diff options
Diffstat (limited to 'npc/tulimshar')
-rw-r--r-- | npc/tulimshar/banker.txt | 1 | ||||
-rw-r--r-- | npc/tulimshar/barber.txt | 89 | ||||
-rw-r--r-- | npc/tulimshar/children.txt | 93 | ||||
-rw-r--r-- | npc/tulimshar/elanore.txt | 132 | ||||
-rw-r--r-- | npc/tulimshar/guards.txt | 56 | ||||
-rw-r--r-- | npc/tulimshar/guide.txt | 87 | ||||
-rw-r--r-- | npc/tulimshar/man.txt | 18 | ||||
-rw-r--r-- | npc/tulimshar/merchant.txt | 1 | ||||
-rw-r--r-- | npc/tulimshar/monster_guide.txt | 36 | ||||
-rw-r--r-- | npc/tulimshar/monsters.txt | 32 | ||||
-rw-r--r-- | npc/tulimshar/passages.txt | 2 | ||||
-rw-r--r-- | npc/tulimshar/rewards_master.txt | 185 | ||||
-rw-r--r-- | npc/tulimshar/sandra.txt | 81 | ||||
-rw-r--r-- | npc/tulimshar/vincent.txt | 90 |
14 files changed, 903 insertions, 0 deletions
diff --git a/npc/tulimshar/banker.txt b/npc/tulimshar/banker.txt new file mode 100644 index 0000000..7cd4a2b --- /dev/null +++ b/npc/tulimshar/banker.txt @@ -0,0 +1 @@ +new_3-1.gat,27,73,0 script Banker 107,{mes "[Banker]";mes "Welcome to the bank!";mes "How can I help you?";next;menu "Deposite",L_Dep,"Withdraw",L_With,"Nevermind that",L_Nev;L_Dep: mes "Sorry, but we're still moving inventory!"; close;L_With: mes "Sorry, but we're still moving inventory!"; close;L_Nev: mes "Goodbye then"; close;}
\ No newline at end of file diff --git a/npc/tulimshar/barber.txt b/npc/tulimshar/barber.txt new file mode 100644 index 0000000..35104b2 --- /dev/null +++ b/npc/tulimshar/barber.txt @@ -0,0 +1,89 @@ +new_3-1.gat,102,31,0 script Barber 100,{ + mes "[Barber]"; + mes "I'm the greatest barber in the whole mana world! Would you like a change of style or color?"; + next; + + menu + "Change my style",style, + "Change my color",color, + "Nah I'm fine",fine; + +style: + menu + "Classic",style1, + "Curly",style2, + "Scruffy",style3, + "Slick",style4, + "Mohawk",style5, + "Uncombed",style6; + +style1: + setlook 1,1; + close; +style2: + setlook 1,2; + close; +style3: + setlook 1,3; + close; +style4: + setlook 1,4; + close; +style5: + setlook 1,5; + close; +style6: + setlook 1,6; + close; + +color: + menu + "Orange",orange, + "Green",green, + "Red",red, + "Purple",purple, + "White",white, + "Blonde",blonde, + "Light blue",lightblue, + "Brown",brown, + "Blue",blue, + "Violet",violet, + "No hair",nohair; + +fine: + close; + +orange: + setlook 6,1; + close; +green: + setlook 6,2; + close; +red: + setlook 6,3; + close; +purple: + setlook 6,4; + close; +white: + setlook 6,5; + close; +blonde: + setlook 6,6; + close; +lightblue: + setlook 6,7; + close; +brown: + setlook 6,8; + close; +blue: + setlook 6,9; + close; +violet: + setlook 6,10; + close; +nohair: + setlook 6,11; + close; +} diff --git a/npc/tulimshar/children.txt b/npc/tulimshar/children.txt new file mode 100644 index 0000000..697935c --- /dev/null +++ b/npc/tulimshar/children.txt @@ -0,0 +1,93 @@ +new_3-1.gat,57,70,0 script Child1 108,{
+ set @TEMP,rand(7);
+ if(@TEMP == 1) goto L_1;
+ if(@TEMP == 2) goto L_2;
+ if(@TEMP == 3) goto L_3;
+ if(@TEMP == 4) goto L_4;
+ if(@TEMP == 5) goto L_5;
+ if(@TEMP == 6) goto L_6;
+ if(@TEMP == 7) goto L_7;
+ if(@TEMP == 0) goto L_1;
+
+L_1:
+ mes "[Child]";
+ mes "Maggots are soo slimey!";
+ close;
+
+L_2:
+ mes "[Child]";
+ mes "Want to play ball with me?";
+ close;
+
+L_3:
+ mes "[Child]";
+ mes "Monsters roam the land, i hate scorpions!";
+ close;
+
+L_4:
+ mes "[Child]";
+ mes "When i grow up, I want to be strong enough to kill a scorpion!";
+ close;
+
+L_5:
+ mes "[Child]";
+ mes "Items dropped by monsters can be sold.";
+ close;
+
+L_6:
+ mes "[Child]";
+ mes "Items such as foods, can be eaten to regain Health Points.";
+ close;
+
+L_7:
+ mes "[Child]";
+ mes "I want to be a Doctor when i grow up!";
+ close;
+}
+
+new_3-1.gat,120,33,0 script Child2 103,{
+ set @TEMP,rand(7);
+ if(@TEMP == 1) goto L_1;
+ if(@TEMP == 2) goto L_2;
+ if(@TEMP == 3) goto L_3;
+ if(@TEMP == 4) goto L_4;
+ if(@TEMP == 5) goto L_5;
+ if(@TEMP == 6) goto L_6;
+ if(@TEMP == 7) goto L_7;
+ if(@TEMP == 0) goto L_1;
+
+L_1:
+ mes "[Child]";
+ mes "If i learned anything from school, Grenxen founded Tulimshar.";
+ close;
+
+L_2:
+ mes "[Child]";
+ mes "When i was picking rocks from the field, i saw a red scorpion.";
+ close;
+
+L_3:
+ mes "[Child]";
+ mes "Its polite to state your name before talking to anyone.";
+ close;
+
+L_4:
+ mes "[Child]";
+ mes "I have a Scorpion Doll!";
+ close;
+
+L_5:
+ mes "[Child]";
+ mes "I carry spare Cactus Juices while on the field.";
+ close;
+
+L_6:
+ mes "[Child]";
+ mes "Items such as foods, can be eaten to regain Health Points.";
+ close;
+
+L_7:
+ mes "[Child]";
+ mes "Grenxen is the Demon that founded Tulimshar.";
+ close;
+}
diff --git a/npc/tulimshar/elanore.txt b/npc/tulimshar/elanore.txt new file mode 100644 index 0000000..6348dd6 --- /dev/null +++ b/npc/tulimshar/elanore.txt @@ -0,0 +1,132 @@ +//Heal NPC costs 100 money + +new_3-1.gat,40,66,0 script Elanore 108,{ + + if (baselevel > 10) goto L_NoHeal; + + set @TEMP,rand(3); + + if(@TEMP == 0) goto Heal1; + + if(@TEMP == 1) goto Heal2; + + if(@TEMP == 2) goto Heal3; + + if(@TEMP == 3) goto Heal4; + +Heal1: + + mes "[Elanore]"; + + mes "You don't look too well, let me treat your wounds."; + + next; + + goto Heal_L; + + + +Heal2: + + mes "[Elanore]"; + + mes "I will make quick work of your wounds."; + + next; + + goto Heal_L; + + + +Heal3: + + mes "[Elanore]"; + + mes "Need a healing?."; + + next; + + goto Heal_L; + + + +Heal4: + + mes "[Elanore]"; + + mes "Sometimes you just need to run from battle."; + + next; + + goto Heal_L; + + + +Heal_L: + + if(@TEMP == 0) goto Heal_1; + + if(@TEMP == 1) goto Heal_2; + + if(@TEMP == 2) goto Heal_3; + + if(@TEMP == 3) goto Heal_4; + +Heal_1: + + mes "[Elanore]"; + + mes "Here you go!"; + + heal 10000,10000; + + close; + + + +Heal_2: + + mes "[Elanore]"; + + mes "Painless wasnt it?"; + + mes "Here you go!"; + + heal 10000,10000; + + close; + +Heal_3: + + mes "[Elanore]"; + + mes "You should be more careful."; + + heal 10000,10000; + + close; + +Heal_4: + + mes "[Elanore]"; + + mes "Much better right?!"; + + heal 10000,10000; + + close; + +L_NoHeal: + + mes "[Elanore]"; + + mes "I'm sorry but I'm here only to help young people."; + + mes "Your level is already higher than 10."; + + mes "You can get some rest in the inn near here."; + + close; + +} + diff --git a/npc/tulimshar/guards.txt b/npc/tulimshar/guards.txt new file mode 100644 index 0000000..cd918c8 --- /dev/null +++ b/npc/tulimshar/guards.txt @@ -0,0 +1,56 @@ +new_3-1.gat,48,79,0 script Guard 104,{
+ mes "[Guard]";
+ mes "Protecting Tulimshar is my job.";
+ next;
+ menu
+ "Can you give me any tips?",L_Tip,
+ "Information",L_Info,;
+
+L_Tip:
+ set @TEMP,rand(5);
+ if(@TEMP == 0) goto L_0;
+ if(@TEMP == 1) goto L_1;
+ if(@TEMP == 2) goto L_2;
+ if(@TEMP == 3) goto L_3;
+ if(@TEMP == 4) goto L_4;
+ if(@TEMP == 5) goto L_5;
+L_1:
+ mes "[Guard]";
+ mes "Try to carry spare potion when on fields or in dungeons, they will come in handy.";
+ close;
+L_2:
+ mes "[Guard]";
+ mes "Always carry a map of where you are, ask the Guides in most towns to get one.";
+ close;
+L_3:
+ mes "[Guard]";
+ mes "When in a dungeon, monsters are more aggressive than if they were outside.";
+ close;
+L_4:
+ mes "[Guard]";
+ mes "When gambling for money in casino's, make sure you have enough emergency money.";
+ close;
+L_5:
+ mes "[Guard]";
+ mes "Never underestimate the enemy.";
+ close;
+L_0:
+ mes "[Guard]";
+ mes "Let me think of a few... Oh! Do NOT attack Red scorpions unless you can kill it for sure!";
+ close;
+
+L_Info:
+ mes "[Guard]";
+ mes "Sorry I have no information for you, try asking for a tip.";
+ close;
+}
+
+new_3-1.gat,40,79,0 script SGuard 104,{
+ mes "[Soldier]";
+ mes "ZzzZzzZ...";
+ next;
+ mes "[Soldier]";
+ mes "Heh, what?";
+ mes "I wasn't sleeping, I was just resting my eyes!";
+close;
+}
diff --git a/npc/tulimshar/guide.txt b/npc/tulimshar/guide.txt new file mode 100644 index 0000000..33f380a --- /dev/null +++ b/npc/tulimshar/guide.txt @@ -0,0 +1,87 @@ +new_3-1.gat,33,30,0 script Guide 102,{ + mes "[Guide]"; + mes "Would you like to know about something?"; + next; + menua: + menu "Fighting",L_Fight,"Items",L_Items,"Monsters",L_Monster,"Stylist",L_Style,"Quests",L_Quests,"NPCs",L_NPC,"Commands",L_Comm,"Quick Keys",L_Key,"I know everything!",L_Know; +L_Fight: + mes "[Guide]"; + mes "People live in this world by living off of monsters"; + mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click."; + next; + mes "[Guide]"; + mes "If you get tired of pressing the key too much, you can also type shift+ctrl"; + mes "This will make your character attack continuously for the time you are inactive."; + next; + goto menua; +L_Items: + mes "[Guide]"; + mes "There are three types of items."; + mes "They can be Consumables, Equipment, or Miscellaneous"; + next; + mes "[Guide]"; + mes "Consumable items such as Potions, can be used only once"; + mes "after use, they will dissapear from your inventory."; + next; + mes "[Guide]"; + mes "Equipment items like Armors, Weapons, Accessories"; + mes "can be equipped for fashionable purposes or to raise your status"; + next; + mes "[Guide]"; + mes "Miscellaneous items such as maggot slime, are used"; + mes "in creating other items, or just to trade and sell."; + next; + goto menua; +L_Monster: + mes "[Guide]"; + mes "In every world, there are beasts. Monsters can be found almost anywhere!~"; + mes "To fight them, please read [Fighting] if you do not know how"; + next; + mes "There a several types of monsters, Aggressive, Neutral, Assistants"; + next; + mes "[Guide]"; + mes "Agressive monsters know that they are always in danger"; + mes "so therefore they always keep their guard up"; + mes "Making them attack anybody in sight"; + next; + mes "[Guide]"; + mes "Neutral monsters tend to just lounge around until attacked"; + mes "They will leave everything alone unless they are threatened"; + next; + mes "[Guide]"; + mes "Assistants are monsters who help eachother, there havent been any yet"; + mes "But there soon will be, These monsters attack in groups if they are threatened"; + next; + goto menua; +L_Style: + mes "[Guide]"; + mes "The stylist NPC will cut and perm your hair!"; + mes "they are known for their hair growth formula"; + next; + goto menua; +L_Quests: + mes "[Guide]"; + mes "There are people in the world in need of help!"; + mes "Most of these people aren't afraid to give rewards to those who help them"; + mes "So be nice and help people along the way!"; + next; + goto menua; +L_NPC: + mes "[Guide]"; + mes "NPC[Non Playable Characters] are people who are always in the game"; + mes "Tending to many variatys of services from just chatting to helping others."; + next; + goto menua; +L_Comm: + mes "[Guide]"; + mes "There are no /Commands available currently"; + next; + goto menua; +L_Key: + mes "[Guide]"; + mes "There are many key combinations, press F1 for a short list of them!"; + next; + goto menua; +L_Know: + close; +} diff --git a/npc/tulimshar/man.txt b/npc/tulimshar/man.txt new file mode 100644 index 0000000..265a5d9 --- /dev/null +++ b/npc/tulimshar/man.txt @@ -0,0 +1,18 @@ +new_3-1.gat,114,43,0 script Guard 102,{
+ mes "[Man]";
+ mes "Ouch! It hurts, this wound I got from battle.";
+ next;
+ menu "Tell me about it",L_Exp,"Nevermind",L_Nev;
+
+L_Exp:
+ mes "I was fighting scorpions for experience and I bumped into a RED one. I had NEVER seen it before!";
+ next;
+ mes "Luckily i had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere...";
+ next;
+ mes "Oh man! My pockets have been ripped clean off!";
+ close;
+
+L_Nev:
+ mes "Hmpf!";
+ close;
+}
diff --git a/npc/tulimshar/merchant.txt b/npc/tulimshar/merchant.txt new file mode 100644 index 0000000..5956bfb --- /dev/null +++ b/npc/tulimshar/merchant.txt @@ -0,0 +1 @@ +new_3-1.gat,54,45,0 shop Neko 101,501:50,502:60,1201:100,1202:1000,522:300,521:1000,523:8000
diff --git a/npc/tulimshar/monster_guide.txt b/npc/tulimshar/monster_guide.txt new file mode 100644 index 0000000..002f7d7 --- /dev/null +++ b/npc/tulimshar/monster_guide.txt @@ -0,0 +1,36 @@ +new_3-1.gat,46,66,0 script MonsterGuide 102,{ +if(MPQUEST == 0) goto Register; + mes "[Monster Guide]"; + mes "You currently have " +Mobpt+ " Monster Points"; + mes "These points are acquired while killing monsters"; + close; +Register: + mes "[Monster Guide]"; + mes "Oh my, you dont seem to be registered as a Quest Participant, would you like to register?"; + next; + menu "Register",L_R,"Skip",L_N,"Information",L_I; + L_R: + mes "[Monster Guide]"; + mes "Give me a second to look over your paperwork."; + next; + mes "[Monster Guide]"; + mes "Well, looks like you qualify!"; + mes "Welcome to the questing world!"; + set MPQUEST,1; + close; + L_N: + mes "[Monster Guide]"; + mes "Very well, you dont know what your missing."; + close; + L_I: + mes "[Monster Guide]"; + mes "Here in The Mana World, there are certain rewards for your vanquishing of foes."; + mes "For example, there are Monster Points, every monster you kill has a certain amount of points that get added to your account."; + mes "The more points you have, the more expensive things you can buy using them."; + next; + mes "[Monster Guide]"; + mes "So whaddya say, sign up wont u?"; + close; +} + + diff --git a/npc/tulimshar/monsters.txt b/npc/tulimshar/monsters.txt new file mode 100644 index 0000000..645c562 --- /dev/null +++ b/npc/tulimshar/monsters.txt @@ -0,0 +1,32 @@ +// Map: new_3-1 +// This is Tulimshar the city - southern Part with market and casino/inn. +// ALWAYS keep a backup file before edit (experience :) +// The last param is the Event on Mobdeath +// + +new_3-1.gat,0,0,0,0 monster Maggot 1002,35,2000,0,ConquestMob3::OnMaggotDead +new_3-1.gat,0,0,0,0 monster Scorpion 1003,25,2500,0,ConquestMob3::OnScorpionDead +new_3-1.gat,0,0,0,0 monster Firegoblin 1011,20,2500,0,ConquestMob3::OnFireGoblinnDead + +new_3-1.gat,0,0,0 script ConquestMob3 -1,{ +// id 1002 = Maggot +OnMaggotDead: + if (MPQUEST == 1) set Mobpt,Mobpt+1; + break; + +// id 1003 = Scorpion +OnScorpionDead: + if (MPQUEST == 1) set Mobpt,Mobpt+2; + break; +end; +} + +// id 1011 = FireGoblin +OnFireGoblinDead: + if (MPQUEST == 1) set Mobpt,Mobpt+2; + break; +end; +} + + + diff --git a/npc/tulimshar/passages.txt b/npc/tulimshar/passages.txt new file mode 100644 index 0000000..afecf42 --- /dev/null +++ b/npc/tulimshar/passages.txt @@ -0,0 +1,2 @@ +new_1-1.gat,56,12 warp totown 5,1,new_3-1.gat,44,80 +new_3-1.gat,42,88 warp tofield 5,2,new_1-1.gat,58,17 diff --git a/npc/tulimshar/rewards_master.txt b/npc/tulimshar/rewards_master.txt new file mode 100644 index 0000000..7f0c07e --- /dev/null +++ b/npc/tulimshar/rewards_master.txt @@ -0,0 +1,185 @@ +new_3-1.gat,55,51,0 script Rewards 106,{ + if (MPQUEST == 0) goto Register; + + mes "[Rewards Master]"; + mes "Welcome! Would you like to exchange some points for items?"; + next; + menu "Yes",Y1,"No Thanks",LEAVE; + next; + +Register: + mes "[Rewards Master]"; + mes "Hey, it seems like you didn't register as a quest participant yet! You can sign up at the gate below."; + close; + +Y1: + mes "[Rewards Master]"; + mes "Ok lets check those points."; + if (tvis == 0) set tvis,1; + if (Mobpt < tvis) goto NotEnough; + set Mobpt,Mobpt-tvis; + set tvis,tvis+1; + next; + set @TEMP,rand(1); + if(@TEMP ==0) goto R_1; + if(@TEMP ==1) goto R_2; +R_1: + set @TEMP,rand(19); + if(@TEMP ==0) goto R1_1; + if(@TEMP ==1) goto R1_2; + if(@TEMP ==2) goto R1_3; + if(@TEMP ==3) goto R1_4; + if(@TEMP ==4) goto R1_5; + if(@TEMP ==5) goto R1_6; + if(@TEMP ==6) goto R1_7; + if(@TEMP ==7) goto R1_8; + if(@TEMP ==8) goto R1_9; + if(@TEMP ==9) goto R1_10; + if(@TEMP ==10) goto R1_11; + if(@TEMP ==11) goto R1_12; + if(@TEMP ==12) goto R1_13; + if(@TEMP ==13) goto R1_14; + if(@TEMP ==14) goto R1_15; + if(@TEMP ==15) goto R1_16; + if(@TEMP ==16) goto R1_17; + if(@TEMP ==17) goto R1_18; + if(@TEMP ==18) goto R1_19; + if(@TEMP ==19) goto R1_20; + +R1_1: + mes "[Rewards Master]"; + mes "You got Cactus Drink."; + getitem 501,1; + goto Q; +R1_2: + mes "[Rewards Master]"; + mes "You got Cactus Potion."; + getitem 502,1; + goto Q; +R1_3: + mes "[Rewards Master]"; + mes "You got Casino Coins."; + getitem 503,1; + goto Q; +R1_4: + mes "[Rewards Master]"; + mes "You got Decor Candy Cane."; + getitem 504,1; + goto Q; +R1_5: + mes "[Rewards Master]"; + mes "You got Maggot Slime."; + getitem 505,1; + goto Q; +R1_6: + mes "[Rewards Master]"; + mes "You got Candy Cane."; + getitem 506,1; + goto Q; +R1_7: + mes "[Rewards Master]"; + mes "You got Scorpion Stinger."; + getitem 507,1; + goto Q; +R1_8: + mes "[Rewards Master]"; + mes "You got Xmas Cake."; + getitem 508,1; + goto Q; +R1_9: + mes "[Rewards Master]"; + mes "You got Chocolate Bar."; + getitem 509,1; + goto Q; +R1_10: + mes "[Rewards Master]"; + mes "You got Candy."; + getitem 510,1; + goto Q; +R1_11: + mes "[Rewards Master]"; + mes "You got Santa Hat."; + getitem 511,1; + goto Q; +R1_12: + mes "[Rewards Master]"; + mes "You got Ginger Bread Man."; + getitem 512,1; + goto Q; +R1_13: + mes "[Rewards Master]"; + mes "You got Cake."; + getitem 513,1; + goto Q; +R1_14: + mes "[Rewards Master]"; + mes "You got Candy Cane."; + getitem 514,1; + goto Q; +R1_15: + mes "[Rewards Master]"; + mes "You got Purple Present."; + getitem 515,1; + goto Q; +R1_16: + mes "[Rewards Master]"; + mes "You got Blue Present."; + getitem 516,1; + goto Q; +R1_17: + mes "[Rewards Master]"; + mes "You got Red Scorpion Stinger."; + getitem 517,1; + goto Q; +R1_18: + mes "[Rewards Master]"; + mes "You got Bug Leg."; + getitem 518,1; + goto Q; +R1_19: + mes "[Rewards Master]"; + mes "You got Cherry Cake."; + getitem 519,1; + goto Q; +R1_20: + mes "[Rewards Master]"; + mes "You got Easter Egg."; + getitem 520,1; + goto Q; + +R_2: + set @TEMP,rand(3); + if(@TEMP ==0) goto R2_1; + if(@TEMP ==1) goto R2_2; + if(@TEMP ==2) goto R2_3; + if(@TEMP ==3) goto R2_4; + +R2_1: + mes "[Rewards Master]"; + mes "You got an Arrow."; + getitem 1199,1; + goto Q; +R2_2: + mes "[Rewards Master]"; + mes "You got a Bow."; + getitem 1200,1; + goto Q; +R2_3: + mes "[Rewards Master]"; + mes "You got a Knife."; + getitem 1201,1; + goto Q; +R2_4: + mes "[Rewards Master]"; + mes "You got an Cotton Shirt."; + getitem 1202,1; + goto Q; + +NotEnough: + next; + mes "[Rewards Master]"; + mes "Kill some more monsters first."; + close; +LEAVE: + close; +} diff --git a/npc/tulimshar/sandra.txt b/npc/tulimshar/sandra.txt new file mode 100644 index 0000000..6a19ffa --- /dev/null +++ b/npc/tulimshar/sandra.txt @@ -0,0 +1,81 @@ +new_3-1.gat,72,61,0 script Sandra 114,{ + if(Scorp == 2) goto done; + if(Scorp == 1) goto reas; + set @TEMP,rand(3); + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + if(@TEMP == 0) goto L_4; +L_1: + mes "[Sandra]"; + mes "In the outskirts of Tulimshar, there wanders a red scorpion. I need a favor, please help me."; + next; + goto red; +L_2: + mes "[Sandra]"; + mes "When you venture in the outskirts of Tulimshar, you can spot a red scorpion. Will you help me kill one?"; + next; + goto red; +L_3: + mes "[Sandra]"; + mes "The red scorpion stinger carries many properties used in potions."; + next; + goto red; +L_4: + mes "[Sandra]"; + mes "You look sturdy enough, will you help me get something?"; + next; + goto red; +red: + menu "Yes",L_kl,"No",L_N; +L_kl: + if(@TEMP == 1) goto K_1; + if(@TEMP == 2) goto K_2; + if(@TEMP == 3) goto K_3; + if(@TEMP == 0) goto K_1; +K_1: + mes "[Sandra]"; + mes "I need you to slaughter the red scorpion found outside of Tulimshar and bring me 5 [Red Stingers]"; + next; + goto set1; +K_2: + mes "[Sandra]"; + mes "I heard a while ago that the stinger of a red scorpion can be used for medical purposes. I need you to help me get 5 [Red Stingers]"; + next; + goto set1; +K_3: + mes "[Sandra]"; + mes "Bring me 5 [Red Stingers] and i will reward you greatly"; + next; + goto set1; +set1: + set Scorp,1; + mes "[Sandra]"; + mes "Please bring me them!"; + close; +reas: + if(countitem(517) >= 5) goto have; + mes "[Sandra]"; + mes "Please hurry and bring me 5 [Red Stingers]"; + close; +have: + mes "[Sandra]"; + mes "Excelent!"; + mes "You brought me 5 [Red Stingers]!"; + delitem 517,5; + next; + mes "[Sandra]"; + mes "Here you go, your reward!"; + mes "+Got Bow"; + mes "+Got Arrows 100"; + getitem 1200,1; + getitem 1199,100; + set Scorp,2; + close; +done: + mes "[Sandra]"; + mes "Thank you for all your help!"; + close; +L_N: + close; +} diff --git a/npc/tulimshar/vincent.txt b/npc/tulimshar/vincent.txt new file mode 100644 index 0000000..c485db3 --- /dev/null +++ b/npc/tulimshar/vincent.txt @@ -0,0 +1,90 @@ +new_3-1.gat,137,34,0 script Vincent 113,{ + if(Bugleg == 1) goto reas; + if(Bugleg == 2) goto done; + set @TEMP,rand(3); + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + if(@TEMP == 0) goto L_4; + +L_1: + mes "[Vincent]"; + mes "I just need 30 more [Bug Legs] to finish my action figure!"; + next; + goto main1; +L_2: + mes "[Vincent]"; + mes "This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]"; + next; + goto main1; +L_3: + mes "[Vincent]"; + mes "This is a great action figure! A must have! All i need is a few parts..."; + goto main1; +L_4: + mes "[Vincent]"; + mes "Can you get me 30 [Bug Legs]? I need them to replace the action figure parts."; + next; + goto main1; + +main1: + mes "[Vincent]"; + mes "Will you help me find 30 [Bug Legs]?"; + next; + menu "Yes",B_1,"No",B_2; +B_1: + set Bugleg,1; + set @TEMP,rand(3); + if(@TEMP == 1) goto J_1; + if(@TEMP == 2) goto J_2; + if(@TEMP == 3) goto J_3; + if(@TEMP == 0) goto J_4; +J_1: + mes "[Vincent]"; + mes "Thank you!"; + next; + goto main2; +J_2: + mes "[Vincent]"; + mes "I don't know how to thank you enough!"; + next; + goto main2; +J_3: + mes "[Vincent]"; + mes "I will thank you when I get them!"; + next; + goto main2; +J_4: + mes "[Vincent]"; + mes "I'm sure I will give a small reward. :D"; + next; + goto main2; +main2: + mes "[Vincent]"; + mes "Now please go get me 30 [Bug Legs]"; + close; +reas: + if(countitem(518) >= 30) goto have; + mes "[Vincent]"; + mes "Please help me collect 30 [Bug Legs]!"; + close; +have: + mes "[Vincent]"; + mes "Excellent! Finally I can complete the model!!"; + delitem 518,30; + next; + mes "[Vincent]"; + mes "Here you go, a little of my appreciation!"; + next; + mes "Got 1000 GP"; + set zeny,zeny+1000; + set Bugleg,2; + close; +done: + mes "[Vincent]"; + mes "Thanks for your help!"; + close; +B_2: + close; +} + |