summaryrefslogtreecommitdiff
path: root/src/map/magic-stmt.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/magic-stmt.cpp')
-rw-r--r--src/map/magic-stmt.cpp712
1 files changed, 306 insertions, 406 deletions
diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp
index ba99409..fd02d45 100644
--- a/src/map/magic-stmt.cpp
+++ b/src/map/magic-stmt.cpp
@@ -29,16 +29,17 @@
#include "../generic/random2.hpp"
#include "../io/cxxstdio.hpp"
+#include "../io/cxxstdio_enums.hpp"
-#include "../mmo/timer.hpp"
+#include "../net/timer.hpp"
+#include "battle.hpp"
+#include "clif.hpp"
+#include "magic.hpp"
#include "magic-expr.hpp"
#include "magic-expr-eval.hpp"
#include "magic-interpreter.hpp"
-#include "magic-interpreter-aux.hpp"
-
-#include "battle.hpp"
-#include "clif.hpp"
+#include "magic-interpreter-base.hpp"
#include "mob.hpp"
#include "npc.hpp"
#include "pc.hpp"
@@ -46,69 +47,32 @@
#include "../poison.hpp"
-/* used for local spell effects */
-constexpr int INVISIBLE_NPC = 127;
-
-//#define DEBUG
-#ifdef DEBUG
-static
-void print_val(val_t *v)
+namespace tmwa
{
- switch (v->ty)
- {
- case TYPE::UNDEF:
- FPRINTF(stderr, "UNDEF");
- break;
- case TYPE::INT:
- FPRINTF(stderr, "%d", v->v.v_int);
- break;
- case TYPE::DIR:
- FPRINTF(stderr, "dir%d", v->v.v_int);
- break;
- case TYPE::STRING:
- FPRINTF(stderr, "`%s'", v->v.v_string);
- break;
- default:
- FPRINTF(stderr, "ty%d", v->ty);
- break;
- }
-}
-
-static
-void dump_env(env_t *env)
+namespace magic
{
- int i;
- for (i = 0; i < env->base_env->vars_nr; i++)
- {
- val_t *v = &env->vars[i];
- val_t *bv = &env->base_env->vars[i];
-
- FPRINTF(stderr, "%02x %30s ", i, env->base_env->var_name[i]);
- print_val(v);
- FPRINTF(stderr, "\t(");
- print_val(bv);
- FPRINTF(stderr, ")\n");
- }
-}
-#endif
+/* used for local spell effects */
+constexpr Species INVISIBLE_NPC = wrap<Species>(127);
static
void clear_activation_record(cont_activation_record_t *ar)
{
- switch (ar->ty)
+ MATCH (*ar)
{
- case CONT_STACK::FOREACH:
- ar->c.c_foreach.entities_vp.delete_();
- break;
- case CONT_STACK::PROC:
- ar->c.c_proc.old_actualpa.delete_();
- break;
+ CASE (CarForEach&, c_foreach)
+ {
+ c_foreach.entities_vp.delete_();
+ }
+ CASE (CarProc&, c_proc)
+ {
+ c_proc.old_actualpa.delete_();
+ }
}
}
static
-void invocation_timer_callback(TimerData *, tick_t, int id)
+void invocation_timer_callback(TimerData *, tick_t, BlockId id)
{
dumb_ptr<invocation> invocation = map_id_is_spell(id);
@@ -123,10 +87,10 @@ void clear_stack(dumb_ptr<invocation> invocation_)
{
int i;
- for (i = 0; i < invocation_->stack_size; i++)
+ for (i = 0; i < invocation_->stack.size(); i++)
clear_activation_record(&invocation_->stack[i]);
- invocation_->stack_size = 0;
+ invocation_->stack.clear();
}
void spell_free_invocation(dumb_ptr<invocation> invocation_)
@@ -153,7 +117,7 @@ void spell_free_invocation(dumb_ptr<invocation> invocation_)
static
void char_set_weapon_icon(dumb_ptr<map_session_data> subject, int count,
- StatusChange icon, int look)
+ StatusChange icon, ItemNameId look)
{
const StatusChange old_icon = subject->attack_spell_icon_override;
@@ -166,7 +130,7 @@ void char_set_weapon_icon(dumb_ptr<map_session_data> subject, int count,
clif_fixpcpos(subject);
if (count)
{
- clif_changelook(subject, LOOK::WEAPON, look);
+ clif_changelook(subject, LOOK::WEAPON, unwrap<ItemNameId>(look));
if (icon != StatusChange::ZERO)
clif_status_change(subject, icon, 1);
}
@@ -202,7 +166,7 @@ void magic_stop_completely(dumb_ptr<map_session_data> c)
{
// Zap all status change references to spells
for (StatusChange i : erange(StatusChange(), StatusChange::MAX_STATUSCHANGE))
- c->sc_data[i].spell_invocation = 0;
+ c->sc_data[i].spell_invocation = BlockId();
while (c->active_spells)
spell_free_invocation(c->active_spells);
@@ -212,8 +176,8 @@ void magic_stop_completely(dumb_ptr<map_session_data> c)
dumb_ptr<invocation> attack_spell = map_id_is_spell(c->attack_spell_override);
if (attack_spell)
spell_free_invocation(attack_spell);
- c->attack_spell_override = 0;
- char_set_weapon_icon(c, 0, StatusChange::ZERO, 0);
+ c->attack_spell_override = BlockId();
+ char_set_weapon_icon(c, 0, StatusChange::ZERO, ItemNameId());
char_set_attack_info(c, interval_t::zero(), 0);
}
}
@@ -228,7 +192,7 @@ void try_to_finish_invocation(dumb_ptr<invocation> invocation)
{
clear_stack(invocation);
invocation->current_effect = invocation->end_effect;
- invocation->end_effect = NULL;
+ invocation->end_effect = nullptr;
spell_execute(invocation);
}
else
@@ -237,19 +201,18 @@ void try_to_finish_invocation(dumb_ptr<invocation> invocation)
}
static
-int trigger_spell(int subject, int spell)
+BlockId trigger_spell(BlockId subject, BlockId spell)
{
dumb_ptr<invocation> invocation_ = map_id_is_spell(spell);
if (!invocation_)
- return 0;
+ return BlockId();
invocation_ = spell_clone_effect(invocation_);
spell_bind(map_id_is_player(subject), invocation_);
magic_clear_var(&invocation_->env->varu[VAR_CASTER]);
- invocation_->env->varu[VAR_CASTER].ty = TYPE::ENTITY;
- invocation_->env->varu[VAR_CASTER].v.v_int = subject;
+ invocation_->env->varu[VAR_CASTER] = ValEntityInt{subject};
return invocation_->bl_id;
}
@@ -265,7 +228,7 @@ void char_update(dumb_ptr<map_session_data> character)
}
static
-void timer_callback_effect(TimerData *, tick_t, int id, int data)
+void timer_callback_effect(TimerData *, tick_t, BlockId id, int data)
{
dumb_ptr<block_list> target = map_id2bl(id);
if (target)
@@ -286,12 +249,12 @@ void magic_unshroud(dumb_ptr<map_session_data> other_char)
other_char->state.shroud_active = 0;
// Now warp the caster out of and back into here to refresh everyone's display
char_update(other_char);
- clif_displaymessage(other_char->sess, "Your shroud has been dispelled!");
+ clif_displaymessage(other_char->sess, "Your shroud has been dispelled!"_s);
// entity_effect(other_char, MAGIC_EFFECT_REVEAL);
}
static
-void timer_callback_effect_npc_delete(TimerData *, tick_t, int npc_id)
+void timer_callback_effect_npc_delete(TimerData *, tick_t, BlockId npc_id)
{
dumb_ptr<npc_data> effect_npc = map_id_is_npc(npc_id);
npc_free(effect_npc);
@@ -302,10 +265,10 @@ dumb_ptr<npc_data> local_spell_effect(map_local *m, int x, int y, int effect,
interval_t tdelay)
{
/* 1 minute should be enough for all interesting spell effects, I hope */
- std::chrono::seconds delay = std::chrono::seconds(30);
+ std::chrono::seconds delay = 30_s;
dumb_ptr<npc_data> effect_npc = npc_spawn_text(m, x, y,
- INVISIBLE_NPC, NpcName(), "?");
- int effect_npc_id = effect_npc->bl_id;
+ INVISIBLE_NPC, NpcName(), "?"_s);
+ BlockId effect_npc_id = effect_npc->bl_id;
entity_effect(effect_npc, effect, tdelay);
Timer(gettick() + delay,
@@ -321,11 +284,11 @@ int op_sfx(dumb_ptr<env_t>, Slice<val_t> args)
{
interval_t delay = static_cast<interval_t>(ARGINT(2));
- if (ARG_TYPE(0) == TYPE::ENTITY)
+ if (args[0].is<ValEntityPtr>())
{
entity_effect(ARGENTITY(0), ARGINT(1), delay);
}
- else if (ARG_TYPE(0) == TYPE::LOCATION)
+ else if (args[0].is<ValLocation>())
{
local_spell_effect(ARGLOCATION(0).m,
ARGLOCATION(0).x,
@@ -340,8 +303,10 @@ int op_sfx(dumb_ptr<env_t>, Slice<val_t> args)
static
int op_instaheal(dumb_ptr<env_t> env, Slice<val_t> args)
{
- dumb_ptr<block_list> caster = (env->VAR(VAR_CASTER).ty == TYPE::ENTITY)
- ? map_id2bl(env->VAR(VAR_CASTER).v.v_int) : NULL;
+ assert (!env->VAR(VAR_CASTER).is<ValEntityPtr>());
+ ValEntityInt *caster_id = env->VAR(VAR_CASTER).get_if<ValEntityInt>();
+ dumb_ptr<block_list> caster = caster_id
+ ? map_id2bl(caster_id->v_eid) : nullptr;
dumb_ptr<block_list> subject = ARGENTITY(0);
if (!caster)
caster = subject;
@@ -350,8 +315,8 @@ int op_instaheal(dumb_ptr<env_t> env, Slice<val_t> args)
{
dumb_ptr<map_session_data> caster_pc = caster->is_player();
dumb_ptr<map_session_data> subject_pc = subject->is_player();
- MAP_LOG_PC(caster_pc, "SPELLHEAL-INSTA PC%d FOR %d",
- subject_pc->status_key.char_id, ARGINT(1));
+ MAP_LOG_PC(caster_pc, "SPELLHEAL-INSTA PC%d FOR %d"_fmt,
+ subject_pc->status_key.char_id, ARGINT(1));
}
battle_heal(caster, subject, ARGINT(1), ARGINT(2), 0);
@@ -430,7 +395,7 @@ int op_message(dumb_ptr<env_t>, Slice<val_t> args)
}
static
-void timer_callback_kill_npc(TimerData *, tick_t, int npc_id)
+void timer_callback_kill_npc(TimerData *, tick_t, BlockId npc_id)
{
dumb_ptr<npc_data> npc = map_id_is_npc(npc_id);
if (npc)
@@ -445,7 +410,7 @@ int op_messenger_npc(dumb_ptr<env_t>, Slice<val_t> args)
NpcName npcname = stringish<NpcName>(ARGSTR(2));
npc = npc_spawn_text(loc->m, loc->x, loc->y,
- ARGINT(1), npcname, ARGSTR(3));
+ wrap<Species>(static_cast<uint16_t>(ARGINT(1))), npcname, ARGSTR(3));
Timer(gettick() + static_cast<interval_t>(ARGINT(4)),
std::bind(timer_callback_kill_npc, ph::_1, ph::_2,
@@ -537,7 +502,7 @@ int op_banish(dumb_ptr<env_t>, Slice<val_t> args)
}
static
-void record_status_change(dumb_ptr<invocation> invocation_, int bl_id,
+void record_status_change(dumb_ptr<invocation> invocation_, BlockId bl_id,
StatusChange sc_id)
{
status_change_ref_t cr {};
@@ -551,8 +516,10 @@ static
int op_status_change(dumb_ptr<env_t> env, Slice<val_t> args)
{
dumb_ptr<block_list> subject = ARGENTITY(0);
- int invocation_id = env->VAR(VAR_INVOCATION).ty == TYPE::INVOCATION
- ? env->VAR(VAR_INVOCATION).v.v_int : 0;
+ assert (!env->VAR(VAR_INVOCATION).is<ValInvocationPtr>());
+ ValInvocationInt *ii = env->VAR(VAR_INVOCATION).get_if<ValInvocationInt>();
+ BlockId invocation_id = ii
+ ? ii->v_iid : BlockId();
dumb_ptr<invocation> invocation_ = map_id_is_spell(invocation_id);
assert (!ARGINT(3));
@@ -563,7 +530,7 @@ int op_status_change(dumb_ptr<env_t> env, Slice<val_t> args)
static_cast<interval_t>(ARGINT(6)), invocation_id);
if (invocation_ && subject->bl_type == BL::PC)
- record_status_change(invocation_, subject->bl_id, StatusChange(ARGINT(1)));
+ record_status_change(invocation_, subject->bl_id, static_cast<StatusChange>(ARGINT(1)));
return 0;
}
@@ -587,7 +554,7 @@ int op_override_attack(dumb_ptr<env_t> env, Slice<val_t> args)
interval_t attack_delay = static_cast<interval_t>(ARGINT(2));
int attack_range = ARGINT(3);
StatusChange icon = StatusChange(ARGINT(4));
- int look = ARGINT(5);
+ ItemNameId look = wrap<ItemNameId>(static_cast<uint16_t>(ARGINT(5)));
int stopattack = ARGINT(6);
dumb_ptr<map_session_data> subject;
@@ -603,8 +570,9 @@ int op_override_attack(dumb_ptr<env_t> env, Slice<val_t> args)
spell_free_invocation(old_invocation);
}
+ ValInvocationInt *ii = env->VAR(VAR_INVOCATION).get_if<ValInvocationInt>();
subject->attack_spell_override =
- trigger_spell(subject->bl_id, env->VAR(VAR_INVOCATION).v.v_int);
+ trigger_spell(subject->bl_id, ii->v_iid);
subject->attack_spell_charges = charges;
if (subject->attack_spell_override)
@@ -623,7 +591,7 @@ int op_override_attack(dumb_ptr<env_t> env, Slice<val_t> args)
static
int op_create_item(dumb_ptr<env_t>, Slice<val_t> args)
{
- struct item item;
+ Item item;
dumb_ptr<block_list> entity = ARGENTITY(0);
dumb_ptr<map_session_data> subject;
int stackable;
@@ -698,13 +666,13 @@ int op_spawn(dumb_ptr<env_t>, Slice<val_t> args)
{
dumb_ptr<area_t> area = ARGAREA(0);
dumb_ptr<block_list> owner_e = ARGENTITY(1);
- int monster_id = ARGINT(2);
+ Species monster_id = wrap<Species>(ARGINT(2));
MonsterAttitude monster_attitude = static_cast<MonsterAttitude>(ARGINT(3));
int monster_count = ARGINT(4);
interval_t monster_lifetime = static_cast<interval_t>(ARGINT(5));
int i;
- dumb_ptr<map_session_data> owner = NULL;
+ dumb_ptr<map_session_data> owner = nullptr;
if (monster_attitude == MonsterAttitude::SERVANT
&& owner_e->bl_type == BL::PC)
owner = owner_e->is_player();
@@ -714,7 +682,7 @@ int op_spawn(dumb_ptr<env_t>, Slice<val_t> args)
location_t loc;
magic_random_location(&loc, area);
- int mob_id;
+ BlockId mob_id;
dumb_ptr<mob_data> mob;
mob_id = mob_once_spawn(owner, loc.m->name_, loc.x, loc.y, JAPANESE_NAME, // Is that needed?
@@ -724,7 +692,7 @@ int op_spawn(dumb_ptr<env_t>, Slice<val_t> args)
if (mob)
{
- mob->mode = mob_db[monster_id].mode;
+ mob->mode = get_mob_db(monster_id).mode;
switch (monster_attitude)
{
@@ -770,18 +738,21 @@ int op_spawn(dumb_ptr<env_t>, Slice<val_t> args)
}
static
-const char *get_invocation_name(dumb_ptr<env_t> env)
+ZString get_invocation_name(dumb_ptr<env_t> env)
{
- dumb_ptr<invocation> invocation_;
+ assert (!env->VAR(VAR_INVOCATION).is<ValInvocationPtr>());
- if (env->VAR(VAR_INVOCATION).ty != TYPE::INVOCATION)
- return "?";
- invocation_ = map_id_is_spell(env->VAR(VAR_INVOCATION).v.v_int);
+ ValInvocationInt *ii = env->VAR(VAR_INVOCATION).get_if<ValInvocationInt>();
+ if (!ii)
+ return "?"_s;
+
+ dumb_ptr<invocation> invocation_;
+ invocation_ = map_id_is_spell(ii->v_iid);
if (invocation_)
- return invocation_->spell->name.c_str();
+ return invocation_->spell->name;
else
- return "??";
+ return "??"_s;
}
static
@@ -824,9 +795,9 @@ int op_injure(dumb_ptr<env_t> env, Slice<val_t> args)
{
dumb_ptr<mob_data> mob = target->is_mob();
- MAP_LOG_PC(caster_pc, "SPELLDMG MOB%d %d FOR %d BY %s",
- mob->bl_id, mob->mob_class, damage_caused,
- get_invocation_name(env));
+ MAP_LOG_PC(caster_pc, "SPELLDMG MOB%d %d FOR %d BY %s"_fmt,
+ mob->bl_id, mob->mob_class, damage_caused,
+ get_invocation_name(env));
}
}
battle_damage(caster, target, damage_caused, mp_damage);
@@ -847,7 +818,7 @@ int op_emote(dumb_ptr<env_t>, Slice<val_t> args)
static
int op_set_script_variable(dumb_ptr<env_t>, Slice<val_t> args)
{
- dumb_ptr<map_session_data> c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
+ dumb_ptr<map_session_data> c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : nullptr;
VarName varname = stringish<VarName>(ARGSTR(1));
int array_index = 0;
@@ -862,7 +833,7 @@ int op_set_script_variable(dumb_ptr<env_t>, Slice<val_t> args)
static
int op_set_script_str(dumb_ptr<env_t>, Slice<val_t> args)
{
- dumb_ptr<map_session_data> c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
+ dumb_ptr<map_session_data> c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : nullptr;
VarName varname = stringish<VarName>(ARGSTR(1));
int array_index = 0;
@@ -877,7 +848,7 @@ int op_set_script_str(dumb_ptr<env_t>, Slice<val_t> args)
static
int op_set_hair_colour(dumb_ptr<env_t>, Slice<val_t> args)
{
- dumb_ptr<map_session_data> c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
+ dumb_ptr<map_session_data> c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : nullptr;
if (!c)
return 1;
@@ -890,7 +861,7 @@ int op_set_hair_colour(dumb_ptr<env_t>, Slice<val_t> args)
static
int op_set_hair_style(dumb_ptr<env_t>, Slice<val_t> args)
{
- dumb_ptr<map_session_data> c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
+ dumb_ptr<map_session_data> c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : nullptr;
if (!c)
return 1;
@@ -903,25 +874,29 @@ int op_set_hair_style(dumb_ptr<env_t>, Slice<val_t> args)
static
int op_drop_item_for (dumb_ptr<env_t>, Slice<val_t> args)
{
- struct item item;
+ Item item;
int stackable;
location_t *loc = &ARGLOCATION(0);
int count = ARGINT(2);
interval_t interval = static_cast<interval_t>(ARGINT(3));
- dumb_ptr<map_session_data> c = ((args.size() > 4) && (ENTITY_TYPE(4) == BL::PC)) ? ARGPC(4) : NULL;
+ dumb_ptr<map_session_data> c = ((args.size() > 4) && (ENTITY_TYPE(4) == BL::PC)) ? ARGPC(4) : nullptr;
interval_t delay = (args.size() > 5) ? static_cast<interval_t>(ARGINT(5)) : interval_t::zero();
interval_t delaytime[3] = { delay, delay, delay };
- dumb_ptr<map_session_data> owners[3] = { c, NULL, NULL };
+ dumb_ptr<map_session_data> owners[3] = { c, nullptr, nullptr };
GET_ARG_ITEM(1, item, stackable);
if (stackable)
+ {
map_addflooritem_any(&item, count, loc->m, loc->x, loc->y,
owners, delaytime, interval, 0);
+ }
else
+ {
while (count-- > 0)
map_addflooritem_any(&item, 1, loc->m, loc->x, loc->y,
owners, delaytime, interval, 0);
+ }
return 0;
}
@@ -929,46 +904,46 @@ int op_drop_item_for (dumb_ptr<env_t>, Slice<val_t> args)
static
int op_gain_exp(dumb_ptr<env_t>, Slice<val_t> args)
{
- dumb_ptr<map_session_data> c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
+ dumb_ptr<map_session_data> c = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : nullptr;
if (!c)
return 1;
pc_gainexp_reason(c, ARGINT(1), ARGINT(2),
- PC_GAINEXP_REASON(ARGINT(3)));
+ static_cast<PC_GAINEXP_REASON>(ARGINT(3)));
return 0;
}
#define MAGIC_OPERATION(name, args, impl) {{name}, {{name}, {args}, impl}}
-#define MAGIC_OPERATION1(name, args) MAGIC_OPERATION(#name, args, op_##name)
+#define MAGIC_OPERATION1(name, args) MAGIC_OPERATION(#name##_s, args, op_##name)
static
std::map<ZString, op_t> operations =
{
- MAGIC_OPERATION1(sfx, ".ii"),
- MAGIC_OPERATION1(instaheal, "eii"),
- MAGIC_OPERATION1(itemheal, "eii"),
- MAGIC_OPERATION1(shroud, "ei"),
- MAGIC_OPERATION("unshroud", "e", op_reveal),
- MAGIC_OPERATION1(message, "es"),
- MAGIC_OPERATION1(messenger_npc, "lissi"),
- MAGIC_OPERATION1(move, "ed"),
- MAGIC_OPERATION1(warp, "el"),
- MAGIC_OPERATION1(banish, "e"),
- MAGIC_OPERATION1(status_change, "eiiiiii"),
- MAGIC_OPERATION1(stop_status_change, "ei"),
- MAGIC_OPERATION1(override_attack, "eiiiiii"),
- MAGIC_OPERATION1(create_item, "e.i"),
- MAGIC_OPERATION1(aggravate, "eie"),
- MAGIC_OPERATION1(spawn, "aeiiii"),
- MAGIC_OPERATION1(injure, "eeii"),
- MAGIC_OPERATION1(emote, "ei"),
- MAGIC_OPERATION1(set_script_variable, "esi"),
- MAGIC_OPERATION1(set_script_str, "ess"),
- MAGIC_OPERATION1(set_hair_colour, "ei"),
- MAGIC_OPERATION1(set_hair_style, "ei"),
- MAGIC_OPERATION("drop_item", "l.ii", op_drop_item_for),
- MAGIC_OPERATION1(drop_item_for, "l.iiei"),
- MAGIC_OPERATION("gain_experience", "eiii", op_gain_exp),
+ MAGIC_OPERATION1(sfx, ".ii"_s),
+ MAGIC_OPERATION1(instaheal, "eii"_s),
+ MAGIC_OPERATION1(itemheal, "eii"_s),
+ MAGIC_OPERATION1(shroud, "ei"_s),
+ MAGIC_OPERATION("unshroud"_s, "e"_s, op_reveal),
+ MAGIC_OPERATION1(message, "es"_s),
+ MAGIC_OPERATION1(messenger_npc, "lissi"_s),
+ MAGIC_OPERATION1(move, "ed"_s),
+ MAGIC_OPERATION1(warp, "el"_s),
+ MAGIC_OPERATION1(banish, "e"_s),
+ MAGIC_OPERATION1(status_change, "eiiiiii"_s),
+ MAGIC_OPERATION1(stop_status_change, "ei"_s),
+ MAGIC_OPERATION1(override_attack, "eiiiiii"_s),
+ MAGIC_OPERATION1(create_item, "e.i"_s),
+ MAGIC_OPERATION1(aggravate, "eie"_s),
+ MAGIC_OPERATION1(spawn, "aeiiii"_s),
+ MAGIC_OPERATION1(injure, "eeii"_s),
+ MAGIC_OPERATION1(emote, "ei"_s),
+ MAGIC_OPERATION1(set_script_variable, "esi"_s),
+ MAGIC_OPERATION1(set_script_str, "ess"_s),
+ MAGIC_OPERATION1(set_hair_colour, "ei"_s),
+ MAGIC_OPERATION1(set_hair_style, "ei"_s),
+ MAGIC_OPERATION("drop_item"_s, "l.ii"_s, op_drop_item_for),
+ MAGIC_OPERATION1(drop_item_for, "l.iiei"_s),
+ MAGIC_OPERATION("gain_experience"_s, "eiii"_s, op_gain_exp),
};
op_t *magic_get_op(ZString name)
@@ -979,7 +954,7 @@ op_t *magic_get_op(ZString name)
return &it->second;
}
-void spell_effect_report_termination(int invocation_id, int bl_id,
+void spell_effect_report_termination(BlockId invocation_id, BlockId bl_id,
StatusChange sc_id, int)
{
dumb_ptr<invocation> invocation_ = map_id_is_spell(invocation_id);
@@ -1004,8 +979,8 @@ void spell_effect_report_termination(int invocation_id, int bl_id,
dumb_ptr<block_list> entity = map_id2bl(bl_id);
if (entity->bl_type == BL::PC)
FPRINTF(stderr,
- "[magic] INTERNAL ERROR: spell-effect-report-termination: tried to terminate on unexpected bl %d, sc %d\n",
- bl_id, sc_id);
+ "[magic] INTERNAL ERROR: spell-effect-report-termination: tried to terminate on unexpected bl %d, sc %d\n"_fmt,
+ bl_id, sc_id);
return;
}
@@ -1014,111 +989,86 @@ void spell_effect_report_termination(int invocation_id, int bl_id,
static
dumb_ptr<effect_t> return_to_stack(dumb_ptr<invocation> invocation_)
{
- if (!invocation_->stack_size)
- return NULL;
+ if (invocation_->stack.empty())
+ return nullptr;
else
{
cont_activation_record_t *ar =
- invocation_->stack + (invocation_->stack_size - 1);
- switch (ar->ty)
+ &invocation_->stack.back();
+ MATCH (*ar)
{
- case CONT_STACK::PROC:
+ CASE (const CarProc&, c_proc)
{
dumb_ptr<effect_t> ret = ar->return_location;
- for (int i = 0; i < ar->c.c_proc.args_nr; i++)
+ for (int i = 0; i < c_proc.args_nr; i++)
{
val_t *var =
- &invocation_->env->varu[ar->c.c_proc.formalap[i]];
+ &invocation_->env->varu[c_proc.formalap[i]];
magic_clear_var(var);
- *var = ar->c.c_proc.old_actualpa[i];
+ *var = std::move(c_proc.old_actualpa[i]);
}
// pop the stack
clear_activation_record(ar);
- --invocation_->stack_size;
+ invocation_->stack.pop_back();
return ret;
}
-
- case CONT_STACK::FOREACH:
+ CASE (CarForEach&, c_foreach)
{
- int entity_id;
- val_t *var = &invocation_->env->varu[ar->c.c_foreach.id];
+ BlockId entity_id;
+ val_t *var = &invocation_->env->varu[c_foreach.id];
do
{
// This >= is really supposed to be a ==, but
// I have no clue if it's actually safe to change it.
- if (ar->c.c_foreach.index >= ar->c.c_foreach.entities_vp->size())
+ if (c_foreach.index >= c_foreach.entities_vp->size())
{
// pop the stack
dumb_ptr<effect_t> ret = ar->return_location;
clear_activation_record(ar);
- --invocation_->stack_size;
+ invocation_->stack.pop_back();
return ret;
}
entity_id =
- (*ar->c.c_foreach.entities_vp)[ar->c.c_foreach.index++];
+ (*c_foreach.entities_vp)[c_foreach.index++];
}
while (!entity_id || !map_id2bl(entity_id));
magic_clear_var(var);
- var->ty = ar->c.c_foreach.ty;
- var->v.v_int = entity_id;
+ if (c_foreach.ty_is_spell_not_entity)
+ *var = ValInvocationInt{entity_id};
+ else
+ *var = ValEntityInt{entity_id};
- return ar->c.c_foreach.body;
+ return c_foreach.body;
}
-
- case CONT_STACK::FOR:
- if (ar->c.c_for.current > ar->c.c_for.stop)
+ CASE (CarFor&, c_for)
+ {
+ if (c_for.current > c_for.stop)
{
dumb_ptr<effect_t> ret = ar->return_location;
// pop the stack
clear_activation_record(ar);
- --invocation_->stack_size;
+ invocation_->stack.pop_back();
return ret;
}
- magic_clear_var(&invocation_->env->varu[ar->c.c_for.id]);
- invocation_->env->varu[ar->c.c_for.id].ty = TYPE::INT;
- invocation_->env->varu[ar->c.c_for.id].v.v_int =
- ar->c.c_for.current++;
-
- return ar->c.c_for.body;
+ magic_clear_var(&invocation_->env->varu[c_for.id]);
+ invocation_->env->varu[c_for.id] = ValInt{c_for.current++};
- default:
- FPRINTF(stderr,
- "[magic] INTERNAL ERROR: While executing spell `%s': stack corruption\n",
- invocation_->spell->name);
- return NULL;
+ return c_for.body;
+ }
}
+ abort();
}
}
static
-cont_activation_record_t *add_stack_entry(dumb_ptr<invocation> invocation_,
- CONT_STACK ty, dumb_ptr<effect_t> return_location)
-{
- cont_activation_record_t *ar =
- invocation_->stack + invocation_->stack_size++;
- if (invocation_->stack_size >= MAX_STACK_SIZE)
- {
- FPRINTF(stderr,
- "[magic] Execution stack size exceeded in spell `%s'; truncating effect\n",
- invocation_->spell->name);
- invocation_->stack_size--;
- return NULL;
- }
-
- ar->ty = ty;
- ar->return_location = return_location;
- return ar;
-}
-
-static
void find_entities_in_area_c(dumb_ptr<block_list> target,
- std::vector<int> *entities_vp,
+ std::vector<BlockId> *entities_vp,
FOREACH_FILTER filter)
{
switch (target->bl_type)
@@ -1180,22 +1130,49 @@ void find_entities_in_area_c(dumb_ptr<block_list> target,
static
void find_entities_in_area(area_t& area_,
- std::vector<int> *entities_vp,
+ std::vector<BlockId> *entities_vp,
FOREACH_FILTER filter)
{
- area_t *area = &area_; // temporary hack to "keep diff small". Heh.
- switch (area->ty)
+ MATCH (area_)
{
- case AREA::UNION:
- find_entities_in_area(*area->a.a_union[0], entities_vp, filter);
- find_entities_in_area(*area->a.a_union[1], entities_vp, filter);
- break;
-
- default:
+ CASE (const AreaUnion&, a)
+ {
+ find_entities_in_area(*a.a_union[0], entities_vp, filter);
+ find_entities_in_area(*a.a_union[1], entities_vp, filter);
+ }
+ CASE (const location_t&, a_loc)
{
+ (void)a_loc;
+ // TODO this can be simplified
map_local *m;
int x, y, width, height;
- magic_area_rect(&m, &x, &y, &width, &height, *area);
+ magic_area_rect(&m, &x, &y, &width, &height, area_);
+ map_foreachinarea(std::bind(find_entities_in_area_c, ph::_1, entities_vp, filter),
+ m,
+ x, y,
+ x + width, y + height,
+ BL::NUL /* filter elsewhere */);
+ }
+ CASE (const AreaRect&, a_rect)
+ {
+ (void)a_rect;
+ // TODO this can be simplified
+ map_local *m;
+ int x, y, width, height;
+ magic_area_rect(&m, &x, &y, &width, &height, area_);
+ map_foreachinarea(std::bind(find_entities_in_area_c, ph::_1, entities_vp, filter),
+ m,
+ x, y,
+ x + width, y + height,
+ BL::NUL /* filter elsewhere */);
+ }
+ CASE (const AreaBar&, a_bar)
+ {
+ (void)a_bar;
+ // TODO this is wrong
+ map_local *m;
+ int x, y, width, height;
+ magic_area_rect(&m, &x, &y, &width, &height, area_);
map_foreachinarea(std::bind(find_entities_in_area_c, ph::_1, entities_vp, filter),
m,
x, y,
@@ -1207,45 +1184,44 @@ void find_entities_in_area(area_t& area_,
static
dumb_ptr<effect_t> run_foreach(dumb_ptr<invocation> invocation,
- dumb_ptr<effect_t> foreach,
+ const EffectForEach *foreach,
dumb_ptr<effect_t> return_location)
{
+ const EffectForEach& e_foreach = *foreach;
+
val_t area;
- FOREACH_FILTER filter = foreach->e.e_foreach.filter;
- int id = foreach->e.e_foreach.id;
- dumb_ptr<effect_t> body = foreach->e.e_foreach.body;
+ FOREACH_FILTER filter = e_foreach.filter;
+ int id = e_foreach.id;
+ dumb_ptr<effect_t> body = e_foreach.body;
- magic_eval(invocation->env, &area, foreach->e.e_foreach.area);
+ magic_eval(invocation->env, &area, e_foreach.area);
- if (area.ty != TYPE::AREA)
+ auto va = area.get_if<ValArea>();
+ if (!va)
{
magic_clear_var(&area);
FPRINTF(stderr,
- "[magic] Error in spell `%s': FOREACH loop over non-area\n",
- invocation->spell->name.c_str());
+ "[magic] Error in spell `%s': FOREACH loop over non-area\n"_fmt,
+ invocation->spell->name);
return return_location;
}
- else
- {
- cont_activation_record_t *ar =
- add_stack_entry(invocation, CONT_STACK::FOREACH, return_location);
- if (!ar)
- return return_location;
-
- std::vector<int> entities_v;
- find_entities_in_area(*area.v.v_area,
+ {
+ std::vector<BlockId> entities_v;
+ find_entities_in_area(*va->v_area,
&entities_v, filter);
entities_v.shrink_to_fit();
// iterator_pair will go away when this gets properly containerized.
random_::shuffle(entities_v);
- ar->c.c_foreach.id = id;
- ar->c.c_foreach.body = body;
- ar->c.c_foreach.index = 0;
- ar->c.c_foreach.entities_vp.new_(std::move(entities_v));
- ar->c.c_foreach.ty =
- (filter == FOREACH_FILTER::SPELL) ? TYPE::INVOCATION : TYPE::ENTITY;
+ CarForEach c_foreach;
+ c_foreach.id = id;
+ c_foreach.body = body;
+ c_foreach.index = 0;
+ c_foreach.entities_vp.new_(std::move(entities_v));
+ c_foreach.ty_is_spell_not_entity =
+ (filter == FOREACH_FILTER::SPELL);
+ invocation->stack.emplace_back(c_foreach, return_location);
magic_clear_var(&area);
@@ -1255,130 +1231,66 @@ dumb_ptr<effect_t> run_foreach(dumb_ptr<invocation> invocation,
static
dumb_ptr<effect_t> run_for (dumb_ptr<invocation> invocation,
- dumb_ptr<effect_t> for_,
+ const EffectFor *for_,
dumb_ptr<effect_t> return_location)
{
- cont_activation_record_t *ar;
- int id = for_->e.e_for.id;
+ const EffectFor& e_for = *for_;
+
+ int id = e_for.id;
val_t start;
val_t stop;
- magic_eval(invocation->env, &start, for_->e.e_for.start);
- magic_eval(invocation->env, &stop, for_->e.e_for.stop);
+ magic_eval(invocation->env, &start, e_for.start);
+ magic_eval(invocation->env, &stop, e_for.stop);
- if (start.ty != TYPE::INT || stop.ty != TYPE::INT)
+ if (!start.is<ValInt>() || !stop.is<ValInt>())
{
magic_clear_var(&start);
magic_clear_var(&stop);
FPRINTF(stderr,
- "[magic] Error in spell `%s': FOR loop start or stop point is not an integer\n",
- invocation->spell->name);
+ "[magic] Error in spell `%s': FOR loop start or stop point is not an integer\n"_fmt,
+ invocation->spell->name);
return return_location;
}
- ar = add_stack_entry(invocation, CONT_STACK::FOR, return_location);
+ CarFor c_for;
- if (!ar)
- return return_location;
-
- ar->c.c_for.id = id;
- ar->c.c_for.current = start.v.v_int;
- ar->c.c_for.stop = stop.v.v_int;
- ar->c.c_for.body = for_->e.e_for.body;
+ c_for.id = id;
+ c_for.current = start.get_if<ValInt>()->v_int;
+ c_for.stop = stop.get_if<ValInt>()->v_int;
+ c_for.body = e_for.body;
+ invocation->stack.emplace_back(c_for, return_location);
return return_to_stack(invocation);
}
static
dumb_ptr<effect_t> run_call(dumb_ptr<invocation> invocation,
+ const EffectCall *call,
dumb_ptr<effect_t> return_location)
{
- dumb_ptr<effect_t> current = invocation->current_effect;
- cont_activation_record_t *ar;
- int args_nr = current->e.e_call.formalv->size();
- int *formals = current->e.e_call.formalv->data();
+ const EffectCall& e_call = *call;
+
+ int args_nr = e_call.formalv->size();
+ int *formals = e_call.formalv->data();
auto old_actuals = dumb_ptr<val_t[]>::make(args_nr);
- ar = add_stack_entry(invocation, CONT_STACK::PROC, return_location);
- ar->c.c_proc.args_nr = args_nr;
- ar->c.c_proc.formalap = formals;
- ar->c.c_proc.old_actualpa = old_actuals;
+ CarProc c_proc;
+ c_proc.args_nr = args_nr;
+ c_proc.formalap = formals;
+ c_proc.old_actualpa = old_actuals;
+ invocation->stack.emplace_back(c_proc, return_location);
+
for (int i = 0; i < args_nr; i++)
{
val_t *env_val = &invocation->env->varu[formals[i]];
magic_copy_var(&old_actuals[i], env_val);
- magic_eval(invocation->env, env_val, (*current->e.e_call.actualvp)[i]);
+ magic_eval(invocation->env, env_val, (*e_call.actualvp)[i]);
}
- return current->e.e_call.body;
+ return e_call.body;
}
-#ifdef DEBUG
-static
-void print_cfg(int i, effect_t *e)
-{
- int j;
- for (j = 0; j < i; j++)
- PRINTF(" ");
-
- PRINTF("%p: ", e);
-
- if (!e)
- {
- puts(" -- end --");
- return;
- }
-
- switch (e->ty)
- {
- case EFFECT::SKIP:
- puts("SKIP");
- break;
- case EFFECT::END:
- puts("END");
- break;
- case EFFECT::ABORT:
- puts("ABORT");
- break;
- case EFFECT::ASSIGN:
- puts("ASSIGN");
- break;
- case EFFECT::FOREACH:
- puts("FOREACH");
- print_cfg(i + 1, e->e.e_foreach.body);
- break;
- case EFFECT::FOR:
- puts("FOR");
- print_cfg(i + 1, e->e.e_for.body);
- break;
- case EFFECT::IF:
- puts("IF");
- for (j = 0; j < i; j++)
- PRINTF(" ");
- puts("THEN");
- print_cfg(i + 1, e->e.e_if.true_branch);
- for (j = 0; j < i; j++)
- PRINTF(" ");
- puts("ELSE");
- print_cfg(i + 1, e->e.e_if.false_branch);
- break;
- case EFFECT::SLEEP:
- puts("SLEEP");
- break;
- case EFFECT::SCRIPT:
- puts("NpcSubtype::SCRIPT");
- break;
- case EFFECT::BREAK:
- puts("BREAK");
- break;
- case EFFECT::OP:
- puts("OP");
- break;
- }
- print_cfg(i, e->next);
-}
-#endif
-
/**
* Execute a spell invocation until we abort, finish, or hit the next `sleep'.
*
@@ -1391,87 +1303,81 @@ void print_cfg(int i, effect_t *e)
static
interval_t spell_run(dumb_ptr<invocation> invocation_, int allow_delete)
{
- const int invocation_id = invocation_->bl_id;
+ const BlockId invocation_id = invocation_->bl_id;
#define REFRESH_INVOCATION invocation_ = map_id_is_spell(invocation_id); if (!invocation_) return interval_t::zero();
-#ifdef DEBUG
- FPRINTF(stderr, "Resuming execution: invocation of `%s'\n",
- invocation_->spell->name);
- print_cfg(1, invocation_->current_effect);
-#endif
while (invocation_->current_effect)
{
dumb_ptr<effect_t> e = invocation_->current_effect;
dumb_ptr<effect_t> next = e->next;
int i;
-#ifdef DEBUG
- FPRINTF(stderr, "Next step of type %d\n", e->ty);
- dump_env(invocation_->env);
-#endif
-
- switch (e->ty)
+ MATCH (*e)
{
- case EFFECT::SKIP:
- break;
-
- case EFFECT::ABORT:
+ CASE (const EffectSkip&, e_)
+ {
+ (void)e_;
+ }
+ CASE (const EffectAbort&, e_)
+ {
+ (void)e_;
invocation_->flags |= INVOCATION_FLAG::ABORTED;
- invocation_->end_effect = NULL;
- FALLTHROUGH;
- case EFFECT::END:
+ invocation_->end_effect = nullptr;
clear_stack(invocation_);
- next = NULL;
- break;
-
- case EFFECT::ASSIGN:
+ next = nullptr;
+ }
+ CASE (const EffectEnd&, e_)
+ {
+ (void)e_;
+ clear_stack(invocation_);
+ next = nullptr;
+ }
+ CASE (const EffectAssign&, e_assign)
+ {
magic_eval(invocation_->env,
- &invocation_->env->varu[e->e.e_assign.id],
- e->e.e_assign.expr);
- break;
-
- case EFFECT::FOREACH:
- next = run_foreach(invocation_, e, next);
- break;
-
- case EFFECT::FOR:
- next = run_for (invocation_, e, next);
- break;
-
- case EFFECT::IF:
- if (magic_eval_int(invocation_->env, e->e.e_if.cond))
- next = e->e.e_if.true_branch;
+ &invocation_->env->varu[e_assign.id],
+ e_assign.expr);
+ }
+ CASE (const EffectForEach&, e_foreach)
+ {
+ next = run_foreach(invocation_, &e_foreach, next);
+ }
+ CASE (const EffectFor&, e_for)
+ {
+ next = run_for (invocation_, &e_for, next);
+ }
+ CASE (const EffectIf&, e_if)
+ {
+ if (magic_eval_int(invocation_->env, e_if.cond))
+ next = e_if.true_branch;
else
- next = e->e.e_if.false_branch;
- break;
-
- case EFFECT::SLEEP:
+ next = e_if.false_branch;
+ }
+ CASE (const EffectSleep&, e_)
{
interval_t sleeptime = static_cast<interval_t>(
- magic_eval_int(invocation_->env, e->e.e_sleep));
+ magic_eval_int(invocation_->env, e_.e_sleep));
invocation_->current_effect = next;
if (sleeptime > interval_t::zero())
return sleeptime;
- break;
}
-
- case EFFECT::SCRIPT:
+ CASE (const EffectScript&, e_)
{
dumb_ptr<map_session_data> caster = map_id_is_player(invocation_->caster);
if (caster)
{
dumb_ptr<env_t> env = invocation_->env;
ZString caster_name = (caster ? caster->status_key.name : CharName()).to__actual();
- argrec_t arg[3] =
+ argrec_t arg[1] =
{
- {"@target", env->VAR(VAR_TARGET).ty == TYPE::ENTITY ? 0 : env->VAR(VAR_TARGET).v.v_int},
- {"@caster", invocation_->caster},
- {"@caster_name$", caster_name},
+ {"@caster_name$"_s, caster_name},
};
- int message_recipient =
- env->VAR(VAR_SCRIPTTARGET).ty ==
- TYPE::ENTITY ? env->VAR(VAR_SCRIPTTARGET).
- v.v_int : invocation_->caster;
+ assert (!env->VAR(VAR_SCRIPTTARGET).is<ValEntityPtr>());
+ ValEntityInt *ei = env->VAR(VAR_SCRIPTTARGET).get_if<ValEntityInt>();
+ BlockId message_recipient =
+ ei
+ ? ei->v_eid
+ : invocation_->caster;
dumb_ptr<map_session_data> recipient = map_id_is_player(message_recipient);
if (recipient->npc_id
@@ -1485,7 +1391,7 @@ interval_t spell_run(dumb_ptr<invocation> invocation_, int allow_delete)
// dealing with an NPC
int newpos = run_script_l(
- ScriptPointer(&*e->e.e_script, invocation_->script_pos),
+ ScriptPointer(&*e_.e_script, invocation_->script_pos),
message_recipient, invocation_->bl_id,
arg);
/* Returns the new script position, or -1 once the script is finished */
@@ -1501,42 +1407,35 @@ interval_t spell_run(dumb_ptr<invocation> invocation_, int allow_delete)
clif_clearchar_id(invocation_->bl_id, BeingRemoveWhy::DEAD, caster->sess);
}
REFRESH_INVOCATION; // Script may have killed the caster
- break;
}
-
- case EFFECT::BREAK:
+ CASE (const EffectBreak&, e_)
+ {
+ (void)e_;
next = return_to_stack(invocation_);
- break;
-
- case EFFECT::OP:
+ }
+ CASE (const EffectOp&, e_op)
{
- op_t *op = e->e.e_op.opp;
+ op_t *op = e_op.opp;
val_t args[MAX_ARGS];
- for (i = 0; i < e->e.e_op.args_nr; i++)
- magic_eval(invocation_->env, &args[i], e->e.e_op.args[i]);
+ for (i = 0; i < e_op.args_nr; i++)
+ magic_eval(invocation_->env, &args[i], e_op.args[i]);
- if (!magic_signature_check("effect", op->name, op->signature,
- Slice<val_t>(args, e->e.e_op.args_nr),
- e->e.e_op.line_nr,
- e->e.e_op.column))
- op->op(invocation_->env, Slice<val_t>(args, e->e.e_op.args_nr));
+ if (!magic_signature_check("effect"_s, op->name, op->signature,
+ Slice<val_t>(args, e_op.args_nr),
+ e_op.line_nr,
+ e_op.column))
+ op->op(invocation_->env, Slice<val_t>(args, e_op.args_nr));
- for (i = 0; i < e->e.e_op.args_nr; i++)
+ for (i = 0; i < e_op.args_nr; i++)
magic_clear_var(&args[i]);
REFRESH_INVOCATION; // Effect may have killed the caster
- break;
}
-
- case EFFECT::CALL:
- next = run_call(invocation_, next);
- break;
-
- default:
- FPRINTF(stderr,
- "[magic] INTERNAL ERROR: Unknown effect %d\n",
- e->ty);
+ CASE (const EffectCall&, e_call)
+ {
+ next = run_call(invocation_, &e_call, next);
+ }
}
if (!next)
@@ -1583,7 +1482,7 @@ void spell_execute_script(dumb_ptr<invocation> invocation)
* running the same spell twice! */
}
-int spell_attack(int caster_id, int target_id)
+int spell_attack(BlockId caster_id, BlockId target_id)
{
dumb_ptr<map_session_data> caster = map_id_is_player(caster_id);
dumb_ptr<invocation> invocation_;
@@ -1600,8 +1499,7 @@ int spell_attack(int caster_id, int target_id)
if (invocation_ && caster->attack_spell_charges > 0)
{
magic_clear_var(&invocation_->env->varu[VAR_TARGET]);
- invocation_->env->varu[VAR_TARGET].ty = TYPE::ENTITY;
- invocation_->env->varu[VAR_TARGET].v.v_int = target_id;
+ invocation_->env->varu[VAR_TARGET] = ValEntityInt{target_id};
invocation_->current_effect = invocation_->trigger_effect;
invocation_->flags &= ~INVOCATION_FLAG::ABORTED;
@@ -1622,8 +1520,8 @@ int spell_attack(int caster_id, int target_id)
}
else if (!invocation_ || caster->attack_spell_charges <= 0)
{
- caster->attack_spell_override = 0;
- char_set_weapon_icon(caster, 0, StatusChange::ZERO, 0);
+ caster->attack_spell_override = BlockId();
+ char_set_weapon_icon(caster, 0, StatusChange::ZERO, ItemNameId());
char_set_attack_info(caster, interval_t::zero(), 0);
if (stop_attack)
@@ -1635,3 +1533,5 @@ int spell_attack(int caster_id, int target_id)
return 1;
}
+} // namespace magic
+} // namespace tmwa