diff options
Diffstat (limited to 'src/map/guild.h')
-rw-r--r-- | src/map/guild.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/map/guild.h b/src/map/guild.h new file mode 100644 index 0000000..53e91f0 --- /dev/null +++ b/src/map/guild.h @@ -0,0 +1,87 @@ +// $Id: guild.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ +#ifndef _GUILD_H_ +#define _GUILD_H_ + +struct map_session_data; +struct mob_data; +struct guild; +struct guild_member; +struct guild_position; +struct guild_castle; + +int guild_skill_get_inf(int id); +int guild_skill_get_sp(int id,int lv); +int guild_skill_get_range(int id); +int guild_skill_get_max(int id); + +int guild_checkskill(struct guild *g,int id); +int guild_checkcastles(struct guild *g); // [MouseJstr] +int guild_isallied(struct guild *g, struct guild_castle *gc); + +void do_init_guild(void); +struct guild *guild_search(int guild_id); +struct guild *guild_searchname(char *str); +struct guild_castle *guild_castle_search(int gcid); + +struct guild_castle *guild_mapname2gc(char *mapname); + +struct map_session_data *guild_getavailablesd(struct guild *g); +int guild_getindex(struct guild *g,int account_id,int char_id); +int guild_getposition(struct map_session_data *sd,struct guild *g); +int guild_payexp(struct map_session_data *sd,int exp); + +int guild_create(struct map_session_data *sd,char *name); +int guild_created(int account_id,int guild_id); +int guild_request_info(int guild_id); +int guild_recv_noinfo(int guild_id); +int guild_recv_info(struct guild *sg); +int guild_npc_request_info(int guild_id,const char *ev); +int guild_invite(struct map_session_data *sd,int account_id); +int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag); +int guild_member_added(int guild_id,int account_id,int char_id,int flag); +int guild_leave(struct map_session_data *sd,int guild_id, + int account_id,int char_id,const char *mes); +int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, + const char *name,const char *mes); +int guild_explusion(struct map_session_data *sd,int guild_id, + int account_id,int char_id,const char *mes); +int guild_skillup(struct map_session_data *sd,int skill_num); +int guild_reqalliance(struct map_session_data *sd,int account_id); +int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag); +int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2); +int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2, + int flag,const char *name1,const char *name2); +int guild_delalliance(struct map_session_data *sd,int guild_id,int flag); +int guild_opposition(struct map_session_data *sd,int char_id); + +int guild_send_memberinfoshort(struct map_session_data *sd,int online); +int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class); +int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx); +int guild_memberposition_changed(struct guild *g,int idx,int pos); +int guild_change_position(struct map_session_data *sd,int idx, + int mode,int exp_mode,const char *name); +int guild_position_changed(int guild_id,int idx,struct guild_position *p); +int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2); +int guild_notice_changed(int guild_id,const char *mes1,const char *mes2); +int guild_change_emblem(struct map_session_data *sd,int len,const char *data); +int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data); +int guild_send_message(struct map_session_data *sd,char *mes,int len); +int guild_recv_message(int guild_id,int account_id,char *mes,int len); +int guild_skillupack(int guild_id,int skill_num,int account_id); +int guild_break(struct map_session_data *sd,char *name); +int guild_broken(int guild_id,int flag); + +int guild_addcastleinfoevent(int castle_id,int index,const char *name); +int guild_castledataload(int castle_id,int index); +int guild_castledataloadack(int castle_id,int index,int value); +int guild_castledatasave(int castle_id,int index,int value); +int guild_castledatasaveack(int castle_id,int index,int value); +int guild_castlealldataload(int len,struct guild_castle *gc); + +int guild_agit_start(void); +int guild_agit_end(void); +int guild_agit_break(struct mob_data *md); + +void do_final_guild(void); + +#endif |