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authorBen Longbons <b.r.longbons@gmail.com>2012-07-06 22:16:06 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-07-06 22:16:06 -0700
commit75e3dc137ae4916a47cdd748fd10cd4ed9c438b3 (patch)
tree0048507fe5bf0f5f83acab439515154391a9d7ff /src
parent0b8e004a6b70834d1bcb913c704cc83071defa40 (diff)
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Make mob splash range configurable
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c6
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/mob.c7
3 files changed, 11 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 6edf996..5e87b07 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5654,6 +5654,8 @@ int battle_config_read (const char *cfgName)
battle_config.packet_spam_kick = 1;
battle_config.mask_ip_gms = 1;
+
+ battle_config.mob_splash_radius = -1;
}
fp = fopen_ (cfgName, "r");
@@ -6106,7 +6108,9 @@ int battle_config_read (const char *cfgName)
{
"packet_spam_kick", &battle_config.packet_spam_kick},
{
- "mask_ip_gms", &battle_config.mask_ip_gms}
+ "mask_ip_gms", &battle_config.mask_ip_gms},
+ {
+ "mob_splash_radius", &battle_config.mob_splash_radius},
};
if (line[0] == '/' && line[1] == '/')
diff --git a/src/map/battle.h b/src/map/battle.h
index 3153925..66ca3d4 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -349,6 +349,7 @@ extern struct Battle_Config
int drop_pickup_safety_zone; // [Fate] Max. distance to an object dropped by a kill by self in which dropsteal protection works
int itemheal_regeneration_factor; // [Fate] itemheal speed factor
+ int mob_splash_radius;
} battle_config;
int battle_config_read (const char *cfgName);
diff --git a/src/map/mob.c b/src/map/mob.c
index 439287e..67ceb03 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -931,8 +931,11 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data)
md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0);
// If you are reading this, please note:
// it is highly platform-specific that this even works at all.
- if (tbl->type == BL_PC)
- map_foreachincell(mob_ancillary_attack, tbl->m, tbl->x, tbl->y, BL_PC,
+ int radius = battle_config.mob_splash_radius;
+ if (radius >= 0 && tbl->type == BL_PC)
+ map_foreachinarea(mob_ancillary_attack,
+ tbl->m, tbl->x - radius, tbl->y - radius, tbl->x + radius, tbl->y + radius,
+ BL_PC,
&md->bl, tbl, tick);
if (!(battle_config.monster_cloak_check_type & 2)