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authorFate <fate-tmw@googlemail.com>2009-09-27 15:32:58 +0000
committerFate <fate-tmw@googlemail.com>2009-09-27 15:32:58 +0000
commitbf27f14214997e97aad2a80b24885b8f9af30e0a (patch)
tree54181661f30141f3b0218d9383a5de9327524a91 /src/map/skill-pools.c
parent02ce702acb0fadcaf76470a94194f1d20e4c8bc0 (diff)
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Added "Mallard's Eye" skill (45) for ranged weapon users: increase
to-hit, increase range, decrease the malus effect of distance. Also added an up to 31.25% damage bonus for hitting enemies that are farther away (only affects ranged weapons). Fixed a bug that would forget to recompute stats after changing skill focus.
Diffstat (limited to 'src/map/skill-pools.c')
-rw-r--r--src/map/skill-pools.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill-pools.c b/src/map/skill-pools.c
index de7f04b..177a6a2 100644
--- a/src/map/skill-pools.c
+++ b/src/map/skill-pools.c
@@ -96,10 +96,10 @@ skill_pool_activate(struct map_session_data *sd, int skill_id)
else if (sd->status.skill[skill_id].id == skill_id // knows the skill
&& (skill_pool_size(sd) < skill_pool_max(sd))) {
sd->status.skill[skill_id].flags |= SKILL_POOL_ACTIVATED;
+ pc_calcstatus(sd, 0);
MAP_LOG_PC(sd, "SKILL-ACTIVATE %d %d %d", skill_id, sd->status.skill[skill_id].lv, skill_power(sd, skill_id));
return 0;
}
- pc_calcstatus(sd, 0);
return 1; // failed
}