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authorJared Adams <jaxad0127@gmail.com>2008-11-02 00:19:12 +0000
committerJared Adams <jaxad0127@gmail.com>2008-11-02 00:19:12 +0000
commit8d356dbe3f056474700fcbdd563d8ea437b1464e (patch)
tree682694884b5cae5a9f6ec9136619ac2a90c8f73e /src/map/battle.c
parentff4ed0b105b016aa3a7dad07db5fb00456bbe822 (diff)
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* Minor cleanup in login server
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate)
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 991affd..38a654e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -963,7 +963,7 @@ int battle_get_adelay(struct block_list *bl)
aspd_rate += 25;
//増速ポーション使用時は減算
if(sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
- aspd_rate -= sc_data[i].val2;
+ aspd_rate -= sc_data[i].val1;
// Fate's `haste' spell works the same as the above
if (sc_data[SC_HASTE].timer != -1)
aspd_rate -= sc_data[SC_HASTE].val1;
@@ -971,6 +971,7 @@ int battle_get_adelay(struct block_list *bl)
if(sc_data[SC_DEFENDER].timer != -1)
adelay += (1100 - sc_data[SC_DEFENDER].val1*100);
}
+
if(aspd_rate != 100)
adelay = adelay*aspd_rate/100;
if(adelay < battle_config.monster_max_aspd<<1) adelay = battle_config.monster_max_aspd<<1;
@@ -1013,12 +1014,13 @@ int battle_get_amotion(struct block_list *bl)
if(sc_data[SC_STEELBODY].timer!=-1) // 金剛
aspd_rate += 25;
if(sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
- aspd_rate -= sc_data[i].val2;
+ aspd_rate -= sc_data[i].val1;
if (sc_data[SC_HASTE].timer != -1)
aspd_rate -= sc_data[SC_HASTE].val1;
if(sc_data[SC_DEFENDER].timer != -1)
amotion += (550 - sc_data[SC_DEFENDER].val1*50);
}
+
if(aspd_rate != 100)
amotion = amotion*aspd_rate/100;
if(amotion < battle_config.monster_max_aspd) amotion = battle_config.monster_max_aspd;