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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/script.cpp
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/script.cpp')
-rw-r--r--src/map/script.cpp8145
1 files changed, 8145 insertions, 0 deletions
diff --git a/src/map/script.cpp b/src/map/script.cpp
new file mode 100644
index 0000000..9e851bb
--- /dev/null
+++ b/src/map/script.cpp
@@ -0,0 +1,8145 @@
+// $Id: script.c 148 2004-09-30 14:05:37Z MouseJstr $
+//#define DEBUG_FUNCIN
+//#define DEBUG_DISP
+//#define DEBUG_RUN
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+
+#ifndef LCCWIN32
+#include <sys/time.h>
+#endif
+
+#include <time.h>
+#include <math.h>
+
+#include "../common/socket.hpp"
+#include "../common/timer.hpp"
+#include "../common/lock.hpp"
+#include "../common/mt_rand.hpp"
+
+#include "atcommand.hpp"
+#include "battle.hpp"
+#include "chat.hpp"
+#include "chrif.hpp"
+#include "clif.hpp"
+#include "../common/db.hpp"
+#include "guild.hpp"
+#include "intif.hpp"
+#include "itemdb.hpp"
+#include "../common/lock.hpp"
+#include "map.hpp"
+#include "mob.hpp"
+#include "npc.hpp"
+#include "party.hpp"
+#include "pc.hpp"
+#include "script.hpp"
+#include "skill.hpp"
+#include "storage.hpp"
+
+#ifdef MEMWATCH
+#include "memwatch.hpp"
+#endif
+
+#define SCRIPT_BLOCK_SIZE 256
+enum
+{ LABEL_NEXTLINE = 1, LABEL_START };
+static unsigned char *script_buf;
+static int script_pos, script_size;
+
+char *str_buf;
+int str_pos, str_size;
+static struct str_data_t
+{
+ int type;
+ int str;
+ int backpatch;
+ int label;
+ int (*func) (struct script_state *);
+ int val;
+ int next;
+} *str_data;
+int str_num = LABEL_START, str_data_size;
+int str_hash[16];
+
+static struct dbt *mapreg_db = NULL;
+static struct dbt *mapregstr_db = NULL;
+static int mapreg_dirty = -1;
+char mapreg_txt[256] = "save/mapreg.txt";
+#define MAPREG_AUTOSAVE_INTERVAL (10*1000)
+
+static struct dbt *scriptlabel_db = NULL;
+static struct dbt *userfunc_db = NULL;
+
+struct dbt *script_get_label_db (void)
+{
+ return scriptlabel_db;
+}
+
+struct dbt *script_get_userfunc_db (void)
+{
+ if (!userfunc_db)
+ userfunc_db = strdb_init (50);
+ return userfunc_db;
+}
+
+static char pos[11][100] =
+ { "頭", "体", "左手", "右手", "ローブ", "靴", "アクセサリー1",
+ "アクセサリー2", "頭2", "頭3", "装着していない"
+};
+
+static struct Script_Config
+{
+ int warn_func_no_comma;
+ int warn_cmd_no_comma;
+ int warn_func_mismatch_paramnum;
+ int warn_cmd_mismatch_paramnum;
+ int check_cmdcount;
+ int check_gotocount;
+} script_config;
+static int parse_cmd_if = 0;
+static int parse_cmd;
+
+/*==========================================
+ * ローカルプロトタイプ宣言 (必要な物のみ)
+ *------------------------------------------
+ */
+unsigned char *parse_subexpr (unsigned char *, int);
+int buildin_mes (struct script_state *st);
+int buildin_goto (struct script_state *st);
+int buildin_callsub (struct script_state *st);
+int buildin_callfunc (struct script_state *st);
+int buildin_return (struct script_state *st);
+int buildin_getarg (struct script_state *st);
+int buildin_next (struct script_state *st);
+int buildin_close (struct script_state *st);
+int buildin_close2 (struct script_state *st);
+int buildin_menu (struct script_state *st);
+int buildin_rand (struct script_state *st);
+int buildin_pow (struct script_state *st);
+int buildin_warp (struct script_state *st);
+int buildin_isat (struct script_state *st);
+int buildin_areawarp (struct script_state *st);
+int buildin_heal (struct script_state *st);
+int buildin_itemheal (struct script_state *st);
+int buildin_percentheal (struct script_state *st);
+int buildin_jobchange (struct script_state *st);
+int buildin_input (struct script_state *st);
+int buildin_setlook (struct script_state *st);
+int buildin_set (struct script_state *st);
+int buildin_setarray (struct script_state *st);
+int buildin_cleararray (struct script_state *st);
+int buildin_copyarray (struct script_state *st);
+int buildin_getarraysize (struct script_state *st);
+int buildin_deletearray (struct script_state *st);
+int buildin_getelementofarray (struct script_state *st);
+int buildin_if (struct script_state *st);
+int buildin_getitem (struct script_state *st);
+int buildin_getitem2 (struct script_state *st);
+int buildin_makeitem (struct script_state *st);
+int buildin_delitem (struct script_state *st);
+int buildin_viewpoint (struct script_state *st);
+int buildin_countitem (struct script_state *st);
+int buildin_checkweight (struct script_state *st);
+int buildin_readparam (struct script_state *st);
+int buildin_getcharid (struct script_state *st);
+int buildin_getpartyname (struct script_state *st);
+int buildin_getpartymember (struct script_state *st);
+int buildin_getguildname (struct script_state *st);
+int buildin_getguildmaster (struct script_state *st);
+int buildin_getguildmasterid (struct script_state *st);
+int buildin_strcharinfo (struct script_state *st);
+int buildin_getequipid (struct script_state *st);
+int buildin_getequipname (struct script_state *st);
+int buildin_getbrokenid (struct script_state *st); // [Valaris]
+int buildin_repair (struct script_state *st); // [Valaris]
+int buildin_getequipisequiped (struct script_state *st);
+int buildin_getequipisenableref (struct script_state *st);
+int buildin_getequipisidentify (struct script_state *st);
+int buildin_getequiprefinerycnt (struct script_state *st);
+int buildin_getequipweaponlv (struct script_state *st);
+int buildin_getequippercentrefinery (struct script_state *st);
+int buildin_successrefitem (struct script_state *st);
+int buildin_failedrefitem (struct script_state *st);
+int buildin_cutin (struct script_state *st);
+int buildin_cutincard (struct script_state *st);
+int buildin_statusup (struct script_state *st);
+int buildin_statusup2 (struct script_state *st);
+int buildin_bonus (struct script_state *st);
+int buildin_bonus2 (struct script_state *st);
+int buildin_bonus3 (struct script_state *st);
+int buildin_skill (struct script_state *st);
+int buildin_setskill (struct script_state *st);
+int buildin_guildskill (struct script_state *st);
+int buildin_getskilllv (struct script_state *st);
+int buildin_getgdskilllv (struct script_state *st);
+int buildin_basicskillcheck (struct script_state *st);
+int buildin_getgmlevel (struct script_state *st);
+int buildin_end (struct script_state *st);
+int buildin_getopt2 (struct script_state *st);
+int buildin_setopt2 (struct script_state *st);
+int buildin_checkoption (struct script_state *st);
+int buildin_setoption (struct script_state *st);
+int buildin_setcart (struct script_state *st);
+int buildin_checkcart (struct script_state *st); // check cart [Valaris]
+int buildin_setfalcon (struct script_state *st);
+int buildin_checkfalcon (struct script_state *st); // check falcon [Valaris]
+int buildin_setriding (struct script_state *st);
+int buildin_checkriding (struct script_state *st); // check for pecopeco [Valaris]
+int buildin_savepoint (struct script_state *st);
+int buildin_gettimetick (struct script_state *st);
+int buildin_gettime (struct script_state *st);
+int buildin_gettimestr (struct script_state *st);
+int buildin_openstorage (struct script_state *st);
+int buildin_guildopenstorage (struct script_state *st);
+int buildin_itemskill (struct script_state *st);
+int buildin_monster (struct script_state *st);
+int buildin_areamonster (struct script_state *st);
+int buildin_killmonster (struct script_state *st);
+int buildin_killmonsterall (struct script_state *st);
+int buildin_doevent (struct script_state *st);
+int buildin_donpcevent (struct script_state *st);
+int buildin_addtimer (struct script_state *st);
+int buildin_deltimer (struct script_state *st);
+int buildin_addtimercount (struct script_state *st);
+int buildin_initnpctimer (struct script_state *st);
+int buildin_stopnpctimer (struct script_state *st);
+int buildin_startnpctimer (struct script_state *st);
+int buildin_setnpctimer (struct script_state *st);
+int buildin_getnpctimer (struct script_state *st);
+int buildin_announce (struct script_state *st);
+int buildin_mapannounce (struct script_state *st);
+int buildin_areaannounce (struct script_state *st);
+int buildin_getusers (struct script_state *st);
+int buildin_getmapusers (struct script_state *st);
+int buildin_getareausers (struct script_state *st);
+int buildin_getareadropitem (struct script_state *st);
+int buildin_enablenpc (struct script_state *st);
+int buildin_disablenpc (struct script_state *st);
+int buildin_enablearena (struct script_state *st); // Added by RoVeRT
+int buildin_disablearena (struct script_state *st); // Added by RoVeRT
+int buildin_hideoffnpc (struct script_state *st);
+int buildin_hideonnpc (struct script_state *st);
+int buildin_sc_start (struct script_state *st);
+int buildin_sc_start2 (struct script_state *st);
+int buildin_sc_end (struct script_state *st);
+int buildin_sc_check (struct script_state *st); // [Fate]
+int buildin_getscrate (struct script_state *st);
+int buildin_debugmes (struct script_state *st);
+int buildin_resetlvl (struct script_state *st);
+int buildin_resetstatus (struct script_state *st);
+int buildin_resetskill (struct script_state *st);
+int buildin_changebase (struct script_state *st);
+int buildin_changesex (struct script_state *st);
+int buildin_waitingroom (struct script_state *st);
+int buildin_delwaitingroom (struct script_state *st);
+int buildin_enablewaitingroomevent (struct script_state *st);
+int buildin_disablewaitingroomevent (struct script_state *st);
+int buildin_getwaitingroomstate (struct script_state *st);
+int buildin_warpwaitingpc (struct script_state *st);
+int buildin_attachrid (struct script_state *st);
+int buildin_detachrid (struct script_state *st);
+int buildin_isloggedin (struct script_state *st);
+int buildin_setmapflagnosave (struct script_state *st);
+int buildin_setmapflag (struct script_state *st);
+int buildin_removemapflag (struct script_state *st);
+int buildin_pvpon (struct script_state *st);
+int buildin_pvpoff (struct script_state *st);
+int buildin_gvgon (struct script_state *st);
+int buildin_gvgoff (struct script_state *st);
+int buildin_emotion (struct script_state *st);
+int buildin_maprespawnguildid (struct script_state *st);
+int buildin_agitstart (struct script_state *st); // <Agit>
+int buildin_agitend (struct script_state *st);
+int buildin_agitcheck (struct script_state *st); // <Agitcheck>
+int buildin_flagemblem (struct script_state *st); // Flag Emblem
+int buildin_getcastlename (struct script_state *st);
+int buildin_getcastledata (struct script_state *st);
+int buildin_setcastledata (struct script_state *st);
+int buildin_requestguildinfo (struct script_state *st);
+int buildin_getequipcardcnt (struct script_state *st);
+int buildin_successremovecards (struct script_state *st);
+int buildin_failedremovecards (struct script_state *st);
+int buildin_marriage (struct script_state *st);
+int buildin_wedding_effect (struct script_state *st);
+int buildin_divorce (struct script_state *st);
+int buildin_getitemname (struct script_state *st);
+int buildin_getspellinvocation (struct script_state *st); // [Fate]
+int buildin_getanchorinvocation (struct script_state *st); // [Fate]
+int buildin_getexp (struct script_state *st);
+int buildin_getinventorylist (struct script_state *st);
+int buildin_getskilllist (struct script_state *st);
+int buildin_get_pool_skills (struct script_state *st); // [fate]
+int buildin_get_activated_pool_skills (struct script_state *st); // [fate]
+int buildin_get_unactivated_pool_skills (struct script_state *st); // [PO]
+int buildin_activate_pool_skill (struct script_state *st); // [fate]
+int buildin_deactivate_pool_skill (struct script_state *st); // [fate]
+int buildin_check_pool_skill (struct script_state *st); // [fate]
+int buildin_getskilllist (struct script_state *st);
+int buildin_getskilllist (struct script_state *st);
+int buildin_clearitem (struct script_state *st);
+int buildin_classchange (struct script_state *st);
+int buildin_misceffect (struct script_state *st);
+int buildin_soundeffect (struct script_state *st);
+int buildin_setcastledata (struct script_state *st);
+int buildin_mapwarp (struct script_state *st);
+int buildin_inittimer (struct script_state *st);
+int buildin_stoptimer (struct script_state *st);
+int buildin_cmdothernpc (struct script_state *st);
+int buildin_mobcount (struct script_state *st);
+int buildin_strmobinfo (struct script_state *st); // Script for displaying mob info [Valaris]
+int buildin_guardian (struct script_state *st); // Script for displaying mob info [Valaris]
+int buildin_guardianinfo (struct script_state *st); // Script for displaying mob info [Valaris]
+int buildin_npcskilleffect (struct script_state *st); // skill effects for npcs [Valaris]
+int buildin_specialeffect (struct script_state *st); // special effect script [Valaris]
+int buildin_specialeffect2 (struct script_state *st); // special effect script [Valaris]
+int buildin_nude (struct script_state *st); // nude [Valaris]
+int buildin_gmcommand (struct script_state *st); // [MouseJstr]
+int buildin_movenpc (struct script_state *st); // [MouseJstr]
+int buildin_npcwarp (struct script_state *st); // [remoitnane]
+int buildin_message (struct script_state *st); // [MouseJstr]
+int buildin_npctalk (struct script_state *st); // [Valaris]
+int buildin_hasitems (struct script_state *st); // [Valaris]
+int buildin_getlook (struct script_state *st); //Lorky [Lupus]
+int buildin_getsavepoint (struct script_state *st); //Lorky [Lupus]
+int buildin_getpartnerid (struct script_state *st); // [Fate]
+int buildin_areatimer (struct script_state *st); // [Jaxad0127]
+int buildin_isin (struct script_state *st); // [Jaxad0127]
+int buildin_shop (struct script_state *st); // [MadCamel]
+int buildin_isdead (struct script_state *st); // [Jaxad0127]
+int buildin_fakenpcname (struct script_state *st); //[Kage]
+int buildin_unequip_by_id (struct script_state *st); // [Freeyorp]
+int buildin_getx (struct script_state *st); // [Kage]
+int buildin_gety (struct script_state *st); // [Kage]
+
+
+void push_val (struct script_stack *stack, int type, int val);
+int run_func (struct script_state *st);
+
+int mapreg_setreg (int num, int val);
+int mapreg_setregstr (int num, const char *str);
+
+struct
+{
+ int (*func) (struct script_state *);
+ char *name;
+ char *arg;
+} buildin_func[] =
+{
+ {
+ buildin_mes, "mes", "s"},
+ {
+ buildin_next, "next", ""},
+ {
+ buildin_close, "close", ""},
+ {
+ buildin_close2, "close2", ""},
+ {
+ buildin_menu, "menu", "sL*"},
+ {
+ buildin_goto, "goto", "L"},
+ {
+ buildin_callsub, "callsub", "L*"},
+ {
+ buildin_callfunc, "callfunc", "F*"},
+ {
+ buildin_return, "return", "*"},
+ {
+ buildin_getarg, "getarg", "i"},
+ {
+ buildin_jobchange, "jobchange", "i*"},
+ {
+ buildin_input, "input", "N"},
+ {
+ buildin_warp, "warp", "Mxy"},
+ {
+ buildin_isat, "isat", "Mxy"},
+ {
+ buildin_areawarp, "areawarp", "MxyxyMxy"},
+ {
+ buildin_setlook, "setlook", "ii"},
+ {
+ buildin_set, "set", "Ne"},
+ {
+ buildin_setarray, "setarray", "Ne*"},
+ {
+ buildin_cleararray, "cleararray", "Nei"},
+ {
+ buildin_copyarray, "copyarray", "NNi"},
+ {
+ buildin_getarraysize, "getarraysize", "N"},
+ {
+ buildin_deletearray, "deletearray", "N*"},
+ {
+ buildin_getelementofarray, "getelementofarray", "Ni"},
+ {
+ buildin_if, "if", "iF*"},
+ {
+ buildin_getitem, "getitem", "Ii**"},
+ {
+ buildin_getitem2, "getitem2", "iiiiiiiii*"},
+ {
+ buildin_makeitem, "makeitem", "IiMxy"},
+ {
+ buildin_delitem, "delitem", "Ii"},
+ {
+ buildin_cutin, "cutin", "si"},
+ {
+ buildin_cutincard, "cutincard", "i"},
+ {
+ buildin_viewpoint, "viewpoint", "iiiii"},
+ {
+ buildin_heal, "heal", "ii"},
+ {
+ buildin_itemheal, "itemheal", "ii"},
+ {
+ buildin_percentheal, "percentheal", "ii"},
+ {
+ buildin_rand, "rand", "i*"},
+ {
+ buildin_pow, "pow", "ii"},
+ {
+ buildin_countitem, "countitem", "I"},
+ {
+ buildin_checkweight, "checkweight", "Ii"},
+ {
+ buildin_readparam, "readparam", "i*"},
+ {
+ buildin_getcharid, "getcharid", "i*"},
+ {
+ buildin_getpartyname, "getpartyname", "i"},
+ {
+ buildin_getpartymember, "getpartymember", "i"},
+ {
+ buildin_getguildname, "getguildname", "i"},
+ {
+ buildin_getguildmaster, "getguildmaster", "i"},
+ {
+ buildin_getguildmasterid, "getguildmasterid", "i"},
+ {
+ buildin_strcharinfo, "strcharinfo", "i"},
+ {
+ buildin_getequipid, "getequipid", "i"},
+ {
+ buildin_getequipname, "getequipname", "i"},
+ {
+ buildin_getbrokenid, "getbrokenid", "i"}, // [Valaris]
+ {
+ buildin_repair, "repair", "i"}, // [Valaris]
+ {
+ buildin_getequipisequiped, "getequipisequiped", "i"},
+ {
+ buildin_getequipisenableref, "getequipisenableref", "i"},
+ {
+ buildin_getequipisidentify, "getequipisidentify", "i"},
+ {
+ buildin_getequiprefinerycnt, "getequiprefinerycnt", "i"},
+ {
+ buildin_getequipweaponlv, "getequipweaponlv", "i"},
+ {
+ buildin_getequippercentrefinery, "getequippercentrefinery", "i"},
+ {
+ buildin_successrefitem, "successrefitem", "i"},
+ {
+ buildin_failedrefitem, "failedrefitem", "i"},
+ {
+ buildin_statusup, "statusup", "i"},
+ {
+ buildin_statusup2, "statusup2", "ii"},
+ {
+ buildin_bonus, "bonus", "ii"},
+ {
+ buildin_bonus2, "bonus2", "iii"},
+ {
+ buildin_bonus3, "bonus3", "iiii"},
+ {
+ buildin_skill, "skill", "ii*"},
+ {
+ buildin_setskill, "setskill", "ii"}, // [Fate]
+ {
+ buildin_guildskill, "guildskill", "ii"},
+ {
+ buildin_getskilllv, "getskilllv", "i"},
+ {
+ buildin_getgdskilllv, "getgdskilllv", "ii"},
+ {
+ buildin_basicskillcheck, "basicskillcheck", "*"},
+ {
+ buildin_getgmlevel, "getgmlevel", ""},
+ {
+ buildin_end, "end", ""},
+ {
+ buildin_getopt2, "getopt2", ""},
+ {
+ buildin_setopt2, "setopt2", "i"},
+ {
+ buildin_end, "break", ""},
+ {
+ buildin_checkoption, "checkoption", "i"},
+ {
+ buildin_setoption, "setoption", "i"},
+ {
+ buildin_setcart, "setcart", ""},
+ {
+ buildin_checkcart, "checkcart", "*"}, //fixed by Lupus (added '*')
+ {
+ buildin_setfalcon, "setfalcon", ""},
+ {
+ buildin_checkfalcon, "checkfalcon", "*"}, //fixed by Lupus (fixed wrong pointer, added '*')
+ {
+ buildin_setriding, "setriding", ""},
+ {
+ buildin_checkriding, "checkriding", "*"}, //fixed by Lupus (fixed wrong pointer, added '*')
+ {
+ buildin_savepoint, "save", "sii"},
+ {
+ buildin_savepoint, "savepoint", "Mxy"},
+ {
+ buildin_gettimetick, "gettimetick", "i"},
+ {
+ buildin_gettime, "gettime", "i"},
+ {
+ buildin_gettimestr, "gettimestr", "si"},
+ {
+ buildin_openstorage, "openstorage", "*"},
+ {
+ buildin_guildopenstorage, "guildopenstorage", "*"},
+ {
+ buildin_itemskill, "itemskill", "iis"},
+ {
+ buildin_monster, "monster", "Mxysmi*"},
+ {
+ buildin_areamonster, "areamonster", "Mxyxysmi*"},
+ {
+ buildin_killmonster, "killmonster", "ME"},
+ {
+ buildin_killmonsterall, "killmonsterall", "M"},
+ {
+ buildin_doevent, "doevent", "E"},
+ {
+ buildin_donpcevent, "donpcevent", "E"},
+ {
+ buildin_addtimer, "addtimer", "tE"},
+ {
+ buildin_deltimer, "deltimer", "E"},
+ {
+ buildin_addtimercount, "addtimercount", "si"},
+ {
+ buildin_initnpctimer, "initnpctimer", ""},
+ {
+ buildin_stopnpctimer, "stopnpctimer", ""},
+ {
+ buildin_startnpctimer, "startnpctimer", "*"},
+ {
+ buildin_setnpctimer, "setnpctimer", "i"},
+ {
+ buildin_getnpctimer, "getnpctimer", "i"},
+ {
+ buildin_announce, "announce", "si"},
+ {
+ buildin_mapannounce, "mapannounce", "Msi"},
+ {
+ buildin_areaannounce, "areaannounce", "Mxyxysi"},
+ {
+ buildin_getusers, "getusers", "i"},
+ {
+ buildin_getmapusers, "getmapusers", "M"},
+ {
+ buildin_getareausers, "getareausers", "Mxyxy*"},
+ {
+ buildin_getareadropitem, "getareadropitem", "Mxyxyi*"},
+ {
+ buildin_enablenpc, "enablenpc", "s"},
+ {
+ buildin_disablenpc, "disablenpc", "s"},
+ {
+ buildin_enablearena, "enablearena", ""}, // Added by RoVeRT
+ {
+ buildin_disablearena, "disablearena", ""}, // Added by RoVeRT
+ {
+ buildin_hideoffnpc, "hideoffnpc", "s"},
+ {
+ buildin_hideonnpc, "hideonnpc", "s"},
+ {
+ buildin_sc_start, "sc_start", "iTi*"},
+ {
+ buildin_sc_start2, "sc_start2", "iTii*"},
+ {
+ buildin_sc_end, "sc_end", "i"},
+ {
+ buildin_sc_check, "sc_check", "i"},
+ {
+ buildin_getscrate, "getscrate", "ii*"},
+ {
+ buildin_debugmes, "debugmes", "s"},
+ {
+ buildin_resetlvl, "resetlvl", "i"},
+ {
+ buildin_resetstatus, "resetstatus", ""},
+ {
+ buildin_resetskill, "resetskill", ""},
+ {
+ buildin_changebase, "changebase", "i"},
+ {
+ buildin_changesex, "changesex", ""},
+ {
+ buildin_waitingroom, "waitingroom", "si*"},
+ {
+ buildin_warpwaitingpc, "warpwaitingpc", "sii"},
+ {
+ buildin_delwaitingroom, "delwaitingroom", "*"},
+ {
+ buildin_enablewaitingroomevent, "enablewaitingroomevent", "*"},
+ {
+ buildin_disablewaitingroomevent, "disablewaitingroomevent", "*"},
+ {
+ buildin_getwaitingroomstate, "getwaitingroomstate", "i*"},
+ {
+ buildin_warpwaitingpc, "warpwaitingpc", "sii*"},
+ {
+ buildin_attachrid, "attachrid", "i"},
+ {
+ buildin_detachrid, "detachrid", ""},
+ {
+ buildin_isloggedin, "isloggedin", "i"},
+ {
+ buildin_setmapflagnosave, "setmapflagnosave", "MMxy"},
+ {
+ buildin_setmapflag, "setmapflag", "Mi"},
+ {
+ buildin_removemapflag, "removemapflag", "Mi"},
+ {
+ buildin_pvpon, "pvpon", "M"},
+ {
+ buildin_pvpoff, "pvpoff", "M"},
+ {
+ buildin_gvgon, "gvgon", "s"},
+ {
+ buildin_gvgoff, "gvgoff", "s"},
+ {
+ buildin_emotion, "emotion", "i"},
+ {
+ buildin_maprespawnguildid, "maprespawnguildid", "sii"},
+ {
+ buildin_agitstart, "agitstart", ""}, // <Agit>
+ {
+ buildin_agitend, "agitend", ""},
+ {
+ buildin_agitcheck, "agitcheck", "i"}, // <Agitcheck>
+ {
+ buildin_flagemblem, "flagemblem", "i"}, // Flag Emblem
+ {
+ buildin_getcastlename, "getcastlename", "s"},
+ {
+ buildin_getcastledata, "getcastledata", "si*"},
+ {
+ buildin_setcastledata, "setcastledata", "sii"},
+ {
+ buildin_requestguildinfo, "requestguildinfo", "i*"},
+ {
+ buildin_getequipcardcnt, "getequipcardcnt", "i"},
+ {
+ buildin_successremovecards, "successremovecards", "i"},
+ {
+ buildin_failedremovecards, "failedremovecards", "ii"},
+ {
+ buildin_marriage, "marriage", "P"},
+ {
+ buildin_wedding_effect, "wedding", ""},
+ {
+ buildin_divorce, "divorce", ""},
+ {
+ buildin_getitemname, "getitemname", "I"},
+ {
+ buildin_getspellinvocation, "getspellinvocation", "s"},
+ {
+ buildin_getanchorinvocation, "getanchorinvocation", "s"},
+ {
+ buildin_getpartnerid, "getpartnerid2", ""},
+ {
+ buildin_getexp, "getexp", "ii"},
+ {
+ buildin_getinventorylist, "getinventorylist", ""},
+ {
+ buildin_getskilllist, "getskilllist", ""},
+ {
+ buildin_get_pool_skills, "getpoolskilllist", ""},
+ {
+ buildin_get_activated_pool_skills, "getactivatedpoolskilllist", ""},
+ {
+ buildin_get_unactivated_pool_skills, "getunactivatedpoolskilllist", ""},
+ {
+ buildin_activate_pool_skill, "poolskill", "i"},
+ {
+ buildin_deactivate_pool_skill, "unpoolskill", "i"},
+ {
+ buildin_check_pool_skill, "checkpoolskill", "i"},
+ {
+ buildin_clearitem, "clearitem", ""},
+ {
+ buildin_classchange, "classchange", "ii"},
+ {
+ buildin_misceffect, "misceffect", "i*"},
+ {
+ buildin_soundeffect, "soundeffect", "si"},
+ {
+ buildin_strmobinfo, "strmobinfo", "im"}, // display mob data [Valaris]
+ {
+ buildin_guardian, "guardian", "siisii*i"}, // summon guardians
+ {
+ buildin_guardianinfo, "guardianinfo", "i"}, // display guardian data [Valaris]
+ {
+ buildin_npcskilleffect, "npcskilleffect", "iiii"}, // npc skill effect [Valaris]
+ {
+ buildin_specialeffect, "specialeffect", "i"}, // npc skill effect [Valaris]
+ {
+ buildin_specialeffect2, "specialeffect2", "i"}, // skill effect on players[Valaris]
+ {
+ buildin_nude, "nude", ""}, // nude command [Valaris]
+ {
+ buildin_mapwarp, "mapwarp", "MMxy"}, // Added by RoVeRT
+ {
+ buildin_inittimer, "inittimer", ""},
+ {
+ buildin_stoptimer, "stoptimer", ""},
+ {
+ buildin_cmdothernpc, "cmdothernpc", "ss"},
+ {
+ buildin_gmcommand, "gmcommand", "s"}, // [MouseJstr]
+// {buildin_movenpc,"movenpc","siis"}, // [MouseJstr]
+ {
+ buildin_npcwarp, "npcwarp", "xys"}, // [remoitnane]
+ {
+ buildin_message, "message", "Ps"}, // [MouseJstr]
+ {
+ buildin_npctalk, "npctalk", "s"}, // [Valaris]
+ {
+ buildin_hasitems, "hasitems", ""}, // [Valaris]
+ {
+ buildin_mobcount, "mobcount", "ME"},
+ {
+ buildin_getlook, "getlook", "i"},
+ {
+ buildin_getsavepoint, "getsavepoint", "i"},
+ {
+ buildin_areatimer, "areatimer", "MxyxytE"},
+ {
+ buildin_isin, "isin", "Mxyxy"},
+ {
+ buildin_shop, "shop", "s"},
+ {
+ buildin_isdead, "isdead", ""},
+ {
+ buildin_fakenpcname, "fakenpcname", "ssi"},
+ {
+ buildin_unequip_by_id, "unequipbyid", "i"}, // [Freeyorp]
+ {
+ buildin_getx, "getx", ""}, // [Kage]
+ {
+ buildin_gety, "gety", ""}, // [Kage]
+ // End Additions
+ {
+NULL, NULL, NULL},};
+
+int buildin_message (struct script_state *st); // [MouseJstr]
+
+enum
+{
+ C_NOP, C_POS, C_INT, C_PARAM, C_FUNC, C_STR, C_CONSTSTR, C_ARG,
+ C_NAME, C_EOL, C_RETINFO,
+
+ C_LOR, C_LAND, C_LE, C_LT, C_GE, C_GT, C_EQ, C_NE, //operator
+ C_XOR, C_OR, C_AND, C_ADD, C_SUB, C_MUL, C_DIV, C_MOD, C_NEG, C_LNOT,
+ C_NOT, C_R_SHIFT, C_L_SHIFT
+};
+
+/*==========================================
+ * 文字列のハッシュを計算
+ *------------------------------------------
+ */
+static int calc_hash (const unsigned char *p)
+{
+ int h = 0;
+ while (*p)
+ {
+ h = (h << 1) + (h >> 3) + (h >> 5) + (h >> 8);
+ h += *p++;
+ }
+ return h & 15;
+}
+
+/*==========================================
+ * str_dataの中に名前があるか検索する
+ *------------------------------------------
+ */
+// 既存のであれば番号、無ければ-1
+static int search_str (const unsigned char *p)
+{
+ int i;
+ i = str_hash[calc_hash (p)];
+ while (i)
+ {
+ if (strcmp (str_buf + str_data[i].str, p) == 0)
+ {
+ return i;
+ }
+ i = str_data[i].next;
+ }
+ return -1;
+}
+
+/*==========================================
+ * str_dataに名前を登録
+ *------------------------------------------
+ */
+// 既存のであれば番号、無ければ登録して新規番号
+static int add_str (const unsigned char *p)
+{
+ int i;
+ char *lowcase;
+
+ lowcase = strdup (p);
+ for (i = 0; lowcase[i]; i++)
+ lowcase[i] = tolower (lowcase[i]);
+ if ((i = search_str (lowcase)) >= 0)
+ {
+ free (lowcase);
+ return i;
+ }
+ free (lowcase);
+
+ i = calc_hash (p);
+ if (str_hash[i] == 0)
+ {
+ str_hash[i] = str_num;
+ }
+ else
+ {
+ i = str_hash[i];
+ for (;;)
+ {
+ if (strcmp (str_buf + str_data[i].str, p) == 0)
+ {
+ return i;
+ }
+ if (str_data[i].next == 0)
+ break;
+ i = str_data[i].next;
+ }
+ str_data[i].next = str_num;
+ }
+ if (str_num >= str_data_size)
+ {
+ str_data_size += 128;
+ RECREATE (str_data, struct str_data_t, str_data_size);
+ memset (str_data + (str_data_size - 128), '\0', 128);
+ }
+ while (str_pos + strlen (p) + 1 >= str_size)
+ {
+ str_size += 256;
+ str_buf = (char *) realloc (str_buf, str_size);
+ memset (str_buf + (str_size - 256), '\0', 256);
+ }
+ strcpy (str_buf + str_pos, p);
+ str_data[str_num].type = C_NOP;
+ str_data[str_num].str = str_pos;
+ str_data[str_num].next = 0;
+ str_data[str_num].func = NULL;
+ str_data[str_num].backpatch = -1;
+ str_data[str_num].label = -1;
+ str_pos += strlen (p) + 1;
+ return str_num++;
+}
+
+/*==========================================
+ * スクリプトバッファサイズの確認と拡張
+ *------------------------------------------
+ */
+static void check_script_buf (int size)
+{
+ if (script_pos + size >= script_size)
+ {
+ script_size += SCRIPT_BLOCK_SIZE;
+ script_buf = (char *) realloc (script_buf, script_size);
+ memset (script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0',
+ SCRIPT_BLOCK_SIZE);
+ }
+}
+
+/*==========================================
+ * スクリプトバッファに1バイト書き込む
+ *------------------------------------------
+ */
+static void add_scriptb (int a)
+{
+ check_script_buf (1);
+ script_buf[script_pos++] = a;
+}
+
+/*==========================================
+ * スクリプトバッファにデータタイプを書き込む
+ *------------------------------------------
+ */
+static void add_scriptc (int a)
+{
+ while (a >= 0x40)
+ {
+ add_scriptb ((a & 0x3f) | 0x40);
+ a = (a - 0x40) >> 6;
+ }
+ add_scriptb (a & 0x3f);
+}
+
+/*==========================================
+ * スクリプトバッファに整数を書き込む
+ *------------------------------------------
+ */
+static void add_scripti (unsigned int a)
+{
+ while (a >= 0x40)
+ {
+ add_scriptb (a | 0xc0);
+ a = (a - 0x40) >> 6;
+ }
+ add_scriptb (a | 0x80);
+}
+
+/*==========================================
+ * スクリプトバッファにラベル/変数/関数を書き込む
+ *------------------------------------------
+ */
+// 最大16Mまで
+static void add_scriptl (int l)
+{
+ int backpatch = str_data[l].backpatch;
+
+ switch (str_data[l].type)
+ {
+ case C_POS:
+ add_scriptc (C_POS);
+ add_scriptb (str_data[l].label);
+ add_scriptb (str_data[l].label >> 8);
+ add_scriptb (str_data[l].label >> 16);
+ break;
+ case C_NOP:
+ // ラベルの可能性があるのでbackpatch用データ埋め込み
+ add_scriptc (C_NAME);
+ str_data[l].backpatch = script_pos;
+ add_scriptb (backpatch);
+ add_scriptb (backpatch >> 8);
+ add_scriptb (backpatch >> 16);
+ break;
+ case C_INT:
+ add_scripti (str_data[l].val);
+ break;
+ default:
+ // もう他の用途と確定してるので数字をそのまま
+ add_scriptc (C_NAME);
+ add_scriptb (l);
+ add_scriptb (l >> 8);
+ add_scriptb (l >> 16);
+ break;
+ }
+}
+
+/*==========================================
+ * ラベルを解決する
+ *------------------------------------------
+ */
+void set_label (int l, int pos)
+{
+ int i, next;
+
+ str_data[l].type = C_POS;
+ str_data[l].label = pos;
+ for (i = str_data[l].backpatch; i >= 0 && i != 0x00ffffff;)
+ {
+ next = (*(int *) (script_buf + i)) & 0x00ffffff;
+ script_buf[i - 1] = C_POS;
+ script_buf[i] = pos;
+ script_buf[i + 1] = pos >> 8;
+ script_buf[i + 2] = pos >> 16;
+ i = next;
+ }
+}
+
+/*==========================================
+ * スペース/コメント読み飛ばし
+ *------------------------------------------
+ */
+static unsigned char *skip_space (unsigned char *p)
+{
+ while (1)
+ {
+ while (isspace (*p))
+ p++;
+ if (p[0] == '/' && p[1] == '/')
+ {
+ while (*p && *p != '\n')
+ p++;
+ }
+ else if (p[0] == '/' && p[1] == '*')
+ {
+ p++;
+ while (*p && (p[-1] != '*' || p[0] != '/'))
+ p++;
+ if (*p)
+ p++;
+ }
+ else
+ break;
+ }
+ return p;
+}
+
+/*==========================================
+ * 1単語スキップ
+ *------------------------------------------
+ */
+static unsigned char *skip_word (unsigned char *p)
+{
+ // prefix
+ if (*p == '$')
+ p++; // MAP鯖内共有変数用
+ if (*p == '@')
+ p++; // 一時的変数用(like weiss)
+ if (*p == '#')
+ p++; // account変数用
+ if (*p == '#')
+ p++; // ワールドaccount変数用
+ if (*p == 'l')
+ p++; // 一時的変数用(like weiss)
+
+ while (isalnum (*p) || *p == '_' || *p >= 0x81)
+ if (*p >= 0x81 && p[1])
+ {
+ p += 2;
+ }
+ else
+ p++;
+
+ // postfix
+ if (*p == '$')
+ p++; // 文字列変数
+
+ return p;
+}
+
+static unsigned char *startptr;
+static int startline;
+
+/*==========================================
+ * エラーメッセージ出力
+ *------------------------------------------
+ */
+static void disp_error_message (const char *mes, const unsigned char *pos)
+{
+ int line, c = 0, i;
+ unsigned char *p, *linestart, *lineend;
+
+ for (line = startline, p = startptr; p && *p; line++)
+ {
+ linestart = p;
+ lineend = strchr (p, '\n');
+ if (lineend)
+ {
+ c = *lineend;
+ *lineend = 0;
+ }
+ if (lineend == NULL || pos < lineend)
+ {
+ printf ("%s line %d : ", mes, line);
+ for (i = 0;
+ (linestart[i] != '\r') && (linestart[i] != '\n')
+ && linestart[i]; i++)
+ {
+ if (linestart + i != pos)
+ printf ("%c", linestart[i]);
+ else
+ printf ("\'%c\'", linestart[i]);
+ }
+ printf ("\a\n");
+ if (lineend)
+ *lineend = c;
+ return;
+ }
+ *lineend = c;
+ p = lineend + 1;
+ }
+}
+
+/*==========================================
+ * 項の解析
+ *------------------------------------------
+ */
+unsigned char *parse_simpleexpr (unsigned char *p)
+{
+ int i;
+ p = skip_space (p);
+
+#ifdef DEBUG_FUNCIN
+ if (battle_config.etc_log)
+ printf ("parse_simpleexpr %s\n", p);
+#endif
+ if (*p == ';' || *p == ',')
+ {
+ disp_error_message ("unexpected expr end", p);
+ exit (1);
+ }
+ if (*p == '(')
+ {
+
+ p = parse_subexpr (p + 1, -1);
+ p = skip_space (p);
+ if ((*p++) != ')')
+ {
+ disp_error_message ("unmatch ')'", p);
+ exit (1);
+ }
+ }
+ else if (isdigit (*p) || ((*p == '-' || *p == '+') && isdigit (p[1])))
+ {
+ char *np;
+ i = strtoul (p, &np, 0);
+ add_scripti (i);
+ p = np;
+ }
+ else if (*p == '"')
+ {
+ add_scriptc (C_STR);
+ p++;
+ while (*p && *p != '"')
+ {
+ if (p[-1] <= 0x7e && *p == '\\')
+ p++;
+ else if (*p == '\n')
+ {
+ disp_error_message ("unexpected newline @ string", p);
+ exit (1);
+ }
+ add_scriptb (*p++);
+ }
+ if (!*p)
+ {
+ disp_error_message ("unexpected eof @ string", p);
+ exit (1);
+ }
+ add_scriptb (0);
+ p++; //'"'
+ }
+ else
+ {
+ int c, l;
+ char *p2;
+ // label , register , function etc
+ if (skip_word (p) == p)
+ {
+ disp_error_message ("unexpected character", p);
+ exit (1);
+ }
+ p2 = skip_word (p);
+ c = *p2;
+ *p2 = 0; // 名前をadd_strする
+ l = add_str (p);
+
+ parse_cmd = l; // warn_*_mismatch_paramnumのために必要
+ if (l == search_str ("if")) // warn_cmd_no_commaのために必要
+ parse_cmd_if++;
+/*
+ // 廃止予定のl14/l15,およびプレフィックスlの警告
+ if( strcmp(str_buf+str_data[l].str,"l14")==0 ||
+ strcmp(str_buf+str_data[l].str,"l15")==0 ){
+ disp_error_message("l14 and l15 is DEPRECATED. use @menu instead of l15.",p);
+ }else if(str_buf[str_data[l].str]=='l'){
+ disp_error_message("prefix 'l' is DEPRECATED. use prefix '@' instead.",p2);
+ }
+*/
+ *p2 = c;
+ p = p2;
+
+ if (str_data[l].type != C_FUNC && c == '[')
+ {
+ // array(name[i] => getelementofarray(name,i) )
+ add_scriptl (search_str ("getelementofarray"));
+ add_scriptc (C_ARG);
+ add_scriptl (l);
+ p = parse_subexpr (p + 1, -1);
+ p = skip_space (p);
+ if ((*p++) != ']')
+ {
+ disp_error_message ("unmatch ']'", p);
+ exit (1);
+ }
+ add_scriptc (C_FUNC);
+ }
+ else
+ add_scriptl (l);
+
+ }
+
+#ifdef DEBUG_FUNCIN
+ if (battle_config.etc_log)
+ printf ("parse_simpleexpr end %s\n", p);
+#endif
+ return p;
+}
+
+/*==========================================
+ * 式の解析
+ *------------------------------------------
+ */
+unsigned char *parse_subexpr (unsigned char *p, int limit)
+{
+ int op, opl, len;
+ char *tmpp;
+
+#ifdef DEBUG_FUNCIN
+ if (battle_config.etc_log)
+ printf ("parse_subexpr %s\n", p);
+#endif
+ p = skip_space (p);
+
+ if (*p == '-')
+ {
+ tmpp = skip_space (p + 1);
+ if (*tmpp == ';' || *tmpp == ',')
+ {
+ add_scriptl (LABEL_NEXTLINE);
+ p++;
+ return p;
+ }
+ }
+ tmpp = p;
+ if ((op = C_NEG, *p == '-') || (op = C_LNOT, *p == '!')
+ || (op = C_NOT, *p == '~'))
+ {
+ p = parse_subexpr (p + 1, 100);
+ add_scriptc (op);
+ }
+ else
+ p = parse_simpleexpr (p);
+ p = skip_space (p);
+ while (((op = C_ADD, opl = 6, len = 1, *p == '+') ||
+ (op = C_SUB, opl = 6, len = 1, *p == '-') ||
+ (op = C_MUL, opl = 7, len = 1, *p == '*') ||
+ (op = C_DIV, opl = 7, len = 1, *p == '/') ||
+ (op = C_MOD, opl = 7, len = 1, *p == '%') ||
+ (op = C_FUNC, opl = 8, len = 1, *p == '(') ||
+ (op = C_LAND, opl = 1, len = 2, *p == '&' && p[1] == '&') ||
+ (op = C_AND, opl = 5, len = 1, *p == '&') ||
+ (op = C_LOR, opl = 0, len = 2, *p == '|' && p[1] == '|') ||
+ (op = C_OR, opl = 4, len = 1, *p == '|') ||
+ (op = C_XOR, opl = 3, len = 1, *p == '^') ||
+ (op = C_EQ, opl = 2, len = 2, *p == '=' && p[1] == '=') ||
+ (op = C_NE, opl = 2, len = 2, *p == '!' && p[1] == '=') ||
+ (op = C_R_SHIFT, opl = 5, len = 2, *p == '>' && p[1] == '>') ||
+ (op = C_GE, opl = 2, len = 2, *p == '>' && p[1] == '=') ||
+ (op = C_GT, opl = 2, len = 1, *p == '>') ||
+ (op = C_L_SHIFT, opl = 5, len = 2, *p == '<' && p[1] == '<') ||
+ (op = C_LE, opl = 2, len = 2, *p == '<' && p[1] == '=') ||
+ (op = C_LT, opl = 2, len = 1, *p == '<')) && opl > limit)
+ {
+ p += len;
+ if (op == C_FUNC)
+ {
+ int i = 0, func = parse_cmd;
+ const char *plist[128];
+
+ if (str_data[func].type != C_FUNC)
+ {
+ disp_error_message ("expect function", tmpp);
+ exit (0);
+ }
+
+ add_scriptc (C_ARG);
+ while (*p && *p != ')' && i < 128)
+ {
+ plist[i] = p;
+ p = parse_subexpr (p, -1);
+ p = skip_space (p);
+ if (*p == ',')
+ p++;
+ else if (*p != ')' && script_config.warn_func_no_comma)
+ {
+ disp_error_message ("expect ',' or ')' at func params",
+ p);
+ }
+ p = skip_space (p);
+ i++;
+ }
+ plist[i] = p;
+ if (*(p++) != ')')
+ {
+ disp_error_message ("func request '(' ')'", p);
+ exit (1);
+ }
+
+ if (str_data[func].type == C_FUNC
+ && script_config.warn_func_mismatch_paramnum)
+ {
+ const char *arg = buildin_func[str_data[func].val].arg;
+ int j = 0;
+ for (j = 0; arg[j]; j++)
+ if (arg[j] == '*')
+ break;
+ if ((arg[j] == 0 && i != j) || (arg[j] == '*' && i < j))
+ {
+ disp_error_message ("illegal number of parameters",
+ plist[(i < j) ? i : j]);
+ }
+ }
+ }
+ else // not op == C_FUNC
+ {
+ p = parse_subexpr (p, opl);
+ }
+ add_scriptc (op);
+ p = skip_space (p);
+ }
+#ifdef DEBUG_FUNCIN
+ if (battle_config.etc_log)
+ printf ("parse_subexpr end %s\n", p);
+#endif
+ return p; /* return first untreated operator */
+}
+
+/*==========================================
+ * 式の評価
+ *------------------------------------------
+ */
+unsigned char *parse_expr (unsigned char *p)
+{
+#ifdef DEBUG_FUNCIN
+ if (battle_config.etc_log)
+ printf ("parse_expr %s\n", p);
+#endif
+ switch (*p)
+ {
+ case ')':
+ case ';':
+ case ':':
+ case '[':
+ case ']':
+ case '}':
+ disp_error_message ("unexpected char", p);
+ exit (1);
+ }
+ p = parse_subexpr (p, -1);
+#ifdef DEBUG_FUNCIN
+ if (battle_config.etc_log)
+ printf ("parse_expr end %s\n", p);
+#endif
+ return p;
+}
+
+/*==========================================
+ * 行の解析
+ *------------------------------------------
+ */
+unsigned char *parse_line (unsigned char *p)
+{
+ int i = 0, cmd;
+ const char *plist[128];
+ char *p2;
+
+ p = skip_space (p);
+ if (*p == ';')
+ return p;
+
+ parse_cmd_if = 0; // warn_cmd_no_commaのために必要
+
+ // 最初は関数名
+ p2 = p;
+ p = parse_simpleexpr (p);
+ p = skip_space (p);
+
+ cmd = parse_cmd;
+ if (str_data[cmd].type != C_FUNC)
+ {
+ disp_error_message ("expect command", p2);
+// exit(0);
+ }
+
+ add_scriptc (C_ARG);
+ while (p && *p && *p != ';' && i < 128)
+ {
+ plist[i] = p;
+
+ p = parse_expr (p);
+ p = skip_space (p);
+ // 引数区切りの,処理
+ if (*p == ',')
+ p++;
+ else if (*p != ';' && script_config.warn_cmd_no_comma
+ && parse_cmd_if * 2 <= i)
+ {
+ disp_error_message ("expect ',' or ';' at cmd params", p);
+ }
+ p = skip_space (p);
+ i++;
+ }
+ plist[i] = p;
+ if (!p || *(p++) != ';')
+ {
+ disp_error_message ("need ';'", p);
+ exit (1);
+ }
+ add_scriptc (C_FUNC);
+
+ if (str_data[cmd].type == C_FUNC
+ && script_config.warn_cmd_mismatch_paramnum)
+ {
+ const char *arg = buildin_func[str_data[cmd].val].arg;
+ int j = 0;
+ for (j = 0; arg[j]; j++)
+ if (arg[j] == '*')
+ break;
+ if ((arg[j] == 0 && i != j) || (arg[j] == '*' && i < j))
+ {
+ disp_error_message ("illegal number of parameters",
+ plist[(i < j) ? i : j]);
+ }
+ }
+
+ return p;
+}
+
+/*==========================================
+ * 組み込み関数の追加
+ *------------------------------------------
+ */
+static void add_buildin_func (void)
+{
+ int i, n;
+ for (i = 0; buildin_func[i].func; i++)
+ {
+ n = add_str (buildin_func[i].name);
+ str_data[n].type = C_FUNC;
+ str_data[n].val = i;
+ str_data[n].func = buildin_func[i].func;
+ }
+}
+
+/*==========================================
+ * 定数データベースの読み込み
+ *------------------------------------------
+ */
+static void read_constdb (void)
+{
+ FILE *fp;
+ char line[1024], name[1024];
+ int val, n, i, type;
+
+ fp = fopen_ ("db/const.txt", "r");
+ if (fp == NULL)
+ {
+ printf ("can't read db/const.txt\n");
+ return;
+ }
+ while (fgets (line, 1020, fp))
+ {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ type = 0;
+ if (sscanf (line, "%[A-Za-z0-9_],%d,%d", name, &val, &type) >= 2 ||
+ sscanf (line, "%[A-Za-z0-9_] %d %d", name, &val, &type) >= 2)
+ {
+ for (i = 0; name[i]; i++)
+ name[i] = tolower (name[i]);
+ n = add_str (name);
+ if (type == 0)
+ str_data[n].type = C_INT;
+ else
+ str_data[n].type = C_PARAM;
+ str_data[n].val = val;
+ }
+ }
+ fclose_ (fp);
+}
+
+/*==========================================
+ * スクリプトの解析
+ *------------------------------------------
+ */
+unsigned char *parse_script (unsigned char *src, int line)
+{
+ unsigned char *p, *tmpp;
+ int i;
+ static int first = 1;
+
+ if (first)
+ {
+ add_buildin_func ();
+ read_constdb ();
+ }
+ first = 0;
+ script_buf = (unsigned char *) calloc (SCRIPT_BLOCK_SIZE, 1);
+ script_pos = 0;
+ script_size = SCRIPT_BLOCK_SIZE;
+ str_data[LABEL_NEXTLINE].type = C_NOP;
+ str_data[LABEL_NEXTLINE].backpatch = -1;
+ str_data[LABEL_NEXTLINE].label = -1;
+ for (i = LABEL_START; i < str_num; i++)
+ {
+ if (str_data[i].type == C_POS || str_data[i].type == C_NAME)
+ {
+ str_data[i].type = C_NOP;
+ str_data[i].backpatch = -1;
+ str_data[i].label = -1;
+ }
+ }
+
+ // 外部用label dbの初期化
+ if (scriptlabel_db != NULL)
+ strdb_final (scriptlabel_db, NULL);
+ scriptlabel_db = strdb_init (50);
+
+ // for error message
+ startptr = src;
+ startline = line;
+
+ p = src;
+ p = skip_space (p);
+ if (*p != '{')
+ {
+ disp_error_message ("not found '{'", p);
+ return NULL;
+ }
+ for (p++; p && *p && *p != '}';)
+ {
+ p = skip_space (p);
+ // labelだけ特殊処理
+ tmpp = skip_space (skip_word (p));
+ if (*tmpp == ':')
+ {
+ int l, c;
+
+ c = *skip_word (p);
+ *skip_word (p) = 0;
+ l = add_str (p);
+ if (str_data[l].label != -1)
+ {
+ *skip_word (p) = c;
+ disp_error_message ("dup label ", p);
+ exit (1);
+ }
+ set_label (l, script_pos);
+ strdb_insert (scriptlabel_db, (const char*)p, script_pos); // 外部用label db登録
+ *skip_word (p) = c;
+ p = tmpp + 1;
+ continue;
+ }
+
+ // 他は全部一緒くた
+ p = parse_line (p);
+ p = skip_space (p);
+ add_scriptc (C_EOL);
+
+ set_label (LABEL_NEXTLINE, script_pos);
+ str_data[LABEL_NEXTLINE].type = C_NOP;
+ str_data[LABEL_NEXTLINE].backpatch = -1;
+ str_data[LABEL_NEXTLINE].label = -1;
+ }
+
+ add_scriptc (C_NOP);
+
+ script_size = script_pos;
+ script_buf = (char *) realloc (script_buf, script_pos + 1);
+
+ // 未解決のラベルを解決
+ for (i = LABEL_START; i < str_num; i++)
+ {
+ if (str_data[i].type == C_NOP)
+ {
+ int j, next;
+ str_data[i].type = C_NAME;
+ str_data[i].label = i;
+ for (j = str_data[i].backpatch; j >= 0 && j != 0x00ffffff;)
+ {
+ next = (*(int *) (script_buf + j)) & 0x00ffffff;
+ script_buf[j] = i;
+ script_buf[j + 1] = i >> 8;
+ script_buf[j + 2] = i >> 16;
+ j = next;
+ }
+ }
+ }
+
+#ifdef DEBUG_DISP
+ for (i = 0; i < script_pos; i++)
+ {
+ if ((i & 15) == 0)
+ printf ("%04x : ", i);
+ printf ("%02x ", script_buf[i]);
+ if ((i & 15) == 15)
+ printf ("\n");
+ }
+ printf ("\n");
+#endif
+
+ return script_buf;
+}
+
+//
+// 実行系
+//
+enum
+{ STOP = 1, END, RERUNLINE, GOTO, RETFUNC };
+
+/*==========================================
+ * ridからsdへの解決
+ *------------------------------------------
+ */
+struct map_session_data *script_rid2sd (struct script_state *st)
+{
+ struct map_session_data *sd = map_id2sd (st->rid);
+ if (!sd)
+ {
+ printf ("script_rid2sd: fatal error ! player not attached!\n");
+ }
+ return sd;
+}
+
+/*==========================================
+ * 変数の読み取り
+ *------------------------------------------
+ */
+int get_val (struct script_state *st, struct script_data *data)
+{
+ struct map_session_data *sd = NULL;
+ if (data->type == C_NAME)
+ {
+ char *name = str_buf + str_data[data->u.num & 0x00ffffff].str;
+ char prefix = *name;
+ char postfix = name[strlen (name) - 1];
+
+ if (prefix != '$')
+ {
+ if ((sd = script_rid2sd (st)) == NULL)
+ printf ("get_val error name?:%s\n", name);
+ }
+ if (postfix == '$')
+ {
+
+ data->type = C_CONSTSTR;
+ if (prefix == '@' || prefix == 'l')
+ {
+ if (sd)
+ data->u.str = pc_readregstr (sd, data->u.num);
+ }
+ else if (prefix == '$')
+ {
+ data->u.str =
+ (char *) numdb_search (mapregstr_db, data->u.num);
+ }
+ else
+ {
+ printf ("script: get_val: illegal scope string variable.\n");
+ data->u.str = "!!ERROR!!";
+ }
+ if (data->u.str == NULL)
+ data->u.str = "";
+
+ }
+ else
+ {
+
+ data->type = C_INT;
+ if (str_data[data->u.num & 0x00ffffff].type == C_INT)
+ {
+ data->u.num = str_data[data->u.num & 0x00ffffff].val;
+ }
+ else if (str_data[data->u.num & 0x00ffffff].type == C_PARAM)
+ {
+ if (sd)
+ data->u.num =
+ pc_readparam (sd,
+ str_data[data->u.num & 0x00ffffff].val);
+ }
+ else if (prefix == '@' || prefix == 'l')
+ {
+ if (sd)
+ data->u.num = pc_readreg (sd, data->u.num);
+ }
+ else if (prefix == '$')
+ {
+ data->u.num = (int) numdb_search (mapreg_db, data->u.num);
+ }
+ else if (prefix == '#')
+ {
+ if (name[1] == '#')
+ {
+ if (sd)
+ data->u.num = pc_readaccountreg2 (sd, name);
+ }
+ else
+ {
+ if (sd)
+ data->u.num = pc_readaccountreg (sd, name);
+ }
+ }
+ else
+ {
+ if (sd)
+ data->u.num = pc_readglobalreg (sd, name);
+ }
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * 変数の読み取り2
+ *------------------------------------------
+ */
+void *get_val2 (struct script_state *st, int num)
+{
+ struct script_data dat;
+ dat.type = C_NAME;
+ dat.u.num = num;
+ get_val (st, &dat);
+ if (dat.type == C_INT)
+ return (void *) dat.u.num;
+ else
+ return (void *) dat.u.str;
+}
+
+/*==========================================
+ * 変数設定用
+ *------------------------------------------
+ */
+static int set_reg (struct map_session_data *sd, int num, char *name, void *v)
+{
+ char prefix = *name;
+ char postfix = name[strlen (name) - 1];
+
+ if (postfix == '$')
+ {
+ char *str = (char *) v;
+ if (prefix == '@' || prefix == 'l')
+ {
+ pc_setregstr (sd, num, str);
+ }
+ else if (prefix == '$')
+ {
+ mapreg_setregstr (num, str);
+ }
+ else
+ {
+ printf ("script: set_reg: illegal scope string variable !");
+ }
+ }
+ else
+ {
+ // 数値
+ int val = (int) v;
+ if (str_data[num & 0x00ffffff].type == C_PARAM)
+ {
+ pc_setparam (sd, str_data[num & 0x00ffffff].val, val);
+ }
+ else if (prefix == '@' || prefix == 'l')
+ {
+ pc_setreg (sd, num, val);
+ }
+ else if (prefix == '$')
+ {
+ mapreg_setreg (num, val);
+ }
+ else if (prefix == '#')
+ {
+ if (name[1] == '#')
+ pc_setaccountreg2 (sd, name, val);
+ else
+ pc_setaccountreg (sd, name, val);
+ }
+ else
+ {
+ pc_setglobalreg (sd, name, val);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * 文字列への変換
+ *------------------------------------------
+ */
+char *conv_str (struct script_state *st, struct script_data *data)
+{
+ get_val (st, data);
+ if (data->type == C_INT)
+ {
+ char *buf;
+ buf = (char *) calloc (16, 1);
+ sprintf (buf, "%d", data->u.num);
+ data->type = C_STR;
+ data->u.str = buf;
+#if 1
+ }
+ else if (data->type == C_NAME)
+ {
+ // テンポラリ。本来無いはず
+ data->type = C_CONSTSTR;
+ data->u.str = str_buf + str_data[data->u.num].str;
+#endif
+ }
+ return data->u.str;
+}
+
+/*==========================================
+ * 数値へ変換
+ *------------------------------------------
+ */
+int conv_num (struct script_state *st, struct script_data *data)
+{
+ char *p;
+ get_val (st, data);
+ if (data->type == C_STR || data->type == C_CONSTSTR)
+ {
+ p = data->u.str;
+ data->u.num = atoi (p);
+ if (data->type == C_STR)
+ free (p);
+ data->type = C_INT;
+ }
+ return data->u.num;
+}
+
+/*==========================================
+ * スタックへ数値をプッシュ
+ *------------------------------------------
+ */
+void push_val (struct script_stack *stack, int type, int val)
+{
+ if (stack->sp >= stack->sp_max)
+ {
+ stack->sp_max += 64;
+ stack->stack_data = (struct script_data *)
+ realloc (stack->stack_data, sizeof (stack->stack_data[0]) *
+ stack->sp_max);
+ memset (stack->stack_data + (stack->sp_max - 64), 0,
+ 64 * sizeof (*(stack->stack_data)));
+ }
+// if(battle_config.etc_log)
+// printf("push (%d,%d)-> %d\n",type,val,stack->sp);
+ stack->stack_data[stack->sp].type = type;
+ stack->stack_data[stack->sp].u.num = val;
+ stack->sp++;
+}
+
+/*==========================================
+ * スタックへ文字列をプッシュ
+ *------------------------------------------
+ */
+void push_str (struct script_stack *stack, int type, unsigned char *str)
+{
+ if (stack->sp >= stack->sp_max)
+ {
+ stack->sp_max += 64;
+ stack->stack_data = (struct script_data *)
+ realloc (stack->stack_data, sizeof (stack->stack_data[0]) *
+ stack->sp_max);
+ memset (stack->stack_data + (stack->sp_max - 64), '\0',
+ 64 * sizeof (*(stack->stack_data)));
+ }
+// if(battle_config.etc_log)
+// printf("push (%d,%x)-> %d\n",type,str,stack->sp);
+ stack->stack_data[stack->sp].type = type;
+ stack->stack_data[stack->sp].u.str = str;
+ stack->sp++;
+}
+
+/*==========================================
+ * スタックへ複製をプッシュ
+ *------------------------------------------
+ */
+void push_copy (struct script_stack *stack, int pos)
+{
+ switch (stack->stack_data[pos].type)
+ {
+ case C_CONSTSTR:
+ push_str (stack, C_CONSTSTR, stack->stack_data[pos].u.str);
+ break;
+ case C_STR:
+ push_str (stack, C_STR, strdup (stack->stack_data[pos].u.str));
+ break;
+ default:
+ push_val (stack, stack->stack_data[pos].type,
+ stack->stack_data[pos].u.num);
+ break;
+ }
+}
+
+/*==========================================
+ * スタックからポップ
+ *------------------------------------------
+ */
+void pop_stack (struct script_stack *stack, int start, int end)
+{
+ int i;
+ for (i = start; i < end; i++)
+ {
+ if (stack->stack_data[i].type == C_STR)
+ {
+ free (stack->stack_data[i].u.str);
+ }
+ }
+ if (stack->sp > end)
+ {
+ memmove (&stack->stack_data[start], &stack->stack_data[end],
+ sizeof (stack->stack_data[0]) * (stack->sp - end));
+ }
+ stack->sp -= end - start;
+}
+
+//
+// 埋め込み関数
+//
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_mes (struct script_state *st)
+{
+ conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ clif_scriptmes (script_rid2sd (st), st->oid,
+ st->stack->stack_data[st->start + 2].u.str);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_goto (struct script_state *st)
+{
+ int pos;
+
+ if (st->stack->stack_data[st->start + 2].type != C_POS)
+ {
+ printf ("script: goto: not label !\n");
+ st->state = END;
+ return 0;
+ }
+
+ pos = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ st->pos = pos;
+ st->state = GOTO;
+ return 0;
+}
+
+/*==========================================
+ * ユーザー定義関数の呼び出し
+ *------------------------------------------
+ */
+int buildin_callfunc (struct script_state *st)
+{
+ char *scr;
+ char *str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+
+ if ((scr = (char*)strdb_search (script_get_userfunc_db (), str)))
+ {
+ int i, j;
+ for (i = st->start + 3, j = 0; i < st->end; i++, j++)
+ push_copy (st->stack, i);
+
+ push_val (st->stack, C_INT, j); // 引数の数をプッシュ
+ push_val (st->stack, C_INT, st->defsp); // 現在の基準スタックポインタをプッシュ
+ push_val (st->stack, C_INT, (int) st->script); // 現在のスクリプトをプッシュ
+ push_val (st->stack, C_RETINFO, st->pos); // 現在のスクリプト位置をプッシュ
+
+ st->pos = 0;
+ st->script = scr;
+ st->defsp = st->start + 4 + j;
+ st->state = GOTO;
+ }
+ else
+ {
+ printf ("script:callfunc: function not found! [%s]\n", str);
+ st->state = END;
+ }
+ return 0;
+}
+
+/*==========================================
+ * サブルーティンの呼び出し
+ *------------------------------------------
+ */
+int buildin_callsub (struct script_state *st)
+{
+ int pos = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ int i, j;
+ for (i = st->start + 3, j = 0; i < st->end; i++, j++)
+ push_copy (st->stack, i);
+
+ push_val (st->stack, C_INT, j); // 引数の数をプッシュ
+ push_val (st->stack, C_INT, st->defsp); // 現在の基準スタックポインタをプッシュ
+ push_val (st->stack, C_INT, (int) st->script); // 現在のスクリプトをプッシュ
+ push_val (st->stack, C_RETINFO, st->pos); // 現在のスクリプト位置をプッシュ
+
+ st->pos = pos;
+ st->defsp = st->start + 4 + j;
+ st->state = GOTO;
+ return 0;
+}
+
+/*==========================================
+ * 引数の所得
+ *------------------------------------------
+ */
+int buildin_getarg (struct script_state *st)
+{
+ int num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ int max, stsp;
+ if (st->defsp < 4
+ || st->stack->stack_data[st->defsp - 1].type != C_RETINFO)
+ {
+ printf ("script:getarg without callfunc or callsub!\n");
+ st->state = END;
+ return 0;
+ }
+ max = conv_num (st, &(st->stack->stack_data[st->defsp - 4]));
+ stsp = st->defsp - max - 4;
+ if (num >= max)
+ {
+ printf ("script:getarg arg1(%d) out of range(%d) !\n", num, max);
+ st->state = END;
+ return 0;
+ }
+ push_copy (st->stack, stsp + num);
+ return 0;
+}
+
+/*==========================================
+ * サブルーチン/ユーザー定義関数の終了
+ *------------------------------------------
+ */
+int buildin_return (struct script_state *st)
+{
+ if (st->end > st->start + 2)
+ { // 戻り値有り
+ push_copy (st->stack, st->start + 2);
+ }
+ st->state = RETFUNC;
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_next (struct script_state *st)
+{
+ st->state = STOP;
+ clif_scriptnext (script_rid2sd (st), st->oid);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_close (struct script_state *st)
+{
+ st->state = END;
+ clif_scriptclose (script_rid2sd (st), st->oid);
+ return 0;
+}
+
+int buildin_close2 (struct script_state *st)
+{
+ st->state = STOP;
+ clif_scriptclose (script_rid2sd (st), st->oid);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_menu (struct script_state *st)
+{
+ char *buf;
+ int i, len = 0; // [fate] len is the total # of bytes we need to transmit the string choices
+ int menu_choices = 0;
+ int finished_menu_items = 0; // [fate] set to 1 after we hit the first empty string
+
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+
+ // We don't need to do this iteration if the player cancels, strictly speaking.
+ for (i = st->start + 2; i < st->end; i += 2)
+ {
+ int choice_len;
+ conv_str (st, &(st->stack->stack_data[i]));
+ choice_len = strlen (st->stack->stack_data[i].u.str);
+ len += choice_len + 1; // count # of bytes we'll need for packet. Only used if menu_or_input = 0.
+
+ if (choice_len && !finished_menu_items)
+ ++menu_choices;
+ else
+ finished_menu_items = 1;
+ }
+
+ if (sd->state.menu_or_input == 0)
+ {
+ st->state = RERUNLINE;
+ sd->state.menu_or_input = 1;
+
+ buf = (char *) calloc (len + 1, 1);
+ buf[0] = 0;
+ for (i = st->start + 2; menu_choices > 0; i += 2, --menu_choices)
+ {
+ strcat (buf, st->stack->stack_data[i].u.str);
+ strcat (buf, ":");
+ }
+ clif_scriptmenu (script_rid2sd (st), st->oid, buf);
+ free (buf);
+ }
+ else if (sd->npc_menu == 0xff)
+ { // cansel
+ sd->state.menu_or_input = 0;
+ st->state = END;
+ }
+ else
+ { // goto動作
+ // ragemu互換のため
+ pc_setreg (sd, add_str ("l15"), sd->npc_menu);
+ pc_setreg (sd, add_str ("@menu"), sd->npc_menu);
+ sd->state.menu_or_input = 0;
+ if (sd->npc_menu > 0 && sd->npc_menu <= menu_choices)
+ {
+ int pos;
+ if (st->stack->
+ stack_data[st->start + sd->npc_menu * 2 + 1].type != C_POS)
+ {
+ st->state = END;
+ return 0;
+ }
+ pos =
+ conv_num (st,
+ &(st->
+ stack->stack_data[st->start + sd->npc_menu * 2 +
+ 1]));
+ st->pos = pos;
+ st->state = GOTO;
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_rand (struct script_state *st)
+{
+ int range, min, max;
+
+ if (st->end > st->start + 3)
+ {
+ min = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ max = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ if (max < min)
+ {
+ int tmp;
+ tmp = min;
+ min = max;
+ max = tmp;
+ }
+ range = max - min + 1;
+ push_val (st->stack, C_INT, (range <= 0 ? 0 : MRAND (range)) + min);
+ }
+ else
+ {
+ range = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ push_val (st->stack, C_INT, range <= 0 ? 0 : MRAND (range));
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_pow (struct script_state *st)
+{
+ int a, b;
+
+ a = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ b = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+
+ push_val (st->stack, C_INT, (int) pow (a * 0.001, b));
+
+ return 0;
+}
+
+/*==========================================
+ * Check whether the PC is at the specified location
+ *------------------------------------------
+ */
+int buildin_isat (struct script_state *st)
+{
+ int x, y;
+ char *str;
+ struct map_session_data *sd = script_rid2sd (st);
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+
+ if (!sd)
+ return 1;
+
+ push_val (st->stack, C_INT,
+ (x == sd->bl.x)
+ && (y == sd->bl.y) && (!strcmp (str, map[sd->bl.m].name)));
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_warp (struct script_state *st)
+{
+ int x, y;
+ char *str;
+ struct map_session_data *sd = script_rid2sd (st);
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ if (strcmp (str, "Random") == 0)
+ pc_randomwarp (sd, 3);
+ else if (strcmp (str, "SavePoint") == 0)
+ {
+ if (map[sd->bl.m].flag.noreturn) // 蝶禁止
+ return 0;
+
+ pc_setpos (sd, sd->status.save_point.map,
+ sd->status.save_point.x, sd->status.save_point.y, 3);
+ }
+ else if (strcmp (str, "Save") == 0)
+ {
+ if (map[sd->bl.m].flag.noreturn) // 蝶禁止
+ return 0;
+
+ pc_setpos (sd, sd->status.save_point.map,
+ sd->status.save_point.x, sd->status.save_point.y, 3);
+ }
+ else
+ pc_setpos (sd, str, x, y, 0);
+ return 0;
+}
+
+/*==========================================
+ * エリア指定ワープ
+ *------------------------------------------
+ */
+int buildin_areawarp_sub (struct block_list *bl, va_list ap)
+{
+ int x, y;
+ char *map;
+ map = va_arg (ap, char *);
+ x = va_arg (ap, int);
+ y = va_arg (ap, int);
+ if (strcmp (map, "Random") == 0)
+ pc_randomwarp ((struct map_session_data *) bl, 3);
+ else
+ pc_setpos ((struct map_session_data *) bl, map, x, y, 0);
+ return 0;
+}
+
+int buildin_areawarp (struct script_state *st)
+{
+ int x, y, m;
+ char *str;
+ char *mapname;
+ int x0, y0, x1, y1;
+
+ mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+ str = conv_str (st, &(st->stack->stack_data[st->start + 7]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 8]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 9]));
+
+ if ((m = map_mapname2mapid (mapname)) < 0)
+ return 0;
+
+ map_foreachinarea (buildin_areawarp_sub,
+ m, x0, y0, x1, y1, BL_PC, str, x, y);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_heal (struct script_state *st)
+{
+ int hp, sp;
+
+ hp = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sp = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ pc_heal (script_rid2sd (st), hp, sp);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_itemheal (struct script_state *st)
+{
+ int hp, sp;
+
+ hp = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sp = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ pc_itemheal (script_rid2sd (st), hp, sp);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_percentheal (struct script_state *st)
+{
+ int hp, sp;
+
+ hp = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sp = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ pc_percentheal (script_rid2sd (st), hp, sp);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_jobchange (struct script_state *st)
+{
+ int job, upper = -1;
+
+ job = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ if (st->end > st->start + 3)
+ upper = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+
+ if ((job >= 0 && job < MAX_PC_CLASS))
+ pc_jobchange (script_rid2sd (st), job, upper);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_input (struct script_state *st)
+{
+ struct map_session_data *sd = NULL;
+ int num =
+ (st->end >
+ st->start + 2) ? st->stack->stack_data[st->start + 2].u.num : 0;
+ char *name =
+ (st->end >
+ st->start + 2) ? str_buf + str_data[num & 0x00ffffff].str : "";
+// char prefix=*name;
+ char postfix = name[strlen (name) - 1];
+
+ sd = script_rid2sd (st);
+ if (sd->state.menu_or_input)
+ {
+ sd->state.menu_or_input = 0;
+ if (postfix == '$')
+ {
+ // 文字列
+ if (st->end > st->start + 2)
+ { // 引数1個
+ set_reg (sd, num, name, (void *) sd->npc_str);
+ }
+ else
+ {
+ printf ("buildin_input: string discarded !!\n");
+ }
+ }
+ else
+ {
+
+ //commented by Lupus (check Value Number Input fix in clif.c)
+ //** Fix by fritz :X keeps people from abusing old input bugs
+ if (sd->npc_amount < 0) //** If input amount is less then 0
+ {
+ clif_tradecancelled (sd); // added "Deal has been cancelled" message by Valaris
+ buildin_close (st); //** close
+ }
+
+ // 数値
+ if (st->end > st->start + 2)
+ { // 引数1個
+ set_reg (sd, num, name, (void *) sd->npc_amount);
+ }
+ else
+ {
+ // ragemu互換のため
+ pc_setreg (sd, add_str ("l14"), sd->npc_amount);
+ }
+ }
+ }
+ else
+ {
+ st->state = RERUNLINE;
+ if (postfix == '$')
+ clif_scriptinputstr (sd, st->oid);
+ else
+ clif_scriptinput (sd, st->oid);
+ sd->state.menu_or_input = 1;
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_if (struct script_state *st)
+{
+ int sel, i;
+
+ sel = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ if (!sel)
+ return 0;
+
+ // 関数名をコピー
+ push_copy (st->stack, st->start + 3);
+ // 間に引数マーカを入れて
+ push_val (st->stack, C_ARG, 0);
+ // 残りの引数をコピー
+ for (i = st->start + 4; i < st->end; i++)
+ {
+ push_copy (st->stack, i);
+ }
+ run_func (st);
+
+ return 0;
+}
+
+/*==========================================
+ * 変数設定
+ *------------------------------------------
+ */
+int buildin_set (struct script_state *st)
+{
+ struct map_session_data *sd = NULL;
+ int num = st->stack->stack_data[st->start + 2].u.num;
+ char *name = str_buf + str_data[num & 0x00ffffff].str;
+ char prefix = *name;
+ char postfix = name[strlen (name) - 1];
+
+ if (st->stack->stack_data[st->start + 2].type != C_NAME)
+ {
+ printf ("script: buildin_set: not name\n");
+ return 0;
+ }
+
+ if (prefix != '$')
+ sd = script_rid2sd (st);
+
+ if (postfix == '$')
+ {
+ // 文字列
+ char *str = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+ set_reg (sd, num, name, (void *) str);
+ }
+ else
+ {
+ // 数値
+ int val = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ set_reg (sd, num, name, (void *) val);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 配列変数設定
+ *------------------------------------------
+ */
+int buildin_setarray (struct script_state *st)
+{
+ struct map_session_data *sd = NULL;
+ int num = st->stack->stack_data[st->start + 2].u.num;
+ char *name = str_buf + str_data[num & 0x00ffffff].str;
+ char prefix = *name;
+ char postfix = name[strlen (name) - 1];
+ int i, j;
+
+ if (prefix != '$' && prefix != '@')
+ {
+ printf ("buildin_setarray: illegal scope !\n");
+ return 0;
+ }
+ if (prefix != '$')
+ sd = script_rid2sd (st);
+
+ for (j = 0, i = st->start + 3; i < st->end && j < 128; i++, j++)
+ {
+ void *v;
+ if (postfix == '$')
+ v = (void *) conv_str (st, &(st->stack->stack_data[i]));
+ else
+ v = (void *) conv_num (st, &(st->stack->stack_data[i]));
+ set_reg (sd, num + (j << 24), name, v);
+ }
+ return 0;
+}
+
+/*==========================================
+ * 配列変数クリア
+ *------------------------------------------
+ */
+int buildin_cleararray (struct script_state *st)
+{
+ struct map_session_data *sd = NULL;
+ int num = st->stack->stack_data[st->start + 2].u.num;
+ char *name = str_buf + str_data[num & 0x00ffffff].str;
+ char prefix = *name;
+ char postfix = name[strlen (name) - 1];
+ int sz = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ int i;
+ void *v;
+
+ if (prefix != '$' && prefix != '@')
+ {
+ printf ("buildin_cleararray: illegal scope !\n");
+ return 0;
+ }
+ if (prefix != '$')
+ sd = script_rid2sd (st);
+
+ if (postfix == '$')
+ v = (void *) conv_str (st, &(st->stack->stack_data[st->start + 3]));
+ else
+ v = (void *) conv_num (st, &(st->stack->stack_data[st->start + 3]));
+
+ for (i = 0; i < sz; i++)
+ set_reg (sd, num + (i << 24), name, v);
+ return 0;
+}
+
+/*==========================================
+ * 配列変数コピー
+ *------------------------------------------
+ */
+int buildin_copyarray (struct script_state *st)
+{
+ struct map_session_data *sd = NULL;
+ int num = st->stack->stack_data[st->start + 2].u.num;
+ char *name = str_buf + str_data[num & 0x00ffffff].str;
+ char prefix = *name;
+ char postfix = name[strlen (name) - 1];
+ int num2 = st->stack->stack_data[st->start + 3].u.num;
+ char *name2 = str_buf + str_data[num2 & 0x00ffffff].str;
+ char prefix2 = *name2;
+ char postfix2 = name2[strlen (name2) - 1];
+ int sz = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ int i;
+
+ if (prefix != '$' && prefix != '@' && prefix2 != '$' && prefix2 != '@')
+ {
+ printf ("buildin_copyarray: illegal scope !\n");
+ return 0;
+ }
+ if ((postfix == '$' || postfix2 == '$') && postfix != postfix2)
+ {
+ printf ("buildin_copyarray: type mismatch !\n");
+ return 0;
+ }
+ if (prefix != '$' || prefix2 != '$')
+ sd = script_rid2sd (st);
+
+ for (i = 0; i < sz; i++)
+ set_reg (sd, num + (i << 24), name, get_val2 (st, num2 + (i << 24)));
+ return 0;
+}
+
+/*==========================================
+ * 配列変数のサイズ所得
+ *------------------------------------------
+ */
+static int getarraysize (struct script_state *st, int num, int postfix)
+{
+ int i = (num >> 24), c = i;
+ for (; i < 128; i++)
+ {
+ void *v = get_val2 (st, num + (i << 24));
+ if (postfix == '$' && *((char *) v))
+ c = i;
+ if (postfix != '$' && (int) v)
+ c = i;
+ }
+ return c + 1;
+}
+
+int buildin_getarraysize (struct script_state *st)
+{
+ int num = st->stack->stack_data[st->start + 2].u.num;
+ char *name = str_buf + str_data[num & 0x00ffffff].str;
+ char prefix = *name;
+ char postfix = name[strlen (name) - 1];
+
+ if (prefix != '$' && prefix != '@')
+ {
+ printf ("buildin_copyarray: illegal scope !\n");
+ return 0;
+ }
+
+ push_val (st->stack, C_INT, getarraysize (st, num, postfix));
+ return 0;
+}
+
+/*==========================================
+ * 配列変数から要素削除
+ *------------------------------------------
+ */
+int buildin_deletearray (struct script_state *st)
+{
+ struct map_session_data *sd = NULL;
+ int num = st->stack->stack_data[st->start + 2].u.num;
+ char *name = str_buf + str_data[num & 0x00ffffff].str;
+ char prefix = *name;
+ char postfix = name[strlen (name) - 1];
+ int count = 1;
+ int i, sz = getarraysize (st, num, postfix) - (num >> 24) - count + 1;
+
+ if ((st->end > st->start + 3))
+ count = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+
+ if (prefix != '$' && prefix != '@')
+ {
+ printf ("buildin_deletearray: illegal scope !\n");
+ return 0;
+ }
+ if (prefix != '$')
+ sd = script_rid2sd (st);
+
+ for (i = 0; i < sz; i++)
+ {
+ set_reg (sd, num + (i << 24), name,
+ get_val2 (st, num + ((i + count) << 24)));
+ }
+ for (; i < (128 - (num >> 24)); i++)
+ {
+ if (postfix != '$')
+ set_reg (sd, num + (i << 24), name, 0);
+ if (postfix == '$')
+ set_reg (sd, num + (i << 24), name, "");
+ }
+ return 0;
+}
+
+/*==========================================
+ * 指定要素を表す値(キー)を所得する
+ *------------------------------------------
+ */
+int buildin_getelementofarray (struct script_state *st)
+{
+ if (st->stack->stack_data[st->start + 2].type == C_NAME)
+ {
+ int i = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ if (i > 127 || i < 0)
+ {
+ printf
+ ("script: getelementofarray (operator[]): param2 illegal number %d\n",
+ i);
+ push_val (st->stack, C_INT, 0);
+ }
+ else
+ {
+ push_val (st->stack, C_NAME,
+ (i << 24) | st->stack->stack_data[st->start + 2].u.num);
+ }
+ }
+ else
+ {
+ printf
+ ("script: getelementofarray (operator[]): param1 not name !\n");
+ push_val (st->stack, C_INT, 0);
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_setlook (struct script_state *st)
+{
+ int type, val;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ val = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+
+ pc_changelook (script_rid2sd (st), type, val);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_cutin (struct script_state *st)
+{
+ int type;
+
+ conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ type = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+
+ clif_cutin (script_rid2sd (st),
+ st->stack->stack_data[st->start + 2].u.str, type);
+
+ return 0;
+}
+
+/*==========================================
+ * カードのイラストを表示する
+ *------------------------------------------
+ */
+int buildin_cutincard (struct script_state *st)
+{
+ int itemid;
+
+ itemid = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ clif_cutin (script_rid2sd (st), itemdb_search (itemid)->cardillustname,
+ 4);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_viewpoint (struct script_state *st)
+{
+ int type, x, y, id, color;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ id = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ color = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+
+ clif_viewpoint (script_rid2sd (st), st->oid, type, x, y, id, color);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_countitem (struct script_state *st)
+{
+ int nameid = 0, count = 0, i;
+ struct map_session_data *sd;
+
+ struct script_data *data;
+
+ sd = script_rid2sd (st);
+
+ data = &(st->stack->stack_data[st->start + 2]);
+ get_val (st, data);
+ if (data->type == C_STR || data->type == C_CONSTSTR)
+ {
+ const char *name = conv_str (st, data);
+ struct item_data *item_data;
+ if ((item_data = itemdb_searchname (name)) != NULL)
+ nameid = item_data->nameid;
+ }
+ else
+ nameid = conv_num (st, data);
+
+ if (nameid >= 500) //if no such ID then skip this iteration
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].nameid == nameid)
+ count += sd->status.inventory[i].amount;
+ }
+ else
+ {
+ if (battle_config.error_log)
+ printf ("wrong item ID : countitem(%i)\n", nameid);
+ }
+ push_val (st->stack, C_INT, count);
+
+ return 0;
+}
+
+/*==========================================
+ * 重量チェック
+ *------------------------------------------
+ */
+int buildin_checkweight (struct script_state *st)
+{
+ int nameid = 0, amount;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd (st);
+
+ data = &(st->stack->stack_data[st->start + 2]);
+ get_val (st, data);
+ if (data->type == C_STR || data->type == C_CONSTSTR)
+ {
+ const char *name = conv_str (st, data);
+ struct item_data *item_data = itemdb_searchname (name);
+ if (item_data)
+ nameid = item_data->nameid;
+ }
+ else
+ nameid = conv_num (st, data);
+
+ amount = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ if (amount <= 0 || nameid < 500)
+ { //if get wrong item ID or amount<=0, don't count weight of non existing items
+ push_val (st->stack, C_INT, 0);
+ }
+
+ sd = script_rid2sd (st);
+ if (itemdb_weight (nameid) * amount + sd->weight > sd->max_weight)
+ {
+ push_val (st->stack, C_INT, 0);
+ }
+ else
+ {
+ push_val (st->stack, C_INT, 1);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_getitem (struct script_state *st)
+{
+ int nameid, amount, flag = 0;
+ struct item item_tmp;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd (st);
+
+ data = &(st->stack->stack_data[st->start + 2]);
+ get_val (st, data);
+ if (data->type == C_STR || data->type == C_CONSTSTR)
+ {
+ const char *name = conv_str (st, data);
+ struct item_data *item_data = itemdb_searchname (name);
+ nameid = 727; //Default to iten
+ if (item_data != NULL)
+ nameid = item_data->nameid;
+ }
+ else
+ nameid = conv_num (st, data);
+
+ if ((amount =
+ conv_num (st, &(st->stack->stack_data[st->start + 3]))) <= 0)
+ {
+ return 0; //return if amount <=0, skip the useles iteration
+ }
+ //Violet Box, Blue Box, etc - random item pick
+ if (nameid < 0)
+ { // ランダム
+ nameid = itemdb_searchrandomid (-nameid);
+ flag = 1;
+ }
+
+ if (nameid > 0)
+ {
+ memset (&item_tmp, 0, sizeof (item_tmp));
+ item_tmp.nameid = nameid;
+ if (!flag)
+ item_tmp.identify = 1;
+ else
+ item_tmp.identify = !itemdb_isequip3 (nameid);
+ if (st->end > st->start + 5) //アイテムを指定したIDに渡す
+ sd = map_id2sd (conv_num
+ (st, &(st->stack->stack_data[st->start + 5])));
+ if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り
+ return 0;
+ if ((flag = pc_additem (sd, &item_tmp, amount)))
+ {
+ clif_additem (sd, 0, 0, flag);
+ map_addflooritem (&item_tmp, amount, sd->bl.m, sd->bl.x, sd->bl.y,
+ NULL, NULL, NULL, 0);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_getitem2 (struct script_state *st)
+{
+ int nameid, amount, flag = 0;
+ int iden, ref, attr, c1, c2, c3, c4;
+ struct item_data *item_data;
+ struct item item_tmp;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd (st);
+
+ data = &(st->stack->stack_data[st->start + 2]);
+ get_val (st, data);
+ if (data->type == C_STR || data->type == C_CONSTSTR)
+ {
+ const char *name = conv_str (st, data);
+ struct item_data *item_data = itemdb_searchname (name);
+ nameid = 512; //Apple item ID
+ if (item_data)
+ nameid = item_data->nameid;
+ }
+ else
+ nameid = conv_num (st, data);
+
+ amount = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ iden = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ ref = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ attr = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+ c1 = conv_num (st, &(st->stack->stack_data[st->start + 7]));
+ c2 = conv_num (st, &(st->stack->stack_data[st->start + 8]));
+ c3 = conv_num (st, &(st->stack->stack_data[st->start + 9]));
+ c4 = conv_num (st, &(st->stack->stack_data[st->start + 10]));
+ if (st->end > st->start + 11) //アイテムを指定したIDに渡す
+ sd = map_id2sd (conv_num
+ (st, &(st->stack->stack_data[st->start + 11])));
+ if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り
+ return 0;
+
+ if (nameid < 0)
+ { // ランダム
+ nameid = itemdb_searchrandomid (-nameid);
+ flag = 1;
+ }
+
+ if (nameid > 0)
+ {
+ memset (&item_tmp, 0, sizeof (item_tmp));
+ item_data = itemdb_search (nameid);
+ if (item_data->type == 4 || item_data->type == 5)
+ {
+ if (ref > 10)
+ ref = 10;
+ }
+ else if (item_data->type == 7)
+ {
+ iden = 1;
+ ref = 0;
+ }
+ else
+ {
+ iden = 1;
+ ref = attr = 0;
+ }
+
+ item_tmp.nameid = nameid;
+ if (!flag)
+ item_tmp.identify = iden;
+ else if (item_data->type == 4 || item_data->type == 5)
+ item_tmp.identify = 0;
+ item_tmp.refine = ref;
+ item_tmp.attribute = attr;
+ item_tmp.card[0] = c1;
+ item_tmp.card[1] = c2;
+ item_tmp.card[2] = c3;
+ item_tmp.card[3] = c4;
+ if ((flag = pc_additem (sd, &item_tmp, amount)))
+ {
+ clif_additem (sd, 0, 0, flag);
+ map_addflooritem (&item_tmp, amount, sd->bl.m, sd->bl.x, sd->bl.y,
+ NULL, NULL, NULL, 0);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_makeitem (struct script_state *st)
+{
+ int nameid, amount, flag = 0;
+ int x, y, m;
+ char *mapname;
+ struct item item_tmp;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd (st);
+
+ data = &(st->stack->stack_data[st->start + 2]);
+ get_val (st, data);
+ if (data->type == C_STR || data->type == C_CONSTSTR)
+ {
+ const char *name = conv_str (st, data);
+ struct item_data *item_data = itemdb_searchname (name);
+ nameid = 512; //Apple Item ID
+ if (item_data)
+ nameid = item_data->nameid;
+ }
+ else
+ nameid = conv_num (st, data);
+
+ amount = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ mapname = conv_str (st, &(st->stack->stack_data[st->start + 4]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+
+ if (sd && strcmp (mapname, "this") == 0)
+ m = sd->bl.m;
+ else
+ m = map_mapname2mapid (mapname);
+
+ if (nameid < 0)
+ { // ランダム
+ nameid = itemdb_searchrandomid (-nameid);
+ flag = 1;
+ }
+
+ if (nameid > 0)
+ {
+ memset (&item_tmp, 0, sizeof (item_tmp));
+ item_tmp.nameid = nameid;
+ if (!flag)
+ item_tmp.identify = 1;
+ else
+ item_tmp.identify = !itemdb_isequip3 (nameid);
+
+// clif_additem(sd,0,0,flag);
+ map_addflooritem (&item_tmp, amount, m, x, y, NULL, NULL, NULL, 0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_delitem (struct script_state *st)
+{
+ int nameid = 0, amount, i;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd (st);
+
+ data = &(st->stack->stack_data[st->start + 2]);
+ get_val (st, data);
+ if (data->type == C_STR || data->type == C_CONSTSTR)
+ {
+ const char *name = conv_str (st, data);
+ struct item_data *item_data = itemdb_searchname (name);
+ //nameid=512;
+ if (item_data)
+ nameid = item_data->nameid;
+ }
+ else
+ nameid = conv_num (st, data);
+
+ amount = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+
+ if (nameid < 500 || amount <= 0)
+ { //by Lupus. Don't run FOR if u got wrong item ID or amount<=0
+ //printf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
+ return 0;
+ }
+ sd = script_rid2sd (st);
+
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].nameid <= 0
+ || sd->inventory_data[i] == NULL
+ || sd->inventory_data[i]->type != 7
+ || sd->status.inventory[i].amount <= 0)
+ continue;
+ }
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].nameid == nameid)
+ {
+ if (sd->status.inventory[i].amount >= amount)
+ {
+ pc_delitem (sd, i, amount, 0);
+ break;
+ }
+ else
+ {
+ amount -= sd->status.inventory[i].amount;
+ if (amount == 0)
+ amount = sd->status.inventory[i].amount;
+ pc_delitem (sd, i, amount, 0);
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *キャラ関係のパラメータ取得
+ *------------------------------------------
+ */
+int buildin_readparam (struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ if (st->end > st->start + 3)
+ sd = map_nick2sd (conv_str
+ (st, &(st->stack->stack_data[st->start + 3])));
+ else
+ sd = script_rid2sd (st);
+
+ if (sd == NULL)
+ {
+ push_val (st->stack, C_INT, -1);
+ return 0;
+ }
+
+ push_val (st->stack, C_INT, pc_readparam (sd, type));
+
+ return 0;
+}
+
+/*==========================================
+ *キャラ関係のID取得
+ *------------------------------------------
+ */
+int buildin_getcharid (struct script_state *st)
+{
+ int num;
+ struct map_session_data *sd;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ if (st->end > st->start + 3)
+ sd = map_nick2sd (conv_str
+ (st, &(st->stack->stack_data[st->start + 3])));
+ else
+ sd = script_rid2sd (st);
+ if (sd == NULL)
+ {
+ push_val (st->stack, C_INT, -1);
+ return 0;
+ }
+ if (num == 0)
+ push_val (st->stack, C_INT, sd->status.char_id);
+ if (num == 1)
+ push_val (st->stack, C_INT, sd->status.party_id);
+ if (num == 2)
+ push_val (st->stack, C_INT, sd->status.guild_id);
+ if (num == 3)
+ push_val (st->stack, C_INT, sd->status.account_id);
+ return 0;
+}
+
+/*==========================================
+ *指定IDのPT名取得
+ *------------------------------------------
+ */
+char *buildin_getpartyname_sub (int party_id)
+{
+ struct party *p;
+
+ p = NULL;
+ p = party_search (party_id);
+
+ if (p != NULL)
+ {
+ char *buf;
+ buf = (char *) calloc (24, 1);
+ strcpy (buf, p->name);
+ return buf;
+ }
+
+ return 0;
+}
+
+int buildin_getpartyname (struct script_state *st)
+{
+ char *name;
+ int party_id;
+
+ party_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ name = buildin_getpartyname_sub (party_id);
+ if (name != 0)
+ push_str (st->stack, C_STR, name);
+ else
+ push_str (st->stack, C_CONSTSTR, "null");
+
+ return 0;
+}
+
+/*==========================================
+ *指定IDのPT人数とメンバーID取得
+ *------------------------------------------
+ */
+int buildin_getpartymember (struct script_state *st)
+{
+ struct party *p;
+ int i, j = 0;
+
+ p = NULL;
+ p = party_search (conv_num (st, &(st->stack->stack_data[st->start + 2])));
+
+ if (p != NULL)
+ {
+ for (i = 0; i < MAX_PARTY; i++)
+ {
+ if (p->member[i].account_id)
+ {
+// printf("name:%s %d\n",p->member[i].name,i);
+ mapreg_setregstr (add_str ("$@partymembername$") + (i << 24),
+ p->member[i].name);
+ j++;
+ }
+ }
+ }
+ mapreg_setreg (add_str ("$@partymembercount"), j);
+
+ return 0;
+}
+
+/*==========================================
+ *指定IDのギルド名取得
+ *------------------------------------------
+ */
+char *buildin_getguildname_sub (int guild_id)
+{
+ struct guild *g = NULL;
+ g = guild_search (guild_id);
+
+ if (g != NULL)
+ {
+ char *buf;
+ buf = (char *) calloc (24, 1);
+ strcpy (buf, g->name);
+ return buf;
+ }
+ return 0;
+}
+
+int buildin_getguildname (struct script_state *st)
+{
+ char *name;
+ int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ name = buildin_getguildname_sub (guild_id);
+ if (name != 0)
+ push_str (st->stack, C_STR, name);
+ else
+ push_str (st->stack, C_CONSTSTR, "null");
+ return 0;
+}
+
+/*==========================================
+ *指定IDのGuildMaster名取得
+ *------------------------------------------
+ */
+char *buildin_getguildmaster_sub (int guild_id)
+{
+ struct guild *g = NULL;
+ g = guild_search (guild_id);
+
+ if (g != NULL)
+ {
+ char *buf;
+ buf = (char *) calloc (24, 1);
+ strncpy (buf, g->master, 23);
+ return buf;
+ }
+
+ return 0;
+}
+
+int buildin_getguildmaster (struct script_state *st)
+{
+ char *master;
+ int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ master = buildin_getguildmaster_sub (guild_id);
+ if (master != 0)
+ push_str (st->stack, C_STR, master);
+ else
+ push_str (st->stack, C_CONSTSTR, "null");
+ return 0;
+}
+
+int buildin_getguildmasterid (struct script_state *st)
+{
+ char *master;
+ struct map_session_data *sd = NULL;
+ int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ master = buildin_getguildmaster_sub (guild_id);
+ if (master != 0)
+ {
+ if ((sd = map_nick2sd (master)) == NULL)
+ {
+ push_val (st->stack, C_INT, 0);
+ return 0;
+ }
+ push_val (st->stack, C_INT, sd->status.char_id);
+ }
+ else
+ {
+ push_val (st->stack, C_INT, 0);
+ }
+ return 0;
+}
+
+/*==========================================
+ * キャラクタの名前
+ *------------------------------------------
+ */
+int buildin_strcharinfo (struct script_state *st)
+{
+ struct map_session_data *sd;
+ int num;
+
+ sd = script_rid2sd (st);
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ if (num == 0)
+ {
+ char *buf;
+ buf = (char *) calloc (24, 1);
+ strncpy (buf, sd->status.name, 23);
+ push_str (st->stack, C_STR, buf);
+ }
+ if (num == 1)
+ {
+ char *buf;
+ buf = buildin_getpartyname_sub (sd->status.party_id);
+ if (buf != 0)
+ push_str (st->stack, C_STR, buf);
+ else
+ push_str (st->stack, C_CONSTSTR, "");
+ }
+ if (num == 2)
+ {
+ char *buf;
+ buf = buildin_getguildname_sub (sd->status.guild_id);
+ if (buf != 0)
+ push_str (st->stack, C_STR, buf);
+ else
+ push_str (st->stack, C_CONSTSTR, "");
+ }
+
+ return 0;
+}
+
+unsigned int equip[10] =
+ { 0x0100, 0x0010, 0x0020, 0x0002, 0x0004, 0x0040, 0x0008, 0x0080, 0x0200,
+ 0x0001
+};
+
+/*==========================================
+ * GetEquipID(Pos); Pos: 1-10
+ *------------------------------------------
+ */
+int buildin_getequipid (struct script_state *st)
+{
+ int i, num;
+ struct map_session_data *sd;
+ struct item_data *item;
+
+ sd = script_rid2sd (st);
+ if (sd == NULL)
+ {
+ printf ("getequipid: sd == NULL\n");
+ return 0;
+ }
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (i >= 0)
+ {
+ item = sd->inventory_data[i];
+ if (item)
+ push_val (st->stack, C_INT, item->nameid);
+ else
+ push_val (st->stack, C_INT, 0);
+ }
+ else
+ {
+ push_val (st->stack, C_INT, -1);
+ }
+ return 0;
+}
+
+/*==========================================
+ * 装備名文字列(精錬メニュー用)
+ *------------------------------------------
+ */
+int buildin_getequipname (struct script_state *st)
+{
+ int i, num;
+ struct map_session_data *sd;
+ struct item_data *item;
+ char *buf;
+
+ buf = (char *) calloc (64, 1);
+ sd = script_rid2sd (st);
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (i >= 0)
+ {
+ item = sd->inventory_data[i];
+ if (item)
+ sprintf (buf, "%s-[%s]", pos[num - 1], item->jname);
+ else
+ sprintf (buf, "%s-[%s]", pos[num - 1], pos[10]);
+ }
+ else
+ {
+ sprintf (buf, "%s-[%s]", pos[num - 1], pos[10]);
+ }
+ push_str (st->stack, C_STR, buf);
+
+ return 0;
+}
+
+/*==========================================
+ * getbrokenid [Valaris]
+ *------------------------------------------
+ */
+int buildin_getbrokenid (struct script_state *st)
+{
+ int i, num, id = 0, brokencounter = 0;
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].broken == 1)
+ {
+ brokencounter++;
+ if (num == brokencounter)
+ {
+ id = sd->status.inventory[i].nameid;
+ break;
+ }
+ }
+ }
+
+ push_val (st->stack, C_INT, id);
+
+ return 0;
+}
+
+/*==========================================
+ * repair [Valaris]
+ *------------------------------------------
+ */
+int buildin_repair (struct script_state *st)
+{
+ int i, num;
+ int repaircounter = 0;
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].broken == 1)
+ {
+ repaircounter++;
+ if (num == repaircounter)
+ {
+ sd->status.inventory[i].broken = 0;
+ clif_equiplist (sd);
+ clif_produceeffect (sd, 0, sd->status.inventory[i].nameid);
+ clif_misceffect (&sd->bl, 3);
+ clif_displaymessage (sd->fd, "Item has been repaired.");
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 装備チェック
+ *------------------------------------------
+ */
+int buildin_getequipisequiped (struct script_state *st)
+{
+ int i, num;
+ struct map_session_data *sd;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (i >= 0)
+ {
+ push_val (st->stack, C_INT, 1);
+ }
+ else
+ {
+ push_val (st->stack, C_INT, 0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品精錬可能チェック
+ *------------------------------------------
+ */
+int buildin_getequipisenableref (struct script_state *st)
+{
+ int i, num;
+ struct map_session_data *sd;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (i >= 0 && num < 7 && sd->inventory_data[i]
+ && (num != 1 || sd->inventory_data[i]->def > 1
+ || (sd->inventory_data[i]->def == 1
+ && sd->inventory_data[i]->equip_script == NULL)
+ || (sd->inventory_data[i]->def <= 0
+ && sd->inventory_data[i]->equip_script != NULL)))
+ {
+ push_val (st->stack, C_INT, 1);
+ }
+ else
+ {
+ push_val (st->stack, C_INT, 0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品鑑定チェック
+ *------------------------------------------
+ */
+int buildin_getequipisidentify (struct script_state *st)
+{
+ int i, num;
+ struct map_session_data *sd;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (i >= 0)
+ push_val (st->stack, C_INT, sd->status.inventory[i].identify);
+ else
+ push_val (st->stack, C_INT, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品精錬度
+ *------------------------------------------
+ */
+int buildin_getequiprefinerycnt (struct script_state *st)
+{
+ int i, num;
+ struct map_session_data *sd;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (i >= 0)
+ push_val (st->stack, C_INT, sd->status.inventory[i].refine);
+ else
+ push_val (st->stack, C_INT, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品武器LV
+ *------------------------------------------
+ */
+int buildin_getequipweaponlv (struct script_state *st)
+{
+ int i, num;
+ struct map_session_data *sd;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (i >= 0 && sd->inventory_data[i])
+ push_val (st->stack, C_INT, sd->inventory_data[i]->wlv);
+ else
+ push_val (st->stack, C_INT, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品精錬成功率
+ *------------------------------------------
+ */
+int buildin_getequippercentrefinery (struct script_state *st)
+{
+ int i, num;
+ struct map_session_data *sd;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (i >= 0)
+ push_val (st->stack, C_INT,
+ pc_percentrefinery (sd, &sd->status.inventory[i]));
+ else
+ push_val (st->stack, C_INT, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * 精錬成功
+ *------------------------------------------
+ */
+int buildin_successrefitem (struct script_state *st)
+{
+ int i, num, ep;
+ struct map_session_data *sd;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (i >= 0)
+ {
+ ep = sd->status.inventory[i].equip;
+
+ sd->status.inventory[i].refine++;
+ pc_unequipitem (sd, i, 0);
+ clif_refine (sd->fd, sd, 0, i, sd->status.inventory[i].refine);
+ clif_delitem (sd, i, 1);
+ clif_additem (sd, i, 1, 0);
+ pc_equipitem (sd, i, ep);
+ clif_misceffect (&sd->bl, 3);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 精錬失敗
+ *------------------------------------------
+ */
+int buildin_failedrefitem (struct script_state *st)
+{
+ int i, num;
+ struct map_session_data *sd;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (i >= 0)
+ {
+ sd->status.inventory[i].refine = 0;
+ pc_unequipitem (sd, i, 0);
+ // 精錬失敗エフェクトのパケット
+ clif_refine (sd->fd, sd, 1, i, sd->status.inventory[i].refine);
+ pc_delitem (sd, i, 1, 0);
+ // 他の人にも失敗を通知
+ clif_misceffect (&sd->bl, 2);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_statusup (struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ pc_statusup (sd, type);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_statusup2 (struct script_state *st)
+{
+ int type, val;
+ struct map_session_data *sd;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ val = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ sd = script_rid2sd (st);
+ pc_statusup2 (sd, type, val);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品による能力値ボーナス
+ *------------------------------------------
+ */
+int buildin_bonus (struct script_state *st)
+{
+ int type, val;
+ struct map_session_data *sd;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ val = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ sd = script_rid2sd (st);
+ pc_bonus (sd, type, val);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品による能力値ボーナス
+ *------------------------------------------
+ */
+int buildin_bonus2 (struct script_state *st)
+{
+ int type, type2, val;
+ struct map_session_data *sd;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ type2 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ val = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ sd = script_rid2sd (st);
+ pc_bonus2 (sd, type, type2, val);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品による能力値ボーナス
+ *------------------------------------------
+ */
+int buildin_bonus3 (struct script_state *st)
+{
+ int type, type2, type3, val;
+ struct map_session_data *sd;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ type2 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ type3 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ val = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ sd = script_rid2sd (st);
+ pc_bonus3 (sd, type, type2, type3, val);
+
+ return 0;
+}
+
+/*==========================================
+ * スキル所得
+ *------------------------------------------
+ */
+int buildin_skill (struct script_state *st)
+{
+ int id, level, flag = 1;
+ struct map_session_data *sd;
+
+ id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ level = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ if (st->end > st->start + 4)
+ flag = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ sd = script_rid2sd (st);
+ pc_skill (sd, id, level, flag);
+ clif_skillinfoblock (sd);
+
+ return 0;
+}
+
+/*==========================================
+ * [Fate] Sets the skill level permanently
+ *------------------------------------------
+ */
+int buildin_setskill (struct script_state *st)
+{
+ int id, level;
+ struct map_session_data *sd;
+
+ id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ level = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ sd = script_rid2sd (st);
+
+ sd->status.skill[id].id = level ? id : 0;
+ sd->status.skill[id].lv = level;
+ clif_skillinfoblock (sd);
+ return 0;
+}
+
+/*==========================================
+ * ギルドスキル取得
+ *------------------------------------------
+ */
+int buildin_guildskill (struct script_state *st)
+{
+ int id, level;
+ struct map_session_data *sd;
+ int i = 0;
+
+ id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ level = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+// if( st->end>st->start+4 )
+// flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
+ sd = script_rid2sd (st);
+ for (i = 0; i < level; i++)
+ guild_skillup (sd, id);
+
+ return 0;
+}
+
+/*==========================================
+ * スキルレベル所得
+ *------------------------------------------
+ */
+int buildin_getskilllv (struct script_state *st)
+{
+ int id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ push_val (st->stack, C_INT, pc_checkskill (script_rid2sd (st), id));
+ return 0;
+}
+
+/*==========================================
+ * getgdskilllv(Guild_ID, Skill_ID);
+ * skill_id = 10000 : GD_APPROVAL
+ * 10001 : GD_KAFRACONTACT
+ * 10002 : GD_GUARDIANRESEARCH
+ * 10003 : GD_CHARISMA
+ * 10004 : GD_EXTENSION
+ *------------------------------------------
+ */
+int buildin_getgdskilllv (struct script_state *st)
+{
+ int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ struct guild *g = guild_search (guild_id);
+ push_val (st->stack, C_INT,
+ (g == NULL) ? -1 : guild_checkskill (g, skill_id));
+ return 0;
+/*
+ struct map_session_data *sd=NULL;
+ struct guild *g=NULL;
+ int skill_id;
+
+ skill_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id);
+ if(sd && g) {
+ push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) );
+ } else {
+ push_val(st->stack,C_INT,-1);
+ }
+ return 0;
+*/
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_basicskillcheck (struct script_state *st)
+{
+ push_val (st->stack, C_INT, battle_config.basic_skill_check);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_getgmlevel (struct script_state *st)
+{
+ push_val (st->stack, C_INT, pc_isGM (script_rid2sd (st)));
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_end (struct script_state *st)
+{
+ st->state = END;
+ return 0;
+}
+
+/*==========================================
+ * [Freeyorp] Return the current opt2
+ *------------------------------------------
+ */
+
+int buildin_getopt2 (struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+
+ push_val (st->stack, C_INT, sd->opt2);
+
+ return 0;
+}
+
+/*==========================================
+ * [Freeyorp] Sets opt2
+ *------------------------------------------
+ */
+
+int buildin_setopt2 (struct script_state *st)
+{
+ int new_opt2;
+ struct map_session_data *sd;
+
+ new_opt2 = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ if (new_opt2 == sd->opt2)
+ return 0;
+ sd->opt2 = new_opt2;
+ clif_changeoption (&sd->bl);
+ pc_calcstatus (sd, 0);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_checkoption (struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+
+ if (sd->status.option & type)
+ {
+ push_val (st->stack, C_INT, 1);
+ }
+ else
+ {
+ push_val (st->stack, C_INT, 0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_setoption (struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ pc_setoption (sd, type);
+
+ return 0;
+}
+
+/*==========================================
+ * Checkcart [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_checkcart (struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+
+ if (pc_iscarton (sd))
+ {
+ push_val (st->stack, C_INT, 1);
+ }
+ else
+ {
+ push_val (st->stack, C_INT, 0);
+ }
+ return 0;
+}
+
+/*==========================================
+ * カートを付ける
+ *------------------------------------------
+ */
+int buildin_setcart (struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+ pc_setcart (sd, 1);
+
+ return 0;
+}
+
+/*==========================================
+ * checkfalcon [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_checkfalcon (struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+
+ if (pc_isfalcon (sd))
+ {
+ push_val (st->stack, C_INT, 1);
+ }
+ else
+ {
+ push_val (st->stack, C_INT, 0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 鷹を付ける
+ *------------------------------------------
+ */
+int buildin_setfalcon (struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+ pc_setfalcon (sd);
+
+ return 0;
+}
+
+/*==========================================
+ * Checkcart [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_checkriding (struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+
+ if (pc_isriding (sd))
+ {
+ push_val (st->stack, C_INT, 1);
+ }
+ else
+ {
+ push_val (st->stack, C_INT, 0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * ペコペコ乗り
+ *------------------------------------------
+ */
+int buildin_setriding (struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+ pc_setriding (sd);
+
+ return 0;
+}
+
+/*==========================================
+ * セーブポイントの保存
+ *------------------------------------------
+ */
+int buildin_savepoint (struct script_state *st)
+{
+ int x, y;
+ char *str;
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ pc_setsavepoint (script_rid2sd (st), str, x, y);
+ return 0;
+}
+
+/*==========================================
+ * gettimetick(type)
+ *
+ * type The type of time measurement.
+ * Specify 0 for the system tick, 1 for
+ * seconds elapsed today, or 2 for seconds
+ * since Unix epoch. Defaults to 0 for any
+ * other value.
+ *------------------------------------------
+ */
+int buildin_gettimetick (struct script_state *st) /* Asgard Version */
+{
+ int type;
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ switch (type)
+ {
+ /* Number of seconds elapsed today (0-86399, 00:00:00-23:59:59). */
+ case 1:
+ {
+ time_t timer;
+ struct tm *t;
+
+ time (&timer);
+ t = gmtime (&timer);
+ push_val (st->stack, C_INT,
+ ((t->tm_hour) * 3600 + (t->tm_min) * 60 + t->tm_sec));
+ break;
+ }
+ /* Seconds since Unix epoch. */
+ case 2:
+ push_val (st->stack, C_INT, (int) time (NULL));
+ break;
+ /* System tick (unsigned int, and yes, it will wrap). */
+ case 0:
+ default:
+ push_val (st->stack, C_INT, gettick ());
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetTime(Type);
+ * 1: Sec 2: Min 3: Hour
+ * 4: WeekDay 5: MonthDay 6: Month
+ * 7: Year
+ *------------------------------------------
+ */
+int buildin_gettime (struct script_state *st) /* Asgard Version */
+{
+ int type;
+ time_t timer;
+ struct tm *t;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ time (&timer);
+ t = gmtime (&timer);
+
+ switch (type)
+ {
+ case 1: //Sec(0~59)
+ push_val (st->stack, C_INT, t->tm_sec);
+ break;
+ case 2: //Min(0~59)
+ push_val (st->stack, C_INT, t->tm_min);
+ break;
+ case 3: //Hour(0~23)
+ push_val (st->stack, C_INT, t->tm_hour);
+ break;
+ case 4: //WeekDay(0~6)
+ push_val (st->stack, C_INT, t->tm_wday);
+ break;
+ case 5: //MonthDay(01~31)
+ push_val (st->stack, C_INT, t->tm_mday);
+ break;
+ case 6: //Month(01~12)
+ push_val (st->stack, C_INT, t->tm_mon + 1);
+ break;
+ case 7: //Year(20xx)
+ push_val (st->stack, C_INT, t->tm_year + 1900);
+ break;
+ default: //(format error)
+ push_val (st->stack, C_INT, -1);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetTimeStr("TimeFMT", Length);
+ *------------------------------------------
+ */
+int buildin_gettimestr (struct script_state *st)
+{
+ char *tmpstr;
+ char *fmtstr;
+ int maxlen;
+ time_t now = time (NULL);
+
+ fmtstr = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ maxlen = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+
+ tmpstr = (char *) calloc (maxlen + 1, 1);
+ strftime (tmpstr, maxlen, fmtstr, gmtime (&now));
+ tmpstr[maxlen] = '\0';
+
+ push_str (st->stack, C_STR, tmpstr);
+ return 0;
+}
+
+/*==========================================
+ * カプラ倉庫を開く
+ *------------------------------------------
+ */
+int buildin_openstorage (struct script_state *st)
+{
+// int sync = 0;
+// if (st->end >= 3) sync = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ struct map_session_data *sd = script_rid2sd (st);
+
+// if (sync) {
+ st->state = STOP;
+ sd->npc_flags.storage = 1;
+// } else st->state = END;
+
+ storage_storageopen (sd);
+ return 0;
+}
+
+int buildin_guildopenstorage (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int ret;
+ st->state = STOP;
+ ret = storage_guild_storageopen (sd);
+ push_val (st->stack, C_INT, ret);
+ return 0;
+}
+
+/*==========================================
+ * アイテムによるスキル発動
+ *------------------------------------------
+ */
+int buildin_itemskill (struct script_state *st)
+{
+ int id, lv;
+ char *str;
+ struct map_session_data *sd = script_rid2sd (st);
+
+ id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ lv = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ str = conv_str (st, &(st->stack->stack_data[st->start + 4]));
+
+ // 詠唱中にスキルアイテムは使用できない
+ if (sd->skilltimer != -1)
+ return 0;
+
+ sd->skillitem = id;
+ sd->skillitemlv = lv;
+ clif_item_skill (sd, id, lv, str);
+ return 0;
+}
+
+/*==========================================
+ * NPCで経験値上げる
+ *------------------------------------------
+ */
+int buildin_getexp (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int base = 0, job = 0;
+
+ base = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ job = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ if (base < 0 || job < 0)
+ return 0;
+ if (sd)
+ pc_gainexp_reason (sd, base, job, PC_GAINEXP_REASON_SCRIPT);
+
+ return 0;
+}
+
+/*==========================================
+ * モンスター発生
+ *------------------------------------------
+ */
+int buildin_monster (struct script_state *st)
+{
+ int mob_class, amount, x, y;
+ char *str, *map, *event = "";
+
+ map = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ str = conv_str (st, &(st->stack->stack_data[st->start + 5]));
+ mob_class = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+ amount = conv_num (st, &(st->stack->stack_data[st->start + 7]));
+ if (st->end > st->start + 8)
+ event = conv_str (st, &(st->stack->stack_data[st->start + 8]));
+
+ mob_once_spawn (map_id2sd (st->rid), map, x, y, str, mob_class, amount,
+ event);
+ return 0;
+}
+
+/*==========================================
+ * モンスター発生
+ *------------------------------------------
+ */
+int buildin_areamonster (struct script_state *st)
+{
+ int mob_class, amount, x0, y0, x1, y1;
+ char *str, *map, *event = "";
+
+ map = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+ str = conv_str (st, &(st->stack->stack_data[st->start + 7]));
+ mob_class = conv_num (st, &(st->stack->stack_data[st->start + 8]));
+ amount = conv_num (st, &(st->stack->stack_data[st->start + 9]));
+ if (st->end > st->start + 10)
+ event = conv_str (st, &(st->stack->stack_data[st->start + 10]));
+
+ mob_once_spawn_area (map_id2sd (st->rid), map, x0, y0, x1, y1, str, mob_class,
+ amount, event);
+ return 0;
+}
+
+/*==========================================
+ * モンスター削除
+ *------------------------------------------
+ */
+int buildin_killmonster_sub (struct block_list *bl, va_list ap)
+{
+ char *event = va_arg (ap, char *);
+ int allflag = va_arg (ap, int);
+
+ if (!allflag)
+ {
+ if (strcmp (event, ((struct mob_data *) bl)->npc_event) == 0)
+ mob_delete ((struct mob_data *) bl);
+ return 0;
+ }
+ else if (allflag)
+ {
+ if (((struct mob_data *) bl)->spawndelay1 == -1
+ && ((struct mob_data *) bl)->spawndelay2 == -1)
+ mob_delete ((struct mob_data *) bl);
+ return 0;
+ }
+ return 0;
+}
+
+int buildin_killmonster (struct script_state *st)
+{
+ char *mapname, *event;
+ int m, allflag = 0;
+ mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ event = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+ if (strcmp (event, "All") == 0)
+ allflag = 1;
+
+ if ((m = map_mapname2mapid (mapname)) < 0)
+ return 0;
+ map_foreachinarea (buildin_killmonster_sub,
+ m, 0, 0, map[m].xs, map[m].ys, BL_MOB, event, allflag);
+ return 0;
+}
+
+int buildin_killmonsterall_sub (struct block_list *bl, va_list ap)
+{
+ mob_delete ((struct mob_data *) bl);
+ return 0;
+}
+
+int buildin_killmonsterall (struct script_state *st)
+{
+ char *mapname;
+ int m;
+ mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+
+ if ((m = map_mapname2mapid (mapname)) < 0)
+ return 0;
+ map_foreachinarea (buildin_killmonsterall_sub,
+ m, 0, 0, map[m].xs, map[m].ys, BL_MOB);
+ return 0;
+}
+
+/*==========================================
+ * イベント実行
+ *------------------------------------------
+ */
+int buildin_doevent (struct script_state *st)
+{
+ char *event;
+ event = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ npc_event (map_id2sd (st->rid), event, 0);
+ return 0;
+}
+
+/*==========================================
+ * NPC主体イベント実行
+ *------------------------------------------
+ */
+int buildin_donpcevent (struct script_state *st)
+{
+ char *event;
+ event = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ npc_event_do (event);
+ return 0;
+}
+
+/*==========================================
+ * イベントタイマー追加
+ *------------------------------------------
+ */
+int buildin_addtimer (struct script_state *st)
+{
+ char *event;
+ int tick;
+ tick = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ event = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+ pc_addeventtimer (script_rid2sd (st), tick, event);
+ return 0;
+}
+
+/*==========================================
+ * イベントタイマー削除
+ *------------------------------------------
+ */
+int buildin_deltimer (struct script_state *st)
+{
+ char *event;
+ event = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ pc_deleventtimer (script_rid2sd (st), event);
+ return 0;
+}
+
+/*==========================================
+ * イベントタイマーのカウント値追加
+ *------------------------------------------
+ */
+int buildin_addtimercount (struct script_state *st)
+{
+ char *event;
+ int tick;
+ event = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ tick = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ pc_addeventtimercount (script_rid2sd (st), event, tick);
+ return 0;
+}
+
+/*==========================================
+ * NPCタイマー初期化
+ *------------------------------------------
+ */
+int buildin_initnpctimer (struct script_state *st)
+{
+ struct npc_data *nd;
+ if (st->end > st->start + 2)
+ nd = npc_name2id (conv_str
+ (st, &(st->stack->stack_data[st->start + 2])));
+ else
+ nd = (struct npc_data *) map_id2bl (st->oid);
+
+ npc_settimerevent_tick (nd, 0);
+ npc_timerevent_start (nd);
+ return 0;
+}
+
+/*==========================================
+ * NPCタイマー開始
+ *------------------------------------------
+ */
+int buildin_startnpctimer (struct script_state *st)
+{
+ struct npc_data *nd;
+ if (st->end > st->start + 2)
+ nd = npc_name2id (conv_str
+ (st, &(st->stack->stack_data[st->start + 2])));
+ else
+ nd = (struct npc_data *) map_id2bl (st->oid);
+
+ npc_timerevent_start (nd);
+ return 0;
+}
+
+/*==========================================
+ * NPCタイマー停止
+ *------------------------------------------
+ */
+int buildin_stopnpctimer (struct script_state *st)
+{
+ struct npc_data *nd;
+ if (st->end > st->start + 2)
+ nd = npc_name2id (conv_str
+ (st, &(st->stack->stack_data[st->start + 2])));
+ else
+ nd = (struct npc_data *) map_id2bl (st->oid);
+
+ npc_timerevent_stop (nd);
+ return 0;
+}
+
+/*==========================================
+ * NPCタイマー情報所得
+ *------------------------------------------
+ */
+int buildin_getnpctimer (struct script_state *st)
+{
+ struct npc_data *nd;
+ int type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ int val = 0;
+ if (st->end > st->start + 3)
+ nd = npc_name2id (conv_str
+ (st, &(st->stack->stack_data[st->start + 3])));
+ else
+ nd = (struct npc_data *) map_id2bl (st->oid);
+
+ switch (type)
+ {
+ case 0:
+ val = npc_gettimerevent_tick (nd);
+ break;
+ case 1:
+ val = (nd->u.scr.nexttimer >= 0);
+ break;
+ case 2:
+ val = nd->u.scr.timeramount;
+ break;
+ }
+ push_val (st->stack, C_INT, val);
+ return 0;
+}
+
+/*==========================================
+ * NPCタイマー値設定
+ *------------------------------------------
+ */
+int buildin_setnpctimer (struct script_state *st)
+{
+ int tick;
+ struct npc_data *nd;
+ tick = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ if (st->end > st->start + 3)
+ nd = npc_name2id (conv_str
+ (st, &(st->stack->stack_data[st->start + 3])));
+ else
+ nd = (struct npc_data *) map_id2bl (st->oid);
+
+ npc_settimerevent_tick (nd, tick);
+ return 0;
+}
+
+/*==========================================
+ * 天の声アナウンス
+ *------------------------------------------
+ */
+int buildin_announce (struct script_state *st)
+{
+ char *str;
+ int flag;
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ flag = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+
+ if (flag & 0x0f)
+ {
+ struct block_list *bl = (flag & 0x08) ? map_id2bl (st->oid) :
+ (struct block_list *) script_rid2sd (st);
+ clif_GMmessage (bl, str, strlen (str) + 1, flag);
+ }
+ else
+ intif_GMmessage (str, strlen (str) + 1, flag);
+ return 0;
+}
+
+/*==========================================
+ * 天の声アナウンス(特定マップ)
+ *------------------------------------------
+ */
+int buildin_mapannounce_sub (struct block_list *bl, va_list ap)
+{
+ char *str;
+ int len, flag;
+ str = va_arg (ap, char *);
+ len = va_arg (ap, int);
+ flag = va_arg (ap, int);
+ clif_GMmessage (bl, str, len, flag | 3);
+ return 0;
+}
+
+int buildin_mapannounce (struct script_state *st)
+{
+ char *mapname, *str;
+ int flag, m;
+
+ mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ str = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+ flag = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+
+ if ((m = map_mapname2mapid (mapname)) < 0)
+ return 0;
+ map_foreachinarea (buildin_mapannounce_sub,
+ m, 0, 0, map[m].xs, map[m].ys, BL_PC, str,
+ strlen (str) + 1, flag & 0x10);
+ return 0;
+}
+
+/*==========================================
+ * 天の声アナウンス(特定エリア)
+ *------------------------------------------
+ */
+int buildin_areaannounce (struct script_state *st)
+{
+ char *map, *str;
+ int flag, m;
+ int x0, y0, x1, y1;
+
+ map = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+ str = conv_str (st, &(st->stack->stack_data[st->start + 7]));
+ flag = conv_num (st, &(st->stack->stack_data[st->start + 8]));
+
+ if ((m = map_mapname2mapid (map)) < 0)
+ return 0;
+
+ map_foreachinarea (buildin_mapannounce_sub,
+ m, x0, y0, x1, y1, BL_PC, str, strlen (str) + 1,
+ flag & 0x10);
+ return 0;
+}
+
+/*==========================================
+ * ユーザー数所得
+ *------------------------------------------
+ */
+int buildin_getusers (struct script_state *st)
+{
+ int flag = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ struct block_list *bl = map_id2bl ((flag & 0x08) ? st->oid : st->rid);
+ int val = 0;
+ switch (flag & 0x07)
+ {
+ case 0:
+ val = map[bl->m].users;
+ break;
+ case 1:
+ val = map_getusers ();
+ break;
+ }
+ push_val (st->stack, C_INT, val);
+ return 0;
+}
+
+/*==========================================
+ * マップ指定ユーザー数所得
+ *------------------------------------------
+ */
+int buildin_getmapusers (struct script_state *st)
+{
+ char *str;
+ int m;
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ if ((m = map_mapname2mapid (str)) < 0)
+ {
+ push_val (st->stack, C_INT, -1);
+ return 0;
+ }
+ push_val (st->stack, C_INT, map[m].users);
+ return 0;
+}
+
+/*==========================================
+ * エリア指定ユーザー数所得
+ *------------------------------------------
+ */
+int buildin_getareausers_sub (struct block_list *bl, va_list ap)
+{
+ int *users = va_arg (ap, int *);
+ (*users)++;
+ return 0;
+}
+int buildin_getareausers_living_sub (struct block_list *bl, va_list ap)
+{
+ int *users = va_arg (ap, int *);
+ if (!pc_isdead((struct map_session_data *)bl))
+ (*users)++;
+ return 0;
+}
+
+int buildin_getareausers (struct script_state *st)
+{
+ char *str;
+ int m, x0, y0, x1, y1, users = 0;
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+
+ int living = 0;
+ if (st->end > st->start + 7)
+ {
+ living = conv_num (st, &(st->stack->stack_data[st->start + 7]));
+ }
+ if ((m = map_mapname2mapid (str)) < 0)
+ {
+ push_val (st->stack, C_INT, -1);
+ return 0;
+ }
+ map_foreachinarea (living ? buildin_getareausers_living_sub: buildin_getareausers_sub,
+ m, x0, y0, x1, y1, BL_PC, &users);
+ push_val (st->stack, C_INT, users);
+ return 0;
+}
+
+/*==========================================
+ * エリア指定ドロップアイテム数所得
+ *------------------------------------------
+ */
+int buildin_getareadropitem_sub (struct block_list *bl, va_list ap)
+{
+ int item = va_arg (ap, int);
+ int *amount = va_arg (ap, int *);
+ struct flooritem_data *drop = (struct flooritem_data *) bl;
+
+ if (drop->item_data.nameid == item)
+ (*amount) += drop->item_data.amount;
+
+ return 0;
+}
+
+int buildin_getareadropitem_sub_anddelete (struct block_list *bl, va_list ap)
+{
+ int item = va_arg (ap, int);
+ int *amount = va_arg (ap, int *);
+ struct flooritem_data *drop = (struct flooritem_data *) bl;
+
+ if (drop->item_data.nameid == item) {
+ (*amount) += drop->item_data.amount;
+ clif_clearflooritem(drop, 0);
+ map_delobject(drop->bl.id, drop->bl.type);
+ }
+ return 0;
+}
+
+int buildin_getareadropitem (struct script_state *st)
+{
+ char *str;
+ int m, x0, y0, x1, y1, item, amount = 0, delitems = 0;
+ struct script_data *data;
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+
+ data = &(st->stack->stack_data[st->start + 7]);
+ get_val (st, data);
+ if (data->type == C_STR || data->type == C_CONSTSTR)
+ {
+ const char *name = conv_str (st, data);
+ struct item_data *item_data = itemdb_searchname (name);
+ item = 512;
+ if (item_data)
+ item = item_data->nameid;
+ }
+ else
+ item = conv_num (st, data);
+
+ if (st->end > st->start + 8)
+ delitems = conv_num (st, &(st->stack->stack_data[st->start + 8]));
+
+ if ((m = map_mapname2mapid (str)) < 0)
+ {
+ push_val (st->stack, C_INT, -1);
+ return 0;
+ }
+ if (delitems)
+ map_foreachinarea (buildin_getareadropitem_sub_anddelete,
+ m, x0, y0, x1, y1, BL_ITEM, item, &amount);
+ else
+ map_foreachinarea (buildin_getareadropitem_sub,
+ m, x0, y0, x1, y1, BL_ITEM, item, &amount);
+
+ push_val (st->stack, C_INT, amount);
+ return 0;
+}
+
+/*==========================================
+ * NPCの有効化
+ *------------------------------------------
+ */
+int buildin_enablenpc (struct script_state *st)
+{
+ char *str;
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ npc_enable (str, 1);
+ return 0;
+}
+
+/*==========================================
+ * NPCの無効化
+ *------------------------------------------
+ */
+int buildin_disablenpc (struct script_state *st)
+{
+ char *str;
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ npc_enable (str, 0);
+ return 0;
+}
+
+int buildin_enablearena (struct script_state *st) // Added by RoVeRT
+{
+ struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid);
+ struct chat_data *cd;
+
+ if (nd == NULL
+ || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
+ return 0;
+
+ npc_enable (nd->name, 1);
+ nd->arenaflag = 1;
+
+ if (cd->users >= cd->trigger && cd->npc_event[0])
+ npc_timer_event (cd->npc_event);
+
+ return 0;
+}
+
+int buildin_disablearena (struct script_state *st) // Added by RoVeRT
+{
+ struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid);
+ nd->arenaflag = 0;
+
+ return 0;
+}
+
+/*==========================================
+ * 隠れているNPCの表示
+ *------------------------------------------
+ */
+int buildin_hideoffnpc (struct script_state *st)
+{
+ char *str;
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ npc_enable (str, 2);
+ return 0;
+}
+
+/*==========================================
+ * NPCをハイディング
+ *------------------------------------------
+ */
+int buildin_hideonnpc (struct script_state *st)
+{
+ char *str;
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ npc_enable (str, 4);
+ return 0;
+}
+
+/*==========================================
+ * 状態異常にかかる
+ *------------------------------------------
+ */
+int buildin_sc_start (struct script_state *st)
+{
+ struct block_list *bl;
+ int type, tick, val1;
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ tick = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ val1 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ if (st->end > st->start + 5) //指定したキャラを状態異常にする
+ bl = map_id2bl (conv_num
+ (st, &(st->stack->stack_data[st->start + 5])));
+ else
+ bl = map_id2bl (st->rid);
+ if (bl->type == BL_PC
+ && ((struct map_session_data *) bl)->state.potionpitcher_flag)
+ bl = map_id2bl (((struct map_session_data *) bl)->skilltarget);
+ skill_status_change_start (bl, type, val1, 0, 0, 0, tick, 0);
+ return 0;
+}
+
+/*==========================================
+ * 状態異常にかかる(確率指定)
+ *------------------------------------------
+ */
+int buildin_sc_start2 (struct script_state *st)
+{
+ struct block_list *bl;
+ int type, tick, val1, per;
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ tick = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ val1 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ per = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ if (st->end > st->start + 6) //指定したキャラを状態異常にする
+ bl = map_id2bl (conv_num
+ (st, &(st->stack->stack_data[st->start + 6])));
+ else
+ bl = map_id2bl (st->rid);
+ if (bl->type == BL_PC
+ && ((struct map_session_data *) bl)->state.potionpitcher_flag)
+ bl = map_id2bl (((struct map_session_data *) bl)->skilltarget);
+ if (MRAND (10000) < per)
+ skill_status_change_start (bl, type, val1, 0, 0, 0, tick, 0);
+ return 0;
+}
+
+/*==========================================
+ * 状態異常が直る
+ *------------------------------------------
+ */
+int buildin_sc_end (struct script_state *st)
+{
+ struct block_list *bl;
+ int type;
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ bl = map_id2bl (st->rid);
+ if (bl->type == BL_PC
+ && ((struct map_session_data *) bl)->state.potionpitcher_flag)
+ bl = map_id2bl (((struct map_session_data *) bl)->skilltarget);
+ skill_status_change_end (bl, type, -1);
+// if(battle_config.etc_log)
+// printf("sc_end : %d %d\n",st->rid,type);
+ return 0;
+}
+
+int buildin_sc_check (struct script_state *st)
+{
+ struct block_list *bl;
+ int type;
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ bl = map_id2bl (st->rid);
+ if (bl->type == BL_PC
+ && ((struct map_session_data *) bl)->state.potionpitcher_flag)
+ bl = map_id2bl (((struct map_session_data *) bl)->skilltarget);
+
+ push_val (st->stack, C_INT, skill_status_change_active (bl, type));
+
+ return 0;
+}
+
+/*==========================================
+ * 状態異常耐性を計算した確率を返す
+ *------------------------------------------
+ */
+int buildin_getscrate (struct script_state *st)
+{
+ struct block_list *bl;
+ int sc_def = 100, sc_def_mdef2, sc_def_vit2, sc_def_int2, sc_def_luk2;
+ int type, rate, luk;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ rate = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ if (st->end > st->start + 4) //指定したキャラの耐性を計算する
+ bl = map_id2bl (conv_num
+ (st, &(st->stack->stack_data[st->start + 6])));
+ else
+ bl = map_id2bl (st->rid);
+
+ luk = battle_get_luk (bl);
+ sc_def_mdef2 = 100 - (3 + battle_get_mdef (bl) + luk / 3);
+ sc_def_vit2 = 100 - (3 + battle_get_vit (bl) + luk / 3);
+ sc_def_int2 = 100 - (3 + battle_get_int (bl) + luk / 3);
+ sc_def_luk2 = 100 - (3 + luk);
+
+ if (type == SC_STONE || type == SC_FREEZE)
+ sc_def = sc_def_mdef2;
+ else if (type == SC_STAN || type == SC_POISON || type == SC_SILENCE)
+ sc_def = sc_def_vit2;
+ else if (type == SC_SLEEP || type == SC_CONFUSION || type == SC_BLIND)
+ sc_def = sc_def_int2;
+ else if (type == SC_CURSE)
+ sc_def = sc_def_luk2;
+
+ rate = rate * sc_def / 100;
+ push_val (st->stack, C_INT, rate);
+
+ return 0;
+
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_debugmes (struct script_state *st)
+{
+ conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ printf ("script debug : %d %d : %s\n", st->rid, st->oid,
+ st->stack->stack_data[st->start + 2].u.str);
+ return 0;
+}
+
+/*==========================================
+ * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
+ *------------------------------------------
+ */
+int buildin_resetlvl (struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ int type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ sd = script_rid2sd (st);
+ pc_resetlvl (sd, type);
+ return 0;
+}
+
+/*==========================================
+ * ステータスリセット
+ *------------------------------------------
+ */
+int buildin_resetstatus (struct script_state *st)
+{
+ struct map_session_data *sd;
+ sd = script_rid2sd (st);
+ pc_resetstate (sd);
+ return 0;
+}
+
+/*==========================================
+ * スキルリセット
+ *------------------------------------------
+ */
+int buildin_resetskill (struct script_state *st)
+{
+ struct map_session_data *sd;
+ sd = script_rid2sd (st);
+ pc_resetskill (sd);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_changebase (struct script_state *st)
+{
+ struct map_session_data *sd = NULL;
+ int vclass;
+
+ if (st->end > st->start + 3)
+ sd = map_id2sd (conv_num
+ (st, &(st->stack->stack_data[st->start + 3])));
+ else
+ sd = script_rid2sd (st);
+
+ if (sd == NULL)
+ return 0;
+
+ vclass = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ if (vclass == 22 && !battle_config.wedding_modifydisplay)
+ return 0;
+
+// if(vclass==22) {
+// pc_unequipitem(sd,sd->equip_index[9],0); // 装備外
+// }
+
+ sd->view_class = vclass;
+
+ return 0;
+}
+
+/*==========================================
+ * 性別変換
+ *------------------------------------------
+ */
+int buildin_changesex (struct script_state *st)
+{
+ struct map_session_data *sd = NULL;
+ sd = script_rid2sd (st);
+
+ if (sd->status.sex == 0)
+ {
+ sd->status.sex = 1;
+ sd->sex = 1;
+ if (sd->status.pc_class == 20 || sd->status.pc_class == 4021)
+ sd->status.pc_class -= 1;
+ }
+ else if (sd->status.sex == 1)
+ {
+ sd->status.sex = 0;
+ sd->sex = 0;
+ if (sd->status.pc_class == 19 || sd->status.pc_class == 4020)
+ sd->status.pc_class += 1;
+ }
+ chrif_char_ask_name (-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
+ chrif_save (sd);
+ return 0;
+}
+
+/*==========================================
+ * npcチャット作成
+ *------------------------------------------
+ */
+int buildin_waitingroom (struct script_state *st)
+{
+ char *name, *ev = "";
+ int limit, trigger = 0, pub = 1;
+ name = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ limit = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ if (limit == 0)
+ pub = 3;
+
+ if ((st->end > st->start + 5))
+ {
+ struct script_data *data = &(st->stack->stack_data[st->start + 5]);
+ get_val (st, data);
+ if (data->type == C_INT)
+ {
+ // 新Athena仕様(旧Athena仕様と互換性あり)
+ ev = conv_str (st, &(st->stack->stack_data[st->start + 4]));
+ trigger = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ }
+ else
+ {
+ // eathena仕様
+ trigger = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ ev = conv_str (st, &(st->stack->stack_data[st->start + 5]));
+ }
+ }
+ else
+ {
+ // 旧Athena仕様
+ if (st->end > st->start + 4)
+ ev = conv_str (st, &(st->stack->stack_data[st->start + 4]));
+ }
+ chat_createnpcchat ((struct npc_data *) map_id2bl (st->oid),
+ limit, pub, trigger, name, strlen (name) + 1, ev);
+ return 0;
+}
+
+/*==========================================
+ * npcチャット削除
+ *------------------------------------------
+ */
+int buildin_delwaitingroom (struct script_state *st)
+{
+ struct npc_data *nd;
+ if (st->end > st->start + 2)
+ nd = npc_name2id (conv_str
+ (st, &(st->stack->stack_data[st->start + 2])));
+ else
+ nd = (struct npc_data *) map_id2bl (st->oid);
+ chat_deletenpcchat (nd);
+ return 0;
+}
+
+/*==========================================
+ * npcチャット全員蹴り出す
+ *------------------------------------------
+ */
+int buildin_waitingroomkickall (struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if (st->end > st->start + 2)
+ nd = npc_name2id (conv_str
+ (st, &(st->stack->stack_data[st->start + 2])));
+ else
+ nd = (struct npc_data *) map_id2bl (st->oid);
+
+ if (nd == NULL
+ || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
+ return 0;
+ chat_npckickall (cd);
+ return 0;
+}
+
+/*==========================================
+ * npcチャットイベント有効化
+ *------------------------------------------
+ */
+int buildin_enablewaitingroomevent (struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if (st->end > st->start + 2)
+ nd = npc_name2id (conv_str
+ (st, &(st->stack->stack_data[st->start + 2])));
+ else
+ nd = (struct npc_data *) map_id2bl (st->oid);
+
+ if (nd == NULL
+ || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
+ return 0;
+ chat_enableevent (cd);
+ return 0;
+}
+
+/*==========================================
+ * npcチャットイベント無効化
+ *------------------------------------------
+ */
+int buildin_disablewaitingroomevent (struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if (st->end > st->start + 2)
+ nd = npc_name2id (conv_str
+ (st, &(st->stack->stack_data[st->start + 2])));
+ else
+ nd = (struct npc_data *) map_id2bl (st->oid);
+
+ if (nd == NULL
+ || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
+ return 0;
+ chat_disableevent (cd);
+ return 0;
+}
+
+/*==========================================
+ * npcチャット状態所得
+ *------------------------------------------
+ */
+int buildin_getwaitingroomstate (struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+ int val = 0, type;
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ if (st->end > st->start + 3)
+ nd = npc_name2id (conv_str
+ (st, &(st->stack->stack_data[st->start + 3])));
+ else
+ nd = (struct npc_data *) map_id2bl (st->oid);
+
+ if (nd == NULL
+ || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
+ {
+ push_val (st->stack, C_INT, -1);
+ return 0;
+ }
+
+ switch (type)
+ {
+ case 0:
+ val = cd->users;
+ break;
+ case 1:
+ val = cd->limit;
+ break;
+ case 2:
+ val = cd->trigger & 0x7f;
+ break;
+ case 3:
+ val = ((cd->trigger & 0x80) > 0);
+ break;
+ case 32:
+ val = (cd->users >= cd->limit);
+ break;
+ case 33:
+ val = (cd->users >= cd->trigger);
+ break;
+
+ case 4:
+ push_str (st->stack, C_CONSTSTR, cd->title);
+ return 0;
+ case 5:
+ push_str (st->stack, C_CONSTSTR, cd->pass);
+ return 0;
+ case 16:
+ push_str (st->stack, C_CONSTSTR, cd->npc_event);
+ return 0;
+ }
+ push_val (st->stack, C_INT, val);
+ return 0;
+}
+
+/*==========================================
+ * チャットメンバー(規定人数)ワープ
+ *------------------------------------------
+ */
+int buildin_warpwaitingpc (struct script_state *st)
+{
+ int x, y, i, n;
+ char *str;
+ struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid);
+ struct chat_data *cd;
+
+ if (nd == NULL
+ || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
+ return 0;
+
+ n = cd->trigger & 0x7f;
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+
+ if (st->end > st->start + 5)
+ n = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+
+ for (i = 0; i < n; i++)
+ {
+ struct map_session_data *sd = cd->usersd[0]; // リスト先頭のPCを次々に。
+
+ mapreg_setreg (add_str ("$@warpwaitingpc") + (i << 24), sd->bl.id);
+
+ if (strcmp (str, "Random") == 0)
+ pc_randomwarp (sd, 3);
+ else if (strcmp (str, "SavePoint") == 0)
+ {
+ if (map[sd->bl.m].flag.noteleport) // テレポ禁止
+ return 0;
+
+ pc_setpos (sd, sd->status.save_point.map,
+ sd->status.save_point.x, sd->status.save_point.y, 3);
+ }
+ else
+ pc_setpos (sd, str, x, y, 0);
+ }
+ mapreg_setreg (add_str ("$@warpwaitingpcnum"), n);
+ return 0;
+}
+
+/*==========================================
+ * RIDのアタッチ
+ *------------------------------------------
+ */
+int buildin_attachrid (struct script_state *st)
+{
+ st->rid = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ push_val (st->stack, C_INT, (map_id2sd (st->rid) != NULL));
+ return 0;
+}
+
+/*==========================================
+ * RIDのデタッチ
+ *------------------------------------------
+ */
+int buildin_detachrid (struct script_state *st)
+{
+ st->rid = 0;
+ return 0;
+}
+
+/*==========================================
+ * 存在チェック
+ *------------------------------------------
+ */
+int buildin_isloggedin (struct script_state *st)
+{
+ push_val (st->stack, C_INT,
+ map_id2sd (conv_num
+ (st,
+ &(st->stack->stack_data[st->start + 2]))) != NULL);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+enum
+{ MF_NOMEMO, MF_NOTELEPORT, MF_NOSAVE, MF_NOBRANCH, MF_NOPENALTY,
+ MF_NOZENYPENALTY, MF_PVP, MF_PVP_NOPARTY, MF_PVP_NOGUILD, MF_GVG,
+ MF_GVG_NOPARTY, MF_NOTRADE, MF_NOSKILL, MF_NOWARP, MF_NOPVP,
+ MF_NOICEWALL,
+ MF_SNOW, MF_FOG, MF_SAKURA, MF_LEAVES, MF_RAIN
+};
+
+int buildin_setmapflagnosave (struct script_state *st)
+{
+ int m, x, y;
+ char *str, *str2;
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ str2 = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ m = map_mapname2mapid (str);
+ if (m >= 0)
+ {
+ map[m].flag.nosave = 1;
+ memcpy (map[m].save.map, str2, 16);
+ map[m].save.x = x;
+ map[m].save.y = y;
+ }
+
+ return 0;
+}
+
+int buildin_setmapflag (struct script_state *st)
+{
+ int m, i;
+ char *str;
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ i = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ m = map_mapname2mapid (str);
+ if (m >= 0)
+ {
+ switch (i)
+ {
+ case MF_NOMEMO:
+ map[m].flag.nomemo = 1;
+ break;
+ case MF_NOTELEPORT:
+ map[m].flag.noteleport = 1;
+ break;
+ case MF_NOBRANCH:
+ map[m].flag.nobranch = 1;
+ break;
+ case MF_NOPENALTY:
+ map[m].flag.nopenalty = 1;
+ break;
+ case MF_PVP_NOPARTY:
+ map[m].flag.pvp_noparty = 1;
+ break;
+ case MF_PVP_NOGUILD:
+ map[m].flag.pvp_noguild = 1;
+ break;
+ case MF_GVG_NOPARTY:
+ map[m].flag.gvg_noparty = 1;
+ break;
+ case MF_NOZENYPENALTY:
+ map[m].flag.nozenypenalty = 1;
+ break;
+ case MF_NOTRADE:
+ map[m].flag.notrade = 1;
+ break;
+ case MF_NOSKILL:
+ map[m].flag.noskill = 1;
+ break;
+ case MF_NOWARP:
+ map[m].flag.nowarp = 1;
+ break;
+ case MF_NOPVP:
+ map[m].flag.nopvp = 1;
+ break;
+ case MF_NOICEWALL: // [Valaris]
+ map[m].flag.noicewall = 1;
+ break;
+ case MF_SNOW: // [Valaris]
+ map[m].flag.snow = 1;
+ break;
+ case MF_FOG: // [Valaris]
+ map[m].flag.fog = 1;
+ break;
+ case MF_SAKURA: // [Valaris]
+ map[m].flag.sakura = 1;
+ break;
+ case MF_LEAVES: // [Valaris]
+ map[m].flag.leaves = 1;
+ break;
+ case MF_RAIN: // [Valaris]
+ map[m].flag.rain = 1;
+ break;
+ }
+ }
+
+ return 0;
+}
+
+int buildin_removemapflag (struct script_state *st)
+{
+ int m, i;
+ char *str;
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ i = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ m = map_mapname2mapid (str);
+ if (m >= 0)
+ {
+ switch (i)
+ {
+ case MF_NOMEMO:
+ map[m].flag.nomemo = 0;
+ break;
+ case MF_NOTELEPORT:
+ map[m].flag.noteleport = 0;
+ break;
+ case MF_NOSAVE:
+ map[m].flag.nosave = 0;
+ break;
+ case MF_NOBRANCH:
+ map[m].flag.nobranch = 0;
+ break;
+ case MF_NOPENALTY:
+ map[m].flag.nopenalty = 0;
+ break;
+ case MF_PVP_NOPARTY:
+ map[m].flag.pvp_noparty = 0;
+ break;
+ case MF_PVP_NOGUILD:
+ map[m].flag.pvp_noguild = 0;
+ break;
+ case MF_GVG_NOPARTY:
+ map[m].flag.gvg_noparty = 0;
+ break;
+ case MF_NOZENYPENALTY:
+ map[m].flag.nozenypenalty = 0;
+ break;
+ case MF_NOSKILL:
+ map[m].flag.noskill = 0;
+ break;
+ case MF_NOWARP:
+ map[m].flag.nowarp = 0;
+ break;
+ case MF_NOPVP:
+ map[m].flag.nopvp = 0;
+ break;
+ case MF_NOICEWALL: // [Valaris]
+ map[m].flag.noicewall = 0;
+ break;
+ case MF_SNOW: // [Valaris]
+ map[m].flag.snow = 0;
+ break;
+ case MF_FOG: // [Valaris]
+ map[m].flag.fog = 0;
+ break;
+ case MF_SAKURA: // [Valaris]
+ map[m].flag.sakura = 0;
+ break;
+ case MF_LEAVES: // [Valaris]
+ map[m].flag.leaves = 0;
+ break;
+ case MF_RAIN: // [Valaris]
+ map[m].flag.rain = 0;
+ break;
+
+ }
+ }
+
+ return 0;
+}
+
+int buildin_pvpon (struct script_state *st)
+{
+ int m, i;
+ char *str;
+ struct map_session_data *pl_sd = NULL;
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ m = map_mapname2mapid (str);
+ if (m >= 0 && !map[m].flag.pvp && !map[m].flag.nopvp)
+ {
+ map[m].flag.pvp = 1;
+ clif_send0199 (m, 1);
+
+ if (battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
+ return 0;
+
+ for (i = 0; i < fd_max; i++)
+ { //人数分ループ
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ if (m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
+ {
+ pl_sd->pvp_timer =
+ add_timer (gettick () + 200, pc_calc_pvprank_timer,
+ pl_sd->bl.id, 0);
+ pl_sd->pvp_rank = 0;
+ pl_sd->pvp_lastusers = 0;
+ pl_sd->pvp_point = 5;
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+int buildin_pvpoff (struct script_state *st)
+{
+ int m, i;
+ char *str;
+ struct map_session_data *pl_sd = NULL;
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ m = map_mapname2mapid (str);
+ if (m >= 0 && map[m].flag.pvp && map[m].flag.nopvp)
+ {
+ map[m].flag.pvp = 0;
+ clif_send0199 (m, 0);
+
+ if (battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
+ return 0;
+
+ for (i = 0; i < fd_max; i++)
+ { //人数分ループ
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ if (m == pl_sd->bl.m)
+ {
+ clif_pvpset (pl_sd, 0, 0, 2);
+ if (pl_sd->pvp_timer != -1)
+ {
+ delete_timer (pl_sd->pvp_timer,
+ pc_calc_pvprank_timer);
+ pl_sd->pvp_timer = -1;
+ }
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+int buildin_gvgon (struct script_state *st)
+{
+ int m;
+ char *str;
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ m = map_mapname2mapid (str);
+ if (m >= 0 && !map[m].flag.gvg)
+ {
+ map[m].flag.gvg = 1;
+ clif_send0199 (m, 3);
+ }
+
+ return 0;
+}
+
+int buildin_gvgoff (struct script_state *st)
+{
+ int m;
+ char *str;
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ m = map_mapname2mapid (str);
+ if (m >= 0 && map[m].flag.gvg)
+ {
+ map[m].flag.gvg = 0;
+ clif_send0199 (m, 0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * NPCエモーション
+ *------------------------------------------
+ */
+
+int buildin_emotion (struct script_state *st)
+{
+ int type;
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ if (type < 0 || type > 100)
+ return 0;
+ clif_emotion (map_id2bl (st->oid), type);
+ return 0;
+}
+
+int buildin_maprespawnguildid_sub (struct block_list *bl, va_list ap)
+{
+ int g_id = va_arg (ap, int);
+ int flag = va_arg (ap, int);
+ struct map_session_data *sd = NULL;
+ struct mob_data *md = NULL;
+
+ if (bl->type == BL_PC)
+ sd = (struct map_session_data *) bl;
+ if (bl->type == BL_MOB)
+ md = (struct mob_data *) bl;
+
+ if (sd)
+ {
+ if ((sd->status.guild_id == g_id) && (flag & 1))
+ pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x,
+ sd->status.save_point.y, 3);
+ else if ((sd->status.guild_id != g_id) && (flag & 2))
+ pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x,
+ sd->status.save_point.y, 3);
+ else if (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
+ pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3); // end addition [Valaris]
+ }
+ if (md && flag & 4)
+ {
+ if (md->mob_class < 1285 || md->mob_class > 1288)
+ mob_delete (md);
+ }
+ return 0;
+}
+
+int buildin_maprespawnguildid (struct script_state *st)
+{
+ char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ int g_id = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ int flag = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+
+ int m = map_mapname2mapid (mapname);
+
+ if (m)
+ map_foreachinarea (buildin_maprespawnguildid_sub, m, 0, 0,
+ map[m].xs - 1, map[m].ys - 1, BL_NUL, g_id, flag);
+ return 0;
+}
+
+int buildin_agitstart (struct script_state *st)
+{
+ if (agit_flag == 1)
+ return 1; // Agit already Start.
+ agit_flag = 1;
+ guild_agit_start ();
+ return 0;
+}
+
+int buildin_agitend (struct script_state *st)
+{
+ if (agit_flag == 0)
+ return 1; // Agit already End.
+ agit_flag = 0;
+ guild_agit_end ();
+ return 0;
+}
+
+/*==========================================
+ * agitcheck 1; // choice script
+ * if(@agit_flag == 1) goto agit;
+ * if(agitcheck(0) == 1) goto agit;
+ *------------------------------------------
+ */
+int buildin_agitcheck (struct script_state *st)
+{
+ struct map_session_data *sd;
+ int cond;
+
+ sd = script_rid2sd (st);
+ cond = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ if (cond == 0)
+ {
+ if (agit_flag == 1)
+ push_val (st->stack, C_INT, 1);
+ if (agit_flag == 0)
+ push_val (st->stack, C_INT, 0);
+ }
+ else
+ {
+ if (agit_flag == 1)
+ pc_setreg (sd, add_str ("@agit_flag"), 1);
+ if (agit_flag == 0)
+ pc_setreg (sd, add_str ("@agit_flag"), 0);
+ }
+ return 0;
+}
+
+int buildin_flagemblem (struct script_state *st)
+{
+ int g_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ if (g_id < 0)
+ return 0;
+
+// printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
+ ((struct npc_data *) map_id2bl (st->oid))->u.scr.guild_id = g_id;
+ return 1;
+}
+
+int buildin_getcastlename (struct script_state *st)
+{
+ char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ struct guild_castle *gc;
+ int i;
+ char *buf = NULL;
+ for (i = 0; i < MAX_GUILDCASTLE; i++)
+ {
+ if ((gc = guild_castle_search (i)) != NULL)
+ {
+ if (strcmp (mapname, gc->map_name) == 0)
+ {
+ buf = (char *) calloc (24, 1);
+ strncpy (buf, gc->castle_name, 23);
+ break;
+ }
+ }
+ }
+ if (buf)
+ push_str (st->stack, C_STR, buf);
+ else
+ push_str (st->stack, C_CONSTSTR, "");
+ return 0;
+}
+
+int buildin_getcastledata (struct script_state *st)
+{
+ char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ int index = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ char *event = NULL;
+ struct guild_castle *gc;
+ int i, j;
+
+ if (st->end > st->start + 4 && index == 0)
+ {
+ for (i = 0, j = -1; i < MAX_GUILDCASTLE; i++)
+ if ((gc = guild_castle_search (i)) != NULL &&
+ strcmp (mapname, gc->map_name) == 0)
+ j = i;
+ if (j >= 0)
+ {
+ event = conv_str (st, &(st->stack->stack_data[st->start + 4]));
+ guild_addcastleinfoevent (j, 17, event);
+ }
+ }
+
+ for (i = 0; i < MAX_GUILDCASTLE; i++)
+ {
+ if ((gc = guild_castle_search (i)) != NULL)
+ {
+ if (strcmp (mapname, gc->map_name) == 0)
+ {
+ switch (index)
+ {
+ case 0:
+ for (j = 1; j < 26; j++)
+ guild_castledataload (gc->castle_id, j);
+ break; // Initialize[AgitInit]
+ case 1:
+ push_val (st->stack, C_INT, gc->guild_id);
+ break;
+ case 2:
+ push_val (st->stack, C_INT, gc->economy);
+ break;
+ case 3:
+ push_val (st->stack, C_INT, gc->defense);
+ break;
+ case 4:
+ push_val (st->stack, C_INT, gc->triggerE);
+ break;
+ case 5:
+ push_val (st->stack, C_INT, gc->triggerD);
+ break;
+ case 6:
+ push_val (st->stack, C_INT, gc->nextTime);
+ break;
+ case 7:
+ push_val (st->stack, C_INT, gc->payTime);
+ break;
+ case 8:
+ push_val (st->stack, C_INT, gc->createTime);
+ break;
+ case 9:
+ push_val (st->stack, C_INT, gc->visibleC);
+ break;
+ case 10:
+ push_val (st->stack, C_INT, gc->visibleG0);
+ break;
+ case 11:
+ push_val (st->stack, C_INT, gc->visibleG1);
+ break;
+ case 12:
+ push_val (st->stack, C_INT, gc->visibleG2);
+ break;
+ case 13:
+ push_val (st->stack, C_INT, gc->visibleG3);
+ break;
+ case 14:
+ push_val (st->stack, C_INT, gc->visibleG4);
+ break;
+ case 15:
+ push_val (st->stack, C_INT, gc->visibleG5);
+ break;
+ case 16:
+ push_val (st->stack, C_INT, gc->visibleG6);
+ break;
+ case 17:
+ push_val (st->stack, C_INT, gc->visibleG7);
+ break;
+ case 18:
+ push_val (st->stack, C_INT, gc->Ghp0);
+ break;
+ case 19:
+ push_val (st->stack, C_INT, gc->Ghp1);
+ break;
+ case 20:
+ push_val (st->stack, C_INT, gc->Ghp2);
+ break;
+ case 21:
+ push_val (st->stack, C_INT, gc->Ghp3);
+ break;
+ case 22:
+ push_val (st->stack, C_INT, gc->Ghp4);
+ break;
+ case 23:
+ push_val (st->stack, C_INT, gc->Ghp5);
+ break;
+ case 24:
+ push_val (st->stack, C_INT, gc->Ghp6);
+ break;
+ case 25:
+ push_val (st->stack, C_INT, gc->Ghp7);
+ break;
+ default:
+ push_val (st->stack, C_INT, 0);
+ break;
+ }
+ return 0;
+ }
+ }
+ }
+ push_val (st->stack, C_INT, 0);
+ return 0;
+}
+
+int buildin_setcastledata (struct script_state *st)
+{
+ char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ int index = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ int value = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ struct guild_castle *gc;
+ int i;
+
+ for (i = 0; i < MAX_GUILDCASTLE; i++)
+ {
+ if ((gc = guild_castle_search (i)) != NULL)
+ {
+ if (strcmp (mapname, gc->map_name) == 0)
+ {
+ // Save Data byself First
+ switch (index)
+ {
+ case 1:
+ gc->guild_id = value;
+ break;
+ case 2:
+ gc->economy = value;
+ break;
+ case 3:
+ gc->defense = value;
+ break;
+ case 4:
+ gc->triggerE = value;
+ break;
+ case 5:
+ gc->triggerD = value;
+ break;
+ case 6:
+ gc->nextTime = value;
+ break;
+ case 7:
+ gc->payTime = value;
+ break;
+ case 8:
+ gc->createTime = value;
+ break;
+ case 9:
+ gc->visibleC = value;
+ break;
+ case 10:
+ gc->visibleG0 = value;
+ break;
+ case 11:
+ gc->visibleG1 = value;
+ break;
+ case 12:
+ gc->visibleG2 = value;
+ break;
+ case 13:
+ gc->visibleG3 = value;
+ break;
+ case 14:
+ gc->visibleG4 = value;
+ break;
+ case 15:
+ gc->visibleG5 = value;
+ break;
+ case 16:
+ gc->visibleG6 = value;
+ break;
+ case 17:
+ gc->visibleG7 = value;
+ break;
+ case 18:
+ gc->Ghp0 = value;
+ break;
+ case 19:
+ gc->Ghp1 = value;
+ break;
+ case 20:
+ gc->Ghp2 = value;
+ break;
+ case 21:
+ gc->Ghp3 = value;
+ break;
+ case 22:
+ gc->Ghp4 = value;
+ break;
+ case 23:
+ gc->Ghp5 = value;
+ break;
+ case 24:
+ gc->Ghp6 = value;
+ break;
+ case 25:
+ gc->Ghp7 = value;
+ break;
+ default:
+ return 0;
+ }
+ guild_castledatasave (gc->castle_id, index, value);
+ return 0;
+ }
+ }
+ }
+ return 0;
+}
+
+/* =====================================================================
+ * ギルド情報を要求する
+ * ---------------------------------------------------------------------
+ */
+int buildin_requestguildinfo (struct script_state *st)
+{
+ int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ char *event = NULL;
+
+ if (st->end > st->start + 3)
+ event = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+
+ if (guild_id > 0)
+ guild_npc_request_info (guild_id, event);
+ return 0;
+}
+
+/* =====================================================================
+ * カードの数を得る
+ * ---------------------------------------------------------------------
+ */
+int buildin_getequipcardcnt (struct script_state *st)
+{
+ int i, num;
+ struct map_session_data *sd;
+ int c = 4;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (sd->status.inventory[i].card[0] == 0x00ff)
+ { // 製造武器はカードなし
+ push_val (st->stack, C_INT, 0);
+ return 0;
+ }
+ do
+ {
+ if ((sd->status.inventory[i].card[c - 1] > 4000) &&
+ (sd->status.inventory[i].card[c - 1] < 5000))
+ {
+
+ push_val (st->stack, C_INT, (c));
+ return 0;
+ }
+ }
+ while (c--);
+ push_val (st->stack, C_INT, 0);
+ return 0;
+}
+
+/* ================================================================
+ * カード取り外し成功
+ * ----------------------------------------------------------------
+ */
+int buildin_successremovecards (struct script_state *st)
+{
+ int i, num, cardflag = 0, flag;
+ struct map_session_data *sd;
+ struct item item_tmp;
+ int c = 4;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (sd->status.inventory[i].card[0] == 0x00ff)
+ { // 製造武器は処理しない
+ return 0;
+ }
+ do
+ {
+ if ((sd->status.inventory[i].card[c - 1] > 4000) &&
+ (sd->status.inventory[i].card[c - 1] < 5000))
+ {
+
+ cardflag = 1;
+ item_tmp.id = 0, item_tmp.nameid =
+ sd->status.inventory[i].card[c - 1];
+ item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine = 0;
+ item_tmp.attribute = 0;
+ item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] =
+ 0, item_tmp.card[3] = 0;
+
+ if ((flag = pc_additem (sd, &item_tmp, 1)))
+ { // 持てないならドロップ
+ clif_additem (sd, 0, 0, flag);
+ map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y,
+ NULL, NULL, NULL, 0);
+ }
+ }
+ }
+ while (c--);
+
+ if (cardflag == 1)
+ { // カードを取り除いたアイテム所得
+ flag = 0;
+ item_tmp.id = 0, item_tmp.nameid = sd->status.inventory[i].nameid;
+ item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine =
+ sd->status.inventory[i].refine;
+ item_tmp.attribute = sd->status.inventory[i].attribute;
+ item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] =
+ 0, item_tmp.card[3] = 0;
+ pc_delitem (sd, i, 1, 0);
+ if ((flag = pc_additem (sd, &item_tmp, 1)))
+ { // もてないならドロップ
+ clif_additem (sd, 0, 0, flag);
+ map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y,
+ NULL, NULL, NULL, 0);
+ }
+ clif_misceffect (&sd->bl, 3);
+ return 0;
+ }
+ return 0;
+}
+
+/* ================================================================
+ * カード取り外し失敗 slot,type
+ * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し
+ * ----------------------------------------------------------------
+ */
+int buildin_failedremovecards (struct script_state *st)
+{
+ int i, num, cardflag = 0, flag, typefail;
+ struct map_session_data *sd;
+ struct item item_tmp;
+ int c = 4;
+
+ num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ typefail = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ sd = script_rid2sd (st);
+ i = pc_checkequip (sd, equip[num - 1]);
+ if (sd->status.inventory[i].card[0] == 0x00ff)
+ { // 製造武器は処理しない
+ return 0;
+ }
+ do
+ {
+ if ((sd->status.inventory[i].card[c - 1] > 4000) &&
+ (sd->status.inventory[i].card[c - 1] < 5000))
+ {
+
+ cardflag = 1;
+
+ if (typefail == 2)
+ { // 武具のみ損失なら、カードは受け取らせる
+ item_tmp.id = 0, item_tmp.nameid =
+ sd->status.inventory[i].card[c - 1];
+ item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine =
+ 0;
+ item_tmp.attribute = 0;
+ item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] =
+ 0, item_tmp.card[3] = 0;
+ if ((flag = pc_additem (sd, &item_tmp, 1)))
+ {
+ clif_additem (sd, 0, 0, flag);
+ map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x,
+ sd->bl.y, NULL, NULL, NULL, 0);
+ }
+ }
+ }
+ }
+ while (c--);
+
+ if (cardflag == 1)
+ {
+
+ if (typefail == 0 || typefail == 2)
+ { // 武具損失
+ pc_delitem (sd, i, 1, 0);
+ clif_misceffect (&sd->bl, 2);
+ return 0;
+ }
+ if (typefail == 1)
+ { // カードのみ損失(武具を返す)
+ flag = 0;
+ item_tmp.id = 0, item_tmp.nameid = sd->status.inventory[i].nameid;
+ item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine =
+ sd->status.inventory[i].refine;
+ item_tmp.attribute = sd->status.inventory[i].attribute;
+ item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] =
+ 0, item_tmp.card[3] = 0;
+ pc_delitem (sd, i, 1, 0);
+ if ((flag = pc_additem (sd, &item_tmp, 1)))
+ {
+ clif_additem (sd, 0, 0, flag);
+ map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y,
+ NULL, NULL, NULL, 0);
+ }
+ }
+ clif_misceffect (&sd->bl, 2);
+ return 0;
+ }
+ return 0;
+}
+
+int buildin_mapwarp (struct script_state *st) // Added by RoVeRT
+{
+ int x, y, m;
+ char *str;
+ char *mapname;
+ int x0, y0, x1, y1;
+
+ mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x0 = 0;
+ y0 = 0;
+ x1 = map[map_mapname2mapid (mapname)].xs;
+ y1 = map[map_mapname2mapid (mapname)].ys;
+ str = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+
+ if ((m = map_mapname2mapid (mapname)) < 0)
+ return 0;
+
+ map_foreachinarea (buildin_areawarp_sub,
+ m, x0, y0, x1, y1, BL_PC, str, x, y);
+ return 0;
+}
+
+int buildin_cmdothernpc (struct script_state *st) // Added by RoVeRT
+{
+ char *npc, *command;
+
+ npc = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ command = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+
+ npc_command (map_id2sd (st->rid), npc, command);
+ return 0;
+}
+
+int buildin_inittimer (struct script_state *st) // Added by RoVeRT
+{
+// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
+
+// nd->lastaction=nd->timer=gettick();
+ npc_do_ontimer (st->oid, map_id2sd (st->rid), 1);
+
+ return 0;
+}
+
+int buildin_stoptimer (struct script_state *st) // Added by RoVeRT
+{
+// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
+
+// nd->lastaction=nd->timer=-1;
+ npc_do_ontimer (st->oid, map_id2sd (st->rid), 0);
+
+ return 0;
+}
+
+int buildin_mobcount_sub (struct block_list *bl, va_list ap) // Added by RoVeRT
+{
+ char *event = va_arg (ap, char *);
+ int *c = va_arg (ap, int *);
+
+ if (strcmp (event, ((struct mob_data *) bl)->npc_event) == 0)
+ (*c)++;
+ return 0;
+}
+
+int buildin_mobcount (struct script_state *st) // Added by RoVeRT
+{
+ char *mapname, *event;
+ int m, c = 0;
+ mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ event = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+
+ if ((m = map_mapname2mapid (mapname)) < 0)
+ {
+ push_val (st->stack, C_INT, -1);
+ return 0;
+ }
+ map_foreachinarea (buildin_mobcount_sub,
+ m, 0, 0, map[m].xs, map[m].ys, BL_MOB, event, &c);
+
+ push_val (st->stack, C_INT, (c - 1));
+
+ return 0;
+}
+
+int buildin_marriage (struct script_state *st)
+{
+ char *partner = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ struct map_session_data *sd = script_rid2sd (st);
+ struct map_session_data *p_sd = map_nick2sd (partner);
+
+ if (sd == NULL || p_sd == NULL || pc_marriage (sd, p_sd) < 0)
+ {
+ push_val (st->stack, C_INT, 0);
+ return 0;
+ }
+ push_val (st->stack, C_INT, 1);
+ return 0;
+}
+
+int buildin_wedding_effect (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+
+ if (sd == NULL)
+ return 0;
+ clif_wedding_effect (&sd->bl);
+ return 0;
+}
+
+int buildin_divorce (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+
+ st->state = STOP; // rely on pc_divorce to restart
+
+ sd->npc_flags.divorce = 1;
+
+ if (sd == NULL || pc_divorce (sd) < 0)
+ {
+ push_val (st->stack, C_INT, 0);
+ return 0;
+ }
+
+ push_val (st->stack, C_INT, 1);
+ return 0;
+}
+
+/*================================================
+ * Script for Displaying MOB Information [Valaris]
+ *------------------------------------------------
+ */
+int buildin_strmobinfo (struct script_state *st)
+{
+
+ int num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ int mob_class = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+
+ if (num <= 0 || num >= 8 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000)
+ return 0;
+
+ if (num == 1)
+ {
+ char *buf;
+ buf = mob_db[mob_class].name;
+ push_str (st->stack, C_STR, buf);
+ return 0;
+ }
+ else if (num == 2)
+ {
+ char *buf;
+ buf = mob_db[mob_class].jname;
+ push_str (st->stack, C_STR, buf);
+ return 0;
+ }
+ else if (num == 3)
+ push_val (st->stack, C_INT, mob_db[mob_class].lv);
+ else if (num == 4)
+ push_val (st->stack, C_INT, mob_db[mob_class].max_hp);
+ else if (num == 5)
+ push_val (st->stack, C_INT, mob_db[mob_class].max_sp);
+ else if (num == 6)
+ push_val (st->stack, C_INT, mob_db[mob_class].base_exp);
+ else if (num == 7)
+ push_val (st->stack, C_INT, mob_db[mob_class].job_exp);
+ return 0;
+}
+
+/*==========================================
+ * Summon guardians [Valaris]
+ *------------------------------------------
+ */
+int buildin_guardian (struct script_state *st)
+{
+ int mob_class = 0, amount = 1, x = 0, y = 0, guardian = 0;
+ char *str, *map, *event = "";
+
+ map = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ str = conv_str (st, &(st->stack->stack_data[st->start + 5]));
+ mob_class = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+ amount = conv_num (st, &(st->stack->stack_data[st->start + 7]));
+ event = conv_str (st, &(st->stack->stack_data[st->start + 8]));
+ if (st->end > st->start + 9)
+ guardian = conv_num (st, &(st->stack->stack_data[st->start + 9]));
+
+ mob_spawn_guardian (map_id2sd (st->rid), map, x, y, str, mob_class, amount,
+ event, guardian);
+
+ return 0;
+}
+
+/*================================================
+ * Script for Displaying Guardian Info [Valaris]
+ *------------------------------------------------
+ */
+int buildin_guardianinfo (struct script_state *st)
+{
+ int guardian = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ struct map_session_data *sd = script_rid2sd (st);
+ struct guild_castle *gc = guild_mapname2gc (map[sd->bl.m].name);
+
+ if (guardian == 0 && gc->visibleG0 == 1)
+ push_val (st->stack, C_INT, gc->Ghp0);
+ if (guardian == 1 && gc->visibleG1 == 1)
+ push_val (st->stack, C_INT, gc->Ghp1);
+ if (guardian == 2 && gc->visibleG2 == 1)
+ push_val (st->stack, C_INT, gc->Ghp2);
+ if (guardian == 3 && gc->visibleG3 == 1)
+ push_val (st->stack, C_INT, gc->Ghp3);
+ if (guardian == 4 && gc->visibleG4 == 1)
+ push_val (st->stack, C_INT, gc->Ghp4);
+ if (guardian == 5 && gc->visibleG5 == 1)
+ push_val (st->stack, C_INT, gc->Ghp5);
+ if (guardian == 6 && gc->visibleG6 == 1)
+ push_val (st->stack, C_INT, gc->Ghp6);
+ if (guardian == 7 && gc->visibleG7 == 1)
+ push_val (st->stack, C_INT, gc->Ghp7);
+ else
+ push_val (st->stack, C_INT, -1);
+
+ return 0;
+}
+
+/*==========================================
+ * IDからItem名
+ *------------------------------------------
+ */
+int buildin_getitemname (struct script_state *st)
+{
+ struct item_data *i_data;
+ char *item_name;
+ struct script_data *data;
+
+ data = &(st->stack->stack_data[st->start + 2]);
+ get_val (st, data);
+ if (data->type == C_STR || data->type == C_CONSTSTR)
+ {
+ const char *name = conv_str (st, data);
+ i_data = itemdb_searchname (name);
+ }
+ else
+ {
+ int item_id = conv_num (st, data);
+ i_data = itemdb_search (item_id);
+ }
+
+ item_name = (char *) calloc (24, 1);
+ if (i_data)
+ strncpy (item_name, i_data->jname, 23);
+ else
+ strncpy (item_name, "Unknown Item", 23);
+
+ push_str (st->stack, C_STR, item_name);
+
+ return 0;
+}
+
+int buildin_getspellinvocation (struct script_state *st)
+{
+ char *name;
+ char *invocation;
+
+ name = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+
+ invocation = magic_find_invocation (name);
+ if (!invocation)
+ invocation = "...";
+
+ push_str (st->stack, C_STR, strdup (invocation));
+ return 0;
+}
+
+int buildin_getanchorinvocation (struct script_state *st)
+{
+ char *name;
+ char *invocation;
+
+ name = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+
+ invocation = magic_find_anchor_invocation (name);
+ if (!invocation)
+ invocation = "...";
+
+ push_str (st->stack, C_STR, strdup (invocation));
+ return 0;
+}
+
+int buildin_getpartnerid (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+
+ push_val (st->stack, C_INT, sd->status.partner_id);
+ return 0;
+}
+
+/*==========================================
+ * PCの所持品情報読み取り
+ *------------------------------------------
+ */
+int buildin_getinventorylist (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int i, j = 0;
+ if (!sd)
+ return 0;
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].nameid > 0
+ && sd->status.inventory[i].amount > 0)
+ {
+ pc_setreg (sd, add_str ("@inventorylist_id") + (j << 24),
+ sd->status.inventory[i].nameid);
+ pc_setreg (sd, add_str ("@inventorylist_amount") + (j << 24),
+ sd->status.inventory[i].amount);
+ pc_setreg (sd, add_str ("@inventorylist_equip") + (j << 24),
+ sd->status.inventory[i].equip);
+ pc_setreg (sd, add_str ("@inventorylist_refine") + (j << 24),
+ sd->status.inventory[i].refine);
+ pc_setreg (sd, add_str ("@inventorylist_identify") + (j << 24),
+ sd->status.inventory[i].identify);
+ pc_setreg (sd, add_str ("@inventorylist_attribute") + (j << 24),
+ sd->status.inventory[i].attribute);
+ pc_setreg (sd, add_str ("@inventorylist_card1") + (j << 24),
+ sd->status.inventory[i].card[0]);
+ pc_setreg (sd, add_str ("@inventorylist_card2") + (j << 24),
+ sd->status.inventory[i].card[1]);
+ pc_setreg (sd, add_str ("@inventorylist_card3") + (j << 24),
+ sd->status.inventory[i].card[2]);
+ pc_setreg (sd, add_str ("@inventorylist_card4") + (j << 24),
+ sd->status.inventory[i].card[3]);
+ j++;
+ }
+ }
+ pc_setreg (sd, add_str ("@inventorylist_count"), j);
+ return 0;
+}
+
+int buildin_getskilllist (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int i, j = 0;
+ if (!sd)
+ return 0;
+ for (i = 0; i < MAX_SKILL; i++)
+ {
+ if (sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0)
+ {
+ pc_setreg (sd, add_str ("@skilllist_id") + (j << 24),
+ sd->status.skill[i].id);
+ pc_setreg (sd, add_str ("@skilllist_lv") + (j << 24),
+ sd->status.skill[i].lv);
+ pc_setreg (sd, add_str ("@skilllist_flag") + (j << 24),
+ sd->status.skill[i].flags);
+ j++;
+ }
+ }
+ pc_setreg (sd, add_str ("@skilllist_count"), j);
+ return 0;
+}
+
+int buildin_get_activated_pool_skills (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int pool_skills[MAX_SKILL_POOL];
+ int skill_pool_size = skill_pool (sd, pool_skills);
+ int i, count = 0;
+
+ if (!sd)
+ return 0;
+
+ for (i = 0; i < skill_pool_size; i++)
+ {
+ int skill_id = pool_skills[i];
+
+ if (sd->status.skill[skill_id].id == skill_id)
+ {
+ pc_setreg (sd, add_str ("@skilllist_id") + (count << 24),
+ sd->status.skill[skill_id].id);
+ pc_setreg (sd, add_str ("@skilllist_lv") + (count << 24),
+ sd->status.skill[skill_id].lv);
+ pc_setreg (sd, add_str ("@skilllist_flag") + (count << 24),
+ sd->status.skill[skill_id].flags);
+ pc_setregstr (sd, add_str ("@skilllist_name$") + (count << 24),
+ skill_name (skill_id));
+ ++count;
+ }
+ }
+ pc_setreg (sd, add_str ("@skilllist_count"), count);
+
+ return 0;
+}
+
+extern int skill_pool_skills[];
+extern int skill_pool_skills_size;
+
+int buildin_get_unactivated_pool_skills (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int i, count = 0;
+
+ if (!sd)
+ return 0;
+
+ for (i = 0; i < skill_pool_skills_size; i++)
+ {
+ int skill_id = skill_pool_skills[i];
+
+ if (sd->status.skill[skill_id].id == skill_id && !(sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED))
+ {
+ pc_setreg (sd, add_str ("@skilllist_id") + (count << 24),
+ sd->status.skill[skill_id].id);
+ pc_setreg (sd, add_str ("@skilllist_lv") + (count << 24),
+ sd->status.skill[skill_id].lv);
+ pc_setreg (sd, add_str ("@skilllist_flag") + (count << 24),
+ sd->status.skill[skill_id].flags);
+ pc_setregstr (sd, add_str ("@skilllist_name$") + (count << 24),
+ skill_name (skill_id));
+ ++count;
+ }
+ }
+ pc_setreg (sd, add_str ("@skilllist_count"), count);
+
+ return 0;
+}
+
+int buildin_get_pool_skills (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int i, count = 0;
+
+ if (!sd)
+ return 0;
+
+ for (i = 0; i < skill_pool_skills_size; i++)
+ {
+ int skill_id = skill_pool_skills[i];
+
+ if (sd->status.skill[skill_id].id == skill_id)
+ {
+ pc_setreg (sd, add_str ("@skilllist_id") + (count << 24),
+ sd->status.skill[skill_id].id);
+ pc_setreg (sd, add_str ("@skilllist_lv") + (count << 24),
+ sd->status.skill[skill_id].lv);
+ pc_setreg (sd, add_str ("@skilllist_flag") + (count << 24),
+ sd->status.skill[skill_id].flags);
+ pc_setregstr (sd, add_str ("@skilllist_name$") + (count << 24),
+ skill_name (skill_id));
+ ++count;
+ }
+ }
+ pc_setreg (sd, add_str ("@skilllist_count"), count);
+
+ return 0;
+}
+
+int buildin_activate_pool_skill (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ skill_pool_activate (sd, skill_id);
+ clif_skillinfoblock (sd);
+
+ return 0;
+}
+
+int buildin_deactivate_pool_skill (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ skill_pool_deactivate (sd, skill_id);
+ clif_skillinfoblock (sd);
+
+ return 0;
+}
+
+int buildin_check_pool_skill (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ push_val (st->stack, C_INT, skill_pool_is_activated (sd, skill_id));
+
+ return 0;
+}
+
+int buildin_clearitem (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int i;
+ if (sd == NULL)
+ return 0;
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].amount)
+ pc_delitem (sd, i, sd->status.inventory[i].amount, 0);
+ }
+ return 0;
+}
+
+/*==========================================
+ * NPCクラスチェンジ
+ * classは変わりたいclass
+ * typeは通常0なのかな?
+ *------------------------------------------
+ */
+int buildin_classchange (struct script_state *st)
+{
+ int npc_class, type;
+ struct block_list *bl = map_id2bl (st->oid);
+
+ if (bl == NULL)
+ return 0;
+
+ npc_class = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ type = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ clif_npc_class_change (bl, npc_class, type);
+ return 0;
+}
+
+/*==========================================
+ * NPCから発生するエフェクト
+ * misceffect(effect, [target])
+ *
+ * effect The effect type/ID.
+ * target The player name or being ID on
+ * which to display the effect. If not
+ * specified, it attempts to default to
+ * the current NPC or invoking PC.
+ *------------------------------------------
+ */
+int buildin_misceffect (struct script_state *st)
+{
+ int type;
+ int id = 0;
+ char *name = NULL;
+ struct block_list *bl = NULL;
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ if (st->end > st->start + 3)
+ {
+ struct script_data *sdata = &(st->stack->stack_data[st->start + 3]);
+
+ get_val (st, sdata);
+
+ if (sdata->type == C_STR || sdata->type == C_CONSTSTR)
+ name = conv_str (st, sdata);
+ else
+ id = conv_num (st, sdata);
+ }
+
+ if (name)
+ {
+ struct map_session_data *sd = map_nick2sd (name);
+ if (sd)
+ bl = &sd->bl;
+ }
+ else if (id)
+ bl = map_id2bl (id);
+ else if (st->oid)
+ bl = map_id2bl (st->oid);
+ else
+ {
+ struct map_session_data *sd = script_rid2sd (st);
+ if (sd)
+ bl = &sd->bl;
+ }
+
+ if (bl)
+ clif_misceffect (bl, type);
+
+ return 0;
+}
+
+/*==========================================
+ * サウンドエフェクト
+ *------------------------------------------
+ */
+int buildin_soundeffect (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ char *name;
+ int type = 0;
+
+ name = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ type = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ if (sd)
+ {
+ if (st->oid)
+ clif_soundeffect (sd, map_id2bl (st->oid), name, type);
+ else
+ {
+ clif_soundeffect (sd, &sd->bl, name, type);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * NPC skill effects [Valaris]
+ *------------------------------------------
+ */
+int buildin_npcskilleffect (struct script_state *st)
+{
+ struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid);
+
+ int skillid = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ int skilllv = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ int x = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ int y = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+
+ clif_skill_poseffect (&nd->bl, skillid, skilllv, x, y, gettick ());
+
+ return 0;
+}
+
+/*==========================================
+ * Special effects [Valaris]
+ *------------------------------------------
+ */
+int buildin_specialeffect (struct script_state *st)
+{
+ struct block_list *bl = map_id2bl (st->oid);
+
+ if (bl == NULL)
+ return 0;
+
+ clif_specialeffect (bl,
+ conv_num (st,
+ &(st->stack->stack_data[st->start + 2])),
+ 0);
+
+ return 0;
+}
+
+int buildin_specialeffect2 (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+
+ if (sd == NULL)
+ return 0;
+
+ clif_specialeffect (&sd->bl,
+ conv_num (st,
+ &(st->stack->stack_data[st->start + 2])),
+ 0);
+
+ return 0;
+}
+
+/*==========================================
+ * Nude [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_nude (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ int i;
+
+ if (sd == NULL)
+ return 0;
+
+ for (i = 0; i < 11; i++)
+ if (sd->equip_index[i] >= 0)
+ pc_unequipitem (sd, sd->equip_index[i], i);
+ pc_calcstatus (sd, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * UnequipById [Freeyorp]
+ *------------------------------------------
+ */
+
+int buildin_unequip_by_id (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ if (sd == NULL)
+ return 0;
+
+ int slot_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ if (slot_id >= 0 && slot_id < 11 && sd->equip_index[slot_id] >= 0)
+ pc_unequipitem (sd, sd->equip_index[slot_id], slot_id);
+
+ pc_calcstatus (sd, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * gmcommand [MouseJstr]
+ *
+ * suggested on the forums...
+ *------------------------------------------
+ */
+
+int buildin_gmcommand (struct script_state *st)
+{
+ struct map_session_data *sd;
+ char *cmd;
+
+ sd = script_rid2sd (st);
+ cmd = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+
+ is_atcommand (sd->fd, sd, cmd, 99);
+
+ return 0;
+}
+
+/*==========================================
+ * movenpc [MouseJstr]
+ *------------------------------------------
+ */
+
+int buildin_movenpc (struct script_state *st)
+{
+ struct map_session_data *sd;
+ char *map, *npc;
+ int x, y;
+
+ sd = script_rid2sd (st);
+
+ map = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ npc = conv_str (st, &(st->stack->stack_data[st->start + 5]));
+
+ return 0;
+}
+
+/*==========================================
+ * npcwarp [remoitnane]
+ * Move NPC to a new position on the same map.
+ *------------------------------------------
+ */
+int buildin_npcwarp (struct script_state *st)
+{
+ int x, y;
+ char *npc;
+ struct npc_data *nd = NULL;
+
+ x = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ y = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ npc = conv_str (st, &(st->stack->stack_data[st->start + 4]));
+ nd = npc_name2id (npc);
+
+ if (!nd)
+ return -1;
+
+ short m = nd->bl.m;
+
+ /* Crude sanity checks. */
+ if (m < 0 || !nd->bl.prev
+ || x < 0 || x > map[m].xs -1
+ || y < 0 || y > map[m].ys - 1)
+ return -1;
+
+ npc_enable (npc, 0);
+ map_delblock(&nd->bl); /* [Freeyorp] */
+ nd->bl.x = x;
+ nd->bl.y = y;
+ map_addblock(&nd->bl);
+ npc_enable (npc, 1);
+
+ return 0;
+}
+
+/*==========================================
+ * message [MouseJstr]
+ *------------------------------------------
+ */
+
+int buildin_message (struct script_state *st)
+{
+ char *msg, *player;
+ struct map_session_data *pl_sd = NULL;
+
+ player = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ msg = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+
+ if ((pl_sd = map_nick2sd ((char *) player)) == NULL)
+ return 1;
+ clif_displaymessage (pl_sd->fd, msg);
+
+ return 0;
+}
+
+/*==========================================
+ * npctalk (sends message to surrounding
+ * area) [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_npctalk (struct script_state *st)
+{
+ char *str;
+ char message[255];
+
+ struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid);
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+
+ if (nd)
+ {
+ memcpy (message, nd->name, 24);
+ strcat (message, " : ");
+ strcat (message, str);
+ clif_message (&(nd->bl), message);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * hasitems (checks to see if player has any
+ * items on them, if so will return a 1)
+ * [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_hasitems (struct script_state *st)
+{
+ int i;
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].amount)
+ {
+ push_val (st->stack, C_INT, 1);
+ return 0;
+ }
+ }
+
+ push_val (st->stack, C_INT, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * getlook char info. getlook(arg)
+ *------------------------------------------
+ */
+int buildin_getlook (struct script_state *st)
+{
+ int type, val;
+ struct map_session_data *sd;
+ sd = script_rid2sd (st);
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+ val = -1;
+ switch (type)
+ {
+ case LOOK_HAIR: //1
+ val = sd->status.hair;
+ break;
+ case LOOK_WEAPON: //2
+ val = sd->status.weapon;
+ break;
+ case LOOK_HEAD_BOTTOM: //3
+ val = sd->status.head_bottom;
+ break;
+ case LOOK_HEAD_TOP: //4
+ val = sd->status.head_top;
+ break;
+ case LOOK_HEAD_MID: //5
+ val = sd->status.head_mid;
+ break;
+ case LOOK_HAIR_COLOR: //6
+ val = sd->status.hair_color;
+ break;
+ case LOOK_CLOTHES_COLOR: //7
+ val = sd->status.clothes_color;
+ break;
+ case LOOK_SHIELD: //8
+ val = sd->status.shield;
+ break;
+ case LOOK_SHOES: //9
+ break;
+ }
+
+ push_val (st->stack, C_INT, val);
+ return 0;
+}
+
+/*==========================================
+ * get char save point. argument: 0- map name, 1- x, 2- y
+ *------------------------------------------
+*/
+int buildin_getsavepoint (struct script_state *st)
+{
+ int x, y, type;
+ char *mapname;
+ struct map_session_data *sd;
+
+ sd = script_rid2sd (st);
+
+ type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
+
+ x = sd->status.save_point.x;
+ y = sd->status.save_point.y;
+ switch (type)
+ {
+ case 0:
+ mapname = (char*)calloc (24, 1);
+ strncpy (mapname, sd->status.save_point.map, 23);
+ push_str (st->stack, C_STR, mapname);
+ break;
+ case 1:
+ push_val (st->stack, C_INT, x);
+ break;
+ case 2:
+ push_val (st->stack, C_INT, y);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * areatimer
+ *------------------------------------------
+ */
+int buildin_areatimer_sub (struct block_list *bl, va_list ap)
+{
+ int tick;
+ char *event;
+ tick = va_arg (ap, int);
+ event = va_arg (ap, char *);
+ pc_addeventtimer ((struct map_session_data *) bl, tick, event);
+ return 0;
+}
+
+int buildin_areatimer (struct script_state *st)
+{
+ int tick, m;
+ char *event;
+ char *mapname;
+ int x0, y0, x1, y1;
+
+ mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+ tick = conv_num (st, &(st->stack->stack_data[st->start + 7]));
+ event = conv_str (st, &(st->stack->stack_data[st->start + 8]));
+
+ if ((m = map_mapname2mapid (mapname)) < 0)
+ return 0;
+
+ map_foreachinarea (buildin_areatimer_sub,
+ m, x0, y0, x1, y1, BL_PC, tick, event);
+ return 0;
+}
+
+/*==========================================
+ * Check whether the PC is in the specified rectangle
+ *------------------------------------------
+ */
+int buildin_isin (struct script_state *st)
+{
+ int x1, y1, x2, y2;
+ char *str;
+ struct map_session_data *sd = script_rid2sd (st);
+
+ str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ x1 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
+ y1 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ x2 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
+ y2 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
+
+ if (!sd)
+ return 1;
+
+ push_val (st->stack, C_INT,
+ (sd->bl.x >= x1 && sd->bl.x <= x2)
+ && (sd->bl.y >= y1 && sd->bl.y <= y2)
+ && (!strcmp (str, map[sd->bl.m].name)));
+
+ return 0;
+}
+
+// Trigger the shop on a (hopefully) nearby shop NPC
+int buildin_shop (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+ struct npc_data *nd;
+
+ if (!sd)
+ return 1;
+
+ nd = npc_name2id (conv_str (st, &(st->stack->stack_data[st->start + 2])));
+ if (!nd)
+ return 1;
+
+ buildin_close (st);
+ clif_npcbuysell (sd, nd->bl.id);
+ return 0;
+}
+
+/*==========================================
+ * Check whether the PC is dead
+ *------------------------------------------
+ */
+int buildin_isdead (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+
+ push_val (st->stack, C_INT, pc_isdead (sd));
+ return 0;
+}
+
+/*========================================
+ * Changes a NPC name, and sprite
+ *----------------------------------------
+ */
+int buildin_fakenpcname (struct script_state *st)
+{
+ char *name, *newname;
+ int newsprite;
+ struct npc_data *nd;
+
+ name = conv_str (st, &(st->stack->stack_data[st->start + 2]));
+ newname = conv_str (st, &(st->stack->stack_data[st->start + 3]));
+ newsprite = conv_num (st, &(st->stack->stack_data[st->start + 4]));
+ nd = npc_name2id (name);
+ if (!nd)
+ return 1;
+ strncpy (nd->name, newname, sizeof(nd->name)-1);
+ nd->name[sizeof(nd->name)-1] = '\0';
+ nd->npc_class = newsprite;
+
+ // Refresh this npc
+ npc_enable (name, 0);
+ npc_enable (name, 1);
+
+ return 0;
+}
+
+/*============================
+ * Gets the PC's x pos
+ *----------------------------
+ */
+
+int buildin_getx (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+
+ push_val (st->stack, C_INT, sd->bl.x);
+ return 0;
+}
+
+/*============================
+ * Gets the PC's y pos
+ *----------------------------
+ */
+int buildin_gety (struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd (st);
+
+ push_val (st->stack, C_INT, sd->bl.y);
+ return 0;
+}
+
+//
+// 実行部main
+//
+/*==========================================
+ * コマンドの読み取り
+ *------------------------------------------
+ */
+static int unget_com_data = -1;
+int get_com (unsigned char *script, int *pos)
+{
+ int i, j;
+ if (unget_com_data >= 0)
+ {
+ i = unget_com_data;
+ unget_com_data = -1;
+ return i;
+ }
+ if (script[*pos] >= 0x80)
+ {
+ return C_INT;
+ }
+ i = 0;
+ j = 0;
+ while (script[*pos] >= 0x40)
+ {
+ i = script[(*pos)++] << j;
+ j += 6;
+ }
+ return i + (script[(*pos)++] << j);
+}
+
+/*==========================================
+ * コマンドのプッシュバック
+ *------------------------------------------
+ */
+void unget_com (int c)
+{
+ if (unget_com_data != -1)
+ {
+ if (battle_config.error_log)
+ printf ("unget_com can back only 1 data\n");
+ }
+ unget_com_data = c;
+}
+
+/*==========================================
+ * 数値の所得
+ *------------------------------------------
+ */
+int get_num (unsigned char *script, int *pos)
+{
+ int i, j;
+ i = 0;
+ j = 0;
+ while (script[*pos] >= 0xc0)
+ {
+ i += (script[(*pos)++] & 0x7f) << j;
+ j += 6;
+ }
+ return i + ((script[(*pos)++] & 0x7f) << j);
+}
+
+/*==========================================
+ * スタックから値を取り出す
+ *------------------------------------------
+ */
+int pop_val (struct script_state *st)
+{
+ if (st->stack->sp <= 0)
+ return 0;
+ st->stack->sp--;
+ get_val (st, &(st->stack->stack_data[st->stack->sp]));
+ if (st->stack->stack_data[st->stack->sp].type == C_INT)
+ return st->stack->stack_data[st->stack->sp].u.num;
+ return 0;
+}
+
+#define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR)
+
+/*==========================================
+ * 加算演算子
+ *------------------------------------------
+ */
+void op_add (struct script_state *st)
+{
+ st->stack->sp--;
+ get_val (st, &(st->stack->stack_data[st->stack->sp]));
+ get_val (st, &(st->stack->stack_data[st->stack->sp - 1]));
+
+ if (isstr (st->stack->stack_data[st->stack->sp])
+ || isstr (st->stack->stack_data[st->stack->sp - 1]))
+ {
+ conv_str (st, &(st->stack->stack_data[st->stack->sp]));
+ conv_str (st, &(st->stack->stack_data[st->stack->sp - 1]));
+ }
+ if (st->stack->stack_data[st->stack->sp].type == C_INT)
+ { // ii
+ st->stack->stack_data[st->stack->sp - 1].u.num +=
+ st->stack->stack_data[st->stack->sp].u.num;
+ }
+ else
+ { // ssの予定
+ char *buf;
+ buf = (char *)
+ calloc (strlen (st->stack->stack_data[st->stack->sp - 1].u.str) +
+ strlen (st->stack->stack_data[st->stack->sp].u.str) + 1,
+ 1);
+ strcpy (buf, st->stack->stack_data[st->stack->sp - 1].u.str);
+ strcat (buf, st->stack->stack_data[st->stack->sp].u.str);
+ if (st->stack->stack_data[st->stack->sp - 1].type == C_STR)
+ free (st->stack->stack_data[st->stack->sp - 1].u.str);
+ if (st->stack->stack_data[st->stack->sp].type == C_STR)
+ free (st->stack->stack_data[st->stack->sp].u.str);
+ st->stack->stack_data[st->stack->sp - 1].type = C_STR;
+ st->stack->stack_data[st->stack->sp - 1].u.str = buf;
+ }
+}
+
+/*==========================================
+ * 二項演算子(文字列)
+ *------------------------------------------
+ */
+void op_2str (struct script_state *st, int op, int sp1, int sp2)
+{
+ char *s1 = st->stack->stack_data[sp1].u.str,
+ *s2 = st->stack->stack_data[sp2].u.str;
+ int a = 0;
+
+ switch (op)
+ {
+ case C_EQ:
+ a = (strcmp (s1, s2) == 0);
+ break;
+ case C_NE:
+ a = (strcmp (s1, s2) != 0);
+ break;
+ case C_GT:
+ a = (strcmp (s1, s2) > 0);
+ break;
+ case C_GE:
+ a = (strcmp (s1, s2) >= 0);
+ break;
+ case C_LT:
+ a = (strcmp (s1, s2) < 0);
+ break;
+ case C_LE:
+ a = (strcmp (s1, s2) <= 0);
+ break;
+ default:
+ printf ("illegal string operater\n");
+ break;
+ }
+
+ push_val (st->stack, C_INT, a);
+
+ if (st->stack->stack_data[sp1].type == C_STR)
+ free (s1);
+ if (st->stack->stack_data[sp2].type == C_STR)
+ free (s2);
+}
+
+/*==========================================
+ * 二項演算子(数値)
+ *------------------------------------------
+ */
+void op_2num (struct script_state *st, int op, int i1, int i2)
+{
+ switch (op)
+ {
+ case C_SUB:
+ i1 -= i2;
+ break;
+ case C_MUL:
+ i1 *= i2;
+ break;
+ case C_DIV:
+ i1 /= i2;
+ break;
+ case C_MOD:
+ i1 %= i2;
+ break;
+ case C_AND:
+ i1 &= i2;
+ break;
+ case C_OR:
+ i1 |= i2;
+ break;
+ case C_XOR:
+ i1 ^= i2;
+ break;
+ case C_LAND:
+ i1 = i1 && i2;
+ break;
+ case C_LOR:
+ i1 = i1 || i2;
+ break;
+ case C_EQ:
+ i1 = i1 == i2;
+ break;
+ case C_NE:
+ i1 = i1 != i2;
+ break;
+ case C_GT:
+ i1 = i1 > i2;
+ break;
+ case C_GE:
+ i1 = i1 >= i2;
+ break;
+ case C_LT:
+ i1 = i1 < i2;
+ break;
+ case C_LE:
+ i1 = i1 <= i2;
+ break;
+ case C_R_SHIFT:
+ i1 = i1 >> i2;
+ break;
+ case C_L_SHIFT:
+ i1 = i1 << i2;
+ break;
+ }
+ push_val (st->stack, C_INT, i1);
+}
+
+/*==========================================
+ * 二項演算子
+ *------------------------------------------
+ */
+void op_2 (struct script_state *st, int op)
+{
+ int i1, i2;
+ char *s1 = NULL, *s2 = NULL;
+
+ i2 = pop_val (st);
+ if (isstr (st->stack->stack_data[st->stack->sp]))
+ s2 = st->stack->stack_data[st->stack->sp].u.str;
+
+ i1 = pop_val (st);
+ if (isstr (st->stack->stack_data[st->stack->sp]))
+ s1 = st->stack->stack_data[st->stack->sp].u.str;
+
+ if (s1 != NULL && s2 != NULL)
+ {
+ // ss => op_2str
+ op_2str (st, op, st->stack->sp, st->stack->sp + 1);
+ }
+ else if (s1 == NULL && s2 == NULL)
+ {
+ // ii => op_2num
+ op_2num (st, op, i1, i2);
+ }
+ else
+ {
+ // si,is => error
+ printf ("script: op_2: int&str, str&int not allow.");
+ push_val (st->stack, C_INT, 0);
+ }
+}
+
+/*==========================================
+ * 単項演算子
+ *------------------------------------------
+ */
+void op_1num (struct script_state *st, int op)
+{
+ int i1;
+ i1 = pop_val (st);
+ switch (op)
+ {
+ case C_NEG:
+ i1 = -i1;
+ break;
+ case C_NOT:
+ i1 = ~i1;
+ break;
+ case C_LNOT:
+ i1 = !i1;
+ break;
+ }
+ push_val (st->stack, C_INT, i1);
+}
+
+/*==========================================
+ * 関数の実行
+ *------------------------------------------
+ */
+int run_func (struct script_state *st)
+{
+ int i, start_sp, end_sp, func;
+
+ end_sp = st->stack->sp;
+ for (i = end_sp - 1; i >= 0 && st->stack->stack_data[i].type != C_ARG;
+ i--);
+ if (i == 0)
+ {
+ if (battle_config.error_log)
+ printf ("function not found\n");
+// st->stack->sp=0;
+ st->state = END;
+ return 0;
+ }
+ start_sp = i - 1;
+ st->start = i - 1;
+ st->end = end_sp;
+
+ func = st->stack->stack_data[st->start].u.num;
+ if (st->stack->stack_data[st->start].type != C_NAME
+ || str_data[func].type != C_FUNC)
+ {
+ printf ("run_func: not function and command! \n");
+// st->stack->sp=0;
+ st->state = END;
+ return 0;
+ }
+#ifdef DEBUG_RUN
+ if (battle_config.etc_log)
+ {
+ printf ("run_func : %s? (%d(%d))\n", str_buf + str_data[func].str,
+ func, str_data[func].type);
+ printf ("stack dump :");
+ for (i = 0; i < end_sp; i++)
+ {
+ switch (st->stack->stack_data[i].type)
+ {
+ case C_INT:
+ printf (" int(%d)", st->stack->stack_data[i].u.num);
+ break;
+ case C_NAME:
+ printf (" name(%s)",
+ str_buf +
+ str_data[st->stack->stack_data[i].u.num].str);
+ break;
+ case C_ARG:
+ printf (" arg");
+ break;
+ case C_POS:
+ printf (" pos(%d)", st->stack->stack_data[i].u.num);
+ break;
+ default:
+ printf (" %d,%d", st->stack->stack_data[i].type,
+ st->stack->stack_data[i].u.num);
+ }
+ }
+ printf ("\n");
+ }
+#endif
+ if (str_data[func].func)
+ {
+ str_data[func].func (st);
+ }
+ else
+ {
+ if (battle_config.error_log)
+ printf ("run_func : %s? (%d(%d))\n", str_buf + str_data[func].str,
+ func, str_data[func].type);
+ push_val (st->stack, C_INT, 0);
+ }
+
+ pop_stack (st->stack, start_sp, end_sp);
+
+ if (st->state == RETFUNC)
+ {
+ // ユーザー定義関数からの復帰
+ int olddefsp = st->defsp;
+ int i;
+
+ pop_stack (st->stack, st->defsp, start_sp); // 復帰に邪魔なスタック削除
+ if (st->defsp < 4
+ || st->stack->stack_data[st->defsp - 1].type != C_RETINFO)
+ {
+ printf
+ ("script:run_func(return) return without callfunc or callsub!\n");
+ st->state = END;
+ return 0;
+ }
+ i = conv_num (st, &(st->stack->stack_data[st->defsp - 4])); // 引数の数所得
+ st->pos = conv_num (st, &(st->stack->stack_data[st->defsp - 1])); // スクリプト位置の復元
+ st->script = (char *) conv_num (st, &(st->stack->stack_data[st->defsp - 2])); // スクリプトを復元
+ st->defsp = conv_num (st, &(st->stack->stack_data[st->defsp - 3])); // 基準スタックポインタを復元
+
+ pop_stack (st->stack, olddefsp - 4 - i, olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除
+
+ st->state = GOTO;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * スクリプトの実行メイン部分
+ *------------------------------------------
+ */
+int run_script_main (unsigned char *script, int pos, int rid, int oid,
+ struct script_state *st, unsigned char *rootscript)
+{
+ int c, rerun_pos;
+ int cmdcount = script_config.check_cmdcount;
+ int gotocount = script_config.check_gotocount;
+ struct script_stack *stack = st->stack;
+
+ st->defsp = stack->sp;
+ st->script = script;
+
+ rerun_pos = st->pos;
+ for (st->state = 0; st->state == 0;)
+ {
+ switch (c = get_com (script, &st->pos))
+ {
+ case C_EOL:
+ if (stack->sp != st->defsp)
+ {
+ if (battle_config.error_log)
+ printf ("stack.sp(%d) != default(%d)\n", stack->sp,
+ st->defsp);
+ stack->sp = st->defsp;
+ }
+ rerun_pos = st->pos;
+ break;
+ case C_INT:
+ push_val (stack, C_INT, get_num (script, &st->pos));
+ break;
+ case C_POS:
+ case C_NAME:
+ push_val (stack, c, (*(int *) (script + st->pos)) & 0xffffff);
+ st->pos += 3;
+ break;
+ case C_ARG:
+ push_val (stack, c, 0);
+ break;
+ case C_STR:
+ push_str (stack, C_CONSTSTR, script + st->pos);
+ while (script[st->pos++]);
+ break;
+ case C_FUNC:
+ run_func (st);
+ if (st->state == GOTO)
+ {
+ rerun_pos = st->pos;
+ script = st->script;
+ st->state = 0;
+ if (gotocount > 0 && (--gotocount) <= 0)
+ {
+ printf ("run_script: infinity loop !\n");
+ st->state = END;
+ }
+ }
+ break;
+
+ case C_ADD:
+ op_add (st);
+ break;
+
+ case C_SUB:
+ case C_MUL:
+ case C_DIV:
+ case C_MOD:
+ case C_EQ:
+ case C_NE:
+ case C_GT:
+ case C_GE:
+ case C_LT:
+ case C_LE:
+ case C_AND:
+ case C_OR:
+ case C_XOR:
+ case C_LAND:
+ case C_LOR:
+ case C_R_SHIFT:
+ case C_L_SHIFT:
+ op_2 (st, c);
+ break;
+
+ case C_NEG:
+ case C_NOT:
+ case C_LNOT:
+ op_1num (st, c);
+ break;
+
+ case C_NOP:
+ st->state = END;
+ break;
+
+ default:
+ if (battle_config.error_log)
+ printf ("unknown command : %d @ %d\n", c, pos);
+ st->state = END;
+ break;
+ }
+ if (cmdcount > 0 && (--cmdcount) <= 0)
+ {
+ printf ("run_script: infinity loop !\n");
+ st->state = END;
+ }
+ }
+ switch (st->state)
+ {
+ case STOP:
+ break;
+ case END:
+ {
+ struct map_session_data *sd = map_id2sd (st->rid);
+ st->pos = -1;
+ if (sd && sd->npc_id == st->oid)
+ npc_event_dequeue (sd);
+ }
+ break;
+ case RERUNLINE:
+ {
+ st->pos = rerun_pos;
+ }
+ break;
+ }
+
+ if (st->state != END)
+ {
+ // 再開するためにスタック情報を保存
+ struct map_session_data *sd = map_id2sd (st->rid);
+ if (sd /* && sd->npc_stackbuf==NULL */ )
+ {
+ if (sd->npc_stackbuf)
+ free (sd->npc_stackbuf);
+ sd->npc_stackbuf = (char *)
+ calloc (sizeof (stack->stack_data[0]) * stack->sp_max, 1);
+ memcpy (sd->npc_stackbuf, stack->stack_data,
+ sizeof (stack->stack_data[0]) * stack->sp_max);
+ sd->npc_stack = stack->sp;
+ sd->npc_stackmax = stack->sp_max;
+ sd->npc_script = script;
+ sd->npc_scriptroot = rootscript;
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * スクリプトの実行
+ *------------------------------------------
+ */
+int run_script (unsigned char *script, int pos, int rid, int oid)
+{
+ return run_script_l (script, pos, rid, oid, 0, NULL);
+}
+
+int run_script_l (unsigned char *script, int pos, int rid, int oid,
+ int args_nr, argrec_t * args)
+{
+ struct script_stack stack;
+ struct script_state st;
+ struct map_session_data *sd = map_id2sd (rid);
+ unsigned char *rootscript = script;
+ int i;
+ if (script == NULL || pos < 0)
+ return -1;
+
+ if (sd && sd->npc_stackbuf && sd->npc_scriptroot == (char *) rootscript)
+ {
+ // 前回のスタックを復帰
+ script = sd->npc_script;
+ stack.sp = sd->npc_stack;
+ stack.sp_max = sd->npc_stackmax;
+ stack.stack_data = (struct script_data *)
+ calloc (stack.sp_max, sizeof (stack.stack_data[0]));
+ memcpy (stack.stack_data, sd->npc_stackbuf,
+ sizeof (stack.stack_data[0]) * stack.sp_max);
+ free (sd->npc_stackbuf);
+ sd->npc_stackbuf = NULL;
+ }
+ else
+ {
+ // スタック初期化
+ stack.sp = 0;
+ stack.sp_max = 64;
+ stack.stack_data = (struct script_data *)
+ calloc (stack.sp_max, sizeof (stack.stack_data[0]));
+ }
+ st.stack = &stack;
+ st.pos = pos;
+ st.rid = rid;
+ st.oid = oid;
+ for (i = 0; i < args_nr; i++)
+ {
+ if (args[i].name[strlen (args[i].name) - 1] == '$')
+ pc_setregstr (sd, add_str (args[i].name), args[i].v.s);
+ else
+ pc_setreg (sd, add_str (args[i].name), args[i].v.i);
+ }
+ run_script_main (script, pos, rid, oid, &st, rootscript);
+
+ free (stack.stack_data);
+ stack.stack_data = NULL;
+ return st.pos;
+}
+
+/*==========================================
+ * マップ変数の変更
+ *------------------------------------------
+ */
+int mapreg_setreg (int num, int val)
+{
+ if (val != 0)
+ numdb_insert (mapreg_db, num, val);
+ else
+ numdb_erase (mapreg_db, num);
+
+ mapreg_dirty = 1;
+ return 0;
+}
+
+/*==========================================
+ * 文字列型マップ変数の変更
+ *------------------------------------------
+ */
+int mapreg_setregstr (int num, const char *str)
+{
+ char *p;
+
+ if ((p = (char *)numdb_search (mapregstr_db, num)) != NULL)
+ free (p);
+
+ if (str == NULL || *str == 0)
+ {
+ numdb_erase (mapregstr_db, num);
+ mapreg_dirty = 1;
+ return 0;
+ }
+ p = (char *) calloc (strlen (str) + 1, 1);
+ strcpy (p, str);
+ numdb_insert (mapregstr_db, num, p);
+ mapreg_dirty = 1;
+ return 0;
+}
+
+/*==========================================
+ * 永続的マップ変数の読み込み
+ *------------------------------------------
+ */
+static int script_load_mapreg (void)
+{
+ FILE *fp;
+ char line[1024];
+
+ if ((fp = fopen_ (mapreg_txt, "rt")) == NULL)
+ return -1;
+
+ while (fgets (line, sizeof (line), fp))
+ {
+ char buf1[256], buf2[1024], *p;
+ int n, v, s, i;
+ if (sscanf (line, "%255[^,],%d\t%n", buf1, &i, &n) != 2 &&
+ (i = 0, sscanf (line, "%[^\t]\t%n", buf1, &n) != 1))
+ continue;
+ if (buf1[strlen (buf1) - 1] == '$')
+ {
+ if (sscanf (line + n, "%[^\n\r]", buf2) != 1)
+ {
+ printf ("%s: %s broken data !\n", mapreg_txt, buf1);
+ continue;
+ }
+ p = (char *) calloc (strlen (buf2) + 1, 1);
+ strcpy (p, buf2);
+ s = add_str (buf1);
+ numdb_insert (mapregstr_db, (i << 24) | s, p);
+ }
+ else
+ {
+ if (sscanf (line + n, "%d", &v) != 1)
+ {
+ printf ("%s: %s broken data !\n", mapreg_txt, buf1);
+ continue;
+ }
+ s = add_str (buf1);
+ numdb_insert (mapreg_db, (i << 24) | s, v);
+ }
+ }
+ fclose_ (fp);
+ mapreg_dirty = 0;
+ return 0;
+}
+
+/*==========================================
+ * 永続的マップ変数の書き込み
+ *------------------------------------------
+ */
+static void script_save_mapreg_intsub (db_key_t key, db_val_t data, va_list ap)
+{
+ FILE *fp = va_arg (ap, FILE *);
+ int num = key.i & 0x00ffffff, i = key.i >> 24;
+ char *name = str_buf + str_data[num].str;
+ if (name[1] != '@')
+ {
+ if (i == 0)
+ fprintf (fp, "%s\t%d\n", name, (int) data);
+ else
+ fprintf (fp, "%s,%d\t%d\n", name, i, (int) data);
+ }
+}
+
+static void script_save_mapreg_strsub (db_key_t key, db_val_t data, va_list ap)
+{
+ FILE *fp = va_arg (ap, FILE *);
+ int num = key.i & 0x00ffffff, i = key.i >> 24;
+ char *name = str_buf + str_data[num].str;
+ if (name[1] != '@')
+ {
+ if (i == 0)
+ fprintf (fp, "%s\t%s\n", name, (char *) data);
+ else
+ fprintf (fp, "%s,%d\t%s\n", name, i, (char *) data);
+ }
+}
+
+static int script_save_mapreg (void)
+{
+ FILE *fp;
+ int lock;
+
+ if ((fp = lock_fopen (mapreg_txt, &lock)) == NULL)
+ return -1;
+ numdb_foreach (mapreg_db, script_save_mapreg_intsub, fp);
+ numdb_foreach (mapregstr_db, script_save_mapreg_strsub, fp);
+ lock_fclose (fp, mapreg_txt, &lock);
+ mapreg_dirty = 0;
+ return 0;
+}
+
+static void script_autosave_mapreg (timer_id tid, tick_t tick, custom_id_t id,
+ custom_data_t data)
+{
+ if (mapreg_dirty)
+ script_save_mapreg ();
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int set_posword (char *p)
+{
+ char *np, *str[15];
+ int i = 0;
+ for (i = 0; i < 11; i++)
+ {
+ if ((np = strchr (p, ',')) != NULL)
+ {
+ str[i] = p;
+ *np = 0;
+ p = np + 1;
+ }
+ else
+ {
+ str[i] = p;
+ p += strlen (p);
+ }
+ if (str[i])
+ strcpy (pos[i], str[i]);
+ }
+ return 0;
+}
+
+int script_config_read (char *cfgName)
+{
+ int i;
+ char line[1024], w1[1024], w2[1024];
+ FILE *fp;
+
+ script_config.warn_func_no_comma = 1;
+ script_config.warn_cmd_no_comma = 1;
+ script_config.warn_func_mismatch_paramnum = 1;
+ script_config.warn_cmd_mismatch_paramnum = 1;
+ script_config.check_cmdcount = 8192;
+ script_config.check_gotocount = 512;
+
+ fp = fopen_ (cfgName, "r");
+ if (fp == NULL)
+ {
+ printf ("file not found: %s\n", cfgName);
+ return 1;
+ }
+ while (fgets (line, 1020, fp))
+ {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ i = sscanf (line, "%[^:]: %[^\r\n]", w1, w2);
+ if (i != 2)
+ continue;
+ if (strcasecmp (w1, "refine_posword") == 0)
+ {
+ set_posword (w2);
+ }
+ if (strcasecmp (w1, "import") == 0)
+ {
+ script_config_read (w2);
+ }
+ }
+ fclose_ (fp);
+
+ return 0;
+}
+
+/*==========================================
+ * 終了
+ *------------------------------------------
+ */
+
+static void mapregstr_db_final (db_key_t key, db_val_t data, va_list ap)
+{
+ free (data);
+}
+
+static void userfunc_db_final (db_key_t key, db_val_t data, va_list ap)
+{
+ free ((char*)key.s);
+ free (data);
+}
+
+int do_final_script (void)
+{
+ if (mapreg_dirty >= 0)
+ script_save_mapreg ();
+ if (script_buf)
+ free (script_buf);
+
+ if (mapreg_db)
+ numdb_final (mapreg_db, NULL);
+ if (mapregstr_db)
+ strdb_final (mapregstr_db, mapregstr_db_final);
+ if (scriptlabel_db)
+ strdb_final (scriptlabel_db, NULL);
+ if (userfunc_db)
+ strdb_final (userfunc_db, userfunc_db_final);
+
+ if (str_data)
+ free (str_data);
+ if (str_buf)
+ free (str_buf);
+
+ return 0;
+}
+
+/*==========================================
+ * 初期化
+ *------------------------------------------
+ */
+int do_init_script (void)
+{
+ mapreg_db = numdb_init ();
+ mapregstr_db = numdb_init ();
+ script_load_mapreg ();
+
+ add_timer_interval (gettick () + MAPREG_AUTOSAVE_INTERVAL,
+ script_autosave_mapreg, 0, 0,
+ MAPREG_AUTOSAVE_INTERVAL);
+
+ scriptlabel_db = strdb_init (50);
+ return 0;
+}