summaryrefslogtreecommitdiff
path: root/src/map/mob.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c600
1 files changed, 297 insertions, 303 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 3e3297d..2402245 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -46,7 +46,7 @@ static int mob_makedummymobdb (int);
static void mob_timer (timer_id, tick_t, custom_id_t, custom_data_t);
int mobskill_use (struct mob_data *md, unsigned int tick, int event);
int mobskill_deltimer (struct mob_data *md);
-int mob_skillid2skillidx (int class, int skillid);
+int mob_skillid2skillidx (int mob_class, int skillid);
int mobskill_use_id (struct mob_data *md, struct block_list *target,
int skill_idx);
static int mob_unlocktarget (struct mob_data *md, int tick);
@@ -90,21 +90,21 @@ static void mob_init (struct mob_data *md);
* The minimum data set for MOB spawning
*------------------------------------------
*/
-int mob_spawn_dataset (struct mob_data *md, const char *mobname, int class)
+int mob_spawn_dataset (struct mob_data *md, const char *mobname, int mob_class)
{
nullpo_retr (0, md);
if (strcmp (mobname, "--en--") == 0)
- memcpy (md->name, mob_db[class].name, 24);
+ memcpy (md->name, mob_db[mob_class].name, 24);
else if (strcmp (mobname, "--ja--") == 0)
- memcpy (md->name, mob_db[class].jname, 24);
+ memcpy (md->name, mob_db[mob_class].jname, 24);
else
memcpy (md->name, mobname, 24);
md->bl.prev = NULL;
md->bl.next = NULL;
md->n = 0;
- md->base_class = md->class = class;
+ md->base_class = md->mob_class = mob_class;
md->bl.id = npc_get_new_npc_id ();
memset (&md->state, 0, sizeof (md->state));
@@ -292,24 +292,24 @@ int mob_gen_exp (struct mob_db *mob)
static void mob_init (struct mob_data *md)
{
int i;
- const int class = md->class;
- const int mutations_nr = mob_db[class].mutations_nr;
- const int mutation_power = mob_db[class].mutation_power;
-
- md->stats[MOB_LV] = mob_db[class].lv;
- md->stats[MOB_MAX_HP] = mob_db[class].max_hp;
- md->stats[MOB_STR] = mob_db[class].str;
- md->stats[MOB_AGI] = mob_db[class].agi;
- md->stats[MOB_VIT] = mob_db[class].vit;
- md->stats[MOB_INT] = mob_db[class].int_;
- md->stats[MOB_DEX] = mob_db[class].dex;
- md->stats[MOB_LUK] = mob_db[class].luk;
- md->stats[MOB_ATK1] = mob_db[class].atk1;
- md->stats[MOB_ATK2] = mob_db[class].atk2;
- md->stats[MOB_ADELAY] = mob_db[class].adelay;
- md->stats[MOB_DEF] = mob_db[class].def;
- md->stats[MOB_MDEF] = mob_db[class].mdef;
- md->stats[MOB_SPEED] = mob_db[class].speed;
+ const int mob_class = md->mob_class;
+ const int mutations_nr = mob_db[mob_class].mutations_nr;
+ const int mutation_power = mob_db[mob_class].mutation_power;
+
+ md->stats[MOB_LV] = mob_db[mob_class].lv;
+ md->stats[MOB_MAX_HP] = mob_db[mob_class].max_hp;
+ md->stats[MOB_STR] = mob_db[mob_class].str;
+ md->stats[MOB_AGI] = mob_db[mob_class].agi;
+ md->stats[MOB_VIT] = mob_db[mob_class].vit;
+ md->stats[MOB_INT] = mob_db[mob_class].int_;
+ md->stats[MOB_DEX] = mob_db[mob_class].dex;
+ md->stats[MOB_LUK] = mob_db[mob_class].luk;
+ md->stats[MOB_ATK1] = mob_db[mob_class].atk1;
+ md->stats[MOB_ATK2] = mob_db[mob_class].atk2;
+ md->stats[MOB_ADELAY] = mob_db[mob_class].adelay;
+ md->stats[MOB_DEF] = mob_db[mob_class].def;
+ md->stats[MOB_MDEF] = mob_db[mob_class].mdef;
+ md->stats[MOB_SPEED] = mob_db[mob_class].speed;
md->stats[MOB_XP_BONUS] = MOB_XP_BONUS_BASE;
for (i = 0; i < mutations_nr; i++)
@@ -339,11 +339,11 @@ static void mob_init (struct mob_data *md)
*------------------------------------------
*/
int mob_once_spawn (struct map_session_data *sd, char *mapname,
- int x, int y, const char *mobname, int class, int amount,
+ int x, int y, const char *mobname, int mob_class, int amount,
const char *event)
{
struct mob_data *md = NULL;
- int m, count, lv = 255, r = class;
+ int m, count, lv = 255, r = mob_class;
if (sd)
lv = sd->status.base_level;
@@ -353,29 +353,29 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
else
m = map_mapname2mapid (mapname);
- if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // 値が異常なら召喚を止める
+ if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める
return 0;
- if (class < 0)
+ if (mob_class < 0)
{ // ランダムに召喚
int i = 0;
- int j = -class - 1;
+ int j = -mob_class - 1;
int k;
if (j >= 0 && j < MAX_RANDOMMONSTER)
{
do
{
- class = MPRAND (1001, 1000);
+ mob_class = MPRAND (1001, 1000);
k = MRAND (1000000);
}
- while ((mob_db[class].max_hp <= 0
- || mob_db[class].summonper[j] <= k
- || (lv < mob_db[class].lv
+ while ((mob_db[mob_class].max_hp <= 0
+ || mob_db[mob_class].summonper[j] <= k
+ || (lv < mob_db[mob_class].lv
&& battle_config.random_monster_checklv == 1))
&& (i++) < 2000);
if (i >= 2000)
{
- class = mob_db[0].summonper[j];
+ mob_class = mob_db[0].summonper[j];
}
}
else
@@ -383,7 +383,7 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
return 0;
}
// if(battle_config.etc_log==1)
-// printf("mobclass=%d try=%d\n",class,i);
+// printf("mobmob_class=%d try=%d\n",mob_class,i);
}
if (sd)
{
@@ -400,13 +400,13 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
for (count = 0; count < amount; count++)
{
md = (struct mob_data *) calloc (1, sizeof (struct mob_data));
- if (mob_db[class].mode & 0x02)
+ if (mob_db[mob_class].mode & 0x02)
md->lootitem =
(struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item));
else
md->lootitem = NULL;
- mob_spawn_dataset (md, mobname, class);
+ mob_spawn_dataset (md, mobname, mob_class);
md->bl.m = m;
md->bl.x = x;
md->bl.y = y;
@@ -426,13 +426,13 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
map_addiddb (&md->bl);
mob_spawn (md->bl.id);
- if (class == 1288)
+ if (mob_class == 1288)
{ // emperium hp based on defense level [Valaris]
struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
if (gc)
{
- mob_db[class].max_hp += 2000 * gc->defense;
- md->hp = mob_db[class].max_hp;
+ mob_db[mob_class].max_hp += 2000 * gc->defense;
+ md->hp = mob_db[mob_class].max_hp;
}
} // end addition [Valaris]
@@ -446,7 +446,7 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
*/
int mob_once_spawn_area (struct map_session_data *sd, char *mapname,
int x0, int y0, int x1, int y1,
- const char *mobname, int class, int amount,
+ const char *mobname, int mob_class, int amount,
const char *event)
{
int x, y, i, c, max, lx = -1, ly = -1, id = 0;
@@ -461,7 +461,7 @@ int mob_once_spawn_area (struct map_session_data *sd, char *mapname,
if (max > 1000)
max = 1000;
- if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // A summon is stopped if a value is unusual
+ if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // A summon is stopped if a value is unusual
return 0;
for (i = 0; i < amount; i++)
@@ -483,7 +483,7 @@ int mob_once_spawn_area (struct map_session_data *sd, char *mapname,
else
return 0; // Since reference of the place which boils first went wrong, it stops.
}
- id = mob_once_spawn (sd, mapname, x, y, mobname, class, 1, event);
+ id = mob_once_spawn (sd, mapname, x, y, mobname, mob_class, 1, event);
lx = x;
ly = y;
}
@@ -495,7 +495,7 @@ int mob_once_spawn_area (struct map_session_data *sd, char *mapname,
*------------------------------------------
*/
int mob_spawn_guardian (struct map_session_data *sd, char *mapname,
- int x, int y, const char *mobname, int class,
+ int x, int y, const char *mobname, int mob_class,
int amount, const char *event, int guardian)
{
struct mob_data *md = NULL;
@@ -509,10 +509,10 @@ int mob_spawn_guardian (struct map_session_data *sd, char *mapname,
else
m = map_mapname2mapid (mapname);
- if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // 値が異常なら召喚を止める
+ if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める
return 0;
- if (class < 0)
+ if (mob_class < 0)
return 0;
if (sd)
@@ -529,15 +529,9 @@ int mob_spawn_guardian (struct map_session_data *sd, char *mapname,
for (count = 0; count < amount; count++)
{
struct guild_castle *gc;
- md = calloc (sizeof (struct mob_data), 1);
- if (md == NULL)
- {
- printf ("mob_spawn_guardian: out of memory !\n");
- exit (1);
- }
- memset (md, '\0', sizeof *md);
+ CREATE (md, struct mob_data, 1);
- mob_spawn_dataset (md, mobname, class);
+ mob_spawn_dataset (md, mobname, mob_class);
md->bl.m = m;
md->bl.x = x;
md->bl.y = y;
@@ -558,7 +552,7 @@ int mob_spawn_guardian (struct map_session_data *sd, char *mapname,
gc = guild_mapname2gc (map[md->bl.m].name);
if (gc)
{
- mob_db[class].max_hp += 2000 * gc->defense;
+ mob_db[mob_class].max_hp += 2000 * gc->defense;
if (guardian == 0)
{
md->hp = gc->Ghp0;
@@ -610,59 +604,59 @@ int mob_spawn_guardian (struct map_session_data *sd, char *mapname,
* Appearance income of mob
*------------------------------------------
*/
-int mob_get_viewclass (int class)
+int mob_get_viewclass (int mob_class)
{
- return mob_db[class].view_class;
+ return mob_db[mob_class].view_class;
}
-int mob_get_sex (int class)
+int mob_get_sex (int mob_class)
{
- return mob_db[class].sex;
+ return mob_db[mob_class].sex;
}
-short mob_get_hair (int class)
+short mob_get_hair (int mob_class)
{
- return mob_db[class].hair;
+ return mob_db[mob_class].hair;
}
-short mob_get_hair_color (int class)
+short mob_get_hair_color (int mob_class)
{
- return mob_db[class].hair_color;
+ return mob_db[mob_class].hair_color;
}
-short mob_get_weapon (int class)
+short mob_get_weapon (int mob_class)
{
- return mob_db[class].weapon;
+ return mob_db[mob_class].weapon;
}
-short mob_get_shield (int class)
+short mob_get_shield (int mob_class)
{
- return mob_db[class].shield;
+ return mob_db[mob_class].shield;
}
-short mob_get_head_top (int class)
+short mob_get_head_top (int mob_class)
{
- return mob_db[class].head_top;
+ return mob_db[mob_class].head_top;
}
-short mob_get_head_mid (int class)
+short mob_get_head_mid (int mob_class)
{
- return mob_db[class].head_mid;
+ return mob_db[mob_class].head_mid;
}
-short mob_get_head_buttom (int class)
+short mob_get_head_buttom (int mob_class)
{
- return mob_db[class].head_buttom;
+ return mob_db[mob_class].head_buttom;
}
-short mob_get_clothes_color (int class) // Add for player monster dye - Valaris
+short mob_get_clothes_color (int mob_class) // Add for player monster dye - Valaris
{
- return mob_db[class].clothes_color; // End
+ return mob_db[mob_class].clothes_color; // End
}
-int mob_get_equip (int class) // mob equip [Valaris]
+int mob_get_equip (int mob_class) // mob equip [Valaris]
{
- return mob_db[class].equip;
+ return mob_db[mob_class].equip;
}
/*==========================================
@@ -869,11 +863,11 @@ static int mob_check_attack (struct mob_data *md)
}
if (!md->mode)
- mode = mob_db[md->class].mode;
+ mode = mob_db[md->mob_class].mode;
else
mode = md->mode;
- race = mob_db[md->class].race;
+ race = mob_db[md->mob_class].race;
if (!(mode & 0x80))
{
md->target_id = 0;
@@ -890,7 +884,7 @@ static int mob_check_attack (struct mob_data *md)
return 0;
}
- range = mob_db[md->class].range;
+ range = mob_db[md->mob_class].range;
if (mode & 1)
range++;
if (distance (md->bl.x, md->bl.y, tbl->x, tbl->y) > range)
@@ -1229,7 +1223,7 @@ int mob_spawn (int id)
map_delblock (&md->bl);
}
else
- md->class = md->base_class;
+ md->mob_class = md->base_class;
md->bl.m = md->m;
do
@@ -1269,8 +1263,8 @@ int mob_spawn (int id)
mob_init (md);
if (!md->stats[MOB_SPEED])
- md->stats[MOB_SPEED] = mob_db[md->class].speed;
- md->def_ele = mob_db[md->class].element;
+ md->stats[MOB_SPEED] = mob_db[md->mob_class].speed;
+ md->def_ele = mob_db[md->mob_class].element;
md->master_id = 0;
md->master_dist = 0;
@@ -1314,7 +1308,7 @@ int mob_spawn (int id)
md->hp = battle_get_max_hp (&md->bl);
if (md->hp <= 0)
{
- mob_makedummymobdb (md->class);
+ mob_makedummymobdb (md->mob_class);
md->hp = battle_get_max_hp (&md->bl);
}
@@ -1414,7 +1408,7 @@ int mob_can_reach (struct mob_data *md, struct block_list *bl, int range)
//=========== guildcastle guardian no search start===========
//when players are the guild castle member not attack them !
- if (md->class == 1285 || md->class == 1286 || md->class == 1287)
+ if (md->mob_class == 1285 || md->mob_class == 1286 || md->mob_class == 1287)
{
struct map_session_data *sd;
struct guild *g = NULL;
@@ -1503,11 +1497,11 @@ int mob_target (struct mob_data *md, struct block_list *bl, int dist)
sc_data = battle_get_sc_data (bl);
option = battle_get_option (bl);
- race = mob_db[md->class].race;
+ race = mob_db[md->mob_class].race;
if (!md->mode)
{
- mode = mob_db[md->class].mode;
+ mode = mob_db[md->mob_class].mode;
}
else
{
@@ -1576,14 +1570,14 @@ static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
return 0;
if (!smd->mode)
- mode = mob_db[smd->class].mode;
+ mode = mob_db[smd->mob_class].mode;
else
mode = smd->mode;
// アクティブでターゲット射程内にいるなら、ロックする
if (mode & 0x04)
{
- race = mob_db[smd->class].race;
+ race = mob_db[smd->mob_class].race;
//対象がPCの場合
if (tsd &&
!pc_isdead (tsd) &&
@@ -1641,7 +1635,7 @@ static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap)
if (!md->mode)
{
- mode = mob_db[md->class].mode;
+ mode = mob_db[md->mob_class].mode;
}
else
{
@@ -1686,8 +1680,8 @@ static int mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap)
nullpo_retr (0, target = va_arg (ap, struct block_list *));
// same family free in a range at a link monster -- it will be made to lock if MOB is
-/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class].mode&0x08){
- if( tmd->class==md->class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){
+/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->mob_class].mode&0x08){
+ if( tmd->mob_class==md->mob_class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){
if( mob_can_reach(tmd,target,12) ){ // Reachability judging
tmd->target_id=md->target_id;
tmd->state.targettype = ATTACKABLE;
@@ -1695,9 +1689,9 @@ static int mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap)
}
}
}*/
- if (md->attacked_id > 0 && mob_db[md->class].mode & 0x08)
+ if (md->attacked_id > 0 && mob_db[md->mob_class].mode & 0x08)
{
- if (tmd->class == md->class && tmd->bl.m == md->bl.m
+ if (tmd->mob_class == md->mob_class && tmd->bl.m == md->bl.m
&& (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE))
{
if (mob_can_reach (tmd, target, 12))
@@ -1727,7 +1721,7 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
if ((bl = map_id2bl (md->master_id)) != NULL)
mmd = (struct mob_data *) bl;
- mode = mob_db[md->class].mode;
+ mode = mob_db[md->mob_class].mode;
// It is not main monster/leader.
if (!mmd || mmd->bl.type != BL_MOB || mmd->bl.id != md->master_id)
@@ -1821,7 +1815,7 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
&& !pc_isinvisible (sd))
{
- race = mob_db[md->class].race;
+ race = mob_db[md->mob_class].race;
if (mode & 0x20 ||
(sd->sc_data[SC_TRICKDEAD].timer == -1 &&
((!pc_ishiding (sd) && !sd->state.gangsterparadise)
@@ -1842,7 +1836,7 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
struct map_session_data *sd=map_id2sd(md->target_id);
if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){
- race=mob_db[mmd->class].race;
+ race=mob_db[mmd->mob_class].race;
if(mode&0x20 ||
(sd->sc_data[SC_TRICKDEAD].timer == -1 &&
(!(sd->status.option&0x06) || race==4 || race==6)
@@ -1908,8 +1902,8 @@ static int mob_randomwalk (struct mob_data *md, int tick)
{
if (battle_config.error_log == 1)
printf
- ("MOB cant move. random spawn %d, class = %d\n",
- md->bl.id, md->class);
+ ("MOB cant move. random spawn %d, mob_class = %d\n",
+ md->bl.id, md->mob_class);
md->move_fail_count = 0;
mob_spawn (md->bl.id);
}
@@ -1962,11 +1956,11 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
}
if (!md->mode)
- mode = mob_db[md->class].mode;
+ mode = mob_db[md->mob_class].mode;
else
mode = md->mode;
- race = mob_db[md->class].race;
+ race = mob_db[md->mob_class].race;
// Abnormalities
if ((md->opt1 > 0 && md->opt1 != 6) || md->state.state == MS_DELAY
@@ -2084,7 +2078,7 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
&& race != 6)))
mob_unlocktarget (md, tick); // スキルなどによる策敵妨害
else if (!battle_check_range
- (&md->bl, tbl, mob_db[md->class].range))
+ (&md->bl, tbl, mob_db[md->mob_class].range))
{
// 攻撃範囲外なので移動
if (!(mode & 1))
@@ -2320,7 +2314,7 @@ static void mob_ai_hard (timer_id tid, tick_t tick, custom_id_t id, custom_data_
*/
static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app)
{
- struct mob_data *md = data;
+ struct mob_data *md = (struct mob_data *)data;
unsigned int tick;
va_list ap;
@@ -2348,7 +2342,7 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app)
}
if (DIFF_TICK (md->next_walktime, tick) < 0 &&
- (mob_db[md->class].mode & 1) && mob_can_move (md))
+ (mob_db[md->mob_class].mode & 1) && mob_can_move (md))
{
if (map[md->bl.m].users > 0)
@@ -2361,8 +2355,8 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app)
// MOB which is not not the summons MOB but BOSS, either sometimes reboils.
else if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0
- && md->master_id != 0 && mob_db[md->class].mexp <= 0
- && !(mob_db[md->class].mode & 0x20))
+ && md->master_id != 0 && mob_db[md->mob_class].mexp <= 0
+ && !(mob_db[md->mob_class].mode & 0x20))
mob_spawn (md->bl.id);
}
@@ -2372,8 +2366,8 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app)
// MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping
if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0
- && md->master_id != 0 && mob_db[md->class].mexp <= 0
- && !(mob_db[md->class].mode & 0x20))
+ && md->master_id != 0 && mob_db[md->mob_class].mexp <= 0
+ && !(mob_db[md->mob_class].mode & 0x20))
mob_warp (md, -1, -1, -1, -1);
}
@@ -2495,7 +2489,7 @@ int mob_delete (struct mob_data *md)
mob_changestate (md, MS_DEAD, 0);
clif_clearchar_area (&md->bl, 1);
map_delblock (&md->bl);
- if (mob_get_viewclass (md->class) <= 1000)
+ if (mob_get_viewclass (md->mob_class) <= 1000)
clif_clearchar_delay (gettick () + 3000, &md->bl, 0);
mob_deleteslave (md);
mob_setdelayspawn (md->bl.id);
@@ -2683,7 +2677,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
{
MAP_LOG_PC (((struct map_session_data *) master_bl),
"MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d",
- md2->bl.id, md2->class, md->bl.id, md->class,
+ md2->bl.id, md2->mob_class, md->bl.id, md->mob_class,
damage);
}
@@ -2720,7 +2714,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
md->hp -= damage;
- if (md->class >= 1285 && md->class <= 1287)
+ if (md->mob_class >= 1285 && md->mob_class <= 1287)
{ // guardian hp update [Valaris]
struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
if (gc)
@@ -2812,7 +2806,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
int skillidx = 0;
if ((skillidx =
- mob_skillid2skillidx (md->class, NPC_SELFDESTRUCTION2)) >= 0)
+ mob_skillid2skillidx (md->mob_class, NPC_SELFDESTRUCTION2)) >= 0)
{
md->mode |= 0x1;
md->next_walktime = tick;
@@ -2898,13 +2892,13 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
continue;
/* jAthena's exp formula
per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
- temp = ((double)mob_db[md->class].base_exp * (double)battle_config.base_exp_rate / 100. * per);
+ temp = ((double)mob_db[md->mob_class].base_exp * (double)battle_config.base_exp_rate / 100. * per);
base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mob_db[md->class].base_exp > 0 && base_exp < 1) base_exp = 1;
+ if(mob_db[md->mob_class].base_exp > 0 && base_exp < 1) base_exp = 1;
if(base_exp < 0) base_exp = 0;
- temp = ((double)mob_db[md->class].job_exp * (double)battle_config.job_exp_rate / 100. * per);
+ temp = ((double)mob_db[md->mob_class].job_exp * (double)battle_config.job_exp_rate / 100. * per);
job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mob_db[md->class].job_exp > 0 && job_exp < 1) job_exp = 1;
+ if(mob_db[md->mob_class].job_exp > 0 && job_exp < 1) job_exp = 1;
if(job_exp < 0) job_exp = 0;
*/
//eAthena's exp formula rather than jAthena's
@@ -2918,23 +2912,23 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
per = 1;
base_exp =
- ((mob_db[md->class].base_exp *
+ ((mob_db[md->mob_class].base_exp *
md->stats[MOB_XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per / 256;
if (base_exp < 1)
base_exp = 1;
if (sd && md && battle_config.pk_mode == 1
- && (mob_db[md->class].lv - sd->status.base_level >= 20))
+ && (mob_db[md->mob_class].lv - sd->status.base_level >= 20))
{
base_exp *= 1.15; // pk_mode additional exp if monster >20 levels [Valaris]
}
if (md->state.special_mob_ai >= 1
&& battle_config.alchemist_summon_reward != 1)
base_exp = 0; // Added [Valaris]
- job_exp = mob_db[md->class].job_exp * per / 256;
+ job_exp = mob_db[md->mob_class].job_exp * per / 256;
if (job_exp < 1)
job_exp = 1;
if (sd && md && battle_config.pk_mode == 1
- && (mob_db[md->class].lv - sd->status.base_level >= 20))
+ && (mob_db[md->mob_class].lv - sd->status.base_level >= 20))
{
job_exp *= 1.15; // pk_mode additional exp if monster >20 levels [Valaris]
}
@@ -2986,22 +2980,22 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
if (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris]
break; // End
- if (mob_db[md->class].dropitem[i].nameid <= 0)
+ if (mob_db[md->mob_class].dropitem[i].nameid <= 0)
continue;
- drop_rate = mob_db[md->class].dropitem[i].p;
+ drop_rate = mob_db[md->mob_class].dropitem[i].p;
if (drop_rate <= 0 && battle_config.drop_rate0item == 1)
drop_rate = 1;
if (battle_config.drops_by_luk > 0 && sd && md)
drop_rate += (sd->status.luk * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris]
if (sd && md && battle_config.pk_mode == 1
- && (mob_db[md->class].lv - sd->status.base_level >= 20))
+ && (mob_db[md->mob_class].lv - sd->status.base_level >= 20))
drop_rate *= 1.25; // pk_mode increase drops if 20 level difference [Valaris]
if (drop_rate <= MRAND (10000))
continue;
ditem = (struct delay_item_drop *)
calloc (1, sizeof (struct delay_item_drop));
- ditem->nameid = mob_db[md->class].dropitem[i].nameid;
+ ditem->nameid = mob_db[md->mob_class].dropitem[i].nameid;
ditem->amount = 1;
ditem->m = md->bl.m;
ditem->x = md->bl.x;
@@ -3020,9 +3014,9 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
if (sd->monster_drop_itemid[i] <= 0)
continue;
if (sd->monster_drop_race[i] & (1 << race) ||
- (mob_db[md->class].mode & 0x20
+ (mob_db[md->mob_class].mode & 0x20
&& sd->monster_drop_race[i] & 1 << 10)
- || (!(mob_db[md->class].mode & 0x20)
+ || (!(mob_db[md->mob_class].mode & 0x20)
&& sd->monster_drop_race[i] & 1 << 11))
{
if (sd->monster_drop_itemrate[i] <= MRAND (10000))
@@ -3044,7 +3038,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
}
if (sd->get_zeny_num > 0)
pc_getzeny (sd,
- mob_db[md->class].lv * 10 +
+ mob_db[md->mob_class].lv * 10 +
MRAND ((sd->get_zeny_num + 1)));
}
if (md->lootitem)
@@ -3070,7 +3064,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
}
// mvp処理
- if (mvp_sd && mob_db[md->class].mexp > 0)
+ if (mvp_sd && mob_db[md->mob_class].mexp > 0)
{
int j;
int mexp = battle_get_mexp (&md->bl);
@@ -3086,9 +3080,9 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
for (j = 0; j < 3; j++)
{
i = MRAND (3);
- if (mob_db[md->class].mvpitem[i].nameid <= 0)
+ if (mob_db[md->mob_class].mvpitem[i].nameid <= 0)
continue;
- drop_rate = mob_db[md->class].mvpitem[i].p;
+ drop_rate = mob_db[md->mob_class].mvpitem[i].p;
if (drop_rate <= 0 && battle_config.drop_rate0item == 1)
drop_rate = 1;
if (drop_rate < battle_config.item_drop_mvp_min)
@@ -3098,7 +3092,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
if (drop_rate <= MRAND (10000))
continue;
memset (&item, 0, sizeof (item));
- item.nameid = mob_db[md->class].mvpitem[i].nameid;
+ item.nameid = mob_db[md->mob_class].mvpitem[i].nameid;
item.identify = !itemdb_isequip3 (item.nameid);
clif_mvp_item (mvp_sd, item.nameid);
if (mvp_sd->weight * 2 > mvp_sd->max_weight)
@@ -3141,7 +3135,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
int i;
for (i = 0; i < fd_max; i++)
{
- if (session[i] && (tmpsd = session[i]->session_data)
+ if (session[i] && (tmpsd = (struct map_session_data *)session[i]->session_data)
&& tmpsd->state.auth)
{
if (md->bl.m == tmpsd->bl.m)
@@ -3159,7 +3153,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
clif_clearchar_area (&md->bl, 1);
map_delblock (&md->bl);
- if (mob_get_viewclass (md->class) <= 1000)
+ if (mob_get_viewclass (md->mob_class) <= 1000)
clif_clearchar_delay (tick + 3000, &md->bl, 0);
mob_deleteslave (md);
mob_setdelayspawn (md->bl.id);
@@ -3175,7 +3169,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
int mob_class_change (struct mob_data *md, int *value)
{
unsigned int tick = gettick ();
- int i, c, hp_rate, max_hp, class, count = 0;
+ int i, c, hp_rate, max_hp, mob_class, count = 0;
nullpo_retr (0, md);
nullpo_retr (0, value);
@@ -3190,14 +3184,14 @@ int mob_class_change (struct mob_data *md, int *value)
if (count < 1)
return 0;
- class = value[MRAND (count)];
- if (class <= 1000 || class > 2000)
+ mob_class = value[MRAND (count)];
+ if (mob_class <= 1000 || mob_class > 2000)
return 0;
max_hp = battle_get_max_hp (&md->bl);
hp_rate = md->hp * 100 / max_hp;
- clif_mob_class_change (md, class);
- md->class = class;
+ clif_mob_class_change (md, mob_class);
+ md->mob_class = mob_class;
max_hp = battle_get_max_hp (&md->bl);
if (battle_config.monster_class_change_full_recover == 1)
{
@@ -3211,14 +3205,14 @@ int mob_class_change (struct mob_data *md, int *value)
else if (md->hp < 1)
md->hp = 1;
- memcpy (md->name, mob_db[class].jname, 24);
+ memcpy (md->name, mob_db[mob_class].jname, 24);
memset (&md->state, 0, sizeof (md->state));
md->attacked_id = 0;
md->target_id = 0;
md->move_fail_count = 0;
- md->stats[MOB_SPEED] = mob_db[md->class].speed;
- md->def_ele = mob_db[md->class].element;
+ md->stats[MOB_SPEED] = mob_db[md->mob_class].speed;
+ md->def_ele = mob_db[md->mob_class].element;
mob_changestate (md, MS_IDLE, 0);
skill_castcancel (&md->bl, 0);
@@ -3234,7 +3228,7 @@ int mob_class_change (struct mob_data *md, int *value)
md->skillid = 0;
md->skilllv = 0;
- if (md->lootitem == NULL && mob_db[class].mode & 0x02)
+ if (md->lootitem == NULL && mob_db[mob_class].mode & 0x02)
md->lootitem = (struct item *)
calloc (LOOTITEM_SIZE, sizeof (struct item));
@@ -3261,7 +3255,7 @@ int mob_heal (struct mob_data *md, int heal)
if (max_hp < md->hp)
md->hp = max_hp;
- if (md->class >= 1285 && md->class <= 1287)
+ if (md->mob_class >= 1285 && md->mob_class <= 1287)
{ // guardian hp update [Valaris]
struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
if (gc)
@@ -3375,7 +3369,7 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
{
m = md->bl.m;
if (battle_config.error_log == 1)
- printf ("MOB %d warp failed, class = %d\n", md->bl.id, md->class);
+ printf ("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class);
}
md->target_id = 0; // タゲを解除する
@@ -3387,8 +3381,8 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
if (type > 0 && i == 1000)
{
if (battle_config.battle_log == 1)
- printf ("MOB %d warp to (%d,%d), class = %d\n", md->bl.id, x, y,
- md->class);
+ printf ("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y,
+ md->mob_class);
}
map_addblock (&md->bl);
@@ -3445,7 +3439,7 @@ int mob_countslave (struct mob_data *md)
int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
{
struct mob_data *md;
- int bx, by, m, count = 0, class, k, a = amount;
+ int bx, by, m, count = 0, mob_class, k, a = amount;
nullpo_retr (0, md2);
nullpo_retr (0, value);
@@ -3464,14 +3458,14 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
for (k = 0; k < count; k++)
{
amount = a;
- class = value[k];
- if (class <= 1000 || class > 2000)
+ mob_class = value[k];
+ if (mob_class <= 1000 || mob_class > 2000)
continue;
for (; amount > 0; amount--)
{
int x = 0, y = 0, c = 0, i = 0;
md = (struct mob_data *) calloc (1, sizeof (struct mob_data));
- if (mob_db[class].mode & 0x02)
+ if (mob_db[mob_class].mode & 0x02)
md->lootitem = (struct item *)
calloc (LOOTITEM_SIZE, sizeof (struct item));
else
@@ -3489,7 +3483,7 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
y = by;
}
- mob_spawn_dataset (md, "--ja--", class);
+ mob_spawn_dataset (md, "--ja--", mob_class);
md->bl.prev = NULL;
md->bl.next = NULL;
md->bl.m = m;
@@ -3577,15 +3571,15 @@ int mob_counttargeted (struct mob_data *md, struct block_list *src,
*MOBskillから該当skillidのskillidxを返す
*------------------------------------------
*/
-int mob_skillid2skillidx (int class, int skillid)
+int mob_skillid2skillidx (int mob_class, int skillid)
{
int i;
- struct mob_skill *ms = mob_db[class].skill;
+ struct mob_skill *ms = mob_db[mob_class].skill;
if (ms == NULL)
return -1;
- for (i = 0; i < mob_db[class].maxskill; i++)
+ for (i = 0; i < mob_db[mob_class].maxskill; i++)
{
if (ms[i].skill_id == skillid)
return i;
@@ -3677,8 +3671,8 @@ void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data
md->skilldelay[md->skillidx] = tick;
if (battle_config.mob_skill_log == 1)
- printf ("MOB skill castend skill=%d, class = %d\n", md->skillid,
- md->class);
+ printf ("MOB skill castend skill=%d, mob_class = %d\n", md->skillid,
+ md->mob_class);
mob_stop_walking (md, 0);
switch (skill_get_nk (md->skillid))
@@ -3690,7 +3684,7 @@ void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data
tick, 0);
break;
case 1: // 支援系
- if (!mob_db[md->class].skill[md->skillidx].val[0] &&
+ if (!mob_db[md->mob_class].skill[md->skillidx].val[0] &&
(md->skillid == AL_HEAL
|| (md->skillid == ALL_RESURRECTION && bl->type != BL_PC))
&& battle_check_undead (battle_get_race (bl),
@@ -3829,8 +3823,8 @@ void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_dat
md->skilldelay[md->skillidx] = tick;
if (battle_config.mob_skill_log == 1)
- printf ("MOB skill castend skill=%d, class = %d\n", md->skillid,
- md->class);
+ printf ("MOB skill castend skill=%d, mob_class = %d\n", md->skillid,
+ md->mob_class);
mob_stop_walking (md, 0);
skill_castend_pos2 (&md->bl, md->skillx, md->skilly, md->skillid,
@@ -3851,7 +3845,7 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
int skill_id, skill_lv, forcecast = 0;
nullpo_retr (0, md);
- nullpo_retr (0, ms = &mob_db[md->class].skill[skill_idx]);
+ nullpo_retr (0, ms = &mob_db[md->mob_class].skill[skill_idx]);
if (target == NULL && (target = map_id2bl (md->target_id)) == NULL)
return 0;
@@ -3928,8 +3922,8 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
if (battle_config.mob_skill_log == 1)
printf
- ("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",
- target->id, skill_id, skill_lv, casttime, md->class);
+ ("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n",
+ target->id, skill_id, skill_lv, casttime, md->mob_class);
if (casttime > 0 || forcecast)
{ // 詠唱が必要
@@ -3938,7 +3932,7 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
md->bl.id, target->id, 0, 0, skill_id, casttime);
// 詠唱反応モンスター
-/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 &&
+/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->mob_class].mode&0x10 &&
md2->state.state!=MS_ATTACK){
md2->target_id=md->bl.id;
md->state.targettype = ATTACKABLE;
@@ -3988,7 +3982,7 @@ int mobskill_use_pos (struct mob_data *md,
int skill_id, skill_lv;
nullpo_retr (0, md);
- nullpo_retr (0, ms = &mob_db[md->class].skill[skill_idx]);
+ nullpo_retr (0, ms = &mob_db[md->mob_class].skill[skill_idx]);
if (md->bl.prev == NULL)
return 0;
@@ -4038,8 +4032,8 @@ int mobskill_use_pos (struct mob_data *md,
if (battle_config.mob_skill_log == 1)
printf
- ("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n",
- skill_x, skill_y, skill_id, skill_lv, casttime, md->class);
+ ("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n",
+ skill_x, skill_y, skill_id, skill_lv, casttime, md->mob_class);
if (casttime > 0) // A cast time is required.
clif_skillcasting (&md->bl,
@@ -4092,7 +4086,7 @@ int mob_getfriendhpltmaxrate_sub (struct block_list *bl, va_list ap)
return 0;
rate = va_arg (ap, int);
fr = va_arg (ap, struct mob_data **);
- if (md->hp < mob_db[md->class].max_hp * rate / 100)
+ if (md->hp < mob_db[md->mob_class].max_hp * rate / 100)
(*fr) = md;
return 0;
}
@@ -4171,7 +4165,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
int i, max_hp;
nullpo_retr (0, md);
- nullpo_retr (0, ms = mob_db[md->class].skill);
+ nullpo_retr (0, ms = mob_db[md->mob_class].skill);
max_hp = battle_get_max_hp (&md->bl);
@@ -4184,7 +4178,7 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
if (md->sc_data[SC_SELFDESTRUCTION].timer != -1) //自爆中はスキルを使わない
return 0;
- for (i = 0; i < mob_db[md->class].maxskill; i++)
+ for (i = 0; i < mob_db[md->mob_class].maxskill; i++)
{
int c2 = ms[i].cond2, flag = 0;
struct mob_data *fmd = NULL;
@@ -4402,20 +4396,20 @@ int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl)
nullpo_retr (0, bl);
if (bl->type == BL_MOB && (md = (struct mob_data *) bl) &&
- (md->class == 1288 || md->class == 1287 || md->class == 1286
- || md->class == 1285))
+ (md->mob_class == 1288 || md->mob_class == 1287 || md->mob_class == 1286
+ || md->mob_class == 1285))
{
struct guild_castle *gc = guild_mapname2gc (map[sd->bl.m].name);
struct guild *g = guild_search (sd->status.guild_id);
- if (g == NULL && md->class == 1288)
+ if (g == NULL && md->mob_class == 1288)
return 0; //ギルド未加入ならダメージ無し
else if (gc != NULL && !map[sd->bl.m].flag.gvg)
return 0; //砦内でGvじゃないときはダメージなし
else if (g && gc != NULL && g->guild_id == gc->guild_id)
return 0; //自占領ギルドのエンペならダメージ無し
else if (g && guild_checkskill (g, GD_APPROVAL) <= 0
- && md->class == 1288)
+ && md->mob_class == 1288)
return 0; //正規ギルド承認がないとダメージ無し
}
@@ -4449,55 +4443,55 @@ int mobskill_deltimer (struct mob_data *md)
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
*------------------------------------------
*/
-static int mob_makedummymobdb (int class)
+static int mob_makedummymobdb (int mob_class)
{
int i;
- sprintf (mob_db[class].name, "mob%d", class);
- sprintf (mob_db[class].jname, "mob%d", class);
- mob_db[class].lv = 1;
- mob_db[class].max_hp = 1000;
- mob_db[class].max_sp = 1;
- mob_db[class].base_exp = 2;
- mob_db[class].job_exp = 1;
- mob_db[class].range = 1;
- mob_db[class].atk1 = 7;
- mob_db[class].atk2 = 10;
- mob_db[class].def = 0;
- mob_db[class].mdef = 0;
- mob_db[class].str = 1;
- mob_db[class].agi = 1;
- mob_db[class].vit = 1;
- mob_db[class].int_ = 1;
- mob_db[class].dex = 6;
- mob_db[class].luk = 2;
- mob_db[class].range2 = 10;
- mob_db[class].range3 = 10;
- mob_db[class].size = 0;
- mob_db[class].race = 0;
- mob_db[class].element = 0;
- mob_db[class].mode = 0;
- mob_db[class].speed = 300;
- mob_db[class].adelay = 1000;
- mob_db[class].amotion = 500;
- mob_db[class].dmotion = 500;
- mob_db[class].dropitem[0].nameid = 909; // Jellopy
- mob_db[class].dropitem[0].p = 1000;
+ sprintf (mob_db[mob_class].name, "mob%d", mob_class);
+ sprintf (mob_db[mob_class].jname, "mob%d", mob_class);
+ mob_db[mob_class].lv = 1;
+ mob_db[mob_class].max_hp = 1000;
+ mob_db[mob_class].max_sp = 1;
+ mob_db[mob_class].base_exp = 2;
+ mob_db[mob_class].job_exp = 1;
+ mob_db[mob_class].range = 1;
+ mob_db[mob_class].atk1 = 7;
+ mob_db[mob_class].atk2 = 10;
+ mob_db[mob_class].def = 0;
+ mob_db[mob_class].mdef = 0;
+ mob_db[mob_class].str = 1;
+ mob_db[mob_class].agi = 1;
+ mob_db[mob_class].vit = 1;
+ mob_db[mob_class].int_ = 1;
+ mob_db[mob_class].dex = 6;
+ mob_db[mob_class].luk = 2;
+ mob_db[mob_class].range2 = 10;
+ mob_db[mob_class].range3 = 10;
+ mob_db[mob_class].size = 0;
+ mob_db[mob_class].race = 0;
+ mob_db[mob_class].element = 0;
+ mob_db[mob_class].mode = 0;
+ mob_db[mob_class].speed = 300;
+ mob_db[mob_class].adelay = 1000;
+ mob_db[mob_class].amotion = 500;
+ mob_db[mob_class].dmotion = 500;
+ mob_db[mob_class].dropitem[0].nameid = 909; // Jellopy
+ mob_db[mob_class].dropitem[0].p = 1000;
for (i = 1; i < 8; i++)
{
- mob_db[class].dropitem[i].nameid = 0;
- mob_db[class].dropitem[i].p = 0;
+ mob_db[mob_class].dropitem[i].nameid = 0;
+ mob_db[mob_class].dropitem[i].p = 0;
}
// Item1,Item2
- mob_db[class].mexp = 0;
- mob_db[class].mexpper = 0;
+ mob_db[mob_class].mexp = 0;
+ mob_db[mob_class].mexpper = 0;
for (i = 0; i < 3; i++)
{
- mob_db[class].mvpitem[i].nameid = 0;
- mob_db[class].mvpitem[i].p = 0;
+ mob_db[mob_class].mvpitem[i].nameid = 0;
+ mob_db[mob_class].mvpitem[i].p = 0;
}
for (i = 0; i < MAX_RANDOMMONSTER; i++)
- mob_db[class].summonper[i] = 0;
+ mob_db[mob_class].summonper[i] = 0;
return 0;
}
@@ -4526,7 +4520,7 @@ static int mob_readdb (void)
}
while (fgets (line, 1020, fp))
{
- int class, i;
+ int mob_class, i;
char *str[57], *p, *np;
if (line[0] == '/' && line[1] == '/')
@@ -4546,68 +4540,68 @@ static int mob_readdb (void)
str[i] = p;
}
- class = atoi (str[0]);
- if (class <= 1000 || class > 2000)
+ mob_class = atoi (str[0]);
+ if (mob_class <= 1000 || mob_class > 2000)
continue;
- mob_db[class].view_class = class;
- memcpy (mob_db[class].name, str[1], 24);
- memcpy (mob_db[class].jname, str[2], 24);
- mob_db[class].lv = atoi (str[3]);
- mob_db[class].max_hp = atoi (str[4]);
- mob_db[class].max_sp = atoi (str[5]);
-
- mob_db[class].base_exp = atoi (str[6]);
- if (mob_db[class].base_exp < 0)
- mob_db[class].base_exp = 0;
- else if (mob_db[class].base_exp > 0
- && (mob_db[class].base_exp *
+ mob_db[mob_class].view_class = mob_class;
+ memcpy (mob_db[mob_class].name, str[1], 24);
+ memcpy (mob_db[mob_class].jname, str[2], 24);
+ mob_db[mob_class].lv = atoi (str[3]);
+ mob_db[mob_class].max_hp = atoi (str[4]);
+ mob_db[mob_class].max_sp = atoi (str[5]);
+
+ mob_db[mob_class].base_exp = atoi (str[6]);
+ if (mob_db[mob_class].base_exp < 0)
+ mob_db[mob_class].base_exp = 0;
+ else if (mob_db[mob_class].base_exp > 0
+ && (mob_db[mob_class].base_exp *
battle_config.base_exp_rate / 100 > 1000000000
- || mob_db[class].base_exp *
+ || mob_db[mob_class].base_exp *
battle_config.base_exp_rate / 100 < 0))
- mob_db[class].base_exp = 1000000000;
+ mob_db[mob_class].base_exp = 1000000000;
else
- mob_db[class].base_exp *= battle_config.base_exp_rate / 100;
+ mob_db[mob_class].base_exp *= battle_config.base_exp_rate / 100;
- mob_db[class].job_exp = atoi (str[7]);
- if (mob_db[class].job_exp < 0)
- mob_db[class].job_exp = 0;
- else if (mob_db[class].job_exp > 0
- && (mob_db[class].job_exp * battle_config.job_exp_rate /
+ mob_db[mob_class].job_exp = atoi (str[7]);
+ if (mob_db[mob_class].job_exp < 0)
+ mob_db[mob_class].job_exp = 0;
+ else if (mob_db[mob_class].job_exp > 0
+ && (mob_db[mob_class].job_exp * battle_config.job_exp_rate /
100 > 1000000000
- || mob_db[class].job_exp *
+ || mob_db[mob_class].job_exp *
battle_config.job_exp_rate / 100 < 0))
- mob_db[class].job_exp = 1000000000;
+ mob_db[mob_class].job_exp = 1000000000;
else
- mob_db[class].job_exp *= battle_config.job_exp_rate / 100;
-
- mob_db[class].range = atoi (str[8]);
- mob_db[class].atk1 = atoi (str[9]);
- mob_db[class].atk2 = atoi (str[10]);
- mob_db[class].def = atoi (str[11]);
- mob_db[class].mdef = atoi (str[12]);
- mob_db[class].str = atoi (str[13]);
- mob_db[class].agi = atoi (str[14]);
- mob_db[class].vit = atoi (str[15]);
- mob_db[class].int_ = atoi (str[16]);
- mob_db[class].dex = atoi (str[17]);
- mob_db[class].luk = atoi (str[18]);
- mob_db[class].range2 = atoi (str[19]);
- mob_db[class].range3 = atoi (str[20]);
- mob_db[class].size = atoi (str[21]);
- mob_db[class].race = atoi (str[22]);
- mob_db[class].element = atoi (str[23]);
- mob_db[class].mode = atoi (str[24]);
- mob_db[class].speed = atoi (str[25]);
- mob_db[class].adelay = atoi (str[26]);
- mob_db[class].amotion = atoi (str[27]);
- mob_db[class].dmotion = atoi (str[28]);
+ mob_db[mob_class].job_exp *= battle_config.job_exp_rate / 100;
+
+ mob_db[mob_class].range = atoi (str[8]);
+ mob_db[mob_class].atk1 = atoi (str[9]);
+ mob_db[mob_class].atk2 = atoi (str[10]);
+ mob_db[mob_class].def = atoi (str[11]);
+ mob_db[mob_class].mdef = atoi (str[12]);
+ mob_db[mob_class].str = atoi (str[13]);
+ mob_db[mob_class].agi = atoi (str[14]);
+ mob_db[mob_class].vit = atoi (str[15]);
+ mob_db[mob_class].int_ = atoi (str[16]);
+ mob_db[mob_class].dex = atoi (str[17]);
+ mob_db[mob_class].luk = atoi (str[18]);
+ mob_db[mob_class].range2 = atoi (str[19]);
+ mob_db[mob_class].range3 = atoi (str[20]);
+ mob_db[mob_class].size = atoi (str[21]);
+ mob_db[mob_class].race = atoi (str[22]);
+ mob_db[mob_class].element = atoi (str[23]);
+ mob_db[mob_class].mode = atoi (str[24]);
+ mob_db[mob_class].speed = atoi (str[25]);
+ mob_db[mob_class].adelay = atoi (str[26]);
+ mob_db[mob_class].amotion = atoi (str[27]);
+ mob_db[mob_class].dmotion = atoi (str[28]);
for (i = 0; i < 8; i++)
{
int rate = 0, type, ratemin, ratemax;
- mob_db[class].dropitem[i].nameid = atoi (str[29 + i * 2]);
- type = itemdb_type (mob_db[class].dropitem[i].nameid);
+ mob_db[mob_class].dropitem[i].nameid = atoi (str[29 + i * 2]);
+ type = itemdb_type (mob_db[mob_class].dropitem[i].nameid);
if (type == 0)
{ // Added [Valaris]
rate = battle_config.item_rate_heal;
@@ -4642,38 +4636,38 @@ static int mob_readdb (void)
rate =
(rate < ratemin) ? ratemin : (rate >
ratemax) ? ratemax : rate;
- mob_db[class].dropitem[i].p = rate;
+ mob_db[mob_class].dropitem[i].p = rate;
}
// Item1,Item2
- mob_db[class].mexp =
+ mob_db[mob_class].mexp =
atoi (str[45]) * battle_config.mvp_exp_rate / 100;
- mob_db[class].mexpper = atoi (str[46]);
+ mob_db[mob_class].mexpper = atoi (str[46]);
for (i = 0; i < 3; i++)
{
- mob_db[class].mvpitem[i].nameid = atoi (str[47 + i * 2]);
- mob_db[class].mvpitem[i].p =
+ mob_db[mob_class].mvpitem[i].nameid = atoi (str[47 + i * 2]);
+ mob_db[mob_class].mvpitem[i].p =
atoi (str[48 + i * 2]) * battle_config.mvp_item_rate /
100;
}
- mob_db[class].mutations_nr = atoi (str[55]);
- mob_db[class].mutation_power = atoi (str[56]);
+ mob_db[mob_class].mutations_nr = atoi (str[55]);
+ mob_db[mob_class].mutation_power = atoi (str[56]);
for (i = 0; i < MAX_RANDOMMONSTER; i++)
- mob_db[class].summonper[i] = 0;
- mob_db[class].maxskill = 0;
-
- mob_db[class].sex = 0;
- mob_db[class].hair = 0;
- mob_db[class].hair_color = 0;
- mob_db[class].weapon = 0;
- mob_db[class].shield = 0;
- mob_db[class].head_top = 0;
- mob_db[class].head_mid = 0;
- mob_db[class].head_buttom = 0;
- mob_db[class].clothes_color = 0; //Add for player monster dye - Valaris
-
- if (mob_db[class].base_exp == 0)
- mob_db[class].base_exp = mob_gen_exp (&mob_db[class]);
+ mob_db[mob_class].summonper[i] = 0;
+ mob_db[mob_class].maxskill = 0;
+
+ mob_db[mob_class].sex = 0;
+ mob_db[mob_class].hair = 0;
+ mob_db[mob_class].hair_color = 0;
+ mob_db[mob_class].weapon = 0;
+ mob_db[mob_class].shield = 0;
+ mob_db[mob_class].head_top = 0;
+ mob_db[mob_class].head_mid = 0;
+ mob_db[mob_class].head_buttom = 0;
+ mob_db[mob_class].clothes_color = 0; //Add for player monster dye - Valaris
+
+ if (mob_db[mob_class].base_exp == 0)
+ mob_db[mob_class].base_exp = mob_gen_exp (&mob_db[mob_class]);
}
fclose_ (fp);
printf ("read %s done\n", filename[i]);
@@ -4690,7 +4684,7 @@ static int mob_readdb_mobavail (void)
FILE *fp;
char line[1024];
int ln = 0;
- int class, j, k;
+ int mob_class, j, k;
char *str[20], *p, *np;
if ((fp = fopen_ ("db/mob_avail.txt", "r")) == NULL)
@@ -4720,31 +4714,31 @@ static int mob_readdb_mobavail (void)
if (str[0] == NULL)
continue;
- class = atoi (str[0]);
+ mob_class = atoi (str[0]);
- if (class <= 1000 || class > 2000) // 値が異常なら処理しない。
+ if (mob_class <= 1000 || mob_class > 2000) // 値が異常なら処理しない。
continue;
k = atoi (str[1]);
if (k >= 0)
- mob_db[class].view_class = k;
+ mob_db[mob_class].view_class = k;
- if ((mob_db[class].view_class < 24)
- || (mob_db[class].view_class > 4000))
+ if ((mob_db[mob_class].view_class < 24)
+ || (mob_db[mob_class].view_class > 4000))
{
- mob_db[class].sex = atoi (str[2]);
- mob_db[class].hair = atoi (str[3]);
- mob_db[class].hair_color = atoi (str[4]);
- mob_db[class].weapon = atoi (str[5]);
- mob_db[class].shield = atoi (str[6]);
- mob_db[class].head_top = atoi (str[7]);
- mob_db[class].head_mid = atoi (str[8]);
- mob_db[class].head_buttom = atoi (str[9]);
- mob_db[class].option = atoi (str[10]) & ~0x46;
- mob_db[class].clothes_color = atoi (str[11]); // Monster player dye option - Valaris
+ mob_db[mob_class].sex = atoi (str[2]);
+ mob_db[mob_class].hair = atoi (str[3]);
+ mob_db[mob_class].hair_color = atoi (str[4]);
+ mob_db[mob_class].weapon = atoi (str[5]);
+ mob_db[mob_class].shield = atoi (str[6]);
+ mob_db[mob_class].head_top = atoi (str[7]);
+ mob_db[mob_class].head_mid = atoi (str[8]);
+ mob_db[mob_class].head_buttom = atoi (str[9]);
+ mob_db[mob_class].option = atoi (str[10]) & ~0x46;
+ mob_db[mob_class].clothes_color = atoi (str[11]); // Monster player dye option - Valaris
}
else if (atoi (str[2]) > 0)
- mob_db[class].equip = atoi (str[2]); // mob equipment [Valaris]
+ mob_db[mob_class].equip = atoi (str[2]); // mob equipment [Valaris]
ln++;
}
@@ -4781,7 +4775,7 @@ static int mob_read_randommonster (void)
}
while (fgets (line, 1020, fp))
{
- int class, per;
+ int mob_class, per;
if (line[0] == '/' && line[1] == '/')
continue;
memset (str, 0, sizeof (str));
@@ -4796,10 +4790,10 @@ static int mob_read_randommonster (void)
if (str[0] == NULL || str[2] == NULL)
continue;
- class = atoi (str[0]);
+ mob_class = atoi (str[0]);
per = atoi (str[2]);
- if ((class > 1000 && class <= 2000) || class == 0)
- mob_db[class].summonper[i] = per;
+ if ((mob_class > 1000 && mob_class <= 2000) || mob_class == 0)
+ mob_db[mob_class].summonper[i] = per;
}
fclose_ (fp);
printf ("read %s done\n", mobfile[i]);