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-rw-r--r--src/map/magic.h90
1 files changed, 0 insertions, 90 deletions
diff --git a/src/map/magic.h b/src/map/magic.h
deleted file mode 100644
index 1979914..0000000
--- a/src/map/magic.h
+++ /dev/null
@@ -1,90 +0,0 @@
-#ifndef MAGIC_H_
-#define MAGIC_H_
-
-#include "clif.h"
-#include "intif.h"
-
-#define MAGIC_CONFIG_FILE "conf/magic.conf"
-
-typedef struct map_session_data character_t;
-typedef struct block_list entity_t;
-
-struct invocation; /* Spell invocation */
-
-/**
- * Try to cast magic.
- *
- * As an intended side effect, the magic message may be distorted (text only).
- *
- * \param caster Player attempting to cast magic
- * \param spell The prospective incantation
- * \param spell_len Number of characters in the incantation
- * \return 1 or -1 if the input message was magic and was handled by this function, 0 otherwise. -1 is returned when the
- * message should not be repeated.
- */
-int magic_message (character_t * caster, char *spell, size_t spell_len);
-
-/**
- * Removes the shroud from a character
- *
- * \param character The character to remove the shroud from
- */
-void magic_unshroud (character_t * character);
-
-/**
- * Notifies a running spell that a status_change timer triggered by the spell has expired
- *
- * \param invocation The invocation to notify
- * \param bl_id ID of the PC for whom this happened
- * \param type sc_id ID of the status change entry that finished
- * \param supplanted Whether the status_change finished normally (0) or was supplanted by a new status_change (1)
- */
-void
-spell_effect_report_termination (int invocation, int bl_id, int sc_id,
- int supplanted);
-
-/**
- * Initialise all spells, read config data
- */
-void do_init_magic (void);
-
-/**
- * Identifies the invocation used to trigger a spell
- *
- * Returns NULL if not found
- */
-char *magic_find_invocation (char *spellame);
-
-/**
- * Identifies the invocation used to denote a teleport location
- *
- * Returns NULL if not found
- */
-char *magic_find_anchor_invocation (char *teleport_location);
-
-/**
- * Execute a spell invocation and sets up timers to finish
- */
-void spell_execute (struct invocation *invocation);
-
-/**
- * Continue an NPC script embedded in a spell
- */
-void spell_execute_script (struct invocation *invocation);
-
-/**
- * Stops all magic bound to the specified character
- *
- */
-void magic_stop_completely (character_t * c);
-
-/**
- * Attacks with a magical spell charged to the character
- *
- * Returns 0 if there is no charged spell or the spell is depleted.
- */
-int spell_attack (int caster, int target);
-
-void spell_free_invocation (struct invocation *invocation);
-
-#endif /* !defined(MAGIC_H_) */