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authorMaximilian Philipps <Turmfalke2007@web.de>2009-07-26 00:27:41 +0200
committerDennis Friis <peavey@inspircd.org>2009-07-27 12:24:38 +0200
commit3b44872c6d1601abe33115a92cbb8e3e13d2bea5 (patch)
tree7be631639c69a5f67d3647d8356ebb382ffeffc3 /src/map
parent2a93e0b7396b78d5a09927a552dd05e862277b50 (diff)
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prevent dead players from talking
cause it is annoying when a skull kills them and they keep talking like nothing happend.
Diffstat (limited to 'src/map')
-rw-r--r--src/map/clif.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 9357084..908e9ff 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -6507,7 +6507,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c <
if (malformed || !magic_message(sd, buf, msg_len)) {
tmw_CheckChatSpam(sd, RFIFOP(fd,4));
- if (malformed) {
+ if ((malformed)||(pc_isdead(sd))) {
free(buf);
return;
}