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authorBen Longbons <b.r.longbons@gmail.com>2014-10-06 22:06:48 -0700
committerBen Longbons <b.r.longbons@gmail.com>2014-10-06 22:06:48 -0700
commitb5ad64c62a003699a8060744dbf27503386435d5 (patch)
tree96d44e79eb453966fc606c9c141968ff6dd6660d
parent735bae276c2f08e10c5b02d8187c665dadb3adcb (diff)
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Remove vestigial support for offhanded weapons
-rw-r--r--src/map/atcommand.cpp3
-rw-r--r--src/map/battle.cpp172
-rw-r--r--src/map/battle.hpp2
-rw-r--r--src/map/clif.cpp5
-rw-r--r--src/map/clif.hpp4
-rw-r--r--src/map/magic-stmt.cpp2
-rw-r--r--src/map/map.hpp15
-rw-r--r--src/map/pc.cpp264
-rw-r--r--src/map/script.cpp1
-rw-r--r--src/map/skill.cpp14
-rw-r--r--src/mmo/enums.hpp15
11 files changed, 94 insertions, 403 deletions
diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp
index 8f103e1..69e4b78 100644
--- a/src/map/atcommand.cpp
+++ b/src/map/atcommand.cpp
@@ -1312,7 +1312,7 @@ ATCE atcommand_heal(Session *s, dumb_ptr<map_session_data> sd,
if (hp < 0)
// display like damage
- clif_damage(sd, sd, gettick(), interval_t::zero(), interval_t::zero(), -hp, 0, DamageType::RETURNED, 0);
+ clif_damage(sd, sd, gettick(), interval_t::zero(), interval_t::zero(), -hp, 0, DamageType::RETURNED);
if (hp != 0 || sp != 0)
{
@@ -1621,7 +1621,6 @@ ATCE atcommand_pvpon(Session *s, dumb_ptr<map_session_data> sd,
pl_sd->pvp_timer = Timer(gettick() + 200_ms,
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, pl_sd->bl_id));
pl_sd->pvp_rank = 0;
- pl_sd->pvp_lastusers = 0;
pl_sd->pvp_point = 5;
}
}
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index 5e81184..07210fd 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -482,21 +482,6 @@ int battle_get_atk(dumb_ptr<block_list> bl)
}
/*==========================================
- * 対象の左手Atkを返す(汎用)
- * 戻りは整数で0以上
- *------------------------------------------
- */
-static
-int battle_get_atk_(dumb_ptr<block_list> bl)
-{
- nullpo_retz(bl);
- if (bl->bl_type == BL::PC)
- return bl->is_player()->watk_;
- else
- return 0;
-}
-
-/*==========================================
* 対象のAtk2を返す(汎用)
* 戻りは整数で0以上
*------------------------------------------
@@ -520,21 +505,6 @@ int battle_get_atk2(dumb_ptr<block_list> bl)
}
/*==========================================
- * 対象の左手Atk2を返す(汎用)
- * 戻りは整数で0以上
- *------------------------------------------
- */
-static
-int battle_get_atk_2(dumb_ptr<block_list> bl)
-{
- nullpo_retz(bl);
- if (bl->bl_type == BL::PC)
- return bl->is_player()->watk_2;
- else
- return 0;
-}
-
-/*==========================================
* 対象のMAtk1を返す(汎用)
* 戻りは整数で0以上
*------------------------------------------
@@ -1082,7 +1052,7 @@ struct Damage battle_calc_mob_weapon_attack(dumb_ptr<block_list> src,
int def2 = battle_get_def2(target);
int t_vit = battle_get_vit(target);
struct Damage wd {};
- int damage, damage2 = 0;
+ int damage;
DamageType type;
int div_;
BF flag;
@@ -1273,7 +1243,7 @@ struct Damage battle_calc_mob_weapon_attack(dumb_ptr<block_list> src,
if (type == DamageType::NORMAL && !random_::chance({hitrate, 100}))
{
- damage = damage2 = 0;
+ damage = 0;
dmg_lv = ATK::FLEE;
}
else
@@ -1312,7 +1282,6 @@ struct Damage battle_calc_mob_weapon_attack(dumb_ptr<block_list> src,
skill_num, skill_lv, flag);
wd.damage = damage;
- wd.damage2 = 0;
wd.type = type;
wd.div_ = div_;
wd.amotion = battle_get_amotion(src);
@@ -1357,14 +1326,13 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
int def2 = battle_get_def2(target);
int t_vit = battle_get_vit(target);
struct Damage wd {};
- int damage, damage2;
+ int damage;
DamageType type;
int div_;
BF flag;
ATK dmg_lv = ATK::ZERO;
eptr<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data, t_sc_data;
- int atkmax_ = 0, atkmin_ = 0; //二刀流用
- int watk, watk_;
+ int watk;
bool da = false;
int ac_flag = 0;
int target_distance;
@@ -1428,13 +1396,12 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
dex = battle_get_dex(src); //DEX
watk = battle_get_atk(src); //ATK
- watk_ = battle_get_atk_(src); //ATK左手
type = DamageType::NORMAL;
div_ = 1; // single attack
{
- damage = damage2 = battle_get_baseatk(sd); //damega,damega2初登場、base_atkの取得
+ damage = battle_get_baseatk(sd); //damega,damega2初登場、base_atkの取得
}
if (sd->attackrange > 2)
{ // [fate] ranged weapon?
@@ -1443,22 +1410,15 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
damage * (256 +
((range_damage_bonus * target_distance) /
sd->attackrange)) >> 8;
- damage2 =
- damage2 * (256 +
- ((range_damage_bonus * target_distance) /
- sd->attackrange)) >> 8;
}
- atkmin = atkmin_ = dex; //最低ATKはDEXで初期化?
+ atkmin = dex; //最低ATKはDEXで初期化?
sd->state.arrow_atk = 0; //arrow_atk初期化
IOff0 widx = sd->equip_index_maybe[EQUIP::WEAPON];
- IOff0 sidx = sd->equip_index_maybe[EQUIP::SHIELD];
if (widx.ok() && sd->inventory_data[widx])
atkmin = atkmin * (80 + sd->inventory_data[widx]->wlv * 20) / 100;
- if (sidx.ok() && sd->inventory_data[sidx])
- atkmin_ = atkmin_ * (80 + sd->inventory_data[sidx]->wlv * 20) / 100;
if (sd->status.weapon == ItemLook::BOW)
{ //武器が弓矢の場合
atkmin = watk * ((atkmin < watk) ? atkmin : watk) / 100; //弓用最低ATK計算
@@ -1468,13 +1428,10 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
{
atkmax = watk;
- atkmax_ = watk_;
}
if (atkmin > atkmax && !(sd->state.arrow_atk))
atkmin = atkmax; //弓は最低が上回る場合あり
- if (atkmin_ > atkmax_)
- atkmin_ = atkmax_;
if (sd->double_rate > 0 && skill_num == SkillID::ZERO && skill_lv >= 0)
da = random_::chance({sd->double_rate, 100});
@@ -1486,9 +1443,6 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
if (sd->state.arrow_atk)
cri += sd->arrow_cri;
- if (sd->status.weapon == ItemLook::_16)
- // カタールの場合、クリティカルを倍に
- cri <<= 1;
cri -= battle_get_luk(target) * 3;
if (ac_flag)
cri = 1000;
@@ -1503,11 +1457,9 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
&& random_::chance({cri, 1000}))
{
damage += atkmax;
- damage2 += atkmax_;
if (sd->atk_rate != 100)
{
damage = (damage * sd->atk_rate) / 100;
- damage2 = (damage2 * sd->atk_rate) / 100;
}
if (sd->state.arrow_atk)
damage += sd->arrow_atk;
@@ -1521,14 +1473,9 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
damage += random_::in(atkmin, atkmax);
else
damage += atkmin;
- if (atkmax_ > atkmin_)
- damage2 += random_::in(atkmin_, atkmax_);
- else
- damage2 += atkmin_;
if (sd->atk_rate != 100)
{
damage = (damage * sd->atk_rate) / 100;
- damage2 = (damage2 * sd->atk_rate) / 100;
}
if (sd->state.arrow_atk)
@@ -1614,28 +1561,17 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
damage -= random_::in(0, vitbonusmax);
}
}
- {
- {
- damage2 = damage2 * (100 - def1) / 100;
- damage2 -= t_def;
- if (vitbonusmax > 0)
- damage2 -= random_::in(0, vitbonusmax);
- }
- }
}
}
}
// 精錬ダメージの追加
{ //DEF, VIT無視
damage += battle_get_atk2(src);
- damage2 += battle_get_atk_2(src);
}
// 0未満だった場合1に補正
if (damage < 1)
damage = 1;
- if (damage2 < 1)
- damage2 = 1;
// スキル修正2(修練系)
// 修練ダメージ(右手のみ) ソニックブロー時は別処理(1撃に付き1/8適応)
@@ -1652,7 +1588,7 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
hitrate = (hitrate < 5) ? 5 : hitrate;
if (type == DamageType::NORMAL && !random_::chance({hitrate, 100}))
{
- damage = damage2 = 0;
+ damage = 0;
dmg_lv = ATK::FLEE;
}
else
@@ -1662,37 +1598,6 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
if (damage < 0)
damage = 0;
- if (damage2 < 0)
- damage2 = 0;
-
- // >二刀流の左右ダメージ計算誰かやってくれぇぇぇぇえええ!
- // >map_session_data に左手ダメージ(atk,atk2)追加して
- // >pc_calcstatus()でやるべきかな?
- // map_session_data に左手武器(atk,atk2,ele,star,atkmods)追加して
- // pc_calcstatus()でデータを入力しています
-
- //左手のみ武器装備
- if (sd->weapontype1 == ItemLook::NONE
- && sd->weapontype2 != ItemLook::NONE)
- {
- damage = damage2;
- damage2 = 0;
- }
- // 右手、左手修練の適用
- if (sd->status.weapon >= ItemLook::SINGLE_HANDED_COUNT)
- { // 二刀流か?
- int dmg = damage, dmg2 = damage2;
- // 右手修練(60% 〜 100%) 右手全般
- damage = damage * 50 / 100;
- if (dmg > 0 && damage < 1)
- damage = 1;
- // 左手修練(40% 〜 80%) 左手全般
- damage2 = damage2 * 30 / 100;
- if (dmg2 > 0 && damage2 < 1)
- damage2 = 1;
- }
- else //二刀流でなければ左手ダメージは0
- damage2 = 0;
// 右手,短剣のみ
if (da)
@@ -1702,19 +1607,11 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
type = DamageType::DOUBLED;
}
- if (sd->status.weapon == ItemLook::_16)
- {
- // カタール追撃ダメージ
- damage2 = damage * 1 / 100;
- if (damage > 0 && damage2 < 1)
- damage2 = 1;
- }
-
// 完全回避の判定
if (skill_num == SkillID::ZERO && skill_lv >= 0 && tsd != nullptr && div_ < 255
&& random_::chance({battle_get_flee2(target), 1000}))
{
- damage = damage2 = 0;
+ damage = 0;
type = DamageType::FLEE2;
dmg_lv = ATK::LUCKY;
}
@@ -1725,7 +1622,7 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
if (skill_num == SkillID::ZERO && skill_lv >= 0 && tmd != nullptr && div_ < 255
&& random_::chance({battle_get_flee2(target), 1000}))
{
- damage = damage2 = 0;
+ damage = 0;
type = DamageType::FLEE2;
dmg_lv = ATK::LUCKY;
}
@@ -1736,35 +1633,18 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
{
if (damage > 0)
damage = 1;
- if (damage2 > 0)
- damage2 = 1;
}
- if (damage > 0 || damage2 > 0)
+ if (damage > 0)
{
- if (damage2 < 1) // ダメージ最終修正
+ {
damage =
battle_calc_damage(src, target, damage, div_, skill_num,
skill_lv, flag);
- else if (damage < 1) // 右手がミス?
- damage2 =
- battle_calc_damage(src, target, damage2, div_, skill_num,
- skill_lv, flag);
- else
- { // 両 手/カタールの場合はちょっと計算ややこしい
- int d1 = damage + damage2, d2 = damage2;
- damage =
- battle_calc_damage(src, target, damage + damage2, div_,
- skill_num, skill_lv, flag);
- damage2 = (d2 * 100 / d1) * damage / 100;
- if (damage > 1 && damage2 < 1)
- damage2 = 1;
- damage -= damage2;
}
}
wd.damage = damage;
- wd.damage2 = damage2;
wd.type = type;
wd.div_ = div_;
wd.amotion = battle_get_amotion(src);
@@ -1872,7 +1752,6 @@ struct Damage battle_calc_magic_attack(dumb_ptr<block_list> bl,
md.div_ = div_;
md.amotion = battle_get_amotion(bl);
md.dmotion = battle_get_dmotion(target);
- md.damage2 = 0;
md.type = DamageType::NORMAL;
md.flag = aflag;
@@ -1937,7 +1816,6 @@ struct Damage battle_calc_misc_attack(dumb_ptr<block_list> bl,
md.div_ = div_;
md.amotion = battle_get_amotion(bl);
md.dmotion = battle_get_dmotion(target);
- md.damage2 = 0;
md.type = DamageType::NORMAL;
md.flag = aflag;
return md;
@@ -2048,13 +1926,7 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
{
clif_damage(src, target, tick, wd.amotion, wd.dmotion,
- wd.damage, wd.div_, wd.type, wd.damage2);
- if (sd
- && (sd->status.weapon == ItemLook::_16
- || sd->status.weapon >= ItemLook::SINGLE_HANDED_COUNT)
- && wd.damage2 == 0)
- clif_damage(src, target, tick + 10_ms,
- wd.amotion, wd.dmotion, 0, 1, DamageType::NORMAL, 0);
+ wd.damage, wd.div_, wd.type);
}
MapBlockLock lock;
@@ -2074,7 +1946,7 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
? unwrap<CharId>(target->is_player()->status_key.char_id)
: unwrap<BlockId>(target->bl_id),
battle_get_class(target),
- wd.damage + wd.damage2, weapon);
+ wd.damage, weapon);
}
if (target->bl_type == BL::PC)
@@ -2087,16 +1959,16 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
? unwrap<CharId>(src->is_player()->status_key.char_id)
: unwrap<BlockId>(src->bl_id),
battle_get_class(src),
- wd.damage + wd.damage2);
+ wd.damage);
}
- battle_damage(src, target, (wd.damage + wd.damage2), 0);
+ battle_damage(src, target, (wd.damage), 0);
if (target->bl_prev != nullptr &&
(target->bl_type != BL::PC
|| (target->bl_type == BL::PC
&& !pc_isdead(target->is_player()))))
{
- if (wd.damage > 0 || wd.damage2 > 0)
+ if (wd.damage > 0)
{
skill_additional_effect(src, target, SkillID::ZERO, 0);
}
@@ -2105,7 +1977,7 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
{
if (bool(wd.flag & BF::WEAPON)
&& src != target
- && (wd.damage > 0 || wd.damage2 > 0))
+ && (wd.damage > 0))
{
int hp = 0, sp = 0;
if (sd->hp_drain_rate && wd.damage > 0
@@ -2113,21 +1985,11 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
{
hp += (wd.damage * sd->hp_drain_per) / 100;
}
- if (sd->hp_drain_rate_ && wd.damage2 > 0
- && random_::chance({sd->hp_drain_rate_, 100}))
- {
- hp += (wd.damage2 * sd->hp_drain_per_) / 100;
- }
if (sd->sp_drain_rate && wd.damage > 0
&& random_::chance({sd->sp_drain_rate, 100}))
{
sp += (wd.damage * sd->sp_drain_per) / 100;
}
- if (sd->sp_drain_rate_ && wd.damage2 > 0
- && random_::chance({sd->sp_drain_rate_, 100}))
- {
- sp += (wd.damage2 * sd->sp_drain_per_) / 100;
- }
if (hp || sp)
pc_heal(sd, hp, sp);
}
diff --git a/src/map/battle.hpp b/src/map/battle.hpp
index b6aeff5..83d94fc 100644
--- a/src/map/battle.hpp
+++ b/src/map/battle.hpp
@@ -40,7 +40,7 @@ namespace tmwa
// ダメージ
struct Damage
{
- int damage, damage2;
+ int damage;
DamageType type;
int div_;
interval_t amotion, dmotion;
diff --git a/src/map/clif.cpp b/src/map/clif.cpp
index 025b8e8..1b0358b 100644
--- a/src/map/clif.cpp
+++ b/src/map/clif.cpp
@@ -2468,7 +2468,7 @@ int clif_fixpcpos(dumb_ptr<map_session_data> sd)
*/
int clif_damage(dumb_ptr<block_list> src, dumb_ptr<block_list> dst,
tick_t tick, interval_t sdelay, interval_t ddelay, int damage,
- int div, DamageType type, int damage2)
+ int div, DamageType type)
{
eptr<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
@@ -2486,7 +2486,7 @@ int clif_damage(dumb_ptr<block_list> src, dumb_ptr<block_list> dst,
fixed_8a.damage = (damage > 0x7fff) ? 0x7fff : damage;
fixed_8a.div = div;
fixed_8a.damage_type = type;
- fixed_8a.damage2 = damage2;
+ fixed_8a.damage2 = 0;
Buffer buf = create_fpacket<0x008a, 29>(fixed_8a);
clif_send(buf, src, SendWho::AREA);
@@ -3465,7 +3465,6 @@ RecvResult clif_parse_LoadEndAck(Session *s, dumb_ptr<map_session_data> sd)
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
sd->bl_id));
sd->pvp_rank = 0;
- sd->pvp_lastusers = 0;
sd->pvp_point = 5;
}
}
diff --git a/src/map/clif.hpp b/src/map/clif.hpp
index adb4889..ae23b7b 100644
--- a/src/map/clif.hpp
+++ b/src/map/clif.hpp
@@ -87,11 +87,11 @@ void clif_delitem(dumb_ptr<map_session_data>, IOff0, int); //self
int clif_updatestatus(dumb_ptr<map_session_data>, SP); //self
int clif_damage(dumb_ptr<block_list>, dumb_ptr<block_list>,
tick_t, interval_t, interval_t,
- int, int, DamageType, int); // area
+ int, int, DamageType); // area
inline
int clif_takeitem(dumb_ptr<block_list> src, dumb_ptr<block_list> dst)
{
- return clif_damage(src, dst, tick_t(), interval_t::zero(), interval_t::zero(), 0, 0, DamageType::TAKEITEM, 0);
+ return clif_damage(src, dst, tick_t(), interval_t::zero(), interval_t::zero(), 0, 0, DamageType::TAKEITEM);
}
int clif_changelook(dumb_ptr<block_list>, LOOK, int); // area
void clif_changelook_accessories(dumb_ptr<block_list> bl, dumb_ptr<map_session_data> dst); // area or target; list gloves, boots etc.
diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp
index 2a657fa..1786839 100644
--- a/src/map/magic-stmt.cpp
+++ b/src/map/magic-stmt.cpp
@@ -786,7 +786,7 @@ int op_injure(dumb_ptr<env_t> env, Slice<val_t> args)
// display damage first, because dealing damage may deallocate the target.
clif_damage(caster, target,
gettick(), interval_t::zero(), interval_t::zero(),
- damage_caused, 0, DamageType::NORMAL, 0);
+ damage_caused, 0, DamageType::NORMAL);
if (caster->bl_type == BL::PC)
{
diff --git a/src/map/map.hpp b/src/map/map.hpp
index 8c2181c..a87c0fe 100644
--- a/src/map/map.hpp
+++ b/src/map/map.hpp
@@ -156,7 +156,7 @@ struct map_session_data : block_list, SessionData
unsigned dead_sit:2;
unsigned skillcastcancel:1;
unsigned waitingdisconnect:1;
- unsigned lr_flag:2;
+ unsigned lr_flag_is_arrow_2:1;
unsigned connect_new:1;
unsigned arrow_atk:1;
BF attack_type;//:3;
@@ -235,7 +235,7 @@ struct map_session_data : block_list, SessionData
short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one.
//_current slowly approximates _target, and _target is determined by equipment.
- short attackrange, attackrange_;
+ short attackrange;
// [Fate] Used for gradual healing; amount of enqueued regeneration
struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp;
@@ -249,18 +249,17 @@ struct map_session_data : block_list, SessionData
interval_t hp_sub, sp_sub;
interval_t inchealhptick, inchealsptick;
- ItemLook weapontype1, weapontype2;
+ ItemLook weapontype1;
earray<int, ATTR, ATTR::COUNT> paramb, paramc, parame, paramcard;
int hit, flee, flee2;
interval_t aspd, amotion, dmotion;
int watk, watk2;
int def, def2, mdef, mdef2, critical, matk1, matk2;
int hprate, sprate, dsprate;
- int watk_, watk_2;
int base_atk, atk_rate;
int arrow_atk;
int arrow_cri, arrow_hit, arrow_range;
- int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp;
+ int nhealhp, nhealsp;
int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def,
double_rate;
int matk_rate;
@@ -269,9 +268,6 @@ struct map_session_data : block_list, SessionData
mdef_rate, mdef2_rate;
int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add;
short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per;
- short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_;
- short break_weapon_rate, break_armor_rate;
- short add_steal_rate;
int die_counter;
@@ -298,11 +294,8 @@ struct map_session_data : block_list, SessionData
PartyId partyspy; // [Syrus22]
- int catch_target_class;
-
int pvp_point, pvp_rank;
Timer pvp_timer;
- int pvp_lastusers;
std::list<NpcEvent> eventqueuel;
Array<Timer, MAX_EVENTTIMER> eventtimer;
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index 17f0cf1..7f4c367 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -120,7 +120,7 @@ int sp_coefficient_0 = 100;
// coefficients for each weapon type
// (not all used)
static //const
-earray<interval_t, ItemLook, ItemLook::SINGLE_HANDED_COUNT> aspd_base_0 //=
+earray<interval_t, ItemLook, ItemLook::COUNT> aspd_base_0 //=
{{
650_ms,
700_ms,
@@ -531,40 +531,8 @@ int pc_calcweapontype(dumb_ptr<map_session_data> sd)
{
nullpo_retz(sd);
- if (sd->weapontype1 != ItemLook::NONE
- && sd->weapontype2 == ItemLook::NONE)
- sd->status.weapon = sd->weapontype1;
- if (sd->weapontype1 == ItemLook::NONE
- && sd->weapontype2 != ItemLook::NONE)
- sd->status.weapon = sd->weapontype2;
- else if (sd->weapontype1 == ItemLook::BLADE
- && sd->weapontype2 == ItemLook::BLADE)
- sd->status.weapon = ItemLook::DUAL_BLADE;
- else if (sd->weapontype1 == ItemLook::_2
- && sd->weapontype2 == ItemLook::_2)
- sd->status.weapon = ItemLook::DUAL_2;
- else if (sd->weapontype1 == ItemLook::_6
- && sd->weapontype2 == ItemLook::_6)
- sd->status.weapon = ItemLook::DUAL_6;
- else if ((sd->weapontype1 == ItemLook::BLADE
- && sd->weapontype2 == ItemLook::_2)
- || (sd->weapontype1 == ItemLook::_2
- && sd->weapontype2 == ItemLook::BLADE))
- sd->status.weapon = ItemLook::DUAL_12;
- else if (
- (sd->weapontype1 == ItemLook::BLADE
- && sd->weapontype2 == ItemLook::_6)
- || (sd->weapontype1 == ItemLook::_6
- && sd->weapontype2 == ItemLook::BLADE))
- sd->status.weapon = ItemLook::DUAL_16;
- else if (
- (sd->weapontype1 == ItemLook::_2
- && sd->weapontype2 == ItemLook::_6)
- || (sd->weapontype1 == ItemLook::_6
- && sd->weapontype2 == ItemLook::_2))
- sd->status.weapon = ItemLook::DUAL_26;
- else
- sd->status.weapon = sd->weapontype1;
+ // TODO now that there is no calculation here, store only once
+ sd->status.weapon = sd->weapontype1;
return 0;
}
@@ -600,15 +568,9 @@ int pc_setequipindex(dumb_ptr<map_session_data> sd)
if (sd->inventory_data[i]->type == ItemType::WEAPON)
{
if (sd->status.inventory[i].equip == EPOS::SHIELD)
- sd->weapontype2 = sd->inventory_data[i]->look;
- else
- sd->weapontype2 = ItemLook::NONE;
+ assert(0 && "unreachable - offhand weapons are not supported");
}
- else
- sd->weapontype2 = ItemLook::NONE;
}
- else
- sd->weapontype2 = ItemLook::NONE;
}
}
}
@@ -681,7 +643,7 @@ int pc_authok(AccountId id, int login_id2, TimeT connect_until_time,
sd->state.connect_new = 1;
sd->bl_prev = sd->bl_next = nullptr;
- sd->weapontype1 = sd->weapontype2 = ItemLook::NONE;
+ sd->weapontype1 = ItemLook::NONE;
sd->speed = DEFAULT_WALK_SPEED;
sd->state.dead_sit = 0;
sd->dir = DIR::S;
@@ -1005,7 +967,6 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->status.max_hp = 0;
sd->status.max_sp = 0;
sd->attackrange = 0;
- sd->attackrange_ = 0;
sd->matk1 = 0;
sd->matk2 = 0;
sd->speed = DEFAULT_WALK_SPEED;
@@ -1016,13 +977,9 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->arrow_atk = 0;
sd->arrow_hit = 0;
sd->arrow_range = 0;
- sd->nhealhp = sd->nhealsp = sd->nshealhp = sd->nshealsp = sd->nsshealhp =
- sd->nsshealsp = 0;
+ sd->nhealhp = sd->nhealsp = 0;
really_memzero_this(&sd->special_state);
- sd->watk_ = 0; //二刀流用(仮)
- sd->watk_2 = 0;
-
sd->aspd_rate = 100;
sd->speed_rate = 100;
sd->hprecov_rate = 100;
@@ -1038,8 +995,6 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->double_add_rate = sd->perfect_hit_add = 0;
sd->hp_drain_rate = sd->hp_drain_per = sd->sp_drain_rate =
sd->sp_drain_per = 0;
- sd->hp_drain_rate_ = sd->hp_drain_per_ = sd->sp_drain_rate_ =
- sd->sp_drain_per_ = 0;
sd->spellpower_bonus_target = 0;
@@ -1100,23 +1055,7 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
if (i == EQUIP::SHIELD
&& sd->status.inventory[index].equip == EPOS::SHIELD)
{
- //二刀流用データ入力
- sd->watk_ += sd->inventory_data[index]->atk;
- sd->watk_2 = 0;
-
- sd->attackrange_ += sd->inventory_data[index]->range;
- sd->state.lr_flag = 1;
- {
- argrec_t arg[2] =
- {
- {"@slotId"_s, static_cast<int>(i)},
- {"@itemId"_s, unwrap<ItemNameId>(sd->inventory_data[index]->nameid)},
- };
- run_script_l(ScriptPointer(sd->inventory_data[index]->equip_script.get(), 0),
- sd->bl_id, BlockId(),
- arg);
- }
- sd->state.lr_flag = 0;
+ assert(0 && "unreachable - offhand weapons are not supported");
}
else
{
@@ -1153,8 +1092,6 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
{
sd->watk += skill_power(sd, SkillID::TMW_BRAWLING) / 3; // +66 for 200
sd->watk2 += skill_power(sd, SkillID::TMW_BRAWLING) >> 3; // +25 for 200
- sd->watk_ += skill_power(sd, SkillID::TMW_BRAWLING) / 3; // +66 for 200
- sd->watk_2 += skill_power(sd, SkillID::TMW_BRAWLING) >> 3; // +25 for 200
}
IOff0 aidx = sd->equip_index_maybe[EQUIP::ARROW];
@@ -1168,11 +1105,11 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
{"@slotId"_s, static_cast<int>(EQUIP::ARROW)},
{"@itemId"_s, unwrap<ItemNameId>(sd->inventory_data[index]->nameid)},
};
- sd->state.lr_flag = 2;
+ sd->state.lr_flag_is_arrow_2 = 1;
run_script_l(ScriptPointer(sd->inventory_data[index]->equip_script.get(), 0),
sd->bl_id, BlockId(),
arg);
- sd->state.lr_flag = 0;
+ sd->state.lr_flag_is_arrow_2 = 0;
sd->arrow_atk += sd->inventory_data[index]->atk;
}
}
@@ -1180,10 +1117,6 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
if (sd->attackrange < 1)
sd->attackrange = 1;
- if (sd->attackrange_ < 1)
- sd->attackrange_ = 1;
- if (sd->attackrange < sd->attackrange_)
- sd->attackrange = sd->attackrange_;
if (sd->status.weapon == ItemLook::BOW)
sd->attackrange += sd->arrow_range;
sd->double_rate += sd->double_add_rate;
@@ -1201,9 +1134,7 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
for (ATTR attr : ATTRs)
sd->paramc[attr] = std::max(0, sd->status.attrs[attr] + sd->paramb[attr] + sd->parame[attr]);
- if (sd->status.weapon == ItemLook::BOW
- || sd->status.weapon == ItemLook::_13
- || sd->status.weapon == ItemLook::_14)
+ if (sd->status.weapon == ItemLook::BOW)
{
str = sd->paramc[ATTR::DEX];
dex = sd->paramc[ATTR::STR];
@@ -1291,20 +1222,11 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->mdef2 = 1;
// 二刀流 ASPD 修正
- if (sd->status.weapon < ItemLook::SINGLE_HANDED_COUNT)
+ {
sd->aspd += aspd_base_0[sd->status.weapon]
- (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX])
* aspd_base_0[sd->status.weapon] / 1000;
- else
- sd->aspd += (
- (aspd_base_0[sd->weapontype1]
- - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX])
- * aspd_base_0[sd->weapontype1] / 1000)
- + (aspd_base_0[sd->weapontype2]
- - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX])
- * aspd_base_0[sd->weapontype2] / 1000)
- )
- * 140 / 200;
+ }
aspd_rate = sd->aspd_rate;
@@ -1498,122 +1420,116 @@ int pc_bonus(dumb_ptr<map_session_data> sd, SP type, int val)
case SP::INT:
case SP::DEX:
case SP::LUK:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->parame[sp_to_attr(type)] += val;
break;
#if 0
case SP::ATK1:
- if (!sd->state.lr_flag)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->watk += val;
- else if (sd->state.lr_flag == 1)
- sd->watk_ += val;
break;
#endif
#if 0
case SP::ATK2:
- if (!sd->state.lr_flag)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->watk2 += val;
- else if (sd->state.lr_flag == 1)
- sd->watk_2 += val;
break;
#endif
#if 0
case SP::BASE_ATK:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->base_atk += val;
break;
#endif
#if 0
case SP::MATK1:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->matk1 += val;
break;
#endif
#if 0
case SP::MATK2:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->matk2 += val;
break;
#endif
#if 0
case SP::DEF1:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->def += val;
break;
#endif
case SP::MDEF1:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->mdef += val;
break;
#if 0
case SP::MDEF2:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->mdef += val;
break;
#endif
case SP::HIT:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->hit += val;
else
sd->arrow_hit += val;
break;
case SP::FLEE1:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->flee += val;
break;
#if 0
case SP::FLEE2:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->flee2 += val * 10;
break;
#endif
case SP::CRITICAL:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->critical += val * 10;
else
sd->arrow_cri += val * 10;
break;
case SP::MAXHP:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->status.max_hp += val;
break;
case SP::MAXSP:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->status.max_sp += val;
break;
case SP::MAXHPRATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->hprate += val;
break;
#if 0
case SP::MAXSPRATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->sprate += val;
break;
#endif
#if 0
case SP::SPRATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->dsprate += val;
break;
#endif
case SP::ATTACKRANGE:
- if (!sd->state.lr_flag)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->attackrange += val;
- else if (sd->state.lr_flag == 1)
- sd->attackrange_ += val;
- else if (sd->state.lr_flag == 2)
+ else
sd->arrow_range += val;
break;
#if 0
case SP::ADD_SPEED:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->speed -= val;
break;
#endif
#if 0
case SP::SPEED_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
{
if (sd->speed_rate > 100 - val)
sd->speed_rate = 100 - val;
@@ -1621,17 +1537,17 @@ int pc_bonus(dumb_ptr<map_session_data> sd, SP type, int val)
break;
#endif
case SP::SPEED_ADDRATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->speed_add_rate = sd->speed_add_rate * (100 - val) / 100;
break;
#if 0
case SP::ASPD:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->aspd -= val * 10;
break;
#endif
case SP::ASPD_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
{
if (sd->aspd_rate > 100 - val)
sd->aspd_rate = 100 - val;
@@ -1639,99 +1555,99 @@ int pc_bonus(dumb_ptr<map_session_data> sd, SP type, int val)
break;
#if 0
case SP::ASPD_ADDRATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->aspd_add_rate = sd->aspd_add_rate * (100 - val) / 100;
break;
#endif
case SP::HP_RECOV_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->hprecov_rate += val;
break;
#if 0
case SP::SP_RECOV_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->sprecov_rate += val;
break;
#endif
case SP::CRITICAL_DEF:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->critical_def += val;
break;
#if 0
case SP::DOUBLE_RATE:
- if (sd->state.lr_flag == 0 && sd->double_rate < val)
+ if (!sd->state.lr_flag_is_arrow_2 && sd->double_rate < val)
sd->double_rate = val;
break;
#endif
case SP::DOUBLE_ADD_RATE:
- if (sd->state.lr_flag == 0)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->double_add_rate += val;
break;
#if 0
case SP::MATK_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->matk_rate += val;
break;
#endif
#if 0
case SP::ATK_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->atk_rate += val;
break;
#endif
#if 0
case SP::PERFECT_HIT_RATE:
- if (sd->state.lr_flag != 2 && sd->perfect_hit < val)
+ if (!sd->state.lr_flag_is_arrow_2 && sd->perfect_hit < val)
sd->perfect_hit = val;
break;
#endif
#if 0
case SP::PERFECT_HIT_ADD_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->perfect_hit_add += val;
break;
#endif
#if 0
case SP::CRITICAL_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->critical_rate += val;
break;
#endif
#if 0
case SP::HIT_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->hit_rate += val;
break;
#endif
#if 0
case SP::FLEE_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->flee_rate += val;
break;
#endif
#if 0
case SP::FLEE2_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->flee2_rate += val;
break;
#endif
case SP::DEF_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->def_rate += val;
break;
case SP::DEF2_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->def2_rate += val;
break;
#if 0
case SP::MDEF_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->mdef_rate += val;
break;
#endif
#if 0
case SP::MDEF2_RATE:
- if (sd->state.lr_flag != 2)
+ if (!sd->state.lr_flag_is_arrow_2)
sd->mdef2_rate += val;
break;
#endif
@@ -1758,29 +1674,19 @@ int pc_bonus2(dumb_ptr<map_session_data> sd, SP type, int type2, int val)
switch (type)
{
case SP::HP_DRAIN_RATE:
- if (!sd->state.lr_flag)
+ if (!sd->state.lr_flag_is_arrow_2)
{
sd->hp_drain_rate += type2;
sd->hp_drain_per += val;
}
- else if (sd->state.lr_flag == 1)
- {
- sd->hp_drain_rate_ += type2;
- sd->hp_drain_per_ += val;
- }
break;
#if 0
case SP::SP_DRAIN_RATE:
- if (!sd->state.lr_flag)
+ if (!sd->state.lr_flag_is_arrow_2)
{
sd->sp_drain_rate += type2;
sd->sp_drain_per += val;
}
- else if (sd->state.lr_flag == 1)
- {
- sd->sp_drain_rate_ += type2;
- sd->sp_drain_per_ += val;
- }
break;
#endif
default:
@@ -4499,20 +4405,16 @@ int pc_equipitem(dumb_ptr<map_session_data> sd, IOff0 n, EPOS)
{
if (sd->inventory_data[n]->type == ItemType::WEAPON)
{
- sd->status.shield = ItemNameId();
- if (sd->status.inventory[n].equip == EPOS::SHIELD)
- sd->weapontype2 = view_l;
+ assert(0 && "unreachable - offhand weapons are not supported");
}
else if (sd->inventory_data[n]->type == ItemType::ARMOR)
{
sd->status.shield = view_i;
- sd->weapontype2 = ItemLook::NONE;
}
}
else
{
sd->status.shield = ItemNameId();
- sd->weapontype2 = ItemLook::NONE;
}
pc_calcweapontype(sd);
clif_changelook(sd, LOOK::SHIELD, unwrap<ItemNameId>(sd->status.shield));
@@ -4563,14 +4465,14 @@ int pc_unequipitem(dumb_ptr<map_session_data> sd, IOff0 n, CalcStatus type)
if (bool(sd->status.inventory[n].equip & EPOS::WEAPON))
{
sd->weapontype1 = ItemLook::NONE;
- sd->status.weapon = sd->weapontype2;
+ // when reading the diff, think twice about this
+ sd->status.weapon = ItemLook::NONE;
pc_calcweapontype(sd);
pc_set_weapon_look(sd);
}
if (bool(sd->status.inventory[n].equip & EPOS::SHIELD))
{
sd->status.shield = ItemNameId();
- sd->weapontype2 = ItemLook::NONE;
pc_calcweapontype(sd);
clif_changelook(sd, LOOK::SHIELD, unwrap<ItemNameId>(sd->status.shield));
}
@@ -4936,28 +4838,7 @@ int pc_natural_heal_hp(dumb_ptr<map_session_data> sd)
if (bhp != sd->status.hp)
clif_updatestatus(sd, SP::HP);
- if (sd->nshealhp > 0)
- {
- if (sd->inchealhptick >= static_cast<interval_t>(battle_config.natural_heal_skill_interval)
- && sd->status.hp < sd->status.max_hp)
- {
- bonus = sd->nshealhp;
- while (sd->inchealhptick >= static_cast<interval_t>(battle_config.natural_heal_skill_interval))
- {
- sd->inchealhptick -= static_cast<interval_t>(battle_config.natural_heal_skill_interval);
- if (sd->status.hp + bonus <= sd->status.max_hp)
- sd->status.hp += bonus;
- else
- {
- bonus = sd->status.max_hp - sd->status.hp;
- sd->status.hp = sd->status.max_hp;
- sd->hp_sub = sd->inchealhptick = interval_t::zero();
- }
- }
- }
- }
- else
- sd->inchealhptick = interval_t::zero();
+ sd->inchealhptick = interval_t::zero();
return 0;
}
@@ -5004,28 +4885,7 @@ int pc_natural_heal_sp(dumb_ptr<map_session_data> sd)
if (bsp != sd->status.sp)
clif_updatestatus(sd, SP::SP);
- if (sd->nshealsp > 0)
- {
- if (sd->inchealsptick >= static_cast<interval_t>(battle_config.natural_heal_skill_interval)
- && sd->status.sp < sd->status.max_sp)
- {
- bonus = sd->nshealsp;
- while (sd->inchealsptick >= static_cast<interval_t>(battle_config.natural_heal_skill_interval))
- {
- sd->inchealsptick -= static_cast<interval_t>(battle_config.natural_heal_skill_interval);
- if (sd->status.sp + bonus <= sd->status.max_sp)
- sd->status.sp += bonus;
- else
- {
- bonus = sd->status.max_sp - sd->status.sp;
- sd->status.sp = sd->status.max_sp;
- sd->sp_sub = sd->inchealsptick = interval_t::zero();
- }
- }
- }
- }
- else
- sd->inchealsptick = interval_t::zero();
+ sd->inchealsptick = interval_t::zero();
return 0;
}
diff --git a/src/map/script.cpp b/src/map/script.cpp
index 952df5b..b06771d 100644
--- a/src/map/script.cpp
+++ b/src/map/script.cpp
@@ -3299,7 +3299,6 @@ void builtin_pvpon(ScriptState *st)
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
pl_sd->bl_id));
pl_sd->pvp_rank = 0;
- pl_sd->pvp_lastusers = 0;
pl_sd->pvp_point = 5;
}
}
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index d1c8685..7c79e46 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -286,7 +286,7 @@ int skill_attack(BF attack_type, dumb_ptr<block_list> src,
lv = flag.level;
dmg = battle_calc_attack(attack_type, src, bl, skillid, skilllv, flag.lo); //ダメージ計算
- damage = dmg.damage + dmg.damage2;
+ damage = dmg.damage;
if (lv == 15)
lv = -1;
@@ -347,26 +347,16 @@ int skill_attack(BF attack_type, dumb_ptr<block_list> src,
{
hp += (dmg.damage * sd->hp_drain_per) / 100;
}
- if (sd->hp_drain_rate_ && dmg.damage2 > 0
- && random_::chance({sd->hp_drain_rate_, 100}))
- {
- hp += (dmg.damage2 * sd->hp_drain_per_) / 100;
- }
if (sd->sp_drain_rate > 0 && dmg.damage > 0
&& random_::chance({sd->sp_drain_rate, 100}))
{
sp += (dmg.damage * sd->sp_drain_per) / 100;
}
- if (sd->sp_drain_rate_ > 0 && dmg.damage2 > 0
- && random_::chance({sd->sp_drain_rate_, 100}))
- {
- sp += (dmg.damage2 * sd->sp_drain_per_) / 100;
- }
if (hp || sp)
pc_heal(sd, hp, sp);
}
- return (dmg.damage + dmg.damage2); /* 与ダメを返す */
+ return (dmg.damage); /* 与ダメを返す */
}
typedef int(*SkillFunc)(dumb_ptr<block_list>, dumb_ptr<block_list>,
diff --git a/src/mmo/enums.hpp b/src/mmo/enums.hpp
index 1cfa245..caecc13 100644
--- a/src/mmo/enums.hpp
+++ b/src/mmo/enums.hpp
@@ -101,22 +101,10 @@ enum class ItemLook : uint16_t
{
NONE = 0,
BLADE = 1, // or some other common weapons
- _2,
SETZER_AND_SCYTHE = 3,
- _6,
STAFF = 10,
BOW = 11,
- _13 = 13,
- _14 = 14,
- _16 = 16,
- SINGLE_HANDED_COUNT = 17,
-
- DUAL_BLADE = 0x11,
- DUAL_2 = 0x12,
- DUAL_6 = 0x13,
- DUAL_12 = 0x14,
- DUAL_16 = 0x15,
- DUAL_26 = 0x16,
+ COUNT = 17,
};
enum class SEX : uint8_t
@@ -124,6 +112,7 @@ enum class SEX : uint8_t
FEMALE = 0,
MALE = 1,
// For items. This is also used as error, sometime.
+ // TODO switch to Option<SEX> where appropriate.
NEUTRAL = 2,
};
inline