summaryrefslogtreecommitdiff
path: root/src/map/itemdb.c
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2008-11-02 00:19:12 +0000
committerJared Adams <jaxad0127@gmail.com>2008-11-02 00:19:12 +0000
commit8d356dbe3f056474700fcbdd563d8ea437b1464e (patch)
tree682694884b5cae5a9f6ec9136619ac2a90c8f73e /src/map/itemdb.c
parentff4ed0b105b016aa3a7dad07db5fb00456bbe822 (diff)
downloadtmwa-8d356dbe3f056474700fcbdd563d8ea437b1464e.tar.gz
tmwa-8d356dbe3f056474700fcbdd563d8ea437b1464e.tar.bz2
tmwa-8d356dbe3f056474700fcbdd563d8ea437b1464e.tar.xz
tmwa-8d356dbe3f056474700fcbdd563d8ea437b1464e.zip
* Minor cleanup in login server
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate)
Diffstat (limited to 'src/map/itemdb.c')
-rw-r--r--src/map/itemdb.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index f68f416..2c247bb 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -328,7 +328,7 @@ static int itemdb_readdb(void)
if(line[0]=='/' && line[1]=='/')
continue;
memset(str,0,sizeof(str));
- for(j=0,np=p=line;j<17 && p;j++){
+ for(j=0,np=p=line;j<18 && p;j++){
while (*p == '\t' || *p == ' ') p++;
str[j]=p;
p=strchr(p,',');
@@ -359,15 +359,16 @@ static int itemdb_readdb(void)
id->atk=atoi(str[7]);
id->def=atoi(str[8]);
id->range=atoi(str[9]);
- id->slot=atoi(str[10]);
- id->class=atoi(str[11]);
- id->sex=atoi(str[12]);
- if(id->equip != atoi(str[13])){
- id->equip=atoi(str[13]);
+ id->magic_bonus = atoi(str[10]);
+ id->slot=atoi(str[11]);
+ id->class=atoi(str[12]);
+ id->sex=atoi(str[13]);
+ if(id->equip != atoi(str[14])){
+ id->equip=atoi(str[14]);
}
- id->wlv=atoi(str[14]);
- id->elv=atoi(str[15]);
- id->look=atoi(str[16]);
+ id->wlv=atoi(str[15]);
+ id->elv=atoi(str[16]);
+ id->look=atoi(str[17]);
id->flag.available=1;
id->flag.value_notdc=0;
id->flag.value_notoc=0;