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-rw-r--r--src/map/magic-stmt.cpp1597
1 files changed, 1597 insertions, 0 deletions
diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp
new file mode 100644
index 0000000..20130dd
--- /dev/null
+++ b/src/map/magic-stmt.cpp
@@ -0,0 +1,1597 @@
+#include "magic-interpreter.hpp"
+#include "magic-expr.hpp"
+#include "magic-expr-eval.hpp"
+#include "magic-interpreter-aux.hpp"
+
+int
+ clif_spawn_fake_npc_for_player (struct map_session_data *sd,
+ int fake_npc_id);
+
+#define INVISIBLE_NPC 127 /* used for local spell effects */
+
+//#define DEBUG
+
+#ifdef DEBUG
+static void print_val (val_t * v)
+{
+ switch (v->ty)
+ {
+ case TY_UNDEF:
+ fprintf (stderr, "UNDEF");
+ break;
+ case TY_INT:
+ fprintf (stderr, "%d", v->v.v_int);
+ break;
+ case TY_DIR:
+ fprintf (stderr, "dir%d", v->v.v_int);
+ break;
+ case TY_STRING:
+ fprintf (stderr, "`%s'", v->v.v_string);
+ break;
+ default:
+ fprintf (stderr, "ty%d", v->ty);
+ break;
+ }
+}
+
+static void dump_env (env_t * env)
+{
+ int i;
+ for (i = 0; i < env->base_env->vars_nr; i++)
+ {
+ val_t *v = &env->vars[i];
+ val_t *bv = &env->base_env->vars[i];
+
+ fprintf (stderr, "%02x %30s ", i, env->base_env->var_name[i]);
+ print_val (v);
+ fprintf (stderr, "\t(");
+ print_val (bv);
+ fprintf (stderr, ")\n");
+ }
+}
+#endif
+
+static void clear_activation_record (cont_activation_record_t * ar)
+{
+ switch (ar->ty)
+ {
+ case CONT_STACK_FOREACH:
+ free (ar->c.c_foreach.entities);
+ break;
+ case CONT_STACK_PROC:
+ free (ar->c.c_proc.old_actuals);
+ break;
+ }
+}
+
+static void
+invocation_timer_callback (timer_id UNUSED, tick_t UNUSED, custom_id_t id, custom_data_t data)
+{
+ invocation_t *invocation = (invocation_t *) map_id2bl (id);
+
+ if (invocation)
+ {
+ invocation->timer = 0;
+ spell_execute (invocation);
+ }
+}
+
+static void clear_stack (invocation_t * invocation)
+{
+ int i;
+
+ for (i = 0; i < invocation->stack_size; i++)
+ clear_activation_record (&invocation->stack[i]);
+
+ invocation->stack_size = 0;
+}
+
+void spell_free_invocation (invocation_t * invocation)
+{
+ if (invocation->status_change_refs)
+ {
+ free (invocation->status_change_refs);
+ /* The following cleanup shouldn't be necessary, but I've added it to help tracking a certain bug */
+ invocation->status_change_refs = NULL;
+ invocation->status_change_refs_nr = 0;
+ }
+
+ if (invocation->flags & INVOCATION_FLAG_BOUND)
+ {
+ entity_t *e = map_id2bl (invocation->subject);
+ if (e && e->type == BL_PC)
+ spell_unbind ((character_t *) e, invocation);
+ }
+
+ clear_stack (invocation);
+
+ if (invocation->timer)
+ delete_timer (invocation->timer, invocation_timer_callback);
+
+ magic_free_env (invocation->env);
+
+ map_delblock (&invocation->bl);
+ map_delobject (invocation->bl.id, BL_SPELL); // also frees the object
+// free(invocation);
+}
+
+static void
+char_set_weapon_icon (character_t * subject, int count, int icon, int look)
+{
+ const int old_icon = subject->attack_spell_icon_override;
+
+ subject->attack_spell_icon_override = icon;
+ subject->attack_spell_look_override = look;
+
+ if (old_icon && old_icon != icon)
+ clif_status_change (&subject->bl, old_icon, 0);
+
+ clif_fixpcpos (subject);
+ if (count)
+ {
+ clif_changelook (&subject->bl, LOOK_WEAPON, look);
+ if (icon)
+ clif_status_change (&subject->bl, icon, 1);
+ }
+ else
+ {
+ /* Set it to `normal' */
+ clif_changelook (&subject->bl, LOOK_WEAPON, subject->status.weapon);
+ }
+}
+
+static void char_set_attack_info (character_t * subject, int speed, int range)
+{
+ subject->attack_spell_delay = speed;
+ subject->attack_spell_range = range;
+
+ if (speed == 0)
+ {
+ pc_calcstatus (subject, 1);
+ clif_updatestatus (subject, SP_ASPD);
+ clif_updatestatus (subject, SP_ATTACKRANGE);
+ }
+ else
+ {
+ subject->aspd = speed;
+ clif_updatestatus (subject, SP_ASPD);
+ clif_updatestatus (subject, SP_ATTACKRANGE);
+ }
+}
+
+void magic_stop_completely (character_t * c)
+{
+ int i;
+ // Zap all status change references to spells
+ for (i = 0; i < MAX_STATUSCHANGE; i++)
+ c->sc_data[i].spell_invocation = 0;
+
+ while (c->active_spells)
+ spell_free_invocation (c->active_spells);
+
+ if (c->attack_spell_override)
+ {
+ invocation_t *attack_spell =
+ (invocation_t *) map_id2bl (c->attack_spell_override);
+ if (attack_spell)
+ spell_free_invocation (attack_spell);
+ c->attack_spell_override = 0;
+ char_set_weapon_icon (c, 0, 0, 0);
+ char_set_attack_info (c, 0, 0);
+ }
+}
+
+/* Spell execution has finished normally or we have been notified by a finished skill timer */
+static void try_to_finish_invocation (invocation_t * invocation)
+{
+ if (invocation->status_change_refs_nr == 0 && !invocation->current_effect)
+ {
+ if (invocation->end_effect)
+ {
+ clear_stack (invocation);
+ invocation->current_effect = invocation->end_effect;
+ invocation->end_effect = NULL;
+ spell_execute (invocation);
+ }
+ else
+ spell_free_invocation (invocation);
+ }
+}
+
+static int trigger_spell (int subject, int spell)
+{
+ invocation_t *invocation = (invocation_t *) map_id2bl (spell);
+
+ if (!invocation)
+ return 0;
+
+ invocation = spell_clone_effect (invocation);
+
+ spell_bind ((character_t *) map_id2bl (subject), invocation);
+ magic_clear_var (&invocation->env->vars[VAR_CASTER]);
+ invocation->env->vars[VAR_CASTER].ty = TY_ENTITY;
+ invocation->env->vars[VAR_CASTER].v.v_int = subject;
+
+ return invocation->bl.id;
+}
+
+static void entity_warp (entity_t * target, int destm, int destx, int desty);
+
+static void char_update (character_t * character)
+{
+ entity_warp ((entity_t *) character, character->bl.m, character->bl.x,
+ character->bl.y);
+}
+
+static void timer_callback_effect (timer_id UNUSED, tick_t UNUSED, custom_id_t id, custom_data_t data)
+{
+ entity_t *target = map_id2bl (id);
+ if (target)
+ clif_misceffect (target, data);
+}
+
+static void entity_effect (entity_t * entity, int effect_nr, int delay)
+{
+ add_timer (gettick () + delay,
+ &timer_callback_effect, entity->id, effect_nr);
+}
+
+void magic_unshroud (character_t * other_char)
+{
+ other_char->state.shroud_active = 0;
+ // Now warp the caster out of and back into here to refresh everyone's display
+ char_update (other_char);
+ clif_displaymessage (other_char->fd, "Your shroud has been dispelled!");
+// entity_effect(&other_char->bl, MAGIC_EFFECT_REVEAL);
+}
+
+static void
+timer_callback_effect_npc_delete (timer_id UNUSED, tick_t odelay,
+ custom_id_t npc_id, custom_data_t UNUSED)
+{
+ struct npc_data *effect_npc = (struct npc_data *) map_id2bl (npc_id);
+ npc_free (effect_npc);
+}
+
+static struct npc_data *local_spell_effect (int m, int x, int y, int effect,
+ int tdelay)
+{
+ int delay = 30000; /* 1 minute should be enough for all interesting spell effects, I hope */
+ struct npc_data *effect_npc = npc_spawn_text (m, x, y,
+ INVISIBLE_NPC, "", "?");
+ int effect_npc_id = effect_npc->bl.id;
+
+ entity_effect (&effect_npc->bl, effect, tdelay);
+ add_timer (gettick () + delay,
+ timer_callback_effect_npc_delete, effect_npc_id, 0);
+
+ return effect_npc;
+}
+
+static int op_sfx (env_t * env, int args_nr, val_t * args)
+{
+ int delay = ARGINT (2);
+
+ if (TY (0) == TY_ENTITY)
+ {
+ entity_effect (ARGENTITY (0), ARGINT (1), delay);
+ }
+ else if (TY (0) == TY_LOCATION)
+ {
+ local_spell_effect (ARGLOCATION (0).m,
+ ARGLOCATION (0).x,
+ ARGLOCATION (0).y, ARGINT (1), delay);
+ }
+ else
+ return 1;
+
+ return 0;
+}
+
+static int op_instaheal (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *caster = (VAR (VAR_CASTER).ty == TY_ENTITY)
+ ? map_id2bl (VAR (VAR_CASTER).v.v_int) : NULL;
+ entity_t *subject = ARGENTITY (0);
+ if (!caster)
+ caster = subject;
+
+ if (caster->type == BL_PC && subject->type == BL_PC)
+ {
+ character_t *caster_pc = (character_t *) caster;
+ character_t *subject_pc = (character_t *) subject;
+ MAP_LOG_PC (caster_pc, "SPELLHEAL-INSTA PC%d FOR %d",
+ subject_pc->status.char_id, ARGINT (1));
+ }
+
+ battle_heal (caster, subject, ARGINT (1), ARGINT (2), 0);
+ return 0;
+}
+
+static int op_itemheal (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *subject = ARGENTITY (0);
+ if (subject->type == BL_PC)
+ {
+ pc_itemheal ((struct map_session_data *) subject,
+ ARGINT (1), ARGINT (2));
+ }
+ else
+ return op_instaheal (env, args_nr, args);
+
+ return 0;
+}
+
+#define SHROUD_HIDE_NAME_TALKING_FLAG (1 << 0)
+#define SHROUD_DISAPPEAR_ON_PICKUP_FLAG (1 << 1)
+#define SHROUD_DISAPPEAR_ON_TALK_FLAG (1 << 2)
+
+#define ARGCHAR(n) (ARGENTITY(n)->type == BL_PC) ? (character_t *)(ARGENTITY(n)) : NULL
+
+static int op_shroud (env_t * env, int args_nr, val_t * args)
+{
+ character_t *subject = ARGCHAR (0);
+ int arg = ARGINT (1);
+
+ if (!subject)
+ return 0;
+
+ subject->state.shroud_active = 1;
+ subject->state.shroud_hides_name_talking =
+ (arg & SHROUD_HIDE_NAME_TALKING_FLAG) != 0;
+ subject->state.shroud_disappears_on_pickup =
+ (arg & SHROUD_DISAPPEAR_ON_PICKUP_FLAG) != 0;
+ subject->state.shroud_disappears_on_talk =
+ (arg & SHROUD_DISAPPEAR_ON_TALK_FLAG) != 0;
+ return 0;
+}
+
+static int op_reveal (env_t * env, int args_nr, val_t * args)
+{
+ character_t *subject = ARGCHAR (0);
+
+ if (subject && subject->state.shroud_active)
+ magic_unshroud (subject);
+
+ return 0;
+}
+
+static int op_message (env_t * env, int args_nr, val_t * args)
+{
+ character_t *subject = ARGCHAR (0);
+
+ if (subject)
+ clif_displaymessage (subject->fd, ARGSTR (1));
+
+ return 0;
+}
+
+static void
+timer_callback_kill_npc (timer_id UNUSED, tick_t odelay, custom_id_t npc_id,
+ custom_data_t data)
+{
+ struct npc_data *npc = (struct npc_data *) map_id2bl (npc_id);
+ if (npc)
+ npc_free (npc);
+}
+
+static int op_messenger_npc (env_t * env, int args_nr, val_t * args)
+{
+ struct npc_data *npc;
+ location_t *loc = &ARGLOCATION (0);
+
+ npc = npc_spawn_text (loc->m, loc->x, loc->y,
+ ARGINT (1), ARGSTR (2), ARGSTR (3));
+
+ add_timer (gettick () + ARGINT (4),
+ &timer_callback_kill_npc, npc->bl.id, 0);
+
+ return 0;
+}
+
+static void entity_warp (entity_t * target, int destm, int destx, int desty)
+{
+ if (target->type == BL_PC || target->type == BL_MOB)
+ {
+
+ switch (target->type)
+ {
+ case BL_PC:
+ {
+ character_t *character = (character_t *) target;
+ char *map_name;
+ clif_clearchar_area (&character->bl, 3);
+ map_delblock (&character->bl);
+ character->bl.x = destx;
+ character->bl.y = desty;
+ character->bl.m = destm;
+
+ pc_touch_all_relevant_npcs (character);
+
+ // Note that touching NPCs may have triggered warping and thereby updated x and y:
+ map_name = map[character->bl.m].name;
+
+ // Warp part #1: update relevant data, interrupt trading etc.:
+ pc_setpos (character, map_name, character->bl.x, character->bl.y, 0);
+ // Warp part #2: now notify the client
+ clif_changemap (character, map_name,
+ character->bl.x, character->bl.y);
+ break;
+ }
+ case BL_MOB:
+ target->x = destx;
+ target->y = desty;
+ target->m = destm;
+ clif_fixmobpos ((struct mob_data *) target);
+ break;
+ }
+ }
+}
+
+static int op_move (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *subject = ARGENTITY (0);
+ int dir = ARGDIR (1);
+
+ int newx = subject->x + heading_x[dir];
+ int newy = subject->y + heading_y[dir];
+
+ if (!map_is_solid (subject->m, newx, newy))
+ entity_warp (subject, subject->m, newx, newy);
+
+ return 0;
+}
+
+static int op_warp (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *subject = ARGENTITY (0);
+ location_t *loc = &ARGLOCATION (1);
+
+ entity_warp (subject, loc->m, loc->x, loc->y);
+
+ return 0;
+}
+
+static int op_banish (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *subject = ARGENTITY (0);
+
+ if (subject->type == BL_MOB)
+ {
+ struct mob_data *mob = (struct mob_data *) subject;
+
+ if (mob->mode & MOB_MODE_SUMMONED)
+ mob_catch_delete (mob, 3);
+ }
+
+ return 0;
+}
+
+static void
+record_status_change (invocation_t * invocation, int bl_id, int sc_id)
+{
+ int index = invocation->status_change_refs_nr++;
+ status_change_ref_t *cr;
+
+ RECREATE (invocation->status_change_refs, status_change_ref_t, invocation->status_change_refs_nr);
+
+ cr = &invocation->status_change_refs[index];
+
+ cr->sc_type = sc_id;
+ cr->bl_id = bl_id;
+}
+
+static int op_status_change (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *subject = ARGENTITY (0);
+ int invocation_id = VAR (VAR_INVOCATION).ty == TY_INVOCATION
+ ? VAR (VAR_INVOCATION).v.v_int : 0;
+ invocation_t *invocation = (invocation_t *) map_id2bl (invocation_id);
+
+ skill_status_effect (subject, ARGINT (1), ARGINT (2), ARGINT (3),
+ ARGINT (4), ARGINT (5), ARGINT (6), 0,
+ invocation_id);
+
+ if (invocation && subject->type == BL_PC)
+ record_status_change (invocation, subject->id, ARGINT (1));
+
+ return 0;
+}
+
+static int op_stop_status_change (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *subject = ARGENTITY (0);
+
+ skill_status_change_end (subject, ARGINT (1), -1);
+
+ return 0;
+}
+
+static int op_override_attack (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *psubject = ARGENTITY (0);
+ int charges = ARGINT (1);
+ int attack_delay = ARGINT (2);
+ int attack_range = ARGINT (3);
+ int icon = ARGINT (4);
+ int look = ARGINT (5);
+ int stopattack = ARGINT (6);
+ character_t *subject;
+
+ if (psubject->type != BL_PC)
+ return 0;
+
+ subject = (character_t *) psubject;
+
+ if (subject->attack_spell_override)
+ {
+ invocation_t *old_invocation =
+ (invocation_t *) map_id2bl (subject->attack_spell_override);
+ if (old_invocation)
+ spell_free_invocation (old_invocation);
+ }
+
+ subject->attack_spell_override =
+ trigger_spell (subject->bl.id, VAR (VAR_INVOCATION).v.v_int);
+ subject->attack_spell_charges = charges;
+
+ if (subject->attack_spell_override)
+ {
+ invocation_t *attack_spell =
+ (invocation_t *) map_id2bl (subject->attack_spell_override);
+ if (attack_spell && stopattack)
+ attack_spell->flags |= INVOCATION_FLAG_STOPATTACK;
+
+ char_set_weapon_icon (subject, charges, icon, look);
+ char_set_attack_info (subject, attack_delay, attack_range);
+ }
+
+ return 0;
+}
+
+static int op_create_item (env_t * env, int args_nr, val_t * args)
+{
+ struct item item;
+ entity_t *entity = ARGENTITY (0);
+ character_t *subject;
+ int stackable;
+ int count = ARGINT (2);
+ if (count <= 0)
+ return 0;
+
+ if (entity->type == BL_PC)
+ subject = (character_t *) entity;
+ else
+ return 0;
+
+ GET_ARG_ITEM (1, item, stackable);
+
+ if (!stackable)
+ while (count--)
+ pc_additem (subject, &item, 1);
+ else
+ pc_additem (subject, &item, count);
+
+ return 0;
+}
+
+#define AGGRAVATION_MODE_ATTACKS_CASTER(n) ((n) == 0 || (n) == 2)
+#define AGGRAVATION_MODE_MAKES_AGGRESSIVE(n) ((n) > 0)
+
+static int op_aggravate (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *victim = ARGENTITY (2);
+ int mode = ARGINT (1);
+ entity_t *target = ARGENTITY (0);
+ struct mob_data *other;
+
+ if (target->type == BL_MOB)
+ other = (struct mob_data *) target;
+ else
+ return 0;
+
+ mob_target (other, victim, battle_get_range (victim));
+
+ if (AGGRAVATION_MODE_MAKES_AGGRESSIVE (mode))
+ other->mode = 0x85 | (other->mode & MOB_SENSIBLE_MASK); /* war */
+
+ if (AGGRAVATION_MODE_ATTACKS_CASTER (mode))
+ {
+ other->target_id = victim->id;
+ other->attacked_id = victim->id;
+ }
+
+ return 0;
+}
+
+#define MONSTER_ATTITUDE_HOSTILE 0
+#define MONSTER_ATTITUDE_FRIENDLY 1
+#define MONSTER_ATTITUDE_SERVANT 2
+#define MONSTER_ATTITUDE_FROZEN 3
+
+static int op_spawn (env_t * env, int args_nr, val_t * args)
+{
+ area_t *area = ARGAREA (0);
+ entity_t *owner_e = ARGENTITY (1);
+ int monster_id = ARGINT (2);
+ int monster_attitude = ARGINT (3);
+ int monster_count = ARGINT (4);
+ int monster_lifetime = ARGINT (5);
+ int i;
+
+ character_t *owner = (monster_attitude == MONSTER_ATTITUDE_SERVANT
+ && owner_e->type ==
+ BL_PC) ? (character_t *) owner_e : NULL;
+
+ for (i = 0; i < monster_count; i++)
+ {
+ location_t loc;
+ magic_random_location (&loc, area);
+
+ int mob_id;
+ struct mob_data *mob;
+
+ mob_id = mob_once_spawn (owner, map[loc.m].name, loc.x, loc.y, "--ja--", // Is that needed?
+ monster_id, 1, "");
+
+ mob = (struct mob_data *) map_id2bl (mob_id);
+
+ if (mob)
+ {
+ mob->mode = mob_db[monster_id].mode;
+
+ switch (monster_attitude)
+ {
+
+ case MONSTER_ATTITUDE_SERVANT:
+ mob->state.special_mob_ai = 1;
+ mob->mode |= 0x04;
+ break;
+
+ case MONSTER_ATTITUDE_FRIENDLY:
+ mob->mode = 0x80 | (mob->mode & 1);
+ break;
+
+ case MONSTER_ATTITUDE_HOSTILE:
+ mob->mode = 0x84 | (mob->mode & 1);
+ if (owner)
+ {
+ mob->target_id = owner->bl.id;
+ mob->attacked_id = owner->bl.id;
+ }
+ break;
+
+ case MONSTER_ATTITUDE_FROZEN:
+ mob->mode = 0;
+ break;
+ }
+
+ mob->mode |=
+ MOB_MODE_SUMMONED | MOB_MODE_TURNS_AGAINST_BAD_MASTER;
+
+ mob->deletetimer = add_timer (gettick () + monster_lifetime,
+ mob_timer_delete, mob_id, 0);
+
+ if (owner)
+ {
+ mob->master_id = owner->bl.id;
+ mob->master_dist = 6;
+ }
+ }
+ }
+
+ return 0;
+}
+
+static char *get_invocation_name (env_t * env)
+{
+ invocation_t *invocation;
+
+ if (VAR (VAR_INVOCATION).ty != TY_INVOCATION)
+ return "?";
+ invocation = (invocation_t *) map_id2bl (VAR (VAR_INVOCATION).v.v_int);
+
+ if (invocation)
+ return invocation->spell->name;
+ else
+ return "??";
+}
+
+static int op_injure (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *caster = ARGENTITY (0);
+ entity_t *target = ARGENTITY (1);
+ int damage_caused = ARGINT (2);
+ int mp_damage = ARGINT (3);
+ int target_hp = battle_get_hp (target);
+ int mdef = battle_get_mdef (target);
+
+ if (target->type == BL_PC && !map[target->m].flag.pvp && !((character_t *) target)->special_state.killable && (caster->type != BL_PC || !((character_t *) caster)->special_state.killer))
+ return 0; /* Cannot damage other players outside of pvp */
+
+ if (target != caster)
+ {
+ /* Not protected against own spells */
+ damage_caused = (damage_caused * (100 - mdef)) / 100;
+ mp_damage = (mp_damage * (100 - mdef)) / 100;
+ }
+
+ damage_caused = (damage_caused > target_hp) ? target_hp : damage_caused;
+
+ if (damage_caused < 0)
+ damage_caused = 0;
+
+ // display damage first, because dealing damage may deallocate the target.
+ clif_damage (caster, target, gettick (), 0, 0, damage_caused, 0, 0, 0);
+
+ if (caster->type == BL_PC)
+ {
+ character_t *caster_pc = (character_t *) caster;
+ if (target->type == BL_MOB)
+ {
+ struct mob_data *mob = (struct mob_data *) target;
+
+ MAP_LOG_PC (caster_pc, "SPELLDMG MOB%d %d FOR %d BY %s",
+ mob->bl.id, mob->mob_class, damage_caused,
+ get_invocation_name (env));
+ }
+ }
+ battle_damage (caster, target, damage_caused, mp_damage);
+
+ return 0;
+}
+
+static int op_emote (env_t * env, int args_nr, val_t * args)
+{
+ entity_t *victim = ARGENTITY (0);
+ int emotion = ARGINT (1);
+ clif_emotion (victim, emotion);
+
+ return 0;
+}
+
+static int op_set_script_variable (env_t * env, int args_nr, val_t * args)
+{
+ character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
+
+ if (!c)
+ return 1;
+
+ pc_setglobalreg (c, ARGSTR (1), ARGINT (2));
+
+ return 0;
+}
+
+static int op_set_hair_colour (env_t * env, int args_nr, val_t * args)
+{
+ character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
+
+ if (!c)
+ return 1;
+
+ pc_changelook (c, LOOK_HAIR_COLOR, ARGINT (1));
+
+ return 0;
+}
+
+static int op_set_hair_style (env_t * env, int args_nr, val_t * args)
+{
+ character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
+
+ if (!c)
+ return 1;
+
+ pc_changelook (c, LOOK_HAIR, ARGINT (1));
+
+ return 0;
+}
+
+static int op_drop_item_for (env_t * env, int args_nr, val_t * args)
+{
+ struct item item;
+ int stackable;
+ location_t *loc = &ARGLOCATION (0);
+ int count = ARGINT (2);
+ int time = ARGINT (3);
+ character_t *c = ((args_nr > 4) && (ETY (4) == BL_PC)) ? ARGPC (4) : NULL;
+ int delay = (args_nr > 5) ? ARGINT (5) : 0;
+ int delaytime[3] = { delay, delay, delay };
+ character_t *owners[3] = { c, NULL, NULL };
+
+ GET_ARG_ITEM (1, item, stackable);
+
+ if (stackable)
+ map_addflooritem_any (&item, count, loc->m, loc->x, loc->y,
+ owners, delaytime, time, 0);
+ else
+ while (count-- > 0)
+ map_addflooritem_any (&item, 1, loc->m, loc->x, loc->y,
+ owners, delaytime, time, 0);
+
+ return 0;
+}
+
+static int op_gain_exp (env_t * env, int args_nr, val_t * args)
+{
+ character_t *c = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
+
+ if (!c)
+ return 1;
+
+ pc_gainexp_reason (c, ARGINT (1), ARGINT (2), ARGINT (3));
+ return 0;
+}
+
+static op_t operations[] = {
+ {"sfx", ".ii", op_sfx},
+ {"instaheal", "eii", op_instaheal},
+ {"itemheal", "eii", op_itemheal},
+ {"shroud", "ei", op_shroud},
+ {"unshroud", "e", op_reveal},
+ {"message", "es", op_message},
+ {"messenger_npc", "lissi", op_messenger_npc},
+ {"move", "ed", op_move},
+ {"warp", "el", op_warp},
+ {"banish", "e", op_banish},
+ {"status_change", "eiiiiii", op_status_change},
+ {"stop_status_change", "ei", op_stop_status_change},
+ {"override_attack", "eiiiiii", op_override_attack},
+ {"create_item", "e.i", op_create_item},
+ {"aggravate", "eie", op_aggravate},
+ {"spawn", "aeiiii", op_spawn},
+ {"injure", "eeii", op_injure},
+ {"emote", "ei", op_emote},
+ {"set_script_variable", "esi", op_set_script_variable},
+ {"set_hair_colour", "ei", op_set_hair_colour},
+ {"set_hair_style", "ei", op_set_hair_style},
+ {"drop_item", "l.ii", op_drop_item_for},
+ {"drop_item_for", "l.iiei", op_drop_item_for},
+ {"gain_experience", "eiii", op_gain_exp},
+ {NULL, NULL, NULL}
+};
+
+static int operations_sorted = 0;
+static int operation_count;
+
+int compare_operations (const void *lhs, const void *rhs)
+{
+ return strcmp (((op_t *) lhs)->name, ((op_t *) rhs)->name);
+}
+
+op_t *magic_get_op (char *name, int *index)
+{
+ op_t key;
+
+ if (!operations_sorted)
+ {
+ op_t *opc = operations;
+
+ while (opc->name)
+ ++opc;
+
+ operation_count = opc - operations;
+
+ qsort (operations, operation_count, sizeof (op_t),
+ compare_operations);
+ operations_sorted = 1;
+ }
+
+ key.name = name;
+ op_t *op = (op_t *)bsearch (&key, operations, operation_count, sizeof (op_t),
+ compare_operations);
+
+ if (op && index)
+ *index = op - operations;
+
+ return op;
+}
+
+void
+spell_effect_report_termination (int invocation_id, int bl_id, int sc_id,
+ int supplanted)
+{
+ int i;
+ int index = -1;
+ invocation_t *invocation = (invocation_t *) map_id2bl (invocation_id);
+
+ if (!invocation || invocation->bl.type != BL_SPELL)
+ return;
+
+ for (i = 0; i < invocation->status_change_refs_nr; i++)
+ {
+ status_change_ref_t *cr = &invocation->status_change_refs[i];
+ if (cr->sc_type == sc_id && cr->bl_id == bl_id)
+ {
+ index = i;
+ break;
+ }
+ }
+
+ if (index == -1)
+ {
+ entity_t *entity = map_id2bl (bl_id);
+ if (entity->type == BL_PC)
+ fprintf (stderr,
+ "[magic] INTERNAL ERROR: spell-effect-report-termination: tried to terminate on unexpected bl %d, sc %d\n",
+ bl_id, sc_id);
+ return;
+ }
+
+ if (index == invocation->status_change_refs_nr - 1)
+ invocation->status_change_refs_nr--;
+ else /* Copy last change ref to the one we are deleting */
+ invocation->status_change_refs[index] =
+ invocation->
+ status_change_refs[--invocation->status_change_refs_nr];
+
+ try_to_finish_invocation (invocation);
+}
+
+static effect_t *return_to_stack (invocation_t * invocation)
+{
+ if (!invocation->stack_size)
+ return NULL;
+ else
+ {
+ cont_activation_record_t *ar =
+ invocation->stack + (invocation->stack_size - 1);
+ switch (ar->ty)
+ {
+
+ case CONT_STACK_PROC:
+ {
+ effect_t *ret = ar->return_location;
+ int i;
+
+ for (i = 0; i < ar->c.c_proc.args_nr; i++)
+ {
+ val_t *var =
+ &invocation->env->vars[ar->c.c_proc.formals[i]];
+ magic_clear_var (var);
+ *var = ar->c.c_proc.old_actuals[i];
+ }
+
+ clear_activation_record (ar);
+ --invocation->stack_size;
+
+ return ret;
+ }
+
+ case CONT_STACK_FOREACH:
+ {
+ int entity_id;
+ val_t *var = &invocation->env->vars[ar->c.c_foreach.id];
+
+ do
+ {
+ if (ar->c.c_foreach.index >= ar->c.c_foreach.entities_nr)
+ {
+ effect_t *ret = ar->return_location;
+ clear_activation_record (ar);
+ --invocation->stack_size;
+ return ret;
+ }
+
+ entity_id =
+ ar->c.c_foreach.entities[ar->c.c_foreach.index++];
+ }
+ while (!entity_id || !map_id2bl (entity_id));
+
+ magic_clear_var (var);
+ var->ty = ar->c.c_foreach.ty;
+ var->v.v_int = entity_id;
+
+ return ar->c.c_foreach.body;
+ }
+
+ case CONT_STACK_FOR:
+ if (ar->c.c_for.current > ar->c.c_for.stop)
+ {
+ effect_t *ret = ar->return_location;
+ clear_activation_record (ar);
+ --invocation->stack_size;
+ return ret;
+ }
+
+ magic_clear_var (&invocation->env->vars[ar->c.c_for.id]);
+ invocation->env->vars[ar->c.c_for.id].ty = TY_INT;
+ invocation->env->vars[ar->c.c_for.id].v.v_int =
+ ar->c.c_for.current++;
+
+ return ar->c.c_for.body;
+
+ default:
+ fprintf (stderr,
+ "[magic] INTERNAL ERROR: While executing spell `%s': stack corruption\n",
+ invocation->spell->name);
+ return NULL;
+ }
+ }
+}
+
+static cont_activation_record_t *add_stack_entry (invocation_t * invocation,
+ int ty,
+ effect_t * return_location)
+{
+ cont_activation_record_t *ar =
+ invocation->stack + invocation->stack_size++;
+ if (invocation->stack_size >= MAX_STACK_SIZE)
+ {
+ fprintf (stderr,
+ "[magic] Execution stack size exceeded in spell `%s'; truncating effect\n",
+ invocation->spell->name);
+ invocation->stack_size--;
+ return NULL;
+ }
+
+ ar->ty = ty;
+ ar->return_location = return_location;
+ return ar;
+}
+
+static int find_entities_in_area_c (entity_t * target, va_list va)
+{
+ int *entities_allocd_p = va_arg (va, int *);
+ int *entities_nr_p = va_arg (va, int *);
+ int **entities_p = va_arg (va, int **);
+ int filter = va_arg (va, int);
+
+/* The following macro adds an entity to the result list: */
+#define ADD_ENTITY(e) \
+ if (*entities_nr_p == *entities_allocd_p) { \
+ /* Need more space */ \
+ (*entities_allocd_p) += 32; \
+ RECREATE (*entities_p, int, *entities_allocd_p); \
+ } \
+ (*entities_p)[(*entities_nr_p)++] = e;
+
+ switch (target->type)
+ {
+
+ case BL_PC:
+ if (filter == FOREACH_FILTER_PC
+ || filter == FOREACH_FILTER_ENTITY
+ || (filter == FOREACH_FILTER_TARGET
+ && map[target->m].flag.pvp))
+ break;
+ else if (filter == FOREACH_FILTER_SPELL)
+ { /* Check all spells bound to the caster */
+ invocation_t *invoc = ((character_t *) target)->active_spells;
+ /* Add all spells locked onto thie PC */
+
+ while (invoc)
+ {
+ ADD_ENTITY (invoc->bl.id);
+ invoc = invoc->next_invocation;
+ }
+ }
+ return 0;
+
+ case BL_MOB:
+ if (filter == FOREACH_FILTER_MOB
+ || filter == FOREACH_FILTER_ENTITY
+ || filter == FOREACH_FILTER_TARGET)
+ break;
+ else
+ return 0;
+
+ case BL_SPELL:
+ if (filter == FOREACH_FILTER_SPELL)
+ {
+ invocation_t *invocation = (invocation_t *) target;
+
+ /* Check whether the spell is `bound'-- if so, we'll consider it iff we see the caster (case BL_PC). */
+ if (invocation->flags & INVOCATION_FLAG_BOUND)
+ return 0;
+ else
+ break; /* Add the spell */
+ }
+ else
+ return 0;
+
+ case BL_NPC:
+ if (filter == FOREACH_FILTER_NPC)
+ break;
+ else
+ return 0;
+
+ default:
+ return 0;
+ }
+
+ ADD_ENTITY (target->id);
+#undef ADD_ENTITY
+ return 0;
+}
+
+static void
+find_entities_in_area (area_t * area, int *entities_allocd_p,
+ int *entities_nr_p, int **entities_p, int filter)
+{
+ switch (area->ty)
+ {
+ case AREA_UNION:
+ find_entities_in_area (area->a.a_union[0], entities_allocd_p,
+ entities_nr_p, entities_p, filter);
+ find_entities_in_area (area->a.a_union[1], entities_allocd_p,
+ entities_nr_p, entities_p, filter);
+ break;
+
+ default:
+ {
+ int m, x, y, width, height;
+ magic_area_rect (&m, &x, &y, &width, &height, area);
+ map_foreachinarea (find_entities_in_area_c,
+ m, x, y, x + width, y + height,
+ 0 /* filter elsewhere */ ,
+ entities_allocd_p, entities_nr_p, entities_p,
+ filter);
+ }
+ }
+}
+
+static effect_t *run_foreach (invocation_t * invocation, effect_t * foreach,
+ effect_t * return_location)
+{
+ val_t area;
+ int filter = foreach->e.e_foreach.filter;
+ int id = foreach->e.e_foreach.id;
+ effect_t *body = foreach->e.e_foreach.body;
+
+ magic_eval (invocation->env, &area, foreach->e.e_foreach.area);
+
+ if (area.ty != TY_AREA)
+ {
+ magic_clear_var (&area);
+ fprintf (stderr,
+ "[magic] Error in spell `%s': FOREACH loop over non-area\n",
+ invocation->spell->name);
+ return return_location;
+ }
+ else
+ {
+ cont_activation_record_t *ar =
+ add_stack_entry (invocation, CONT_STACK_FOREACH, return_location);
+ int entities_allocd = 64;
+ int *entities_collect;
+ int *entities;
+ int *shuffle_board;
+ int entities_nr = 0;
+ int i;
+
+ if (!ar)
+ return return_location;
+
+ CREATE (entities_collect, int, entities_allocd);
+
+ find_entities_in_area (area.v.v_area, &entities_allocd, &entities_nr,
+ &entities_collect, filter);
+
+ /* Now shuffle */
+ CREATE (shuffle_board, int, entities_nr);
+ CREATE (entities, int, entities_nr);
+ for (i = 0; i < entities_nr; i++)
+ shuffle_board[i] = i;
+
+ for (i = entities_nr - 1; i >= 0; i--)
+ {
+ int random_index = rand () % (i + 1);
+ entities[i] = entities_collect[shuffle_board[random_index]];
+ shuffle_board[random_index] = shuffle_board[i]; // thus, we are guaranteed only to use unused indices
+ }
+
+ free (entities_collect);
+ free (shuffle_board);
+ /* Done shuffling */
+
+ ar->c.c_foreach.id = id;
+ ar->c.c_foreach.body = body;
+ ar->c.c_foreach.index = 0;
+ ar->c.c_foreach.entities_nr = entities_nr;
+ ar->c.c_foreach.entities = entities;
+ ar->c.c_foreach.ty =
+ (filter == FOREACH_FILTER_SPELL) ? TY_INVOCATION : TY_ENTITY;
+
+ magic_clear_var (&area);
+
+ return return_to_stack (invocation);
+ }
+}
+
+static effect_t *run_for (invocation_t * invocation, effect_t * for_,
+ effect_t * return_location)
+{
+ cont_activation_record_t *ar;
+ int id = for_->e.e_for.id;
+ val_t start;
+ val_t stop;
+
+ magic_eval (invocation->env, &start, for_->e.e_for.start);
+ magic_eval (invocation->env, &stop, for_->e.e_for.stop);
+
+ if (start.ty != TY_INT || stop.ty != TY_INT)
+ {
+ magic_clear_var (&start);
+ magic_clear_var (&stop);
+ fprintf (stderr,
+ "[magic] Error in spell `%s': FOR loop start or stop point is not an integer\n",
+ invocation->spell->name);
+ return return_location;
+ }
+
+ ar = add_stack_entry (invocation, CONT_STACK_FOR, return_location);
+
+ if (!ar)
+ return return_location;
+
+ ar->c.c_for.id = id;
+ ar->c.c_for.current = start.v.v_int;
+ ar->c.c_for.stop = stop.v.v_int;
+ ar->c.c_for.body = for_->e.e_for.body;
+
+ return return_to_stack (invocation);
+}
+
+static effect_t *run_call (invocation_t * invocation,
+ effect_t * return_location)
+{
+ effect_t *current = invocation->current_effect;
+ cont_activation_record_t *ar;
+ int args_nr = current->e.e_call.args_nr;
+ int *formals = current->e.e_call.formals;
+ val_t *old_actuals;
+ CREATE (old_actuals, val_t, args_nr);
+ int i;
+
+ ar = add_stack_entry (invocation, CONT_STACK_PROC, return_location);
+ ar->c.c_proc.args_nr = args_nr;
+ ar->c.c_proc.formals = formals;
+ ar->c.c_proc.old_actuals = old_actuals;
+ for (i = 0; i < args_nr; i++)
+ {
+ val_t *env_val = &invocation->env->vars[formals[i]];
+ val_t result;
+ magic_copy_var (&old_actuals[i], env_val);
+ magic_eval (invocation->env, &result, current->e.e_call.actuals[i]);
+ *env_val = result;
+ }
+
+ return current->e.e_call.body;
+}
+
+#ifdef DEBUG
+static void print_cfg (int i, effect_t * e)
+{
+ int j;
+ for (j = 0; j < i; j++)
+ printf (" ");
+
+ printf ("%p: ", e);
+
+ if (!e)
+ {
+ puts (" -- end --");
+ return;
+ }
+
+ switch (e->ty)
+ {
+ case EFFECT_SKIP:
+ puts ("SKIP");
+ break;
+ case EFFECT_END:
+ puts ("END");
+ break;
+ case EFFECT_ABORT:
+ puts ("ABORT");
+ break;
+ case EFFECT_ASSIGN:
+ puts ("ASSIGN");
+ break;
+ case EFFECT_FOREACH:
+ puts ("FOREACH");
+ print_cfg (i + 1, e->e.e_foreach.body);
+ break;
+ case EFFECT_FOR:
+ puts ("FOR");
+ print_cfg (i + 1, e->e.e_for.body);
+ break;
+ case EFFECT_IF:
+ puts ("IF");
+ for (j = 0; j < i; j++)
+ printf (" ");
+ puts ("THEN");
+ print_cfg (i + 1, e->e.e_if.true_branch);
+ for (j = 0; j < i; j++)
+ printf (" ");
+ puts ("ELSE");
+ print_cfg (i + 1, e->e.e_if.false_branch);
+ break;
+ case EFFECT_SLEEP:
+ puts ("SLEEP");
+ break;
+ case EFFECT_SCRIPT:
+ puts ("SCRIPT");
+ break;
+ case EFFECT_BREAK:
+ puts ("BREAK");
+ break;
+ case EFFECT_OP:
+ puts ("OP");
+ break;
+ }
+ print_cfg (i, e->next);
+}
+#endif
+
+/**
+ * Execute a spell invocation until we abort, finish, or hit the next `sleep'.
+ *
+ * Use spell_execute() to automate handling of timers
+ *
+ * Returns: 0 if finished (all memory is freed implicitly)
+ * >1 if we hit `sleep'; the result is the number of ticks we should sleep for.
+ * -1 if we paused to wait for a user action (via script interaction)
+ */
+static int spell_run (invocation_t * invocation, int allow_delete)
+{
+ const int invocation_id = invocation->bl.id;
+#define REFRESH_INVOCATION invocation = (invocation_t *) map_id2bl(invocation_id); if (!invocation) return 0;
+
+#ifdef DEBUG
+ fprintf (stderr, "Resuming execution: invocation of `%s'\n",
+ invocation->spell->name);
+ print_cfg (1, invocation->current_effect);
+#endif
+ while (invocation->current_effect)
+ {
+ effect_t *e = invocation->current_effect;
+ effect_t *next = e->next;
+ int i;
+
+#ifdef DEBUG
+ fprintf (stderr, "Next step of type %d\n", e->ty);
+ dump_env (invocation->env);
+#endif
+
+ switch (e->ty)
+ {
+ case EFFECT_SKIP:
+ break;
+
+ case EFFECT_ABORT:
+ invocation->flags |= INVOCATION_FLAG_ABORTED;
+ invocation->end_effect = NULL;
+ case EFFECT_END:
+ clear_stack (invocation);
+ next = NULL;
+ break;
+
+ case EFFECT_ASSIGN:
+ magic_eval (invocation->env,
+ &invocation->env->vars[e->e.e_assign.id],
+ e->e.e_assign.expr);
+ break;
+
+ case EFFECT_FOREACH:
+ next = run_foreach (invocation, e, next);
+ break;
+
+ case EFFECT_FOR:
+ next = run_for (invocation, e, next);
+ break;
+
+ case EFFECT_IF:
+ if (magic_eval_int (invocation->env, e->e.e_if.cond))
+ next = e->e.e_if.true_branch;
+ else
+ next = e->e.e_if.false_branch;
+ break;
+
+ case EFFECT_SLEEP:
+ {
+ int sleeptime =
+ magic_eval_int (invocation->env, e->e.e_sleep);
+ invocation->current_effect = next;
+ if (sleeptime > 0)
+ return sleeptime;
+ break;
+ }
+
+ case EFFECT_SCRIPT:
+ {
+ character_t *caster =
+ (character_t *) map_id2bl (invocation->caster);
+ if (caster)
+ {
+ env_t *env = invocation->env;
+ character_t *caster =
+ (character_t *) map_id2bl (invocation->caster);
+ argrec_t arg[] = { {"@target",.v.i =
+ VAR (VAR_TARGET).ty ==
+ TY_ENTITY ? 0 : VAR (VAR_TARGET).
+ v.v_int}
+ ,
+ {"@caster",.v.i = invocation->caster}
+ ,
+ {"@caster_name$",.v.s = caster ? caster->status.name : ""}
+ };
+ int message_recipient =
+ VAR (VAR_SCRIPTTARGET).ty ==
+ TY_ENTITY ? VAR (VAR_SCRIPTTARGET).
+ v.v_int : invocation->caster;
+ character_t *recipient =
+ (character_t *) map_id2bl (message_recipient);
+
+ if (recipient->npc_id
+ && recipient->npc_id != invocation->bl.id)
+ break; /* Don't send multiple message boxes at once */
+
+ if (!invocation->script_pos) // first time running this script?
+ clif_spawn_fake_npc_for_player (recipient,
+ invocation->bl.id);
+ // We have to do this or otherwise the client won't think that it's
+ // dealing with an NPC
+
+ int newpos = run_script_l (e->e.e_script,
+ invocation->script_pos,
+ message_recipient,
+ invocation->bl.id,
+ 3, arg);
+ /* Returns the new script position, or -1 once the script is finished */
+ if (newpos != -1)
+ {
+ /* Must set up for continuation */
+ recipient->npc_id = invocation->bl.id;
+ recipient->npc_pos = invocation->script_pos = newpos;
+ return -1; /* Signal `wait for script' */
+ }
+ else
+ invocation->script_pos = 0;
+ clif_clearchar_id (invocation->bl.id, 1, caster->fd);
+ }
+ REFRESH_INVOCATION; // Script may have killed the caster
+ break;
+ }
+
+ case EFFECT_BREAK:
+ next = return_to_stack (invocation);
+ break;
+
+ case EFFECT_OP:
+ {
+ op_t *op = &operations[e->e.e_op.id];
+ val_t args[MAX_ARGS];
+
+ for (i = 0; i < e->e.e_op.args_nr; i++)
+ magic_eval (invocation->env, &args[i], e->e.e_op.args[i]);
+
+ if (!magic_signature_check ("effect", op->name, op->signature,
+ e->e.e_op.args_nr, args,
+ e->e.e_op.line_nr,
+ e->e.e_op.column))
+ op->op (invocation->env, e->e.e_op.args_nr, args);
+
+ for (i = 0; i < e->e.e_op.args_nr; i++)
+ magic_clear_var (&args[i]);
+
+ REFRESH_INVOCATION; // Effect may have killed the caster
+ break;
+ }
+
+ case EFFECT_CALL:
+ next = run_call (invocation, next);
+ break;
+
+ default:
+ fprintf (stderr,
+ "[magic] INTERNAL ERROR: Unknown effect %d\n",
+ e->ty);
+ }
+
+ if (!next)
+ next = return_to_stack (invocation);
+
+ invocation->current_effect = next;
+ }
+
+ if (allow_delete)
+ try_to_finish_invocation (invocation);
+ return 0;
+#undef REFRESH_INVOCATION
+}
+
+extern void spell_update_location (invocation_t * invocation);
+
+void spell_execute_d (invocation_t * invocation, int allow_deletion)
+{
+ int delta;
+
+ spell_update_location (invocation);
+ delta = spell_run (invocation, allow_deletion);
+
+ if (delta > 0)
+ {
+ if (invocation->timer)
+ {
+ fprintf (stderr,
+ "[magic] FATAL ERROR: Trying to add multiple timers to the same spell! Already had timer: %d\n",
+ invocation->timer);
+ /* *((int *)0x0) = 0; */
+ }
+ invocation->timer = add_timer (gettick () + delta,
+ &invocation_timer_callback,
+ invocation->bl.id, 0);
+ }
+
+ /* If 0, the script cleaned itself. If -1 (wait-for-script), we must wait for the user. */
+}
+
+void spell_execute (invocation_t * invocation)
+{
+ spell_execute_d (invocation, 1);
+}
+
+void spell_execute_script (invocation_t * invocation)
+{
+ if (invocation->script_pos)
+ spell_execute_d (invocation, 1);
+ /* Otherwise the script-within-the-spell has been terminated by some other means.
+ * In practice this happens when the script doesn't wait for user input: the client
+ * may still notify the server that it's done. Without the above check, we'd be
+ * running the same spell twice! */
+}
+
+int spell_attack (int caster_id, int target_id)
+{
+ character_t *caster = (character_t *) map_id2bl (caster_id);
+ invocation_t *invocation;
+ int stop_attack = 0;
+
+ if (!caster)
+ return 0;
+
+ invocation = (invocation_t *) map_id2bl (caster->attack_spell_override);
+
+ if (invocation && invocation->flags & INVOCATION_FLAG_STOPATTACK)
+ stop_attack = 1;
+
+ if (invocation && caster->attack_spell_charges > 0)
+ {
+ magic_clear_var (&invocation->env->vars[VAR_TARGET]);
+ invocation->env->vars[VAR_TARGET].ty = TY_ENTITY;
+ invocation->env->vars[VAR_TARGET].v.v_int = target_id;
+
+ invocation->current_effect = invocation->trigger_effect;
+ invocation->flags &= ~INVOCATION_FLAG_ABORTED;
+ spell_execute_d (invocation,
+ 0 /* don't delete the invocation if done */ );
+
+ // If the caster died, we need to refresh here:
+ invocation =
+ (invocation_t *) map_id2bl (caster->attack_spell_override);
+
+ if (invocation && !(invocation->flags & INVOCATION_FLAG_ABORTED)) // If we didn't abort:
+ caster->attack_spell_charges--;
+ }
+
+ if (invocation && caster->attack_spell_override != invocation->bl.id)
+ {
+ /* Attack spell changed / was refreshed */
+ // spell_free_invocation(invocation); // [Fate] This would be a double free.
+ }
+ else if (!invocation || caster->attack_spell_charges <= 0)
+ {
+ caster->attack_spell_override = 0;
+ char_set_weapon_icon (caster, 0, 0, 0);
+ char_set_attack_info (caster, 0, 0);
+
+ if (stop_attack)
+ pc_stopattack (caster);
+
+ if (invocation)
+ spell_free_invocation (invocation);
+ }
+
+ return 1;
+}