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// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
#ifndef _MAP_H_
#define _MAP_H_

#include <stdarg.h>
#include "mmo.h"

#ifndef MAX
#  define MAX(x,y) (((x)>(y)) ? (x) : (y))
#endif
#ifndef MIN
#  define MIN(x,y) (((x)<(y)) ? (x) : (y))
#endif

#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
#define PC_CLASS_BASE 0
#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
#define MAX_NPC_PER_MAP 512
#define BLOCK_SIZE 8
#define AREA_SIZE battle_config.area_size
#define LOCAL_REG_NUM 16
#define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_SKILL_LEVEL 100
#define MAX_STATUSCHANGE 200
#define MAX_SKILLUNITGROUP 32
#define MAX_MOBSKILLUNITGROUP 8
#define MAX_SKILLUNITGROUPTICKSET 128
#define MAX_SKILLTIMERSKILL 32
#define MAX_MOBSKILLTIMERSKILL 10
#define MAX_MOBSKILL 32
#define MAX_EVENTQUEUE 2
#define MAX_EVENTTIMER 32
#define NATURAL_HEAL_INTERVAL 500
#define MAX_FLOORITEM 500000
#define MAX_LEVEL 255
#define MAX_WALKPATH 48
#define MAX_DROP_PER_MAP 48

#define DEFAULT_AUTOSAVE_INTERVAL 60*1000

// [Fate] status.option properties.  These are persistent status changes.
// IDs that are not listed are not used in the code (to the best of my knowledge)
#define OPTION_HIDE2		0x0002  // apparently some weaker non-GM hide
#define OPTION_CLOAK		0x0004
#define OPTION_10		0x0010
#define OPTION_20		0x0020
#define OPTION_HIDE		0x0040  // [Fate] This is the GM `@hide' flag
#define OPTION_800		0x0800
#define OPTION_INVISIBILITY	0x1000  // [Fate] Complete invisibility to other clients
#define OPTION_SCRIBE		0x2000  // [Fate] Auto-logging of nearby comments
#define OPTION_CHASEWALK	0x4000

//  Below are special clif_changestatus() IDs reserved for option updates
#define CLIF_OPTION_SC_BASE		0x1000
#define CLIF_OPTION_SC_INVISIBILITY	(CLIF_OPTION_SC_BASE)
#define CLIF_OPTION_SC_SCRIBE		(CLIF_OPTION_SC_BASE + 1)

enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL };
enum { WARP, SHOP, SCRIPT, MONS, MESSAGE };
struct block_list {
	struct block_list *next,*prev;
	int id;
	short m,x,y;
	unsigned char type;
	unsigned char subtype;
};

struct walkpath_data {
	unsigned char path_len,path_pos,path_half;
	unsigned char path[MAX_WALKPATH];
};
struct script_reg {
	int index;
	int data;
};
struct script_regstr {
	int index;
	char data[256];
};
struct status_change {
	int timer;
	int val1,val2,val3,val4;
        int spell_invocation; /* [Fate] If triggered by a spell, record here */
};

struct invocation;

struct skill_unit_group;
struct skill_unit {
	struct block_list bl;

	struct skill_unit_group *group;

	int limit;
	int val1,val2;
	short alive,range;
};
struct skill_unit_group {
	int src_id;
	int party_id;
	int guild_id;
	int map,range;
	int target_flag;
	unsigned int tick;
	int limit,interval;

	int skill_id,skill_lv;
	int val1,val2;
	char *valstr;
	int unit_id;
	int group_id;
	int unit_count,alive_count;
	struct skill_unit *unit;
};
struct skill_unit_group_tickset {
	unsigned int tick;
	int group_id;
};
struct skill_timerskill {
	int timer;
	int src_id;
	int target_id;
	int map;
	short x,y;
	short skill_id,skill_lv;
	int type;
	int flag;
};

struct npc_data;
struct item_data;
struct square;

struct quick_regeneration { // [Fate]
        int amount; // Amount of HP/SP left to regenerate
        unsigned char speed; // less is faster (number of half-second ticks to wait between updates)
        unsigned char tickdelay; // number of ticks to next update
};

#define VERSION_2_SKILLINFO  0x02	// client supports full skillinfo blocks

struct map_session_data {
	struct block_list bl;
	struct {
            unsigned auth : 1;
            unsigned change_walk_target : 1;
            unsigned attack_continue : 1;
            unsigned menu_or_input : 1;
            unsigned dead_sit : 2;
            unsigned skillcastcancel : 1;
            unsigned waitingdisconnect : 1;
            unsigned lr_flag : 2;
            unsigned connect_new : 1;
            unsigned arrow_atk : 1;
            unsigned attack_type : 3;
            unsigned skill_flag : 1;
            unsigned gangsterparadise : 1;
            unsigned produce_flag : 1;
            unsigned make_arrow_flag : 1;
            unsigned potionpitcher_flag : 1;
            unsigned storage_flag : 1;
            unsigned shroud_active : 1;
            unsigned shroud_hides_name_talking : 1;
            unsigned shroud_disappears_on_pickup : 1;
            unsigned shroud_disappears_on_talk : 1;
	} state;
	struct {
		unsigned killer : 1;
		unsigned killable : 1;
		unsigned restart_full_recover : 1;
		unsigned no_castcancel : 1;
		unsigned no_castcancel2 : 1;
		unsigned no_sizefix : 1;
		unsigned no_magic_damage : 1;
		unsigned no_weapon_damage : 1;
		unsigned no_gemstone : 1;
		unsigned infinite_endure : 1;
		unsigned unbreakable_weapon : 1;
		unsigned unbreakable_armor : 1;
		unsigned infinite_autospell : 1;
	} special_state;
	int char_id, login_id1, login_id2, sex;
        unsigned char tmw_version; // tmw client version
	struct mmo_charstatus status;
	struct item_data *inventory_data[MAX_INVENTORY];
	short equip_index[11];
	int weight,max_weight;
	int cart_weight,cart_max_weight,cart_num,cart_max_num;
	char mapname[24];
	int fd,new_fd;
	short to_x,to_y;
	short speed,prev_speed;
	short opt1,opt2,opt3;
	char dir,head_dir;
	unsigned int client_tick,server_tick;
	struct walkpath_data walkpath;
	int walktimer;
	int npc_id,areanpc_id,npc_shopid;
	int npc_pos;
	int npc_menu;
	int npc_amount;
	int npc_stack,npc_stackmax;
	char *npc_script,*npc_scriptroot;
	char *npc_stackbuf;
	char npc_str[256];
	struct {
		unsigned storage : 1;
		unsigned divorce : 1;
	} npc_flags;
	unsigned int chatID;

	int attacktimer;
	int attacktarget;
	short attacktarget_lv;
	unsigned int attackabletime;

        int followtimer; // [MouseJstr]
        int followtarget;

        unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed
        struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC
        int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it
                                   // like a weapon.  Check pc_attack_timer() for details.
        short attack_spell_icon_override; // Weapon equipment slot (slot 4) item override
        short attack_spell_look_override; // Weapon `look' (attack animation) override
        short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell
        short attack_spell_delay;   // [Fate] ms delay after spell attack
        short attack_spell_range;   // [Fate] spell range
        short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni.  _current is the active one.
                                         //_current slowly approximates _target, and _target is determined by equipment.

	short attackrange,attackrange_;
	int skilltimer;
	int skilltarget;
	short skillx,skilly;
	short skillid,skilllv;
	short skillitem,skillitemlv;
	short skillid_old,skilllv_old;
	short skillid_dance,skilllv_dance;
	struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
	struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
	struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
	int cloneskill_id,cloneskill_lv;
	int potion_hp,potion_sp,potion_per_hp,potion_per_sp;

        // [Fate] Used for gradual healing; amount of enqueued regeneration
        struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp;
        // [Fate] XP that can be extracted from this player by healing
        int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP

	int invincible_timer;
	unsigned int canact_tick;
	unsigned int canmove_tick;
	unsigned int canlog_tick;
	int hp_sub,sp_sub;
	int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;
// -- moonsoul (new tick for berserk self-damage)
	int berserkdamagetick;
	int fame;

	short view_class;
	short weapontype1,weapontype2;
	short disguiseflag,disguise; // [Valaris]
	int paramb[6],paramc[6],parame[6],paramcard[6];
	int hit,flee,flee2,aspd,amotion,dmotion;
	int watk,watk2,atkmods[3];
	int def,def2,mdef,mdef2,critical,matk1,matk2;
	int atk_ele,def_ele,star,overrefine;
	int castrate,hprate,sprate,dsprate;
	int addele[10],addrace[12],addsize[3],subele[10],subrace[12];
	int addeff[10],addeff2[10],reseff[10];
	int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3];	//�񓁗��̂��߂ɒlj�
	int atk_ele_,star_,overrefine_;				//�񓁗��̂��߂ɒlj�
	int base_atk,atk_rate;
	int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
	int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10];
	int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
	int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate;
	int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
	int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_;
	int ignore_mdef_ele,ignore_mdef_race;
	int magic_addele[10],magic_addrace[12],magic_subrace[12];
	int perfect_hit,get_zeny_num;
	int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
	int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_;
	int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count;
	short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10];
	int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10];
	short add_def_class_count,add_mdef_class_count;
	short add_def_classid[10],add_mdef_classid[10];
	int add_def_classrate[10],add_mdef_classrate[10];
	short monster_drop_item_count;
	short monster_drop_itemid[10];
	int monster_drop_race[10],monster_drop_itemrate[10];
	int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num;
	short splash_range,splash_add_range;
	short autospell_id,autospell_lv,autospell_rate;
	short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per;
	short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_;
	int short_weapon_damage_return,long_weapon_damage_return;
	int weapon_coma_ele[10],weapon_coma_race[12];
	short break_weapon_rate,break_armor_rate;
	short add_steal_rate;

	short spiritball, spiritball_old;
	int spirit_timer[MAX_SKILL_LEVEL];
	int magic_damage_return; // AppleGirl Was Here
	int random_attack_increase_add,random_attack_increase_per; // [Valaris]
	int perfect_hiding; // [Valaris]
	int unbreakable;

	int die_counter;
	short doridori_counter;

	int reg_num;
	struct script_reg *reg;
	int regstr_num;
	struct script_regstr *regstr;

	struct status_change sc_data[MAX_STATUSCHANGE];
	short sc_count;
	struct square dev;

	int trade_partner;
	int deal_item_index[10];
	int deal_item_amount[10];
	int deal_zeny;
	short deal_locked;

	int party_sended,party_invite,party_invite_account;
	int party_hp,party_x,party_y;

	int guild_sended,guild_invite,guild_invite_account;
	int guild_emblem_id,guild_alliance,guild_alliance_account;
	int guildspy; // [Syrus22]
	int partyspy; // [Syrus22]

	char message[80];

	int catch_target_class;

	int pvp_point,pvp_rank,pvp_timer,pvp_lastusers;

	char eventqueue[MAX_EVENTQUEUE][50];
	int eventtimer[MAX_EVENTTIMER];

	int last_skillid,last_skilllv;		// Added by RoVeRT
	struct{
		char name[24];
	} ignore[80];
	int ignoreAll;
	short sg_count;

	unsigned int chat_reset_due;
	int chat_lines_in;
	char chat_lastmsg[513];
};

struct npc_timerevent_list {
	int timer,pos;
};
struct npc_label_list {
	char name[24];
	int pos;
};
struct npc_item_list {
	int nameid,value;
};
struct npc_data {
	struct block_list bl;
	short n;
	short class,dir;
	short speed;
	char name[24];
	char exname[24];
	int chat_id;
	short opt1,opt2,opt3,option;
	short flag;
	union {
		struct {
			char *script;
			short xs,ys;
			int guild_id;
			int timer,timerid,timeramount,nexttimer;
			unsigned int timertick;
			struct npc_timerevent_list *timer_event;
			int label_list_num;
			struct npc_label_list *label_list;
			int src_id;
		} scr;
		struct npc_item_list shop_item[1];
		struct {
			short xs,ys;
			short x,y;
			char name[16];
		} warp;
                char *message; // for MESSAGE: only send this message
	} u;
	// �����Ƀ����o��lj����Ă͂Ȃ�Ȃ�(shop_item���•ϒ��̈�)

	char eventqueue[MAX_EVENTQUEUE][50];
	int eventtimer[MAX_EVENTTIMER];
	short arenaflag;
};

#define MOB_MODE_SUMMONED			0x1000
#define MOB_MODE_TURNS_AGAINST_BAD_MASTER	0x2000

#define MOB_SENSIBLE_MASK 0xf000	// fate: mob mode flags that I actually understand

enum mob_stat {
    MOB_LV,
    MOB_MAX_HP,
    MOB_STR, MOB_AGI, MOB_VIT, MOB_INT, MOB_DEX, MOB_LUK,
    MOB_ATK1, MOB_ATK2, // low and high attacks
    MOB_ADELAY, 	// attack delay
    MOB_DEF, MOB_MDEF,
    MOB_SPEED,
    // These must come last:
    MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */
    MOB_LAST
};

#define MOB_XP_BONUS_BASE  1024
#define MOB_XP_BONUS_SHIFT 10

struct mob_data {
	struct block_list bl;
	short n;
	short base_class,class,dir,mode;
	short m,x0,y0,xs,ys;
	char name[24];
	int spawndelay1,spawndelay2;
	struct {
		unsigned state : 8;
		unsigned skillstate : 8;
		unsigned targettype : 1;
		unsigned steal_flag : 1;
		unsigned steal_coin_flag : 1;
		unsigned skillcastcancel : 1;
		unsigned master_check : 1;
		unsigned change_walk_target : 1;
		unsigned walk_easy : 1;
		unsigned special_mob_ai : 3;
	} state;
	int timer;
	short to_x,to_y;
	int hp;
	int target_id,attacked_id;
	short target_lv;
	struct walkpath_data walkpath;
	unsigned int next_walktime;
	unsigned int attackabletime;
	unsigned int last_deadtime,last_spawntime,last_thinktime;
	unsigned int canmove_tick;
	short move_fail_count;
	struct {
		int id;
		int dmg;
	} dmglog[DAMAGELOG_SIZE];
	struct item *lootitem;
	short lootitem_count;

	struct status_change sc_data[MAX_STATUSCHANGE];
	short sc_count;
	short opt1,opt2,opt3,option;
	short min_chase;
	short sg_count;
	int guild_id;
	int deletetimer;

	int skilltimer;
	int skilltarget;
	short skillx,skilly;
	short skillid,skilllv,skillidx;
	unsigned int skilldelay[MAX_MOBSKILL];
	int def_ele;
	int master_id,master_dist;
	int exclusion_src,exclusion_party,exclusion_guild;
	struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
	struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
	struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
	char npc_event[50];
        unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats
	short size;
};

enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };

enum { NONE_ATTACKABLE,ATTACKABLE };

enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF};	// �͂܂�y�i���e�B�v�Z�p

struct map_data {
	char name[24];
	char alias[24]; // [MouseJstr]
	unsigned char *gat;	// NULL�Ȃ牺��map_data_other_server�Ƃ��Ĉ���
	struct block_list **block;
	struct block_list **block_mob;
	int *block_count,*block_mob_count;
	int m;
	short xs,ys;
	short bxs,bys;
	int npc_num;
	int users;
	struct {
		unsigned alias : 1;
		unsigned nomemo : 1;
		unsigned noteleport : 1;
		unsigned noreturn : 1;
		unsigned monster_noteleport : 1;
		unsigned nosave : 1;
		unsigned nobranch : 1;
		unsigned nopenalty : 1;
		unsigned pvp : 1;
		unsigned pvp_noparty : 1;
		unsigned pvp_noguild : 1;
		unsigned pvp_nightmaredrop :1;
		unsigned pvp_nocalcrank : 1;
		unsigned gvg : 1;
		unsigned gvg_noparty : 1;
		unsigned nozenypenalty : 1;
		unsigned notrade : 1;
		unsigned noskill : 1;
		unsigned nowarp : 1;
		unsigned nowarpto : 1;
		unsigned nopvp : 1; // [Valaris]
		unsigned noicewall : 1; // [Valaris]
		unsigned snow : 1; // [Valaris]
		unsigned fog : 1; // [Valaris]
		unsigned sakura : 1; // [Valaris]
		unsigned leaves : 1; // [Valaris]
		unsigned rain : 1; // [Valaris]
	} flag;
	struct point save;
	struct npc_data *npc[MAX_NPC_PER_MAP];
	struct {
		int drop_id;
		int drop_type;
		int drop_per;
	} drop_list[MAX_DROP_PER_MAP];
};
struct map_data_other_server {
	char name[24];
	unsigned char *gat;	// NULL�Œ�ɂ��Ĕ��f
	unsigned long ip;
	unsigned int port;
};
#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs])
#define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs])

struct flooritem_data {
	struct block_list bl;
	short subx,suby;
	int cleartimer;
	int first_get_id,second_get_id,third_get_id;
	unsigned int first_get_tick,second_get_tick,third_get_tick;
	struct item item_data;
};

enum {
	SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP,	// 0-7
	SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT,	// 8-15
	SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP,	// 16-23
	SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f,	// 24-31
	SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27,	// 32-39
	SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1,	// 40-47
	SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL,	// 48-55
	SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE,	//56-58
	SP_CARTINFO=99,	// 99

	// original 1000-
	SP_ATTACKRANGE=1000,	SP_ATKELE,SP_DEFELE,	// 1000-1002
	SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
	SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
	SP_ADDEFF, SP_RESEFF,	// 1012-1013
	SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
	SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
	SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
	SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
	SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
	SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
	SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
	SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037
	SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
	SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
	SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
	SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
	SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
	SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
	SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
	SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1077
	SP_DISGUISE, // 1077

	SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
	SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR // 2006-2009
};

enum {
        LOOK_BASE,
        LOOK_HAIR,
        LOOK_WEAPON,
        LOOK_HEAD_BOTTOM,
        LOOK_HEAD_TOP,
        LOOK_HEAD_MID,
        LOOK_HAIR_COLOR,
        LOOK_CLOTHES_COLOR,
        LOOK_SHIELD,
        LOOK_SHOES, /* 9 */
        LOOK_GLOVES,
        LOOK_CAPE,
        LOOK_MISC1,
        LOOK_MISC2
};

#define LOOK_LAST LOOK_MISC2

struct chat_data {
	struct block_list bl;

	unsigned char pass[8];   /* password */
	unsigned char title[61]; /* room title MAX 60 */
	unsigned char limit;     /* join limit */
	unsigned char trigger;
	unsigned char users;     /* current users */
	unsigned char pub;       /* room attribute */
	struct map_session_data *usersd[20];
	struct block_list *owner_;
	struct block_list **owner;
	char npc_event[50];
};

extern struct map_data map[];
extern int map_num;
extern int autosave_interval;
extern int agit_flag;
extern int night_flag; // 0=day, 1=night [Yor]

extern char motd_txt[];
extern char help_txt[];

extern char talkie_mes[];

extern char wisp_server_name[];

// �I�S�̏��
void map_setusers(int);
int map_getusers(void);
// block�폜�֘A
int map_freeblock( void *bl );
int map_freeblock_lock(void);
int map_freeblock_unlock(void);
// block�֘A
int map_addblock(struct block_list *);
int map_delblock(struct block_list *);
void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
// -- moonsoul (added map_foreachincell)
void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
int map_countnearpc(int,int,int);
//block�֘A�ɒlj�
int map_count_oncell(int m,int x,int y);
// �ꎞ�Iobject�֘A
int map_addobject(struct block_list *);
int map_delobject(int);
int map_delobjectnofree(int id);
void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
//
int map_quit(struct map_session_data *);
// npc
int map_addnpc(int,struct npc_data *);

// ���A�C�e���֘A
int map_clearflooritem_timer(int,unsigned int,int,int);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem_any(struct item *,int amount,int m,int x,int y,
                         struct map_session_data **owners,
                         int *owner_protection,
                         int lifetime, int dispersal);
int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
int map_searchrandfreecell(int,int,int,int);

// �L����id�����L������ �ϊ��֘A
void map_addchariddb(int charid,char *name);
void map_delchariddb(int charid);
int map_reqchariddb(struct map_session_data * sd,int charid);
char * map_charid2nick(int);

struct map_session_data * map_id2sd(int);
struct block_list * map_id2bl(int);
int map_mapname2mapid(char*);
int map_mapname2ipport(char*,int*,int*);
int map_setipport(char *name,unsigned long ip,int port);
int map_eraseipport(char *name,unsigned long ip,int port);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
int map_foreachiddb(int (*)(void*,void*,va_list),...);
void map_addnickdb(struct map_session_data *);
int map_scriptcont(struct map_session_data *sd,int id); /* Continues a script either on a spell or on an NPC */
struct map_session_data * map_nick2sd(char*);

struct map_session_data * map_get_first_session();
struct map_session_data * map_get_last_session();
struct map_session_data * map_get_next_session(struct map_session_data *current);
struct map_session_data * map_get_prev_session(struct map_session_data *current);

// gat�֘A
int map_getcell(int,int,int);
int map_setcell(int,int,int,int);

// ���̑�
int map_check_dir(int s_dir,int t_dir);
int map_calc_dir( struct block_list *src,int x,int y);

// path.c���
int path_search(struct walkpath_data*,int,int,int,int,int,int);
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);

int map_who(int fd);

void map_helpscreen(); // [Valaris]
int map_delmap(char *mapname);

#endif