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+skill n,x; skill n of level x
+
+bonus bStr,n; STR + n
+bonus bAgi,n; AGI + n
+bonus bVit,n; VIT + n
+bonus bInt,n; INT + n
+bonus bDex,n; DEX + n
+bonus bLuk,n; LUK + n
+
+bonus bMaxHP,n; MAXHP + n
+bonus bMaxSP,n; MAXSP + n
+bonus bMaxHPrate,n; MAXHP + n%
+bonus bMaxSPrate,n; MAXSP + n%
+bonus bAtk,n; ATK + n
+bonus bAtk2,n; ATK2 + n
+bonus bAtkRate attack power + n%
+bonus bBaseAtk,n; Basic attack power + n
+bonus bMatk,n; Magical attack power 1 + n and magical attack power 2 + n
+bonus bMatk1,n; Magical attack power 1 + n
+bonus bMatk2,n; Magical attack power 2 + n
+bonus bMatkRate,n; Magical attack power + n%
+bonus bMdef,n; Magical defensive power + n
+bonus bDef,n; DEF + n
+bonus bHit,n; On-target hit power + n
+bonus bCritical,n; Critical + n
+bonus bCriticalRate,n; Critical ratio + n%
+bonus bFlee,n; Evasion power + n
+bonus bFlee2,n; Perfection evasion + n
+bonus bSpeed,n; Drift speed + n
+bonus bAspd,n; Attack speed + n
+bonus bSpeedRate,n; Drift speed + n% (just high ones application)
+bonus bAspdRate,n; Attack speed + n% (just high ones application)
+bonus bSpeedAddRate drift speed + n%
+bonus bAspdAddRate attack speed + n%
+bonus bAtkRange,n; Attack Range + n
+bonus bCastrate,n; Cast rate + n%
+bonus bUseSPrate,n; SP consumption + n%
+bonus bHPrecovRate,n; HP automatic recovery ratio + n% (you exclude the recovery with skill)
+bonus bSPrecovRate,n; SP automatic recovery ratio + n% (you exclude the recovery with skill)
+bonus bDoubleRate,n; attack probability n% (with weapon disregard just high ones application)
+bonus bDoubleAddRate,n; Double attack probability + n% (weapon disregard)
+bonus bPerfectHitRate,n; On-target impact attack probability n% (just high ones application)
+bonus bPerfectHitAddRate,n; On-target impact attack probability +n%
+bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (as for n just high ones application)
+bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (n is done +)
+bonus bCriticalDef,n; Critical 喰 and others the trap it is, probability + n%
+bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the 鷹 is excluded)
+bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the 鷹 is excluded)
+bonus bMagicAtkDef the damage of magical attack n% reduction
+bonus bMiscAtkDef MISC attack (the trap and ?) the damage n% reduction
+
+bonus bIgnoreDefRace,n Defense disregard of enemy of n race
+ 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than (normal monster) boss monster
+bonus bIgnoreDefEle,n; Defense disregard of enemy of n attribute
+ 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
+bonus bIgnoreMDefRace n race the magical defensive power disregard damage
+ 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+bonus bIgnoreMDefEle n attribute the magical defensive power disregard damage
+ 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
+bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard)
+ 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard)
+ 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
+bonus bAtkEle,n; Attack with element n
+ 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
+bonus bDefEle,n; Guard against element n
+ 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
+bonus bHitRate,n; on-target hit ratio +n%
+bonus bFleeRate,n; evasion ratio +n%
+bonus bFlee2Rate,n; complete evasion ratio +n%
+bonus bDefRate,n; earned-run average +n% (equipment)
+bonus bDef2Rate,n; earned-run average +n% (those due to vit)
+bonus bMdefRate,n; magical earned-run average +n% (equipment)
+bonus bMdef2Rate,n; magical earned-run average +n% (those due to int)
+bonus bSplashRange n; damage is given to the peripheral n cell of the target with usual weapon attack, if (as for n just high ones application, 1 if the 3*3, 2 the 5*5)
+bonus bSplashAddRange n; damage is given to the peripheral n cell of the target with usual weapon attack, (range + n)
+
+bonus bInfiniteEndure,n; Unlimited Endure (n is meaningless)
+bonus bRestartFullRecover,n; When reviving, HP and SP all recoveries (non mind there is no n)
+bonus bNoCastCancel,n; The casting is not cancelled (non mind there is no n)
+bonus bNoCastCancel2,n; The casting is not cancelled (is not cancelled even with GVG, n is meaningless)
+bonus bNoSizeFix,n; The attack revision with the size of the monster is not received, (non mind there is no n)
+bonus bNoWeaponDamage,n; The damage is not received to physical attack, (non mind there is no n)
+bonus bNoMagicDamage,n; The damage is not received to magic, (including also the heel, non mind there is no n)
+bonus bNoGemStone,n; When using skill, the gemstone is not consumed (non mind there is no n)
+
+
+bonus2 bAddEff,Eff_Blind,n; With the establishment of n% dark grant
+bonus2 bAddEff,Eff_Sleep,n; With the establishment of n% sleep grant
+bonus2 bAddEff,Eff_Poison,n; With the establishment of n% poison grant
+bonus2 bAddEff,Eff_Freeze,n; With the establishment of n% freezing grant
+bonus2 bAddEff,Eff_Silence,n; With the establishment of n% silence grant
+bonus2 bAddEff,Eff_Stan,n; With the establishment of n% stun grant
+bonus2 bAddEff,Eff_Curse,n; You curse with the establishment of n%, grant
+bonus2 bAddEff,Eff_Confusion,n; With the establishment of n% confusion grant
+bonus2 bAddEff,Eff_Stone,n; With the establishment of n% petrochemical grant
+
+bonus2 bResEff,Eff_Blind,n; Dark tolerance + n%
+bonus2 bResEff,Eff_Sleep,n; Sleep tolerance + n%
+bonus2 bResEff,Eff_Poison,n; Poison tolerance + n%
+bonus2 bResEff,Eff_Freeze,n; Freezing tolerance + n%
+bonus2 bResEff,Eff_Silence,n; Silence tolerance + n%
+bonus2 bResEff,Eff_Stan,n; Stun tolerance + n%
+bonus2 bResEff,Eff_Curse,n; Cursing tolerance + n%
+bonus2 bResEff,Eff_Confusion,n; Confusion tolerance + n%
+bonus2 bResEff,Eff_Stone,n; Petrochemical tolerance + n%
+
+bonus2 bAddSize,n,x; In n size the damage addition of x%
+ 0,Small size 1,Medium size 2,Large size
+bonus2 bAddRace,n,x; In n race the damage addition of x%
+ 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+bonus2 bSubRace,n,x; Damage x% reduction from n race
+ 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+bonus2 bMagicAddRace,n,x; In n race the damage addition of x% (only magical attack)
+ 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race
+ 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+bonus2 bAddEle,n,x; In n attribute the damage addition of x%
+ 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
+bonus2 bMagicAddEle,n,x; In n attribute the damage addition of x% (only magical attack)
+ 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
+bonus2 bSubEle,n,x; Damage x% reduction from n attribute
+ 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
+bonus2 bAddDamageClass,n,x; In monster of class n the damage addition of x% (only physical attack), in case of prayer in n occupation the damage addition of x%
+bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
+bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x%
+bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x%
+bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out)
+bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out)
+
+
+bonus3 bAddMonsterDropItem,n,x; When pushing down the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
+ 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chance
+
+// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
+// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.