diff options
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 1238 |
1 files changed, 648 insertions, 590 deletions
diff --git a/src/map/map.h b/src/map/map.h index c0a9772..2ba31b1 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -61,600 +61,652 @@ #define CLIF_OPTION_SC_INVISIBILITY (CLIF_OPTION_SC_BASE) #define CLIF_OPTION_SC_SCRIBE (CLIF_OPTION_SC_BASE + 1) -enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL }; -enum { WARP, SHOP, SCRIPT, MONS, MESSAGE }; -struct block_list { - struct block_list *next,*prev; - int id; - short m,x,y; - unsigned char type; - unsigned char subtype; +enum +{ BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL }; +enum +{ WARP, SHOP, SCRIPT, MONS, MESSAGE }; +struct block_list +{ + struct block_list *next, *prev; + int id; + short m, x, y; + unsigned char type; + unsigned char subtype; }; -struct walkpath_data { - unsigned char path_len,path_pos,path_half; - unsigned char path[MAX_WALKPATH]; +struct walkpath_data +{ + unsigned char path_len, path_pos, path_half; + unsigned char path[MAX_WALKPATH]; }; -struct script_reg { - int index; - int data; +struct script_reg +{ + int index; + int data; }; -struct script_regstr { - int index; - char data[256]; +struct script_regstr +{ + int index; + char data[256]; }; -struct status_change { - int timer; - int val1,val2,val3,val4; - int spell_invocation; /* [Fate] If triggered by a spell, record here */ +struct status_change +{ + int timer; + int val1, val2, val3, val4; + int spell_invocation; /* [Fate] If triggered by a spell, record here */ }; struct invocation; struct skill_unit_group; -struct skill_unit { - struct block_list bl; +struct skill_unit +{ + struct block_list bl; - struct skill_unit_group *group; + struct skill_unit_group *group; - int limit; - int val1,val2; - short alive,range; + int limit; + int val1, val2; + short alive, range; }; -struct skill_unit_group { - int src_id; - int party_id; - int guild_id; - int map,range; - int target_flag; - unsigned int tick; - int limit,interval; - - int skill_id,skill_lv; - int val1,val2; - char *valstr; - int unit_id; - int group_id; - int unit_count,alive_count; - struct skill_unit *unit; +struct skill_unit_group +{ + int src_id; + int party_id; + int guild_id; + int map, range; + int target_flag; + unsigned int tick; + int limit, interval; + + int skill_id, skill_lv; + int val1, val2; + char *valstr; + int unit_id; + int group_id; + int unit_count, alive_count; + struct skill_unit *unit; }; -struct skill_unit_group_tickset { - unsigned int tick; - int group_id; +struct skill_unit_group_tickset +{ + unsigned int tick; + int group_id; }; -struct skill_timerskill { - int timer; - int src_id; - int target_id; - int map; - short x,y; - short skill_id,skill_lv; - int type; - int flag; +struct skill_timerskill +{ + int timer; + int src_id; + int target_id; + int map; + short x, y; + short skill_id, skill_lv; + int type; + int flag; }; struct npc_data; struct item_data; struct square; -struct quick_regeneration { // [Fate] - int amount; // Amount of HP/SP left to regenerate - unsigned char speed; // less is faster (number of half-second ticks to wait between updates) - unsigned char tickdelay; // number of ticks to next update +struct quick_regeneration +{ // [Fate] + int amount; // Amount of HP/SP left to regenerate + unsigned char speed; // less is faster (number of half-second ticks to wait between updates) + unsigned char tickdelay; // number of ticks to next update }; -#define VERSION_2_SKILLINFO 0x02 // client supports full skillinfo blocks - -struct map_session_data { - struct block_list bl; - struct { - unsigned auth : 1; - unsigned change_walk_target : 1; - unsigned attack_continue : 1; - unsigned menu_or_input : 1; - unsigned dead_sit : 2; - unsigned skillcastcancel : 1; - unsigned waitingdisconnect : 1; - unsigned lr_flag : 2; - unsigned connect_new : 1; - unsigned arrow_atk : 1; - unsigned attack_type : 3; - unsigned skill_flag : 1; - unsigned gangsterparadise : 1; - unsigned produce_flag : 1; - unsigned make_arrow_flag : 1; - unsigned potionpitcher_flag : 1; - unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] - unsigned shroud_active : 1; - unsigned shroud_hides_name_talking : 1; - unsigned shroud_disappears_on_pickup : 1; - unsigned shroud_disappears_on_talk : 1; - } state; - struct { - unsigned killer : 1; - unsigned killable : 1; - unsigned restart_full_recover : 1; - unsigned no_castcancel : 1; - unsigned no_castcancel2 : 1; - unsigned no_sizefix : 1; - unsigned no_magic_damage : 1; - unsigned no_weapon_damage : 1; - unsigned no_gemstone : 1; - unsigned infinite_endure : 1; - unsigned unbreakable_weapon : 1; - unsigned unbreakable_armor : 1; - unsigned infinite_autospell : 1; - unsigned deaf : 1; - } special_state; - int char_id, login_id1, login_id2, sex; - unsigned char tmw_version; // tmw client version - struct mmo_charstatus status; - struct item_data *inventory_data[MAX_INVENTORY]; - short equip_index[11]; - int weight,max_weight; - int cart_weight,cart_max_weight,cart_num,cart_max_num; - char mapname[24]; - int fd,new_fd; - short to_x,to_y; - short speed,prev_speed; - short opt1,opt2,opt3; - char dir,head_dir; - unsigned int client_tick,server_tick; - struct walkpath_data walkpath; - int walktimer; - int npc_id,areanpc_id,npc_shopid; - int npc_pos; - int npc_menu; - int npc_amount; - int npc_stack,npc_stackmax; - char *npc_script,*npc_scriptroot; - char *npc_stackbuf; - char npc_str[256]; - struct { - unsigned storage : 1; - unsigned divorce : 1; - } npc_flags; - unsigned int chatID; - - int attacktimer; - int attacktarget; - short attacktarget_lv; - unsigned int attackabletime; - - int followtimer; // [MouseJstr] - int followtarget; - - unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed - struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC - int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it - // like a weapon. Check pc_attack_timer() for details. - short attack_spell_icon_override; // Weapon equipment slot (slot 4) item override - short attack_spell_look_override; // Weapon `look' (attack animation) override - short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell - short attack_spell_delay; // [Fate] ms delay after spell attack - short attack_spell_range; // [Fate] spell range - short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one. - //_current slowly approximates _target, and _target is determined by equipment. - - short attackrange,attackrange_; - int skilltimer; - int skilltarget; - short skillx,skilly; - short skillid,skilllv; - short skillitem,skillitemlv; - short skillid_old,skilllv_old; - short skillid_dance,skilllv_dance; - struct skill_unit_group skillunit[MAX_SKILLUNITGROUP]; - struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; - struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL]; - int cloneskill_id,cloneskill_lv; - int potion_hp,potion_sp,potion_per_hp,potion_per_sp; - - // [Fate] Used for gradual healing; amount of enqueued regeneration - struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp; - // [Fate] XP that can be extracted from this player by healing - int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP - - int invincible_timer; - unsigned int canact_tick; - unsigned int canmove_tick; - unsigned int canlog_tick; - int hp_sub,sp_sub; - int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick; +#define VERSION_2_SKILLINFO 0x02 // client supports full skillinfo blocks + +struct map_session_data +{ + struct block_list bl; + struct + { + unsigned auth:1; + unsigned change_walk_target:1; + unsigned attack_continue:1; + unsigned menu_or_input:1; + unsigned dead_sit:2; + unsigned skillcastcancel:1; + unsigned waitingdisconnect:1; + unsigned lr_flag:2; + unsigned connect_new:1; + unsigned arrow_atk:1; + unsigned attack_type:3; + unsigned skill_flag:1; + unsigned gangsterparadise:1; + unsigned produce_flag:1; + unsigned make_arrow_flag:1; + unsigned potionpitcher_flag:1; + unsigned storage_flag:2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] + unsigned shroud_active:1; + unsigned shroud_hides_name_talking:1; + unsigned shroud_disappears_on_pickup:1; + unsigned shroud_disappears_on_talk:1; + } state; + struct + { + unsigned killer:1; + unsigned killable:1; + unsigned restart_full_recover:1; + unsigned no_castcancel:1; + unsigned no_castcancel2:1; + unsigned no_sizefix:1; + unsigned no_magic_damage:1; + unsigned no_weapon_damage:1; + unsigned no_gemstone:1; + unsigned infinite_endure:1; + unsigned unbreakable_weapon:1; + unsigned unbreakable_armor:1; + unsigned infinite_autospell:1; + unsigned deaf:1; + } special_state; + int char_id, login_id1, login_id2, sex; + unsigned char tmw_version; // tmw client version + struct mmo_charstatus status; + struct item_data *inventory_data[MAX_INVENTORY]; + short equip_index[11]; + int weight, max_weight; + int cart_weight, cart_max_weight, cart_num, cart_max_num; + char mapname[24]; + int fd, new_fd; + short to_x, to_y; + short speed, prev_speed; + short opt1, opt2, opt3; + char dir, head_dir; + unsigned int client_tick, server_tick; + struct walkpath_data walkpath; + int walktimer; + int npc_id, areanpc_id, npc_shopid; + int npc_pos; + int npc_menu; + int npc_amount; + int npc_stack, npc_stackmax; + char *npc_script, *npc_scriptroot; + char *npc_stackbuf; + char npc_str[256]; + struct + { + unsigned storage:1; + unsigned divorce:1; + } npc_flags; + unsigned int chatID; + + int attacktimer; + int attacktarget; + short attacktarget_lv; + unsigned int attackabletime; + + int followtimer; // [MouseJstr] + int followtarget; + + unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed + struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC + int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it + // like a weapon. Check pc_attack_timer() for details. + short attack_spell_icon_override; // Weapon equipment slot (slot 4) item override + short attack_spell_look_override; // Weapon `look' (attack animation) override + short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell + short attack_spell_delay; // [Fate] ms delay after spell attack + short attack_spell_range; // [Fate] spell range + short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one. + //_current slowly approximates _target, and _target is determined by equipment. + + short attackrange, attackrange_; + int skilltimer; + int skilltarget; + short skillx, skilly; + short skillid, skilllv; + short skillitem, skillitemlv; + short skillid_old, skilllv_old; + short skillid_dance, skilllv_dance; + struct skill_unit_group skillunit[MAX_SKILLUNITGROUP]; + struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; + struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL]; + int cloneskill_id, cloneskill_lv; + int potion_hp, potion_sp, potion_per_hp, potion_per_sp; + + // [Fate] Used for gradual healing; amount of enqueued regeneration + struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp; + // [Fate] XP that can be extracted from this player by healing + int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP + + int invincible_timer; + unsigned int canact_tick; + unsigned int canmove_tick; + unsigned int canlog_tick; + int hp_sub, sp_sub; + int inchealhptick, inchealsptick, inchealspirithptick, + inchealspiritsptick; // -- moonsoul (new tick for berserk self-damage) - int berserkdamagetick; - int fame; - - short view_class; - short weapontype1,weapontype2; - short disguiseflag,disguise; // [Valaris] - int paramb[6],paramc[6],parame[6],paramcard[6]; - int hit,flee,flee2,aspd,amotion,dmotion; - int watk,watk2,atkmods[3]; - int def,def2,mdef,mdef2,critical,matk1,matk2; - int atk_ele,def_ele,star,overrefine; - int castrate,hprate,sprate,dsprate; - int addele[10],addrace[12],addsize[3],subele[10],subrace[12]; - int addeff[10],addeff2[10],reseff[10]; - int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //二刀流のために追加 - int atk_ele_,star_,overrefine_; //二刀流のために追加 - int base_atk,atk_rate; - int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range; - int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10]; - int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp; - int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate; - int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate; - int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_; - int ignore_mdef_ele,ignore_mdef_race; - int magic_addele[10],magic_addrace[12],magic_subrace[12]; - int perfect_hit,get_zeny_num; - int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; - int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_; - int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count; - short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10]; - int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10]; - short add_def_class_count,add_mdef_class_count; - short add_def_classid[10],add_mdef_classid[10]; - int add_def_classrate[10],add_mdef_classrate[10]; - short monster_drop_item_count; - short monster_drop_itemid[10]; - int monster_drop_race[10],monster_drop_itemrate[10]; - int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num; - short splash_range,splash_add_range; - short autospell_id,autospell_lv,autospell_rate; - short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per; - short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_; - int short_weapon_damage_return,long_weapon_damage_return; - int weapon_coma_ele[10],weapon_coma_race[12]; - short break_weapon_rate,break_armor_rate; - short add_steal_rate; - - short spiritball, spiritball_old; - int spirit_timer[MAX_SKILL_LEVEL]; - int magic_damage_return; // AppleGirl Was Here - int random_attack_increase_add,random_attack_increase_per; // [Valaris] - int perfect_hiding; // [Valaris] - int unbreakable; - - int die_counter; - short doridori_counter; - - int reg_num; - struct script_reg *reg; - int regstr_num; - struct script_regstr *regstr; - - struct status_change sc_data[MAX_STATUSCHANGE]; - short sc_count; - struct square dev; - - int trade_partner; - int deal_item_index[10]; - int deal_item_amount[10]; - int deal_zeny; - short deal_locked; - - int party_sended,party_invite,party_invite_account; - int party_hp,party_x,party_y; - - int guild_sended,guild_invite,guild_invite_account; - int guild_emblem_id,guild_alliance,guild_alliance_account; - int guildspy; // [Syrus22] - int partyspy; // [Syrus22] - - char message[80]; - - int catch_target_class; - - int pvp_point,pvp_rank,pvp_timer,pvp_lastusers; - - char eventqueue[MAX_EVENTQUEUE][50]; - int eventtimer[MAX_EVENTTIMER]; - - int last_skillid,last_skilllv; // Added by RoVeRT - struct{ - char name[24]; - } ignore[80]; - int ignoreAll; - short sg_count; - - struct { - unsigned in_progress : 1; - } auto_ban_info; - - time_t chat_reset_due; - time_t chat_repeat_reset_due; - int chat_lines_in; - int chat_total_repeats; - char chat_lastmsg[513]; - - time_t trade_reset_due; - int trades_in; - - time_t sit_reset_due; - int sits_in; + int berserkdamagetick; + int fame; + + short view_class; + short weapontype1, weapontype2; + short disguiseflag, disguise; // [Valaris] + int paramb[6], paramc[6], parame[6], paramcard[6]; + int hit, flee, flee2, aspd, amotion, dmotion; + int watk, watk2, atkmods[3]; + int def, def2, mdef, mdef2, critical, matk1, matk2; + int atk_ele, def_ele, star, overrefine; + int castrate, hprate, sprate, dsprate; + int addele[10], addrace[12], addsize[3], subele[10], subrace[12]; + int addeff[10], addeff2[10], reseff[10]; + int watk_, watk_2, atkmods_[3], addele_[10], addrace_[12], addsize_[3]; //二刀流のために追加 + int atk_ele_, star_, overrefine_; //二刀流のために追加 + int base_atk, atk_rate; + int arrow_atk, arrow_ele, arrow_cri, arrow_hit, arrow_range; + int arrow_addele[10], arrow_addrace[12], arrow_addsize[3], + arrow_addeff[10], arrow_addeff2[10]; + int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp; + int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def, + double_rate; + int near_attack_def_rate, long_attack_def_rate, magic_def_rate, + misc_def_rate; + int matk_rate, ignore_def_ele, ignore_def_race, ignore_def_ele_, + ignore_def_race_; + int ignore_mdef_ele, ignore_mdef_race; + int magic_addele[10], magic_addrace[12], magic_subrace[12]; + int perfect_hit, get_zeny_num; + int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate, + mdef_rate, mdef2_rate; + int def_ratio_atk_ele, def_ratio_atk_ele_, def_ratio_atk_race, + def_ratio_atk_race_; + int add_damage_class_count, add_damage_class_count_, + add_magic_damage_class_count; + short add_damage_classid[10], add_damage_classid_[10], + add_magic_damage_classid[10]; + int add_damage_classrate[10], add_damage_classrate_[10], + add_magic_damage_classrate[10]; + short add_def_class_count, add_mdef_class_count; + short add_def_classid[10], add_mdef_classid[10]; + int add_def_classrate[10], add_mdef_classrate[10]; + short monster_drop_item_count; + short monster_drop_itemid[10]; + int monster_drop_race[10], monster_drop_itemrate[10]; + int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add, + get_zeny_add_num; + short splash_range, splash_add_range; + short autospell_id, autospell_lv, autospell_rate; + short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per; + short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_; + int short_weapon_damage_return, long_weapon_damage_return; + int weapon_coma_ele[10], weapon_coma_race[12]; + short break_weapon_rate, break_armor_rate; + short add_steal_rate; + + short spiritball, spiritball_old; + int spirit_timer[MAX_SKILL_LEVEL]; + int magic_damage_return; // AppleGirl Was Here + int random_attack_increase_add, random_attack_increase_per; // [Valaris] + int perfect_hiding; // [Valaris] + int unbreakable; + + int die_counter; + short doridori_counter; + + int reg_num; + struct script_reg *reg; + int regstr_num; + struct script_regstr *regstr; + + struct status_change sc_data[MAX_STATUSCHANGE]; + short sc_count; + struct square dev; + + int trade_partner; + int deal_item_index[10]; + int deal_item_amount[10]; + int deal_zeny; + short deal_locked; + + int party_sended, party_invite, party_invite_account; + int party_hp, party_x, party_y; + + int guild_sended, guild_invite, guild_invite_account; + int guild_emblem_id, guild_alliance, guild_alliance_account; + int guildspy; // [Syrus22] + int partyspy; // [Syrus22] + + char message[80]; + + int catch_target_class; + + int pvp_point, pvp_rank, pvp_timer, pvp_lastusers; + + char eventqueue[MAX_EVENTQUEUE][50]; + int eventtimer[MAX_EVENTTIMER]; + + int last_skillid, last_skilllv; // Added by RoVeRT + struct + { + char name[24]; + } ignore[80]; + int ignoreAll; + short sg_count; + + struct + { + unsigned in_progress:1; + } auto_ban_info; + + time_t chat_reset_due; + time_t chat_repeat_reset_due; + int chat_lines_in; + int chat_total_repeats; + char chat_lastmsg[513]; + + time_t trade_reset_due; + int trades_in; + + time_t sit_reset_due; + int sits_in; }; -struct npc_timerevent_list { - int timer,pos; +struct npc_timerevent_list +{ + int timer, pos; }; -struct npc_label_list { - char name[24]; - int pos; +struct npc_label_list +{ + char name[24]; + int pos; }; -struct npc_item_list { - int nameid,value; +struct npc_item_list +{ + int nameid, value; }; -struct npc_data { - struct block_list bl; - short n; - short class,dir; - short speed; - char name[24]; - char exname[24]; - int chat_id; - short opt1,opt2,opt3,option; - short flag; - union { - struct { - char *script; - short xs,ys; - int guild_id; - int timer,timerid,timeramount,nexttimer; - unsigned int timertick; - struct npc_timerevent_list *timer_event; - int label_list_num; - struct npc_label_list *label_list; - int src_id; - } scr; - struct npc_item_list shop_item[1]; - struct { - short xs,ys; - short x,y; - char name[16]; - } warp; - char *message; // for MESSAGE: only send this message - } u; - // ここにメンバを追加してはならない(shop_itemが可変長の為) - - char eventqueue[MAX_EVENTQUEUE][50]; - int eventtimer[MAX_EVENTTIMER]; - short arenaflag; +struct npc_data +{ + struct block_list bl; + short n; + short class, dir; + short speed; + char name[24]; + char exname[24]; + int chat_id; + short opt1, opt2, opt3, option; + short flag; + union + { + struct + { + char *script; + short xs, ys; + int guild_id; + int timer, timerid, timeramount, nexttimer; + unsigned int timertick; + struct npc_timerevent_list *timer_event; + int label_list_num; + struct npc_label_list *label_list; + int src_id; + } scr; + struct npc_item_list shop_item[1]; + struct + { + short xs, ys; + short x, y; + char name[16]; + } warp; + char *message; // for MESSAGE: only send this message + } u; + // ここにメンバを追加してはならない(shop_itemが可変長の為) + + char eventqueue[MAX_EVENTQUEUE][50]; + int eventtimer[MAX_EVENTTIMER]; + short arenaflag; }; #define MOB_MODE_SUMMONED 0x1000 #define MOB_MODE_TURNS_AGAINST_BAD_MASTER 0x2000 -#define MOB_SENSIBLE_MASK 0xf000 // fate: mob mode flags that I actually understand +#define MOB_SENSIBLE_MASK 0xf000 // fate: mob mode flags that I actually understand -enum mob_stat { +enum mob_stat +{ MOB_LV, MOB_MAX_HP, MOB_STR, MOB_AGI, MOB_VIT, MOB_INT, MOB_DEX, MOB_LUK, - MOB_ATK1, MOB_ATK2, // low and high attacks - MOB_ADELAY, // attack delay + MOB_ATK1, MOB_ATK2, // low and high attacks + MOB_ADELAY, // attack delay MOB_DEF, MOB_MDEF, MOB_SPEED, // These must come last: - MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */ + MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */ MOB_LAST }; #define MOB_XP_BONUS_BASE 1024 #define MOB_XP_BONUS_SHIFT 10 -struct mob_data { - struct block_list bl; - short n; - short base_class,class,dir,mode; - short m,x0,y0,xs,ys; - char name[24]; - int spawndelay1,spawndelay2; - struct { - unsigned state : 8; - unsigned skillstate : 8; - unsigned targettype : 1; - unsigned steal_flag : 1; - unsigned steal_coin_flag : 1; - unsigned skillcastcancel : 1; - unsigned master_check : 1; - unsigned change_walk_target : 1; - unsigned walk_easy : 1; - unsigned special_mob_ai : 3; - } state; - int timer; - short to_x,to_y; - int hp; - int target_id,attacked_id; - short target_lv; - struct walkpath_data walkpath; - unsigned int next_walktime; - unsigned int attackabletime; - unsigned int last_deadtime,last_spawntime,last_thinktime; - unsigned int canmove_tick; - short move_fail_count; - struct { - int id; - int dmg; - } dmglog[DAMAGELOG_SIZE]; - struct item *lootitem; - short lootitem_count; - - struct status_change sc_data[MAX_STATUSCHANGE]; - short sc_count; - short opt1,opt2,opt3,option; - short min_chase; - short sg_count; - int guild_id; - int deletetimer; - - int skilltimer; - int skilltarget; - short skillx,skilly; - short skillid,skilllv,skillidx; - unsigned int skilldelay[MAX_MOBSKILL]; - int def_ele; - int master_id,master_dist; - int exclusion_src,exclusion_party,exclusion_guild; - struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; - struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; - struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; - char npc_event[50]; - unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats - short size; +struct mob_data +{ + struct block_list bl; + short n; + short base_class, class, dir, mode; + short m, x0, y0, xs, ys; + char name[24]; + int spawndelay1, spawndelay2; + struct + { + unsigned state:8; + unsigned skillstate:8; + unsigned targettype:1; + unsigned steal_flag:1; + unsigned steal_coin_flag:1; + unsigned skillcastcancel:1; + unsigned master_check:1; + unsigned change_walk_target:1; + unsigned walk_easy:1; + unsigned special_mob_ai:3; + } state; + int timer; + short to_x, to_y; + int hp; + int target_id, attacked_id; + short target_lv; + struct walkpath_data walkpath; + unsigned int next_walktime; + unsigned int attackabletime; + unsigned int last_deadtime, last_spawntime, last_thinktime; + unsigned int canmove_tick; + short move_fail_count; + struct + { + int id; + int dmg; + } dmglog[DAMAGELOG_SIZE]; + struct item *lootitem; + short lootitem_count; + + struct status_change sc_data[MAX_STATUSCHANGE]; + short sc_count; + short opt1, opt2, opt3, option; + short min_chase; + short sg_count; + int guild_id; + int deletetimer; + + int skilltimer; + int skilltarget; + short skillx, skilly; + short skillid, skilllv, skillidx; + unsigned int skilldelay[MAX_MOBSKILL]; + int def_ele; + int master_id, master_dist; + int exclusion_src, exclusion_party, exclusion_guild; + struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; + struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; + struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; + char npc_event[50]; + unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats + short size; }; -enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY }; - -enum { NONE_ATTACKABLE,ATTACKABLE }; - -enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用 - -struct map_data { - char name[24]; - char alias[24]; // [MouseJstr] - unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う - struct block_list **block; - struct block_list **block_mob; - int *block_count,*block_mob_count; - int m; - short xs,ys; - short bxs,bys; - int npc_num; - int users; - struct { - unsigned alias : 1; - unsigned nomemo : 1; - unsigned noteleport : 1; - unsigned noreturn : 1; - unsigned monster_noteleport : 1; - unsigned nosave : 1; - unsigned nobranch : 1; - unsigned nopenalty : 1; - unsigned pvp : 1; - unsigned pvp_noparty : 1; - unsigned pvp_noguild : 1; - unsigned pvp_nightmaredrop :1; - unsigned pvp_nocalcrank : 1; - unsigned gvg : 1; - unsigned gvg_noparty : 1; - unsigned nozenypenalty : 1; - unsigned notrade : 1; - unsigned noskill : 1; - unsigned nowarp : 1; - unsigned nowarpto : 1; - unsigned nopvp : 1; // [Valaris] - unsigned noicewall : 1; // [Valaris] - unsigned snow : 1; // [Valaris] - unsigned fog : 1; // [Valaris] - unsigned sakura : 1; // [Valaris] - unsigned leaves : 1; // [Valaris] - unsigned rain : 1; // [Valaris] - unsigned no_player_drops : 1; // [Jaxad0127] - } flag; - struct point save; - struct npc_data *npc[MAX_NPC_PER_MAP]; - struct { - int drop_id; - int drop_type; - int drop_per; - } drop_list[MAX_DROP_PER_MAP]; +enum +{ MS_IDLE, MS_WALK, MS_ATTACK, MS_DEAD, MS_DELAY }; + +enum +{ NONE_ATTACKABLE, ATTACKABLE }; + +enum +{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // 囲まれペナルティ計算用 + +struct map_data +{ + char name[24]; + char alias[24]; // [MouseJstr] + unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う + struct block_list **block; + struct block_list **block_mob; + int *block_count, *block_mob_count; + int m; + short xs, ys; + short bxs, bys; + int npc_num; + int users; + struct + { + unsigned alias:1; + unsigned nomemo:1; + unsigned noteleport:1; + unsigned noreturn:1; + unsigned monster_noteleport:1; + unsigned nosave:1; + unsigned nobranch:1; + unsigned nopenalty:1; + unsigned pvp:1; + unsigned pvp_noparty:1; + unsigned pvp_noguild:1; + unsigned pvp_nightmaredrop:1; + unsigned pvp_nocalcrank:1; + unsigned gvg:1; + unsigned gvg_noparty:1; + unsigned nozenypenalty:1; + unsigned notrade:1; + unsigned noskill:1; + unsigned nowarp:1; + unsigned nowarpto:1; + unsigned nopvp:1; // [Valaris] + unsigned noicewall:1; // [Valaris] + unsigned snow:1; // [Valaris] + unsigned fog:1; // [Valaris] + unsigned sakura:1; // [Valaris] + unsigned leaves:1; // [Valaris] + unsigned rain:1; // [Valaris] + unsigned no_player_drops:1; // [Jaxad0127] + } flag; + struct point save; + struct npc_data *npc[MAX_NPC_PER_MAP]; + struct + { + int drop_id; + int drop_type; + int drop_per; + } drop_list[MAX_DROP_PER_MAP]; }; -struct map_data_other_server { - char name[24]; - unsigned char *gat; // NULL固定にして判断 - unsigned long ip; - unsigned int port; +struct map_data_other_server +{ + char name[24]; + unsigned char *gat; // NULL固定にして判断 + unsigned long ip; + unsigned int port; }; #define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs]) #define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs]) -struct flooritem_data { - struct block_list bl; - short subx,suby; - int cleartimer; - int first_get_id,second_get_id,third_get_id; - unsigned int first_get_tick,second_get_tick,third_get_tick; - struct item item_data; +struct flooritem_data +{ + struct block_list bl; + short subx, suby; + int cleartimer; + int first_get_id, second_get_id, third_get_id; + unsigned int first_get_tick, second_get_tick, third_get_tick; + struct item item_data; }; -enum { - SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 - SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 - SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 - SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31 - SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 - SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 - SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 - SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-58 - SP_DEAF=70, - SP_CARTINFO=99, // 99 - SP_GM=500, - - // original 1000- - SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002 - SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 - SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 - SP_ADDEFF, SP_RESEFF, // 1012-1013 - SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018 - SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021 - SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025 - SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027 - SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030 - SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032 - SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034 - SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037 - SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 - SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 - SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050 - SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 - SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 - SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 - SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070 - SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1077 - SP_DISGUISE, // 1077 - - SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 - SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR // 2006-2009 +enum +{ + SP_SPEED, SP_BASEEXP, SP_JOBEXP, SP_KARMA, SP_MANNER, SP_HP, SP_MAXHP, SP_SP, // 0-7 + SP_MAXSP, SP_STATUSPOINT, SP_0a, SP_BASELEVEL, SP_SKILLPOINT, SP_STR, SP_AGI, SP_VIT, // 8-15 + SP_INT, SP_DEX, SP_LUK, SP_CLASS, SP_ZENY, SP_SEX, SP_NEXTBASEEXP, SP_NEXTJOBEXP, // 16-23 + SP_WEIGHT, SP_MAXWEIGHT, SP_1a, SP_1b, SP_1c, SP_1d, SP_1e, SP_1f, // 24-31 + SP_USTR, SP_UAGI, SP_UVIT, SP_UINT, SP_UDEX, SP_ULUK, SP_26, SP_27, // 32-39 + SP_28, SP_ATK1, SP_ATK2, SP_MATK1, SP_MATK2, SP_DEF1, SP_DEF2, SP_MDEF1, // 40-47 + SP_MDEF2, SP_HIT, SP_FLEE1, SP_FLEE2, SP_CRITICAL, SP_ASPD, SP_36, SP_JOBLEVEL, // 48-55 + SP_UPPER, SP_PARTNER, SP_CART, SP_FAME, SP_UNBREAKABLE, //56-58 + SP_DEAF = 70, + SP_CARTINFO = 99, // 99 + SP_GM = 500, + + // original 1000- + SP_ATTACKRANGE = 1000, SP_ATKELE, SP_DEFELE, // 1000-1002 + SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 + SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 + SP_ADDEFF, SP_RESEFF, // 1012-1013 + SP_BASE_ATK, SP_ASPD_RATE, SP_HP_RECOV_RATE, SP_SP_RECOV_RATE, SP_SPEED_RATE, // 1014-1018 + SP_CRITICAL_DEF, SP_NEAR_ATK_DEF, SP_LONG_ATK_DEF, // 1019-1021 + SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025 + SP_IGNORE_DEF_ELE, SP_IGNORE_DEF_RACE, // 1026-1027 + SP_ATK_RATE, SP_SPEED_ADDRATE, SP_ASPD_ADDRATE, // 1028-1030 + SP_MAGIC_ATK_DEF, SP_MISC_ATK_DEF, // 1031-1032 + SP_IGNORE_MDEF_ELE, SP_IGNORE_MDEF_RACE, // 1033-1034 + SP_MAGIC_ADDELE, SP_MAGIC_ADDRACE, SP_MAGIC_SUBRACE, // 1035-1037 + SP_PERFECT_HIT_RATE, SP_PERFECT_HIT_ADD_RATE, SP_CRITICAL_RATE, SP_GET_ZENY_NUM, SP_ADD_GET_ZENY_NUM, // 1038-1042 + SP_ADD_DAMAGE_CLASS, SP_ADD_MAGIC_DAMAGE_CLASS, SP_ADD_DEF_CLASS, SP_ADD_MDEF_CLASS, // 1043-1046 + SP_ADD_MONSTER_DROP_ITEM, SP_DEF_RATIO_ATK_ELE, SP_DEF_RATIO_ATK_RACE, SP_ADD_SPEED, // 1047-1050 + SP_HIT_RATE, SP_FLEE_RATE, SP_FLEE2_RATE, SP_DEF_RATE, SP_DEF2_RATE, SP_MDEF_RATE, SP_MDEF2_RATE, // 1051-1057 + SP_SPLASH_RANGE, SP_SPLASH_ADD_RANGE, SP_AUTOSPELL, SP_HP_DRAIN_RATE, SP_SP_DRAIN_RATE, // 1058-1062 + SP_SHORT_WEAPON_DAMAGE_RETURN, SP_LONG_WEAPON_DAMAGE_RETURN, SP_WEAPON_COMA_ELE, SP_WEAPON_COMA_RACE, // 1063-1066 + SP_ADDEFF2, SP_BREAK_WEAPON_RATE, SP_BREAK_ARMOR_RATE, SP_ADD_STEAL_RATE, // 1067-1070 + SP_MAGIC_DAMAGE_RETURN, SP_RANDOM_ATTACK_INCREASE, SP_ALL_STATS, SP_AGI_VIT, SP_AGI_DEX_STR, SP_PERFECT_HIDE, // 1071-1077 + SP_DISGUISE, // 1077 + + SP_RESTART_FULL_RECORVER = 2000, SP_NO_CASTCANCEL, SP_NO_SIZEFIX, SP_NO_MAGIC_DAMAGE, SP_NO_WEAPON_DAMAGE, SP_NO_GEMSTONE, // 2000-2005 + SP_NO_CASTCANCEL2, SP_INFINITE_ENDURE, SP_UNBREAKABLE_WEAPON, SP_UNBREAKABLE_ARMOR // 2006-2009 }; -enum { - LOOK_BASE, - LOOK_HAIR, - LOOK_WEAPON, - LOOK_HEAD_BOTTOM, - LOOK_HEAD_TOP, - LOOK_HEAD_MID, - LOOK_HAIR_COLOR, - LOOK_CLOTHES_COLOR, - LOOK_SHIELD, - LOOK_SHOES, /* 9 */ - LOOK_GLOVES, - LOOK_CAPE, - LOOK_MISC1, - LOOK_MISC2 +enum +{ + LOOK_BASE, + LOOK_HAIR, + LOOK_WEAPON, + LOOK_HEAD_BOTTOM, + LOOK_HEAD_TOP, + LOOK_HEAD_MID, + LOOK_HAIR_COLOR, + LOOK_CLOTHES_COLOR, + LOOK_SHIELD, + LOOK_SHOES, /* 9 */ + LOOK_GLOVES, + LOOK_CAPE, + LOOK_MISC1, + LOOK_MISC2 }; -enum { - EQUIP_SHIELD = 8, - EQUIP_WEAPON = 9 +enum +{ + EQUIP_SHIELD = 8, + EQUIP_WEAPON = 9 }; #define LOOK_LAST LOOK_MISC2 -struct chat_data { - struct block_list bl; - - unsigned char pass[8]; /* password */ - unsigned char title[61]; /* room title MAX 60 */ - unsigned char limit; /* join limit */ - unsigned char trigger; - unsigned char users; /* current users */ - unsigned char pub; /* room attribute */ - struct map_session_data *usersd[20]; - struct block_list *owner_; - struct block_list **owner; - char npc_event[50]; +struct chat_data +{ + struct block_list bl; + + unsigned char pass[8]; /* password */ + unsigned char title[61]; /* room title MAX 60 */ + unsigned char limit; /* join limit */ + unsigned char trigger; + unsigned char users; /* current users */ + unsigned char pub; /* room attribute */ + struct map_session_data *usersd[20]; + struct block_list *owner_; + struct block_list **owner; + char npc_event[50]; }; extern struct map_data map[]; @@ -662,7 +714,7 @@ extern int map_num; extern int autosave_interval; extern int save_settings; extern int agit_flag; -extern int night_flag; // 0=day, 1=night [Yor] +extern int night_flag; // 0=day, 1=night [Yor] extern char motd_txt[]; extern char help_txt[]; @@ -672,89 +724,95 @@ extern char talkie_mes[]; extern char wisp_server_name[]; // 鯖全体情報 -void map_setusers(int); -int map_getusers(void); +void map_setusers (int); +int map_getusers (void); // block削除関連 -int map_freeblock( void *bl ); -int map_freeblock_lock(void); -int map_freeblock_unlock(void); +int map_freeblock (void *bl); +int map_freeblock_lock (void); +int map_freeblock_unlock (void); // block関連 -int map_addblock(struct block_list *); -int map_delblock(struct block_list *); -void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...); +int map_addblock (struct block_list *); +int map_delblock (struct block_list *); +void map_foreachinarea (int (*)(struct block_list *, va_list), int, int, int, + int, int, int, ...); // -- moonsoul (added map_foreachincell) -void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...); -void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...); -int map_countnearpc(int,int,int); +void map_foreachincell (int (*)(struct block_list *, va_list), int, int, int, + int, ...); +void map_foreachinmovearea (int (*)(struct block_list *, va_list), int, int, + int, int, int, int, int, int, ...); +int map_countnearpc (int, int, int); //block関連に追加 -int map_count_oncell(int m,int x,int y); +int map_count_oncell (int m, int x, int y); // 一時的object関連 -int map_addobject(struct block_list *); -int map_delobject(int, int type); -int map_delobjectnofree(int id, int type); -void map_foreachobject(int (*)(struct block_list*,va_list),int,...); +int map_addobject (struct block_list *); +int map_delobject (int, int type); +int map_delobjectnofree (int id, int type); +void map_foreachobject (int (*)(struct block_list *, va_list), int, ...); // -int map_quit(struct map_session_data *); +int map_quit (struct map_session_data *); // npc -int map_addnpc(int,struct npc_data *); +int map_addnpc (int, struct npc_data *); extern FILE *map_logfile; -void map_write_log(char *format, ...); +void map_write_log (char *format, ...); #define MAP_LOG(format, args...) {if (map_logfile) map_write_log(format, ##args);} #define MAP_LOG_PC(sd, fmt, args...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## args) - // 床アイテム関連 -int map_clearflooritem_timer(int,unsigned int,int,int); +int map_clearflooritem_timer (int, unsigned int, int, int); #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1) -int map_addflooritem_any(struct item *,int amount,int m,int x,int y, - struct map_session_data **owners, - int *owner_protection, - int lifetime, int dispersal); -int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int); -int map_searchrandfreecell(int,int,int,int); +int map_addflooritem_any (struct item *, int amount, int m, int x, int y, + struct map_session_data **owners, + int *owner_protection, + int lifetime, int dispersal); +int map_addflooritem (struct item *, int, int, int, int, + struct map_session_data *, struct map_session_data *, + struct map_session_data *, int); +int map_searchrandfreecell (int, int, int, int); // キャラid=>キャラ名 変換関連 -void map_addchariddb(int charid,char *name); -void map_delchariddb(int charid); -int map_reqchariddb(struct map_session_data * sd,int charid); -char * map_charid2nick(int); - -struct map_session_data * map_id2sd(int); -struct block_list * map_id2bl(int); -int map_mapname2mapid(char*); -int map_mapname2ipport(char*,int*,int*); -int map_setipport(char *name,unsigned long ip,int port); -int map_eraseipport(char *name,unsigned long ip,int port); -void map_addiddb(struct block_list *); -void map_deliddb(struct block_list *bl); -int map_foreachiddb(int (*)(void*,void*,va_list),...); -void map_addnickdb(struct map_session_data *); -int map_scriptcont(struct map_session_data *sd,int id); /* Continues a script either on a spell or on an NPC */ -struct map_session_data * map_nick2sd(char*); -int compare_item(struct item *a, struct item *b); - -struct map_session_data * map_get_first_session(); -struct map_session_data * map_get_last_session(); -struct map_session_data * map_get_next_session(struct map_session_data *current); -struct map_session_data * map_get_prev_session(struct map_session_data *current); +void map_addchariddb (int charid, char *name); +void map_delchariddb (int charid); +int map_reqchariddb (struct map_session_data *sd, int charid); +char *map_charid2nick (int); + +struct map_session_data *map_id2sd (int); +struct block_list *map_id2bl (int); +int map_mapname2mapid (char *); +int map_mapname2ipport (char *, int *, int *); +int map_setipport (char *name, unsigned long ip, int port); +int map_eraseipport (char *name, unsigned long ip, int port); +void map_addiddb (struct block_list *); +void map_deliddb (struct block_list *bl); +int map_foreachiddb (int (*)(void *, void *, va_list), ...); +void map_addnickdb (struct map_session_data *); +int map_scriptcont (struct map_session_data *sd, int id); /* Continues a script either on a spell or on an NPC */ +struct map_session_data *map_nick2sd (char *); +int compare_item (struct item *a, struct item *b); + +struct map_session_data *map_get_first_session (); +struct map_session_data *map_get_last_session (); +struct map_session_data *map_get_next_session (struct map_session_data + *current); +struct map_session_data *map_get_prev_session (struct map_session_data + *current); // gat関連 -int map_getcell(int,int,int); -int map_setcell(int,int,int,int); +int map_getcell (int, int, int); +int map_setcell (int, int, int, int); // その他 -int map_check_dir(int s_dir,int t_dir); -int map_calc_dir( struct block_list *src,int x,int y); +int map_check_dir (int s_dir, int t_dir); +int map_calc_dir (struct block_list *src, int x, int y); // path.cより -int path_search(struct walkpath_data*,int,int,int,int,int,int); -int path_blownpos(int m,int x0,int y0,int dx,int dy,int count); +int path_search (struct walkpath_data *, int, int, int, int, int, int); +int path_blownpos (int m, int x0, int y0, int dx, int dy, int count); -int map_who(int fd); +int map_who (int fd); -void map_helpscreen(); // [Valaris] -int map_delmap(char *mapname); +void map_helpscreen (); // [Valaris] +int map_delmap (char *mapname); #endif |