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-rw-r--r--src/map/map.c2215
1 files changed, 0 insertions, 2215 deletions
diff --git a/src/map/map.c b/src/map/map.c
deleted file mode 100644
index d840486..0000000
--- a/src/map/map.c
+++ /dev/null
@@ -1,2215 +0,0 @@
-// $Id: map.c,v 1.6 2004/09/25 17:37:01 MouseJstr Exp $
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <stdarg.h>
-#ifdef LCCWIN32
-#include <winsock.h>
-#else
-#include <netdb.h>
-#endif
-
-#include "../common/core.h"
-#include "../common/timer.h"
-#include "../common/db.h"
-#include "../common/grfio.h"
-#include "../common/mt_rand.h"
-#include "map.h"
-#include "chrif.h"
-#include "clif.h"
-#include "intif.h"
-#include "npc.h"
-#include "pc.h"
-#include "mob.h"
-#include "chat.h"
-#include "itemdb.h"
-#include "storage.h"
-#include "skill.h"
-#include "trade.h"
-#include "party.h"
-#include "battle.h"
-#include "script.h"
-#include "guild.h"
-#include "atcommand.h"
-#include "../common/nullpo.h"
-#include "../common/socket.h"
-#include "magic.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-// 極力 staticでローカルに収める
-static struct dbt *id_db = NULL;
-static struct dbt *map_db = NULL;
-static struct dbt *nick_db = NULL;
-static struct dbt *charid_db = NULL;
-
-static int users = 0;
-static struct block_list *object[MAX_FLOORITEM];
-static int first_free_object_id = 0, last_object_id = 0;
-
-#define block_free_max 1048576
-static void *block_free[block_free_max];
-static int block_free_count = 0, block_free_lock = 0;
-
-#define BL_LIST_MAX 1048576
-static struct block_list *bl_list[BL_LIST_MAX];
-static int bl_list_count = 0;
-
-struct map_data map[MAX_MAP_PER_SERVER];
-int map_num = 0;
-
-int map_port = 0;
-
-int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
-int save_settings = 0xFFFF;
-int agit_flag = 0;
-int night_flag = 0; // 0=day, 1=night [Yor]
-
-struct charid2nick
-{
- char nick[24];
- int req_id;
-};
-
-char motd_txt[256] = "conf/motd.txt";
-char help_txt[256] = "conf/help.txt";
-
-char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file
-
-/*==========================================
- * 全map鯖総計での接続数設定
- * (char鯖から送られてくる)
- *------------------------------------------
- */
-void map_setusers (int n)
-{
- users = n;
-}
-
-/*==========================================
- * 全map鯖総計での接続数取得 (/wへの応答用)
- *------------------------------------------
- */
-int map_getusers (void)
-{
- return users;
-}
-
-//
-// block削除の安全性確保処理
-//
-
-/*==========================================
- * blockをfreeするときfreeの変わりに呼ぶ
- * ロックされているときはバッファにためる
- *------------------------------------------
- */
-int map_freeblock (void *bl)
-{
- if (block_free_lock == 0)
- {
- free (bl);
- bl = NULL;
- }
- else
- {
- if (block_free_count >= block_free_max)
- {
- if (battle_config.error_log)
- printf
- ("map_freeblock: *WARNING* too many free block! %d %d\n",
- block_free_count, block_free_lock);
- }
- else
- block_free[block_free_count++] = bl;
- }
- return block_free_lock;
-}
-
-/*==========================================
- * blockのfreeを一時的に禁止する
- *------------------------------------------
- */
-int map_freeblock_lock (void)
-{
- return ++block_free_lock;
-}
-
-/*==========================================
- * blockのfreeのロックを解除する
- * このとき、ロックが完全になくなると
- * バッファにたまっていたblockを全部削除
- *------------------------------------------
- */
-int map_freeblock_unlock (void)
-{
- if ((--block_free_lock) == 0)
- {
- int i;
-// if(block_free_count>0) {
-// if(battle_config.error_log)
-// printf("map_freeblock_unlock: free %d object\n",block_free_count);
-// }
- for (i = 0; i < block_free_count; i++)
- {
- free (block_free[i]);
- block_free[i] = NULL;
- }
- block_free_count = 0;
- }
- else if (block_free_lock < 0)
- {
- if (battle_config.error_log)
- printf ("map_freeblock_unlock: lock count < 0 !\n");
- }
- return block_free_lock;
-}
-
-//
-// block化処理
-//
-/*==========================================
- * map[]のblock_listから繋がっている場合に
- * bl->prevにbl_headのアドレスを入れておく
- *------------------------------------------
- */
-static struct block_list bl_head;
-
-/*==========================================
- * map[]のblock_listに追加
- * mobは数が多いので別リスト
- *
- * 既にlink済みかの確認が無い。危険かも
- *------------------------------------------
- */
-int map_addblock (struct block_list *bl)
-{
- int m, x, y;
-
- nullpo_retr (0, bl);
-
- if (bl->prev != NULL)
- {
- if (battle_config.error_log)
- printf ("map_addblock error : bl->prev!=NULL\n");
- return 0;
- }
-
- m = bl->m;
- x = bl->x;
- y = bl->y;
- if (m < 0 || m >= map_num ||
- x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys)
- return 1;
-
- if (bl->type == BL_MOB)
- {
- bl->next =
- map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs];
- bl->prev = &bl_head;
- if (bl->next)
- bl->next->prev = bl;
- map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl;
- map[m].block_mob_count[x / BLOCK_SIZE +
- (y / BLOCK_SIZE) * map[m].bxs]++;
- }
- else
- {
- bl->next =
- map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs];
- bl->prev = &bl_head;
- if (bl->next)
- bl->next->prev = bl;
- map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl;
- map[m].block_count[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]++;
- if (bl->type == BL_PC)
- map[m].users++;
- }
-
- return 0;
-}
-
-/*==========================================
- * map[]のblock_listから外す
- * prevがNULLの場合listに繋がってない
- *------------------------------------------
- */
-int map_delblock (struct block_list *bl)
-{
- int b;
- nullpo_retr (0, bl);
-
- // 既にblocklistから抜けている
- if (bl->prev == NULL)
- {
- if (bl->next != NULL)
- {
- // prevがNULLでnextがNULLでないのは有ってはならない
- if (battle_config.error_log)
- printf ("map_delblock error : bl->next!=NULL\n");
- }
- return 0;
- }
-
- b = bl->x / BLOCK_SIZE + (bl->y / BLOCK_SIZE) * map[bl->m].bxs;
-
- if (bl->type == BL_PC)
- map[bl->m].users--;
-
- if (bl->next)
- bl->next->prev = bl->prev;
- if (bl->prev == &bl_head)
- {
- // リストの頭なので、map[]のblock_listを更新する
- if (bl->type == BL_MOB)
- {
- map[bl->m].block_mob[b] = bl->next;
- if ((map[bl->m].block_mob_count[b]--) < 0)
- map[bl->m].block_mob_count[b] = 0;
- }
- else
- {
- map[bl->m].block[b] = bl->next;
- if ((map[bl->m].block_count[b]--) < 0)
- map[bl->m].block_count[b] = 0;
- }
- }
- else
- {
- bl->prev->next = bl->next;
- }
- bl->next = NULL;
- bl->prev = NULL;
-
- return 0;
-}
-
-/*==========================================
- * 周囲のPC人数を数える (現在未使用)
- *------------------------------------------
- */
-int map_countnearpc (int m, int x, int y)
-{
- int bx, by, c = 0;
- struct block_list *bl = NULL;
-
- if (map[m].users == 0)
- return 0;
- for (by = y / BLOCK_SIZE - AREA_SIZE / BLOCK_SIZE - 1;
- by <= y / BLOCK_SIZE + AREA_SIZE / BLOCK_SIZE + 1; by++)
- {
- if (by < 0 || by >= map[m].bys)
- continue;
- for (bx = x / BLOCK_SIZE - AREA_SIZE / BLOCK_SIZE - 1;
- bx <= x / BLOCK_SIZE + AREA_SIZE / BLOCK_SIZE + 1; bx++)
- {
- if (bx < 0 || bx >= map[m].bxs)
- continue;
- bl = map[m].block[bx + by * map[m].bxs];
- for (; bl; bl = bl->next)
- {
- if (bl->type == BL_PC)
- c++;
- }
- }
- }
- return c;
-}
-
-/*==========================================
- * セル上のPCとMOBの数を数える (グランドクロス用)
- *------------------------------------------
- */
-int map_count_oncell (int m, int x, int y)
-{
- int bx, by;
- struct block_list *bl = NULL;
- int i, c;
- int count = 0;
-
- if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
- return 1;
- bx = x / BLOCK_SIZE;
- by = y / BLOCK_SIZE;
-
- bl = map[m].block[bx + by * map[m].bxs];
- c = map[m].block_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
- {
- if (bl->x == x && bl->y == y && bl->type == BL_PC)
- count++;
- }
- bl = map[m].block_mob[bx + by * map[m].bxs];
- c = map[m].block_mob_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
- {
- if (bl->x == x && bl->y == y)
- count++;
- }
- if (!count)
- count = 1;
- return count;
-}
-
-/*==========================================
- * map m (x0,y0)-(x1,y1)内の全objに対して
- * funcを呼ぶ
- * type!=0 ならその種類のみ
- *------------------------------------------
- */
-void map_foreachinarea (int (*func) (struct block_list *, va_list), int m,
- int x0, int y0, int x1, int y1, int type, ...)
-{
- int bx, by;
- struct block_list *bl = NULL;
- va_list ap = NULL;
- int blockcount = bl_list_count, i, c;
-
- if (m < 0)
- return;
- va_start (ap, type);
- if (x0 < 0)
- x0 = 0;
- if (y0 < 0)
- y0 = 0;
- if (x1 >= map[m].xs)
- x1 = map[m].xs - 1;
- if (y1 >= map[m].ys)
- y1 = map[m].ys - 1;
- if (type == 0 || type != BL_MOB)
- for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
- {
- for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
- {
- bl = map[m].block[bx + by * map[m].bxs];
- c = map[m].block_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
- {
- if (bl && type && bl->type != type)
- continue;
- if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
- && bl->y <= y1 && bl_list_count < BL_LIST_MAX)
- bl_list[bl_list_count++] = bl;
- }
- }
- }
- if (type == 0 || type == BL_MOB)
- for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
- {
- for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
- {
- bl = map[m].block_mob[bx + by * map[m].bxs];
- c = map[m].block_mob_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
- {
- if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
- && bl->y <= y1 && bl_list_count < BL_LIST_MAX)
- bl_list[bl_list_count++] = bl;
- }
- }
- }
-
- if (bl_list_count >= BL_LIST_MAX)
- {
- if (battle_config.error_log)
- printf ("map_foreachinarea: *WARNING* block count too many!\n");
- }
-
- map_freeblock_lock (); // メモリからの解放を禁止する
-
- for (i = blockcount; i < bl_list_count; i++)
- if (bl_list[i]->prev) // 有効かどうかチェック
- func (bl_list[i], ap);
-
- map_freeblock_unlock (); // 解放を許可する
-
- va_end (ap);
- bl_list_count = blockcount;
-}
-
-/*==========================================
- * 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の
- * 領域外になる領域(矩形かL字形)内のobjに
- * 対してfuncを呼ぶ
- *
- * dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?)
- *------------------------------------------
- */
-void map_foreachinmovearea (int (*func) (struct block_list *, va_list), int m,
- int x0, int y0, int x1, int y1, int dx, int dy,
- int type, ...)
-{
- int bx, by;
- struct block_list *bl = NULL;
- va_list ap = NULL;
- int blockcount = bl_list_count, i, c;
-
- va_start (ap, type);
- if (dx == 0 || dy == 0)
- {
- // 矩形領域の場合
- if (dx == 0)
- {
- if (dy < 0)
- {
- y0 = y1 + dy + 1;
- }
- else
- {
- y1 = y0 + dy - 1;
- }
- }
- else if (dy == 0)
- {
- if (dx < 0)
- {
- x0 = x1 + dx + 1;
- }
- else
- {
- x1 = x0 + dx - 1;
- }
- }
- if (x0 < 0)
- x0 = 0;
- if (y0 < 0)
- y0 = 0;
- if (x1 >= map[m].xs)
- x1 = map[m].xs - 1;
- if (y1 >= map[m].ys)
- y1 = map[m].ys - 1;
- for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
- {
- for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
- {
- bl = map[m].block[bx + by * map[m].bxs];
- c = map[m].block_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
- {
- if (bl && type && bl->type != type)
- continue;
- if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
- && bl->y <= y1 && bl_list_count < BL_LIST_MAX)
- bl_list[bl_list_count++] = bl;
- }
- bl = map[m].block_mob[bx + by * map[m].bxs];
- c = map[m].block_mob_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
- {
- if (bl && type && bl->type != type)
- continue;
- if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
- && bl->y <= y1 && bl_list_count < BL_LIST_MAX)
- bl_list[bl_list_count++] = bl;
- }
- }
- }
- }
- else
- {
- // L字領域の場合
-
- if (x0 < 0)
- x0 = 0;
- if (y0 < 0)
- y0 = 0;
- if (x1 >= map[m].xs)
- x1 = map[m].xs - 1;
- if (y1 >= map[m].ys)
- y1 = map[m].ys - 1;
- for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
- {
- for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
- {
- bl = map[m].block[bx + by * map[m].bxs];
- c = map[m].block_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
- {
- if (bl && type && bl->type != type)
- continue;
- if ((bl)
- && !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0
- && bl->y <= y1))
- continue;
- if ((bl)
- && ((dx > 0 && bl->x < x0 + dx)
- || (dx < 0 && bl->x > x1 + dx) || (dy > 0
- && bl->y <
- y0 + dy)
- || (dy < 0 && bl->y > y1 + dy))
- && bl_list_count < BL_LIST_MAX)
- bl_list[bl_list_count++] = bl;
- }
- bl = map[m].block_mob[bx + by * map[m].bxs];
- c = map[m].block_mob_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
- {
- if (bl && type && bl->type != type)
- continue;
- if ((bl)
- && !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0
- && bl->y <= y1))
- continue;
- if ((bl)
- && ((dx > 0 && bl->x < x0 + dx)
- || (dx < 0 && bl->x > x1 + dx) || (dy > 0
- && bl->y <
- y0 + dy)
- || (dy < 0 && bl->y > y1 + dy))
- && bl_list_count < BL_LIST_MAX)
- bl_list[bl_list_count++] = bl;
- }
- }
- }
-
- }
-
- if (bl_list_count >= BL_LIST_MAX)
- {
- if (battle_config.error_log)
- printf ("map_foreachinarea: *WARNING* block count too many!\n");
- }
-
- map_freeblock_lock (); // メモリからの解放を禁止する
-
- for (i = blockcount; i < bl_list_count; i++)
- if (bl_list[i]->prev) // 有効かどうかチェック
- func (bl_list[i], ap);
-
- map_freeblock_unlock (); // 解放を許可する
-
- va_end (ap);
- bl_list_count = blockcount;
-}
-
-// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
-// which only checks the exact single x/y passed to it rather than an
-// area radius - may be more useful in some instances)
-//
-void map_foreachincell (int (*func) (struct block_list *, va_list), int m,
- int x, int y, int type, ...)
-{
- int bx, by;
- struct block_list *bl = NULL;
- va_list ap = NULL;
- int blockcount = bl_list_count, i, c;
-
- va_start (ap, type);
-
- by = y / BLOCK_SIZE;
- bx = x / BLOCK_SIZE;
-
- if (type == 0 || type != BL_MOB)
- {
- bl = map[m].block[bx + by * map[m].bxs];
- c = map[m].block_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
- {
- if (type && bl && bl->type != type)
- continue;
- if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
- bl_list[bl_list_count++] = bl;
- }
- }
-
- if (type == 0 || type == BL_MOB)
- {
- bl = map[m].block_mob[bx + by * map[m].bxs];
- c = map[m].block_mob_count[bx + by * map[m].bxs];
- for (i = 0; i < c && bl; i++, bl = bl->next)
- {
- if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
- bl_list[bl_list_count++] = bl;
- }
- }
-
- if (bl_list_count >= BL_LIST_MAX)
- {
- if (battle_config.error_log)
- printf ("map_foreachincell: *WARNING* block count too many!\n");
- }
-
- map_freeblock_lock (); // メモリからの解放を禁止する
-
- for (i = blockcount; i < bl_list_count; i++)
- if (bl_list[i]->prev) // 有効かどうかチェック
- func (bl_list[i], ap);
-
- map_freeblock_unlock (); // 解放を許可する
-
- va_end (ap);
- bl_list_count = blockcount;
-}
-
-/*==========================================
- * 床アイテムやエフェクト用の一時obj割り当て
- * object[]への保存とid_db登録まで
- *
- * bl->idもこの中で設定して問題無い?
- *------------------------------------------
- */
-int map_addobject (struct block_list *bl)
-{
- int i;
- if (bl == NULL)
- {
- printf ("map_addobject nullpo?\n");
- return 0;
- }
- if (first_free_object_id < 2 || first_free_object_id >= MAX_FLOORITEM)
- first_free_object_id = 2;
- for (i = first_free_object_id; i < MAX_FLOORITEM; i++)
- if (object[i] == NULL)
- break;
- if (i >= MAX_FLOORITEM)
- {
- if (battle_config.error_log)
- printf ("no free object id\n");
- return 0;
- }
- first_free_object_id = i;
- if (last_object_id < i)
- last_object_id = i;
- object[i] = bl;
- numdb_insert (id_db, i, bl);
- return i;
-}
-
-/*==========================================
- * 一時objectの解放
- * map_delobjectのfreeしないバージョン
- *------------------------------------------
- */
-int map_delobjectnofree (int id, int type)
-{
- if (object[id] == NULL)
- return 0;
-
- if (object[id]->type != type)
- {
- fprintf (stderr, "Incorrect type: expected %d, got %d\n", type,
- object[id]->type);
- *((char *) 0) = 0; // break for backtrace
- }
-
- map_delblock (object[id]);
- numdb_erase (id_db, id);
-// map_freeblock(object[id]);
- object[id] = NULL;
-
- if (first_free_object_id > id)
- first_free_object_id = id;
-
- while (last_object_id > 2 && object[last_object_id] == NULL)
- last_object_id--;
-
- return 0;
-}
-
-/*==========================================
- * 一時objectの解放
- * block_listからの削除、id_dbからの削除
- * object dataのfree、object[]へのNULL代入
- *
- * addとの対称性が無いのが気になる
- *------------------------------------------
- */
-int map_delobject (int id, int type)
-{
- struct block_list *obj = object[id];
-
- if (obj == NULL)
- return 0;
-
- map_delobjectnofree (id, type);
- if (obj->type == BL_PC) // [Fate] Not sure where else to put this... I'm not sure where delobject for PCs is called from
- pc_cleanup ((struct map_session_data *) obj);
-
- map_freeblock (obj);
-
- return 0;
-}
-
-/*==========================================
- * 全一時obj相手にfuncを呼ぶ
- *
- *------------------------------------------
- */
-void map_foreachobject (int (*func) (struct block_list *, va_list), int type,
- ...)
-{
- int i;
- int blockcount = bl_list_count;
- va_list ap = NULL;
-
- va_start (ap, type);
-
- for (i = 2; i <= last_object_id; i++)
- {
- if (object[i])
- {
- if (type && object[i]->type != type)
- continue;
- if (bl_list_count >= BL_LIST_MAX)
- {
- if (battle_config.error_log)
- printf ("map_foreachobject: too many block !\n");
- }
- else
- bl_list[bl_list_count++] = object[i];
- }
- }
-
- map_freeblock_lock ();
-
- for (i = blockcount; i < bl_list_count; i++)
- if (bl_list[i]->prev || bl_list[i]->next)
- func (bl_list[i], ap);
-
- map_freeblock_unlock ();
-
- va_end (ap);
- bl_list_count = blockcount;
-}
-
-/*==========================================
- * 床アイテムを消す
- *
- * data==0の時はtimerで消えた時
- * data!=0の時は拾う等で消えた時として動作
- *
- * 後者は、map_clearflooritem(id)へ
- * map.h内で#defineしてある
- *------------------------------------------
- */
-void map_clearflooritem_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
-{
- struct flooritem_data *fitem = NULL;
-
- fitem = (struct flooritem_data *) object[id];
- if (fitem == NULL || fitem->bl.type != BL_ITEM
- || (!data && fitem->cleartimer != tid))
- {
- if (battle_config.error_log)
- printf ("map_clearflooritem_timer : error\n");
- return;
- }
- if (data)
- delete_timer (fitem->cleartimer, map_clearflooritem_timer);
- clif_clearflooritem (fitem, 0);
- map_delobject (fitem->bl.id, BL_ITEM);
-}
-
-/*==========================================
- * (m,x,y)の周囲rangeマス内の空き(=侵入可能)cellの
- * 内から適当なマス目の座標をx+(y<<16)で返す
- *
- * 現状range=1でアイテムドロップ用途のみ
- *------------------------------------------
- */
-int map_searchrandfreecell (int m, int x, int y, int range)
-{
- int free_cell, i, j, c;
-
- for (free_cell = 0, i = -range; i <= range; i++)
- {
- if (i + y < 0 || i + y >= map[m].ys)
- continue;
- for (j = -range; j <= range; j++)
- {
- if (j + x < 0 || j + x >= map[m].xs)
- continue;
- if ((c = read_gat (m, j + x, i + y)) == 1 || c == 5)
- continue;
- free_cell++;
- }
- }
- if (free_cell == 0)
- return -1;
- free_cell = MRAND (free_cell);
- for (i = -range; i <= range; i++)
- {
- if (i + y < 0 || i + y >= map[m].ys)
- continue;
- for (j = -range; j <= range; j++)
- {
- if (j + x < 0 || j + x >= map[m].xs)
- continue;
- if ((c = read_gat (m, j + x, i + y)) == 1 || c == 5)
- continue;
- if (free_cell == 0)
- {
- x += j;
- y += i;
- i = range + 1;
- break;
- }
- free_cell--;
- }
- }
-
- return x + (y << 16);
-}
-
-/*==========================================
- * (m,x,y)を中心に3x3以内に床アイテム設置
- *
- * item_dataはamount以外をcopyする
- *------------------------------------------
- */
-int map_addflooritem_any (struct item *item_data, int amount, int m, int x,
- int y, struct map_session_data **owners,
- int *owner_protection, int lifetime, int dispersal)
-{
- int xy, r;
- unsigned int tick;
- struct flooritem_data *fitem = NULL;
-
- nullpo_retr (0, item_data);
-
- if ((xy = map_searchrandfreecell (m, x, y, dispersal)) < 0)
- return 0;
- r = mt_random ();
-
- CREATE (fitem, struct flooritem_data, 1);
- fitem->bl.type = BL_ITEM;
- fitem->bl.prev = fitem->bl.next = NULL;
- fitem->bl.m = m;
- fitem->bl.x = xy & 0xffff;
- fitem->bl.y = (xy >> 16) & 0xffff;
- fitem->first_get_id = 0;
- fitem->first_get_tick = 0;
- fitem->second_get_id = 0;
- fitem->second_get_tick = 0;
- fitem->third_get_id = 0;
- fitem->third_get_tick = 0;
-
- fitem->bl.id = map_addobject (&fitem->bl);
- if (fitem->bl.id == 0)
- {
- free (fitem);
- return 0;
- }
-
- tick = gettick ();
-
- if (owners[0])
- fitem->first_get_id = owners[0]->bl.id;
- fitem->first_get_tick = tick + owner_protection[0];
-
- if (owners[1])
- fitem->second_get_id = owners[1]->bl.id;
- fitem->second_get_tick = tick + owner_protection[1];
-
- if (owners[2])
- fitem->third_get_id = owners[2]->bl.id;
- fitem->third_get_tick = tick + owner_protection[2];
-
- memcpy (&fitem->item_data, item_data, sizeof (*item_data));
- fitem->item_data.amount = amount;
- fitem->subx = (r & 3) * 3 + 3;
- fitem->suby = ((r >> 2) & 3) * 3 + 3;
- fitem->cleartimer =
- add_timer (gettick () + lifetime, map_clearflooritem_timer,
- fitem->bl.id, 0);
-
- map_addblock (&fitem->bl);
- clif_dropflooritem (fitem);
-
- return fitem->bl.id;
-}
-
-int map_addflooritem (struct item *item_data, int amount, int m, int x, int y,
- struct map_session_data *first_sd,
- struct map_session_data *second_sd,
- struct map_session_data *third_sd, int type)
-{
- struct map_session_data *owners[3] = { first_sd, second_sd, third_sd };
- int owner_protection[3];
-
- if (type)
- {
- owner_protection[0] = battle_config.mvp_item_first_get_time;
- owner_protection[1] =
- owner_protection[0] + battle_config.mvp_item_second_get_time;
- owner_protection[2] =
- owner_protection[1] + battle_config.mvp_item_third_get_time;
- }
- else
- {
- owner_protection[0] = battle_config.item_first_get_time;
- owner_protection[1] =
- owner_protection[0] + battle_config.item_second_get_time;
- owner_protection[2] =
- owner_protection[1] + battle_config.item_third_get_time;
- }
-
- return map_addflooritem_any (item_data, amount, m, x, y,
- owners, owner_protection,
- battle_config.flooritem_lifetime, 1);
-}
-
-/* int xy,r; */
-/* unsigned int tick; */
-/* struct flooritem_data *fitem=NULL; */
-
-/* nullpo_retr(0, item_data); */
-
-/* if((xy=map_searchrandfreecell(m,x,y,1))<0) */
-/* return 0; */
-/* r=rand(); */
-
-/* fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem)); */
-/* fitem->bl.type=BL_ITEM; */
-/* fitem->bl.prev = fitem->bl.next = NULL; */
-/* fitem->bl.m=m; */
-/* fitem->bl.x=xy&0xffff; */
-/* fitem->bl.y=(xy>>16)&0xffff; */
-/* fitem->first_get_id = 0; */
-/* fitem->first_get_tick = 0; */
-/* fitem->second_get_id = 0; */
-/* fitem->second_get_tick = 0; */
-/* fitem->third_get_id = 0; */
-/* fitem->third_get_tick = 0; */
-
-/* fitem->bl.id = map_addobject(&fitem->bl); */
-/* if(fitem->bl.id==0){ */
-/* free(fitem); */
-/* return 0; */
-/* } */
-
-/* tick = gettick(); */
-/* if(first_sd) { */
-/* fitem->first_get_id = first_sd->bl.id; */
-/* if(type) */
-/* fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time; */
-/* else */
-/* fitem->first_get_tick = tick + battle_config.item_first_get_time; */
-/* } */
-/* if(second_sd) { */
-/* fitem->second_get_id = second_sd->bl.id; */
-/* if(type) */
-/* fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time; */
-/* else */
-/* fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time; */
-/* } */
-/* if(third_sd) { */
-/* fitem->third_get_id = third_sd->bl.id; */
-/* if(type) */
-/* fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time; */
-/* else */
-/* fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time; */
-/* } */
-
-/* memcpy(&fitem->item_data,item_data,sizeof(*item_data)); */
-/* fitem->item_data.amount=amount; */
-/* fitem->subx=(r&3)*3+3; */
-/* fitem->suby=((r>>2)&3)*3+3; */
-/* fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); */
-
-/* map_addblock(&fitem->bl); */
-/* clif_dropflooritem(fitem); */
-
-/* return fitem->bl.id; */
-/* } */
-
-/*==========================================
- * charid_dbへ追加(返信待ちがあれば返信)
- *------------------------------------------
- */
-void map_addchariddb (int charid, char *name)
-{
- struct charid2nick *p = (struct charid2nick *)numdb_search (charid_db, charid);
- if (p == NULL)
- { // データベースにない
- CREATE (p, struct charid2nick, 1);
- p->req_id = 0;
- }
- else
- numdb_erase (charid_db, charid);
-
- int req = p->req_id;
- memcpy (p->nick, name, 24);
- p->req_id = 0;
- numdb_insert (charid_db, charid, p);
- if (req)
- { // 返信待ちがあれば返信
- struct map_session_data *sd = map_id2sd (req);
- if (sd != NULL)
- clif_solved_charname (sd, charid);
- }
-}
-
-/*==========================================
- * charid_dbへ追加(返信要求のみ)
- *------------------------------------------
- */
-int map_reqchariddb (struct map_session_data *sd, int charid)
-{
- nullpo_retr (0, sd);
-
- struct charid2nick *p = (struct charid2nick *)numdb_search (charid_db, charid);
- if (p != NULL) // データベースにすでにある
- return 0;
- CREATE (p, struct charid2nick, 1);
- p->req_id = sd->bl.id;
- numdb_insert (charid_db, charid, p);
- return 0;
-}
-
-/*==========================================
- * id_dbへblを追加
- *------------------------------------------
- */
-void map_addiddb (struct block_list *bl)
-{
- nullpo_retv (bl);
-
- numdb_insert (id_db, bl->id, bl);
-}
-
-/*==========================================
- * id_dbからblを削除
- *------------------------------------------
- */
-void map_deliddb (struct block_list *bl)
-{
- nullpo_retv (bl);
-
- numdb_erase (id_db, bl->id);
-}
-
-/*==========================================
- * nick_dbへsdを追加
- *------------------------------------------
- */
-void map_addnickdb (struct map_session_data *sd)
-{
- nullpo_retv (sd);
-
- strdb_insert (nick_db, sd->status.name, sd);
-}
-
-/*==========================================
- * PCのquit処理 map.c内分
- *
- * quit処理の主体が違うような気もしてきた
- *------------------------------------------
- */
-int map_quit (struct map_session_data *sd)
-{
- nullpo_retr (0, sd);
-
- if (sd->chatID) // チャットから出る
- chat_leavechat (sd);
-
- if (sd->trade_partner) // 取引を中断する
- trade_tradecancel (sd);
-
- if (sd->party_invite > 0) // パーティ勧誘を拒否する
- party_reply_invite (sd, sd->party_invite_account, 0);
-
- if (sd->guild_invite > 0) // ギルド勧誘を拒否する
- guild_reply_invite (sd, sd->guild_invite, 0);
- if (sd->guild_alliance > 0) // ギルド同盟勧誘を拒否する
- guild_reply_reqalliance (sd, sd->guild_alliance_account, 0);
-
- party_send_logout (sd); // パーティのログアウトメッセージ送信
-
- guild_send_memberinfoshort (sd, 0); // ギルドのログアウトメッセージ送信
-
- pc_cleareventtimer (sd); // イベントタイマを破棄する
-
- skill_castcancel (&sd->bl, 0); // 詠唱を中断する
- skill_stop_dancing (&sd->bl, 1); // ダンス/演奏中断
-
- if (sd->sc_data && sd->sc_data[SC_BERSERK].timer != -1) //バーサーク中の終了はHPを100に
- sd->status.hp = 100;
-
- skill_status_change_clear (&sd->bl, 1); // ステータス異常を解除する
- skill_clear_unitgroup (&sd->bl); // スキルユニットグループの削除
- skill_cleartimerskill (&sd->bl);
- pc_stop_walking (sd, 0);
- pc_stopattack (sd);
- pc_delinvincibletimer (sd);
- pc_delspiritball (sd, sd->spiritball, 1);
- skill_gangsterparadise (sd, 0);
-
- pc_calcstatus (sd, 4);
-
- clif_clearchar_area (&sd->bl, 2);
-
- if (pc_isdead (sd))
- pc_setrestartvalue (sd, 2);
- pc_makesavestatus (sd);
- //クローンスキルで覚えたスキルは消す
-
- //The storage closing routines will save the char if needed. [Skotlex]
- if (!sd->state.storage_flag)
- chrif_save (sd);
- else if (sd->state.storage_flag == 1)
- storage_storage_quit (sd);
- else if (sd->state.storage_flag == 2)
- storage_guild_storage_quit (sd, 1);
-
- if (sd->npc_stackbuf && sd->npc_stackbuf != NULL)
- free (sd->npc_stackbuf);
-
- map_delblock (&sd->bl);
-
- numdb_erase (id_db, sd->bl.id);
- strdb_erase (nick_db, sd->status.name);
- numdb_erase (charid_db, sd->status.char_id);
-
- return 0;
-}
-
-/*==========================================
- * id番号のPCを探す。居なければNULL
- *------------------------------------------
- */
-struct map_session_data *map_id2sd (int id)
-{
-// remove search from db, because:
-// 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure)
-// 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure
-// point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash
-// replaced by searching in all session.
-// by searching in session, we are sure that fd, session, and account exist.
-/*
- struct block_list *bl;
-
- bl=numdb_search(id_db,id);
- if(bl && bl->type==BL_PC)
- return (struct map_session_data*)bl;
- return NULL;
-*/
- int i;
- struct map_session_data *sd = NULL;
-
- for (i = 0; i < fd_max; i++)
- if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->bl.id == id)
- return sd;
-
- return NULL;
-}
-
-/*==========================================
- * char_id番号の名前を探す
- *------------------------------------------
- */
-char *map_charid2nick (int id)
-{
- struct charid2nick *p = (struct charid2nick *)numdb_search (charid_db, id);
-
- if (p == NULL)
- return NULL;
- if (p->req_id != 0)
- return NULL;
- return p->nick;
-}
-
-/*========================================*/
-/* [Fate] Operations to iterate over active map sessions */
-
-static struct map_session_data *map_get_session (int i)
-{
- struct map_session_data *d;
-
- if (i >= 0 && i < fd_max
- && session[i] && (d = (struct map_session_data *)session[i]->session_data) && d->state.auth)
- return d;
-
- return NULL;
-}
-
-static struct map_session_data *map_get_session_forward (int start)
-{
- int i;
- for (i = start; i < fd_max; i++)
- {
- struct map_session_data *d = map_get_session (i);
- if (d)
- return d;
- }
-
- return NULL;
-}
-
-static struct map_session_data *map_get_session_backward (int start)
-{
- int i;
- for (i = start; i >= 0; i--)
- {
- struct map_session_data *d = map_get_session (i);
- if (d)
- return d;
- }
-
- return NULL;
-}
-
-struct map_session_data *map_get_first_session (void)
-{
- return map_get_session_forward (0);
-}
-
-struct map_session_data *map_get_next_session (struct map_session_data *d)
-{
- return map_get_session_forward (d->fd + 1);
-}
-
-struct map_session_data *map_get_last_session (void)
-{
- return map_get_session_backward (fd_max);
-}
-
-struct map_session_data *map_get_prev_session (struct map_session_data *d)
-{
- return map_get_session_backward (d->fd - 1);
-}
-
-/*==========================================
- * Search session data from a nick name
- * (without sensitive case if necessary)
- * return map_session_data pointer or NULL
- *------------------------------------------
- */
-struct map_session_data *map_nick2sd (char *nick)
-{
- int i, quantity = 0, nicklen;
- struct map_session_data *sd = NULL;
- struct map_session_data *pl_sd = NULL;
-
- if (nick == NULL)
- return NULL;
-
- nicklen = strlen (nick);
-
- for (i = 0; i < fd_max; i++)
- {
- if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
- && pl_sd->state.auth)
- {
- // Without case sensitive check (increase the number of similar character names found)
- if (strncasecmp (pl_sd->status.name, nick, nicklen) == 0)
- {
- // Strict comparison (if found, we finish the function immediatly with correct value)
- if (strcmp (pl_sd->status.name, nick) == 0)
- return pl_sd;
- quantity++;
- sd = pl_sd;
- }
- }
- }
- // Here, the exact character name is not found
- // We return the found index of a similar account ONLY if there is 1 similar character
- if (quantity == 1)
- return sd;
-
- // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
- return NULL;
-}
-
-/*==========================================
- * id番号の物を探す
- * 一時objectの場合は配列を引くのみ
- *------------------------------------------
- */
-struct block_list *map_id2bl (int id)
-{
- struct block_list *bl = NULL;
- if (id < sizeof (object) / sizeof (object[0]))
- bl = object[id];
- else
- bl = (struct block_list *)numdb_search (id_db, id);
-
- return bl;
-}
-
-/*==========================================
- * id_db内の全てにfuncを実行
- *------------------------------------------
- */
-int map_foreachiddb (db_func_t func, ...)
-{
- va_list ap = NULL;
-
- va_start (ap, func);
- numdb_foreach (id_db, func, ap);
- va_end (ap);
- return 0;
-}
-
-/*==========================================
- * map.npcへ追加 (warp等の領域持ちのみ)
- *------------------------------------------
- */
-int map_addnpc (int m, struct npc_data *nd)
-{
- int i;
- if (m < 0 || m >= map_num)
- return -1;
- for (i = 0; i < map[m].npc_num && i < MAX_NPC_PER_MAP; i++)
- if (map[m].npc[i] == NULL)
- break;
- if (i == MAX_NPC_PER_MAP)
- {
- if (battle_config.error_log)
- printf ("too many NPCs in one map %s\n", map[m].name);
- return -1;
- }
- if (i == map[m].npc_num)
- {
- map[m].npc_num++;
- }
-
- nullpo_retr (0, nd);
-
- map[m].npc[i] = nd;
- nd->n = i;
- numdb_insert (id_db, nd->bl.id, nd);
-
- return i;
-}
-
-void map_removenpc (void)
-{
- int i, m, n = 0;
-
- for (m = 0; m < map_num; m++)
- {
- for (i = 0; i < map[m].npc_num && i < MAX_NPC_PER_MAP; i++)
- {
- if (map[m].npc[i] != NULL)
- {
- clif_clearchar_area (&map[m].npc[i]->bl, 2);
- map_delblock (&map[m].npc[i]->bl);
- numdb_erase (id_db, map[m].npc[i]->bl.id);
- if (map[m].npc[i]->bl.subtype == SCRIPT)
- {
-// free(map[m].npc[i]->u.scr.script);
-// free(map[m].npc[i]->u.scr.label_list);
- }
- free (map[m].npc[i]);
- map[m].npc[i] = NULL;
- n++;
- }
- }
- }
- printf ("%d NPCs removed.\n", n);
-}
-
-/*==========================================
- * map名からmap番号へ変換
- *------------------------------------------
- */
-int map_mapname2mapid (char *name)
-{
- struct map_data *md = (struct map_data *)strdb_search (map_db, name);
- if (md == NULL || md->gat == NULL)
- return -1;
- return md->m;
-}
-
-/*==========================================
- * 他鯖map名からip,port変換
- *------------------------------------------
- */
-int map_mapname2ipport (char *name, int *ip, int *port)
-{
- struct map_data_other_server *mdos = (struct map_data_other_server *)strdb_search (map_db, name);
- if (mdos == NULL || mdos->gat)
- return -1;
- *ip = mdos->ip;
- *port = mdos->port;
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int map_check_dir (int s_dir, int t_dir)
-{
- if (s_dir == t_dir)
- return 0;
- switch (s_dir)
- {
- case 0:
- if (t_dir == 7 || t_dir == 1 || t_dir == 0)
- return 0;
- break;
- case 1:
- if (t_dir == 0 || t_dir == 2 || t_dir == 1)
- return 0;
- break;
- case 2:
- if (t_dir == 1 || t_dir == 3 || t_dir == 2)
- return 0;
- break;
- case 3:
- if (t_dir == 2 || t_dir == 4 || t_dir == 3)
- return 0;
- break;
- case 4:
- if (t_dir == 3 || t_dir == 5 || t_dir == 4)
- return 0;
- break;
- case 5:
- if (t_dir == 4 || t_dir == 6 || t_dir == 5)
- return 0;
- break;
- case 6:
- if (t_dir == 5 || t_dir == 7 || t_dir == 6)
- return 0;
- break;
- case 7:
- if (t_dir == 6 || t_dir == 0 || t_dir == 7)
- return 0;
- break;
- }
- return 1;
-}
-
-/*==========================================
- * 彼我の方向を計算
- *------------------------------------------
- */
-int map_calc_dir (struct block_list *src, int x, int y)
-{
- int dir = 0;
- int dx, dy;
-
- nullpo_retr (0, src);
-
- dx = x - src->x;
- dy = y - src->y;
- if (dx == 0 && dy == 0)
- { // 彼我の場所一致
- dir = 0; // 上
- }
- else if (dx >= 0 && dy >= 0)
- { // 方向的に右上
- dir = 7; // 右上
- if (dx * 3 - 1 < dy)
- dir = 0; // 上
- if (dx > dy * 3)
- dir = 6; // 右
- }
- else if (dx >= 0 && dy <= 0)
- { // 方向的に右下
- dir = 5; // 右下
- if (dx * 3 - 1 < -dy)
- dir = 4; // 下
- if (dx > -dy * 3)
- dir = 6; // 右
- }
- else if (dx <= 0 && dy <= 0)
- { // 方向的に左下
- dir = 3; // 左下
- if (dx * 3 + 1 > dy)
- dir = 4; // 下
- if (dx < dy * 3)
- dir = 2; // 左
- }
- else
- { // 方向的に左上
- dir = 1; // 左上
- if (-dx * 3 - 1 < dy)
- dir = 0; // 上
- if (-dx > dy * 3)
- dir = 2; // 左
- }
- return dir;
-}
-
-// gat系
-/*==========================================
- * (m,x,y)の状態を調べる
- *------------------------------------------
- */
-int map_getcell (int m, int x, int y)
-{
- if (x < 0 || x >= map[m].xs - 1 || y < 0 || y >= map[m].ys - 1)
- return 1;
- return map[m].gat[x + y * map[m].xs];
-}
-
-/*==========================================
- * (m,x,y)の状態をtにする
- *------------------------------------------
- */
-int map_setcell (int m, int x, int y, int t)
-{
- if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys)
- return t;
- return map[m].gat[x + y * map[m].xs] = t;
-}
-
-/*==========================================
- * 他鯖管理のマップをdbに追加
- *------------------------------------------
- */
-int map_setipport (char *name, unsigned long ip, int port)
-{
- struct map_data_other_server *mdos = NULL;
-
- struct map_data *md = (struct map_data *)strdb_search (map_db, name);
- if (md == NULL)
- { // not exist -> add new data
- CREATE (mdos, struct map_data_other_server, 1);
- memcpy (mdos->name, name, 24);
- mdos->gat = NULL;
- mdos->ip = ip;
- mdos->port = port;
- strdb_insert (map_db, mdos->name, mdos);
- }
- else
- {
- if (md->gat)
- { // local -> check data
- if (ip != clif_getip () || port != clif_getport ())
- {
- printf ("from char server : %s -> %08lx:%d\n", name, ip,
- port);
- return 1;
- }
- }
- else
- { // update
- mdos = (struct map_data_other_server *) md;
- mdos->ip = ip;
- mdos->port = port;
- }
- }
- return 0;
-}
-
-// 初期化周り
-/*==========================================
- * 水場高さ設定
- *------------------------------------------
- */
-static struct Waterlist
-{
- char mapname[24];
- int waterheight;
-} *waterlist = NULL;
-
-#define NO_WATER 1000000
-
-static int map_waterheight (char *mapname)
-{
- if (waterlist)
- {
- int i;
- for (i = 0; waterlist[i].mapname[0] && i < MAX_MAP_PER_SERVER; i++)
- if (strcmp (waterlist[i].mapname, mapname) == 0)
- return waterlist[i].waterheight;
- }
- return NO_WATER;
-}
-
-static void map_readwater (char *watertxt)
-{
- char line[1024], w1[1024];
- FILE *fp = NULL;
- int n = 0;
-
- fp = fopen_ (watertxt, "r");
- if (fp == NULL)
- {
- printf ("file not found: %s\n", watertxt);
- return;
- }
- if (waterlist == NULL)
- {
- CREATE (waterlist, struct Waterlist, MAX_MAP_PER_SERVER);
- }
- while (fgets (line, 1020, fp) && n < MAX_MAP_PER_SERVER)
- {
- int wh, count;
- if (line[0] == '/' && line[1] == '/')
- continue;
- if ((count = sscanf (line, "%s%d", w1, &wh)) < 1)
- {
- continue;
- }
- strcpy (waterlist[n].mapname, w1);
- if (count >= 2)
- waterlist[n].waterheight = wh;
- else
- waterlist[n].waterheight = 3;
- n++;
- }
- fclose_ (fp);
-}
-
-/*==========================================
- * マップ1枚読み込み
- *------------------------------------------
- */
-static int map_readmap (int m, char *fn, char *alias)
-{
- int s;
- int x, y, xs, ys;
- struct gat_1cell
- {
- char type;
- } *p;
- int wh;
- size_t size;
-
- // read & convert fn
- uint8_t *gat = (uint8_t *)grfio_read (fn);
- if (gat == NULL)
- return -1;
-
- printf ("\rLoading Maps [%d/%d]: %-50s ", m, map_num, fn);
- fflush (stdout);
-
- map[m].m = m;
- xs = map[m].xs = *(short *) (gat);
- ys = map[m].ys = *(short *) (gat + 2);
- printf ("\n%i %i\n", xs, ys);
- map[m].gat = (uint8_t *)calloc (s = map[m].xs * map[m].ys, 1);
- if (map[m].gat == NULL)
- {
- printf ("out of memory : map_readmap gat\n");
- exit (1);
- }
-
- map[m].npc_num = 0;
- map[m].users = 0;
- memset (&map[m].flag, 0, sizeof (map[m].flag));
- if (battle_config.pk_mode)
- map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
- wh = map_waterheight (map[m].name);
- for (y = 0; y < ys; y++)
- {
- p = (struct gat_1cell *) (gat + y * xs + 4);
- for (x = 0; x < xs; x++)
- {
- /*if(wh!=NO_WATER && p->type==0){
- * // 水場判定
- * map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
- * } else { */
- map[m].gat[x + y * xs] = p->type;
- //}
- p++;
- }
- }
- free (gat);
-
- map[m].bxs = (xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
- map[m].bys = (ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
- size = map[m].bxs * map[m].bys;
-
- CREATE (map[m].block, struct block_list *, size);
-
- CREATE (map[m].block_mob, struct block_list *, size);
-
- CREATE (map[m].block_count, int, size);
-
- CREATE (map[m].block_mob_count, int, size);
-
- strdb_insert (map_db, map[m].name, &map[m]);
-
-// printf("%s read done\n",fn);
-
- return 0;
-}
-
-/*==========================================
- * 全てのmapデータを読み込む
- *------------------------------------------
- */
-int map_readallmap (void)
-{
- int i, maps_removed = 0;
- char fn[256] = "";
-
- // 先に全部のャbプの存在を確認
- for (i = 0; i < map_num; i++)
- {
- if (strstr (map[i].name, ".gat") == NULL)
- continue;
- sprintf (fn, "data\\%s", map[i].name);
- // TODO - remove this, it is the last call to grfio_size, which is deprecated
- if (!grfio_size (fn))
- {
- map_delmap (map[i].name);
- maps_removed++;
- }
- }
- for (i = 0; i < map_num; i++)
- {
- if (strstr (map[i].name, ".gat") != NULL)
- {
- char *p = strstr (map[i].name, ">"); // [MouseJstr]
- if (p != NULL)
- {
- char alias[64];
- *p = '\0';
- strcpy (alias, map[i].name);
- strcpy (map[i].name, p + 1);
- sprintf (fn, "data\\%s", map[i].name);
- if (map_readmap (i, fn, alias) == -1)
- {
- map_delmap (map[i].name);
- maps_removed++;
- }
- }
- else
- {
- sprintf (fn, "data\\%s", map[i].name);
- if (map_readmap (i, fn, NULL) == -1)
- {
- map_delmap (map[i].name);
- maps_removed++;
- }
- }
- }
- }
-
- free (waterlist);
- printf ("\rMaps Loaded: %d %60s\n", map_num, "");
- printf ("\rMaps Removed: %d \n", maps_removed);
- return 0;
-}
-
-/*==========================================
- * 読み込むmapを追加する
- *------------------------------------------
- */
-int map_addmap (char *mapname)
-{
- if (strcasecmp (mapname, "clear") == 0)
- {
- map_num = 0;
- return 0;
- }
-
- if (map_num >= MAX_MAP_PER_SERVER - 1)
- {
- printf ("too many map\n");
- return 1;
- }
- memcpy (map[map_num].name, mapname, 24);
- map_num++;
- return 0;
-}
-
-/*==========================================
- * 読み込むmapを削除する
- *------------------------------------------
- */
-int map_delmap (char *mapname)
-{
- int i;
-
- if (strcasecmp (mapname, "all") == 0)
- {
- map_num = 0;
- return 0;
- }
-
- for (i = 0; i < map_num; i++)
- {
- if (strcmp (map[i].name, mapname) == 0)
- {
- printf ("Removing map [ %s ] from maplist\n", map[i].name);
- memmove (map + i, map + i + 1,
- sizeof (map[0]) * (map_num - i - 1));
- map_num--;
- }
- }
- return 0;
-}
-
-extern char *gm_logfile_name;
-
-#define LOGFILE_SECONDS_PER_CHUNK_SHIFT 10
-
-FILE *map_logfile = NULL;
-char *map_logfile_name = NULL;
-static long map_logfile_index;
-
-static void map_close_logfile (void)
-{
- if (map_logfile)
- {
- char *filenameop_buf = (char*)malloc (strlen (map_logfile_name) + 50);
- sprintf (filenameop_buf, "gzip -f %s.%ld", map_logfile_name,
- map_logfile_index);
-
- fclose (map_logfile);
-
- if (!system (filenameop_buf))
- perror (filenameop_buf);
-
- free (filenameop_buf);
- }
-}
-
-static void map_start_logfile (long suffix)
-{
- char *filename_buf = (char*)malloc (strlen (map_logfile_name) + 50);
- map_logfile_index = suffix >> LOGFILE_SECONDS_PER_CHUNK_SHIFT;
-
- sprintf (filename_buf, "%s.%ld", map_logfile_name, map_logfile_index);
- map_logfile = fopen (filename_buf, "w+");
- if (!map_logfile)
- perror (map_logfile_name);
-
- free (filename_buf);
-}
-
-static void map_set_logfile (char *filename)
-{
- struct timeval tv;
-
- map_logfile_name = strdup (filename);
- gettimeofday (&tv, NULL);
-
- map_start_logfile (tv.tv_sec);
-
- MAP_LOG ("log-start v3");
-}
-
-void map_write_log (char *format, ...)
-{
- struct timeval tv;
- va_list args;
- va_start (args, format);
-
- gettimeofday (&tv, NULL);
-
- if ((tv.tv_sec >> LOGFILE_SECONDS_PER_CHUNK_SHIFT) != map_logfile_index)
- {
- map_close_logfile ();
- map_start_logfile (tv.tv_sec);
- }
-
- fprintf (map_logfile, "%ld.%06ld ", (long) tv.tv_sec, (long) tv.tv_usec);
- vfprintf (map_logfile, format, args);
- fputc ('\n', map_logfile);
-}
-
-/*==========================================
- * 設定ファイルを読み込む
- *------------------------------------------
- */
-int map_config_read (char *cfgName)
-{
- char line[1024], w1[1024], w2[1024];
- FILE *fp;
- struct hostent *h = NULL;
-
- fp = fopen_ (cfgName, "r");
- if (fp == NULL)
- {
- printf ("Map configuration file not found at: %s\n", cfgName);
- exit (1);
- }
- while (fgets (line, sizeof (line) - 1, fp))
- {
- if (line[0] == '/' && line[1] == '/')
- continue;
- if (sscanf (line, "%[^:]: %[^\r\n]", w1, w2) == 2)
- {
- if (strcasecmp (w1, "userid") == 0)
- {
- chrif_setuserid (w2);
- }
- else if (strcasecmp (w1, "passwd") == 0)
- {
- chrif_setpasswd (w2);
- }
- else if (strcasecmp (w1, "char_ip") == 0)
- {
- h = gethostbyname (w2);
- if (h != NULL)
- {
- printf
- ("Character server IP address : %s -> %d.%d.%d.%d\n",
- w2, (unsigned char) h->h_addr[0],
- (unsigned char) h->h_addr[1],
- (unsigned char) h->h_addr[2],
- (unsigned char) h->h_addr[3]);
- sprintf (w2, "%d.%d.%d.%d", (unsigned char) h->h_addr[0],
- (unsigned char) h->h_addr[1],
- (unsigned char) h->h_addr[2],
- (unsigned char) h->h_addr[3]);
- }
- chrif_setip (w2);
- }
- else if (strcasecmp (w1, "char_port") == 0)
- {
- chrif_setport (atoi (w2));
- }
- else if (strcasecmp (w1, "map_ip") == 0)
- {
- h = gethostbyname (w2);
- if (h != NULL)
- {
- printf ("Map server IP address : %s -> %d.%d.%d.%d\n", w2,
- (unsigned char) h->h_addr[0],
- (unsigned char) h->h_addr[1],
- (unsigned char) h->h_addr[2],
- (unsigned char) h->h_addr[3]);
- sprintf (w2, "%d.%d.%d.%d", (unsigned char) h->h_addr[0],
- (unsigned char) h->h_addr[1],
- (unsigned char) h->h_addr[2],
- (unsigned char) h->h_addr[3]);
- }
- clif_setip (w2);
- }
- else if (strcasecmp (w1, "map_port") == 0)
- {
- clif_setport (atoi (w2));
- map_port = (atoi (w2));
- }
- else if (strcasecmp (w1, "water_height") == 0)
- {
- map_readwater (w2);
- }
- else if (strcasecmp (w1, "map") == 0)
- {
- map_addmap (w2);
- }
- else if (strcasecmp (w1, "delmap") == 0)
- {
- map_delmap (w2);
- }
- else if (strcasecmp (w1, "npc") == 0)
- {
- npc_addsrcfile (w2);
- }
- else if (strcasecmp (w1, "delnpc") == 0)
- {
- npc_delsrcfile (w2);
- }
- else if (strcasecmp (w1, "autosave_time") == 0)
- {
- autosave_interval = atoi (w2) * 1000;
- if (autosave_interval <= 0)
- autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
- }
- else if (strcasecmp (w1, "motd_txt") == 0)
- {
- strcpy (motd_txt, w2);
- }
- else if (strcasecmp (w1, "help_txt") == 0)
- {
- strcpy (help_txt, w2);
- }
- else if (strcasecmp (w1, "mapreg_txt") == 0)
- {
- strcpy (mapreg_txt, w2);
- }
- else if (strcasecmp (w1, "gm_log") == 0)
- {
- gm_logfile_name = strdup (w2);
- }
- else if (strcasecmp (w1, "log_file") == 0)
- {
- map_set_logfile (w2);
- }
- else if (strcasecmp (w1, "import") == 0)
- {
- map_config_read (w2);
- }
- }
- }
- fclose_ (fp);
-
- return 0;
-}
-
-static int cleanup_sub (struct block_list *bl, va_list ap)
-{
- nullpo_retr (0, bl);
-
- switch (bl->type)
- {
- case BL_PC:
- map_delblock (bl); // There is something better...
- break;
- case BL_NPC:
- npc_delete ((struct npc_data *) bl);
- break;
- case BL_MOB:
- mob_delete ((struct mob_data *) bl);
- break;
- case BL_ITEM:
- map_clearflooritem (bl->id);
- break;
- case BL_SKILL:
- skill_delunit ((struct skill_unit *) bl);
- break;
- case BL_SPELL:
- spell_free_invocation ((struct invocation *) bl);
- break;
- }
-
- return 0;
-}
-
-/*==========================================
- * map鯖終了時処理
- *------------------------------------------
- */
-void term_func (void)
-{
- map_close_logfile ();
-
- int map_id, i;
-
- for (map_id = 0; map_id < map_num; map_id++)
- {
- if (map[map_id].m)
- map_foreachinarea (cleanup_sub, map_id, 0, 0, map[map_id].xs,
- map[map_id].ys, 0, 0);
- }
-
- for (i = 0; i < fd_max; i++)
- delete_session (i);
-
- map_removenpc ();
-
- numdb_final (id_db, NULL);
- strdb_final (map_db, NULL);
- strdb_final (nick_db, NULL);
- numdb_final (charid_db, NULL);
-
- for (i = 0; i <= map_num; i++)
- {
- if (map[i].gat)
- free (map[i].gat);
- if (map[i].block)
- free (map[i].block);
- if (map[i].block_mob)
- free (map[i].block_mob);
- if (map[i].block_count)
- free (map[i].block_count);
- if (map[i].block_mob_count)
- free (map[i].block_mob_count);
- }
- do_final_script ();
- do_final_itemdb ();
- do_final_storage ();
- do_final_guild ();
-}
-
-/// --help was passed
-// FIXME this should produce output
-void map_helpscreen (void)
-{
- exit (1);
-}
-
-int compare_item (struct item *a, struct item *b)
-{
- return ((a->nameid == b->nameid) &&
- (a->identify == b->identify) &&
- (a->refine == b->refine) &&
- (a->attribute == b->attribute) &&
- (a->card[0] == b->card[0]) &&
- (a->card[1] == b->card[1]) &&
- (a->card[2] == b->card[2]) && (a->card[3] == b->card[3]));
-}
-
-/*======================================================
- * Map-Server Init and Command-line Arguments [Valaris]
- *------------------------------------------------------
- */
-int do_init (int argc, char *argv[])
-{
- int i;
-
- unsigned char *MAP_CONF_NAME = "conf/map_athena.conf";
- unsigned char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
- unsigned char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
- unsigned char *SCRIPT_CONF_NAME = "conf/script_athena.conf";
- unsigned char *MSG_CONF_NAME = "conf/msg_athena.conf";
-
- for (i = 1; i < argc; i++)
- {
-
- if (strcmp (argv[i], "--help") == 0 || strcmp (argv[i], "--h") == 0
- || strcmp (argv[i], "--?") == 0 || strcmp (argv[i], "/?") == 0)
- map_helpscreen ();
- else if (strcmp (argv[i], "--map_config") == 0)
- MAP_CONF_NAME = argv[i + 1];
- else if (strcmp (argv[i], "--battle_config") == 0)
- BATTLE_CONF_FILENAME = argv[i + 1];
- else if (strcmp (argv[i], "--atcommand_config") == 0)
- ATCOMMAND_CONF_FILENAME = argv[i + 1];
- else if (strcmp (argv[i], "--script_config") == 0)
- SCRIPT_CONF_NAME = argv[i + 1];
- else if (strcmp (argv[i], "--msg_config") == 0)
- MSG_CONF_NAME = argv[i + 1];
- }
-
- map_config_read (MAP_CONF_NAME);
- battle_config_read (BATTLE_CONF_FILENAME);
- atcommand_config_read (ATCOMMAND_CONF_FILENAME);
- script_config_read (SCRIPT_CONF_NAME);
- msg_config_read (MSG_CONF_NAME);
-
- id_db = numdb_init ();
- map_db = strdb_init (16);
- nick_db = strdb_init (24);
- charid_db = numdb_init ();
-
- map_readallmap ();
-
-// add_timer_func_list (map_clearflooritem_timer, "map_clearflooritem_timer");
-
- do_init_chrif ();
- do_init_clif ();
- do_init_itemdb ();
- do_init_mob (); // npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先
- do_init_script ();
- do_init_npc ();
- do_init_pc ();
- do_init_party ();
- do_init_guild ();
- do_init_storage ();
- do_init_skill ();
- do_init_magic ();
-
- npc_event_do_oninit (); // npcのOnInitイベント実行
-
- if (battle_config.pk_mode == 1)
- printf ("The server is running in \033[1;31mPK Mode\033[0m.\n");
-
- printf
- ("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n",
- map_port);
-
- return 0;
-}
-
-int map_scriptcont (struct map_session_data *sd, int id)
-{
- struct block_list *bl = map_id2bl (id);
-
- if (!bl)
- return 0;
-
- switch (bl->type)
- {
- case BL_NPC:
- return npc_scriptcont (sd, id);
- case BL_SPELL:
- spell_execute_script ((struct invocation *) bl);
- break;
- }
-
- return 0;
-}