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authorDennis Friis <peavey@placid.dk>2008-04-02 15:09:18 +0000
committerDennis Friis <peavey@placid.dk>2008-04-02 15:09:18 +0000
commit97bb21a79949779df76269b087f3bce7ef8179ee (patch)
tree08b3bdee2f3596581dd8d8f051afd37ee648cee7 /misc/src/map/script.c
parentdafdbbe9f1db3e6943003a79a6e23c00da2f2fe1 (diff)
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initial checkin
Diffstat (limited to 'misc/src/map/script.c')
-rw-r--r--misc/src/map/script.c6700
1 files changed, 6700 insertions, 0 deletions
diff --git a/misc/src/map/script.c b/misc/src/map/script.c
new file mode 100644
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--- /dev/null
+++ b/misc/src/map/script.c
@@ -0,0 +1,6700 @@
+// $Id: script.c 148 2004-09-30 14:05:37Z MouseJstr $
+//#define DEBUG_FUNCIN
+//#define DEBUG_DISP
+//#define DEBUG_RUN
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+
+#ifndef LCCWIN32
+#include <sys/time.h>
+#endif
+
+#include <time.h>
+
+#include "socket.h"
+#include "timer.h"
+#include "malloc.h"
+#include "lock.h"
+
+#include "map.h"
+#include "clif.h"
+#include "chrif.h"
+#include "itemdb.h"
+#include "pc.h"
+#include "script.h"
+#include "storage.h"
+#include "mob.h"
+#include "npc.h"
+#include "pet.h"
+#include "intif.h"
+#include "db.h"
+#include "skill.h"
+#include "chat.h"
+#include "battle.h"
+#include "party.h"
+#include "guild.h"
+#include "lock.h"
+#include "atcommand.h"
+
+#ifdef MEMWATCH
+#include "memwatch.h"
+#endif
+
+#define SCRIPT_BLOCK_SIZE 256
+enum { LABEL_NEXTLINE=1,LABEL_START };
+static unsigned char * script_buf;
+static int script_pos,script_size;
+
+char *str_buf;
+int str_pos,str_size;
+static struct {
+ int type;
+ int str;
+ int backpatch;
+ int label;
+ int (*func)();
+ int val;
+ int next;
+} *str_data;
+int str_num=LABEL_START,str_data_size;
+int str_hash[16];
+
+static struct dbt *mapreg_db=NULL;
+static struct dbt *mapregstr_db=NULL;
+static int mapreg_dirty=-1;
+char mapreg_txt[256]="save/mapreg.txt";
+#define MAPREG_AUTOSAVE_INTERVAL (10*1000)
+
+static struct dbt *scriptlabel_db=NULL;
+static struct dbt *userfunc_db=NULL;
+
+struct dbt* script_get_label_db(){ return scriptlabel_db; }
+struct dbt* script_get_userfunc_db(){ if(!userfunc_db) userfunc_db=strdb_init(50); return userfunc_db; }
+
+int scriptlabel_final(void *k,void *d,va_list ap){ return 0; }
+static char pos[11][100] = {"頭","体","左手","右手","ローブ","靴","アクセサリー1","アクセサリー2","頭2","頭3","装着していない"};
+
+static struct Script_Config {
+ int warn_func_no_comma;
+ int warn_cmd_no_comma;
+ int warn_func_mismatch_paramnum;
+ int warn_cmd_mismatch_paramnum;
+ int check_cmdcount;
+ int check_gotocount;
+} script_config;
+static int parse_cmd_if=0;
+static int parse_cmd;
+
+/*==========================================
+ * ローカルプロトタイプ宣言 (必要な物のみ)
+ *------------------------------------------
+ */
+unsigned char* parse_subexpr(unsigned char *,int);
+int buildin_mes(struct script_state *st);
+int buildin_goto(struct script_state *st);
+int buildin_callsub(struct script_state *st);
+int buildin_callfunc(struct script_state *st);
+int buildin_return(struct script_state *st);
+int buildin_getarg(struct script_state *st);
+int buildin_next(struct script_state *st);
+int buildin_close(struct script_state *st);
+int buildin_close2(struct script_state *st);
+int buildin_menu(struct script_state *st);
+int buildin_rand(struct script_state *st);
+int buildin_warp(struct script_state *st);
+int buildin_areawarp(struct script_state *st);
+int buildin_heal(struct script_state *st);
+int buildin_itemheal(struct script_state *st);
+int buildin_percentheal(struct script_state *st);
+int buildin_jobchange(struct script_state *st);
+int buildin_input(struct script_state *st);
+int buildin_setlook(struct script_state *st);
+int buildin_set(struct script_state *st);
+int buildin_setarray(struct script_state *st);
+int buildin_cleararray(struct script_state *st);
+int buildin_copyarray(struct script_state *st);
+int buildin_getarraysize(struct script_state *st);
+int buildin_deletearray(struct script_state *st);
+int buildin_getelementofarray(struct script_state *st);
+int buildin_if(struct script_state *st);
+int buildin_getitem(struct script_state *st);
+int buildin_getitem2(struct script_state *st);
+int buildin_makeitem(struct script_state *st);
+int buildin_delitem(struct script_state *st);
+int buildin_viewpoint(struct script_state *st);
+int buildin_countitem(struct script_state *st);
+int buildin_checkweight(struct script_state *st);
+int buildin_readparam(struct script_state *st);
+int buildin_getcharid(struct script_state *st);
+int buildin_getpartyname(struct script_state *st);
+int buildin_getpartymember(struct script_state *st);
+int buildin_getguildname(struct script_state *st);
+int buildin_getguildmaster(struct script_state *st);
+int buildin_getguildmasterid(struct script_state *st);
+int buildin_strcharinfo(struct script_state *st);
+int buildin_getequipid(struct script_state *st);
+int buildin_getequipname(struct script_state *st);
+int buildin_getbrokenid(struct script_state *st); // [Valaris]
+int buildin_repair(struct script_state *st); // [Valaris]
+int buildin_getequipisequiped(struct script_state *st);
+int buildin_getequipisenableref(struct script_state *st);
+int buildin_getequipisidentify(struct script_state *st);
+int buildin_getequiprefinerycnt(struct script_state *st);
+int buildin_getequipweaponlv(struct script_state *st);
+int buildin_getequippercentrefinery(struct script_state *st);
+int buildin_successrefitem(struct script_state *st);
+int buildin_failedrefitem(struct script_state *st);
+int buildin_cutin(struct script_state *st);
+int buildin_cutincard(struct script_state *st);
+int buildin_statusup(struct script_state *st);
+int buildin_statusup2(struct script_state *st);
+int buildin_bonus(struct script_state *st);
+int buildin_bonus2(struct script_state *st);
+int buildin_bonus3(struct script_state *st);
+int buildin_skill(struct script_state *st);
+int buildin_guildskill(struct script_state *st);
+int buildin_getskilllv(struct script_state *st);
+int buildin_getgdskilllv(struct script_state *st);
+int buildin_basicskillcheck(struct script_state *st);
+int buildin_getgmlevel(struct script_state *st);
+int buildin_end(struct script_state *st);
+int buildin_checkoption(struct script_state *st);
+int buildin_setoption(struct script_state *st);
+int buildin_setcart(struct script_state *st);
+int buildin_checkcart(struct script_state *st); // check cart [Valaris]
+int buildin_setfalcon(struct script_state *st);
+int buildin_checkfalcon(struct script_state *st); // check falcon [Valaris]
+int buildin_setriding(struct script_state *st);
+int buildin_checkriding(struct script_state *st); // check for pecopeco [Valaris]
+int buildin_savepoint(struct script_state *st);
+int buildin_gettimetick(struct script_state *st);
+int buildin_gettime(struct script_state *st);
+int buildin_gettimestr(struct script_state *st);
+int buildin_openstorage(struct script_state *st);
+int buildin_guildopenstorage(struct script_state *st);
+int buildin_itemskill(struct script_state *st);
+int buildin_produce(struct script_state *st);
+int buildin_monster(struct script_state *st);
+int buildin_areamonster(struct script_state *st);
+int buildin_killmonster(struct script_state *st);
+int buildin_killmonsterall(struct script_state *st);
+int buildin_doevent(struct script_state *st);
+int buildin_donpcevent(struct script_state *st);
+int buildin_addtimer(struct script_state *st);
+int buildin_deltimer(struct script_state *st);
+int buildin_addtimercount(struct script_state *st);
+int buildin_initnpctimer(struct script_state *st);
+int buildin_stopnpctimer(struct script_state *st);
+int buildin_startnpctimer(struct script_state *st);
+int buildin_setnpctimer(struct script_state *st);
+int buildin_getnpctimer(struct script_state *st);
+int buildin_announce(struct script_state *st);
+int buildin_mapannounce(struct script_state *st);
+int buildin_areaannounce(struct script_state *st);
+int buildin_getusers(struct script_state *st);
+int buildin_getmapusers(struct script_state *st);
+int buildin_getareausers(struct script_state *st);
+int buildin_getareadropitem(struct script_state *st);
+int buildin_enablenpc(struct script_state *st);
+int buildin_disablenpc(struct script_state *st);
+int buildin_enablearena(struct script_state *st); // Added by RoVeRT
+int buildin_disablearena(struct script_state *st); // Added by RoVeRT
+int buildin_hideoffnpc(struct script_state *st);
+int buildin_hideonnpc(struct script_state *st);
+int buildin_sc_start(struct script_state *st);
+int buildin_sc_start2(struct script_state *st);
+int buildin_sc_end(struct script_state *st);
+int buildin_getscrate(struct script_state *st);
+int buildin_debugmes(struct script_state *st);
+int buildin_catchpet(struct script_state *st);
+int buildin_birthpet(struct script_state *st);
+int buildin_resetlvl(struct script_state *st);
+int buildin_resetstatus(struct script_state *st);
+int buildin_resetskill(struct script_state *st);
+int buildin_changebase(struct script_state *st);
+int buildin_changesex(struct script_state *st);
+int buildin_waitingroom(struct script_state *st);
+int buildin_delwaitingroom(struct script_state *st);
+int buildin_enablewaitingroomevent(struct script_state *st);
+int buildin_disablewaitingroomevent(struct script_state *st);
+int buildin_getwaitingroomstate(struct script_state *st);
+int buildin_warpwaitingpc(struct script_state *st);
+int buildin_attachrid(struct script_state *st);
+int buildin_detachrid(struct script_state *st);
+int buildin_isloggedin(struct script_state *st);
+int buildin_setmapflagnosave(struct script_state *st);
+int buildin_setmapflag(struct script_state *st);
+int buildin_removemapflag(struct script_state *st);
+int buildin_pvpon(struct script_state *st);
+int buildin_pvpoff(struct script_state *st);
+int buildin_gvgon(struct script_state *st);
+int buildin_gvgoff(struct script_state *st);
+int buildin_emotion(struct script_state *st);
+int buildin_maprespawnguildid(struct script_state *st);
+int buildin_agitstart(struct script_state *st); // <Agit>
+int buildin_agitend(struct script_state *st);
+int buildin_agitcheck(struct script_state *st); // <Agitcheck>
+int buildin_flagemblem(struct script_state *st); // Flag Emblem
+int buildin_getcastlename(struct script_state *st);
+int buildin_getcastledata(struct script_state *st);
+int buildin_setcastledata(struct script_state *st);
+int buildin_requestguildinfo(struct script_state *st);
+int buildin_getequipcardcnt(struct script_state *st);
+int buildin_successremovecards(struct script_state *st);
+int buildin_failedremovecards(struct script_state *st);
+int buildin_marriage(struct script_state *st);
+int buildin_wedding_effect(struct script_state *st);
+int buildin_divorce(struct script_state *st);
+int buildin_getitemname(struct script_state *st);
+int buildin_makepet(struct script_state *st);
+int buildin_getexp(struct script_state *st);
+int buildin_getinventorylist(struct script_state *st);
+int buildin_getskilllist(struct script_state *st);
+int buildin_clearitem(struct script_state *st);
+int buildin_classchange(struct script_state *st);
+int buildin_misceffect(struct script_state *st);
+int buildin_soundeffect(struct script_state *st);
+int buildin_setcastledata(struct script_state *st);
+int buildin_mapwarp(struct script_state *st);
+int buildin_inittimer(struct script_state *st);
+int buildin_stoptimer(struct script_state *st);
+int buildin_cmdothernpc(struct script_state *st);
+int buildin_mobcount(struct script_state *st);
+int buildin_strmobinfo(struct script_state *st); // Script for displaying mob info [Valaris]
+int buildin_guardian(struct script_state *st); // Script for displaying mob info [Valaris]
+int buildin_guardianinfo(struct script_state *st); // Script for displaying mob info [Valaris]
+int buildin_petskillbonus(struct script_state *st); // petskillbonus [Valaris]
+int buildin_petrecovery(struct script_state *st); // pet skill for curing status [Valaris]
+int buildin_petloot(struct script_state *st); // pet looting [Valaris]
+int buildin_petheal(struct script_state *st); // pet healing [Valaris]
+int buildin_petmag(struct script_state *st); // pet magnificat [Valaris]
+int buildin_petskillattack(struct script_state *st); // pet skill attacks [Valaris]
+int buildin_npcskilleffect(struct script_state *st); // skill effects for npcs [Valaris]
+int buildin_specialeffect(struct script_state *st); // special effect script [Valaris]
+int buildin_specialeffect2(struct script_state *st); // special effect script [Valaris]
+int buildin_nude(struct script_state *st); // nude [Valaris]
+int buildin_gmcommand(struct script_state *st); // [MouseJstr]
+int buildin_movenpc(struct script_state *st); // [MouseJstr]
+int buildin_message(struct script_state *st); // [MouseJstr]
+int buildin_npctalk(struct script_state *st); // [Valaris]
+int buildin_hasitems(struct script_state *st); // [Valaris]
+int buildin_getlook(struct script_state *st); //Lorky [Lupus]
+int buildin_getsavepoint(struct script_state *st); //Lorky [Lupus]
+
+
+void push_val(struct script_stack *stack,int type,int val);
+int run_func(struct script_state *st);
+
+int mapreg_setreg(int num,int val);
+int mapreg_setregstr(int num,const char *str);
+
+struct {
+ int (*func)();
+ char *name;
+ char *arg;
+} buildin_func[]={
+ {buildin_mes,"mes","s"},
+ {buildin_next,"next",""},
+ {buildin_close,"close",""},
+ {buildin_close2,"close2",""},
+ {buildin_menu,"menu","*"},
+ {buildin_goto,"goto","l"},
+ {buildin_callsub,"callsub","i*"},
+ {buildin_callfunc,"callfunc","s*"},
+ {buildin_return,"return","*"},
+ {buildin_getarg,"getarg","i"},
+ {buildin_jobchange,"jobchange","i*"},
+ {buildin_input,"input","*"},
+ {buildin_warp,"warp","sii"},
+ {buildin_areawarp,"areawarp","siiiisii"},
+ {buildin_setlook,"setlook","ii"},
+ {buildin_set,"set","ii"},
+ {buildin_setarray,"setarray","ii*"},
+ {buildin_cleararray,"cleararray","iii"},
+ {buildin_copyarray,"copyarray","iii"},
+ {buildin_getarraysize,"getarraysize","i"},
+ {buildin_deletearray,"deletearray","ii"},
+ {buildin_getelementofarray,"getelementofarray","ii"},
+ {buildin_if,"if","i*"},
+ {buildin_getitem,"getitem","ii**"},
+ {buildin_getitem2,"getitem2","iiiiiiiii*"},
+ {buildin_makeitem,"makeitem","iisii"},
+ {buildin_delitem,"delitem","ii"},
+ {buildin_cutin,"cutin","si"},
+ {buildin_cutincard,"cutincard","i"},
+ {buildin_viewpoint,"viewpoint","iiiii"},
+ {buildin_heal,"heal","ii"},
+ {buildin_itemheal,"itemheal","ii"},
+ {buildin_percentheal,"percentheal","ii"},
+ {buildin_rand,"rand","i*"},
+ {buildin_countitem,"countitem","i"},
+ {buildin_checkweight,"checkweight","ii"},
+ {buildin_readparam,"readparam","i*"},
+ {buildin_getcharid,"getcharid","i*"},
+ {buildin_getpartyname,"getpartyname","i"},
+ {buildin_getpartymember,"getpartymember","i"},
+ {buildin_getguildname,"getguildname","i"},
+ {buildin_getguildmaster,"getguildmaster","i"},
+ {buildin_getguildmasterid,"getguildmasterid","i"},
+ {buildin_strcharinfo,"strcharinfo","i"},
+ {buildin_getequipid,"getequipid","i"},
+ {buildin_getequipname,"getequipname","i"},
+ {buildin_getbrokenid,"getbrokenid","i"}, // [Valaris]
+ {buildin_repair,"repair","i"}, // [Valaris]
+ {buildin_getequipisequiped,"getequipisequiped","i"},
+ {buildin_getequipisenableref,"getequipisenableref","i"},
+ {buildin_getequipisidentify,"getequipisidentify","i"},
+ {buildin_getequiprefinerycnt,"getequiprefinerycnt","i"},
+ {buildin_getequipweaponlv,"getequipweaponlv","i"},
+ {buildin_getequippercentrefinery,"getequippercentrefinery","i"},
+ {buildin_successrefitem,"successrefitem","i"},
+ {buildin_failedrefitem,"failedrefitem","i"},
+ {buildin_statusup,"statusup","i"},
+ {buildin_statusup2,"statusup2","ii"},
+ {buildin_bonus,"bonus","ii"},
+ {buildin_bonus2,"bonus2","iii"},
+ {buildin_bonus3,"bonus3","iiii"},
+ {buildin_skill,"skill","ii*"},
+ {buildin_guildskill,"guildskill","ii"},
+ {buildin_getskilllv,"getskilllv","i"},
+ {buildin_getgdskilllv,"getgdskilllv","ii"},
+ {buildin_basicskillcheck,"basicskillcheck","*"},
+ {buildin_getgmlevel,"getgmlevel","*"},
+ {buildin_end,"end",""},
+ {buildin_end,"break",""},
+ {buildin_checkoption,"checkoption","i"},
+ {buildin_setoption,"setoption","i"},
+ {buildin_setcart,"setcart",""},
+ {buildin_checkcart,"checkcart","*"}, //fixed by Lupus (added '*')
+ {buildin_setfalcon,"setfalcon",""},
+ {buildin_checkfalcon,"checkfalcon","*"}, //fixed by Lupus (fixed wrong pointer, added '*')
+ {buildin_setriding,"setriding",""},
+ {buildin_checkriding,"checkriding","*"}, //fixed by Lupus (fixed wrong pointer, added '*')
+ {buildin_savepoint,"save","sii"},
+ {buildin_savepoint,"savepoint","sii"},
+ {buildin_gettimetick,"gettimetick","i"},
+ {buildin_gettime,"gettime","i"},
+ {buildin_gettimestr,"gettimestr","si"},
+ {buildin_openstorage,"openstorage",""},
+ {buildin_guildopenstorage,"guildopenstorage","*"},
+ {buildin_itemskill,"itemskill","iis"},
+ {buildin_produce,"produce","i"},
+ {buildin_monster,"monster","siisii*"},
+ {buildin_areamonster,"areamonster","siiiisii*"},
+ {buildin_killmonster,"killmonster","ss"},
+ {buildin_killmonsterall,"killmonsterall","s"},
+ {buildin_doevent,"doevent","s"},
+ {buildin_donpcevent,"donpcevent","s"},
+ {buildin_addtimer,"addtimer","is"},
+ {buildin_deltimer,"deltimer","s"},
+ {buildin_addtimercount,"addtimercount","si"},
+ {buildin_initnpctimer,"initnpctimer","*"},
+ {buildin_stopnpctimer,"stopnpctimer","*"},
+ {buildin_startnpctimer,"startnpctimer","*"},
+ {buildin_setnpctimer,"setnpctimer","*"},
+ {buildin_getnpctimer,"getnpctimer","i*"},
+ {buildin_announce,"announce","si"},
+ {buildin_mapannounce,"mapannounce","ssi"},
+ {buildin_areaannounce,"areaannounce","siiiisi"},
+ {buildin_getusers,"getusers","i"},
+ {buildin_getmapusers,"getmapusers","s"},
+ {buildin_getareausers,"getareausers","siiii"},
+ {buildin_getareadropitem,"getareadropitem","siiiii"},
+ {buildin_enablenpc,"enablenpc","s"},
+ {buildin_disablenpc,"disablenpc","s"},
+ {buildin_enablearena,"enablearena",""}, // Added by RoVeRT
+ {buildin_disablearena,"disablearena",""}, // Added by RoVeRT
+ {buildin_hideoffnpc,"hideoffnpc","s"},
+ {buildin_hideonnpc,"hideonnpc","s"},
+ {buildin_sc_start,"sc_start","iii*"},
+ {buildin_sc_start2,"sc_start2","iiii*"},
+ {buildin_sc_end,"sc_end","i"},
+ {buildin_getscrate,"getscrate","ii*"},
+ {buildin_debugmes,"debugmes","s"},
+ {buildin_catchpet,"pet","i"},
+ {buildin_birthpet,"bpet",""},
+ {buildin_resetlvl,"resetlvl","i"},
+ {buildin_resetstatus,"resetstatus",""},
+ {buildin_resetskill,"resetskill",""},
+ {buildin_changebase,"changebase","i"},
+ {buildin_changesex,"changesex",""},
+ {buildin_waitingroom,"waitingroom","si*"},
+ {buildin_warpwaitingpc,"warpwaitingpc","sii"},
+ {buildin_delwaitingroom,"delwaitingroom","*"},
+ {buildin_enablewaitingroomevent,"enablewaitingroomevent","*"},
+ {buildin_disablewaitingroomevent,"disablewaitingroomevent","*"},
+ {buildin_getwaitingroomstate,"getwaitingroomstate","i*"},
+ {buildin_warpwaitingpc,"warpwaitingpc","sii*"},
+ {buildin_attachrid,"attachrid","i"},
+ {buildin_detachrid,"detachrid",""},
+ {buildin_isloggedin,"isloggedin","i"},
+ {buildin_setmapflagnosave,"setmapflagnosave","ssii"},
+ {buildin_setmapflag,"setmapflag","si"},
+ {buildin_removemapflag,"removemapflag","si"},
+ {buildin_pvpon,"pvpon","s"},
+ {buildin_pvpoff,"pvpoff","s"},
+ {buildin_gvgon,"gvgon","s"},
+ {buildin_gvgoff,"gvgoff","s"},
+ {buildin_emotion,"emotion","i"},
+ {buildin_maprespawnguildid,"maprespawnguildid","sii"},
+ {buildin_agitstart,"agitstart",""}, // <Agit>
+ {buildin_agitend,"agitend",""},
+ {buildin_agitcheck,"agitcheck","i"}, // <Agitcheck>
+ {buildin_flagemblem,"flagemblem","i"}, // Flag Emblem
+ {buildin_getcastlename,"getcastlename","s"},
+ {buildin_getcastledata,"getcastledata","si*"},
+ {buildin_setcastledata,"setcastledata","sii"},
+ {buildin_requestguildinfo,"requestguildinfo","i*"},
+ {buildin_getequipcardcnt,"getequipcardcnt","i"},
+ {buildin_successremovecards,"successremovecards","i"},
+ {buildin_failedremovecards,"failedremovecards","ii"},
+ {buildin_marriage,"marriage","s"},
+ {buildin_wedding_effect,"wedding",""},
+ {buildin_divorce,"divorce",""},
+ {buildin_getitemname,"getitemname","i"},
+ {buildin_makepet,"makepet","i"},
+ {buildin_getexp,"getexp","ii"},
+ {buildin_getinventorylist,"getinventorylist",""},
+ {buildin_getskilllist,"getskilllist",""},
+ {buildin_clearitem,"clearitem",""},
+ {buildin_classchange,"classchange","ii"},
+ {buildin_misceffect,"misceffect","i"},
+ {buildin_soundeffect,"soundeffect","si"},
+ {buildin_strmobinfo,"strmobinfo","ii"}, // display mob data [Valaris]
+ {buildin_guardian,"guardian","siisii*i"}, // summon guardians
+ {buildin_guardianinfo,"guardianinfo","i"}, // display guardian data [Valaris]
+ {buildin_petskillbonus,"petskillbonus","iiii"}, // [Valaris]
+ {buildin_petrecovery,"petrecovery","ii"}, // [Valaris]
+ {buildin_petloot,"petloot","i"}, // [Valaris]
+ {buildin_petheal,"petheal","iii"}, // [Valaris]
+ {buildin_petmag,"petmag","iiii"}, // [Valaris]
+ {buildin_petskillattack,"petskillattack","iiii"}, // [Valaris]
+ {buildin_npcskilleffect,"npcskilleffect","iiii"}, // npc skill effect [Valaris]
+ {buildin_specialeffect,"specialeffect","i"}, // npc skill effect [Valaris]
+ {buildin_specialeffect2,"specialeffect2","i"}, // skill effect on players[Valaris]
+ {buildin_nude,"nude",""}, // nude command [Valaris]
+ {buildin_mapwarp,"mapwarp","ssii"}, // Added by RoVeRT
+ {buildin_inittimer,"inittimer",""},
+ {buildin_stoptimer,"stoptimer",""},
+ {buildin_cmdothernpc,"cmdothernpc","ss"},
+ {buildin_gmcommand,"gmcommand","*"}, // [MouseJstr]
+// {buildin_movenpc,"movenpc","siis"}, // [MouseJstr]
+ {buildin_message,"message","s*"}, // [MouseJstr]
+ {buildin_npctalk,"npctalk","*"}, // [Valaris]
+ {buildin_hasitems,"hasitems","*"}, // [Valaris]
+ {buildin_mobcount,"mobcount","ss"},
+ {buildin_getlook,"getlook","i"},
+ {buildin_getsavepoint,"getsavepoint","i"}, // End Additions
+ {NULL,NULL,NULL},
+};
+int buildin_message(struct script_state *st); // [MouseJstr]
+
+
+enum {
+ C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG,
+ C_NAME,C_EOL, C_RETINFO,
+
+ C_LOR,C_LAND,C_LE,C_LT,C_GE,C_GT,C_EQ,C_NE, //operator
+ C_XOR,C_OR,C_AND,C_ADD,C_SUB,C_MUL,C_DIV,C_MOD,C_NEG,C_LNOT,C_NOT,C_R_SHIFT,C_L_SHIFT
+};
+
+/*==========================================
+ * 文字列のハッシュを計算
+ *------------------------------------------
+ */
+static int calc_hash(const unsigned char *p)
+{
+ int h=0;
+ while(*p){
+ h=(h<<1)+(h>>3)+(h>>5)+(h>>8);
+ h+=*p++;
+ }
+ return h&15;
+}
+
+/*==========================================
+ * str_dataの中に名前があるか検索する
+ *------------------------------------------
+ */
+// 既存のであれば番号、無ければ-1
+static int search_str(const unsigned char *p)
+{
+ int i;
+ i=str_hash[calc_hash(p)];
+ while(i){
+ if(strcmp(str_buf+str_data[i].str,p)==0){
+ return i;
+ }
+ i=str_data[i].next;
+ }
+ return -1;
+}
+
+/*==========================================
+ * str_dataに名前を登録
+ *------------------------------------------
+ */
+// 既存のであれば番号、無ければ登録して新規番号
+static int add_str(const unsigned char *p)
+{
+ int i;
+ char *lowcase;
+
+ lowcase=strdup(p);
+ for(i=0;lowcase[i];i++)
+ lowcase[i]=tolower(lowcase[i]);
+ if((i=search_str(lowcase))>=0){
+ free(lowcase);
+ return i;
+ }
+ free(lowcase);
+
+ i=calc_hash(p);
+ if(str_hash[i]==0){
+ str_hash[i]=str_num;
+ } else {
+ i=str_hash[i];
+ for(;;){
+ if(strcmp(str_buf+str_data[i].str,p)==0){
+ return i;
+ }
+ if(str_data[i].next==0)
+ break;
+ i=str_data[i].next;
+ }
+ str_data[i].next=str_num;
+ }
+ if(str_num>=str_data_size){
+ str_data_size+=128;
+ str_data=aRealloc(str_data,sizeof(str_data[0])*str_data_size);
+ memset(str_data + (str_data_size - 128), '\0', 128);
+ }
+ while(str_pos+strlen(p)+1>=str_size){
+ str_size+=256;
+ str_buf=(char *)aRealloc(str_buf,str_size);
+ memset(str_buf + (str_size - 256), '\0', 256);
+ }
+ strcpy(str_buf+str_pos,p);
+ str_data[str_num].type=C_NOP;
+ str_data[str_num].str=str_pos;
+ str_data[str_num].next=0;
+ str_data[str_num].func=NULL;
+ str_data[str_num].backpatch=-1;
+ str_data[str_num].label=-1;
+ str_pos+=strlen(p)+1;
+ return str_num++;
+}
+
+
+/*==========================================
+ * スクリプトバッファサイズの確認と拡張
+ *------------------------------------------
+ */
+static void check_script_buf(int size)
+{
+ if(script_pos+size>=script_size){
+ script_size+=SCRIPT_BLOCK_SIZE;
+ script_buf=(char *)aRealloc(script_buf,script_size);
+ memset(script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0',
+ SCRIPT_BLOCK_SIZE);
+ }
+}
+
+/*==========================================
+ * スクリプトバッファに1バイト書き込む
+ *------------------------------------------
+ */
+static void add_scriptb(int a)
+{
+ check_script_buf(1);
+ script_buf[script_pos++]=a;
+}
+
+/*==========================================
+ * スクリプトバッファにデータタイプを書き込む
+ *------------------------------------------
+ */
+static void add_scriptc(int a)
+{
+ while(a>=0x40){
+ add_scriptb((a&0x3f)|0x40);
+ a=(a-0x40)>>6;
+ }
+ add_scriptb(a&0x3f);
+}
+
+/*==========================================
+ * スクリプトバッファに整数を書き込む
+ *------------------------------------------
+ */
+static void add_scripti(int a)
+{
+ while(a>=0x40){
+ add_scriptb(a|0xc0);
+ a=(a-0x40)>>6;
+ }
+ add_scriptb(a|0x80);
+}
+
+/*==========================================
+ * スクリプトバッファにラベル/変数/関数を書き込む
+ *------------------------------------------
+ */
+// 最大16Mまで
+static void add_scriptl(int l)
+{
+ int backpatch = str_data[l].backpatch;
+
+ switch(str_data[l].type){
+ case C_POS:
+ add_scriptc(C_POS);
+ add_scriptb(str_data[l].label);
+ add_scriptb(str_data[l].label>>8);
+ add_scriptb(str_data[l].label>>16);
+ break;
+ case C_NOP:
+ // ラベルの可能性があるのでbackpatch用データ埋め込み
+ add_scriptc(C_NAME);
+ str_data[l].backpatch=script_pos;
+ add_scriptb(backpatch);
+ add_scriptb(backpatch>>8);
+ add_scriptb(backpatch>>16);
+ break;
+ case C_INT:
+ add_scripti(str_data[l].val);
+ break;
+ default:
+ // もう他の用途と確定してるので数字をそのまま
+ add_scriptc(C_NAME);
+ add_scriptb(l);
+ add_scriptb(l>>8);
+ add_scriptb(l>>16);
+ break;
+ }
+}
+
+/*==========================================
+ * ラベルを解決する
+ *------------------------------------------
+ */
+void set_label(int l,int pos)
+{
+ int i,next;
+
+ str_data[l].type=C_POS;
+ str_data[l].label=pos;
+ for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
+ next=(*(int*)(script_buf+i)) & 0x00ffffff;
+ script_buf[i-1]=C_POS;
+ script_buf[i]=pos;
+ script_buf[i+1]=pos>>8;
+ script_buf[i+2]=pos>>16;
+ i=next;
+ }
+}
+
+/*==========================================
+ * スペース/コメント読み飛ばし
+ *------------------------------------------
+ */
+static unsigned char *skip_space(unsigned char *p)
+{
+ while(1){
+ while(isspace(*p))
+ p++;
+ if(p[0]=='/' && p[1]=='/'){
+ while(*p && *p!='\n')
+ p++;
+ } else if(p[0]=='/' && p[1]=='*'){
+ p++;
+ while(*p && (p[-1]!='*' || p[0]!='/'))
+ p++;
+ if(*p) p++;
+ } else
+ break;
+ }
+ return p;
+}
+
+/*==========================================
+ * 1単語スキップ
+ *------------------------------------------
+ */
+static unsigned char *skip_word(unsigned char *p)
+{
+ // prefix
+ if(*p=='$') p++; // MAP鯖内共有変数用
+ if(*p=='@') p++; // 一時的変数用(like weiss)
+ if(*p=='#') p++; // account変数用
+ if(*p=='#') p++; // ワールドaccount変数用
+ if(*p=='l') p++; // 一時的変数用(like weiss)
+
+ while(isalnum(*p)||*p=='_'|| *p>=0x81)
+ if(*p>=0x81 && p[1]){
+ p+=2;
+ } else
+ p++;
+
+ // postfix
+ if(*p=='$') p++; // 文字列変数
+
+ return p;
+}
+
+static unsigned char *startptr;
+static int startline;
+
+/*==========================================
+ * エラーメッセージ出力
+ *------------------------------------------
+ */
+static void disp_error_message(const char *mes,const unsigned char *pos)
+{
+ int line,c=0,i;
+ unsigned char *p,*linestart,*lineend;
+
+ for(line=startline,p=startptr;p && *p;line++){
+ linestart=p;
+ lineend=strchr(p,'\n');
+ if(lineend){
+ c=*lineend;
+ *lineend=0;
+ }
+ if(lineend==NULL || pos<lineend){
+ printf("%s line %d : ",mes,line);
+ for(i=0;(linestart[i]!='\r') && (linestart[i]!='\n') && linestart[i];i++){
+ if(linestart+i!=pos)
+ printf("%c",linestart[i]);
+ else
+ printf("\'%c\'",linestart[i]);
+ }
+ printf("\a\n");
+ if(lineend)
+ *lineend=c;
+ return;
+ }
+ *lineend=c;
+ p=lineend+1;
+ }
+}
+
+/*==========================================
+ * 項の解析
+ *------------------------------------------
+ */
+unsigned char* parse_simpleexpr(unsigned char *p)
+{
+ int i;
+ p=skip_space(p);
+
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ printf("parse_simpleexpr %s\n",p);
+#endif
+ if(*p==';' || *p==','){
+ disp_error_message("unexpected expr end",p);
+ exit(1);
+ }
+ if(*p=='('){
+
+ p=parse_subexpr(p+1,-1);
+ p=skip_space(p);
+ if((*p++)!=')'){
+ disp_error_message("unmatch ')'",p);
+ exit(1);
+ }
+ } else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){
+ char *np;
+ i=strtoul(p,&np,0);
+ add_scripti(i);
+ p=np;
+ } else if(*p=='"'){
+ add_scriptc(C_STR);
+ p++;
+ while(*p && *p!='"'){
+ if(p[-1]<=0x7e && *p=='\\')
+ p++;
+ else if(*p=='\n'){
+ disp_error_message("unexpected newline @ string",p);
+ exit(1);
+ }
+ add_scriptb(*p++);
+ }
+ if(!*p){
+ disp_error_message("unexpected eof @ string",p);
+ exit(1);
+ }
+ add_scriptb(0);
+ p++; //'"'
+ } else {
+ int c,l;
+ char *p2;
+ // label , register , function etc
+ if(skip_word(p)==p){
+ disp_error_message("unexpected character",p);
+ exit(1);
+ }
+ p2=skip_word(p);
+ c=*p2; *p2=0; // 名前をadd_strする
+ l=add_str(p);
+
+ parse_cmd=l; // warn_*_mismatch_paramnumのために必要
+ if(l==search_str("if")) // warn_cmd_no_commaのために必要
+ parse_cmd_if++;
+/*
+ // 廃止予定のl14/l15,およびプレフィックスlの警告
+ if( strcmp(str_buf+str_data[l].str,"l14")==0 ||
+ strcmp(str_buf+str_data[l].str,"l15")==0 ){
+ disp_error_message("l14 and l15 is DEPRECATED. use @menu instead of l15.",p);
+ }else if(str_buf[str_data[l].str]=='l'){
+ disp_error_message("prefix 'l' is DEPRECATED. use prefix '@' instead.",p2);
+ }
+*/
+ *p2=c; p=p2;
+
+ if(str_data[l].type!=C_FUNC && c=='['){
+ // array(name[i] => getelementofarray(name,i) )
+ add_scriptl(search_str("getelementofarray"));
+ add_scriptc(C_ARG);
+ add_scriptl(l);
+ p=parse_subexpr(p+1,-1);
+ p=skip_space(p);
+ if((*p++)!=']'){
+ disp_error_message("unmatch ']'",p);
+ exit(1);
+ }
+ add_scriptc(C_FUNC);
+ }else
+ add_scriptl(l);
+
+ }
+
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ printf("parse_simpleexpr end %s\n",p);
+#endif
+ return p;
+}
+
+/*==========================================
+ * 式の解析
+ *------------------------------------------
+ */
+unsigned char* parse_subexpr(unsigned char *p,int limit)
+{
+ int op,opl,len;
+ char *tmpp;
+
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ printf("parse_subexpr %s\n",p);
+#endif
+ p=skip_space(p);
+
+ if(*p=='-'){
+ tmpp=skip_space(p+1);
+ if(*tmpp==';' || *tmpp==','){
+ add_scriptl(LABEL_NEXTLINE);
+ p++;
+ return p;
+ }
+ }
+ tmpp=p;
+ if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
+ p=parse_subexpr(p+1,100);
+ add_scriptc(op);
+ } else
+ p=parse_simpleexpr(p);
+ p=skip_space(p);
+ while(((op=C_ADD,opl=6,len=1,*p=='+') ||
+ (op=C_SUB,opl=6,len=1,*p=='-') ||
+ (op=C_MUL,opl=7,len=1,*p=='*') ||
+ (op=C_DIV,opl=7,len=1,*p=='/') ||
+ (op=C_MOD,opl=7,len=1,*p=='%') ||
+ (op=C_FUNC,opl=8,len=1,*p=='(') ||
+ (op=C_LAND,opl=1,len=2,*p=='&' && p[1]=='&') ||
+ (op=C_AND,opl=5,len=1,*p=='&') ||
+ (op=C_LOR,opl=0,len=2,*p=='|' && p[1]=='|') ||
+ (op=C_OR,opl=4,len=1,*p=='|') ||
+ (op=C_XOR,opl=3,len=1,*p=='^') ||
+ (op=C_EQ,opl=2,len=2,*p=='=' && p[1]=='=') ||
+ (op=C_NE,opl=2,len=2,*p=='!' && p[1]=='=') ||
+ (op=C_R_SHIFT,opl=5,len=2,*p=='>' && p[1]=='>') ||
+ (op=C_GE,opl=2,len=2,*p=='>' && p[1]=='=') ||
+ (op=C_GT,opl=2,len=1,*p=='>') ||
+ (op=C_L_SHIFT,opl=5,len=2,*p=='<' && p[1]=='<') ||
+ (op=C_LE,opl=2,len=2,*p=='<' && p[1]=='=') ||
+ (op=C_LT,opl=2,len=1,*p=='<')) && opl>limit){
+ p+=len;
+ if(op==C_FUNC){
+ int i=0,func=parse_cmd;
+ const char *plist[128];
+
+ if( str_data[func].type!=C_FUNC ){
+ disp_error_message("expect function",tmpp);
+ exit(0);
+ }
+
+ add_scriptc(C_ARG);
+ do {
+ plist[i]=p;
+ p=parse_subexpr(p,-1);
+ p=skip_space(p);
+ if(*p==',') p++;
+ else if(*p!=')' && script_config.warn_func_no_comma){
+ disp_error_message("expect ',' or ')' at func params",p);
+ }
+ p=skip_space(p);
+ i++;
+ } while(*p && *p!=')' && i<128);
+ plist[i]=p;
+ if(*(p++)!=')'){
+ disp_error_message("func request '(' ')'",p);
+ exit(1);
+ }
+
+ if( str_data[func].type==C_FUNC && script_config.warn_func_mismatch_paramnum){
+ const char *arg=buildin_func[str_data[func].val].arg;
+ int j=0;
+ for(j=0;arg[j];j++) if(arg[j]=='*')break;
+ if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){
+ disp_error_message("illegal number of parameters",plist[(i<j)?i:j]);
+ }
+ }
+ } else {
+ p=parse_subexpr(p,opl);
+ }
+ add_scriptc(op);
+ p=skip_space(p);
+ }
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ printf("parse_subexpr end %s\n",p);
+#endif
+ return p; /* return first untreated operator */
+}
+
+/*==========================================
+ * 式の評価
+ *------------------------------------------
+ */
+unsigned char* parse_expr(unsigned char *p)
+{
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ printf("parse_expr %s\n",p);
+#endif
+ switch(*p){
+ case ')': case ';': case ':': case '[': case ']':
+ case '}':
+ disp_error_message("unexpected char",p);
+ exit(1);
+ }
+ p=parse_subexpr(p,-1);
+#ifdef DEBUG_FUNCIN
+ if(battle_config.etc_log)
+ printf("parse_expr end %s\n",p);
+#endif
+ return p;
+}
+
+/*==========================================
+ * 行の解析
+ *------------------------------------------
+ */
+unsigned char* parse_line(unsigned char *p)
+{
+ int i=0,cmd;
+ const char *plist[128];
+ char *p2;
+
+ p=skip_space(p);
+ if(*p==';')
+ return p;
+
+ parse_cmd_if=0; // warn_cmd_no_commaのために必要
+
+ // 最初は関数名
+ p2=p;
+ p=parse_simpleexpr(p);
+ p=skip_space(p);
+
+ cmd=parse_cmd;
+ if( str_data[cmd].type!=C_FUNC ){
+ disp_error_message("expect command",p2);
+// exit(0);
+ }
+
+ add_scriptc(C_ARG);
+ while(p && *p && *p!=';' && i<128){
+ plist[i]=p;
+
+ p=parse_expr(p);
+ p=skip_space(p);
+ // 引数区切りの,処理
+ if(*p==',') p++;
+ else if(*p!=';' && script_config.warn_cmd_no_comma && parse_cmd_if*2<=i ){
+ disp_error_message("expect ',' or ';' at cmd params",p);
+ }
+ p=skip_space(p);
+ i++;
+ }
+ plist[i]=p;
+ if(!p || *(p++)!=';'){
+ disp_error_message("need ';'",p);
+ exit(1);
+ }
+ add_scriptc(C_FUNC);
+
+ if( str_data[cmd].type==C_FUNC && script_config.warn_cmd_mismatch_paramnum){
+ const char *arg=buildin_func[str_data[cmd].val].arg;
+ int j=0;
+ for(j=0;arg[j];j++) if(arg[j]=='*')break;
+ if( (arg[j]==0 && i!=j) || (arg[j]=='*' && i<j) ){
+ disp_error_message("illegal number of parameters",plist[(i<j)?i:j]);
+ }
+ }
+
+
+ return p;
+}
+
+/*==========================================
+ * 組み込み関数の追加
+ *------------------------------------------
+ */
+static void add_buildin_func(void)
+{
+ int i,n;
+ for(i=0;buildin_func[i].func;i++){
+ n=add_str(buildin_func[i].name);
+ str_data[n].type=C_FUNC;
+ str_data[n].val=i;
+ str_data[n].func=buildin_func[i].func;
+ }
+}
+
+/*==========================================
+ * 定数データベースの読み込み
+ *------------------------------------------
+ */
+static void read_constdb(void)
+{
+ FILE *fp;
+ char line[1024],name[1024];
+ int val,n,i,type;
+
+ fp=fopen("db/const.txt","r");
+ if(fp==NULL){
+ printf("can't read db/const.txt\n");
+ return ;
+ }
+ while(fgets(line,1020,fp)){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ type=0;
+ if(sscanf(line,"%[A-Za-z0-9_],%d,%d",name,&val,&type)>=2 ||
+ sscanf(line,"%[A-Za-z0-9_] %d %d",name,&val,&type)>=2){
+ for(i=0;name[i];i++)
+ name[i]=tolower(name[i]);
+ n=add_str(name);
+ if(type==0)
+ str_data[n].type=C_INT;
+ else
+ str_data[n].type=C_PARAM;
+ str_data[n].val=val;
+ }
+ }
+ fclose(fp);
+}
+
+/*==========================================
+ * スクリプトの解析
+ *------------------------------------------
+ */
+unsigned char* parse_script(unsigned char *src,int line)
+{
+ unsigned char *p,*tmpp;
+ int i;
+ static int first=1;
+
+ if(first){
+ add_buildin_func();
+ read_constdb();
+ }
+ first=0;
+ script_buf=(unsigned char *)aCalloc(SCRIPT_BLOCK_SIZE,sizeof(unsigned char));
+ script_pos=0;
+ script_size=SCRIPT_BLOCK_SIZE;
+ str_data[LABEL_NEXTLINE].type=C_NOP;
+ str_data[LABEL_NEXTLINE].backpatch=-1;
+ str_data[LABEL_NEXTLINE].label=-1;
+ for(i=LABEL_START;i<str_num;i++){
+ if(str_data[i].type==C_POS || str_data[i].type==C_NAME){
+ str_data[i].type=C_NOP;
+ str_data[i].backpatch=-1;
+ str_data[i].label=-1;
+ }
+ }
+
+ // 外部用label dbの初期化
+ if(scriptlabel_db!=NULL)
+ strdb_final(scriptlabel_db,scriptlabel_final);
+ scriptlabel_db=strdb_init(50);
+
+ // for error message
+ startptr = src;
+ startline = line;
+
+ p=src;
+ p=skip_space(p);
+ if(*p!='{'){
+ disp_error_message("not found '{'",p);
+ return NULL;
+ }
+ for(p++;p && *p && *p!='}';){
+ p=skip_space(p);
+ // labelだけ特殊処理
+ tmpp=skip_space(skip_word(p));
+ if(*tmpp==':'){
+ int l,c;
+
+ c=*skip_word(p);
+ *skip_word(p)=0;
+ l=add_str(p);
+ if(str_data[l].label!=-1){
+ *skip_word(p)=c;
+ disp_error_message("dup label ",p);
+ exit(1);
+ }
+ set_label(l,script_pos);
+ strdb_insert(scriptlabel_db,p,script_pos); // 外部用label db登録
+ *skip_word(p)=c;
+ p=tmpp+1;
+ continue;
+ }
+
+ // 他は全部一緒くた
+ p=parse_line(p);
+ p=skip_space(p);
+ add_scriptc(C_EOL);
+
+ set_label(LABEL_NEXTLINE,script_pos);
+ str_data[LABEL_NEXTLINE].type=C_NOP;
+ str_data[LABEL_NEXTLINE].backpatch=-1;
+ str_data[LABEL_NEXTLINE].label=-1;
+ }
+
+ add_scriptc(C_NOP);
+
+ script_size = script_pos;
+ script_buf=(char *)aRealloc(script_buf,script_pos + 1);
+
+ // 未解決のラベルを解決
+ for(i=LABEL_START;i<str_num;i++){
+ if(str_data[i].type==C_NOP){
+ int j,next;
+ str_data[i].type=C_NAME;
+ str_data[i].label=i;
+ for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
+ next=(*(int*)(script_buf+j)) & 0x00ffffff;
+ script_buf[j]=i;
+ script_buf[j+1]=i>>8;
+ script_buf[j+2]=i>>16;
+ j=next;
+ }
+ }
+ }
+
+#ifdef DEBUG_DISP
+ for(i=0;i<script_pos;i++){
+ if((i&15)==0) printf("%04x : ",i);
+ printf("%02x ",script_buf[i]);
+ if((i&15)==15) printf("\n");
+ }
+ printf("\n");
+#endif
+
+ return script_buf;
+}
+
+//
+// 実行系
+//
+enum {STOP=1,END,RERUNLINE,GOTO,RETFUNC};
+
+/*==========================================
+ * ridからsdへの解決
+ *------------------------------------------
+ */
+struct map_session_data *script_rid2sd(struct script_state *st)
+{
+ struct map_session_data *sd=map_id2sd(st->rid);
+ if(!sd){
+ printf("script_rid2sd: fatal error ! player not attached!\n");
+ }
+ return sd;
+}
+
+
+/*==========================================
+ * 変数の読み取り
+ *------------------------------------------
+ */
+int get_val(struct script_state*st,struct script_data* data)
+{
+ struct map_session_data *sd=NULL;
+ if(data->type==C_NAME){
+ char *name=str_buf+str_data[data->u.num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+
+ if(prefix!='$'){
+ if((sd=script_rid2sd(st))==NULL)
+ printf("get_val error name?:%s\n",name);
+ }
+ if(postfix=='$'){
+
+ data->type=C_CONSTSTR;
+ if( prefix=='@' || prefix=='l' ){
+ if(sd)
+ data->u.str = pc_readregstr(sd,data->u.num);
+ }else if(prefix=='$'){
+ data->u.str = (char *)numdb_search(mapregstr_db,data->u.num);
+ }else{
+ printf("script: get_val: illegal scope string variable.\n");
+ data->u.str = "!!ERROR!!";
+ }
+ if( data->u.str == NULL )
+ data->u.str ="";
+
+ }else{
+
+ data->type=C_INT;
+ if(str_data[data->u.num&0x00ffffff].type==C_INT){
+ data->u.num = str_data[data->u.num&0x00ffffff].val;
+ }else if(str_data[data->u.num&0x00ffffff].type==C_PARAM){
+ if(sd)
+ data->u.num = pc_readparam(sd,str_data[data->u.num&0x00ffffff].val);
+ }else if(prefix=='@' || prefix=='l'){
+ if(sd)
+ data->u.num = pc_readreg(sd,data->u.num);
+ }else if(prefix=='$'){
+ data->u.num = (int)numdb_search(mapreg_db,data->u.num);
+ }else if(prefix=='#'){
+ if( name[1]=='#'){
+ if(sd)
+ data->u.num = pc_readaccountreg2(sd,name);
+ }else{
+ if(sd)
+ data->u.num = pc_readaccountreg(sd,name);
+ }
+ }else{
+ if(sd)
+ data->u.num = pc_readglobalreg(sd,name);
+ }
+ }
+ }
+ return 0;
+}
+/*==========================================
+ * 変数の読み取り2
+ *------------------------------------------
+ */
+void* get_val2(struct script_state*st,int num)
+{
+ struct script_data dat;
+ dat.type=C_NAME;
+ dat.u.num=num;
+ get_val(st,&dat);
+ if( dat.type==C_INT ) return (void*)dat.u.num;
+ else return (void*)dat.u.str;
+}
+
+/*==========================================
+ * 変数設定用
+ *------------------------------------------
+ */
+static int set_reg(struct map_session_data *sd,int num,char *name,void *v)
+{
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+
+ if( postfix=='$' ){
+ char *str=(char*)v;
+ if( prefix=='@' || prefix=='l'){
+ pc_setregstr(sd,num,str);
+ }else if(prefix=='$') {
+ mapreg_setregstr(num,str);
+ }else{
+ printf("script: set_reg: illegal scope string variable !");
+ }
+ }else{
+ // 数値
+ int val = (int)v;
+ if(str_data[num&0x00ffffff].type==C_PARAM){
+ pc_setparam(sd,str_data[num&0x00ffffff].val,val);
+ }else if(prefix=='@' || prefix=='l') {
+ pc_setreg(sd,num,val);
+ }else if(prefix=='$') {
+ mapreg_setreg(num,val);
+ }else if(prefix=='#') {
+ if( name[1]=='#' )
+ pc_setaccountreg2(sd,name,val);
+ else
+ pc_setaccountreg(sd,name,val);
+ }else{
+ pc_setglobalreg(sd,name,val);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * 文字列への変換
+ *------------------------------------------
+ */
+char* conv_str(struct script_state *st,struct script_data *data)
+{
+ get_val(st,data);
+ if(data->type==C_INT){
+ char *buf;
+ buf=(char *)aCalloc(16,sizeof(char));
+ sprintf(buf,"%d",data->u.num);
+ data->type=C_STR;
+ data->u.str=buf;
+#if 1
+ } else if(data->type==C_NAME){
+ // テンポラリ。本来無いはず
+ data->type=C_CONSTSTR;
+ data->u.str=str_buf+str_data[data->u.num].str;
+#endif
+ }
+ return data->u.str;
+}
+
+/*==========================================
+ * 数値へ変換
+ *------------------------------------------
+ */
+int conv_num(struct script_state *st,struct script_data *data)
+{
+ char *p;
+ get_val(st,data);
+ if(data->type==C_STR || data->type==C_CONSTSTR){
+ p=data->u.str;
+ data->u.num = atoi(p);
+ if(data->type==C_STR)
+ free(p);
+ data->type=C_INT;
+ }
+ return data->u.num;
+}
+
+/*==========================================
+ * スタックへ数値をプッシュ
+ *------------------------------------------
+ */
+void push_val(struct script_stack *stack,int type,int val)
+{
+ if(stack->sp >= stack->sp_max){
+ stack->sp_max += 64;
+ stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
+ sizeof(stack->stack_data[0]) * stack->sp_max);
+ memset(stack->stack_data + (stack->sp_max - 64), 0,
+ 64 * sizeof(*(stack->stack_data)));
+ }
+// if(battle_config.etc_log)
+// printf("push (%d,%d)-> %d\n",type,val,stack->sp);
+ stack->stack_data[stack->sp].type=type;
+ stack->stack_data[stack->sp].u.num=val;
+ stack->sp++;
+}
+
+/*==========================================
+ * スタックへ文字列をプッシュ
+ *------------------------------------------
+ */
+void push_str(struct script_stack *stack,int type,unsigned char *str)
+{
+ if(stack->sp>=stack->sp_max){
+ stack->sp_max += 64;
+ stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
+ sizeof(stack->stack_data[0]) * stack->sp_max);
+ memset(stack->stack_data + (stack->sp_max - 64), '\0',
+ 64 * sizeof(*(stack->stack_data)));
+ }
+// if(battle_config.etc_log)
+// printf("push (%d,%x)-> %d\n",type,str,stack->sp);
+ stack->stack_data[stack->sp].type=type;
+ stack->stack_data[stack->sp].u.str=str;
+ stack->sp++;
+}
+
+/*==========================================
+ * スタックへ複製をプッシュ
+ *------------------------------------------
+ */
+void push_copy(struct script_stack *stack,int pos)
+{
+ switch(stack->stack_data[pos].type){
+ case C_CONSTSTR:
+ push_str(stack,C_CONSTSTR,stack->stack_data[pos].u.str);
+ break;
+ case C_STR:
+ push_str(stack,C_STR,strdup(stack->stack_data[pos].u.str));
+ break;
+ default:
+ push_val(stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num);
+ break;
+ }
+}
+
+/*==========================================
+ * スタックからポップ
+ *------------------------------------------
+ */
+void pop_stack(struct script_stack* stack,int start,int end)
+{
+ int i;
+ for(i=start;i<end;i++){
+ if(stack->stack_data[i].type==C_STR){
+ free(stack->stack_data[i].u.str);
+ }
+ }
+ if(stack->sp>end){
+ memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end));
+ }
+ stack->sp-=end-start;
+}
+
+//
+// 埋め込み関数
+//
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_mes(struct script_state *st)
+{
+ conv_str(st,& (st->stack->stack_data[st->start+2]));
+ clif_scriptmes(script_rid2sd(st),st->oid,st->stack->stack_data[st->start+2].u.str);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_goto(struct script_state *st)
+{
+ int pos;
+
+ if( st->stack->stack_data[st->start+2].type!=C_POS ){
+ printf("script: goto: not label !\n");
+ st->state=END;
+ return 0;
+ }
+
+ pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ st->pos=pos;
+ st->state=GOTO;
+ return 0;
+}
+
+/*==========================================
+ * ユーザー定義関数の呼び出し
+ *------------------------------------------
+ */
+int buildin_callfunc(struct script_state *st)
+{
+ char *scr;
+ char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+
+ if( (scr=strdb_search(script_get_userfunc_db(),str)) ){
+ int i,j;
+ for(i=st->start+3,j=0;i<st->end;i++,j++)
+ push_copy(st->stack,i);
+
+ push_val(st->stack,C_INT,j); // 引数の数をプッシュ
+ push_val(st->stack,C_INT,st->defsp); // 現在の基準スタックポインタをプッシュ
+ push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ
+ push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ
+
+ st->pos=0;
+ st->script=scr;
+ st->defsp=st->start+4+j;
+ st->state=GOTO;
+ }else{
+ printf("script:callfunc: function not found! [%s]\n",str);
+ st->state=END;
+ }
+ return 0;
+}
+/*==========================================
+ * サブルーティンの呼び出し
+ *------------------------------------------
+ */
+int buildin_callsub(struct script_state *st)
+{
+ int pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int i,j;
+ for(i=st->start+3,j=0;i<st->end;i++,j++)
+ push_copy(st->stack,i);
+
+ push_val(st->stack,C_INT,j); // 引数の数をプッシュ
+ push_val(st->stack,C_INT,st->defsp); // 現在の基準スタックポインタをプッシュ
+ push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ
+ push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ
+
+ st->pos=pos;
+ st->defsp=st->start+4+j;
+ st->state=GOTO;
+ return 0;
+}
+
+/*==========================================
+ * 引数の所得
+ *------------------------------------------
+ */
+int buildin_getarg(struct script_state *st)
+{
+ int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int max,stsp;
+ if( st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO ){
+ printf("script:getarg without callfunc or callsub!\n");
+ st->state=END;
+ return 0;
+ }
+ max=conv_num(st,& (st->stack->stack_data[st->defsp-4]));
+ stsp=st->defsp - max -4;
+ if( num >= max ){
+ printf("script:getarg arg1(%d) out of range(%d) !\n",num,max);
+ st->state=END;
+ return 0;
+ }
+ push_copy(st->stack,stsp+num);
+ return 0;
+}
+
+/*==========================================
+ * サブルーチン/ユーザー定義関数の終了
+ *------------------------------------------
+ */
+int buildin_return(struct script_state *st)
+{
+ if(st->end>st->start+2){ // 戻り値有り
+ push_copy(st->stack,st->start+2);
+ }
+ st->state=RETFUNC;
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_next(struct script_state *st)
+{
+ st->state=STOP;
+ clif_scriptnext(script_rid2sd(st),st->oid);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_close(struct script_state *st)
+{
+ st->state=END;
+ clif_scriptclose(script_rid2sd(st),st->oid);
+ return 0;
+}
+int buildin_close2(struct script_state *st)
+{
+ st->state=STOP;
+ clif_scriptclose(script_rid2sd(st),st->oid);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_menu(struct script_state *st)
+{
+ char *buf;
+ int len,i;
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ if(sd->state.menu_or_input==0){
+ st->state=RERUNLINE;
+ sd->state.menu_or_input=1;
+ for(i=st->start+2,len=16;i<st->end;i+=2){
+ conv_str(st,& (st->stack->stack_data[i]));
+ len+=strlen(st->stack->stack_data[i].u.str)+1;
+ }
+ buf=(char *)aCalloc(len,sizeof(char));
+ buf[0]=0;
+ for(i=st->start+2,len=0;i<st->end;i+=2){
+ strcat(buf,st->stack->stack_data[i].u.str);
+ strcat(buf,":");
+ }
+ clif_scriptmenu(script_rid2sd(st),st->oid,buf);
+ free(buf);
+ } else if(sd->npc_menu==0xff){ // cansel
+ sd->state.menu_or_input=0;
+ st->state=END;
+ } else { // goto動作
+ // ragemu互換のため
+ pc_setreg(sd,add_str("l15"),sd->npc_menu);
+ pc_setreg(sd,add_str("@menu"),sd->npc_menu);
+ sd->state.menu_or_input=0;
+ if(sd->npc_menu>0 && sd->npc_menu<(st->end-st->start)/2){
+ int pos;
+ if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){
+ printf("script: menu: not label !\n");
+ st->state=END;
+ return 0;
+ }
+ pos=conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1]));
+ st->pos=pos;
+ st->state=GOTO;
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_rand(struct script_state *st)
+{
+ int range,min,max;
+
+ if(st->end>st->start+3){
+ min=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ max=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if(max<min){
+ int tmp;
+ tmp=min;
+ min=max;
+ max=tmp;
+ }
+ range=max-min+1;
+ push_val(st->stack,C_INT,rand()%range+min);
+ } else {
+ range=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ push_val(st->stack,C_INT,rand()%range);
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_warp(struct script_state *st)
+{
+ int x,y;
+ char *str;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ if(strcmp(str,"Random")==0)
+ pc_randomwarp(sd,3);
+ else if(strcmp(str,"SavePoint")==0){
+ if(map[sd->bl.m].flag.noreturn) // 蝶禁止
+ return 0;
+
+ pc_setpos(sd,sd->status.save_point.map,
+ sd->status.save_point.x,sd->status.save_point.y,3);
+ }else if(strcmp(str,"Save")==0){
+ if(map[sd->bl.m].flag.noreturn) // 蝶禁止
+ return 0;
+
+ pc_setpos(sd,sd->status.save_point.map,
+ sd->status.save_point.x,sd->status.save_point.y,3);
+ }else
+ pc_setpos(sd,str,x,y,0);
+ return 0;
+}
+/*==========================================
+ * エリア指定ワープ
+ *------------------------------------------
+ */
+int buildin_areawarp_sub(struct block_list *bl,va_list ap)
+{
+ int x,y;
+ char *map;
+ map=va_arg(ap, char *);
+ x=va_arg(ap,int);
+ y=va_arg(ap,int);
+ if(strcmp(map,"Random")==0)
+ pc_randomwarp((struct map_session_data *)bl,3);
+ else
+ pc_setpos((struct map_session_data *)bl,map,x,y,0);
+ return 0;
+}
+int buildin_areawarp(struct script_state *st)
+{
+ int x,y,m;
+ char *str;
+ char *mapname;
+ int x0,y0,x1,y1;
+
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ str=conv_str(st,& (st->stack->stack_data[st->start+7]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+8]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+9]));
+
+ if( (m=map_mapname2mapid(mapname))< 0)
+ return 0;
+
+ map_foreachinarea(buildin_areawarp_sub,
+ m,x0,y0,x1,y1,BL_PC, str,x,y );
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_heal(struct script_state *st)
+{
+ int hp,sp;
+
+ hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pc_heal(script_rid2sd(st),hp,sp);
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_itemheal(struct script_state *st)
+{
+ int hp,sp;
+
+ hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pc_itemheal(script_rid2sd(st),hp,sp);
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_percentheal(struct script_state *st)
+{
+ int hp,sp;
+
+ hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pc_percentheal(script_rid2sd(st),hp,sp);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_jobchange(struct script_state *st)
+{
+ int job, upper=-1;
+
+ job=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if( st->end>st->start+3 )
+ upper=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if ((job >= 0 && job < MAX_PC_CLASS))
+ pc_jobchange(script_rid2sd(st),job, upper);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_input(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=(st->end>st->start+2)?st->stack->stack_data[st->start+2].u.num:0;
+ char *name=(st->end>st->start+2)?str_buf+str_data[num&0x00ffffff].str:"";
+// char prefix=*name;
+ char postfix=name[strlen(name)-1];
+
+ sd=script_rid2sd(st);
+ if(sd->state.menu_or_input){
+ sd->state.menu_or_input=0;
+ if( postfix=='$' ){
+ // 文字列
+ if(st->end>st->start+2){ // 引数1個
+ set_reg(sd,num,name,(void*)sd->npc_str);
+ }else{
+ printf("buildin_input: string discarded !!\n");
+ }
+ }else{
+
+ //commented by Lupus (check Value Number Input fix in clif.c)
+ //** Fix by fritz :X keeps people from abusing old input bugs
+ if(sd->npc_amount < 0) //** If input amount is less then 0
+ {
+ clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
+ buildin_close(st); //** close
+ }
+
+ // 数値
+ if(st->end>st->start+2){ // 引数1個
+ set_reg(sd,num,name,(void*)sd->npc_amount);
+ } else {
+ // ragemu互換のため
+ pc_setreg(sd,add_str("l14"),sd->npc_amount);
+ }
+ }
+ } else {
+ st->state=RERUNLINE;
+ if(postfix=='$')clif_scriptinputstr(sd,st->oid);
+ else clif_scriptinput(sd,st->oid);
+ sd->state.menu_or_input=1;
+ }
+ return 0;
+}
+
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_if(struct script_state *st)
+{
+ int sel,i;
+
+ sel=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(!sel)
+ return 0;
+
+ // 関数名をコピー
+ push_copy(st->stack,st->start+3);
+ // 間に引数マーカを入れて
+ push_val(st->stack,C_ARG,0);
+ // 残りの引数をコピー
+ for(i=st->start+4;i<st->end;i++){
+ push_copy(st->stack,i);
+ }
+ run_func(st);
+
+ return 0;
+}
+
+
+/*==========================================
+ * 変数設定
+ *------------------------------------------
+ */
+int buildin_set(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+
+ if( st->stack->stack_data[st->start+2].type!=C_NAME ){
+ printf("script: buildin_set: not name\n");
+ return 0;
+ }
+
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+
+
+ if( postfix=='$' ){
+ // 文字列
+ char *str = conv_str(st,& (st->stack->stack_data[st->start+3]));
+ set_reg(sd,num,name,(void*)str);
+ }else{
+ // 数値
+ int val = conv_num(st,& (st->stack->stack_data[st->start+3]));
+ set_reg(sd,num,name,(void*)val);
+ }
+
+ return 0;
+}
+/*==========================================
+ * 配列変数設定
+ *------------------------------------------
+ */
+int buildin_setarray(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+ int i,j;
+
+ if( prefix!='$' && prefix!='@' ){
+ printf("buildin_setarray: illegal scope !\n");
+ return 0;
+ }
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+
+ for(j=0,i=st->start+3; i<st->end && j<128;i++,j++){
+ void *v;
+ if( postfix=='$' )
+ v=(void*)conv_str(st,& (st->stack->stack_data[i]));
+ else
+ v=(void*)conv_num(st,& (st->stack->stack_data[i]));
+ set_reg( sd, num+(j<<24), name, v);
+ }
+ return 0;
+}
+/*==========================================
+ * 配列変数クリア
+ *------------------------------------------
+ */
+int buildin_cleararray(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+ int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ int i;
+ void *v;
+
+ if( prefix!='$' && prefix!='@' ){
+ printf("buildin_cleararray: illegal scope !\n");
+ return 0;
+ }
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+
+ if( postfix=='$' )
+ v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3]));
+ else
+ v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ for(i=0;i<sz;i++)
+ set_reg(sd,num+(i<<24),name,v);
+ return 0;
+}
+/*==========================================
+ * 配列変数コピー
+ *------------------------------------------
+ */
+int buildin_copyarray(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+ int num2=st->stack->stack_data[st->start+3].u.num;
+ char *name2=str_buf+str_data[num2&0x00ffffff].str;
+ char prefix2=*name2;
+ char postfix2=name2[strlen(name2)-1];
+ int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ int i;
+
+ if( prefix!='$' && prefix!='@' && prefix2!='$' && prefix2!='@' ){
+ printf("buildin_copyarray: illegal scope !\n");
+ return 0;
+ }
+ if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){
+ printf("buildin_copyarray: type mismatch !\n");
+ return 0;
+ }
+ if( prefix!='$' || prefix2!='$' )
+ sd=script_rid2sd(st);
+
+
+ for(i=0;i<sz;i++)
+ set_reg(sd,num+(i<<24),name, get_val2(st,num2+(i<<24)) );
+ return 0;
+}
+/*==========================================
+ * 配列変数のサイズ所得
+ *------------------------------------------
+ */
+static int getarraysize(struct script_state *st,int num,int postfix)
+{
+ int i=(num>>24),c=i;
+ for(;i<128;i++){
+ void *v=get_val2(st,num+(i<<24));
+ if(postfix=='$' && *((char*)v) ) c=i;
+ if(postfix!='$' && (int)v )c=i;
+ }
+ return c+1;
+}
+int buildin_getarraysize(struct script_state *st)
+{
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+
+ if( prefix!='$' && prefix!='@' ){
+ printf("buildin_copyarray: illegal scope !\n");
+ return 0;
+ }
+
+ push_val(st->stack,C_INT,getarraysize(st,num,postfix) );
+ return 0;
+}
+/*==========================================
+ * 配列変数から要素削除
+ *------------------------------------------
+ */
+int buildin_deletearray(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int num=st->stack->stack_data[st->start+2].u.num;
+ char *name=str_buf+str_data[num&0x00ffffff].str;
+ char prefix=*name;
+ char postfix=name[strlen(name)-1];
+ int count=1;
+ int i,sz=getarraysize(st,num,postfix)-(num>>24)-count+1;
+
+
+ if( (st->end > st->start+3) )
+ count=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if( prefix!='$' && prefix!='@' ){
+ printf("buildin_deletearray: illegal scope !\n");
+ return 0;
+ }
+ if( prefix!='$' )
+ sd=script_rid2sd(st);
+
+ for(i=0;i<sz;i++){
+ set_reg(sd,num+(i<<24),name, get_val2(st,num+((i+count)<<24) ) );
+ }
+ for(;i<(128-(num>>24));i++){
+ if( postfix!='$' ) set_reg(sd,num+(i<<24),name, 0);
+ if( postfix=='$' ) set_reg(sd,num+(i<<24),name, "");
+ }
+ return 0;
+}
+
+/*==========================================
+ * 指定要素を表す値(キー)を所得する
+ *------------------------------------------
+ */
+int buildin_getelementofarray(struct script_state *st)
+{
+ if( st->stack->stack_data[st->start+2].type==C_NAME ){
+ int i=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if(i>127 || i<0){
+ printf("script: getelementofarray (operator[]): param2 illegal number %d\n",i);
+ push_val(st->stack,C_INT,0);
+ }else{
+ push_val(st->stack,C_NAME,
+ (i<<24) | st->stack->stack_data[st->start+2].u.num );
+ }
+ }else{
+ printf("script: getelementofarray (operator[]): param1 not name !\n");
+ push_val(st->stack,C_INT,0);
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_setlook(struct script_state *st)
+{
+ int type,val;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ pc_changelook(script_rid2sd(st),type,val);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_cutin(struct script_state *st)
+{
+ int type;
+
+ conv_str(st,& (st->stack->stack_data[st->start+2]));
+ type=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type);
+
+ return 0;
+}
+/*==========================================
+ * カードのイラストを表示する
+ *------------------------------------------
+ */
+int buildin_cutincard(struct script_state *st)
+{
+ int itemid;
+
+ itemid=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ clif_cutin(script_rid2sd(st),itemdb_search(itemid)->cardillustname,4);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_viewpoint(struct script_state *st)
+{
+ int type,x,y,id,color;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ id=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ color=conv_num(st,& (st->stack->stack_data[st->start+6]));
+
+ clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_countitem(struct script_state *st)
+{
+ int nameid=0,count=0,i;
+ struct map_session_data *sd;
+
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data;
+ if( (item_data = itemdb_searchname(name)) != NULL)
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ if (nameid>=500) //if no such ID then skip this iteration
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid==nameid)
+ count+=sd->status.inventory[i].amount;
+ }
+ else{
+ if(battle_config.error_log)
+ printf("wrong item ID : countitem(%i)\n",nameid);
+ }
+ push_val(st->stack,C_INT,count);
+
+ return 0;
+}
+
+/*==========================================
+ * 重量チェック
+ *------------------------------------------
+ */
+int buildin_checkweight(struct script_state *st)
+{
+ int nameid=0,amount;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data )
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items
+ push_val(st->stack,C_INT,0);
+ }
+
+ sd=script_rid2sd(st);
+ if(itemdb_weight(nameid)*amount + sd->weight > sd->max_weight){
+ push_val(st->stack,C_INT,0);
+ } else {
+ push_val(st->stack,C_INT,1);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_getitem(struct script_state *st)
+{
+ int nameid,amount,flag = 0;
+ struct item item_tmp;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ nameid=512; //Apple item ID
+ if( item_data != NULL)
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ if ( ( amount=conv_num(st,& (st->stack->stack_data[st->start+3])) ) <= 0) {
+ return 0; //return if amount <=0, skip the useles iteration
+ }
+ //Violet Box, Blue Box, etc - random item pick
+ if(nameid<0) { // ランダム
+ nameid=itemdb_searchrandomid(-nameid);
+ flag = 1;
+ }
+
+ if(nameid > 0) {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=1;
+ else
+ item_tmp.identify=!itemdb_isequip3(nameid);
+ if( st->end>st->start+5 ) //アイテムを指定したIDに渡す
+ sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+5])));
+ if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
+ return 0;
+ if((flag = pc_additem(sd,&item_tmp,amount))) {
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_getitem2(struct script_state *st)
+{
+ int nameid,amount,flag = 0;
+ int iden,ref,attr,c1,c2,c3,c4;
+ struct item_data *item_data;
+ struct item item_tmp;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ nameid=512; //Apple item ID
+ if( item_data )
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
+ c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
+ c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
+ c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
+ if( st->end>st->start+11 ) //アイテムを指定したIDに渡す
+ sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11])));
+ if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
+ return 0;
+
+ if(nameid<0) { // ランダム
+ nameid=itemdb_searchrandomid(-nameid);
+ flag = 1;
+ }
+
+ if(nameid > 0) {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_data=itemdb_search(nameid);
+ if(item_data->type==4 || item_data->type==5){
+ if(ref > 10) ref = 10;
+ }
+ else if(item_data->type==7) {
+ iden = 1;
+ ref = 0;
+ }
+ else {
+ iden = 1;
+ ref = attr = 0;
+ }
+
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=iden;
+ else if(item_data->type==4 || item_data->type==5)
+ item_tmp.identify=0;
+ item_tmp.refine=ref;
+ item_tmp.attribute=attr;
+ item_tmp.card[0]=c1;
+ item_tmp.card[1]=c2;
+ item_tmp.card[2]=c3;
+ item_tmp.card[3]=c4;
+ if((flag = pc_additem(sd,&item_tmp,amount))) {
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ }
+
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_makeitem(struct script_state *st)
+{
+ int nameid,amount,flag = 0;
+ int x,y,m;
+ char *mapname;
+ struct item item_tmp;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ nameid=512; //Apple Item ID
+ if( item_data )
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ mapname =conv_str(st,& (st->stack->stack_data[st->start+4]));
+ x =conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y =conv_num(st,& (st->stack->stack_data[st->start+6]));
+
+ if( sd && strcmp(mapname,"this")==0)
+ m=sd->bl.m;
+ else
+ m=map_mapname2mapid(mapname);
+
+ if(nameid<0) { // ランダム
+ nameid=itemdb_searchrandomid(-nameid);
+ flag = 1;
+ }
+
+ if(nameid > 0) {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=1;
+ else
+ item_tmp.identify=!itemdb_isequip3(nameid);
+
+// clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0);
+ }
+
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_delitem(struct script_state *st)
+{
+ int nameid=0,amount,i;
+ struct map_session_data *sd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ //nameid=512;
+ if( item_data )
+ nameid=item_data->nameid;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
+ //printf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
+ return 0;
+ }
+ sd=script_rid2sd(st);
+
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
+ sd->inventory_data[i]->type!=7 ||
+ sd->status.inventory[i].amount<=0)
+ continue;
+ if(sd->status.inventory[i].nameid == nameid){
+ if(sd->status.inventory[i].card[0] == (short)0xff00){
+ if(search_petDB_index(nameid, PET_EGG) >= 0){
+ intif_delete_petdata(*((long *)(&sd->status.inventory[i].card[1])));
+ break;
+ }
+ }
+ }
+ }
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid==nameid){
+ if(sd->status.inventory[i].amount>=amount){
+ pc_delitem(sd,i,amount,0);
+ break;
+ } else {
+ amount-=sd->status.inventory[i].amount;
+ if(amount==0)
+ amount=sd->status.inventory[i].amount;
+ pc_delitem(sd,i,amount,0);
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *キャラ関係のパラメータ取得
+ *------------------------------------------
+ */
+int buildin_readparam(struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if( st->end>st->start+3 )
+ sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ else
+ sd=script_rid2sd(st);
+
+ if(sd==NULL){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+ push_val(st->stack,C_INT,pc_readparam(sd,type));
+
+ return 0;
+}
+/*==========================================
+ *キャラ関係のID取得
+ *------------------------------------------
+ */
+int buildin_getcharid(struct script_state *st)
+{
+ int num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if( st->end>st->start+3 )
+ sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ else
+ sd=script_rid2sd(st);
+ if(sd==NULL){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ if(num==0)
+ push_val(st->stack,C_INT,sd->status.char_id);
+ if(num==1)
+ push_val(st->stack,C_INT,sd->status.party_id);
+ if(num==2)
+ push_val(st->stack,C_INT,sd->status.guild_id);
+ if(num==3)
+ push_val(st->stack,C_INT,sd->status.account_id);
+ return 0;
+}
+/*==========================================
+ *指定IDのPT名取得
+ *------------------------------------------
+ */
+char *buildin_getpartyname_sub(int party_id)
+{
+ struct party *p;
+
+ p=NULL;
+ p=party_search(party_id);
+
+ if(p!=NULL){
+ char *buf;
+ buf=(char *)aCalloc(24,sizeof(char));
+ strcpy(buf,p->name);
+ return buf;
+ }
+
+ return 0;
+}
+int buildin_getpartyname(struct script_state *st)
+{
+ char *name;
+ int party_id;
+
+ party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ name=buildin_getpartyname_sub(party_id);
+ if(name!=0)
+ push_str(st->stack,C_STR,name);
+ else
+ push_str(st->stack,C_CONSTSTR,"null");
+
+ return 0;
+}
+/*==========================================
+ *指定IDのPT人数とメンバーID取得
+ *------------------------------------------
+ */
+int buildin_getpartymember(struct script_state *st)
+{
+ struct party *p;
+ int i,j=0;
+
+ p=NULL;
+ p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2])));
+
+ if(p!=NULL){
+ for(i=0;i<MAX_PARTY;i++){
+ if(p->member[i].account_id){
+// printf("name:%s %d\n",p->member[i].name,i);
+ mapreg_setregstr(add_str("$@partymembername$")+(i<<24),p->member[i].name);
+ j++;
+ }
+ }
+ }
+ mapreg_setreg(add_str("$@partymembercount"),j);
+
+ return 0;
+}
+/*==========================================
+ *指定IDのギルド名取得
+ *------------------------------------------
+ */
+char *buildin_getguildname_sub(int guild_id)
+{
+ struct guild *g=NULL;
+ g=guild_search(guild_id);
+
+ if(g!=NULL){
+ char *buf;
+ buf=(char *)aCalloc(24,sizeof(char));
+ strcpy(buf,g->name);
+ return buf;
+ }
+ return 0;
+}
+int buildin_getguildname(struct script_state *st)
+{
+ char *name;
+ int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ name=buildin_getguildname_sub(guild_id);
+ if(name!=0)
+ push_str(st->stack,C_STR,name);
+ else
+ push_str(st->stack,C_CONSTSTR,"null");
+ return 0;
+}
+
+/*==========================================
+ *指定IDのGuildMaster名取得
+ *------------------------------------------
+ */
+char *buildin_getguildmaster_sub(int guild_id)
+{
+ struct guild *g=NULL;
+ g=guild_search(guild_id);
+
+ if(g!=NULL){
+ char *buf;
+ buf=(char *)aCalloc(24,sizeof(char));
+ strncpy(buf,g->master, 23);
+ return buf;
+ }
+
+ return 0;
+}
+int buildin_getguildmaster(struct script_state *st)
+{
+ char *master;
+ int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ master=buildin_getguildmaster_sub(guild_id);
+ if(master!=0)
+ push_str(st->stack,C_STR,master);
+ else
+ push_str(st->stack,C_CONSTSTR,"null");
+ return 0;
+}
+
+int buildin_getguildmasterid(struct script_state *st)
+{
+ char *master;
+ struct map_session_data *sd=NULL;
+ int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ master=buildin_getguildmaster_sub(guild_id);
+ if(master!=0){
+ if((sd=map_nick2sd(master)) == NULL){
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ push_val(st->stack,C_INT,sd->status.char_id);
+ }else{
+ push_val(st->stack,C_INT,0);
+ }
+ return 0;
+}
+
+/*==========================================
+ * キャラクタの名前
+ *------------------------------------------
+ */
+int buildin_strcharinfo(struct script_state *st)
+{
+ struct map_session_data *sd;
+ int num;
+
+ sd=script_rid2sd(st);
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(num==0){
+ char *buf;
+ buf=(char *)aCalloc(24,sizeof(char));
+ strncpy(buf,sd->status.name, 23);
+ push_str(st->stack,C_STR,buf);
+ }
+ if(num==1){
+ char *buf;
+ buf=buildin_getpartyname_sub(sd->status.party_id);
+ if(buf!=0)
+ push_str(st->stack,C_STR,buf);
+ else
+ push_str(st->stack,C_CONSTSTR,"");
+ }
+ if(num==2){
+ char *buf;
+ buf=buildin_getguildname_sub(sd->status.guild_id);
+ if(buf!=0)
+ push_str(st->stack,C_STR,buf);
+ else
+ push_str(st->stack,C_CONSTSTR,"");
+ }
+
+ return 0;
+}
+
+unsigned int equip[10]={0x0100,0x0010,0x0020,0x0002,0x0004,0x0040,0x0008,0x0080,0x0200,0x0001};
+
+/*==========================================
+ * GetEquipID(Pos); Pos: 1-10
+ *------------------------------------------
+ */
+int buildin_getequipid(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+ struct item_data* item;
+
+ sd=script_rid2sd(st);
+ if(sd == NULL)
+ {
+ printf("getequipid: sd == NULL\n");
+ return 0;
+ }
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0){
+ item=sd->inventory_data[i];
+ if(item)
+ push_val(st->stack,C_INT,item->nameid);
+ else
+ push_val(st->stack,C_INT,0);
+ }else{
+ push_val(st->stack,C_INT,-1);
+ }
+ return 0;
+}
+
+/*==========================================
+ * 装備名文字列(精錬メニュー用)
+ *------------------------------------------
+ */
+int buildin_getequipname(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+ struct item_data* item;
+ char *buf;
+
+ buf=(char *)aCalloc(64,sizeof(char));
+ sd=script_rid2sd(st);
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0){
+ item=sd->inventory_data[i];
+ if(item)
+ sprintf(buf,"%s-[%s]",pos[num-1],item->jname);
+ else
+ sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
+ }else{
+ sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
+ }
+ push_str(st->stack,C_STR,buf);
+
+ return 0;
+}
+
+/*==========================================
+ * getbrokenid [Valaris]
+ *------------------------------------------
+ */
+int buildin_getbrokenid(struct script_state *st)
+{
+ int i,num,id=0,brokencounter=0;
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ for(i=0; i<MAX_INVENTORY; i++) {
+ if(sd->status.inventory[i].broken==1){
+ brokencounter++;
+ if(num==brokencounter){
+ id=sd->status.inventory[i].nameid;
+ break;
+ }
+ }
+ }
+
+ push_val(st->stack,C_INT,id);
+
+ return 0;
+}
+
+/*==========================================
+ * repair [Valaris]
+ *------------------------------------------
+ */
+int buildin_repair(struct script_state *st)
+{
+ int i,num;
+ int repaircounter=0;
+ struct map_session_data *sd;
+
+
+ sd=script_rid2sd(st);
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ for(i=0; i<MAX_INVENTORY; i++) {
+ if(sd->status.inventory[i].broken==1){
+ repaircounter++;
+ if(num==repaircounter){
+ sd->status.inventory[i].broken=0;
+ clif_equiplist(sd);
+ clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
+ clif_misceffect(&sd->bl, 3);
+ clif_displaymessage(sd->fd,"Item has been repaired.");
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 装備チェック
+ *------------------------------------------
+ */
+int buildin_getequipisequiped(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0){
+ push_val(st->stack,C_INT,1);
+ }else{
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品精錬可能チェック
+ *------------------------------------------
+ */
+int buildin_getequipisenableref(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && num<7 && sd->inventory_data[i] && (num!=1 || sd->inventory_data[i]->def > 1
+ || (sd->inventory_data[i]->def==1 && sd->inventory_data[i]->equip_script==NULL)
+ || (sd->inventory_data[i]->def<=0 && sd->inventory_data[i]->equip_script!=NULL))
+ ){
+ push_val(st->stack,C_INT,1);
+ }else{
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品鑑定チェック
+ *------------------------------------------
+ */
+int buildin_getequipisidentify(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0)
+ push_val(st->stack,C_INT,sd->status.inventory[i].identify);
+ else
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品精錬度
+ *------------------------------------------
+ */
+int buildin_getequiprefinerycnt(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0)
+ push_val(st->stack,C_INT,sd->status.inventory[i].refine);
+ else
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品武器LV
+ *------------------------------------------
+ */
+int buildin_getequipweaponlv(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && sd->inventory_data[i])
+ push_val(st->stack,C_INT,sd->inventory_data[i]->wlv);
+ else
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * 装備品精錬成功率
+ *------------------------------------------
+ */
+int buildin_getequippercentrefinery(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0)
+ push_val(st->stack,C_INT,pc_percentrefinery(sd,&sd->status.inventory[i]));
+ else
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * 精錬成功
+ *------------------------------------------
+ */
+int buildin_successrefitem(struct script_state *st)
+{
+ int i,num,ep;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ ep=sd->status.inventory[i].equip;
+
+ sd->status.inventory[i].refine++;
+ pc_unequipitem(sd,i,0);
+ clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
+ clif_delitem(sd,i,1);
+ clif_additem(sd,i,1,0);
+ pc_equipitem(sd,i,ep);
+ clif_misceffect(&sd->bl,3);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * 精錬失敗
+ *------------------------------------------
+ */
+int buildin_failedrefitem(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ sd->status.inventory[i].refine = 0;
+ pc_unequipitem(sd,i,0);
+ // 精錬失敗エフェクトのパケット
+ clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);
+ pc_delitem(sd,i,1,0);
+ // 他の人にも失敗を通知
+ clif_misceffect(&sd->bl,2);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_statusup(struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ pc_statusup(sd,type);
+
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_statusup2(struct script_state *st)
+{
+ int type,val;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sd=script_rid2sd(st);
+ pc_statusup2(sd,type,val);
+
+ return 0;
+}
+/*==========================================
+ * 装備品による能力値ボーナス
+ *------------------------------------------
+ */
+int buildin_bonus(struct script_state *st)
+{
+ int type,val;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sd=script_rid2sd(st);
+ pc_bonus(sd,type,val);
+
+ return 0;
+}
+/*==========================================
+ * 装備品による能力値ボーナス
+ *------------------------------------------
+ */
+int buildin_bonus2(struct script_state *st)
+{
+ int type,type2,val;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ sd=script_rid2sd(st);
+ pc_bonus2(sd,type,type2,val);
+
+ return 0;
+}
+/*==========================================
+ * 装備品による能力値ボーナス
+ *------------------------------------------
+ */
+int buildin_bonus3(struct script_state *st)
+{
+ int type,type2,type3,val;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ type3=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ sd=script_rid2sd(st);
+ pc_bonus3(sd,type,type2,type3,val);
+
+ return 0;
+}
+/*==========================================
+ * スキル所得
+ *------------------------------------------
+ */
+int buildin_skill(struct script_state *st)
+{
+ int id,level,flag=1;
+ struct map_session_data *sd;
+
+ id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ level=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if( st->end>st->start+4 )
+ flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
+ sd=script_rid2sd(st);
+ pc_skill(sd,id,level,flag);
+
+ return 0;
+}
+/*==========================================
+ * ギルドスキル取得
+ *------------------------------------------
+ */
+int buildin_guildskill(struct script_state *st)
+{
+ int id,level;
+ struct map_session_data *sd;
+ int i=0;
+
+ id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ level=conv_num(st,& (st->stack->stack_data[st->start+3]));
+// if( st->end>st->start+4 )
+// flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
+ sd=script_rid2sd(st);
+ for(i=0;i<level;i++)
+ guild_skillup(sd,id);
+
+ return 0;
+}
+/*==========================================
+ * スキルレベル所得
+ *------------------------------------------
+ */
+int buildin_getskilllv(struct script_state *st)
+{
+ int id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ push_val(st->stack,C_INT, pc_checkskill( script_rid2sd(st) ,id) );
+ return 0;
+}
+/*==========================================
+ * getgdskilllv(Guild_ID, Skill_ID);
+ * skill_id = 10000 : GD_APPROVAL
+ * 10001 : GD_KAFRACONTACT
+ * 10002 : GD_GUARDIANRESEARCH
+ * 10003 : GD_CHARISMA
+ * 10004 : GD_EXTENSION
+ *------------------------------------------
+ */
+int buildin_getgdskilllv(struct script_state *st)
+{
+ int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int skill_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ struct guild *g=guild_search(guild_id);
+ push_val(st->stack,C_INT, (g==NULL)?-1:guild_checkskill(g,skill_id) );
+ return 0;
+/*
+ struct map_session_data *sd=NULL;
+ struct guild *g=NULL;
+ int skill_id;
+
+ skill_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id);
+ if(sd && g) {
+ push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) );
+ } else {
+ push_val(st->stack,C_INT,-1);
+ }
+ return 0;
+*/
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_basicskillcheck(struct script_state *st)
+{
+ push_val(st->stack,C_INT, battle_config.basic_skill_check);
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_getgmlevel(struct script_state *st)
+{
+ push_val(st->stack,C_INT, pc_isGM(script_rid2sd(st)));
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_end(struct script_state *st)
+{
+ st->state = END;
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_checkoption(struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+
+ if(sd->status.option & type){
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_setoption(struct script_state *st)
+{
+ int type;
+ struct map_session_data *sd;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ pc_setoption(sd,type);
+
+ return 0;
+}
+
+/*==========================================
+ * Checkcart [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_checkcart(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ if(pc_iscarton(sd)){
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+ return 0;
+}
+
+/*==========================================
+ * カートを付ける
+ *------------------------------------------
+ */
+int buildin_setcart(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+ pc_setcart(sd,1);
+
+ return 0;
+}
+
+/*==========================================
+ * checkfalcon [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_checkfalcon(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ if(pc_isfalcon(sd)){
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+
+
+/*==========================================
+ * 鷹を付ける
+ *------------------------------------------
+ */
+int buildin_setfalcon(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+ pc_setfalcon(sd);
+
+ return 0;
+}
+
+/*==========================================
+ * Checkcart [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_checkriding(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ if(pc_isriding(sd)){
+ push_val(st->stack,C_INT,1);
+ } else {
+ push_val(st->stack,C_INT,0);
+ }
+
+ return 0;
+}
+
+
+/*==========================================
+ * ペコペコ乗り
+ *------------------------------------------
+ */
+int buildin_setriding(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+ pc_setriding(sd);
+
+ return 0;
+}
+
+/*==========================================
+ * セーブポイントの保存
+ *------------------------------------------
+ */
+int buildin_savepoint(struct script_state *st)
+{
+ int x,y;
+ char *str;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ pc_setsavepoint(script_rid2sd(st),str,x,y);
+ return 0;
+}
+
+/*==========================================
+ * GetTimeTick(0: System Tick, 1: Time Second Tick)
+ *------------------------------------------
+ */
+int buildin_gettimetick(struct script_state *st) /* Asgard Version */
+{
+ int type;
+ time_t timer;
+ struct tm *t;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ switch(type){
+ case 1:
+ //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
+ time(&timer);
+ t=localtime(&timer);
+ push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
+ break;
+ case 0:
+ default:
+ //type 0:(System Ticks)
+ push_val(st->stack,C_INT,gettick());
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetTime(Type);
+ * 1: Sec 2: Min 3: Hour
+ * 4: WeekDay 5: MonthDay 6: Month
+ * 7: Year
+ *------------------------------------------
+ */
+int buildin_gettime(struct script_state *st) /* Asgard Version */
+{
+ int type;
+ time_t timer;
+ struct tm *t;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ time(&timer);
+ t=localtime(&timer);
+
+ switch(type){
+ case 1://Sec(0~59)
+ push_val(st->stack,C_INT,t->tm_sec);
+ break;
+ case 2://Min(0~59)
+ push_val(st->stack,C_INT,t->tm_min);
+ break;
+ case 3://Hour(0~23)
+ push_val(st->stack,C_INT,t->tm_hour);
+ break;
+ case 4://WeekDay(0~6)
+ push_val(st->stack,C_INT,t->tm_wday);
+ break;
+ case 5://MonthDay(01~31)
+ push_val(st->stack,C_INT,t->tm_mday);
+ break;
+ case 6://Month(01~12)
+ push_val(st->stack,C_INT,t->tm_mon+1);
+ break;
+ case 7://Year(20xx)
+ push_val(st->stack,C_INT,t->tm_year+1900);
+ break;
+ default://(format error)
+ push_val(st->stack,C_INT,-1);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetTimeStr("TimeFMT", Length);
+ *------------------------------------------
+ */
+int buildin_gettimestr(struct script_state *st)
+{
+ char *tmpstr;
+ char *fmtstr;
+ int maxlen;
+ time_t now = time(NULL);
+
+ fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ maxlen=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ tmpstr=(char *)aCalloc(maxlen+1,sizeof(char));
+ strftime(tmpstr,maxlen,fmtstr,localtime(&now));
+ tmpstr[maxlen]='\0';
+
+ push_str(st->stack,C_STR,tmpstr);
+ return 0;
+}
+
+/*==========================================
+ * カプラ倉庫を開く
+ *------------------------------------------
+ */
+int buildin_openstorage(struct script_state *st)
+{
+ storage_storageopen(script_rid2sd(st));
+ return 0;
+}
+
+int buildin_guildopenstorage(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int ret;
+ ret = storage_guild_storageopen(sd);
+ push_val(st->stack,C_INT,ret);
+ return 0;
+}
+
+/*==========================================
+ * アイテムによるスキル発動
+ *------------------------------------------
+ */
+int buildin_itemskill(struct script_state *st)
+{
+ int id,lv;
+ char *str;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ str=conv_str(st,& (st->stack->stack_data[st->start+4]));
+
+ // 詠唱中にスキルアイテムは使用できない
+ if(sd->skilltimer != -1)
+ return 0;
+
+ sd->skillitem=id;
+ sd->skillitemlv=lv;
+ clif_item_skill(sd,id,lv,str);
+ return 0;
+}
+/*==========================================
+ * アイテム作成
+ *------------------------------------------
+ */
+int buildin_produce(struct script_state *st)
+{
+ int trigger;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if( sd->state.produce_flag == 1) return 0;
+ trigger=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ clif_skill_produce_mix_list(sd,trigger);
+ return 0;
+}
+/*==========================================
+ * NPCでペット作る
+ *------------------------------------------
+ */
+int buildin_makepet(struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ struct script_data *data;
+ int id,pet_id;
+
+ data=&(st->stack->stack_data[st->start+2]);
+ get_val(st,data);
+
+ id=conv_num(st,data);
+
+ pet_id = search_petDB_index(id, PET_CLASS);
+
+ if (pet_id < 0)
+ pet_id = search_petDB_index(id, PET_EGG);
+ if (pet_id >= 0 && sd) {
+ sd->catch_target_class = pet_db[pet_id].class;
+ intif_create_pet(
+ sd->status.account_id, sd->status.char_id,
+ pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv,
+ pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate,
+ 100, 0, 1, pet_db[pet_id].jname);
+ }
+
+ return 0;
+}
+/*==========================================
+ * NPCで経験値上げる
+ *------------------------------------------
+ */
+int buildin_getexp(struct script_state *st)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int base=0,job=0;
+
+ base=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ job =conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if(base<0 || job<0)
+ return 0;
+ if(sd)
+ pc_gainexp(sd,base,job);
+
+ return 0;
+}
+
+/*==========================================
+ * モンスター発生
+ *------------------------------------------
+ */
+int buildin_monster(struct script_state *st)
+{
+ int class,amount,x,y;
+ char *str,*map,*event="";
+
+ map =conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x =conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y =conv_num(st,& (st->stack->stack_data[st->start+4]));
+ str =conv_str(st,& (st->stack->stack_data[st->start+5]));
+ class=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
+ if( st->end>st->start+8 )
+ event=conv_str(st,& (st->stack->stack_data[st->start+8]));
+
+ mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class,amount,event);
+ return 0;
+}
+/*==========================================
+ * モンスター発生
+ *------------------------------------------
+ */
+int buildin_areamonster(struct script_state *st)
+{
+ int class,amount,x0,y0,x1,y1;
+ char *str,*map,*event="";
+
+ map =conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0 =conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y0 =conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x1 =conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y1 =conv_num(st,& (st->stack->stack_data[st->start+6]));
+ str =conv_str(st,& (st->stack->stack_data[st->start+7]));
+ class=conv_num(st,& (st->stack->stack_data[st->start+8]));
+ amount=conv_num(st,& (st->stack->stack_data[st->start+9]));
+ if( st->end>st->start+10 )
+ event=conv_str(st,& (st->stack->stack_data[st->start+10]));
+
+ mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class,amount,event);
+ return 0;
+}
+/*==========================================
+ * モンスター削除
+ *------------------------------------------
+ */
+int buildin_killmonster_sub(struct block_list *bl,va_list ap)
+{
+ char *event=va_arg(ap,char *);
+ int allflag=va_arg(ap,int);
+
+ if(!allflag){
+ if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
+ mob_delete((struct mob_data *)bl);
+ return 0;
+ }else if(allflag){
+ if(((struct mob_data *)bl)->spawndelay1==-1 && ((struct mob_data *)bl)->spawndelay2==-1)
+ mob_delete((struct mob_data *)bl);
+ return 0;
+ }
+ return 0;
+}
+int buildin_killmonster(struct script_state *st)
+{
+ char *mapname,*event;
+ int m,allflag=0;
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ event=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ if(strcmp(event,"All")==0)
+ allflag = 1;
+
+ if( (m=map_mapname2mapid(mapname))<0 )
+ return 0;
+ map_foreachinarea(buildin_killmonster_sub,
+ m,0,0,map[m].xs,map[m].ys,BL_MOB, event ,allflag);
+ return 0;
+}
+
+int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
+{
+ mob_delete((struct mob_data *)bl);
+ return 0;
+}
+int buildin_killmonsterall(struct script_state *st)
+{
+ char *mapname;
+ int m;
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+
+ if( (m=map_mapname2mapid(mapname))<0 )
+ return 0;
+ map_foreachinarea(buildin_killmonsterall_sub,
+ m,0,0,map[m].xs,map[m].ys,BL_MOB);
+ return 0;
+}
+
+/*==========================================
+ * イベント実行
+ *------------------------------------------
+ */
+int buildin_doevent(struct script_state *st)
+{
+ char *event;
+ event=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_event(map_id2sd(st->rid),event,0);
+ return 0;
+}
+/*==========================================
+ * NPC主体イベント実行
+ *------------------------------------------
+ */
+int buildin_donpcevent(struct script_state *st)
+{
+ char *event;
+ event=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_event_do(event);
+ return 0;
+}
+/*==========================================
+ * イベントタイマー追加
+ *------------------------------------------
+ */
+int buildin_addtimer(struct script_state *st)
+{
+ char *event;
+ int tick;
+ tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ event=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ pc_addeventtimer(script_rid2sd(st),tick,event);
+ return 0;
+}
+/*==========================================
+ * イベントタイマー削除
+ *------------------------------------------
+ */
+int buildin_deltimer(struct script_state *st)
+{
+ char *event;
+ event=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ pc_deleventtimer(script_rid2sd(st),event);
+ return 0;
+}
+/*==========================================
+ * イベントタイマーのカウント値追加
+ *------------------------------------------
+ */
+int buildin_addtimercount(struct script_state *st)
+{
+ char *event;
+ int tick;
+ event=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pc_addeventtimercount(script_rid2sd(st),event,tick);
+ return 0;
+}
+
+/*==========================================
+ * NPCタイマー初期化
+ *------------------------------------------
+ */
+int buildin_initnpctimer(struct script_state *st)
+{
+ struct npc_data *nd;
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ npc_settimerevent_tick(nd,0);
+ npc_timerevent_start(nd);
+ return 0;
+}
+/*==========================================
+ * NPCタイマー開始
+ *------------------------------------------
+ */
+int buildin_startnpctimer(struct script_state *st)
+{
+ struct npc_data *nd;
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ npc_timerevent_start(nd);
+ return 0;
+}
+/*==========================================
+ * NPCタイマー停止
+ *------------------------------------------
+ */
+int buildin_stopnpctimer(struct script_state *st)
+{
+ struct npc_data *nd;
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ npc_timerevent_stop(nd);
+ return 0;
+}
+/*==========================================
+ * NPCタイマー情報所得
+ *------------------------------------------
+ */
+int buildin_getnpctimer(struct script_state *st)
+{
+ struct npc_data *nd;
+ int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int val=0;
+ if( st->end > st->start+3 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ switch(type){
+ case 0: val=npc_gettimerevent_tick(nd); break;
+ case 1: val= (nd->u.scr.nexttimer>=0); break;
+ case 2: val= nd->u.scr.timeramount; break;
+ }
+ push_val(st->stack,C_INT,val);
+ return 0;
+}
+/*==========================================
+ * NPCタイマー値設定
+ *------------------------------------------
+ */
+int buildin_setnpctimer(struct script_state *st)
+{
+ int tick;
+ struct npc_data *nd;
+ tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if( st->end > st->start+3 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ npc_settimerevent_tick(nd,tick);
+ return 0;
+}
+
+/*==========================================
+ * 天の声アナウンス
+ *------------------------------------------
+ */
+int buildin_announce(struct script_state *st)
+{
+ char *str;
+ int flag;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if(flag&0x0f){
+ struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) :
+ (struct block_list *)script_rid2sd(st);
+ clif_GMmessage(bl,str,strlen(str)+1,flag);
+ }else
+ intif_GMmessage(str,strlen(str)+1,flag);
+ return 0;
+}
+/*==========================================
+ * 天の声アナウンス(特定マップ)
+ *------------------------------------------
+ */
+int buildin_mapannounce_sub(struct block_list *bl,va_list ap)
+{
+ char *str;
+ int len,flag;
+ str=va_arg(ap,char *);
+ len=va_arg(ap,int);
+ flag=va_arg(ap,int);
+ clif_GMmessage(bl,str,len,flag|3);
+ return 0;
+}
+int buildin_mapannounce(struct script_state *st)
+{
+ char *mapname,*str;
+ int flag,m;
+
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ str=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
+
+ if( (m=map_mapname2mapid(mapname))<0 )
+ return 0;
+ map_foreachinarea(buildin_mapannounce_sub,
+ m,0,0,map[m].xs,map[m].ys,BL_PC, str,strlen(str)+1,flag&0x10);
+ return 0;
+}
+/*==========================================
+ * 天の声アナウンス(特定エリア)
+ *------------------------------------------
+ */
+int buildin_areaannounce(struct script_state *st)
+{
+ char *map,*str;
+ int flag,m;
+ int x0,y0,x1,y1;
+
+ map=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ str=conv_str(st,& (st->stack->stack_data[st->start+7]));
+ flag=conv_num(st,& (st->stack->stack_data[st->start+8]));
+
+ if( (m=map_mapname2mapid(map))<0 )
+ return 0;
+
+ map_foreachinarea(buildin_mapannounce_sub,
+ m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10 );
+ return 0;
+}
+/*==========================================
+ * ユーザー数所得
+ *------------------------------------------
+ */
+int buildin_getusers(struct script_state *st)
+{
+ int flag=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid);
+ int val=0;
+ switch(flag&0x07){
+ case 0: val=map[bl->m].users; break;
+ case 1: val=map_getusers(); break;
+ }
+ push_val(st->stack,C_INT,val);
+ return 0;
+}
+/*==========================================
+ * マップ指定ユーザー数所得
+ *------------------------------------------
+ */
+int buildin_getmapusers(struct script_state *st)
+{
+ char *str;
+ int m;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ if( (m=map_mapname2mapid(str))< 0){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ push_val(st->stack,C_INT,map[m].users);
+ return 0;
+}
+/*==========================================
+ * エリア指定ユーザー数所得
+ *------------------------------------------
+ */
+int buildin_getareausers_sub(struct block_list *bl,va_list ap)
+{
+ int *users=va_arg(ap,int *);
+ (*users)++;
+ return 0;
+}
+int buildin_getareausers(struct script_state *st)
+{
+ char *str;
+ int m,x0,y0,x1,y1,users=0;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ if( (m=map_mapname2mapid(str))< 0){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ map_foreachinarea(buildin_getareausers_sub,
+ m,x0,y0,x1,y1,BL_PC,&users);
+ push_val(st->stack,C_INT,users);
+ return 0;
+}
+
+/*==========================================
+ * エリア指定ドロップアイテム数所得
+ *------------------------------------------
+ */
+int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
+{
+ int item=va_arg(ap,int);
+ int *amount=va_arg(ap,int *);
+ struct flooritem_data *drop=(struct flooritem_data *)bl;
+
+ if(drop->item_data.nameid==item)
+ (*amount)+=drop->item_data.amount;
+
+ return 0;
+}
+int buildin_getareadropitem(struct script_state *st)
+{
+ char *str;
+ int m,x0,y0,x1,y1,item,amount=0;
+ struct script_data *data;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
+
+ data=&(st->stack->stack_data[st->start+7]);
+ get_val(st,data);
+ if( data->type==C_STR || data->type==C_CONSTSTR ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ item=512;
+ if( item_data )
+ item=item_data->nameid;
+ }else
+ item=conv_num(st,data);
+
+ if( (m=map_mapname2mapid(str))< 0){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ map_foreachinarea(buildin_getareadropitem_sub,
+ m,x0,y0,x1,y1,BL_ITEM,item,&amount);
+ push_val(st->stack,C_INT,amount);
+ return 0;
+}
+/*==========================================
+ * NPCの有効化
+ *------------------------------------------
+ */
+int buildin_enablenpc(struct script_state *st)
+{
+ char *str;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_enable(str,1);
+ return 0;
+}
+/*==========================================
+ * NPCの無効化
+ *------------------------------------------
+ */
+int buildin_disablenpc(struct script_state *st)
+{
+ char *str;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_enable(str,0);
+ return 0;
+}
+
+int buildin_enablearena(struct script_state *st) // Added by RoVeRT
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ struct chat_data *cd;
+
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
+ return 0;
+
+ npc_enable(nd->name,1);
+ nd->arenaflag=1;
+
+ if(cd->users>=cd->trigger && cd->npc_event[0])
+ npc_timer_event(cd->npc_event);
+
+ return 0;
+}
+int buildin_disablearena(struct script_state *st) // Added by RoVeRT
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ nd->arenaflag=0;
+
+ return 0;
+}
+/*==========================================
+ * 隠れているNPCの表示
+ *------------------------------------------
+ */
+int buildin_hideoffnpc(struct script_state *st)
+{
+ char *str;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_enable(str,2);
+ return 0;
+}
+/*==========================================
+ * NPCをハイディング
+ *------------------------------------------
+ */
+int buildin_hideonnpc(struct script_state *st)
+{
+ char *str;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ npc_enable(str,4);
+ return 0;
+}
+/*==========================================
+ * 状態異常にかかる
+ *------------------------------------------
+ */
+int buildin_sc_start(struct script_state *st)
+{
+ struct block_list *bl;
+ int type,tick,val1;
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ if( st->end>st->start+5 ) //指定したキャラを状態異常にする
+ bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5])));
+ else
+ bl = map_id2bl(st->rid);
+ if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
+ bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
+ skill_status_change_start(bl,type,val1,0,0,0,tick,0);
+ return 0;
+}
+
+/*==========================================
+ * 状態異常にかかる(確率指定)
+ *------------------------------------------
+ */
+int buildin_sc_start2(struct script_state *st)
+{
+ struct block_list *bl;
+ int type,tick,val1,per;
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ per=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ if( st->end>st->start+6 ) //指定したキャラを状態異常にする
+ bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
+ else
+ bl = map_id2bl(st->rid);
+ if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
+ bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
+ if(rand()%10000 < per)
+ skill_status_change_start(bl,type,val1,0,0,0,tick,0);
+ return 0;
+}
+
+/*==========================================
+ * 状態異常が直る
+ *------------------------------------------
+ */
+int buildin_sc_end(struct script_state *st)
+{
+ struct block_list *bl;
+ int type;
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ bl = map_id2bl(st->rid);
+ if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
+ bl = map_id2bl(((struct map_session_data *)bl)->skilltarget);
+ skill_status_change_end(bl,type,-1);
+// if(battle_config.etc_log)
+// printf("sc_end : %d %d\n",st->rid,type);
+ return 0;
+}
+/*==========================================
+ * 状態異常耐性を計算した確率を返す
+ *------------------------------------------
+ */
+int buildin_getscrate(struct script_state *st)
+{
+ struct block_list *bl;
+ int sc_def=100,sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2;
+ int type,rate,luk;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ rate=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if( st->end>st->start+4 ) //指定したキャラの耐性を計算する
+ bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
+ else
+ bl = map_id2bl(st->rid);
+
+ luk = battle_get_luk(bl);
+ sc_def_mdef2=100 - (3 + battle_get_mdef(bl) + luk/3);
+ sc_def_vit2=100 - (3 + battle_get_vit(bl) + luk/3);
+ sc_def_int2=100 - (3 + battle_get_int(bl) + luk/3);
+ sc_def_luk2=100 - (3 + luk);
+
+ if(type==SC_STONE || type==SC_FREEZE)
+ sc_def=sc_def_mdef2;
+ else if(type==SC_STAN || type==SC_POISON || type==SC_SILENCE)
+ sc_def=sc_def_vit2;
+ else if(type==SC_SLEEP || type==SC_CONFUSION || type==SC_BLIND)
+ sc_def=sc_def_int2;
+ else if(type==SC_CURSE)
+ sc_def=sc_def_luk2;
+
+ rate=rate*sc_def/100;
+ push_val(st->stack,C_INT,rate);
+
+ return 0;
+
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_debugmes(struct script_state *st)
+{
+ conv_str(st,& (st->stack->stack_data[st->start+2]));
+ printf("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str);
+ return 0;
+}
+
+/*==========================================
+ *捕獲アイテム使用
+ *------------------------------------------
+ */
+int buildin_catchpet(struct script_state *st)
+{
+ int pet_id;
+ struct map_session_data *sd;
+ pet_id= conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ pet_catch_process1(sd,pet_id);
+ return 0;
+}
+
+/*==========================================
+ *携帯卵孵化機使用
+ *------------------------------------------
+ */
+int buildin_birthpet(struct script_state *st)
+{
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+ clif_sendegg(sd);
+ return 0;
+}
+
+/*==========================================
+ * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
+ *------------------------------------------
+ */
+int buildin_resetlvl(struct script_state *st)
+{
+ struct map_session_data *sd;
+
+ int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ sd=script_rid2sd(st);
+ pc_resetlvl(sd,type);
+ return 0;
+}
+/*==========================================
+ * ステータスリセット
+ *------------------------------------------
+ */
+int buildin_resetstatus(struct script_state *st)
+{
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+ pc_resetstate(sd);
+ return 0;
+}
+
+/*==========================================
+ * スキルリセット
+ *------------------------------------------
+ */
+int buildin_resetskill(struct script_state *st)
+{
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+ pc_resetskill(sd);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int buildin_changebase(struct script_state *st)
+{
+ struct map_session_data *sd=NULL;
+ int vclass;
+
+ if( st->end>st->start+3 )
+ sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3])));
+ else
+ sd=script_rid2sd(st);
+
+ if(sd == NULL)
+ return 0;
+
+ vclass = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(vclass == 22 && !battle_config.wedding_modifydisplay)
+ return 0;
+
+// if(vclass==22) {
+// pc_unequipitem(sd,sd->equip_index[9],0); // 装備外
+// }
+
+ sd->view_class = vclass;
+
+ return 0;
+}
+
+/*==========================================
+ * 性別変換
+ *------------------------------------------
+ */
+int buildin_changesex(struct script_state *st) {
+ struct map_session_data *sd = NULL;
+ sd = script_rid2sd(st);
+
+ if (sd->status.sex == 0) {
+ sd->status.sex = 1;
+ sd->sex = 1;
+ if (sd->status.class == 20 || sd->status.class == 4021)
+ sd->status.class -= 1;
+ } else if (sd->status.sex == 1) {
+ sd->status.sex = 0;
+ sd->sex = 0;
+ if(sd->status.class == 19 || sd->status.class == 4020)
+ sd->status.class += 1;
+ }
+ chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
+ chrif_save(sd);
+ return 0;
+}
+
+/*==========================================
+ * npcチャット作成
+ *------------------------------------------
+ */
+int buildin_waitingroom(struct script_state *st)
+{
+ char *name,*ev="";
+ int limit, trigger = 0,pub=1;
+ name=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ limit= conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if(limit==0)
+ pub=3;
+
+ if( (st->end > st->start+5) ){
+ struct script_data* data=&(st->stack->stack_data[st->start+5]);
+ get_val(st,data);
+ if(data->type==C_INT){
+ // 新Athena仕様(旧Athena仕様と互換性あり)
+ ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
+ trigger=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ }else{
+ // eathena仕様
+ trigger=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ ev=conv_str(st,& (st->stack->stack_data[st->start+5]));
+ }
+ }else{
+ // 旧Athena仕様
+ if( st->end > st->start+4 )
+ ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
+ }
+ chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
+ limit,pub,trigger,name,strlen(name)+1,ev);
+ return 0;
+}
+/*==========================================
+ * npcチャット削除
+ *------------------------------------------
+ */
+int buildin_delwaitingroom(struct script_state *st)
+{
+ struct npc_data *nd;
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+ chat_deletenpcchat(nd);
+ return 0;
+}
+/*==========================================
+ * npcチャット全員蹴り出す
+ *------------------------------------------
+ */
+int buildin_waitingroomkickall(struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
+ return 0;
+ chat_npckickall(cd);
+ return 0;
+}
+
+/*==========================================
+ * npcチャットイベント有効化
+ *------------------------------------------
+ */
+int buildin_enablewaitingroomevent(struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
+ return 0;
+ chat_enableevent(cd);
+ return 0;
+}
+
+/*==========================================
+ * npcチャットイベント無効化
+ *------------------------------------------
+ */
+int buildin_disablewaitingroomevent(struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if( st->end > st->start+2 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
+ return 0;
+ chat_disableevent(cd);
+ return 0;
+}
+/*==========================================
+ * npcチャット状態所得
+ *------------------------------------------
+ */
+int buildin_getwaitingroomstate(struct script_state *st)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+ int val=0,type;
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if( st->end > st->start+3 )
+ nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+ switch(type){
+ case 0: val=cd->users; break;
+ case 1: val=cd->limit; break;
+ case 2: val=cd->trigger&0x7f; break;
+ case 3: val=((cd->trigger&0x80)>0); break;
+ case 32: val=(cd->users >= cd->limit); break;
+ case 33: val=(cd->users >= cd->trigger); break;
+
+ case 4:
+ push_str(st->stack,C_CONSTSTR,cd->title);
+ return 0;
+ case 5:
+ push_str(st->stack,C_CONSTSTR,cd->pass);
+ return 0;
+ case 16:
+ push_str(st->stack,C_CONSTSTR,cd->npc_event);
+ return 0;
+ }
+ push_val(st->stack,C_INT,val);
+ return 0;
+}
+
+/*==========================================
+ * チャットメンバー(規定人数)ワープ
+ *------------------------------------------
+ */
+int buildin_warpwaitingpc(struct script_state *st)
+{
+ int x,y,i,n;
+ char *str;
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ struct chat_data *cd;
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
+ return 0;
+
+ n=cd->trigger&0x7f;
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+
+ if( st->end > st->start+5 )
+ n=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ for(i=0;i<n;i++){
+ struct map_session_data *sd=cd->usersd[0]; // リスト先頭のPCを次々に。
+
+ mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id);
+
+ if(strcmp(str,"Random")==0)
+ pc_randomwarp(sd,3);
+ else if(strcmp(str,"SavePoint")==0){
+ if(map[sd->bl.m].flag.noteleport) // テレポ禁止
+ return 0;
+
+ pc_setpos(sd,sd->status.save_point.map,
+ sd->status.save_point.x,sd->status.save_point.y,3);
+ }else
+ pc_setpos(sd,str,x,y,0);
+ }
+ mapreg_setreg(add_str("$@warpwaitingpcnum"),n);
+ return 0;
+}
+/*==========================================
+ * RIDのアタッチ
+ *------------------------------------------
+ */
+int buildin_attachrid(struct script_state *st)
+{
+ st->rid=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL));
+ return 0;
+}
+/*==========================================
+ * RIDのデタッチ
+ *------------------------------------------
+ */
+int buildin_detachrid(struct script_state *st)
+{
+ st->rid=0;
+ return 0;
+}
+/*==========================================
+ * 存在チェック
+ *------------------------------------------
+ */
+int buildin_isloggedin(struct script_state *st)
+{
+ push_val(st->stack,C_INT, map_id2sd(
+ conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL );
+ return 0;
+}
+
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+enum { MF_NOMEMO,MF_NOTELEPORT,MF_NOSAVE,MF_NOBRANCH,MF_NOPENALTY,MF_NOZENYPENALTY,MF_PVP,MF_PVP_NOPARTY,MF_PVP_NOGUILD,MF_GVG,MF_GVG_NOPARTY,MF_NOTRADE,MF_NOSKILL, MF_NOWARP,MF_NOPVP,MF_NOICEWALL,
+ MF_SNOW, MF_FOG, MF_SAKURA, MF_LEAVES, MF_RAIN };
+
+int buildin_setmapflagnosave(struct script_state *st)
+{
+ int m,x,y;
+ char *str,*str2;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ str2=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+5]));
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ map[m].flag.nosave=1;
+ memcpy(map[m].save.map,str2,16);
+ map[m].save.x=x;
+ map[m].save.y=y;
+ }
+
+ return 0;
+}
+
+int buildin_setmapflag(struct script_state *st)
+{
+ int m,i;
+ char *str;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ i=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ switch(i) {
+ case MF_NOMEMO:
+ map[m].flag.nomemo=1;
+ break;
+ case MF_NOTELEPORT:
+ map[m].flag.noteleport=1;
+ break;
+ case MF_NOBRANCH:
+ map[m].flag.nobranch=1;
+ break;
+ case MF_NOPENALTY:
+ map[m].flag.nopenalty=1;
+ break;
+ case MF_PVP_NOPARTY:
+ map[m].flag.pvp_noparty=1;
+ break;
+ case MF_PVP_NOGUILD:
+ map[m].flag.pvp_noguild=1;
+ break;
+ case MF_GVG_NOPARTY:
+ map[m].flag.gvg_noparty=1;
+ break;
+ case MF_NOZENYPENALTY:
+ map[m].flag.nozenypenalty=1;
+ break;
+ case MF_NOTRADE:
+ map[m].flag.notrade=1;
+ break;
+ case MF_NOSKILL:
+ map[m].flag.noskill=1;
+ break;
+ case MF_NOWARP:
+ map[m].flag.nowarp=1;
+ break;
+ case MF_NOPVP:
+ map[m].flag.nopvp=1;
+ break;
+ case MF_NOICEWALL: // [Valaris]
+ map[m].flag.noicewall=1;
+ break;
+ case MF_SNOW: // [Valaris]
+ map[m].flag.snow=1;
+ break;
+ case MF_FOG: // [Valaris]
+ map[m].flag.fog=1;
+ break;
+ case MF_SAKURA: // [Valaris]
+ map[m].flag.sakura=1;
+ break;
+ case MF_LEAVES: // [Valaris]
+ map[m].flag.leaves=1;
+ break;
+ case MF_RAIN: // [Valaris]
+ map[m].flag.rain=1;
+ break;
+ }
+ }
+
+ return 0;
+}
+
+int buildin_removemapflag(struct script_state *st)
+{
+ int m,i;
+ char *str;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ i=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ switch(i) {
+ case MF_NOMEMO:
+ map[m].flag.nomemo=0;
+ break;
+ case MF_NOTELEPORT:
+ map[m].flag.noteleport=0;
+ break;
+ case MF_NOSAVE:
+ map[m].flag.nosave=0;
+ break;
+ case MF_NOBRANCH:
+ map[m].flag.nobranch=0;
+ break;
+ case MF_NOPENALTY:
+ map[m].flag.nopenalty=0;
+ break;
+ case MF_PVP_NOPARTY:
+ map[m].flag.pvp_noparty=0;
+ break;
+ case MF_PVP_NOGUILD:
+ map[m].flag.pvp_noguild=0;
+ break;
+ case MF_GVG_NOPARTY:
+ map[m].flag.gvg_noparty=0;
+ break;
+ case MF_NOZENYPENALTY:
+ map[m].flag.nozenypenalty=0;
+ break;
+ case MF_NOSKILL:
+ map[m].flag.noskill=0;
+ break;
+ case MF_NOWARP:
+ map[m].flag.nowarp=0;
+ break;
+ case MF_NOPVP:
+ map[m].flag.nopvp=0;
+ break;
+ case MF_NOICEWALL: // [Valaris]
+ map[m].flag.noicewall=0;
+ break;
+ case MF_SNOW: // [Valaris]
+ map[m].flag.snow=0;
+ break;
+ case MF_FOG: // [Valaris]
+ map[m].flag.fog=0;
+ break;
+ case MF_SAKURA: // [Valaris]
+ map[m].flag.sakura=0;
+ break;
+ case MF_LEAVES: // [Valaris]
+ map[m].flag.leaves=0;
+ break;
+ case MF_RAIN: // [Valaris]
+ map[m].flag.rain=0;
+ break;
+
+ }
+ }
+
+ return 0;
+}
+
+int buildin_pvpon(struct script_state *st)
+{
+ int m,i;
+ char *str;
+ struct map_session_data *pl_sd=NULL;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ m = map_mapname2mapid(str);
+ if(m >= 0 && !map[m].flag.pvp && !map[m].flag.nopvp) {
+ map[m].flag.pvp = 1;
+ clif_send0199(m,1);
+
+ if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
+ return 0;
+
+ for(i=0;i<fd_max;i++){ //人数分ループ
+ if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){
+ if(m == pl_sd->bl.m && pl_sd->pvp_timer == -1) {
+ pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0);
+ pl_sd->pvp_rank=0;
+ pl_sd->pvp_lastusers=0;
+ pl_sd->pvp_point=5;
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+int buildin_pvpoff(struct script_state *st)
+{
+ int m,i;
+ char *str;
+ struct map_session_data *pl_sd=NULL;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ m = map_mapname2mapid(str);
+ if(m >= 0 && map[m].flag.pvp && map[m].flag.nopvp) {
+ map[m].flag.pvp = 0;
+ clif_send0199(m,0);
+
+ if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
+ return 0;
+
+ for(i=0;i<fd_max;i++){ //人数分ループ
+ if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){
+ if(m == pl_sd->bl.m) {
+ clif_pvpset(pl_sd,0,0,2);
+ if(pl_sd->pvp_timer != -1) {
+ delete_timer(pl_sd->pvp_timer,pc_calc_pvprank_timer);
+ pl_sd->pvp_timer = -1;
+ }
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+int buildin_gvgon(struct script_state *st)
+{
+ int m;
+ char *str;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ m = map_mapname2mapid(str);
+ if(m >= 0 && !map[m].flag.gvg) {
+ map[m].flag.gvg = 1;
+ clif_send0199(m,3);
+ }
+
+ return 0;
+}
+int buildin_gvgoff(struct script_state *st)
+{
+ int m;
+ char *str;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ m = map_mapname2mapid(str);
+ if(m >= 0 && map[m].flag.gvg) {
+ map[m].flag.gvg = 0;
+ clif_send0199(m,0);
+ }
+
+ return 0;
+}
+/*==========================================
+ * NPCエモーション
+ *------------------------------------------
+ */
+
+int buildin_emotion(struct script_state *st)
+{
+ int type;
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(type < 0 || type > 100)
+ return 0;
+ clif_emotion(map_id2bl(st->oid),type);
+ return 0;
+}
+
+int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap)
+{
+ int g_id=va_arg(ap,int);
+ int flag=va_arg(ap,int);
+ struct map_session_data *sd=NULL;
+ struct mob_data *md=NULL;
+
+ if(bl->type == BL_PC)
+ sd=(struct map_session_data*)bl;
+ if(bl->type == BL_MOB)
+ md=(struct mob_data *)bl;
+
+ if(sd){
+ if((sd->status.guild_id == g_id) && (flag&1))
+ pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
+ else if((sd->status.guild_id != g_id) && (flag&2))
+ pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
+ else if (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
+ pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); // end addition [Valaris]
+ }
+ if(md && flag&4){
+ if(md->class < 1285 || md->class > 1288)
+ mob_delete(md);
+ }
+ return 0;
+}
+int buildin_maprespawnguildid(struct script_state *st)
+{
+ char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ int g_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ int flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
+
+ int m=map_mapname2mapid(mapname);
+
+ if(m) map_foreachinarea(buildin_maprespawnguildid_sub,m,0,0,map[m].xs-1,map[m].ys-1,BL_NUL,g_id,flag);
+ return 0;
+}
+
+int buildin_agitstart(struct script_state *st)
+{
+ if(agit_flag==1) return 1; // Agit already Start.
+ agit_flag=1;
+ guild_agit_start();
+ return 0;
+}
+
+int buildin_agitend(struct script_state *st)
+{
+ if(agit_flag==0) return 1; // Agit already End.
+ agit_flag=0;
+ guild_agit_end();
+ return 0;
+}
+/*==========================================
+ * agitcheck 1; // choice script
+ * if(@agit_flag == 1) goto agit;
+ * if(agitcheck(0) == 1) goto agit;
+ *------------------------------------------
+ */
+int buildin_agitcheck(struct script_state *st)
+{
+ struct map_session_data *sd;
+ int cond;
+
+ sd=script_rid2sd(st);
+ cond=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(cond == 0) {
+ if (agit_flag==1) push_val(st->stack,C_INT,1);
+ if (agit_flag==0) push_val(st->stack,C_INT,0);
+ } else {
+ if (agit_flag==1) pc_setreg(sd,add_str("@agit_flag"),1);
+ if (agit_flag==0) pc_setreg(sd,add_str("@agit_flag"),0);
+ }
+ return 0;
+}
+int buildin_flagemblem(struct script_state *st)
+{
+ int g_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(g_id < 0) return 0;
+
+// printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
+ ((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id;
+ return 1;
+}
+
+int buildin_getcastlename(struct script_state *st)
+{
+ char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ struct guild_castle *gc;
+ int i;
+ char *buf=NULL;
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ if( (gc=guild_castle_search(i)) != NULL ){
+ if(strcmp(mapname,gc->map_name)==0){
+ buf=(char *)aCalloc(24,sizeof(char));
+ strncpy(buf,gc->castle_name,24);
+ break;
+ }
+ }
+ }
+ if(buf)
+ push_str(st->stack,C_STR,buf);
+ else
+ push_str(st->stack,C_CONSTSTR,"");
+ return 0;
+}
+
+int buildin_getcastledata(struct script_state *st)
+{
+ char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ char *event=NULL;
+ struct guild_castle *gc;
+ int i,j;
+
+ if( st->end>st->start+4 && index==0){
+ for(i=0,j=-1;i<MAX_GUILDCASTLE;i++)
+ if( (gc=guild_castle_search(i)) != NULL &&
+ strcmp(mapname,gc->map_name)==0 )
+ j=i;
+ if(j>=0){
+ event=conv_str(st,& (st->stack->stack_data[st->start+4]));
+ guild_addcastleinfoevent(j,17,event);
+ }
+ }
+
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ if( (gc=guild_castle_search(i)) != NULL ){
+ if(strcmp(mapname,gc->map_name)==0){
+ switch(index){
+ case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break; // Initialize[AgitInit]
+ case 1: push_val(st->stack,C_INT,gc->guild_id); break;
+ case 2: push_val(st->stack,C_INT,gc->economy); break;
+ case 3: push_val(st->stack,C_INT,gc->defense); break;
+ case 4: push_val(st->stack,C_INT,gc->triggerE); break;
+ case 5: push_val(st->stack,C_INT,gc->triggerD); break;
+ case 6: push_val(st->stack,C_INT,gc->nextTime); break;
+ case 7: push_val(st->stack,C_INT,gc->payTime); break;
+ case 8: push_val(st->stack,C_INT,gc->createTime); break;
+ case 9: push_val(st->stack,C_INT,gc->visibleC); break;
+ case 10: push_val(st->stack,C_INT,gc->visibleG0); break;
+ case 11: push_val(st->stack,C_INT,gc->visibleG1); break;
+ case 12: push_val(st->stack,C_INT,gc->visibleG2); break;
+ case 13: push_val(st->stack,C_INT,gc->visibleG3); break;
+ case 14: push_val(st->stack,C_INT,gc->visibleG4); break;
+ case 15: push_val(st->stack,C_INT,gc->visibleG5); break;
+ case 16: push_val(st->stack,C_INT,gc->visibleG6); break;
+ case 17: push_val(st->stack,C_INT,gc->visibleG7); break;
+ case 18: push_val(st->stack,C_INT,gc->Ghp0); break;
+ case 19: push_val(st->stack,C_INT,gc->Ghp1); break;
+ case 20: push_val(st->stack,C_INT,gc->Ghp2); break;
+ case 21: push_val(st->stack,C_INT,gc->Ghp3); break;
+ case 22: push_val(st->stack,C_INT,gc->Ghp4); break;
+ case 23: push_val(st->stack,C_INT,gc->Ghp5); break;
+ case 24: push_val(st->stack,C_INT,gc->Ghp6); break;
+ case 25: push_val(st->stack,C_INT,gc->Ghp7); break;
+ default:
+ push_val(st->stack,C_INT,0); break;
+ }
+ return 0;
+ }
+ }
+ }
+ push_val(st->stack,C_INT,0);
+ return 0;
+}
+
+int buildin_setcastledata(struct script_state *st)
+{
+ char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ int value=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ struct guild_castle *gc;
+ int i;
+
+ for(i=0;i<MAX_GUILDCASTLE;i++){
+ if( (gc=guild_castle_search(i)) != NULL ){
+ if(strcmp(mapname,gc->map_name)==0){
+ // Save Data byself First
+ switch(index){
+ case 1: gc->guild_id = value; break;
+ case 2: gc->economy = value; break;
+ case 3: gc->defense = value; break;
+ case 4: gc->triggerE = value; break;
+ case 5: gc->triggerD = value; break;
+ case 6: gc->nextTime = value; break;
+ case 7: gc->payTime = value; break;
+ case 8: gc->createTime = value; break;
+ case 9: gc->visibleC = value; break;
+ case 10: gc->visibleG0 = value; break;
+ case 11: gc->visibleG1 = value; break;
+ case 12: gc->visibleG2 = value; break;
+ case 13: gc->visibleG3 = value; break;
+ case 14: gc->visibleG4 = value; break;
+ case 15: gc->visibleG5 = value; break;
+ case 16: gc->visibleG6 = value; break;
+ case 17: gc->visibleG7 = value; break;
+ case 18: gc->Ghp0 = value; break;
+ case 19: gc->Ghp1 = value; break;
+ case 20: gc->Ghp2 = value; break;
+ case 21: gc->Ghp3 = value; break;
+ case 22: gc->Ghp4 = value; break;
+ case 23: gc->Ghp5 = value; break;
+ case 24: gc->Ghp6 = value; break;
+ case 25: gc->Ghp7 = value; break;
+ default: return 0;
+ }
+ guild_castledatasave(gc->castle_id,index,value);
+ return 0;
+ }
+ }
+ }
+ return 0;
+}
+
+/* =====================================================================
+ * ギルド情報を要求する
+ * ---------------------------------------------------------------------
+ */
+int buildin_requestguildinfo(struct script_state *st)
+{
+ int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ char *event=NULL;
+
+ if( st->end>st->start+3 )
+ event=conv_str(st,& (st->stack->stack_data[st->start+3]));
+
+ if(guild_id>0)
+ guild_npc_request_info(guild_id,event);
+ return 0;
+}
+
+/* =====================================================================
+ * カードの数を得る
+ * ---------------------------------------------------------------------
+ */
+int buildin_getequipcardcnt(struct script_state *st)
+{
+ int i,num;
+ struct map_session_data *sd;
+ int c=4;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(sd->status.inventory[i].card[0] == 0x00ff){ // 製造武器はカードなし
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ do{
+ if( (sd->status.inventory[i].card[c-1] > 4000) &&
+ (sd->status.inventory[i].card[c-1] < 5000)){
+
+ push_val(st->stack,C_INT,(c));
+ return 0;
+ }
+ }while(c--);
+ push_val(st->stack,C_INT,0);
+ return 0;
+}
+
+/* ================================================================
+ * カード取り外し成功
+ * ----------------------------------------------------------------
+ */
+int buildin_successremovecards(struct script_state *st)
+{
+ int i,num,cardflag=0,flag;
+ struct map_session_data *sd;
+ struct item item_tmp;
+ int c=4;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない
+ return 0;
+ }
+ do{
+ if( (sd->status.inventory[i].card[c-1] > 4000) &&
+ (sd->status.inventory[i].card[c-1] < 5000)){
+
+ cardflag = 1;
+ item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
+ item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
+ item_tmp.attribute=0;
+ item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
+
+ if((flag=pc_additem(sd,&item_tmp,1))){ // 持てないならドロップ
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ }
+ }while(c--);
+
+ if(cardflag == 1){ // カードを取り除いたアイテム所得
+ flag=0;
+ item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
+ item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
+ item_tmp.attribute=sd->status.inventory[i].attribute;
+ item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
+ pc_delitem(sd,i,1,0);
+ if((flag=pc_additem(sd,&item_tmp,1))){ // もてないならドロップ
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ clif_misceffect(&sd->bl,3);
+ return 0;
+ }
+ return 0;
+}
+
+/* ================================================================
+ * カード取り外し失敗 slot,type
+ * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し
+ * ----------------------------------------------------------------
+ */
+int buildin_failedremovecards(struct script_state *st)
+{
+ int i,num,cardflag=0,flag,typefail;
+ struct map_session_data *sd;
+ struct item item_tmp;
+ int c=4;
+
+ num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ typefail=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ sd=script_rid2sd(st);
+ i=pc_checkequip(sd,equip[num-1]);
+ if(sd->status.inventory[i].card[0]==0x00ff){ // 製造武器は処理しない
+ return 0;
+ }
+ do{
+ if(( sd->status.inventory[i].card[c-1] > 4000) &&
+ (sd->status.inventory[i].card[c-1] < 5000)){
+
+ cardflag = 1;
+
+ if(typefail == 2){ // 武具のみ損失なら、カードは受け取らせる
+ item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
+ item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
+ item_tmp.attribute=0;
+ item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
+ if((flag=pc_additem(sd,&item_tmp,1))){
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ }
+ }
+ }while(c--);
+
+ if(cardflag == 1){
+
+ if(typefail == 0 || typefail == 2){ // 武具損失
+ pc_delitem(sd,i,1,0);
+ clif_misceffect(&sd->bl,2);
+ return 0;
+ }
+ if(typefail == 1){ // カードのみ損失(武具を返す)
+ flag=0;
+ item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
+ item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
+ item_tmp.attribute=sd->status.inventory[i].attribute;
+ item_tmp.card[0]=0,item_tmp.card[1]=0,item_tmp.card[2]=0,item_tmp.card[3]=0;
+ pc_delitem(sd,i,1,0);
+ if((flag=pc_additem(sd,&item_tmp,1))){
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
+ }
+ }
+ clif_misceffect(&sd->bl,2);
+ return 0;
+ }
+ return 0;
+}
+
+int buildin_mapwarp(struct script_state *st) // Added by RoVeRT
+{
+ int x,y,m;
+ char *str;
+ char *mapname;
+ int x0,y0,x1,y1;
+
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x0=0;
+ y0=0;
+ x1=map[map_mapname2mapid(mapname)].xs;
+ y1=map[map_mapname2mapid(mapname)].ys;
+ str=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ x=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ y=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ if( (m=map_mapname2mapid(mapname))< 0)
+ return 0;
+
+ map_foreachinarea(buildin_areawarp_sub,
+ m,x0,y0,x1,y1,BL_PC, str,x,y );
+ return 0;
+}
+
+int buildin_cmdothernpc(struct script_state *st) // Added by RoVeRT
+{
+ char *npc,*command;
+
+ npc=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ command=conv_str(st,& (st->stack->stack_data[st->start+3]));
+
+ npc_command(map_id2sd(st->rid),npc,command);
+ return 0;
+}
+
+int buildin_inittimer(struct script_state *st) // Added by RoVeRT
+{
+// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
+
+// nd->lastaction=nd->timer=gettick();
+ npc_do_ontimer(st->oid, map_id2sd(st->rid), 1);
+
+ return 0;
+}
+
+int buildin_stoptimer(struct script_state *st) // Added by RoVeRT
+{
+// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
+
+// nd->lastaction=nd->timer=-1;
+ npc_do_ontimer(st->oid, map_id2sd(st->rid), 0);
+
+ return 0;
+}
+
+int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
+{
+ char *event=va_arg(ap,char *);
+ int *c=va_arg(ap,int *);
+
+ if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
+ (*c)++;
+ return 0;
+}
+
+int buildin_mobcount(struct script_state *st) // Added by RoVeRT
+{
+ char *mapname,*event;
+ int m,c=0;
+ mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ event=conv_str(st,& (st->stack->stack_data[st->start+3]));
+
+ if( (m=map_mapname2mapid(mapname))<0 ) {
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ map_foreachinarea(buildin_mobcount_sub,
+ m,0,0,map[m].xs,map[m].ys,BL_MOB, event,&c );
+
+ push_val(st->stack,C_INT, (c - 1));
+
+ return 0;
+}
+int buildin_marriage(struct script_state *st)
+{
+ char *partner=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ struct map_session_data *sd=script_rid2sd(st);
+ struct map_session_data *p_sd=map_nick2sd(partner);
+
+ if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ push_val(st->stack,C_INT,1);
+ return 0;
+}
+int buildin_wedding_effect(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL)
+ return 0;
+ clif_wedding_effect(&sd->bl);
+ return 0;
+}
+int buildin_divorce(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ if(sd==NULL || pc_divorce(sd) < 0){
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ push_val(st->stack,C_INT,1);
+ return 0;
+}
+
+/*================================================
+ * Script for Displaying MOB Information [Valaris]
+ *------------------------------------------------
+ */
+int buildin_strmobinfo(struct script_state *st)
+{
+
+ int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int class=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ if(num<=0 || num>=8 || (class>=0 && class<=1000) || class >2000)
+ return 0;
+
+ if(num==1) {
+ char *buf;
+ buf=calloc(24, 1);
+ buf=mob_db[class].name;
+ push_str(st->stack,C_STR,buf);
+ return 0;
+ }
+ else if(num==2) {
+ char *buf;
+ buf=calloc(24, 1);
+ buf=mob_db[class].jname;
+ push_str(st->stack,C_STR,buf);
+ return 0;
+ }
+ else if(num==3)
+ push_val(st->stack,C_INT,mob_db[class].lv);
+ else if(num==4)
+ push_val(st->stack,C_INT,mob_db[class].max_hp);
+ else if(num==5)
+ push_val(st->stack,C_INT,mob_db[class].max_sp);
+ else if(num==6)
+ push_val(st->stack,C_INT,mob_db[class].base_exp);
+ else if(num==7)
+ push_val(st->stack,C_INT,mob_db[class].job_exp);
+ return 0;
+}
+
+/*==========================================
+ * Summon guardians [Valaris]
+ *------------------------------------------
+ */
+int buildin_guardian(struct script_state *st)
+{
+ int class=0,amount=1,x=0,y=0,guardian=0;
+ char *str,*map,*event="";
+
+ map =conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x =conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y =conv_num(st,& (st->stack->stack_data[st->start+4]));
+ str =conv_str(st,& (st->stack->stack_data[st->start+5]));
+ class=conv_num(st,& (st->stack->stack_data[st->start+6]));
+ amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
+ event=conv_str(st,& (st->stack->stack_data[st->start+8]));
+ if( st->end>st->start+9 )
+ guardian=conv_num(st,& (st->stack->stack_data[st->start+9]));
+
+ mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class,amount,event,guardian);
+
+ return 0;
+}
+
+/*================================================
+ * Script for Displaying Guardian Info [Valaris]
+ *------------------------------------------------
+ */
+int buildin_guardianinfo(struct script_state *st)
+{
+ int guardian=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ struct map_session_data *sd=script_rid2sd(st);
+ struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
+
+ if(guardian==0 && gc->visibleG0 == 1) push_val(st->stack,C_INT,gc->Ghp0);
+ if(guardian==1 && gc->visibleG1 == 1) push_val(st->stack,C_INT,gc->Ghp1);
+ if(guardian==2 && gc->visibleG2 == 1) push_val(st->stack,C_INT,gc->Ghp2);
+ if(guardian==3 && gc->visibleG3 == 1) push_val(st->stack,C_INT,gc->Ghp3);
+ if(guardian==4 && gc->visibleG4 == 1) push_val(st->stack,C_INT,gc->Ghp4);
+ if(guardian==5 && gc->visibleG5 == 1) push_val(st->stack,C_INT,gc->Ghp5);
+ if(guardian==6 && gc->visibleG6 == 1) push_val(st->stack,C_INT,gc->Ghp6);
+ if(guardian==7 && gc->visibleG7 == 1) push_val(st->stack,C_INT,gc->Ghp7);
+ else push_val(st->stack,C_INT,-1);
+
+ return 0;
+}
+/*==========================================
+ * IDからItem名
+ *------------------------------------------
+ */
+int buildin_getitemname(struct script_state *st)
+{
+ int item_id;
+ struct item_data *i_data;
+ char *item_name;
+
+ item_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ i_data = NULL;
+ i_data = itemdb_search(item_id);
+ item_name=(char *)aCalloc(24,sizeof(char));
+
+ strncpy(item_name,i_data->jname,23);
+ push_str(st->stack,C_STR,item_name);
+ return 0;
+}
+
+/*==========================================
+ * petskillbonus [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_petskillbonus(struct script_state *st)
+{
+ int type,val,duration,timer;
+ struct pet_data *pd;
+
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+
+ if(pd==NULL)
+ return 0;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ val=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ duration=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ timer=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ pd->skillbonusduration=-1;
+ pd->skillbonustimer=-1;
+
+ pet_skill_bonus(sd,pd,type,val,duration,timer,0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet looting [Valaris]
+ *------------------------------------------
+ */
+int buildin_petloot(struct script_state *st)
+{
+ int max;
+ struct pet_data *pd;
+
+ struct map_session_data *sd=script_rid2sd(st);
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+
+ if(pd==NULL)
+ return 0;
+
+ max=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(!max)
+ return 0;
+
+ pd->loot=1;
+ pd->lootmax=max;
+
+ return 0;
+}
+/*==========================================
+ * PCの所持品情報読み取り
+ *------------------------------------------
+ */
+int buildin_getinventorylist(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int i,j=0;
+ if(!sd) return 0;
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
+ pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid);
+ pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount);
+ pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip);
+ pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine);
+ pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify);
+ pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute);
+ pc_setreg(sd,add_str("@inventorylist_card1")+(j<<24),sd->status.inventory[i].card[0]);
+ pc_setreg(sd,add_str("@inventorylist_card2")+(j<<24),sd->status.inventory[i].card[1]);
+ pc_setreg(sd,add_str("@inventorylist_card3")+(j<<24),sd->status.inventory[i].card[2]);
+ pc_setreg(sd,add_str("@inventorylist_card4")+(j<<24),sd->status.inventory[i].card[3]);
+ j++;
+ }
+ }
+ pc_setreg(sd,add_str("@inventorylist_count"),j);
+ return 0;
+}
+
+int buildin_getskilllist(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int i,j=0;
+ if(!sd) return 0;
+ for(i=0;i<MAX_SKILL;i++){
+ if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
+ pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id);
+ pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv);
+ pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag);
+ j++;
+ }
+ }
+ pc_setreg(sd,add_str("@skilllist_count"),j);
+ return 0;
+}
+
+int buildin_clearitem(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int i;
+ if(sd==NULL) return 0;
+ for (i=0; i<MAX_INVENTORY; i++) {
+ if (sd->status.inventory[i].amount)
+ pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
+ }
+ return 0;
+}
+
+/*==========================================
+ * NPCクラスチェンジ
+ * classは変わりたいclass
+ * typeは通常0なのかな?
+ *------------------------------------------
+ */
+int buildin_classchange(struct script_state *st)
+{
+ int class,type;
+ struct block_list *bl=map_id2bl(st->oid);
+
+ if(bl==NULL) return 0;
+
+ class=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ type=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ clif_class_change(bl,class,type);
+ return 0;
+}
+
+/*==========================================
+ * NPCから発生するエフェクト
+ *------------------------------------------
+ */
+int buildin_misceffect(struct script_state *st)
+{
+ int type;
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(st->oid)
+ clif_misceffect2(map_id2bl(st->oid),type);
+ else{
+ struct map_session_data *sd=script_rid2sd(st);
+ if(sd)
+ clif_misceffect2(&sd->bl,type);
+ }
+ return 0;
+}
+/*==========================================
+ * サウンドエフェクト
+ *------------------------------------------
+ */
+int buildin_soundeffect(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ char *name;
+ int type=0;
+
+
+ name=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ type=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if(sd){
+ if(st->oid)
+ clif_soundeffect(sd,map_id2bl(st->oid),name,type);
+ else{
+ clif_soundeffect(sd,&sd->bl,name,type);
+ }
+ }
+ return 0;
+}
+/*==========================================
+ * pet status recovery [Valaris]
+ *------------------------------------------
+ */
+int buildin_petrecovery(struct script_state *st)
+{
+ struct pet_data *pd;
+
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+
+ if(pd==NULL)
+ return 0;
+
+ pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+3]));
+
+ pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_recovery_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet healing [Valaris]
+ *------------------------------------------
+ */
+int buildin_petheal(struct script_state *st)
+
+{
+ struct pet_data *pd;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+
+ if(pd==NULL)
+ return 0;
+
+ pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+4]));
+
+ pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_heal_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet magnificat [Valaris]
+ *------------------------------------------
+ */
+int buildin_petmag(struct script_state *st)
+{
+ struct pet_data *pd;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+
+ if(pd==NULL)
+ return 0;
+
+ pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_mag_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet attack skills [Valaris]
+ *------------------------------------------
+ */
+int buildin_petskillattack(struct script_state *st)
+{
+ struct pet_data *pd;
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+
+ if(pd==NULL)
+ return 0;
+
+ pd->skilltype=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ pd->skillval=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ pd->skillduration=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ pd->skilltimer=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ pd->skillbonustimer=add_timer(gettick()+100,pet_skillattack_timer,sd->bl.id,0);
+
+ return 0;
+}
+/*==========================================
+ * NPC skill effects [Valaris]
+ *------------------------------------------
+ */
+int buildin_npcskilleffect(struct script_state *st)
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+
+ int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ int x=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ int y=conv_num(st,& (st->stack->stack_data[st->start+5]));
+
+ clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick());
+
+ return 0;
+}
+
+/*==========================================
+ * Special effects [Valaris]
+ *------------------------------------------
+ */
+int buildin_specialeffect(struct script_state *st)
+{
+ struct block_list *bl=map_id2bl(st->oid);
+
+ if(bl==NULL)
+ return 0;
+
+ clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0);
+
+ return 0;
+}
+
+int buildin_specialeffect2(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+
+ if(sd==NULL)
+ return 0;
+
+ clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), 0);
+
+ return 0;
+}
+
+/*==========================================
+ * Nude [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_nude(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int i;
+
+ if(sd==NULL)
+ return 0;
+
+ for(i=0;i<11;i++)
+ if(sd->equip_index[i] >= 0)
+ pc_unequipitem(sd,sd->equip_index[i],1);
+
+ return 0;
+}
+
+/*==========================================
+ * gmcommand [MouseJstr]
+ *
+ * suggested on the forums...
+ *------------------------------------------
+ */
+
+int buildin_gmcommand(struct script_state *st)
+{
+ struct map_session_data *sd;
+ char *cmd;
+
+ sd = script_rid2sd(st);
+ cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));
+
+ is_atcommand(sd->fd, sd, cmd, 99);
+
+ return 0;
+}
+
+/*==========================================
+ * movenpc [MouseJstr]
+ *------------------------------------------
+ */
+
+int buildin_movenpc(struct script_state *st)
+{
+ struct map_session_data *sd;
+ char *map,*npc;
+ int x,y;
+
+ sd = script_rid2sd(st);
+
+ map = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ x = conv_num(st,& (st->stack->stack_data[st->start+3]));
+ y = conv_num(st,& (st->stack->stack_data[st->start+4]));
+ npc = conv_str(st,& (st->stack->stack_data[st->start+5]));
+
+ return 0;
+}
+
+/*==========================================
+ * message [MouseJstr]
+ *------------------------------------------
+ */
+
+int buildin_message(struct script_state *st)
+{
+ struct map_session_data *sd;
+ char *msg,*player;
+ struct map_session_data *pl_sd = NULL;
+
+ sd = script_rid2sd(st);
+
+ player = conv_str(st,& (st->stack->stack_data[st->start+2]));
+ msg = conv_str(st,& (st->stack->stack_data[st->start+3]));
+
+ if((pl_sd=map_nick2sd((char *) player)) == NULL)
+ return 1;
+ clif_displaymessage(pl_sd->fd, msg);
+
+ return 0;
+}
+
+/*==========================================
+ * npctalk (sends message to surrounding
+ * area) [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_npctalk(struct script_state *st)
+{
+ char *str;
+ char message[255];
+
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+
+ if(nd) {
+ memcpy(message,nd->name,24);
+ strcat(message," : ");
+ strcat(message,str);
+ clif_message(&(nd->bl), message);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * hasitems (checks to see if player has any
+ * items on them, if so will return a 1)
+ * [Valaris]
+ *------------------------------------------
+ */
+
+int buildin_hasitems(struct script_state *st)
+{
+ int i;
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ for(i=0; i<MAX_INVENTORY; i++) {
+ if(sd->status.inventory[i].amount) {
+ push_val(st->stack,C_INT,1);
+ return 0;
+ }
+ }
+
+ push_val(st->stack,C_INT,0);
+
+ return 0;
+}
+
+/*==========================================
+ * getlook char info. getlook(arg)
+ *------------------------------------------
+ */
+int buildin_getlook(struct script_state *st){
+ int type,val;
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ val=-1;
+ switch(type){
+ case LOOK_HAIR: //1
+ val=sd->status.hair;
+ break;
+ case LOOK_WEAPON: //2
+ val=sd->status.weapon;
+ break;
+ case LOOK_HEAD_BOTTOM: //3
+ val=sd->status.head_bottom;
+ break;
+ case LOOK_HEAD_TOP: //4
+ val=sd->status.head_top;
+ break;
+ case LOOK_HEAD_MID: //5
+ val=sd->status.head_mid;
+ break;
+ case LOOK_HAIR_COLOR: //6
+ val=sd->status.hair_color;
+ break;
+ case LOOK_CLOTHES_COLOR: //7
+ val=sd->status.clothes_color;
+ break;
+ case LOOK_SHIELD: //8
+ val=sd->status.shield;
+ break;
+ case LOOK_SHOES: //9
+ break;
+ }
+
+ push_val(st->stack,C_INT,val);
+ return 0;
+}
+
+/*==========================================
+ * get char save point. argument: 0- map name, 1- x, 2- y
+ *------------------------------------------
+*/
+int buildin_getsavepoint(struct script_state *st)
+{
+ int x,y,type;
+ char *mapname;
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ mapname=calloc(24, 1);
+
+ x=sd->status.save_point.x;
+ y=sd->status.save_point.y;
+ strncpy(mapname,sd->status.save_point.map,24);
+ switch(type){
+ case 0:
+ push_str(st->stack,C_STR,mapname);
+ break;
+ case 1:
+ push_val(st->stack,C_INT,x);
+ break;
+ case 2:
+ push_val(st->stack,C_INT,y);
+ break;
+ }
+ return 0;
+}
+
+
+//
+// 実行部main
+//
+/*==========================================
+ * コマンドの読み取り
+ *------------------------------------------
+ */
+static int unget_com_data=-1;
+int get_com(unsigned char *script,int *pos)
+{
+ int i,j;
+ if(unget_com_data>=0){
+ i=unget_com_data;
+ unget_com_data=-1;
+ return i;
+ }
+ if(script[*pos]>=0x80){
+ return C_INT;
+ }
+ i=0; j=0;
+ while(script[*pos]>=0x40){
+ i=script[(*pos)++]<<j;
+ j+=6;
+ }
+ return i+(script[(*pos)++]<<j);
+}
+
+/*==========================================
+ * コマンドのプッシュバック
+ *------------------------------------------
+ */
+void unget_com(int c)
+{
+ if(unget_com_data!=-1){
+ if(battle_config.error_log)
+ printf("unget_com can back only 1 data\n");
+ }
+ unget_com_data=c;
+}
+
+/*==========================================
+ * 数値の所得
+ *------------------------------------------
+ */
+int get_num(unsigned char *script,int *pos)
+{
+ int i,j;
+ i=0; j=0;
+ while(script[*pos]>=0xc0){
+ i+=(script[(*pos)++]&0x7f)<<j;
+ j+=6;
+ }
+ return i+((script[(*pos)++]&0x7f)<<j);
+}
+
+/*==========================================
+ * スタックから値を取り出す
+ *------------------------------------------
+ */
+int pop_val(struct script_state* st)
+{
+ if(st->stack->sp<=0)
+ return 0;
+ st->stack->sp--;
+ get_val(st,&(st->stack->stack_data[st->stack->sp]));
+ if(st->stack->stack_data[st->stack->sp].type==C_INT)
+ return st->stack->stack_data[st->stack->sp].u.num;
+ return 0;
+}
+
+#define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR)
+
+/*==========================================
+ * 加算演算子
+ *------------------------------------------
+ */
+void op_add(struct script_state* st)
+{
+ st->stack->sp--;
+ get_val(st,&(st->stack->stack_data[st->stack->sp]));
+ get_val(st,&(st->stack->stack_data[st->stack->sp-1]));
+
+ if(isstr(st->stack->stack_data[st->stack->sp]) || isstr(st->stack->stack_data[st->stack->sp-1])){
+ conv_str(st,&(st->stack->stack_data[st->stack->sp]));
+ conv_str(st,&(st->stack->stack_data[st->stack->sp-1]));
+ }
+ if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii
+ st->stack->stack_data[st->stack->sp-1].u.num += st->stack->stack_data[st->stack->sp].u.num;
+ } else { // ssの予定
+ char *buf;
+ buf=(char *)aCalloc(strlen(st->stack->stack_data[st->stack->sp-1].u.str)+
+ strlen(st->stack->stack_data[st->stack->sp].u.str)+1,sizeof(char));
+ strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str);
+ strcat(buf,st->stack->stack_data[st->stack->sp].u.str);
+ if(st->stack->stack_data[st->stack->sp-1].type==C_STR)
+ free(st->stack->stack_data[st->stack->sp-1].u.str);
+ if(st->stack->stack_data[st->stack->sp].type==C_STR)
+ free(st->stack->stack_data[st->stack->sp].u.str);
+ st->stack->stack_data[st->stack->sp-1].type=C_STR;
+ st->stack->stack_data[st->stack->sp-1].u.str=buf;
+ }
+}
+
+/*==========================================
+ * 二項演算子(文字列)
+ *------------------------------------------
+ */
+void op_2str(struct script_state *st,int op,int sp1,int sp2)
+{
+ char *s1=st->stack->stack_data[sp1].u.str,
+ *s2=st->stack->stack_data[sp2].u.str;
+ int a=0;
+
+ switch(op){
+ case C_EQ:
+ a= (strcmp(s1,s2)==0);
+ break;
+ case C_NE:
+ a= (strcmp(s1,s2)!=0);
+ break;
+ case C_GT:
+ a= (strcmp(s1,s2)> 0);
+ break;
+ case C_GE:
+ a= (strcmp(s1,s2)>=0);
+ break;
+ case C_LT:
+ a= (strcmp(s1,s2)< 0);
+ break;
+ case C_LE:
+ a= (strcmp(s1,s2)<=0);
+ break;
+ default:
+ printf("illegal string operater\n");
+ break;
+ }
+
+ push_val(st->stack,C_INT,a);
+
+ if(st->stack->stack_data[sp1].type==C_STR) free(s1);
+ if(st->stack->stack_data[sp2].type==C_STR) free(s2);
+}
+/*==========================================
+ * 二項演算子(数値)
+ *------------------------------------------
+ */
+void op_2num(struct script_state *st,int op,int i1,int i2)
+{
+ switch(op){
+ case C_SUB:
+ i1-=i2;
+ break;
+ case C_MUL:
+ i1*=i2;
+ break;
+ case C_DIV:
+ i1/=i2;
+ break;
+ case C_MOD:
+ i1%=i2;
+ break;
+ case C_AND:
+ i1&=i2;
+ break;
+ case C_OR:
+ i1|=i2;
+ break;
+ case C_XOR:
+ i1^=i2;
+ break;
+ case C_LAND:
+ i1=i1&&i2;
+ break;
+ case C_LOR:
+ i1=i1||i2;
+ break;
+ case C_EQ:
+ i1=i1==i2;
+ break;
+ case C_NE:
+ i1=i1!=i2;
+ break;
+ case C_GT:
+ i1=i1>i2;
+ break;
+ case C_GE:
+ i1=i1>=i2;
+ break;
+ case C_LT:
+ i1=i1<i2;
+ break;
+ case C_LE:
+ i1=i1<=i2;
+ break;
+ case C_R_SHIFT:
+ i1=i1>>i2;
+ break;
+ case C_L_SHIFT:
+ i1=i1<<i2;
+ break;
+ }
+ push_val(st->stack,C_INT,i1);
+}
+/*==========================================
+ * 二項演算子
+ *------------------------------------------
+ */
+void op_2(struct script_state *st,int op)
+{
+ int i1,i2;
+ char *s1=NULL,*s2=NULL;
+
+ i2=pop_val(st);
+ if( isstr(st->stack->stack_data[st->stack->sp]) )
+ s2=st->stack->stack_data[st->stack->sp].u.str;
+
+ i1=pop_val(st);
+ if( isstr(st->stack->stack_data[st->stack->sp]) )
+ s1=st->stack->stack_data[st->stack->sp].u.str;
+
+ if( s1!=NULL && s2!=NULL ){
+ // ss => op_2str
+ op_2str(st,op,st->stack->sp,st->stack->sp+1);
+ }else if( s1==NULL && s2==NULL ){
+ // ii => op_2num
+ op_2num(st,op,i1,i2);
+ }else{
+ // si,is => error
+ printf("script: op_2: int&str, str&int not allow.");
+ push_val(st->stack,C_INT,0);
+ }
+}
+
+/*==========================================
+ * 単項演算子
+ *------------------------------------------
+ */
+void op_1num(struct script_state *st,int op)
+{
+ int i1;
+ i1=pop_val(st);
+ switch(op){
+ case C_NEG:
+ i1=-i1;
+ break;
+ case C_NOT:
+ i1=~i1;
+ break;
+ case C_LNOT:
+ i1=!i1;
+ break;
+ }
+ push_val(st->stack,C_INT,i1);
+}
+
+
+/*==========================================
+ * 関数の実行
+ *------------------------------------------
+ */
+int run_func(struct script_state *st)
+{
+ int i,start_sp,end_sp,func;
+
+ end_sp=st->stack->sp;
+ for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--);
+ if(i==0){
+ if(battle_config.error_log)
+ printf("function not found\n");
+// st->stack->sp=0;
+ st->state=END;
+ return 0;
+ }
+ start_sp=i-1;
+ st->start=i-1;
+ st->end=end_sp;
+
+ func=st->stack->stack_data[st->start].u.num;
+ if( st->stack->stack_data[st->start].type!=C_NAME || str_data[func].type!=C_FUNC ){
+ printf("run_func: not function and command! \n");
+// st->stack->sp=0;
+ st->state=END;
+ return 0;
+ }
+#ifdef DEBUG_RUN
+ if(battle_config.etc_log) {
+ printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
+ printf("stack dump :");
+ for(i=0;i<end_sp;i++){
+ switch(st->stack->stack_data[i].type){
+ case C_INT:
+ printf(" int(%d)",st->stack->stack_data[i].u.num);
+ break;
+ case C_NAME:
+ printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num].str);
+ break;
+ case C_ARG:
+ printf(" arg");
+ break;
+ case C_POS:
+ printf(" pos(%d)",st->stack->stack_data[i].u.num);
+ break;
+ default:
+ printf(" %d,%d",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num);
+ }
+ }
+ printf("\n");
+ }
+#endif
+ if(str_data[func].func){
+ str_data[func].func(st);
+ } else {
+ if(battle_config.error_log)
+ printf("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
+ push_val(st->stack,C_INT,0);
+ }
+
+ pop_stack(st->stack,start_sp,end_sp);
+
+ if(st->state==RETFUNC){
+ // ユーザー定義関数からの復帰
+ int olddefsp=st->defsp;
+ int i;
+
+ pop_stack(st->stack,st->defsp,start_sp); // 復帰に邪魔なスタック削除
+ if(st->defsp<4 || st->stack->stack_data[st->defsp-1].type!=C_RETINFO){
+ printf("script:run_func(return) return without callfunc or callsub!\n");
+ st->state=END;
+ return 0;
+ }
+ i = conv_num(st,& (st->stack->stack_data[st->defsp-4])); // 引数の数所得
+ st->pos=conv_num(st,& (st->stack->stack_data[st->defsp-1])); // スクリプト位置の復元
+ st->script=(char*)conv_num(st,& (st->stack->stack_data[st->defsp-2])); // スクリプトを復元
+ st->defsp=conv_num(st,& (st->stack->stack_data[st->defsp-3])); // 基準スタックポインタを復元
+
+ pop_stack(st->stack,olddefsp-4-i,olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除
+
+ st->state=GOTO;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * スクリプトの実行メイン部分
+ *------------------------------------------
+ */
+int run_script_main(unsigned char *script,int pos,int rid,int oid,struct script_state *st,unsigned char *rootscript)
+{
+ int c,rerun_pos;
+ int cmdcount=script_config.check_cmdcount;
+ int gotocount=script_config.check_gotocount;
+ struct script_stack *stack=st->stack;
+
+ st->defsp=stack->sp;
+ st->script=script;
+
+ rerun_pos=st->pos;
+ for(st->state=0;st->state==0;){
+ switch(c=get_com(script,&st->pos)){
+ case C_EOL:
+ if(stack->sp!=st->defsp){
+ if(battle_config.error_log)
+ printf("stack.sp(%d) != default(%d)\n",stack->sp,st->defsp);
+ stack->sp=st->defsp;
+ }
+ rerun_pos=st->pos;
+ break;
+ case C_INT:
+ push_val(stack,C_INT,get_num(script,&st->pos));
+ break;
+ case C_POS:
+ case C_NAME:
+ push_val(stack,c,(*(int*)(script+st->pos))&0xffffff);
+ st->pos+=3;
+ break;
+ case C_ARG:
+ push_val(stack,c,0);
+ break;
+ case C_STR:
+ push_str(stack,C_CONSTSTR,script+st->pos);
+ while(script[st->pos++]);
+ break;
+ case C_FUNC:
+ run_func(st);
+ if(st->state==GOTO){
+ rerun_pos=st->pos;
+ script=st->script;
+ st->state=0;
+ if( gotocount>0 && (--gotocount)<=0 ){
+ printf("run_script: infinity loop !\n");
+ st->state=END;
+ }
+ }
+ break;
+
+ case C_ADD:
+ op_add(st);
+ break;
+
+ case C_SUB:
+ case C_MUL:
+ case C_DIV:
+ case C_MOD:
+ case C_EQ:
+ case C_NE:
+ case C_GT:
+ case C_GE:
+ case C_LT:
+ case C_LE:
+ case C_AND:
+ case C_OR:
+ case C_XOR:
+ case C_LAND:
+ case C_LOR:
+ case C_R_SHIFT:
+ case C_L_SHIFT:
+ op_2(st,c);
+ break;
+
+ case C_NEG:
+ case C_NOT:
+ case C_LNOT:
+ op_1num(st,c);
+ break;
+
+ case C_NOP:
+ st->state=END;
+ break;
+
+ default:
+ if(battle_config.error_log)
+ printf("unknown command : %d @ %d\n",c,pos);
+ st->state=END;
+ break;
+ }
+ if( cmdcount>0 && (--cmdcount)<=0 ){
+ printf("run_script: infinity loop !\n");
+ st->state=END;
+ }
+ }
+ switch(st->state){
+ case STOP:
+ break;
+ case END:
+ {
+ struct map_session_data *sd=map_id2sd(st->rid);
+ st->pos=-1;
+ if(sd && sd->npc_id==st->oid)
+ npc_event_dequeue(sd);
+ }
+ break;
+ case RERUNLINE:
+ {
+ st->pos=rerun_pos;
+ }
+ break;
+ }
+
+ if( st->state!=END){
+ // 再開するためにスタック情報を保存
+ struct map_session_data *sd=map_id2sd(st->rid);
+ if(sd/* && sd->npc_stackbuf==NULL*/){
+ if( sd->npc_stackbuf )
+ free( sd->npc_stackbuf );
+ sd->npc_stackbuf = (char *)aCalloc(sizeof(stack->stack_data[0])*stack->sp_max,sizeof(char));
+ memcpy(sd->npc_stackbuf, stack->stack_data, sizeof(stack->stack_data[0]) * stack->sp_max);
+ sd->npc_stack = stack->sp;
+ sd->npc_stackmax = stack->sp_max;
+ sd->npc_script=script;
+ sd->npc_scriptroot=rootscript;
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * スクリプトの実行
+ *------------------------------------------
+ */
+int run_script(unsigned char *script,int pos,int rid,int oid)
+{
+ struct script_stack stack;
+ struct script_state st;
+ struct map_session_data *sd=map_id2sd(rid);
+ unsigned char *rootscript=script;
+
+ if(script==NULL || pos<0)
+ return -1;
+
+ if(sd && sd->npc_stackbuf && sd->npc_scriptroot==(char*)rootscript){
+ // 前回のスタックを復帰
+ script=sd->npc_script;
+ stack.sp=sd->npc_stack;
+ stack.sp_max=sd->npc_stackmax;
+ stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0]));
+ memcpy(stack.stack_data,sd->npc_stackbuf,sizeof(stack.stack_data[0])*stack.sp_max);
+ free(sd->npc_stackbuf);
+ sd->npc_stackbuf=NULL;
+ }else{
+ // スタック初期化
+ stack.sp=0;
+ stack.sp_max=64;
+ stack.stack_data=(struct script_data *)aCalloc(stack.sp_max,sizeof(stack.stack_data[0]));
+ }
+ st.stack=&stack;
+ st.pos=pos;
+ st.rid=rid;
+ st.oid=oid;
+ run_script_main(script,pos,rid,oid,&st,rootscript);
+
+ free(stack.stack_data);
+ stack.stack_data=NULL;
+ return st.pos;
+}
+
+
+/*==========================================
+ * マップ変数の変更
+ *------------------------------------------
+ */
+int mapreg_setreg(int num,int val)
+{
+ if(val!=0)
+ numdb_insert(mapreg_db,num,val);
+ else
+ numdb_erase(mapreg_db,num);
+
+ mapreg_dirty=1;
+ return 0;
+}
+/*==========================================
+ * 文字列型マップ変数の変更
+ *------------------------------------------
+ */
+int mapreg_setregstr(int num,const char *str)
+{
+ char *p;
+
+ if( (p=numdb_search(mapregstr_db,num))!=NULL )
+ free(p);
+
+ if( str==NULL || *str==0 ){
+ numdb_erase(mapregstr_db,num);
+ mapreg_dirty=1;
+ return 0;
+ }
+ p=(char *)aCalloc(strlen(str)+1, sizeof(char));
+ strcpy(p,str);
+ numdb_insert(mapregstr_db,num,p);
+ mapreg_dirty=1;
+ return 0;
+}
+
+/*==========================================
+ * 永続的マップ変数の読み込み
+ *------------------------------------------
+ */
+static int script_load_mapreg()
+{
+ FILE *fp;
+ char line[1024];
+
+ if( (fp=fopen(mapreg_txt,"rt"))==NULL )
+ return -1;
+
+ while(fgets(line,sizeof(line),fp)){
+ char buf1[256],buf2[1024],*p;
+ int n,v,s,i;
+ if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 &&
+ (i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) )
+ continue;
+ if( buf1[strlen(buf1)-1]=='$' ){
+ if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){
+ printf("%s: %s broken data !\n",mapreg_txt,buf1);
+ continue;
+ }
+ p=(char *)aCalloc(strlen(buf2) + 1,sizeof(char));
+ strcpy(p,buf2);
+ s=add_str(buf1);
+ numdb_insert(mapregstr_db,(i<<24)|s,p);
+ }else{
+ if( sscanf(line+n,"%d",&v)!=1 ){
+ printf("%s: %s broken data !\n",mapreg_txt,buf1);
+ continue;
+ }
+ s=add_str(buf1);
+ numdb_insert(mapreg_db,(i<<24)|s,v);
+ }
+ }
+ fclose(fp);
+ mapreg_dirty=0;
+ return 0;
+}
+/*==========================================
+ * 永続的マップ変数の書き込み
+ *------------------------------------------
+ */
+static int script_save_mapreg_intsub(void *key,void *data,va_list ap)
+{
+ FILE *fp=va_arg(ap,FILE*);
+ int num=((int)key)&0x00ffffff, i=((int)key)>>24;
+ char *name=str_buf+str_data[num].str;
+ if( name[1]!='@' ){
+ if(i==0)
+ fprintf(fp,"%s\t%d\n", name, (int)data);
+ else
+ fprintf(fp,"%s,%d\t%d\n", name, i, (int)data);
+ }
+ return 0;
+}
+static int script_save_mapreg_strsub(void *key,void *data,va_list ap)
+{
+ FILE *fp=va_arg(ap,FILE*);
+ int num=((int)key)&0x00ffffff, i=((int)key)>>24;
+ char *name=str_buf+str_data[num].str;
+ if( name[1]!='@' ){
+ if(i==0)
+ fprintf(fp,"%s\t%s\n", name, (char *)data);
+ else
+ fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data);
+ }
+ return 0;
+}
+static int script_save_mapreg()
+{
+ FILE *fp;
+ int lock;
+
+ if( (fp=lock_fopen(mapreg_txt,&lock))==NULL )
+ return -1;
+ numdb_foreach(mapreg_db,script_save_mapreg_intsub,fp);
+ numdb_foreach(mapregstr_db,script_save_mapreg_strsub,fp);
+ lock_fclose(fp,mapreg_txt,&lock);
+ mapreg_dirty=0;
+ return 0;
+}
+static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
+{
+ if(mapreg_dirty)
+ script_save_mapreg();
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int set_posword(char *p)
+{
+ char* np,* str[15];
+ int i=0;
+ for(i=0;i<11;i++) {
+ if((np=strchr(p,','))!=NULL) {
+ str[i]=p;
+ *np=0;
+ p=np+1;
+ } else {
+ str[i]=p;
+ p+=strlen(p);
+ }
+ if(str[i])
+ strcpy(pos[i],str[i]);
+ }
+ return 0;
+}
+
+int script_config_read(char *cfgName)
+{
+ int i;
+ char line[1024],w1[1024],w2[1024];
+ FILE *fp;
+
+ script_config.warn_func_no_comma=1;
+ script_config.warn_cmd_no_comma=1;
+ script_config.warn_func_mismatch_paramnum=1;
+ script_config.warn_cmd_mismatch_paramnum=1;
+ script_config.check_cmdcount=8192;
+ script_config.check_gotocount=512;
+
+ fp=fopen(cfgName,"r");
+ if(fp==NULL){
+ printf("file not found: %s\n",cfgName);
+ return 1;
+ }
+ while(fgets(line,1020,fp)){
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+ i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
+ if(i!=2)
+ continue;
+ if(strcmpi(w1,"refine_posword")==0) {
+ set_posword(w2);
+ }
+ if(strcmpi(w1,"import")==0){
+ script_config_read(w2);
+ }
+ }
+ fclose(fp);
+
+ return 0;
+}
+
+/*==========================================
+ * 終了
+ *------------------------------------------
+ */
+static int mapreg_db_final(void *key,void *data,va_list ap)
+{
+ return 0;
+}
+static int mapregstr_db_final(void *key,void *data,va_list ap)
+{
+ free(data);
+ return 0;
+}
+static int scriptlabel_db_final(void *key,void *data,va_list ap)
+{
+ return 0;
+}
+static int userfunc_db_final(void *key,void *data,va_list ap)
+{
+ free(key);
+ free(data);
+ return 0;
+}
+int do_final_script()
+{
+ if(mapreg_dirty>=0)
+ script_save_mapreg();
+ if(script_buf)
+ free(script_buf);
+
+ if(mapreg_db)
+ numdb_final(mapreg_db,mapreg_db_final);
+ if(mapregstr_db)
+ strdb_final(mapregstr_db,mapregstr_db_final);
+ if(scriptlabel_db)
+ strdb_final(scriptlabel_db,scriptlabel_db_final);
+ if(userfunc_db)
+ strdb_final(userfunc_db,userfunc_db_final);
+
+ if (str_data)
+ free(str_data);
+ if (str_buf)
+ free(str_buf);
+
+ return 0;
+}
+/*==========================================
+ * 初期化
+ *------------------------------------------
+ */
+int do_init_script()
+{
+ mapreg_db=numdb_init();
+ mapregstr_db=numdb_init();
+ script_load_mapreg();
+
+ add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg");
+ add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL,
+ script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL);
+
+ scriptlabel_db=strdb_init(50);
+ return 0;
+}