summaryrefslogtreecommitdiff
path: root/src/map/magic-interpreter-base.cpp
diff options
context:
space:
mode:
authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/magic-interpreter-base.cpp
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
downloadtmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.gz
tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.bz2
tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.xz
tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.zip
Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/magic-interpreter-base.cpp')
-rw-r--r--src/map/magic-interpreter-base.cpp562
1 files changed, 562 insertions, 0 deletions
diff --git a/src/map/magic-interpreter-base.cpp b/src/map/magic-interpreter-base.cpp
new file mode 100644
index 0000000..1dc90a5
--- /dev/null
+++ b/src/map/magic-interpreter-base.cpp
@@ -0,0 +1,562 @@
+#include "magic.hpp"
+#include "magic-interpreter.hpp"
+#include "magic-expr.hpp"
+#include "magic-interpreter-aux.hpp"
+
+static void set_int_p (val_t * v, int i, int t)
+{
+ v->ty = t;
+ v->v.v_int = i;
+}
+
+#define set_int(v, i) set_int_p(v, i, TY_INT)
+#define set_dir(v, i) set_int_p(v, i, TY_DIR)
+
+#define SETTER(tty, dyn_ty, field) (val_t *v, tty x) { v->ty = dyn_ty; v->v.field = x; }
+
+static void set_string SETTER (char *, TY_STRING, v_string);
+
+static void set_entity (val_t * v, entity_t * e)
+{
+ v->ty = TY_ENTITY;
+ v->v.v_int = e->id;
+}
+
+static void set_invocation (val_t * v, invocation_t * i)
+{
+ v->ty = TY_INVOCATION;
+ v->v.v_int = i->bl.id;
+}
+
+static void set_spell SETTER (spell_t *, TY_SPELL, v_spell);
+
+#define setenv(f, v, x) f(&(env->vars[v]), x)
+
+#define set_env_int(v, x) setenv(set_int, v, x)
+#define set_env_dir(v, x) setenv(set_dir, v, x)
+#define set_env_string(v, x) setenv(set_string, v, x)
+#define set_env_entity(v, x) setenv(set_entity, v, x)
+#define set_env_location(v, x) setenv(set_location, v, x)
+#define set_env_area(v, x) setenv(set_area, v, x)
+#define set_env_invocation(v, x) setenv(set_invocation, v, x)
+#define set_env_spell(v, x) setenv(set_spell, v, x)
+
+magic_conf_t magic_conf; /* Global magic conf */
+env_t magic_default_env = { &magic_conf, NULL };
+
+static int spells_sorted = 0;
+
+char *magic_find_invocation (char *spellname)
+{
+ int i;
+
+ for (i = 0; i < abs (magic_conf.spells_nr); i++)
+ if (!strcmp (magic_conf.spells[i]->name, spellname))
+ return magic_conf.spells[i]->invocation;
+
+ return NULL;
+}
+
+static int spell_compare (const void *lhs, const void *rhs)
+{
+ return strcmp ((*((spell_t **) lhs))->invocation,
+ (*((spell_t **) rhs))->invocation);
+}
+
+spell_t *magic_find_spell (char *invocation)
+{
+ spell_t key;
+ spell_t *keyp = &key;
+ spell_t **retval;
+
+ if (!spells_sorted)
+ {
+ qsort (magic_conf.spells, magic_conf.spells_nr, sizeof (spell_t *),
+ spell_compare);
+ spells_sorted = 1;
+ }
+
+ key.invocation = invocation;
+
+ retval =
+ ((spell_t **)
+ bsearch (&keyp, magic_conf.spells, magic_conf.spells_nr,
+ sizeof (spell_t *), spell_compare));
+
+ if (!retval)
+ return NULL;
+ else
+ return *retval;
+}
+
+/* -------------------------------------------------------------------------------- */
+/* Spell anchors */
+/* -------------------------------------------------------------------------------- */
+
+static int compare_teleport_anchor (const void *lhs, const void *rhs)
+{
+ return strcmp ((*((teleport_anchor_t **) lhs))->invocation,
+ (*((teleport_anchor_t **) rhs))->invocation);
+}
+
+char *magic_find_anchor_invocation (char *anchor_name)
+{
+ int i;
+
+ for (i = 0; i < abs (magic_conf.anchors_nr); i++)
+ if (!strcmp (magic_conf.anchors[i]->name, anchor_name))
+ return magic_conf.anchors[i]->invocation;
+
+ return NULL;
+}
+
+teleport_anchor_t *magic_find_anchor (char *name)
+{
+ teleport_anchor_t key;
+ teleport_anchor_t *keyp = &key;
+ teleport_anchor_t **retval;
+
+ if (magic_conf.anchors_nr > 0)
+ { /* unsorted */
+ qsort (magic_conf.anchors, magic_conf.anchors_nr,
+ sizeof (teleport_anchor_t *), compare_teleport_anchor);
+ magic_conf.anchors_nr = -magic_conf.anchors_nr;
+ }
+
+ key.invocation = name;
+
+ retval = (teleport_anchor_t **) bsearch (&keyp,
+ magic_conf.anchors,
+ -magic_conf.anchors_nr,
+ sizeof (teleport_anchor_t *),
+ compare_teleport_anchor);
+
+ if (!retval)
+ return NULL;
+ else
+ return *retval;
+}
+
+/* -------------------------------------------------------------------------------- */
+/* Spell guard checks */
+/* -------------------------------------------------------------------------------- */
+
+static env_t *alloc_env (magic_conf_t * conf)
+{
+ env_t *env;
+ CREATE (env, env_t, 1);
+ CREATE (env->vars, val_t, conf->vars_nr);
+ env->base_env = conf;
+ return env;
+}
+
+static env_t *clone_env (env_t * src)
+{
+ env_t *retval = alloc_env (src->base_env);
+ int i;
+
+ for (i = 0; i < src->base_env->vars_nr; i++)
+ magic_copy_var (&retval->vars[i], &src->vars[i]);
+
+ return retval;
+}
+
+void magic_free_env (env_t * env)
+{
+ int i;
+ for (i = 0; i < env->base_env->vars_nr; i++)
+ magic_clear_var (&env->vars[i]);
+ free (env);
+}
+
+env_t *spell_create_env (magic_conf_t * conf, spell_t * spell,
+ character_t * caster, int spellpower, char *param)
+{
+ env_t *env = alloc_env (conf);
+
+ switch (spell->spellarg_ty)
+ {
+
+ case SPELLARG_STRING:
+ set_env_string (spell->arg, param);
+ break;
+
+ case SPELLARG_PC:
+ {
+ character_t *subject = map_nick2sd (param);
+ if (!subject)
+ subject = caster;
+ set_env_entity (spell->arg, &subject->bl);
+ free (param);
+ break;
+ }
+
+ case SPELLARG_NONE:
+ free (param);
+ break;
+
+ default:
+ free (param);
+ fprintf (stderr, "Unexpected spellarg type %d\n",
+ spell->spellarg_ty);
+ }
+
+ set_env_entity (VAR_CASTER, &caster->bl);
+ set_env_int (VAR_SPELLPOWER, spellpower);
+ set_env_spell (VAR_SPELL, spell);
+
+ return env;
+}
+
+static void free_components (component_t ** component_holder)
+{
+ if (*component_holder == NULL)
+ return;
+ free_components (&(*component_holder)->next);
+ free (*component_holder);
+ *component_holder = NULL;
+}
+
+void magic_add_component (component_t ** component_holder, int id, int count)
+{
+ if (count <= 0)
+ return;
+
+ if (*component_holder == NULL)
+ {
+ component_t *component =
+ (component_t *) malloc (sizeof (component_t));
+ component->next = NULL;
+ component->item_id = id;
+ component->count = count;
+ *component_holder = component;
+ }
+ else
+ {
+ component_t *component = *component_holder;
+ if (component->item_id == id)
+ {
+ component->count += count;
+ return;
+ }
+ else
+ magic_add_component (&component->next, id, count);
+ /* Tail-recurse; gcc can optimise this. Not that it matters. */
+ }
+}
+
+static void
+copy_components (component_t ** component_holder, component_t * component)
+{
+ if (component == NULL)
+ return;
+
+ magic_add_component (component_holder, component->item_id,
+ component->count);
+ copy_components (component_holder, component->next);
+}
+
+typedef struct spellguard_check
+{
+ component_t *catalysts, *components;
+ int mana, casttime;
+} spellguard_check_t;
+
+static int check_prerequisites (character_t * caster, component_t * component)
+{
+ while (component)
+ {
+ if (pc_count_all_items (caster, component->item_id)
+ < component->count)
+ return 0; /* insufficient */
+
+ component = component->next;
+ }
+
+ return 1;
+}
+
+static void consume_components (character_t * caster, component_t * component)
+{
+ while (component)
+ {
+ pc_remove_items (caster, component->item_id, component->count);
+ component = component->next;
+ }
+}
+
+static int
+spellguard_can_satisfy (spellguard_check_t * check, character_t * caster,
+ env_t * env, int *near_miss)
+{
+ unsigned int tick = gettick ();
+
+ int retval = check_prerequisites (caster, check->catalysts);
+
+/*
+ fprintf(stderr, "MC(%d/%s)? %d%d%d%d (%u <= %u)\n",
+ caster->bl.id, caster->status.name,
+ retval,
+ caster->cast_tick <= tick,
+ check->mana <= caster->status.sp,
+ check_prerequisites(caster, check->components),
+ caster->cast_tick, tick);
+*/
+
+ if (retval && near_miss)
+ *near_miss = 1; // close enough!
+
+ retval = retval && caster->cast_tick <= tick /* Hasn't cast a spell too recently */
+ && check->mana <= caster->status.sp
+ && check_prerequisites (caster, check->components);
+
+ if (retval)
+ {
+ unsigned int casttime = (unsigned int) check->casttime;
+
+ if (VAR (VAR_MIN_CASTTIME).ty == TY_INT)
+ casttime = MAX (casttime, VAR (VAR_MIN_CASTTIME).v.v_int);
+
+ caster->cast_tick = tick + casttime; /* Make sure not to cast too frequently */
+
+ consume_components (caster, check->components);
+ pc_heal (caster, 0, -check->mana);
+ }
+
+ return retval;
+}
+
+static effect_set_t *spellguard_check_sub (spellguard_check_t * check,
+ spellguard_t * guard,
+ character_t * caster, env_t * env,
+ int *near_miss)
+{
+ if (guard == NULL)
+ return NULL;
+
+ switch (guard->ty)
+ {
+ case SPELLGUARD_CONDITION:
+ if (!magic_eval_int (env, guard->s.s_condition))
+ return NULL;
+ break;
+
+ case SPELLGUARD_COMPONENTS:
+ copy_components (&check->components, guard->s.s_components);
+ break;
+
+ case SPELLGUARD_CATALYSTS:
+ copy_components (&check->catalysts, guard->s.s_catalysts);
+ break;
+
+ case SPELLGUARD_CHOICE:
+ {
+ spellguard_check_t altcheck = *check;
+ effect_set_t *retval;
+
+ altcheck.components = NULL;
+ altcheck.catalysts = NULL;
+
+ copy_components (&altcheck.catalysts, check->catalysts);
+ copy_components (&altcheck.components, check->components);
+
+ retval =
+ spellguard_check_sub (&altcheck, guard->next, caster, env,
+ near_miss);
+ free_components (&altcheck.catalysts);
+ free_components (&altcheck.components);
+ if (retval)
+ return retval;
+ else
+ return spellguard_check_sub (check, guard->s.s_alt, caster,
+ env, near_miss);
+ }
+
+ case SPELLGUARD_MANA:
+ check->mana += magic_eval_int (env, guard->s.s_mana);
+ break;
+
+ case SPELLGUARD_CASTTIME:
+ check->casttime += magic_eval_int (env, guard->s.s_mana);
+ break;
+
+ case SPELLGUARD_EFFECT:
+ if (spellguard_can_satisfy (check, caster, env, near_miss))
+ return &guard->s.s_effect;
+ else
+ return NULL;
+
+ default:
+ fprintf (stderr, "Unexpected spellguard type %d\n", guard->ty);
+ return NULL;
+ }
+
+ return spellguard_check_sub (check, guard->next, caster, env, near_miss);
+}
+
+static effect_set_t *check_spellguard (spellguard_t * guard,
+ character_t * caster, env_t * env,
+ int *near_miss)
+{
+ spellguard_check_t check;
+ effect_set_t *retval;
+ check.catalysts = NULL;
+ check.components = NULL;
+ check.mana = check.casttime = 0;
+
+ retval = spellguard_check_sub (&check, guard, caster, env, near_miss);
+
+ free_components (&check.catalysts);
+ free_components (&check.components);
+
+ return retval;
+}
+
+/* -------------------------------------------------------------------------------- */
+/* Public API */
+/* -------------------------------------------------------------------------------- */
+
+effect_set_t *spell_trigger (spell_t * spell, character_t * caster,
+ env_t * env, int *near_miss)
+{
+ int i;
+ spellguard_t *guard = spell->spellguard;
+
+ if (near_miss)
+ *near_miss = 0;
+
+ for (i = 0; i < spell->letdefs_nr; i++)
+ magic_eval (env,
+ &env->vars[spell->letdefs[i].id], spell->letdefs[i].expr);
+
+ return check_spellguard (guard, caster, env, near_miss);
+}
+
+static void spell_set_location (invocation_t * invocation, entity_t * entity)
+{
+ magic_clear_var (&invocation->env->vars[VAR_LOCATION]);
+ invocation->env->vars[VAR_LOCATION].ty = TY_LOCATION;
+ invocation->env->vars[VAR_LOCATION].v.v_location.m = entity->m;
+ invocation->env->vars[VAR_LOCATION].v.v_location.x = entity->x;
+ invocation->env->vars[VAR_LOCATION].v.v_location.y = entity->y;
+}
+
+void spell_update_location (invocation_t * invocation)
+{
+ if (invocation->spell->flags & SPELL_FLAG_LOCAL)
+ return;
+ else
+ {
+ character_t *owner = (character_t *) map_id2bl (invocation->subject);
+ if (!owner)
+ return;
+
+ spell_set_location (invocation, (entity_t *) owner);
+ }
+}
+
+invocation_t *spell_instantiate (effect_set_t * effect_set, env_t * env)
+{
+ invocation_t *retval;
+ CREATE (retval, invocation_t, 1);
+ entity_t *caster;
+
+ retval->env = env;
+
+ retval->caster = VAR (VAR_CASTER).v.v_int;
+ retval->spell = VAR (VAR_SPELL).v.v_spell;
+ retval->stack_size = 0;
+ retval->current_effect = effect_set->effect;
+ retval->trigger_effect = effect_set->at_trigger;
+ retval->end_effect = effect_set->at_end;
+
+ caster = map_id2bl (retval->caster); // must still exist
+ retval->bl.id = map_addobject (&retval->bl);
+ retval->bl.type = BL_SPELL;
+ retval->bl.m = caster->m;
+ retval->bl.x = caster->x;
+ retval->bl.y = caster->y;
+
+ map_addblock (&retval->bl);
+ set_env_invocation (VAR_INVOCATION, retval);
+
+ return retval;
+}
+
+invocation_t *spell_clone_effect (invocation_t * base)
+{
+ invocation_t *retval = (invocation_t *) malloc (sizeof (invocation_t));
+ env_t *env;
+
+ memcpy (retval, base, sizeof (invocation_t));
+
+ retval->env = clone_env (retval->env);
+ env = retval->env;
+ retval->current_effect = retval->trigger_effect;
+ retval->next_invocation = NULL;
+ retval->end_effect = NULL;
+ retval->script_pos = 0;
+ retval->stack_size = 0;
+ retval->timer = 0;
+ retval->subject = 0;
+ retval->status_change_refs_nr = 0;
+ retval->status_change_refs = NULL;
+ retval->flags = 0;
+
+ retval->bl.id = 0;
+ retval->bl.prev = NULL;
+ retval->bl.next = NULL;
+
+ retval->bl.id = map_addobject (&retval->bl);
+ set_env_invocation (VAR_INVOCATION, retval);
+
+ return retval;
+}
+
+void spell_bind (character_t * subject, invocation_t * invocation)
+{
+ /* Only bind nonlocal spells */
+
+ if (!(invocation->spell->flags & SPELL_FLAG_LOCAL))
+ {
+ if (invocation->flags & INVOCATION_FLAG_BOUND
+ || invocation->subject || invocation->next_invocation)
+ {
+ int *i = NULL;
+ fprintf (stderr,
+ "[magic] INTERNAL ERROR: Attempt to re-bind spell invocation `%s'\n",
+ invocation->spell->name);
+ *i = 1;
+ return;
+ }
+
+ invocation->next_invocation = subject->active_spells;
+ subject->active_spells = invocation;
+ invocation->flags |= INVOCATION_FLAG_BOUND;
+ invocation->subject = subject->bl.id;
+ }
+
+ spell_set_location (invocation, (entity_t *) subject);
+}
+
+int spell_unbind (character_t * subject, invocation_t * invocation)
+{
+ invocation_t **seeker = &subject->active_spells;
+
+ while (*seeker)
+ {
+ if (*seeker == invocation)
+ {
+ *seeker = invocation->next_invocation;
+
+ invocation->flags &= ~INVOCATION_FLAG_BOUND;
+ invocation->next_invocation = NULL;
+ invocation->subject = 0;
+
+ return 0;
+ }
+ seeker = &((*seeker)->next_invocation);
+ }
+
+ return 1;
+}