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authorChuck Miller <shadowmil@gmail.com>2009-05-21 08:16:09 -0400
committerJared Adams <jaxad0127@gmail.com>2009-05-21 06:27:37 -0600
commitdd0631d545b4b3e13a6cecbd287a8d91b75524c2 (patch)
treee02566f256c05053822e7605e54132a825bd91ed /src/map/pc.c
parentfdf3fa3479ff9ee122d246092f7ca51a60fd4691 (diff)
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Makes sure we tell the client to remove the healing effect
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 64e66d7..84dc028 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5000,6 +5000,12 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
// Character is dead!
+ // [Kage] Make sure the healing effect doesn't play
+ if (sd->special_state.heal_effect) {
+ sd->special_state.heal_effect = 0;
+ clif_status_change(&sd->bl, SC_HEALING, 0);
+ }
+
sd->status.hp = 0;
// [Fate] Stop quickregen
sd->quick_regeneration_hp.amount = 0;