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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/map.hpp
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/map.hpp')
-rw-r--r--src/map/map.hpp822
1 files changed, 822 insertions, 0 deletions
diff --git a/src/map/map.hpp b/src/map/map.hpp
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+++ b/src/map/map.hpp
@@ -0,0 +1,822 @@
+// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
+#ifndef MAP_HPP
+#define MAP_HPP
+
+#include <stdio.h>
+#include <stdarg.h>
+#include <time.h>
+#include <sys/time.h>
+#include <netinet/in.h>
+#include "../common/mmo.hpp"
+#include "../common/timer.hpp"
+#include "../common/db.hpp"
+
+#ifndef MAX
+# define MAX(x,y) (((x)>(y)) ? (x) : (y))
+#endif
+#ifndef MIN
+# define MIN(x,y) (((x)<(y)) ? (x) : (y))
+#endif
+
+#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
+#define PC_CLASS_BASE 0
+#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
+#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
+#define MAX_NPC_PER_MAP 512
+#define BLOCK_SIZE 8
+#define AREA_SIZE battle_config.area_size
+#define LOCAL_REG_NUM 16
+#define LIFETIME_FLOORITEM 60
+#define DAMAGELOG_SIZE 30
+#define LOOTITEM_SIZE 10
+#define MAX_SKILL_LEVEL 100
+#define MAX_STATUSCHANGE 200
+#define MAX_SKILLUNITGROUP 32
+#define MAX_MOBSKILLUNITGROUP 8
+#define MAX_SKILLUNITGROUPTICKSET 128
+#define MAX_SKILLTIMERSKILL 32
+#define MAX_MOBSKILLTIMERSKILL 10
+#define MAX_MOBSKILL 32
+#define MAX_EVENTQUEUE 2
+#define MAX_EVENTTIMER 32
+#define NATURAL_HEAL_INTERVAL 500
+#define MAX_FLOORITEM 500000
+#define MAX_LEVEL 255
+#define MAX_WALKPATH 48
+#define MAX_DROP_PER_MAP 48
+
+#define DEFAULT_AUTOSAVE_INTERVAL 60*1000
+
+// [Fate] status.option properties. These are persistent status changes.
+// IDs that are not listed are not used in the code (to the best of my knowledge)
+#define OPTION_HIDE2 0x0002 // apparently some weaker non-GM hide
+#define OPTION_CLOAK 0x0004
+#define OPTION_10 0x0010
+#define OPTION_20 0x0020
+#define OPTION_HIDE 0x0040 // [Fate] This is the GM `@hide' flag
+#define OPTION_800 0x0800
+#define OPTION_INVISIBILITY 0x1000 // [Fate] Complete invisibility to other clients
+#define OPTION_SCRIBE 0x2000 // [Fate] Auto-logging of nearby comments
+#define OPTION_CHASEWALK 0x4000
+
+// Below are special clif_changestatus() IDs reserved for option updates
+#define CLIF_OPTION_SC_BASE 0x1000
+#define CLIF_OPTION_SC_INVISIBILITY (CLIF_OPTION_SC_BASE)
+#define CLIF_OPTION_SC_SCRIBE (CLIF_OPTION_SC_BASE + 1)
+
+enum
+{ BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL };
+enum
+{ WARP, SHOP, SCRIPT, MONS, MESSAGE };
+struct block_list
+{
+ struct block_list *next, *prev;
+ int id;
+ short m, x, y;
+ unsigned char type;
+ unsigned char subtype;
+};
+
+struct walkpath_data
+{
+ unsigned char path_len, path_pos, path_half;
+ unsigned char path[MAX_WALKPATH];
+};
+struct script_reg
+{
+ int index;
+ int data;
+};
+struct script_regstr
+{
+ int index;
+ char data[256];
+};
+struct status_change
+{
+ int timer;
+ int val1, val2, val3, val4;
+ int spell_invocation; /* [Fate] If triggered by a spell, record here */
+};
+
+struct invocation;
+
+struct skill_unit_group;
+struct skill_unit
+{
+ struct block_list bl;
+
+ struct skill_unit_group *group;
+
+ int limit;
+ int val1, val2;
+ short alive, range;
+};
+struct skill_unit_group
+{
+ int src_id;
+ int party_id;
+ int guild_id;
+ int map, range;
+ int target_flag;
+ unsigned int tick;
+ int limit, interval;
+
+ int skill_id, skill_lv;
+ int val1, val2;
+ char *valstr;
+ int unit_id;
+ int group_id;
+ int unit_count, alive_count;
+ struct skill_unit *unit;
+};
+struct skill_unit_group_tickset
+{
+ unsigned int tick;
+ int group_id;
+};
+struct skill_timerskill
+{
+ int timer;
+ int src_id;
+ int target_id;
+ int map;
+ short x, y;
+ short skill_id, skill_lv;
+ int type;
+ int flag;
+};
+
+struct npc_data;
+struct item_data;
+struct square;
+
+struct quick_regeneration
+{ // [Fate]
+ int amount; // Amount of HP/SP left to regenerate
+ unsigned char speed; // less is faster (number of half-second ticks to wait between updates)
+ unsigned char tickdelay; // number of ticks to next update
+};
+
+#define VERSION_2_SKILLINFO 0x02 // client supports full skillinfo blocks
+
+struct map_session_data
+{
+ struct block_list bl;
+ struct
+ {
+ unsigned auth:1;
+ unsigned change_walk_target:1;
+ unsigned attack_continue:1;
+ unsigned menu_or_input:1;
+ unsigned dead_sit:2;
+ unsigned skillcastcancel:1;
+ unsigned waitingdisconnect:1;
+ unsigned lr_flag:2;
+ unsigned connect_new:1;
+ unsigned arrow_atk:1;
+ unsigned attack_type:3;
+ unsigned skill_flag:1;
+ unsigned gangsterparadise:1;
+ unsigned produce_flag:1;
+ unsigned make_arrow_flag:1;
+ unsigned potionpitcher_flag:1;
+ unsigned storage_flag:2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
+ unsigned shroud_active:1;
+ unsigned shroud_hides_name_talking:1;
+ unsigned shroud_disappears_on_pickup:1;
+ unsigned shroud_disappears_on_talk:1;
+ } state;
+ struct
+ {
+ unsigned killer:1;
+ unsigned killable:1;
+ unsigned restart_full_recover:1;
+ unsigned no_castcancel:1;
+ unsigned no_castcancel2:1;
+ unsigned no_sizefix:1;
+ unsigned no_magic_damage:1;
+ unsigned no_weapon_damage:1;
+ unsigned no_gemstone:1;
+ unsigned infinite_endure:1;
+ unsigned unbreakable_weapon:1;
+ unsigned unbreakable_armor:1;
+ unsigned infinite_autospell:1;
+ unsigned deaf:1;
+ } special_state;
+ int char_id, login_id1, login_id2, sex;
+ unsigned char tmw_version; // tmw client version
+ struct mmo_charstatus status;
+ struct item_data *inventory_data[MAX_INVENTORY];
+ short equip_index[11];
+ int weight, max_weight;
+ int cart_weight, cart_max_weight, cart_num, cart_max_num;
+ char mapname[24];
+ int fd, new_fd;
+ short to_x, to_y;
+ short speed, prev_speed;
+ short opt1, opt2, opt3;
+ char dir, head_dir;
+ unsigned int client_tick, server_tick;
+ struct walkpath_data walkpath;
+ int walktimer;
+ int npc_id, areanpc_id, npc_shopid;
+ int npc_pos;
+ int npc_menu;
+ int npc_amount;
+ int npc_stack, npc_stackmax;
+ char *npc_script, *npc_scriptroot;
+ char *npc_stackbuf;
+ char npc_str[256];
+ struct
+ {
+ unsigned storage:1;
+ unsigned divorce:1;
+ } npc_flags;
+ unsigned int chatID;
+
+ int attacktimer;
+ int attacktarget;
+ short attacktarget_lv;
+ unsigned int attackabletime;
+
+ int followtimer; // [MouseJstr]
+ int followtarget;
+
+ unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed
+ struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC
+ int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it
+ // like a weapon. Check pc_attack_timer() for details.
+ short attack_spell_icon_override; // Weapon equipment slot (slot 4) item override
+ short attack_spell_look_override; // Weapon `look' (attack animation) override
+ short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell
+ short attack_spell_delay; // [Fate] ms delay after spell attack
+ short attack_spell_range; // [Fate] spell range
+ short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one.
+ //_current slowly approximates _target, and _target is determined by equipment.
+
+ short attackrange, attackrange_;
+ int skilltimer;
+ int skilltarget;
+ short skillx, skilly;
+ short skillid, skilllv;
+ short skillitem, skillitemlv;
+ short skillid_old, skilllv_old;
+ short skillid_dance, skilllv_dance;
+ struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
+ struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
+ struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
+ int cloneskill_id, cloneskill_lv;
+ int potion_hp, potion_sp, potion_per_hp, potion_per_sp;
+
+ // [Fate] Used for gradual healing; amount of enqueued regeneration
+ struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp;
+ // [Fate] XP that can be extracted from this player by healing
+ int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP
+
+ int invincible_timer;
+ unsigned int canact_tick;
+ unsigned int canmove_tick;
+ unsigned int canlog_tick;
+ int hp_sub, sp_sub;
+ int inchealhptick, inchealsptick, inchealspirithptick,
+ inchealspiritsptick;
+// -- moonsoul (new tick for berserk self-damage)
+ int berserkdamagetick;
+ int fame;
+
+ short view_class;
+ short weapontype1, weapontype2;
+ short disguiseflag, disguise; // [Valaris]
+ int paramb[6], paramc[6], parame[6], paramcard[6];
+ int hit, flee, flee2, aspd, amotion, dmotion;
+ int watk, watk2, atkmods[3];
+ int def, def2, mdef, mdef2, critical, matk1, matk2;
+ int atk_ele, def_ele, star, overrefine;
+ int castrate, hprate, sprate, dsprate;
+ int addele[10], addrace[12], addsize[3], subele[10], subrace[12];
+ int addeff[10], addeff2[10], reseff[10];
+ int watk_, watk_2, atkmods_[3], addele_[10], addrace_[12], addsize_[3]; //二刀流のために追加
+ int atk_ele_, star_, overrefine_; //二刀流のために追加
+ int base_atk, atk_rate;
+ int arrow_atk, arrow_ele, arrow_cri, arrow_hit, arrow_range;
+ int arrow_addele[10], arrow_addrace[12], arrow_addsize[3],
+ arrow_addeff[10], arrow_addeff2[10];
+ int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp;
+ int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def,
+ double_rate;
+ int near_attack_def_rate, long_attack_def_rate, magic_def_rate,
+ misc_def_rate;
+ int matk_rate, ignore_def_ele, ignore_def_race, ignore_def_ele_,
+ ignore_def_race_;
+ int ignore_mdef_ele, ignore_mdef_race;
+ int magic_addele[10], magic_addrace[12], magic_subrace[12];
+ int perfect_hit, get_zeny_num;
+ int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate,
+ mdef_rate, mdef2_rate;
+ int def_ratio_atk_ele, def_ratio_atk_ele_, def_ratio_atk_race,
+ def_ratio_atk_race_;
+ int add_damage_class_count, add_damage_class_count_,
+ add_magic_damage_class_count;
+ short add_damage_classid[10], add_damage_classid_[10],
+ add_magic_damage_classid[10];
+ int add_damage_classrate[10], add_damage_classrate_[10],
+ add_magic_damage_classrate[10];
+ short add_def_class_count, add_mdef_class_count;
+ short add_def_classid[10], add_mdef_classid[10];
+ int add_def_classrate[10], add_mdef_classrate[10];
+ short monster_drop_item_count;
+ short monster_drop_itemid[10];
+ int monster_drop_race[10], monster_drop_itemrate[10];
+ int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add,
+ get_zeny_add_num;
+ short splash_range, splash_add_range;
+ short autospell_id, autospell_lv, autospell_rate;
+ short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per;
+ short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_;
+ int short_weapon_damage_return, long_weapon_damage_return;
+ int weapon_coma_ele[10], weapon_coma_race[12];
+ short break_weapon_rate, break_armor_rate;
+ short add_steal_rate;
+
+ short spiritball, spiritball_old;
+ int spirit_timer[MAX_SKILL_LEVEL];
+ int magic_damage_return; // AppleGirl Was Here
+ int random_attack_increase_add, random_attack_increase_per; // [Valaris]
+ int perfect_hiding; // [Valaris]
+ int unbreakable;
+
+ int die_counter;
+ short doridori_counter;
+
+ int reg_num;
+ struct script_reg *reg;
+ int regstr_num;
+ struct script_regstr *regstr;
+
+ struct status_change sc_data[MAX_STATUSCHANGE];
+ short sc_count;
+ struct square dev;
+
+ int trade_partner;
+ int deal_item_index[10];
+ int deal_item_amount[10];
+ int deal_zeny;
+ short deal_locked;
+
+ int party_sended, party_invite, party_invite_account;
+ int party_hp, party_x, party_y;
+
+ int guild_sended, guild_invite, guild_invite_account;
+ int guild_emblem_id, guild_alliance, guild_alliance_account;
+ int guildspy; // [Syrus22]
+ int partyspy; // [Syrus22]
+
+ char message[80];
+
+ int catch_target_class;
+
+ int pvp_point, pvp_rank, pvp_timer, pvp_lastusers;
+
+ char eventqueue[MAX_EVENTQUEUE][50];
+ int eventtimer[MAX_EVENTTIMER];
+
+ int last_skillid, last_skilllv; // Added by RoVeRT
+ struct
+ {
+ char name[24];
+ } ignore[80];
+ int ignoreAll;
+ short sg_count;
+
+ struct
+ {
+ unsigned in_progress:1;
+ } auto_ban_info;
+
+ time_t chat_reset_due;
+ time_t chat_repeat_reset_due;
+ int chat_lines_in;
+ int chat_total_repeats;
+ char chat_lastmsg[513];
+
+ unsigned int flood_rates[0x220];
+ time_t packet_flood_reset_due;
+ int packet_flood_in;
+
+ in_addr_t ip;
+};
+
+struct npc_timerevent_list
+{
+ int timer, pos;
+};
+struct npc_label_list
+{
+ char name[24];
+ int pos;
+};
+struct npc_item_list
+{
+ int nameid, value;
+};
+struct npc_data
+{
+ struct block_list bl;
+ short n;
+ short npc_class, dir;
+ short speed;
+ char name[24];
+ char exname[24];
+ int chat_id;
+ short opt1, opt2, opt3, option;
+ short flag;
+ union
+ {
+ struct
+ {
+ char *script;
+ short xs, ys;
+ int guild_id;
+ int timer, timerid, timeramount, nexttimer;
+ unsigned int timertick;
+ struct npc_timerevent_list *timer_event;
+ int label_list_num;
+ struct npc_label_list *label_list;
+ int src_id;
+ } scr;
+ struct npc_item_list shop_item[1];
+ struct
+ {
+ short xs, ys;
+ short x, y;
+ char name[16];
+ } warp;
+ char *message; // for MESSAGE: only send this message
+ } u;
+ // ここにメンバを追加してはならない(shop_itemが可変長の為)
+
+ char eventqueue[MAX_EVENTQUEUE][50];
+ int eventtimer[MAX_EVENTTIMER];
+ short arenaflag;
+};
+
+#define MOB_MODE_SUMMONED 0x1000
+#define MOB_MODE_TURNS_AGAINST_BAD_MASTER 0x2000
+
+#define MOB_SENSIBLE_MASK 0xf000 // fate: mob mode flags that I actually understand
+
+enum mob_stat
+{
+ MOB_LV,
+ MOB_MAX_HP,
+ MOB_STR, MOB_AGI, MOB_VIT, MOB_INT, MOB_DEX, MOB_LUK,
+ MOB_ATK1, MOB_ATK2, // low and high attacks
+ MOB_ADELAY, // attack delay
+ MOB_DEF, MOB_MDEF,
+ MOB_SPEED,
+ // These must come last:
+ MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */
+ MOB_LAST
+};
+
+#define MOB_XP_BONUS_BASE 1024
+#define MOB_XP_BONUS_SHIFT 10
+
+struct mob_data
+{
+ struct block_list bl;
+ short n;
+ short base_class, mob_class, dir, mode;
+ short m, x0, y0, xs, ys;
+ char name[24];
+ int spawndelay1, spawndelay2;
+ struct
+ {
+ unsigned state:8;
+ unsigned skillstate:8;
+ unsigned targettype:1;
+ unsigned steal_flag:1;
+ unsigned steal_coin_flag:1;
+ unsigned skillcastcancel:1;
+ unsigned master_check:1;
+ unsigned change_walk_target:1;
+ unsigned walk_easy:1;
+ unsigned special_mob_ai:3;
+ } state;
+ int timer;
+ short to_x, to_y;
+ int hp;
+ int target_id, attacked_id;
+ short target_lv;
+ struct walkpath_data walkpath;
+ unsigned int next_walktime;
+ unsigned int attackabletime;
+ unsigned int last_deadtime, last_spawntime, last_thinktime;
+ unsigned int canmove_tick;
+ short move_fail_count;
+ struct
+ {
+ int id;
+ int dmg;
+ } dmglog[DAMAGELOG_SIZE];
+ struct item *lootitem;
+ short lootitem_count;
+
+ struct status_change sc_data[MAX_STATUSCHANGE];
+ short sc_count;
+ short opt1, opt2, opt3, option;
+ short min_chase;
+ short sg_count;
+ int guild_id;
+ int deletetimer;
+
+ int skilltimer;
+ int skilltarget;
+ short skillx, skilly;
+ short skillid, skilllv, skillidx;
+ unsigned int skilldelay[MAX_MOBSKILL];
+ int def_ele;
+ int master_id, master_dist;
+ int exclusion_src, exclusion_party, exclusion_guild;
+ struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
+ struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
+ struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
+ char npc_event[50];
+ unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats
+ short size;
+};
+
+enum
+{ MS_IDLE, MS_WALK, MS_ATTACK, MS_DEAD, MS_DELAY };
+
+enum
+{ NONE_ATTACKABLE, ATTACKABLE };
+
+enum
+{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // 囲まれペナルティ計算用
+
+struct map_data
+{
+ char name[24];
+ char alias[24]; // [MouseJstr]
+ unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
+ struct block_list **block;
+ struct block_list **block_mob;
+ int *block_count, *block_mob_count;
+ int m;
+ short xs, ys;
+ short bxs, bys;
+ int npc_num;
+ int users;
+ struct
+ {
+ unsigned alias:1;
+ unsigned nomemo:1;
+ unsigned noteleport:1;
+ unsigned noreturn:1;
+ unsigned monster_noteleport:1;
+ unsigned nosave:1;
+ unsigned nobranch:1;
+ unsigned nopenalty:1;
+ unsigned pvp:1;
+ unsigned pvp_noparty:1;
+ unsigned pvp_noguild:1;
+ unsigned pvp_nightmaredrop:1;
+ unsigned pvp_nocalcrank:1;
+ unsigned gvg:1;
+ unsigned gvg_noparty:1;
+ unsigned nozenypenalty:1;
+ unsigned notrade:1;
+ unsigned noskill:1;
+ unsigned nowarp:1;
+ unsigned nowarpto:1;
+ unsigned nopvp:1; // [Valaris]
+ unsigned noicewall:1; // [Valaris]
+ unsigned snow:1; // [Valaris]
+ unsigned fog:1; // [Valaris]
+ unsigned sakura:1; // [Valaris]
+ unsigned leaves:1; // [Valaris]
+ unsigned rain:1; // [Valaris]
+ unsigned no_player_drops:1; // [Jaxad0127]
+ unsigned town:1; // [remoitnane]
+ } flag;
+ struct point save;
+ struct npc_data *npc[MAX_NPC_PER_MAP];
+ struct
+ {
+ int drop_id;
+ int drop_type;
+ int drop_per;
+ } drop_list[MAX_DROP_PER_MAP];
+};
+struct map_data_other_server
+{
+ char name[24];
+ unsigned char *gat; // NULL固定にして判断
+ unsigned long ip;
+ unsigned int port;
+};
+#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs])
+#define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs])
+
+struct flooritem_data
+{
+ struct block_list bl;
+ short subx, suby;
+ int cleartimer;
+ int first_get_id, second_get_id, third_get_id;
+ unsigned int first_get_tick, second_get_tick, third_get_tick;
+ struct item item_data;
+};
+
+enum
+{
+ SP_SPEED, SP_BASEEXP, SP_JOBEXP, SP_KARMA, SP_MANNER, SP_HP, SP_MAXHP, SP_SP, // 0-7
+ SP_MAXSP, SP_STATUSPOINT, SP_0a, SP_BASELEVEL, SP_SKILLPOINT, SP_STR, SP_AGI, SP_VIT, // 8-15
+ SP_INT, SP_DEX, SP_LUK, SP_CLASS, SP_ZENY, SP_SEX, SP_NEXTBASEEXP, SP_NEXTJOBEXP, // 16-23
+ SP_WEIGHT, SP_MAXWEIGHT, SP_1a, SP_1b, SP_1c, SP_1d, SP_1e, SP_1f, // 24-31
+ SP_USTR, SP_UAGI, SP_UVIT, SP_UINT, SP_UDEX, SP_ULUK, SP_26, SP_27, // 32-39
+ SP_28, SP_ATK1, SP_ATK2, SP_MATK1, SP_MATK2, SP_DEF1, SP_DEF2, SP_MDEF1, // 40-47
+ SP_MDEF2, SP_HIT, SP_FLEE1, SP_FLEE2, SP_CRITICAL, SP_ASPD, SP_36, SP_JOBLEVEL, // 48-55
+ SP_UPPER, SP_PARTNER, SP_CART, SP_FAME, SP_UNBREAKABLE, //56-58
+ SP_DEAF = 70,
+ SP_CARTINFO = 99, // 99
+ SP_GM = 500,
+
+ // original 1000-
+ SP_ATTACKRANGE = 1000, SP_ATKELE, SP_DEFELE, // 1000-1002
+ SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
+ SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
+ SP_ADDEFF, SP_RESEFF, // 1012-1013
+ SP_BASE_ATK, SP_ASPD_RATE, SP_HP_RECOV_RATE, SP_SP_RECOV_RATE, SP_SPEED_RATE, // 1014-1018
+ SP_CRITICAL_DEF, SP_NEAR_ATK_DEF, SP_LONG_ATK_DEF, // 1019-1021
+ SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
+ SP_IGNORE_DEF_ELE, SP_IGNORE_DEF_RACE, // 1026-1027
+ SP_ATK_RATE, SP_SPEED_ADDRATE, SP_ASPD_ADDRATE, // 1028-1030
+ SP_MAGIC_ATK_DEF, SP_MISC_ATK_DEF, // 1031-1032
+ SP_IGNORE_MDEF_ELE, SP_IGNORE_MDEF_RACE, // 1033-1034
+ SP_MAGIC_ADDELE, SP_MAGIC_ADDRACE, SP_MAGIC_SUBRACE, // 1035-1037
+ SP_PERFECT_HIT_RATE, SP_PERFECT_HIT_ADD_RATE, SP_CRITICAL_RATE, SP_GET_ZENY_NUM, SP_ADD_GET_ZENY_NUM, // 1038-1042
+ SP_ADD_DAMAGE_CLASS, SP_ADD_MAGIC_DAMAGE_CLASS, SP_ADD_DEF_CLASS, SP_ADD_MDEF_CLASS, // 1043-1046
+ SP_ADD_MONSTER_DROP_ITEM, SP_DEF_RATIO_ATK_ELE, SP_DEF_RATIO_ATK_RACE, SP_ADD_SPEED, // 1047-1050
+ SP_HIT_RATE, SP_FLEE_RATE, SP_FLEE2_RATE, SP_DEF_RATE, SP_DEF2_RATE, SP_MDEF_RATE, SP_MDEF2_RATE, // 1051-1057
+ SP_SPLASH_RANGE, SP_SPLASH_ADD_RANGE, SP_AUTOSPELL, SP_HP_DRAIN_RATE, SP_SP_DRAIN_RATE, // 1058-1062
+ SP_SHORT_WEAPON_DAMAGE_RETURN, SP_LONG_WEAPON_DAMAGE_RETURN, SP_WEAPON_COMA_ELE, SP_WEAPON_COMA_RACE, // 1063-1066
+ SP_ADDEFF2, SP_BREAK_WEAPON_RATE, SP_BREAK_ARMOR_RATE, SP_ADD_STEAL_RATE, // 1067-1070
+ SP_MAGIC_DAMAGE_RETURN, SP_RANDOM_ATTACK_INCREASE, SP_ALL_STATS, SP_AGI_VIT, SP_AGI_DEX_STR, SP_PERFECT_HIDE, // 1071-1077
+ SP_DISGUISE, // 1077
+
+ SP_RESTART_FULL_RECORVER = 2000, SP_NO_CASTCANCEL, SP_NO_SIZEFIX, SP_NO_MAGIC_DAMAGE, SP_NO_WEAPON_DAMAGE, SP_NO_GEMSTONE, // 2000-2005
+ SP_NO_CASTCANCEL2, SP_INFINITE_ENDURE, SP_UNBREAKABLE_WEAPON, SP_UNBREAKABLE_ARMOR // 2006-2009
+};
+
+enum
+{
+ LOOK_BASE,
+ LOOK_HAIR,
+ LOOK_WEAPON,
+ LOOK_HEAD_BOTTOM,
+ LOOK_HEAD_TOP,
+ LOOK_HEAD_MID,
+ LOOK_HAIR_COLOR,
+ LOOK_CLOTHES_COLOR,
+ LOOK_SHIELD,
+ LOOK_SHOES, /* 9 */
+ LOOK_GLOVES,
+ LOOK_CAPE,
+ LOOK_MISC1,
+ LOOK_MISC2
+};
+
+enum
+{
+ EQUIP_SHIELD = 8,
+ EQUIP_WEAPON = 9
+};
+
+#define LOOK_LAST LOOK_MISC2
+
+struct chat_data
+{
+ struct block_list bl;
+
+ unsigned char pass[8]; /* password */
+ unsigned char title[61]; /* room title MAX 60 */
+ unsigned char limit; /* join limit */
+ unsigned char trigger;
+ unsigned char users; /* current users */
+ unsigned char pub; /* room attribute */
+ struct map_session_data *usersd[20];
+ struct block_list *owner_;
+ struct block_list **owner;
+ char npc_event[50];
+};
+
+extern struct map_data map[];
+extern int map_num;
+extern int autosave_interval;
+extern int save_settings;
+extern int agit_flag;
+extern int night_flag; // 0=day, 1=night [Yor]
+
+extern char motd_txt[];
+extern char help_txt[];
+
+extern char talkie_mes[];
+
+extern char wisp_server_name[];
+
+// 鯖全体情報
+void map_setusers (int);
+int map_getusers (void);
+// block削除関連
+int map_freeblock (void *bl);
+int map_freeblock_lock (void);
+int map_freeblock_unlock (void);
+// block関連
+int map_addblock (struct block_list *);
+int map_delblock (struct block_list *);
+void map_foreachinarea (int (*)(struct block_list *, va_list), int, int, int,
+ int, int, int, ...);
+// -- moonsoul (added map_foreachincell)
+void map_foreachincell (int (*)(struct block_list *, va_list), int, int, int,
+ int, ...);
+void map_foreachinmovearea (int (*)(struct block_list *, va_list), int, int,
+ int, int, int, int, int, int, ...);
+int map_countnearpc (int, int, int);
+//block関連に追加
+int map_count_oncell (int m, int x, int y);
+// 一時的object関連
+int map_addobject (struct block_list *);
+int map_delobject (int, int type);
+int map_delobjectnofree (int id, int type);
+void map_foreachobject (int (*)(struct block_list *, va_list), int, ...);
+//
+int map_quit (struct map_session_data *);
+// npc
+int map_addnpc (int, struct npc_data *);
+
+extern FILE *map_logfile;
+void map_write_log (char *format, ...);
+#define MAP_LOG(format, args...) {if (map_logfile) map_write_log(format, ##args);}
+
+#define MAP_LOG_PC(sd, fmt, args...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## args)
+
+// 床アイテム関連
+void map_clearflooritem_timer (timer_id, tick_t, custom_id_t, custom_data_t);
+#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
+int map_addflooritem_any (struct item *, int amount, int m, int x, int y,
+ struct map_session_data **owners,
+ int *owner_protection,
+ int lifetime, int dispersal);
+int map_addflooritem (struct item *, int, int, int, int,
+ struct map_session_data *, struct map_session_data *,
+ struct map_session_data *, int);
+int map_searchrandfreecell (int, int, int, int);
+
+// キャラid=>キャラ名 変換関連
+void map_addchariddb (int charid, char *name);
+void map_delchariddb (int charid);
+int map_reqchariddb (struct map_session_data *sd, int charid);
+char *map_charid2nick (int);
+
+struct map_session_data *map_id2sd (int);
+struct block_list *map_id2bl (int);
+int map_mapname2mapid (char *);
+int map_mapname2ipport (char *, int *, int *);
+int map_setipport (char *name, unsigned long ip, int port);
+int map_eraseipport (char *name, unsigned long ip, int port);
+void map_addiddb (struct block_list *);
+void map_deliddb (struct block_list *bl);
+int map_foreachiddb (db_func_t, ...);
+void map_addnickdb (struct map_session_data *);
+int map_scriptcont (struct map_session_data *sd, int id); /* Continues a script either on a spell or on an NPC */
+struct map_session_data *map_nick2sd (char *);
+int compare_item (struct item *a, struct item *b);
+
+struct map_session_data *map_get_first_session (void);
+struct map_session_data *map_get_last_session (void);
+struct map_session_data *map_get_next_session (struct map_session_data
+ *current);
+struct map_session_data *map_get_prev_session (struct map_session_data
+ *current);
+
+// gat関連
+int map_getcell (int, int, int);
+int map_setcell (int, int, int, int);
+
+// その他
+int map_check_dir (int s_dir, int t_dir);
+int map_calc_dir (struct block_list *src, int x, int y);
+
+// path.cより
+int path_search (struct walkpath_data *, int, int, int, int, int, int);
+int path_blownpos (int m, int x0, int y0, int dx, int dy, int count);
+
+int map_who (int fd);
+
+void map_helpscreen (void); // [Valaris]
+int map_delmap (char *mapname);
+
+#endif