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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/battle.hpp
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/battle.hpp')
-rw-r--r--src/map/battle.hpp357
1 files changed, 357 insertions, 0 deletions
diff --git a/src/map/battle.hpp b/src/map/battle.hpp
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+// $Id: battle.h,v 1.6 2004/09/29 21:08:17 Akitasha Exp $
+#ifndef BATTLE_HPP
+#define BATTLE_HPP
+
+// ダメージ
+struct Damage
+{
+ int damage, damage2;
+ int type, div_;
+ int amotion, dmotion;
+ int blewcount;
+ int flag;
+ int dmg_lv; //囲まれ減算計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF
+};
+
+// 属性表(読み込みはpc.c、battle_attr_fixで使用)
+extern int attr_fix_table[4][10][10];
+
+struct map_session_data;
+struct mob_data;
+struct block_list;
+
+// ダメージ計算
+
+struct Damage battle_calc_attack (int attack_type,
+ struct block_list *bl,
+ struct block_list *target, int skill_num,
+ int skill_lv, int flag);
+struct Damage battle_calc_weapon_attack (struct block_list *bl,
+ struct block_list *target,
+ int skill_num, int skill_lv,
+ int flag);
+struct Damage battle_calc_magic_attack (struct block_list *bl,
+ struct block_list *target,
+ int skill_num, int skill_lv,
+ int flag);
+struct Damage battle_calc_misc_attack (struct block_list *bl,
+ struct block_list *target,
+ int skill_num, int skill_lv, int flag);
+
+// 属性修正計算
+int battle_attr_fix (int damage, int atk_elem, int def_elem);
+
+// ダメージ最終計算
+int battle_calc_damage (struct block_list *src, struct block_list *bl,
+ int damage, int div_, int skill_num, int skill_lv,
+ int flag);
+enum
+{ // 最終計算のフラグ
+ BF_WEAPON = 0x0001,
+ BF_MAGIC = 0x0002,
+ BF_MISC = 0x0004,
+ BF_SHORT = 0x0010,
+ BF_LONG = 0x0040,
+ BF_SKILL = 0x0100,
+ BF_NORMAL = 0x0200,
+ BF_WEAPONMASK = 0x000f,
+ BF_RANGEMASK = 0x00f0,
+ BF_SKILLMASK = 0x0f00,
+};
+
+// 実際にHPを増減
+int battle_delay_damage (unsigned int tick, struct block_list *src,
+ struct block_list *target, int damage, int flag);
+int battle_damage (struct block_list *bl, struct block_list *target,
+ int damage, int flag);
+int battle_heal (struct block_list *bl, struct block_list *target, int hp,
+ int sp, int flag);
+
+// 攻撃や移動を止める
+int battle_stopattack (struct block_list *bl);
+int battle_stopwalking (struct block_list *bl, int type);
+
+// 通常攻撃処理まとめ
+int battle_weapon_attack (struct block_list *bl, struct block_list *target,
+ unsigned int tick, int flag);
+
+// 各種パラメータを得る
+int battle_counttargeted (struct block_list *bl, struct block_list *src,
+ int target_lv);
+int battle_is_unarmed (struct block_list *bl);
+int battle_get_class (struct block_list *bl);
+int battle_get_dir (struct block_list *bl);
+int battle_get_lv (struct block_list *bl);
+int battle_get_range (struct block_list *bl);
+int battle_get_hp (struct block_list *bl);
+int battle_get_max_hp (struct block_list *bl);
+int battle_get_str (struct block_list *bl);
+int battle_get_agi (struct block_list *bl);
+int battle_get_vit (struct block_list *bl);
+int battle_get_int (struct block_list *bl);
+int battle_get_dex (struct block_list *bl);
+int battle_get_luk (struct block_list *bl);
+int battle_get_hit (struct block_list *bl);
+int battle_get_flee (struct block_list *bl);
+int battle_get_def (struct block_list *bl);
+int battle_get_mdef (struct block_list *bl);
+int battle_get_flee2 (struct block_list *bl);
+int battle_get_def2 (struct block_list *bl);
+int battle_get_mdef2 (struct block_list *bl);
+int battle_get_baseatk (struct block_list *bl);
+int battle_get_atk (struct block_list *bl);
+int battle_get_atk2 (struct block_list *bl);
+int battle_get_speed (struct block_list *bl);
+int battle_get_adelay (struct block_list *bl);
+int battle_get_amotion (struct block_list *bl);
+int battle_get_dmotion (struct block_list *bl);
+int battle_get_element (struct block_list *bl);
+int battle_get_attack_element (struct block_list *bl);
+int battle_get_attack_element2 (struct block_list *bl); //左手武器属性取得
+#define battle_get_elem_type(bl) (battle_get_element(bl)%10)
+#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2)
+int battle_get_party_id (struct block_list *bl);
+int battle_get_guild_id (struct block_list *bl);
+int battle_get_race (struct block_list *bl);
+int battle_get_size (struct block_list *bl);
+int battle_get_mode (struct block_list *bl);
+int battle_get_mexp (struct block_list *bl);
+int battle_get_stat (int stat_id /* SP_VIT or similar */ ,
+ struct block_list *bl);
+
+struct status_change *battle_get_sc_data (struct block_list *bl);
+short *battle_get_sc_count (struct block_list *bl);
+short *battle_get_opt1 (struct block_list *bl);
+short *battle_get_opt2 (struct block_list *bl);
+short *battle_get_opt3 (struct block_list *bl);
+short *battle_get_option (struct block_list *bl);
+
+enum
+{
+ BCT_NOENEMY = 0x00000,
+ BCT_PARTY = 0x10000,
+ BCT_ENEMY = 0x40000,
+ BCT_NOPARTY = 0x50000,
+ BCT_ALL = 0x20000,
+ BCT_NOONE = 0x60000,
+};
+
+int battle_check_undead (int race, int element);
+int battle_check_target (struct block_list *src, struct block_list *target,
+ int flag);
+int battle_check_range (struct block_list *src, struct block_list *bl,
+ int range);
+
+// 設定
+
+int battle_config_switch (const char *str); // [Valaris]
+
+extern struct Battle_Config
+{
+ int warp_point_debug;
+ int enemy_critical;
+ int enemy_critical_rate;
+ int enemy_str;
+ int enemy_perfect_flee;
+ int cast_rate, delay_rate, delay_dependon_dex;
+ int sdelay_attack_enable;
+ int left_cardfix_to_right;
+ int pc_skill_add_range;
+ int skill_out_range_consume;
+ int mob_skill_add_range;
+ int pc_damage_delay;
+ int pc_damage_delay_rate;
+ int defnotenemy;
+ int random_monster_checklv;
+ int attr_recover;
+ int flooritem_lifetime;
+ int item_auto_get;
+ int item_first_get_time;
+ int item_second_get_time;
+ int item_third_get_time;
+ int mvp_item_first_get_time;
+ int mvp_item_second_get_time;
+ int mvp_item_third_get_time;
+ int item_rate, base_exp_rate, job_exp_rate; // removed item rate, depreciated
+ int drop_rate0item;
+ int death_penalty_type;
+ int death_penalty_base, death_penalty_job;
+ int pvp_exp; // [MouseJstr]
+ int gtb_pvp_only; // [MouseJstr]
+ int zeny_penalty;
+ int restart_hp_rate;
+ int restart_sp_rate;
+ int mvp_item_rate, mvp_exp_rate;
+ int mvp_hp_rate;
+ int monster_hp_rate;
+ int monster_max_aspd;
+ int atc_gmonly;
+ int atc_spawn_quantity_limit;
+ int gm_allskill;
+ int gm_allskill_addabra;
+ int gm_allequip;
+ int gm_skilluncond;
+ int skillfree;
+ int skillup_limit;
+ int wp_rate;
+ int pp_rate;
+ int monster_active_enable;
+ int monster_damage_delay_rate;
+ int monster_loot_type;
+ int mob_skill_use;
+ int mob_count_rate;
+ int quest_skill_learn;
+ int quest_skill_reset;
+ int basic_skill_check;
+ int guild_emperium_check;
+ int guild_exp_limit;
+ int guild_max_castles;
+ int pc_invincible_time;
+ int skill_min_damage;
+ int finger_offensive_type;
+ int heal_exp;
+ int resurrection_exp;
+ int shop_exp;
+ int combo_delay_rate;
+ int item_check;
+ int wedding_modifydisplay;
+ int natural_healhp_interval;
+ int natural_healsp_interval;
+ int natural_heal_skill_interval;
+ int natural_heal_weight_rate;
+ int item_name_override_grffile;
+ int arrow_decrement;
+ int max_aspd;
+ int max_hp;
+ int max_sp;
+ int max_lv;
+ int max_parameter;
+ int max_cart_weight;
+ int pc_skill_log;
+ int mob_skill_log;
+ int battle_log;
+ int save_log;
+ int error_log;
+ int etc_log;
+ int save_clothcolor;
+ int undead_detect_type;
+ int pc_auto_counter_type;
+ int monster_auto_counter_type;
+ int agi_penaly_type;
+ int agi_penaly_count;
+ int agi_penaly_num;
+ int vit_penaly_type;
+ int vit_penaly_count;
+ int vit_penaly_num;
+ int player_defense_type;
+ int monster_defense_type;
+ int magic_defense_type;
+ int pc_skill_reiteration;
+ int monster_skill_reiteration;
+ int pc_skill_nofootset;
+ int monster_skill_nofootset;
+ int pc_cloak_check_type;
+ int monster_cloak_check_type;
+ int gvg_short_damage_rate;
+ int gvg_long_damage_rate;
+ int gvg_magic_damage_rate;
+ int gvg_misc_damage_rate;
+ int gvg_eliminate_time;
+ int mob_changetarget_byskill;
+ int pc_attack_direction_change;
+ int monster_attack_direction_change;
+ int pc_undead_nofreeze;
+ int pc_land_skill_limit;
+ int monster_land_skill_limit;
+ int party_skill_penaly;
+ int monster_class_change_full_recover;
+ int produce_item_name_input;
+ int produce_potion_name_input;
+ int making_arrow_name_input;
+ int holywater_name_input;
+ int display_delay_skill_fail;
+ int chat_warpportal;
+ int mob_warpportal;
+ int dead_branch_active;
+ int show_steal_in_same_party;
+ int enable_upper_class;
+ int mob_attack_attr_none;
+ int mob_ghostring_fix;
+ int pc_attack_attr_none;
+ int item_rate_common, item_rate_card, item_rate_equip, item_rate_heal, item_rate_use; // Added by RoVeRT, Additional Heal and Usable item rate by Val
+ int item_drop_common_min, item_drop_common_max; // Added by TyrNemesis^
+ int item_drop_card_min, item_drop_card_max;
+ int item_drop_equip_min, item_drop_equip_max;
+ int item_drop_mvp_min, item_drop_mvp_max; // End Addition
+ int item_drop_heal_min, item_drop_heal_max; // Added by Valatris
+ int item_drop_use_min, item_drop_use_max; //End
+
+ int prevent_logout; // Added by RoVeRT
+
+ int alchemist_summon_reward; // [Valaris]
+ int maximum_level;
+ int drops_by_luk;
+ int monsters_ignore_gm;
+ int equipment_breaking;
+ int equipment_break_rate;
+ int multi_level_up;
+ int pk_mode;
+ int show_mob_hp; // end additions [Valaris]
+
+ int agi_penaly_count_lv;
+ int vit_penaly_count_lv;
+
+ int gx_allhit;
+ int gx_cardfix;
+ int gx_dupele;
+ int gx_disptype;
+ int player_skill_partner_check;
+ int hide_GM_session;
+ int unit_movement_type;
+ int invite_request_check;
+ int skill_removetrap_type;
+ int disp_experience;
+ int castle_defense_rate;
+ int riding_weight;
+ int backstab_bow_penalty;
+
+ int night_at_start; // added by [Yor]
+ int day_duration; // added by [Yor]
+ int night_duration; // added by [Yor]
+ int hack_info_GM_level; // added by [Yor]
+ int any_warp_GM_min_level; // added by [Yor]
+ int packet_ver_flag; // added by [Yor]
+ int muting_players; // added by [Apple]
+
+ int min_hair_style; // added by [MouseJstr]
+ int max_hair_style; // added by [MouseJstr]
+ int min_hair_color; // added by [MouseJstr]
+ int max_hair_color; // added by [MouseJstr]
+ int min_cloth_color; // added by [MouseJstr]
+ int max_cloth_color; // added by [MouseJstr]
+
+ int castrate_dex_scale; // added by [MouseJstr]
+ int area_size; // added by [MouseJstr]
+
+ int chat_lame_penalty;
+ int chat_spam_threshold;
+ int chat_spam_flood;
+ int chat_spam_ban;
+ int chat_spam_warn;
+ int chat_maxline;
+
+ int packet_spam_threshold;
+ int packet_spam_flood;
+ int packet_spam_kick;
+
+ int mask_ip_gms;
+
+ int drop_pickup_safety_zone; // [Fate] Max. distance to an object dropped by a kill by self in which dropsteal protection works
+ int itemheal_regeneration_factor; // [Fate] itemheal speed factor
+
+ int mob_splash_radius;
+} battle_config;
+
+int battle_config_read (const char *cfgName);
+
+#endif