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-rw-r--r--src/map/magic-stmt.cpp1207
1 files changed, 636 insertions, 571 deletions
diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp
index 5dd51d7..f132ca6 100644
--- a/src/map/magic-stmt.cpp
+++ b/src/map/magic-stmt.cpp
@@ -1,282 +1,314 @@
-#include "magic-interpreter.hpp"
+#include <cassert>
+
+#include "../common/cxxstdio.hpp"
+#include "../common/random2.hpp"
+#include "../common/timer.hpp"
+
#include "magic-expr.hpp"
#include "magic-expr-eval.hpp"
+#include "magic-interpreter.hpp"
#include "magic-interpreter-aux.hpp"
-#define INVISIBLE_NPC 127 /* used for local spell effects */
+#include "battle.hpp"
+#include "clif.hpp"
+#include "mob.hpp"
+#include "npc.hpp"
+#include "pc.hpp"
+#include "skill.hpp"
+
+#include "../poison.hpp"
+
+/* used for local spell effects */
+constexpr int INVISIBLE_NPC = 127;
//#define DEBUG
#ifdef DEBUG
-static void print_val (val_t * v)
+static
+void print_val(val_t *v)
{
switch (v->ty)
{
- case TY_UNDEF:
- fprintf (stderr, "UNDEF");
+ case TYPE::UNDEF:
+ FPRINTF(stderr, "UNDEF");
break;
- case TY_INT:
- fprintf (stderr, "%d", v->v.v_int);
+ case TYPE::INT:
+ FPRINTF(stderr, "%d", v->v.v_int);
break;
- case TY_DIR:
- fprintf (stderr, "dir%d", v->v.v_int);
+ case TYPE::DIR:
+ FPRINTF(stderr, "dir%d", v->v.v_int);
break;
- case TY_STRING:
- fprintf (stderr, "`%s'", v->v.v_string);
+ case TYPE::STRING:
+ FPRINTF(stderr, "`%s'", v->v.v_string);
break;
default:
- fprintf (stderr, "ty%d", v->ty);
+ FPRINTF(stderr, "ty%d", v->ty);
break;
}
}
-static void dump_env (env_t * env)
+static
+void dump_env(env_t *env)
{
- int i;
+ int i;
for (i = 0; i < env->base_env->vars_nr; i++)
{
val_t *v = &env->vars[i];
val_t *bv = &env->base_env->vars[i];
- fprintf (stderr, "%02x %30s ", i, env->base_env->var_name[i]);
- print_val (v);
- fprintf (stderr, "\t(");
- print_val (bv);
- fprintf (stderr, ")\n");
+ FPRINTF(stderr, "%02x %30s ", i, env->base_env->var_name[i]);
+ print_val(v);
+ FPRINTF(stderr, "\t(");
+ print_val(bv);
+ FPRINTF(stderr, ")\n");
}
}
#endif
-static void clear_activation_record (cont_activation_record_t * ar)
+static
+void clear_activation_record(cont_activation_record_t *ar)
{
switch (ar->ty)
{
- case CONT_STACK_FOREACH:
- free (ar->c.c_foreach.entities);
+ case CONT_STACK::FOREACH:
+ free(ar->c.c_foreach.entities);
break;
- case CONT_STACK_PROC:
- free (ar->c.c_proc.old_actuals);
+ case CONT_STACK::PROC:
+ free(ar->c.c_proc.old_actuals);
break;
}
}
-static void
-invocation_timer_callback (timer_id UNUSED, tick_t UNUSED, custom_id_t id, custom_data_t data)
+static
+void invocation_timer_callback(TimerData *, tick_t, int id)
{
- invocation_t *invocation = (invocation_t *) map_id2bl (id);
+ invocation_t *invocation = (invocation_t *) map_id2bl(id);
- if (invocation)
+ assert (invocation != NULL);
{
- invocation->timer = 0;
- spell_execute (invocation);
+ spell_execute(invocation);
}
}
-static void clear_stack (invocation_t * invocation)
+static
+void clear_stack(invocation_t *invocation)
{
- int i;
+ int i;
for (i = 0; i < invocation->stack_size; i++)
- clear_activation_record (&invocation->stack[i]);
+ clear_activation_record(&invocation->stack[i]);
invocation->stack_size = 0;
}
-void spell_free_invocation (invocation_t * invocation)
+void spell_free_invocation(invocation_t *invocation)
{
if (invocation->status_change_refs)
{
- free (invocation->status_change_refs);
+ free(invocation->status_change_refs);
/* The following cleanup shouldn't be necessary, but I've added it to help tracking a certain bug */
invocation->status_change_refs = NULL;
invocation->status_change_refs_nr = 0;
}
- if (invocation->flags & INVOCATION_FLAG_BOUND)
+ if (bool(invocation->flags & INVOCATION_FLAG::BOUND))
{
- entity_t *e = map_id2bl (invocation->subject);
- if (e && e->type == BL_PC)
- spell_unbind ((character_t *) e, invocation);
+ entity_t *e = map_id2bl(invocation->subject);
+ if (e && e->type == BL::PC)
+ spell_unbind((character_t *) e, invocation);
}
- clear_stack (invocation);
+ clear_stack(invocation);
- if (invocation->timer)
- delete_timer (invocation->timer, invocation_timer_callback);
+ invocation->timer.cancel();
- magic_free_env (invocation->env);
+ magic_free_env(invocation->env);
- map_delblock (&invocation->bl);
- map_delobject (invocation->bl.id, BL_SPELL); // also frees the object
+ map_delblock(&invocation->bl);
+ map_delobject(invocation->bl.id, BL::SPELL); // also frees the object
// free(invocation);
}
-static void
-char_set_weapon_icon (character_t * subject, int count, int icon, int look)
+static
+void char_set_weapon_icon(character_t *subject, int count,
+ StatusChange icon, int look)
{
- const int old_icon = subject->attack_spell_icon_override;
+ const StatusChange old_icon = subject->attack_spell_icon_override;
subject->attack_spell_icon_override = icon;
subject->attack_spell_look_override = look;
- if (old_icon && old_icon != icon)
- clif_status_change (&subject->bl, old_icon, 0);
+ if (old_icon != StatusChange::ZERO && old_icon != icon)
+ clif_status_change(&subject->bl, old_icon, 0);
- clif_fixpcpos (subject);
+ clif_fixpcpos(subject);
if (count)
{
- clif_changelook (&subject->bl, LOOK_WEAPON, look);
- if (icon)
- clif_status_change (&subject->bl, icon, 1);
+ clif_changelook(&subject->bl, LOOK::WEAPON, look);
+ if (icon != StatusChange::ZERO)
+ clif_status_change(&subject->bl, icon, 1);
}
else
{
/* Set it to `normal' */
- clif_changelook (&subject->bl, LOOK_WEAPON, subject->status.weapon);
+ clif_changelook(&subject->bl, LOOK::WEAPON,
+ static_cast<uint16_t>(subject->status.weapon));
}
}
-static void char_set_attack_info (character_t * subject, int speed, int range)
+static
+void char_set_attack_info(character_t *subject, interval_t speed, int range)
{
subject->attack_spell_delay = speed;
subject->attack_spell_range = range;
- if (speed == 0)
+ if (speed == interval_t::zero())
{
- pc_calcstatus (subject, 1);
- clif_updatestatus (subject, SP_ASPD);
- clif_updatestatus (subject, SP_ATTACKRANGE);
+ pc_calcstatus(subject, 1);
+ clif_updatestatus(subject, SP::ASPD);
+ clif_updatestatus(subject, SP::ATTACKRANGE);
}
else
{
subject->aspd = speed;
- clif_updatestatus (subject, SP_ASPD);
- clif_updatestatus (subject, SP_ATTACKRANGE);
+ clif_updatestatus(subject, SP::ASPD);
+ clif_updatestatus(subject, SP::ATTACKRANGE);
}
}
-void magic_stop_completely (character_t * c)
+void magic_stop_completely(character_t *c)
{
- int i;
// Zap all status change references to spells
- for (i = 0; i < MAX_STATUSCHANGE; i++)
+ for (StatusChange i : erange(StatusChange(), StatusChange::MAX_STATUSCHANGE))
c->sc_data[i].spell_invocation = 0;
while (c->active_spells)
- spell_free_invocation (c->active_spells);
+ spell_free_invocation(c->active_spells);
if (c->attack_spell_override)
{
invocation_t *attack_spell =
- (invocation_t *) map_id2bl (c->attack_spell_override);
+ (invocation_t *) map_id2bl(c->attack_spell_override);
if (attack_spell)
- spell_free_invocation (attack_spell);
+ spell_free_invocation(attack_spell);
c->attack_spell_override = 0;
- char_set_weapon_icon (c, 0, 0, 0);
- char_set_attack_info (c, 0, 0);
+ char_set_weapon_icon(c, 0, StatusChange::ZERO, 0);
+ char_set_attack_info(c, interval_t::zero(), 0);
}
}
/* Spell execution has finished normally or we have been notified by a finished skill timer */
-static void try_to_finish_invocation (invocation_t * invocation)
+static
+void try_to_finish_invocation(invocation_t *invocation)
{
if (invocation->status_change_refs_nr == 0 && !invocation->current_effect)
{
if (invocation->end_effect)
{
- clear_stack (invocation);
+ clear_stack(invocation);
invocation->current_effect = invocation->end_effect;
invocation->end_effect = NULL;
- spell_execute (invocation);
+ spell_execute(invocation);
}
else
- spell_free_invocation (invocation);
+ spell_free_invocation(invocation);
}
}
-static int trigger_spell (int subject, int spell)
+static
+int trigger_spell(int subject, int spell)
{
- invocation_t *invocation = (invocation_t *) map_id2bl (spell);
+ invocation_t *invocation = (invocation_t *) map_id2bl(spell);
if (!invocation)
return 0;
- invocation = spell_clone_effect (invocation);
+ invocation = spell_clone_effect(invocation);
- spell_bind ((character_t *) map_id2bl (subject), invocation);
- magic_clear_var (&invocation->env->vars[VAR_CASTER]);
- invocation->env->vars[VAR_CASTER].ty = TY_ENTITY;
+ spell_bind((character_t *) map_id2bl(subject), invocation);
+ magic_clear_var(&invocation->env->vars[VAR_CASTER]);
+ invocation->env->vars[VAR_CASTER].ty = TYPE::ENTITY;
invocation->env->vars[VAR_CASTER].v.v_int = subject;
return invocation->bl.id;
}
-static void entity_warp (entity_t * target, int destm, int destx, int desty);
+static
+void entity_warp(entity_t *target, int destm, int destx, int desty);
-static void char_update (character_t * character)
+static
+void char_update(character_t *character)
{
- entity_warp ((entity_t *) character, character->bl.m, character->bl.x,
+ entity_warp((entity_t *) character, character->bl.m, character->bl.x,
character->bl.y);
}
-static void timer_callback_effect (timer_id UNUSED, tick_t UNUSED, custom_id_t id, custom_data_t data)
+static
+void timer_callback_effect(TimerData *, tick_t, int id, int data)
{
- entity_t *target = map_id2bl (id);
+ entity_t *target = map_id2bl(id);
if (target)
- clif_misceffect (target, data);
+ clif_misceffect(target, data);
}
-static void entity_effect (entity_t * entity, int effect_nr, int delay)
+static
+void entity_effect(entity_t *entity, int effect_nr, interval_t delay)
{
- add_timer (gettick () + delay,
- &timer_callback_effect, entity->id, effect_nr);
+ Timer(gettick() + delay,
+ std::bind(&timer_callback_effect, ph::_1, ph::_2,
+ entity->id, effect_nr)
+ ).detach();
}
-void magic_unshroud (character_t * other_char)
+void magic_unshroud(character_t *other_char)
{
other_char->state.shroud_active = 0;
// Now warp the caster out of and back into here to refresh everyone's display
- char_update (other_char);
- clif_displaymessage (other_char->fd, "Your shroud has been dispelled!");
+ char_update(other_char);
+ clif_displaymessage(other_char->fd, "Your shroud has been dispelled!");
// entity_effect(&other_char->bl, MAGIC_EFFECT_REVEAL);
}
-static void
-timer_callback_effect_npc_delete (timer_id UNUSED, tick_t odelay,
- custom_id_t npc_id, custom_data_t UNUSED)
+static
+void timer_callback_effect_npc_delete(TimerData *, tick_t, int npc_id)
{
- struct npc_data *effect_npc = (struct npc_data *) map_id2bl (npc_id);
- npc_free (effect_npc);
+ struct npc_data *effect_npc = (struct npc_data *) map_id2bl(npc_id);
+ npc_free(effect_npc);
}
-static struct npc_data *local_spell_effect (int m, int x, int y, int effect,
- int tdelay)
+static
+struct npc_data *local_spell_effect(int m, int x, int y, int effect,
+ interval_t tdelay)
{
- int delay = 30000; /* 1 minute should be enough for all interesting spell effects, I hope */
- struct npc_data *effect_npc = npc_spawn_text (m, x, y,
- INVISIBLE_NPC, "", "?");
- int effect_npc_id = effect_npc->bl.id;
-
- entity_effect (&effect_npc->bl, effect, tdelay);
- add_timer (gettick () + delay,
- timer_callback_effect_npc_delete, effect_npc_id, 0);
+ /* 1 minute should be enough for all interesting spell effects, I hope */
+ std::chrono::seconds delay = std::chrono::seconds(30);
+ struct npc_data *effect_npc = npc_spawn_text(m, x, y,
+ INVISIBLE_NPC, "", "?");
+ int effect_npc_id = effect_npc->bl.id;
+
+ entity_effect(&effect_npc->bl, effect, tdelay);
+ Timer(gettick() + delay,
+ std::bind(timer_callback_effect_npc_delete, ph::_1, ph::_2,
+ effect_npc_id)
+ ).detach();
return effect_npc;
}
-static int op_sfx (env_t * env, int args_nr, val_t * args)
+static
+int op_sfx(env_t *, int, val_t *args)
{
- int delay = ARGINT (2);
+ interval_t delay = static_cast<interval_t>(ARGINT(2));
- if (TY (0) == TY_ENTITY)
+ if (ARG_TYPE(0) == TYPE::ENTITY)
{
- entity_effect (ARGENTITY (0), ARGINT (1), delay);
+ entity_effect(ARGENTITY(0), ARGINT(1), delay);
}
- else if (TY (0) == TY_LOCATION)
+ else if (ARG_TYPE(0) == TYPE::LOCATION)
{
- local_spell_effect (ARGLOCATION (0).m,
- ARGLOCATION (0).x,
- ARGLOCATION (0).y, ARGINT (1), delay);
+ local_spell_effect(ARGLOCATION(0).m,
+ ARGLOCATION(0).x,
+ ARGLOCATION(0).y, ARGINT(1), delay);
}
else
return 1;
@@ -284,192 +316,213 @@ static int op_sfx (env_t * env, int args_nr, val_t * args)
return 0;
}
-static int op_instaheal (env_t * env, int args_nr, val_t * args)
+static
+int op_instaheal(env_t *env, int, val_t *args)
{
- entity_t *caster = (VAR (VAR_CASTER).ty == TY_ENTITY)
- ? map_id2bl (VAR (VAR_CASTER).v.v_int) : NULL;
- entity_t *subject = ARGENTITY (0);
+ entity_t *caster = (VAR(VAR_CASTER).ty == TYPE::ENTITY)
+ ? map_id2bl(VAR(VAR_CASTER).v.v_int) : NULL;
+ entity_t *subject = ARGENTITY(0);
if (!caster)
caster = subject;
- if (caster->type == BL_PC && subject->type == BL_PC)
+ if (caster->type == BL::PC && subject->type == BL::PC)
{
character_t *caster_pc = (character_t *) caster;
character_t *subject_pc = (character_t *) subject;
- MAP_LOG_PC (caster_pc, "SPELLHEAL-INSTA PC%d FOR %d",
- subject_pc->status.char_id, ARGINT (1));
+ MAP_LOG_PC(caster_pc, "SPELLHEAL-INSTA PC%d FOR %d",
+ subject_pc->status.char_id, ARGINT(1));
}
- battle_heal (caster, subject, ARGINT (1), ARGINT (2), 0);
+ battle_heal(caster, subject, ARGINT(1), ARGINT(2), 0);
return 0;
}
-static int op_itemheal (env_t * env, int args_nr, val_t * args)
+static
+int op_itemheal(env_t *env, int args_nr, val_t *args)
{
- entity_t *subject = ARGENTITY (0);
- if (subject->type == BL_PC)
+ entity_t *subject = ARGENTITY(0);
+ if (subject->type == BL::PC)
{
- pc_itemheal ((struct map_session_data *) subject,
- ARGINT (1), ARGINT (2));
+ pc_itemheal((struct map_session_data *) subject,
+ ARGINT(1), ARGINT(2));
}
else
- return op_instaheal (env, args_nr, args);
+ return op_instaheal(env, args_nr, args);
return 0;
}
-#define SHROUD_HIDE_NAME_TALKING_FLAG (1 << 0)
-#define SHROUD_DISAPPEAR_ON_PICKUP_FLAG (1 << 1)
-#define SHROUD_DISAPPEAR_ON_TALK_FLAG (1 << 2)
+namespace e
+{
+enum class Shroud
+{
+ HIDE_NAME_TALKING_FLAG = 1 << 0,
+ DISAPPEAR_ON_PICKUP_FLAG = 1 << 1,
+ DISAPPEAR_ON_TALK_FLAG = 1 << 2,
+};
+ENUM_BITWISE_OPERATORS(Shroud)
+}
+using e::Shroud;
-#define ARGCHAR(n) (ARGENTITY(n)->type == BL_PC) ? (character_t *)(ARGENTITY(n)) : NULL
+// differs from ARGPC by checking
+#define ARGCHAR(n) (ARGENTITY(n)->type == BL::PC) ? (character_t *)(ARGENTITY(n)) : NULL
-static int op_shroud (env_t * env, int args_nr, val_t * args)
+static
+int op_shroud(env_t *, int, val_t *args)
{
- character_t *subject = ARGCHAR (0);
- int arg = ARGINT (1);
+ character_t *subject = ARGCHAR(0);
+ Shroud arg = static_cast<Shroud>(ARGINT(1));
if (!subject)
return 0;
subject->state.shroud_active = 1;
subject->state.shroud_hides_name_talking =
- (arg & SHROUD_HIDE_NAME_TALKING_FLAG) != 0;
+ bool(arg & Shroud::HIDE_NAME_TALKING_FLAG);
subject->state.shroud_disappears_on_pickup =
- (arg & SHROUD_DISAPPEAR_ON_PICKUP_FLAG) != 0;
+ bool(arg & Shroud::DISAPPEAR_ON_PICKUP_FLAG);
subject->state.shroud_disappears_on_talk =
- (arg & SHROUD_DISAPPEAR_ON_TALK_FLAG) != 0;
+ bool(arg & Shroud::DISAPPEAR_ON_TALK_FLAG);
return 0;
}
-static int op_reveal (env_t * env, int args_nr, val_t * args)
+static
+int op_reveal(env_t *, int, val_t *args)
{
- character_t *subject = ARGCHAR (0);
+ character_t *subject = ARGCHAR(0);
if (subject && subject->state.shroud_active)
- magic_unshroud (subject);
+ magic_unshroud(subject);
return 0;
}
-static int op_message (env_t * env, int args_nr, val_t * args)
+static
+int op_message(env_t *, int, val_t *args)
{
- character_t *subject = ARGCHAR (0);
+ character_t *subject = ARGCHAR(0);
if (subject)
- clif_displaymessage (subject->fd, ARGSTR (1));
+ clif_displaymessage(subject->fd, ARGSTR(1));
return 0;
}
-static void
-timer_callback_kill_npc (timer_id UNUSED, tick_t odelay, custom_id_t npc_id,
- custom_data_t data)
+static
+void timer_callback_kill_npc(TimerData *, tick_t, int npc_id)
{
- struct npc_data *npc = (struct npc_data *) map_id2bl (npc_id);
+ struct npc_data *npc = (struct npc_data *) map_id2bl(npc_id);
if (npc)
- npc_free (npc);
+ npc_free(npc);
}
-static int op_messenger_npc (env_t * env, int args_nr, val_t * args)
+static
+int op_messenger_npc(env_t *, int, val_t *args)
{
struct npc_data *npc;
- location_t *loc = &ARGLOCATION (0);
+ location_t *loc = &ARGLOCATION(0);
- npc = npc_spawn_text (loc->m, loc->x, loc->y,
- ARGINT (1), ARGSTR (2), ARGSTR (3));
+ npc = npc_spawn_text(loc->m, loc->x, loc->y,
+ ARGINT(1), ARGSTR(2), ARGSTR(3));
- add_timer (gettick () + ARGINT (4),
- &timer_callback_kill_npc, npc->bl.id, 0);
+ Timer(gettick() + static_cast<interval_t>(ARGINT(4)),
+ std::bind(timer_callback_kill_npc, ph::_1, ph::_2,
+ npc->bl.id)
+ ).detach();
return 0;
}
-static void entity_warp (entity_t * target, int destm, int destx, int desty)
+static
+void entity_warp(entity_t *target, int destm, int destx, int desty)
{
- if (target->type == BL_PC || target->type == BL_MOB)
+ if (target->type == BL::PC || target->type == BL::MOB)
{
switch (target->type)
{
- case BL_PC:
+ case BL::PC:
{
character_t *character = (character_t *) target;
char *map_name;
- clif_clearchar_area (&character->bl, 3);
- map_delblock (&character->bl);
+ clif_clearchar(&character->bl, BeingRemoveWhy::WARPED);
+ map_delblock(&character->bl);
character->bl.x = destx;
character->bl.y = desty;
character->bl.m = destm;
- pc_touch_all_relevant_npcs (character);
+ pc_touch_all_relevant_npcs(character);
// Note that touching NPCs may have triggered warping and thereby updated x and y:
map_name = map[character->bl.m].name;
// Warp part #1: update relevant data, interrupt trading etc.:
- pc_setpos (character, map_name, character->bl.x, character->bl.y, 0);
+ pc_setpos(character, map_name, character->bl.x, character->bl.y, BeingRemoveWhy::GONE);
// Warp part #2: now notify the client
- clif_changemap (character, map_name,
+ clif_changemap(character, map_name,
character->bl.x, character->bl.y);
break;
}
- case BL_MOB:
+ case BL::MOB:
target->x = destx;
target->y = desty;
target->m = destm;
- clif_fixmobpos ((struct mob_data *) target);
+ clif_fixmobpos((struct mob_data *) target);
break;
}
}
}
-static int op_move (env_t * env, int args_nr, val_t * args)
+static
+int op_move(env_t *, int, val_t *args)
{
- entity_t *subject = ARGENTITY (0);
- int dir = ARGDIR (1);
+ entity_t *subject = ARGENTITY(0);
+ DIR dir = ARGDIR(1);
- int newx = subject->x + heading_x[dir];
- int newy = subject->y + heading_y[dir];
+ int newx = subject->x + dirx[dir];
+ int newy = subject->y + diry[dir];
- if (!map_is_solid (subject->m, newx, newy))
- entity_warp (subject, subject->m, newx, newy);
+ if (!bool(map_getcell(subject->m, newx, newy) & MapCell::UNWALKABLE))
+ entity_warp(subject, subject->m, newx, newy);
return 0;
}
-static int op_warp (env_t * env, int args_nr, val_t * args)
+static
+int op_warp(env_t *, int, val_t *args)
{
- entity_t *subject = ARGENTITY (0);
- location_t *loc = &ARGLOCATION (1);
+ entity_t *subject = ARGENTITY(0);
+ location_t *loc = &ARGLOCATION(1);
- entity_warp (subject, loc->m, loc->x, loc->y);
+ entity_warp(subject, loc->m, loc->x, loc->y);
return 0;
}
-static int op_banish (env_t * env, int args_nr, val_t * args)
+static
+int op_banish(env_t *, int, val_t *args)
{
- entity_t *subject = ARGENTITY (0);
+ entity_t *subject = ARGENTITY(0);
- if (subject->type == BL_MOB)
+ if (subject->type == BL::MOB)
{
struct mob_data *mob = (struct mob_data *) subject;
- if (mob->mode & MOB_MODE_SUMMONED)
- mob_catch_delete (mob, 3);
+ if (bool(mob->mode & MobMode::SUMMONED))
+ mob_catch_delete(mob, BeingRemoveWhy::WARPED);
}
return 0;
}
-static void
-record_status_change (invocation_t * invocation, int bl_id, int sc_id)
+static
+void record_status_change(invocation_t *invocation, int bl_id,
+ StatusChange sc_id)
{
- int index = invocation->status_change_refs_nr++;
+ int index = invocation->status_change_refs_nr++;
status_change_ref_t *cr;
- RECREATE (invocation->status_change_refs, status_change_ref_t, invocation->status_change_refs_nr);
+ RECREATE(invocation->status_change_refs, status_change_ref_t, invocation->status_change_refs_nr);
cr = &invocation->status_change_refs[index];
@@ -477,44 +530,51 @@ record_status_change (invocation_t * invocation, int bl_id, int sc_id)
cr->bl_id = bl_id;
}
-static int op_status_change (env_t * env, int args_nr, val_t * args)
+static
+int op_status_change(env_t *env, int, val_t *args)
{
- entity_t *subject = ARGENTITY (0);
- int invocation_id = VAR (VAR_INVOCATION).ty == TY_INVOCATION
- ? VAR (VAR_INVOCATION).v.v_int : 0;
- invocation_t *invocation = (invocation_t *) map_id2bl (invocation_id);
+ entity_t *subject = ARGENTITY(0);
+ int invocation_id = VAR(VAR_INVOCATION).ty == TYPE::INVOCATION
+ ? VAR(VAR_INVOCATION).v.v_int : 0;
+ invocation_t *invocation = (invocation_t *) map_id2bl(invocation_id);
- skill_status_effect (subject, ARGINT (1), ARGINT (2), ARGINT (3),
- ARGINT (4), ARGINT (5), ARGINT (6), 0,
- invocation_id);
+ assert (!ARGINT(3));
+ assert (!ARGINT(4));
+ assert (!ARGINT(5));
+ skill_status_effect(subject, static_cast<StatusChange>(ARGINT(1)),
+ ARGINT(2),
+ static_cast<interval_t>(ARGINT(6)), invocation_id);
- if (invocation && subject->type == BL_PC)
- record_status_change (invocation, subject->id, ARGINT (1));
+ if (invocation && subject->type == BL::PC)
+ record_status_change(invocation, subject->id, StatusChange(ARGINT(1)));
return 0;
}
-static int op_stop_status_change (env_t * env, int args_nr, val_t * args)
+static
+int op_stop_status_change(env_t *, int, val_t *args)
{
- entity_t *subject = ARGENTITY (0);
+ entity_t *subject = ARGENTITY(0);
- skill_status_change_end (subject, ARGINT (1), -1);
+ StatusChange sc = static_cast<StatusChange>(ARGINT(1));
+ skill_status_change_end(subject, sc, nullptr);
return 0;
}
-static int op_override_attack (env_t * env, int args_nr, val_t * args)
+static
+int op_override_attack(env_t *env, int, val_t *args)
{
- entity_t *psubject = ARGENTITY (0);
- int charges = ARGINT (1);
- int attack_delay = ARGINT (2);
- int attack_range = ARGINT (3);
- int icon = ARGINT (4);
- int look = ARGINT (5);
- int stopattack = ARGINT (6);
+ entity_t *psubject = ARGENTITY(0);
+ int charges = ARGINT(1);
+ interval_t attack_delay = static_cast<interval_t>(ARGINT(2));
+ int attack_range = ARGINT(3);
+ StatusChange icon = StatusChange(ARGINT(4));
+ int look = ARGINT(5);
+ int stopattack = ARGINT(6);
character_t *subject;
- if (psubject->type != BL_PC)
+ if (psubject->type != BL::PC)
return 0;
subject = (character_t *) psubject;
@@ -522,76 +582,86 @@ static int op_override_attack (env_t * env, int args_nr, val_t * args)
if (subject->attack_spell_override)
{
invocation_t *old_invocation =
- (invocation_t *) map_id2bl (subject->attack_spell_override);
+ (invocation_t *) map_id2bl(subject->attack_spell_override);
if (old_invocation)
- spell_free_invocation (old_invocation);
+ spell_free_invocation(old_invocation);
}
subject->attack_spell_override =
- trigger_spell (subject->bl.id, VAR (VAR_INVOCATION).v.v_int);
+ trigger_spell(subject->bl.id, VAR(VAR_INVOCATION).v.v_int);
subject->attack_spell_charges = charges;
if (subject->attack_spell_override)
{
invocation_t *attack_spell =
- (invocation_t *) map_id2bl (subject->attack_spell_override);
+ (invocation_t *) map_id2bl(subject->attack_spell_override);
if (attack_spell && stopattack)
- attack_spell->flags |= INVOCATION_FLAG_STOPATTACK;
+ attack_spell->flags |= INVOCATION_FLAG::STOPATTACK;
- char_set_weapon_icon (subject, charges, icon, look);
- char_set_attack_info (subject, attack_delay, attack_range);
+ char_set_weapon_icon(subject, charges, icon, look);
+ char_set_attack_info(subject, attack_delay, attack_range);
}
return 0;
}
-static int op_create_item (env_t * env, int args_nr, val_t * args)
+static
+int op_create_item(env_t *, int, val_t *args)
{
struct item item;
- entity_t *entity = ARGENTITY (0);
+ entity_t *entity = ARGENTITY(0);
character_t *subject;
- int stackable;
- int count = ARGINT (2);
+ int stackable;
+ int count = ARGINT(2);
if (count <= 0)
return 0;
- if (entity->type == BL_PC)
+ if (entity->type == BL::PC)
subject = (character_t *) entity;
else
return 0;
- GET_ARG_ITEM (1, item, stackable);
+ GET_ARG_ITEM(1, item, stackable);
if (!stackable)
while (count--)
- pc_additem (subject, &item, 1);
+ pc_additem(subject, &item, 1);
else
- pc_additem (subject, &item, count);
+ pc_additem(subject, &item, count);
return 0;
}
-#define AGGRAVATION_MODE_ATTACKS_CASTER(n) ((n) == 0 || (n) == 2)
-#define AGGRAVATION_MODE_MAKES_AGGRESSIVE(n) ((n) > 0)
+inline
+bool AGGRAVATION_MODE_ATTACKS_CASTER(int n)
+{
+ return n == 0 || n == 2;
+}
+inline
+bool AGGRAVATION_MODE_MAKES_AGGRESSIVE(int n)
+{
+ return n > 0;
+}
-static int op_aggravate (env_t * env, int args_nr, val_t * args)
+static
+int op_aggravate(env_t *, int, val_t *args)
{
- entity_t *victim = ARGENTITY (2);
- int mode = ARGINT (1);
- entity_t *target = ARGENTITY (0);
+ entity_t *victim = ARGENTITY(2);
+ int mode = ARGINT(1);
+ entity_t *target = ARGENTITY(0);
struct mob_data *other;
- if (target->type == BL_MOB)
+ if (target->type == BL::MOB)
other = (struct mob_data *) target;
else
return 0;
- mob_target (other, victim, battle_get_range (victim));
+ mob_target(other, victim, battle_get_range(victim));
- if (AGGRAVATION_MODE_MAKES_AGGRESSIVE (mode))
- other->mode = 0x85 | (other->mode & MOB_SENSIBLE_MASK); /* war */
+ if (AGGRAVATION_MODE_MAKES_AGGRESSIVE(mode))
+ other->mode = MobMode::war | (other->mode & MobMode::SENSIBLE_MASK);
- if (AGGRAVATION_MODE_ATTACKS_CASTER (mode))
+ if (AGGRAVATION_MODE_ATTACKS_CASTER(mode))
{
other->target_id = victim->id;
other->attacked_id = victim->id;
@@ -600,37 +670,42 @@ static int op_aggravate (env_t * env, int args_nr, val_t * args)
return 0;
}
-#define MONSTER_ATTITUDE_HOSTILE 0
-#define MONSTER_ATTITUDE_FRIENDLY 1
-#define MONSTER_ATTITUDE_SERVANT 2
-#define MONSTER_ATTITUDE_FROZEN 3
-
-static int op_spawn (env_t * env, int args_nr, val_t * args)
+enum class MonsterAttitude
{
- area_t *area = ARGAREA (0);
- entity_t *owner_e = ARGENTITY (1);
- int monster_id = ARGINT (2);
- int monster_attitude = ARGINT (3);
- int monster_count = ARGINT (4);
- int monster_lifetime = ARGINT (5);
- int i;
+ HOSTILE = 0,
+ FRIENDLY = 1,
+ SERVANT = 2,
+ FROZEN = 3,
+};
- character_t *owner = (monster_attitude == MONSTER_ATTITUDE_SERVANT
- && owner_e->type ==
- BL_PC) ? (character_t *) owner_e : NULL;
+static
+int op_spawn(env_t *, int, val_t *args)
+{
+ area_t *area = ARGAREA(0);
+ entity_t *owner_e = ARGENTITY(1);
+ int monster_id = ARGINT(2);
+ MonsterAttitude monster_attitude = static_cast<MonsterAttitude>(ARGINT(3));
+ int monster_count = ARGINT(4);
+ interval_t monster_lifetime = static_cast<interval_t>(ARGINT(5));
+ int i;
+
+ character_t *owner = NULL;
+ if (monster_attitude == MonsterAttitude::SERVANT
+ && owner_e->type == BL::PC)
+ owner = (character_t *) owner_e;
for (i = 0; i < monster_count; i++)
{
location_t loc;
- magic_random_location (&loc, area);
+ magic_random_location(&loc, area);
- int mob_id;
+ int mob_id;
struct mob_data *mob;
- mob_id = mob_once_spawn (owner, map[loc.m].name, loc.x, loc.y, "--ja--", // Is that needed?
+ mob_id = mob_once_spawn(owner, map[loc.m].name, loc.x, loc.y, "--ja--", // Is that needed?
monster_id, 1, "");
- mob = (struct mob_data *) map_id2bl (mob_id);
+ mob = (struct mob_data *) map_id2bl(mob_id);
if (mob)
{
@@ -638,18 +713,17 @@ static int op_spawn (env_t * env, int args_nr, val_t * args)
switch (monster_attitude)
{
-
- case MONSTER_ATTITUDE_SERVANT:
+ case MonsterAttitude::SERVANT:
mob->state.special_mob_ai = 1;
- mob->mode |= 0x04;
+ mob->mode |= MobMode::AGGRESSIVE;
break;
- case MONSTER_ATTITUDE_FRIENDLY:
- mob->mode = 0x80 | (mob->mode & 1);
+ case MonsterAttitude::FRIENDLY:
+ mob->mode = MobMode::CAN_ATTACK | (mob->mode & MobMode::CAN_MOVE);
break;
- case MONSTER_ATTITUDE_HOSTILE:
- mob->mode = 0x84 | (mob->mode & 1);
+ case MonsterAttitude::HOSTILE:
+ mob->mode = MobMode::CAN_ATTACK | MobMode::AGGRESSIVE | (mob->mode & MobMode::CAN_MOVE);
if (owner)
{
mob->target_id = owner->bl.id;
@@ -657,16 +731,17 @@ static int op_spawn (env_t * env, int args_nr, val_t * args)
}
break;
- case MONSTER_ATTITUDE_FROZEN:
- mob->mode = 0;
+ case MonsterAttitude::FROZEN:
+ mob->mode = MobMode::ZERO;
break;
}
mob->mode |=
- MOB_MODE_SUMMONED | MOB_MODE_TURNS_AGAINST_BAD_MASTER;
+ MobMode::SUMMONED | MobMode::TURNS_AGAINST_BAD_MASTER;
- mob->deletetimer = add_timer (gettick () + monster_lifetime,
- mob_timer_delete, mob_id, 0);
+ mob->deletetimer = Timer(gettick() + monster_lifetime,
+ std::bind(mob_timer_delete, ph::_1, ph::_2,
+ mob_id));
if (owner)
{
@@ -680,13 +755,13 @@ static int op_spawn (env_t * env, int args_nr, val_t * args)
}
static
-const char *get_invocation_name (env_t * env)
+const char *get_invocation_name(env_t *env)
{
invocation_t *invocation;
- if (VAR (VAR_INVOCATION).ty != TY_INVOCATION)
+ if (VAR(VAR_INVOCATION).ty != TYPE::INVOCATION)
return "?";
- invocation = (invocation_t *) map_id2bl (VAR (VAR_INVOCATION).v.v_int);
+ invocation = (invocation_t *) map_id2bl(VAR(VAR_INVOCATION).v.v_int);
if (invocation)
return invocation->spell->name;
@@ -694,16 +769,17 @@ const char *get_invocation_name (env_t * env)
return "??";
}
-static int op_injure (env_t * env, int args_nr, val_t * args)
+static
+int op_injure(env_t *env, int, val_t *args)
{
- entity_t *caster = ARGENTITY (0);
- entity_t *target = ARGENTITY (1);
- int damage_caused = ARGINT (2);
- int mp_damage = ARGINT (3);
- int target_hp = battle_get_hp (target);
- int mdef = battle_get_mdef (target);
-
- if (target->type == BL_PC && !map[target->m].flag.pvp && !((character_t *) target)->special_state.killable && (caster->type != BL_PC || !((character_t *) caster)->special_state.killer))
+ entity_t *caster = ARGENTITY(0);
+ entity_t *target = ARGENTITY(1);
+ int damage_caused = ARGINT(2);
+ int mp_damage = ARGINT(3);
+ int target_hp = battle_get_hp(target);
+ int mdef = battle_get_mdef(target);
+
+ if (target->type == BL::PC && !map[target->m].flag.pvp && !((character_t *) target)->special_state.killable && (caster->type != BL::PC || !((character_t *) caster)->special_state.killer))
return 0; /* Cannot damage other players outside of pvp */
if (target != caster)
@@ -719,107 +795,117 @@ static int op_injure (env_t * env, int args_nr, val_t * args)
damage_caused = 0;
// display damage first, because dealing damage may deallocate the target.
- clif_damage (caster, target, gettick (), 0, 0, damage_caused, 0, 0, 0);
+ clif_damage(caster, target,
+ gettick(), interval_t::zero(), interval_t::zero(),
+ damage_caused, 0, DamageType::NORMAL, 0);
- if (caster->type == BL_PC)
+ if (caster->type == BL::PC)
{
character_t *caster_pc = (character_t *) caster;
- if (target->type == BL_MOB)
+ if (target->type == BL::MOB)
{
struct mob_data *mob = (struct mob_data *) target;
- MAP_LOG_PC (caster_pc, "SPELLDMG MOB%d %d FOR %d BY %s",
+ MAP_LOG_PC(caster_pc, "SPELLDMG MOB%d %d FOR %d BY %s",
mob->bl.id, mob->mob_class, damage_caused,
- get_invocation_name (env));
+ get_invocation_name(env));
}
}
- battle_damage (caster, target, damage_caused, mp_damage);
+ battle_damage(caster, target, damage_caused, mp_damage);
return 0;
}
-static int op_emote (env_t * env, int args_nr, val_t * args)
+static
+int op_emote(env_t *, int, val_t *args)
{
- entity_t *victim = ARGENTITY (0);
- int emotion = ARGINT (1);
- clif_emotion (victim, emotion);
+ entity_t *victim = ARGENTITY(0);
+ int emotion = ARGINT(1);
+ clif_emotion(victim, emotion);
return 0;
}
-static int op_set_script_variable (env_t * env, int args_nr, val_t * args)
+static
+int op_set_script_variable(env_t *, int, val_t *args)
{
- character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
+ character_t *c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
if (!c)
return 1;
- pc_setglobalreg (c, ARGSTR (1), ARGINT (2));
+ pc_setglobalreg(c, ARGSTR(1), ARGINT(2));
return 0;
}
-static int op_set_hair_colour (env_t * env, int args_nr, val_t * args)
+static
+int op_set_hair_colour(env_t *, int, val_t *args)
{
- character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
+ character_t *c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
if (!c)
return 1;
- pc_changelook (c, LOOK_HAIR_COLOR, ARGINT (1));
+ pc_changelook(c, LOOK::HAIR_COLOR, ARGINT(1));
return 0;
}
-static int op_set_hair_style (env_t * env, int args_nr, val_t * args)
+static
+int op_set_hair_style(env_t *, int, val_t *args)
{
- character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
+ character_t *c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
if (!c)
return 1;
- pc_changelook (c, LOOK_HAIR, ARGINT (1));
+ pc_changelook(c, LOOK::HAIR, ARGINT(1));
return 0;
}
-static int op_drop_item_for (env_t * env, int args_nr, val_t * args)
+static
+int op_drop_item_for (env_t *, int args_nr, val_t *args)
{
struct item item;
- int stackable;
- location_t *loc = &ARGLOCATION (0);
- int count = ARGINT (2);
- int time = ARGINT (3);
- character_t *c = ((args_nr > 4) && (ETY (4) == BL_PC)) ? ARGPC (4) : NULL;
- int delay = (args_nr > 5) ? ARGINT (5) : 0;
- int delaytime[3] = { delay, delay, delay };
+ int stackable;
+ location_t *loc = &ARGLOCATION(0);
+ int count = ARGINT(2);
+ interval_t interval = static_cast<interval_t>(ARGINT(3));
+ character_t *c = ((args_nr > 4) && (ENTITY_TYPE(4) == BL::PC)) ? ARGPC(4) : NULL;
+ interval_t delay = (args_nr > 5) ? static_cast<interval_t>(ARGINT(5)) : interval_t::zero();
+ interval_t delaytime[3] = { delay, delay, delay };
character_t *owners[3] = { c, NULL, NULL };
- GET_ARG_ITEM (1, item, stackable);
+ GET_ARG_ITEM(1, item, stackable);
if (stackable)
- map_addflooritem_any (&item, count, loc->m, loc->x, loc->y,
- owners, delaytime, time, 0);
+ map_addflooritem_any(&item, count, loc->m, loc->x, loc->y,
+ owners, delaytime, interval, 0);
else
while (count-- > 0)
- map_addflooritem_any (&item, 1, loc->m, loc->x, loc->y,
- owners, delaytime, time, 0);
+ map_addflooritem_any(&item, 1, loc->m, loc->x, loc->y,
+ owners, delaytime, interval, 0);
return 0;
}
-static int op_gain_exp (env_t * env, int args_nr, val_t * args)
+static
+int op_gain_exp(env_t *, int, val_t *args)
{
- character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
+ character_t *c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
if (!c)
return 1;
- pc_gainexp_reason (c, ARGINT (1), ARGINT (2), ARGINT (3));
+ pc_gainexp_reason(c, ARGINT(1), ARGINT(2),
+ PC_GAINEXP_REASON(ARGINT(3)));
return 0;
}
-static op_t operations[] = {
+static
+op_t operations[] = {
{"sfx", ".ii", op_sfx},
{"instaheal", "eii", op_instaheal},
{"itemheal", "eii", op_itemheal},
@@ -847,16 +933,18 @@ static op_t operations[] = {
{NULL, NULL, NULL}
};
-static int operations_sorted = 0;
-static int operation_count;
+static
+int operations_sorted = 0;
+static
+int operation_count;
static
-int compare_operations (const void *lhs, const void *rhs)
+int compare_operations(const void *lhs, const void *rhs)
{
- return strcmp (((op_t *) lhs)->name, ((op_t *) rhs)->name);
+ return strcmp(((const op_t *) lhs)->name, ((const op_t *) rhs)->name);
}
-op_t *magic_get_op (char *name, int *index)
+op_t *magic_get_op(char *name, int *index)
{
op_t key;
@@ -869,13 +957,13 @@ op_t *magic_get_op (char *name, int *index)
operation_count = opc - operations;
- qsort (operations, operation_count, sizeof (op_t),
+ qsort(operations, operation_count, sizeof(op_t),
compare_operations);
operations_sorted = 1;
}
key.name = name;
- op_t *op = (op_t *)bsearch (&key, operations, operation_count, sizeof (op_t),
+ op_t *op = (op_t *)bsearch(&key, operations, operation_count, sizeof(op_t),
compare_operations);
if (op && index)
@@ -884,15 +972,14 @@ op_t *magic_get_op (char *name, int *index)
return op;
}
-void
-spell_effect_report_termination (int invocation_id, int bl_id, int sc_id,
- int supplanted)
+void spell_effect_report_termination(int invocation_id, int bl_id,
+ StatusChange sc_id, int)
{
- int i;
- int index = -1;
- invocation_t *invocation = (invocation_t *) map_id2bl (invocation_id);
+ int i;
+ int index = -1;
+ invocation_t *invocation = (invocation_t *) map_id2bl(invocation_id);
- if (!invocation || invocation->bl.type != BL_SPELL)
+ if (!invocation || invocation->bl.type != BL::SPELL)
return;
for (i = 0; i < invocation->status_change_refs_nr; i++)
@@ -907,9 +994,9 @@ spell_effect_report_termination (int invocation_id, int bl_id, int sc_id,
if (index == -1)
{
- entity_t *entity = map_id2bl (bl_id);
- if (entity->type == BL_PC)
- fprintf (stderr,
+ entity_t *entity = map_id2bl(bl_id);
+ if (entity->type == BL::PC)
+ FPRINTF(stderr,
"[magic] INTERNAL ERROR: spell-effect-report-termination: tried to terminate on unexpected bl %d, sc %d\n",
bl_id, sc_id);
return;
@@ -922,10 +1009,11 @@ spell_effect_report_termination (int invocation_id, int bl_id, int sc_id,
invocation->
status_change_refs[--invocation->status_change_refs_nr];
- try_to_finish_invocation (invocation);
+ try_to_finish_invocation(invocation);
}
-static effect_t *return_to_stack (invocation_t * invocation)
+static
+effect_t *return_to_stack(invocation_t *invocation)
{
if (!invocation->stack_size)
return NULL;
@@ -936,28 +1024,28 @@ static effect_t *return_to_stack (invocation_t * invocation)
switch (ar->ty)
{
- case CONT_STACK_PROC:
+ case CONT_STACK::PROC:
{
effect_t *ret = ar->return_location;
- int i;
+ int i;
for (i = 0; i < ar->c.c_proc.args_nr; i++)
{
val_t *var =
&invocation->env->vars[ar->c.c_proc.formals[i]];
- magic_clear_var (var);
+ magic_clear_var(var);
*var = ar->c.c_proc.old_actuals[i];
}
- clear_activation_record (ar);
+ clear_activation_record(ar);
--invocation->stack_size;
return ret;
}
- case CONT_STACK_FOREACH:
+ case CONT_STACK::FOREACH:
{
- int entity_id;
+ int entity_id;
val_t *var = &invocation->env->vars[ar->c.c_foreach.id];
do
@@ -965,7 +1053,7 @@ static effect_t *return_to_stack (invocation_t * invocation)
if (ar->c.c_foreach.index >= ar->c.c_foreach.entities_nr)
{
effect_t *ret = ar->return_location;
- clear_activation_record (ar);
+ clear_activation_record(ar);
--invocation->stack_size;
return ret;
}
@@ -973,33 +1061,33 @@ static effect_t *return_to_stack (invocation_t * invocation)
entity_id =
ar->c.c_foreach.entities[ar->c.c_foreach.index++];
}
- while (!entity_id || !map_id2bl (entity_id));
+ while (!entity_id || !map_id2bl(entity_id));
- magic_clear_var (var);
+ magic_clear_var(var);
var->ty = ar->c.c_foreach.ty;
var->v.v_int = entity_id;
return ar->c.c_foreach.body;
}
- case CONT_STACK_FOR:
+ case CONT_STACK::FOR:
if (ar->c.c_for.current > ar->c.c_for.stop)
{
effect_t *ret = ar->return_location;
- clear_activation_record (ar);
+ clear_activation_record(ar);
--invocation->stack_size;
return ret;
}
- magic_clear_var (&invocation->env->vars[ar->c.c_for.id]);
- invocation->env->vars[ar->c.c_for.id].ty = TY_INT;
+ magic_clear_var(&invocation->env->vars[ar->c.c_for.id]);
+ invocation->env->vars[ar->c.c_for.id].ty = TYPE::INT;
invocation->env->vars[ar->c.c_for.id].v.v_int =
ar->c.c_for.current++;
return ar->c.c_for.body;
default:
- fprintf (stderr,
+ FPRINTF(stderr,
"[magic] INTERNAL ERROR: While executing spell `%s': stack corruption\n",
invocation->spell->name);
return NULL;
@@ -1007,15 +1095,15 @@ static effect_t *return_to_stack (invocation_t * invocation)
}
}
-static cont_activation_record_t *add_stack_entry (invocation_t * invocation,
- int ty,
- effect_t * return_location)
+static
+cont_activation_record_t *add_stack_entry(invocation_t *invocation,
+ CONT_STACK ty, effect_t *return_location)
{
cont_activation_record_t *ar =
invocation->stack + invocation->stack_size++;
if (invocation->stack_size >= MAX_STACK_SIZE)
{
- fprintf (stderr,
+ FPRINTF(stderr,
"[magic] Execution stack size exceeded in spell `%s'; truncating effect\n",
invocation->spell->name);
invocation->stack_size--;
@@ -1027,121 +1115,119 @@ static cont_activation_record_t *add_stack_entry (invocation_t * invocation,
return ar;
}
-static int find_entities_in_area_c (entity_t * target, va_list va)
+static
+void find_entities_in_area_c(entity_t *target,
+ int *entities_allocd_p,
+ int *entities_nr_p,
+ int **entities_p,
+ FOREACH_FILTER filter)
{
- int *entities_allocd_p = va_arg (va, int *);
- int *entities_nr_p = va_arg (va, int *);
- int **entities_p = va_arg (va, int **);
- int filter = va_arg (va, int);
-
/* The following macro adds an entity to the result list: */
#define ADD_ENTITY(e) \
if (*entities_nr_p == *entities_allocd_p) { \
/* Need more space */ \
(*entities_allocd_p) += 32; \
- RECREATE (*entities_p, int, *entities_allocd_p); \
+ RECREATE(*entities_p, int, *entities_allocd_p); \
} \
(*entities_p)[(*entities_nr_p)++] = e;
switch (target->type)
{
- case BL_PC:
- if (filter == FOREACH_FILTER_PC
- || filter == FOREACH_FILTER_ENTITY
- || (filter == FOREACH_FILTER_TARGET
+ case BL::PC:
+ if (filter == FOREACH_FILTER::PC
+ || filter == FOREACH_FILTER::ENTITY
+ || (filter == FOREACH_FILTER::TARGET
&& map[target->m].flag.pvp))
break;
- else if (filter == FOREACH_FILTER_SPELL)
+ else if (filter == FOREACH_FILTER::SPELL)
{ /* Check all spells bound to the caster */
invocation_t *invoc = ((character_t *) target)->active_spells;
/* Add all spells locked onto thie PC */
while (invoc)
{
- ADD_ENTITY (invoc->bl.id);
+ ADD_ENTITY(invoc->bl.id);
invoc = invoc->next_invocation;
}
}
- return 0;
+ return;
- case BL_MOB:
- if (filter == FOREACH_FILTER_MOB
- || filter == FOREACH_FILTER_ENTITY
- || filter == FOREACH_FILTER_TARGET)
+ case BL::MOB:
+ if (filter == FOREACH_FILTER::MOB
+ || filter == FOREACH_FILTER::ENTITY
+ || filter == FOREACH_FILTER::TARGET)
break;
else
- return 0;
+ return;
- case BL_SPELL:
- if (filter == FOREACH_FILTER_SPELL)
+ case BL::SPELL:
+ if (filter == FOREACH_FILTER::SPELL)
{
invocation_t *invocation = (invocation_t *) target;
- /* Check whether the spell is `bound'-- if so, we'll consider it iff we see the caster (case BL_PC). */
- if (invocation->flags & INVOCATION_FLAG_BOUND)
- return 0;
+ /* Check whether the spell is `bound'-- if so, we'll consider it iff we see the caster(case BL::PC). */
+ if (bool(invocation->flags & INVOCATION_FLAG::BOUND))
+ return;
else
break; /* Add the spell */
}
else
- return 0;
+ return;
- case BL_NPC:
- if (filter == FOREACH_FILTER_NPC)
+ case BL::NPC:
+ if (filter == FOREACH_FILTER::NPC)
break;
else
- return 0;
+ return;
default:
- return 0;
+ return;
}
- ADD_ENTITY (target->id);
+ ADD_ENTITY(target->id);
#undef ADD_ENTITY
- return 0;
}
-static void
-find_entities_in_area (area_t * area, int *entities_allocd_p,
- int *entities_nr_p, int **entities_p, int filter)
+static
+void find_entities_in_area(area_t *area, int *entities_allocd_p,
+ int *entities_nr_p, int **entities_p, FOREACH_FILTER filter)
{
switch (area->ty)
{
- case AREA_UNION:
- find_entities_in_area (area->a.a_union[0], entities_allocd_p,
+ case AREA::UNION:
+ find_entities_in_area(area->a.a_union[0], entities_allocd_p,
entities_nr_p, entities_p, filter);
- find_entities_in_area (area->a.a_union[1], entities_allocd_p,
+ find_entities_in_area(area->a.a_union[1], entities_allocd_p,
entities_nr_p, entities_p, filter);
break;
default:
{
- int m, x, y, width, height;
- magic_area_rect (&m, &x, &y, &width, &height, area);
- map_foreachinarea (find_entities_in_area_c,
+ int m, x, y, width, height;
+ magic_area_rect(&m, &x, &y, &width, &height, area);
+ map_foreachinarea(std::bind(find_entities_in_area_c, ph::_1, entities_allocd_p, entities_nr_p, entities_p, filter),
m, x, y, x + width, y + height,
- 0 /* filter elsewhere */ ,
- entities_allocd_p, entities_nr_p, entities_p,
- filter);
+ BL::NUL /* filter elsewhere */);
}
}
}
-static effect_t *run_foreach (invocation_t * invocation, effect_t * foreach,
- effect_t * return_location)
+static
+effect_t *run_foreach(invocation_t *invocation, effect_t *foreach,
+ effect_t *return_location)
{
val_t area;
- int filter = foreach->e.e_foreach.filter;
- int id = foreach->e.e_foreach.id;
+ FOREACH_FILTER filter = foreach->e.e_foreach.filter;
+ int id = foreach->e.e_foreach.id;
effect_t *body = foreach->e.e_foreach.body;
- magic_eval (invocation->env, &area, foreach->e.e_foreach.area);
+ magic_eval(invocation->env, &area, foreach->e.e_foreach.area);
- if (area.ty != TY_AREA)
+ if (area.ty != TYPE::AREA)
{
- magic_clear_var (&area);
- fprintf (stderr,
+ magic_clear_var(&area);
+ FPRINTF(stderr,
"[magic] Error in spell `%s': FOREACH loop over non-area\n",
invocation->spell->name);
return return_location;
@@ -1149,38 +1235,20 @@ static effect_t *run_foreach (invocation_t * invocation, effect_t * foreach,
else
{
cont_activation_record_t *ar =
- add_stack_entry (invocation, CONT_STACK_FOREACH, return_location);
- int entities_allocd = 64;
- int *entities_collect;
+ add_stack_entry(invocation, CONT_STACK::FOREACH, return_location);
+ int entities_allocd = 64;
int *entities;
- int *shuffle_board;
- int entities_nr = 0;
- int i;
+ int entities_nr = 0;
if (!ar)
return return_location;
- CREATE (entities_collect, int, entities_allocd);
-
- find_entities_in_area (area.v.v_area, &entities_allocd, &entities_nr,
- &entities_collect, filter);
-
- /* Now shuffle */
- CREATE (shuffle_board, int, entities_nr);
- CREATE (entities, int, entities_nr);
- for (i = 0; i < entities_nr; i++)
- shuffle_board[i] = i;
-
- for (i = entities_nr - 1; i >= 0; i--)
- {
- int random_index = rand () % (i + 1);
- entities[i] = entities_collect[shuffle_board[random_index]];
- shuffle_board[random_index] = shuffle_board[i]; // thus, we are guaranteed only to use unused indices
- }
-
- free (entities_collect);
- free (shuffle_board);
- /* Done shuffling */
+ CREATE(entities, int, entities_allocd);
+ find_entities_in_area(area.v.v_area, &entities_allocd, &entities_nr,
+ &entities, filter);
+ RECREATE(entities, int, entities_nr);
+ // iterator_pair will go away when this gets properly containerized.
+ random_::shuffle(iterator_pair(entities, entities + entities_nr));
ar->c.c_foreach.id = id;
ar->c.c_foreach.body = body;
@@ -1188,36 +1256,37 @@ static effect_t *run_foreach (invocation_t * invocation, effect_t * foreach,
ar->c.c_foreach.entities_nr = entities_nr;
ar->c.c_foreach.entities = entities;
ar->c.c_foreach.ty =
- (filter == FOREACH_FILTER_SPELL) ? TY_INVOCATION : TY_ENTITY;
+ (filter == FOREACH_FILTER::SPELL) ? TYPE::INVOCATION : TYPE::ENTITY;
- magic_clear_var (&area);
+ magic_clear_var(&area);
- return return_to_stack (invocation);
+ return return_to_stack(invocation);
}
}
-static effect_t *run_for (invocation_t * invocation, effect_t * for_,
- effect_t * return_location)
+static
+effect_t *run_for (invocation_t *invocation, effect_t *for_,
+ effect_t *return_location)
{
cont_activation_record_t *ar;
- int id = for_->e.e_for.id;
+ int id = for_->e.e_for.id;
val_t start;
val_t stop;
- magic_eval (invocation->env, &start, for_->e.e_for.start);
- magic_eval (invocation->env, &stop, for_->e.e_for.stop);
+ magic_eval(invocation->env, &start, for_->e.e_for.start);
+ magic_eval(invocation->env, &stop, for_->e.e_for.stop);
- if (start.ty != TY_INT || stop.ty != TY_INT)
+ if (start.ty != TYPE::INT || stop.ty != TYPE::INT)
{
- magic_clear_var (&start);
- magic_clear_var (&stop);
- fprintf (stderr,
+ magic_clear_var(&start);
+ magic_clear_var(&stop);
+ FPRINTF(stderr,
"[magic] Error in spell `%s': FOR loop start or stop point is not an integer\n",
invocation->spell->name);
return return_location;
}
- ar = add_stack_entry (invocation, CONT_STACK_FOR, return_location);
+ ar = add_stack_entry(invocation, CONT_STACK::FOR, return_location);
if (!ar)
return return_location;
@@ -1227,21 +1296,22 @@ static effect_t *run_for (invocation_t * invocation, effect_t * for_,
ar->c.c_for.stop = stop.v.v_int;
ar->c.c_for.body = for_->e.e_for.body;
- return return_to_stack (invocation);
+ return return_to_stack(invocation);
}
-static effect_t *run_call (invocation_t * invocation,
- effect_t * return_location)
+static
+effect_t *run_call(invocation_t *invocation,
+ effect_t *return_location)
{
effect_t *current = invocation->current_effect;
cont_activation_record_t *ar;
- int args_nr = current->e.e_call.args_nr;
+ int args_nr = current->e.e_call.args_nr;
int *formals = current->e.e_call.formals;
val_t *old_actuals;
- CREATE (old_actuals, val_t, args_nr);
- int i;
+ CREATE(old_actuals, val_t, args_nr);
+ int i;
- ar = add_stack_entry (invocation, CONT_STACK_PROC, return_location);
+ ar = add_stack_entry(invocation, CONT_STACK::PROC, return_location);
ar->c.c_proc.args_nr = args_nr;
ar->c.c_proc.formals = formals;
ar->c.c_proc.old_actuals = old_actuals;
@@ -1249,8 +1319,8 @@ static effect_t *run_call (invocation_t * invocation,
{
val_t *env_val = &invocation->env->vars[formals[i]];
val_t result;
- magic_copy_var (&old_actuals[i], env_val);
- magic_eval (invocation->env, &result, current->e.e_call.actuals[i]);
+ magic_copy_var(&old_actuals[i], env_val);
+ magic_eval(invocation->env, &result, current->e.e_call.actuals[i]);
*env_val = result;
}
@@ -1258,67 +1328,68 @@ static effect_t *run_call (invocation_t * invocation,
}
#ifdef DEBUG
-static void print_cfg (int i, effect_t * e)
+static
+void print_cfg(int i, effect_t *e)
{
- int j;
+ int j;
for (j = 0; j < i; j++)
- printf (" ");
+ PRINTF(" ");
- printf ("%p: ", e);
+ PRINTF("%p: ", e);
if (!e)
{
- puts (" -- end --");
+ puts(" -- end --");
return;
}
switch (e->ty)
{
- case EFFECT_SKIP:
- puts ("SKIP");
+ case EFFECT::SKIP:
+ puts("SKIP");
break;
- case EFFECT_END:
- puts ("END");
+ case EFFECT::END:
+ puts("END");
break;
- case EFFECT_ABORT:
- puts ("ABORT");
+ case EFFECT::ABORT:
+ puts("ABORT");
break;
- case EFFECT_ASSIGN:
- puts ("ASSIGN");
+ case EFFECT::ASSIGN:
+ puts("ASSIGN");
break;
- case EFFECT_FOREACH:
- puts ("FOREACH");
- print_cfg (i + 1, e->e.e_foreach.body);
+ case EFFECT::FOREACH:
+ puts("FOREACH");
+ print_cfg(i + 1, e->e.e_foreach.body);
break;
- case EFFECT_FOR:
- puts ("FOR");
- print_cfg (i + 1, e->e.e_for.body);
+ case EFFECT::FOR:
+ puts("FOR");
+ print_cfg(i + 1, e->e.e_for.body);
break;
- case EFFECT_IF:
- puts ("IF");
+ case EFFECT::IF:
+ puts("IF");
for (j = 0; j < i; j++)
- printf (" ");
- puts ("THEN");
- print_cfg (i + 1, e->e.e_if.true_branch);
+ PRINTF(" ");
+ puts("THEN");
+ print_cfg(i + 1, e->e.e_if.true_branch);
for (j = 0; j < i; j++)
- printf (" ");
- puts ("ELSE");
- print_cfg (i + 1, e->e.e_if.false_branch);
+ PRINTF(" ");
+ puts("ELSE");
+ print_cfg(i + 1, e->e.e_if.false_branch);
break;
- case EFFECT_SLEEP:
- puts ("SLEEP");
+ case EFFECT::SLEEP:
+ puts("SLEEP");
break;
- case EFFECT_SCRIPT:
- puts ("SCRIPT");
+ case EFFECT::SCRIPT:
+ puts("NpcSubtype::SCRIPT");
break;
- case EFFECT_BREAK:
- puts ("BREAK");
+ case EFFECT::BREAK:
+ puts("BREAK");
break;
- case EFFECT_OP:
- puts ("OP");
+ case EFFECT::OP:
+ puts("OP");
break;
}
- print_cfg (i, e->next);
+ print_cfg(i, e->next);
}
#endif
@@ -1331,105 +1402,107 @@ static void print_cfg (int i, effect_t * e)
* >1 if we hit `sleep'; the result is the number of ticks we should sleep for.
* -1 if we paused to wait for a user action (via script interaction)
*/
-static int spell_run (invocation_t * invocation, int allow_delete)
+static
+interval_t spell_run(invocation_t *invocation, int allow_delete)
{
const int invocation_id = invocation->bl.id;
-#define REFRESH_INVOCATION invocation = (invocation_t *) map_id2bl(invocation_id); if (!invocation) return 0;
+#define REFRESH_INVOCATION invocation = (invocation_t *) map_id2bl(invocation_id); if (!invocation) return interval_t::zero();
#ifdef DEBUG
- fprintf (stderr, "Resuming execution: invocation of `%s'\n",
+ FPRINTF(stderr, "Resuming execution: invocation of `%s'\n",
invocation->spell->name);
- print_cfg (1, invocation->current_effect);
+ print_cfg(1, invocation->current_effect);
#endif
while (invocation->current_effect)
{
effect_t *e = invocation->current_effect;
effect_t *next = e->next;
- int i;
+ int i;
#ifdef DEBUG
- fprintf (stderr, "Next step of type %d\n", e->ty);
- dump_env (invocation->env);
+ FPRINTF(stderr, "Next step of type %d\n", e->ty);
+ dump_env(invocation->env);
#endif
switch (e->ty)
{
- case EFFECT_SKIP:
+ case EFFECT::SKIP:
break;
- case EFFECT_ABORT:
- invocation->flags |= INVOCATION_FLAG_ABORTED;
+ case EFFECT::ABORT:
+ invocation->flags |= INVOCATION_FLAG::ABORTED;
invocation->end_effect = NULL;
- case EFFECT_END:
- clear_stack (invocation);
+ FALLTHROUGH;
+ case EFFECT::END:
+ clear_stack(invocation);
next = NULL;
break;
- case EFFECT_ASSIGN:
- magic_eval (invocation->env,
+ case EFFECT::ASSIGN:
+ magic_eval(invocation->env,
&invocation->env->vars[e->e.e_assign.id],
e->e.e_assign.expr);
break;
- case EFFECT_FOREACH:
- next = run_foreach (invocation, e, next);
+ case EFFECT::FOREACH:
+ next = run_foreach(invocation, e, next);
break;
- case EFFECT_FOR:
+ case EFFECT::FOR:
next = run_for (invocation, e, next);
break;
- case EFFECT_IF:
- if (magic_eval_int (invocation->env, e->e.e_if.cond))
+ case EFFECT::IF:
+ if (magic_eval_int(invocation->env, e->e.e_if.cond))
next = e->e.e_if.true_branch;
else
next = e->e.e_if.false_branch;
break;
- case EFFECT_SLEEP:
+ case EFFECT::SLEEP:
{
- int sleeptime =
- magic_eval_int (invocation->env, e->e.e_sleep);
+ interval_t sleeptime = static_cast<interval_t>(
+ magic_eval_int(invocation->env, e->e.e_sleep));
invocation->current_effect = next;
- if (sleeptime > 0)
+ if (sleeptime > interval_t::zero())
return sleeptime;
break;
}
- case EFFECT_SCRIPT:
+ case EFFECT::SCRIPT:
{
character_t *caster =
- (character_t *) map_id2bl (invocation->caster);
+ (character_t *) map_id2bl(invocation->caster);
if (caster)
{
env_t *env = invocation->env;
argrec_t arg[] = { {"@target",
- VAR (VAR_TARGET).ty ==
- TY_ENTITY ? 0 : VAR (VAR_TARGET).
+ VAR(VAR_TARGET).ty ==
+ TYPE::ENTITY ? 0 : VAR(VAR_TARGET).
v.v_int}
,
{"@caster", invocation->caster}
,
{"@caster_name$", caster ? caster->status.name : ""}
};
- int message_recipient =
- VAR (VAR_SCRIPTTARGET).ty ==
- TY_ENTITY ? VAR (VAR_SCRIPTTARGET).
+ int message_recipient =
+ VAR(VAR_SCRIPTTARGET).ty ==
+ TYPE::ENTITY ? VAR(VAR_SCRIPTTARGET).
v.v_int : invocation->caster;
character_t *recipient =
- (character_t *) map_id2bl (message_recipient);
+ (character_t *) map_id2bl(message_recipient);
if (recipient->npc_id
&& recipient->npc_id != invocation->bl.id)
break; /* Don't send multiple message boxes at once */
if (!invocation->script_pos) // first time running this script?
- clif_spawn_fake_npc_for_player (recipient,
+ clif_spawn_fake_npc_for_player(recipient,
invocation->bl.id);
// We have to do this or otherwise the client won't think that it's
// dealing with an NPC
- int newpos = run_script_l (e->e.e_script,
+ int newpos = run_script_l(e->e.e_script,
invocation->script_pos,
message_recipient,
invocation->bl.id,
@@ -1440,133 +1513,125 @@ static int spell_run (invocation_t * invocation, int allow_delete)
/* Must set up for continuation */
recipient->npc_id = invocation->bl.id;
recipient->npc_pos = invocation->script_pos = newpos;
- return -1; /* Signal `wait for script' */
+ return static_cast<interval_t>(-1); /* Signal `wait for script' */
}
else
invocation->script_pos = 0;
- clif_clearchar_id (invocation->bl.id, 1, caster->fd);
+ clif_clearchar_id(invocation->bl.id, BeingRemoveWhy::DEAD, caster->fd);
}
REFRESH_INVOCATION; // Script may have killed the caster
break;
}
- case EFFECT_BREAK:
- next = return_to_stack (invocation);
+ case EFFECT::BREAK:
+ next = return_to_stack(invocation);
break;
- case EFFECT_OP:
+ case EFFECT::OP:
{
op_t *op = &operations[e->e.e_op.id];
val_t args[MAX_ARGS];
for (i = 0; i < e->e.e_op.args_nr; i++)
- magic_eval (invocation->env, &args[i], e->e.e_op.args[i]);
+ magic_eval(invocation->env, &args[i], e->e.e_op.args[i]);
- if (!magic_signature_check ("effect", op->name, op->signature,
+ if (!magic_signature_check("effect", op->name, op->signature,
e->e.e_op.args_nr, args,
e->e.e_op.line_nr,
e->e.e_op.column))
- op->op (invocation->env, e->e.e_op.args_nr, args);
+ op->op(invocation->env, e->e.e_op.args_nr, args);
for (i = 0; i < e->e.e_op.args_nr; i++)
- magic_clear_var (&args[i]);
+ magic_clear_var(&args[i]);
REFRESH_INVOCATION; // Effect may have killed the caster
break;
}
- case EFFECT_CALL:
- next = run_call (invocation, next);
+ case EFFECT::CALL:
+ next = run_call(invocation, next);
break;
default:
- fprintf (stderr,
+ FPRINTF(stderr,
"[magic] INTERNAL ERROR: Unknown effect %d\n",
e->ty);
}
if (!next)
- next = return_to_stack (invocation);
+ next = return_to_stack(invocation);
invocation->current_effect = next;
}
if (allow_delete)
- try_to_finish_invocation (invocation);
- return 0;
+ try_to_finish_invocation(invocation);
+ return interval_t::zero();
#undef REFRESH_INVOCATION
}
static
-void spell_execute_d (invocation_t * invocation, int allow_deletion)
+void spell_execute_d(invocation_t *invocation, int allow_deletion)
{
- int delta;
-
- spell_update_location (invocation);
- delta = spell_run (invocation, allow_deletion);
+ spell_update_location(invocation);
+ interval_t delta = spell_run(invocation, allow_deletion);
- if (delta > 0)
+ if (delta > interval_t::zero())
{
- if (invocation->timer)
- {
- fprintf (stderr,
- "[magic] FATAL ERROR: Trying to add multiple timers to the same spell! Already had timer: %d\n",
- invocation->timer);
- /* *((int *)0x0) = 0; */
- }
- invocation->timer = add_timer (gettick () + delta,
- &invocation_timer_callback,
- invocation->bl.id, 0);
+ assert (!invocation->timer);
+ invocation->timer = Timer(gettick() + delta,
+ std::bind(invocation_timer_callback, ph::_1, ph::_2,
+ invocation->bl.id));
}
- /* If 0, the script cleaned itself. If -1 (wait-for-script), we must wait for the user. */
+ /* If 0, the script cleaned itself. If -1(wait-for-script), we must wait for the user. */
}
-void spell_execute (invocation_t * invocation)
+void spell_execute(invocation_t *invocation)
{
- spell_execute_d (invocation, 1);
+ spell_execute_d(invocation, 1);
}
-void spell_execute_script (invocation_t * invocation)
+void spell_execute_script(invocation_t *invocation)
{
if (invocation->script_pos)
- spell_execute_d (invocation, 1);
+ spell_execute_d(invocation, 1);
/* Otherwise the script-within-the-spell has been terminated by some other means.
* In practice this happens when the script doesn't wait for user input: the client
* may still notify the server that it's done. Without the above check, we'd be
* running the same spell twice! */
}
-int spell_attack (int caster_id, int target_id)
+int spell_attack(int caster_id, int target_id)
{
- character_t *caster = (character_t *) map_id2bl (caster_id);
+ character_t *caster = (character_t *) map_id2bl(caster_id);
invocation_t *invocation;
- int stop_attack = 0;
+ int stop_attack = 0;
if (!caster)
return 0;
- invocation = (invocation_t *) map_id2bl (caster->attack_spell_override);
+ invocation = (invocation_t *) map_id2bl(caster->attack_spell_override);
- if (invocation && invocation->flags & INVOCATION_FLAG_STOPATTACK)
+ if (invocation && bool(invocation->flags & INVOCATION_FLAG::STOPATTACK))
stop_attack = 1;
if (invocation && caster->attack_spell_charges > 0)
{
- magic_clear_var (&invocation->env->vars[VAR_TARGET]);
- invocation->env->vars[VAR_TARGET].ty = TY_ENTITY;
+ magic_clear_var(&invocation->env->vars[VAR_TARGET]);
+ invocation->env->vars[VAR_TARGET].ty = TYPE::ENTITY;
invocation->env->vars[VAR_TARGET].v.v_int = target_id;
invocation->current_effect = invocation->trigger_effect;
- invocation->flags &= ~INVOCATION_FLAG_ABORTED;
- spell_execute_d (invocation,
+ invocation->flags &= ~INVOCATION_FLAG::ABORTED;
+ spell_execute_d(invocation,
0 /* don't delete the invocation if done */ );
// If the caster died, we need to refresh here:
invocation =
- (invocation_t *) map_id2bl (caster->attack_spell_override);
+ (invocation_t *) map_id2bl(caster->attack_spell_override);
- if (invocation && !(invocation->flags & INVOCATION_FLAG_ABORTED)) // If we didn't abort:
+ if (invocation && !bool(invocation->flags & INVOCATION_FLAG::ABORTED)) // If we didn't abort:
caster->attack_spell_charges--;
}
@@ -1578,14 +1643,14 @@ int spell_attack (int caster_id, int target_id)
else if (!invocation || caster->attack_spell_charges <= 0)
{
caster->attack_spell_override = 0;
- char_set_weapon_icon (caster, 0, 0, 0);
- char_set_attack_info (caster, 0, 0);
+ char_set_weapon_icon(caster, 0, StatusChange::ZERO, 0);
+ char_set_attack_info(caster, interval_t::zero(), 0);
if (stop_attack)
- pc_stopattack (caster);
+ pc_stopattack(caster);
if (invocation)
- spell_free_invocation (invocation);
+ spell_free_invocation(invocation);
}
return 1;