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authorBen Longbons <b.r.longbons@gmail.com>2014-04-22 11:46:23 -0700
committerBen Longbons <b.r.longbons@gmail.com>2014-04-22 13:20:52 -0700
commitad049a15b43b7ddba3fe7d0a898652fc8022629d (patch)
tree142624e70ead3e89a8da6d56de41651f171524d0 /src/map/skill.hpp
parentceeda2e337077b2edaf1af09cc4df2c30e8205a1 (diff)
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Use strict ID types
Possibly some missing for the far side of the network. AccountId and BlockId are still terribly entangled.
Diffstat (limited to 'src/map/skill.hpp')
-rw-r--r--src/map/skill.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.hpp b/src/map/skill.hpp
index 91fa070..87cc576 100644
--- a/src/map/skill.hpp
+++ b/src/map/skill.hpp
@@ -21,7 +21,7 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
-# include "../sanity.hpp"
+# include "fwd.hpp"
# include "skill.t.hpp"
# include "skill-pools.hpp"
@@ -110,7 +110,7 @@ int skill_castcancel(dumb_ptr<block_list> bl, int type);
// ステータス異常
int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type,
int val1,
- interval_t tick, int spell_invocation);
+ interval_t tick, BlockId spell_invocation);
int skill_status_change_start(dumb_ptr<block_list> bl, StatusChange type,
int val1,
interval_t tick);