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-rw-r--r--src/map/magic-stmt.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp
index 607b6b2..3b56cbd 100644
--- a/src/map/magic-stmt.cpp
+++ b/src/map/magic-stmt.cpp
@@ -124,8 +124,8 @@ void spell_free_invocation(invocation_t *invocation)
magic_free_env(invocation->env);
- map_delblock(&invocation->bl);
- map_delobject(invocation->bl.bl_id, BL::SPELL); // also frees the object
+ map_delblock(invocation);
+ map_delobject(invocation->bl_id, BL::SPELL); // also frees the object
// free(invocation);
}
@@ -139,19 +139,19 @@ void char_set_weapon_icon(character_t *subject, int count,
subject->attack_spell_look_override = look;
if (old_icon != StatusChange::ZERO && old_icon != icon)
- clif_status_change(&subject->bl, old_icon, 0);
+ clif_status_change(subject, old_icon, 0);
clif_fixpcpos(subject);
if (count)
{
- clif_changelook(&subject->bl, LOOK::WEAPON, look);
+ clif_changelook(subject, LOOK::WEAPON, look);
if (icon != StatusChange::ZERO)
- clif_status_change(&subject->bl, icon, 1);
+ clif_status_change(subject, icon, 1);
}
else
{
/* Set it to `normal' */
- clif_changelook(&subject->bl, LOOK::WEAPON,
+ clif_changelook(subject, LOOK::WEAPON,
static_cast<uint16_t>(subject->status.weapon));
}
}
@@ -230,7 +230,7 @@ int trigger_spell(int subject, int spell)
invocation->env->vars[VAR_CASTER].ty = TYPE::ENTITY;
invocation->env->vars[VAR_CASTER].v.v_int = subject;
- return invocation->bl.bl_id;
+ return invocation->bl_id;
}
static
@@ -239,8 +239,8 @@ void entity_warp(entity_t *target, int destm, int destx, int desty);
static
void char_update(character_t *character)
{
- entity_warp((entity_t *) character, character->bl.bl_m, character->bl.bl_x,
- character->bl.bl_y);
+ entity_warp((entity_t *) character, character->bl_m, character->bl_x,
+ character->bl_y);
}
static
@@ -266,7 +266,7 @@ void magic_unshroud(character_t *other_char)
// Now warp the caster out of and back into here to refresh everyone's display
char_update(other_char);
clif_displaymessage(other_char->fd, "Your shroud has been dispelled!");
-// entity_effect(&other_char->bl, MAGIC_EFFECT_REVEAL);
+// entity_effect(other_char, MAGIC_EFFECT_REVEAL);
}
static
@@ -284,9 +284,9 @@ struct npc_data *local_spell_effect(int m, int x, int y, int effect,
std::chrono::seconds delay = std::chrono::seconds(30);
struct npc_data *effect_npc = npc_spawn_text(m, x, y,
INVISIBLE_NPC, "", "?");
- int effect_npc_id = effect_npc->bl.bl_id;
+ int effect_npc_id = effect_npc->bl_id;
- entity_effect(&effect_npc->bl, effect, tdelay);
+ entity_effect(effect_npc, effect, tdelay);
Timer(gettick() + delay,
std::bind(timer_callback_effect_npc_delete, ph::_1, ph::_2,
effect_npc_id)
@@ -427,7 +427,7 @@ int op_messenger_npc(env_t *, int, val_t *args)
Timer(gettick() + static_cast<interval_t>(ARGINT(4)),
std::bind(timer_callback_kill_npc, ph::_1, ph::_2,
- npc->bl.bl_id)
+ npc->bl_id)
).detach();
return 0;
@@ -445,22 +445,22 @@ void entity_warp(entity_t *target, int destm, int destx, int desty)
{
character_t *character = (character_t *) target;
char *map_name;
- clif_clearchar(&character->bl, BeingRemoveWhy::WARPED);
- map_delblock(&character->bl);
- character->bl.bl_x = destx;
- character->bl.bl_y = desty;
- character->bl.bl_m = destm;
+ clif_clearchar(character, BeingRemoveWhy::WARPED);
+ map_delblock(character);
+ character->bl_x = destx;
+ character->bl_y = desty;
+ character->bl_m = destm;
pc_touch_all_relevant_npcs(character);
// Note that touching NPCs may have triggered warping and thereby updated x and y:
- map_name = map[character->bl.bl_m].name;
+ map_name = map[character->bl_m].name;
// Warp part #1: update relevant data, interrupt trading etc.:
- pc_setpos(character, map_name, character->bl.bl_x, character->bl.bl_y, BeingRemoveWhy::GONE);
+ pc_setpos(character, map_name, character->bl_x, character->bl_y, BeingRemoveWhy::GONE);
// Warp part #2: now notify the client
clif_changemap(character, map_name,
- character->bl.bl_x, character->bl.bl_y);
+ character->bl_x, character->bl_y);
break;
}
case BL::MOB:
@@ -588,7 +588,7 @@ int op_override_attack(env_t *env, int, val_t *args)
}
subject->attack_spell_override =
- trigger_spell(subject->bl.bl_id, VAR(VAR_INVOCATION).v.v_int);
+ trigger_spell(subject->bl_id, VAR(VAR_INVOCATION).v.v_int);
subject->attack_spell_charges = charges;
if (subject->attack_spell_override)
@@ -726,8 +726,8 @@ int op_spawn(env_t *, int, val_t *args)
mob->mode = MobMode::CAN_ATTACK | MobMode::AGGRESSIVE | (mob->mode & MobMode::CAN_MOVE);
if (owner)
{
- mob->target_id = owner->bl.bl_id;
- mob->attacked_id = owner->bl.bl_id;
+ mob->target_id = owner->bl_id;
+ mob->attacked_id = owner->bl_id;
}
break;
@@ -745,7 +745,7 @@ int op_spawn(env_t *, int, val_t *args)
if (owner)
{
- mob->master_id = owner->bl.bl_id;
+ mob->master_id = owner->bl_id;
mob->master_dist = 6;
}
}
@@ -810,7 +810,7 @@ int op_injure(env_t *env, int, val_t *args)
struct mob_data *mob = (struct mob_data *) target;
MAP_LOG_PC(caster_pc, "SPELLDMG MOB%d %d FOR %d BY %s",
- mob->bl.bl_id, mob->mob_class, damage_caused,
+ mob->bl_id, mob->mob_class, damage_caused,
get_invocation_name(env));
}
}
@@ -982,7 +982,7 @@ void spell_effect_report_termination(int invocation_id, int bl_id,
int index = -1;
invocation_t *invocation = (invocation_t *) map_id2bl(invocation_id);
- if (!invocation || invocation->bl.bl_type != BL::SPELL)
+ if (!invocation || invocation->bl_type != BL::SPELL)
return;
for (i = 0; i < invocation->status_change_refs_nr; i++)
@@ -1150,7 +1150,7 @@ void find_entities_in_area_c(entity_t *target,
while (invoc)
{
- ADD_ENTITY(invoc->bl.bl_id);
+ ADD_ENTITY(invoc->bl_id);
invoc = invoc->next_invocation;
}
}
@@ -1408,7 +1408,7 @@ void print_cfg(int i, effect_t *e)
static
interval_t spell_run(invocation_t *invocation, int allow_delete)
{
- const int invocation_id = invocation->bl.bl_id;
+ const int invocation_id = invocation->bl_id;
#define REFRESH_INVOCATION invocation = (invocation_t *) map_id2bl(invocation_id); if (!invocation) return interval_t::zero();
#ifdef DEBUG
@@ -1496,31 +1496,31 @@ interval_t spell_run(invocation_t *invocation, int allow_delete)
(character_t *) map_id2bl(message_recipient);
if (recipient->npc_id
- && recipient->npc_id != invocation->bl.bl_id)
+ && recipient->npc_id != invocation->bl_id)
break; /* Don't send multiple message boxes at once */
if (!invocation->script_pos) // first time running this script?
clif_spawn_fake_npc_for_player(recipient,
- invocation->bl.bl_id);
+ invocation->bl_id);
// We have to do this or otherwise the client won't think that it's
// dealing with an NPC
int newpos = run_script_l(e->e.e_script,
invocation->script_pos,
message_recipient,
- invocation->bl.bl_id,
+ invocation->bl_id,
3, arg);
/* Returns the new script position, or -1 once the script is finished */
if (newpos != -1)
{
/* Must set up for continuation */
- recipient->npc_id = invocation->bl.bl_id;
+ recipient->npc_id = invocation->bl_id;
recipient->npc_pos = invocation->script_pos = newpos;
return static_cast<interval_t>(-1); /* Signal `wait for script' */
}
else
invocation->script_pos = 0;
- clif_clearchar_id(invocation->bl.bl_id, BeingRemoveWhy::DEAD, caster->fd);
+ clif_clearchar_id(invocation->bl_id, BeingRemoveWhy::DEAD, caster->fd);
}
REFRESH_INVOCATION; // Script may have killed the caster
break;
@@ -1584,7 +1584,7 @@ void spell_execute_d(invocation_t *invocation, int allow_deletion)
assert (!invocation->timer);
invocation->timer = Timer(gettick() + delta,
std::bind(invocation_timer_callback, ph::_1, ph::_2,
- invocation->bl.bl_id));
+ invocation->bl_id));
}
/* If 0, the script cleaned itself. If -1(wait-for-script), we must wait for the user. */
@@ -1638,7 +1638,7 @@ int spell_attack(int caster_id, int target_id)
caster->attack_spell_charges--;
}
- if (invocation && caster->attack_spell_override != invocation->bl.bl_id)
+ if (invocation && caster->attack_spell_override != invocation->bl_id)
{
/* Attack spell changed / was refreshed */
// spell_free_invocation(invocation); // [Fate] This would be a double free.