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authorChuck Miller <shadowmil@gmail.com>2009-12-25 05:00:31 -0500
committerJared Adams <jaxad0127@gmail.com>2009-12-26 00:40:11 -0700
commit634aeeb9d58b01f9de6632a014a063ef0c4cf31e (patch)
tree70023dd2bcc12a3f96ec6f118d80e27411920531 /src/common/mmo.h
parent113fcc4f0a7a0921e94bc415515dd4b393a29d60 (diff)
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Used the "indent" C formatting program from GNU to do some clean ups
The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r--src/common/mmo.h361
1 files changed, 190 insertions, 171 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 1ba3ee4..0e70852 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -5,12 +5,12 @@
#define _MMO_H_
#include <time.h>
-#include "utils.h" // LCCWIN32
+#include "utils.h" // LCCWIN32
#ifdef CYGWIN
-#define RETCODE "\r\n" // (CR/LF:Windows系)
+#define RETCODE "\r\n" // (CR/LF:Windows系)
#else
-#define RETCODE "\n" // (LF:Unix系)
+#define RETCODE "\n" // (LF:Unix系)
#endif
#define FIFOSIZE_SERVERLINK 256*1024
@@ -24,7 +24,7 @@
#define MAX_MAP_PER_SERVER 512
#define MAX_INVENTORY 100
#define MAX_AMOUNT 30000
-#define MAX_ZENY 1000000000 // 1G zeny
+#define MAX_ZENY 1000000000 // 1G zeny
#define MAX_CART 100
#define MAX_SKILL 450
#define GLOBAL_REG_NUM 96
@@ -36,12 +36,12 @@
#define MAX_STORAGE 300
#define MAX_GUILD_STORAGE 1000
#define MAX_PARTY 12
-#define MAX_GUILD 36 // increased max guild members to accomodate for +2 increase for extension levels [Valaris] (removed) [PoW]
-#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
+#define MAX_GUILD 36 // increased max guild members to accomodate for +2 increase for extension levels [Valaris] (removed) [PoW]
+#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPLUSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL 8
-#define MAX_GUILDCASTLE 24 // increased to include novice castles [Valaris]
+#define MAX_GUILDCASTLE 24 // increased to include novice castles [Valaris]
#define MAX_GUILDLEVEL 50
#define MIN_HAIR_STYLE battle_config.min_hair_style
@@ -65,207 +65,226 @@
#define CHAR_CONF_NAME "conf/char_athena.conf"
-struct item {
- int id;
- short nameid;
- short amount;
- unsigned short equip;
- char identify;
- char refine;
- char attribute;
- short card[4];
- short broken;
+struct item
+{
+ int id;
+ short nameid;
+ short amount;
+ unsigned short equip;
+ char identify;
+ char refine;
+ char attribute;
+ short card[4];
+ short broken;
};
-struct point{
- char map[24];
- short x,y;
+struct point
+{
+ char map[24];
+ short x, y;
};
-struct skill {
- unsigned short id,lv,flags;
+struct skill
+{
+ unsigned short id, lv, flags;
};
-struct global_reg {
- char str[32];
- int value;
+struct global_reg
+{
+ char str[32];
+ int value;
};
-struct mmo_charstatus {
- int char_id;
- int account_id;
- int partner_id;
-
- int base_exp,job_exp,zeny;
-
- short class;
- short status_point,skill_point;
- int hp,max_hp,sp,max_sp;
- short option,karma,manner;
- short hair,hair_color,clothes_color;
- int party_id,guild_id;
-
- short weapon,shield;
- short head_top,head_mid,head_bottom;
-
- char name[24];
- unsigned char base_level,job_level;
- short str,agi,vit,int_,dex,luk;
- unsigned char char_num,sex;
-
- unsigned long mapip;
- unsigned int mapport;
-
- struct point last_point,save_point,memo_point[10];
- struct item inventory[MAX_INVENTORY],cart[MAX_CART];
- struct skill skill[MAX_SKILL];
- int global_reg_num;
- struct global_reg global_reg[GLOBAL_REG_NUM];
- int account_reg_num;
- struct global_reg account_reg[ACCOUNT_REG_NUM];
- int account_reg2_num;
- struct global_reg account_reg2[ACCOUNT_REG2_NUM];
+struct mmo_charstatus
+{
+ int char_id;
+ int account_id;
+ int partner_id;
+
+ int base_exp, job_exp, zeny;
+
+ short class;
+ short status_point, skill_point;
+ int hp, max_hp, sp, max_sp;
+ short option, karma, manner;
+ short hair, hair_color, clothes_color;
+ int party_id, guild_id;
+
+ short weapon, shield;
+ short head_top, head_mid, head_bottom;
+
+ char name[24];
+ unsigned char base_level, job_level;
+ short str, agi, vit, int_, dex, luk;
+ unsigned char char_num, sex;
+
+ unsigned long mapip;
+ unsigned int mapport;
+
+ struct point last_point, save_point, memo_point[10];
+ struct item inventory[MAX_INVENTORY], cart[MAX_CART];
+ struct skill skill[MAX_SKILL];
+ int global_reg_num;
+ struct global_reg global_reg[GLOBAL_REG_NUM];
+ int account_reg_num;
+ struct global_reg account_reg[ACCOUNT_REG_NUM];
+ int account_reg2_num;
+ struct global_reg account_reg2[ACCOUNT_REG2_NUM];
};
-struct storage {
- int dirty;
- int account_id;
- short storage_status;
- short storage_amount;
- struct item storage_[MAX_STORAGE];
+struct storage
+{
+ int dirty;
+ int account_id;
+ short storage_status;
+ short storage_amount;
+ struct item storage_[MAX_STORAGE];
};
-struct guild_storage {
- int dirty;
- int guild_id;
- short storage_status;
- short storage_amount;
- struct item storage_[MAX_GUILD_STORAGE];
+struct guild_storage
+{
+ int dirty;
+ int guild_id;
+ short storage_status;
+ short storage_amount;
+ struct item storage_[MAX_GUILD_STORAGE];
};
struct map_session_data;
-struct gm_account {
- int account_id;
- int level;
+struct gm_account
+{
+ int account_id;
+ int level;
};
-struct party_member {
- int account_id;
- char name[24],map[24];
- int leader,online,lv;
- struct map_session_data *sd;
+struct party_member
+{
+ int account_id;
+ char name[24], map[24];
+ int leader, online, lv;
+ struct map_session_data *sd;
};
-struct party {
- int party_id;
- char name[24];
- int exp;
- int item;
- struct party_member member[MAX_PARTY];
+struct party
+{
+ int party_id;
+ char name[24];
+ int exp;
+ int item;
+ struct party_member member[MAX_PARTY];
};
-struct guild_member {
- int account_id, char_id;
- short hair,hair_color,gender,class,lv;
- int exp,exp_payper;
- short online,position;
- int rsv1,rsv2;
- char name[24];
- struct map_session_data *sd;
+struct guild_member
+{
+ int account_id, char_id;
+ short hair, hair_color, gender, class, lv;
+ int exp, exp_payper;
+ short online, position;
+ int rsv1, rsv2;
+ char name[24];
+ struct map_session_data *sd;
};
-struct guild_position {
- char name[24];
- int mode;
- int exp_mode;
+struct guild_position
+{
+ char name[24];
+ int mode;
+ int exp_mode;
};
-struct guild_alliance {
- int opposition;
- int guild_id;
- char name[24];
+struct guild_alliance
+{
+ int opposition;
+ int guild_id;
+ char name[24];
};
-struct guild_explusion {
- char name[24];
- char mes[40];
- char acc[40];
- int account_id;
- int rsv1,rsv2,rsv3;
+struct guild_explusion
+{
+ char name[24];
+ char mes[40];
+ char acc[40];
+ int account_id;
+ int rsv1, rsv2, rsv3;
};
-struct guild_skill {
- int id,lv;
+struct guild_skill
+{
+ int id, lv;
};
-struct guild {
- int guild_id;
- short guild_lv, connect_member, max_member, average_lv;
- int exp,next_exp,skill_point,castle_id;
- char name[24],master[24];
- struct guild_member member[MAX_GUILD];
- struct guild_position position[MAX_GUILDPOSITION];
- char mes1[60],mes2[120];
- int emblem_len,emblem_id;
- char emblem_data[2048];
- struct guild_alliance alliance[MAX_GUILDALLIANCE];
- struct guild_explusion explusion[MAX_GUILDEXPLUSION];
- struct guild_skill skill[MAX_GUILDSKILL];
+struct guild
+{
+ int guild_id;
+ short guild_lv, connect_member, max_member, average_lv;
+ int exp, next_exp, skill_point, castle_id;
+ char name[24], master[24];
+ struct guild_member member[MAX_GUILD];
+ struct guild_position position[MAX_GUILDPOSITION];
+ char mes1[60], mes2[120];
+ int emblem_len, emblem_id;
+ char emblem_data[2048];
+ struct guild_alliance alliance[MAX_GUILDALLIANCE];
+ struct guild_explusion explusion[MAX_GUILDEXPLUSION];
+ struct guild_skill skill[MAX_GUILDSKILL];
};
-struct guild_castle {
- int castle_id;
- char map_name[24];
- char castle_name[24];
- char castle_event[24];
- int guild_id;
- int economy;
- int defense;
- int triggerE;
- int triggerD;
- int nextTime;
- int payTime;
- int createTime;
- int visibleC;
- int visibleG0;
- int visibleG1;
- int visibleG2;
- int visibleG3;
- int visibleG4;
- int visibleG5;
- int visibleG6;
- int visibleG7;
- int Ghp0; // added Guardian HP [Valaris]
- int Ghp1;
- int Ghp2;
- int Ghp3;
- int Ghp4;
- int Ghp5;
- int Ghp6;
- int Ghp7;
- int GID0;
- int GID1;
- int GID2;
- int GID3;
- int GID4;
- int GID5;
- int GID6;
- int GID7; // end addition [Valaris]
+struct guild_castle
+{
+ int castle_id;
+ char map_name[24];
+ char castle_name[24];
+ char castle_event[24];
+ int guild_id;
+ int economy;
+ int defense;
+ int triggerE;
+ int triggerD;
+ int nextTime;
+ int payTime;
+ int createTime;
+ int visibleC;
+ int visibleG0;
+ int visibleG1;
+ int visibleG2;
+ int visibleG3;
+ int visibleG4;
+ int visibleG5;
+ int visibleG6;
+ int visibleG7;
+ int Ghp0; // added Guardian HP [Valaris]
+ int Ghp1;
+ int Ghp2;
+ int Ghp3;
+ int Ghp4;
+ int Ghp5;
+ int Ghp6;
+ int Ghp7;
+ int GID0;
+ int GID1;
+ int GID2;
+ int GID3;
+ int GID4;
+ int GID5;
+ int GID6;
+ int GID7; // end addition [Valaris]
};
-struct square {
- int val1[5];
- int val2[5];
+struct square
+{
+ int val1[5];
+ int val2[5];
};
-enum {
- GBI_EXP =1, // ギルドのEXP
- GBI_GUILDLV =2, // ギルドのLv
- GBI_SKILLPOINT =3, // ギルドのスキルポイント
- GBI_SKILLLV =4, // ギルドスキルLv
+enum
+{
+ GBI_EXP = 1, // ギルドのEXP
+ GBI_GUILDLV = 2, // ギルドのLv
+ GBI_SKILLPOINT = 3, // ギルドのスキルポイント
+ GBI_SKILLLV = 4, // ギルドスキルLv
- GMI_POSITION =0, // メンバーの役職変更
- GMI_EXP =1, // メンバーのEXP
+ GMI_POSITION = 0, // メンバーの役職変更
+ GMI_EXP = 1, // メンバーのEXP
};
@@ -284,4 +303,4 @@ enum {
#endif
#endif
-#endif // _MMO_H_
+#endif // _MMO_H_