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// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
#ifndef _MOB_H_
#define _MOB_H_

#define MAX_RANDOMMONSTER 3

struct mob_skill
{
    short state;
    short skill_id, skill_lv;
    short permillage;
    int  casttime, delay;
    short cancel;
    short cond1, cond2;
    short target;
    int  val[5];
    short emotion;
};

struct mob_db
{
    char name[24], jname[24];
    int  lv;
    int  max_hp, max_sp;
    int  base_exp, job_exp;
    int  atk1, atk2;
    int  def, mdef;
    int  str, agi, vit, int_, dex, luk;
    int  range, range2, range3;
    int  size, race, element, mode;
    int  speed, adelay, amotion, dmotion;
    int  mexp, mexpper;
    int  mutations_nr, mutation_power;
    struct
    {
        int  nameid, p;
    } dropitem[8];
    struct
    {
        int  nameid, p;
    } mvpitem[3];
    int  view_class, sex;
    short hair, hair_color, weapon, shield, head_top, head_mid, head_buttom, option, clothes_color; // [Valaris]
    int  equip;                 // [Valaris]
    int  summonper[MAX_RANDOMMONSTER];
    int  maxskill;
    struct mob_skill skill[MAX_MOBSKILL];
};
extern struct mob_db mob_db[];

enum
{
    MST_TARGET = 0,
    MST_SELF,
    MST_FRIEND,
    MST_MASTER,
    MST_AROUND5,
    MST_AROUND6,
    MST_AROUND7,
    MST_AROUND8,
    MST_AROUND1,
    MST_AROUND2,
    MST_AROUND3,
    MST_AROUND4,
    MST_AROUND = MST_AROUND4,

    MSC_ALWAYS = 0x0000,
    MSC_MYHPLTMAXRATE = 0x0001,
    MSC_FRIENDHPLTMAXRATE = 0x0010,
    MSC_MYSTATUSON = 0x0020,
    MSC_MYSTATUSOFF = 0x0021,
    MSC_FRIENDSTATUSON = 0x0030,
    MSC_FRIENDSTATUSOFF = 0x0031,
    MSC_NOTINTOWN = 0x0032,

    MSC_ATTACKPCGT = 0x0100,
    MSC_ATTACKPCGE = 0x0101,
    MSC_SLAVELT = 0x0110,
    MSC_SLAVELE = 0x0111,
    MSC_CLOSEDATTACKED = 0x1000,
    MSC_LONGRANGEATTACKED = 0x1001,
    MSC_SKILLUSED = 0x1010,
    MSC_CASTTARGETED = 0x1011,
};

enum
{
    MSS_IDLE,                   // 待機
    MSS_WALK,                   // 移動
    MSS_ATTACK,                 // 攻撃
    MSS_DEAD,                   // 死亡
    MSS_LOOT,                   // ルート
    MSS_CHASE,                  // 突撃
};

int  mobdb_searchname (const char *str);
int  mobdb_checkid (const int id);
int  mob_once_spawn (struct map_session_data *sd, char *mapname,
                     int x, int y, const char *mobname, int class, int amount,
                     const char *event);
int  mob_once_spawn_area (struct map_session_data *sd, char *mapname, int x0,
                          int y0, int x1, int y1, const char *mobname,
                          int class, int amount, const char *event);

int  mob_spawn_guardian (struct map_session_data *sd, char *mapname,    // Spawning Guardians [Valaris]
                         int x, int y, const char *mobname, int class, int amount, const char *event, int guardian);    // Spawning Guardians [Valaris]

int  mob_walktoxy (struct mob_data *md, int x, int y, int easy);

int  mob_target (struct mob_data *md, struct block_list *bl, int dist);
int  mob_stop_walking (struct mob_data *md, int type);
int  mob_stopattack (struct mob_data *);
int  mob_spawn (int);
int  mob_damage (struct block_list *, struct mob_data *, int, int);
int  mob_changestate (struct mob_data *md, int state, int type);
int  mob_heal (struct mob_data *, int);
int  mob_get_viewclass (int);
int  mob_get_sex (int);
short mob_get_hair (int);
short mob_get_hair_color (int);
short mob_get_weapon (int);
short mob_get_shield (int);
short mob_get_head_top (int);
short mob_get_head_mid (int);
short mob_get_head_buttom (int);
short mob_get_clothes_color (int);  //player mob dye [Valaris]
int  mob_get_equip (int);       // mob equip [Valaris]
int  do_init_mob (void);

int  mob_delete (struct mob_data *md);
int  mob_catch_delete (struct mob_data *md, int type);
int  mob_timer_delete (int tid, unsigned int tick, int id, int data);

int  mob_deleteslave (struct mob_data *md);

int  mob_counttargeted (struct mob_data *md, struct block_list *src,
                        int target_lv);

int  mob_class_change (struct mob_data *md, int *value);
int  mob_warp (struct mob_data *md, int m, int x, int y, int type);

int  mobskill_use (struct mob_data *md, unsigned int tick, int event);
int  mobskill_event (struct mob_data *md, int flag);
int  mobskill_castend_id (int tid, unsigned int tick, int id, int data);
int  mobskill_castend_pos (int tid, unsigned int tick, int id, int data);
int  mob_summonslave (struct mob_data *md2, int *value, int amount, int flag);

int  mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl);
void mob_reload (void);

#endif