#include "script-fun.hpp"
// script-fun.cpp - EAthena script frontend, engine, and library.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011 Chuck Miller
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
// Copyright © 2013 wushin
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "../compat/fun.hpp"
#include "../generic/db.hpp"
#include "../generic/dumb_ptr.hpp"
#include "../generic/intern-pool.hpp"
#include "../generic/random.hpp"
#include "../io/cxxstdio.hpp"
#include "../net/timer.hpp"
#include "../proto2/net-HumanTimeDiff.hpp"
#include "../high/core.hpp"
#include "../high/extract_mmo.hpp"
#include "atcommand.hpp"
#include "battle.hpp"
#include "chrif.hpp"
#include "clif.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "magic-interpreter-base.hpp"
#include "map.hpp"
#include "mob.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "script-call-internal.hpp"
#include "script-parse-internal.hpp"
#include "script-persist.hpp"
#include "skill.hpp"
#include "storage.hpp"
#include "../poison.hpp"
namespace tmwa
{
static
Array<LString, 11> pos_str //=
{{
"Head"_s,
"Body"_s,
"Left hand"_s,
"Right hand"_s,
"Robe"_s,
"Shoes"_s,
"Accessory 1"_s,
"Accessory 2"_s,
"Head 2"_s,
"Head 3"_s,
"Not Equipped"_s,
}};
#define AARG(n) (st->stack->stack_datav[st->start + 2 + (n)])
#define HARG(n) (st->end > st->start + 2 + (n))
//
// 埋め込み関数
//
/*==========================================
*
*------------------------------------------
*/
static
void builtin_mes(ScriptState *st)
{
RString mes = conv_str(st, &AARG(0));
clif_scriptmes(script_rid2sd(st), st->oid, mes);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_goto(ScriptState *st)
{
if (!AARG(0).is<ScriptDataPos>())
{
PRINTF("script: goto: not label !\n"_fmt);
st->state = ScriptEndState::END;
return;
}
st->scriptp.pos = conv_num(st, &AARG(0));
st->state = ScriptEndState::GOTO;
}
/*==========================================
* ユーザー定義関数の呼び出し
*------------------------------------------
*/
static
void builtin_callfunc(ScriptState *st)
{
RString str = conv_str(st, &AARG(0));
Option<P<const ScriptBuffer>> scr_ = userfunc_db.get(str);
OMATCH_BEGIN (scr_)
{
OMATCH_CASE_SOME (scr)
{
int j = 0;
assert (st->start + 3 == st->end);
#if 0
for (int i = st->start + 3; i < st->end; i++, j++)
push_copy(st->stack, i);
#endif
push_int<ScriptDataInt>(st->stack, j); // 引数の数をプッシュ
push_int<ScriptDataInt>(st->stack, st->defsp); // 現在の基準スタックポインタをプッシュ
push_int<ScriptDataInt>(st->stack, st->scriptp.pos); // 現在のスクリプト位置をプッシュ
push_script<ScriptDataRetInfo>(st->stack, TRY_UNWRAP(st->scriptp.code, abort())); // 現在のスクリプトをプッシュ
st->scriptp = ScriptPointer(scr, 0);
st->defsp = st->start + 4 + j;
st->state = ScriptEndState::GOTO;
}
OMATCH_CASE_NONE ()
{
PRINTF("script:callfunc: function not found! [%s]\n"_fmt, str);
st->state = ScriptEndState::END;
}
}
OMATCH_END ();
}
/*==========================================
* サブルーティンの呼び出し
*------------------------------------------
*/
static
void builtin_callsub(ScriptState *st)
{
int pos_ = conv_num(st, &AARG(0));
int j = 0;
assert (st->start + 3 == st->end);
#if 0
for (int i = st->start + 3; i < st->end; i++, j++)
push_copy(st->stack, i);
#endif
push_int<ScriptDataInt>(st->stack, j); // 引数の数をプッシュ
push_int<ScriptDataInt>(st->stack, st->defsp); // 現在の基準スタックポインタをプッシュ
push_int<ScriptDataInt>(st->stack, st->scriptp.pos); // 現在のスクリプト位置をプッシュ
push_script<ScriptDataRetInfo>(st->stack, TRY_UNWRAP(st->scriptp.code, abort())); // 現在のスクリプトをプッシュ
st->scriptp.pos = pos_;
st->defsp = st->start + 4 + j;
st->state = ScriptEndState::GOTO;
}
/*==========================================
* サブルーチン/ユーザー定義関数の終了
*------------------------------------------
*/
static
void builtin_return(ScriptState *st)
{
#if 0
if (HARG(0))
{ // 戻り値有り
push_copy(st->stack, st->start + 2);
}
#endif
st->state = ScriptEndState::RETFUNC;
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_next(ScriptState *st)
{
st->state = ScriptEndState::STOP;
clif_scriptnext(script_rid2sd(st), st->oid);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_close(ScriptState *st)
{
st->state = ScriptEndState::END;
clif_scriptclose(script_rid2sd(st), st->oid);
}
static
void builtin_close2(ScriptState *st)
{
st->state = ScriptEndState::STOP;
clif_scriptclose(script_rid2sd(st), st->oid);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_menu(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd->state.menu_or_input == 0)
{
// First half: show menu.
st->state = ScriptEndState::RERUNLINE;
sd->state.menu_or_input = 1;
MString buf;
for (int i = 0; i < (st->end - (st->start + 2)) / 2; i++)
{
RString choice_str = conv_str(st, &AARG(i * 2 + 0));
if (!choice_str)
break;
buf += choice_str;
buf += ':';
}
clif_scriptmenu(script_rid2sd(st), st->oid, AString(buf));
}
else
{
// Rerun: item is chosen from menu.
if (sd->npc_menu == 0xff)
{
// cancel
sd->state.menu_or_input = 0;
st->state = ScriptEndState::END;
return;
}
// Actually jump to the label.
// Logic change: menu_choices is the *total* number of labels,
// not just the displayed number that ends with the "".
// (Would it be better to pop the stack before rerunning?)
int menu_choices = (st->end - (st->start + 2)) / 2;
pc_setreg(sd, SIR::from(variable_names.intern("@menu"_s)), sd->npc_menu);
sd->state.menu_or_input = 0;
if (sd->npc_menu > 0 && sd->npc_menu <= menu_choices)
{
int arg_index = (sd->npc_menu - 1) * 2 + 1;
if (!AARG(arg_index).is<ScriptDataPos>())
{
st->state = ScriptEndState::END;
return;
}
st->scriptp.pos = AARG(arg_index).get_if<ScriptDataPos>()->numi;
st->state = ScriptEndState::GOTO;
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_rand(ScriptState *st)
{
if (HARG(1))
{
int min = conv_num(st, &AARG(0));
int max = conv_num(st, &AARG(1));
if (min > max)
std::swap(max, min);
push_int<ScriptDataInt>(st->stack, random_::in(min, max));
}
else
{
int range = conv_num(st, &AARG(0));
push_int<ScriptDataInt>(st->stack, range <= 0 ? 0 : random_::to(range));
}
}
/*==========================================
* Check whether the PC is at the specified location
*------------------------------------------
*/
static
void builtin_isat(ScriptState *st)
{
int x, y;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
if (!sd)
return;
push_int<ScriptDataInt>(st->stack,
(x == sd->bl_x) && (y == sd->bl_y)
&& (str == sd->bl_m->name_));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_warp(ScriptState *st)
{
int x, y;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
if (str == "Random"_s)
pc_randomwarp(sd, BeingRemoveWhy::WARPED);
else if (str == "SavePoint"_s or str == "Save"_s)
{
if (sd->bl_m->flag.get(MapFlag::NORETURN))
return;
pc_setpos(sd, sd->status.save_point.map_, sd->status.save_point.x, sd->status.save_point.y,
BeingRemoveWhy::WARPED);
}
else
pc_setpos(sd, str, x, y, BeingRemoveWhy::GONE);
}
/*==========================================
* エリア指定ワープ
*------------------------------------------
*/
static
void builtin_areawarp_sub(dumb_ptr<block_list> bl, MapName mapname, int x, int y)
{
dumb_ptr<map_session_data> sd = bl->is_player();
if (mapname == "Random"_s)
pc_randomwarp(sd, BeingRemoveWhy::WARPED);
else
pc_setpos(sd, mapname, x, y, BeingRemoveWhy::GONE);
}
static
void builtin_areawarp(ScriptState *st)
{
int x, y;
int x0, y0, x1, y1;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = conv_num(st, &AARG(1));
y0 = conv_num(st, &AARG(2));
x1 = conv_num(st, &AARG(3));
y1 = conv_num(st, &AARG(4));
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(5))));
x = conv_num(st, &AARG(6));
y = conv_num(st, &AARG(7));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
map_foreachinarea(std::bind(builtin_areawarp_sub, ph::_1, str, x, y),
m,
x0, y0,
x1, y1,
BL::PC);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_heal(ScriptState *st)
{
int hp, sp;
hp = conv_num(st, &AARG(0));
sp = conv_num(st, &AARG(1));
pc_heal(script_rid2sd(st), hp, sp);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_itemheal(ScriptState *st)
{
int hp, sp;
hp = conv_num(st, &AARG(0));
sp = conv_num(st, &AARG(1));
pc_itemheal(script_rid2sd(st), hp, sp);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_percentheal(ScriptState *st)
{
int hp, sp;
hp = conv_num(st, &AARG(0));
sp = conv_num(st, &AARG(1));
pc_percentheal(script_rid2sd(st), hp, sp);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_input(ScriptState *st)
{
dumb_ptr<map_session_data> sd = nullptr;
script_data& scrd = AARG(0);
assert (scrd.is<ScriptDataVariable>());
SIR reg = scrd.get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
// char prefix = name.front();
char postfix = name.back();
sd = script_rid2sd(st);
if (sd->state.menu_or_input)
{
// Second time (rerun)
sd->state.menu_or_input = 0;
if (postfix == '$')
{
set_reg(sd, VariableCode::VARIABLE, reg, sd->npc_str);
}
else
{
//commented by Lupus (check Value Number Input fix in clif.c)
//** Fix by fritz :X keeps people from abusing old input bugs
// wtf?
if (sd->npc_amount < 0) //** If input amount is less then 0
{
clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
builtin_close(st); //** close
}
set_reg(sd, VariableCode::VARIABLE, reg, sd->npc_amount);
}
}
else
{
// First time - send prompt to client, then wait
st->state = ScriptEndState::RERUNLINE;
if (postfix == '$')
clif_scriptinputstr(sd, st->oid);
else
clif_scriptinput(sd, st->oid);
sd->state.menu_or_input = 1;
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_if (ScriptState *st)
{
int sel, i;
sel = conv_num(st, &AARG(0));
if (!sel)
return;
// 関数名をコピー
push_copy(st->stack, st->start + 3);
// 間に引数マーカを入れて
push_int<ScriptDataArg>(st->stack, 0);
// 残りの引数をコピー
for (i = st->start + 4; i < st->end; i++)
{
push_copy(st->stack, i);
}
run_func(st);
}
/*==========================================
* 変数設定
*------------------------------------------
*/
static
void builtin_set(ScriptState *st)
{
dumb_ptr<map_session_data> sd = nullptr;
if (auto *u = AARG(0).get_if<ScriptDataParam>())
{
SIR reg = u->reg;
sd = script_rid2sd(st);
int val = conv_num(st, &AARG(1));
set_reg(sd, VariableCode::PARAM, reg, val);
return;
}
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
char postfix = name.back();
if (prefix != '$')
sd = script_rid2sd(st);
if (postfix == '$')
{
// 文字列
RString str = conv_str(st, &AARG(1));
set_reg(sd, VariableCode::VARIABLE, reg, str);
}
else
{
// 数値
int val = conv_num(st, &AARG(1));
set_reg(sd, VariableCode::VARIABLE, reg, val);
}
}
/*==========================================
* 配列変数設定
*------------------------------------------
*/
static
void builtin_setarray(ScriptState *st)
{
dumb_ptr<map_session_data> sd = nullptr;
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
char postfix = name.back();
if (prefix != '$' && prefix != '@')
{
PRINTF("builtin_setarray: illegal scope !\n"_fmt);
return;
}
if (prefix != '$')
sd = script_rid2sd(st);
for (int j = 0, i = 1; i < st->end - st->start - 2 && j < 256; i++, j++)
{
if (postfix == '$')
set_reg(sd, VariableCode::VARIABLE, reg.iplus(j), conv_str(st, &AARG(i)));
else
set_reg(sd, VariableCode::VARIABLE, reg.iplus(j), conv_num(st, &AARG(i)));
}
}
/*==========================================
* 配列変数クリア
*------------------------------------------
*/
static
void builtin_cleararray(ScriptState *st)
{
dumb_ptr<map_session_data> sd = nullptr;
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
char postfix = name.back();
int sz = conv_num(st, &AARG(2));
if (prefix != '$' && prefix != '@')
{
PRINTF("builtin_cleararray: illegal scope !\n"_fmt);
return;
}
if (prefix != '$')
sd = script_rid2sd(st);
for (int i = 0; i < sz; i++)
{
if (postfix == '$')
set_reg(sd, VariableCode::VARIABLE, reg.iplus(i), conv_str(st, &AARG(1)));
else
set_reg(sd, VariableCode::VARIABLE, reg.iplus(i), conv_num(st, &AARG(1)));
}
}
/*==========================================
* 配列変数のサイズ所得
*------------------------------------------
*/
static
int getarraysize(ScriptState *st, SIR reg)
{
int i = reg.index(), c = i;
for (; i < 256; i++)
{
struct script_data vd = get_val2(st, reg.iplus(i));
MATCH_BEGIN (vd)
{
MATCH_CASE (const ScriptDataStr&, u)
{
if (u.str[0])
c = i;
continue;
}
MATCH_CASE (const ScriptDataInt&, u)
{
if (u.numi)
c = i;
continue;
}
}
MATCH_END ();
abort();
}
return c + 1;
}
static
void builtin_getarraysize(ScriptState *st)
{
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
if (prefix != '$' && prefix != '@')
{
PRINTF("builtin_copyarray: illegal scope !\n"_fmt);
return;
}
push_int<ScriptDataInt>(st->stack, getarraysize(st, reg));
}
/*==========================================
* 指定要素を表す値(キー)を所得する
*------------------------------------------
*/
static
void builtin_getelementofarray(ScriptState *st)
{
if (auto *u = AARG(0).get_if<ScriptDataVariable>())
{
int i = conv_num(st, &AARG(1));
if (i > 255 || i < 0)
{
PRINTF("script: getelementofarray (operator[]): param2 illegal number %d\n"_fmt,
i);
push_int<ScriptDataInt>(st->stack, 0);
}
else
{
push_reg<ScriptDataVariable>(st->stack,
u->reg.iplus(i));
}
}
else
{
PRINTF("script: getelementofarray (operator[]): param1 not name !\n"_fmt);
push_int<ScriptDataInt>(st->stack, 0);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_setlook(ScriptState *st)
{
LOOK type = LOOK(conv_num(st, &AARG(0)));
int val = conv_num(st, &AARG(1));
pc_changelook(script_rid2sd(st), type, val);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_countitem(ScriptState *st)
{
ItemNameId nameid;
int count = 0;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
nameid = item_data->nameid;
}
OMATCH_END ();
}
else
nameid = wrap<ItemNameId>(conv_num(st, data));
if (nameid)
{
for (IOff0 i : IOff0::iter())
{
if (sd->status.inventory[i].nameid == nameid)
count += sd->status.inventory[i].amount;
}
}
else
{
if (battle_config.error_log)
PRINTF("wrong item ID : countitem (%i)\n"_fmt, nameid);
}
push_int<ScriptDataInt>(st->stack, count);
}
/*==========================================
* 重量チェック
*------------------------------------------
*/
static
void builtin_checkweight(ScriptState *st)
{
ItemNameId nameid;
int amount;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
nameid = item_data->nameid;
}
OMATCH_END ();
}
else
nameid = wrap<ItemNameId>(conv_num(st, data));
amount = conv_num(st, &AARG(1));
if (amount <= 0 || !nameid)
{
//if get wrong item ID or amount<=0, don't count weight of non existing items
push_int<ScriptDataInt>(st->stack, 0);
return;
}
if (itemdb_weight(nameid) * amount + sd->weight > sd->max_weight)
{
push_int<ScriptDataInt>(st->stack, 0);
}
else
{
push_int<ScriptDataInt>(st->stack, 1);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getitem(ScriptState *st)
{
ItemNameId nameid;
int amount;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
nameid = item_data->nameid;
}
OMATCH_END ();
}
else
nameid = wrap<ItemNameId>(conv_num(st, data));
if ((amount =
conv_num(st, &AARG(1))) <= 0)
{
return; //return if amount <=0, skip the useles iteration
}
if (nameid)
{
Item item_tmp {};
item_tmp.nameid = nameid;
if (HARG(3)) //アイテムを指定したIDに渡す
sd = map_id2sd(wrap<BlockId>(conv_num(st, &AARG(3))));
if (sd == nullptr) //アイテムを渡す相手がいなかったらお帰り
return;
PickupFail flag;
if ((flag = pc_additem(sd, &item_tmp, amount)) != PickupFail::OKAY)
{
clif_additem(sd, IOff0::from(0), 0, flag);
map_addflooritem(&item_tmp, amount,
sd->bl_m, sd->bl_x, sd->bl_y,
nullptr, nullptr, nullptr);
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_makeitem(ScriptState *st)
{
ItemNameId nameid;
int amount;
int x, y;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
nameid = item_data->nameid;
}
OMATCH_END ();
}
else
nameid = wrap<ItemNameId>(conv_num(st, data));
amount = conv_num(st, &AARG(1));
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(2))));
x = conv_num(st, &AARG(3));
y = conv_num(st, &AARG(4));
P<map_local> m = ((sd && mapname == MOB_THIS_MAP)
? sd->bl_m
: TRY_UNWRAP(map_mapname2mapid(mapname), return));
if (nameid)
{
Item item_tmp {};
item_tmp.nameid = nameid;
map_addflooritem(&item_tmp, amount, m, x, y, nullptr, nullptr, nullptr);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_delitem(ScriptState *st)
{
ItemNameId nameid;
int amount;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
nameid = item_data->nameid;
}
OMATCH_END ();
}
else
nameid = wrap<ItemNameId>(conv_num(st, data));
amount = conv_num(st, &AARG(1));
if (!nameid || amount <= 0)
{
//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
return;
}
for (IOff0 i : IOff0::iter())
{
if (sd->status.inventory[i].nameid == nameid)
{
if (sd->status.inventory[i].amount >= amount)
{
pc_delitem(sd, i, amount, 0);
break;
}
else
{
amount -= sd->status.inventory[i].amount;
if (amount == 0)
amount = sd->status.inventory[i].amount;
pc_delitem(sd, i, amount, 0);
break;
}
}
}
}
/*==========================================
*キャラ関係のパラメータ取得
*------------------------------------------
*/
static
void builtin_readparam(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
SP type = SP(conv_num(st, &AARG(0)));
if (HARG(1))
sd = map_nick2sd(stringish<CharName>(ZString(conv_str(st, &AARG(1)))));
else
sd = script_rid2sd(st);
if (sd == nullptr)
{
push_int<ScriptDataInt>(st->stack, -1);
return;
}
push_int<ScriptDataInt>(st->stack, pc_readparam(sd, type));
}
/*==========================================
*キャラ関係のID取得
*------------------------------------------
*/
static
void builtin_getcharid(ScriptState *st)
{
int num;
dumb_ptr<map_session_data> sd;
num = conv_num(st, &AARG(0));
if (HARG(1))
sd = map_nick2sd(stringish<CharName>(ZString(conv_str(st, &AARG(1)))));
else
sd = script_rid2sd(st);
if (sd == nullptr)
{
push_int<ScriptDataInt>(st->stack, -1);
return;
}
if (num == 0)
push_int<ScriptDataInt>(st->stack, unwrap<CharId>(sd->status_key.char_id));
if (num == 1)
push_int<ScriptDataInt>(st->stack, unwrap<PartyId>(sd->status.party_id));
if (num == 2)
push_int<ScriptDataInt>(st->stack, 0/*guild_id*/);
if (num == 3)
push_int<ScriptDataInt>(st->stack, unwrap<AccountId>(sd->status_key.account_id));
}
/*==========================================
*指定IDのPT名取得
*------------------------------------------
*/
static
RString builtin_getpartyname_sub(PartyId party_id)
{
Option<PartyPair> p = party_search(party_id);
return p.pmd_pget(&PartyMost::name).copy_or(PartyName());
}
/*==========================================
* キャラクタの名前
*------------------------------------------
*/
static
void builtin_strcharinfo(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
int num;
sd = script_rid2sd(st);
num = conv_num(st, &AARG(0));
if (num == 0)
{
RString buf = sd->status_key.name.to__actual();
push_str<ScriptDataStr>(st->stack, buf);
}
if (num == 1)
{
RString buf = builtin_getpartyname_sub(sd->status.party_id);
if (buf)
push_str<ScriptDataStr>(st->stack, buf);
else
push_str<ScriptDataStr>(st->stack, ""_s);
}
if (num == 2)
{
// was: guild name
push_str<ScriptDataStr>(st->stack, ""_s);
}
}
// indexed by the equip_* in db/const.txt
// TODO change to use EQUIP
static
Array<EPOS, 11> equip //=
{{
EPOS::HAT,
EPOS::MISC1,
EPOS::SHIELD,
EPOS::WEAPON,
EPOS::GLOVES,
EPOS::SHOES,
EPOS::CAPE,
EPOS::MISC2,
EPOS::TORSO,
EPOS::LEGS,
EPOS::ARROW,
}};
/*==========================================
* GetEquipID(Pos); Pos: 1-10
*------------------------------------------
*/
static
void builtin_getequipid(ScriptState *st)
{
int num;
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
if (sd == nullptr)
{
PRINTF("getequipid: sd == nullptr\n"_fmt);
return;
}
num = conv_num(st, &AARG(0));
IOff0 i = pc_checkequip(sd, equip[num - 1]);
if (i.ok())
{
Option<P<struct item_data>> item_ = sd->inventory_data[i];
OMATCH_BEGIN (item_)
{
OMATCH_CASE_SOME (item)
{
push_int<ScriptDataInt>(st->stack, unwrap<ItemNameId>(item->nameid));
}
OMATCH_CASE_NONE ()
{
push_int<ScriptDataInt>(st->stack, 0);
}
}
OMATCH_END ();
}
else
{
push_int<ScriptDataInt>(st->stack, -1);
}
}
/*==========================================
* 装備名文字列(精錬メニュー用)
*------------------------------------------
*/
static
void builtin_getequipname(ScriptState *st)
{
int num;
dumb_ptr<map_session_data> sd;
AString buf;
sd = script_rid2sd(st);
num = conv_num(st, &AARG(0));
IOff0 i = pc_checkequip(sd, equip[num - 1]);
if (i.ok())
{
Option<P<struct item_data>> item_ = sd->inventory_data[i];
OMATCH_BEGIN (item_)
{
OMATCH_CASE_SOME (item)
{
buf = STRPRINTF("%s-[%s]"_fmt, pos_str[num - 1], item->jname);
}
OMATCH_CASE_NONE ()
{
buf = STRPRINTF("%s-[%s]"_fmt, pos_str[num - 1], pos_str[10]);
}
}
OMATCH_END ();
}
else
{
buf = STRPRINTF("%s-[%s]"_fmt, pos_str[num - 1], pos_str[10]);
}
push_str<ScriptDataStr>(st->stack, buf);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_statusup2(ScriptState *st)
{
SP type = SP(conv_num(st, &AARG(0)));
int val = conv_num(st, &AARG(1));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
pc_statusup2(sd, type, val);
}
/*==========================================
* 装備品による能力値ボーナス
*------------------------------------------
*/
static
void builtin_bonus(ScriptState *st)
{
SP type = SP(conv_num(st, &AARG(0)));
int val = conv_num(st, &AARG(1));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
pc_bonus(sd, type, val);
}
/*==========================================
* 装備品による能力値ボーナス
*------------------------------------------
*/
static
void builtin_bonus2(ScriptState *st)
{
SP type = SP(conv_num(st, &AARG(0)));
int type2 = conv_num(st, &AARG(1));
int val = conv_num(st, &AARG(2));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
pc_bonus2(sd, type, type2, val);
}
/*==========================================
* スキル所得
*------------------------------------------
*/
static
void builtin_skill(ScriptState *st)
{
int level, flag = 1;
dumb_ptr<map_session_data> sd;
SkillID id = SkillID(conv_num(st, &AARG(0)));
level = conv_num(st, &AARG(1));
if (HARG(2))
flag = conv_num(st, &AARG(2));
sd = script_rid2sd(st);
pc_skill(sd, id, level, flag);
clif_skillinfoblock(sd);
}
/*==========================================
* [Fate] Sets the skill level permanently
*------------------------------------------
*/
static
void builtin_setskill(ScriptState *st)
{
int level;
dumb_ptr<map_session_data> sd;
SkillID id = static_cast<SkillID>(conv_num(st, &AARG(0)));
level = conv_num(st, &AARG(1));
sd = script_rid2sd(st);
level = std::min(level, MAX_SKILL_LEVEL);
level = std::max(level, 0);
sd->status.skill[id].lv = level;
clif_skillinfoblock(sd);
}
/*==========================================
* スキルレベル所得
*------------------------------------------
*/
static
void builtin_getskilllv(ScriptState *st)
{
SkillID id = SkillID(conv_num(st, &AARG(0)));
push_int<ScriptDataInt>(st->stack, pc_checkskill(script_rid2sd(st), id));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getgmlevel(ScriptState *st)
{
push_int<ScriptDataInt>(st->stack, pc_isGM(script_rid2sd(st)).get_all_bits());
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_end(ScriptState *st)
{
st->state = ScriptEndState::END;
}
/*==========================================
* [Freeyorp] Return the current opt2
*------------------------------------------
*/
static
void builtin_getopt2(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
push_int<ScriptDataInt>(st->stack, static_cast<uint16_t>(sd->opt2));
}
/*==========================================
* [Freeyorp] Sets opt2
*------------------------------------------
*/
static
void builtin_setopt2(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
Opt2 new_opt2 = Opt2(conv_num(st, &AARG(0)));
sd = script_rid2sd(st);
if (new_opt2 == sd->opt2)
return;
sd->opt2 = new_opt2;
clif_changeoption(sd);
pc_calcstatus(sd, 0);
}
/*==========================================
* セーブポイントの保存
*------------------------------------------
*/
static
void builtin_savepoint(ScriptState *st)
{
int x, y;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
pc_setsavepoint(script_rid2sd(st), str, x, y);
}
/*==========================================
* gettimetick(type)
*
* type The type of time measurement.
* Specify 0 for the system tick, 1 for
* seconds elapsed today, or 2 for seconds
* since Unix epoch. Defaults to 0 for any
* other value.
*------------------------------------------
*/
static
void builtin_gettimetick(ScriptState *st) /* Asgard Version */
{
int type;
type = conv_num(st, &AARG(0));
switch (type)
{
/* Number of seconds elapsed today(0-86399, 00:00:00-23:59:59). */
case 1:
{
struct tm t = TimeT::now();
push_int<ScriptDataInt>(st->stack,
t.tm_hour * 3600 + t.tm_min * 60 + t.tm_sec);
break;
}
/* Seconds since Unix epoch. */
case 2:
push_int<ScriptDataInt>(st->stack, static_cast<time_t>(TimeT::now()));
break;
/* System tick(unsigned int, and yes, it will wrap). */
case 0:
default:
push_int<ScriptDataInt>(st->stack, gettick().time_since_epoch().count());
break;
}
}
/*==========================================
* GetTime(Type);
* 1: Sec 2: Min 3: Hour
* 4: WeekDay 5: MonthDay 6: Month
* 7: Year
*------------------------------------------
*/
static
void builtin_gettime(ScriptState *st) /* Asgard Version */
{
int type = conv_num(st, &AARG(0));
struct tm t = TimeT::now();
switch (type)
{
case 1: //Sec(0~59)
push_int<ScriptDataInt>(st->stack, t.tm_sec);
break;
case 2: //Min(0~59)
push_int<ScriptDataInt>(st->stack, t.tm_min);
break;
case 3: //Hour(0~23)
push_int<ScriptDataInt>(st->stack, t.tm_hour);
break;
case 4: //WeekDay(0~6)
push_int<ScriptDataInt>(st->stack, t.tm_wday);
break;
case 5: //MonthDay(01~31)
push_int<ScriptDataInt>(st->stack, t.tm_mday);
break;
case 6: //Month(01~12)
push_int<ScriptDataInt>(st->stack, t.tm_mon + 1);
break;
case 7: //Year(20xx)
push_int<ScriptDataInt>(st->stack, t.tm_year + 1900);
break;
default: //(format error)
push_int<ScriptDataInt>(st->stack, -1);
break;
}
}
/*==========================================
* カプラ倉庫を開く
*------------------------------------------
*/
static
void builtin_openstorage(ScriptState *st)
{
// int sync = 0;
// if (st->end >= 3) sync = conv_num(st,& (st->stack->stack_data[st->start+2]));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
// if (sync) {
st->state = ScriptEndState::STOP;
sd->npc_flags.storage = 1;
// } else st->state = ScriptEndState::END;
storage_storageopen(sd);
}
/*==========================================
* NPCで経験値上げる
*------------------------------------------
*/
static
void builtin_getexp(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int base = 0, job = 0;
base = conv_num(st, &AARG(0));
job = conv_num(st, &AARG(1));
if (base < 0 || job < 0)
return;
if (sd)
pc_gainexp_reason(sd, base, job, PC_GAINEXP_REASON::SCRIPT);
}
/*==========================================
* モンスター発生
*------------------------------------------
*/
static
void builtin_monster(ScriptState *st)
{
Species mob_class;
int amount, x, y;
NpcEvent event;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
MobName str = stringish<MobName>(ZString(conv_str(st, &AARG(3))));
mob_class = wrap<Species>(conv_num(st, &AARG(4)));
amount = conv_num(st, &AARG(5));
if (HARG(6))
extract(ZString(conv_str(st, &AARG(6))), &event);
mob_once_spawn(map_id2sd(st->rid), mapname, x, y, str, mob_class, amount,
event);
}
/*==========================================
* モンスター発生
*------------------------------------------
*/
static
void builtin_areamonster(ScriptState *st)
{
Species mob_class;
int amount, x0, y0, x1, y1;
NpcEvent event;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = conv_num(st, &AARG(1));
y0 = conv_num(st, &AARG(2));
x1 = conv_num(st, &AARG(3));
y1 = conv_num(st, &AARG(4));
MobName str = stringish<MobName>(ZString(conv_str(st, &AARG(5))));
mob_class = wrap<Species>(conv_num(st, &AARG(6)));
amount = conv_num(st, &AARG(7));
if (HARG(8))
extract(ZString(conv_str(st, &AARG(8))), &event);
mob_once_spawn_area(map_id2sd(st->rid), mapname, x0, y0, x1, y1, str, mob_class,
amount, event);
}
/*==========================================
* モンスター削除
*------------------------------------------
*/
static
void builtin_killmonster_sub(dumb_ptr<block_list> bl, NpcEvent event)
{
dumb_ptr<mob_data> md = bl->is_mob();
if (event)
{
if (event == md->npc_event)
mob_delete(md);
return;
}
else if (!event)
{
if (md->spawn.delay1 == static_cast<interval_t>(-1)
&& md->spawn.delay2 == static_cast<interval_t>(-1))
mob_delete(md);
return;
}
}
static
void builtin_killmonster(ScriptState *st)
{
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
ZString event_ = ZString(conv_str(st, &AARG(1)));
NpcEvent event;
if (event_ != "All"_s)
extract(event_, &event);
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
map_foreachinarea(std::bind(builtin_killmonster_sub, ph::_1, event),
m,
0, 0,
m->xs, m->ys,
BL::MOB);
}
static
void builtin_killmonsterall_sub(dumb_ptr<block_list> bl)
{
mob_delete(bl->is_mob());
}
static
void builtin_killmonsterall(ScriptState *st)
{
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
map_foreachinarea(builtin_killmonsterall_sub,
m,
0, 0,
m->xs, m->ys,
BL::MOB);
}
/*==========================================
* NPC主体イベント実行
*------------------------------------------
*/
static
void builtin_donpcevent(ScriptState *st)
{
ZString event_ = ZString(conv_str(st, &AARG(0)));
NpcEvent event;
extract(event_, &event);
npc_event_do(event);
}
/*==========================================
* イベントタイマー追加
*------------------------------------------
*/
static
void builtin_addtimer(ScriptState *st)
{
interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(0)));
ZString event_ = ZString(conv_str(st, &AARG(1)));
NpcEvent event;
extract(event_, &event);
pc_addeventtimer(script_rid2sd(st), tick, event);
}
/*==========================================
* NPCタイマー初期化
*------------------------------------------
*/
static
void builtin_initnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
if (HARG(0))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0)))));
else
nd_ = map_id_is_npc(st->oid);
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_settimerevent_tick(nd, interval_t::zero());
npc_timerevent_start(nd);
}
/*==========================================
* NPCタイマー開始
*------------------------------------------
*/
static
void builtin_startnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
if (HARG(0))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0)))));
else
nd_ = map_id_is_npc(st->oid);
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_timerevent_start(nd);
}
/*==========================================
* NPCタイマー停止
*------------------------------------------
*/
static
void builtin_stopnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
if (HARG(0))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0)))));
else
nd_ = map_id_is_npc(st->oid);
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_timerevent_stop(nd);
}
/*==========================================
* NPCタイマー情報所得
*------------------------------------------
*/
static
void builtin_getnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
int type = conv_num(st, &AARG(0));
int val = 0;
if (HARG(1))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(1)))));
else
nd_ = map_id_is_npc(st->oid);
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
switch (type)
{
case 0:
val = npc_gettimerevent_tick(nd).count();
break;
case 1:
val = nd->scr.timer_active;
break;
case 2:
val = nd->scr.timer_eventv.size();
break;
}
push_int<ScriptDataInt>(st->stack, val);
}
/*==========================================
* NPCタイマー値設定
*------------------------------------------
*/
static
void builtin_setnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(0)));
if (HARG(1))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(1)))));
else
nd_ = map_id_is_npc(st->oid);
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_settimerevent_tick(nd, tick);
}
/*==========================================
* 天の声アナウンス
*------------------------------------------
*/
static
void builtin_announce(ScriptState *st)
{
int flag;
ZString str = ZString(conv_str(st, &AARG(0)));
flag = conv_num(st, &AARG(1));
if (flag & 0x0f)
{
dumb_ptr<block_list> bl;
if (flag & 0x08)
bl = map_id2bl(st->oid);
else
bl = script_rid2sd(st);
clif_GMmessage(bl, str, flag);
}
else
intif_GMmessage(str);
}
/*==========================================
* 天の声アナウンス(特定マップ)
*------------------------------------------
*/
static
void builtin_mapannounce_sub(dumb_ptr<block_list> bl, XString str, int flag)
{
clif_GMmessage(bl, str, flag | 3);
}
static
void builtin_mapannounce(ScriptState *st)
{
int flag;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
ZString str = ZString(conv_str(st, &AARG(1)));
flag = conv_num(st, &AARG(2));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
map_foreachinarea(std::bind(builtin_mapannounce_sub, ph::_1, str, flag & 0x10),
m,
0, 0,
m->xs, m->ys,
BL::PC);
}
/*==========================================
* ユーザー数所得
*------------------------------------------
*/
static
void builtin_getusers(ScriptState *st)
{
int flag = conv_num(st, &AARG(0));
dumb_ptr<block_list> bl = map_id2bl((flag & 0x08) ? st->oid : st->rid);
int val = 0;
switch (flag & 0x07)
{
case 0:
val = bl->bl_m->users;
break;
case 1:
val = map_getusers();
break;
}
push_int<ScriptDataInt>(st->stack, val);
}
/*==========================================
* マップ指定ユーザー数所得
*------------------------------------------
*/
static
void builtin_getmapusers(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(str),
{
push_int<ScriptDataInt>(st->stack, -1);
return;
});
push_int<ScriptDataInt>(st->stack, m->users);
}
/*==========================================
* エリア指定ユーザー数所得
*------------------------------------------
*/
static
void builtin_getareausers_sub(dumb_ptr<block_list> bl, int *users)
{
if (bool(bl->is_player()->status.option & Opt0::HIDE))
return;
(*users)++;
}
static
void builtin_getareausers_living_sub(dumb_ptr<block_list> bl, int *users)
{
if (bool(bl->is_player()->status.option & Opt0::HIDE))
return;
if (!pc_isdead(bl->is_player()))
(*users)++;
}
static
void builtin_getareausers(ScriptState *st)
{
int x0, y0, x1, y1, users = 0;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = conv_num(st, &AARG(1));
y0 = conv_num(st, &AARG(2));
x1 = conv_num(st, &AARG(3));
y1 = conv_num(st, &AARG(4));
int living = 0;
if (HARG(5))
{
living = conv_num(st, &AARG(5));
}
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(str),
{
push_int<ScriptDataInt>(st->stack, -1);
return;
});
map_foreachinarea(std::bind(living ? builtin_getareausers_living_sub: builtin_getareausers_sub, ph::_1, &users),
m,
x0, y0,
x1, y1,
BL::PC);
push_int<ScriptDataInt>(st->stack, users);
}
/*==========================================
* エリア指定ドロップアイテム数所得
*------------------------------------------
*/
static
void builtin_getareadropitem_sub(dumb_ptr<block_list> bl, ItemNameId item, int *amount)
{
dumb_ptr<flooritem_data> drop = bl->is_item();
if (drop->item_data.nameid == item)
(*amount) += drop->item_data.amount;
}
static
void builtin_getareadropitem_sub_anddelete(dumb_ptr<block_list> bl, ItemNameId item, int *amount)
{
dumb_ptr<flooritem_data> drop = bl->is_item();
if (drop->item_data.nameid == item)
{
(*amount) += drop->item_data.amount;
clif_clearflooritem(drop, nullptr);
map_delobject(drop->bl_id, drop->bl_type);
}
}
static
void builtin_getareadropitem(ScriptState *st)
{
ItemNameId item;
int x0, y0, x1, y1, amount = 0, delitems = 0;
struct script_data *data;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = conv_num(st, &AARG(1));
y0 = conv_num(st, &AARG(2));
x1 = conv_num(st, &AARG(3));
y1 = conv_num(st, &AARG(4));
data = &AARG(5);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
item = item_data->nameid;
}
OMATCH_END ();
}
else
item = wrap<ItemNameId>(conv_num(st, data));
if (HARG(6))
delitems = conv_num(st, &AARG(6));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(str),
{
push_int<ScriptDataInt>(st->stack, -1);
return;
});
if (delitems)
map_foreachinarea(std::bind(builtin_getareadropitem_sub_anddelete, ph::_1, item, &amount),
m,
x0, y0,
x1, y1,
BL::ITEM);
else
map_foreachinarea(std::bind(builtin_getareadropitem_sub, ph::_1, item, &amount),
m,
x0, y0,
x1, y1,
BL::ITEM);
push_int<ScriptDataInt>(st->stack, amount);
}
/*==========================================
* NPCの有効化
*------------------------------------------
*/
static
void builtin_enablenpc(ScriptState *st)
{
NpcName str = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
npc_enable(str, 1);
}
/*==========================================
* NPCの無効化
*------------------------------------------
*/
static
void builtin_disablenpc(ScriptState *st)
{
NpcName str = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
npc_enable(str, 0);
}
/*==========================================
* 状態異常にかかる
*------------------------------------------
*/
static
void builtin_sc_start(ScriptState *st)
{
dumb_ptr<block_list> bl;
int val1;
StatusChange type = static_cast<StatusChange>(conv_num(st, &AARG(0)));
interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(1)));
if (tick < 1_s)
// work around old behaviour of:
// speed potion
// atk potion
// matk potion
//
// which used to use seconds
// all others used milliseconds
tick *= 1000;
val1 = conv_num(st, &AARG(2));
if (HARG(3)) //指定したキャラを状態異常にする
bl = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(3))));
else
bl = map_id2bl(st->rid);
skill_status_change_start(bl, type, val1, tick);
}
/*==========================================
* 状態異常が直る
*------------------------------------------
*/
static
void builtin_sc_end(ScriptState *st)
{
dumb_ptr<block_list> bl;
StatusChange type = StatusChange(conv_num(st, &AARG(0)));
bl = map_id2bl(st->rid);
skill_status_change_end(bl, type, nullptr);
}
static
void builtin_sc_check(ScriptState *st)
{
dumb_ptr<block_list> bl;
StatusChange type = StatusChange(conv_num(st, &AARG(0)));
bl = map_id2bl(st->rid);
push_int<ScriptDataInt>(st->stack, skill_status_change_active(bl, type));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_debugmes(ScriptState *st)
{
RString mes = conv_str(st, &AARG(0));
PRINTF("script debug : %d %d : %s\n"_fmt,
st->rid, st->oid, mes);
}
/*==========================================
* ステータスリセット
*------------------------------------------
*/
static
void builtin_resetstatus(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
pc_resetstate(sd);
}
/*==========================================
* 性別変換
*------------------------------------------
*/
static
void builtin_changesex(ScriptState *st)
{
dumb_ptr<map_session_data> sd = nullptr;
sd = script_rid2sd(st);
chrif_char_ask_name(AccountId(), sd->status_key.name, 5, HumanTimeDiff()); // type: 5 - changesex
chrif_save(sd);
}
/*==========================================
* RIDのアタッチ
*------------------------------------------
*/
static
void builtin_attachrid(ScriptState *st)
{
st->rid = wrap<BlockId>(conv_num(st, &AARG(0)));
push_int<ScriptDataInt>(st->stack, (map_id2sd(st->rid) != nullptr));
}
/*==========================================
* RIDのデタッチ
*------------------------------------------
*/
static
void builtin_detachrid(ScriptState *st)
{
st->rid = BlockId();
}
/*==========================================
* 存在チェック
*------------------------------------------
*/
static
void builtin_isloggedin(ScriptState *st)
{
push_int<ScriptDataInt>(st->stack,
map_id2sd(wrap<BlockId>(conv_num(st, &AARG(0)))) != nullptr);
}
static
void builtin_setmapflag(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
int i = conv_num(st, &AARG(1));
MapFlag mf = map_flag_from_int(i);
Option<P<map_local>> m_ = map_mapname2mapid(str);
OMATCH_BEGIN_SOME (m, m_)
{
m->flag.set(mf, 1);
}
OMATCH_END ();
}
static
void builtin_removemapflag(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
int i = conv_num(st, &AARG(1));
MapFlag mf = map_flag_from_int(i);
Option<P<map_local>> m_ = map_mapname2mapid(str);
OMATCH_BEGIN_SOME (m, m_)
{
m->flag.set(mf, 0);
}
OMATCH_END ();
}
static
void builtin_getmapflag(ScriptState *st)
{
int r = -1;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
int i = conv_num(st, &AARG(1));
MapFlag mf = map_flag_from_int(i);
Option<P<map_local>> m_ = map_mapname2mapid(str);
OMATCH_BEGIN_SOME (m, m_)
{
r = m->flag.get(mf);
}
OMATCH_END ();
push_int<ScriptDataInt>(st->stack, r);
}
static
void builtin_pvpon(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(str), return);
if (!m->flag.get(MapFlag::PVP) && !m->flag.get(MapFlag::NOPVP))
{
m->flag.set(MapFlag::PVP, 1);
if (battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
return;
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(s->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
if (m == pl_sd->bl_m && !pl_sd->pvp_timer)
{
pl_sd->pvp_timer = Timer(gettick() + 200_ms,
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
pl_sd->bl_id));
pl_sd->pvp_rank = 0;
pl_sd->pvp_point = 5;
}
}
}
}
}
static
void builtin_pvpoff(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(str), return);
if (m->flag.get(MapFlag::PVP) && m->flag.get(MapFlag::NOPVP))
{
m->flag.set(MapFlag::PVP, 0);
if (battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
return;
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(s->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
if (m == pl_sd->bl_m)
{
pl_sd->pvp_timer.cancel();
}
}
}
}
}
/*==========================================
* NPCエモーション
*------------------------------------------
*/
static
void builtin_emotion(ScriptState *st)
{
int type;
type = conv_num(st, &AARG(0));
if (type < 0 || type > 100)
return;
clif_emotion(map_id2bl(st->oid), type);
}
static
void builtin_mapwarp(ScriptState *st) // Added by RoVeRT
{
int x, y;
int x0, y0, x1, y1;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = 0;
y0 = 0;
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
x1 = m->xs;
y1 = m->ys;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(1))));
x = conv_num(st, &AARG(2));
y = conv_num(st, &AARG(3));
map_foreachinarea(std::bind(builtin_areawarp_sub, ph::_1, str, x, y),
m,
x0, y0,
x1, y1,
BL::PC);
}
static
void builtin_cmdothernpc(ScriptState *st) // Added by RoVeRT
{
NpcName npc = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
ZString command = ZString(conv_str(st, &AARG(1)));
npc_command(map_id2sd(st->rid), npc, command);
}
static
void builtin_mobcount_sub(dumb_ptr<block_list> bl, NpcEvent event, int *c)
{
if (event == bl->is_mob()->npc_event)
(*c)++;
}
static
void builtin_mobcount(ScriptState *st) // Added by RoVeRT
{
int c = 0;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
ZString event_ = ZString(conv_str(st, &AARG(1)));
NpcEvent event;
extract(event_, &event);
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname),
{
push_int<ScriptDataInt>(st->stack, -1);
return;
});
map_foreachinarea(std::bind(builtin_mobcount_sub, ph::_1, event, &c),
m,
0, 0,
m->xs, m->ys,
BL::MOB);
push_int<ScriptDataInt>(st->stack, (c - 1));
}
static
void builtin_marriage(ScriptState *st)
{
CharName partner = stringish<CharName>(ZString(conv_str(st, &AARG(0))));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
dumb_ptr<map_session_data> p_sd = map_nick2sd(partner);
if (sd == nullptr || p_sd == nullptr || pc_marriage(sd, p_sd) < 0)
{
push_int<ScriptDataInt>(st->stack, 0);
return;
}
push_int<ScriptDataInt>(st->stack, 1);
}
static
void builtin_divorce(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd == nullptr || pc_divorce(sd) < 0)
{
push_int<ScriptDataInt>(st->stack, 0);
return;
}
push_int<ScriptDataInt>(st->stack, 1);
}
/*==========================================
* IDからItem名
*------------------------------------------
*/
static
void builtin_getitemname(ScriptState *st)
{
Option<P<struct item_data>> i_data = None;
struct script_data *data;
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
i_data = itemdb_searchname(name);
}
else
{
ItemNameId item_id = wrap<ItemNameId>(conv_num(st, data));
i_data = Some(itemdb_search(item_id));
}
RString item_name = i_data.pmd_pget(&item_data::jname).copy_or(stringish<ItemName>("Unknown Item"_s));
push_str<ScriptDataStr>(st->stack, item_name);
}
static
void builtin_getspellinvocation(ScriptState *st)
{
RString name = conv_str(st, &AARG(0));
AString invocation = magic::magic_find_invocation(name);
if (!invocation)
invocation = "..."_s;
push_str<ScriptDataStr>(st->stack, invocation);
}
static
void builtin_getpartnerid2(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
push_int<ScriptDataInt>(st->stack, unwrap<CharId>(sd->status.partner_id));
}
/*==========================================
* PCの所持品情報読み取り
*------------------------------------------
*/
static
void builtin_getinventorylist(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int j = 0;
if (!sd)
return;
for (IOff0 i : IOff0::iter())
{
if (sd->status.inventory[i].nameid
&& sd->status.inventory[i].amount > 0)
{
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_id"_s), j),
unwrap<ItemNameId>(sd->status.inventory[i].nameid));
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_amount"_s), j),
sd->status.inventory[i].amount);
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_equip"_s), j),
static_cast<uint16_t>(sd->status.inventory[i].equip));
j++;
}
}
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_count"_s)), j);
}
static
void builtin_getactivatedpoolskilllist(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
SkillID pool_skills[MAX_SKILL_POOL];
int skill_pool_size = skill_pool(sd, pool_skills);
int i, count = 0;
if (!sd)
return;
for (i = 0; i < skill_pool_size; i++)
{
SkillID skill_id = pool_skills[i];
if (sd->status.skill[skill_id].lv)
{
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_id"_s), count),
static_cast<uint16_t>(skill_id));
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_lv"_s), count),
sd->status.skill[skill_id].lv);
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_flag"_s), count),
static_cast<uint16_t>(sd->status.skill[skill_id].flags));
pc_setregstr(sd, SIR::from(variable_names.intern("@skilllist_name$"_s), count),
skill_name(skill_id));
++count;
}
}
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_count"_s)), count);
}
static
void builtin_getunactivatedpoolskilllist(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int i, count = 0;
if (!sd)
return;
for (i = 0; i < skill_pool_skills_size; i++)
{
SkillID skill_id = skill_pool_skills[i];
if (sd->status.skill[skill_id].lv
&& !bool(sd->status.skill[skill_id].flags & SkillFlags::POOL_ACTIVATED))
{
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_id"_s), count),
static_cast<uint16_t>(skill_id));
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_lv"_s), count),
sd->status.skill[skill_id].lv);
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_flag"_s), count),
static_cast<uint16_t>(sd->status.skill[skill_id].flags));
pc_setregstr(sd, SIR::from(variable_names.intern("@skilllist_name$"_s), count),
skill_name(skill_id));
++count;
}
}
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_count"_s)), count);
}
static
void builtin_poolskill(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
SkillID skill_id = SkillID(conv_num(st, &AARG(0)));
skill_pool_activate(sd, skill_id);
clif_skillinfoblock(sd);
}
static
void builtin_unpoolskill(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
SkillID skill_id = SkillID(conv_num(st, &AARG(0)));
skill_pool_deactivate(sd, skill_id);
clif_skillinfoblock(sd);
}
/*==========================================
* NPCから発生するエフェクト
* misceffect(effect, [target])
*
* effect The effect type/ID.
* target The player name or being ID on
* which to display the effect. If not
* specified, it attempts to default to
* the current NPC or invoking PC.
*------------------------------------------
*/
static
void builtin_misceffect(ScriptState *st)
{
int type;
BlockId id;
CharName name;
dumb_ptr<block_list> bl = nullptr;
type = conv_num(st, &AARG(0));
if (HARG(1))
{
struct script_data *sdata = &AARG(1);
get_val(st, sdata);
if (sdata->is<ScriptDataStr>())
name = stringish<CharName>(ZString(conv_str(st, sdata)));
else
id = wrap<BlockId>(conv_num(st, sdata));
}
if (name.to__actual())
{
dumb_ptr<map_session_data> sd = map_nick2sd(name);
if (sd)
bl = sd;
}
else if (id)
bl = map_id2bl(id);
else if (st->oid)
bl = map_id2bl(st->oid);
else
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd)
bl = sd;
}
if (bl)
clif_misceffect(bl, type);
}
/*==========================================
* Special effects [Valaris]
*------------------------------------------
*/
static
void builtin_specialeffect(ScriptState *st)
{
dumb_ptr<block_list> bl = map_id2bl(st->oid);
if (bl == nullptr)
return;
clif_specialeffect(bl,
conv_num(st,
&AARG(0)),
0);
}
static
void builtin_specialeffect2(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd == nullptr)
return;
clif_specialeffect(sd,
conv_num(st,
&AARG(0)),
0);
}
/*==========================================
* Nude [Valaris]
*------------------------------------------
*/
static
void builtin_nude(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd == nullptr)
return;
for (EQUIP i : EQUIPs)
{
IOff0 idx = sd->equip_index_maybe[i];
if (idx.ok())
pc_unequipitem(sd, idx, CalcStatus::LATER);
}
pc_calcstatus(sd, 0);
}
/*==========================================
* UnequipById [Freeyorp]
*------------------------------------------
*/
static
void builtin_unequipbyid(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd == nullptr)
return;
EQUIP slot_id = EQUIP(conv_num(st, &AARG(0)));
if (slot_id >= EQUIP() && slot_id < EQUIP::COUNT)
{
IOff0 idx = sd->equip_index_maybe[slot_id];
if (idx.ok())
pc_unequipitem(sd, idx, CalcStatus::LATER);
}
pc_calcstatus(sd, 0);
}
/*==========================================
* gmcommand [MouseJstr]
*
* suggested on the forums...
*------------------------------------------
*/
static
void builtin_gmcommand(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
RString cmd = conv_str(st, &AARG(0));
is_atcommand(sd->sess, sd, cmd, GmLevel::from(-1U));
}
/*==========================================
* npcwarp [remoitnane]
* Move NPC to a new position on the same map.
*------------------------------------------
*/
static
void builtin_npcwarp(ScriptState *st)
{
int x, y;
dumb_ptr<npc_data> nd = nullptr;
x = conv_num(st, &AARG(0));
y = conv_num(st, &AARG(1));
NpcName npc = stringish<NpcName>(ZString(conv_str(st, &AARG(2))));
nd = npc_name2id(npc);
if (!nd)
{
PRINTF("builtin_npcwarp: no such npc: %s\n"_fmt, npc);
return;
}
P<map_local> m = nd->bl_m;
/* Crude sanity checks. */
if (!nd->bl_prev
|| x < 0 || x > m->xs -1
|| y < 0 || y > m->ys - 1)
return;
npc_enable(npc, 0);
map_delblock(nd); /* [Freeyorp] */
nd->bl_x = x;
nd->bl_y = y;
map_addblock(nd);
npc_enable(npc, 1);
}
/*==========================================
* npcareawarp [remoitnane] [wushin]
* Move NPC to a new area on the same map.
*------------------------------------------
*/
static
void builtin_npcareawarp(ScriptState *st)
{
int x0, y0, x1, y1, x, y, max, cb, lx = -1, ly = -1, j = 0;
dumb_ptr<npc_data> nd = nullptr;
NpcName npc = stringish<NpcName>(ZString(conv_str(st, &AARG(5))));
nd = npc_name2id(npc);
x0 = conv_num(st, &AARG(0));
y0 = conv_num(st, &AARG(1));
x1 = conv_num(st, &AARG(2));
y1 = conv_num(st, &AARG(3));
cb = conv_num(st, &AARG(4));
if (!nd)
{
PRINTF("builtin_npcareawarp: no such npc: %s\n"_fmt, npc);
return;
}
max = (y1 - y0 + 1) * (x1 - x0 + 1) * 3;
if (max > 1000)
max = 1000;
P<map_local> m = nd->bl_m;
if (cb) {
do
{
x = random_::in(x0, x1);
y = random_::in(y0, y1);
}
while (bool(map_getcell(m, x, y) & MapCell::UNWALKABLE)
&& (++j) < max);
if (j >= max)
{
if (lx >= 0)
{ // Since reference went wrong, the place which boiled before is used.
x = lx;
y = ly;
}
else
return; // Since reference of the place which boils first went wrong, it stops.
}
}
else
x = random_::in(x0, x1);
y = random_::in(y0, y1);
npc_enable(npc, 0);
map_delblock(nd); /* [Freeyorp] */
nd->bl_x = x;
nd->bl_y = y;
map_addblock(nd);
npc_enable(npc, 1);
}
/*==========================================
* message [MouseJstr]
*------------------------------------------
*/
static
void builtin_message(ScriptState *st)
{
CharName player = stringish<CharName>(ZString(conv_str(st, &AARG(0))));
ZString msg = ZString(conv_str(st, &AARG(1)));
dumb_ptr<map_session_data> pl_sd = map_nick2sd(player);
if (pl_sd == nullptr)
return;
clif_displaymessage(pl_sd->sess, msg);
}
/*==========================================
* npctalk (sends message to surrounding
* area) [Valaris]
*------------------------------------------
*/
static
void builtin_npctalk(ScriptState *st)
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
RString str = conv_str(st, &AARG(0));
if (nd)
{
clif_message(nd, str);
}
}
/*==========================================
* getlook char info. getlook(arg)
*------------------------------------------
*/
static
void builtin_getlook(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
LOOK type = LOOK(conv_num(st, &AARG(0)));
int val = -1;
switch (type)
{
case LOOK::HAIR: //1
val = sd->status.hair;
break;
case LOOK::WEAPON: //2
val = static_cast<uint16_t>(sd->status.weapon);
break;
case LOOK::HEAD_BOTTOM: //3
val = unwrap<ItemNameId>(sd->status.head_bottom);
break;
case LOOK::HEAD_TOP: //4
val = unwrap<ItemNameId>(sd->status.head_top);
break;
case LOOK::HEAD_MID: //5
val = unwrap<ItemNameId>(sd->status.head_mid);
break;
case LOOK::HAIR_COLOR: //6
val = sd->status.hair_color;
break;
case LOOK::CLOTHES_COLOR: //7
val = sd->status.clothes_color;
break;
case LOOK::SHIELD: //8
val = unwrap<ItemNameId>(sd->status.shield);
break;
case LOOK::SHOES: //9
break;
}
push_int<ScriptDataInt>(st->stack, val);
}
/*==========================================
* get char save point. argument: 0- map name, 1- x, 2- y
*------------------------------------------
*/
static
void builtin_getsavepoint(ScriptState *st)
{
int x, y, type;
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
type = conv_num(st, &AARG(0));
x = sd->status.save_point.x;
y = sd->status.save_point.y;
switch (type)
{
case 0:
{
RString mapname = sd->status.save_point.map_;
push_str<ScriptDataStr>(st->stack, mapname);
}
break;
case 1:
push_int<ScriptDataInt>(st->stack, x);
break;
case 2:
push_int<ScriptDataInt>(st->stack, y);
break;
}
}
/*==========================================
* areatimer
*------------------------------------------
*/
static
void builtin_areatimer_sub(dumb_ptr<block_list> bl, interval_t tick, NpcEvent event)
{
pc_addeventtimer(bl->is_player(), tick, event);
}
static
void builtin_areatimer(ScriptState *st)
{
int x0, y0, x1, y1;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = conv_num(st, &AARG(1));
y0 = conv_num(st, &AARG(2));
x1 = conv_num(st, &AARG(3));
y1 = conv_num(st, &AARG(4));
interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(5)));
ZString event_ = ZString(conv_str(st, &AARG(6)));
NpcEvent event;
extract(event_, &event);
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
map_foreachinarea(std::bind(builtin_areatimer_sub, ph::_1, tick, event),
m,
x0, y0,
x1, y1,
BL::PC);
}
/*==========================================
* Check whether the PC is in the specified rectangle
*------------------------------------------
*/
static
void builtin_isin(ScriptState *st)
{
int x1, y1, x2, y2;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x1 = conv_num(st, &AARG(1));
y1 = conv_num(st, &AARG(2));
x2 = conv_num(st, &AARG(3));
y2 = conv_num(st, &AARG(4));
if (!sd)
return;
push_int<ScriptDataInt>(st->stack,
(sd->bl_x >= x1 && sd->bl_x <= x2)
&& (sd->bl_y >= y1 && sd->bl_y <= y2)
&& (str == sd->bl_m->name_));
}
/*==========================================
* Check whether the coords are collision
*------------------------------------------
*/
static
void builtin_iscollision(ScriptState *st)
{
int x, y;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
push_int<ScriptDataInt>(st->stack,
bool(map_getcell(m, x, y) & MapCell::UNWALKABLE));
}
// Trigger the shop on a (hopefully) nearby shop NPC
static
void builtin_shop(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
dumb_ptr<npc_data> nd;
if (!sd)
return;
NpcName name = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
nd = npc_name2id(name);
if (!nd)
{
PRINTF("builtin_shop: no such npc: %s\n"_fmt, name);
return;
}
builtin_close(st);
clif_npcbuysell(sd, nd->bl_id);
}
/*==========================================
* Check whether the PC is dead
*------------------------------------------
*/
static
void builtin_isdead(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
push_int<ScriptDataInt>(st->stack, pc_isdead(sd));
}
/*========================================
* Changes a NPC name, and sprite
*----------------------------------------
*/
static
void builtin_fakenpcname(ScriptState *st)
{
NpcName name = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
NpcName newname = stringish<NpcName>(ZString(conv_str(st, &AARG(1))));
Species newsprite = wrap<Species>(static_cast<uint16_t>(conv_num(st, &AARG(2))));
dumb_ptr<npc_data> nd = npc_name2id(name);
if (!nd)
{
PRINTF("builtin_fakenpcname: no such npc: %s\n"_fmt, name);
return;
}
nd->name = newname;
nd->npc_class = newsprite;
// Refresh this npc
npc_enable(name, 0);
npc_enable(name, 1);
}
/*============================
* Gets the PC's x pos
*----------------------------
*/
static
void builtin_getx(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
push_int<ScriptDataInt>(st->stack, sd->bl_x);
}
/*============================
* Gets the PC's y pos
*----------------------------
*/
static
void builtin_gety(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
push_int<ScriptDataInt>(st->stack, sd->bl_y);
}
/*
* Get the PC's current map's name
*/
static
void builtin_getmap(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
push_str<ScriptDataStr>(st->stack, sd->bl_m->name_);
}
static
void builtin_mapexit(ScriptState *)
{
runflag = 0;
}
#define BUILTIN(func, args, ret) \
{builtin_##func, #func ## _s, args, ret}
BuiltinFunction builtin_functions[] =
{
BUILTIN(mes, "s"_s, '\0'),
BUILTIN(goto, "L"_s, '\0'),
BUILTIN(callfunc, "F"_s, '\0'),
BUILTIN(callsub, "L"_s, '\0'),
BUILTIN(return, ""_s, '\0'),
BUILTIN(next, ""_s, '\0'),
BUILTIN(close, ""_s, '\0'),
BUILTIN(close2, ""_s, '\0'),
BUILTIN(menu, "sL**"_s, '\0'),
BUILTIN(rand, "i?"_s, 'i'),
BUILTIN(isat, "Mxy"_s, 'i'),
BUILTIN(warp, "Mxy"_s, '\0'),
BUILTIN(areawarp, "MxyxyMxy"_s, '\0'),
BUILTIN(heal, "ii"_s, '\0'),
BUILTIN(itemheal, "ii"_s, '\0'),
BUILTIN(percentheal, "ii"_s, '\0'),
BUILTIN(input, "N"_s, '\0'),
BUILTIN(if, "iF*"_s, '\0'),
BUILTIN(set, "Ne"_s, '\0'),
BUILTIN(setarray, "Ne*"_s, '\0'),
BUILTIN(cleararray, "Nei"_s, '\0'),
BUILTIN(getarraysize, "N"_s, 'i'),
BUILTIN(getelementofarray, "Ni"_s, '.'),
BUILTIN(setlook, "ii"_s, '\0'),
BUILTIN(countitem, "I"_s, 'i'),
BUILTIN(checkweight, "Ii"_s, 'i'),
BUILTIN(getitem, "Ii??"_s, '\0'),
BUILTIN(makeitem, "IiMxy"_s, '\0'),
BUILTIN(delitem, "Ii"_s, '\0'),
BUILTIN(readparam, "i?"_s, 'i'),
BUILTIN(getcharid, "i?"_s, 'i'),
BUILTIN(strcharinfo, "i"_s, 's'),
BUILTIN(getequipid, "i"_s, 'i'),
BUILTIN(getequipname, "i"_s, 's'),
BUILTIN(statusup2, "ii"_s, '\0'),
BUILTIN(bonus, "ii"_s, '\0'),
BUILTIN(bonus2, "iii"_s, '\0'),
BUILTIN(skill, "ii?"_s, '\0'),
BUILTIN(setskill, "ii"_s, '\0'),
BUILTIN(getskilllv, "i"_s, 'i'),
BUILTIN(getgmlevel, ""_s, 'i'),
BUILTIN(end, ""_s, '\0'),
BUILTIN(getopt2, ""_s, 'i'),
BUILTIN(setopt2, "i"_s, '\0'),
BUILTIN(savepoint, "Mxy"_s, '\0'),
BUILTIN(gettimetick, "i"_s, 'i'),
BUILTIN(gettime, "i"_s, 'i'),
BUILTIN(openstorage, ""_s, '\0'),
BUILTIN(getexp, "ii"_s, '\0'),
BUILTIN(monster, "Mxysmi?"_s, '\0'),
BUILTIN(areamonster, "Mxyxysmi?"_s, '\0'),
BUILTIN(killmonster, "ME"_s, '\0'),
BUILTIN(killmonsterall, "M"_s, '\0'),
BUILTIN(donpcevent, "E"_s, '\0'),
BUILTIN(addtimer, "tE"_s, '\0'),
BUILTIN(initnpctimer, ""_s, '\0'),
BUILTIN(startnpctimer, "?"_s, '\0'),
BUILTIN(stopnpctimer, ""_s, '\0'),
BUILTIN(getnpctimer, "i"_s, 'i'),
BUILTIN(setnpctimer, "i"_s, '\0'),
BUILTIN(announce, "si"_s, '\0'),
BUILTIN(mapannounce, "Msi"_s, '\0'),
BUILTIN(getusers, "i"_s, 'i'),
BUILTIN(getmapusers, "M"_s, 'i'),
BUILTIN(getareausers, "Mxyxy?"_s, 'i'),
BUILTIN(getareadropitem, "Mxyxyi?"_s, 'i'),
BUILTIN(enablenpc, "s"_s, '\0'),
BUILTIN(disablenpc, "s"_s, '\0'),
BUILTIN(sc_start, "iTi?"_s, '\0'),
BUILTIN(sc_end, "i"_s, '\0'),
BUILTIN(sc_check, "i"_s, 'i'),
BUILTIN(debugmes, "s"_s, '\0'),
BUILTIN(resetstatus, ""_s, '\0'),
BUILTIN(changesex, ""_s, '\0'),
BUILTIN(attachrid, "i"_s, 'i'),
BUILTIN(detachrid, ""_s, '\0'),
BUILTIN(isloggedin, "i"_s, 'i'),
BUILTIN(setmapflag, "Mi"_s, '\0'),
BUILTIN(removemapflag, "Mi"_s, '\0'),
BUILTIN(getmapflag, "Mi"_s, 'i'),
BUILTIN(pvpon, "M"_s, '\0'),
BUILTIN(pvpoff, "M"_s, '\0'),
BUILTIN(emotion, "i"_s, '\0'),
BUILTIN(mapwarp, "MMxy"_s, '\0'),
BUILTIN(cmdothernpc, "ss"_s, '\0'),
BUILTIN(mobcount, "ME"_s, 'i'),
BUILTIN(marriage, "P"_s, 'i'),
BUILTIN(divorce, ""_s, 'i'),
BUILTIN(getitemname, "I"_s, 's'),
BUILTIN(getspellinvocation, "s"_s, 's'),
BUILTIN(getpartnerid2, ""_s, 'i'),
BUILTIN(getinventorylist, ""_s, '\0'),
BUILTIN(getactivatedpoolskilllist, ""_s, '\0'),
BUILTIN(getunactivatedpoolskilllist, ""_s, '\0'),
BUILTIN(poolskill, "i"_s, '\0'),
BUILTIN(unpoolskill, "i"_s, '\0'),
BUILTIN(misceffect, "i?"_s, '\0'),
BUILTIN(specialeffect, "i"_s, '\0'),
BUILTIN(specialeffect2, "i"_s, '\0'),
BUILTIN(nude, ""_s, '\0'),
BUILTIN(unequipbyid, "i"_s, '\0'),
BUILTIN(gmcommand, "s"_s, '\0'),
BUILTIN(npcwarp, "xys"_s, '\0'),
BUILTIN(npcareawarp, "xyxyis"_s, '\0'),
BUILTIN(message, "Ps"_s, '\0'),
BUILTIN(npctalk, "s"_s, '\0'),
BUILTIN(getlook, "i"_s, 'i'),
BUILTIN(getsavepoint, "i"_s, '.'),
BUILTIN(areatimer, "MxyxytE"_s, '\0'),
BUILTIN(isin, "Mxyxy"_s, 'i'),
BUILTIN(iscollision, "Mxy"_s, 'i'),
BUILTIN(shop, "s"_s, '\0'),
BUILTIN(isdead, ""_s, 'i'),
BUILTIN(fakenpcname, "ssi"_s, '\0'),
BUILTIN(getx, ""_s, 'i'),
BUILTIN(gety, ""_s, 'i'),
BUILTIN(getmap, ""_s, 's'),
BUILTIN(mapexit, ""_s, '\0'),
{nullptr, ""_s, ""_s, '\0'},
};
} // namespace tmwa