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Diffstat (limited to 'src/common/mmo.hpp')
-rw-r--r-- | src/common/mmo.hpp | 380 |
1 files changed, 0 insertions, 380 deletions
diff --git a/src/common/mmo.hpp b/src/common/mmo.hpp deleted file mode 100644 index bb30682..0000000 --- a/src/common/mmo.hpp +++ /dev/null @@ -1,380 +0,0 @@ -/// Global structures and defines -#ifndef MMO_HPP -#define MMO_HPP - -# include "../sanity.hpp" - -# include "../strings/vstring.hpp" - -# include "timer.t.hpp" -# include "utils2.hpp" - -// affects CharName -# define NAME_IGNORING_CASE 1 - -constexpr int FIFOSIZE_SERVERLINK = 256 * 1024; - -constexpr int MAX_MAP_PER_SERVER = 512; -constexpr int MAX_INVENTORY = 100; -constexpr int MAX_AMOUNT = 30000; -constexpr int MAX_ZENY = 1000000000; // 1G zeny - -enum class SkillID : uint16_t; -constexpr SkillID MAX_SKILL = SkillID(474); // not 450 -constexpr SkillID get_enum_min_value(SkillID) { return SkillID(); } -constexpr SkillID get_enum_max_value(SkillID) { return MAX_SKILL; } - -constexpr int GLOBAL_REG_NUM = 96; -constexpr int ACCOUNT_REG_NUM = 16; -constexpr int ACCOUNT_REG2_NUM = 16; -constexpr interval_t DEFAULT_WALK_SPEED = std::chrono::milliseconds(150); -constexpr interval_t MIN_WALK_SPEED = interval_t::zero(); -constexpr interval_t MAX_WALK_SPEED = std::chrono::seconds(1); -constexpr int MAX_STORAGE = 300; -constexpr int MAX_PARTY = 12; - -# define MIN_HAIR_STYLE battle_config.min_hair_style -# define MAX_HAIR_STYLE battle_config.max_hair_style -# define MIN_HAIR_COLOR battle_config.min_hair_color -# define MAX_HAIR_COLOR battle_config.max_hair_color -# define MIN_CLOTH_COLOR battle_config.min_cloth_color -# define MAX_CLOTH_COLOR battle_config.max_cloth_color - -struct AccountName : VString<23> {}; -struct AccountPass : VString<23> {}; -struct AccountCrypt : VString<39> {}; -struct AccountEmail : VString<39> {}; -struct ServerName : VString<19> {}; -struct PartyName : VString<23> {}; -struct VarName : VString<31> {}; -template<class T> -T stringish(VString<sizeof(T) - 1> iv) -{ - T rv; - static_cast<VString<sizeof(T) - 1>&>(rv) = iv; - return rv; -} -# define DEFAULT_EMAIL stringish<AccountEmail>("a@a.com") - -// It is decreed: a mapname shall not contain an extension -class MapName : public strings::_crtp_string<MapName, MapName, strings::ZPair> -{ - VString<15> _impl; -public: - MapName() = default; - MapName(VString<15> v) : _impl(v.xislice_h(std::find(v.begin(), v.end(), '.'))) {} - - iterator begin() const { return &*_impl.begin(); } - iterator end() const { return &*_impl.end(); } - const char *c_str() const { return _impl.c_str(); } - - operator RString() const { return _impl; } - operator AString() const { return _impl; } - operator TString() const { return _impl; } - operator SString() const { return _impl; } - operator ZString() const { return _impl; } - operator XString() const { return _impl; } -}; -template<> -inline -MapName stringish<MapName>(VString<15> iv) -{ - return iv; -} -inline -const char *decay_for_printf(const MapName& vs) { return vs.c_str(); } - -// It is decreed: a charname is sometimes case sensitive -struct CharName -{ -private: - VString<23> _impl; -public: - CharName() = default; - explicit CharName(VString<23> name) - : _impl(name) - {} - - VString<23> to__actual() const - { - return _impl; - } - VString<23> to__lower() const - { - return _impl.to_lower(); - } - VString<23> to__upper() const - { - return _impl.to_upper(); - } - VString<23> to__canonical() const - { -# if NAME_IGNORING_CASE == 0 - return to__actual(); -# endif -# if NAME_IGNORING_CASE == 1 - return to__lower(); -# endif - } - - friend bool operator == (const CharName& l, const CharName& r) - { return l.to__canonical() == r.to__canonical(); } - friend bool operator != (const CharName& l, const CharName& r) - { return l.to__canonical() != r.to__canonical(); } - friend bool operator < (const CharName& l, const CharName& r) - { return l.to__canonical() < r.to__canonical(); } - friend bool operator <= (const CharName& l, const CharName& r) - { return l.to__canonical() <= r.to__canonical(); } - friend bool operator > (const CharName& l, const CharName& r) - { return l.to__canonical() > r.to__canonical(); } - friend bool operator >= (const CharName& l, const CharName& r) - { return l.to__canonical() >= r.to__canonical(); } - - friend - VString<23> convert_for_printf(const CharName& vs) { return vs.to__actual(); } -}; -template<> -inline -CharName stringish<CharName>(VString<23> iv) -{ - return CharName(iv); -} - -namespace e -{ -enum class EPOS : uint16_t -{ - ZERO = 0x0000, - - LEGS = 0x0001, - WEAPON = 0x0002, - GLOVES = 0x0004, - CAPE = 0x0008, - MISC1 = 0x0010, - SHIELD = 0x0020, - SHOES = 0x0040, - MISC2 = 0x0080, - HAT = 0x0100, - TORSO = 0x0200, - - ARROW = 0x8000, -}; -ENUM_BITWISE_OPERATORS(EPOS) - -constexpr EPOS get_enum_min_value(EPOS) { return EPOS(0x0000); } -constexpr EPOS get_enum_max_value(EPOS) { return EPOS(0xffff); } -} -using e::EPOS; - -struct item -{ - int id; - short nameid; - short amount; - EPOS equip; -}; - -struct point -{ - MapName map_; - short x, y; -}; - -namespace e -{ -enum class SkillFlags : uint16_t; -} -using e::SkillFlags; - -struct skill_value -{ - unsigned short lv; - SkillFlags flags; - - friend bool operator == (const skill_value& l, const skill_value& r) - { - return l.lv == r.lv && l.flags == r.flags; - } - friend bool operator != (const skill_value& l, const skill_value& r) - { - return !(l == r); - } -}; - -struct global_reg -{ - VarName str; - int value; -}; - -// Option and Opt1..3 in map.hpp -namespace e -{ -enum class Option : uint16_t; -constexpr Option get_enum_min_value(Option) { return Option(0x0000); } -constexpr Option get_enum_max_value(Option) { return Option(0xffff); } -} -using e::Option; - -enum class ATTR -{ - STR = 0, - AGI = 1, - VIT = 2, - INT = 3, - DEX = 4, - LUK = 5, - - COUNT = 6, -}; - -constexpr ATTR ATTRs[6] = -{ - ATTR::STR, - ATTR::AGI, - ATTR::VIT, - ATTR::INT, - ATTR::DEX, - ATTR::LUK, -}; - -enum class ItemLook : uint16_t -{ - NONE = 0, - BLADE = 1, // or some other common weapons - _2, - SETZER_AND_SCYTHE = 3, - _6, - STAFF = 10, - BOW = 11, - _13 = 13, - _14 = 14, - _16 = 16, - SINGLE_HANDED_COUNT = 17, - - DUAL_BLADE = 0x11, - DUAL_2 = 0x12, - DUAL_6 = 0x13, - DUAL_12 = 0x14, - DUAL_16 = 0x15, - DUAL_26 = 0x16, -}; - -enum class SEX : uint8_t -{ - FEMALE = 0, - MALE = 1, - // For items. This is also used as error, sometime. - NEUTRAL = 2, -}; -inline -char sex_to_char(SEX sex) -{ - switch (sex) - { - case SEX::FEMALE: return 'F'; - case SEX::MALE: return 'M'; - default: return '\0'; - } -} -inline -SEX sex_from_char(char c) -{ - switch (c) - { - case 'F': return SEX::FEMALE; - case 'M': return SEX::MALE; - default: return SEX::NEUTRAL; - } -} - -struct CharKey -{ - CharName name; - int account_id; - int char_id; - unsigned char char_num; -}; - -struct CharData -{ - int partner_id; - - int base_exp, job_exp, zeny; - - short species; - short status_point, skill_point; - int hp, max_hp, sp, max_sp; - Option option; - short karma, manner; - short hair, hair_color, clothes_color; - int party_id; - - ItemLook weapon; - short shield; - short head_top, head_mid, head_bottom; - - unsigned char base_level, job_level; - earray<short, ATTR, ATTR::COUNT> attrs; - SEX sex; - - unsigned long mapip; - unsigned int mapport; - - struct point last_point, save_point; - struct item inventory[MAX_INVENTORY]; - earray<skill_value, SkillID, MAX_SKILL> skill; - int global_reg_num; - struct global_reg global_reg[GLOBAL_REG_NUM]; - int account_reg_num; - struct global_reg account_reg[ACCOUNT_REG_NUM]; - int account_reg2_num; - struct global_reg account_reg2[ACCOUNT_REG2_NUM]; -}; - -struct CharPair -{ - CharKey key; - std::unique_ptr<CharData> data; - - CharPair() - : key{}, data(make_unique<CharData>()) - {} -}; - -struct storage -{ - int dirty; - int account_id; - short storage_status; - short storage_amount; - struct item storage_[MAX_STORAGE]; -}; - -struct map_session_data; - -struct GM_Account -{ - int account_id; - uint8_t level; -}; - -struct party_member -{ - int account_id; - CharName name; - MapName map; - int leader, online, lv; - struct map_session_data *sd; -}; - -struct party -{ - int party_id; - PartyName name; - int exp; - int item; - struct party_member member[MAX_PARTY]; -}; - -#endif // MMO_HPP |