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Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c191
1 files changed, 81 insertions, 110 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 7962114..3e3297d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -5,11 +5,11 @@
#include <stdarg.h>
#include <string.h>
-#include "timer.h"
-#include "socket.h"
-#include "db.h"
-#include "nullpo.h"
-#include "malloc.h"
+#include "../common/timer.h"
+#include "../common/socket.h"
+#include "../common/db.h"
+#include "../common/nullpo.h"
+#include "../common/mt_rand.h"
#include "map.h"
#include "clif.h"
#include "intif.h"
@@ -43,7 +43,7 @@ struct mob_db mob_db[2001];
*/
static int distance (int, int, int, int);
static int mob_makedummymobdb (int);
-static int mob_timer (int, unsigned int, int, int);
+static void mob_timer (timer_id, tick_t, custom_id_t, custom_data_t);
int mobskill_use (struct mob_data *md, unsigned int tick, int event);
int mobskill_deltimer (struct mob_data *md);
int mob_skillid2skillidx (int class, int skillid);
@@ -61,7 +61,7 @@ int mobdb_searchname (const char *str)
for (i = 0; i < sizeof (mob_db) / sizeof (mob_db[0]); i++)
{
- if (strcmpi (mob_db[i].name, str) == 0
+ if (strcasecmp (mob_db[i].name, str) == 0
|| strcmp (mob_db[i].jname, str) == 0
|| memcmp (mob_db[i].name, str, 24) == 0
|| memcmp (mob_db[i].jname, str, 24) == 0)
@@ -188,7 +188,7 @@ static void mob_mutate (struct mob_data *md, int stat, int intensity) // inten
{
int old_stat;
int new_stat;
- int real_intensity; // relative intensity
+ int real_intensity; // relative intensity
const int mut_base = mutation_base[stat];
int sign = 1;
@@ -399,11 +399,10 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
for (count = 0; count < amount; count++)
{
- md = (struct mob_data *) aCalloc (1, sizeof (struct mob_data));
- memset (md, '\0', sizeof *md);
+ md = (struct mob_data *) calloc (1, sizeof (struct mob_data));
if (mob_db[class].mode & 0x02)
md->lootitem =
- (struct item *) aCalloc (LOOTITEM_SIZE, sizeof (struct item));
+ (struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item));
else
md->lootitem = NULL;
@@ -1035,33 +1034,33 @@ int mob_changestate (struct mob_data *md, int state, int type)
* It branches to a walk and an attack.
*------------------------------------------
*/
-static int mob_timer (int tid, unsigned int tick, int id, int data)
+static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
struct mob_data *md;
struct block_list *bl;
if ((bl = map_id2bl (id)) == NULL)
{ //攻撃してきた敵がもういないのは正常のようだ
- return 1;
+ return;
}
if (!bl || !bl->type || bl->type != BL_MOB)
- return 1;
+ return;
- nullpo_retr (1, md = (struct mob_data *) bl);
+ nullpo_retv (md = (struct mob_data *) bl);
if (!md->bl.type || md->bl.type != BL_MOB)
- return 1;
+ return;
if (md->timer != tid)
{
if (battle_config.error_log == 1)
printf ("mob_timer %d != %d\n", md->timer, tid);
- return 0;
+ return;
}
md->timer = -1;
if (md->bl.prev == NULL || md->state.state == MS_DEAD)
- return 1;
+ return;
map_freeblock_lock ();
switch (md->state.state)
@@ -1082,7 +1081,7 @@ static int mob_timer (int tid, unsigned int tick, int id, int data)
break;
}
map_freeblock_unlock ();
- return 0;
+ return;
}
/*==========================================
@@ -1141,10 +1140,9 @@ int mob_walktoxy (struct mob_data *md, int x, int y, int easy)
* mob spawn with delay (timer function)
*------------------------------------------
*/
-static int mob_delayspawn (int tid, unsigned int tick, int m, int n)
+static void mob_delayspawn (timer_id tid, tick_t tick, custom_id_t m, custom_data_t n)
{
mob_spawn (m);
- return 0;
}
/*==========================================
@@ -2311,44 +2309,42 @@ static int mob_ai_sub_foreachclient (struct map_session_data *sd, va_list ap)
* Serious processing for mob in PC field of view (interval timer function)
*------------------------------------------
*/
-static int mob_ai_hard (int tid, unsigned int tick, int id, int data)
+static void mob_ai_hard (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
clif_foreachclient (mob_ai_sub_foreachclient, tick);
-
- return 0;
}
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------
*/
-static int mob_ai_sub_lazy (void *key, void *data, va_list app)
+static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app)
{
struct mob_data *md = data;
unsigned int tick;
va_list ap;
- nullpo_retr (0, md);
- nullpo_retr (0, app);
- nullpo_retr (0, ap = va_arg (app, va_list));
+ nullpo_retv (md);
+ nullpo_retv (app);
+ nullpo_retv (ap = va_arg (app, va_list));
if (md == NULL)
- return 0;
+ return;
if (!md->bl.type || md->bl.type != BL_MOB)
- return 0;
+ return;
tick = va_arg (ap, unsigned int);
if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10)
- return 0;
+ return;
md->last_thinktime = tick;
if (md->bl.prev == NULL || md->skilltimer != -1)
{
if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME * 10)
md->next_walktime = tick;
- return 0;
+ return;
}
if (DIFF_TICK (md->next_walktime, tick) < 0 &&
@@ -2383,18 +2379,15 @@ static int mob_ai_sub_lazy (void *key, void *data, va_list app)
md->next_walktime = tick + MPRAND (5000, 10000);
}
- return 0;
}
/*==========================================
* Negligent processing for mob outside PC field of view (interval timer function)
*------------------------------------------
*/
-static int mob_ai_lazy (int tid, unsigned int tick, int id, int data)
+static void mob_ai_lazy (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
map_foreachiddb (mob_ai_sub_lazy, tick);
-
- return 0;
}
/*==========================================
@@ -2421,13 +2414,13 @@ struct delay_item_drop2
* item drop with delay (timer function)
*------------------------------------------
*/
-static int mob_delay_item_drop (int tid, unsigned int tick, int id, int data)
+static void mob_delay_item_drop (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
struct delay_item_drop *ditem;
struct item temp_item;
int flag;
- nullpo_retr (0, ditem = (struct delay_item_drop *) id);
+ nullpo_retv (ditem = (struct delay_item_drop *) id);
memset (&temp_item, 0, sizeof (temp_item));
temp_item.nameid = ditem->nameid;
@@ -2446,26 +2439,25 @@ static int mob_delay_item_drop (int tid, unsigned int tick, int id, int data)
ditem->third_sd, 0);
}
free (ditem);
- return 0;
+ return;
}
map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y,
ditem->first_sd, ditem->second_sd, ditem->third_sd, 0);
free (ditem);
- return 0;
}
/*==========================================
* item drop (timer function)-lootitem with delay
*------------------------------------------
*/
-static int mob_delay_item_drop2 (int tid, unsigned int tick, int id, int data)
+static void mob_delay_item_drop2 (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
struct delay_item_drop2 *ditem;
int flag;
- nullpo_retr (0, ditem = (struct delay_item_drop2 *) id);
+ nullpo_retv (ditem = (struct delay_item_drop2 *) id);
if (battle_config.item_auto_get == 1)
{
@@ -2480,7 +2472,7 @@ static int mob_delay_item_drop2 (int tid, unsigned int tick, int id, int data)
ditem->second_sd, ditem->third_sd, 0);
}
free (ditem);
- return 0;
+ return;
}
map_addflooritem (&ditem->item_data, ditem->item_data.amount, ditem->m,
@@ -2488,7 +2480,6 @@ static int mob_delay_item_drop2 (int tid, unsigned int tick, int id, int data)
ditem->third_sd, 0);
free (ditem);
- return 0;
}
/*==========================================
@@ -2524,16 +2515,15 @@ int mob_catch_delete (struct mob_data *md, int type)
return 0;
}
-int mob_timer_delete (int tid, unsigned int tick, int id, int data)
+void mob_timer_delete (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
struct block_list *bl = map_id2bl (id);
struct mob_data *md;
- nullpo_retr (0, bl);
+ nullpo_retv (bl);
md = (struct mob_data *) bl;
mob_catch_delete (md, 3);
- return 0;
}
/*==========================================
@@ -3009,10 +2999,8 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
if (drop_rate <= MRAND (10000))
continue;
- ditem =
- (struct delay_item_drop *) aCalloc (1,
- sizeof (struct
- delay_item_drop));
+ ditem = (struct delay_item_drop *)
+ calloc (1, sizeof (struct delay_item_drop));
ditem->nameid = mob_db[md->class].dropitem[i].nameid;
ditem->amount = 1;
ditem->m = md->bl.m;
@@ -3021,8 +3009,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
ditem->first_sd = mvp_sd;
ditem->second_sd = second_sd;
ditem->third_sd = third_sd;
- add_timer (tick + 500 + i, mob_delay_item_drop, (int) ditem,
- 0);
+ add_timer (tick + 500 + i, mob_delay_item_drop, (int) ditem, 0);
}
if (sd && sd->state.attack_type == BF_WEAPON)
{
@@ -3041,10 +3028,8 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
if (sd->monster_drop_itemrate[i] <= MRAND (10000))
continue;
- ditem =
- (struct delay_item_drop *) aCalloc (1,
- sizeof (struct
- delay_item_drop));
+ ditem = (struct delay_item_drop *)
+ calloc (1, sizeof (struct delay_item_drop));
ditem->nameid = sd->monster_drop_itemid[i];
ditem->amount = 1;
ditem->m = md->bl.m;
@@ -3068,10 +3053,8 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
{
struct delay_item_drop2 *ditem;
- ditem =
- (struct delay_item_drop2 *) aCalloc (1,
- sizeof (struct
- delay_item_drop2));
+ ditem = (struct delay_item_drop2 *)
+ calloc (1, sizeof (struct delay_item_drop2));
memcpy (&ditem->item_data, &md->lootitem[i],
sizeof (md->lootitem[0]));
ditem->m = md->bl.m;
@@ -3252,8 +3235,8 @@ int mob_class_change (struct mob_data *md, int *value)
md->skilllv = 0;
if (md->lootitem == NULL && mob_db[class].mode & 0x02)
- md->lootitem =
- (struct item *) aCalloc (LOOTITEM_SIZE, sizeof (struct item));
+ md->lootitem = (struct item *)
+ calloc (LOOTITEM_SIZE, sizeof (struct item));
skill_clear_unitgroup (&md->bl);
skill_cleartimerskill (&md->bl);
@@ -3487,11 +3470,10 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
for (; amount > 0; amount--)
{
int x = 0, y = 0, c = 0, i = 0;
- md = (struct mob_data *) aCalloc (1, sizeof (struct mob_data));
+ md = (struct mob_data *) calloc (1, sizeof (struct mob_data));
if (mob_db[class].mode & 0x02)
- md->lootitem =
- (struct item *) aCalloc (LOOTITEM_SIZE,
- sizeof (struct item));
+ md->lootitem = (struct item *)
+ calloc (LOOTITEM_SIZE, sizeof (struct item));
else
md->lootitem = NULL;
@@ -3620,7 +3602,7 @@ int mob_skillid2skillidx (int class, int skillid)
* スキル使用(詠唱完了、ID指定)
*------------------------------------------
*/
-int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
+void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
struct mob_data *md = NULL;
struct block_list *bl;
@@ -3628,16 +3610,16 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
int range;
if ((mbl = map_id2bl (id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理
- return 0;
+ return;
if ((md = (struct mob_data *) mbl) == NULL)
{
printf ("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id);
- return 0;
+ return;
}
if (md->bl.type != BL_MOB || md->bl.prev == NULL)
- return 0;
+ return;
if (md->skilltimer != tid) // タイマIDの確認
- return 0;
+ return;
md->skilltimer = -1;
//沈黙や状態異常など
@@ -3646,13 +3628,13 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
|| md->sc_data[SC_ROKISWEIL].timer != -1
|| md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
+ return;
if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
+ return;
if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
+ return;
if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
+ return;
}
if (md->skillid != NPC_EMOTION)
md->last_thinktime = tick + battle_get_adelay (&md->bl);
@@ -3660,10 +3642,10 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
if ((bl = map_id2bl (md->skilltarget)) == NULL || bl->prev == NULL)
{ //スキルターゲットが存在しない
//printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了
- return 0;
+ return;
}
if (md->bl.m != bl->m)
- return 0;
+ return;
if (md->skillid == PR_LEXAETERNA)
{
@@ -3672,7 +3654,7 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
&& (sc_data[SC_FREEZE].timer != -1
|| (sc_data[SC_STONE].timer != -1
&& sc_data[SC_STONE].val2 == 0)))
- return 0;
+ return;
}
else if (md->skillid == RG_BACKSTAP)
{
@@ -3680,17 +3662,17 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
battle_get_dir (bl);
int dist = distance (md->bl.x, md->bl.y, bl->x, bl->y);
if (bl->type != BL_SKILL && (dist == 0 || map_check_dir (dir, t_dir)))
- return 0;
+ return;
}
if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // 彼我敵対関係チェック
battle_check_target (&md->bl, bl, BCT_ENEMY) <= 0)
- return 0;
+ return;
range = skill_get_range (md->skillid, md->skilllv);
if (range < 0)
range = battle_get_range (&md->bl) - (range + 1);
if (range + battle_config.mob_skill_add_range <
distance (md->bl.x, md->bl.y, bl->x, bl->y))
- return 0;
+ return;
md->skilldelay[md->skillidx] = tick;
@@ -3720,15 +3702,13 @@ int mobskill_castend_id (int tid, unsigned int tick, int id, int data)
md->skilllv, tick, 0);
break;
}
-
- return 0;
}
/*==========================================
* スキル使用(詠唱完了、場所指定)
*------------------------------------------
*/
-int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
+void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
struct mob_data *md = NULL;
struct block_list *bl;
@@ -3736,15 +3716,15 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
//mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外
if ((bl = map_id2bl (id)) == NULL)
- return 0;
+ return;
- nullpo_retr (0, md = (struct mob_data *) bl);
+ nullpo_retv (md = (struct mob_data *) bl);
if (md->bl.type != BL_MOB || md->bl.prev == NULL)
- return 0;
+ return;
if (md->skilltimer != tid) // タイマIDの確認
- return 0;
+ return;
md->skilltimer = -1;
if (md->sc_data)
@@ -3752,13 +3732,13 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
|| md->sc_data[SC_ROKISWEIL].timer != -1
|| md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
+ return;
if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
+ return;
if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
+ return;
if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
+ return;
}
if (battle_config.monster_skill_reiteration == 0)
@@ -3789,7 +3769,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
{
if (skill_check_unit_range
(md->bl.m, md->skillx, md->skilly, range, md->skillid) > 0)
- return 0;
+ return;
}
}
if (battle_config.monster_skill_nofootset == 1)
@@ -3819,7 +3799,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
{
if (skill_check_unit_range2
(md->bl.m, md->skillx, md->skilly, range) > 0)
- return 0;
+ return;
}
}
@@ -3836,7 +3816,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
c++;
}
if (c >= maxcount)
- return 0;
+ return;
}
}
@@ -3845,7 +3825,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
range = battle_get_range (&md->bl) - (range + 1);
if (range + battle_config.mob_skill_add_range <
distance (md->bl.x, md->bl.y, md->skillx, md->skilly))
- return 0;
+ return;
md->skilldelay[md->skillidx] = tick;
if (battle_config.mob_skill_log == 1)
@@ -3856,7 +3836,7 @@ int mobskill_castend_pos (int tid, unsigned int tick, int id, int data)
skill_castend_pos2 (&md->bl, md->skillx, md->skilly, md->skillid,
md->skilllv, tick, 0);
- return 0;
+ return;
}
/*==========================================
@@ -4292,7 +4272,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
if (ms[i].target == MST_MASTER)
{
bl = &md->bl;
- if (md->master_id)
+ if (md->master_id)
bl = map_id2bl (md->master_id);
}
else
@@ -5048,10 +5028,10 @@ static int mob_readskilldb (void)
void mob_reload (void)
{
/*
- *
+ *
* <empty monster database>
* mob_read();
- *
+ *
*/
do_init_mob ();
@@ -5069,15 +5049,6 @@ int do_init_mob (void)
mob_read_randommonster ();
mob_readskilldb ();
- add_timer_func_list (mob_timer, "mob_timer");
- add_timer_func_list (mob_delayspawn, "mob_delayspawn");
- add_timer_func_list (mob_delay_item_drop, "mob_delay_item_drop");
- add_timer_func_list (mob_delay_item_drop2, "mob_delay_item_drop2");
- add_timer_func_list (mob_ai_hard, "mob_ai_hard");
- add_timer_func_list (mob_ai_lazy, "mob_ai_lazy");
- add_timer_func_list (mobskill_castend_id, "mobskill_castend_id");
- add_timer_func_list (mobskill_castend_pos, "mobskill_castend_pos");
- add_timer_func_list (mob_timer_delete, "mob_timer_delete");
add_timer_interval (gettick () + MIN_MOBTHINKTIME, mob_ai_hard, 0, 0,
MIN_MOBTHINKTIME);
add_timer_interval (gettick () + MIN_MOBTHINKTIME * 10, mob_ai_lazy, 0, 0,