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authorFate <fate-tmw@googlemail.com>2009-09-20 00:30:15 +0000
committerFate <fate-tmw@googlemail.com>2009-09-20 00:30:15 +0000
commit264bf4fd6dfb501643cf9178e5471e9e0e55152b (patch)
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Initial support for skill pools
Diffstat (limited to 'doc')
-rw-r--r--doc/script_ref.txt22
1 files changed, 22 insertions, 0 deletions
diff --git a/doc/script_ref.txt b/doc/script_ref.txt
index 6c9f3f9..c24ac57 100644
--- a/doc/script_ref.txt
+++ b/doc/script_ref.txt
@@ -1257,6 +1257,28 @@ AthenaNPCScript
misceffect <id> <name>
Shows the effect with id on name. if name is omitted show on NPC.
+
+ getskilllist
+ Computes the set of all skills that the player has access to.
+ Results are written into @skilllist_id[], @skilllist_lv[], @skilllist_flag[],
+ which have a total of @skilllist_count entries.
+
+ getpoolskilllist
+ Same as getskilllist, but only list pool skills, and also set set
+ @skilllist_name$[] to the skills' names.
+ Note that flag & 1 here indicates that the spell is activated.
+
+ getactivatedpoolskilllist
+ Same as getpoolskilllist, but only list activated pool skills.
+
+ poolskill (skill_nr)
+ Moves the specified skill into the skill pool, if possible
+
+ unpoolskill (skill_nr)
+ Moves the specified skill out of the skill pool, if possible
+
+ checkpoolskill (skill_nr)
+ Checks whether the specified skill is in the skill pool (returns nonzero if so)
*定数ラベル
-ラベル