#include "map.hpp"
#include <netdb.h>
#include <cstdarg> // exception to "no va_list" rule
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include "../common/core.hpp"
#include "../common/db.hpp"
#include "../common/grfio.hpp"
#include "../common/mt_rand.hpp"
#include "../common/nullpo.hpp"
#include "../common/socket.hpp"
#include "../common/timer.hpp"
#include "atcommand.hpp"
#include "battle.hpp"
#include "chat.hpp"
#include "chrif.hpp"
#include "clif.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "magic.hpp"
#include "mob.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "script.hpp"
#include "skill.hpp"
#include "storage.hpp"
#include "trade.hpp"
// 極力 staticでローカルに収める
static
struct dbt *id_db = NULL;
static
struct dbt *map_db = NULL;
static
struct dbt *nick_db = NULL;
static
struct dbt *charid_db = NULL;
static
int users = 0;
static
struct block_list *object[MAX_FLOORITEM];
static
int first_free_object_id = 0, last_object_id = 0;
#define block_free_max 1048576
static
void *block_free[block_free_max];
static
int block_free_count = 0, block_free_lock = 0;
#define BL_LIST_MAX 1048576
static
struct block_list *bl_list[BL_LIST_MAX];
static
int bl_list_count = 0;
struct map_data map[MAX_MAP_PER_SERVER];
int map_num = 0;
int map_port = 0;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int save_settings = 0xFFFF;
int night_flag = 0; // 0=day, 1=night [Yor]
struct charid2nick
{
char nick[24];
int req_id;
};
char motd_txt[256] = "conf/motd.txt";
char help_txt[256] = "conf/help.txt";
char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file
/*==========================================
* 全map鯖総計での接続数設定
* (char鯖から送られてくる)
*------------------------------------------
*/
void map_setusers(int n)
{
users = n;
}
/*==========================================
* 全map鯖総計での接続数取得 (/wへの応答用)
*------------------------------------------
*/
int map_getusers(void)
{
return users;
}
//
// block削除の安全性確保処理
//
/*==========================================
* blockをfreeするときfreeの変わりに呼ぶ
* ロックされているときはバッファにためる
*------------------------------------------
*/
int map_freeblock(void *bl)
{
if (block_free_lock == 0)
{
free(bl);
bl = NULL;
}
else
{
if (block_free_count >= block_free_max)
{
if (battle_config.error_log)
printf("map_freeblock: *WARNING* too many free block! %d %d\n",
block_free_count, block_free_lock);
}
else
block_free[block_free_count++] = bl;
}
return block_free_lock;
}
/*==========================================
* blockのfreeを一時的に禁止する
*------------------------------------------
*/
int map_freeblock_lock(void)
{
return ++block_free_lock;
}
/*==========================================
* blockのfreeのロックを解除する
* このとき、ロックが完全になくなると
* バッファにたまっていたblockを全部削除
*------------------------------------------
*/
int map_freeblock_unlock(void)
{
if ((--block_free_lock) == 0)
{
int i;
// if(block_free_count>0) {
// if(battle_config.error_log)
// printf("map_freeblock_unlock: free %d object\n",block_free_count);
// }
for (i = 0; i < block_free_count; i++)
{
free(block_free[i]);
block_free[i] = NULL;
}
block_free_count = 0;
}
else if (block_free_lock < 0)
{
if (battle_config.error_log)
printf("map_freeblock_unlock: lock count < 0 !\n");
}
return block_free_lock;
}
//
// block化処理
//
/*==========================================
* map[]のblock_listから繋がっている場合に
* bl->prevにbl_headのアドレスを入れておく
*------------------------------------------
*/
static
struct block_list bl_head;
/*==========================================
* map[]のblock_listに追加
* mobは数が多いので別リスト
*
* 既にlink済みかの確認が無い。危険かも
*------------------------------------------
*/
int map_addblock(struct block_list *bl)
{
int m, x, y;
nullpo_retr(0, bl);
if (bl->prev != NULL)
{
if (battle_config.error_log)
printf("map_addblock error : bl->prev!=NULL\n");
return 0;
}
m = bl->m;
x = bl->x;
y = bl->y;
if (m < 0 || m >= map_num ||
x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys)
return 1;
if (bl->type == BL_MOB)
{
bl->next =
map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs];
bl->prev = &bl_head;
if (bl->next)
bl->next->prev = bl;
map[m].block_mob[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl;
map[m].block_mob_count[x / BLOCK_SIZE +
(y / BLOCK_SIZE) * map[m].bxs]++;
}
else
{
bl->next =
map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs];
bl->prev = &bl_head;
if (bl->next)
bl->next->prev = bl;
map[m].block[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs] = bl;
map[m].block_count[x / BLOCK_SIZE + (y / BLOCK_SIZE) * map[m].bxs]++;
if (bl->type == BL_PC)
map[m].users++;
}
return 0;
}
/*==========================================
* map[]のblock_listから外す
* prevがNULLの場合listに繋がってない
*------------------------------------------
*/
int map_delblock(struct block_list *bl)
{
int b;
nullpo_retr(0, bl);
// 既にblocklistから抜けている
if (bl->prev == NULL)
{
if (bl->next != NULL)
{
// prevがNULLでnextがNULLでないのは有ってはならない
if (battle_config.error_log)
printf("map_delblock error : bl->next!=NULL\n");
}
return 0;
}
b = bl->x / BLOCK_SIZE + (bl->y / BLOCK_SIZE) * map[bl->m].bxs;
if (bl->type == BL_PC)
map[bl->m].users--;
if (bl->next)
bl->next->prev = bl->prev;
if (bl->prev == &bl_head)
{
// リストの頭なので、map[]のblock_listを更新する
if (bl->type == BL_MOB)
{
map[bl->m].block_mob[b] = bl->next;
if ((map[bl->m].block_mob_count[b]--) < 0)
map[bl->m].block_mob_count[b] = 0;
}
else
{
map[bl->m].block[b] = bl->next;
if ((map[bl->m].block_count[b]--) < 0)
map[bl->m].block_count[b] = 0;
}
}
else
{
bl->prev->next = bl->next;
}
bl->next = NULL;
bl->prev = NULL;
return 0;
}
/*==========================================
* 周囲のPC人数を数える (現在未使用)
*------------------------------------------
*/
int map_countnearpc(int m, int x, int y)
{
int bx, by, c = 0;
struct block_list *bl = NULL;
if (map[m].users == 0)
return 0;
for (by = y / BLOCK_SIZE - AREA_SIZE / BLOCK_SIZE - 1;
by <= y / BLOCK_SIZE + AREA_SIZE / BLOCK_SIZE + 1; by++)
{
if (by < 0 || by >= map[m].bys)
continue;
for (bx = x / BLOCK_SIZE - AREA_SIZE / BLOCK_SIZE - 1;
bx <= x / BLOCK_SIZE + AREA_SIZE / BLOCK_SIZE + 1; bx++)
{
if (bx < 0 || bx >= map[m].bxs)
continue;
bl = map[m].block[bx + by * map[m].bxs];
for (; bl; bl = bl->next)
{
if (bl->type == BL_PC)
c++;
}
}
}
return c;
}
/*==========================================
* セル上のPCとMOBの数を数える (グランドクロス用)
*------------------------------------------
*/
int map_count_oncell(int m, int x, int y)
{
int bx, by;
struct block_list *bl = NULL;
int i, c;
int count = 0;
if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
return 1;
bx = x / BLOCK_SIZE;
by = y / BLOCK_SIZE;
bl = map[m].block[bx + by * map[m].bxs];
c = map[m].block_count[bx + by * map[m].bxs];
for (i = 0; i < c && bl; i++, bl = bl->next)
{
if (bl->x == x && bl->y == y && bl->type == BL_PC)
count++;
}
bl = map[m].block_mob[bx + by * map[m].bxs];
c = map[m].block_mob_count[bx + by * map[m].bxs];
for (i = 0; i < c && bl; i++, bl = bl->next)
{
if (bl->x == x && bl->y == y)
count++;
}
if (!count)
count = 1;
return count;
}
/*==========================================
* map m (x0,y0)-(x1,y1)内の全objに対して
* funcを呼ぶ
* type!=0 ならその種類のみ
*------------------------------------------
*/
void map_foreachinarea(std::function<void(struct block_list *)> func,
int m,
int x0, int y0, int x1, int y1,
int type)
{
int bx, by;
struct block_list *bl = NULL;
int blockcount = bl_list_count, i, c;
if (m < 0)
return;
if (x0 < 0)
x0 = 0;
if (y0 < 0)
y0 = 0;
if (x1 >= map[m].xs)
x1 = map[m].xs - 1;
if (y1 >= map[m].ys)
y1 = map[m].ys - 1;
if (type == 0 || type != BL_MOB)
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
{
for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
{
bl = map[m].block[bx + by * map[m].bxs];
c = map[m].block_count[bx + by * map[m].bxs];
for (i = 0; i < c && bl; i++, bl = bl->next)
{
if (bl && type && bl->type != type)
continue;
if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
&& bl->y <= y1 && bl_list_count < BL_LIST_MAX)
bl_list[bl_list_count++] = bl;
}
}
}
if (type == 0 || type == BL_MOB)
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
{
for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
{
bl = map[m].block_mob[bx + by * map[m].bxs];
c = map[m].block_mob_count[bx + by * map[m].bxs];
for (i = 0; i < c && bl; i++, bl = bl->next)
{
if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
&& bl->y <= y1 && bl_list_count < BL_LIST_MAX)
bl_list[bl_list_count++] = bl;
}
}
}
if (bl_list_count >= BL_LIST_MAX)
{
if (battle_config.error_log)
printf("map_foreachinarea: *WARNING* block count too many!\n");
}
map_freeblock_lock(); // メモリからの解放を禁止する
for (i = blockcount; i < bl_list_count; i++)
if (bl_list[i]->prev) // 有効かどうかチェック
func(bl_list[i]);
map_freeblock_unlock(); // 解放を許可する
bl_list_count = blockcount;
}
/*==========================================
* 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の
* 領域外になる領域(矩形かL字形)内のobjに
* 対してfuncを呼ぶ
*
* dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?)
*------------------------------------------
*/
void map_foreachinmovearea(std::function<void(struct block_list *)> func,
int m,
int x0, int y0, int x1, int y1,
int dx, int dy,
int type)
{
int bx, by;
struct block_list *bl = NULL;
int blockcount = bl_list_count, i, c;
if (dx == 0 || dy == 0)
{
// 矩形領域の場合
if (dx == 0)
{
if (dy < 0)
{
y0 = y1 + dy + 1;
}
else
{
y1 = y0 + dy - 1;
}
}
else if (dy == 0)
{
if (dx < 0)
{
x0 = x1 + dx + 1;
}
else
{
x1 = x0 + dx - 1;
}
}
if (x0 < 0)
x0 = 0;
if (y0 < 0)
y0 = 0;
if (x1 >= map[m].xs)
x1 = map[m].xs - 1;
if (y1 >= map[m].ys)
y1 = map[m].ys - 1;
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
{
for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
{
bl = map[m].block[bx + by * map[m].bxs];
c = map[m].block_count[bx + by * map[m].bxs];
for (i = 0; i < c && bl; i++, bl = bl->next)
{
if (bl && type && bl->type != type)
continue;
if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
&& bl->y <= y1 && bl_list_count < BL_LIST_MAX)
bl_list[bl_list_count++] = bl;
}
bl = map[m].block_mob[bx + by * map[m].bxs];
c = map[m].block_mob_count[bx + by * map[m].bxs];
for (i = 0; i < c && bl; i++, bl = bl->next)
{
if (bl && type && bl->type != type)
continue;
if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0
&& bl->y <= y1 && bl_list_count < BL_LIST_MAX)
bl_list[bl_list_count++] = bl;
}
}
}
}
else
{
// L字領域の場合
if (x0 < 0)
x0 = 0;
if (y0 < 0)
y0 = 0;
if (x1 >= map[m].xs)
x1 = map[m].xs - 1;
if (y1 >= map[m].ys)
y1 = map[m].ys - 1;
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
{
for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
{
bl = map[m].block[bx + by * map[m].bxs];
c = map[m].block_count[bx + by * map[m].bxs];
for (i = 0; i < c && bl; i++, bl = bl->next)
{
if (bl && type && bl->type != type)
continue;
if ((bl)
&& !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0
&& bl->y <= y1))
continue;
if ((bl)
&& ((dx > 0 && bl->x < x0 + dx)
|| (dx < 0 && bl->x > x1 + dx) || (dy > 0
&& bl->y <
y0 + dy)
|| (dy < 0 && bl->y > y1 + dy))
&& bl_list_count < BL_LIST_MAX)
bl_list[bl_list_count++] = bl;
}
bl = map[m].block_mob[bx + by * map[m].bxs];
c = map[m].block_mob_count[bx + by * map[m].bxs];
for (i = 0; i < c && bl; i++, bl = bl->next)
{
if (bl && type && bl->type != type)
continue;
if ((bl)
&& !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0
&& bl->y <= y1))
continue;
if ((bl)
&& ((dx > 0 && bl->x < x0 + dx)
|| (dx < 0 && bl->x > x1 + dx) || (dy > 0
&& bl->y <
y0 + dy)
|| (dy < 0 && bl->y > y1 + dy))
&& bl_list_count < BL_LIST_MAX)
bl_list[bl_list_count++] = bl;
}
}
}
}
if (bl_list_count >= BL_LIST_MAX)
{
if (battle_config.error_log)
printf("map_foreachinarea: *WARNING* block count too many!\n");
}
map_freeblock_lock(); // メモリからの解放を禁止する
for (i = blockcount; i < bl_list_count; i++)
if (bl_list[i]->prev) // 有効かどうかチェック
func(bl_list[i]);
map_freeblock_unlock(); // 解放を許可する
bl_list_count = blockcount;
}
// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
// which only checks the exact single x/y passed to it rather than an
// area radius - may be more useful in some instances)
//
void map_foreachincell(std::function<void(struct block_list *)> func,
int m,
int x, int y,
int type)
{
int bx, by;
struct block_list *bl = NULL;
int blockcount = bl_list_count, i, c;
by = y / BLOCK_SIZE;
bx = x / BLOCK_SIZE;
if (type == 0 || type != BL_MOB)
{
bl = map[m].block[bx + by * map[m].bxs];
c = map[m].block_count[bx + by * map[m].bxs];
for (i = 0; i < c && bl; i++, bl = bl->next)
{
if (type && bl && bl->type != type)
continue;
if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
bl_list[bl_list_count++] = bl;
}
}
if (type == 0 || type == BL_MOB)
{
bl = map[m].block_mob[bx + by * map[m].bxs];
c = map[m].block_mob_count[bx + by * map[m].bxs];
for (i = 0; i < c && bl; i++, bl = bl->next)
{
if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
bl_list[bl_list_count++] = bl;
}
}
if (bl_list_count >= BL_LIST_MAX)
{
if (battle_config.error_log)
printf("map_foreachincell: *WARNING* block count too many!\n");
}
map_freeblock_lock(); // メモリからの解放を禁止する
for (i = blockcount; i < bl_list_count; i++)
if (bl_list[i]->prev) // 有効かどうかチェック
func(bl_list[i]);
map_freeblock_unlock(); // 解放を許可する
bl_list_count = blockcount;
}
/*==========================================
* 床アイテムやエフェクト用の一時obj割り当て
* object[]への保存とid_db登録まで
*
* bl->idもこの中で設定して問題無い?
*------------------------------------------
*/
int map_addobject(struct block_list *bl)
{
int i;
if (bl == NULL)
{
printf("map_addobject nullpo?\n");
return 0;
}
if (first_free_object_id < 2 || first_free_object_id >= MAX_FLOORITEM)
first_free_object_id = 2;
for (i = first_free_object_id; i < MAX_FLOORITEM; i++)
if (object[i] == NULL)
break;
if (i >= MAX_FLOORITEM)
{
if (battle_config.error_log)
printf("no free object id\n");
return 0;
}
first_free_object_id = i;
if (last_object_id < i)
last_object_id = i;
object[i] = bl;
numdb_insert(id_db, i, bl);
return i;
}
/*==========================================
* 一時objectの解放
* map_delobjectのfreeしないバージョン
*------------------------------------------
*/
int map_delobjectnofree(int id, int type)
{
if (object[id] == NULL)
return 0;
if (object[id]->type != type)
{
fprintf(stderr, "Incorrect type: expected %d, got %d\n", type,
object[id]->type);
abort();
}
map_delblock(object[id]);
numdb_erase(id_db, id);
// map_freeblock(object[id]);
object[id] = NULL;
if (first_free_object_id > id)
first_free_object_id = id;
while (last_object_id > 2 && object[last_object_id] == NULL)
last_object_id--;
return 0;
}
/*==========================================
* 一時objectの解放
* block_listからの削除、id_dbからの削除
* object dataのfree、object[]へのNULL代入
*
* addとの対称性が無いのが気になる
*------------------------------------------
*/
int map_delobject(int id, int type)
{
struct block_list *obj = object[id];
if (obj == NULL)
return 0;
map_delobjectnofree(id, type);
if (obj->type == BL_PC) // [Fate] Not sure where else to put this... I'm not sure where delobject for PCs is called from
pc_cleanup((struct map_session_data *) obj);
map_freeblock(obj);
return 0;
}
/*==========================================
* 全一時obj相手にfuncを呼ぶ
*
*------------------------------------------
*/
void map_foreachobject(std::function<void(struct block_list *)> func,
int type)
{
int i;
int blockcount = bl_list_count;
for (i = 2; i <= last_object_id; i++)
{
if (object[i])
{
if (type && object[i]->type != type)
continue;
if (bl_list_count >= BL_LIST_MAX)
{
if (battle_config.error_log)
printf("map_foreachobject: too many block !\n");
}
else
bl_list[bl_list_count++] = object[i];
}
}
map_freeblock_lock();
for (i = blockcount; i < bl_list_count; i++)
if (bl_list[i]->prev || bl_list[i]->next)
func(bl_list[i]);
map_freeblock_unlock();
bl_list_count = blockcount;
}
/*==========================================
* 床アイテムを消す
*
* data==0の時はtimerで消えた時
* data!=0の時は拾う等で消えた時として動作
*
* 後者は、map_clearflooritem(id)へ
* map.h内で#defineしてある
*------------------------------------------
*/
void map_clearflooritem_timer(timer_id tid, tick_t, custom_id_t id, custom_data_t data)
{
struct flooritem_data *fitem = NULL;
fitem = (struct flooritem_data *) object[id];
if (fitem == NULL || fitem->bl.type != BL_ITEM
|| (!data && fitem->cleartimer != tid))
{
if (battle_config.error_log)
printf("map_clearflooritem_timer : error\n");
return;
}
if (data)
delete_timer(fitem->cleartimer, map_clearflooritem_timer);
clif_clearflooritem(fitem, 0);
map_delobject(fitem->bl.id, BL_ITEM);
}
/*==========================================
* (m,x,y)の周囲rangeマス内の空き(=侵入可能)cellの
* 内から適当なマス目の座標をx+(y<<16)で返す
*
* 現状range=1でアイテムドロップ用途のみ
*------------------------------------------
*/
int map_searchrandfreecell(int m, int x, int y, int range)
{
int free_cell, i, j, c;
for (free_cell = 0, i = -range; i <= range; i++)
{
if (i + y < 0 || i + y >= map[m].ys)
continue;
for (j = -range; j <= range; j++)
{
if (j + x < 0 || j + x >= map[m].xs)
continue;
if ((c = read_gat(m, j + x, i + y)) == 1 || c == 5)
continue;
free_cell++;
}
}
if (free_cell == 0)
return -1;
free_cell = MRAND(free_cell);
for (i = -range; i <= range; i++)
{
if (i + y < 0 || i + y >= map[m].ys)
continue;
for (j = -range; j <= range; j++)
{
if (j + x < 0 || j + x >= map[m].xs)
continue;
if ((c = read_gat(m, j + x, i + y)) == 1 || c == 5)
continue;
if (free_cell == 0)
{
x += j;
y += i;
i = range + 1;
break;
}
free_cell--;
}
}
return x + (y << 16);
}
/*==========================================
* (m,x,y)を中心に3x3以内に床アイテム設置
*
* item_dataはamount以外をcopyする
*------------------------------------------
*/
int map_addflooritem_any(struct item *item_data, int amount, int m, int x,
int y, struct map_session_data **owners,
int *owner_protection, int lifetime, int dispersal)
{
int xy, r;
unsigned int tick;
struct flooritem_data *fitem = NULL;
nullpo_retr(0, item_data);
if ((xy = map_searchrandfreecell(m, x, y, dispersal)) < 0)
return 0;
r = mt_random();
CREATE(fitem, struct flooritem_data, 1);
fitem->bl.type = BL_ITEM;
fitem->bl.prev = fitem->bl.next = NULL;
fitem->bl.m = m;
fitem->bl.x = xy & 0xffff;
fitem->bl.y = (xy >> 16) & 0xffff;
fitem->first_get_id = 0;
fitem->first_get_tick = 0;
fitem->second_get_id = 0;
fitem->second_get_tick = 0;
fitem->third_get_id = 0;
fitem->third_get_tick = 0;
fitem->bl.id = map_addobject(&fitem->bl);
if (fitem->bl.id == 0)
{
free(fitem);
return 0;
}
tick = gettick();
if (owners[0])
fitem->first_get_id = owners[0]->bl.id;
fitem->first_get_tick = tick + owner_protection[0];
if (owners[1])
fitem->second_get_id = owners[1]->bl.id;
fitem->second_get_tick = tick + owner_protection[1];
if (owners[2])
fitem->third_get_id = owners[2]->bl.id;
fitem->third_get_tick = tick + owner_protection[2];
memcpy(&fitem->item_data, item_data, sizeof(*item_data));
fitem->item_data.amount = amount;
fitem->subx = (r & 3) * 3 + 3;
fitem->suby = ((r >> 2) & 3) * 3 + 3;
fitem->cleartimer =
add_timer(gettick() + lifetime, map_clearflooritem_timer,
fitem->bl.id, 0);
map_addblock(&fitem->bl);
clif_dropflooritem(fitem);
return fitem->bl.id;
}
int map_addflooritem(struct item *item_data, int amount, int m, int x, int y,
struct map_session_data *first_sd,
struct map_session_data *second_sd,
struct map_session_data *third_sd, int type)
{
struct map_session_data *owners[3] = { first_sd, second_sd, third_sd };
int owner_protection[3];
if (type)
{
owner_protection[0] = battle_config.mvp_item_first_get_time;
owner_protection[1] =
owner_protection[0] + battle_config.mvp_item_second_get_time;
owner_protection[2] =
owner_protection[1] + battle_config.mvp_item_third_get_time;
}
else
{
owner_protection[0] = battle_config.item_first_get_time;
owner_protection[1] =
owner_protection[0] + battle_config.item_second_get_time;
owner_protection[2] =
owner_protection[1] + battle_config.item_third_get_time;
}
return map_addflooritem_any(item_data, amount, m, x, y,
owners, owner_protection,
battle_config.flooritem_lifetime, 1);
}
/* int xy,r; */
/* unsigned int tick; */
/* struct flooritem_data *fitem=NULL; */
/* nullpo_retr(0, item_data); */
/* if ((xy=map_searchrandfreecell(m,x,y,1))<0) */
/* return 0; */
/* r=rand(); */
/* fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem)); */
/* fitem->bl.type=BL_ITEM; */
/* fitem->bl.prev = fitem->bl.next = NULL; */
/* fitem->bl.m=m; */
/* fitem->bl.x=xy&0xffff; */
/* fitem->bl.y= (xy>>16)&0xffff; */
/* fitem->first_get_id = 0; */
/* fitem->first_get_tick = 0; */
/* fitem->second_get_id = 0; */
/* fitem->second_get_tick = 0; */
/* fitem->third_get_id = 0; */
/* fitem->third_get_tick = 0; */
/* fitem->bl.id = map_addobject(&fitem->bl); */
/* if (fitem->bl.id==0){ */
/* free(fitem); */
/* return 0; */
/* } */
/* tick = gettick(); */
/* if (first_sd) { */
/* fitem->first_get_id = first_sd->bl.id; */
/* if (type) */
/* fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time; */
/* else */
/* fitem->first_get_tick = tick + battle_config.item_first_get_time; */
/* } */
/* if (second_sd) { */
/* fitem->second_get_id = second_sd->bl.id; */
/* if (type) */
/* fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time; */
/* else */
/* fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time; */
/* } */
/* if (third_sd) { */
/* fitem->third_get_id = third_sd->bl.id; */
/* if (type) */
/* fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time; */
/* else */
/* fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time; */
/* } */
/* memcpy(&fitem->item_data,item_data,sizeof(*item_data)); */
/* fitem->item_data.amount=amount; */
/* fitem->subx= (r&3)*3+3; */
/* fitem->suby= ((r>>2)&3)*3+3; */
/* fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); */
/* map_addblock(&fitem->bl); */
/* clif_dropflooritem(fitem); */
/* return fitem->bl.id; */
/* } */
/*==========================================
* charid_dbへ追加(返信待ちがあれば返信)
*------------------------------------------
*/
void map_addchariddb(int charid, const char *name)
{
struct charid2nick *p = (struct charid2nick *)numdb_search(charid_db, charid);
if (p == NULL)
{ // データベースにない
CREATE(p, struct charid2nick, 1);
p->req_id = 0;
}
else
numdb_erase(charid_db, charid);
int req = p->req_id;
memcpy(p->nick, name, 24);
p->req_id = 0;
numdb_insert(charid_db, charid, p);
if (req)
{ // 返信待ちがあれば返信
struct map_session_data *sd = map_id2sd(req);
if (sd != NULL)
clif_solved_charname(sd, charid);
}
}
/*==========================================
* charid_dbへ追加(返信要求のみ)
*------------------------------------------
*/
int map_reqchariddb(struct map_session_data *sd, int charid)
{
nullpo_retr(0, sd);
struct charid2nick *p = (struct charid2nick *)numdb_search(charid_db, charid);
if (p != NULL) // データベースにすでにある
return 0;
CREATE(p, struct charid2nick, 1);
p->req_id = sd->bl.id;
numdb_insert(charid_db, charid, p);
return 0;
}
/*==========================================
* id_dbへblを追加
*------------------------------------------
*/
void map_addiddb(struct block_list *bl)
{
nullpo_retv(bl);
numdb_insert(id_db, bl->id, bl);
}
/*==========================================
* id_dbからblを削除
*------------------------------------------
*/
void map_deliddb(struct block_list *bl)
{
nullpo_retv(bl);
numdb_erase(id_db, bl->id);
}
/*==========================================
* nick_dbへsdを追加
*------------------------------------------
*/
void map_addnickdb(struct map_session_data *sd)
{
nullpo_retv(sd);
strdb_insert(nick_db, sd->status.name, sd);
}
/*==========================================
* PCのquit処理 map.c内分
*
* quit処理の主体が違うような気もしてきた
*------------------------------------------
*/
int map_quit(struct map_session_data *sd)
{
nullpo_retr(0, sd);
if (sd->chatID) // チャットから出る
chat_leavechat(sd);
if (sd->trade_partner) // 取引を中断する
trade_tradecancel(sd);
if (sd->party_invite > 0) // パーティ勧誘を拒否する
party_reply_invite(sd, sd->party_invite_account, 0);
party_send_logout(sd); // パーティのログアウトメッセージ送信
pc_cleareventtimer(sd); // イベントタイマを破棄する
skill_castcancel(&sd->bl, 0); // 詠唱を中断する
skill_stop_dancing(&sd->bl, 1); // ダンス/演奏中断
if (sd->sc_data[SC_BERSERK].timer != -1) //バーサーク中の終了はHPを100に
sd->status.hp = 100;
skill_status_change_clear(&sd->bl, 1); // ステータス異常を解除する
skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除
skill_cleartimerskill(&sd->bl);
pc_stop_walking(sd, 0);
pc_stopattack(sd);
pc_delinvincibletimer(sd);
pc_delspiritball(sd, sd->spiritball, 1);
skill_gangsterparadise(sd, 0);
pc_calcstatus(sd, 4);
clif_clearchar_area(&sd->bl, 2);
if (pc_isdead(sd))
pc_setrestartvalue(sd, 2);
pc_makesavestatus(sd);
//クローンスキルで覚えたスキルは消す
//The storage closing routines will save the char if needed. [Skotlex]
if (!sd->state.storage_open)
chrif_save(sd);
else if (sd->state.storage_open)
storage_storage_quit(sd);
if (sd->npc_stackbuf && sd->npc_stackbuf != NULL)
free(sd->npc_stackbuf);
map_delblock(&sd->bl);
numdb_erase(id_db, sd->bl.id);
strdb_erase(nick_db, sd->status.name);
numdb_erase(charid_db, sd->status.char_id);
return 0;
}
/*==========================================
* id番号のPCを探す。居なければNULL
*------------------------------------------
*/
struct map_session_data *map_id2sd(int id)
{
// remove search from db, because:
// 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure)
// 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure
// point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash
// replaced by searching in all session.
// by searching in session, we are sure that fd, session, and account exist.
/*
struct block_list *bl;
bl=numdb_search(id_db,id);
if (bl && bl->type==BL_PC)
return (struct map_session_data*)bl;
return NULL;
*/
int i;
struct map_session_data *sd = NULL;
for (i = 0; i < fd_max; i++)
if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->bl.id == id)
return sd;
return NULL;
}
/*==========================================
* char_id番号の名前を探す
*------------------------------------------
*/
char *map_charid2nick(int id)
{
struct charid2nick *p = (struct charid2nick *)numdb_search(charid_db, id);
if (p == NULL)
return NULL;
if (p->req_id != 0)
return NULL;
return p->nick;
}
/*========================================*/
/* [Fate] Operations to iterate over active map sessions */
static
struct map_session_data *map_get_session(int i)
{
struct map_session_data *d;
if (i >= 0 && i < fd_max
&& session[i] && (d = (struct map_session_data *)session[i]->session_data) && d->state.auth)
return d;
return NULL;
}
static
struct map_session_data *map_get_session_forward(int start)
{
int i;
for (i = start; i < fd_max; i++)
{
struct map_session_data *d = map_get_session(i);
if (d)
return d;
}
return NULL;
}
static
struct map_session_data *map_get_session_backward(int start)
{
int i;
for (i = start; i >= 0; i--)
{
struct map_session_data *d = map_get_session(i);
if (d)
return d;
}
return NULL;
}
struct map_session_data *map_get_first_session(void)
{
return map_get_session_forward(0);
}
struct map_session_data *map_get_next_session(struct map_session_data *d)
{
return map_get_session_forward(d->fd + 1);
}
struct map_session_data *map_get_last_session(void)
{
return map_get_session_backward(fd_max);
}
struct map_session_data *map_get_prev_session(struct map_session_data *d)
{
return map_get_session_backward(d->fd - 1);
}
/*==========================================
* Search session data from a nick name
* (without sensitive case if necessary)
* return map_session_data pointer or NULL
*------------------------------------------
*/
struct map_session_data *map_nick2sd(const char *nick)
{
int i, quantity = 0, nicklen;
struct map_session_data *sd = NULL;
struct map_session_data *pl_sd = NULL;
if (nick == NULL)
return NULL;
nicklen = strlen(nick);
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
// Without case sensitive check (increase the number of similar character names found)
if (strncasecmp(pl_sd->status.name, nick, nicklen) == 0)
{
// Strict comparison (if found, we finish the function immediatly with correct value)
if (strcmp(pl_sd->status.name, nick) == 0)
return pl_sd;
quantity++;
sd = pl_sd;
}
}
}
// Here, the exact character name is not found
// We return the found index of a similar account ONLY if there is 1 similar character
if (quantity == 1)
return sd;
// Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
return NULL;
}
/*==========================================
* id番号の物を探す
* 一時objectの場合は配列を引くのみ
*------------------------------------------
*/
struct block_list *map_id2bl(int id)
{
struct block_list *bl = NULL;
if (id < sizeof(object) / sizeof(object[0]))
bl = object[id];
else
bl = (struct block_list *)numdb_search(id_db, id);
return bl;
}
/*==========================================
* id_db内の全てにfuncを実行
*------------------------------------------
*/
void map_foreachiddb(db_func_t func)
{
numdb_foreach(id_db, func);
}
/*==========================================
* map.npcへ追加 (warp等の領域持ちのみ)
*------------------------------------------
*/
int map_addnpc(int m, struct npc_data *nd)
{
int i;
if (m < 0 || m >= map_num)
return -1;
for (i = 0; i < map[m].npc_num && i < MAX_NPC_PER_MAP; i++)
if (map[m].npc[i] == NULL)
break;
if (i == MAX_NPC_PER_MAP)
{
if (battle_config.error_log)
printf("too many NPCs in one map %s\n", map[m].name);
return -1;
}
if (i == map[m].npc_num)
{
map[m].npc_num++;
}
nullpo_retr(0, nd);
map[m].npc[i] = nd;
nd->n = i;
numdb_insert(id_db, nd->bl.id, nd);
return i;
}
static
void map_removenpc(void)
{
int i, m, n = 0;
for (m = 0; m < map_num; m++)
{
for (i = 0; i < map[m].npc_num && i < MAX_NPC_PER_MAP; i++)
{
if (map[m].npc[i] != NULL)
{
clif_clearchar_area(&map[m].npc[i]->bl, 2);
map_delblock(&map[m].npc[i]->bl);
numdb_erase(id_db, map[m].npc[i]->bl.id);
if (map[m].npc[i]->bl.subtype == SCRIPT)
{
// free(map[m].npc[i]->u.scr.script);
// free(map[m].npc[i]->u.scr.label_list);
}
free(map[m].npc[i]);
map[m].npc[i] = NULL;
n++;
}
}
}
printf("%d NPCs removed.\n", n);
}
/*==========================================
* map名からmap番号へ変換
*------------------------------------------
*/
int map_mapname2mapid(const char *name)
{
struct map_data *md = (struct map_data *)strdb_search(map_db, name);
if (md == NULL || md->gat == NULL)
return -1;
return md->m;
}
/*==========================================
* 他鯖map名からip,port変換
*------------------------------------------
*/
int map_mapname2ipport(const char *name, struct in_addr *ip, int *port)
{
struct map_data_other_server *mdos = (struct map_data_other_server *)strdb_search(map_db, name);
if (mdos == NULL || mdos->gat)
return -1;
*ip = mdos->ip;
*port = mdos->port;
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int map_check_dir(int s_dir, int t_dir)
{
if (s_dir == t_dir)
return 0;
switch (s_dir)
{
case 0:
if (t_dir == 7 || t_dir == 1 || t_dir == 0)
return 0;
break;
case 1:
if (t_dir == 0 || t_dir == 2 || t_dir == 1)
return 0;
break;
case 2:
if (t_dir == 1 || t_dir == 3 || t_dir == 2)
return 0;
break;
case 3:
if (t_dir == 2 || t_dir == 4 || t_dir == 3)
return 0;
break;
case 4:
if (t_dir == 3 || t_dir == 5 || t_dir == 4)
return 0;
break;
case 5:
if (t_dir == 4 || t_dir == 6 || t_dir == 5)
return 0;
break;
case 6:
if (t_dir == 5 || t_dir == 7 || t_dir == 6)
return 0;
break;
case 7:
if (t_dir == 6 || t_dir == 0 || t_dir == 7)
return 0;
break;
}
return 1;
}
/*==========================================
* 彼我の方向を計算
*------------------------------------------
*/
int map_calc_dir(struct block_list *src, int x, int y)
{
int dir = 0;
int dx, dy;
nullpo_retr(0, src);
dx = x - src->x;
dy = y - src->y;
if (dx == 0 && dy == 0)
{ // 彼我の場所一致
dir = 0; // 上
}
else if (dx >= 0 && dy >= 0)
{ // 方向的に右上
dir = 7; // 右上
if (dx * 3 - 1 < dy)
dir = 0; // 上
if (dx > dy * 3)
dir = 6; // 右
}
else if (dx >= 0 && dy <= 0)
{ // 方向的に右下
dir = 5; // 右下
if (dx * 3 - 1 < -dy)
dir = 4; // 下
if (dx > -dy * 3)
dir = 6; // 右
}
else if (dx <= 0 && dy <= 0)
{ // 方向的に左下
dir = 3; // 左下
if (dx * 3 + 1 > dy)
dir = 4; // 下
if (dx < dy * 3)
dir = 2; // 左
}
else
{ // 方向的に左上
dir = 1; // 左上
if (-dx * 3 - 1 < dy)
dir = 0; // 上
if (-dx > dy * 3)
dir = 2; // 左
}
return dir;
}
// gat系
/*==========================================
* (m,x,y)の状態を調べる
*------------------------------------------
*/
int map_getcell(int m, int x, int y)
{
if (x < 0 || x >= map[m].xs - 1 || y < 0 || y >= map[m].ys - 1)
return 1;
return map[m].gat[x + y * map[m].xs];
}
/*==========================================
* (m,x,y)の状態をtにする
*------------------------------------------
*/
int map_setcell(int m, int x, int y, int t)
{
if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys)
return t;
return map[m].gat[x + y * map[m].xs] = t;
}
/*==========================================
* 他鯖管理のマップをdbに追加
*------------------------------------------
*/
int map_setipport(const char *name, struct in_addr ip, int port)
{
struct map_data_other_server *mdos = NULL;
struct map_data *md = (struct map_data *)strdb_search(map_db, name);
if (md == NULL)
{ // not exist -> add new data
CREATE(mdos, struct map_data_other_server, 1);
memcpy(mdos->name, name, 24);
mdos->gat = NULL;
mdos->ip = ip;
mdos->port = port;
strdb_insert(map_db, mdos->name, mdos);
}
else
{
if (md->gat)
{ // local -> check data
if (ip.s_addr != clif_getip().s_addr || port != clif_getport())
{
printf("from char server : %s -> %s:%d\n", name, ip2str(ip),
port);
return 1;
}
}
else
{ // update
mdos = (struct map_data_other_server *) md;
mdos->ip = ip;
mdos->port = port;
}
}
return 0;
}
// 初期化周り
/*==========================================
* 水場高さ設定
*------------------------------------------
*/
static
struct Waterlist
{
char mapname[24];
int waterheight;
} *waterlist = NULL;
static
void map_readwater(char *watertxt)
{
char line[1024], w1[1024];
FILE *fp = NULL;
int n = 0;
fp = fopen_(watertxt, "r");
if (fp == NULL)
{
printf("file not found: %s\n", watertxt);
return;
}
if (waterlist == NULL)
{
CREATE(waterlist, struct Waterlist, MAX_MAP_PER_SERVER);
}
while (fgets(line, 1020, fp) && n < MAX_MAP_PER_SERVER)
{
int wh, count;
if (line[0] == '/' && line[1] == '/')
continue;
if ((count = sscanf(line, "%s%d", w1, &wh)) < 1)
{
continue;
}
strcpy(waterlist[n].mapname, w1);
if (count >= 2)
waterlist[n].waterheight = wh;
else
waterlist[n].waterheight = 3;
n++;
}
fclose_(fp);
}
/*==========================================
* マップ1枚読み込み
*------------------------------------------
*/
static
int map_readmap(int m, char *fn, char *)
{
int s;
int x, y, xs, ys;
struct gat_1cell
{
char type;
} *p;
size_t size;
// read & convert fn
uint8_t *gat = (uint8_t *)grfio_read(fn);
if (gat == NULL)
return -1;
printf("\rLoading Maps [%d/%d]: %-50s ", m, map_num, fn);
fflush(stdout);
map[m].m = m;
xs = map[m].xs = *(short *)(gat);
ys = map[m].ys = *(short *)(gat + 2);
printf("\n%i %i\n", xs, ys);
map[m].gat = (uint8_t *)calloc(s = map[m].xs * map[m].ys, 1);
if (map[m].gat == NULL)
{
printf("out of memory : map_readmap gat\n");
exit(1);
}
map[m].npc_num = 0;
map[m].users = 0;
memset(&map[m].flag, 0, sizeof(map[m].flag));
if (battle_config.pk_mode)
map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
for (y = 0; y < ys; y++)
{
p = (struct gat_1cell *)(gat + y * xs + 4);
for (x = 0; x < xs; x++)
{
/*if (wh!=NO_WATER && p->type==0){
* // 水場判定
* map[m].gat[x+y*xs]= (p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
* } else { */
map[m].gat[x + y * xs] = p->type;
//}
p++;
}
}
free(gat);
map[m].bxs = (xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
map[m].bys = (ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
size = map[m].bxs * map[m].bys;
CREATE(map[m].block, struct block_list *, size);
CREATE(map[m].block_mob, struct block_list *, size);
CREATE(map[m].block_count, int, size);
CREATE(map[m].block_mob_count, int, size);
strdb_insert(map_db, map[m].name, &map[m]);
// printf("%s read done\n",fn);
return 0;
}
/*==========================================
* 全てのmapデータを読み込む
*------------------------------------------
*/
static
int map_readallmap(void)
{
int i, maps_removed = 0;
char fn[256] = "";
// 先に全部のャbプの存在を確認
for (i = 0; i < map_num; i++)
{
if (strstr(map[i].name, ".gat") == NULL)
continue;
sprintf(fn, "data\\%s", map[i].name);
// TODO - remove this, it is the last call to grfio_size, which is deprecated
if (!grfio_size(fn))
{
map_delmap(map[i].name);
maps_removed++;
}
}
for (i = 0; i < map_num; i++)
{
if (strstr(map[i].name, ".gat") != NULL)
{
char *p = strstr(map[i].name, ">"); // [MouseJstr]
if (p != NULL)
{
char alias[64];
*p = '\0';
strcpy(alias, map[i].name);
strcpy(map[i].name, p + 1);
sprintf(fn, "data\\%s", map[i].name);
if (map_readmap(i, fn, alias) == -1)
{
map_delmap(map[i].name);
maps_removed++;
}
}
else
{
sprintf(fn, "data\\%s", map[i].name);
if (map_readmap(i, fn, NULL) == -1)
{
map_delmap(map[i].name);
maps_removed++;
}
}
}
}
free(waterlist);
printf("\rMaps Loaded: %d %60s\n", map_num, "");
printf("\rMaps Removed: %d \n", maps_removed);
return 0;
}
/*==========================================
* 読み込むmapを追加する
*------------------------------------------
*/
static
int map_addmap(char *mapname)
{
if (strcasecmp(mapname, "clear") == 0)
{
map_num = 0;
return 0;
}
if (map_num >= MAX_MAP_PER_SERVER - 1)
{
printf("too many map\n");
return 1;
}
memcpy(map[map_num].name, mapname, 24);
map_num++;
return 0;
}
/*==========================================
* 読み込むmapを削除する
*------------------------------------------
*/
int map_delmap(char *mapname)
{
int i;
if (strcasecmp(mapname, "all") == 0)
{
map_num = 0;
return 0;
}
for (i = 0; i < map_num; i++)
{
if (strcmp(map[i].name, mapname) == 0)
{
printf("Removing map [ %s ] from maplist\n", map[i].name);
memmove(map + i, map + i + 1,
sizeof(map[0]) * (map_num - i - 1));
map_num--;
}
}
return 0;
}
extern char *gm_logfile_name;
#define LOGFILE_SECONDS_PER_CHUNK_SHIFT 10
FILE *map_logfile = NULL;
char *map_logfile_name = NULL;
static
long map_logfile_index;
static
void map_close_logfile(void)
{
if (map_logfile)
{
char *filenameop_buf = (char*)malloc(strlen(map_logfile_name) + 50);
sprintf(filenameop_buf, "gzip -f %s.%ld", map_logfile_name,
map_logfile_index);
fclose(map_logfile);
if (!system(filenameop_buf))
perror(filenameop_buf);
free(filenameop_buf);
}
}
static
void map_start_logfile(long suffix)
{
char *filename_buf = (char*)malloc(strlen(map_logfile_name) + 50);
map_logfile_index = suffix >> LOGFILE_SECONDS_PER_CHUNK_SHIFT;
sprintf(filename_buf, "%s.%ld", map_logfile_name, map_logfile_index);
map_logfile = fopen(filename_buf, "w+");
if (!map_logfile)
perror(map_logfile_name);
free(filename_buf);
}
static
void map_set_logfile(const char *filename)
{
struct timeval tv;
map_logfile_name = strdup(filename);
gettimeofday(&tv, NULL);
map_start_logfile(tv.tv_sec);
MAP_LOG("log-start v3");
}
void map_write_log(const char *format, ...)
{
struct timeval tv;
va_list args;
va_start(args, format);
gettimeofday(&tv, NULL);
if ((tv.tv_sec >> LOGFILE_SECONDS_PER_CHUNK_SHIFT) != map_logfile_index)
{
map_close_logfile();
map_start_logfile(tv.tv_sec);
}
fprintf(map_logfile, "%ld.%06ld ", (long) tv.tv_sec, (long) tv.tv_usec);
vfprintf(map_logfile, format, args);
fputc('\n', map_logfile);
}
/*==========================================
* 設定ファイルを読み込む
*------------------------------------------
*/
static
int map_config_read(const char *cfgName)
{
char line[1024], w1[1024], w2[1024];
FILE *fp;
struct hostent *h = NULL;
fp = fopen_(cfgName, "r");
if (fp == NULL)
{
printf("Map configuration file not found at: %s\n", cfgName);
exit(1);
}
while (fgets(line, sizeof(line) - 1, fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2)
{
if (strcasecmp(w1, "userid") == 0)
{
chrif_setuserid(w2);
}
else if (strcasecmp(w1, "passwd") == 0)
{
chrif_setpasswd(w2);
}
else if (strcasecmp(w1, "char_ip") == 0)
{
h = gethostbyname(w2);
if (h != NULL)
{
printf("Character server IP address : %s -> %d.%d.%d.%d\n",
w2, (unsigned char) h->h_addr[0],
(unsigned char) h->h_addr[1],
(unsigned char) h->h_addr[2],
(unsigned char) h->h_addr[3]);
sprintf(w2, "%d.%d.%d.%d", (unsigned char) h->h_addr[0],
(unsigned char) h->h_addr[1],
(unsigned char) h->h_addr[2],
(unsigned char) h->h_addr[3]);
}
chrif_setip(w2);
}
else if (strcasecmp(w1, "char_port") == 0)
{
chrif_setport(atoi(w2));
}
else if (strcasecmp(w1, "map_ip") == 0)
{
h = gethostbyname(w2);
if (h != NULL)
{
printf("Map server IP address : %s -> %d.%d.%d.%d\n", w2,
(unsigned char) h->h_addr[0],
(unsigned char) h->h_addr[1],
(unsigned char) h->h_addr[2],
(unsigned char) h->h_addr[3]);
sprintf(w2, "%d.%d.%d.%d", (unsigned char) h->h_addr[0],
(unsigned char) h->h_addr[1],
(unsigned char) h->h_addr[2],
(unsigned char) h->h_addr[3]);
}
clif_setip(w2);
}
else if (strcasecmp(w1, "map_port") == 0)
{
clif_setport(atoi(w2));
map_port = (atoi(w2));
}
else if (strcasecmp(w1, "water_height") == 0)
{
map_readwater(w2);
}
else if (strcasecmp(w1, "map") == 0)
{
map_addmap(w2);
}
else if (strcasecmp(w1, "delmap") == 0)
{
map_delmap(w2);
}
else if (strcasecmp(w1, "npc") == 0)
{
npc_addsrcfile(w2);
}
else if (strcasecmp(w1, "delnpc") == 0)
{
npc_delsrcfile(w2);
}
else if (strcasecmp(w1, "autosave_time") == 0)
{
autosave_interval = atoi(w2) * 1000;
if (autosave_interval <= 0)
autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
}
else if (strcasecmp(w1, "motd_txt") == 0)
{
strcpy(motd_txt, w2);
}
else if (strcasecmp(w1, "help_txt") == 0)
{
strcpy(help_txt, w2);
}
else if (strcasecmp(w1, "mapreg_txt") == 0)
{
strcpy(mapreg_txt, w2);
}
else if (strcasecmp(w1, "gm_log") == 0)
{
gm_logfile_name = strdup(w2);
}
else if (strcasecmp(w1, "log_file") == 0)
{
map_set_logfile(w2);
}
else if (strcasecmp(w1, "import") == 0)
{
map_config_read(w2);
}
}
}
fclose_(fp);
return 0;
}
static
void cleanup_sub(struct block_list *bl)
{
nullpo_retv(bl);
switch (bl->type)
{
case BL_PC:
map_delblock(bl); // There is something better...
break;
case BL_NPC:
npc_delete((struct npc_data *) bl);
break;
case BL_MOB:
mob_delete((struct mob_data *) bl);
break;
case BL_ITEM:
map_clearflooritem(bl->id);
break;
case BL_SKILL:
skill_delunit((struct skill_unit *) bl);
break;
case BL_SPELL:
spell_free_invocation((struct invocation *) bl);
break;
}
}
/*==========================================
* map鯖終了時処理
*------------------------------------------
*/
void term_func(void)
{
map_close_logfile();
int map_id, i;
for (map_id = 0; map_id < map_num; map_id++)
{
if (map[map_id].m)
map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs,
map[map_id].ys, 0);
}
for (i = 0; i < fd_max; i++)
delete_session(i);
map_removenpc();
numdb_final(id_db, NULL);
strdb_final(map_db, NULL);
strdb_final(nick_db, NULL);
numdb_final(charid_db, NULL);
for (i = 0; i <= map_num; i++)
{
if (map[i].gat)
free(map[i].gat);
if (map[i].block)
free(map[i].block);
if (map[i].block_mob)
free(map[i].block_mob);
if (map[i].block_count)
free(map[i].block_count);
if (map[i].block_mob_count)
free(map[i].block_mob_count);
}
do_final_script();
do_final_itemdb();
do_final_storage();
}
/// --help was passed
// FIXME this should produce output
static __attribute__((noreturn))
void map_helpscreen(void)
{
exit(1);
}
int compare_item(struct item *a, struct item *b)
{
return ((a->nameid == b->nameid) &&
(a->identify == b->identify) &&
(a->refine == b->refine) &&
(a->attribute == b->attribute) &&
(a->card[0] == b->card[0]) &&
(a->card[1] == b->card[1]) &&
(a->card[2] == b->card[2]) && (a->card[3] == b->card[3]));
}
/*======================================================
* Map-Server Init and Command-line Arguments [Valaris]
*------------------------------------------------------
*/
int do_init(int argc, char *argv[])
{
int i;
const char *MAP_CONF_NAME = "conf/map_athena.conf";
const char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
const char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
const char *SCRIPT_CONF_NAME = "conf/script_athena.conf";
for (i = 1; i < argc; i++)
{
if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0
|| strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
map_helpscreen();
else if (strcmp(argv[i], "--map_config") == 0)
MAP_CONF_NAME = argv[i + 1];
else if (strcmp(argv[i], "--battle_config") == 0)
BATTLE_CONF_FILENAME = argv[i + 1];
else if (strcmp(argv[i], "--atcommand_config") == 0)
ATCOMMAND_CONF_FILENAME = argv[i + 1];
else if (strcmp(argv[i], "--script_config") == 0)
SCRIPT_CONF_NAME = argv[i + 1];
}
map_config_read(MAP_CONF_NAME);
battle_config_read(BATTLE_CONF_FILENAME);
atcommand_config_read(ATCOMMAND_CONF_FILENAME);
script_config_read(SCRIPT_CONF_NAME);
id_db = numdb_init();
map_db = strdb_init(16);
nick_db = strdb_init(24);
charid_db = numdb_init();
map_readallmap();
// add_timer_func_list (map_clearflooritem_timer, "map_clearflooritem_timer");
do_init_chrif ();
do_init_clif ();
do_init_itemdb();
do_init_mob(); // npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先
do_init_script();
do_init_npc();
do_init_pc();
do_init_party();
do_init_storage();
do_init_skill();
do_init_magic();
npc_event_do_oninit(); // npcのOnInitイベント実行
if (battle_config.pk_mode == 1)
printf("The server is running in \033[1;31mPK Mode\033[0m.\n");
printf("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n",
map_port);
return 0;
}
int map_scriptcont(struct map_session_data *sd, int id)
{
struct block_list *bl = map_id2bl(id);
if (!bl)
return 0;
switch (bl->type)
{
case BL_NPC:
return npc_scriptcont(sd, id);
case BL_SPELL:
spell_execute_script((struct invocation *) bl);
break;
}
return 0;
}