// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include "malloc.h"
#include "nullpo.h"
#include "timer.h"
#include "battle.h"
#include "clif.h"
#include "db.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "mob.h"
#include "npc.h"
#include "pc.h"
#include "script.h"
#include "skill.h"
#include "../common/socket.h"
#ifdef MEMWATCH
#include "memwatch.h"
#endif
struct npc_src_list
{
struct npc_src_list *next;
struct npc_src_list *prev;
char name[4];
};
static struct npc_src_list *npc_src_first, *npc_src_last;
static int npc_id = START_NPC_NUM;
static int npc_warp, npc_shop, npc_script, npc_mob;
int npc_get_new_npc_id (void)
{
return npc_id++;
}
static struct dbt *ev_db;
static struct dbt *npcname_db;
struct event_data
{
struct npc_data *nd;
int pos;
};
static struct tm ev_tm_b; // 時計イベント用
/*==========================================
* NPCの無効化/有効化
* npc_enable
* npc_enable_sub 有効時にOnTouchイベントを実行
*------------------------------------------
*/
int npc_enable_sub (struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
struct npc_data *nd;
char *name = (char *) aCalloc (50, sizeof (char));
nullpo_retr (0, bl);
nullpo_retr (0, ap);
nullpo_retr (0, nd = va_arg (ap, struct npc_data *));
if (bl->type == BL_PC && (sd = (struct map_session_data *) bl))
{
if (nd->flag & 1) // 無効化されている
return 1;
memcpy (name, nd->name, sizeof(nd->name));
if (sd->areanpc_id == nd->bl.id)
return 1;
sd->areanpc_id = nd->bl.id;
npc_event (sd, strcat (name, "::OnTouch"), 0);
}
free (name);
return 0;
}
int npc_enable (const char *name, int flag)
{
struct npc_data *nd = strdb_search (npcname_db, name);
if (nd == NULL)
return 0;
if (flag & 1)
{ // 有効化
nd->flag &= ~1;
clif_spawnnpc (nd);
}
else if (flag & 2)
{
nd->flag &= ~1;
nd->option = 0x0000;
clif_changeoption (&nd->bl);
}
else if (flag & 4)
{
nd->flag |= 1;
nd->option = 0x0002;
clif_changeoption (&nd->bl);
}
else
{ // 無効化
nd->flag |= 1;
clif_clearchar (&nd->bl, 0);
}
if (flag & 3 && (nd->u.scr.xs > 0 || nd->u.scr.ys > 0))
map_foreachinarea (npc_enable_sub, nd->bl.m, nd->bl.x - nd->u.scr.xs,
nd->bl.y - nd->u.scr.ys, nd->bl.x + nd->u.scr.xs,
nd->bl.y + nd->u.scr.ys, BL_PC, nd);
return 0;
}
/*==========================================
* NPCを名前で探す
*------------------------------------------
*/
struct npc_data *npc_name2id (const char *name)
{
return strdb_search (npcname_db, name);
}
/*==========================================
* イベントキューのイベント処理
*------------------------------------------
*/
int npc_event_dequeue (struct map_session_data *sd)
{
nullpo_retr (0, sd);
sd->npc_id = 0;
if (sd->eventqueue[0][0]) // キューのイベント処理
{
if (!pc_addeventtimer(sd, 100, sd->eventqueue[0]))
{
printf ("npc_event_dequeue(): Event timer is full.\n");
return 0;
}
if (MAX_EVENTQUEUE > 1)
memmove (sd->eventqueue[0], sd->eventqueue[1],
(MAX_EVENTQUEUE - 1) * sizeof (sd->eventqueue[0]));
sd->eventqueue[MAX_EVENTQUEUE - 1][0] = '\0';
return 1;
}
return 0;
}
int npc_delete (struct npc_data *nd)
{
nullpo_retr (1, nd);
if (nd->bl.prev == NULL)
return 1;
clif_clearchar_area (&nd->bl, 1);
map_delblock (&nd->bl);
return 0;
}
/*==========================================
* イベントの遅延実行
*------------------------------------------
*/
int npc_event_timer (int tid, unsigned int tick, int id, int data)
{
struct map_session_data *sd = map_id2sd (id);
if (sd == NULL)
return 0;
npc_event (sd, (const char *) data, 0);
free ((void *) data);
return 0;
}
int npc_timer_event (const char *eventname) // Added by RoVeRT
{
struct event_data *ev = strdb_search (ev_db, eventname);
struct npc_data *nd;
// int xs,ys;
if ((ev == NULL || (nd = ev->nd) == NULL))
{
printf ("npc_event: event not found [%s]\n", eventname);
return 0;
}
run_script (nd->u.scr.script, ev->pos, nd->bl.id, nd->bl.id);
return 0;
}
/*
int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT
{
char *p=(char *)key;
struct event_data *ev=(struct event_data *)data;
int *c=va_arg(ap,int *);
int tick=0,ctick=gettick();
char temp[10];
char event[100];
if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
sscanf(&p[9],"%s",temp);
tick=atoi(temp);
strcpy( event, ev->nd->name);
strcat( event, p);
if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
npc_timer_event(event);
ev->nd->lastaction = ctick;
}
}
return 0;
}
int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT
{
struct npc_data *nd=(struct npc_data*)data;
if(nd->timer == -1)
return 0;
strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);
return 0;
}
int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT
{
strdb_foreach(npcname_db,npc_timer_sub);
free((void*)data);
return 0;
}*/
/*==========================================
* イベント用ラベルのエクスポート
* npc_parse_script->strdb_foreachから呼ばれる
*------------------------------------------
*/
int npc_event_export (void *key, void *data, va_list ap)
{
char *lname = (char *) key;
int pos = (int) data;
struct npc_data *nd = va_arg (ap, struct npc_data *);
if ((lname[0] == 'O' || lname[0] == 'o')
&& (lname[1] == 'N' || lname[1] == 'n'))
{
struct event_data *ev;
char *buf;
char *p = strchr (lname, ':');
// エクスポートされる
ev = calloc (sizeof (struct event_data), 1);
buf = calloc (50, 1);
if (ev == NULL || buf == NULL)
{
printf ("npc_event_export: out of memory !\n");
exit (1);
}
else if (p == NULL || (p - lname) > 24)
{
printf ("npc_event_export: label name error !\n");
exit (1);
}
else
{
ev->nd = nd;
ev->pos = pos;
*p = '\0';
sprintf (buf, "%s::%s", nd->exname, lname);
*p = ':';
strdb_insert (ev_db, buf, ev);
// if (battle_config.etc_log)
// printf("npc_event_export: export [%s]\n",buf);
}
}
return 0;
}
/*==========================================
* 全てのNPCのOn*イベント実行
*------------------------------------------
*/
int npc_event_doall_sub (void *key, void *data, va_list ap)
{
char *p = (char *) key;
int rid, argc;
argrec_t *argv;
struct event_data *ev;
int *c;
const char *name;
nullpo_retr (0, ev = (struct event_data *) data);
nullpo_retr (0, ap);
nullpo_retr (0, c = va_arg (ap, int *));
name = va_arg (ap, const char *);
rid = va_arg (ap, int);
argc = va_arg (ap, int);
argv = va_arg (ap, argrec_t *);
if ((p = strchr (p, ':')) && p && strcasecmp (name, p) == 0)
{
run_script_l (ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc,
argv);
(*c)++;
}
return 0;
}
int npc_event_doall_l (const char *name, int rid, int argc, argrec_t * args)
{
int c = 0;
char buf[64] = "::";
strncpy (buf + 2, name, sizeof(buf)-3);
buf[sizeof(buf)-1] = '\0';
strdb_foreach (ev_db, npc_event_doall_sub, &c, buf, rid, argc, args);
return c;
}
int npc_event_do_sub (void *key, void *data, va_list ap)
{
char *p = (char *) key;
struct event_data *ev;
int *c;
const char *name;
int rid, argc;
argrec_t *argv;
nullpo_retr (0, ev = (struct event_data *) data);
nullpo_retr (0, ap);
nullpo_retr (0, c = va_arg (ap, int *));
name = va_arg (ap, const char *);
rid = va_arg (ap, int);
argc = va_arg (ap, int);
argv = va_arg (ap, argrec_t *);
if (p && strcasecmp (name, p) == 0)
{
run_script_l (ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc,
argv);
(*c)++;
}
return 0;
}
int npc_event_do_l (const char *name, int rid, int argc, argrec_t * args)
{
int c = 0;
if (*name == ':' && name[1] == ':')
{
return npc_event_doall_l (name + 2, rid, argc, args);
}
strdb_foreach (ev_db, npc_event_do_sub, &c, name, rid, argc, args);
return c;
}
/*==========================================
* 時計イベント実行
*------------------------------------------
*/
int npc_event_do_clock (int tid, unsigned int tick, int id, int data)
{
time_t timer;
struct tm *t;
char buf[64];
int c = 0;
time (&timer);
t = gmtime (&timer);
if (t->tm_min != ev_tm_b.tm_min)
{
sprintf (buf, "OnMinute%02d", t->tm_min);
c += npc_event_doall (buf);
sprintf (buf, "OnClock%02d%02d", t->tm_hour, t->tm_min);
c += npc_event_doall (buf);
}
if (t->tm_hour != ev_tm_b.tm_hour)
{
sprintf (buf, "OnHour%02d", t->tm_hour);
c += npc_event_doall (buf);
}
if (t->tm_mday != ev_tm_b.tm_mday)
{
sprintf (buf, "OnDay%02d%02d", t->tm_mon + 1, t->tm_mday);
c += npc_event_doall (buf);
}
memcpy (&ev_tm_b, t, sizeof (ev_tm_b));
return c;
}
/*==========================================
* OnInitイベント実行(&時計イベント開始)
*------------------------------------------
*/
int npc_event_do_oninit (void)
{
int c = npc_event_doall ("OnInit");
printf ("npc: OnInit Event done. (%d npc)\n", c);
add_timer_interval (gettick () + 100, npc_event_do_clock, 0, 0, 1000);
return 0;
}
/*==========================================
* OnTimer NPC event - by RoVeRT
*------------------------------------------
*/
int npc_addeventtimer (struct npc_data *nd, int tick, const char *name)
{
int i;
for (i = 0; i < MAX_EVENTTIMER; i++)
if (nd->eventtimer[i] == -1)
break;
if (i < MAX_EVENTTIMER)
{
char *evname = malloc (24);
if (evname == NULL)
{
printf ("npc_addeventtimer: out of memory !\n");
exit (1);
}
memcpy (evname, name, 24);
nd->eventtimer[i] = add_timer (gettick () + tick,
npc_event_timer, nd->bl.id,
(int) evname);
}
else
printf ("npc_addtimer: event timer is full !\n");
return 0;
}
int npc_deleventtimer (struct npc_data *nd, const char *name)
{
int i;
for (i = 0; i < MAX_EVENTTIMER; i++)
if (nd->eventtimer[i] != -1 && strcmp ((char
*) (get_timer (nd->eventtimer
[i])->data),
name) == 0)
{
delete_timer (nd->eventtimer[i], npc_event_timer);
nd->eventtimer[i] = -1;
break;
}
return 0;
}
int npc_cleareventtimer (struct npc_data *nd)
{
int i;
for (i = 0; i < MAX_EVENTTIMER; i++)
if (nd->eventtimer[i] != -1)
{
delete_timer (nd->eventtimer[i], npc_event_timer);
nd->eventtimer[i] = -1;
}
return 0;
}
int npc_do_ontimer_sub (void *key, void *data, va_list ap)
{
char *p = (char *) key;
struct event_data *ev = (struct event_data *) data;
int *c = va_arg (ap, int *);
// struct map_session_data *sd=va_arg(ap,struct map_session_data *);
int option = va_arg (ap, int);
int tick = 0;
char temp[10];
char event[50];
if (ev->nd->bl.id == (int) *c && (p = strchr (p, ':')) && p
&& strncasecmp ("::OnTimer", p, 8) == 0)
{
sscanf (&p[9], "%s", temp);
tick = atoi (temp);
strcpy (event, ev->nd->name);
strcat (event, p);
if (option != 0)
{
npc_addeventtimer (ev->nd, tick, event);
}
else
{
npc_deleventtimer (ev->nd, event);
}
}
return 0;
}
int npc_do_ontimer (int npc_id, struct map_session_data *sd, int option)
{
strdb_foreach (ev_db, npc_do_ontimer_sub, &npc_id, sd, option);
return 0;
}
/*==========================================
* タイマーイベント用ラベルの取り込み
* npc_parse_script->strdb_foreachから呼ばれる
*------------------------------------------
*/
int npc_timerevent_import (void *key, void *data, va_list ap)
{
char *lname = (char *) key;
int pos = (int) data;
struct npc_data *nd = va_arg (ap, struct npc_data *);
int t = 0, i = 0;
if (sscanf (lname, "OnTimer%d%n", &t, &i) == 1 && lname[i] == ':')
{
// タイマーイベント
struct npc_timerevent_list *te = nd->u.scr.timer_event;
int j, i = nd->u.scr.timeramount;
if (te == NULL)
te = malloc (sizeof (struct npc_timerevent_list));
else
te = realloc (te, sizeof (struct npc_timerevent_list) * (i + 1));
if (te == NULL)
{
printf ("npc_timerevent_import: out of memory !\n");
exit (1);
}
for (j = 0; j < i; j++)
{
if (te[j].timer > t)
{
memmove (te + j + 1, te + j,
sizeof (struct npc_timerevent_list) * (i - j));
break;
}
}
te[j].timer = t;
te[j].pos = pos;
nd->u.scr.timer_event = te;
nd->u.scr.timeramount = i + 1;
}
return 0;
}
/*==========================================
* タイマーイベント実行
*------------------------------------------
*/
int npc_timerevent (int tid, unsigned int tick, int id, int data)
{
int next, t;
struct npc_data *nd = (struct npc_data *) map_id2bl (id);
struct npc_timerevent_list *te;
if (nd == NULL || nd->u.scr.nexttimer < 0)
{
printf ("npc_timerevent: ??\n");
return 0;
}
nd->u.scr.timertick = tick;
te = nd->u.scr.timer_event + nd->u.scr.nexttimer;
nd->u.scr.timerid = -1;
t = nd->u.scr.timer += data;
nd->u.scr.nexttimer++;
if (nd->u.scr.timeramount > nd->u.scr.nexttimer)
{
next = nd->u.scr.timer_event[nd->u.scr.nexttimer].timer - t;
nd->u.scr.timerid = add_timer (tick + next, npc_timerevent, id, next);
}
run_script (nd->u.scr.script, te->pos, 0, nd->bl.id);
return 0;
}
/*==========================================
* タイマーイベント開始
*------------------------------------------
*/
int npc_timerevent_start (struct npc_data *nd)
{
int j, n, next;
nullpo_retr (0, nd);
n = nd->u.scr.timeramount;
if (nd->u.scr.nexttimer >= 0 || n == 0)
return 0;
for (j = 0; j < n; j++)
{
if (nd->u.scr.timer_event[j].timer > nd->u.scr.timer)
break;
}
nd->u.scr.nexttimer = j;
nd->u.scr.timertick = gettick ();
if (j >= n)
return 0;
next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
nd->u.scr.timerid =
add_timer (gettick () + next, npc_timerevent, nd->bl.id, next);
return 0;
}
/*==========================================
* タイマーイベント終了
*------------------------------------------
*/
int npc_timerevent_stop (struct npc_data *nd)
{
nullpo_retr (0, nd);
if (nd->u.scr.nexttimer >= 0)
{
nd->u.scr.nexttimer = -1;
nd->u.scr.timer += (int) (gettick () - nd->u.scr.timertick);
if (nd->u.scr.timerid != -1)
delete_timer (nd->u.scr.timerid, npc_timerevent);
nd->u.scr.timerid = -1;
}
return 0;
}
/*==========================================
* タイマー値の所得
*------------------------------------------
*/
int npc_gettimerevent_tick (struct npc_data *nd)
{
int tick;
nullpo_retr (0, nd);
tick = nd->u.scr.timer;
if (nd->u.scr.nexttimer >= 0)
tick += (int) (gettick () - nd->u.scr.timertick);
return tick;
}
/*==========================================
* タイマー値の設定
*------------------------------------------
*/
int npc_settimerevent_tick (struct npc_data *nd, int newtimer)
{
int flag;
nullpo_retr (0, nd);
flag = nd->u.scr.nexttimer;
npc_timerevent_stop (nd);
nd->u.scr.timer = newtimer;
if (flag >= 0)
npc_timerevent_start (nd);
return 0;
}
/*==========================================
* イベント型のNPC処理
*------------------------------------------
*/
int npc_event (struct map_session_data *sd, const char *eventname,
int mob_kill)
{
struct event_data *ev = strdb_search (ev_db, eventname);
struct npc_data *nd;
int xs, ys;
char mobevent[100];
if (sd == NULL)
{
printf ("npc_event nullpo?\n");
}
if (ev == NULL && eventname
&& strcmp (((eventname) + strlen (eventname) - 9), "::OnTouch") == 0)
return 1;
if (ev == NULL || (nd = ev->nd) == NULL)
{
if (mob_kill && (ev == NULL || (nd = ev->nd) == NULL))
{
strcpy (mobevent, eventname);
strcat (mobevent, "::OnMyMobDead");
ev = strdb_search (ev_db, mobevent);
if (ev == NULL || (nd = ev->nd) == NULL)
{
if (strncasecmp (eventname, "GM_MONSTER", 10) != 0)
printf ("npc_event: event not found [%s]\n", mobevent);
return 0;
}
}
else
{
if (battle_config.error_log)
printf ("npc_event: event not found [%s]\n", eventname);
return 0;
}
}
xs = nd->u.scr.xs;
ys = nd->u.scr.ys;
if (xs >= 0 && ys >= 0)
{
if (nd->bl.m != sd->bl.m)
return 1;
if (xs > 0
&& (sd->bl.x < nd->bl.x - xs / 2 || nd->bl.x + xs / 2 < sd->bl.x))
return 1;
if (ys > 0
&& (sd->bl.y < nd->bl.y - ys / 2 || nd->bl.y + ys / 2 < sd->bl.y))
return 1;
}
if (sd->npc_id != 0)
{
// if (battle_config.error_log)
// printf("npc_event: npc_id != 0\n");
int i;
for (i = 0; i < MAX_EVENTQUEUE; i++)
if (!sd->eventqueue[i][0])
break;
if (i == MAX_EVENTQUEUE)
{
if (battle_config.error_log)
printf ("npc_event: event queue is full !\n");
}
else
{
// if (battle_config.etc_log)
// printf("npc_event: enqueue\n");
strncpy (sd->eventqueue[i], eventname, 50);
sd->eventqueue[i][49] = '\0';
}
return 1;
}
if (nd->flag & 1)
{ // 無効化されている
npc_event_dequeue (sd);
return 0;
}
sd->npc_id = nd->bl.id;
sd->npc_pos =
run_script (nd->u.scr.script, ev->pos, sd->bl.id, nd->bl.id);
return 0;
}
int npc_command_sub (void *key, void *data, va_list ap)
{
char *p = (char *) key;
struct event_data *ev = (struct event_data *) data;
char *npcname = va_arg (ap, char *);
char *command = va_arg (ap, char *);
char temp[100];
if (strcmp (ev->nd->name, npcname) == 0 && (p = strchr (p, ':')) && p
&& strncasecmp ("::OnCommand", p, 10) == 0)
{
sscanf (&p[11], "%s", temp);
if (strcmp (command, temp) == 0)
run_script (ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id);
}
return 0;
}
int npc_command (struct map_session_data *sd, char *npcname, char *command)
{
strdb_foreach (ev_db, npc_command_sub, npcname, command);
return 0;
}
/*==========================================
* 接触型のNPC処理
*------------------------------------------
*/
int npc_touch_areanpc (struct map_session_data *sd, int m, int x, int y)
{
int i, f = 1;
int xs, ys;
nullpo_retr (1, sd);
if (sd->npc_id)
return 1;
for (i = 0; i < map[m].npc_num; i++)
{
if (map[m].npc[i]->flag & 1)
{ // 無効化されている
f = 0;
continue;
}
switch (map[m].npc[i]->bl.subtype)
{
case WARP:
xs = map[m].npc[i]->u.warp.xs;
ys = map[m].npc[i]->u.warp.ys;
break;
case MESSAGE:
case SCRIPT:
xs = map[m].npc[i]->u.scr.xs;
ys = map[m].npc[i]->u.scr.ys;
break;
default:
continue;
}
if (x >= map[m].npc[i]->bl.x - xs / 2
&& x < map[m].npc[i]->bl.x - xs / 2 + xs
&& y >= map[m].npc[i]->bl.y - ys / 2
&& y < map[m].npc[i]->bl.y - ys / 2 + ys)
break;
}
if (i == map[m].npc_num)
{
if (f)
{
if (battle_config.error_log)
printf ("npc_touch_areanpc : some bug \n");
}
return 1;
}
switch (map[m].npc[i]->bl.subtype)
{
case WARP:
skill_stop_dancing (&sd->bl, 0);
pc_setpos (sd, map[m].npc[i]->u.warp.name,
map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0);
break;
case MESSAGE:
case SCRIPT:
{
char *name = (char *) aCalloc (50, sizeof (char));
memcpy (name, map[m].npc[i]->name, 50);
if (sd->areanpc_id == map[m].npc[i]->bl.id)
return 1;
sd->areanpc_id = map[m].npc[i]->bl.id;
if (npc_event (sd, strcat (name, "::OnTouch"), 0) > 0)
npc_click (sd, map[m].npc[i]->bl.id);
free (name);
break;
}
}
return 0;
}
/*==========================================
* 近くかどうかの判定
*------------------------------------------
*/
int npc_checknear (struct map_session_data *sd, int id)
{
struct npc_data *nd;
nullpo_retr (0, sd);
nd = (struct npc_data *) map_id2bl (id);
if (nd == NULL || nd->bl.type != BL_NPC)
{
if (battle_config.error_log)
printf ("no such npc : %d\n", id);
return 1;
}
if (nd->class < 0) // イベント系は常にOK
return 0;
// エリア判定
if (nd->bl.m != sd->bl.m ||
nd->bl.x < sd->bl.x - AREA_SIZE - 1
|| nd->bl.x > sd->bl.x + AREA_SIZE + 1
|| nd->bl.y < sd->bl.y - AREA_SIZE - 1
|| nd->bl.y > sd->bl.y + AREA_SIZE + 1)
return 1;
return 0;
}
/*==========================================
* クリック時のNPC処理
*------------------------------------------
*/
int npc_click (struct map_session_data *sd, int id)
{
struct npc_data *nd;
nullpo_retr (1, sd);
if (sd->npc_id != 0)
{
if (battle_config.error_log)
printf ("npc_click: npc_id != 0\n");
return 1;
}
if (npc_checknear (sd, id)) {
clif_scriptclose (sd, id);
return 1;
}
nd = (struct npc_data *) map_id2bl (id);
if (nd->flag & 1) // 無効化されている
return 1;
sd->npc_id = id;
switch (nd->bl.subtype)
{
case SHOP:
clif_npcbuysell (sd, id);
npc_event_dequeue (sd);
break;
case SCRIPT:
sd->npc_pos = run_script (nd->u.scr.script, 0, sd->bl.id, id);
break;
case MESSAGE:
if (nd->u.message)
{
clif_scriptmes (sd, id, nd->u.message);
clif_scriptclose (sd, id);
}
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_scriptcont (struct map_session_data *sd, int id)
{
struct npc_data *nd;
nullpo_retr (1, sd);
if (id != sd->npc_id)
return 1;
if (npc_checknear (sd, id)) {
clif_scriptclose (sd, id);
return 1;
}
nd = (struct npc_data *) map_id2bl (id);
if (!nd /* NPC was disposed? */ || nd->bl.subtype == MESSAGE)
{
clif_scriptclose (sd, id);
npc_event_dequeue (sd);
return 0;
}
sd->npc_pos = run_script (nd->u.scr.script, sd->npc_pos, sd->bl.id, id);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_buysellsel (struct map_session_data *sd, int id, int type)
{
struct npc_data *nd;
nullpo_retr (1, sd);
if (npc_checknear (sd, id))
return 1;
nd = (struct npc_data *) map_id2bl (id);
if (nd->bl.subtype != SHOP)
{
if (battle_config.error_log)
printf ("no such shop npc : %d\n", id);
sd->npc_id = 0;
return 1;
}
if (nd->flag & 1) // 無効化されている
return 1;
sd->npc_shopid = id;
if (type == 0)
{
clif_buylist (sd, nd);
}
else
{
clif_selllist (sd);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_buylist (struct map_session_data *sd, int n,
unsigned short *item_list)
{
struct npc_data *nd;
double z;
int i, j, w, skill, itemamount = 0, new = 0;
nullpo_retr (3, sd);
nullpo_retr (3, item_list);
if (npc_checknear (sd, sd->npc_shopid))
return 3;
nd = (struct npc_data *) map_id2bl (sd->npc_shopid);
if (nd->bl.subtype != SHOP)
return 3;
for (i = 0, w = 0, z = 0; i < n; i++)
{
for (j = 0; nd->u.shop_item[j].nameid; j++)
{
if (nd->u.shop_item[j].nameid == item_list[i * 2 + 1])
break;
}
if (nd->u.shop_item[j].nameid == 0)
return 3;
if (itemdb_value_notdc (nd->u.shop_item[j].nameid))
z += (double) nd->u.shop_item[j].value * item_list[i * 2];
else
z += (double) pc_modifybuyvalue (sd,
nd->u.shop_item[j].value) *
item_list[i * 2];
itemamount += item_list[i * 2];
switch (pc_checkadditem (sd, item_list[i * 2 + 1], item_list[i * 2]))
{
case ADDITEM_EXIST:
break;
case ADDITEM_NEW:
if (itemdb_isequip (item_list[i * 2 + 1]))
new += item_list[i * 2];
else
new++;
break;
case ADDITEM_OVERAMOUNT:
return 2;
}
w += itemdb_weight (item_list[i * 2 + 1]) * item_list[i * 2];
}
if (z > (double) sd->status.zeny)
return 1; // zeny不足
if (w + sd->weight > sd->max_weight)
return 2; // 重量超過
if (pc_inventoryblank (sd) < new)
return 3; // 種類数超過
if (sd->trade_partner != 0)
return 4; // cant buy while trading
pc_payzeny (sd, (int) z);
for (i = 0; i < n; i++)
{
struct item_data *item_data;
if ((item_data = itemdb_exists (item_list[i * 2 + 1])) != NULL)
{
int amount = item_list[i * 2];
struct item item_tmp;
memset (&item_tmp, 0, sizeof (item_tmp));
item_tmp.nameid = item_data->nameid;
item_tmp.identify = 1; // npc販売アイテムは鑑定済み
if (amount > 1
&& (item_data->type == 4 || item_data->type == 5
|| item_data->type == 7 || item_data->type == 8))
{
for (j = 0; j < amount; j++)
{
pc_additem (sd, &item_tmp, 1);
}
}
else
{
pc_additem (sd, &item_tmp, amount);
}
}
}
//商人経験値
/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) {
z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp;
pc_gainexp(sd,0,z);
}*/
if (battle_config.shop_exp > 0 && z > 0
&& (skill = pc_checkskill (sd, MC_DISCOUNT)) > 0)
{
if (skill > 0)
{
z = (log (z * (double) skill) * (double) battle_config.shop_exp /
100.);
if (z < 1)
z = 1;
pc_gainexp (sd, 0, (int) z);
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_selllist (struct map_session_data *sd, int n,
unsigned short *item_list)
{
double z;
int i, skill, itemamount = 0;
nullpo_retr (1, sd);
nullpo_retr (1, item_list);
if (npc_checknear (sd, sd->npc_shopid))
return 1;
for (i = 0, z = 0; i < n; i++)
{
int nameid;
if (item_list[i * 2] - 2 < 0 || item_list[i * 2] - 2 >= MAX_INVENTORY)
return 1;
nameid = sd->status.inventory[item_list[i * 2] - 2].nameid;
if (nameid == 0 ||
sd->status.inventory[item_list[i * 2] - 2].amount <
item_list[i * 2 + 1])
return 1;
if (sd->trade_partner != 0)
return 2; // cant sell while trading
if (itemdb_value_notoc (nameid))
z += (double) itemdb_value_sell (nameid) * item_list[i * 2 + 1];
else
z += (double) pc_modifysellvalue (sd,
itemdb_value_sell (nameid)) *
item_list[i * 2 + 1];
itemamount += item_list[i * 2 + 1];
}
if (z > MAX_ZENY)
z = MAX_ZENY;
pc_getzeny (sd, (int) z);
for (i = 0; i < n; i++)
{
int item_id = item_list[i * 2] - 2;
pc_delitem (sd, item_id, item_list[i * 2 + 1], 0);
}
//商人経験値
/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) {
z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ;
pc_gainexp(sd,0,z);
}*/
if (battle_config.shop_exp > 0 && z > 0
&& (skill = pc_checkskill (sd, MC_OVERCHARGE)) > 0)
{
if (skill > 0)
{
z = (log (z * (double) skill) * (double) battle_config.shop_exp /
100.);
if (z < 1)
z = 1;
pc_gainexp (sd, 0, (int) z);
}
}
return 0;
}
//
// 初期化関係
//
/*==========================================
* 読み込むnpcファイルのクリア
*------------------------------------------
*/
void npc_clearsrcfile ()
{
struct npc_src_list *p = npc_src_first;
while (p)
{
struct npc_src_list *p2 = p;
p = p->next;
free (p2);
}
npc_src_first = NULL;
npc_src_last = NULL;
}
/*==========================================
* 読み込むnpcファイルの追加
*------------------------------------------
*/
void npc_addsrcfile (char *name)
{
struct npc_src_list *new;
size_t len;
if (strcmpi (name, "clear") == 0)
{
npc_clearsrcfile ();
return;
}
len = sizeof (*new) + strlen (name);
new = (struct npc_src_list *) aCalloc (1, len);
new->next = NULL;
strncpy (new->name, name, strlen (name) + 1);
if (npc_src_first == NULL)
npc_src_first = new;
if (npc_src_last)
npc_src_last->next = new;
npc_src_last = new;
}
/*==========================================
* 読み込むnpcファイルの削除
*------------------------------------------
*/
void npc_delsrcfile (char *name)
{
struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first;
if (strcmpi (name, "all") == 0)
{
npc_clearsrcfile ();
return;
}
for (; p; lp = &p->next, pp = p, p = p->next)
{
if (strcmp (p->name, name) == 0)
{
*lp = p->next;
if (npc_src_last == p)
npc_src_last = pp;
free (p);
break;
}
}
}
/*==========================================
* warp行解析
*------------------------------------------
*/
int npc_parse_warp (char *w1, char *w2, char *w3, char *w4)
{
int x, y, xs, ys, to_x, to_y, m;
int i, j;
char mapname[24], to_mapname[24];
struct npc_data *nd;
// 引数の個数チェック
if (sscanf (w1, "%[^,],%d,%d", mapname, &x, &y) != 3 ||
sscanf (w4, "%d,%d,%[^,],%d,%d", &xs, &ys, to_mapname, &to_x,
&to_y) != 5)
{
printf ("bad warp line : %s\n", w3);
return 1;
}
m = map_mapname2mapid (mapname);
nd = (struct npc_data *) aCalloc (1, sizeof (struct npc_data));
nd->bl.id = npc_get_new_npc_id ();
nd->n = map_addnpc (m, nd);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->dir = 0;
nd->flag = 0;
memcpy (nd->name, w3, 24);
memcpy (nd->exname, w3, 24);
nd->chat_id = 0;
if (!battle_config.warp_point_debug)
nd->class = WARP_CLASS;
else
nd->class = WARP_DEBUG_CLASS;
nd->speed = 200;
nd->option = 0;
nd->opt1 = 0;
nd->opt2 = 0;
nd->opt3 = 0;
memcpy (nd->u.warp.name, to_mapname, 16);
xs += 2;
ys += 2;
nd->u.warp.x = to_x;
nd->u.warp.y = to_y;
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
for (i = 0; i < ys; i++)
{
for (j = 0; j < xs; j++)
{
int t;
t = map_getcell (m, x - xs / 2 + j, y - ys / 2 + i);
if (t == 1 || t == 5)
continue;
map_setcell (m, x - xs / 2 + j, y - ys / 2 + i, t | 0x80);
}
}
// printf("warp npc %s %d read done\n",mapname,nd->bl.id);
npc_warp++;
nd->bl.type = BL_NPC;
nd->bl.subtype = WARP;
map_addblock (&nd->bl);
clif_spawnnpc (nd);
strdb_insert (npcname_db, nd->name, nd);
return 0;
}
/*==========================================
* shop行解析
*------------------------------------------
*/
static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4)
{
char *p;
int x, y, dir, m;
int max = 100, pos = 0;
char mapname[24];
struct npc_data *nd;
// 引数の個数チェック
if (sscanf (w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
strchr (w4, ',') == NULL)
{
printf ("bad shop line : %s\n", w3);
return 1;
}
m = map_mapname2mapid (mapname);
nd = (struct npc_data *) aCalloc (1, sizeof (struct npc_data) +
sizeof (nd->u.shop_item[0]) * (max +
1));
p = strchr (w4, ',');
while (p && pos < max)
{
int nameid, value;
char name[24];
struct item_data *id = NULL;
p++;
if (sscanf (p, "%d:%d", &nameid, &value) == 2)
{
}
else if (sscanf (p, "%s :%d", name, &value) == 2)
{
id = itemdb_searchname (name);
if (id == NULL)
nameid = -1;
else
nameid = id->nameid;
}
else
break;
if (nameid > 0)
{
nd->u.shop_item[pos].nameid = nameid;
if (value < 0)
{
if (id == NULL)
id = itemdb_search (nameid);
value = id->value_buy * abs (value);
}
nd->u.shop_item[pos].value = value;
pos++;
}
p = strchr (p, ',');
}
if (pos == 0)
{
free (nd);
return 1;
}
nd->u.shop_item[pos++].nameid = 0;
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->bl.id = npc_get_new_npc_id ();
nd->dir = dir;
nd->flag = 0;
memcpy (nd->name, w3, 24);
nd->class = atoi (w4);
nd->speed = 200;
nd->chat_id = 0;
nd->option = 0;
nd->opt1 = 0;
nd->opt2 = 0;
nd->opt3 = 0;
nd = (struct npc_data *) aRealloc (nd,
sizeof (struct npc_data) +
sizeof (nd->u.shop_item[0]) * pos);
//printf("shop npc %s %d read done\n",mapname,nd->bl.id);
npc_shop++;
nd->bl.type = BL_NPC;
nd->bl.subtype = SHOP;
nd->n = map_addnpc (m, nd);
map_addblock (&nd->bl);
clif_spawnnpc (nd);
strdb_insert (npcname_db, nd->name, nd);
return 0;
}
/*==========================================
* NPCのラベルデータコンバート
*------------------------------------------
*/
int npc_convertlabel_db (void *key, void *data, va_list ap)
{
char *lname = (char *) key;
int pos = (int) data;
struct npc_data *nd;
struct npc_label_list *lst;
int num;
char *p = strchr (lname, ':');
nullpo_retr (0, ap);
nullpo_retr (0, nd = va_arg (ap, struct npc_data *));
lst = nd->u.scr.label_list;
num = nd->u.scr.label_list_num;
if (!lst)
{
lst =
(struct npc_label_list *) aCalloc (1,
sizeof (struct
npc_label_list));
num = 0;
}
else
lst =
(struct npc_label_list *) aRealloc (lst,
sizeof (struct npc_label_list)
* (num + 1));
*p = '\0';
strncpy (lst[num].name, lname, sizeof(lst[num].name)-1);
lst[num].name[sizeof(lst[num].name)-1] = '\0';
*p = ':';
lst[num].pos = pos;
nd->u.scr.label_list = lst;
nd->u.scr.label_list_num = num + 1;
return 0;
}
/*==========================================
* script行解析
*------------------------------------------
*/
static int npc_parse_script (char *w1, char *w2, char *w3, char *w4,
char *first_line, FILE * fp, int *lines)
{
int x, y, dir = 0, m, xs = 0, ys = 0, class = 0; // [Valaris] thanks to fov
char mapname[24];
unsigned char *srcbuf = NULL, *script;
int srcsize = 65536;
int startline = 0;
unsigned char line[1024];
int i;
struct npc_data *nd;
int evflag = 0;
struct dbt *label_db;
char *p;
struct npc_label_list *label_dup = NULL;
int label_dupnum = 0;
int src_id = 0;
if (strcmp (w1, "-") == 0)
{
x = 0;
y = 0;
m = -1;
}
else
{
// 引数の個数チェック
if (sscanf (w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
(strcmp (w2, "script") == 0 && strchr (w4, ',') == NULL))
{
printf ("bad script line : %s\n", w3);
return 1;
}
m = map_mapname2mapid (mapname);
}
if (strcmp (w2, "script") == 0)
{
// スクリプトの解析
srcbuf = (char *) aCalloc (srcsize, sizeof (char));
if (strchr (first_line, '{'))
{
strcpy (srcbuf, strchr (first_line, '{'));
startline = *lines;
}
else
srcbuf[0] = 0;
while (1)
{
for (i = strlen (srcbuf) - 1; i >= 0 && isspace (srcbuf[i]); i--);
if (i >= 0 && srcbuf[i] == '}')
break;
if (!fgets (line, 1020, fp))
break;
(*lines)++;
if (feof (fp))
break;
if (strlen (srcbuf) + strlen (line) + 1 >= srcsize)
{
srcsize += 65536;
srcbuf = (char *) aRealloc (srcbuf, srcsize);
memset (srcbuf + srcsize - 65536, '\0', 65536);
}
if (srcbuf[0] != '{')
{
if (strchr (line, '{'))
{
strcpy (srcbuf, strchr (line, '{'));
startline = *lines;
}
}
else
strcat (srcbuf, line);
}
script = parse_script (srcbuf, startline);
if (script == NULL)
{
// script parse error?
free (srcbuf);
return 1;
}
}
else
{
// duplicateする
char srcname[128];
struct npc_data *nd2;
if (sscanf (w2, "duplicate(%[^)])", srcname) != 1)
{
printf ("bad duplicate name! : %s", w2);
return 0;
}
if ((nd2 = npc_name2id (srcname)) == NULL)
{
printf ("bad duplicate name! (not exist) : %s\n", srcname);
return 0;
}
script = nd2->u.scr.script;
label_dup = nd2->u.scr.label_list;
label_dupnum = nd2->u.scr.label_list_num;
src_id = nd2->bl.id;
} // end of スクリプト解析
nd = (struct npc_data *) aCalloc (1, sizeof (struct npc_data));
if (m == -1)
{
// スクリプトコピー用のダミーNPC
}
else if (sscanf (w4, "%d,%d,%d", &class, &xs, &ys) == 3)
{
// 接触型NPC
int i, j;
if (xs >= 0)
xs = xs * 2 + 1;
if (ys >= 0)
ys = ys * 2 + 1;
if (class >= 0)
{
for (i = 0; i < ys; i++)
{
for (j = 0; j < xs; j++)
{
int t;
t = map_getcell (m, x - xs / 2 + j, y - ys / 2 + i);
if (t == 1 || t == 5)
continue;
map_setcell (m, x - xs / 2 + j, y - ys / 2 + i, t | 0x80);
}
}
}
nd->u.scr.xs = xs;
nd->u.scr.ys = ys;
}
else
{ // クリック型NPC
class = atoi (w4);
nd->u.scr.xs = 0;
nd->u.scr.ys = 0;
}
if (class < 0 && m >= 0)
{ // イベント型NPC
evflag = 1;
}
while ((p = strchr (w3, ':')))
{
if (p[1] == ':')
break;
}
if (p)
{
*p = 0;
memcpy (nd->name, w3, 24);
memcpy (nd->exname, p + 2, 24);
}
else
{
memcpy (nd->name, w3, 24);
memcpy (nd->exname, w3, 24);
}
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->bl.id = npc_get_new_npc_id ();
nd->dir = dir;
nd->flag = 0;
nd->class = class;
nd->speed = 200;
nd->u.scr.script = script;
nd->u.scr.src_id = src_id;
nd->chat_id = 0;
nd->option = 0;
nd->opt1 = 0;
nd->opt2 = 0;
nd->opt3 = 0;
//printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class);
npc_script++;
nd->bl.type = BL_NPC;
nd->bl.subtype = SCRIPT;
if (m >= 0)
{
nd->n = map_addnpc (m, nd);
map_addblock (&nd->bl);
if (evflag)
{ // イベント型
struct event_data *ev =
(struct event_data *) aCalloc (1, sizeof (struct event_data));
ev->nd = nd;
ev->pos = 0;
strdb_insert (ev_db, nd->exname, ev);
}
else
clif_spawnnpc (nd);
}
strdb_insert (npcname_db, nd->exname, nd);
//-----------------------------------------
// ラベルデータの準備
if (srcbuf)
{
// script本体がある場合の処理
// ラベルデータのコンバート
label_db = script_get_label_db ();
strdb_foreach (label_db, npc_convertlabel_db, nd);
// もう使わないのでバッファ解放
free (srcbuf);
}
else
{
// duplicate
// nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum);
// memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum);
nd->u.scr.label_list = label_dup; // ラベルデータ共有
nd->u.scr.label_list_num = label_dupnum;
}
//-----------------------------------------
// イベント用ラベルデータのエクスポート
for (i = 0; i < nd->u.scr.label_list_num; i++)
{
char *lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
if ((lname[0] == 'O' || lname[0] == 'o')
&& (lname[1] == 'N' || lname[1] == 'n'))
{
struct event_data *ev;
char *buf;
// エクスポートされる
ev = (struct event_data *) aCalloc (1,
sizeof (struct event_data));
buf = (char *) aCalloc (50, sizeof (char));
if (strlen (lname) > 24)
{
printf ("npc_parse_script: label name error !\n");
exit (1);
}
else
{
ev->nd = nd;
ev->pos = pos;
sprintf (buf, "%s::%s", nd->exname, lname);
strdb_insert (ev_db, buf, ev);
}
}
}
//-----------------------------------------
// ラベルデータからタイマーイベント取り込み
for (i = 0; i < nd->u.scr.label_list_num; i++)
{
int t = 0, k = 0;
char *lname = nd->u.scr.label_list[i].name;
int pos = nd->u.scr.label_list[i].pos;
if (sscanf (lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0')
{
// タイマーイベント
struct npc_timerevent_list *te = nd->u.scr.timer_event;
int j, k = nd->u.scr.timeramount;
if (te == NULL)
te = (struct npc_timerevent_list *) aCalloc (1,
sizeof (struct
npc_timerevent_list));
else
te = (struct npc_timerevent_list *) aRealloc (te,
sizeof (struct
npc_timerevent_list)
* (k + 1));
for (j = 0; j < k; j++)
{
if (te[j].timer > t)
{
memmove (te + j + 1, te + j,
sizeof (struct npc_timerevent_list) * (k - j));
break;
}
}
te[j].timer = t;
te[j].pos = pos;
nd->u.scr.timer_event = te;
nd->u.scr.timeramount = k + 1;
}
}
nd->u.scr.nexttimer = -1;
nd->u.scr.timerid = -1;
return 0;
}
/*==========================================
* function行解析
*------------------------------------------
*/
static int npc_parse_function (char *w1, char *w2, char *w3, char *w4,
char *first_line, FILE * fp, int *lines)
{
char *srcbuf = NULL, *script;
int srcsize = 65536;
int startline = 0;
char line[1024];
int i;
// struct dbt *label_db;
char *p;
// スクリプトの解析
srcbuf = (char *) aCalloc (srcsize, sizeof (char));
if (strchr (first_line, '{'))
{
strcpy (srcbuf, strchr (first_line, '{'));
startline = *lines;
}
else
srcbuf[0] = 0;
while (1)
{
for (i = strlen (srcbuf) - 1; i >= 0 && isspace (srcbuf[i]); i--);
if (i >= 0 && srcbuf[i] == '}')
break;
if (!fgets (line, 1020, fp))
break;
(*lines)++;
if (feof (fp))
break;
if (strlen (srcbuf) + strlen (line) + 1 >= srcsize)
{
srcsize += 65536;
srcbuf = (char *) aRealloc (srcbuf, srcsize);
memset (srcbuf + srcsize - 65536, '\0', 65536);
}
if (srcbuf[0] != '{')
{
if (strchr (line, '{'))
{
strcpy (srcbuf, strchr (line, '{'));
startline = *lines;
}
}
else
strcat (srcbuf, line);
}
script = parse_script (srcbuf, startline);
if (script == NULL)
{
// script parse error?
free (srcbuf);
return 1;
}
p = (char *) aCalloc (50, sizeof (char));
strncpy (p, w3, 49);
strdb_insert (script_get_userfunc_db (), p, script);
// label_db=script_get_label_db();
// もう使わないのでバッファ解放
free (srcbuf);
// printf("function %s => %p\n",p,script);
return 0;
}
/*==========================================
* mob行解析
*------------------------------------------
*/
int npc_parse_mob (char *w1, char *w2, char *w3, char *w4)
{
int m, x, y, xs, ys, class, num, delay1, delay2;
int i;
char mapname[24];
char eventname[24] = "";
struct mob_data *md;
xs = ys = 0;
delay1 = delay2 = 0;
// 引数の個数チェック
if (sscanf (w1, "%[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 ||
sscanf (w4, "%d,%d,%d,%d,%s", &class, &num, &delay1, &delay2,
eventname) < 2)
{
printf ("bad monster line : %s\n", w3);
return 1;
}
m = map_mapname2mapid (mapname);
if (num > 1 && battle_config.mob_count_rate != 100)
{
if ((num = num * battle_config.mob_count_rate / 100) < 1)
num = 1;
}
for (i = 0; i < num; i++)
{
md = (struct mob_data *) aCalloc (1, sizeof (struct mob_data));
md->bl.prev = NULL;
md->bl.next = NULL;
md->bl.m = m;
md->bl.x = x;
md->bl.y = y;
if (strcmp (w3, "--en--") == 0)
memcpy (md->name, mob_db[class].name, 24);
else if (strcmp (w3, "--ja--") == 0)
memcpy (md->name, mob_db[class].jname, 24);
else
memcpy (md->name, w3, 24);
md->n = i;
md->base_class = md->class = class;
md->bl.id = npc_get_new_npc_id ();
md->m = m;
md->x0 = x;
md->y0 = y;
md->xs = xs;
md->ys = ys;
md->spawndelay1 = delay1;
md->spawndelay2 = delay2;
memset (&md->state, 0, sizeof (md->state));
md->timer = -1;
md->target_id = 0;
md->attacked_id = 0;
if (mob_db[class].mode & 0x02)
md->lootitem =
(struct item *) aCalloc (LOOTITEM_SIZE, sizeof (struct item));
else
md->lootitem = NULL;
if (strlen (eventname) >= 4)
{
memcpy (md->npc_event, eventname, 24);
}
else
memset (md->npc_event, 0, 24);
md->bl.type = BL_MOB;
map_addiddb (&md->bl);
mob_spawn (md->bl.id);
npc_mob++;
}
//printf("warp npc %s %d read done\n",mapname,nd->bl.id);
return 0;
}
/*==========================================
* マップフラグ行の解析
*------------------------------------------
*/
static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
{
int m;
char mapname[24], savemap[16];
int savex, savey;
char drop_arg1[16], drop_arg2[16];
int drop_id = 0, drop_type = 0, drop_per = 0;
// 引数の個数チェック
// if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 )
if (sscanf (w1, "%[^,]", mapname) != 1)
return 1;
m = map_mapname2mapid (mapname);
if (m < 0)
return 1;
//マップフラグ
if (strcmpi (w3, "nosave") == 0)
{
if (strcmp (w4, "SavePoint") == 0)
{
memcpy (map[m].save.map, "SavePoint", 16);
map[m].save.x = -1;
map[m].save.y = -1;
}
else if (sscanf (w4, "%[^,],%d,%d", savemap, &savex, &savey) == 3)
{
memcpy (map[m].save.map, savemap, 16);
map[m].save.x = savex;
map[m].save.y = savey;
}
map[m].flag.nosave = 1;
}
else if (strcmpi (w3, "nomemo") == 0)
{
map[m].flag.nomemo = 1;
}
else if (strcmpi (w3, "noteleport") == 0)
{
map[m].flag.noteleport = 1;
}
else if (strcmpi (w3, "nowarp") == 0)
{
map[m].flag.nowarp = 1;
}
else if (strcmpi (w3, "nowarpto") == 0)
{
map[m].flag.nowarpto = 1;
}
else if (strcmpi (w3, "noreturn") == 0)
{
map[m].flag.noreturn = 1;
}
else if (strcmpi (w3, "monster_noteleport") == 0)
{
map[m].flag.monster_noteleport = 1;
}
else if (strcmpi (w3, "nobranch") == 0)
{
map[m].flag.nobranch = 1;
}
else if (strcmpi (w3, "nopenalty") == 0)
{
map[m].flag.nopenalty = 1;
}
else if (strcmpi (w3, "pvp") == 0)
{
map[m].flag.pvp = 1;
}
else if (strcmpi (w3, "pvp_noparty") == 0)
{
map[m].flag.pvp_noparty = 1;
}
else if (strcmpi (w3, "pvp_noguild") == 0)
{
map[m].flag.pvp_noguild = 1;
}
else if (strcmpi (w3, "pvp_nightmaredrop") == 0)
{
if (sscanf (w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) ==
3)
{
int i;
if (strcmp (drop_arg1, "random") == 0)
drop_id = -1;
else if (itemdb_exists ((drop_id = atoi (drop_arg1))) == NULL)
drop_id = 0;
if (strcmp (drop_arg2, "inventory") == 0)
drop_type = 1;
else if (strcmp (drop_arg2, "equip") == 0)
drop_type = 2;
else if (strcmp (drop_arg2, "all") == 0)
drop_type = 3;
if (drop_id != 0)
{
for (i = 0; i < MAX_DROP_PER_MAP; i++)
{
if (map[m].drop_list[i].drop_id == 0)
{
map[m].drop_list[i].drop_id = drop_id;
map[m].drop_list[i].drop_type = drop_type;
map[m].drop_list[i].drop_per = drop_per;
break;
}
}
map[m].flag.pvp_nightmaredrop = 1;
}
}
}
else if (strcmpi (w3, "pvp_nocalcrank") == 0)
{
map[m].flag.pvp_nocalcrank = 1;
}
else if (strcmpi (w3, "gvg") == 0)
{
map[m].flag.gvg = 1;
}
else if (strcmpi (w3, "gvg_noparty") == 0)
{
map[m].flag.gvg_noparty = 1;
}
else if (strcmpi (w3, "nozenypenalty") == 0)
{
map[m].flag.nozenypenalty = 1;
}
else if (strcmpi (w3, "notrade") == 0)
{
map[m].flag.notrade = 1;
}
else if (strcmpi (w3, "noskill") == 0)
{
map[m].flag.noskill = 1;
}
else if (battle_config.pk_mode && strcmpi (w3, "nopvp") == 0)
{ // nopvp for pk mode [Valaris]
map[m].flag.nopvp = 1;
map[m].flag.pvp = 0;
}
else if (strcmpi (w3, "noicewall") == 0)
{ // noicewall [Valaris]
map[m].flag.noicewall = 1;
}
else if (strcmpi (w3, "snow") == 0)
{ // snow [Valaris]
map[m].flag.snow = 1;
}
else if (strcmpi (w3, "fog") == 0)
{ // fog [Valaris]
map[m].flag.fog = 1;
}
else if (strcmpi (w3, "sakura") == 0)
{ // sakura [Valaris]
map[m].flag.sakura = 1;
}
else if (strcmpi (w3, "leaves") == 0)
{ // leaves [Valaris]
map[m].flag.leaves = 1;
}
else if (strcmpi (w3, "rain") == 0)
{ // rain [Valaris]
map[m].flag.rain = 1;
}
else if (strcmpi (w3, "no_player_drops") == 0)
{ // no player drops [Jaxad0127]
map[m].flag.no_player_drops = 1;
}
else if (strcmpi (w3, "town") == 0)
{ // town/safe zone [remoitnane]
map[m].flag.town = 1;
}
return 0;
}
static int ev_db_final (void *key, void *data, va_list ap)
{
free (data);
if (strstr (key, "::") != NULL)
free (key);
return 0;
}
static int npcname_db_final (void *key, void *data, va_list ap)
{
return 0;
}
struct npc_data *npc_spawn_text (int m, int x, int y,
int class, char *name, char *message)
{
struct npc_data *retval =
(struct npc_data *) aCalloc (1, sizeof (struct npc_data));
retval->bl.id = npc_get_new_npc_id ();
retval->bl.x = x;
retval->bl.y = y;
retval->bl.m = m;
retval->bl.type = BL_NPC;
retval->bl.subtype = MESSAGE;
strncpy (retval->name, name, 23);
strncpy (retval->exname, name, 23);
retval->name[15] = 0;
retval->exname[15] = 0;
retval->u.message = message ? strdup (message) : NULL;
retval->class = class;
retval->speed = 200;
clif_spawnnpc (retval);
map_addblock (&retval->bl);
map_addiddb (&retval->bl);
if (retval->name && retval->name[0])
strdb_insert (npcname_db, retval->name, retval);
return retval;
}
static void npc_free_internal (struct npc_data *nd)
{
struct chat_data *cd;
if (nd->chat_id && (cd = (struct chat_data *) map_id2bl (nd->chat_id)))
{
free (cd);
cd = NULL;
}
if (nd->bl.subtype == SCRIPT)
{
if (nd->u.scr.timer_event)
free (nd->u.scr.timer_event);
if (nd->u.scr.src_id == 0)
{
if (nd->u.scr.script)
{
free (nd->u.scr.script);
nd->u.scr.script = NULL;
}
if (nd->u.scr.label_list)
{
free (nd->u.scr.label_list);
nd->u.scr.label_list = NULL;
}
}
}
else if (nd->bl.subtype == MESSAGE && nd->u.message)
{
free (nd->u.message);
}
free (nd);
}
void npc_propagate_update (struct npc_data *nd)
{
map_foreachinarea (npc_enable_sub,
nd->bl.m,
nd->bl.x - nd->u.scr.xs, nd->bl.y - nd->u.scr.ys,
nd->bl.x + nd->u.scr.xs, nd->bl.y + nd->u.scr.ys,
BL_PC, nd);
}
void npc_free (struct npc_data *nd)
{
clif_clearchar (&nd->bl, 0);
npc_propagate_update (nd);
map_deliddb (&nd->bl);
map_delblock (&nd->bl);
npc_free_internal (nd);
}
/*==========================================
* 終了
*------------------------------------------
*/
int do_final_npc (void)
{
int i;
struct block_list *bl;
struct npc_data *nd;
struct mob_data *md;
if (ev_db)
strdb_final (ev_db, ev_db_final);
if (npcname_db)
strdb_final (npcname_db, npcname_db_final);
for (i = START_NPC_NUM; i < npc_id; i++)
{
if ((bl = map_id2bl (i)))
{
if (bl->type == BL_NPC && (nd = (struct npc_data *) bl))
npc_free_internal (nd);
else if (bl->type == BL_MOB && (md = (struct mob_data *) bl))
{
if (md->lootitem)
{
free (md->lootitem);
md->lootitem = NULL;
}
free (md);
md = NULL;
}
}
}
return 0;
}
void ev_release (struct dbn *db, int which)
{
if (which & 0x1)
free (db->key);
if (which & 0x2)
free (db->data);
}
/*==========================================
* npc初期化
*------------------------------------------
*/
int do_init_npc (void)
{
struct npc_src_list *nsl;
FILE *fp;
char line[1024];
int m, lines;
ev_db = strdb_init (24);
npcname_db = strdb_init (24);
ev_db->release = ev_release;
memset (&ev_tm_b, -1, sizeof (ev_tm_b));
for (nsl = npc_src_first; nsl; nsl = nsl->next)
{
if (nsl->prev)
{
free (nsl->prev);
nsl->prev = NULL;
}
fp = fopen_ (nsl->name, "r");
if (fp == NULL)
{
printf ("file not found : %s\n", nsl->name);
exit (1);
}
lines = 0;
while (fgets (line, 1020, fp))
{
char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024];
int i, j, w4pos, count;
lines++;
if (line[0] == '/' && line[1] == '/')
continue;
// 不要なスペースやタブの連続は詰める
for (i = j = 0; line[i]; i++)
{
if (line[i] == ' ')
{
if (!
((line[i + 1]
&& (isspace (line[i + 1]) || line[i + 1] == ','))
|| (j && line[j - 1] == ',')))
line[j++] = ' ';
}
else if (line[i] == '\t')
{
if (!(j && line[j - 1] == '\t'))
line[j++] = '\t';
}
else
line[j++] = line[i];
}
// 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認
if ((count =
sscanf (line, "%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1,
w2, w3, &w4pos, w4)) < 3
&& (count =
sscanf (line, "%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3)
{
continue;
}
// マップの存在確認
if (strcmp (w1, "-") != 0 && strcmpi (w1, "function") != 0)
{
sscanf (w1, "%[^,]", mapname);
m = map_mapname2mapid (mapname);
if (strlen (mapname) > 16 || m < 0)
{
// "mapname" is not assigned to this server
continue;
}
}
if (strcmpi (w2, "warp") == 0 && count > 3)
{
npc_parse_warp (w1, w2, w3, w4);
}
else if (strcmpi (w2, "shop") == 0 && count > 3)
{
npc_parse_shop (w1, w2, w3, w4);
}
else if (strcmpi (w2, "script") == 0 && count > 3)
{
if (strcmpi (w1, "function") == 0)
{
npc_parse_function (w1, w2, w3, w4, line + w4pos, fp,
&lines);
}
else
{
npc_parse_script (w1, w2, w3, w4, line + w4pos, fp,
&lines);
}
}
else if ((i =
0, sscanf (w2, "duplicate%n", &i), (i > 0
&& w2[i] == '('))
&& count > 3)
{
npc_parse_script (w1, w2, w3, w4, line + w4pos, fp, &lines);
}
else if (strcmpi (w2, "monster") == 0 && count > 3)
{
npc_parse_mob (w1, w2, w3, w4);
}
else if (strcmpi (w2, "mapflag") == 0 && count >= 3)
{
npc_parse_mapflag (w1, w2, w3, w4);
}
}
fclose_ (fp);
printf ("\rLoading NPCs [%d]: %-54s", npc_id - START_NPC_NUM,
nsl->name);
fflush (stdout);
}
printf ("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n",
npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob);
add_timer_func_list (npc_event_timer, "npc_event_timer");
add_timer_func_list (npc_event_do_clock, "npc_event_do_clock");
add_timer_func_list (npc_timerevent, "npc_timerevent");
//exit(1);
return 0;
}