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authorBen Longbons <b.r.longbons@gmail.com>2011-03-02 13:52:33 -0800
committerBen Longbons <b.r.longbons@gmail.com>2011-03-02 14:06:46 -0800
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Recode from SHIFT-JIS to unicode, then undo the conversion of backslashs and tildes.
Diffstat (limited to 'doc/packet_table_en.txt')
-rw-r--r--doc/packet_table_en.txt1066
1 files changed, 533 insertions, 533 deletions
diff --git a/doc/packet_table_en.txt b/doc/packet_table_en.txt
index 52dcd0e..3b72ba3 100644
--- a/doc/packet_table_en.txt
+++ b/doc/packet_table_en.txt
@@ -2,16 +2,16 @@ here is a translation for "packet_table.txt".
i leave original japanese sentenses and write translation below that.
-Ú‚µ‚­‚Í’m‚è‚Ü‚¹‚ñ‚ªAGM‚̓AƒJƒEƒ“ƒgID704554•t‹ß‚ðŽw’è‚·‚é‚Æ
-ƒNƒ‰ƒCƒAƒ“ƒg‚ªGM‚¾‚Æ”FŽ¯‚µ‚Ä•\Ž¦‚·‚é‚Ý‚½‚¢‚Å‚·B
-”Žš‚ª”¼’[‚È‚Ì‚Í‹C‚É‚µ‚È‚¢‚ÅEEE
+詳ã—ãã¯çŸ¥ã‚Šã¾ã›ã‚“ãŒã€GMã¯ã‚¢ã‚«ã‚¦ãƒ³ãƒˆIDï¼704554付近を指定ã™ã‚‹ã¨
+クライアントãŒGMã ã¨èªè­˜ã—ã¦è¡¨ç¤ºã™ã‚‹ã¿ãŸã„ã§ã™ã€‚
+æ•°å­—ãŒåŠç«¯ãªã®ã¯æ°—ã«ã—ãªã„ã§ãƒ»ãƒ»ãƒ»
i don't know for sure, but if you set account id around 704554,
the ro client recognizes you as GM ( i don't know about other client like
iro or something. this is talking about jro.)
-ƒpƒPƒbƒg’·ƒŠƒXƒgB-1‚̓pƒPƒbƒgŽí•Ê‚Ì’¼Œã‚É’·‚³‚ª‚ ‚éƒpƒPƒbƒg
+パケット長リスト。-1ã¯ãƒ‘ケット種別ã®ç›´å¾Œã«é•·ã•ãŒã‚るパケット
list of packet length. "-1" means a packet that have its packet length
just after the packet number.
@@ -50,1276 +50,1276 @@ just after the packet number.
6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6,
90, 86, 24, 6, 30,102, 8, 4, 8, 4, 14, 10
-S ƒNƒ‰ƒCƒAƒ“ƒg‚©‚猩‚Ä‘—M
+S クライアントã‹ã‚‰è¦‹ã¦é€ä¿¡
S means a packet that will be sent from client.
-R ƒNƒ‰ƒCƒAƒ“ƒg‚©‚猩‚ÄŽóM
+R クライアントã‹ã‚‰è¦‹ã¦å—ä¿¡
R means a packet that will be received by client.
-B ƒoƒCƒg
+B ãƒã‚¤ãƒˆ
B means a byte.
-w ƒ[ƒh=2B
+w ワード=2B
w means word( 2 bytes)
-l ƒƒ“ƒOƒ[ƒh=4B
+l ロングワード=4B
l means long word(4bytes)
-* 0ŒÂˆÈã‚­‚è‚©‚¦‚µ
+* 0個以上ãã‚Šã‹ãˆã—
* means repeat
S 0064 <version>.l <account name>.24B <password>.24B <version2>.B
- ƒAƒJƒEƒ“ƒgID&ƒpƒXƒ[ƒh‘—M
+ アカウントID&パスワードé€ä¿¡
send account id & password
S 0065 <account ID>.l <login ID1>.l <login ID2>.l ?.2B <sex>.B
- ƒLƒƒƒ‰ƒZƒŒŽIÚ‘±—v‹
+ キャラセレ鯖接続è¦æ±‚
request connection to character select server
S 0066 <charactor number>.B
- ƒLƒƒƒ‰ƒNƒ^‘I‘ð—v‹
+ キャラクタé¸æŠžè¦æ±‚
request to select character
S 0067 <charactor name>.24B <param etc>.11B
- ƒLƒƒƒ‰ƒNƒ^쬗v‹
+ キャラクタ作æˆè¦æ±‚
request to create new character
S 0068 <charactor ID>.l <mail address>.40B
- ƒLƒƒƒ‰ƒNƒ^휗v‹
+ キャラクタ削除è¦æ±‚
request to delete character
R 0069 <len>.w <login ID1>.l <account ID>.l <login ID2>.l ?.32B <sex>.B {<IP>.l <port>.w <server name>.20B <login users>.l ?.2B}.32B*
- login¬Œ÷&ŽIî•ñ
+ loginæˆåŠŸ&鯖情報
information about a success of login to login server
R 006a <error No>.B
- loginŽ¸”s
+ login失敗
fail to login to login server
R 006b <len>.w <charactor select data>.106B*
- ƒLƒƒƒ‰ƒZƒŒŽIÚ‘±¬Œ÷&ƒLƒƒƒ‰ƒNƒ^ƒf[ƒ^
+ キャラセレ鯖接続æˆåŠŸ&キャラクタデータ
information about a success of connection to character select server & character server
<charactor select data> = <charactor ID>.l <base exp>.l <zeny>.l <job exp>.l <job level>.l ?.8B <option>.l <karma>.l <manner>.l ?.2B <HP>.w <MaxHP>.w <SP>.w <MaxSP>.w <speed>.w <class>.w <hair>.w <weapon>.2w <base level>.w <skill point>.w <head_bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <name>.24B <STR>.B <AGI>.B <VIT>.B <INT>.B <DEX>.B <LUK>.B <charactor number>.B ?.B
R 006c <error No>.B
- ƒLƒƒƒ‰ƒNƒ^‘I‘ðŽ¸”s
+ キャラクタé¸æŠžå¤±æ•—
fail to select character
R 006d <charactor select data>.106B
- ƒLƒƒƒ‰ƒNƒ^쬬Œ÷
+ キャラクタ作æˆæˆåŠŸ
success to create new character
R 006e <error No>.B
- ƒLƒƒƒ‰ƒNƒ^쬎¸”s
+ キャラクタ作æˆå¤±æ•—
fail to create new character
R 006f
- ƒLƒƒƒ‰ƒNƒ^휬Œ÷
+ キャラクタ削除æˆåŠŸ
success to delete character
R 0070 <error No>.B
- ƒLƒƒƒ‰ƒNƒ^휎¸”s
+ キャラクタ削除失敗
fail to delete character
R 0071 <charactor ID>.l <map name>.16B <ip>.l <port>.w
- ƒLƒƒƒ‰ƒNƒ^‘I‘ð¬Œ÷&ƒ}ƒbƒv–¼&ƒQ[ƒ€ŽIIP/port
+ キャラクタé¸æŠžæˆåŠŸ&マップå&ゲーム鯖IP/port
success to select character & map name and ip/port number for game server
S 0072 <account ID>.l <charactor ID>.l <login ID1>.l <login ID2>.l <sex>.b
- ƒQ[ƒ€ŽIÚ‘±—v‹
+ ゲーム鯖接続è¦æ±‚
request connection to game server
R 0073 <server tick>.l <coordidate>.3B ?.2B
- ƒQ[ƒ€ŽIÚ‘±¬Œ÷&ƒT[ƒo‘¤1msŽžŒv&oŒ»ˆÊ’u
+ ゲーム鯖接続æˆåŠŸ&サーãƒå´1ms時計&出ç¾ä½ç½®
success to connect to game server & server time & spawn point
R 0078 <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_dir>.3B ?.B ?.B <sit>.B
- ƒ}ƒbƒvƒ[ƒhŽž&ˆÚ“®Žž—pAŒü‚«•t‚«—pƒLƒƒƒ‰î•ñ?
+ マップロード時&移動時用ã€å‘ã付ã用キャラ情報?
a packet for map load or moving, infermation about a direction for character?
R 0079 <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_dir>.3B ?.B ?.B
- ƒeƒŒƒ|“™‚Ì•\Ž¦”ÍˆÍ“à•¦‚«ƒLƒƒƒ‰—pAŒü‚«•t‚«–³‚µƒLƒƒƒ‰î•ñ?
+ テレãƒç­‰ã®è¡¨ç¤ºç¯„囲内沸ãキャラ用ã€å‘ã付ãç„¡ã—キャラ情報?
information about characters in a range of a skill like teleport, no infor about direction for character?
R 007b <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <server tick>.l <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_X_Y>.5B ?.B ?.B ?.B
- •\Ž¦”͈͓àƒLƒƒƒ‰ˆÚ“®î•ñ
+ 表示範囲内キャラ移動情報
character information about walking in a range of the character can see
R 007c <ID>.l <speed>.w ?.6w <class>.w ?.7w <X_Y>.3B ?.2B
- NPC—p•\Ž¦”͈͓àƒLƒƒƒ‰î•ñ
+ NPC用表示範囲内キャラ情報
character information for npc in a range the character can see
S 007d
- mapƒ[ƒhI‚è
+ mapロード終り
end of load
S 007e <client tick>.l
- ƒNƒ‰ƒCƒAƒ“ƒg‘¤1msƒ^ƒCƒ}‘—M
+ クライアントå´1msタイマé€ä¿¡
send 1ms timer at client
R 007f <server tick>.l
- ƒT[ƒo‘¤1msƒ^ƒCƒ}‘—M
+ サーãƒå´1msタイマé€ä¿¡
send 1ms timer at server
R 0080 <ID>.l <type>.B
- type=00 ƒLƒƒƒ‰Á–Å (‰æ–ÊŠOˆÚ“®BŽ€‘ÌÁ–Å“™?)
+ type=00 キャラ消滅 (ç”»é¢å¤–移動。死体消滅等?)
character disappear( walk out of screen. died and disappear?)
- type=01 ƒLƒƒƒ‰Ž€–S
+ type=01 キャラ死亡
character died
- type=02 ƒLƒƒƒ‰Á–Å (ƒeƒŒƒ|,”ˆ,’±,logout“™?)
+ type=02 キャラ消滅 (テレãƒ,è¿,è¶,logoutç­‰?)
character disappear( teleport, fly's wing, butterfly's wing, logout?)
R 0081 <type>.B
type=03 speed hack
speed hack
- type=08 2dƒƒOƒCƒ“
+ type=08 2é‡ãƒ­ã‚°ã‚¤ãƒ³
duplicated login
S 0085 <X_Y>.3B
- ˆÚ“®—v‹
+ 移動è¦æ±‚
request to walk
R 0087 <server tick>.l <X_Y_X_Y>.5B ?.B
- ˆÚ“®‰ž“š
+ 移動応答
response to the request to walk
R 0088 <ID>.l <X>.w <Y>.w
- ˆÚ“®“r’†’âŽ~
+ 移動途中åœæ­¢
stop walking
S 0089 <target ID>.l <type>.B
- type=00 target‚ð1‰ñ‰£‚é
+ type=00 targetを1回殴る
hit target once
- type=02 À‚é
+ type=02 座る
sit down
- type=03 —§‚¿ã‚é
+ type=03 ç«‹ã¡ä¸Šã‚‹
stand up
- type=07 target‚ð‰£‚è‘±‚¯‚é
+ type=07 targetを殴り続ã‘ã‚‹
continue to hit target
R 008a <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <type>.B <param3>.w
type=00 param1=0 miss
param1=0 miss
- type=00 param1:ƒ_ƒ[ƒW(‚̇Œv?) param2:•ªŠ„” param3:ƒAƒTƒVƒ“2“—¬‹tŽèƒ_ƒ[ƒW
+ type=00 param1:ダメージ(ã®åˆè¨ˆ?) param2:分割数 param3:アサシン2刀æµé€†æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸
param1:damage(of total?) param2:number of division param3:damage of assasin's left hand
- NPC‚©‚ç‚ÌUŒ‚‚Ìê‡Aparam2,param3‚̓Sƒ~ƒf[ƒ^
+ NPCã‹ã‚‰ã®æ”»æ’ƒã®å ´åˆã€param2,param3ã¯ã‚´ãƒŸãƒ‡ãƒ¼ã‚¿
if the attack was by npc, param2 and param3 are not used
- speed‚ÍPC‚Ìê‡“à•”ASPD‚ƈê’v
+ speedã¯PCã®å ´åˆå†…部ASPDã¨ä¸€è‡´
speed match the aspd if it's player character
- type=01 item‚ðE‚¤ ID*2ˆÈŠOƒSƒ~
+ type=01 itemを拾ㆠID*2以外ゴミ
pick up item, unused data except ID*2
- type=02 À‚é src IDˆÈŠOƒSƒ~
+ type=02 座る src ID以外ゴミ
sit down, unused data except src ID
- type=03 —§‚ src IDˆÈŠOƒSƒ~
+ type=03 立㤠src ID以外ゴミ
stand up, unused data except src ID
- type=08 •¡”UŒ‚
+ type=08 複数攻撃
multiple attack
- type=0a ƒNƒŠƒeƒBƒJƒ‹
+ type=0a クリティカル
critical attack
- type=0b Š®‘S‰ñ”ð
+ type=0b 完全回é¿
perfect evade
R 008c <len>.w <str>.?B
- ’Êí”­Œ¾‘—MBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“à”­Œ¾—p‚É‚È‚é
+ 通常発言é€ä¿¡ã€‚ãƒãƒ£ãƒƒãƒˆä¸­ã¯ãƒãƒ£ãƒƒãƒˆå†…発言用ã«ãªã‚‹
send normal speech. it become a speech for chat during a chat
- 擪‚Ì"<nick> : "‚Ì•”•ª‚̓Nƒ‰ƒCƒAƒ“ƒg‘¤‚Å•t‚¯‚鎖
+ 先頭ã®"<nick> : "ã®éƒ¨åˆ†ã¯ã‚¯ãƒ©ã‚¤ã‚¢ãƒ³ãƒˆå´ã§ä»˜ã‘る事
client adds "<nick> : " part.
R 008d <len>.w <ID>.l <str>.?B
- ID‚³‚ñ‚Ì”­Œ¾ŽóMBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“à”­Œ¾—p‚É‚È‚é
+ IDã•ã‚“ã®ç™ºè¨€å—信。ãƒãƒ£ãƒƒãƒˆä¸­ã¯ãƒãƒ£ãƒƒãƒˆå†…発言用ã«ãªã‚‹
receive a speech by ID. it become speech for chat during a chat
R 008e <len>.w <str>.?B
- Ž©•ª‚Ì”­Œ¾ŽóMBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“à”­Œ¾—p‚É‚È‚é
+ 自分ã®ç™ºè¨€å—信。ãƒãƒ£ãƒƒãƒˆä¸­ã¯ãƒãƒ£ãƒƒãƒˆå†…発言用ã«ãªã‚‹
receive my character's speech. it become speech for chat during a chat
S 0090 <ID>.l <type?>.B
- NPC‚ɘb‚µ‚©‚¯‚éBtype‚Í01‚µ‚©Œ©‚½Ž––³‚µ
+ NPCã«è©±ã—ã‹ã‘る。typeã¯01ã—ã‹è¦‹ãŸäº‹ç„¡ã—
talk to npc. i havent seen type setted to 01.
R 0091 <map name>.16B <X>.w <Y>.w
- ŽI“àƒ}ƒbƒvŠÔˆÚ“®AƒeƒŒƒ|,”ˆ“™—p
+ 鯖内マップ間移動ã€ãƒ†ãƒ¬ãƒ,è¿ç­‰ç”¨
map change in the same server, for instance, teleport, fly's wing...
R 0092 <map name>.16B <X>.w <Y>.w <IP>.l <port>.w
- ŽIŠÔˆÚ“®
+ 鯖間移動
map change to the other server
R 0093
- 8ŒŽ’†‚É1‰ñ‚¾‚¯ŠÏ‘ªB“ä
+ 8月中ã«1回ã ã‘観測。謎
this packet observed in august once. i dont know what it is.
S 0094 <ID>.l
- ID‚̃Lƒƒƒ‰–¼“™—v‹B0095‚©0195‚Ì•Ô“š‚ª‚ ‚é‚Í‚¸
+ IDã®ã‚­ãƒ£ãƒ©åç­‰è¦æ±‚。0095ã‹0195ã®è¿”ç­”ãŒã‚ã‚‹ã¯ãš
request a character name for ID. 0095 or 0195 response is expected.
R 0095 <ID>.l <nick>.24B
- NPC,ƒMƒ‹ƒh–¢Š‘®PC‚Ì0094‚Ö‚Ì•Ô“š
+ NPC,ギルド未所属PCã®0094ã¸ã®è¿”ç­”
response for 0094 request from npc or player character without guild.
- 0193 <charID>.l ‚Å–â‚¢‡‚킹‚Ä
+ 0193 <charID>.l ã§å•ã„åˆã‚ã›ã¦
request by <charID>.l
- 0194 <charID>.l <name>.24B ‚̉ž“š‚Å“¾‚Ä‚Ü‚·B
+ 0194 <charID>.l <name>.24B ã®å¿œç­”ã§å¾—ã¦ã¾ã™ã€‚
get response by <charID>.l <name>.24B
S 0096 <len>.w <nick>.24B <message>.?B
- wis‘—M
+ wisé€ä¿¡
send wisper
R 0097 <len>.w <nick>.24B <message>.?B
- wisŽóM
+ wiså—ä¿¡
receive wisper
R 0098 <type>.B
- type=00 wis‘—M¬Œ÷
+ type=00 wisé€ä¿¡æˆåŠŸ
success to send wisper
- type=01 wis‘ŠŽè‚ªlogin‚µ‚Ä‚È‚¢?
+ type=01 wis相手ãŒloginã—ã¦ãªã„?
target character is not loged in?
- type=02 wis‘ŠŽè‚©‚çignore‚³‚ê‚Ä‚é?
+ type=02 wis相手ã‹ã‚‰ignoreã•ã‚Œã¦ã‚‹?
ignored by target
R 009a <len>.w <message>.?B
- GM‚©‚ç‚Ì“V‚̺
+ GMã‹ã‚‰ã®å¤©ã®å£°
GM announce
S 009b <head dir>.w <dir>.B
- ‘Ì&“ª‚Ì•ûŒü•ÏX—v‹BƒNƒ‰ƒCƒAƒ“ƒg‚ւ̉ž“š‚Í–³‚¢–Í—l
+ 体&é ­ã®æ–¹å‘変更è¦æ±‚。クライアントã¸ã®å¿œç­”ã¯ç„¡ã„模様
request a change of head and body direction. no response to client.
- dir‚Í00`07‚Å‘Ì‚ÌŒü‚«B00‚Å–k‚©‚甽ŽžŒv‰ñ‚è‚É45‹’PˆÊ‚Å07‚Ü‚Å
+ dirã¯00〜07ã§ä½“ã®å‘ã。00ã§åŒ—ã‹ã‚‰å時計回りã«45°å˜ä½ã§07ã¾ã§
dir can be 00-07 and it's for body direction. 00 means north and go counter-clockwise upto 07 by 45 degrees.
- head dir‚Í00,01,02‚Å“ª‚ÌŒü‚«B00‚Å‘Ì‚Æ“¯‚¶A01‚ª‰EA02‚ª¶
+ head dirã¯00,01,02ã§é ­ã®å‘ã。00ã§ä½“ã¨åŒã˜ã€01ãŒå³ã€02ãŒå·¦
head dir can be 00,01,02. 00 means the same direction of body, 01 means right, 02 menas left.
R 009c <ID>.l <head dir>.w <dir>.B
- ID‚Ì‘Ì&“ª‚Ì•ûŒü•ÏX
+ IDã®ä½“&é ­ã®æ–¹å‘変更
change body and head direction for ID.
R 009d <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <amount>.w <subX>.B <subY>.B
- ˆÚ“®“™‚Å°ƒAƒCƒeƒ€‚ª‰æ–Ê“à‚É“ü‚Á‚Ä‚«‚½Žž
+ 移動等ã§åºŠã‚¢ã‚¤ãƒ†ãƒ ãŒç”»é¢å†…ã«å…¥ã£ã¦ããŸæ™‚
when the item on the floor will appear on the screen by walking etc.
R 009e <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <subX>.B <subY>.B <amount>.w
- item dropB‰½ŒÌ‚©009d‚ƃ}ƒX–Ú“àˆÊ’u&ŒÂ”‚ª“ü‚ê•Ï‚Á‚Ä‚¢‚é
+ item drop。何故ã‹009dã¨ãƒžã‚¹ç›®å†…ä½ç½®&個数ãŒå…¥ã‚Œå¤‰ã£ã¦ã„ã‚‹
item drop. coordinate and amount is different from 009d.
S 009f <ID>.l
- ID‚Ì°ƒAƒCƒeƒ€‚ðE‚¤
+ IDã®åºŠã‚¢ã‚¤ãƒ†ãƒ ã‚’拾ã†
pick up item on the floor.
R 00a0 <index>.w <amount>.w <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w <equip type>.w <type>.B <fail>.B
- fail=02 Žæ“¾Ž¸”s?
+ fail=02 å–得失敗?
fail to pick up?
- fail=06 ƒ‹[ƒgŒ –³‚µBŽæ“¾Ž¸”s
+ fail=06 ルート権無ã—。å–得失敗
no right to pick up. fail to pick up.
R 00a1 <ID>.l
- ID‚Ì°ƒAƒCƒeƒ€Á‹Ž
+ IDã®åºŠã‚¢ã‚¤ãƒ†ãƒ æ¶ˆåŽ»
disappear the floor item
S 00a2 <index>.w <amount>.w
- Š—LƒAƒCƒeƒ€‚ð—Ž‚·
+ 所有アイテムをè½ã™
drop inventory item.
R 00a3 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B*
- Š—LÁ–Õ•i&ŽûW•iƒŠƒXƒg
+ 所有消耗å“&åŽé›†å“リスト
list of consumptive item and collecter item that you have
R 00a4 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B*
- Š—L‘•”õƒŠƒXƒg
+ 所有装備リスト
list of equipments that you have
R 00a5 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B*
- ƒJƒvƒ‰‚³‚ñ‚É—a‚¯‚Ä‚ ‚éÁ–Õ•i&ŽûW•iƒŠƒXƒg
+ カプラã•ã‚“ã«é ã‘ã¦ã‚る消耗å“&åŽé›†å“リスト
list of consumptive item and collecter item that you leave with capra.
R 00a6 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B*
- ƒJƒvƒ‰‚³‚ñ‚É—a‚¯‚Ä‚ ‚é‘•”õƒŠƒXƒg
+ カプラã•ã‚“ã«é ã‘ã¦ã‚る装備リスト
list of equipments that you leave with capra.
S 00a7 <index>.w <ID>.l
- ŠŽƒAƒCƒeƒ€index‚ðŽg—p‚·‚éBID‚ÍŽ©•ª‚Ì‚Ý?
+ 所æŒã‚¢ã‚¤ãƒ†ãƒ indexを使用ã™ã‚‹ã€‚IDã¯è‡ªåˆ†ã®ã¿?
use index item. ID can be only myself?
R 00a8 <index>.w <amount>.w <type>.B
- ƒAƒCƒeƒ€Žg—p‰ž“šBtype=00‚Ìꇎg—pŽ¸”s? amount‚àƒSƒ~‚Ì–Í—l
+ アイテム使用応答。type=00ã®å ´åˆä½¿ç”¨å¤±æ•—? amountもゴミã®æ¨¡æ§˜
response to use item. type=00 means failed. amount is unused.
- type=01‚ÌꇬŒ÷‚ÅAamount‚ÍŽg—pŒã‚ÌŽc‚èŒÂ”
+ type=01ã®å ´åˆæˆåŠŸã§ã€amountã¯ä½¿ç”¨å¾Œã®æ®‹ã‚Šå€‹æ•°
type=01 means success to use item, amount is a number of rest of the item.
S 00a9 <index>.w <equip type>.w
- ƒAƒCƒeƒ€‘•”õ
+ アイテム装備
equip item.
R 00aa <index>.w <equip point>.w <type>.B
- ƒAƒCƒeƒ€‘•”õ‰ž“šBtype=00‚Ìꇑ•”õŽ¸”s? equip point‚àƒSƒ~‚Ì–Í—l
+ アイテム装備応答。type=00ã®å ´åˆè£…備失敗? equip pointもゴミã®æ¨¡æ§˜
response to equip item. type=00 means fail. equip point is unused.
S 00ab <index>.w
- ‘•”õ‰ðœ
+ 装備解除
take off equipment.
R 00ac <index>.w <equip point>.w <type>.B
- ‘•”õ‰ðœ‰ž“šBtype=00‚Ìꇎ¸”s? equip point‚àƒSƒ~‚Ì–Í—l
+ 装備解除応答。type=00ã®å ´åˆå¤±æ•—? equip pointもゴミã®æ¨¡æ§˜
response to take off equipment. type=00 means fail? equip point is unused.
R 00af <index>.w <amount>.w
- ƒAƒCƒeƒ€”Œ¸­BamountŒÂ‚¾‚¯Œ¸‚ç‚·
+ アイテム数減少。amount個ã ã‘減らã™
decrease number of item by amount.
R 00b0 <type>.w <val>.l
- FX‚È”\—Í’l‚ÌXVBˆÈ‰ºtype:‘Ήž‚·‚é”’l‚ð—ñ‹“
+ 色々ãªèƒ½åŠ›å€¤ã®æ›´æ–°ã€‚以下type:対応ã™ã‚‹æ•°å€¤ã‚’列挙
update values of various status.
- 0000:speed 0003:ˆ«s’l 0004:ƒ}ƒi[ƒ|ƒCƒ“ƒg 0005:HP 0006:MaxHP
+ 0000:speed 0003:悪行値 0004:マナーãƒã‚¤ãƒ³ãƒˆ 0005:HP 0006:MaxHP
0000:speed 0003:carma 0004:manner point 0005:HP 0006: MaxHP
- 0007:SP 0008:MaxSP 0009:ƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒg 000b:ƒx[ƒXƒŒƒxƒ‹
+ 0007:SP 0008:MaxSP 0009:ステータスãƒã‚¤ãƒ³ãƒˆ 000b:ベースレベル
0007:SP 0008:MaxSP 0009:status point 000b: base level
- 000c:ƒXƒLƒ‹ƒ|ƒCƒ“ƒg 0018:d—Ê(•\Ž¦‚³‚ê‚Ă锎š‚Ì10”{)
+ 000c:スキルãƒã‚¤ãƒ³ãƒˆ 0018:é‡é‡(表示ã•ã‚Œã¦ã‚‹æ•°å­—ã®10å€)
000c:skil point 0018:weight(this number must be 10 times greater than it's been diplayed.)
- 0019:Å‘åd—Ê(•\Ž¦‚³‚ê‚Ă锎š‚Ì10”{)
+ 0019:最大é‡é‡(表示ã•ã‚Œã¦ã‚‹æ•°å­—ã®10å€)
0019:max weight(this number must be 10 times greater than it's been diplayed.)
- 0029:ATK‘O 002a:ATKŒã 002b:MATK‘O 002c:MATKŒã
+ 0029:ATKå‰ 002a:ATK後 002b:MATKå‰ 002c:MATK後
0029:attack in front 002a:attack in back 002b:matk in front 002c:matk in back
- 002d:DEF‘O 002e:DEFŒã 002f:MDEF‘O 0030:MDEFŒã
+ 002d:DEFå‰ 002e:DEF後 002f:MDEFå‰ 0030:MDEF後
002d:deffence in front 002e:deffence in back 002f:mdef in front 0030:mdef in back
- 0031:HIT 0032:FLEE‘O 0033:FLEEŒã 0034:ƒNƒŠƒeƒBƒJƒ‹
+ 0031:HIT 0032:FLEEå‰ 0033:FLEE後 0034:クリティカル
0031:hit 0032:flee in front 0033:flee in back 0034: critical
- 0035:ASPD(2ms’PˆÊ‚ÌŽžŠÔ?) 0037:ƒWƒ‡ƒuƒŒƒxƒ‹
+ 0035:ASPD(2mså˜ä½ã®æ™‚é–“?) 0037:ジョブレベル
0035:aspd(time by 2ms?) 0037:job level
- 0082:“ä ATKŒã‚Æ“¯‚¶”Žš?
+ 0082:謎 ATK後ã¨åŒã˜æ•°å­—?
0082:unknown. is it the same number as atk in back?
R 00b1 <type>.w <val>.l
- FX‚È”\—Í’l‚ÌXVBˆÈ‰ºtype:‘Ήž‚·‚é”’l‚ð—ñ‹“
+ 色々ãªèƒ½åŠ›å€¤ã®æ›´æ–°ã€‚以下type:対応ã™ã‚‹æ•°å€¤ã‚’列挙
update valies of various status. below is the list of corresponding type and value.
- 0001:ƒx[ƒX‘¤ŒoŒ±’l 0002:ƒWƒ‡ƒu‘¤ŒoŒ±’l 0014:zeny
+ 0001:ベースå´çµŒé¨“値 0002:ジョブå´çµŒé¨“値 0014:zeny
0001:base experience 0002:job experience 0014:zeny
- 0016:ƒx[ƒX‘¤•K—vŒoŒ±’l 0017:ƒWƒ‡ƒu‘¤•K—vŒoŒ±’l
+ 0016:ベースå´å¿…è¦çµŒé¨“値 0017:ジョブå´å¿…è¦çµŒé¨“値
0016:base experience that needed to level up 0017:job experience that needed to level up
- ƒÀ1‚Å‚Í00b0‚Íval‚ªshortA00b1‚Íval‚ªlong‚Æ‚¢‚¤Žg‚¢•ª‚¯‚ª‚ ‚Á‚½‚ñ‚¾‚¯‚Ç
- ¡‚Æ‚È‚Á‚Ä‚Í·‚ª–³‚­‚È‚Á‚ÄA–Ó’°‚Ý‚½‚¢‚È‚à‚Ì?
+ β1ã§ã¯00b0ã¯valãŒshortã€00b1ã¯valãŒlongã¨ã„ã†ä½¿ã„分ã‘ãŒã‚ã£ãŸã‚“ã ã‘ã©
+ 今ã¨ãªã£ã¦ã¯å·®ãŒç„¡ããªã£ã¦ã€ç›²è…¸ã¿ãŸã„ãªã‚‚ã®?
in beta1, value of 00b0 was short and value of 00b1 was long,
but not there are no difference.
S 00b2 <type>.B
- type=00 Ž€–SŽžƒŠƒXƒ^[ƒg
+ type=00 死亡時リスタート
restart game when character died
- type=01 ƒLƒƒƒ‰ƒZƒŒ—v‹
+ type=01 キャラセレè¦æ±‚
request character select
R 00b3 <type>.B
- type=01 ƒLƒƒƒ‰ƒZƒŒ‰ž“š
+ type=01 キャラセレ応答
response to character select
R 00b4 <len>.w <ID>.l <str>.?B
- ID‚ÌNPC‚©‚ç‚̃ƒbƒZ[ƒW
+ IDã®NPCã‹ã‚‰ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸
message from npc id
R 00b5 <ID>.l
- ID‚ÌNPC‚Ƃ̃ƒbƒZ[ƒWƒEƒBƒ“ƒhƒE‚É"NEXT"ƒAƒCƒRƒ“‚ðo‚·
+ IDã®NPCã¨ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã«"NEXT"アイコンを出ã™
display the "NEXT" icon to npc message window
R 00b6 <ID>.l
- ID‚ÌNPC‚Ƃ̃ƒbƒZ[ƒWƒEƒBƒ“ƒhƒE‚É"CLOSE"ƒAƒCƒRƒ“‚ðo‚·
+ IDã®NPCã¨ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã«"CLOSE"アイコンを出ã™
display the "CLOSE" icon to npc message window
R 00b7 <len>.w <ID>.l <str>.?B
- ID‚ÌNPC‚̉ï˜b‚Å‘I‘ð€–Ú•\Ž¦BŠe€–Ú‚Í':'‚Å‹æØ‚ç‚ê‚é
+ IDã®NPCã®ä¼šè©±ã§é¸æŠžé …目表示。å„é …ç›®ã¯':'ã§åŒºåˆ‡ã‚‰ã‚Œã‚‹
display select options in npc message window. each options devided by ":".
S 00b8 <ID>.l <select>.B
- ID‚ÌNPC‚̉ï˜b‚Ì‘I‘ðBŠe€–ڂɇ‚É1`‚ªU‚ç‚ê‚éBff‚ŃLƒƒƒ“ƒZƒ‹?
+ IDã®NPCã®ä¼šè©±ã®é¸æŠžã€‚å„é …ç›®ã«é †ã«1〜ãŒæŒ¯ã‚‰ã‚Œã‚‹ã€‚ffã§ã‚­ãƒ£ãƒ³ã‚»ãƒ«?
select options in ncp message window. number starts from 1 for each options. cancel for ff?
S 00b9 <ID>.l
- ID‚ÌNPC‚Ƃ̉ï˜bBNEXTƒ{ƒ^ƒ“‚ð‰Ÿ‚µ‚½
+ IDã®NPCã¨ã®ä¼šè©±ã€‚NEXTボタンを押ã—ãŸ
"NEXT" button clicked in ncp message window.
S 00bb <type>.w <amount>.B
- ƒXƒe[ƒ^ƒXup—v‹Btype‚Í000d‚©‚ç0012‚ª‡‚ÉSTR,AGI,VIT,INT,DEX,LUK‚ɑΉž
+ ステータスupè¦æ±‚。typeã¯000dã‹ã‚‰0012ãŒé †ã«STR,AGI,VIT,INT,DEX,LUKã«å¯¾å¿œ
request update status. type can be 000d for STR, 000e for AGI, 000f for VIT, 0010 for INT, 0011 for DEX, 0012 for LUK.
R 00bc <type>.w <fail>.B <val>.B
- ƒXƒe[ƒ^ƒXup‰ž“šBfail=01‚Ȃ笌÷Btype‚Í00bb‚Æ“¯‚¶Bval‚Íã‚Á‚½Œã‚Ì”Žš
+ ステータスup応答。fail=01ãªã‚‰æˆåŠŸã€‚typeã¯00bbã¨åŒã˜ã€‚valã¯ä¸Šã£ãŸå¾Œã®æ•°å­—
respnse to update status. it's successeeded if fail=01. type is the same value as packet number 00bb. val is a value of increase.
- Ž¸”s—á‚ÍŒ©‚½Ž––³‚¢‚Ì‚Å“äBƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒg‚ª‘«‚è‚È‚¢ó‘Ô‚Å
- 00bb‚ð”­s‚Å‚«‚éƒNƒ‰ƒCƒAƒ“ƒg‚ª—L‚ê‚ÎAfail=00‚É‚È‚é‚Ì‚Å‚Í‚È‚¢‚©‚Æ—\‘z
+ 失敗例ã¯è¦‹ãŸäº‹ç„¡ã„ã®ã§è¬Žã€‚ステータスãƒã‚¤ãƒ³ãƒˆãŒè¶³ã‚Šãªã„状態ã§
+ 00bbを発行ã§ãるクライアントãŒæœ‰ã‚Œã°ã€fail=00ã«ãªã‚‹ã®ã§ã¯ãªã„ã‹ã¨äºˆæƒ³
it's unknown when it's failed because i havent ever seen. i think it will be fail=00 when it's failed.
R 00bd <status point>.w <STR>.B <STRupP>.B <AGI>.B <AGIupP>.B <VIT>.B <VITupP>.B <INT>.B <INTupP>.B <DEX>.B <DEXupP>.B <LUK>.B <LUKupP>.B <ATK>.w <ATKbonus>.w <MATKmax>.w <MATKmin>.w <DEF>.w <DEFbonus>.w <MDEF>.w <MDEFbonus>.w <HIT>.w <FLEE>.w <FLEEbonus>.w <critical>.w ?.w
- ‚܂Ƃ߂ăXƒe[ƒ^ƒXî•ñ‚ð‘—‚éƒpƒPƒbƒg
+ ã¾ã¨ã‚ã¦ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹æƒ…報をé€ã‚‹ãƒ‘ケット
packet of information for various status.
R 00be <type>.w <val>.B
- •K—vƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒgXVƒpƒPƒbƒgBtype‚Í0020`0025‚ª‡‚ÉSTR`LUK‚ɑΉž
+ å¿…è¦ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ãƒã‚¤ãƒ³ãƒˆæ›´æ–°ãƒ‘ケット。typeã¯0020〜0025ãŒé †ã«STR〜LUKã«å¯¾å¿œ
packet to update required status point. type can be 0020-0025 for STR-LUK.( see packet number 00bb for detals.)
S 00bf <type>.B
- ƒGƒ‚[ƒVƒ‡ƒ“‚ðo‚·Btype‚Í00-0c(,0d)‚ªALT+1`ALT+9,ALT+0,ƒ`ƒ‡ƒL,ƒO[,ƒp[(,ŠØ‘Šø)‚ɑΉž
+ エモーションを出ã™ã€‚typeã¯00-0c(,0d)ãŒALT+1〜ALT+9,ALT+0,ãƒãƒ§ã‚­,グー,パー(,韓国旗)ã«å¯¾å¿œ
display emotion. type can be 00-0c(,0d) for ALT+1-ALT+9,ALT+0,CTRL+-,CTRL++,CTRL+\(,korean flag).
R 00c0 <ID>.l <type>.B
- ID‚Ìl‚ªƒGƒ‚[ƒVƒ‡ƒ“‚ðo‚µ‚½Btype‚Í00bf‚Æ“¯‚¶
+ IDã®äººãŒã‚¨ãƒ¢ãƒ¼ã‚·ãƒ§ãƒ³ã‚’出ã—ãŸã€‚typeã¯00bfã¨åŒã˜
emotion by ID. type is the same as 00bf.
S 00c1
- loginl”–â‚¢‡‚킹
+ login人数å•ã„åˆã‚ã›
request to ask loged in people.
R 00c2 <val>.l
- loginl”‰ž“š
+ login人数応答
response to asking loged in people.
R 00c3 <ID>.l <type>.B <val>.B
- Œ©‚½–Ú•ÏXBtype‚Í00‚Å–{‘Ì(“]EŽž“™)A02‚ª•ŠíA03‚ª“ª(‰º)A04‚ª“ª(ã)A05‚ª“ª(’†)A08‚ª‚
+ 見ãŸç›®å¤‰æ›´ã€‚typeã¯00ã§æœ¬ä½“(転è·æ™‚ç­‰)ã€02ãŒæ­¦å™¨ã€03ãŒé ­(下)ã€04ãŒé ­(上)ã€05ãŒé ­(中)ã€08ãŒç›¾
change looks. type=00 means body(by jobs), 02 is weapon, 03 is head(lower), 04 is head(upper), 05 is head(middle), 08 is shield.
R 00c4 <ID>.l
- ˜b‚©‚¯‚½NPC‚ª¤l‚¾‚Á‚½‚Ì‚Åbuy/sell‘I‘ð‘‹o
+ 話ã‹ã‘ãŸNPCãŒå•†äººã ã£ãŸã®ã§buy/sellé¸æŠžçª“出
display "BUY" or "SELL" window by npc ID
R 00c5 <ID>.l <type>.B
- buy/sell‘I‘ðBtype=00‚È‚çbuyBtype=01‚È‚çsell
+ buy/sellé¸æŠžã€‚type=00ãªã‚‰buy。type=01ãªã‚‰sell
select "BUY" or "SELL". type=00 is buy, type=01 is sell.
R 00c6 <len>.w {<value>.l <DCvalue>.l <type>.B <item ID>.w}.11B*
- NPC‚Ì‚¨“Xbuy‘I‘ðŽžBDCvalue‚ͤlDCŒã‚Ì’l’i
+ NPCã®ãŠåº—buyé¸æŠžæ™‚。DCvalueã¯å•†äººDC後ã®å€¤æ®µ
list of marchandizes when clicked "BUY". DCvalue is a value of Discount Skill applied.
R 00c7 <len>.w {<index>.w <value>.l <OCvalue>.l}.10B*
- NPC‚Ì‚¨“Xsey‘I‘ðŽžBOCvalue‚ͤlOCŒã‚Ì’l’i
+ NPCã®ãŠåº—seyé¸æŠžæ™‚。OCvalueã¯å•†äººOC後ã®å€¤æ®µ
list of items when clicked "SELL". OCvalue is a value of Over Charge Skill applied.
S 00c8 <len>.w {<amount>.w <item ID>.w}.4B*
- NPC‚Ì‚¨“X‚©‚甃‚¤
+ NPCã®ãŠåº—ã‹ã‚‰è²·ã†
buy item from npc shop.
S 00c9 <>.w {<index>.w <amount>.w}.4B*
- NPC‚Ì‚¨“X‚É”„‚é
+ NPCã®ãŠåº—ã«å£²ã‚‹
sell item to npc shop.
R 00ca <type>.B
- NPC‚©‚çw“üI—¹Btype=00¬Œ÷
+ NPCã‹ã‚‰è³¼å…¥çµ‚了。type=00æˆåŠŸ
response for buying item. type=00 meanse successetion.
R 00cb <type>.B
- NPC‚Ö”„‹pI—¹Btype=00¬Œ÷
+ NPCã¸å£²å´çµ‚了。type=00æˆåŠŸ
response for selling item. type=00 means success.
S 00cf <nick>.24B <type>.B
- type=00 nick‚©‚ç‚Ì”­Œ¾Žó‚¯•t‚¯‹‘”Û (/ex nick)
+ type=00 nickã‹ã‚‰ã®ç™ºè¨€å—ã‘付ã‘æ‹’å¦ (/ex nick)
deny speech from nick(/ex nick).
- type=01 nick‚©‚ç‚Ì”­Œ¾Žó‚¯•t‚¯‹–‰Â (/in nick)
+ type=01 nickã‹ã‚‰ã®ç™ºè¨€å—ã‘付ã‘è¨±å¯ (/in nick)
allow speech from nick(/in nick)
S 00d0 <type>len.B
- type=00 ‘S‚Ä‚Ì”­Œ¾Žó‚¯•t‚¯‹‘”Û (/exall)
+ type=00 å…¨ã¦ã®ç™ºè¨€å—ã‘付ã‘æ‹’å¦ (/exall)
deny all speech(/exall)
- type=01 ‘S‚Ä‚Ì”­Œ¾Žó‚¯•t‚¯‹–‰Â (/inall)
+ type=01 å…¨ã¦ã®ç™ºè¨€å—ã‘付ã‘è¨±å¯ (/inall)
allow all speech(/inall)
R 00d1 <type>.B <fail>.B
- fail=00 ”­Œ¾Žó‚¯•t‚¯‹‘”Û¬Œ÷
+ fail=00 発言å—ã‘付ã‘æ‹’å¦æˆåŠŸ
success to deny speech
- fail=01 ”­Œ¾Žó‚¯•t‚¯‹‘”ÛŽ¸”s
+ fail=01 発言å—ã‘付ã‘æ‹’å¦å¤±æ•—
fail to deny speech
R 00d2 <type>.B <fail>.B
- fail=00 ‘S”­Œ¾Žó‚¯•t‚¯‹‘”Û¬Œ÷
+ fail=00 全発言å—ã‘付ã‘æ‹’å¦æˆåŠŸ
seccess to allow speech
- fail=01 ‘S”­Œ¾Žó‚¯•t‚¯‹‘”ÛŽ¸”s
+ fail=01 全発言å—ã‘付ã‘æ‹’å¦å¤±æ•—
fail to alloe speech
S 00d5 <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B
- ƒ`ƒƒƒbƒg—§‚ÄB‚±‚±‚©‚çƒ`ƒƒƒbƒgŠÖŒW‚ª‘±‚­‚¯‚Ç’²‚ׂªŠÃ‚¢‚̂ŕ⊮‚æ‚ë
+ ãƒãƒ£ãƒƒãƒˆç«‹ã¦ã€‚ã“ã“ã‹ã‚‰ãƒãƒ£ãƒƒãƒˆé–¢ä¿‚ãŒç¶šãã‘ã©èª¿ã¹ãŒç”˜ã„ã®ã§è£œå®Œã‚ˆã‚
create chat room.(from now on, im not sure for packets about chat.)
R 00d6 <fail>.B
- ƒ`ƒƒƒbƒg—§‚ĉž“š
+ ãƒãƒ£ãƒƒãƒˆç«‹ã¦å¿œç­”
response to create chat room.
R 00d7 <len>.w <owner ID>.l <chat ID>.l <limit>.w <users>.w <pub>.B <title>.?B
- ‰æ–Ê“àƒ`ƒƒƒbƒgî•ñ
+ ç”»é¢å†…ãƒãƒ£ãƒƒãƒˆæƒ…å ±
information for chat room in the screen.
R 00d8 <chat ID>.l
- ƒ`ƒƒƒbƒgÁ‹Ž
+ ãƒãƒ£ãƒƒãƒˆæ¶ˆåŽ»
delete chat room.
S 00d9 <chat ID>.l <passwd>.8B
- ƒ`ƒƒƒbƒgŽQ‰Á—v¿
+ ãƒãƒ£ãƒƒãƒˆå‚加è¦è«‹
request to join the chat.
R 00da <fail>.B
- ƒ`ƒƒƒbƒgŽQ‰ÁŽ¸”s
+ ãƒãƒ£ãƒƒãƒˆå‚加失敗
fail to join the chat.
R 00db <len>.w <chat ID>.l {<index>.l <nick>.24B}.28B*
- ƒ`ƒƒƒbƒgŽQ‰ÁŽÒƒŠƒXƒg
+ ãƒãƒ£ãƒƒãƒˆå‚加者リスト
list of people in the chat room.
R 00dc <users>.w <nick>.24B
- ƒ`ƒƒƒbƒg‚Ö‚ÌŽQ‰ÁŽÒ’ljÁ(?)
+ ãƒãƒ£ãƒƒãƒˆã¸ã®å‚加者追加(?)
add person to the chat room.
R 00dd <index>.w <nick>.24B <fail>.B
- ƒ`ƒƒƒbƒg‚©‚çŽQ‰ÁŽÒ”²‚¯
+ ãƒãƒ£ãƒƒãƒˆã‹ã‚‰å‚加者抜ã‘
leave the chat room.
S 00de <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B
- ƒ`ƒƒƒbƒgƒXƒe[ƒ^ƒX•ÏX
+ ãƒãƒ£ãƒƒãƒˆã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹å¤‰æ›´
change chat room status.
R 00df <len>.w <owner ID>.l <chat ID>.l <limit>.w <users>.w <pub>.B <title>.?B
- ƒ`ƒƒƒbƒgƒXƒe[ƒ^ƒX•ÏX¬Œ÷
+ ãƒãƒ£ãƒƒãƒˆã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹å¤‰æ›´æˆåŠŸ
success to change chat room status.
S 00e0 ?.l <nick>.24B
- ƒ`ƒƒƒbƒgƒ‹[ƒ€Š—LŽÒ•ÏX—v‹?
+ ãƒãƒ£ãƒƒãƒˆãƒ«ãƒ¼ãƒ æ‰€æœ‰è€…変更è¦æ±‚?
request to change owner of the chat room?
R 00e1 <index>.l <nick>.24B
- ƒ`ƒƒƒbƒgŽQ‰ÁŽÒ”Ô†•t‚¯’¼‚µ?
+ ãƒãƒ£ãƒƒãƒˆå‚加者番å·ä»˜ã‘ç›´ã—?
re-number people in the chat room?
S 00e2 <nick>.24B
- ƒ`ƒƒƒbƒgkick
+ ãƒãƒ£ãƒƒãƒˆkick
kick nick from chat room.
S 00e3
- ƒ`ƒƒƒbƒg”²‚¯
+ ãƒãƒ£ãƒƒãƒˆæŠœã‘
leave chat room.
S 00e4 <ID>.l
- Žæ‚èˆø‚«—v‹
+ å–り引ãè¦æ±‚
request trade.
R 00e5 <nick>.24B
- Žæ‚èˆø‚«—v¿Žó‚¯
+ å–り引ãè¦è«‹å—ã‘
recieve a request to trade.
S 00e6 <type>.B
- type=03 Žæ‚èˆø‚«—v¿ok
+ type=03 å–り引ãè¦è«‹ok
trade ok.
- type=04 Žæ‚èˆø‚«—v¿ƒLƒƒƒ“ƒZƒ‹
+ type=04 å–り引ãè¦è«‹ã‚­ãƒ£ãƒ³ã‚»ãƒ«
trade canceled.
R 00e7 <fail>.B
- Žæ‚èˆø‚«—v‹‰ž“š
+ å–り引ãè¦æ±‚応答
response to requesting trade.
- fail=00 ‹——£‚ª‰“‰ß‚¬
+ fail=00 è·é›¢ãŒé éŽãŽ
too far.
- fail=03 —v¿Žó‚¯‚Ä‚­‚ꂽ
+ fail=03 è¦è«‹å—ã‘ã¦ãã‚ŒãŸ
allowed the trade.
- fail=04 ƒLƒƒƒ“ƒZƒ‹‚³‚ꂽ?
+ fail=04 キャンセルã•ã‚ŒãŸ?
trade canceled?
S 00e8 <index>.w <amount>.l
- ƒAƒCƒeƒ€’ljÁBindex=0‚Åzeny’ljÁB³‹KƒNƒ‰ƒCƒAƒ“ƒg‚Å‚Ízeny‚Í00eb‚Ì’¼‘O‚Ì‚Ý
+ アイテム追加。index=0ã§zeny追加。正è¦ã‚¯ãƒ©ã‚¤ã‚¢ãƒ³ãƒˆã§ã¯zenyã¯00ebã®ç›´å‰ã®ã¿
add item. index=0 means adding zeny. for official client, zeny can be added only in packet number 00eb.
R 00e9 <amount>.l <type ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w
- ‘ŠŽè•û‚©‚ç‚̃AƒCƒeƒ€’ljÁ
+ 相手方ã‹ã‚‰ã®ã‚¢ã‚¤ãƒ†ãƒ è¿½åŠ 
added item from other character.
R 00ea <index>.w <fail>.B
- fail=00 ƒAƒCƒeƒ€’ljÁ¬Œ÷
+ fail=00 アイテム追加æˆåŠŸ
success to add item.
- fail=01 ’ljÁŽ¸”sB‘ŠŽè‘¤d—ʃI[ƒo
+ fail=01 追加失敗。相手å´é‡é‡ã‚ªãƒ¼ãƒ
fail to add item. the player was over weighted.
S 00eb
- ƒAƒCƒeƒ€’ljÁŠ®—¹(ok‰Ÿ‚µ)
+ アイテム追加完了(ok押ã—)
completed adding item.(cliecked OK)
R 00ec <fail>.B
- fail=00 Ž©•ª‚©‚ç‚ÌokŽó—Ì
+ fail=00 自分ã‹ã‚‰ã®okå—é ˜
recieved "OK" from myself
- fail=01 ‘ŠŽè‚©‚ç‚ÌokŽó—Ì
+ fail=01 相手ã‹ã‚‰ã®okå—é ˜
recieved "OK" from the other.
S 00ed
- Žæ‚èˆø‚«ƒLƒƒƒ“ƒZƒ‹
+ å–り引ãキャンセル
trade canceled.
R 00ee
- Žæ‚èˆø‚«‚ªƒLƒƒƒ“ƒZƒ‹‚³‚ê‚Ü‚µ‚½
+ å–り引ããŒã‚­ãƒ£ãƒ³ã‚»ãƒ«ã•ã‚Œã¾ã—ãŸ
message of "trade canceled"
S 00ef
- Žæ‚èˆø‚«‹–‘ø(trade‰Ÿ‚µ)
+ å–り引ã許諾(trade押ã—)
trade OKed. (cliecked Trade)
R 00f0
- Žæ‚èˆø‚«Š®—¹
+ å–り引ã完了
trade completed.
R 00f2 <num>.w <limit>.w
- ƒJƒvƒ‰‚³‚ñ‹–—eƒAƒCƒeƒ€ŒÂ”&Œ»ó
+ カプラã•ã‚“許容アイテム個数&ç¾çŠ¶
number of item that capra can stock and number of item that capra stocks now.
S 00f3 <index>.w <amount>.l
- ƒJƒvƒ‰‚³‚ñ‘qŒÉ‚ɃAƒCƒeƒ€•ú‚èž‚Ý
+ カプラã•ã‚“倉庫ã«ã‚¢ã‚¤ãƒ†ãƒ æ”¾ã‚Šè¾¼ã¿
put item to capra's warehouse.
R 00f4 <index>.w <amount>.l <type ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w
- ƒJƒvƒ‰‚³‚ñ‘qŒÉ‚̃AƒCƒeƒ€’ljÁ
+ カプラã•ã‚“倉庫ã®ã‚¢ã‚¤ãƒ†ãƒ è¿½åŠ 
add item to capra's warehouse.
S 00f5 <index>.w <amount>.l
- ƒJƒvƒ‰‚³‚ñ‘qŒÉ‚©‚çƒAƒCƒeƒ€Žæ‚èo‚µ
+ カプラã•ã‚“倉庫ã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ å–り出ã—
take out item from capra's warehouse.
R 00f6 <index>.w <amount>.l
- ƒJƒvƒ‰‚³‚ñ‘qŒÉ‚̃AƒCƒeƒ€íœ
+ カプラã•ã‚“倉庫ã®ã‚¢ã‚¤ãƒ†ãƒ å‰Šé™¤
delete item in the capra's warehouse.
S 00f7
- ƒJƒvƒ‰‚³‚ñ‘qŒÉ•Â‚¶
+ カプラã•ã‚“倉庫閉ã˜
request to close capra's warehouse.
R 00f8
- ƒJƒvƒ‰‚³‚ñ‘qŒÉ•Â‚¶‰ž“š
+ カプラã•ã‚“倉庫閉ã˜å¿œç­”
response to close capra's warehouse.
S 00f9 <party name>.24B
- ƒp[ƒeƒBì¬
+ パーティ作æˆ
create party.
R 00fa <fail>.B
- fail=00 쬬Œ÷
+ fail=00 作æˆæˆåŠŸ
success to create party.
R 00fb <len>.w <party name>.24B {<ID>.l <nick>.24B <map name>.16B <leader>.B <offline>.B}.46B*
- ƒp[ƒeƒBî•ñ‚Ü‚Æ‚ß‚Ä‘—‚è
+ パーティ情報ã¾ã¨ã‚ã¦é€ã‚Š
packet for various information about party.
S 00fc <ID>.l
- ƒp[ƒeƒBŠ©—U‚·‚é
+ パーティ勧誘ã™ã‚‹
invate player to the party.
R 00fd <nick>.24B <fail>.B
- fail=00 ‘ŠŽè‚ÍŠù‚Ƀp[ƒeƒB‚É“ü‚Á‚Ä‚¢‚½
+ fail=00 相手ã¯æ—¢ã«ãƒ‘ーティã«å…¥ã£ã¦ã„ãŸ
the player is already in other party.
- fail=01 ‘ŠŽè‚É‹‘”Û‚³‚ꂽ
+ fail=01 相手ã«æ‹’å¦ã•ã‚ŒãŸ
invitaion was denied.
- fail=02 Š©—U¬Œ÷
+ fail=02 勧誘æˆåŠŸ
success to invite,
R 00fe <ID>.l <party name>.24B
- ƒp[ƒeƒB‚É—U‚í‚ꂽ
+ パーティã«èª˜ã‚ã‚ŒãŸ
invited to party.
S 00ff <ID>.l <fail>.l
- ƒp[ƒeƒB‚É—U‚í‚ꂽŽž‚Ì•Ô“šBfail=1 ok•Ô“š?
+ パーティã«èª˜ã‚ã‚ŒãŸæ™‚ã®è¿”答。fail=1 ok返答?
response when player was invited to party. fail=1 means OK?
R 0100
- ? ƒp[ƒeƒBŠÖ˜A?
+ ? パーティ関連?
unknown. related to party?
S 0101 <exp>.w <item?>.w
- ƒp[ƒeƒBÝ’è•ÏX
+ パーティ設定変更
change party setting.
R 0102 <exp>.w <item?>.w
- ƒp[ƒeƒBݒ茻ó? exp=2‚Ìꇂ͌ö•½”z•ªÝ’莸”s?
+ パーティ設定ç¾çŠ¶? exp=2ã®å ´åˆã¯å…¬å¹³é…分設定失敗?
party setting status. when exp=2, fail to set "equality for experience"?
R 0104 <ID>.l ?.l <X>.w <Y>.w <offline>.B <party name>.24B <nick>.24B <map name>.16B
- ƒp[ƒeƒB1l•ªî•ñXV
+ パーティ1人分情報更新
information about a one player in th party.
R 0105 <ID>.l <nick>.24B <fail>.B
- nick‚³‚ñ‚ªƒp[ƒeƒB‚©‚ç—£’E
+ nickã•ã‚“ãŒãƒ‘ーティã‹ã‚‰é›¢è„±
nick leaves the party.
R 0106 <ID>,l <HP>.w <MaxHP>.w
- ƒp[ƒeƒBƒƒ“ƒoHPXV
+ パーティメンãƒHPæ›´æ–°
update HP of party members.
R 0107 <ID>.l <X>.w <Y>.w
- ƒp[ƒeƒBƒƒ“ƒoˆÊ’uXV
+ パーティメンãƒä½ç½®æ›´æ–°
update coordinates of party members.
S 0108 <len>.w <message>.?B
- ƒp[ƒeƒB“à”­Œ¾
+ パーティ内発言
send speech for party memebers.
R 0109 <len>.w <ID>.l <message>.?B
- ƒp[ƒeƒB“à”­Œ¾ŽóM
+ パーティ内発言å—ä¿¡
receive speech for party memebers.
R 010a <type ID>.w
- MVPƒAƒCƒeƒ€Žæ“¾
+ MVPアイテムå–å¾—
get MVP item.
R 010b <exp>.l
- MVPŒoŒ±’lŽæ“¾
+ MVP経験値å–å¾—
get MVP experience.
R 010c <ID>.l
- MVPƒLƒƒƒ‰•\Ž¦
+ MVPキャラ表示
display MVP character.
R 010e <skill ID>.w <lv>.w <sp>.w <range>.w <up>.B
- ƒXƒLƒ‹î•ñXVBsp‚Í–¢Žg—p?
+ スキル情報更新。spã¯æœªä½¿ç”¨?
update skill sinformation. sp is unused?
R 010f <len>.w {<skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B}.37B*
- ƒXƒLƒ‹î•ñ‚̉òBskill name‚͈ꕔ—¬‚ê‚Ä—ˆ‚È‚¢•¨‚ª‚ ‚é„AL_PNEUMA,PR_SLOWPOISON“™
+ スキル情報ã®å¡Šã€‚skill nameã¯ä¸€éƒ¨æµã‚Œã¦æ¥ãªã„物ãŒã‚る>AL_PNEUMA,PR_SLOWPOISONç­‰
bunch of information about skill. some of skill name is not send (AL_PNEUMA, PR_SLOWPOISON etc).
- target type‚Í0-ƒpƒbƒVƒuA1-“GA2-êŠA4-‘¦Žž”­“®A16-–¡•û
+ target typeã¯0-パッシブã€1-敵ã€2-場所ã€4-å³æ™‚発動ã€16-味方
target type is 0 for novice skill, 1 for enemy, 2 for place, 4 for immediate invoke, 16 for party member
- lv=0 up=0‚Ìꇂ̓ŠƒXƒg‚Éo‚µ‚Ä‚È‚¢?
+ lv=0 up=0ã®å ´åˆã¯ãƒªã‚¹ãƒˆã«å‡ºã—ã¦ãªã„?
it will not be on list when lv=0 up=0?
R 0110 <skill ID>.w <basic type>.w ?.w <fail>.B <type>.B
- fail=00‚ÌŽž‚ɃXƒLƒ‹—˜—pŽ¸”s?
+ fail=00ã®æ™‚ã«ã‚¹ã‚­ãƒ«åˆ©ç”¨å¤±æ•—?
fail to use skill when fail=00?
- type 00:basic type‚Ì•û 01:SP•s‘« 02:HP•s‘« 03:memo–³‚µ 04:delay’†
+ type 00:basic typeã®æ–¹ 01:SPä¸è¶³ 02:HPä¸è¶³ 03:memoç„¡ã— 04:delay中
type 00:basic type 01:lack of SP, 02:lack of HP, 03:no memo, 04:in delay
- 05:‚¨‹à–³‚µ(‚ß‚Ü[) 06:•Ší‚ª‚æ‚낵‚­‚È‚¢ 07:ÔƒWƒFƒ€–³‚µ 08:ƒWƒFƒ€–³‚µ 09:“ä
+ 05:ãŠé‡‘ç„¡ã—(ã‚ã¾ãƒ¼) 06:武器ãŒã‚ˆã‚ã—ããªã„ 07:赤ジェム無㗠08:é’ジェム無㗠09:謎
05:lack of money, 06:weapon does not satisfy, 07:no red jewel, 08:no blue jewel, 09:unkown
- basic type 00:Žæ‚èˆø‚« 01:emotion 02:À‚è 03:ƒ`ƒƒƒbƒg 04:ƒp[ƒeƒB
+ basic type 00:å–り引ã 01:emotion 02:座り 03:ãƒãƒ£ãƒƒãƒˆ 04:パーティ
basic type 00:trade 01:emotion 02:sit down, 03:chat, 04:party
- 05:shout? 06:PK 07:ƒ}ƒi[ƒ|ƒCƒ“ƒg
+ 05:shout? 06:PK 07:マナーãƒã‚¤ãƒ³ãƒˆ
05:shout? 06:PK, 07:manner point
R 0111 <skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B
- 010f‚Ì1‚•ªBƒÀ2‚¾‚Æ–¢Žg—p?
+ 010fã®1ã¤åˆ†ã€‚β2ã ã¨æœªä½¿ç”¨?
just one skill information. not used in beta2?
S 0112 <skill ID>.w
- ƒXƒLƒ‹lvup—v‹
+ スキルlvupè¦æ±‚
request to skill level up.
S 0113 <level>.w <skill ID>.w <ID>.l
- ID‚ðƒ^[ƒQƒbƒg‚Éskill‚ðŽg‚¤
+ IDをターゲットã«skillを使ã†
use skill to the target.
R 0114 <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <param3>.w <type>.B
- UŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg@
+ 攻撃系スキルエフェクト@
skill effect for attack.
- type=04 ‰Î•Ç‚ÅŠÏ‘ª type=06‚Æ‚Ù‚Ú“¯‚¶?
+ type=04 ç«å£ã§è¦³æ¸¬ type=06ã¨ã»ã¼åŒã˜?
rtpe=04 observed when firewall was used. is that the almost same as type=06?
- type=06 ’P”­‚à‚Ì? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í1ŒÅ’è‚Æ—\‘z
+ type=06 å˜ç™ºã‚‚ã®? param1ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸åˆè¨ˆã€param2ã¯levelã€param3ã¯1固定ã¨äºˆæƒ³
type=06 skill for just one hit? param1 is total damage, param2 is level, param3 will always stay 1.
- type=08 ˜A‘Å‚à‚Ì? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ªŠ„”‚Æ—\‘z
+ type=08 連打もã®? param1ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸åˆè¨ˆã€param2ã¯levelã€param3ã¯åˆ†å‰²æ•°ã¨äºˆæƒ³
type=08 skill for multiple hits? param1 is totak damage, param2 is level, param3 will be a number of hit.
R 0115 <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <X>.w <Y>.w <param1>.w <param2>.w <param3>.w <type>.B
- ’e‚«”ò‚΂µ—L‚èUŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg
+ å¼¾ã飛ã°ã—有り攻撃系スキルエフェクト
blow up type skill effect.
- type=05 ƒ_ƒ[ƒW&’e‚«”ò‚΂µBparam1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ªŠ„”‚Æ—\‘z
+ type=05 ダメージ&å¼¾ã飛ã°ã—。param1ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸åˆè¨ˆã€param2ã¯levelã€param3ã¯åˆ†å‰²æ•°ã¨äºˆæƒ³
type=05 damage and blow up. param1 is total damage, param2 is level, param3 will be a number of hit.
- type=06 ”šS’n? ­‚È‚­‚Æ‚àparam1‚̓Sƒ~‚Ì–Í—l
+ type=06 爆心地? å°‘ãªãã¨ã‚‚param1ã¯ã‚´ãƒŸã®æ¨¡æ§˜
type=06 a point of explorsion? param1 is unused at least.
S 0116 <level>.w <skill ID>.w <X>.w <Y>.w
- (X,Y)‚ðƒ^[ƒQƒbƒg‚Éskill‚ðŽg‚¤
+ (X,Y)をターゲットã«skillを使ã†
use skill at (X,Y).
R 0117 <skill ID>.w <src ID>.l <val>.w <X>.w <Y>.w <server tick>.l
- ꊑŠŽè‚̃XƒLƒ‹ƒGƒtƒFƒNƒg•\Ž¦Bval‚̓Œƒxƒ‹‚©Aˆê•”ŒÅ‚³?(•X•Ç)
+ 場所相手ã®ã‚¹ã‚­ãƒ«ã‚¨ãƒ•ã‚§ã‚¯ãƒˆè¡¨ç¤ºã€‚valã¯ãƒ¬ãƒ™ãƒ«ã‹ã€ä¸€éƒ¨å›ºã•?(æ°·å£)
display skill effect at (X,Y). is val level? or how hard it is (like ice wall)?
S 0118
- UŒ‚ƒLƒƒƒ“ƒZƒ‹
+ 攻撃キャンセル
cancel to attack
R 0119 <ID>.l <param1>.w <param2>.w <param3>.w ?.B
- Œ©‚½–Ú•ÏX
+ 見ãŸç›®å¤‰æ›´
change looks.
- param1=02 ƒtƒƒXƒgƒ_ƒCƒo‚Å“€‚è’Ђ¯?
+ param1=02 フロストダイãƒã§å‡ã‚Šæ¼¬ã‘?
param1=02 flozen diva?
- param2=01 “Å?
+ param2=01 毒?
param2=01 poison?
- param2=20 ANGELUSó‘Ô?
+ param2=20 ANGELUS状態?
param2=20 ANGELUS?
- param3=01 ƒTƒCƒg‚©ƒ‹ƒƒbƒ`?
+ param3=01 サイトã‹ãƒ«ãƒ¯ãƒƒãƒ?
param3-01 site or ruwatch? (i dont know skill names in english :()
- param3=0b ƒnƒCƒfƒBƒ“ƒOó‘Ô?
+ param3=0b ãƒã‚¤ãƒ‡ã‚£ãƒ³ã‚°çŠ¶æ…‹?
param3=0b hiding?
- param3=0b ƒNƒ[ƒLƒ“ƒOó‘Ô?
+ param3=0b クローキング状態?
param3-0b cloking?
- param3=0d ƒJ[ƒg•t‚«
+ param3=0d カート付ã
param3=0d with cart
- param3=0e ‘é•t‚«
+ param3=0e 鷹付ã
param3-0e with hawk
- param3=0f ƒyƒRƒyƒRæ‚è
+ param3=0f ペコペコ乗り
param3=0f with pekopeko
R 011a <skill ID>.w <val>.w <dst ID>.l <src ID>.l <fail>.B
- ”ñƒ_ƒ[ƒWŒnƒXƒLƒ‹•\Ž¦Bƒq[ƒ‹‚Ìê‡val‚͉ñ•œ—Ê
+ éžãƒ€ãƒ¡ãƒ¼ã‚¸ç³»ã‚¹ã‚­ãƒ«è¡¨ç¤ºã€‚ヒールã®å ´åˆvalã¯å›žå¾©é‡
display no-damage skill effect. val is an amount of HP cured when it's heal.
- fail=00‚Ìꇎ¸”s‚Û‚¢‚ªAƒXƒ`[ƒ‹ˆÈŠO‚Å‚ÍŒ©‚½Ž––³‚µ
+ fail=00ã®å ´åˆå¤±æ•—ã½ã„ãŒã€ã‚¹ãƒãƒ¼ãƒ«ä»¥å¤–ã§ã¯è¦‹ãŸäº‹ç„¡ã—
fail=00 must mean fail, but i havent seend it except steal.
S 011b <skill ID>.w <map name>.16B
- 011c‚ւ̉ž“šBŽg‚í‚È‚¢ê‡"cancel"‚ð‘—‚é
+ 011cã¸ã®å¿œç­”。使ã‚ãªã„å ´åˆ"cancel"ã‚’é€ã‚‹
response to packet number 011c. send "cancel" for no-use.
R 011c <skill ID>.w <map1>.16B <map2>.16B <map3>.16B <map4>.16B
- ƒeƒŒƒ|/ƒ|ƒ^‚ÌꊑI‘ðB
+ テレãƒ/ãƒã‚¿ã®å ´æ‰€é¸æŠžã€‚
select place for teleport or portal warp.
- ƒeƒŒƒ|‚Ìê‡ARandom/ƒZ[ƒuêŠAƒ|ƒ^‚Ìê‡AƒZ[ƒuêŠ/memo1/memo2/memo3‚Æ‚È‚é
- ƒ}ƒbƒv–¼‚Ì‚Ý‘—‚ç‚ê‚é
+ テレãƒã®å ´åˆã€Random/セーブ場所ã€ãƒã‚¿ã®å ´åˆã€ã‚»ãƒ¼ãƒ–場所/memo1/memo2/memo3ã¨ãªã‚‹
+ マップåã®ã¿é€ã‚‰ã‚Œã‚‹
in case of teleport, Ramdom/save point will be sent,
in case of portal warp, save point/memo1/memo2/memo3 will be sent.
only map name wil be sent.
S 011d
- Œ»Ý‹‚éŠ‚ðƒƒ‚—v‹
+ ç¾åœ¨å±…る所をメモè¦æ±‚
request to take a memo at this point.
R 011e <fail>.B
- fail=00 ƒƒ‚¬Œ÷
+ fail=00 メモæˆåŠŸ
success to take memo.
- fail=01 ƒƒ‚Ž¸”s
+ fail=01 メモ失敗
fail to take memo.
R 011f <dst ID>.l <src ID>.l <X>.w <Y>.w <type>.B <fail>.B
- ƒXƒLƒ‹Œø”\’nì¬
+ スキル効能地作æˆ
create ground effect for skills like firewall.
- type 7e:SW 7f:‰Î•Ç 80:ƒ|ƒ^”­“®’† 81:ƒ|ƒ^”­“®‘O 83:ƒTƒ“ƒN 85:ƒtƒjƒ…[ƒ}
+ type 7e:SW 7f:ç«å£ 80:ãƒã‚¿ç™ºå‹•ä¸­ 81:ãƒã‚¿ç™ºå‹•å‰ 83:サンク 85:フニューマ
type 7e:SW, 7f:firewall, 80:portal warp(invoking), 81:portal warp(before invoking), 83:sank, 85:funewma( i really don know skill names :()
- 86:ƒo[ƒ~ƒŠƒIƒ“ 8c:ƒg[ƒL[ƒ{ƒbƒNƒX”­“®Žž 8d:•X•Ç 8e:‚­‚ ‚®‚Ü‚¢‚â[ 91:‚ ‚ñ‚­‚é‚·‚Ë‚ 
+ 86:ãƒãƒ¼ãƒŸãƒªã‚ªãƒ³ 8c:トーキーボックス発動時 8d:æ°·å£ 8e:ãã‚ãã¾ã„やー 91:ã‚ã‚“ãã‚‹ã™ã­ã‚
86: bermillion, 8c:talky box(invoked), 8d:frost diva, 8e:kuagumire, 91:uncle snear
- 93:‚ç‚ñ‚Ç‚Ü‚¢‚ñ 97:?? 99:ƒg[ƒL[ƒ{ƒbƒNƒX”­“®‘O
+ 93:らんã©ã¾ã„ã‚“ 97:?? 99:トーキーボックス発動å‰
93:land mine, 97:??, 99:talky box(befor invoked)
- ‘¼î•ñ‹‚Þ
+ 他情報求む
R 0120 <ID>.l
- ƒXƒLƒ‹Œø”\’nÁ‹Ž
+ スキル効能地消去
delete ground effect.
R 0121 <num>.w <num limit>.w <weight>.l <weight limit>l
- ƒJ[ƒg‚ÌŽí—Þ&d‚³‚ÌŒ»Ý’l&ãŒÀ
+ カートã®ç¨®é¡ž&é‡ã•ã®ç¾åœ¨å€¤&上é™
kind of cart, weight and max weight.
R 0122 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B*
- ƒJ[ƒg“àƒAƒCƒeƒ€B‘•”õ•i
+ カート内アイテム。装備å“
equipments in cart.
R 0123 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B*
- ƒJ[ƒg“àƒAƒCƒeƒ€BÁ–Õ•i/ŽûW•i
+ カート内アイテム。消耗å“/åŽé›†å“
cunsumptive and collector items in cart.
R 0124 <index>.w <amount>.l <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w
- ƒJ[ƒg‚ɃAƒCƒeƒ€’ljÁ
+ カートã«ã‚¢ã‚¤ãƒ†ãƒ è¿½åŠ 
add item to cart.
R 0125 <index>.w <amount>.l
- ƒJ[ƒg‚©‚çƒAƒCƒeƒ€íœ
+ カートã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ å‰Šé™¤
delete item in cart.
S 0126 <index>.w <amount>.l
- ƒJ[ƒg‚ɃAƒCƒeƒ€‚ð“ü‚ê‚é
+ カートã«ã‚¢ã‚¤ãƒ†ãƒ ã‚’入れる
put item to cart.
S 0127 <index>.w <amount>.l
- ƒJ[ƒg‚©‚çƒAƒCƒeƒ€‚ðŽæ‚èo‚·
+ カートã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’å–り出ã™
take out item from cart.
S 0128 <index>.w <amount>.l
- ƒJƒvƒ‰‚³‚ñ‚©‚çƒJ[ƒg‚ÖƒAƒCƒeƒ€‚ðˆÚ‚·
+ カプラã•ã‚“ã‹ã‚‰ã‚«ãƒ¼ãƒˆã¸ã‚¢ã‚¤ãƒ†ãƒ ã‚’移ã™
move item from capra's warehouse to cart.
S 0129 <index>.w <amount>.l
- ƒJ[ƒg‚©‚çƒJƒvƒ‰‚³‚ñ‚ÖƒAƒCƒeƒ€‚ðˆÚ‚·
+ カートã‹ã‚‰ã‚«ãƒ—ラã•ã‚“ã¸ã‚¢ã‚¤ãƒ†ãƒ ã‚’移ã™
move item from cart to capra's warehouse.
R 012c <fail>.B
- fail=00 d—ʧŒÀ‚ð‰z‚¦‚ăJ[ƒg‚ɃAƒCƒeƒ€‚ð“ü‚ê‚ç‚ê‚Ü‚¹‚ñ‚Å‚µ‚½?
+ fail=00 é‡é‡åˆ¶é™ã‚’越ãˆã¦ã‚«ãƒ¼ãƒˆã«ã‚¢ã‚¤ãƒ†ãƒ ã‚’入れられã¾ã›ã‚“ã§ã—ãŸ?
fail=00 over the weight and could not add item to cart.
R 012d <num>.w
- ˜I“XŠJÝBƒAƒCƒeƒ€ƒŠƒXƒg—v‹Bnum‚Í’u‚¯‚éÅ‘å”
+ 露店開設。アイテムリストè¦æ±‚。numã¯ç½®ã‘る最大数
create shop (marchant skill). request item list. num is a number of kind of item that can be sell.
S 012e
- ˜I“X•Â½
+ 露店閉鎖
close shop.
S 012f <len>.w <message>.80B {<index>.w <amount>.w <value>.l}.8B*
- ˜I“XŠJÝA˜I“X–¼&ƒAƒCƒeƒ€,’l’iƒŠƒXƒg
+ 露店開設ã€éœ²åº—å&アイテム,値段リスト
create shop, shop name, item, price list.
S 0130 <ID>.l
- ˜I“XƒAƒCƒeƒ€ƒŠƒXƒg—v‹
+ 露店アイテムリストè¦æ±‚
request item list for shop( not npc shop).
R 0131 <ID>.l <message>.80B
- ˜I“XŠÅ”•\Ž¦
+ 露店看æ¿è¡¨ç¤º
display shop name tag.
R 0132 <ID>.l
- ˜I“XŠÅ”ÂÁ‹Ž
+ 露店看æ¿æ¶ˆåŽ»
delete shop name tag.
R 0133 <len>.w <ID>.l {<value>.l <amount>.w <index>.w <type>.B <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w}.22B
- ˜I“XƒAƒCƒeƒ€ƒŠƒXƒg
+ 露店アイテムリスト
item list for shop(not npc shop).
S 0134 <len>.w <ID>.l {<amount>.w <index>.w}.4B*
- ˜I“XƒAƒCƒeƒ€w“ü
+ 露店アイテム購入
buy item from shop (not npc).
R 0135 <index>.w <amount>.w <fail>.B
- ˜I“XƒAƒCƒeƒ€w“üŽ¸”sBfail‚ÍŒ´ˆö
+ 露店アイテム購入失敗。failã¯åŽŸå› 
fail to buy item from non npc shop. fail tells you reasons.
R 0136 <len>.w <ID>.l {<value>.l <index>.w <amount>.w <type>.B <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w}.22B*
- ˜I“XŠJݬŒ÷
+ 露店開設æˆåŠŸ
success to create non-npc-shop.
R 0137 <index>.w <amount>.w
- ˜I“XƒAƒCƒeƒ€”Ì”„•ñ
+ 露店アイテム販売報告
report of selling item.
R 0139 <ID>.l <X>.w <Y>.w <X2>.w <Y2>.w <range>.w
- ID‚Ì“G‚Í(X,Y)‚É‹‚ÄŽ©•ª‚Í(X2,Y2)‚É‹‚é‚Ì‚ÅUŒ‚‚ª“Í‚«‚Ü‚¹‚ñ‚Å‚µ‚½
+ IDã®æ•µã¯(X,Y)ã«å±…ã¦è‡ªåˆ†ã¯(X2,Y2)ã«å±…ã‚‹ã®ã§æ”»æ’ƒãŒå±Šãã¾ã›ã‚“ã§ã—ãŸ
the enemy at(X,Y) was too far to attack from my coordinate (X2,Y2).
- UŒ‚‰Â”\‹——£‚Írange‚È‚Ì‚ÅA‹ßŠñ‚Á‚ĉº‚³‚¢?
+ 攻撃å¯èƒ½è·é›¢ã¯rangeãªã®ã§ã€è¿‘寄ã£ã¦ä¸‹ã•ã„?
possible range to attack enemy is "range", so be closer?
R 013a <val>.w
- UŒ‚ŽË’ö
+ 攻撃射程
attack range.
R 013b <type>.w
- ŠeŽíƒƒbƒZ[ƒW•\Ž¦B3=–‘•”õ‚Å‚«‚Ü‚µ‚½
+ å„種メッセージ表示。3=矢ãŒè£…å‚™ã§ãã¾ã—ãŸ
various message. 3="arrow has been equiped"
R 013c <ID>.w
- ‘•”õ‚³‚ꂽ–î‚ÌItemIDB0‚ÅA–¢‘•”õó‘ÔB
+ 装備ã•ã‚ŒãŸçŸ¢ã®ItemID。0ã§ã€æœªè£…備状態。
item id of equiped arrow. 0 means no arrow is equiped.
R 013d <type>.w <val>.w
- HP‰ñ•œƒXƒLƒ‹/SP‰ñ•œƒXƒLƒ‹‚É‚æ‚é‰ñ•œ
+ HP回復スキル/SP回復スキルã«ã‚ˆã‚‹å›žå¾©
recovery of HP/SP by HP/SP recovery skill.
- type=5‚È‚çHP type=7‚È‚çSP
+ type=5ãªã‚‰HP type=7ãªã‚‰SP
type=5 is HP, type=7 is SP.
R 013c <index>.w
-@@ ‘•”õ‚µ‚Ä‚¢‚é–î
+   装備ã—ã¦ã„る矢
id of equiped arrow.
R 013e <src ID>.l <dst ID>.l <X>.w <Y>.w <lv?>.w ?.w <wait>.l
- ƒXƒLƒ‹‰r¥’†BPC/NPC‚ª‘ŠŽè‚ÌꇂÍ(X,Y)‚Í0Bꊂªƒ^[ƒQƒbƒg‚ÌꇂÍdst ID‚Í0‚É‚È‚é
+ スキル詠唱中。PC/NPCãŒç›¸æ‰‹ã®å ´åˆã¯(X,Y)ã¯0。場所ãŒã‚¿ãƒ¼ã‚²ãƒƒãƒˆã®å ´åˆã¯dst IDã¯0ã«ãªã‚‹
skill has been casting. (X,Y) will be 0 when target is player character or NPC. dst ID will be 0 when target is place.
- 0x013e ‚Ì offset+16(dword) ‚̓XƒLƒ‹‘®«‚Å‚·(’²¸Ï)B
+ 0x013e ã® offset+16(dword) ã¯ã‚¹ã‚­ãƒ«å±žæ€§ã§ã™(調査済)。
offset+16(dword) in packet number 0x013e is skill attribute.
- 00:–³ 01:… 02:’n 03:‰Î 04:•— 05:“Å 06:¹ 07:ˆÃ 08:”O 09:Ž€
+ 00:ç„¡ 01:æ°´ 02:地 03:ç« 04:風 05:毒 06:è– 07:æš— 08:念 09:æ­»
00:none, 01:water, 02:ground, 03:fire, 04:wind, 05:poinson, 06:holly, 07:dark, 08:spirit(i don know how to translate.), 09:death
- «—ˆ“I‚ÉA‰r¥’†‚̃GƒtƒFƒNƒg‚ª‘®«‚Å•Ï‚í‚é‚Ì‚©‚ÆB
+ å°†æ¥çš„ã«ã€è© å”±ä¸­ã®ã‚¨ãƒ•ã‚§ã‚¯ãƒˆãŒå±žæ€§ã§å¤‰ã‚ã‚‹ã®ã‹ã¨ã€‚
casting effect might differ by skill attribute in the future.
- wait‚Íms’PˆÊ‚©‚È?
+ waitã¯mså˜ä½ã‹ãª?
wait in mili second?
R 0141 <type>.l <base>.l <bonus>.l
- ƒXƒe[ƒ^ƒXî•ñBtype‚Í0d‚©‚ç12‚ª‡‚ÉSTR,AGI,VIT,INT,DEX,LUK‚ɑΉž
+ ステータス情報。typeã¯0dã‹ã‚‰12ãŒé †ã«STR,AGI,VIT,INT,DEX,LUKã«å¯¾å¿œ
information for status. type is 0d-12 for STR,AGI,VIT,INT,DEX,LUK.
- base+bonus‚Æ•\Ž¦‚³‚ê‚é
+ base+bonusã¨è¡¨ç¤ºã•ã‚Œã‚‹
base+bonus will be displayed.
R 0144 <ID>.l <type>.l <X>.l <Y>.l <point ID>.B <color>.3B ?.B
- ˆÄ“àˆõ—pAƒ}ƒbƒvãƒAƒCƒRƒ“•\Ž¦ƒpƒPƒbƒg
+ 案内員用ã€ãƒžãƒƒãƒ—上アイコン表示パケット
for guid npc, packet for display icon on map.
- type=1 ƒAƒCƒRƒ“‚ð•\Ž¦
+ type=1 アイコンを表示
display icon.
- type=2 ƒAƒCƒRƒ“‚ðÁ‹Ž
+ type=2 アイコンを消去
delete icon.
R 0145 <file name>.16B <type>.B
- (¡‚ÌŠ)ƒJƒvƒ‰‚³‚ñcutin•\Ž¦
+ (今ã®æ‰€)カプラã•ã‚“cutin表示
display capra picture(at this time).
- type=02 •\Ž¦
+ type=02 表示
display.
- type=ff Á‹Ž
+ type=ff 消去
delete.
S 0146 <ID>.l
- ID‚ÌNPC‚Ƃ̉ï˜bBCLOSEƒ{ƒ^ƒ“‚ð‰Ÿ‚µ‚½Back–³‚µ‚ÉNPCƒƒbƒZ[ƒWƒEƒBƒ“ƒh‚𓯎ž‚ɕ‚¶‚é
+ IDã®NPCã¨ã®ä¼šè©±ã€‚CLOSEボタンを押ã—ãŸã€‚ackç„¡ã—ã«NPCメッセージウィンドをåŒæ™‚ã«é–‰ã˜ã‚‹
talk to npc with ID. Clicked CLOSE button.
R 0147 <skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B
- ƒAƒCƒeƒ€—˜—p‚ÌŒ‹‰ÊˆêŽž“I‚É“¾‚ç‚ꂽƒXƒLƒ‹î•ñ
+ アイテム利用ã®çµæžœä¸€æ™‚çš„ã«å¾—られãŸã‚¹ã‚­ãƒ«æƒ…å ±
effect for skill by using item.
S 0148 <ID>.l
- ƒŠƒUƒŒƒNƒVƒ‡ƒ“‚Ì‘ŠŽèŒˆ‚ß? @ ƒÀ1
+ リザレクションã®ç›¸æ‰‹æ±ºã‚? @ β1
decide target of a skill rezarection? in beta1.
S 0149 <ID>.l <type>.B
- ID‚Ƀ}ƒi[ƒ|ƒCƒ“ƒg‚ð—^‚¦‚éBtype=00 ƒvƒ‰ƒX type=01 ƒ}ƒCƒiƒX
+ IDã«ãƒžãƒŠãƒ¼ãƒã‚¤ãƒ³ãƒˆã‚’与ãˆã‚‹ã€‚type=00 プラス type=01 マイナス
give manner point to ID. type=00 is plus, type=01 is minus.
R 014a <fail>.l
- ƒ}ƒi[ƒ|ƒCƒ“ƒg‚ð—^‚¦‚½Œ‹‰ÊBfail=0 ¬Œ÷ fail=1 Ž¸”s
+ マナーãƒã‚¤ãƒ³ãƒˆã‚’与ãˆãŸçµæžœã€‚fail=0 æˆåŠŸ fail=1 失敗
result of giving manner point. fail=0 is success, fail=1 is fail.
R 014b <type>.B <nick>.24B
- ƒ}ƒi[ƒ|ƒCƒ“ƒg‚ð–á‚Á‚½Btype=00 ƒvƒ‰ƒX type=01 ƒ}ƒCƒiƒX
+ マナーãƒã‚¤ãƒ³ãƒˆã‚’è²°ã£ãŸã€‚type=00 プラス type=01 マイナス
get manner point. type=00 is plus, type-01 is minus.
R 014C <len>.w (<type>.l <guildID>.l <guild name>.24B).*
- “¯–¿¥“G‘΃Mƒ‹ƒh•\Ž¦
+ åŒç›Ÿï½¥æ•µå¯¾ã‚®ãƒ«ãƒ‰è¡¨ç¤º
display alliance and opposition guild.
- type=0 “¯–¿
+ type=0 åŒç›Ÿ
alliance.
- type=1 “G‘Î
+ type=1 敵対
opposition.
S 014D
-@@ ƒMƒ‹ƒhî•ñ•\Ž¦ŠJŽnH
+   ギルド情報表示開始?
start of guild information?
R 014E <type?>.l
-@@ type=0x57 ˆê”ʃMƒ‹ƒh’cˆõ
+   type=0x57 一般ギルド団員
normal guild member.
-@@ type=0xD7 ƒMƒ‹ƒhƒ}ƒXƒ^[
+   type=0xD7 ギルドマスター
guild master.
S 014F <page>.l
-@@ ƒMƒ‹ƒh•\Ž¦ƒ^ƒu‘—M
+   ギルド表示タブé€ä¿¡
send packet for guild "DISPLAY" tab.
-R 0150 <guildID>.l <guildLv>.l <connum>.l <’èˆõ>.l <Avl.lvl>.l ?.l <next_exp>.l ?.16B <guild name>.24B <guild master>.24B ?.16B
-@@ ƒMƒ‹ƒhî•ñ
+R 0150 <guildID>.l <guildLv>.l <connum>.l <定員>.l <Avl.lvl>.l ?.l <next_exp>.l ?.16B <guild name>.24B <guild master>.24B ?.16B
+   ギルド情報
guild info.
S 0151 <guild ID>.l
- ƒGƒ“ƒuƒŒƒ€—v‹
+ エンブレムè¦æ±‚
request for guild emblem.
R 0152 <len>.w <guild ID>.l <emblem ID?>.l <emblem data>.?B
- ƒGƒ“ƒuƒŒƒ€ƒCƒ[ƒW‘—•t
+ エンブレムイメージé€ä»˜
return emblem image.
-R 0154 <len>.w {<accID>.l <charactorID>.l <”¯Œ^>.w <”¯‚ÌF>.w <«•ÊH>.w <job>.w <lvl?>.w <ã”[ŒoŒ±’l>.l <online>.l <Position>.l ?.50B <nick>.24B}*
- ƒMƒ‹ƒhƒƒ“ƒoƒŠƒXƒg?
+R 0154 <len>.w {<accID>.l <charactorID>.l <髪型>.w <髪ã®è‰²>.w <性別?>.w <job>.w <lvl?>.w <上ç´çµŒé¨“値>.l <online>.l <Position>.l ?.50B <nick>.24B}*
+ ギルドメンãƒãƒªã‚¹ãƒˆ?
guild member list?
S 0159 <guildID>.l <accID>.l <charID>.l <mess>.40B
-@@ ƒMƒ‹ƒh’E‘Þ‘—M
+   ギルド脱退é€ä¿¡
send packet for leaving guild.
R 015A <nic>.24B <mess>.40B
-@@ ƒMƒ‹ƒh’E‘Þ(‘Sˆõ)ŽóM
+   ギルド脱退(全員)å—ä¿¡
receive packet for leaving guild(all members).
S 015B <guildID>.l <accID>.l <charID>.l <mess>.40B
-@@ ƒMƒ‹ƒh’Ç•ú‘—M
+   ギルド追放é€ä¿¡
send packet for kicking member out of the guild.
-R 015C <nick>.24B <mess>.40B <ƒAƒJƒEƒ“ƒg‚h‚c>.24B
-@@ ƒMƒ‹ƒh’Ç•úi‘SˆõjŽóM
+R 015C <nick>.24B <mess>.40B <アカウントID>.24B
+   ギルド追放(全員)å—ä¿¡
receive packet for kicking member out of the guild.(all member)
R 0163 <len>.w <nick>.24B <accountID>.24B <kicking reason>.40B
S 0165 <myaccID>.l <guild name>.24B
-@@ ƒMƒ‹ƒhì¬
+   ギルド作æˆ
create guild
R 0166 <len>.w ?.28B*
- –ðE–¼ƒŠƒXƒg?
+ å½¹è·åリスト?
list for roll of members?
R 0167 <type>.b
- ƒMƒ‹ƒh쬇”Û
+ ギルド作æˆåˆå¦
response to vreating guild.
- type = 0 ƒMƒ‹ƒh쬬Œ÷
+ type = 0 ギルド作æˆæˆåŠŸ
success.
- type = 2 “¯–¼‚̃Mƒ‹ƒh‚ª‚ ‚é
+ type = 2 åŒåã®ã‚®ãƒ«ãƒ‰ãŒã‚ã‚‹
there is a guild with the same name.
S 0168 <TargetAccID>.l <sourceAccID>.l <myCharactorID>.l
-@@ ƒMƒ‹ƒhŠ©—U
+   ギルド勧誘
invite to the guild.
R 0169 <type>.B
-@@ ƒMƒ‹ƒhŠ©—U‹‘”Û‚³‚ꂽ
+   ギルド勧誘拒å¦ã•ã‚ŒãŸ
invitation denied.
R 016A <guild ID>.l <guild name>.24B
-@@ ƒMƒ‹ƒhŠ©—U‚³‚ꂽ
+   ギルド勧誘ã•ã‚ŒãŸ
invited to the guild.
S 016B <guild ID>.l <type>.l
-@@ ƒMƒ‹ƒhŠ©—U•ÔM
+   ギルド勧誘返信
response to invitaion for joining to guild.
-@@ type=0 ‹‘”Û‚·‚é
+   type=0 æ‹’å¦ã™ã‚‹
deny.
-@@ type=1 ‹–‘ø‚·‚é
+   type=1 許諾ã™ã‚‹
OK.
R 016c <guild ID>.l ?.13B <guild name>.24B
- loginŽžƒMƒ‹ƒhî•ñ
+ login時ギルド情報
guild information when loged in.
R 016d <ID>.l <charactor ID>.l <online>.l
- ƒMƒ‹ƒhƒƒ“ƒo‚ªlogin‚µ‚½”²‚¯‚½“™
+ ギルドメンãƒãŒloginã—ãŸæŠœã‘ãŸç­‰
information about guild member loged in or loged out etc.
R 016f <message>.180B
- ƒMƒ‹ƒh‚¨‘è–Ú?
+ ギルドãŠé¡Œç›®?
guild message?
S 016E <guildID>.l <mess1>.60B <mess2>.120B
-@@ ƒMƒ‹ƒh’mÝ’è
+   ギルド告知設定
set guild announcement.
R 016F <mess1>.60B <mess2>.120B
-@@ ƒMƒ‹ƒh’m
+   ギルド告知
guild announcement.
S 0170 <TargetAccID>.l <sourceAccID>.l <myCharactorID>.l
-@@ “¯–¿—v¿Š©—U
+   åŒç›Ÿè¦è«‹å‹§èª˜
invite the guild to be alliance.
R 0171 <SorceAccID>.l <guild name>.24B
-@@ “¯–¿—v¿Š©—U‚³‚ꂽ
+   åŒç›Ÿè¦è«‹å‹§èª˜ã•ã‚ŒãŸ
invited to be a alliance.
S 0172 <SorceAccID>.l <type>.l
-@@ “¯–¿—v¿•ÔM
+   åŒç›Ÿè¦è«‹è¿”ä¿¡
response for invitiation to be alliance.
-@@ type=0 ‹‘”Û‚·‚é
+   type=0 æ‹’å¦ã™ã‚‹
deny.
-@@ type=1 ‹–‘ø‚·‚é
+   type=1 許諾ã™ã‚‹
OK.
R 0173 <type>.B
- type = 0 ‚·‚Å‚É“¯–¿ŠÖŒW
+ type = 0 ã™ã§ã«åŒç›Ÿé–¢ä¿‚
the guild is already alliance.
-@@ type = 1 “¯–¿‹‘”Û‚³‚ꂽ
+   type = 1 åŒç›Ÿæ‹’å¦ã•ã‚ŒãŸ
denied to be alliance.
-@@ type = 2 “¯–¿¬Œ÷
+   type = 2 åŒç›ŸæˆåŠŸ
success to invite to be alliance.
R 0177 <len>.w <index>.w*
- ŠÓ’è‰Â”\ƒAƒCƒeƒ€ƒŠƒXƒg
+ 鑑定å¯èƒ½ã‚¢ã‚¤ãƒ†ãƒ ãƒªã‚¹ãƒˆ
list of items that need to be judge( i mean unkown items.)
S 0178 <index>.w
- ƒAƒCƒeƒ€ŠÓ’è
+ アイテム鑑定
judge item.
R 0179 <index>.w <fail>.B
- ƒAƒCƒeƒ€ŠÓ’茋‰ÊBfail=00‚ŬŒ÷Bfail=01‚Á‚Ä‚ ‚é‚Ì‚©?
+ アイテム鑑定çµæžœã€‚fail=00ã§æˆåŠŸã€‚fail=01ã£ã¦ã‚ã‚‹ã®ã‹?
response to judging item. fail=00 is success. is there fail=01?
S 017A <index>.w
-@@ ƒJ[ƒh‚vƒNƒŠƒbƒN
+   カードWクリック
card is double clicked.
R 017B <len>.w {<index>.w}*
-@@ ƒJ[ƒh‘}“ü‚Å‚«‚éƒAƒCƒeƒ€Index”Ô†
+   カード挿入ã§ãるアイテムIndex番å·
item index number for items that can be inserted card.
S 017C <SrcIndex>.w <DescIndex>.w
-@@ Src ‚ðDesc‚É“Ë‚Áž‚Þ
+   Src ã‚’Descã«çªã£è¾¼ã‚€
insert Src to Desc.
R 017D <DescIndex>.w <SrcIndex>.w <fail>.b
-@@ Src ‚ðDesc‚É“Ë‚Áž‚Ý<fail> 0=¬Œ÷ 1=Ž¸”sH
+   Src ã‚’Descã«çªã£è¾¼ã¿<fail> 0=æˆåŠŸ 1=失敗?
response to insert Src to Desc. fail=0 is success, fail=01 is fail?
S 017e <len>.w <message>.?B
- ƒMƒ‹ƒh“àƒƒbƒZ[ƒW”­Œ¾
+ ギルド内メッセージ発言
send speach for guild members.
R 017f <len>.w <message>.?B
- ƒMƒ‹ƒh“àƒƒbƒZ[ƒWŽóM
+ ギルド内メッセージå—ä¿¡
receive guild message.
R 0182 <accID>.l <charactorID>.l <hair type>.w <hair color>.w <sex?>.w <job>.w <lvl?>.w <experience?>.l <online>.l <Position>.l ?.50B <nick>.24B
R 0187 <account ID>.l
- aliveM†?
+ aliveä¿¡å·?
alive signal?
R 0188 <fail?>.w <index>.w <val>.w
- •Ší¸˜BBŒ‹‰Ê+val•Ší‚É
+ 武器精錬。çµæžœ+val武器ã«
weapon refiling. result+val to weapon
R 0189 ?.w
- “äBƒeƒŒƒ|Ž¸”s?
+ 謎。テレãƒå¤±æ•—?
unknown. fail to teleport?
S 018a ?.w
- ƒQ[ƒ€I—¹
+ ゲーム終了
game quited.
R 018b <fail>.w
- ƒQ[ƒ€I—¹/ƒLƒƒƒ‰ƒZƒŒ‰ž“šBfail=0¬Œ÷Bfail=1Ž¸”s?
+ ゲーム終了/キャラセレ応答。fail=0æˆåŠŸã€‚fail=1失敗?
game quited/character select sever response. fail=0 is success, fail=1 is fail?
R 018C <MonsID>.w <class>.w <size>.w <HP>.w <?>.w <deffence>.w <kind of monster>.w <magic deffence>.w <attribute>.w <anti-attribute?>.9b
- wiz‚Ì“G‚̃Zƒ“ƒXŒ‹‰Ê
+ wizã®æ•µã®ã‚»ãƒ³ã‚¹çµæžœ
response to sense skill by wizard.
- 0 ¬Œ^
+ 0 å°åž‹
small
- 1 ’†Œ^
+ 1 中型
middle
- 2 ‘åŒ^
+ 2 大型
big
R 0191 <ID>.l <message>.80B
- ƒg[ƒL[ƒ{ƒbƒNƒX‚̃ƒbƒZ[ƒW
+ トーキーボックスã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸
message of talky box.
S 0193 <ID>.l
- ƒMƒ‹ƒhƒƒ“ƒo–¼‘Oˆø‚«?
+ ギルドメンãƒåå‰å¼•ã?
name search for guild member?
R 0194 <ID>.l <nick>.24B
- ƒMƒ‹ƒhƒƒ“ƒo–¼‘Oˆø‚«‰ž“š?
+ ギルドメンãƒåå‰å¼•ã応答?
response to name search for guild member?
R 0195 <ID>.l <nick>.24B <party name>.24B <guild name>.24B <class name>.24B
- ƒMƒ‹ƒhŠ‘®PC‚ÌꇂÌ0094•Ô“š
+ ギルド所属PCã®å ´åˆã®0094返答
response to packet number 0094 that if the player joined guild.
R 0196 <type>.w <ID>.l
- ‘‹­ŒnƒXƒLƒ‹Žg—pŽž‚̃ƒbƒZ[ƒWFXBID‚Ítarget‚ÆŽv‚í‚ê‚邪Ž©•ª‘ŠŽè‚Ì‚Ý‚µ‚©—ˆ‚È‚¢?
+ 増強系スキル使用時ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸è‰²ã€…。IDã¯targetã¨æ€ã‚れるãŒè‡ªåˆ†ç›¸æ‰‹ã®ã¿ã—ã‹æ¥ãªã„?
various message of skill that effect status. ID must be target, but only m ID and other's ID are sent?
- type=00 2HQ•t—^uUŒ‚‘¬“x‚ª‘‰Á‚µ‚Ü‚µ‚½Bv
+ type=00 2HQ付与「攻撃速度ãŒå¢—加ã—ã¾ã—ãŸã€‚ã€
2HQ casted. "attack speed insreased."
- type=01 2HQ‰ðœuUŒ‚‘¬“x‚ªŒ¸­‚µ‚Ü‚µ‚½Bv
+ type=01 2HQ解除「攻撃速度ãŒæ¸›å°‘ã—ã¾ã—ãŸã€‚ã€
2HQ ended. "attack speed decreased."
- type=02 IMPOSITIO•t—^u•Ší‚ÌUŒ‚—Í‚ª‘‰Á‚µ‚Ü‚µ‚½Bv
+ type=02 IMPOSITIO付与「武器ã®æ”»æ’ƒåŠ›ãŒå¢—加ã—ã¾ã—ãŸã€‚ã€
IMPOSITIO casted. "power of the weapon increased."
- type=03 IMPOSITIO‰ðœu•Ší‚ÌUŒ‚—Í‚ªŒ¸­‚µ‚Ü‚µ‚½Bv
+ type=03 IMPOSITIO解除「武器ã®æ”»æ’ƒåŠ›ãŒæ¸›å°‘ã—ã¾ã—ãŸã€‚ã€
IMPOSITIO ened. "power of the weapon decreased."
- type=04 uƒXƒLƒ‹Žg—pƒfƒBƒŒƒC‚ªŒ¸­‚µ‚Ü‚µ‚½Bv
+ type=04 「スキル使用ディレイãŒæ¸›å°‘ã—ã¾ã—ãŸã€‚ã€
"casting delay become short"
- type=05 uƒXƒLƒ‹Žg—pƒfƒBƒŒƒC‚ªŒ³‚É–ß‚è‚Ü‚µ‚½Bv
+ type=05 「スキル使用ディレイãŒå…ƒã«æˆ»ã‚Šã¾ã—ãŸã€‚ã€
"casting delay return to defailt"
- type=06 u•Ší‚É“Å‘®«‚ª•t—^‚³‚ê‚Ü‚µ‚½Bv
+ type=06 「武器ã«æ¯’属性ãŒä»˜ä¸Žã•ã‚Œã¾ã—ãŸã€‚ã€
"attribute of poison is given to the weapon"
- type=07 ASPERSIO•t—^u•Ší‚ɹ‘®«‚ª•t—^‚³‚ê‚Ü‚µ‚½Bv
+ type=07 ASPERSIO付与「武器ã«è–属性ãŒä»˜ä¸Žã•ã‚Œã¾ã—ãŸã€‚ã€
ASPERSIO casted. "attribute of holly is given to the weapon"
- type=08 ASPERSIO‰ðœu•Ší‚Ì‘®«‚ªŒ³‚É–ß‚è‚Ü‚µ‚½Bv
+ type=08 ASPERSIO解除「武器ã®å±žæ€§ãŒå…ƒã«æˆ»ã‚Šã¾ã—ãŸã€‚ã€
ASPERSIO ended. "attribute of weapon return to default"
- type=09 u–h‹ï‚ɹ‘®«‚ª•t—^‚³‚ê‚Ü‚µ‚½Bv
+ type=09 「防具ã«è–属性ãŒä»˜ä¸Žã•ã‚Œã¾ã—ãŸã€‚ã€
"armor got holly attribute"
- type=0a u–h‹ï‚Ì‘®«‚ªŒ³‚É–ß‚è‚Ü‚µ‚½Bv
+ type=0a 「防具ã®å±žæ€§ãŒå…ƒã«æˆ»ã‚Šã¾ã—ãŸã€‚ã€
"armor's attribute return to default"
- type=0b KYRIE•t—^uƒoƒŠƒAó‘Ô‚É‚È‚è‚Ü‚µ‚½Bv
+ type=0b KYRIE付与「ãƒãƒªã‚¢çŠ¶æ…‹ã«ãªã‚Šã¾ã—ãŸã€‚ã€
KYRIE casted. "barrier"
- type=0c KYRIE‰ðœuƒoƒŠƒAó‘Ô‚ª‰ðœ‚³‚ê‚Ü‚µ‚½Bv
+ type=0c KYRIE解除「ãƒãƒªã‚¢çŠ¶æ…‹ãŒè§£é™¤ã•ã‚Œã¾ã—ãŸã€‚ã€
KYRIE ended. "barrier end"
- type=0d uƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ƒ‚[ƒh‚É‚È‚è‚Ü‚µ‚½Bv
+ type=0d 「ウェãƒãƒ³ãƒ‘ーフェクションモードã«ãªã‚Šã¾ã—ãŸã€‚ã€
"became weapon ferfection mode"
- type=0e uƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ƒ‚[ƒh‚ª‰ðœ‚³‚ê‚Ü‚µ‚½Bv
+ type=0e 「ウェãƒãƒ³ãƒ‘ーフェクションモードãŒè§£é™¤ã•ã‚Œã¾ã—ãŸã€‚ã€
"end weapon perfection mode"
- type=0f uƒI[ƒo[ƒgƒ‰ƒXƒgƒ‚[ƒh‚É‚È‚è‚Ü‚µ‚½Bv
+ type=0f 「オーãƒãƒ¼ãƒˆãƒ©ã‚¹ãƒˆãƒ¢ãƒ¼ãƒ‰ã«ãªã‚Šã¾ã—ãŸã€‚ã€
"became over trust mode"
- type=10 uƒI[ƒo[ƒgƒ‰ƒXƒgƒ‚[ƒh‚ª‰ðœ‚³‚ê‚Ü‚µ‚½Bv
+ type=10 「オーãƒãƒ¼ãƒˆãƒ©ã‚¹ãƒˆãƒ¢ãƒ¼ãƒ‰ãŒè§£é™¤ã•ã‚Œã¾ã—ãŸã€‚ã€
"end over trust mode"
- type=11 uƒ}ƒLƒVƒ}ƒCƒYƒpƒ[ƒ‚[ƒh‚É‚È‚è‚Ü‚µ‚½Bv
+ type=11 「マキシマイズパワーモードã«ãªã‚Šã¾ã—ãŸã€‚ã€
"became maximize power mode"
- type=12 uƒ}ƒLƒVƒ}ƒCƒYƒpƒ[ƒ‚[ƒh‚ª‰ðœ‚³‚ê‚Ü‚µ‚½Bv
+ type=12 「マキシマイズパワーモードãŒè§£é™¤ã•ã‚Œã¾ã—ãŸã€‚ã€
"end maximize power mode"
S 0197 <type>.w
type=0 /resetstate
type=1 /resetskill
- Œø”\‚Í–³‚µ?
+ 効能ã¯ç„¡ã—?
no effect?
R 019b <ID>.l <type>.l
- ‘¼l‚Ìlvup‚â•Ší¸˜B“™‚Ì•\Ž¦?
+ 他人ã®lvupや武器精錬等ã®è¡¨ç¤º?
display other's level up effect or weapon refiling?
type=0 base lvup?
type=1 job lvup?
- type=3 •Ší¸˜B
+ type=3 武器精錬
weapon refiling
R 0199 <type>.w
-@@ type=1 pvpƒ‚[ƒhŠJŽn?
+   type=1 pvpモード開始?
start pvp mode?
R 019a <ID>.l <rank>.l <num>.l
-@@ pvp‡ˆÊ rank/num
+   pvpé †ä½ rank/num
pvp rank rank/num
R 019b <ID>.l <type>.l
- ‘¼l‚Ìlvup‚â•Ší¸˜B“™‚Ì•\Ž¦?
+ 他人ã®lvupや武器精錬等ã®è¡¨ç¤º?
type=0 base lvup?
type=1 job lvup?
- type=2 •Ší¸˜BŽ¸”s
- type=3 •Ší¸˜B¬Œ÷
+ type=2 武器精錬失敗
+ type=3 武器精錬æˆåŠŸ
R 019d <?>.4B
- GMƒRƒ}ƒ“ƒh/hide
+ GMコマンド/hide
S 00CC <ID>.l
-@ GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uinamejŽg—pŽÒ‹­§I—¹vŽg—p
+  GM用å³ã‚¯ãƒªãƒƒã‚¯ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã€Œï¼ˆname)使用者強制終了ã€ä½¿ç”¨
use special right click menu for GM "(name) force to quit"
S 0149 <ID>.l <type>.B <time>.w
-@ GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uƒ`ƒƒƒbƒg‹ÖŽ~ŽžŠÔ‚ð‰º‚°‚éi‰ð‚¯‚éjvŽg—p ¨ type=00
+  GM用å³ã‚¯ãƒªãƒƒã‚¯ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã€Œãƒãƒ£ãƒƒãƒˆç¦æ­¢æ™‚間を下ã’る(解ã‘る)ã€ä½¿ç”¨ → type=00
use special right click menu for GM "decrease prohibited time to create chat room". type=00
-@ GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uƒ`ƒƒƒbƒg‹ÖŽ~ŽžŠÔ‚ðã‚°‚éiŠ|‚¯‚éjvŽg—p ¨ type=01
+  GM用å³ã‚¯ãƒªãƒƒã‚¯ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã€Œãƒãƒ£ãƒƒãƒˆç¦æ­¢æ™‚間を上ã’る(掛ã‘る)ã€ä½¿ç”¨ → type=01
use special right click menu for GM "increase prohibited time to create chat room". type=01
- @time‚Í•ª’PˆÊ‚Å‚·iŠm‚©
+  timeã¯åˆ†å˜ä½ã§ã™ï¼ˆç¢ºã‹
unit is minute (maybe
R 019e
- •ßŠlƒ‚ƒ“ƒXƒ^[Œˆ‚ß
+ æ•ç²ãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼æ±ºã‚
S 019f <ID>.l
- •ßŠlƒ‚ƒ“ƒXƒ^[Žw’è
+ æ•ç²ãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼æŒ‡å®š
R 01a0 <fail>.B
- •ßŠl”»’è
- fail=01‚ŬŒ÷A00‚ÅŽ¸”s
+ æ•ç²åˆ¤å®š
+ fail=01ã§æˆåŠŸã€00ã§å¤±æ•—
S 01a1 <param>.1B
<param>
- 0x00Fƒyƒbƒgó‘Ô•\Ž¦
- 0x01F‰a‚ð—^‚¦‚é
- 0x02FƒpƒtƒH[ƒ}ƒ“ƒX
- 0x03F—‘‚É–ß‚·
- 0x04FƒAƒNƒZƒTƒŠ‰ðœ
+ 0x00:ペット状態表示
+ 0x01:餌を与ãˆã‚‹
+ 0x02:パフォーマンス
+ 0x03:åµã«æˆ»ã™
+ 0x04:アクセサリ解除
R 01a2 <pet name>.24B <name flag>.B <lv>.w <hungry>.w <friendly>.w <accessory>.w
- ƒyƒbƒg‚Ìó‘Ô
- name flag:00=–¼‘O–¢Ý’è 01=–¼‘OÝ’èÏ‚Ý(•ÏX•s‰Â)
- lv=ƒyƒbƒg‚̃Œƒxƒ‹Ahungry=–ž• “x(0~100)Afriendly=e–§“x(‰Šú’l250?)Aaccessory=ƒAƒNƒZƒTƒŠ‚ÌItemID
+ ペットã®çŠ¶æ…‹
+ name flag:00=åå‰æœªè¨­å®š 01=åå‰è¨­å®šæ¸ˆã¿(変更ä¸å¯)
+ lv=ペットã®ãƒ¬ãƒ™ãƒ«ã€hungry=満腹度(0~100)ã€friendly=親密度(åˆæœŸå€¤250?)ã€accessory=アクセサリã®ItemID
R 01a3 <fail>.B <itemID>.w
<fail>
- 0x00F‰a‚â‚莸”s
- 0x01F‰a‚â‚謌÷
+ 0x00:餌やり失敗
+ 0x01:餌やりæˆåŠŸ
R 01a4 <type>.B <ID>.l <val>.l
- ƒyƒbƒgŠÖ˜A’Ê’m
- type=00,val=00 ƒyƒbƒg›z‰»Žž‚É‘—‚ç‚ê‚Ä‚­‚éBƒyƒbƒg”FŽ¯—pH
- type=01 e–§“x•Ï‰»
- type=02 –ž• “x•Ï‰»
- type=03 ƒAƒNƒZƒTƒŠ•Ï‰»(0‚Å–¢‘•”õ)
- type=04 ƒpƒtƒH[ƒ}ƒ“ƒX Šm”F‚³‚ꂽval=1~3
- (4‚̓XƒyƒVƒƒƒ‹ƒpƒtƒH[ƒ}ƒ“ƒXH)
- type=05 HŠm”F‚³‚ꂽval=0x14
+ ペット関連通知
+ type=00,val=00 ペット孵化時ã«é€ã‚‰ã‚Œã¦ãる。ペットèªè­˜ç”¨ï¼Ÿ
+ type=01 親密度変化
+ type=02 満腹度変化
+ type=03 アクセサリ変化(0ã§æœªè£…å‚™)
+ type=04 パフォーマンス 確èªã•ã‚ŒãŸval=1~3
+ (4ã¯ã‚¹ãƒšã‚·ãƒ£ãƒ«ãƒ‘フォーマンス?)
+ type=05 ?確èªã•ã‚ŒãŸval=0x14
S 01a5 <pet name>.24B
- ƒyƒbƒg‚Ì–¼‘OŒˆ‚ß
+ ペットã®åå‰æ±ºã‚
R 01a6 <len>.w <index>.w*
- ƒyƒbƒg‚Ì—‘ƒŠƒXƒg
+ ペットã®åµãƒªã‚¹ãƒˆ
S 01a7 <index>.w
- ƒyƒbƒg‚Ì—‘ƒŠƒXƒg‚ª‘I‘ð‚³‚ê‚½
+ ペットã®åµãƒªã‚¹ãƒˆãŒé¸æŠžã•ã‚ŒãŸ
S 01a9 <emotion>.l
- ƒyƒbƒgƒGƒ‚[ƒVƒ‡ƒ“‘—M
+ ペットエモーションé€ä¿¡
R 01aa <ID>.l <emotion>.l
- ƒyƒbƒgƒGƒ‚[ƒVƒ‡ƒ“ŽóM
+ ペットエモーションå—ä¿¡
<emotion>
- 33ˆÈ‰º‚Ì‚Æ‚«FƒGƒ‚[ƒVƒ‡ƒ“
- 34ˆÈã‚Ì‚Æ‚«F”­Œ¾ƒe[ƒuƒ‹H
+ 33以下ã®ã¨ã:エモーション
+ 34以上ã®ã¨ã:発言テーブル?
R 01ac <object id>.l
- ƒAƒ“ƒNƒ‹‚Ì”­“®(‚Ý’u)Žž‚Ì‚Ý–ˆ‰ñoŒ»(‹@”\‚Í“ä)
+ アンクルã®ç™ºå‹•(≠設置)時ã®ã¿æ¯Žå›žå‡ºç¾(機能ã¯è¬Ž)
R 01ad <len>.l <item>.w
- –îì‚è‚Ì쬉”\ITEM•\ŽóM
+ 矢作りã®ä½œæˆå¯èƒ½ITEM表å—ä¿¡
S 01ae <itemID>.w
- –îì‚è‚ÅŽg‚¤Þ—¿‘—M
+ 矢作りã§ä½¿ã†ææ–™é€ä¿¡
S 01af <type>.w
- ƒ`ƒFƒ“ƒWƒJ[ƒgiƒJ[ƒg‘I‘ðj
- type=1 ƒm[ƒ}ƒ‹ƒJ[ƒg
+ ãƒã‚§ãƒ³ã‚¸ã‚«ãƒ¼ãƒˆï¼ˆã‚«ãƒ¼ãƒˆé¸æŠžï¼‰
+ type=1 ノーマルカート
R 01b0 <monster id>.l <?>.b <new monster code>.l
- –û‚̃Nƒ‰ƒXƒ`ƒFƒ“ƒW
- <new monster code>‚̓`ƒFƒ“ƒWŒã‚̃R[ƒh(1001`)‚ðdword‚Å
+ æ²¹ã®ã‚¯ãƒ©ã‚¹ãƒã‚§ãƒ³ã‚¸
+ <new monster code>ã¯ãƒã‚§ãƒ³ã‚¸å¾Œã®ã‚³ãƒ¼ãƒ‰(1001〜)ã‚’dwordã§
S 01b2 <len>.w <message>.80B <flag>.B {<index>.w <amount>.w <value>.l}.8B*
- ˜I“XŠJÝ
- flag F 0=ƒLƒƒƒ“ƒZƒ‹ , 1=ƒI[ƒvƒ“
+ 露店開設
+ flag : 0=キャンセル , 1=オープン
R 01b3 <filename>.64B <type>.B
- R 0145‚ÌãˆÊŒÝŠ·
-R 01B6 <guildID>.l <guildLv>.l <connum>.l <’èˆõ>.l <Avl.lvl>.l <now_exp>.l <next_exp>.l <ã”[ƒ|ƒCƒ“ƒg>.l <«ŒüF-V>.l <«ŒüR-W>.l <members>.l <guild name>.24B <guild master>.24B <agit?>.20B
- ƒMƒ‹ƒhî•ñ
+ R 0145ã®ä¸Šä½äº’æ›
+R 01B6 <guildID>.l <guildLv>.l <connum>.l <定員>.l <Avl.lvl>.l <now_exp>.l <next_exp>.l <上ç´ãƒã‚¤ãƒ³ãƒˆ>.l <性å‘F-V>.l <性å‘R-W>.l <members>.l <guild name>.24B <guild master>.24B <agit?>.20B
+ ギルド情報
R 01b9 <ID>.I
- ”íƒ_ƒ“™‚É‚æ‚éID‚̉r¥’†’f
+ 被ダメ等ã«ã‚ˆã‚‹IDã®è© å”±ä¸­æ–­
R 01c4 <index>.w <amount>.l <itemID>.w <item data>.12B
- ƒJƒvƒ‰‘qŒÉƒAƒCƒeƒ€
+ カプラ倉庫アイテム
R 01c8 <index>.w <item ID>.w <ID>.l <amount left>.w <type>.B
- ƒAƒCƒeƒ€Žg—p‰ž“šB(00a8‚ÌãˆÊƒo[ƒVƒ‡ƒ“H)
- type=00‚Ìꇎg—pŽ¸”s? amount‚àƒSƒ~‚Ì–Í—l
- type=01‚ÌꇬŒ÷‚ÅAamount‚ÍŽg—pŒã‚ÌŽc‚èŒÂ”
+ アイテム使用応答。(00a8ã®ä¸Šä½ãƒãƒ¼ã‚·ãƒ§ãƒ³ï¼Ÿ)
+ type=00ã®å ´åˆä½¿ç”¨å¤±æ•—? amountもゴミã®æ¨¡æ§˜
+ type=01ã®å ´åˆæˆåŠŸã§ã€amountã¯ä½¿ç”¨å¾Œã®æ®‹ã‚Šå€‹æ•°
R 01c9 <dst ID>.l <src ID>.l <X>.w <Y>.w <type>.B <fail>.B ?.81b
- ƒXƒLƒ‹Œø”\’nì¬(011f‚ÌãˆÊƒo[ƒVƒ‡ƒ“H)
- type 0x7e:SWA0x7f:‰Î•ÇA0x80 ƒ|ƒ^ŠJ‚«’†A0x81 ƒ|ƒ^ŠJ‚«’¼‘O
- 0x82 ¹‘ÌA0x83 ƒTƒ“ƒNA0x84 ƒ}ƒOƒkƒXA0x85 ƒjƒ…[ƒ}
- 0x86 0x86 ‘å–‚–@(SG/MS/LoV/GX)A0x87 ƒtƒ@ƒCƒ„[ƒsƒ‰‘Ò‹@
- 0x88 ƒtƒ@ƒCƒ„[ƒsƒ‰”š”­A0x87`0x8B •\Ž¦–³‚µA
- 0x8c ƒg[ƒL[ƒ{ƒbƒNƒX(”­“®’†)A0x8D ƒAƒCƒXƒEƒH[ƒ‹
- 0x8E ƒNƒƒOƒ}ƒCƒAA0x8f ƒuƒ‰ƒXƒgƒ}ƒCƒ“A0x90 ƒXƒLƒbƒh
- 0x91 ƒAƒ“ƒNƒ‹A0x92 ƒxƒmƒ€ƒ_ƒXƒgA0x93 ƒ‰ƒ“ƒhƒ}ƒCƒ“
- 0x94 ƒVƒ‡ƒbƒNƒEƒF[ƒuƒgƒ‰ƒbƒvA0x95 ƒTƒ“ƒhƒ}ƒ“
- 0x96 ƒtƒ‰ƒbƒVƒƒ[A0x97 ƒtƒŠ[ƒWƒ“ƒOƒgƒ‰ƒbƒv
- 0x98 ƒNƒŒƒCƒ‚ƒA[ƒgƒ‰ƒbƒvA0x99 ƒg[ƒL[ƒ{ƒbƒNƒX
- 0x9A ƒ{ƒ‹ƒP[ƒmA0x9B ƒfƒŠƒ…[ƒWA0x9C ƒoƒCƒIƒŒƒ“ƒgƒQƒCƒ‹
- 0x9D ƒ‰ƒ“ƒhƒvƒƒeƒNƒ^[A0x9E Zenyƒ}[ƒNA0x9F Zeny‘Ü
- 0xA0 ‰ñ‚é—΂̗ÖA0xA1 ƒsƒ“ƒN‚̉¹•„ (“ñ˜A•„—L‚è
- 0xA2 ^‚ñ’†‚É“_‚Ì‚ ‚éŒõ‚Ì‹ÊA0xA3 ƒsƒ“ƒN‚̃XƒvƒŠƒ“ƒO
- 0xA4 [•£‚Ì’†‚ÉA0xA5 ‰ñ‚é‚¢—ÖA0xA6 •s‹¦˜a‰¹
- 0xA7 Œû“JA0xA8 —[—z‚̃AƒTƒVƒ“ƒNƒƒXA0xA9 ƒuƒ‰ƒM‚ÌŽ
- 0xAA ƒCƒhƒDƒ“‚Ì—ÑŒçA0xAB Ž©•ªŸŽè‚ȃ_ƒ“ƒXA0xAC ƒnƒ~ƒ“ƒO
- 0xAD Ž„‚ð–Y‚ê‚È‚¢‚ÅcA0xAE ƒT[ƒrƒXƒtƒH[ƒ†[
- 0xAF ƒsƒ“ƒN‚̃XƒvƒŠƒ“ƒOA0xB0 •\Ž¦–³‚µ
- 0xB0 ƒOƒ‰ƒtƒBƒeƒB,
- 0xB1 ƒfƒ‚ƒ“ƒXƒgƒŒ[ƒVƒ‡ƒ“A0xB2`0xBF •\Ž¦–³‚µ
- 0xB2 ƒsƒ“ƒN‚̃[ƒvƒ|[ƒ^ƒ‹•—
- 0xB3 ¬‚³‚È\Žš‰Ë‚ª‚Ó‚æ‚Ó‚æ
- 0xB4 ƒoƒWƒŠƒJA0xB5 ƒGƒtƒFƒNƒg‚È‚µH
- 0xB6 •‚¢~‚ª—§‘Ì“I‚É•‚‚©‚Ñオ‚é
- 0xB7 ƒNƒ‚‚Ì‘ƒA0xB8` ƒGƒtƒFƒNƒg‚È‚µH
+ スキル効能地作æˆ(011fã®ä¸Šä½ãƒãƒ¼ã‚·ãƒ§ãƒ³ï¼Ÿ)
+ type 0x7e:SWã€0x7f:ç«å£ã€0x80 ãƒã‚¿é–‹ã中ã€0x81 ãƒã‚¿é–‹ãç›´å‰
+ 0x82 è–体ã€0x83 サンクã€0x84 マグヌスã€0x85 ニューマ
+ 0x86 0x86 大魔法(SG/MS/LoV/GX)ã€0x87 ファイヤーピラ待機
+ 0x88 ファイヤーピラ爆発ã€0x87〜0x8B 表示無ã—ã€
+ 0x8c トーキーボックス(発動中)ã€0x8D アイスウォール
+ 0x8E クワグマイアã€0x8f ブラストマインã€0x90 スキッド
+ 0x91 アンクルã€0x92 ベノムダストã€0x93 ランドマイン
+ 0x94 ショックウェーブトラップã€0x95 サンドマン
+ 0x96 フラッシャーã€0x97 フリージングトラップ
+ 0x98 クレイモアートラップã€0x99 トーキーボックス
+ 0x9A ボルケーノã€0x9B デリュージã€0x9C ãƒã‚¤ã‚ªãƒ¬ãƒ³ãƒˆã‚²ã‚¤ãƒ«
+ 0x9D ランドプロテクターã€0x9E Zenyマークã€0x9F Zeny袋
+ 0xA0 回る緑ã®è¼ªã€0xA1 ピンクã®éŸ³ç¬¦ (二連符有り
+ 0xA2 真ん中ã«ç‚¹ã®ã‚ã‚‹å…‰ã®çŽ‰ã€0xA3 ピンクã®ã‚¹ãƒ—リング
+ 0xA4 深淵ã®ä¸­ã«ã€0xA5 回るé’ã„輪ã€0xA6 ä¸å”和音
+ 0xA7 å£ç¬›ã€0xA8 夕陽ã®ã‚¢ã‚µã‚·ãƒ³ã‚¯ãƒ­ã‚¹ã€0xA9 ブラギã®è©©
+ 0xAA イドゥンã®æž—檎ã€0xAB 自分å‹æ‰‹ãªãƒ€ãƒ³ã‚¹ã€0xAC ãƒãƒŸãƒ³ã‚°
+ 0xAD ç§ã‚’忘れãªã„ã§â€¦ã€0xAE サービスフォーユー
+ 0xAF ピンクã®ã‚¹ãƒ—リングã€0xB0 表示無ã—
+ 0xB0 グラフィティ,
+ 0xB1 デモンストレーションã€0xB2〜0xBF 表示無ã—
+ 0xB2 ピンクã®ãƒ¯ãƒ¼ãƒ—ãƒãƒ¼ã‚¿ãƒ«é¢¨
+ 0xB3 å°ã•ãªå字架ãŒãµã‚ˆãµã‚ˆ
+ 0xB4 ãƒã‚¸ãƒªã‚«ã€0xB5 エフェクトãªã—?
+ 0xB6 é»’ã„×ãŒç«‹ä½“çš„ã«æµ®ã‹ã³ä¸ŠãŒã‚‹
+ 0xB7 クモã®å·£ã€0xB8〜 エフェクトãªã—?
- ‘¼î•ñ‹‚Þ
- ?.81b‚Í“äB
+ 他情報求む
+ ?.81bã¯è¬Žã€‚
R 01cd (<sid>.l)x7
- ƒI[ƒgƒXƒyƒ‹‘I‘ðŽˆŽóM
- <sid>x7 ‚É‚Í NB,CB,FB,LB,SS,FBL,FD ‚̇‚ŃXƒLƒ‹ƒR[ƒh‚ªdword‚Å“ü‚é
- ‚Ü‚¾‘I‘ð‚Å‚«‚È‚¢ƒXƒLƒ‹‚Ì•”•ª‚Í <sid> = 0x00000000 ‚ª“ü‚é
+ オートスペルé¸æŠžè‚¢å—ä¿¡
+ <sid>x7 ã«ã¯ NB,CB,FB,LB,SS,FBL,FD ã®é †ã§ã‚¹ã‚­ãƒ«ã‚³ãƒ¼ãƒ‰ãŒdwordã§å…¥ã‚‹
+ ã¾ã é¸æŠžã§ããªã„スキルã®éƒ¨åˆ†ã¯ <sid> = 0x00000000 ãŒå…¥ã‚‹
S 01ce <sid>.l
- ƒI[ƒgƒXƒyƒ‹‘I‘ðŽˆ‘—M
+ オートスペルé¸æŠžè‚¢é€ä¿¡
R 01cf <crusader id>.l <target id>.l <?>.18b
- Œ£gó‘Ôƒ^[ƒQƒbƒgON/OFFBŒ£g‚ªØ‚ê‚é‚Æ <target id> ‚ª 0x00000000 ‚É‚È‚é
+ 献身状態ターゲットON/OFF。献身ãŒåˆ‡ã‚Œã‚‹ã¨ <target id> ㌠0x00000000 ã«ãªã‚‹
R 01d0 <ID>.l <num>.w
- <num> : ‹CŒ÷‚Ì”(”ñLv)
+ <num> : 気功ã®æ•°(éžLv)
R 01d1 <monk id>.l <target monster id>.l <bool>.l
- ”’‰HŽæ‚èó‘ÔON/OFFB<bool> ‚Í”’nŽæ‚謗§Žž‚É 0x00000001 ‰ðœŽž‚É 0x00000000 ‚ª—ˆ‚é
+ 白羽å–り状態ON/OFF。<bool> ã¯ç™½åˆƒå–ã‚Šæˆç«‹æ™‚ã« 0x00000001 解除時㫠0x00000000 ãŒæ¥ã‚‹
R 01d2 <id>.l <delay>.l
- ƒ‚ƒ“ƒN‚̃Rƒ“ƒ{ƒfƒBƒŒƒC(msec)
- ŽO’iE˜A‘Å‚ÍŠî–{ƒfƒBƒŒƒC1000(+300)A–Ò—´‚ÍŠî–{ƒfƒBƒŒƒC700(+300)
+ モンクã®ã‚³ãƒ³ãƒœãƒ‡ã‚£ãƒ¬ã‚¤(msec)
+ 三段・連打ã¯åŸºæœ¬ãƒ‡ã‚£ãƒ¬ã‚¤1000(+300)ã€çŒ›é¾ã¯åŸºæœ¬ãƒ‡ã‚£ãƒ¬ã‚¤700(+300)
R 01d4 <ID>.l
- •¶Žš—ñ“ü—Í‘‹•\Ž¦(ID‚ÍNPC‚ÌID‚ª“ü‚é)
+ 文字列入力窓表示(IDã¯NPCã®IDãŒå…¥ã‚‹)
S 01d5 <len>.w <ID>.l <input>.?B 00
- •¶Žš—ñ“ü—Í“à—e‘—M(ID‚ÍNPC‚ÌID‚ª“ü‚é)
+ 文字列入力内容é€ä¿¡(IDã¯NPCã®IDãŒå…¥ã‚‹)
R 01d7 <ID>.l <equip point>.b <item id1>.w <item id2>.w
- ‘•”õƒOƒ‰ƒtƒBƒbƒN <equip point> ‚Í 02Žè‚Æ09‘«‚Ì‚ÝŠm”FBid2‚ͶŽè
+ 装備グラフィック <equip point> 㯠02手ã¨09足ã®ã¿ç¢ºèªã€‚id2ã¯å·¦æ‰‹
R 01d8 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <item id1>.w <item id2>.w <head option bottom>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <sit>.B <Lv>.B ?.B
- ƒ}ƒbƒvƒ[ƒhŽž&ˆÚ“®Žž—pAŒü‚«•t‚«—pƒLƒƒƒ‰î•ñ?(0078‚ÌãˆÊƒo[ƒWƒ‡ƒ“)
+ マップロード時&移動時用ã€å‘ã付ã用キャラ情報?(0078ã®ä¸Šä½ãƒãƒ¼ã‚¸ãƒ§ãƒ³)
R 01d9 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <item id1>.w <item id2>.w.<head option bottom>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <Lv>.B ?.B
- ƒeƒŒƒ|“™‚Ì•\Ž¦”ÍˆÍ“à•¦‚«ƒLƒƒƒ‰—pAŒü‚«•t‚«–³‚µƒLƒƒƒ‰î•ñ?(0079‚ÌãˆÊƒo[ƒWƒ‡ƒ“)
+ テレãƒç­‰ã®è¡¨ç¤ºç¯„囲内沸ãキャラ用ã€å‘ã付ãç„¡ã—キャラ情報?(0079ã®ä¸Šä½ãƒãƒ¼ã‚¸ãƒ§ãƒ³)
R 01da <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.<item id1>.w <item id2>.w <head option bottom>.w <server tick>.l <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_X_Y>.5B ?.B ?.B ?.B <Lv>.B ?.B
- •\Ž¦”͈͓àƒLƒƒƒ‰ˆÚ“®î•ñ(007b‚ÌãˆÊƒo[ƒWƒ‡ƒ“)
+ 表示範囲内キャラ移動情報(007bã®ä¸Šä½ãƒãƒ¼ã‚¸ãƒ§ãƒ³)
S 01db
- ˆÃ†‰»key—v‹
+ æš—å·åŒ–keyè¦æ±‚
R 01dc <len>.w <key>.?B
- ˆÃ†‰»key‘—•t
+ æš—å·åŒ–keyé€ä»˜
S 01dd <version>.l <account name>.24B <md5 binary>.16B <version2>.1B
- id&ˆÃ†‰»Ï‚Ýpass‘—M
- ‡‚ɃNƒ‰ƒCƒAƒ“ƒg‚ª01db‚ð‘—‚éA
- ŽI‚ª01dc‚Åkey‚ð•Ô‚·A
- ƒNƒ‰ƒCƒAƒ“ƒg‚ª"<key><password>"‚ɂ‚¢‚Ämd5ŒvŽZ‚µ
- <md5 binary>‚ÌŠ‚ð–„‚ß‚Ä01dd‚ð‘—‚éB
- <passwordencrypt2>‚ÌŽž‚Í
- "<key><password>"‚ɑ΂µ‚Ämd5ŒvŽZ‚Æ‚µ‚Ä‚¢‚銂ð
- "<password><key>"‚Æ•ÏX‚·‚é
+ id&æš—å·åŒ–済ã¿passé€ä¿¡
+ é †ã«ã‚¯ãƒ©ã‚¤ã‚¢ãƒ³ãƒˆãŒ01dbã‚’é€ã‚‹ã€
+ 鯖ãŒ01dcã§keyã‚’è¿”ã™ã€
+ クライアントãŒ"<key><password>"ã«ã¤ã„ã¦md5計算ã—
+ <md5 binary>ã®æ‰€ã‚’埋ã‚ã¦01ddã‚’é€ã‚‹ã€‚
+ <passwordencrypt2>ã®æ™‚ã¯
+ "<key><password>"ã«å¯¾ã—ã¦md5計算ã¨ã—ã¦ã„る所を
+ "<password><key>"ã¨å¤‰æ›´ã™ã‚‹
R 01de <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.l <param2>.w <param3>.w <type>.B
- UŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg@(0114‚ÌãˆÊƒo[ƒVƒ‡ƒ“H)
- type=04 ‰Î•Ç‚ÅŠÏ‘ª type=06‚Æ‚Ù‚Ú“¯‚¶?
- type=05 NB/FBl‚Ì•ªŽU‚µ‚½ƒ_ƒ[ƒW—pH
- type=06 ’P”­‚à‚Ì? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í1ŒÅ’è‚Æ—\‘z
- type=07 ƒ_ƒ[ƒW•\Ž¦–³‚µH
- type=08 ˜A‘Å‚à‚Ì? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ªŠ„”‚Æ—\‘z
- type=09 ƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚È‚µ‚Ƀ_ƒ[ƒW‚¾‚¯•\Ž¦‚³‚ê‚镨(ƒCƒ“ƒfƒ…ƒA)‚ÆŽv‚Á‚½‚Ì‚¾‚ªƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚ªo‚镨B(‹@”\‚Í“ä)
+ 攻撃系スキルエフェクト@(0114ã®ä¸Šä½ãƒãƒ¼ã‚·ãƒ§ãƒ³ï¼Ÿ)
+ type=04 ç«å£ã§è¦³æ¸¬ type=06ã¨ã»ã¼åŒã˜?
+ type=05 NB/FBlã®åˆ†æ•£ã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ç”¨ï¼Ÿ
+ type=06 å˜ç™ºã‚‚ã®? param1ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸åˆè¨ˆã€param2ã¯levelã€param3ã¯1固定ã¨äºˆæƒ³
+ type=07 ダメージ表示無ã—?
+ type=08 連打もã®? param1ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸åˆè¨ˆã€param2ã¯levelã€param3ã¯åˆ†å‰²æ•°ã¨äºˆæƒ³
+ type=09 ダメージモーションãªã—ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã ã‘表示ã•ã‚Œã‚‹ç‰©(インデュア)ã¨æ€ã£ãŸã®ã ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ãƒ¢ãƒ¼ã‚·ãƒ§ãƒ³ãŒå‡ºã‚‹ç‰©ã€‚(機能ã¯è¬Ž)
S 01df <ID>.|
- GM‰EƒNƒŠƒbƒN‚É‚æ‚éID‚̃`ƒƒƒbƒg‹ÖŽ~‰ñ”ŽQÆH
+ GMå³ã‚¯ãƒªãƒƒã‚¯ã«ã‚ˆã‚‹IDã®ãƒãƒ£ãƒƒãƒˆç¦æ­¢å›žæ•°å‚照?
R 01e1 <ID>.l <num>.w
- <num> : ‹CŒ÷‚Ì”(”ñLv) ˆê“x•\Ž¦‚µ‚½‚çŒã‚Ç‚ñ‚Ènum‚ª—ˆ‚Ä‚à–³Ž‹‚³‚ê‚éB
+ <num> : 気功ã®æ•°(éžLv) 一度表示ã—ãŸã‚‰å¾Œã©ã‚“ãªnumãŒæ¥ã¦ã‚‚無視ã•ã‚Œã‚‹ã€‚
R 01e6 <partner name>.24B
- Œ‹¥ƒXƒLƒ‹‚ ‚È‚½‚Ɉ§‚¢‚½‚¢Žg—pŽž‚Ì‹©‚Ѻ
+ çµå©šã‚¹ã‚­ãƒ«ã‚ãªãŸã«é€¢ã„ãŸã„使用時ã®å«ã³å£°
S 01e7
- ƒXƒpƒmƒr‚Å/doridori‚µ‚½‚ç”ò‚ñ‚Å‚­‚éBSPR‰ñ•œ—Ê2”{ƒtƒ‰ƒO‚𗧂ĂéƒpƒPƒbƒg
+ スパノビã§/doridoriã—ãŸã‚‰é£›ã‚“ã§ãる。SPR回復é‡2å€ãƒ•ãƒ©ã‚°ã‚’ç«‹ã¦ã‚‹ãƒ‘ケット
S 01e8 <party name>.24B <item1>B <item2>B
- <item1>ƒAƒCƒeƒ€ŽûW•û–@B0‚ÅŒÂl•ÊA1‚Ńp[ƒeƒBŒö—L
- <item2>ƒAƒCƒeƒ€•ª”z•û–@B0‚ÅŒÂl•ÊA1‚Ńp[ƒeƒB‚É‹Ï“™•ª”z
- (00f9‚ÌãˆÊƒo[ƒVƒ‡ƒ“)
+ <item1>アイテムåŽé›†æ–¹æ³•ã€‚0ã§å€‹äººåˆ¥ã€1ã§ãƒ‘ーティ公有
+ <item2>アイテム分é…方法。0ã§å€‹äººåˆ¥ã€1ã§ãƒ‘ーティã«å‡ç­‰åˆ†é…
+ (00f9ã®ä¸Šä½ãƒãƒ¼ã‚·ãƒ§ãƒ³)
R 01ea <ID>.l
- Œ‹¥ƒGƒtƒFƒNƒg(‰¹ŠyAŽ†á)
- ID‚ÍV•w‚Ì‚à‚Ì‚ª“ü‚éH
+ çµå©šã‚¨ãƒ•ã‚§ã‚¯ãƒˆ(音楽ã€ç´™å¹é›ª)
+ IDã¯æ–°å©¦ã®ã‚‚ã®ãŒå…¥ã‚‹ï¼Ÿ
S 01ed
- ƒXƒpƒmƒr‚ª”š—ô”g“®‚É‚È‚éƒtƒ‰ƒO‚𗧂ĂéƒpƒPƒbƒg
+ スパノビãŒçˆ†è£‚波動ã«ãªã‚‹ãƒ•ãƒ©ã‚°ã‚’ç«‹ã¦ã‚‹ãƒ‘ケット
R 01ee <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B*
- Š—LÁ–Õ•i&ŽûW•iƒŠƒXƒg
- –î‚ÌꇂÍ?.2B‚ª0x8000‚É‚È‚é
- 00a3‚©‚ç•ÏX
+ 所有消耗å“&åŽé›†å“リスト
+ 矢ã®å ´åˆã¯?.2BãŒ0x8000ã«ãªã‚‹
+ 00a3ã‹ã‚‰å¤‰æ›´
R 01ef <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B*
- ƒJ[ƒg“àƒAƒCƒeƒ€BÁ–Õ•i/ŽûW•i
- 0123‚©‚ç•ÏX
+ カート内アイテム。消耗å“/åŽé›†å“
+ 0123ã‹ã‚‰å¤‰æ›´
R 01f0 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B*
- ƒJƒvƒ‰‚³‚ñ‚É—a‚¯‚Ä‚ ‚éÁ–Õ•i&ŽûW•iƒŠƒXƒg
- 00a5‚©‚ç•ÏX
+ カプラã•ã‚“ã«é ã‘ã¦ã‚る消耗å“&åŽé›†å“リスト
+ 00a5ã‹ã‚‰å¤‰æ›´
R 01f4 <name>.24B <trade id?>.L <LV>.w
- æ•û‚©‚çŽæˆø—v¿
- 00e5‚©‚ç•ÏX
+ 先方ã‹ã‚‰å–引è¦è«‹
+ 00e5ã‹ã‚‰å¤‰æ›´
R 01f5 <result>.B <trade id?>.L <LV>.w
- ‚±‚¿‚ç‚©‚ç‚ÌŽæˆø—v¿‚ɑ΂·‚锽‰ž
- 00e7‚©‚ç•ÏX
+ ã“ã¡ã‚‰ã‹ã‚‰ã®å–引è¦è«‹ã«å¯¾ã™ã‚‹åå¿œ
+ 00e7ã‹ã‚‰å¤‰æ›´
S 0200 <login name>.24B
- ragexe‚É/accountƒIƒvƒVƒ‡ƒ“‚ð‚‚¯‚Ä‹N“®‚·‚é‚ƃƒOƒCƒ“—v‹‚É•t‰Á‚³‚ê‚éƒpƒPƒbƒg
+ ragexeã«/accountオプションをã¤ã‘ã¦èµ·å‹•ã™ã‚‹ã¨ãƒ­ã‚°ã‚¤ãƒ³è¦æ±‚ã«ä»˜åŠ ã•ã‚Œã‚‹ãƒ‘ケット
R 0201 ?.1B<Flag?>.1B (?.8B <Character Name>.24B)x20
Flag seems to need to be 1 to function.
8 unknown bytes and 24 bytes for name need to be repeated for each friend.
S 0202 <Character name>.24B
Character name to add to friend list (for server-side friend list enabled clients)
S 0204 <?>.16B
- ƒƒOƒCƒ“—v‹‚É•t‰Á‚³‚ê‚éƒpƒPƒbƒgB16ƒoƒCƒg‚͌ŒèH
+ ログインè¦æ±‚ã«ä»˜åŠ ã•ã‚Œã‚‹ãƒ‘ケット。16ãƒã‚¤ãƒˆã¯å›ºå®šï¼Ÿ
S 020B <?>.17B
- ƒLƒƒƒ‰ƒNƒ^ƒT[ƒoÚ‘±—v‹0065‚É•t‰Á‚³‚ê‚éƒpƒPƒbƒgB1+0204‚Ì16ƒoƒCƒg‚Å17ƒoƒCƒgH
+ キャラクタサーãƒæŽ¥ç¶šè¦æ±‚0065ã«ä»˜åŠ ã•ã‚Œã‚‹ãƒ‘ケット。1+0204ã®16ãƒã‚¤ãƒˆã§17ãƒã‚¤ãƒˆï¼Ÿ
S 020C <account id>.L, <ip address>.L
IP address in network byte order for a player account in response to a charname request [MadCamel]
-ƒpƒPƒbƒg’·‚̒ljÁB019e`01aa‚ª‘‚¦‚Ä‚é‚Ì‚ÅA0190`‚ð؂蔲‚«
+パケット長ã®è¿½åŠ ã€‚019e〜01aaãŒå¢—ãˆã¦ã‚‹ã®ã§ã€0190〜を切り抜ã
added packet lenth. 019e-01aa is a new, so here is a packet length table from 0190.
-@ 90, 86, 24,@6, 30,102,@8,@4,@ 8,@4, 14, 10, -1,@6,@2,@6,
-@@3,@3, 35,@5, 11, 26, -1,@4,@ 4,@6, 10
+  90, 86, 24, 6, 30,102, 8, 4,  8, 4, 14, 10, -1, 6, 2, 6,
+  3, 3, 35, 5, 11, 26, -1, 4,  4, 6, 10