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-rw-r--r--src/map/mob.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/mob.cpp b/src/map/mob.cpp
index d6bd80b..d037972 100644
--- a/src/map/mob.cpp
+++ b/src/map/mob.cpp
@@ -1377,7 +1377,7 @@ int mob_target(dumb_ptr<mob_data> md, dumb_ptr<block_list> bl, int dist)
{
sd = bl->is_player();
nullpo_retz(sd);
- if (sd->invincible_timer || pc_isinvisible(sd))
+ if (pc_isdead(sd) || sd->invincible_timer || pc_isinvisible(sd))
return 0;
if (!bool(mode & MobMode::BOSS) && race != Race::_insect && race != Race::_demon
&& sd->state.gangsterparadise)
@@ -1803,7 +1803,7 @@ void mob_ai_sub_hard(dumb_ptr<block_list> bl, tick_t tick)
dumb_ptr<map_session_data> asd = map_id2sd(md->attacked_id);
if (asd)
{
- if (!asd->invincible_timer && !pc_isinvisible(asd))
+ if (!pc_isdead(asd) && !asd->invincible_timer && !pc_isinvisible(asd))
{
map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, asd),
md->bl_m,
@@ -1826,7 +1826,7 @@ void mob_ai_sub_hard(dumb_ptr<block_list> bl, tick_t tick)
if (abl->bl_type == BL::PC)
asd = abl->is_player();
if (asd == nullptr || md->bl_m != abl->bl_m || abl->bl_prev == nullptr
- || asd->invincible_timer || pc_isinvisible(asd)
+ || asd->invincible_timer || pc_isinvisible(asd) || pc_isdead(asd)
|| (dist =
distance(md->bl_x, md->bl_y, abl->bl_x, abl->bl_y)) >= 32
|| battle_check_target(bl, abl, BCT_ENEMY) == 0)