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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/script.c
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c8145
1 files changed, 0 insertions, 8145 deletions
diff --git a/src/map/script.c b/src/map/script.c
deleted file mode 100644
index 12fbab2..0000000
--- a/src/map/script.c
+++ /dev/null
@@ -1,8145 +0,0 @@
-// $Id: script.c 148 2004-09-30 14:05:37Z MouseJstr $
-//#define DEBUG_FUNCIN
-//#define DEBUG_DISP
-//#define DEBUG_RUN
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-
-#ifndef LCCWIN32
-#include <sys/time.h>
-#endif
-
-#include <time.h>
-#include <math.h>
-
-#include "../common/socket.h"
-#include "../common/timer.h"
-#include "../common/lock.h"
-#include "../common/mt_rand.h"
-
-#include "atcommand.h"
-#include "battle.h"
-#include "chat.h"
-#include "chrif.h"
-#include "clif.h"
-#include "../common/db.h"
-#include "guild.h"
-#include "intif.h"
-#include "itemdb.h"
-#include "../common/lock.h"
-#include "map.h"
-#include "mob.h"
-#include "npc.h"
-#include "party.h"
-#include "pc.h"
-#include "script.h"
-#include "skill.h"
-#include "storage.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-#define SCRIPT_BLOCK_SIZE 256
-enum
-{ LABEL_NEXTLINE = 1, LABEL_START };
-static unsigned char *script_buf;
-static int script_pos, script_size;
-
-char *str_buf;
-int str_pos, str_size;
-static struct str_data_t
-{
- int type;
- int str;
- int backpatch;
- int label;
- int (*func) (struct script_state *);
- int val;
- int next;
-} *str_data;
-int str_num = LABEL_START, str_data_size;
-int str_hash[16];
-
-static struct dbt *mapreg_db = NULL;
-static struct dbt *mapregstr_db = NULL;
-static int mapreg_dirty = -1;
-char mapreg_txt[256] = "save/mapreg.txt";
-#define MAPREG_AUTOSAVE_INTERVAL (10*1000)
-
-static struct dbt *scriptlabel_db = NULL;
-static struct dbt *userfunc_db = NULL;
-
-struct dbt *script_get_label_db (void)
-{
- return scriptlabel_db;
-}
-
-struct dbt *script_get_userfunc_db (void)
-{
- if (!userfunc_db)
- userfunc_db = strdb_init (50);
- return userfunc_db;
-}
-
-static char pos[11][100] =
- { "頭", "体", "左手", "右手", "ローブ", "靴", "アクセサリー1",
- "アクセサリー2", "頭2", "頭3", "装着していない"
-};
-
-static struct Script_Config
-{
- int warn_func_no_comma;
- int warn_cmd_no_comma;
- int warn_func_mismatch_paramnum;
- int warn_cmd_mismatch_paramnum;
- int check_cmdcount;
- int check_gotocount;
-} script_config;
-static int parse_cmd_if = 0;
-static int parse_cmd;
-
-/*==========================================
- * ローカルプロトタイプ宣言 (必要な物のみ)
- *------------------------------------------
- */
-unsigned char *parse_subexpr (unsigned char *, int);
-int buildin_mes (struct script_state *st);
-int buildin_goto (struct script_state *st);
-int buildin_callsub (struct script_state *st);
-int buildin_callfunc (struct script_state *st);
-int buildin_return (struct script_state *st);
-int buildin_getarg (struct script_state *st);
-int buildin_next (struct script_state *st);
-int buildin_close (struct script_state *st);
-int buildin_close2 (struct script_state *st);
-int buildin_menu (struct script_state *st);
-int buildin_rand (struct script_state *st);
-int buildin_pow (struct script_state *st);
-int buildin_warp (struct script_state *st);
-int buildin_isat (struct script_state *st);
-int buildin_areawarp (struct script_state *st);
-int buildin_heal (struct script_state *st);
-int buildin_itemheal (struct script_state *st);
-int buildin_percentheal (struct script_state *st);
-int buildin_jobchange (struct script_state *st);
-int buildin_input (struct script_state *st);
-int buildin_setlook (struct script_state *st);
-int buildin_set (struct script_state *st);
-int buildin_setarray (struct script_state *st);
-int buildin_cleararray (struct script_state *st);
-int buildin_copyarray (struct script_state *st);
-int buildin_getarraysize (struct script_state *st);
-int buildin_deletearray (struct script_state *st);
-int buildin_getelementofarray (struct script_state *st);
-int buildin_if (struct script_state *st);
-int buildin_getitem (struct script_state *st);
-int buildin_getitem2 (struct script_state *st);
-int buildin_makeitem (struct script_state *st);
-int buildin_delitem (struct script_state *st);
-int buildin_viewpoint (struct script_state *st);
-int buildin_countitem (struct script_state *st);
-int buildin_checkweight (struct script_state *st);
-int buildin_readparam (struct script_state *st);
-int buildin_getcharid (struct script_state *st);
-int buildin_getpartyname (struct script_state *st);
-int buildin_getpartymember (struct script_state *st);
-int buildin_getguildname (struct script_state *st);
-int buildin_getguildmaster (struct script_state *st);
-int buildin_getguildmasterid (struct script_state *st);
-int buildin_strcharinfo (struct script_state *st);
-int buildin_getequipid (struct script_state *st);
-int buildin_getequipname (struct script_state *st);
-int buildin_getbrokenid (struct script_state *st); // [Valaris]
-int buildin_repair (struct script_state *st); // [Valaris]
-int buildin_getequipisequiped (struct script_state *st);
-int buildin_getequipisenableref (struct script_state *st);
-int buildin_getequipisidentify (struct script_state *st);
-int buildin_getequiprefinerycnt (struct script_state *st);
-int buildin_getequipweaponlv (struct script_state *st);
-int buildin_getequippercentrefinery (struct script_state *st);
-int buildin_successrefitem (struct script_state *st);
-int buildin_failedrefitem (struct script_state *st);
-int buildin_cutin (struct script_state *st);
-int buildin_cutincard (struct script_state *st);
-int buildin_statusup (struct script_state *st);
-int buildin_statusup2 (struct script_state *st);
-int buildin_bonus (struct script_state *st);
-int buildin_bonus2 (struct script_state *st);
-int buildin_bonus3 (struct script_state *st);
-int buildin_skill (struct script_state *st);
-int buildin_setskill (struct script_state *st);
-int buildin_guildskill (struct script_state *st);
-int buildin_getskilllv (struct script_state *st);
-int buildin_getgdskilllv (struct script_state *st);
-int buildin_basicskillcheck (struct script_state *st);
-int buildin_getgmlevel (struct script_state *st);
-int buildin_end (struct script_state *st);
-int buildin_getopt2 (struct script_state *st);
-int buildin_setopt2 (struct script_state *st);
-int buildin_checkoption (struct script_state *st);
-int buildin_setoption (struct script_state *st);
-int buildin_setcart (struct script_state *st);
-int buildin_checkcart (struct script_state *st); // check cart [Valaris]
-int buildin_setfalcon (struct script_state *st);
-int buildin_checkfalcon (struct script_state *st); // check falcon [Valaris]
-int buildin_setriding (struct script_state *st);
-int buildin_checkriding (struct script_state *st); // check for pecopeco [Valaris]
-int buildin_savepoint (struct script_state *st);
-int buildin_gettimetick (struct script_state *st);
-int buildin_gettime (struct script_state *st);
-int buildin_gettimestr (struct script_state *st);
-int buildin_openstorage (struct script_state *st);
-int buildin_guildopenstorage (struct script_state *st);
-int buildin_itemskill (struct script_state *st);
-int buildin_monster (struct script_state *st);
-int buildin_areamonster (struct script_state *st);
-int buildin_killmonster (struct script_state *st);
-int buildin_killmonsterall (struct script_state *st);
-int buildin_doevent (struct script_state *st);
-int buildin_donpcevent (struct script_state *st);
-int buildin_addtimer (struct script_state *st);
-int buildin_deltimer (struct script_state *st);
-int buildin_addtimercount (struct script_state *st);
-int buildin_initnpctimer (struct script_state *st);
-int buildin_stopnpctimer (struct script_state *st);
-int buildin_startnpctimer (struct script_state *st);
-int buildin_setnpctimer (struct script_state *st);
-int buildin_getnpctimer (struct script_state *st);
-int buildin_announce (struct script_state *st);
-int buildin_mapannounce (struct script_state *st);
-int buildin_areaannounce (struct script_state *st);
-int buildin_getusers (struct script_state *st);
-int buildin_getmapusers (struct script_state *st);
-int buildin_getareausers (struct script_state *st);
-int buildin_getareadropitem (struct script_state *st);
-int buildin_enablenpc (struct script_state *st);
-int buildin_disablenpc (struct script_state *st);
-int buildin_enablearena (struct script_state *st); // Added by RoVeRT
-int buildin_disablearena (struct script_state *st); // Added by RoVeRT
-int buildin_hideoffnpc (struct script_state *st);
-int buildin_hideonnpc (struct script_state *st);
-int buildin_sc_start (struct script_state *st);
-int buildin_sc_start2 (struct script_state *st);
-int buildin_sc_end (struct script_state *st);
-int buildin_sc_check (struct script_state *st); // [Fate]
-int buildin_getscrate (struct script_state *st);
-int buildin_debugmes (struct script_state *st);
-int buildin_resetlvl (struct script_state *st);
-int buildin_resetstatus (struct script_state *st);
-int buildin_resetskill (struct script_state *st);
-int buildin_changebase (struct script_state *st);
-int buildin_changesex (struct script_state *st);
-int buildin_waitingroom (struct script_state *st);
-int buildin_delwaitingroom (struct script_state *st);
-int buildin_enablewaitingroomevent (struct script_state *st);
-int buildin_disablewaitingroomevent (struct script_state *st);
-int buildin_getwaitingroomstate (struct script_state *st);
-int buildin_warpwaitingpc (struct script_state *st);
-int buildin_attachrid (struct script_state *st);
-int buildin_detachrid (struct script_state *st);
-int buildin_isloggedin (struct script_state *st);
-int buildin_setmapflagnosave (struct script_state *st);
-int buildin_setmapflag (struct script_state *st);
-int buildin_removemapflag (struct script_state *st);
-int buildin_pvpon (struct script_state *st);
-int buildin_pvpoff (struct script_state *st);
-int buildin_gvgon (struct script_state *st);
-int buildin_gvgoff (struct script_state *st);
-int buildin_emotion (struct script_state *st);
-int buildin_maprespawnguildid (struct script_state *st);
-int buildin_agitstart (struct script_state *st); // <Agit>
-int buildin_agitend (struct script_state *st);
-int buildin_agitcheck (struct script_state *st); // <Agitcheck>
-int buildin_flagemblem (struct script_state *st); // Flag Emblem
-int buildin_getcastlename (struct script_state *st);
-int buildin_getcastledata (struct script_state *st);
-int buildin_setcastledata (struct script_state *st);
-int buildin_requestguildinfo (struct script_state *st);
-int buildin_getequipcardcnt (struct script_state *st);
-int buildin_successremovecards (struct script_state *st);
-int buildin_failedremovecards (struct script_state *st);
-int buildin_marriage (struct script_state *st);
-int buildin_wedding_effect (struct script_state *st);
-int buildin_divorce (struct script_state *st);
-int buildin_getitemname (struct script_state *st);
-int buildin_getspellinvocation (struct script_state *st); // [Fate]
-int buildin_getanchorinvocation (struct script_state *st); // [Fate]
-int buildin_getexp (struct script_state *st);
-int buildin_getinventorylist (struct script_state *st);
-int buildin_getskilllist (struct script_state *st);
-int buildin_get_pool_skills (struct script_state *st); // [fate]
-int buildin_get_activated_pool_skills (struct script_state *st); // [fate]
-int buildin_get_unactivated_pool_skills (struct script_state *st); // [PO]
-int buildin_activate_pool_skill (struct script_state *st); // [fate]
-int buildin_deactivate_pool_skill (struct script_state *st); // [fate]
-int buildin_check_pool_skill (struct script_state *st); // [fate]
-int buildin_getskilllist (struct script_state *st);
-int buildin_getskilllist (struct script_state *st);
-int buildin_clearitem (struct script_state *st);
-int buildin_classchange (struct script_state *st);
-int buildin_misceffect (struct script_state *st);
-int buildin_soundeffect (struct script_state *st);
-int buildin_setcastledata (struct script_state *st);
-int buildin_mapwarp (struct script_state *st);
-int buildin_inittimer (struct script_state *st);
-int buildin_stoptimer (struct script_state *st);
-int buildin_cmdothernpc (struct script_state *st);
-int buildin_mobcount (struct script_state *st);
-int buildin_strmobinfo (struct script_state *st); // Script for displaying mob info [Valaris]
-int buildin_guardian (struct script_state *st); // Script for displaying mob info [Valaris]
-int buildin_guardianinfo (struct script_state *st); // Script for displaying mob info [Valaris]
-int buildin_npcskilleffect (struct script_state *st); // skill effects for npcs [Valaris]
-int buildin_specialeffect (struct script_state *st); // special effect script [Valaris]
-int buildin_specialeffect2 (struct script_state *st); // special effect script [Valaris]
-int buildin_nude (struct script_state *st); // nude [Valaris]
-int buildin_gmcommand (struct script_state *st); // [MouseJstr]
-int buildin_movenpc (struct script_state *st); // [MouseJstr]
-int buildin_npcwarp (struct script_state *st); // [remoitnane]
-int buildin_message (struct script_state *st); // [MouseJstr]
-int buildin_npctalk (struct script_state *st); // [Valaris]
-int buildin_hasitems (struct script_state *st); // [Valaris]
-int buildin_getlook (struct script_state *st); //Lorky [Lupus]
-int buildin_getsavepoint (struct script_state *st); //Lorky [Lupus]
-int buildin_getpartnerid (struct script_state *st); // [Fate]
-int buildin_areatimer (struct script_state *st); // [Jaxad0127]
-int buildin_isin (struct script_state *st); // [Jaxad0127]
-int buildin_shop (struct script_state *st); // [MadCamel]
-int buildin_isdead (struct script_state *st); // [Jaxad0127]
-int buildin_fakenpcname (struct script_state *st); //[Kage]
-int buildin_unequip_by_id (struct script_state *st); // [Freeyorp]
-int buildin_getx (struct script_state *st); // [Kage]
-int buildin_gety (struct script_state *st); // [Kage]
-
-
-void push_val (struct script_stack *stack, int type, int val);
-int run_func (struct script_state *st);
-
-int mapreg_setreg (int num, int val);
-int mapreg_setregstr (int num, const char *str);
-
-struct
-{
- int (*func) (struct script_state *);
- char *name;
- char *arg;
-} buildin_func[] =
-{
- {
- buildin_mes, "mes", "s"},
- {
- buildin_next, "next", ""},
- {
- buildin_close, "close", ""},
- {
- buildin_close2, "close2", ""},
- {
- buildin_menu, "menu", "sL*"},
- {
- buildin_goto, "goto", "L"},
- {
- buildin_callsub, "callsub", "L*"},
- {
- buildin_callfunc, "callfunc", "F*"},
- {
- buildin_return, "return", "*"},
- {
- buildin_getarg, "getarg", "i"},
- {
- buildin_jobchange, "jobchange", "i*"},
- {
- buildin_input, "input", "N"},
- {
- buildin_warp, "warp", "Mxy"},
- {
- buildin_isat, "isat", "Mxy"},
- {
- buildin_areawarp, "areawarp", "MxyxyMxy"},
- {
- buildin_setlook, "setlook", "ii"},
- {
- buildin_set, "set", "Ne"},
- {
- buildin_setarray, "setarray", "Ne*"},
- {
- buildin_cleararray, "cleararray", "Nei"},
- {
- buildin_copyarray, "copyarray", "NNi"},
- {
- buildin_getarraysize, "getarraysize", "N"},
- {
- buildin_deletearray, "deletearray", "N*"},
- {
- buildin_getelementofarray, "getelementofarray", "Ni"},
- {
- buildin_if, "if", "iF*"},
- {
- buildin_getitem, "getitem", "Ii**"},
- {
- buildin_getitem2, "getitem2", "iiiiiiiii*"},
- {
- buildin_makeitem, "makeitem", "IiMxy"},
- {
- buildin_delitem, "delitem", "Ii"},
- {
- buildin_cutin, "cutin", "si"},
- {
- buildin_cutincard, "cutincard", "i"},
- {
- buildin_viewpoint, "viewpoint", "iiiii"},
- {
- buildin_heal, "heal", "ii"},
- {
- buildin_itemheal, "itemheal", "ii"},
- {
- buildin_percentheal, "percentheal", "ii"},
- {
- buildin_rand, "rand", "i*"},
- {
- buildin_pow, "pow", "ii"},
- {
- buildin_countitem, "countitem", "I"},
- {
- buildin_checkweight, "checkweight", "Ii"},
- {
- buildin_readparam, "readparam", "i*"},
- {
- buildin_getcharid, "getcharid", "i*"},
- {
- buildin_getpartyname, "getpartyname", "i"},
- {
- buildin_getpartymember, "getpartymember", "i"},
- {
- buildin_getguildname, "getguildname", "i"},
- {
- buildin_getguildmaster, "getguildmaster", "i"},
- {
- buildin_getguildmasterid, "getguildmasterid", "i"},
- {
- buildin_strcharinfo, "strcharinfo", "i"},
- {
- buildin_getequipid, "getequipid", "i"},
- {
- buildin_getequipname, "getequipname", "i"},
- {
- buildin_getbrokenid, "getbrokenid", "i"}, // [Valaris]
- {
- buildin_repair, "repair", "i"}, // [Valaris]
- {
- buildin_getequipisequiped, "getequipisequiped", "i"},
- {
- buildin_getequipisenableref, "getequipisenableref", "i"},
- {
- buildin_getequipisidentify, "getequipisidentify", "i"},
- {
- buildin_getequiprefinerycnt, "getequiprefinerycnt", "i"},
- {
- buildin_getequipweaponlv, "getequipweaponlv", "i"},
- {
- buildin_getequippercentrefinery, "getequippercentrefinery", "i"},
- {
- buildin_successrefitem, "successrefitem", "i"},
- {
- buildin_failedrefitem, "failedrefitem", "i"},
- {
- buildin_statusup, "statusup", "i"},
- {
- buildin_statusup2, "statusup2", "ii"},
- {
- buildin_bonus, "bonus", "ii"},
- {
- buildin_bonus2, "bonus2", "iii"},
- {
- buildin_bonus3, "bonus3", "iiii"},
- {
- buildin_skill, "skill", "ii*"},
- {
- buildin_setskill, "setskill", "ii"}, // [Fate]
- {
- buildin_guildskill, "guildskill", "ii"},
- {
- buildin_getskilllv, "getskilllv", "i"},
- {
- buildin_getgdskilllv, "getgdskilllv", "ii"},
- {
- buildin_basicskillcheck, "basicskillcheck", "*"},
- {
- buildin_getgmlevel, "getgmlevel", ""},
- {
- buildin_end, "end", ""},
- {
- buildin_getopt2, "getopt2", ""},
- {
- buildin_setopt2, "setopt2", "i"},
- {
- buildin_end, "break", ""},
- {
- buildin_checkoption, "checkoption", "i"},
- {
- buildin_setoption, "setoption", "i"},
- {
- buildin_setcart, "setcart", ""},
- {
- buildin_checkcart, "checkcart", "*"}, //fixed by Lupus (added '*')
- {
- buildin_setfalcon, "setfalcon", ""},
- {
- buildin_checkfalcon, "checkfalcon", "*"}, //fixed by Lupus (fixed wrong pointer, added '*')
- {
- buildin_setriding, "setriding", ""},
- {
- buildin_checkriding, "checkriding", "*"}, //fixed by Lupus (fixed wrong pointer, added '*')
- {
- buildin_savepoint, "save", "sii"},
- {
- buildin_savepoint, "savepoint", "Mxy"},
- {
- buildin_gettimetick, "gettimetick", "i"},
- {
- buildin_gettime, "gettime", "i"},
- {
- buildin_gettimestr, "gettimestr", "si"},
- {
- buildin_openstorage, "openstorage", "*"},
- {
- buildin_guildopenstorage, "guildopenstorage", "*"},
- {
- buildin_itemskill, "itemskill", "iis"},
- {
- buildin_monster, "monster", "Mxysmi*"},
- {
- buildin_areamonster, "areamonster", "Mxyxysmi*"},
- {
- buildin_killmonster, "killmonster", "ME"},
- {
- buildin_killmonsterall, "killmonsterall", "M"},
- {
- buildin_doevent, "doevent", "E"},
- {
- buildin_donpcevent, "donpcevent", "E"},
- {
- buildin_addtimer, "addtimer", "tE"},
- {
- buildin_deltimer, "deltimer", "E"},
- {
- buildin_addtimercount, "addtimercount", "si"},
- {
- buildin_initnpctimer, "initnpctimer", ""},
- {
- buildin_stopnpctimer, "stopnpctimer", ""},
- {
- buildin_startnpctimer, "startnpctimer", "*"},
- {
- buildin_setnpctimer, "setnpctimer", "i"},
- {
- buildin_getnpctimer, "getnpctimer", "i"},
- {
- buildin_announce, "announce", "si"},
- {
- buildin_mapannounce, "mapannounce", "Msi"},
- {
- buildin_areaannounce, "areaannounce", "Mxyxysi"},
- {
- buildin_getusers, "getusers", "i"},
- {
- buildin_getmapusers, "getmapusers", "M"},
- {
- buildin_getareausers, "getareausers", "Mxyxy*"},
- {
- buildin_getareadropitem, "getareadropitem", "Mxyxyi*"},
- {
- buildin_enablenpc, "enablenpc", "s"},
- {
- buildin_disablenpc, "disablenpc", "s"},
- {
- buildin_enablearena, "enablearena", ""}, // Added by RoVeRT
- {
- buildin_disablearena, "disablearena", ""}, // Added by RoVeRT
- {
- buildin_hideoffnpc, "hideoffnpc", "s"},
- {
- buildin_hideonnpc, "hideonnpc", "s"},
- {
- buildin_sc_start, "sc_start", "iTi*"},
- {
- buildin_sc_start2, "sc_start2", "iTii*"},
- {
- buildin_sc_end, "sc_end", "i"},
- {
- buildin_sc_check, "sc_check", "i"},
- {
- buildin_getscrate, "getscrate", "ii*"},
- {
- buildin_debugmes, "debugmes", "s"},
- {
- buildin_resetlvl, "resetlvl", "i"},
- {
- buildin_resetstatus, "resetstatus", ""},
- {
- buildin_resetskill, "resetskill", ""},
- {
- buildin_changebase, "changebase", "i"},
- {
- buildin_changesex, "changesex", ""},
- {
- buildin_waitingroom, "waitingroom", "si*"},
- {
- buildin_warpwaitingpc, "warpwaitingpc", "sii"},
- {
- buildin_delwaitingroom, "delwaitingroom", "*"},
- {
- buildin_enablewaitingroomevent, "enablewaitingroomevent", "*"},
- {
- buildin_disablewaitingroomevent, "disablewaitingroomevent", "*"},
- {
- buildin_getwaitingroomstate, "getwaitingroomstate", "i*"},
- {
- buildin_warpwaitingpc, "warpwaitingpc", "sii*"},
- {
- buildin_attachrid, "attachrid", "i"},
- {
- buildin_detachrid, "detachrid", ""},
- {
- buildin_isloggedin, "isloggedin", "i"},
- {
- buildin_setmapflagnosave, "setmapflagnosave", "MMxy"},
- {
- buildin_setmapflag, "setmapflag", "Mi"},
- {
- buildin_removemapflag, "removemapflag", "Mi"},
- {
- buildin_pvpon, "pvpon", "M"},
- {
- buildin_pvpoff, "pvpoff", "M"},
- {
- buildin_gvgon, "gvgon", "s"},
- {
- buildin_gvgoff, "gvgoff", "s"},
- {
- buildin_emotion, "emotion", "i"},
- {
- buildin_maprespawnguildid, "maprespawnguildid", "sii"},
- {
- buildin_agitstart, "agitstart", ""}, // <Agit>
- {
- buildin_agitend, "agitend", ""},
- {
- buildin_agitcheck, "agitcheck", "i"}, // <Agitcheck>
- {
- buildin_flagemblem, "flagemblem", "i"}, // Flag Emblem
- {
- buildin_getcastlename, "getcastlename", "s"},
- {
- buildin_getcastledata, "getcastledata", "si*"},
- {
- buildin_setcastledata, "setcastledata", "sii"},
- {
- buildin_requestguildinfo, "requestguildinfo", "i*"},
- {
- buildin_getequipcardcnt, "getequipcardcnt", "i"},
- {
- buildin_successremovecards, "successremovecards", "i"},
- {
- buildin_failedremovecards, "failedremovecards", "ii"},
- {
- buildin_marriage, "marriage", "P"},
- {
- buildin_wedding_effect, "wedding", ""},
- {
- buildin_divorce, "divorce", ""},
- {
- buildin_getitemname, "getitemname", "I"},
- {
- buildin_getspellinvocation, "getspellinvocation", "s"},
- {
- buildin_getanchorinvocation, "getanchorinvocation", "s"},
- {
- buildin_getpartnerid, "getpartnerid2", ""},
- {
- buildin_getexp, "getexp", "ii"},
- {
- buildin_getinventorylist, "getinventorylist", ""},
- {
- buildin_getskilllist, "getskilllist", ""},
- {
- buildin_get_pool_skills, "getpoolskilllist", ""},
- {
- buildin_get_activated_pool_skills, "getactivatedpoolskilllist", ""},
- {
- buildin_get_unactivated_pool_skills, "getunactivatedpoolskilllist", ""},
- {
- buildin_activate_pool_skill, "poolskill", "i"},
- {
- buildin_deactivate_pool_skill, "unpoolskill", "i"},
- {
- buildin_check_pool_skill, "checkpoolskill", "i"},
- {
- buildin_clearitem, "clearitem", ""},
- {
- buildin_classchange, "classchange", "ii"},
- {
- buildin_misceffect, "misceffect", "i*"},
- {
- buildin_soundeffect, "soundeffect", "si"},
- {
- buildin_strmobinfo, "strmobinfo", "im"}, // display mob data [Valaris]
- {
- buildin_guardian, "guardian", "siisii*i"}, // summon guardians
- {
- buildin_guardianinfo, "guardianinfo", "i"}, // display guardian data [Valaris]
- {
- buildin_npcskilleffect, "npcskilleffect", "iiii"}, // npc skill effect [Valaris]
- {
- buildin_specialeffect, "specialeffect", "i"}, // npc skill effect [Valaris]
- {
- buildin_specialeffect2, "specialeffect2", "i"}, // skill effect on players[Valaris]
- {
- buildin_nude, "nude", ""}, // nude command [Valaris]
- {
- buildin_mapwarp, "mapwarp", "MMxy"}, // Added by RoVeRT
- {
- buildin_inittimer, "inittimer", ""},
- {
- buildin_stoptimer, "stoptimer", ""},
- {
- buildin_cmdothernpc, "cmdothernpc", "ss"},
- {
- buildin_gmcommand, "gmcommand", "s"}, // [MouseJstr]
-// {buildin_movenpc,"movenpc","siis"}, // [MouseJstr]
- {
- buildin_npcwarp, "npcwarp", "xys"}, // [remoitnane]
- {
- buildin_message, "message", "Ps"}, // [MouseJstr]
- {
- buildin_npctalk, "npctalk", "s"}, // [Valaris]
- {
- buildin_hasitems, "hasitems", ""}, // [Valaris]
- {
- buildin_mobcount, "mobcount", "ME"},
- {
- buildin_getlook, "getlook", "i"},
- {
- buildin_getsavepoint, "getsavepoint", "i"},
- {
- buildin_areatimer, "areatimer", "MxyxytE"},
- {
- buildin_isin, "isin", "Mxyxy"},
- {
- buildin_shop, "shop", "s"},
- {
- buildin_isdead, "isdead", ""},
- {
- buildin_fakenpcname, "fakenpcname", "ssi"},
- {
- buildin_unequip_by_id, "unequipbyid", "i"}, // [Freeyorp]
- {
- buildin_getx, "getx", ""}, // [Kage]
- {
- buildin_gety, "gety", ""}, // [Kage]
- // End Additions
- {
-NULL, NULL, NULL},};
-
-int buildin_message (struct script_state *st); // [MouseJstr]
-
-enum
-{
- C_NOP, C_POS, C_INT, C_PARAM, C_FUNC, C_STR, C_CONSTSTR, C_ARG,
- C_NAME, C_EOL, C_RETINFO,
-
- C_LOR, C_LAND, C_LE, C_LT, C_GE, C_GT, C_EQ, C_NE, //operator
- C_XOR, C_OR, C_AND, C_ADD, C_SUB, C_MUL, C_DIV, C_MOD, C_NEG, C_LNOT,
- C_NOT, C_R_SHIFT, C_L_SHIFT
-};
-
-/*==========================================
- * 文字列のハッシュを計算
- *------------------------------------------
- */
-static int calc_hash (const unsigned char *p)
-{
- int h = 0;
- while (*p)
- {
- h = (h << 1) + (h >> 3) + (h >> 5) + (h >> 8);
- h += *p++;
- }
- return h & 15;
-}
-
-/*==========================================
- * str_dataの中に名前があるか検索する
- *------------------------------------------
- */
-// 既存のであれば番号、無ければ-1
-static int search_str (const unsigned char *p)
-{
- int i;
- i = str_hash[calc_hash (p)];
- while (i)
- {
- if (strcmp (str_buf + str_data[i].str, p) == 0)
- {
- return i;
- }
- i = str_data[i].next;
- }
- return -1;
-}
-
-/*==========================================
- * str_dataに名前を登録
- *------------------------------------------
- */
-// 既存のであれば番号、無ければ登録して新規番号
-static int add_str (const unsigned char *p)
-{
- int i;
- char *lowcase;
-
- lowcase = strdup (p);
- for (i = 0; lowcase[i]; i++)
- lowcase[i] = tolower (lowcase[i]);
- if ((i = search_str (lowcase)) >= 0)
- {
- free (lowcase);
- return i;
- }
- free (lowcase);
-
- i = calc_hash (p);
- if (str_hash[i] == 0)
- {
- str_hash[i] = str_num;
- }
- else
- {
- i = str_hash[i];
- for (;;)
- {
- if (strcmp (str_buf + str_data[i].str, p) == 0)
- {
- return i;
- }
- if (str_data[i].next == 0)
- break;
- i = str_data[i].next;
- }
- str_data[i].next = str_num;
- }
- if (str_num >= str_data_size)
- {
- str_data_size += 128;
- RECREATE (str_data, struct str_data_t, str_data_size);
- memset (str_data + (str_data_size - 128), '\0', 128);
- }
- while (str_pos + strlen (p) + 1 >= str_size)
- {
- str_size += 256;
- str_buf = (char *) realloc (str_buf, str_size);
- memset (str_buf + (str_size - 256), '\0', 256);
- }
- strcpy (str_buf + str_pos, p);
- str_data[str_num].type = C_NOP;
- str_data[str_num].str = str_pos;
- str_data[str_num].next = 0;
- str_data[str_num].func = NULL;
- str_data[str_num].backpatch = -1;
- str_data[str_num].label = -1;
- str_pos += strlen (p) + 1;
- return str_num++;
-}
-
-/*==========================================
- * スクリプトバッファサイズの確認と拡張
- *------------------------------------------
- */
-static void check_script_buf (int size)
-{
- if (script_pos + size >= script_size)
- {
- script_size += SCRIPT_BLOCK_SIZE;
- script_buf = (char *) realloc (script_buf, script_size);
- memset (script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0',
- SCRIPT_BLOCK_SIZE);
- }
-}
-
-/*==========================================
- * スクリプトバッファに1バイト書き込む
- *------------------------------------------
- */
-static void add_scriptb (int a)
-{
- check_script_buf (1);
- script_buf[script_pos++] = a;
-}
-
-/*==========================================
- * スクリプトバッファにデータタイプを書き込む
- *------------------------------------------
- */
-static void add_scriptc (int a)
-{
- while (a >= 0x40)
- {
- add_scriptb ((a & 0x3f) | 0x40);
- a = (a - 0x40) >> 6;
- }
- add_scriptb (a & 0x3f);
-}
-
-/*==========================================
- * スクリプトバッファに整数を書き込む
- *------------------------------------------
- */
-static void add_scripti (unsigned int a)
-{
- while (a >= 0x40)
- {
- add_scriptb (a | 0xc0);
- a = (a - 0x40) >> 6;
- }
- add_scriptb (a | 0x80);
-}
-
-/*==========================================
- * スクリプトバッファにラベル/変数/関数を書き込む
- *------------------------------------------
- */
-// 最大16Mまで
-static void add_scriptl (int l)
-{
- int backpatch = str_data[l].backpatch;
-
- switch (str_data[l].type)
- {
- case C_POS:
- add_scriptc (C_POS);
- add_scriptb (str_data[l].label);
- add_scriptb (str_data[l].label >> 8);
- add_scriptb (str_data[l].label >> 16);
- break;
- case C_NOP:
- // ラベルの可能性があるのでbackpatch用データ埋め込み
- add_scriptc (C_NAME);
- str_data[l].backpatch = script_pos;
- add_scriptb (backpatch);
- add_scriptb (backpatch >> 8);
- add_scriptb (backpatch >> 16);
- break;
- case C_INT:
- add_scripti (str_data[l].val);
- break;
- default:
- // もう他の用途と確定してるので数字をそのまま
- add_scriptc (C_NAME);
- add_scriptb (l);
- add_scriptb (l >> 8);
- add_scriptb (l >> 16);
- break;
- }
-}
-
-/*==========================================
- * ラベルを解決する
- *------------------------------------------
- */
-void set_label (int l, int pos)
-{
- int i, next;
-
- str_data[l].type = C_POS;
- str_data[l].label = pos;
- for (i = str_data[l].backpatch; i >= 0 && i != 0x00ffffff;)
- {
- next = (*(int *) (script_buf + i)) & 0x00ffffff;
- script_buf[i - 1] = C_POS;
- script_buf[i] = pos;
- script_buf[i + 1] = pos >> 8;
- script_buf[i + 2] = pos >> 16;
- i = next;
- }
-}
-
-/*==========================================
- * スペース/コメント読み飛ばし
- *------------------------------------------
- */
-static unsigned char *skip_space (unsigned char *p)
-{
- while (1)
- {
- while (isspace (*p))
- p++;
- if (p[0] == '/' && p[1] == '/')
- {
- while (*p && *p != '\n')
- p++;
- }
- else if (p[0] == '/' && p[1] == '*')
- {
- p++;
- while (*p && (p[-1] != '*' || p[0] != '/'))
- p++;
- if (*p)
- p++;
- }
- else
- break;
- }
- return p;
-}
-
-/*==========================================
- * 1単語スキップ
- *------------------------------------------
- */
-static unsigned char *skip_word (unsigned char *p)
-{
- // prefix
- if (*p == '$')
- p++; // MAP鯖内共有変数用
- if (*p == '@')
- p++; // 一時的変数用(like weiss)
- if (*p == '#')
- p++; // account変数用
- if (*p == '#')
- p++; // ワールドaccount変数用
- if (*p == 'l')
- p++; // 一時的変数用(like weiss)
-
- while (isalnum (*p) || *p == '_' || *p >= 0x81)
- if (*p >= 0x81 && p[1])
- {
- p += 2;
- }
- else
- p++;
-
- // postfix
- if (*p == '$')
- p++; // 文字列変数
-
- return p;
-}
-
-static unsigned char *startptr;
-static int startline;
-
-/*==========================================
- * エラーメッセージ出力
- *------------------------------------------
- */
-static void disp_error_message (const char *mes, const unsigned char *pos)
-{
- int line, c = 0, i;
- unsigned char *p, *linestart, *lineend;
-
- for (line = startline, p = startptr; p && *p; line++)
- {
- linestart = p;
- lineend = strchr (p, '\n');
- if (lineend)
- {
- c = *lineend;
- *lineend = 0;
- }
- if (lineend == NULL || pos < lineend)
- {
- printf ("%s line %d : ", mes, line);
- for (i = 0;
- (linestart[i] != '\r') && (linestart[i] != '\n')
- && linestart[i]; i++)
- {
- if (linestart + i != pos)
- printf ("%c", linestart[i]);
- else
- printf ("\'%c\'", linestart[i]);
- }
- printf ("\a\n");
- if (lineend)
- *lineend = c;
- return;
- }
- *lineend = c;
- p = lineend + 1;
- }
-}
-
-/*==========================================
- * 項の解析
- *------------------------------------------
- */
-unsigned char *parse_simpleexpr (unsigned char *p)
-{
- int i;
- p = skip_space (p);
-
-#ifdef DEBUG_FUNCIN
- if (battle_config.etc_log)
- printf ("parse_simpleexpr %s\n", p);
-#endif
- if (*p == ';' || *p == ',')
- {
- disp_error_message ("unexpected expr end", p);
- exit (1);
- }
- if (*p == '(')
- {
-
- p = parse_subexpr (p + 1, -1);
- p = skip_space (p);
- if ((*p++) != ')')
- {
- disp_error_message ("unmatch ')'", p);
- exit (1);
- }
- }
- else if (isdigit (*p) || ((*p == '-' || *p == '+') && isdigit (p[1])))
- {
- char *np;
- i = strtoul (p, &np, 0);
- add_scripti (i);
- p = np;
- }
- else if (*p == '"')
- {
- add_scriptc (C_STR);
- p++;
- while (*p && *p != '"')
- {
- if (p[-1] <= 0x7e && *p == '\\')
- p++;
- else if (*p == '\n')
- {
- disp_error_message ("unexpected newline @ string", p);
- exit (1);
- }
- add_scriptb (*p++);
- }
- if (!*p)
- {
- disp_error_message ("unexpected eof @ string", p);
- exit (1);
- }
- add_scriptb (0);
- p++; //'"'
- }
- else
- {
- int c, l;
- char *p2;
- // label , register , function etc
- if (skip_word (p) == p)
- {
- disp_error_message ("unexpected character", p);
- exit (1);
- }
- p2 = skip_word (p);
- c = *p2;
- *p2 = 0; // 名前をadd_strする
- l = add_str (p);
-
- parse_cmd = l; // warn_*_mismatch_paramnumのために必要
- if (l == search_str ("if")) // warn_cmd_no_commaのために必要
- parse_cmd_if++;
-/*
- // 廃止予定のl14/l15,およびプレフィックスlの警告
- if( strcmp(str_buf+str_data[l].str,"l14")==0 ||
- strcmp(str_buf+str_data[l].str,"l15")==0 ){
- disp_error_message("l14 and l15 is DEPRECATED. use @menu instead of l15.",p);
- }else if(str_buf[str_data[l].str]=='l'){
- disp_error_message("prefix 'l' is DEPRECATED. use prefix '@' instead.",p2);
- }
-*/
- *p2 = c;
- p = p2;
-
- if (str_data[l].type != C_FUNC && c == '[')
- {
- // array(name[i] => getelementofarray(name,i) )
- add_scriptl (search_str ("getelementofarray"));
- add_scriptc (C_ARG);
- add_scriptl (l);
- p = parse_subexpr (p + 1, -1);
- p = skip_space (p);
- if ((*p++) != ']')
- {
- disp_error_message ("unmatch ']'", p);
- exit (1);
- }
- add_scriptc (C_FUNC);
- }
- else
- add_scriptl (l);
-
- }
-
-#ifdef DEBUG_FUNCIN
- if (battle_config.etc_log)
- printf ("parse_simpleexpr end %s\n", p);
-#endif
- return p;
-}
-
-/*==========================================
- * 式の解析
- *------------------------------------------
- */
-unsigned char *parse_subexpr (unsigned char *p, int limit)
-{
- int op, opl, len;
- char *tmpp;
-
-#ifdef DEBUG_FUNCIN
- if (battle_config.etc_log)
- printf ("parse_subexpr %s\n", p);
-#endif
- p = skip_space (p);
-
- if (*p == '-')
- {
- tmpp = skip_space (p + 1);
- if (*tmpp == ';' || *tmpp == ',')
- {
- add_scriptl (LABEL_NEXTLINE);
- p++;
- return p;
- }
- }
- tmpp = p;
- if ((op = C_NEG, *p == '-') || (op = C_LNOT, *p == '!')
- || (op = C_NOT, *p == '~'))
- {
- p = parse_subexpr (p + 1, 100);
- add_scriptc (op);
- }
- else
- p = parse_simpleexpr (p);
- p = skip_space (p);
- while (((op = C_ADD, opl = 6, len = 1, *p == '+') ||
- (op = C_SUB, opl = 6, len = 1, *p == '-') ||
- (op = C_MUL, opl = 7, len = 1, *p == '*') ||
- (op = C_DIV, opl = 7, len = 1, *p == '/') ||
- (op = C_MOD, opl = 7, len = 1, *p == '%') ||
- (op = C_FUNC, opl = 8, len = 1, *p == '(') ||
- (op = C_LAND, opl = 1, len = 2, *p == '&' && p[1] == '&') ||
- (op = C_AND, opl = 5, len = 1, *p == '&') ||
- (op = C_LOR, opl = 0, len = 2, *p == '|' && p[1] == '|') ||
- (op = C_OR, opl = 4, len = 1, *p == '|') ||
- (op = C_XOR, opl = 3, len = 1, *p == '^') ||
- (op = C_EQ, opl = 2, len = 2, *p == '=' && p[1] == '=') ||
- (op = C_NE, opl = 2, len = 2, *p == '!' && p[1] == '=') ||
- (op = C_R_SHIFT, opl = 5, len = 2, *p == '>' && p[1] == '>') ||
- (op = C_GE, opl = 2, len = 2, *p == '>' && p[1] == '=') ||
- (op = C_GT, opl = 2, len = 1, *p == '>') ||
- (op = C_L_SHIFT, opl = 5, len = 2, *p == '<' && p[1] == '<') ||
- (op = C_LE, opl = 2, len = 2, *p == '<' && p[1] == '=') ||
- (op = C_LT, opl = 2, len = 1, *p == '<')) && opl > limit)
- {
- p += len;
- if (op == C_FUNC)
- {
- int i = 0, func = parse_cmd;
- const char *plist[128];
-
- if (str_data[func].type != C_FUNC)
- {
- disp_error_message ("expect function", tmpp);
- exit (0);
- }
-
- add_scriptc (C_ARG);
- while (*p && *p != ')' && i < 128)
- {
- plist[i] = p;
- p = parse_subexpr (p, -1);
- p = skip_space (p);
- if (*p == ',')
- p++;
- else if (*p != ')' && script_config.warn_func_no_comma)
- {
- disp_error_message ("expect ',' or ')' at func params",
- p);
- }
- p = skip_space (p);
- i++;
- }
- plist[i] = p;
- if (*(p++) != ')')
- {
- disp_error_message ("func request '(' ')'", p);
- exit (1);
- }
-
- if (str_data[func].type == C_FUNC
- && script_config.warn_func_mismatch_paramnum)
- {
- const char *arg = buildin_func[str_data[func].val].arg;
- int j = 0;
- for (j = 0; arg[j]; j++)
- if (arg[j] == '*')
- break;
- if ((arg[j] == 0 && i != j) || (arg[j] == '*' && i < j))
- {
- disp_error_message ("illegal number of parameters",
- plist[(i < j) ? i : j]);
- }
- }
- }
- else // not op == C_FUNC
- {
- p = parse_subexpr (p, opl);
- }
- add_scriptc (op);
- p = skip_space (p);
- }
-#ifdef DEBUG_FUNCIN
- if (battle_config.etc_log)
- printf ("parse_subexpr end %s\n", p);
-#endif
- return p; /* return first untreated operator */
-}
-
-/*==========================================
- * 式の評価
- *------------------------------------------
- */
-unsigned char *parse_expr (unsigned char *p)
-{
-#ifdef DEBUG_FUNCIN
- if (battle_config.etc_log)
- printf ("parse_expr %s\n", p);
-#endif
- switch (*p)
- {
- case ')':
- case ';':
- case ':':
- case '[':
- case ']':
- case '}':
- disp_error_message ("unexpected char", p);
- exit (1);
- }
- p = parse_subexpr (p, -1);
-#ifdef DEBUG_FUNCIN
- if (battle_config.etc_log)
- printf ("parse_expr end %s\n", p);
-#endif
- return p;
-}
-
-/*==========================================
- * 行の解析
- *------------------------------------------
- */
-unsigned char *parse_line (unsigned char *p)
-{
- int i = 0, cmd;
- const char *plist[128];
- char *p2;
-
- p = skip_space (p);
- if (*p == ';')
- return p;
-
- parse_cmd_if = 0; // warn_cmd_no_commaのために必要
-
- // 最初は関数名
- p2 = p;
- p = parse_simpleexpr (p);
- p = skip_space (p);
-
- cmd = parse_cmd;
- if (str_data[cmd].type != C_FUNC)
- {
- disp_error_message ("expect command", p2);
-// exit(0);
- }
-
- add_scriptc (C_ARG);
- while (p && *p && *p != ';' && i < 128)
- {
- plist[i] = p;
-
- p = parse_expr (p);
- p = skip_space (p);
- // 引数区切りの,処理
- if (*p == ',')
- p++;
- else if (*p != ';' && script_config.warn_cmd_no_comma
- && parse_cmd_if * 2 <= i)
- {
- disp_error_message ("expect ',' or ';' at cmd params", p);
- }
- p = skip_space (p);
- i++;
- }
- plist[i] = p;
- if (!p || *(p++) != ';')
- {
- disp_error_message ("need ';'", p);
- exit (1);
- }
- add_scriptc (C_FUNC);
-
- if (str_data[cmd].type == C_FUNC
- && script_config.warn_cmd_mismatch_paramnum)
- {
- const char *arg = buildin_func[str_data[cmd].val].arg;
- int j = 0;
- for (j = 0; arg[j]; j++)
- if (arg[j] == '*')
- break;
- if ((arg[j] == 0 && i != j) || (arg[j] == '*' && i < j))
- {
- disp_error_message ("illegal number of parameters",
- plist[(i < j) ? i : j]);
- }
- }
-
- return p;
-}
-
-/*==========================================
- * 組み込み関数の追加
- *------------------------------------------
- */
-static void add_buildin_func (void)
-{
- int i, n;
- for (i = 0; buildin_func[i].func; i++)
- {
- n = add_str (buildin_func[i].name);
- str_data[n].type = C_FUNC;
- str_data[n].val = i;
- str_data[n].func = buildin_func[i].func;
- }
-}
-
-/*==========================================
- * 定数データベースの読み込み
- *------------------------------------------
- */
-static void read_constdb (void)
-{
- FILE *fp;
- char line[1024], name[1024];
- int val, n, i, type;
-
- fp = fopen_ ("db/const.txt", "r");
- if (fp == NULL)
- {
- printf ("can't read db/const.txt\n");
- return;
- }
- while (fgets (line, 1020, fp))
- {
- if (line[0] == '/' && line[1] == '/')
- continue;
- type = 0;
- if (sscanf (line, "%[A-Za-z0-9_],%d,%d", name, &val, &type) >= 2 ||
- sscanf (line, "%[A-Za-z0-9_] %d %d", name, &val, &type) >= 2)
- {
- for (i = 0; name[i]; i++)
- name[i] = tolower (name[i]);
- n = add_str (name);
- if (type == 0)
- str_data[n].type = C_INT;
- else
- str_data[n].type = C_PARAM;
- str_data[n].val = val;
- }
- }
- fclose_ (fp);
-}
-
-/*==========================================
- * スクリプトの解析
- *------------------------------------------
- */
-unsigned char *parse_script (unsigned char *src, int line)
-{
- unsigned char *p, *tmpp;
- int i;
- static int first = 1;
-
- if (first)
- {
- add_buildin_func ();
- read_constdb ();
- }
- first = 0;
- script_buf = (unsigned char *) calloc (SCRIPT_BLOCK_SIZE, 1);
- script_pos = 0;
- script_size = SCRIPT_BLOCK_SIZE;
- str_data[LABEL_NEXTLINE].type = C_NOP;
- str_data[LABEL_NEXTLINE].backpatch = -1;
- str_data[LABEL_NEXTLINE].label = -1;
- for (i = LABEL_START; i < str_num; i++)
- {
- if (str_data[i].type == C_POS || str_data[i].type == C_NAME)
- {
- str_data[i].type = C_NOP;
- str_data[i].backpatch = -1;
- str_data[i].label = -1;
- }
- }
-
- // 外部用label dbの初期化
- if (scriptlabel_db != NULL)
- strdb_final (scriptlabel_db, NULL);
- scriptlabel_db = strdb_init (50);
-
- // for error message
- startptr = src;
- startline = line;
-
- p = src;
- p = skip_space (p);
- if (*p != '{')
- {
- disp_error_message ("not found '{'", p);
- return NULL;
- }
- for (p++; p && *p && *p != '}';)
- {
- p = skip_space (p);
- // labelだけ特殊処理
- tmpp = skip_space (skip_word (p));
- if (*tmpp == ':')
- {
- int l, c;
-
- c = *skip_word (p);
- *skip_word (p) = 0;
- l = add_str (p);
- if (str_data[l].label != -1)
- {
- *skip_word (p) = c;
- disp_error_message ("dup label ", p);
- exit (1);
- }
- set_label (l, script_pos);
- strdb_insert (scriptlabel_db, (const char*)p, script_pos); // 外部用label db登録
- *skip_word (p) = c;
- p = tmpp + 1;
- continue;
- }
-
- // 他は全部一緒くた
- p = parse_line (p);
- p = skip_space (p);
- add_scriptc (C_EOL);
-
- set_label (LABEL_NEXTLINE, script_pos);
- str_data[LABEL_NEXTLINE].type = C_NOP;
- str_data[LABEL_NEXTLINE].backpatch = -1;
- str_data[LABEL_NEXTLINE].label = -1;
- }
-
- add_scriptc (C_NOP);
-
- script_size = script_pos;
- script_buf = (char *) realloc (script_buf, script_pos + 1);
-
- // 未解決のラベルを解決
- for (i = LABEL_START; i < str_num; i++)
- {
- if (str_data[i].type == C_NOP)
- {
- int j, next;
- str_data[i].type = C_NAME;
- str_data[i].label = i;
- for (j = str_data[i].backpatch; j >= 0 && j != 0x00ffffff;)
- {
- next = (*(int *) (script_buf + j)) & 0x00ffffff;
- script_buf[j] = i;
- script_buf[j + 1] = i >> 8;
- script_buf[j + 2] = i >> 16;
- j = next;
- }
- }
- }
-
-#ifdef DEBUG_DISP
- for (i = 0; i < script_pos; i++)
- {
- if ((i & 15) == 0)
- printf ("%04x : ", i);
- printf ("%02x ", script_buf[i]);
- if ((i & 15) == 15)
- printf ("\n");
- }
- printf ("\n");
-#endif
-
- return script_buf;
-}
-
-//
-// 実行系
-//
-enum
-{ STOP = 1, END, RERUNLINE, GOTO, RETFUNC };
-
-/*==========================================
- * ridからsdへの解決
- *------------------------------------------
- */
-struct map_session_data *script_rid2sd (struct script_state *st)
-{
- struct map_session_data *sd = map_id2sd (st->rid);
- if (!sd)
- {
- printf ("script_rid2sd: fatal error ! player not attached!\n");
- }
- return sd;
-}
-
-/*==========================================
- * 変数の読み取り
- *------------------------------------------
- */
-int get_val (struct script_state *st, struct script_data *data)
-{
- struct map_session_data *sd = NULL;
- if (data->type == C_NAME)
- {
- char *name = str_buf + str_data[data->u.num & 0x00ffffff].str;
- char prefix = *name;
- char postfix = name[strlen (name) - 1];
-
- if (prefix != '$')
- {
- if ((sd = script_rid2sd (st)) == NULL)
- printf ("get_val error name?:%s\n", name);
- }
- if (postfix == '$')
- {
-
- data->type = C_CONSTSTR;
- if (prefix == '@' || prefix == 'l')
- {
- if (sd)
- data->u.str = pc_readregstr (sd, data->u.num);
- }
- else if (prefix == '$')
- {
- data->u.str =
- (char *) numdb_search (mapregstr_db, data->u.num);
- }
- else
- {
- printf ("script: get_val: illegal scope string variable.\n");
- data->u.str = "!!ERROR!!";
- }
- if (data->u.str == NULL)
- data->u.str = "";
-
- }
- else
- {
-
- data->type = C_INT;
- if (str_data[data->u.num & 0x00ffffff].type == C_INT)
- {
- data->u.num = str_data[data->u.num & 0x00ffffff].val;
- }
- else if (str_data[data->u.num & 0x00ffffff].type == C_PARAM)
- {
- if (sd)
- data->u.num =
- pc_readparam (sd,
- str_data[data->u.num & 0x00ffffff].val);
- }
- else if (prefix == '@' || prefix == 'l')
- {
- if (sd)
- data->u.num = pc_readreg (sd, data->u.num);
- }
- else if (prefix == '$')
- {
- data->u.num = (int) numdb_search (mapreg_db, data->u.num);
- }
- else if (prefix == '#')
- {
- if (name[1] == '#')
- {
- if (sd)
- data->u.num = pc_readaccountreg2 (sd, name);
- }
- else
- {
- if (sd)
- data->u.num = pc_readaccountreg (sd, name);
- }
- }
- else
- {
- if (sd)
- data->u.num = pc_readglobalreg (sd, name);
- }
- }
- }
- return 0;
-}
-
-/*==========================================
- * 変数の読み取り2
- *------------------------------------------
- */
-void *get_val2 (struct script_state *st, int num)
-{
- struct script_data dat;
- dat.type = C_NAME;
- dat.u.num = num;
- get_val (st, &dat);
- if (dat.type == C_INT)
- return (void *) dat.u.num;
- else
- return (void *) dat.u.str;
-}
-
-/*==========================================
- * 変数設定用
- *------------------------------------------
- */
-static int set_reg (struct map_session_data *sd, int num, char *name, void *v)
-{
- char prefix = *name;
- char postfix = name[strlen (name) - 1];
-
- if (postfix == '$')
- {
- char *str = (char *) v;
- if (prefix == '@' || prefix == 'l')
- {
- pc_setregstr (sd, num, str);
- }
- else if (prefix == '$')
- {
- mapreg_setregstr (num, str);
- }
- else
- {
- printf ("script: set_reg: illegal scope string variable !");
- }
- }
- else
- {
- // 数値
- int val = (int) v;
- if (str_data[num & 0x00ffffff].type == C_PARAM)
- {
- pc_setparam (sd, str_data[num & 0x00ffffff].val, val);
- }
- else if (prefix == '@' || prefix == 'l')
- {
- pc_setreg (sd, num, val);
- }
- else if (prefix == '$')
- {
- mapreg_setreg (num, val);
- }
- else if (prefix == '#')
- {
- if (name[1] == '#')
- pc_setaccountreg2 (sd, name, val);
- else
- pc_setaccountreg (sd, name, val);
- }
- else
- {
- pc_setglobalreg (sd, name, val);
- }
- }
- return 0;
-}
-
-/*==========================================
- * 文字列への変換
- *------------------------------------------
- */
-char *conv_str (struct script_state *st, struct script_data *data)
-{
- get_val (st, data);
- if (data->type == C_INT)
- {
- char *buf;
- buf = (char *) calloc (16, 1);
- sprintf (buf, "%d", data->u.num);
- data->type = C_STR;
- data->u.str = buf;
-#if 1
- }
- else if (data->type == C_NAME)
- {
- // テンポラリ。本来無いはず
- data->type = C_CONSTSTR;
- data->u.str = str_buf + str_data[data->u.num].str;
-#endif
- }
- return data->u.str;
-}
-
-/*==========================================
- * 数値へ変換
- *------------------------------------------
- */
-int conv_num (struct script_state *st, struct script_data *data)
-{
- char *p;
- get_val (st, data);
- if (data->type == C_STR || data->type == C_CONSTSTR)
- {
- p = data->u.str;
- data->u.num = atoi (p);
- if (data->type == C_STR)
- free (p);
- data->type = C_INT;
- }
- return data->u.num;
-}
-
-/*==========================================
- * スタックへ数値をプッシュ
- *------------------------------------------
- */
-void push_val (struct script_stack *stack, int type, int val)
-{
- if (stack->sp >= stack->sp_max)
- {
- stack->sp_max += 64;
- stack->stack_data = (struct script_data *)
- realloc (stack->stack_data, sizeof (stack->stack_data[0]) *
- stack->sp_max);
- memset (stack->stack_data + (stack->sp_max - 64), 0,
- 64 * sizeof (*(stack->stack_data)));
- }
-// if(battle_config.etc_log)
-// printf("push (%d,%d)-> %d\n",type,val,stack->sp);
- stack->stack_data[stack->sp].type = type;
- stack->stack_data[stack->sp].u.num = val;
- stack->sp++;
-}
-
-/*==========================================
- * スタックへ文字列をプッシュ
- *------------------------------------------
- */
-void push_str (struct script_stack *stack, int type, unsigned char *str)
-{
- if (stack->sp >= stack->sp_max)
- {
- stack->sp_max += 64;
- stack->stack_data = (struct script_data *)
- realloc (stack->stack_data, sizeof (stack->stack_data[0]) *
- stack->sp_max);
- memset (stack->stack_data + (stack->sp_max - 64), '\0',
- 64 * sizeof (*(stack->stack_data)));
- }
-// if(battle_config.etc_log)
-// printf("push (%d,%x)-> %d\n",type,str,stack->sp);
- stack->stack_data[stack->sp].type = type;
- stack->stack_data[stack->sp].u.str = str;
- stack->sp++;
-}
-
-/*==========================================
- * スタックへ複製をプッシュ
- *------------------------------------------
- */
-void push_copy (struct script_stack *stack, int pos)
-{
- switch (stack->stack_data[pos].type)
- {
- case C_CONSTSTR:
- push_str (stack, C_CONSTSTR, stack->stack_data[pos].u.str);
- break;
- case C_STR:
- push_str (stack, C_STR, strdup (stack->stack_data[pos].u.str));
- break;
- default:
- push_val (stack, stack->stack_data[pos].type,
- stack->stack_data[pos].u.num);
- break;
- }
-}
-
-/*==========================================
- * スタックからポップ
- *------------------------------------------
- */
-void pop_stack (struct script_stack *stack, int start, int end)
-{
- int i;
- for (i = start; i < end; i++)
- {
- if (stack->stack_data[i].type == C_STR)
- {
- free (stack->stack_data[i].u.str);
- }
- }
- if (stack->sp > end)
- {
- memmove (&stack->stack_data[start], &stack->stack_data[end],
- sizeof (stack->stack_data[0]) * (stack->sp - end));
- }
- stack->sp -= end - start;
-}
-
-//
-// 埋め込み関数
-//
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_mes (struct script_state *st)
-{
- conv_str (st, &(st->stack->stack_data[st->start + 2]));
- clif_scriptmes (script_rid2sd (st), st->oid,
- st->stack->stack_data[st->start + 2].u.str);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_goto (struct script_state *st)
-{
- int pos;
-
- if (st->stack->stack_data[st->start + 2].type != C_POS)
- {
- printf ("script: goto: not label !\n");
- st->state = END;
- return 0;
- }
-
- pos = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- st->pos = pos;
- st->state = GOTO;
- return 0;
-}
-
-/*==========================================
- * ユーザー定義関数の呼び出し
- *------------------------------------------
- */
-int buildin_callfunc (struct script_state *st)
-{
- char *scr;
- char *str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
-
- if ((scr = (char*)strdb_search (script_get_userfunc_db (), str)))
- {
- int i, j;
- for (i = st->start + 3, j = 0; i < st->end; i++, j++)
- push_copy (st->stack, i);
-
- push_val (st->stack, C_INT, j); // 引数の数をプッシュ
- push_val (st->stack, C_INT, st->defsp); // 現在の基準スタックポインタをプッシュ
- push_val (st->stack, C_INT, (int) st->script); // 現在のスクリプトをプッシュ
- push_val (st->stack, C_RETINFO, st->pos); // 現在のスクリプト位置をプッシュ
-
- st->pos = 0;
- st->script = scr;
- st->defsp = st->start + 4 + j;
- st->state = GOTO;
- }
- else
- {
- printf ("script:callfunc: function not found! [%s]\n", str);
- st->state = END;
- }
- return 0;
-}
-
-/*==========================================
- * サブルーティンの呼び出し
- *------------------------------------------
- */
-int buildin_callsub (struct script_state *st)
-{
- int pos = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- int i, j;
- for (i = st->start + 3, j = 0; i < st->end; i++, j++)
- push_copy (st->stack, i);
-
- push_val (st->stack, C_INT, j); // 引数の数をプッシュ
- push_val (st->stack, C_INT, st->defsp); // 現在の基準スタックポインタをプッシュ
- push_val (st->stack, C_INT, (int) st->script); // 現在のスクリプトをプッシュ
- push_val (st->stack, C_RETINFO, st->pos); // 現在のスクリプト位置をプッシュ
-
- st->pos = pos;
- st->defsp = st->start + 4 + j;
- st->state = GOTO;
- return 0;
-}
-
-/*==========================================
- * 引数の所得
- *------------------------------------------
- */
-int buildin_getarg (struct script_state *st)
-{
- int num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- int max, stsp;
- if (st->defsp < 4
- || st->stack->stack_data[st->defsp - 1].type != C_RETINFO)
- {
- printf ("script:getarg without callfunc or callsub!\n");
- st->state = END;
- return 0;
- }
- max = conv_num (st, &(st->stack->stack_data[st->defsp - 4]));
- stsp = st->defsp - max - 4;
- if (num >= max)
- {
- printf ("script:getarg arg1(%d) out of range(%d) !\n", num, max);
- st->state = END;
- return 0;
- }
- push_copy (st->stack, stsp + num);
- return 0;
-}
-
-/*==========================================
- * サブルーチン/ユーザー定義関数の終了
- *------------------------------------------
- */
-int buildin_return (struct script_state *st)
-{
- if (st->end > st->start + 2)
- { // 戻り値有り
- push_copy (st->stack, st->start + 2);
- }
- st->state = RETFUNC;
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_next (struct script_state *st)
-{
- st->state = STOP;
- clif_scriptnext (script_rid2sd (st), st->oid);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_close (struct script_state *st)
-{
- st->state = END;
- clif_scriptclose (script_rid2sd (st), st->oid);
- return 0;
-}
-
-int buildin_close2 (struct script_state *st)
-{
- st->state = STOP;
- clif_scriptclose (script_rid2sd (st), st->oid);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_menu (struct script_state *st)
-{
- char *buf;
- int i, len = 0; // [fate] len is the total # of bytes we need to transmit the string choices
- int menu_choices = 0;
- int finished_menu_items = 0; // [fate] set to 1 after we hit the first empty string
-
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
-
- // We don't need to do this iteration if the player cancels, strictly speaking.
- for (i = st->start + 2; i < st->end; i += 2)
- {
- int choice_len;
- conv_str (st, &(st->stack->stack_data[i]));
- choice_len = strlen (st->stack->stack_data[i].u.str);
- len += choice_len + 1; // count # of bytes we'll need for packet. Only used if menu_or_input = 0.
-
- if (choice_len && !finished_menu_items)
- ++menu_choices;
- else
- finished_menu_items = 1;
- }
-
- if (sd->state.menu_or_input == 0)
- {
- st->state = RERUNLINE;
- sd->state.menu_or_input = 1;
-
- buf = (char *) calloc (len + 1, 1);
- buf[0] = 0;
- for (i = st->start + 2; menu_choices > 0; i += 2, --menu_choices)
- {
- strcat (buf, st->stack->stack_data[i].u.str);
- strcat (buf, ":");
- }
- clif_scriptmenu (script_rid2sd (st), st->oid, buf);
- free (buf);
- }
- else if (sd->npc_menu == 0xff)
- { // cansel
- sd->state.menu_or_input = 0;
- st->state = END;
- }
- else
- { // goto動作
- // ragemu互換のため
- pc_setreg (sd, add_str ("l15"), sd->npc_menu);
- pc_setreg (sd, add_str ("@menu"), sd->npc_menu);
- sd->state.menu_or_input = 0;
- if (sd->npc_menu > 0 && sd->npc_menu <= menu_choices)
- {
- int pos;
- if (st->stack->
- stack_data[st->start + sd->npc_menu * 2 + 1].type != C_POS)
- {
- st->state = END;
- return 0;
- }
- pos =
- conv_num (st,
- &(st->
- stack->stack_data[st->start + sd->npc_menu * 2 +
- 1]));
- st->pos = pos;
- st->state = GOTO;
- }
- }
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_rand (struct script_state *st)
-{
- int range, min, max;
-
- if (st->end > st->start + 3)
- {
- min = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- max = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- if (max < min)
- {
- int tmp;
- tmp = min;
- min = max;
- max = tmp;
- }
- range = max - min + 1;
- push_val (st->stack, C_INT, (range <= 0 ? 0 : MRAND (range)) + min);
- }
- else
- {
- range = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- push_val (st->stack, C_INT, range <= 0 ? 0 : MRAND (range));
- }
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_pow (struct script_state *st)
-{
- int a, b;
-
- a = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- b = conv_num (st, &(st->stack->stack_data[st->start + 3]));
-
- push_val (st->stack, C_INT, (int) pow (a * 0.001, b));
-
- return 0;
-}
-
-/*==========================================
- * Check whether the PC is at the specified location
- *------------------------------------------
- */
-int buildin_isat (struct script_state *st)
-{
- int x, y;
- char *str;
- struct map_session_data *sd = script_rid2sd (st);
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
-
- if (!sd)
- return 1;
-
- push_val (st->stack, C_INT,
- (x == sd->bl.x)
- && (y == sd->bl.y) && (!strcmp (str, map[sd->bl.m].name)));
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_warp (struct script_state *st)
-{
- int x, y;
- char *str;
- struct map_session_data *sd = script_rid2sd (st);
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- if (strcmp (str, "Random") == 0)
- pc_randomwarp (sd, 3);
- else if (strcmp (str, "SavePoint") == 0)
- {
- if (map[sd->bl.m].flag.noreturn) // 蝶禁止
- return 0;
-
- pc_setpos (sd, sd->status.save_point.map,
- sd->status.save_point.x, sd->status.save_point.y, 3);
- }
- else if (strcmp (str, "Save") == 0)
- {
- if (map[sd->bl.m].flag.noreturn) // 蝶禁止
- return 0;
-
- pc_setpos (sd, sd->status.save_point.map,
- sd->status.save_point.x, sd->status.save_point.y, 3);
- }
- else
- pc_setpos (sd, str, x, y, 0);
- return 0;
-}
-
-/*==========================================
- * エリア指定ワープ
- *------------------------------------------
- */
-int buildin_areawarp_sub (struct block_list *bl, va_list ap)
-{
- int x, y;
- char *map;
- map = va_arg (ap, char *);
- x = va_arg (ap, int);
- y = va_arg (ap, int);
- if (strcmp (map, "Random") == 0)
- pc_randomwarp ((struct map_session_data *) bl, 3);
- else
- pc_setpos ((struct map_session_data *) bl, map, x, y, 0);
- return 0;
-}
-
-int buildin_areawarp (struct script_state *st)
-{
- int x, y, m;
- char *str;
- char *mapname;
- int x0, y0, x1, y1;
-
- mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
- str = conv_str (st, &(st->stack->stack_data[st->start + 7]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 8]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 9]));
-
- if ((m = map_mapname2mapid (mapname)) < 0)
- return 0;
-
- map_foreachinarea (buildin_areawarp_sub,
- m, x0, y0, x1, y1, BL_PC, str, x, y);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_heal (struct script_state *st)
-{
- int hp, sp;
-
- hp = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sp = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- pc_heal (script_rid2sd (st), hp, sp);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_itemheal (struct script_state *st)
-{
- int hp, sp;
-
- hp = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sp = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- pc_itemheal (script_rid2sd (st), hp, sp);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_percentheal (struct script_state *st)
-{
- int hp, sp;
-
- hp = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sp = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- pc_percentheal (script_rid2sd (st), hp, sp);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_jobchange (struct script_state *st)
-{
- int job, upper = -1;
-
- job = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- if (st->end > st->start + 3)
- upper = conv_num (st, &(st->stack->stack_data[st->start + 3]));
-
- if ((job >= 0 && job < MAX_PC_CLASS))
- pc_jobchange (script_rid2sd (st), job, upper);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_input (struct script_state *st)
-{
- struct map_session_data *sd = NULL;
- int num =
- (st->end >
- st->start + 2) ? st->stack->stack_data[st->start + 2].u.num : 0;
- char *name =
- (st->end >
- st->start + 2) ? str_buf + str_data[num & 0x00ffffff].str : "";
-// char prefix=*name;
- char postfix = name[strlen (name) - 1];
-
- sd = script_rid2sd (st);
- if (sd->state.menu_or_input)
- {
- sd->state.menu_or_input = 0;
- if (postfix == '$')
- {
- // 文字列
- if (st->end > st->start + 2)
- { // 引数1個
- set_reg (sd, num, name, (void *) sd->npc_str);
- }
- else
- {
- printf ("buildin_input: string discarded !!\n");
- }
- }
- else
- {
-
- //commented by Lupus (check Value Number Input fix in clif.c)
- //** Fix by fritz :X keeps people from abusing old input bugs
- if (sd->npc_amount < 0) //** If input amount is less then 0
- {
- clif_tradecancelled (sd); // added "Deal has been cancelled" message by Valaris
- buildin_close (st); //** close
- }
-
- // 数値
- if (st->end > st->start + 2)
- { // 引数1個
- set_reg (sd, num, name, (void *) sd->npc_amount);
- }
- else
- {
- // ragemu互換のため
- pc_setreg (sd, add_str ("l14"), sd->npc_amount);
- }
- }
- }
- else
- {
- st->state = RERUNLINE;
- if (postfix == '$')
- clif_scriptinputstr (sd, st->oid);
- else
- clif_scriptinput (sd, st->oid);
- sd->state.menu_or_input = 1;
- }
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_if (struct script_state *st)
-{
- int sel, i;
-
- sel = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- if (!sel)
- return 0;
-
- // 関数名をコピー
- push_copy (st->stack, st->start + 3);
- // 間に引数マーカを入れて
- push_val (st->stack, C_ARG, 0);
- // 残りの引数をコピー
- for (i = st->start + 4; i < st->end; i++)
- {
- push_copy (st->stack, i);
- }
- run_func (st);
-
- return 0;
-}
-
-/*==========================================
- * 変数設定
- *------------------------------------------
- */
-int buildin_set (struct script_state *st)
-{
- struct map_session_data *sd = NULL;
- int num = st->stack->stack_data[st->start + 2].u.num;
- char *name = str_buf + str_data[num & 0x00ffffff].str;
- char prefix = *name;
- char postfix = name[strlen (name) - 1];
-
- if (st->stack->stack_data[st->start + 2].type != C_NAME)
- {
- printf ("script: buildin_set: not name\n");
- return 0;
- }
-
- if (prefix != '$')
- sd = script_rid2sd (st);
-
- if (postfix == '$')
- {
- // 文字列
- char *str = conv_str (st, &(st->stack->stack_data[st->start + 3]));
- set_reg (sd, num, name, (void *) str);
- }
- else
- {
- // 数値
- int val = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- set_reg (sd, num, name, (void *) val);
- }
-
- return 0;
-}
-
-/*==========================================
- * 配列変数設定
- *------------------------------------------
- */
-int buildin_setarray (struct script_state *st)
-{
- struct map_session_data *sd = NULL;
- int num = st->stack->stack_data[st->start + 2].u.num;
- char *name = str_buf + str_data[num & 0x00ffffff].str;
- char prefix = *name;
- char postfix = name[strlen (name) - 1];
- int i, j;
-
- if (prefix != '$' && prefix != '@')
- {
- printf ("buildin_setarray: illegal scope !\n");
- return 0;
- }
- if (prefix != '$')
- sd = script_rid2sd (st);
-
- for (j = 0, i = st->start + 3; i < st->end && j < 128; i++, j++)
- {
- void *v;
- if (postfix == '$')
- v = (void *) conv_str (st, &(st->stack->stack_data[i]));
- else
- v = (void *) conv_num (st, &(st->stack->stack_data[i]));
- set_reg (sd, num + (j << 24), name, v);
- }
- return 0;
-}
-
-/*==========================================
- * 配列変数クリア
- *------------------------------------------
- */
-int buildin_cleararray (struct script_state *st)
-{
- struct map_session_data *sd = NULL;
- int num = st->stack->stack_data[st->start + 2].u.num;
- char *name = str_buf + str_data[num & 0x00ffffff].str;
- char prefix = *name;
- char postfix = name[strlen (name) - 1];
- int sz = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- int i;
- void *v;
-
- if (prefix != '$' && prefix != '@')
- {
- printf ("buildin_cleararray: illegal scope !\n");
- return 0;
- }
- if (prefix != '$')
- sd = script_rid2sd (st);
-
- if (postfix == '$')
- v = (void *) conv_str (st, &(st->stack->stack_data[st->start + 3]));
- else
- v = (void *) conv_num (st, &(st->stack->stack_data[st->start + 3]));
-
- for (i = 0; i < sz; i++)
- set_reg (sd, num + (i << 24), name, v);
- return 0;
-}
-
-/*==========================================
- * 配列変数コピー
- *------------------------------------------
- */
-int buildin_copyarray (struct script_state *st)
-{
- struct map_session_data *sd = NULL;
- int num = st->stack->stack_data[st->start + 2].u.num;
- char *name = str_buf + str_data[num & 0x00ffffff].str;
- char prefix = *name;
- char postfix = name[strlen (name) - 1];
- int num2 = st->stack->stack_data[st->start + 3].u.num;
- char *name2 = str_buf + str_data[num2 & 0x00ffffff].str;
- char prefix2 = *name2;
- char postfix2 = name2[strlen (name2) - 1];
- int sz = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- int i;
-
- if (prefix != '$' && prefix != '@' && prefix2 != '$' && prefix2 != '@')
- {
- printf ("buildin_copyarray: illegal scope !\n");
- return 0;
- }
- if ((postfix == '$' || postfix2 == '$') && postfix != postfix2)
- {
- printf ("buildin_copyarray: type mismatch !\n");
- return 0;
- }
- if (prefix != '$' || prefix2 != '$')
- sd = script_rid2sd (st);
-
- for (i = 0; i < sz; i++)
- set_reg (sd, num + (i << 24), name, get_val2 (st, num2 + (i << 24)));
- return 0;
-}
-
-/*==========================================
- * 配列変数のサイズ所得
- *------------------------------------------
- */
-static int getarraysize (struct script_state *st, int num, int postfix)
-{
- int i = (num >> 24), c = i;
- for (; i < 128; i++)
- {
- void *v = get_val2 (st, num + (i << 24));
- if (postfix == '$' && *((char *) v))
- c = i;
- if (postfix != '$' && (int) v)
- c = i;
- }
- return c + 1;
-}
-
-int buildin_getarraysize (struct script_state *st)
-{
- int num = st->stack->stack_data[st->start + 2].u.num;
- char *name = str_buf + str_data[num & 0x00ffffff].str;
- char prefix = *name;
- char postfix = name[strlen (name) - 1];
-
- if (prefix != '$' && prefix != '@')
- {
- printf ("buildin_copyarray: illegal scope !\n");
- return 0;
- }
-
- push_val (st->stack, C_INT, getarraysize (st, num, postfix));
- return 0;
-}
-
-/*==========================================
- * 配列変数から要素削除
- *------------------------------------------
- */
-int buildin_deletearray (struct script_state *st)
-{
- struct map_session_data *sd = NULL;
- int num = st->stack->stack_data[st->start + 2].u.num;
- char *name = str_buf + str_data[num & 0x00ffffff].str;
- char prefix = *name;
- char postfix = name[strlen (name) - 1];
- int count = 1;
- int i, sz = getarraysize (st, num, postfix) - (num >> 24) - count + 1;
-
- if ((st->end > st->start + 3))
- count = conv_num (st, &(st->stack->stack_data[st->start + 3]));
-
- if (prefix != '$' && prefix != '@')
- {
- printf ("buildin_deletearray: illegal scope !\n");
- return 0;
- }
- if (prefix != '$')
- sd = script_rid2sd (st);
-
- for (i = 0; i < sz; i++)
- {
- set_reg (sd, num + (i << 24), name,
- get_val2 (st, num + ((i + count) << 24)));
- }
- for (; i < (128 - (num >> 24)); i++)
- {
- if (postfix != '$')
- set_reg (sd, num + (i << 24), name, 0);
- if (postfix == '$')
- set_reg (sd, num + (i << 24), name, "");
- }
- return 0;
-}
-
-/*==========================================
- * 指定要素を表す値(キー)を所得する
- *------------------------------------------
- */
-int buildin_getelementofarray (struct script_state *st)
-{
- if (st->stack->stack_data[st->start + 2].type == C_NAME)
- {
- int i = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- if (i > 127 || i < 0)
- {
- printf
- ("script: getelementofarray (operator[]): param2 illegal number %d\n",
- i);
- push_val (st->stack, C_INT, 0);
- }
- else
- {
- push_val (st->stack, C_NAME,
- (i << 24) | st->stack->stack_data[st->start + 2].u.num);
- }
- }
- else
- {
- printf
- ("script: getelementofarray (operator[]): param1 not name !\n");
- push_val (st->stack, C_INT, 0);
- }
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_setlook (struct script_state *st)
-{
- int type, val;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- val = conv_num (st, &(st->stack->stack_data[st->start + 3]));
-
- pc_changelook (script_rid2sd (st), type, val);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_cutin (struct script_state *st)
-{
- int type;
-
- conv_str (st, &(st->stack->stack_data[st->start + 2]));
- type = conv_num (st, &(st->stack->stack_data[st->start + 3]));
-
- clif_cutin (script_rid2sd (st),
- st->stack->stack_data[st->start + 2].u.str, type);
-
- return 0;
-}
-
-/*==========================================
- * カードのイラストを表示する
- *------------------------------------------
- */
-int buildin_cutincard (struct script_state *st)
-{
- int itemid;
-
- itemid = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- clif_cutin (script_rid2sd (st), itemdb_search (itemid)->cardillustname,
- 4);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_viewpoint (struct script_state *st)
-{
- int type, x, y, id, color;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- id = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- color = conv_num (st, &(st->stack->stack_data[st->start + 6]));
-
- clif_viewpoint (script_rid2sd (st), st->oid, type, x, y, id, color);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_countitem (struct script_state *st)
-{
- int nameid = 0, count = 0, i;
- struct map_session_data *sd;
-
- struct script_data *data;
-
- sd = script_rid2sd (st);
-
- data = &(st->stack->stack_data[st->start + 2]);
- get_val (st, data);
- if (data->type == C_STR || data->type == C_CONSTSTR)
- {
- const char *name = conv_str (st, data);
- struct item_data *item_data;
- if ((item_data = itemdb_searchname (name)) != NULL)
- nameid = item_data->nameid;
- }
- else
- nameid = conv_num (st, data);
-
- if (nameid >= 500) //if no such ID then skip this iteration
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (sd->status.inventory[i].nameid == nameid)
- count += sd->status.inventory[i].amount;
- }
- else
- {
- if (battle_config.error_log)
- printf ("wrong item ID : countitem(%i)\n", nameid);
- }
- push_val (st->stack, C_INT, count);
-
- return 0;
-}
-
-/*==========================================
- * 重量チェック
- *------------------------------------------
- */
-int buildin_checkweight (struct script_state *st)
-{
- int nameid = 0, amount;
- struct map_session_data *sd;
- struct script_data *data;
-
- sd = script_rid2sd (st);
-
- data = &(st->stack->stack_data[st->start + 2]);
- get_val (st, data);
- if (data->type == C_STR || data->type == C_CONSTSTR)
- {
- const char *name = conv_str (st, data);
- struct item_data *item_data = itemdb_searchname (name);
- if (item_data)
- nameid = item_data->nameid;
- }
- else
- nameid = conv_num (st, data);
-
- amount = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- if (amount <= 0 || nameid < 500)
- { //if get wrong item ID or amount<=0, don't count weight of non existing items
- push_val (st->stack, C_INT, 0);
- }
-
- sd = script_rid2sd (st);
- if (itemdb_weight (nameid) * amount + sd->weight > sd->max_weight)
- {
- push_val (st->stack, C_INT, 0);
- }
- else
- {
- push_val (st->stack, C_INT, 1);
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_getitem (struct script_state *st)
-{
- int nameid, amount, flag = 0;
- struct item item_tmp;
- struct map_session_data *sd;
- struct script_data *data;
-
- sd = script_rid2sd (st);
-
- data = &(st->stack->stack_data[st->start + 2]);
- get_val (st, data);
- if (data->type == C_STR || data->type == C_CONSTSTR)
- {
- const char *name = conv_str (st, data);
- struct item_data *item_data = itemdb_searchname (name);
- nameid = 727; //Default to iten
- if (item_data != NULL)
- nameid = item_data->nameid;
- }
- else
- nameid = conv_num (st, data);
-
- if ((amount =
- conv_num (st, &(st->stack->stack_data[st->start + 3]))) <= 0)
- {
- return 0; //return if amount <=0, skip the useles iteration
- }
- //Violet Box, Blue Box, etc - random item pick
- if (nameid < 0)
- { // ランダム
- nameid = itemdb_searchrandomid (-nameid);
- flag = 1;
- }
-
- if (nameid > 0)
- {
- memset (&item_tmp, 0, sizeof (item_tmp));
- item_tmp.nameid = nameid;
- if (!flag)
- item_tmp.identify = 1;
- else
- item_tmp.identify = !itemdb_isequip3 (nameid);
- if (st->end > st->start + 5) //アイテムを指定したIDに渡す
- sd = map_id2sd (conv_num
- (st, &(st->stack->stack_data[st->start + 5])));
- if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り
- return 0;
- if ((flag = pc_additem (sd, &item_tmp, amount)))
- {
- clif_additem (sd, 0, 0, flag);
- map_addflooritem (&item_tmp, amount, sd->bl.m, sd->bl.x, sd->bl.y,
- NULL, NULL, NULL, 0);
- }
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_getitem2 (struct script_state *st)
-{
- int nameid, amount, flag = 0;
- int iden, ref, attr, c1, c2, c3, c4;
- struct item_data *item_data;
- struct item item_tmp;
- struct map_session_data *sd;
- struct script_data *data;
-
- sd = script_rid2sd (st);
-
- data = &(st->stack->stack_data[st->start + 2]);
- get_val (st, data);
- if (data->type == C_STR || data->type == C_CONSTSTR)
- {
- const char *name = conv_str (st, data);
- struct item_data *item_data = itemdb_searchname (name);
- nameid = 512; //Apple item ID
- if (item_data)
- nameid = item_data->nameid;
- }
- else
- nameid = conv_num (st, data);
-
- amount = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- iden = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- ref = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- attr = conv_num (st, &(st->stack->stack_data[st->start + 6]));
- c1 = conv_num (st, &(st->stack->stack_data[st->start + 7]));
- c2 = conv_num (st, &(st->stack->stack_data[st->start + 8]));
- c3 = conv_num (st, &(st->stack->stack_data[st->start + 9]));
- c4 = conv_num (st, &(st->stack->stack_data[st->start + 10]));
- if (st->end > st->start + 11) //アイテムを指定したIDに渡す
- sd = map_id2sd (conv_num
- (st, &(st->stack->stack_data[st->start + 11])));
- if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り
- return 0;
-
- if (nameid < 0)
- { // ランダム
- nameid = itemdb_searchrandomid (-nameid);
- flag = 1;
- }
-
- if (nameid > 0)
- {
- memset (&item_tmp, 0, sizeof (item_tmp));
- item_data = itemdb_search (nameid);
- if (item_data->type == 4 || item_data->type == 5)
- {
- if (ref > 10)
- ref = 10;
- }
- else if (item_data->type == 7)
- {
- iden = 1;
- ref = 0;
- }
- else
- {
- iden = 1;
- ref = attr = 0;
- }
-
- item_tmp.nameid = nameid;
- if (!flag)
- item_tmp.identify = iden;
- else if (item_data->type == 4 || item_data->type == 5)
- item_tmp.identify = 0;
- item_tmp.refine = ref;
- item_tmp.attribute = attr;
- item_tmp.card[0] = c1;
- item_tmp.card[1] = c2;
- item_tmp.card[2] = c3;
- item_tmp.card[3] = c4;
- if ((flag = pc_additem (sd, &item_tmp, amount)))
- {
- clif_additem (sd, 0, 0, flag);
- map_addflooritem (&item_tmp, amount, sd->bl.m, sd->bl.x, sd->bl.y,
- NULL, NULL, NULL, 0);
- }
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_makeitem (struct script_state *st)
-{
- int nameid, amount, flag = 0;
- int x, y, m;
- char *mapname;
- struct item item_tmp;
- struct map_session_data *sd;
- struct script_data *data;
-
- sd = script_rid2sd (st);
-
- data = &(st->stack->stack_data[st->start + 2]);
- get_val (st, data);
- if (data->type == C_STR || data->type == C_CONSTSTR)
- {
- const char *name = conv_str (st, data);
- struct item_data *item_data = itemdb_searchname (name);
- nameid = 512; //Apple Item ID
- if (item_data)
- nameid = item_data->nameid;
- }
- else
- nameid = conv_num (st, data);
-
- amount = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- mapname = conv_str (st, &(st->stack->stack_data[st->start + 4]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 6]));
-
- if (sd && strcmp (mapname, "this") == 0)
- m = sd->bl.m;
- else
- m = map_mapname2mapid (mapname);
-
- if (nameid < 0)
- { // ランダム
- nameid = itemdb_searchrandomid (-nameid);
- flag = 1;
- }
-
- if (nameid > 0)
- {
- memset (&item_tmp, 0, sizeof (item_tmp));
- item_tmp.nameid = nameid;
- if (!flag)
- item_tmp.identify = 1;
- else
- item_tmp.identify = !itemdb_isequip3 (nameid);
-
-// clif_additem(sd,0,0,flag);
- map_addflooritem (&item_tmp, amount, m, x, y, NULL, NULL, NULL, 0);
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_delitem (struct script_state *st)
-{
- int nameid = 0, amount, i;
- struct map_session_data *sd;
- struct script_data *data;
-
- sd = script_rid2sd (st);
-
- data = &(st->stack->stack_data[st->start + 2]);
- get_val (st, data);
- if (data->type == C_STR || data->type == C_CONSTSTR)
- {
- const char *name = conv_str (st, data);
- struct item_data *item_data = itemdb_searchname (name);
- //nameid=512;
- if (item_data)
- nameid = item_data->nameid;
- }
- else
- nameid = conv_num (st, data);
-
- amount = conv_num (st, &(st->stack->stack_data[st->start + 3]));
-
- if (nameid < 500 || amount <= 0)
- { //by Lupus. Don't run FOR if u got wrong item ID or amount<=0
- //printf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
- return 0;
- }
- sd = script_rid2sd (st);
-
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (sd->status.inventory[i].nameid <= 0
- || sd->inventory_data[i] == NULL
- || sd->inventory_data[i]->type != 7
- || sd->status.inventory[i].amount <= 0)
- continue;
- }
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (sd->status.inventory[i].nameid == nameid)
- {
- if (sd->status.inventory[i].amount >= amount)
- {
- pc_delitem (sd, i, amount, 0);
- break;
- }
- else
- {
- amount -= sd->status.inventory[i].amount;
- if (amount == 0)
- amount = sd->status.inventory[i].amount;
- pc_delitem (sd, i, amount, 0);
- break;
- }
- }
- }
-
- return 0;
-}
-
-/*==========================================
- *キャラ関係のパラメータ取得
- *------------------------------------------
- */
-int buildin_readparam (struct script_state *st)
-{
- int type;
- struct map_session_data *sd;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- if (st->end > st->start + 3)
- sd = map_nick2sd (conv_str
- (st, &(st->stack->stack_data[st->start + 3])));
- else
- sd = script_rid2sd (st);
-
- if (sd == NULL)
- {
- push_val (st->stack, C_INT, -1);
- return 0;
- }
-
- push_val (st->stack, C_INT, pc_readparam (sd, type));
-
- return 0;
-}
-
-/*==========================================
- *キャラ関係のID取得
- *------------------------------------------
- */
-int buildin_getcharid (struct script_state *st)
-{
- int num;
- struct map_session_data *sd;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- if (st->end > st->start + 3)
- sd = map_nick2sd (conv_str
- (st, &(st->stack->stack_data[st->start + 3])));
- else
- sd = script_rid2sd (st);
- if (sd == NULL)
- {
- push_val (st->stack, C_INT, -1);
- return 0;
- }
- if (num == 0)
- push_val (st->stack, C_INT, sd->status.char_id);
- if (num == 1)
- push_val (st->stack, C_INT, sd->status.party_id);
- if (num == 2)
- push_val (st->stack, C_INT, sd->status.guild_id);
- if (num == 3)
- push_val (st->stack, C_INT, sd->status.account_id);
- return 0;
-}
-
-/*==========================================
- *指定IDのPT名取得
- *------------------------------------------
- */
-char *buildin_getpartyname_sub (int party_id)
-{
- struct party *p;
-
- p = NULL;
- p = party_search (party_id);
-
- if (p != NULL)
- {
- char *buf;
- buf = (char *) calloc (24, 1);
- strcpy (buf, p->name);
- return buf;
- }
-
- return 0;
-}
-
-int buildin_getpartyname (struct script_state *st)
-{
- char *name;
- int party_id;
-
- party_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- name = buildin_getpartyname_sub (party_id);
- if (name != 0)
- push_str (st->stack, C_STR, name);
- else
- push_str (st->stack, C_CONSTSTR, "null");
-
- return 0;
-}
-
-/*==========================================
- *指定IDのPT人数とメンバーID取得
- *------------------------------------------
- */
-int buildin_getpartymember (struct script_state *st)
-{
- struct party *p;
- int i, j = 0;
-
- p = NULL;
- p = party_search (conv_num (st, &(st->stack->stack_data[st->start + 2])));
-
- if (p != NULL)
- {
- for (i = 0; i < MAX_PARTY; i++)
- {
- if (p->member[i].account_id)
- {
-// printf("name:%s %d\n",p->member[i].name,i);
- mapreg_setregstr (add_str ("$@partymembername$") + (i << 24),
- p->member[i].name);
- j++;
- }
- }
- }
- mapreg_setreg (add_str ("$@partymembercount"), j);
-
- return 0;
-}
-
-/*==========================================
- *指定IDのギルド名取得
- *------------------------------------------
- */
-char *buildin_getguildname_sub (int guild_id)
-{
- struct guild *g = NULL;
- g = guild_search (guild_id);
-
- if (g != NULL)
- {
- char *buf;
- buf = (char *) calloc (24, 1);
- strcpy (buf, g->name);
- return buf;
- }
- return 0;
-}
-
-int buildin_getguildname (struct script_state *st)
-{
- char *name;
- int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- name = buildin_getguildname_sub (guild_id);
- if (name != 0)
- push_str (st->stack, C_STR, name);
- else
- push_str (st->stack, C_CONSTSTR, "null");
- return 0;
-}
-
-/*==========================================
- *指定IDのGuildMaster名取得
- *------------------------------------------
- */
-char *buildin_getguildmaster_sub (int guild_id)
-{
- struct guild *g = NULL;
- g = guild_search (guild_id);
-
- if (g != NULL)
- {
- char *buf;
- buf = (char *) calloc (24, 1);
- strncpy (buf, g->master, 23);
- return buf;
- }
-
- return 0;
-}
-
-int buildin_getguildmaster (struct script_state *st)
-{
- char *master;
- int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- master = buildin_getguildmaster_sub (guild_id);
- if (master != 0)
- push_str (st->stack, C_STR, master);
- else
- push_str (st->stack, C_CONSTSTR, "null");
- return 0;
-}
-
-int buildin_getguildmasterid (struct script_state *st)
-{
- char *master;
- struct map_session_data *sd = NULL;
- int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- master = buildin_getguildmaster_sub (guild_id);
- if (master != 0)
- {
- if ((sd = map_nick2sd (master)) == NULL)
- {
- push_val (st->stack, C_INT, 0);
- return 0;
- }
- push_val (st->stack, C_INT, sd->status.char_id);
- }
- else
- {
- push_val (st->stack, C_INT, 0);
- }
- return 0;
-}
-
-/*==========================================
- * キャラクタの名前
- *------------------------------------------
- */
-int buildin_strcharinfo (struct script_state *st)
-{
- struct map_session_data *sd;
- int num;
-
- sd = script_rid2sd (st);
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- if (num == 0)
- {
- char *buf;
- buf = (char *) calloc (24, 1);
- strncpy (buf, sd->status.name, 23);
- push_str (st->stack, C_STR, buf);
- }
- if (num == 1)
- {
- char *buf;
- buf = buildin_getpartyname_sub (sd->status.party_id);
- if (buf != 0)
- push_str (st->stack, C_STR, buf);
- else
- push_str (st->stack, C_CONSTSTR, "");
- }
- if (num == 2)
- {
- char *buf;
- buf = buildin_getguildname_sub (sd->status.guild_id);
- if (buf != 0)
- push_str (st->stack, C_STR, buf);
- else
- push_str (st->stack, C_CONSTSTR, "");
- }
-
- return 0;
-}
-
-unsigned int equip[10] =
- { 0x0100, 0x0010, 0x0020, 0x0002, 0x0004, 0x0040, 0x0008, 0x0080, 0x0200,
- 0x0001
-};
-
-/*==========================================
- * GetEquipID(Pos); Pos: 1-10
- *------------------------------------------
- */
-int buildin_getequipid (struct script_state *st)
-{
- int i, num;
- struct map_session_data *sd;
- struct item_data *item;
-
- sd = script_rid2sd (st);
- if (sd == NULL)
- {
- printf ("getequipid: sd == NULL\n");
- return 0;
- }
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- i = pc_checkequip (sd, equip[num - 1]);
- if (i >= 0)
- {
- item = sd->inventory_data[i];
- if (item)
- push_val (st->stack, C_INT, item->nameid);
- else
- push_val (st->stack, C_INT, 0);
- }
- else
- {
- push_val (st->stack, C_INT, -1);
- }
- return 0;
-}
-
-/*==========================================
- * 装備名文字列(精錬メニュー用)
- *------------------------------------------
- */
-int buildin_getequipname (struct script_state *st)
-{
- int i, num;
- struct map_session_data *sd;
- struct item_data *item;
- char *buf;
-
- buf = (char *) calloc (64, 1);
- sd = script_rid2sd (st);
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- i = pc_checkequip (sd, equip[num - 1]);
- if (i >= 0)
- {
- item = sd->inventory_data[i];
- if (item)
- sprintf (buf, "%s-[%s]", pos[num - 1], item->jname);
- else
- sprintf (buf, "%s-[%s]", pos[num - 1], pos[10]);
- }
- else
- {
- sprintf (buf, "%s-[%s]", pos[num - 1], pos[10]);
- }
- push_str (st->stack, C_STR, buf);
-
- return 0;
-}
-
-/*==========================================
- * getbrokenid [Valaris]
- *------------------------------------------
- */
-int buildin_getbrokenid (struct script_state *st)
-{
- int i, num, id = 0, brokencounter = 0;
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (sd->status.inventory[i].broken == 1)
- {
- brokencounter++;
- if (num == brokencounter)
- {
- id = sd->status.inventory[i].nameid;
- break;
- }
- }
- }
-
- push_val (st->stack, C_INT, id);
-
- return 0;
-}
-
-/*==========================================
- * repair [Valaris]
- *------------------------------------------
- */
-int buildin_repair (struct script_state *st)
-{
- int i, num;
- int repaircounter = 0;
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (sd->status.inventory[i].broken == 1)
- {
- repaircounter++;
- if (num == repaircounter)
- {
- sd->status.inventory[i].broken = 0;
- clif_equiplist (sd);
- clif_produceeffect (sd, 0, sd->status.inventory[i].nameid);
- clif_misceffect (&sd->bl, 3);
- clif_displaymessage (sd->fd, "Item has been repaired.");
- break;
- }
- }
- }
-
- return 0;
-}
-
-/*==========================================
- * 装備チェック
- *------------------------------------------
- */
-int buildin_getequipisequiped (struct script_state *st)
-{
- int i, num;
- struct map_session_data *sd;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (i >= 0)
- {
- push_val (st->stack, C_INT, 1);
- }
- else
- {
- push_val (st->stack, C_INT, 0);
- }
-
- return 0;
-}
-
-/*==========================================
- * 装備品精錬可能チェック
- *------------------------------------------
- */
-int buildin_getequipisenableref (struct script_state *st)
-{
- int i, num;
- struct map_session_data *sd;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (i >= 0 && num < 7 && sd->inventory_data[i]
- && (num != 1 || sd->inventory_data[i]->def > 1
- || (sd->inventory_data[i]->def == 1
- && sd->inventory_data[i]->equip_script == NULL)
- || (sd->inventory_data[i]->def <= 0
- && sd->inventory_data[i]->equip_script != NULL)))
- {
- push_val (st->stack, C_INT, 1);
- }
- else
- {
- push_val (st->stack, C_INT, 0);
- }
-
- return 0;
-}
-
-/*==========================================
- * 装備品鑑定チェック
- *------------------------------------------
- */
-int buildin_getequipisidentify (struct script_state *st)
-{
- int i, num;
- struct map_session_data *sd;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (i >= 0)
- push_val (st->stack, C_INT, sd->status.inventory[i].identify);
- else
- push_val (st->stack, C_INT, 0);
-
- return 0;
-}
-
-/*==========================================
- * 装備品精錬度
- *------------------------------------------
- */
-int buildin_getequiprefinerycnt (struct script_state *st)
-{
- int i, num;
- struct map_session_data *sd;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (i >= 0)
- push_val (st->stack, C_INT, sd->status.inventory[i].refine);
- else
- push_val (st->stack, C_INT, 0);
-
- return 0;
-}
-
-/*==========================================
- * 装備品武器LV
- *------------------------------------------
- */
-int buildin_getequipweaponlv (struct script_state *st)
-{
- int i, num;
- struct map_session_data *sd;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (i >= 0 && sd->inventory_data[i])
- push_val (st->stack, C_INT, sd->inventory_data[i]->wlv);
- else
- push_val (st->stack, C_INT, 0);
-
- return 0;
-}
-
-/*==========================================
- * 装備品精錬成功率
- *------------------------------------------
- */
-int buildin_getequippercentrefinery (struct script_state *st)
-{
- int i, num;
- struct map_session_data *sd;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (i >= 0)
- push_val (st->stack, C_INT,
- pc_percentrefinery (sd, &sd->status.inventory[i]));
- else
- push_val (st->stack, C_INT, 0);
-
- return 0;
-}
-
-/*==========================================
- * 精錬成功
- *------------------------------------------
- */
-int buildin_successrefitem (struct script_state *st)
-{
- int i, num, ep;
- struct map_session_data *sd;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (i >= 0)
- {
- ep = sd->status.inventory[i].equip;
-
- sd->status.inventory[i].refine++;
- pc_unequipitem (sd, i, 0);
- clif_refine (sd->fd, sd, 0, i, sd->status.inventory[i].refine);
- clif_delitem (sd, i, 1);
- clif_additem (sd, i, 1, 0);
- pc_equipitem (sd, i, ep);
- clif_misceffect (&sd->bl, 3);
- }
-
- return 0;
-}
-
-/*==========================================
- * 精錬失敗
- *------------------------------------------
- */
-int buildin_failedrefitem (struct script_state *st)
-{
- int i, num;
- struct map_session_data *sd;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (i >= 0)
- {
- sd->status.inventory[i].refine = 0;
- pc_unequipitem (sd, i, 0);
- // 精錬失敗エフェクトのパケット
- clif_refine (sd->fd, sd, 1, i, sd->status.inventory[i].refine);
- pc_delitem (sd, i, 1, 0);
- // 他の人にも失敗を通知
- clif_misceffect (&sd->bl, 2);
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_statusup (struct script_state *st)
-{
- int type;
- struct map_session_data *sd;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- pc_statusup (sd, type);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_statusup2 (struct script_state *st)
-{
- int type, val;
- struct map_session_data *sd;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- val = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- sd = script_rid2sd (st);
- pc_statusup2 (sd, type, val);
-
- return 0;
-}
-
-/*==========================================
- * 装備品による能力値ボーナス
- *------------------------------------------
- */
-int buildin_bonus (struct script_state *st)
-{
- int type, val;
- struct map_session_data *sd;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- val = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- sd = script_rid2sd (st);
- pc_bonus (sd, type, val);
-
- return 0;
-}
-
-/*==========================================
- * 装備品による能力値ボーナス
- *------------------------------------------
- */
-int buildin_bonus2 (struct script_state *st)
-{
- int type, type2, val;
- struct map_session_data *sd;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- type2 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- val = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- sd = script_rid2sd (st);
- pc_bonus2 (sd, type, type2, val);
-
- return 0;
-}
-
-/*==========================================
- * 装備品による能力値ボーナス
- *------------------------------------------
- */
-int buildin_bonus3 (struct script_state *st)
-{
- int type, type2, type3, val;
- struct map_session_data *sd;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- type2 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- type3 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- val = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- sd = script_rid2sd (st);
- pc_bonus3 (sd, type, type2, type3, val);
-
- return 0;
-}
-
-/*==========================================
- * スキル所得
- *------------------------------------------
- */
-int buildin_skill (struct script_state *st)
-{
- int id, level, flag = 1;
- struct map_session_data *sd;
-
- id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- level = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- if (st->end > st->start + 4)
- flag = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- sd = script_rid2sd (st);
- pc_skill (sd, id, level, flag);
- clif_skillinfoblock (sd);
-
- return 0;
-}
-
-/*==========================================
- * [Fate] Sets the skill level permanently
- *------------------------------------------
- */
-int buildin_setskill (struct script_state *st)
-{
- int id, level;
- struct map_session_data *sd;
-
- id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- level = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- sd = script_rid2sd (st);
-
- sd->status.skill[id].id = level ? id : 0;
- sd->status.skill[id].lv = level;
- clif_skillinfoblock (sd);
- return 0;
-}
-
-/*==========================================
- * ギルドスキル取得
- *------------------------------------------
- */
-int buildin_guildskill (struct script_state *st)
-{
- int id, level;
- struct map_session_data *sd;
- int i = 0;
-
- id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- level = conv_num (st, &(st->stack->stack_data[st->start + 3]));
-// if( st->end>st->start+4 )
-// flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
- sd = script_rid2sd (st);
- for (i = 0; i < level; i++)
- guild_skillup (sd, id);
-
- return 0;
-}
-
-/*==========================================
- * スキルレベル所得
- *------------------------------------------
- */
-int buildin_getskilllv (struct script_state *st)
-{
- int id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- push_val (st->stack, C_INT, pc_checkskill (script_rid2sd (st), id));
- return 0;
-}
-
-/*==========================================
- * getgdskilllv(Guild_ID, Skill_ID);
- * skill_id = 10000 : GD_APPROVAL
- * 10001 : GD_KAFRACONTACT
- * 10002 : GD_GUARDIANRESEARCH
- * 10003 : GD_CHARISMA
- * 10004 : GD_EXTENSION
- *------------------------------------------
- */
-int buildin_getgdskilllv (struct script_state *st)
-{
- int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- struct guild *g = guild_search (guild_id);
- push_val (st->stack, C_INT,
- (g == NULL) ? -1 : guild_checkskill (g, skill_id));
- return 0;
-/*
- struct map_session_data *sd=NULL;
- struct guild *g=NULL;
- int skill_id;
-
- skill_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id);
- if(sd && g) {
- push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) );
- } else {
- push_val(st->stack,C_INT,-1);
- }
- return 0;
-*/
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_basicskillcheck (struct script_state *st)
-{
- push_val (st->stack, C_INT, battle_config.basic_skill_check);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_getgmlevel (struct script_state *st)
-{
- push_val (st->stack, C_INT, pc_isGM (script_rid2sd (st)));
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_end (struct script_state *st)
-{
- st->state = END;
- return 0;
-}
-
-/*==========================================
- * [Freeyorp] Return the current opt2
- *------------------------------------------
- */
-
-int buildin_getopt2 (struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
-
- push_val (st->stack, C_INT, sd->opt2);
-
- return 0;
-}
-
-/*==========================================
- * [Freeyorp] Sets opt2
- *------------------------------------------
- */
-
-int buildin_setopt2 (struct script_state *st)
-{
- int new_opt2;
- struct map_session_data *sd;
-
- new_opt2 = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- if (new_opt2 == sd->opt2)
- return 0;
- sd->opt2 = new_opt2;
- clif_changeoption (&sd->bl);
- pc_calcstatus (sd, 0);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_checkoption (struct script_state *st)
-{
- int type;
- struct map_session_data *sd;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
-
- if (sd->status.option & type)
- {
- push_val (st->stack, C_INT, 1);
- }
- else
- {
- push_val (st->stack, C_INT, 0);
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_setoption (struct script_state *st)
-{
- int type;
- struct map_session_data *sd;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- pc_setoption (sd, type);
-
- return 0;
-}
-
-/*==========================================
- * Checkcart [Valaris]
- *------------------------------------------
- */
-
-int buildin_checkcart (struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
-
- if (pc_iscarton (sd))
- {
- push_val (st->stack, C_INT, 1);
- }
- else
- {
- push_val (st->stack, C_INT, 0);
- }
- return 0;
-}
-
-/*==========================================
- * カートを付ける
- *------------------------------------------
- */
-int buildin_setcart (struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
- pc_setcart (sd, 1);
-
- return 0;
-}
-
-/*==========================================
- * checkfalcon [Valaris]
- *------------------------------------------
- */
-
-int buildin_checkfalcon (struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
-
- if (pc_isfalcon (sd))
- {
- push_val (st->stack, C_INT, 1);
- }
- else
- {
- push_val (st->stack, C_INT, 0);
- }
-
- return 0;
-}
-
-/*==========================================
- * 鷹を付ける
- *------------------------------------------
- */
-int buildin_setfalcon (struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
- pc_setfalcon (sd);
-
- return 0;
-}
-
-/*==========================================
- * Checkcart [Valaris]
- *------------------------------------------
- */
-
-int buildin_checkriding (struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
-
- if (pc_isriding (sd))
- {
- push_val (st->stack, C_INT, 1);
- }
- else
- {
- push_val (st->stack, C_INT, 0);
- }
-
- return 0;
-}
-
-/*==========================================
- * ペコペコ乗り
- *------------------------------------------
- */
-int buildin_setriding (struct script_state *st)
-{
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
- pc_setriding (sd);
-
- return 0;
-}
-
-/*==========================================
- * セーブポイントの保存
- *------------------------------------------
- */
-int buildin_savepoint (struct script_state *st)
-{
- int x, y;
- char *str;
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- pc_setsavepoint (script_rid2sd (st), str, x, y);
- return 0;
-}
-
-/*==========================================
- * gettimetick(type)
- *
- * type The type of time measurement.
- * Specify 0 for the system tick, 1 for
- * seconds elapsed today, or 2 for seconds
- * since Unix epoch. Defaults to 0 for any
- * other value.
- *------------------------------------------
- */
-int buildin_gettimetick (struct script_state *st) /* Asgard Version */
-{
- int type;
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- switch (type)
- {
- /* Number of seconds elapsed today (0-86399, 00:00:00-23:59:59). */
- case 1:
- {
- time_t timer;
- struct tm *t;
-
- time (&timer);
- t = gmtime (&timer);
- push_val (st->stack, C_INT,
- ((t->tm_hour) * 3600 + (t->tm_min) * 60 + t->tm_sec));
- break;
- }
- /* Seconds since Unix epoch. */
- case 2:
- push_val (st->stack, C_INT, (int) time (NULL));
- break;
- /* System tick (unsigned int, and yes, it will wrap). */
- case 0:
- default:
- push_val (st->stack, C_INT, gettick ());
- break;
- }
- return 0;
-}
-
-/*==========================================
- * GetTime(Type);
- * 1: Sec 2: Min 3: Hour
- * 4: WeekDay 5: MonthDay 6: Month
- * 7: Year
- *------------------------------------------
- */
-int buildin_gettime (struct script_state *st) /* Asgard Version */
-{
- int type;
- time_t timer;
- struct tm *t;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- time (&timer);
- t = gmtime (&timer);
-
- switch (type)
- {
- case 1: //Sec(0~59)
- push_val (st->stack, C_INT, t->tm_sec);
- break;
- case 2: //Min(0~59)
- push_val (st->stack, C_INT, t->tm_min);
- break;
- case 3: //Hour(0~23)
- push_val (st->stack, C_INT, t->tm_hour);
- break;
- case 4: //WeekDay(0~6)
- push_val (st->stack, C_INT, t->tm_wday);
- break;
- case 5: //MonthDay(01~31)
- push_val (st->stack, C_INT, t->tm_mday);
- break;
- case 6: //Month(01~12)
- push_val (st->stack, C_INT, t->tm_mon + 1);
- break;
- case 7: //Year(20xx)
- push_val (st->stack, C_INT, t->tm_year + 1900);
- break;
- default: //(format error)
- push_val (st->stack, C_INT, -1);
- break;
- }
- return 0;
-}
-
-/*==========================================
- * GetTimeStr("TimeFMT", Length);
- *------------------------------------------
- */
-int buildin_gettimestr (struct script_state *st)
-{
- char *tmpstr;
- char *fmtstr;
- int maxlen;
- time_t now = time (NULL);
-
- fmtstr = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- maxlen = conv_num (st, &(st->stack->stack_data[st->start + 3]));
-
- tmpstr = (char *) calloc (maxlen + 1, 1);
- strftime (tmpstr, maxlen, fmtstr, gmtime (&now));
- tmpstr[maxlen] = '\0';
-
- push_str (st->stack, C_STR, tmpstr);
- return 0;
-}
-
-/*==========================================
- * カプラ倉庫を開く
- *------------------------------------------
- */
-int buildin_openstorage (struct script_state *st)
-{
-// int sync = 0;
-// if (st->end >= 3) sync = conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct map_session_data *sd = script_rid2sd (st);
-
-// if (sync) {
- st->state = STOP;
- sd->npc_flags.storage = 1;
-// } else st->state = END;
-
- storage_storageopen (sd);
- return 0;
-}
-
-int buildin_guildopenstorage (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int ret;
- st->state = STOP;
- ret = storage_guild_storageopen (sd);
- push_val (st->stack, C_INT, ret);
- return 0;
-}
-
-/*==========================================
- * アイテムによるスキル発動
- *------------------------------------------
- */
-int buildin_itemskill (struct script_state *st)
-{
- int id, lv;
- char *str;
- struct map_session_data *sd = script_rid2sd (st);
-
- id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- lv = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- str = conv_str (st, &(st->stack->stack_data[st->start + 4]));
-
- // 詠唱中にスキルアイテムは使用できない
- if (sd->skilltimer != -1)
- return 0;
-
- sd->skillitem = id;
- sd->skillitemlv = lv;
- clif_item_skill (sd, id, lv, str);
- return 0;
-}
-
-/*==========================================
- * NPCで経験値上げる
- *------------------------------------------
- */
-int buildin_getexp (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int base = 0, job = 0;
-
- base = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- job = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- if (base < 0 || job < 0)
- return 0;
- if (sd)
- pc_gainexp_reason (sd, base, job, PC_GAINEXP_REASON_SCRIPT);
-
- return 0;
-}
-
-/*==========================================
- * モンスター発生
- *------------------------------------------
- */
-int buildin_monster (struct script_state *st)
-{
- int mob_class, amount, x, y;
- char *str, *map, *event = "";
-
- map = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- str = conv_str (st, &(st->stack->stack_data[st->start + 5]));
- mob_class = conv_num (st, &(st->stack->stack_data[st->start + 6]));
- amount = conv_num (st, &(st->stack->stack_data[st->start + 7]));
- if (st->end > st->start + 8)
- event = conv_str (st, &(st->stack->stack_data[st->start + 8]));
-
- mob_once_spawn (map_id2sd (st->rid), map, x, y, str, mob_class, amount,
- event);
- return 0;
-}
-
-/*==========================================
- * モンスター発生
- *------------------------------------------
- */
-int buildin_areamonster (struct script_state *st)
-{
- int mob_class, amount, x0, y0, x1, y1;
- char *str, *map, *event = "";
-
- map = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
- str = conv_str (st, &(st->stack->stack_data[st->start + 7]));
- mob_class = conv_num (st, &(st->stack->stack_data[st->start + 8]));
- amount = conv_num (st, &(st->stack->stack_data[st->start + 9]));
- if (st->end > st->start + 10)
- event = conv_str (st, &(st->stack->stack_data[st->start + 10]));
-
- mob_once_spawn_area (map_id2sd (st->rid), map, x0, y0, x1, y1, str, mob_class,
- amount, event);
- return 0;
-}
-
-/*==========================================
- * モンスター削除
- *------------------------------------------
- */
-int buildin_killmonster_sub (struct block_list *bl, va_list ap)
-{
- char *event = va_arg (ap, char *);
- int allflag = va_arg (ap, int);
-
- if (!allflag)
- {
- if (strcmp (event, ((struct mob_data *) bl)->npc_event) == 0)
- mob_delete ((struct mob_data *) bl);
- return 0;
- }
- else if (allflag)
- {
- if (((struct mob_data *) bl)->spawndelay1 == -1
- && ((struct mob_data *) bl)->spawndelay2 == -1)
- mob_delete ((struct mob_data *) bl);
- return 0;
- }
- return 0;
-}
-
-int buildin_killmonster (struct script_state *st)
-{
- char *mapname, *event;
- int m, allflag = 0;
- mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- event = conv_str (st, &(st->stack->stack_data[st->start + 3]));
- if (strcmp (event, "All") == 0)
- allflag = 1;
-
- if ((m = map_mapname2mapid (mapname)) < 0)
- return 0;
- map_foreachinarea (buildin_killmonster_sub,
- m, 0, 0, map[m].xs, map[m].ys, BL_MOB, event, allflag);
- return 0;
-}
-
-int buildin_killmonsterall_sub (struct block_list *bl, va_list ap)
-{
- mob_delete ((struct mob_data *) bl);
- return 0;
-}
-
-int buildin_killmonsterall (struct script_state *st)
-{
- char *mapname;
- int m;
- mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
-
- if ((m = map_mapname2mapid (mapname)) < 0)
- return 0;
- map_foreachinarea (buildin_killmonsterall_sub,
- m, 0, 0, map[m].xs, map[m].ys, BL_MOB);
- return 0;
-}
-
-/*==========================================
- * イベント実行
- *------------------------------------------
- */
-int buildin_doevent (struct script_state *st)
-{
- char *event;
- event = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- npc_event (map_id2sd (st->rid), event, 0);
- return 0;
-}
-
-/*==========================================
- * NPC主体イベント実行
- *------------------------------------------
- */
-int buildin_donpcevent (struct script_state *st)
-{
- char *event;
- event = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- npc_event_do (event);
- return 0;
-}
-
-/*==========================================
- * イベントタイマー追加
- *------------------------------------------
- */
-int buildin_addtimer (struct script_state *st)
-{
- char *event;
- int tick;
- tick = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- event = conv_str (st, &(st->stack->stack_data[st->start + 3]));
- pc_addeventtimer (script_rid2sd (st), tick, event);
- return 0;
-}
-
-/*==========================================
- * イベントタイマー削除
- *------------------------------------------
- */
-int buildin_deltimer (struct script_state *st)
-{
- char *event;
- event = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- pc_deleventtimer (script_rid2sd (st), event);
- return 0;
-}
-
-/*==========================================
- * イベントタイマーのカウント値追加
- *------------------------------------------
- */
-int buildin_addtimercount (struct script_state *st)
-{
- char *event;
- int tick;
- event = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- tick = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- pc_addeventtimercount (script_rid2sd (st), event, tick);
- return 0;
-}
-
-/*==========================================
- * NPCタイマー初期化
- *------------------------------------------
- */
-int buildin_initnpctimer (struct script_state *st)
-{
- struct npc_data *nd;
- if (st->end > st->start + 2)
- nd = npc_name2id (conv_str
- (st, &(st->stack->stack_data[st->start + 2])));
- else
- nd = (struct npc_data *) map_id2bl (st->oid);
-
- npc_settimerevent_tick (nd, 0);
- npc_timerevent_start (nd);
- return 0;
-}
-
-/*==========================================
- * NPCタイマー開始
- *------------------------------------------
- */
-int buildin_startnpctimer (struct script_state *st)
-{
- struct npc_data *nd;
- if (st->end > st->start + 2)
- nd = npc_name2id (conv_str
- (st, &(st->stack->stack_data[st->start + 2])));
- else
- nd = (struct npc_data *) map_id2bl (st->oid);
-
- npc_timerevent_start (nd);
- return 0;
-}
-
-/*==========================================
- * NPCタイマー停止
- *------------------------------------------
- */
-int buildin_stopnpctimer (struct script_state *st)
-{
- struct npc_data *nd;
- if (st->end > st->start + 2)
- nd = npc_name2id (conv_str
- (st, &(st->stack->stack_data[st->start + 2])));
- else
- nd = (struct npc_data *) map_id2bl (st->oid);
-
- npc_timerevent_stop (nd);
- return 0;
-}
-
-/*==========================================
- * NPCタイマー情報所得
- *------------------------------------------
- */
-int buildin_getnpctimer (struct script_state *st)
-{
- struct npc_data *nd;
- int type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- int val = 0;
- if (st->end > st->start + 3)
- nd = npc_name2id (conv_str
- (st, &(st->stack->stack_data[st->start + 3])));
- else
- nd = (struct npc_data *) map_id2bl (st->oid);
-
- switch (type)
- {
- case 0:
- val = npc_gettimerevent_tick (nd);
- break;
- case 1:
- val = (nd->u.scr.nexttimer >= 0);
- break;
- case 2:
- val = nd->u.scr.timeramount;
- break;
- }
- push_val (st->stack, C_INT, val);
- return 0;
-}
-
-/*==========================================
- * NPCタイマー値設定
- *------------------------------------------
- */
-int buildin_setnpctimer (struct script_state *st)
-{
- int tick;
- struct npc_data *nd;
- tick = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- if (st->end > st->start + 3)
- nd = npc_name2id (conv_str
- (st, &(st->stack->stack_data[st->start + 3])));
- else
- nd = (struct npc_data *) map_id2bl (st->oid);
-
- npc_settimerevent_tick (nd, tick);
- return 0;
-}
-
-/*==========================================
- * 天の声アナウンス
- *------------------------------------------
- */
-int buildin_announce (struct script_state *st)
-{
- char *str;
- int flag;
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- flag = conv_num (st, &(st->stack->stack_data[st->start + 3]));
-
- if (flag & 0x0f)
- {
- struct block_list *bl = (flag & 0x08) ? map_id2bl (st->oid) :
- (struct block_list *) script_rid2sd (st);
- clif_GMmessage (bl, str, strlen (str) + 1, flag);
- }
- else
- intif_GMmessage (str, strlen (str) + 1, flag);
- return 0;
-}
-
-/*==========================================
- * 天の声アナウンス(特定マップ)
- *------------------------------------------
- */
-int buildin_mapannounce_sub (struct block_list *bl, va_list ap)
-{
- char *str;
- int len, flag;
- str = va_arg (ap, char *);
- len = va_arg (ap, int);
- flag = va_arg (ap, int);
- clif_GMmessage (bl, str, len, flag | 3);
- return 0;
-}
-
-int buildin_mapannounce (struct script_state *st)
-{
- char *mapname, *str;
- int flag, m;
-
- mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- str = conv_str (st, &(st->stack->stack_data[st->start + 3]));
- flag = conv_num (st, &(st->stack->stack_data[st->start + 4]));
-
- if ((m = map_mapname2mapid (mapname)) < 0)
- return 0;
- map_foreachinarea (buildin_mapannounce_sub,
- m, 0, 0, map[m].xs, map[m].ys, BL_PC, str,
- strlen (str) + 1, flag & 0x10);
- return 0;
-}
-
-/*==========================================
- * 天の声アナウンス(特定エリア)
- *------------------------------------------
- */
-int buildin_areaannounce (struct script_state *st)
-{
- char *map, *str;
- int flag, m;
- int x0, y0, x1, y1;
-
- map = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
- str = conv_str (st, &(st->stack->stack_data[st->start + 7]));
- flag = conv_num (st, &(st->stack->stack_data[st->start + 8]));
-
- if ((m = map_mapname2mapid (map)) < 0)
- return 0;
-
- map_foreachinarea (buildin_mapannounce_sub,
- m, x0, y0, x1, y1, BL_PC, str, strlen (str) + 1,
- flag & 0x10);
- return 0;
-}
-
-/*==========================================
- * ユーザー数所得
- *------------------------------------------
- */
-int buildin_getusers (struct script_state *st)
-{
- int flag = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- struct block_list *bl = map_id2bl ((flag & 0x08) ? st->oid : st->rid);
- int val = 0;
- switch (flag & 0x07)
- {
- case 0:
- val = map[bl->m].users;
- break;
- case 1:
- val = map_getusers ();
- break;
- }
- push_val (st->stack, C_INT, val);
- return 0;
-}
-
-/*==========================================
- * マップ指定ユーザー数所得
- *------------------------------------------
- */
-int buildin_getmapusers (struct script_state *st)
-{
- char *str;
- int m;
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- if ((m = map_mapname2mapid (str)) < 0)
- {
- push_val (st->stack, C_INT, -1);
- return 0;
- }
- push_val (st->stack, C_INT, map[m].users);
- return 0;
-}
-
-/*==========================================
- * エリア指定ユーザー数所得
- *------------------------------------------
- */
-int buildin_getareausers_sub (struct block_list *bl, va_list ap)
-{
- int *users = va_arg (ap, int *);
- (*users)++;
- return 0;
-}
-int buildin_getareausers_living_sub (struct block_list *bl, va_list ap)
-{
- int *users = va_arg (ap, int *);
- if (!pc_isdead((struct map_session_data *)bl))
- (*users)++;
- return 0;
-}
-
-int buildin_getareausers (struct script_state *st)
-{
- char *str;
- int m, x0, y0, x1, y1, users = 0;
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
-
- int living = 0;
- if (st->end > st->start + 7)
- {
- living = conv_num (st, &(st->stack->stack_data[st->start + 7]));
- }
- if ((m = map_mapname2mapid (str)) < 0)
- {
- push_val (st->stack, C_INT, -1);
- return 0;
- }
- map_foreachinarea (living ? buildin_getareausers_living_sub: buildin_getareausers_sub,
- m, x0, y0, x1, y1, BL_PC, &users);
- push_val (st->stack, C_INT, users);
- return 0;
-}
-
-/*==========================================
- * エリア指定ドロップアイテム数所得
- *------------------------------------------
- */
-int buildin_getareadropitem_sub (struct block_list *bl, va_list ap)
-{
- int item = va_arg (ap, int);
- int *amount = va_arg (ap, int *);
- struct flooritem_data *drop = (struct flooritem_data *) bl;
-
- if (drop->item_data.nameid == item)
- (*amount) += drop->item_data.amount;
-
- return 0;
-}
-
-int buildin_getareadropitem_sub_anddelete (struct block_list *bl, va_list ap)
-{
- int item = va_arg (ap, int);
- int *amount = va_arg (ap, int *);
- struct flooritem_data *drop = (struct flooritem_data *) bl;
-
- if (drop->item_data.nameid == item) {
- (*amount) += drop->item_data.amount;
- clif_clearflooritem(drop, 0);
- map_delobject(drop->bl.id, drop->bl.type);
- }
- return 0;
-}
-
-int buildin_getareadropitem (struct script_state *st)
-{
- char *str;
- int m, x0, y0, x1, y1, item, amount = 0, delitems = 0;
- struct script_data *data;
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
-
- data = &(st->stack->stack_data[st->start + 7]);
- get_val (st, data);
- if (data->type == C_STR || data->type == C_CONSTSTR)
- {
- const char *name = conv_str (st, data);
- struct item_data *item_data = itemdb_searchname (name);
- item = 512;
- if (item_data)
- item = item_data->nameid;
- }
- else
- item = conv_num (st, data);
-
- if (st->end > st->start + 8)
- delitems = conv_num (st, &(st->stack->stack_data[st->start + 8]));
-
- if ((m = map_mapname2mapid (str)) < 0)
- {
- push_val (st->stack, C_INT, -1);
- return 0;
- }
- if (delitems)
- map_foreachinarea (buildin_getareadropitem_sub_anddelete,
- m, x0, y0, x1, y1, BL_ITEM, item, &amount);
- else
- map_foreachinarea (buildin_getareadropitem_sub,
- m, x0, y0, x1, y1, BL_ITEM, item, &amount);
-
- push_val (st->stack, C_INT, amount);
- return 0;
-}
-
-/*==========================================
- * NPCの有効化
- *------------------------------------------
- */
-int buildin_enablenpc (struct script_state *st)
-{
- char *str;
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- npc_enable (str, 1);
- return 0;
-}
-
-/*==========================================
- * NPCの無効化
- *------------------------------------------
- */
-int buildin_disablenpc (struct script_state *st)
-{
- char *str;
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- npc_enable (str, 0);
- return 0;
-}
-
-int buildin_enablearena (struct script_state *st) // Added by RoVeRT
-{
- struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid);
- struct chat_data *cd;
-
- if (nd == NULL
- || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
- return 0;
-
- npc_enable (nd->name, 1);
- nd->arenaflag = 1;
-
- if (cd->users >= cd->trigger && cd->npc_event[0])
- npc_timer_event (cd->npc_event);
-
- return 0;
-}
-
-int buildin_disablearena (struct script_state *st) // Added by RoVeRT
-{
- struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid);
- nd->arenaflag = 0;
-
- return 0;
-}
-
-/*==========================================
- * 隠れているNPCの表示
- *------------------------------------------
- */
-int buildin_hideoffnpc (struct script_state *st)
-{
- char *str;
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- npc_enable (str, 2);
- return 0;
-}
-
-/*==========================================
- * NPCをハイディング
- *------------------------------------------
- */
-int buildin_hideonnpc (struct script_state *st)
-{
- char *str;
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- npc_enable (str, 4);
- return 0;
-}
-
-/*==========================================
- * 状態異常にかかる
- *------------------------------------------
- */
-int buildin_sc_start (struct script_state *st)
-{
- struct block_list *bl;
- int type, tick, val1;
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- tick = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- val1 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- if (st->end > st->start + 5) //指定したキャラを状態異常にする
- bl = map_id2bl (conv_num
- (st, &(st->stack->stack_data[st->start + 5])));
- else
- bl = map_id2bl (st->rid);
- if (bl->type == BL_PC
- && ((struct map_session_data *) bl)->state.potionpitcher_flag)
- bl = map_id2bl (((struct map_session_data *) bl)->skilltarget);
- skill_status_change_start (bl, type, val1, 0, 0, 0, tick, 0);
- return 0;
-}
-
-/*==========================================
- * 状態異常にかかる(確率指定)
- *------------------------------------------
- */
-int buildin_sc_start2 (struct script_state *st)
-{
- struct block_list *bl;
- int type, tick, val1, per;
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- tick = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- val1 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- per = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- if (st->end > st->start + 6) //指定したキャラを状態異常にする
- bl = map_id2bl (conv_num
- (st, &(st->stack->stack_data[st->start + 6])));
- else
- bl = map_id2bl (st->rid);
- if (bl->type == BL_PC
- && ((struct map_session_data *) bl)->state.potionpitcher_flag)
- bl = map_id2bl (((struct map_session_data *) bl)->skilltarget);
- if (MRAND (10000) < per)
- skill_status_change_start (bl, type, val1, 0, 0, 0, tick, 0);
- return 0;
-}
-
-/*==========================================
- * 状態異常が直る
- *------------------------------------------
- */
-int buildin_sc_end (struct script_state *st)
-{
- struct block_list *bl;
- int type;
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- bl = map_id2bl (st->rid);
- if (bl->type == BL_PC
- && ((struct map_session_data *) bl)->state.potionpitcher_flag)
- bl = map_id2bl (((struct map_session_data *) bl)->skilltarget);
- skill_status_change_end (bl, type, -1);
-// if(battle_config.etc_log)
-// printf("sc_end : %d %d\n",st->rid,type);
- return 0;
-}
-
-int buildin_sc_check (struct script_state *st)
-{
- struct block_list *bl;
- int type;
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- bl = map_id2bl (st->rid);
- if (bl->type == BL_PC
- && ((struct map_session_data *) bl)->state.potionpitcher_flag)
- bl = map_id2bl (((struct map_session_data *) bl)->skilltarget);
-
- push_val (st->stack, C_INT, skill_status_change_active (bl, type));
-
- return 0;
-}
-
-/*==========================================
- * 状態異常耐性を計算した確率を返す
- *------------------------------------------
- */
-int buildin_getscrate (struct script_state *st)
-{
- struct block_list *bl;
- int sc_def = 100, sc_def_mdef2, sc_def_vit2, sc_def_int2, sc_def_luk2;
- int type, rate, luk;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- rate = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- if (st->end > st->start + 4) //指定したキャラの耐性を計算する
- bl = map_id2bl (conv_num
- (st, &(st->stack->stack_data[st->start + 6])));
- else
- bl = map_id2bl (st->rid);
-
- luk = battle_get_luk (bl);
- sc_def_mdef2 = 100 - (3 + battle_get_mdef (bl) + luk / 3);
- sc_def_vit2 = 100 - (3 + battle_get_vit (bl) + luk / 3);
- sc_def_int2 = 100 - (3 + battle_get_int (bl) + luk / 3);
- sc_def_luk2 = 100 - (3 + luk);
-
- if (type == SC_STONE || type == SC_FREEZE)
- sc_def = sc_def_mdef2;
- else if (type == SC_STAN || type == SC_POISON || type == SC_SILENCE)
- sc_def = sc_def_vit2;
- else if (type == SC_SLEEP || type == SC_CONFUSION || type == SC_BLIND)
- sc_def = sc_def_int2;
- else if (type == SC_CURSE)
- sc_def = sc_def_luk2;
-
- rate = rate * sc_def / 100;
- push_val (st->stack, C_INT, rate);
-
- return 0;
-
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_debugmes (struct script_state *st)
-{
- conv_str (st, &(st->stack->stack_data[st->start + 2]));
- printf ("script debug : %d %d : %s\n", st->rid, st->oid,
- st->stack->stack_data[st->start + 2].u.str);
- return 0;
-}
-
-/*==========================================
- * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
- *------------------------------------------
- */
-int buildin_resetlvl (struct script_state *st)
-{
- struct map_session_data *sd;
-
- int type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- sd = script_rid2sd (st);
- pc_resetlvl (sd, type);
- return 0;
-}
-
-/*==========================================
- * ステータスリセット
- *------------------------------------------
- */
-int buildin_resetstatus (struct script_state *st)
-{
- struct map_session_data *sd;
- sd = script_rid2sd (st);
- pc_resetstate (sd);
- return 0;
-}
-
-/*==========================================
- * スキルリセット
- *------------------------------------------
- */
-int buildin_resetskill (struct script_state *st)
-{
- struct map_session_data *sd;
- sd = script_rid2sd (st);
- pc_resetskill (sd);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_changebase (struct script_state *st)
-{
- struct map_session_data *sd = NULL;
- int vclass;
-
- if (st->end > st->start + 3)
- sd = map_id2sd (conv_num
- (st, &(st->stack->stack_data[st->start + 3])));
- else
- sd = script_rid2sd (st);
-
- if (sd == NULL)
- return 0;
-
- vclass = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- if (vclass == 22 && !battle_config.wedding_modifydisplay)
- return 0;
-
-// if(vclass==22) {
-// pc_unequipitem(sd,sd->equip_index[9],0); // 装備外
-// }
-
- sd->view_class = vclass;
-
- return 0;
-}
-
-/*==========================================
- * 性別変換
- *------------------------------------------
- */
-int buildin_changesex (struct script_state *st)
-{
- struct map_session_data *sd = NULL;
- sd = script_rid2sd (st);
-
- if (sd->status.sex == 0)
- {
- sd->status.sex = 1;
- sd->sex = 1;
- if (sd->status.pc_class == 20 || sd->status.pc_class == 4021)
- sd->status.pc_class -= 1;
- }
- else if (sd->status.sex == 1)
- {
- sd->status.sex = 0;
- sd->sex = 0;
- if (sd->status.pc_class == 19 || sd->status.pc_class == 4020)
- sd->status.pc_class += 1;
- }
- chrif_char_ask_name (-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
- chrif_save (sd);
- return 0;
-}
-
-/*==========================================
- * npcチャット作成
- *------------------------------------------
- */
-int buildin_waitingroom (struct script_state *st)
-{
- char *name, *ev = "";
- int limit, trigger = 0, pub = 1;
- name = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- limit = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- if (limit == 0)
- pub = 3;
-
- if ((st->end > st->start + 5))
- {
- struct script_data *data = &(st->stack->stack_data[st->start + 5]);
- get_val (st, data);
- if (data->type == C_INT)
- {
- // 新Athena仕様(旧Athena仕様と互換性あり)
- ev = conv_str (st, &(st->stack->stack_data[st->start + 4]));
- trigger = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- }
- else
- {
- // eathena仕様
- trigger = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- ev = conv_str (st, &(st->stack->stack_data[st->start + 5]));
- }
- }
- else
- {
- // 旧Athena仕様
- if (st->end > st->start + 4)
- ev = conv_str (st, &(st->stack->stack_data[st->start + 4]));
- }
- chat_createnpcchat ((struct npc_data *) map_id2bl (st->oid),
- limit, pub, trigger, name, strlen (name) + 1, ev);
- return 0;
-}
-
-/*==========================================
- * npcチャット削除
- *------------------------------------------
- */
-int buildin_delwaitingroom (struct script_state *st)
-{
- struct npc_data *nd;
- if (st->end > st->start + 2)
- nd = npc_name2id (conv_str
- (st, &(st->stack->stack_data[st->start + 2])));
- else
- nd = (struct npc_data *) map_id2bl (st->oid);
- chat_deletenpcchat (nd);
- return 0;
-}
-
-/*==========================================
- * npcチャット全員蹴り出す
- *------------------------------------------
- */
-int buildin_waitingroomkickall (struct script_state *st)
-{
- struct npc_data *nd;
- struct chat_data *cd;
-
- if (st->end > st->start + 2)
- nd = npc_name2id (conv_str
- (st, &(st->stack->stack_data[st->start + 2])));
- else
- nd = (struct npc_data *) map_id2bl (st->oid);
-
- if (nd == NULL
- || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
- return 0;
- chat_npckickall (cd);
- return 0;
-}
-
-/*==========================================
- * npcチャットイベント有効化
- *------------------------------------------
- */
-int buildin_enablewaitingroomevent (struct script_state *st)
-{
- struct npc_data *nd;
- struct chat_data *cd;
-
- if (st->end > st->start + 2)
- nd = npc_name2id (conv_str
- (st, &(st->stack->stack_data[st->start + 2])));
- else
- nd = (struct npc_data *) map_id2bl (st->oid);
-
- if (nd == NULL
- || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
- return 0;
- chat_enableevent (cd);
- return 0;
-}
-
-/*==========================================
- * npcチャットイベント無効化
- *------------------------------------------
- */
-int buildin_disablewaitingroomevent (struct script_state *st)
-{
- struct npc_data *nd;
- struct chat_data *cd;
-
- if (st->end > st->start + 2)
- nd = npc_name2id (conv_str
- (st, &(st->stack->stack_data[st->start + 2])));
- else
- nd = (struct npc_data *) map_id2bl (st->oid);
-
- if (nd == NULL
- || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
- return 0;
- chat_disableevent (cd);
- return 0;
-}
-
-/*==========================================
- * npcチャット状態所得
- *------------------------------------------
- */
-int buildin_getwaitingroomstate (struct script_state *st)
-{
- struct npc_data *nd;
- struct chat_data *cd;
- int val = 0, type;
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- if (st->end > st->start + 3)
- nd = npc_name2id (conv_str
- (st, &(st->stack->stack_data[st->start + 3])));
- else
- nd = (struct npc_data *) map_id2bl (st->oid);
-
- if (nd == NULL
- || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
- {
- push_val (st->stack, C_INT, -1);
- return 0;
- }
-
- switch (type)
- {
- case 0:
- val = cd->users;
- break;
- case 1:
- val = cd->limit;
- break;
- case 2:
- val = cd->trigger & 0x7f;
- break;
- case 3:
- val = ((cd->trigger & 0x80) > 0);
- break;
- case 32:
- val = (cd->users >= cd->limit);
- break;
- case 33:
- val = (cd->users >= cd->trigger);
- break;
-
- case 4:
- push_str (st->stack, C_CONSTSTR, cd->title);
- return 0;
- case 5:
- push_str (st->stack, C_CONSTSTR, cd->pass);
- return 0;
- case 16:
- push_str (st->stack, C_CONSTSTR, cd->npc_event);
- return 0;
- }
- push_val (st->stack, C_INT, val);
- return 0;
-}
-
-/*==========================================
- * チャットメンバー(規定人数)ワープ
- *------------------------------------------
- */
-int buildin_warpwaitingpc (struct script_state *st)
-{
- int x, y, i, n;
- char *str;
- struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid);
- struct chat_data *cd;
-
- if (nd == NULL
- || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL)
- return 0;
-
- n = cd->trigger & 0x7f;
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
-
- if (st->end > st->start + 5)
- n = conv_num (st, &(st->stack->stack_data[st->start + 5]));
-
- for (i = 0; i < n; i++)
- {
- struct map_session_data *sd = cd->usersd[0]; // リスト先頭のPCを次々に。
-
- mapreg_setreg (add_str ("$@warpwaitingpc") + (i << 24), sd->bl.id);
-
- if (strcmp (str, "Random") == 0)
- pc_randomwarp (sd, 3);
- else if (strcmp (str, "SavePoint") == 0)
- {
- if (map[sd->bl.m].flag.noteleport) // テレポ禁止
- return 0;
-
- pc_setpos (sd, sd->status.save_point.map,
- sd->status.save_point.x, sd->status.save_point.y, 3);
- }
- else
- pc_setpos (sd, str, x, y, 0);
- }
- mapreg_setreg (add_str ("$@warpwaitingpcnum"), n);
- return 0;
-}
-
-/*==========================================
- * RIDのアタッチ
- *------------------------------------------
- */
-int buildin_attachrid (struct script_state *st)
-{
- st->rid = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- push_val (st->stack, C_INT, (map_id2sd (st->rid) != NULL));
- return 0;
-}
-
-/*==========================================
- * RIDのデタッチ
- *------------------------------------------
- */
-int buildin_detachrid (struct script_state *st)
-{
- st->rid = 0;
- return 0;
-}
-
-/*==========================================
- * 存在チェック
- *------------------------------------------
- */
-int buildin_isloggedin (struct script_state *st)
-{
- push_val (st->stack, C_INT,
- map_id2sd (conv_num
- (st,
- &(st->stack->stack_data[st->start + 2]))) != NULL);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-enum
-{ MF_NOMEMO, MF_NOTELEPORT, MF_NOSAVE, MF_NOBRANCH, MF_NOPENALTY,
- MF_NOZENYPENALTY, MF_PVP, MF_PVP_NOPARTY, MF_PVP_NOGUILD, MF_GVG,
- MF_GVG_NOPARTY, MF_NOTRADE, MF_NOSKILL, MF_NOWARP, MF_NOPVP,
- MF_NOICEWALL,
- MF_SNOW, MF_FOG, MF_SAKURA, MF_LEAVES, MF_RAIN
-};
-
-int buildin_setmapflagnosave (struct script_state *st)
-{
- int m, x, y;
- char *str, *str2;
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- str2 = conv_str (st, &(st->stack->stack_data[st->start + 3]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- m = map_mapname2mapid (str);
- if (m >= 0)
- {
- map[m].flag.nosave = 1;
- memcpy (map[m].save.map, str2, 16);
- map[m].save.x = x;
- map[m].save.y = y;
- }
-
- return 0;
-}
-
-int buildin_setmapflag (struct script_state *st)
-{
- int m, i;
- char *str;
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- i = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- m = map_mapname2mapid (str);
- if (m >= 0)
- {
- switch (i)
- {
- case MF_NOMEMO:
- map[m].flag.nomemo = 1;
- break;
- case MF_NOTELEPORT:
- map[m].flag.noteleport = 1;
- break;
- case MF_NOBRANCH:
- map[m].flag.nobranch = 1;
- break;
- case MF_NOPENALTY:
- map[m].flag.nopenalty = 1;
- break;
- case MF_PVP_NOPARTY:
- map[m].flag.pvp_noparty = 1;
- break;
- case MF_PVP_NOGUILD:
- map[m].flag.pvp_noguild = 1;
- break;
- case MF_GVG_NOPARTY:
- map[m].flag.gvg_noparty = 1;
- break;
- case MF_NOZENYPENALTY:
- map[m].flag.nozenypenalty = 1;
- break;
- case MF_NOTRADE:
- map[m].flag.notrade = 1;
- break;
- case MF_NOSKILL:
- map[m].flag.noskill = 1;
- break;
- case MF_NOWARP:
- map[m].flag.nowarp = 1;
- break;
- case MF_NOPVP:
- map[m].flag.nopvp = 1;
- break;
- case MF_NOICEWALL: // [Valaris]
- map[m].flag.noicewall = 1;
- break;
- case MF_SNOW: // [Valaris]
- map[m].flag.snow = 1;
- break;
- case MF_FOG: // [Valaris]
- map[m].flag.fog = 1;
- break;
- case MF_SAKURA: // [Valaris]
- map[m].flag.sakura = 1;
- break;
- case MF_LEAVES: // [Valaris]
- map[m].flag.leaves = 1;
- break;
- case MF_RAIN: // [Valaris]
- map[m].flag.rain = 1;
- break;
- }
- }
-
- return 0;
-}
-
-int buildin_removemapflag (struct script_state *st)
-{
- int m, i;
- char *str;
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- i = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- m = map_mapname2mapid (str);
- if (m >= 0)
- {
- switch (i)
- {
- case MF_NOMEMO:
- map[m].flag.nomemo = 0;
- break;
- case MF_NOTELEPORT:
- map[m].flag.noteleport = 0;
- break;
- case MF_NOSAVE:
- map[m].flag.nosave = 0;
- break;
- case MF_NOBRANCH:
- map[m].flag.nobranch = 0;
- break;
- case MF_NOPENALTY:
- map[m].flag.nopenalty = 0;
- break;
- case MF_PVP_NOPARTY:
- map[m].flag.pvp_noparty = 0;
- break;
- case MF_PVP_NOGUILD:
- map[m].flag.pvp_noguild = 0;
- break;
- case MF_GVG_NOPARTY:
- map[m].flag.gvg_noparty = 0;
- break;
- case MF_NOZENYPENALTY:
- map[m].flag.nozenypenalty = 0;
- break;
- case MF_NOSKILL:
- map[m].flag.noskill = 0;
- break;
- case MF_NOWARP:
- map[m].flag.nowarp = 0;
- break;
- case MF_NOPVP:
- map[m].flag.nopvp = 0;
- break;
- case MF_NOICEWALL: // [Valaris]
- map[m].flag.noicewall = 0;
- break;
- case MF_SNOW: // [Valaris]
- map[m].flag.snow = 0;
- break;
- case MF_FOG: // [Valaris]
- map[m].flag.fog = 0;
- break;
- case MF_SAKURA: // [Valaris]
- map[m].flag.sakura = 0;
- break;
- case MF_LEAVES: // [Valaris]
- map[m].flag.leaves = 0;
- break;
- case MF_RAIN: // [Valaris]
- map[m].flag.rain = 0;
- break;
-
- }
- }
-
- return 0;
-}
-
-int buildin_pvpon (struct script_state *st)
-{
- int m, i;
- char *str;
- struct map_session_data *pl_sd = NULL;
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- m = map_mapname2mapid (str);
- if (m >= 0 && !map[m].flag.pvp && !map[m].flag.nopvp)
- {
- map[m].flag.pvp = 1;
- clif_send0199 (m, 1);
-
- if (battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
- return 0;
-
- for (i = 0; i < fd_max; i++)
- { //人数分ループ
- if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
- && pl_sd->state.auth)
- {
- if (m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
- {
- pl_sd->pvp_timer =
- add_timer (gettick () + 200, pc_calc_pvprank_timer,
- pl_sd->bl.id, 0);
- pl_sd->pvp_rank = 0;
- pl_sd->pvp_lastusers = 0;
- pl_sd->pvp_point = 5;
- }
- }
- }
- }
-
- return 0;
-}
-
-int buildin_pvpoff (struct script_state *st)
-{
- int m, i;
- char *str;
- struct map_session_data *pl_sd = NULL;
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- m = map_mapname2mapid (str);
- if (m >= 0 && map[m].flag.pvp && map[m].flag.nopvp)
- {
- map[m].flag.pvp = 0;
- clif_send0199 (m, 0);
-
- if (battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
- return 0;
-
- for (i = 0; i < fd_max; i++)
- { //人数分ループ
- if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
- && pl_sd->state.auth)
- {
- if (m == pl_sd->bl.m)
- {
- clif_pvpset (pl_sd, 0, 0, 2);
- if (pl_sd->pvp_timer != -1)
- {
- delete_timer (pl_sd->pvp_timer,
- pc_calc_pvprank_timer);
- pl_sd->pvp_timer = -1;
- }
- }
- }
- }
- }
-
- return 0;
-}
-
-int buildin_gvgon (struct script_state *st)
-{
- int m;
- char *str;
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- m = map_mapname2mapid (str);
- if (m >= 0 && !map[m].flag.gvg)
- {
- map[m].flag.gvg = 1;
- clif_send0199 (m, 3);
- }
-
- return 0;
-}
-
-int buildin_gvgoff (struct script_state *st)
-{
- int m;
- char *str;
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- m = map_mapname2mapid (str);
- if (m >= 0 && map[m].flag.gvg)
- {
- map[m].flag.gvg = 0;
- clif_send0199 (m, 0);
- }
-
- return 0;
-}
-
-/*==========================================
- * NPCエモーション
- *------------------------------------------
- */
-
-int buildin_emotion (struct script_state *st)
-{
- int type;
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- if (type < 0 || type > 100)
- return 0;
- clif_emotion (map_id2bl (st->oid), type);
- return 0;
-}
-
-int buildin_maprespawnguildid_sub (struct block_list *bl, va_list ap)
-{
- int g_id = va_arg (ap, int);
- int flag = va_arg (ap, int);
- struct map_session_data *sd = NULL;
- struct mob_data *md = NULL;
-
- if (bl->type == BL_PC)
- sd = (struct map_session_data *) bl;
- if (bl->type == BL_MOB)
- md = (struct mob_data *) bl;
-
- if (sd)
- {
- if ((sd->status.guild_id == g_id) && (flag & 1))
- pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x,
- sd->status.save_point.y, 3);
- else if ((sd->status.guild_id != g_id) && (flag & 2))
- pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x,
- sd->status.save_point.y, 3);
- else if (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
- pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3); // end addition [Valaris]
- }
- if (md && flag & 4)
- {
- if (md->mob_class < 1285 || md->mob_class > 1288)
- mob_delete (md);
- }
- return 0;
-}
-
-int buildin_maprespawnguildid (struct script_state *st)
-{
- char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- int g_id = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- int flag = conv_num (st, &(st->stack->stack_data[st->start + 4]));
-
- int m = map_mapname2mapid (mapname);
-
- if (m)
- map_foreachinarea (buildin_maprespawnguildid_sub, m, 0, 0,
- map[m].xs - 1, map[m].ys - 1, BL_NUL, g_id, flag);
- return 0;
-}
-
-int buildin_agitstart (struct script_state *st)
-{
- if (agit_flag == 1)
- return 1; // Agit already Start.
- agit_flag = 1;
- guild_agit_start ();
- return 0;
-}
-
-int buildin_agitend (struct script_state *st)
-{
- if (agit_flag == 0)
- return 1; // Agit already End.
- agit_flag = 0;
- guild_agit_end ();
- return 0;
-}
-
-/*==========================================
- * agitcheck 1; // choice script
- * if(@agit_flag == 1) goto agit;
- * if(agitcheck(0) == 1) goto agit;
- *------------------------------------------
- */
-int buildin_agitcheck (struct script_state *st)
-{
- struct map_session_data *sd;
- int cond;
-
- sd = script_rid2sd (st);
- cond = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- if (cond == 0)
- {
- if (agit_flag == 1)
- push_val (st->stack, C_INT, 1);
- if (agit_flag == 0)
- push_val (st->stack, C_INT, 0);
- }
- else
- {
- if (agit_flag == 1)
- pc_setreg (sd, add_str ("@agit_flag"), 1);
- if (agit_flag == 0)
- pc_setreg (sd, add_str ("@agit_flag"), 0);
- }
- return 0;
-}
-
-int buildin_flagemblem (struct script_state *st)
-{
- int g_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- if (g_id < 0)
- return 0;
-
-// printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
- ((struct npc_data *) map_id2bl (st->oid))->u.scr.guild_id = g_id;
- return 1;
-}
-
-int buildin_getcastlename (struct script_state *st)
-{
- char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- struct guild_castle *gc;
- int i;
- char *buf = NULL;
- for (i = 0; i < MAX_GUILDCASTLE; i++)
- {
- if ((gc = guild_castle_search (i)) != NULL)
- {
- if (strcmp (mapname, gc->map_name) == 0)
- {
- buf = (char *) calloc (24, 1);
- strncpy (buf, gc->castle_name, 23);
- break;
- }
- }
- }
- if (buf)
- push_str (st->stack, C_STR, buf);
- else
- push_str (st->stack, C_CONSTSTR, "");
- return 0;
-}
-
-int buildin_getcastledata (struct script_state *st)
-{
- char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- int index = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- char *event = NULL;
- struct guild_castle *gc;
- int i, j;
-
- if (st->end > st->start + 4 && index == 0)
- {
- for (i = 0, j = -1; i < MAX_GUILDCASTLE; i++)
- if ((gc = guild_castle_search (i)) != NULL &&
- strcmp (mapname, gc->map_name) == 0)
- j = i;
- if (j >= 0)
- {
- event = conv_str (st, &(st->stack->stack_data[st->start + 4]));
- guild_addcastleinfoevent (j, 17, event);
- }
- }
-
- for (i = 0; i < MAX_GUILDCASTLE; i++)
- {
- if ((gc = guild_castle_search (i)) != NULL)
- {
- if (strcmp (mapname, gc->map_name) == 0)
- {
- switch (index)
- {
- case 0:
- for (j = 1; j < 26; j++)
- guild_castledataload (gc->castle_id, j);
- break; // Initialize[AgitInit]
- case 1:
- push_val (st->stack, C_INT, gc->guild_id);
- break;
- case 2:
- push_val (st->stack, C_INT, gc->economy);
- break;
- case 3:
- push_val (st->stack, C_INT, gc->defense);
- break;
- case 4:
- push_val (st->stack, C_INT, gc->triggerE);
- break;
- case 5:
- push_val (st->stack, C_INT, gc->triggerD);
- break;
- case 6:
- push_val (st->stack, C_INT, gc->nextTime);
- break;
- case 7:
- push_val (st->stack, C_INT, gc->payTime);
- break;
- case 8:
- push_val (st->stack, C_INT, gc->createTime);
- break;
- case 9:
- push_val (st->stack, C_INT, gc->visibleC);
- break;
- case 10:
- push_val (st->stack, C_INT, gc->visibleG0);
- break;
- case 11:
- push_val (st->stack, C_INT, gc->visibleG1);
- break;
- case 12:
- push_val (st->stack, C_INT, gc->visibleG2);
- break;
- case 13:
- push_val (st->stack, C_INT, gc->visibleG3);
- break;
- case 14:
- push_val (st->stack, C_INT, gc->visibleG4);
- break;
- case 15:
- push_val (st->stack, C_INT, gc->visibleG5);
- break;
- case 16:
- push_val (st->stack, C_INT, gc->visibleG6);
- break;
- case 17:
- push_val (st->stack, C_INT, gc->visibleG7);
- break;
- case 18:
- push_val (st->stack, C_INT, gc->Ghp0);
- break;
- case 19:
- push_val (st->stack, C_INT, gc->Ghp1);
- break;
- case 20:
- push_val (st->stack, C_INT, gc->Ghp2);
- break;
- case 21:
- push_val (st->stack, C_INT, gc->Ghp3);
- break;
- case 22:
- push_val (st->stack, C_INT, gc->Ghp4);
- break;
- case 23:
- push_val (st->stack, C_INT, gc->Ghp5);
- break;
- case 24:
- push_val (st->stack, C_INT, gc->Ghp6);
- break;
- case 25:
- push_val (st->stack, C_INT, gc->Ghp7);
- break;
- default:
- push_val (st->stack, C_INT, 0);
- break;
- }
- return 0;
- }
- }
- }
- push_val (st->stack, C_INT, 0);
- return 0;
-}
-
-int buildin_setcastledata (struct script_state *st)
-{
- char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- int index = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- int value = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- struct guild_castle *gc;
- int i;
-
- for (i = 0; i < MAX_GUILDCASTLE; i++)
- {
- if ((gc = guild_castle_search (i)) != NULL)
- {
- if (strcmp (mapname, gc->map_name) == 0)
- {
- // Save Data byself First
- switch (index)
- {
- case 1:
- gc->guild_id = value;
- break;
- case 2:
- gc->economy = value;
- break;
- case 3:
- gc->defense = value;
- break;
- case 4:
- gc->triggerE = value;
- break;
- case 5:
- gc->triggerD = value;
- break;
- case 6:
- gc->nextTime = value;
- break;
- case 7:
- gc->payTime = value;
- break;
- case 8:
- gc->createTime = value;
- break;
- case 9:
- gc->visibleC = value;
- break;
- case 10:
- gc->visibleG0 = value;
- break;
- case 11:
- gc->visibleG1 = value;
- break;
- case 12:
- gc->visibleG2 = value;
- break;
- case 13:
- gc->visibleG3 = value;
- break;
- case 14:
- gc->visibleG4 = value;
- break;
- case 15:
- gc->visibleG5 = value;
- break;
- case 16:
- gc->visibleG6 = value;
- break;
- case 17:
- gc->visibleG7 = value;
- break;
- case 18:
- gc->Ghp0 = value;
- break;
- case 19:
- gc->Ghp1 = value;
- break;
- case 20:
- gc->Ghp2 = value;
- break;
- case 21:
- gc->Ghp3 = value;
- break;
- case 22:
- gc->Ghp4 = value;
- break;
- case 23:
- gc->Ghp5 = value;
- break;
- case 24:
- gc->Ghp6 = value;
- break;
- case 25:
- gc->Ghp7 = value;
- break;
- default:
- return 0;
- }
- guild_castledatasave (gc->castle_id, index, value);
- return 0;
- }
- }
- }
- return 0;
-}
-
-/* =====================================================================
- * ギルド情報を要求する
- * ---------------------------------------------------------------------
- */
-int buildin_requestguildinfo (struct script_state *st)
-{
- int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- char *event = NULL;
-
- if (st->end > st->start + 3)
- event = conv_str (st, &(st->stack->stack_data[st->start + 3]));
-
- if (guild_id > 0)
- guild_npc_request_info (guild_id, event);
- return 0;
-}
-
-/* =====================================================================
- * カードの数を得る
- * ---------------------------------------------------------------------
- */
-int buildin_getequipcardcnt (struct script_state *st)
-{
- int i, num;
- struct map_session_data *sd;
- int c = 4;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (sd->status.inventory[i].card[0] == 0x00ff)
- { // 製造武器はカードなし
- push_val (st->stack, C_INT, 0);
- return 0;
- }
- do
- {
- if ((sd->status.inventory[i].card[c - 1] > 4000) &&
- (sd->status.inventory[i].card[c - 1] < 5000))
- {
-
- push_val (st->stack, C_INT, (c));
- return 0;
- }
- }
- while (c--);
- push_val (st->stack, C_INT, 0);
- return 0;
-}
-
-/* ================================================================
- * カード取り外し成功
- * ----------------------------------------------------------------
- */
-int buildin_successremovecards (struct script_state *st)
-{
- int i, num, cardflag = 0, flag;
- struct map_session_data *sd;
- struct item item_tmp;
- int c = 4;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (sd->status.inventory[i].card[0] == 0x00ff)
- { // 製造武器は処理しない
- return 0;
- }
- do
- {
- if ((sd->status.inventory[i].card[c - 1] > 4000) &&
- (sd->status.inventory[i].card[c - 1] < 5000))
- {
-
- cardflag = 1;
- item_tmp.id = 0, item_tmp.nameid =
- sd->status.inventory[i].card[c - 1];
- item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine = 0;
- item_tmp.attribute = 0;
- item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] =
- 0, item_tmp.card[3] = 0;
-
- if ((flag = pc_additem (sd, &item_tmp, 1)))
- { // 持てないならドロップ
- clif_additem (sd, 0, 0, flag);
- map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y,
- NULL, NULL, NULL, 0);
- }
- }
- }
- while (c--);
-
- if (cardflag == 1)
- { // カードを取り除いたアイテム所得
- flag = 0;
- item_tmp.id = 0, item_tmp.nameid = sd->status.inventory[i].nameid;
- item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine =
- sd->status.inventory[i].refine;
- item_tmp.attribute = sd->status.inventory[i].attribute;
- item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] =
- 0, item_tmp.card[3] = 0;
- pc_delitem (sd, i, 1, 0);
- if ((flag = pc_additem (sd, &item_tmp, 1)))
- { // もてないならドロップ
- clif_additem (sd, 0, 0, flag);
- map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y,
- NULL, NULL, NULL, 0);
- }
- clif_misceffect (&sd->bl, 3);
- return 0;
- }
- return 0;
-}
-
-/* ================================================================
- * カード取り外し失敗 slot,type
- * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し
- * ----------------------------------------------------------------
- */
-int buildin_failedremovecards (struct script_state *st)
-{
- int i, num, cardflag = 0, flag, typefail;
- struct map_session_data *sd;
- struct item item_tmp;
- int c = 4;
-
- num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- typefail = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- sd = script_rid2sd (st);
- i = pc_checkequip (sd, equip[num - 1]);
- if (sd->status.inventory[i].card[0] == 0x00ff)
- { // 製造武器は処理しない
- return 0;
- }
- do
- {
- if ((sd->status.inventory[i].card[c - 1] > 4000) &&
- (sd->status.inventory[i].card[c - 1] < 5000))
- {
-
- cardflag = 1;
-
- if (typefail == 2)
- { // 武具のみ損失なら、カードは受け取らせる
- item_tmp.id = 0, item_tmp.nameid =
- sd->status.inventory[i].card[c - 1];
- item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine =
- 0;
- item_tmp.attribute = 0;
- item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] =
- 0, item_tmp.card[3] = 0;
- if ((flag = pc_additem (sd, &item_tmp, 1)))
- {
- clif_additem (sd, 0, 0, flag);
- map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x,
- sd->bl.y, NULL, NULL, NULL, 0);
- }
- }
- }
- }
- while (c--);
-
- if (cardflag == 1)
- {
-
- if (typefail == 0 || typefail == 2)
- { // 武具損失
- pc_delitem (sd, i, 1, 0);
- clif_misceffect (&sd->bl, 2);
- return 0;
- }
- if (typefail == 1)
- { // カードのみ損失(武具を返す)
- flag = 0;
- item_tmp.id = 0, item_tmp.nameid = sd->status.inventory[i].nameid;
- item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine =
- sd->status.inventory[i].refine;
- item_tmp.attribute = sd->status.inventory[i].attribute;
- item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] =
- 0, item_tmp.card[3] = 0;
- pc_delitem (sd, i, 1, 0);
- if ((flag = pc_additem (sd, &item_tmp, 1)))
- {
- clif_additem (sd, 0, 0, flag);
- map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y,
- NULL, NULL, NULL, 0);
- }
- }
- clif_misceffect (&sd->bl, 2);
- return 0;
- }
- return 0;
-}
-
-int buildin_mapwarp (struct script_state *st) // Added by RoVeRT
-{
- int x, y, m;
- char *str;
- char *mapname;
- int x0, y0, x1, y1;
-
- mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x0 = 0;
- y0 = 0;
- x1 = map[map_mapname2mapid (mapname)].xs;
- y1 = map[map_mapname2mapid (mapname)].ys;
- str = conv_str (st, &(st->stack->stack_data[st->start + 3]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 5]));
-
- if ((m = map_mapname2mapid (mapname)) < 0)
- return 0;
-
- map_foreachinarea (buildin_areawarp_sub,
- m, x0, y0, x1, y1, BL_PC, str, x, y);
- return 0;
-}
-
-int buildin_cmdothernpc (struct script_state *st) // Added by RoVeRT
-{
- char *npc, *command;
-
- npc = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- command = conv_str (st, &(st->stack->stack_data[st->start + 3]));
-
- npc_command (map_id2sd (st->rid), npc, command);
- return 0;
-}
-
-int buildin_inittimer (struct script_state *st) // Added by RoVeRT
-{
-// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
-
-// nd->lastaction=nd->timer=gettick();
- npc_do_ontimer (st->oid, map_id2sd (st->rid), 1);
-
- return 0;
-}
-
-int buildin_stoptimer (struct script_state *st) // Added by RoVeRT
-{
-// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
-
-// nd->lastaction=nd->timer=-1;
- npc_do_ontimer (st->oid, map_id2sd (st->rid), 0);
-
- return 0;
-}
-
-int buildin_mobcount_sub (struct block_list *bl, va_list ap) // Added by RoVeRT
-{
- char *event = va_arg (ap, char *);
- int *c = va_arg (ap, int *);
-
- if (strcmp (event, ((struct mob_data *) bl)->npc_event) == 0)
- (*c)++;
- return 0;
-}
-
-int buildin_mobcount (struct script_state *st) // Added by RoVeRT
-{
- char *mapname, *event;
- int m, c = 0;
- mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- event = conv_str (st, &(st->stack->stack_data[st->start + 3]));
-
- if ((m = map_mapname2mapid (mapname)) < 0)
- {
- push_val (st->stack, C_INT, -1);
- return 0;
- }
- map_foreachinarea (buildin_mobcount_sub,
- m, 0, 0, map[m].xs, map[m].ys, BL_MOB, event, &c);
-
- push_val (st->stack, C_INT, (c - 1));
-
- return 0;
-}
-
-int buildin_marriage (struct script_state *st)
-{
- char *partner = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- struct map_session_data *sd = script_rid2sd (st);
- struct map_session_data *p_sd = map_nick2sd (partner);
-
- if (sd == NULL || p_sd == NULL || pc_marriage (sd, p_sd) < 0)
- {
- push_val (st->stack, C_INT, 0);
- return 0;
- }
- push_val (st->stack, C_INT, 1);
- return 0;
-}
-
-int buildin_wedding_effect (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
-
- if (sd == NULL)
- return 0;
- clif_wedding_effect (&sd->bl);
- return 0;
-}
-
-int buildin_divorce (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
-
- st->state = STOP; // rely on pc_divorce to restart
-
- sd->npc_flags.divorce = 1;
-
- if (sd == NULL || pc_divorce (sd) < 0)
- {
- push_val (st->stack, C_INT, 0);
- return 0;
- }
-
- push_val (st->stack, C_INT, 1);
- return 0;
-}
-
-/*================================================
- * Script for Displaying MOB Information [Valaris]
- *------------------------------------------------
- */
-int buildin_strmobinfo (struct script_state *st)
-{
-
- int num = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- int mob_class = conv_num (st, &(st->stack->stack_data[st->start + 3]));
-
- if (num <= 0 || num >= 8 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000)
- return 0;
-
- if (num == 1)
- {
- char *buf;
- buf = mob_db[mob_class].name;
- push_str (st->stack, C_STR, buf);
- return 0;
- }
- else if (num == 2)
- {
- char *buf;
- buf = mob_db[mob_class].jname;
- push_str (st->stack, C_STR, buf);
- return 0;
- }
- else if (num == 3)
- push_val (st->stack, C_INT, mob_db[mob_class].lv);
- else if (num == 4)
- push_val (st->stack, C_INT, mob_db[mob_class].max_hp);
- else if (num == 5)
- push_val (st->stack, C_INT, mob_db[mob_class].max_sp);
- else if (num == 6)
- push_val (st->stack, C_INT, mob_db[mob_class].base_exp);
- else if (num == 7)
- push_val (st->stack, C_INT, mob_db[mob_class].job_exp);
- return 0;
-}
-
-/*==========================================
- * Summon guardians [Valaris]
- *------------------------------------------
- */
-int buildin_guardian (struct script_state *st)
-{
- int mob_class = 0, amount = 1, x = 0, y = 0, guardian = 0;
- char *str, *map, *event = "";
-
- map = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- str = conv_str (st, &(st->stack->stack_data[st->start + 5]));
- mob_class = conv_num (st, &(st->stack->stack_data[st->start + 6]));
- amount = conv_num (st, &(st->stack->stack_data[st->start + 7]));
- event = conv_str (st, &(st->stack->stack_data[st->start + 8]));
- if (st->end > st->start + 9)
- guardian = conv_num (st, &(st->stack->stack_data[st->start + 9]));
-
- mob_spawn_guardian (map_id2sd (st->rid), map, x, y, str, mob_class, amount,
- event, guardian);
-
- return 0;
-}
-
-/*================================================
- * Script for Displaying Guardian Info [Valaris]
- *------------------------------------------------
- */
-int buildin_guardianinfo (struct script_state *st)
-{
- int guardian = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- struct map_session_data *sd = script_rid2sd (st);
- struct guild_castle *gc = guild_mapname2gc (map[sd->bl.m].name);
-
- if (guardian == 0 && gc->visibleG0 == 1)
- push_val (st->stack, C_INT, gc->Ghp0);
- if (guardian == 1 && gc->visibleG1 == 1)
- push_val (st->stack, C_INT, gc->Ghp1);
- if (guardian == 2 && gc->visibleG2 == 1)
- push_val (st->stack, C_INT, gc->Ghp2);
- if (guardian == 3 && gc->visibleG3 == 1)
- push_val (st->stack, C_INT, gc->Ghp3);
- if (guardian == 4 && gc->visibleG4 == 1)
- push_val (st->stack, C_INT, gc->Ghp4);
- if (guardian == 5 && gc->visibleG5 == 1)
- push_val (st->stack, C_INT, gc->Ghp5);
- if (guardian == 6 && gc->visibleG6 == 1)
- push_val (st->stack, C_INT, gc->Ghp6);
- if (guardian == 7 && gc->visibleG7 == 1)
- push_val (st->stack, C_INT, gc->Ghp7);
- else
- push_val (st->stack, C_INT, -1);
-
- return 0;
-}
-
-/*==========================================
- * IDからItem名
- *------------------------------------------
- */
-int buildin_getitemname (struct script_state *st)
-{
- struct item_data *i_data;
- char *item_name;
- struct script_data *data;
-
- data = &(st->stack->stack_data[st->start + 2]);
- get_val (st, data);
- if (data->type == C_STR || data->type == C_CONSTSTR)
- {
- const char *name = conv_str (st, data);
- i_data = itemdb_searchname (name);
- }
- else
- {
- int item_id = conv_num (st, data);
- i_data = itemdb_search (item_id);
- }
-
- item_name = (char *) calloc (24, 1);
- if (i_data)
- strncpy (item_name, i_data->jname, 23);
- else
- strncpy (item_name, "Unknown Item", 23);
-
- push_str (st->stack, C_STR, item_name);
-
- return 0;
-}
-
-int buildin_getspellinvocation (struct script_state *st)
-{
- char *name;
- char *invocation;
-
- name = conv_str (st, &(st->stack->stack_data[st->start + 2]));
-
- invocation = magic_find_invocation (name);
- if (!invocation)
- invocation = "...";
-
- push_str (st->stack, C_STR, strdup (invocation));
- return 0;
-}
-
-int buildin_getanchorinvocation (struct script_state *st)
-{
- char *name;
- char *invocation;
-
- name = conv_str (st, &(st->stack->stack_data[st->start + 2]));
-
- invocation = magic_find_anchor_invocation (name);
- if (!invocation)
- invocation = "...";
-
- push_str (st->stack, C_STR, strdup (invocation));
- return 0;
-}
-
-int buildin_getpartnerid (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
-
- push_val (st->stack, C_INT, sd->status.partner_id);
- return 0;
-}
-
-/*==========================================
- * PCの所持品情報読み取り
- *------------------------------------------
- */
-int buildin_getinventorylist (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int i, j = 0;
- if (!sd)
- return 0;
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (sd->status.inventory[i].nameid > 0
- && sd->status.inventory[i].amount > 0)
- {
- pc_setreg (sd, add_str ("@inventorylist_id") + (j << 24),
- sd->status.inventory[i].nameid);
- pc_setreg (sd, add_str ("@inventorylist_amount") + (j << 24),
- sd->status.inventory[i].amount);
- pc_setreg (sd, add_str ("@inventorylist_equip") + (j << 24),
- sd->status.inventory[i].equip);
- pc_setreg (sd, add_str ("@inventorylist_refine") + (j << 24),
- sd->status.inventory[i].refine);
- pc_setreg (sd, add_str ("@inventorylist_identify") + (j << 24),
- sd->status.inventory[i].identify);
- pc_setreg (sd, add_str ("@inventorylist_attribute") + (j << 24),
- sd->status.inventory[i].attribute);
- pc_setreg (sd, add_str ("@inventorylist_card1") + (j << 24),
- sd->status.inventory[i].card[0]);
- pc_setreg (sd, add_str ("@inventorylist_card2") + (j << 24),
- sd->status.inventory[i].card[1]);
- pc_setreg (sd, add_str ("@inventorylist_card3") + (j << 24),
- sd->status.inventory[i].card[2]);
- pc_setreg (sd, add_str ("@inventorylist_card4") + (j << 24),
- sd->status.inventory[i].card[3]);
- j++;
- }
- }
- pc_setreg (sd, add_str ("@inventorylist_count"), j);
- return 0;
-}
-
-int buildin_getskilllist (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int i, j = 0;
- if (!sd)
- return 0;
- for (i = 0; i < MAX_SKILL; i++)
- {
- if (sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0)
- {
- pc_setreg (sd, add_str ("@skilllist_id") + (j << 24),
- sd->status.skill[i].id);
- pc_setreg (sd, add_str ("@skilllist_lv") + (j << 24),
- sd->status.skill[i].lv);
- pc_setreg (sd, add_str ("@skilllist_flag") + (j << 24),
- sd->status.skill[i].flags);
- j++;
- }
- }
- pc_setreg (sd, add_str ("@skilllist_count"), j);
- return 0;
-}
-
-int buildin_get_activated_pool_skills (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int pool_skills[MAX_SKILL_POOL];
- int skill_pool_size = skill_pool (sd, pool_skills);
- int i, count = 0;
-
- if (!sd)
- return 0;
-
- for (i = 0; i < skill_pool_size; i++)
- {
- int skill_id = pool_skills[i];
-
- if (sd->status.skill[skill_id].id == skill_id)
- {
- pc_setreg (sd, add_str ("@skilllist_id") + (count << 24),
- sd->status.skill[skill_id].id);
- pc_setreg (sd, add_str ("@skilllist_lv") + (count << 24),
- sd->status.skill[skill_id].lv);
- pc_setreg (sd, add_str ("@skilllist_flag") + (count << 24),
- sd->status.skill[skill_id].flags);
- pc_setregstr (sd, add_str ("@skilllist_name$") + (count << 24),
- skill_name (skill_id));
- ++count;
- }
- }
- pc_setreg (sd, add_str ("@skilllist_count"), count);
-
- return 0;
-}
-
-extern int skill_pool_skills[];
-extern int skill_pool_skills_size;
-
-int buildin_get_unactivated_pool_skills (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int i, count = 0;
-
- if (!sd)
- return 0;
-
- for (i = 0; i < skill_pool_skills_size; i++)
- {
- int skill_id = skill_pool_skills[i];
-
- if (sd->status.skill[skill_id].id == skill_id && !(sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED))
- {
- pc_setreg (sd, add_str ("@skilllist_id") + (count << 24),
- sd->status.skill[skill_id].id);
- pc_setreg (sd, add_str ("@skilllist_lv") + (count << 24),
- sd->status.skill[skill_id].lv);
- pc_setreg (sd, add_str ("@skilllist_flag") + (count << 24),
- sd->status.skill[skill_id].flags);
- pc_setregstr (sd, add_str ("@skilllist_name$") + (count << 24),
- skill_name (skill_id));
- ++count;
- }
- }
- pc_setreg (sd, add_str ("@skilllist_count"), count);
-
- return 0;
-}
-
-int buildin_get_pool_skills (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int i, count = 0;
-
- if (!sd)
- return 0;
-
- for (i = 0; i < skill_pool_skills_size; i++)
- {
- int skill_id = skill_pool_skills[i];
-
- if (sd->status.skill[skill_id].id == skill_id)
- {
- pc_setreg (sd, add_str ("@skilllist_id") + (count << 24),
- sd->status.skill[skill_id].id);
- pc_setreg (sd, add_str ("@skilllist_lv") + (count << 24),
- sd->status.skill[skill_id].lv);
- pc_setreg (sd, add_str ("@skilllist_flag") + (count << 24),
- sd->status.skill[skill_id].flags);
- pc_setregstr (sd, add_str ("@skilllist_name$") + (count << 24),
- skill_name (skill_id));
- ++count;
- }
- }
- pc_setreg (sd, add_str ("@skilllist_count"), count);
-
- return 0;
-}
-
-int buildin_activate_pool_skill (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- skill_pool_activate (sd, skill_id);
- clif_skillinfoblock (sd);
-
- return 0;
-}
-
-int buildin_deactivate_pool_skill (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- skill_pool_deactivate (sd, skill_id);
- clif_skillinfoblock (sd);
-
- return 0;
-}
-
-int buildin_check_pool_skill (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- push_val (st->stack, C_INT, skill_pool_is_activated (sd, skill_id));
-
- return 0;
-}
-
-int buildin_clearitem (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int i;
- if (sd == NULL)
- return 0;
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (sd->status.inventory[i].amount)
- pc_delitem (sd, i, sd->status.inventory[i].amount, 0);
- }
- return 0;
-}
-
-/*==========================================
- * NPCクラスチェンジ
- * classは変わりたいclass
- * typeは通常0なのかな?
- *------------------------------------------
- */
-int buildin_classchange (struct script_state *st)
-{
- int npc_class, type;
- struct block_list *bl = map_id2bl (st->oid);
-
- if (bl == NULL)
- return 0;
-
- npc_class = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- type = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- clif_npc_class_change (bl, npc_class, type);
- return 0;
-}
-
-/*==========================================
- * NPCから発生するエフェクト
- * misceffect(effect, [target])
- *
- * effect The effect type/ID.
- * target The player name or being ID on
- * which to display the effect. If not
- * specified, it attempts to default to
- * the current NPC or invoking PC.
- *------------------------------------------
- */
-int buildin_misceffect (struct script_state *st)
-{
- int type;
- int id = 0;
- char *name = NULL;
- struct block_list *bl = NULL;
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- if (st->end > st->start + 3)
- {
- struct script_data *sdata = &(st->stack->stack_data[st->start + 3]);
-
- get_val (st, sdata);
-
- if (sdata->type == C_STR || sdata->type == C_CONSTSTR)
- name = conv_str (st, sdata);
- else
- id = conv_num (st, sdata);
- }
-
- if (name)
- {
- struct map_session_data *sd = map_nick2sd (name);
- if (sd)
- bl = &sd->bl;
- }
- else if (id)
- bl = map_id2bl (id);
- else if (st->oid)
- bl = map_id2bl (st->oid);
- else
- {
- struct map_session_data *sd = script_rid2sd (st);
- if (sd)
- bl = &sd->bl;
- }
-
- if (bl)
- clif_misceffect (bl, type);
-
- return 0;
-}
-
-/*==========================================
- * サウンドエフェクト
- *------------------------------------------
- */
-int buildin_soundeffect (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- char *name;
- int type = 0;
-
- name = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- type = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- if (sd)
- {
- if (st->oid)
- clif_soundeffect (sd, map_id2bl (st->oid), name, type);
- else
- {
- clif_soundeffect (sd, &sd->bl, name, type);
- }
- }
- return 0;
-}
-
-/*==========================================
- * NPC skill effects [Valaris]
- *------------------------------------------
- */
-int buildin_npcskilleffect (struct script_state *st)
-{
- struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid);
-
- int skillid = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- int skilllv = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- int x = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- int y = conv_num (st, &(st->stack->stack_data[st->start + 5]));
-
- clif_skill_poseffect (&nd->bl, skillid, skilllv, x, y, gettick ());
-
- return 0;
-}
-
-/*==========================================
- * Special effects [Valaris]
- *------------------------------------------
- */
-int buildin_specialeffect (struct script_state *st)
-{
- struct block_list *bl = map_id2bl (st->oid);
-
- if (bl == NULL)
- return 0;
-
- clif_specialeffect (bl,
- conv_num (st,
- &(st->stack->stack_data[st->start + 2])),
- 0);
-
- return 0;
-}
-
-int buildin_specialeffect2 (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
-
- if (sd == NULL)
- return 0;
-
- clif_specialeffect (&sd->bl,
- conv_num (st,
- &(st->stack->stack_data[st->start + 2])),
- 0);
-
- return 0;
-}
-
-/*==========================================
- * Nude [Valaris]
- *------------------------------------------
- */
-
-int buildin_nude (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- int i;
-
- if (sd == NULL)
- return 0;
-
- for (i = 0; i < 11; i++)
- if (sd->equip_index[i] >= 0)
- pc_unequipitem (sd, sd->equip_index[i], i);
- pc_calcstatus (sd, 0);
-
- return 0;
-}
-
-/*==========================================
- * UnequipById [Freeyorp]
- *------------------------------------------
- */
-
-int buildin_unequip_by_id (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- if (sd == NULL)
- return 0;
-
- int slot_id = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- if (slot_id >= 0 && slot_id < 11 && sd->equip_index[slot_id] >= 0)
- pc_unequipitem (sd, sd->equip_index[slot_id], slot_id);
-
- pc_calcstatus (sd, 0);
-
- return 0;
-}
-
-/*==========================================
- * gmcommand [MouseJstr]
- *
- * suggested on the forums...
- *------------------------------------------
- */
-
-int buildin_gmcommand (struct script_state *st)
-{
- struct map_session_data *sd;
- char *cmd;
-
- sd = script_rid2sd (st);
- cmd = conv_str (st, &(st->stack->stack_data[st->start + 2]));
-
- is_atcommand (sd->fd, sd, cmd, 99);
-
- return 0;
-}
-
-/*==========================================
- * movenpc [MouseJstr]
- *------------------------------------------
- */
-
-int buildin_movenpc (struct script_state *st)
-{
- struct map_session_data *sd;
- char *map, *npc;
- int x, y;
-
- sd = script_rid2sd (st);
-
- map = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- npc = conv_str (st, &(st->stack->stack_data[st->start + 5]));
-
- return 0;
-}
-
-/*==========================================
- * npcwarp [remoitnane]
- * Move NPC to a new position on the same map.
- *------------------------------------------
- */
-int buildin_npcwarp (struct script_state *st)
-{
- int x, y;
- char *npc;
- struct npc_data *nd = NULL;
-
- x = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- y = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- npc = conv_str (st, &(st->stack->stack_data[st->start + 4]));
- nd = npc_name2id (npc);
-
- if (!nd)
- return -1;
-
- short m = nd->bl.m;
-
- /* Crude sanity checks. */
- if (m < 0 || !nd->bl.prev
- || x < 0 || x > map[m].xs -1
- || y < 0 || y > map[m].ys - 1)
- return -1;
-
- npc_enable (npc, 0);
- map_delblock(&nd->bl); /* [Freeyorp] */
- nd->bl.x = x;
- nd->bl.y = y;
- map_addblock(&nd->bl);
- npc_enable (npc, 1);
-
- return 0;
-}
-
-/*==========================================
- * message [MouseJstr]
- *------------------------------------------
- */
-
-int buildin_message (struct script_state *st)
-{
- char *msg, *player;
- struct map_session_data *pl_sd = NULL;
-
- player = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- msg = conv_str (st, &(st->stack->stack_data[st->start + 3]));
-
- if ((pl_sd = map_nick2sd ((char *) player)) == NULL)
- return 1;
- clif_displaymessage (pl_sd->fd, msg);
-
- return 0;
-}
-
-/*==========================================
- * npctalk (sends message to surrounding
- * area) [Valaris]
- *------------------------------------------
- */
-
-int buildin_npctalk (struct script_state *st)
-{
- char *str;
- char message[255];
-
- struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid);
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
-
- if (nd)
- {
- memcpy (message, nd->name, 24);
- strcat (message, " : ");
- strcat (message, str);
- clif_message (&(nd->bl), message);
- }
-
- return 0;
-}
-
-/*==========================================
- * hasitems (checks to see if player has any
- * items on them, if so will return a 1)
- * [Valaris]
- *------------------------------------------
- */
-
-int buildin_hasitems (struct script_state *st)
-{
- int i;
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
-
- for (i = 0; i < MAX_INVENTORY; i++)
- {
- if (sd->status.inventory[i].amount)
- {
- push_val (st->stack, C_INT, 1);
- return 0;
- }
- }
-
- push_val (st->stack, C_INT, 0);
-
- return 0;
-}
-
-/*==========================================
- * getlook char info. getlook(arg)
- *------------------------------------------
- */
-int buildin_getlook (struct script_state *st)
-{
- int type, val;
- struct map_session_data *sd;
- sd = script_rid2sd (st);
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
- val = -1;
- switch (type)
- {
- case LOOK_HAIR: //1
- val = sd->status.hair;
- break;
- case LOOK_WEAPON: //2
- val = sd->status.weapon;
- break;
- case LOOK_HEAD_BOTTOM: //3
- val = sd->status.head_bottom;
- break;
- case LOOK_HEAD_TOP: //4
- val = sd->status.head_top;
- break;
- case LOOK_HEAD_MID: //5
- val = sd->status.head_mid;
- break;
- case LOOK_HAIR_COLOR: //6
- val = sd->status.hair_color;
- break;
- case LOOK_CLOTHES_COLOR: //7
- val = sd->status.clothes_color;
- break;
- case LOOK_SHIELD: //8
- val = sd->status.shield;
- break;
- case LOOK_SHOES: //9
- break;
- }
-
- push_val (st->stack, C_INT, val);
- return 0;
-}
-
-/*==========================================
- * get char save point. argument: 0- map name, 1- x, 2- y
- *------------------------------------------
-*/
-int buildin_getsavepoint (struct script_state *st)
-{
- int x, y, type;
- char *mapname;
- struct map_session_data *sd;
-
- sd = script_rid2sd (st);
-
- type = conv_num (st, &(st->stack->stack_data[st->start + 2]));
-
- x = sd->status.save_point.x;
- y = sd->status.save_point.y;
- switch (type)
- {
- case 0:
- mapname = (char*)calloc (24, 1);
- strncpy (mapname, sd->status.save_point.map, 23);
- push_str (st->stack, C_STR, mapname);
- break;
- case 1:
- push_val (st->stack, C_INT, x);
- break;
- case 2:
- push_val (st->stack, C_INT, y);
- break;
- }
- return 0;
-}
-
-/*==========================================
- * areatimer
- *------------------------------------------
- */
-int buildin_areatimer_sub (struct block_list *bl, va_list ap)
-{
- int tick;
- char *event;
- tick = va_arg (ap, int);
- event = va_arg (ap, char *);
- pc_addeventtimer ((struct map_session_data *) bl, tick, event);
- return 0;
-}
-
-int buildin_areatimer (struct script_state *st)
-{
- int tick, m;
- char *event;
- char *mapname;
- int x0, y0, x1, y1;
-
- mapname = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x0 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y0 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- x1 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- y1 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
- tick = conv_num (st, &(st->stack->stack_data[st->start + 7]));
- event = conv_str (st, &(st->stack->stack_data[st->start + 8]));
-
- if ((m = map_mapname2mapid (mapname)) < 0)
- return 0;
-
- map_foreachinarea (buildin_areatimer_sub,
- m, x0, y0, x1, y1, BL_PC, tick, event);
- return 0;
-}
-
-/*==========================================
- * Check whether the PC is in the specified rectangle
- *------------------------------------------
- */
-int buildin_isin (struct script_state *st)
-{
- int x1, y1, x2, y2;
- char *str;
- struct map_session_data *sd = script_rid2sd (st);
-
- str = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- x1 = conv_num (st, &(st->stack->stack_data[st->start + 3]));
- y1 = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- x2 = conv_num (st, &(st->stack->stack_data[st->start + 5]));
- y2 = conv_num (st, &(st->stack->stack_data[st->start + 6]));
-
- if (!sd)
- return 1;
-
- push_val (st->stack, C_INT,
- (sd->bl.x >= x1 && sd->bl.x <= x2)
- && (sd->bl.y >= y1 && sd->bl.y <= y2)
- && (!strcmp (str, map[sd->bl.m].name)));
-
- return 0;
-}
-
-// Trigger the shop on a (hopefully) nearby shop NPC
-int buildin_shop (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
- struct npc_data *nd;
-
- if (!sd)
- return 1;
-
- nd = npc_name2id (conv_str (st, &(st->stack->stack_data[st->start + 2])));
- if (!nd)
- return 1;
-
- buildin_close (st);
- clif_npcbuysell (sd, nd->bl.id);
- return 0;
-}
-
-/*==========================================
- * Check whether the PC is dead
- *------------------------------------------
- */
-int buildin_isdead (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
-
- push_val (st->stack, C_INT, pc_isdead (sd));
- return 0;
-}
-
-/*========================================
- * Changes a NPC name, and sprite
- *----------------------------------------
- */
-int buildin_fakenpcname (struct script_state *st)
-{
- char *name, *newname;
- int newsprite;
- struct npc_data *nd;
-
- name = conv_str (st, &(st->stack->stack_data[st->start + 2]));
- newname = conv_str (st, &(st->stack->stack_data[st->start + 3]));
- newsprite = conv_num (st, &(st->stack->stack_data[st->start + 4]));
- nd = npc_name2id (name);
- if (!nd)
- return 1;
- strncpy (nd->name, newname, sizeof(nd->name)-1);
- nd->name[sizeof(nd->name)-1] = '\0';
- nd->npc_class = newsprite;
-
- // Refresh this npc
- npc_enable (name, 0);
- npc_enable (name, 1);
-
- return 0;
-}
-
-/*============================
- * Gets the PC's x pos
- *----------------------------
- */
-
-int buildin_getx (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
-
- push_val (st->stack, C_INT, sd->bl.x);
- return 0;
-}
-
-/*============================
- * Gets the PC's y pos
- *----------------------------
- */
-int buildin_gety (struct script_state *st)
-{
- struct map_session_data *sd = script_rid2sd (st);
-
- push_val (st->stack, C_INT, sd->bl.y);
- return 0;
-}
-
-//
-// 実行部main
-//
-/*==========================================
- * コマンドの読み取り
- *------------------------------------------
- */
-static int unget_com_data = -1;
-int get_com (unsigned char *script, int *pos)
-{
- int i, j;
- if (unget_com_data >= 0)
- {
- i = unget_com_data;
- unget_com_data = -1;
- return i;
- }
- if (script[*pos] >= 0x80)
- {
- return C_INT;
- }
- i = 0;
- j = 0;
- while (script[*pos] >= 0x40)
- {
- i = script[(*pos)++] << j;
- j += 6;
- }
- return i + (script[(*pos)++] << j);
-}
-
-/*==========================================
- * コマンドのプッシュバック
- *------------------------------------------
- */
-void unget_com (int c)
-{
- if (unget_com_data != -1)
- {
- if (battle_config.error_log)
- printf ("unget_com can back only 1 data\n");
- }
- unget_com_data = c;
-}
-
-/*==========================================
- * 数値の所得
- *------------------------------------------
- */
-int get_num (unsigned char *script, int *pos)
-{
- int i, j;
- i = 0;
- j = 0;
- while (script[*pos] >= 0xc0)
- {
- i += (script[(*pos)++] & 0x7f) << j;
- j += 6;
- }
- return i + ((script[(*pos)++] & 0x7f) << j);
-}
-
-/*==========================================
- * スタックから値を取り出す
- *------------------------------------------
- */
-int pop_val (struct script_state *st)
-{
- if (st->stack->sp <= 0)
- return 0;
- st->stack->sp--;
- get_val (st, &(st->stack->stack_data[st->stack->sp]));
- if (st->stack->stack_data[st->stack->sp].type == C_INT)
- return st->stack->stack_data[st->stack->sp].u.num;
- return 0;
-}
-
-#define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR)
-
-/*==========================================
- * 加算演算子
- *------------------------------------------
- */
-void op_add (struct script_state *st)
-{
- st->stack->sp--;
- get_val (st, &(st->stack->stack_data[st->stack->sp]));
- get_val (st, &(st->stack->stack_data[st->stack->sp - 1]));
-
- if (isstr (st->stack->stack_data[st->stack->sp])
- || isstr (st->stack->stack_data[st->stack->sp - 1]))
- {
- conv_str (st, &(st->stack->stack_data[st->stack->sp]));
- conv_str (st, &(st->stack->stack_data[st->stack->sp - 1]));
- }
- if (st->stack->stack_data[st->stack->sp].type == C_INT)
- { // ii
- st->stack->stack_data[st->stack->sp - 1].u.num +=
- st->stack->stack_data[st->stack->sp].u.num;
- }
- else
- { // ssの予定
- char *buf;
- buf = (char *)
- calloc (strlen (st->stack->stack_data[st->stack->sp - 1].u.str) +
- strlen (st->stack->stack_data[st->stack->sp].u.str) + 1,
- 1);
- strcpy (buf, st->stack->stack_data[st->stack->sp - 1].u.str);
- strcat (buf, st->stack->stack_data[st->stack->sp].u.str);
- if (st->stack->stack_data[st->stack->sp - 1].type == C_STR)
- free (st->stack->stack_data[st->stack->sp - 1].u.str);
- if (st->stack->stack_data[st->stack->sp].type == C_STR)
- free (st->stack->stack_data[st->stack->sp].u.str);
- st->stack->stack_data[st->stack->sp - 1].type = C_STR;
- st->stack->stack_data[st->stack->sp - 1].u.str = buf;
- }
-}
-
-/*==========================================
- * 二項演算子(文字列)
- *------------------------------------------
- */
-void op_2str (struct script_state *st, int op, int sp1, int sp2)
-{
- char *s1 = st->stack->stack_data[sp1].u.str,
- *s2 = st->stack->stack_data[sp2].u.str;
- int a = 0;
-
- switch (op)
- {
- case C_EQ:
- a = (strcmp (s1, s2) == 0);
- break;
- case C_NE:
- a = (strcmp (s1, s2) != 0);
- break;
- case C_GT:
- a = (strcmp (s1, s2) > 0);
- break;
- case C_GE:
- a = (strcmp (s1, s2) >= 0);
- break;
- case C_LT:
- a = (strcmp (s1, s2) < 0);
- break;
- case C_LE:
- a = (strcmp (s1, s2) <= 0);
- break;
- default:
- printf ("illegal string operater\n");
- break;
- }
-
- push_val (st->stack, C_INT, a);
-
- if (st->stack->stack_data[sp1].type == C_STR)
- free (s1);
- if (st->stack->stack_data[sp2].type == C_STR)
- free (s2);
-}
-
-/*==========================================
- * 二項演算子(数値)
- *------------------------------------------
- */
-void op_2num (struct script_state *st, int op, int i1, int i2)
-{
- switch (op)
- {
- case C_SUB:
- i1 -= i2;
- break;
- case C_MUL:
- i1 *= i2;
- break;
- case C_DIV:
- i1 /= i2;
- break;
- case C_MOD:
- i1 %= i2;
- break;
- case C_AND:
- i1 &= i2;
- break;
- case C_OR:
- i1 |= i2;
- break;
- case C_XOR:
- i1 ^= i2;
- break;
- case C_LAND:
- i1 = i1 && i2;
- break;
- case C_LOR:
- i1 = i1 || i2;
- break;
- case C_EQ:
- i1 = i1 == i2;
- break;
- case C_NE:
- i1 = i1 != i2;
- break;
- case C_GT:
- i1 = i1 > i2;
- break;
- case C_GE:
- i1 = i1 >= i2;
- break;
- case C_LT:
- i1 = i1 < i2;
- break;
- case C_LE:
- i1 = i1 <= i2;
- break;
- case C_R_SHIFT:
- i1 = i1 >> i2;
- break;
- case C_L_SHIFT:
- i1 = i1 << i2;
- break;
- }
- push_val (st->stack, C_INT, i1);
-}
-
-/*==========================================
- * 二項演算子
- *------------------------------------------
- */
-void op_2 (struct script_state *st, int op)
-{
- int i1, i2;
- char *s1 = NULL, *s2 = NULL;
-
- i2 = pop_val (st);
- if (isstr (st->stack->stack_data[st->stack->sp]))
- s2 = st->stack->stack_data[st->stack->sp].u.str;
-
- i1 = pop_val (st);
- if (isstr (st->stack->stack_data[st->stack->sp]))
- s1 = st->stack->stack_data[st->stack->sp].u.str;
-
- if (s1 != NULL && s2 != NULL)
- {
- // ss => op_2str
- op_2str (st, op, st->stack->sp, st->stack->sp + 1);
- }
- else if (s1 == NULL && s2 == NULL)
- {
- // ii => op_2num
- op_2num (st, op, i1, i2);
- }
- else
- {
- // si,is => error
- printf ("script: op_2: int&str, str&int not allow.");
- push_val (st->stack, C_INT, 0);
- }
-}
-
-/*==========================================
- * 単項演算子
- *------------------------------------------
- */
-void op_1num (struct script_state *st, int op)
-{
- int i1;
- i1 = pop_val (st);
- switch (op)
- {
- case C_NEG:
- i1 = -i1;
- break;
- case C_NOT:
- i1 = ~i1;
- break;
- case C_LNOT:
- i1 = !i1;
- break;
- }
- push_val (st->stack, C_INT, i1);
-}
-
-/*==========================================
- * 関数の実行
- *------------------------------------------
- */
-int run_func (struct script_state *st)
-{
- int i, start_sp, end_sp, func;
-
- end_sp = st->stack->sp;
- for (i = end_sp - 1; i >= 0 && st->stack->stack_data[i].type != C_ARG;
- i--);
- if (i == 0)
- {
- if (battle_config.error_log)
- printf ("function not found\n");
-// st->stack->sp=0;
- st->state = END;
- return 0;
- }
- start_sp = i - 1;
- st->start = i - 1;
- st->end = end_sp;
-
- func = st->stack->stack_data[st->start].u.num;
- if (st->stack->stack_data[st->start].type != C_NAME
- || str_data[func].type != C_FUNC)
- {
- printf ("run_func: not function and command! \n");
-// st->stack->sp=0;
- st->state = END;
- return 0;
- }
-#ifdef DEBUG_RUN
- if (battle_config.etc_log)
- {
- printf ("run_func : %s? (%d(%d))\n", str_buf + str_data[func].str,
- func, str_data[func].type);
- printf ("stack dump :");
- for (i = 0; i < end_sp; i++)
- {
- switch (st->stack->stack_data[i].type)
- {
- case C_INT:
- printf (" int(%d)", st->stack->stack_data[i].u.num);
- break;
- case C_NAME:
- printf (" name(%s)",
- str_buf +
- str_data[st->stack->stack_data[i].u.num].str);
- break;
- case C_ARG:
- printf (" arg");
- break;
- case C_POS:
- printf (" pos(%d)", st->stack->stack_data[i].u.num);
- break;
- default:
- printf (" %d,%d", st->stack->stack_data[i].type,
- st->stack->stack_data[i].u.num);
- }
- }
- printf ("\n");
- }
-#endif
- if (str_data[func].func)
- {
- str_data[func].func (st);
- }
- else
- {
- if (battle_config.error_log)
- printf ("run_func : %s? (%d(%d))\n", str_buf + str_data[func].str,
- func, str_data[func].type);
- push_val (st->stack, C_INT, 0);
- }
-
- pop_stack (st->stack, start_sp, end_sp);
-
- if (st->state == RETFUNC)
- {
- // ユーザー定義関数からの復帰
- int olddefsp = st->defsp;
- int i;
-
- pop_stack (st->stack, st->defsp, start_sp); // 復帰に邪魔なスタック削除
- if (st->defsp < 4
- || st->stack->stack_data[st->defsp - 1].type != C_RETINFO)
- {
- printf
- ("script:run_func(return) return without callfunc or callsub!\n");
- st->state = END;
- return 0;
- }
- i = conv_num (st, &(st->stack->stack_data[st->defsp - 4])); // 引数の数所得
- st->pos = conv_num (st, &(st->stack->stack_data[st->defsp - 1])); // スクリプト位置の復元
- st->script = (char *) conv_num (st, &(st->stack->stack_data[st->defsp - 2])); // スクリプトを復元
- st->defsp = conv_num (st, &(st->stack->stack_data[st->defsp - 3])); // 基準スタックポインタを復元
-
- pop_stack (st->stack, olddefsp - 4 - i, olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除
-
- st->state = GOTO;
- }
-
- return 0;
-}
-
-/*==========================================
- * スクリプトの実行メイン部分
- *------------------------------------------
- */
-int run_script_main (unsigned char *script, int pos, int rid, int oid,
- struct script_state *st, unsigned char *rootscript)
-{
- int c, rerun_pos;
- int cmdcount = script_config.check_cmdcount;
- int gotocount = script_config.check_gotocount;
- struct script_stack *stack = st->stack;
-
- st->defsp = stack->sp;
- st->script = script;
-
- rerun_pos = st->pos;
- for (st->state = 0; st->state == 0;)
- {
- switch (c = get_com (script, &st->pos))
- {
- case C_EOL:
- if (stack->sp != st->defsp)
- {
- if (battle_config.error_log)
- printf ("stack.sp(%d) != default(%d)\n", stack->sp,
- st->defsp);
- stack->sp = st->defsp;
- }
- rerun_pos = st->pos;
- break;
- case C_INT:
- push_val (stack, C_INT, get_num (script, &st->pos));
- break;
- case C_POS:
- case C_NAME:
- push_val (stack, c, (*(int *) (script + st->pos)) & 0xffffff);
- st->pos += 3;
- break;
- case C_ARG:
- push_val (stack, c, 0);
- break;
- case C_STR:
- push_str (stack, C_CONSTSTR, script + st->pos);
- while (script[st->pos++]);
- break;
- case C_FUNC:
- run_func (st);
- if (st->state == GOTO)
- {
- rerun_pos = st->pos;
- script = st->script;
- st->state = 0;
- if (gotocount > 0 && (--gotocount) <= 0)
- {
- printf ("run_script: infinity loop !\n");
- st->state = END;
- }
- }
- break;
-
- case C_ADD:
- op_add (st);
- break;
-
- case C_SUB:
- case C_MUL:
- case C_DIV:
- case C_MOD:
- case C_EQ:
- case C_NE:
- case C_GT:
- case C_GE:
- case C_LT:
- case C_LE:
- case C_AND:
- case C_OR:
- case C_XOR:
- case C_LAND:
- case C_LOR:
- case C_R_SHIFT:
- case C_L_SHIFT:
- op_2 (st, c);
- break;
-
- case C_NEG:
- case C_NOT:
- case C_LNOT:
- op_1num (st, c);
- break;
-
- case C_NOP:
- st->state = END;
- break;
-
- default:
- if (battle_config.error_log)
- printf ("unknown command : %d @ %d\n", c, pos);
- st->state = END;
- break;
- }
- if (cmdcount > 0 && (--cmdcount) <= 0)
- {
- printf ("run_script: infinity loop !\n");
- st->state = END;
- }
- }
- switch (st->state)
- {
- case STOP:
- break;
- case END:
- {
- struct map_session_data *sd = map_id2sd (st->rid);
- st->pos = -1;
- if (sd && sd->npc_id == st->oid)
- npc_event_dequeue (sd);
- }
- break;
- case RERUNLINE:
- {
- st->pos = rerun_pos;
- }
- break;
- }
-
- if (st->state != END)
- {
- // 再開するためにスタック情報を保存
- struct map_session_data *sd = map_id2sd (st->rid);
- if (sd /* && sd->npc_stackbuf==NULL */ )
- {
- if (sd->npc_stackbuf)
- free (sd->npc_stackbuf);
- sd->npc_stackbuf = (char *)
- calloc (sizeof (stack->stack_data[0]) * stack->sp_max, 1);
- memcpy (sd->npc_stackbuf, stack->stack_data,
- sizeof (stack->stack_data[0]) * stack->sp_max);
- sd->npc_stack = stack->sp;
- sd->npc_stackmax = stack->sp_max;
- sd->npc_script = script;
- sd->npc_scriptroot = rootscript;
- }
- }
-
- return 0;
-}
-
-/*==========================================
- * スクリプトの実行
- *------------------------------------------
- */
-int run_script (unsigned char *script, int pos, int rid, int oid)
-{
- return run_script_l (script, pos, rid, oid, 0, NULL);
-}
-
-int run_script_l (unsigned char *script, int pos, int rid, int oid,
- int args_nr, argrec_t * args)
-{
- struct script_stack stack;
- struct script_state st;
- struct map_session_data *sd = map_id2sd (rid);
- unsigned char *rootscript = script;
- int i;
- if (script == NULL || pos < 0)
- return -1;
-
- if (sd && sd->npc_stackbuf && sd->npc_scriptroot == (char *) rootscript)
- {
- // 前回のスタックを復帰
- script = sd->npc_script;
- stack.sp = sd->npc_stack;
- stack.sp_max = sd->npc_stackmax;
- stack.stack_data = (struct script_data *)
- calloc (stack.sp_max, sizeof (stack.stack_data[0]));
- memcpy (stack.stack_data, sd->npc_stackbuf,
- sizeof (stack.stack_data[0]) * stack.sp_max);
- free (sd->npc_stackbuf);
- sd->npc_stackbuf = NULL;
- }
- else
- {
- // スタック初期化
- stack.sp = 0;
- stack.sp_max = 64;
- stack.stack_data = (struct script_data *)
- calloc (stack.sp_max, sizeof (stack.stack_data[0]));
- }
- st.stack = &stack;
- st.pos = pos;
- st.rid = rid;
- st.oid = oid;
- for (i = 0; i < args_nr; i++)
- {
- if (args[i].name[strlen (args[i].name) - 1] == '$')
- pc_setregstr (sd, add_str (args[i].name), args[i].v.s);
- else
- pc_setreg (sd, add_str (args[i].name), args[i].v.i);
- }
- run_script_main (script, pos, rid, oid, &st, rootscript);
-
- free (stack.stack_data);
- stack.stack_data = NULL;
- return st.pos;
-}
-
-/*==========================================
- * マップ変数の変更
- *------------------------------------------
- */
-int mapreg_setreg (int num, int val)
-{
- if (val != 0)
- numdb_insert (mapreg_db, num, val);
- else
- numdb_erase (mapreg_db, num);
-
- mapreg_dirty = 1;
- return 0;
-}
-
-/*==========================================
- * 文字列型マップ変数の変更
- *------------------------------------------
- */
-int mapreg_setregstr (int num, const char *str)
-{
- char *p;
-
- if ((p = (char *)numdb_search (mapregstr_db, num)) != NULL)
- free (p);
-
- if (str == NULL || *str == 0)
- {
- numdb_erase (mapregstr_db, num);
- mapreg_dirty = 1;
- return 0;
- }
- p = (char *) calloc (strlen (str) + 1, 1);
- strcpy (p, str);
- numdb_insert (mapregstr_db, num, p);
- mapreg_dirty = 1;
- return 0;
-}
-
-/*==========================================
- * 永続的マップ変数の読み込み
- *------------------------------------------
- */
-static int script_load_mapreg (void)
-{
- FILE *fp;
- char line[1024];
-
- if ((fp = fopen_ (mapreg_txt, "rt")) == NULL)
- return -1;
-
- while (fgets (line, sizeof (line), fp))
- {
- char buf1[256], buf2[1024], *p;
- int n, v, s, i;
- if (sscanf (line, "%255[^,],%d\t%n", buf1, &i, &n) != 2 &&
- (i = 0, sscanf (line, "%[^\t]\t%n", buf1, &n) != 1))
- continue;
- if (buf1[strlen (buf1) - 1] == '$')
- {
- if (sscanf (line + n, "%[^\n\r]", buf2) != 1)
- {
- printf ("%s: %s broken data !\n", mapreg_txt, buf1);
- continue;
- }
- p = (char *) calloc (strlen (buf2) + 1, 1);
- strcpy (p, buf2);
- s = add_str (buf1);
- numdb_insert (mapregstr_db, (i << 24) | s, p);
- }
- else
- {
- if (sscanf (line + n, "%d", &v) != 1)
- {
- printf ("%s: %s broken data !\n", mapreg_txt, buf1);
- continue;
- }
- s = add_str (buf1);
- numdb_insert (mapreg_db, (i << 24) | s, v);
- }
- }
- fclose_ (fp);
- mapreg_dirty = 0;
- return 0;
-}
-
-/*==========================================
- * 永続的マップ変数の書き込み
- *------------------------------------------
- */
-static void script_save_mapreg_intsub (db_key_t key, db_val_t data, va_list ap)
-{
- FILE *fp = va_arg (ap, FILE *);
- int num = key.i & 0x00ffffff, i = key.i >> 24;
- char *name = str_buf + str_data[num].str;
- if (name[1] != '@')
- {
- if (i == 0)
- fprintf (fp, "%s\t%d\n", name, (int) data);
- else
- fprintf (fp, "%s,%d\t%d\n", name, i, (int) data);
- }
-}
-
-static void script_save_mapreg_strsub (db_key_t key, db_val_t data, va_list ap)
-{
- FILE *fp = va_arg (ap, FILE *);
- int num = key.i & 0x00ffffff, i = key.i >> 24;
- char *name = str_buf + str_data[num].str;
- if (name[1] != '@')
- {
- if (i == 0)
- fprintf (fp, "%s\t%s\n", name, (char *) data);
- else
- fprintf (fp, "%s,%d\t%s\n", name, i, (char *) data);
- }
-}
-
-static int script_save_mapreg (void)
-{
- FILE *fp;
- int lock;
-
- if ((fp = lock_fopen (mapreg_txt, &lock)) == NULL)
- return -1;
- numdb_foreach (mapreg_db, script_save_mapreg_intsub, fp);
- numdb_foreach (mapregstr_db, script_save_mapreg_strsub, fp);
- lock_fclose (fp, mapreg_txt, &lock);
- mapreg_dirty = 0;
- return 0;
-}
-
-static void script_autosave_mapreg (timer_id tid, tick_t tick, custom_id_t id,
- custom_data_t data)
-{
- if (mapreg_dirty)
- script_save_mapreg ();
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-static int set_posword (char *p)
-{
- char *np, *str[15];
- int i = 0;
- for (i = 0; i < 11; i++)
- {
- if ((np = strchr (p, ',')) != NULL)
- {
- str[i] = p;
- *np = 0;
- p = np + 1;
- }
- else
- {
- str[i] = p;
- p += strlen (p);
- }
- if (str[i])
- strcpy (pos[i], str[i]);
- }
- return 0;
-}
-
-int script_config_read (char *cfgName)
-{
- int i;
- char line[1024], w1[1024], w2[1024];
- FILE *fp;
-
- script_config.warn_func_no_comma = 1;
- script_config.warn_cmd_no_comma = 1;
- script_config.warn_func_mismatch_paramnum = 1;
- script_config.warn_cmd_mismatch_paramnum = 1;
- script_config.check_cmdcount = 8192;
- script_config.check_gotocount = 512;
-
- fp = fopen_ (cfgName, "r");
- if (fp == NULL)
- {
- printf ("file not found: %s\n", cfgName);
- return 1;
- }
- while (fgets (line, 1020, fp))
- {
- if (line[0] == '/' && line[1] == '/')
- continue;
- i = sscanf (line, "%[^:]: %[^\r\n]", w1, w2);
- if (i != 2)
- continue;
- if (strcasecmp (w1, "refine_posword") == 0)
- {
- set_posword (w2);
- }
- if (strcasecmp (w1, "import") == 0)
- {
- script_config_read (w2);
- }
- }
- fclose_ (fp);
-
- return 0;
-}
-
-/*==========================================
- * 終了
- *------------------------------------------
- */
-
-static void mapregstr_db_final (db_key_t key, db_val_t data, va_list ap)
-{
- free (data);
-}
-
-static void userfunc_db_final (db_key_t key, db_val_t data, va_list ap)
-{
- free ((char*)key.s);
- free (data);
-}
-
-int do_final_script (void)
-{
- if (mapreg_dirty >= 0)
- script_save_mapreg ();
- if (script_buf)
- free (script_buf);
-
- if (mapreg_db)
- numdb_final (mapreg_db, NULL);
- if (mapregstr_db)
- strdb_final (mapregstr_db, mapregstr_db_final);
- if (scriptlabel_db)
- strdb_final (scriptlabel_db, NULL);
- if (userfunc_db)
- strdb_final (userfunc_db, userfunc_db_final);
-
- if (str_data)
- free (str_data);
- if (str_buf)
- free (str_buf);
-
- return 0;
-}
-
-/*==========================================
- * 初期化
- *------------------------------------------
- */
-int do_init_script (void)
-{
- mapreg_db = numdb_init ();
- mapregstr_db = numdb_init ();
- script_load_mapreg ();
-
- add_timer_interval (gettick () + MAPREG_AUTOSAVE_INTERVAL,
- script_autosave_mapreg, 0, 0,
- MAPREG_AUTOSAVE_INTERVAL);
-
- scriptlabel_db = strdb_init (50);
- return 0;
-}