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author | Ben Longbons <b.r.longbons@gmail.com> | 2012-08-30 16:16:25 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2012-08-30 17:03:31 -0700 |
commit | 41974ae5265fbc23a06f276f9e008d5dad020e0b (patch) | |
tree | 9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/battle.hpp | |
parent | 21742909143df9159b2401c3e2a39cc0b2bad620 (diff) | |
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Rename files for C++ conversion. Does not compile.
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src/map/magic-interpreter-lexer.c
src/map/magic-interpreter-parser.c
src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/battle.hpp')
-rw-r--r-- | src/map/battle.hpp | 357 |
1 files changed, 357 insertions, 0 deletions
diff --git a/src/map/battle.hpp b/src/map/battle.hpp new file mode 100644 index 0000000..5f2a22f --- /dev/null +++ b/src/map/battle.hpp @@ -0,0 +1,357 @@ +// $Id: battle.h,v 1.6 2004/09/29 21:08:17 Akitasha Exp $ +#ifndef BATTLE_HPP +#define BATTLE_HPP + +// ダメージ +struct Damage +{ + int damage, damage2; + int type, div_; + int amotion, dmotion; + int blewcount; + int flag; + int dmg_lv; //囲まれ減算計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF +}; + +// 属性表(読み込みはpc.c、battle_attr_fixで使用) +extern int attr_fix_table[4][10][10]; + +struct map_session_data; +struct mob_data; +struct block_list; + +// ダメージ計算 + +struct Damage battle_calc_attack (int attack_type, + struct block_list *bl, + struct block_list *target, int skill_num, + int skill_lv, int flag); +struct Damage battle_calc_weapon_attack (struct block_list *bl, + struct block_list *target, + int skill_num, int skill_lv, + int flag); +struct Damage battle_calc_magic_attack (struct block_list *bl, + struct block_list *target, + int skill_num, int skill_lv, + int flag); +struct Damage battle_calc_misc_attack (struct block_list *bl, + struct block_list *target, + int skill_num, int skill_lv, int flag); + +// 属性修正計算 +int battle_attr_fix (int damage, int atk_elem, int def_elem); + +// ダメージ最終計算 +int battle_calc_damage (struct block_list *src, struct block_list *bl, + int damage, int div_, int skill_num, int skill_lv, + int flag); +enum +{ // 最終計算のフラグ + BF_WEAPON = 0x0001, + BF_MAGIC = 0x0002, + BF_MISC = 0x0004, + BF_SHORT = 0x0010, + BF_LONG = 0x0040, + BF_SKILL = 0x0100, + BF_NORMAL = 0x0200, + BF_WEAPONMASK = 0x000f, + BF_RANGEMASK = 0x00f0, + BF_SKILLMASK = 0x0f00, +}; + +// 実際にHPを増減 +int battle_delay_damage (unsigned int tick, struct block_list *src, + struct block_list *target, int damage, int flag); +int battle_damage (struct block_list *bl, struct block_list *target, + int damage, int flag); +int battle_heal (struct block_list *bl, struct block_list *target, int hp, + int sp, int flag); + +// 攻撃や移動を止める +int battle_stopattack (struct block_list *bl); +int battle_stopwalking (struct block_list *bl, int type); + +// 通常攻撃処理まとめ +int battle_weapon_attack (struct block_list *bl, struct block_list *target, + unsigned int tick, int flag); + +// 各種パラメータを得る +int battle_counttargeted (struct block_list *bl, struct block_list *src, + int target_lv); +int battle_is_unarmed (struct block_list *bl); +int battle_get_class (struct block_list *bl); +int battle_get_dir (struct block_list *bl); +int battle_get_lv (struct block_list *bl); +int battle_get_range (struct block_list *bl); +int battle_get_hp (struct block_list *bl); +int battle_get_max_hp (struct block_list *bl); +int battle_get_str (struct block_list *bl); +int battle_get_agi (struct block_list *bl); +int battle_get_vit (struct block_list *bl); +int battle_get_int (struct block_list *bl); +int battle_get_dex (struct block_list *bl); +int battle_get_luk (struct block_list *bl); +int battle_get_hit (struct block_list *bl); +int battle_get_flee (struct block_list *bl); +int battle_get_def (struct block_list *bl); +int battle_get_mdef (struct block_list *bl); +int battle_get_flee2 (struct block_list *bl); +int battle_get_def2 (struct block_list *bl); +int battle_get_mdef2 (struct block_list *bl); +int battle_get_baseatk (struct block_list *bl); +int battle_get_atk (struct block_list *bl); +int battle_get_atk2 (struct block_list *bl); +int battle_get_speed (struct block_list *bl); +int battle_get_adelay (struct block_list *bl); +int battle_get_amotion (struct block_list *bl); +int battle_get_dmotion (struct block_list *bl); +int battle_get_element (struct block_list *bl); +int battle_get_attack_element (struct block_list *bl); +int battle_get_attack_element2 (struct block_list *bl); //左手武器属性取得 +#define battle_get_elem_type(bl) (battle_get_element(bl)%10) +#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2) +int battle_get_party_id (struct block_list *bl); +int battle_get_guild_id (struct block_list *bl); +int battle_get_race (struct block_list *bl); +int battle_get_size (struct block_list *bl); +int battle_get_mode (struct block_list *bl); +int battle_get_mexp (struct block_list *bl); +int battle_get_stat (int stat_id /* SP_VIT or similar */ , + struct block_list *bl); + +struct status_change *battle_get_sc_data (struct block_list *bl); +short *battle_get_sc_count (struct block_list *bl); +short *battle_get_opt1 (struct block_list *bl); +short *battle_get_opt2 (struct block_list *bl); +short *battle_get_opt3 (struct block_list *bl); +short *battle_get_option (struct block_list *bl); + +enum +{ + BCT_NOENEMY = 0x00000, + BCT_PARTY = 0x10000, + BCT_ENEMY = 0x40000, + BCT_NOPARTY = 0x50000, + BCT_ALL = 0x20000, + BCT_NOONE = 0x60000, +}; + +int battle_check_undead (int race, int element); +int battle_check_target (struct block_list *src, struct block_list *target, + int flag); +int battle_check_range (struct block_list *src, struct block_list *bl, + int range); + +// 設定 + +int battle_config_switch (const char *str); // [Valaris] + +extern struct Battle_Config +{ + int warp_point_debug; + int enemy_critical; + int enemy_critical_rate; + int enemy_str; + int enemy_perfect_flee; + int cast_rate, delay_rate, delay_dependon_dex; + int sdelay_attack_enable; + int left_cardfix_to_right; + int pc_skill_add_range; + int skill_out_range_consume; + int mob_skill_add_range; + int pc_damage_delay; + int pc_damage_delay_rate; + int defnotenemy; + int random_monster_checklv; + int attr_recover; + int flooritem_lifetime; + int item_auto_get; + int item_first_get_time; + int item_second_get_time; + int item_third_get_time; + int mvp_item_first_get_time; + int mvp_item_second_get_time; + int mvp_item_third_get_time; + int item_rate, base_exp_rate, job_exp_rate; // removed item rate, depreciated + int drop_rate0item; + int death_penalty_type; + int death_penalty_base, death_penalty_job; + int pvp_exp; // [MouseJstr] + int gtb_pvp_only; // [MouseJstr] + int zeny_penalty; + int restart_hp_rate; + int restart_sp_rate; + int mvp_item_rate, mvp_exp_rate; + int mvp_hp_rate; + int monster_hp_rate; + int monster_max_aspd; + int atc_gmonly; + int atc_spawn_quantity_limit; + int gm_allskill; + int gm_allskill_addabra; + int gm_allequip; + int gm_skilluncond; + int skillfree; + int skillup_limit; + int wp_rate; + int pp_rate; + int monster_active_enable; + int monster_damage_delay_rate; + int monster_loot_type; + int mob_skill_use; + int mob_count_rate; + int quest_skill_learn; + int quest_skill_reset; + int basic_skill_check; + int guild_emperium_check; + int guild_exp_limit; + int guild_max_castles; + int pc_invincible_time; + int skill_min_damage; + int finger_offensive_type; + int heal_exp; + int resurrection_exp; + int shop_exp; + int combo_delay_rate; + int item_check; + int wedding_modifydisplay; + int natural_healhp_interval; + int natural_healsp_interval; + int natural_heal_skill_interval; + int natural_heal_weight_rate; + int item_name_override_grffile; + int arrow_decrement; + int max_aspd; + int max_hp; + int max_sp; + int max_lv; + int max_parameter; + int max_cart_weight; + int pc_skill_log; + int mob_skill_log; + int battle_log; + int save_log; + int error_log; + int etc_log; + int save_clothcolor; + int undead_detect_type; + int pc_auto_counter_type; + int monster_auto_counter_type; + int agi_penaly_type; + int agi_penaly_count; + int agi_penaly_num; + int vit_penaly_type; + int vit_penaly_count; + int vit_penaly_num; + int player_defense_type; + int monster_defense_type; + int magic_defense_type; + int pc_skill_reiteration; + int monster_skill_reiteration; + int pc_skill_nofootset; + int monster_skill_nofootset; + int pc_cloak_check_type; + int monster_cloak_check_type; + int gvg_short_damage_rate; + int gvg_long_damage_rate; + int gvg_magic_damage_rate; + int gvg_misc_damage_rate; + int gvg_eliminate_time; + int mob_changetarget_byskill; + int pc_attack_direction_change; + int monster_attack_direction_change; + int pc_undead_nofreeze; + int pc_land_skill_limit; + int monster_land_skill_limit; + int party_skill_penaly; + int monster_class_change_full_recover; + int produce_item_name_input; + int produce_potion_name_input; + int making_arrow_name_input; + int holywater_name_input; + int display_delay_skill_fail; + int chat_warpportal; + int mob_warpportal; + int dead_branch_active; + int show_steal_in_same_party; + int enable_upper_class; + int mob_attack_attr_none; + int mob_ghostring_fix; + int pc_attack_attr_none; + int item_rate_common, item_rate_card, item_rate_equip, item_rate_heal, item_rate_use; // Added by RoVeRT, Additional Heal and Usable item rate by Val + int item_drop_common_min, item_drop_common_max; // Added by TyrNemesis^ + int item_drop_card_min, item_drop_card_max; + int item_drop_equip_min, item_drop_equip_max; + int item_drop_mvp_min, item_drop_mvp_max; // End Addition + int item_drop_heal_min, item_drop_heal_max; // Added by Valatris + int item_drop_use_min, item_drop_use_max; //End + + int prevent_logout; // Added by RoVeRT + + int alchemist_summon_reward; // [Valaris] + int maximum_level; + int drops_by_luk; + int monsters_ignore_gm; + int equipment_breaking; + int equipment_break_rate; + int multi_level_up; + int pk_mode; + int show_mob_hp; // end additions [Valaris] + + int agi_penaly_count_lv; + int vit_penaly_count_lv; + + int gx_allhit; + int gx_cardfix; + int gx_dupele; + int gx_disptype; + int player_skill_partner_check; + int hide_GM_session; + int unit_movement_type; + int invite_request_check; + int skill_removetrap_type; + int disp_experience; + int castle_defense_rate; + int riding_weight; + int backstab_bow_penalty; + + int night_at_start; // added by [Yor] + int day_duration; // added by [Yor] + int night_duration; // added by [Yor] + int hack_info_GM_level; // added by [Yor] + int any_warp_GM_min_level; // added by [Yor] + int packet_ver_flag; // added by [Yor] + int muting_players; // added by [Apple] + + int min_hair_style; // added by [MouseJstr] + int max_hair_style; // added by [MouseJstr] + int min_hair_color; // added by [MouseJstr] + int max_hair_color; // added by [MouseJstr] + int min_cloth_color; // added by [MouseJstr] + int max_cloth_color; // added by [MouseJstr] + + int castrate_dex_scale; // added by [MouseJstr] + int area_size; // added by [MouseJstr] + + int chat_lame_penalty; + int chat_spam_threshold; + int chat_spam_flood; + int chat_spam_ban; + int chat_spam_warn; + int chat_maxline; + + int packet_spam_threshold; + int packet_spam_flood; + int packet_spam_kick; + + int mask_ip_gms; + + int drop_pickup_safety_zone; // [Fate] Max. distance to an object dropped by a kill by self in which dropsteal protection works + int itemheal_regeneration_factor; // [Fate] itemheal speed factor + + int mob_splash_radius; +} battle_config; + +int battle_config_read (const char *cfgName); + +#endif |