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-rw-r--r--src/map/battle.cpp17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index 4d76dbd..59e798d 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -1452,12 +1452,6 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
if (sd->double_rate > 0 && skill_num == SkillID::ZERO && skill_lv >= 0)
da = random_::chance({sd->double_rate, 100});
- // 過剰精錬ボーナス
- if (sd->overrefine > 0)
- damage += random_::in(1, sd->overrefine);
- if (sd->overrefine_ > 0)
- damage2 += random_::in(1, sd->overrefine_);
-
if (!da)
{ //ダブルアタックが発動していない
// クリティカル計算
@@ -1644,10 +1638,6 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
if (damage2 < 0)
damage2 = 0;
- // 星のかけら、気球の適用
- damage += sd->star;
- damage2 += sd->star_;
-
// >二刀流の左右ダメージ計算誰かやってくれぇぇぇぇえええ!
// >map_session_data に左手ダメージ(atk,atk2)追加して
// >pc_calcstatus()でやるべきかな?
@@ -2349,7 +2339,6 @@ Battle_Config init_battle_config()
battle_config.max_sp = 32500;
battle_config.max_lv = 99; // [MouseJstr]
battle_config.max_parameter = 99;
- battle_config.max_cart_weight = 8000;
battle_config.monster_skill_log = 0;
battle_config.battle_log = 0;
battle_config.save_log = 0;
@@ -2476,7 +2465,6 @@ bool battle_config_read(ZString cfgName)
BATTLE_CONFIG_VAR(max_sp),
BATTLE_CONFIG_VAR(max_lv),
BATTLE_CONFIG_VAR(max_parameter),
- BATTLE_CONFIG_VAR(max_cart_weight),
BATTLE_CONFIG_VAR(monster_skill_log),
BATTLE_CONFIG_VAR(battle_log),
BATTLE_CONFIG_VAR(save_log),
@@ -2611,11 +2599,6 @@ void battle_config_check()
battle_config.max_parameter = 10;
if (battle_config.max_parameter > 10000)
battle_config.max_parameter = 10000;
- if (battle_config.max_cart_weight > 1000000)
- battle_config.max_cart_weight = 1000000;
- if (battle_config.max_cart_weight < 100)
- battle_config.max_cart_weight = 100;
- battle_config.max_cart_weight *= 10;
if (battle_config.agi_penaly_count < 2)
battle_config.agi_penaly_count = 2;