#pragma once
// magic-interpreter.hpp - Old magic.
//
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "fwd.hpp"
#include "magic-interpreter.t.hpp"
#include <cassert>
#include <memory>
#include "../strings/fwd.hpp"
#include "../strings/rstring.hpp"
#include "../generic/fwd.hpp"
#include "../sexpr/variant.hpp"
#include "../net/timer.t.hpp"
#include "../mmo/ids.hpp"
#include "../mmo/utils.hpp"
#include "map.hpp"
#include "script.hpp"
#include "skill.t.hpp"
namespace tmwa
{
namespace magic
{
struct location_t
{
map_local *m;
int x, y;
};
struct AreaUnion
{
dumb_ptr<area_t> a_union[2];
};
struct AreaRect
{
location_t loc;
int width, height;
};
struct AreaBar
{
location_t loc;
int width, depth;
DIR dir;
};
using AreaVariantBase = Variant<
location_t,
AreaUnion,
AreaRect,
AreaBar
>;
struct area_t : AreaVariantBase
{
int size;
area_t() = delete;
area_t(area_t&&) = default;
area_t(const area_t&) = delete;
area_t& operator = (area_t&&) = default;
area_t& operator = (const area_t&) = delete;
area_t(location_t v) : AreaVariantBase(std::move(v)), size(1) {}
area_t(AreaUnion v) : AreaVariantBase(std::move(v)), size(v.a_union[0]->size + v.a_union[1]->size) {}
area_t(AreaRect v) : AreaVariantBase(std::move(v)), size(v.width * v.height) {}
area_t(AreaBar v) : AreaVariantBase(std::move(v)), size((v.width * 2 + 1) * v.depth) {}
};
struct ValUndef
{
};
struct ValInt
{
int v_int;
};
struct ValDir
{
DIR v_dir;
};
struct ValString
{
RString v_string;
};
struct ValEntityInt
{
BlockId v_eid;
};
struct ValEntityPtr
{
dumb_ptr<block_list> v_entity;
};
struct ValLocation
{
location_t v_location;
};
struct ValArea
{
dumb_ptr<area_t> v_area;
};
struct ValSpell
{
dumb_ptr<spell_t> v_spell;
};
struct ValInvocationInt
{
BlockId v_iid;
};
struct ValInvocationPtr
{
dumb_ptr<invocation> v_invocation;
};
struct ValFail
{
};
struct ValNegative1
{
};
using ValVariantBase = Variant<
ValUndef,
ValInt,
ValDir,
ValString,
ValEntityInt,
ValEntityPtr,
ValLocation,
ValArea,
ValSpell,
ValInvocationInt,
ValInvocationPtr,
ValFail,
ValNegative1
>;
struct val_t : ValVariantBase
{
val_t() noexcept : ValVariantBase(ValUndef{}) {}
val_t(val_t&&) = default;
val_t(const val_t&) = delete;
val_t& operator = (val_t&&) = default;
val_t& operator = (const val_t&) = delete;
val_t(ValUndef v) : ValVariantBase(std::move(v)) {}
val_t(ValInt v) : ValVariantBase(std::move(v)) {}
val_t(ValDir v) : ValVariantBase(std::move(v)) {}
val_t(ValString v) : ValVariantBase(std::move(v)) {}
val_t(ValEntityInt v) : ValVariantBase(std::move(v)) {}
val_t(ValEntityPtr v) : ValVariantBase(std::move(v)) {}
val_t(ValLocation v) : ValVariantBase(std::move(v)) {}
val_t(ValArea v) : ValVariantBase(std::move(v)) {}
val_t(ValSpell v) : ValVariantBase(std::move(v)) {}
val_t(ValInvocationInt v) : ValVariantBase(std::move(v)) {}
val_t(ValInvocationPtr v) : ValVariantBase(std::move(v)) {}
val_t(ValFail v) : ValVariantBase(std::move(v)) {}
val_t(ValNegative1 v) : ValVariantBase(std::move(v)) {}
};
/* ----------- */
/* Expressions */
/* ----------- */
#define MAX_ARGS 7 /* Max. # of args used in builtin primitive functions */
struct e_area_t;
struct e_location_t
{
dumb_ptr<expr_t> m, x, y;
e_location_t() noexcept : m(), x(), y() {}
};
struct ExprAreaUnion
{
dumb_ptr<e_area_t> a_union[2];
};
struct ExprAreaRect
{
e_location_t loc;
dumb_ptr<expr_t> width, height;
};
struct ExprAreaBar
{
e_location_t loc;
dumb_ptr<expr_t> width, depth, dir;
};
using ExprAreaVariantBase = Variant<
e_location_t,
ExprAreaUnion,
ExprAreaRect,
ExprAreaBar
>;
struct e_area_t : ExprAreaVariantBase
{
e_area_t() = delete;
e_area_t(e_area_t&&) = default;
e_area_t(const e_area_t&) = delete;
e_area_t& operator = (e_area_t&&) = default;
e_area_t& operator = (const e_area_t&) = delete;
e_area_t(e_location_t v) : ExprAreaVariantBase(std::move(v)) {}
e_area_t(ExprAreaUnion v) : ExprAreaVariantBase(std::move(v)) {}
e_area_t(ExprAreaRect v) : ExprAreaVariantBase(std::move(v)) {}
e_area_t(ExprAreaBar v) : ExprAreaVariantBase(std::move(v)) {}
};
struct ExprFunApp
{
fun_t *funp;
int line_nr, column;
int args_nr;
dumb_ptr<expr_t> args[MAX_ARGS];
};
struct ExprId
{
int e_id;
};
struct ExprField
{
dumb_ptr<expr_t> expr;
int id;
};
using ExprVariantBase = Variant<
val_t,
e_location_t,
e_area_t,
ExprFunApp,
ExprId,
ExprField
>;
struct expr_t : ExprVariantBase
{
expr_t() = delete;
expr_t(expr_t&&) = default;
expr_t(const expr_t&) = delete;
expr_t& operator = (expr_t&&) = default;
expr_t& operator = (const expr_t&) = delete;
expr_t(val_t v) : ExprVariantBase(std::move(v)) {}
expr_t(e_location_t v) : ExprVariantBase(std::move(v)) {}
expr_t(e_area_t v) : ExprVariantBase(std::move(v)) {}
expr_t(ExprFunApp v) : ExprVariantBase(std::move(v)) {}
expr_t(ExprId v) : ExprVariantBase(std::move(v)) {}
expr_t(ExprField v) : ExprVariantBase(std::move(v)) {}
};
struct effect_t;
struct EffectSkip
{
};
struct EffectAbort
{
};
struct EffectAssign
{
int id;
dumb_ptr<expr_t> expr;
};
struct EffectForEach
{
int id;
dumb_ptr<expr_t> area;
dumb_ptr<effect_t> body;
FOREACH_FILTER filter;
};
struct EffectFor
{
int id;
dumb_ptr<expr_t> start, stop;
dumb_ptr<effect_t> body;
};
struct EffectIf
{
dumb_ptr<expr_t> cond;
dumb_ptr<effect_t> true_branch, false_branch;
};
struct EffectSleep
{
dumb_ptr<expr_t> e_sleep; /* sleep time */
};
struct EffectScript
{
dumb_ptr<const ScriptBuffer> e_script;
};
struct EffectBreak
{
};
struct EffectOp
{
op_t *opp;
int args_nr;
int line_nr, column;
dumb_ptr<expr_t> args[MAX_ARGS];
};
struct EffectEnd
{
};
struct EffectCall
{
std::vector<int> *formalv;
dumb_ptr<std::vector<dumb_ptr<expr_t>>> actualvp;
dumb_ptr<effect_t> body;
};
using EffectVariantBase = Variant<
EffectSkip,
EffectAbort,
EffectAssign,
EffectForEach,
EffectFor,
EffectIf,
EffectSleep,
EffectScript,
EffectBreak,
EffectOp,
EffectEnd,
EffectCall
>;
struct effect_t : EffectVariantBase
{
dumb_ptr<effect_t> next;
effect_t() = delete;
effect_t(effect_t&&) = default;
effect_t(const effect_t&) = delete;
effect_t& operator = (effect_t&&) = default;
effect_t& operator = (const effect_t&) = delete;
effect_t(EffectSkip v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectAbort v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectAssign v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectForEach v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectFor v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectIf v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectSleep v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectScript v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectBreak v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectOp v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectEnd v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
effect_t(EffectCall v, dumb_ptr<effect_t> n) : EffectVariantBase(std::move(v)), next(n) {}
};
/* ---------- */
/* Components */
/* ---------- */
struct component_t
{
dumb_ptr<component_t> next;
ItemNameId item_id;
int count;
};
struct spellguard_t;
struct GuardCondition
{
dumb_ptr<expr_t> s_condition;
};
struct GuardMana
{
dumb_ptr<expr_t> s_mana;
};
struct GuardCastTime
{
dumb_ptr<expr_t> s_casttime;
};
struct GuardComponents
{
dumb_ptr<component_t> s_components;
};
struct GuardCatalysts
{
dumb_ptr<component_t> s_catalysts;
};
struct GuardChoice
{
dumb_ptr<spellguard_t> s_alt; /* either `next' or `s.s_alt' */
};
struct effect_set_t
{
dumb_ptr<effect_t> effect, at_trigger, at_end;
};
using SpellGuardVariantBase = Variant<
GuardCondition,
GuardMana,
GuardCastTime,
GuardComponents,
GuardCatalysts,
GuardChoice,
effect_set_t
>;
struct spellguard_t : SpellGuardVariantBase
{
dumb_ptr<spellguard_t> next;
spellguard_t() = delete;
spellguard_t(spellguard_t&&) = default;
spellguard_t(const spellguard_t&) = delete;
spellguard_t& operator = (spellguard_t&&) = default;
spellguard_t& operator = (const spellguard_t&) = delete;
spellguard_t(GuardCondition v, dumb_ptr<spellguard_t> n) : SpellGuardVariantBase(std::move(v)), next(n) {}
spellguard_t(GuardMana v, dumb_ptr<spellguard_t> n) : SpellGuardVariantBase(std::move(v)), next(n) {}
spellguard_t(GuardCastTime v, dumb_ptr<spellguard_t> n) : SpellGuardVariantBase(std::move(v)), next(n) {}
spellguard_t(GuardComponents v, dumb_ptr<spellguard_t> n) : SpellGuardVariantBase(std::move(v)), next(n) {}
spellguard_t(GuardCatalysts v, dumb_ptr<spellguard_t> n) : SpellGuardVariantBase(std::move(v)), next(n) {}
spellguard_t(GuardChoice v, dumb_ptr<spellguard_t> n) : SpellGuardVariantBase(std::move(v)), next(n) {}
spellguard_t(effect_set_t v, dumb_ptr<spellguard_t> n) : SpellGuardVariantBase(std::move(v)), next(n) {}
};
/* ------ */
/* Spells */
/* ------ */
struct letdef_t
{
int id;
dumb_ptr<expr_t> expr;
};
struct spell_t
{
RString name;
RString invocation;
SPELL_FLAG flags;
int arg;
SPELLARG spellarg_ty;
std::vector<letdef_t> letdefv;
dumb_ptr<spellguard_t> spellguard;
};
/* ------- */
/* Anchors */
/* ------- */
struct teleport_anchor_t
{
RString name;
RString invocation;
dumb_ptr<expr_t> location;
};
/* ------------------- */
/* The big config blob */
/* ------------------- */
struct magic_conf_t
{
struct mcvar
{
RString name;
val_t val;
};
// This should probably be done by a dedicated "intern pool" class
std::vector<mcvar> varv;
std::map<RString, dumb_ptr<spell_t>> spells_by_name, spells_by_invocation;
std::map<RString, dumb_ptr<teleport_anchor_t>> anchors_by_name, anchors_by_invocation;
};
/* Execution environment */
// these are not an enum they're a nasty intern hack
#define VAR_MIN_CASTTIME 0
#define VAR_OBSCURE_CHANCE 1
#define VAR_CASTER 2
#define VAR_SPELLPOWER 3
#define VAR_SPELL 4
#define VAR_INVOCATION 5
#define VAR_TARGET 6
#define VAR_SCRIPTTARGET 7
#define VAR_LOCATION 8
struct env_t
{
magic_conf_t *base_env;
std::unique_ptr<val_t[]> varu;
val_t& VAR(size_t i)
{
assert (varu);
if (varu[i].is<ValUndef>())
return base_env->varv[i].val;
else
return varu[i];
}
};
struct CarForEach
{
int id;
bool ty_is_spell_not_entity;
dumb_ptr<effect_t> body;
dumb_ptr<std::vector<BlockId>> entities_vp;
int index;
};
struct CarFor
{
int id;
dumb_ptr<effect_t> body;
int current;
int stop;
};
struct CarProc
{
int args_nr;
int *formalap;
dumb_ptr<val_t[]> old_actualpa;
};
using CarVariantBase = Variant<
CarForEach,
CarFor,
CarProc
>;
struct cont_activation_record_t : CarVariantBase
{
dumb_ptr<effect_t> return_location;
cont_activation_record_t() = delete;
cont_activation_record_t(cont_activation_record_t&&) = default;
cont_activation_record_t(const cont_activation_record_t&) = delete;
cont_activation_record_t& operator = (cont_activation_record_t&&) = default;
cont_activation_record_t& operator = (const cont_activation_record_t&) = delete;
cont_activation_record_t(CarForEach v, dumb_ptr<effect_t> rl) : CarVariantBase(std::move(v)), return_location(rl) {}
cont_activation_record_t(CarFor v, dumb_ptr<effect_t> rl) : CarVariantBase(std::move(v)), return_location(rl) {}
cont_activation_record_t(CarProc v, dumb_ptr<effect_t> rl) : CarVariantBase(std::move(v)), return_location(rl) {}
};
struct status_change_ref_t
{
StatusChange sc_type;
BlockId bl_id;
};
struct invocation : block_list
{
dumb_ptr<invocation> next_invocation; /* used for spells directly associated with a caster: they form a singly-linked list */
INVOCATION_FLAG flags;
dumb_ptr<env_t> env;
dumb_ptr<spell_t> spell;
BlockId caster; /* this is the person who originally invoked the spell */
BlockId subject; /* when this person dies, the spell dies with it */
Timer timer; /* spell timer, if any */
std::vector<cont_activation_record_t> stack;
int script_pos; /* Script position; if nonzero, resume the script we were running. */
dumb_ptr<effect_t> current_effect;
dumb_ptr<effect_t> trigger_effect; /* If non-nullptr, this is used to spawn a cloned effect based on the same environment */
dumb_ptr<effect_t> end_effect; /* If non-nullptr, this is executed when the spell terminates naturally, e.g. when all status changes have run out or all delays are over. */
/* Status change references: for status change updates, keep track of whom we updated where */
std::vector<status_change_ref_t> status_change_refv;
};
} // namespace magic
// inlines for map.hpp
inline dumb_ptr<magic::invocation> block_list::as_spell() { return dumb_ptr<magic::invocation>(static_cast<magic::invocation *>(this)); }
inline dumb_ptr<magic::invocation> block_list::is_spell() { return bl_type == BL::SPELL ? as_spell() : nullptr; }
namespace magic
{
/* The following is used only by the parser: */
struct args_rec_t
{
dumb_ptr<std::vector<dumb_ptr<expr_t>>> argvp;
};
struct proc_t
{
RString name;
std::vector<int> argv;
dumb_ptr<effect_t> body;
proc_t()
: name()
, argv()
, body()
{}
};
} // namespace magic
} // namespace tmwa