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Diffstat (limited to 'src/char/int_guild.c')
-rw-r--r--src/char/int_guild.c70
1 files changed, 17 insertions, 53 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index 5b4fe30..9715700 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -2,11 +2,11 @@
#include "inter.h"
#include "int_guild.h"
#include "int_storage.h"
-#include "mmo.h"
+#include "../common/mmo.h"
#include "char.h"
-#include "socket.h"
-#include "db.h"
-#include "lock.h"
+#include "../common/socket.h"
+#include "../common/db.h"
+#include "../common/lock.h"
#include <string.h>
#include <stdio.h>
@@ -30,7 +30,7 @@ int guild_calcinfo (struct guild *g);
int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
int len);
int mapif_guild_info (int fd, struct guild *g);
-int guild_break_sub (void *key, void *data, va_list ap);
+void guild_break_sub (db_key_t key, db_val_t data, va_list ap);
// ギルドデータの文字列への変換
int inter_guild_tostr (char *str, struct guild *g)
@@ -448,14 +448,7 @@ int inter_guild_init ()
guild_newid = i;
continue;
}
-
- g = calloc (sizeof (struct guild), 1);
- if (g == NULL)
- {
- printf ("int_guild: out of memory!\n");
- exit (0);
- }
- memset (g, 0, sizeof (struct guild));
+ CREATE (g, struct guild, 1);
if (inter_guild_fromstr (line, g) == 0 && g->guild_id > 0)
{
if (g->guild_id >= guild_newid)
@@ -483,13 +476,7 @@ int inter_guild_init ()
while (fgets (line, sizeof (line) - 1, fp))
{
- gc = calloc (sizeof (struct guild_castle), 1);
- if (gc == NULL)
- {
- printf ("int_guild: out of memory!\n");
- exit (0);
- }
- memset (gc, 0, sizeof (struct guild_castle));
+ CREATE (gc, struct guild_castle, 1);
if (inter_guildcastle_fromstr (line, gc) == 0)
{
numdb_insert (castle_db, gc->castle_id, gc);
@@ -508,13 +495,7 @@ int inter_guild_init ()
//デフォルトデータを作成
for (i = 0; i < MAX_GUILDCASTLE; i++)
{
- gc = calloc (sizeof (struct guild_castle), 1);
- if (gc == NULL)
- {
- printf ("int_guild: out of memory!\n");
- exit (0);
- }
- memset (gc, 0, sizeof (struct guild_castle));
+ CREATE (gc, struct guild_castle, 1);
gc->castle_id = i;
gc->guild_id = 0;
gc->economy = 0;
@@ -562,7 +543,7 @@ struct guild *inter_guild_search (int guild_id)
}
// ギルドデータのセーブ用
-int inter_guild_save_sub (void *key, void *data, va_list ap)
+void inter_guild_save_sub (db_key_t key, db_val_t data, va_list ap)
{
char line[16384];
FILE *fp;
@@ -570,12 +551,10 @@ int inter_guild_save_sub (void *key, void *data, va_list ap)
inter_guild_tostr (line, (struct guild *) data);
fp = va_arg (ap, FILE *);
fprintf (fp, "%s" RETCODE, line);
-
- return 0;
}
// ギルド城データのセーブ用
-int inter_castle_save_sub (void *key, void *data, va_list ap)
+void inter_castle_save_sub (db_key_t key, db_val_t data, va_list ap)
{
char line[16384];
FILE *fp;
@@ -583,8 +562,6 @@ int inter_castle_save_sub (void *key, void *data, va_list ap)
inter_guildcastle_tostr (line, (struct guild_castle *) data);
fp = va_arg (ap, FILE *);
fprintf (fp, "%s" RETCODE, line);
-
- return 0;
}
// ギルドデータのセーブ
@@ -617,16 +594,15 @@ int inter_guild_save ()
}
// ギルド名検索用
-int search_guildname_sub (void *key, void *data, va_list ap)
+void search_guildname_sub (db_key_t key, db_val_t data, va_list ap)
{
struct guild *g = (struct guild *) data, **dst;
char *str;
str = va_arg (ap, char *);
dst = va_arg (ap, struct guild **);
- if (strcmpi (g->name, str) == 0)
+ if (strcasecmp (g->name, str) == 0)
*dst = g;
- return 0;
}
// ギルド名検索
@@ -660,7 +636,7 @@ int guild_check_empty (struct guild *g)
}
// キャラの競合がないかチェック用
-int guild_check_conflict_sub (void *key, void *data, va_list ap)
+void guild_check_conflict_sub (db_key_t key, db_val_t data, va_list ap)
{
struct guild *g = (struct guild *) data;
int guild_id, account_id, char_id, i;
@@ -670,7 +646,7 @@ int guild_check_conflict_sub (void *key, void *data, va_list ap)
char_id = va_arg (ap, int);
if (g->guild_id == guild_id) // 本来の所属なので問題なし
- return 0;
+ return;
for (i = 0; i < MAX_GUILD; i++)
{
@@ -683,8 +659,6 @@ int guild_check_conflict_sub (void *key, void *data, va_list ap)
"**データ競合**");
}
}
-
- return 0;
}
// キャラの競合がないかチェック
@@ -1037,7 +1011,7 @@ int mapif_guild_castle_datasave (int castle_id, int index, int value)
return 0;
}
-int mapif_guild_castle_alldataload_sub (void *key, void *data, va_list ap)
+void mapif_guild_castle_alldataload_sub (db_key_t key, db_val_t data, va_list ap)
{
int fd = va_arg (ap, int);
int *p = va_arg (ap, int *);
@@ -1045,8 +1019,6 @@ int mapif_guild_castle_alldataload_sub (void *key, void *data, va_list ap)
memcpy (WFIFOP (fd, *p), (struct guild_castle *) data,
sizeof (struct guild_castle));
(*p) += sizeof (struct guild_castle);
-
- return 0;
}
int mapif_guild_castle_alldataload (int fd)
@@ -1087,14 +1059,7 @@ int mapif_parse_CreateGuild (int fd, int account_id, char *name,
mapif_guild_created (fd, account_id, NULL);
return 0;
}
- g = calloc (sizeof (struct guild), 1);
- if (g == NULL)
- {
- printf ("int_guild: CreateGuild: out of memory !\n");
- mapif_guild_created (fd, account_id, NULL);
- exit (0);
- }
- memset (g, 0, sizeof (struct guild));
+ CREATE (g, struct guild, 1);
g->guild_id = guild_newid++;
memcpy (g->name, name, 24);
memcpy (g->master, master->name, 24);
@@ -1263,7 +1228,7 @@ int mapif_parse_GuildChangeMemberInfoShort (int fd, int guild_id,
}
// ギルド解散処理用(同盟/敵対を解除)
-int guild_break_sub (void *key, void *data, va_list ap)
+void guild_break_sub (db_key_t key, db_val_t data, va_list ap)
{
struct guild *g = (struct guild *) data;
int guild_id = va_arg (ap, int);
@@ -1274,7 +1239,6 @@ int guild_break_sub (void *key, void *data, va_list ap)
if (g->alliance[i].guild_id == guild_id)
g->alliance[i].guild_id = 0;
}
- return 0;
}
// ギルド解散要求