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authorBen Longbons <b.r.longbons@gmail.com>2012-12-13 16:25:50 -0800
committerBen Longbons <b.r.longbons@gmail.com>2012-12-14 16:18:22 -0800
commit069f39e8a1ebee3e4a4ce8302d0099842876782b (patch)
tree57d8de5f57d65878f8ef560e2884b9dee08e9323 /src/map/magic-interpreter.hpp
parentf9563edf69f083287630f4b17db70d97524196d6 (diff)
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Some formatting fixes before I go insane
Also delete the French translation from ladmin.
Diffstat (limited to 'src/map/magic-interpreter.hpp')
-rw-r--r--src/map/magic-interpreter.hpp272
1 files changed, 136 insertions, 136 deletions
diff --git a/src/map/magic-interpreter.hpp b/src/map/magic-interpreter.hpp
index 21e8d39..39a057c 100644
--- a/src/map/magic-interpreter.hpp
+++ b/src/map/magic-interpreter.hpp
@@ -30,33 +30,33 @@
#include "../common/timer.hpp"
#include "../common/socket.hpp"
-#define SPELLARG_NONE 0 /* No spell parameter */
-#define SPELLARG_PC 1 /* Spell parameter describes pc (defaults to self) */
-#define SPELLARG_STRING 2 /* Spell parameter describes pc (defaults to self) */
+#define SPELLARG_NONE 0 /* No spell parameter */
+#define SPELLARG_PC 1 /* Spell parameter describes pc (defaults to self) */
+#define SPELLARG_STRING 2 /* Spell parameter describes pc (defaults to self) */
/* ------ */
/* Values */
/* ------ */
-#define TY_UNDEF 0
-#define TY_INT 1
-#define TY_DIR 2
-#define TY_STRING 3
-#define TY_ENTITY 5
-#define TY_LOCATION 6
-#define TY_AREA 7
-#define TY_SPELL 8
-#define TY_INVOCATION 9
-#define TY_FAIL 127
-
-#define DIR_S 0
-#define DIR_SW 1
-#define DIR_W 2
-#define DIR_NW 3
-#define DIR_N 4
-#define DIR_NE 5
-#define DIR_E 6
-#define DIR_SE 7
+#define TY_UNDEF 0
+#define TY_INT 1
+#define TY_DIR 2
+#define TY_STRING 3
+#define TY_ENTITY 5
+#define TY_LOCATION 6
+#define TY_AREA 7
+#define TY_SPELL 8
+#define TY_INVOCATION 9
+#define TY_FAIL 127
+
+#define DIR_S 0
+#define DIR_SW 1
+#define DIR_W 2
+#define DIR_NW 3
+#define DIR_N 4
+#define DIR_NE 5
+#define DIR_E 6
+#define DIR_SE 7
struct expr;
struct val;
@@ -67,14 +67,14 @@ struct invocation;
typedef struct location
{
- int m;
- int x, y;
+ int m;
+ int x, y;
} location_t;
-#define AREA_LOCATION 0
-#define AREA_UNION 1
-#define AREA_RECT 2
-#define AREA_BAR 3
+#define AREA_LOCATION 0
+#define AREA_UNION 1
+#define AREA_RECT 2
+#define AREA_BAR 3
typedef struct area
{
@@ -84,16 +84,16 @@ typedef struct area
struct
{
location_t loc;
- int width, depth, dir;
+ int width, depth, dir;
} a_bar;
struct
{
location_t loc;
- int width, height;
+ int width, height;
} a_rect;
struct area *a_union[2];
} a;
- int size;
+ int size;
unsigned char ty;
} area_t;
@@ -101,7 +101,7 @@ typedef struct val
{
union v
{
- int v_int;
+ int v_int;
char *v_string;
entity_t *v_entity; /* Used ONLY during operation/function invocation; otherwise we use v_int */
area_t *v_area;
@@ -118,12 +118,12 @@ typedef struct val
#define MAX_ARGS 7 /* Max. # of args used in builtin primitive functions */
-#define EXPR_VAL 0
-#define EXPR_LOCATION 1
-#define EXPR_AREA 2
-#define EXPR_FUNAPP 3
-#define EXPR_ID 4
-#define EXPR_SPELLFIELD 5
+#define EXPR_VAL 0
+#define EXPR_LOCATION 1
+#define EXPR_AREA 2
+#define EXPR_FUNAPP 3
+#define EXPR_ID 4
+#define EXPR_SPELLFIELD 5
typedef struct e_location
{
@@ -159,15 +159,15 @@ typedef struct expr
e_area_t e_area;
struct
{
- int id, line_nr, column;
- int args_nr;
+ int id, line_nr, column;
+ int args_nr;
struct expr *args[MAX_ARGS];
} e_funapp;
- int e_id;
+ int e_id;
struct
{
struct expr *expr;
- int id;
+ int id;
} e_field;
} e;
unsigned char ty;
@@ -177,25 +177,25 @@ typedef struct expr
/* Effects */
/* ------- */
-#define EFFECT_SKIP 0
-#define EFFECT_ABORT 1
-#define EFFECT_ASSIGN 2
-#define EFFECT_FOREACH 3
-#define EFFECT_FOR 4
-#define EFFECT_IF 5
-#define EFFECT_SLEEP 6
-#define EFFECT_SCRIPT 7
-#define EFFECT_BREAK 8
-#define EFFECT_OP 9
-#define EFFECT_END 10
-#define EFFECT_CALL 11
-
-#define FOREACH_FILTER_MOB 1
-#define FOREACH_FILTER_PC 2
-#define FOREACH_FILTER_ENTITY 3
-#define FOREACH_FILTER_TARGET 4
-#define FOREACH_FILTER_SPELL 5
-#define FOREACH_FILTER_NPC 6
+#define EFFECT_SKIP 0
+#define EFFECT_ABORT 1
+#define EFFECT_ASSIGN 2
+#define EFFECT_FOREACH 3
+#define EFFECT_FOR 4
+#define EFFECT_IF 5
+#define EFFECT_SLEEP 6
+#define EFFECT_SCRIPT 7
+#define EFFECT_BREAK 8
+#define EFFECT_OP 9
+#define EFFECT_END 10
+#define EFFECT_CALL 11
+
+#define FOREACH_FILTER_MOB 1
+#define FOREACH_FILTER_PC 2
+#define FOREACH_FILTER_ENTITY 3
+#define FOREACH_FILTER_TARGET 4
+#define FOREACH_FILTER_SPELL 5
+#define FOREACH_FILTER_NPC 6
typedef struct effect
{
@@ -204,19 +204,19 @@ typedef struct effect
{
struct
{
- int id;
+ int id;
expr_t *expr;
} e_assign;
struct
{
- int id;
+ int id;
expr_t *area;
struct effect *body;
unsigned char filter;
} e_foreach;
struct
{
- int id;
+ int id;
expr_t *start, *stop;
struct effect *body;
} e_for;
@@ -229,14 +229,14 @@ typedef struct effect
const ScriptCode *e_script;
struct
{
- int id;
- int args_nr;
- int line_nr, column;
+ int id;
+ int args_nr;
+ int line_nr, column;
expr_t *args[MAX_ARGS];
} e_op;
struct
{
- int args_nr, *formals;
+ int args_nr, *formals;
expr_t **actuals;
struct effect *body;
} e_call;
@@ -251,21 +251,21 @@ typedef struct effect
typedef struct component
{
struct component *next;
- int item_id;
- int count;
+ int item_id;
+ int count;
} component_t;
/* ----------- */
/* Spellguards */
/* ----------- */
-#define SPELLGUARD_CONDITION 0
-#define SPELLGUARD_COMPONENTS 1
-#define SPELLGUARD_CATALYSTS 2
-#define SPELLGUARD_CHOICE 3
-#define SPELLGUARD_MANA 4
-#define SPELLGUARD_CASTTIME 5
-#define SPELLGUARD_EFFECT 6
+#define SPELLGUARD_CONDITION 0
+#define SPELLGUARD_COMPONENTS 1
+#define SPELLGUARD_CATALYSTS 2
+#define SPELLGUARD_CHOICE 3
+#define SPELLGUARD_MANA 4
+#define SPELLGUARD_CASTTIME 5
+#define SPELLGUARD_EFFECT 6
typedef struct effect_set
{
@@ -294,24 +294,24 @@ typedef struct spellguard
typedef struct letdef
{
- int id;
+ int id;
expr_t *expr;
} letdef_t;
-#define SPELL_FLAG_LOCAL (1 << 0) // spell associated not with caster but with place
-#define SPELL_FLAG_SILENT (1 << 1) // spell invocation never uttered
-#define SPELL_FLAG_NONMAGIC (1 << 2) // `magic word' only: don't require spellcasting ability
+#define SPELL_FLAG_LOCAL (1 << 0) // spell associated not with caster but with place
+#define SPELL_FLAG_SILENT (1 << 1) // spell invocation never uttered
+#define SPELL_FLAG_NONMAGIC (1 << 2) // `magic word' only: don't require spellcasting ability
typedef struct spell
{
char *name;
char *invocation;
- int index; // Relative location in the definitions file
- int flags;
- int arg;
- int spellarg_ty;
+ int index; // Relative location in the definitions file
+ int flags;
+ int arg;
+ int spellarg_ty;
- int letdefs_nr;
+ int letdefs_nr;
letdef_t *letdefs;
spellguard_t *spellguard;
@@ -334,31 +334,31 @@ typedef struct teleport_anchor
typedef struct
{
- int vars_nr;
+ int vars_nr;
const char **var_name;
val_t *vars; /* Initial assignments, if any, or NULL */
- int obscure_chance;
- int min_casttime;
+ int obscure_chance;
+ int min_casttime;
- int spells_nr;
+ int spells_nr;
spell_t **spells;
- int anchors_nr; /* NEGATIVE iff we have sorted the anchors */
+ int anchors_nr; /* NEGATIVE iff we have sorted the anchors */
teleport_anchor_t **anchors;
} magic_conf_t;
/* Execution environment */
-#define VAR_MIN_CASTTIME 0
-#define VAR_OBSCURE_CHANCE 1
-#define VAR_CASTER 2
-#define VAR_SPELLPOWER 3
-#define VAR_SPELL 4
-#define VAR_INVOCATION 5
-#define VAR_TARGET 6
-#define VAR_SCRIPTTARGET 7
-#define VAR_LOCATION 8
+#define VAR_MIN_CASTTIME 0
+#define VAR_OBSCURE_CHANCE 1
+#define VAR_CASTER 2
+#define VAR_SPELLPOWER 3
+#define VAR_SPELL 4
+#define VAR_INVOCATION 5
+#define VAR_TARGET 6
+#define VAR_SCRIPTTARGET 7
+#define VAR_LOCATION 8
struct magic_config;
@@ -370,9 +370,9 @@ typedef struct env
#define MAX_STACK_SIZE 32
-#define CONT_STACK_FOREACH 0
-#define CONT_STACK_FOR 1
-#define CONT_STACK_PROC 2
+#define CONT_STACK_FOREACH 0
+#define CONT_STACK_FOR 1
+#define CONT_STACK_PROC 2
typedef struct cont_activation_record
{
@@ -381,22 +381,22 @@ typedef struct cont_activation_record
{
struct
{
- int id, ty;
+ int id, ty;
effect_t *body;
- int entities_nr;
+ int entities_nr;
int *entities;
- int index;
+ int index;
} c_foreach;
struct
{
- int id;
+ int id;
effect_t *body;
- int current;
- int stop;
+ int current;
+ int stop;
} c_for;
struct
{
- int args_nr, *formals;
+ int args_nr, *formals;
val_t *old_actuals;
} c_proc;
} c;
@@ -405,38 +405,38 @@ typedef struct cont_activation_record
typedef struct status_change_ref
{
- int sc_type;
- int bl_id;
+ int sc_type;
+ int bl_id;
} status_change_ref_t;
-#define INVOCATION_FLAG_BOUND (1 << 0) /* Bound directly to the caster (i.e., ignore its location) */
-#define INVOCATION_FLAG_ABORTED (1 << 1) /* Used `abort' to terminate */
-#define INVOCATION_FLAG_STOPATTACK (1 << 2) /* On magical attacks: if we run out of steam, stop attacking altogether */
+#define INVOCATION_FLAG_BOUND (1 << 0) /* Bound directly to the caster (i.e., ignore its location) */
+#define INVOCATION_FLAG_ABORTED (1 << 1) /* Used `abort' to terminate */
+#define INVOCATION_FLAG_STOPATTACK (1 << 2) /* On magical attacks: if we run out of steam, stop attacking altogether */
typedef struct invocation
{
struct block_list bl;
struct invocation *next_invocation; /* used for spells directly associated with a caster: they form a singly-linked list */
- int flags;
+ int flags;
env_t *env;
spell_t *spell;
- int caster; /* this is the person who originally invoked the spell */
- int subject; /* when this person dies, the spell dies with it */
+ int caster; /* this is the person who originally invoked the spell */
+ int subject; /* when this person dies, the spell dies with it */
- int timer; /* spell timer, if any */
+ int timer; /* spell timer, if any */
- int stack_size;
+ int stack_size;
cont_activation_record_t stack[MAX_STACK_SIZE];
- int script_pos; /* Script position; if nonzero, resume the script we were running. */
+ int script_pos; /* Script position; if nonzero, resume the script we were running. */
effect_t *current_effect;
effect_t *trigger_effect; /* If non-NULL, this is used to spawn a cloned effect based on the same environment */
effect_t *end_effect; /* If non-NULL, this is executed when the spell terminates naturally, e.g. when all status changes have run out or all delays are over. */
/* Status change references: for status change updates, keep track of whom we updated where */
- int status_change_refs_nr;
+ int status_change_refs_nr;
status_change_ref_t *status_change_refs;
} invocation_t;
@@ -447,58 +447,58 @@ extern env_t magic_default_env; /* Fake default environment */
/**
* Adds a component selection to a component holder (which may initially be NULL)
*/
-void magic_add_component (component_t ** component_holder, int id, int count);
+void magic_add_component(component_t ** component_holder, int id, int count);
-teleport_anchor_t *magic_find_anchor (char *name);
+teleport_anchor_t *magic_find_anchor(char *name);
/**
* The parameter `param' must have been dynamically allocated; ownership is transferred to the resultant env_t.
*/
-env_t *spell_create_env (magic_conf_t * conf, spell_t * spell,
+env_t *spell_create_env(magic_conf_t * conf, spell_t * spell,
character_t * caster, int spellpower, char *param);
-void magic_free_env (env_t * env);
+void magic_free_env(env_t * env);
/**
* near_miss is set to nonzero iff the spell only failed due to ephemereal issues (spell delay in effect, out of mana, out of components)
*/
-effect_set_t *spell_trigger (spell_t * spell, character_t * caster,
+effect_set_t *spell_trigger(spell_t * spell, character_t * caster,
env_t * env, int *near_miss);
-invocation_t *spell_instantiate (effect_set_t * effect, env_t * env);
+invocation_t *spell_instantiate(effect_set_t * effect, env_t * env);
/**
* Bind a spell to a subject (this is a no-op for `local' spells).
*/
-void spell_bind (character_t * subject, invocation_t * invocation);
+void spell_bind(character_t * subject, invocation_t * invocation);
-int // 1 on failure
- spell_unbind (character_t * subject, invocation_t * invocation);
+int // 1 on failure
+ spell_unbind(character_t * subject, invocation_t * invocation);
/**
* Clones a spell to run the at_effect field
*/
-invocation_t *spell_clone_effect (invocation_t * source);
+invocation_t *spell_clone_effect(invocation_t * source);
-spell_t *magic_find_spell (char *invocation);
+spell_t *magic_find_spell(char *invocation);
/* The following is used only by the parser: */
typedef struct args_rec
{
- int args_nr;
+ int args_nr;
expr_t **args;
} args_rec_t;
typedef struct
{
char *name;
- int args_nr;
+ int args_nr;
int *args;
effect_t *body;
} proc_t;
// must be called after itemdb initialisation
int magic_init(const char *);
-void spell_update_location (invocation_t * invocation);
+void spell_update_location(invocation_t * invocation);
#endif /* !defined (MAGIC_INTERPRETER_H) */