#pragma once
// map.hpp - Core of the map server.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "map.t.hpp"
#include "fwd.hpp"
#include <chrono>
#include <functional>
#include <list>
#include "../ints/udl.hpp"
#include "../strings/rstring.hpp"
#include "../strings/astring.hpp"
#include "../strings/vstring.hpp"
#include "../generic/db.hpp"
#include "../generic/dumb_ptr.hpp"
#include "../generic/matrix.hpp"
#include "../net/socket.hpp"
#include "../net/timer.t.hpp"
#include "battle.t.hpp"
#include "../mmo/clif.t.hpp"
#include "mapflag.hpp"
#include "mob.t.hpp"
#include "script-buffer.hpp"
#include "script-persist.hpp"
#include "../mmo/skill.t.hpp"
namespace tmwa
{
namespace map
{
constexpr int MAX_NPC_PER_MAP = 512;
constexpr int BLOCK_SIZE = 8;
#define AREA_SIZE battle_config.area_size
constexpr std::chrono::seconds LIFETIME_FLOORITEM = 1_min;
constexpr int MAX_SKILL_LEVEL = 100;
constexpr int MAX_EVENTTIMER = 32;
constexpr interval_t NATURAL_HEAL_INTERVAL = 500_ms;
constexpr int MAX_LEVEL = 255;
constexpr int MAX_WALKPATH = 48;
constexpr int MAX_DROP_PER_MAP = 48;
constexpr std::chrono::seconds DEFAULT_AUTOSAVE_INTERVAL = 1_min;
extern map_local undefined_gat;
struct block_list
{
dumb_ptr<block_list> bl_next, bl_prev;
BlockId bl_id;
Borrowed<map_local> bl_m = borrow(undefined_gat);
short bl_x, bl_y;
BL bl_type;
// register keys are ints (interned)
// Not anymore! Well, sort of.
DMap<SIR, int> regm;
// can't be DMap because we want predictable .c_str()s
// TODO this can change now
Map<SIR, RString> regstrm;
// This deletes the copy-ctor also
// TODO give proper ctors.
block_list& operator = (block_list&&) = delete;
virtual ~block_list() {}
private:
// historically, a lot of code used this.
// historically, a lot of code crashed.
dumb_ptr<map_session_data> as_player();
dumb_ptr<npc_data> as_npc();
dumb_ptr<mob_data> as_mob();
dumb_ptr<flooritem_data> as_item();
public:
dumb_ptr<map_session_data> is_player();
dumb_ptr<npc_data> is_npc();
dumb_ptr<mob_data> is_mob();
dumb_ptr<flooritem_data> is_item();
};
struct walkpath_data
{
unsigned char path_len, path_pos, path_half;
Array<DIR, MAX_WALKPATH> path;
};
struct status_change
{
Timer timer;
int val1;
};
struct quick_regeneration
{ // [Fate]
int amount; // Amount of HP/SP left to regenerate
unsigned char speed; // less is faster (number of half-second ticks to wait between updates)
unsigned char tickdelay; // number of ticks to next update
};
struct map_session_data : block_list, SessionData
{
struct
{
unsigned auth:1;
unsigned change_walk_target:1;
unsigned attack_continue:1;
unsigned menu_or_input:1;
unsigned dead_sit:2;
unsigned skillcastcancel:1;
unsigned waitingdisconnect:1;
unsigned lr_flag_is_arrow_2:1;
unsigned connect_new:1;
unsigned arrow_atk:1;
BF attack_type;//:3;
unsigned skill_flag:1;
unsigned gangsterparadise:1;
unsigned produce_flag:1;
unsigned make_arrow_flag:1;
unsigned storage_open:1;
unsigned shroud_active:1;
unsigned shroud_hides_name_talking:1;
unsigned shroud_disappears_on_pickup:1;
unsigned shroud_disappears_on_talk:1;
unsigned pvpchannel;
unsigned pvp_rank;
unsigned npc_dialog_mes:1;
} state;
struct
{
unsigned unbreakable_weapon:1;
unsigned unbreakable_armor:1;
unsigned deaf:1;
} special_state;
CharId char_id_;
int login_id1, login_id2;
SEX sex;
ClientVersion client_version; // tmw client version
CharKey status_key;
CharData status;
GenericArray<Option<Borrowed<struct item_data>>, InventoryIndexing<IOff0, MAX_INVENTORY>> inventory_data =
{{
None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None, None,
None, None, None, None, None, None, None, None, None, None,
}}; // explicit is better than implicit
earray<IOff0, EQUIP, EQUIP::COUNT> equip_index_maybe;
int weight, max_weight;
MapName mapname_;
Session *sess; // use this, you idiots!
short to_x, to_y;
interval_t speed;
Opt1 opt1;
Opt2 opt2;
Opt3 opt3;
DIR dir, head_dir;
struct walkpath_data walkpath;
Timer walktimer;
BlockId npc_id, areanpc_id, npc_shopid;
// this is important
int npc_pos;
int npc_menu;
int npc_amount;
// I have no idea exactly what these are doing ...
// but one should probably be replaced with a ScriptPointer ???
Option<Borrowed<const ScriptBuffer>> npc_script = None, npc_scriptroot = None;
std::vector<struct script_data> npc_stackbuf;
RString npc_str;
struct
{
unsigned storage:1;
} npc_flags;
Timer attacktimer;
BlockId attacktarget;
ATK attacktarget_lv;
tick_t attackabletime;
// used by @hugo and @linus
BlockId followtarget;
//tick_t cast_tick; // [Fate] Next tick at which spellcasting is allowed
BlockId attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it
NpcEvent magic_attack;
// like a weapon. Check pc_attack_timer() for details.
// Weapon equipment slot (slot 4) item override
StatusChange attack_spell_icon_override;
ItemNameId attack_spell_look_override; // Weapon `look' (attack animation) override
short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell
interval_t attack_spell_delay; // [Fate] ms delay after spell attack
short attack_spell_range; // [Fate] spell range
short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one.
//_current slowly approximates _target, and _target is determined by equipment.
short attackrange;
// [Fate] Used for gradual healing; amount of enqueued regeneration
struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp;
// [Fate] XP that can be extracted from this player by healing
int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP
Timer invincible_timer;
tick_t canact_tick;
tick_t canmove_tick;
tick_t canlog_tick;
interval_t hp_sub, sp_sub;
interval_t inchealhptick, inchealsptick;
ItemLook weapontype1;
earray<int, ATTR, ATTR::COUNT> paramb, paramc, parame, paramcard;
int hit, flee, flee2;
interval_t aspd, amotion, dmotion;
int watk, watk2;
int def, def2, mdef, mdef2, critical, matk1, matk2;
int hprate, sprate, dsprate;
int base_atk, atk_rate;
int arrow_atk;
int arrow_cri, arrow_hit, arrow_range;
int nhealhp, nhealsp;
int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def,
double_rate;
int matk_rate;
int perfect_hit;
int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate,
mdef_rate, mdef2_rate;
int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add;
short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per;
int die_counter;
earray<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
AccountId trade_partner;
Array<IOff2, TRADE_MAX> deal_item_index;
Array<int, TRADE_MAX> deal_item_amount;
int deal_zeny;
short deal_locked;
int party_sended;
PartyId party_invite;
AccountId party_invite_account;
int party_hp, party_x, party_y;
PartyId partyspy; // [Syrus22]
int pvp_point, pvp_rank;
Timer pvp_timer;
std::list<NpcEvent> eventqueuel;
Array<Timer, MAX_EVENTTIMER> eventtimer;
struct
{
unsigned in_progress:1;
} auto_ban_info;
tick_t chat_reset_due;
tick_t chat_repeat_reset_due;
int chat_lines_in;
int chat_total_repeats;
RString chat_lastmsg;
struct
{
unsigned global:1;
unsigned party:1;
unsigned whisper:1;
unsigned guild:1;
} mute;
tick_t flood_rates[0x220];
tick_t packet_flood_reset_due;
int packet_flood_in;
IP4Address get_ip()
{
return sess->client_ip;
}
};
struct npc_timerevent_list
{
interval_t timer;
int pos;
};
struct npc_label_list
{
ScriptLabel name;
int pos;
};
struct npc_item_list
{
ItemNameId nameid;
int value;
};
struct npc_data : block_list
{
NpcSubtype npc_subtype;
short n;
Species npc_class;
DIR dir;
SEX sex;
DamageType sit;
interval_t speed;
NpcName name;
Opt1 opt1;
Opt2 opt2;
Opt3 opt3;
Opt0 option;
short flag;
std::list<RString> eventqueuel;
Array<Timer, MAX_EVENTTIMER> eventtimer;
short arenaflag;
private:
dumb_ptr<npc_data_script> as_script();
dumb_ptr<npc_data_shop> as_shop();
dumb_ptr<npc_data_warp> as_warp();
public:
dumb_ptr<npc_data_script> is_script();
dumb_ptr<npc_data_shop> is_shop();
dumb_ptr<npc_data_warp> is_warp();
};
class npc_data_script : public npc_data
{
public:
struct
{
// The bytecode unique to this NPC.
std::unique_ptr<const ScriptBuffer> script;
// Diameter.
short xs, ys;
bool event_needs_map;
// the npc containing the actual script
BlockId parent;
// Whether the timer advances if not beyond end.
bool timer_active;
// Tick counter through the timers.
// It is actually updated when frobbing the thing in any way.
// If this is timer_eventv().back().timer, it is expired
// rather than blank. It's probably a bad idea to rely on this.
interval_t timer;
// Actual timer that fires the event.
Timer timerid;
// Event to be fired, or .end() if no timer.
std::vector<npc_timerevent_list>::iterator next_event;
// When the timer started. Needed to get the true diff, or to stop.
tick_t timertick;
// List of label events to call.
std::vector<npc_timerevent_list> timer_eventv;
// List of (name, offset) label locations in the bytecode
std::vector<npc_label_list> label_listv;
} scr;
};
class npc_data_shop : public npc_data
{
public:
std::vector<npc_item_list> shop_items;
};
class npc_data_warp : public npc_data
{
public:
struct
{
short xs, ys;
short x, y;
MapName name;
} warp;
};
constexpr int MOB_XP_BONUS_BASE = 1024;
constexpr int MOB_XP_BONUS_SHIFT = 10;
struct mob_data : block_list
{
short n;
Species mob_class;
DIR dir;
MobMode mode;
struct
{
Borrowed<map_local> m = borrow(undefined_gat);
short x0, y0, xs, ys;
interval_t delay1, delay2;
} spawn;
MobName name;
struct
{
MS state;
MobSkillState skillstate;
unsigned attackable:1;
unsigned steal_flag:1;
unsigned steal_coin_flag:1;
unsigned skillcastcancel:1;
unsigned master_check:1;
unsigned change_walk_target:1;
unsigned walk_easy:1;
unsigned special_mob_ai:3;
} state;
Timer timer;
short to_x, to_y;
int hp;
BlockId target_id, attacked_id;
ATK target_lv;
struct walkpath_data walkpath;
tick_t next_walktime;
tick_t attackabletime;
tick_t last_deadtime, last_spawntime, last_thinktime;
tick_t canmove_tick;
short move_fail_count;
struct DmgLogEntry
{
BlockId id;
int dmg;
};
// logically a map ...
std::vector<DmgLogEntry> dmglogv;
std::vector<Item> lootitemv;
earray<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
Opt1 opt1;
Opt2 opt2;
Opt3 opt3;
Opt0 option;
short min_chase;
Timer deletetimer;
Timer skilltimer;
BlockId skilltarget;
short skillx, skilly;
SkillID skillid;
short skilllv;
struct mob_skill *skillidx;
std::unique_ptr<tick_t[]> skilldelayup; // [MAX_MOBSKILL];
LevelElement def_ele;
BlockId master_id;
BlockId last_master_id;
int master_dist;
int exclusion_src, exclusion_party;
NpcEvent npc_event;
// [Fate] mob-specific stats
earray<unsigned short, mob_stat, mob_stat::LAST> stats;
short size;
// Npc Runscripts
std::list<RString> eventqueuel;
Array<Timer, MAX_EVENTTIMER> eventtimer;
};
struct BlockLists
{
dumb_ptr<block_list> normal, mobs_only;
};
struct map_abstract
{
MapName name_;
// gat is nullptr for map_remote and non-nullptr for map_local
std::unique_ptr<MapCell[]> gat;
map_abstract() = default;
map_abstract(map_abstract&&) = default;
virtual ~map_abstract() {}
};
struct map_local : map_abstract
{
Matrix<BlockLists> blocks;
short xs, ys;
int npc_num;
int users;
MapFlags flag;
Point save;
Point resave;
int mask;
Array<dumb_ptr<npc_data>, MAX_NPC_PER_MAP> npc;
};
struct map_remote : map_abstract
{
IP4Address ip;
uint16_t port;
};
inline
MapCell read_gatp(Borrowed<map_local> m, int x, int y)
{
assert (0 <= x && x < m->xs);
assert (0 <= y && y < m->ys);
return m->gat[x + y * m->xs];
}
struct flooritem_data : block_list
{
short subx, suby;
Timer cleartimer;
BlockId first_get_id, second_get_id, third_get_id;
tick_t first_get_tick, second_get_tick, third_get_tick;
Item item_data;
};
extern const CharName WISP_SERVER_NAME;
// 鯖全体情報
void map_setusers(int);
int map_getusers(void);
class MapBlockLock
{
MapBlockLock(const MapBlockLock&) = delete;
MapBlockLock& operator = (const MapBlockLock&) = delete;
public:
MapBlockLock();
~MapBlockLock();
static
void freeblock(dumb_ptr<block_list>);
};
int map_addblock(dumb_ptr<block_list>);
int map_delblock(dumb_ptr<block_list>);
void map_foreachinarea(std::function<void(dumb_ptr<block_list>)>,
Borrowed<map_local>,
int, int, int, int,
BL);
// -- moonsoul (added map_foreachincell)
void map_foreachincell(std::function<void(dumb_ptr<block_list>)>,
Borrowed<map_local>,
int, int,
BL);
void map_foreachinmovearea(std::function<void(dumb_ptr<block_list>)>,
Borrowed<map_local>,
int, int, int, int,
int, int,
BL);
//block関連に追加
int map_count_oncell(Borrowed<map_local> m, int x, int y);
// 一時的object関連
BlockId map_addobject(dumb_ptr<block_list>);
void map_delobject(BlockId, BL type);
void map_delobjectnofree(BlockId id, BL type);
void map_foreachobject(std::function<void(dumb_ptr<block_list>)>,
BL);
//
void map_quit(dumb_ptr<map_session_data>);
// npc
int map_addnpc(Borrowed<map_local>, dumb_ptr<npc_data>);
void map_log(XString line);
#define MAP_LOG(format, ...) \
map_log(STRPRINTF(format, ## __VA_ARGS__))
#define MAP_LOG_PC(sd, fmt, ...) \
MAP_LOG("PC%d %s:%d,%d " fmt, \
sd->status_key.char_id, (sd->bl_m->name_), sd->bl_x, sd->bl_y, ## __VA_ARGS__)
// 床アイテム関連
void map_clearflooritem_timer(TimerData *, tick_t, BlockId);
inline
void map_clearflooritem(BlockId id)
{
map_clearflooritem_timer(nullptr, tick_t(), id);
}
BlockId map_addflooritem_any(Item *, int amount,
Borrowed<map_local> m, int x, int y,
dumb_ptr<map_session_data> *owners, interval_t *owner_protection,
interval_t lifetime, int dispersal);
BlockId map_addflooritem(Item *, int,
Borrowed<map_local>, int, int,
dumb_ptr<map_session_data>, dumb_ptr<map_session_data>,
dumb_ptr<map_session_data>);
// キャラid=>キャラ名 変換関連
void map_addchariddb(CharId charid, CharName name);
CharName map_charid2nick(CharId);
dumb_ptr<map_session_data> map_id2sd(BlockId);
dumb_ptr<block_list> map_id2bl(BlockId);
inline
dumb_ptr<map_session_data> map_id_is_player(BlockId id)
{
dumb_ptr<block_list> bl = map_id2bl(id);
return bl ? bl->is_player() : nullptr;
}
inline
dumb_ptr<npc_data> map_id_is_npc(BlockId id)
{
dumb_ptr<block_list> bl = map_id2bl(id);
return bl ? bl->is_npc() : nullptr;
}
inline
dumb_ptr<mob_data> map_id_is_mob(BlockId id)
{
dumb_ptr<block_list> bl = map_id2bl(id);
return bl ? bl->is_mob() : nullptr;
}
inline
dumb_ptr<flooritem_data> map_id_is_item(BlockId id)
{
dumb_ptr<block_list> bl = map_id2bl(id);
return bl ? bl->is_item() : nullptr;
}
Option<Borrowed<map_local>> map_mapname2mapid(MapName);
int map_mapname2ipport(MapName, Borrowed<IP4Address>, Borrowed<int>);
int map_setipport(MapName name, IP4Address ip, int port);
void map_addiddb(dumb_ptr<block_list>);
void map_deliddb(dumb_ptr<block_list> bl);
void map_addnickdb(dumb_ptr<map_session_data>);
int map_scriptcont(dumb_ptr<map_session_data> sd, BlockId id); /* Continues a script either on a spell or on an NPC */
dumb_ptr<map_session_data> map_nick2sd(CharName);
int compare_item(Item *a, Item *b);
dumb_ptr<map_session_data> map_get_first_session(void);
dumb_ptr<map_session_data> map_get_last_session(void);
dumb_ptr<map_session_data> map_get_next_session(
dumb_ptr<map_session_data> current);
dumb_ptr<map_session_data> map_get_prev_session(
dumb_ptr<map_session_data> current);
// gat関連
MapCell map_getcell(Borrowed<map_local>, int, int);
void map_setcell(Borrowed<map_local>, int, int, MapCell);
// その他
bool map_check_dir(DIR s_dir, DIR t_dir);
DIR map_calc_dir(dumb_ptr<block_list> src, int x, int y);
std::pair<uint16_t, uint16_t> map_randfreecell(Borrowed<map_local> m,
uint16_t x, uint16_t y, uint16_t w, uint16_t h);
inline dumb_ptr<map_session_data> block_list::as_player() { return dumb_ptr<map_session_data>(static_cast<map_session_data *>(this)) ; }
inline dumb_ptr<npc_data> block_list::as_npc() { return dumb_ptr<npc_data>(static_cast<npc_data *>(this)) ; }
inline dumb_ptr<mob_data> block_list::as_mob() { return dumb_ptr<mob_data>(static_cast<mob_data *>(this)) ; }
inline dumb_ptr<flooritem_data> block_list::as_item() { return dumb_ptr<flooritem_data>(static_cast<flooritem_data *>(this)) ; }
inline dumb_ptr<map_session_data> block_list::is_player() { return bl_type == BL::PC ? as_player() : nullptr; }
inline dumb_ptr<npc_data> block_list::is_npc() { return bl_type == BL::NPC ? as_npc() : nullptr; }
inline dumb_ptr<mob_data> block_list::is_mob() { return bl_type == BL::MOB ? as_mob() : nullptr; }
inline dumb_ptr<flooritem_data> block_list::is_item() { return bl_type == BL::ITEM ? as_item() : nullptr; }
// struct invocation is defined in another header
inline dumb_ptr<npc_data_script> npc_data::as_script() { return dumb_ptr<npc_data_script>(static_cast<npc_data_script *>(this)) ; }
inline dumb_ptr<npc_data_shop> npc_data::as_shop() { return dumb_ptr<npc_data_shop>(static_cast<npc_data_shop *>(this)) ; }
inline dumb_ptr<npc_data_warp> npc_data::as_warp() { return dumb_ptr<npc_data_warp>(static_cast<npc_data_warp *>(this)) ; }
inline dumb_ptr<npc_data_script> npc_data::is_script() { return npc_subtype == NpcSubtype::SCRIPT ? as_script() : nullptr ; }
inline dumb_ptr<npc_data_shop> npc_data::is_shop() { return npc_subtype == NpcSubtype::SHOP ? as_shop() : nullptr ; }
inline dumb_ptr<npc_data_warp> npc_data::is_warp() { return npc_subtype == NpcSubtype::WARP ? as_warp() : nullptr ; }
void map_addmap(MapName mapname);
void map_delmap(MapName mapname);
struct charid2nick
{
CharName nick;
int req_id;
};
} // namespace map
} // namespace tmwa