#include "magic.h"
#include "magic-interpreter.h"
#include "magic-expr.h"
#include "magic-interpreter-aux.h"
static void set_int_p (val_t * v, int i, int t)
{
v->ty = t;
v->v.v_int = i;
}
#define set_int(v, i) set_int_p(v, i, TY_INT)
#define set_dir(v, i) set_int_p(v, i, TY_DIR)
#define SETTER(tty, dyn_ty, field) (val_t *v, tty x) { v->ty = dyn_ty; v->v.field = x; }
static void set_string SETTER (char *, TY_STRING, v_string);
static void set_entity (val_t * v, entity_t * e)
{
v->ty = TY_ENTITY;
v->v.v_int = e->id;
}
static void set_invocation (val_t * v, invocation_t * i)
{
v->ty = TY_INVOCATION;
v->v.v_int = i->bl.id;
}
static void set_spell SETTER (spell_t *, TY_SPELL, v_spell);
#define setenv(f, v, x) f(&(env->vars[v]), x)
#define set_env_int(v, x) setenv(set_int, v, x)
#define set_env_dir(v, x) setenv(set_dir, v, x)
#define set_env_string(v, x) setenv(set_string, v, x)
#define set_env_entity(v, x) setenv(set_entity, v, x)
#define set_env_location(v, x) setenv(set_location, v, x)
#define set_env_area(v, x) setenv(set_area, v, x)
#define set_env_invocation(v, x) setenv(set_invocation, v, x)
#define set_env_spell(v, x) setenv(set_spell, v, x)
magic_conf_t magic_conf; /* Global magic conf */
env_t magic_default_env = { &magic_conf, NULL };
static int spells_sorted = 0;
char *magic_find_invocation (char *spellname)
{
int i;
for (i = 0; i < abs (magic_conf.spells_nr); i++)
if (!strcmp (magic_conf.spells[i]->name, spellname))
return magic_conf.spells[i]->invocation;
return NULL;
}
static int spell_compare (const void *lhs, const void *rhs)
{
return strcmp ((*((spell_t **) lhs))->invocation,
(*((spell_t **) rhs))->invocation);
}
spell_t *magic_find_spell (char *invocation)
{
spell_t key;
spell_t *keyp = &key;
spell_t **retval;
if (!spells_sorted)
{
qsort (magic_conf.spells, magic_conf.spells_nr, sizeof (spell_t *),
spell_compare);
spells_sorted = 1;
}
key.invocation = invocation;
retval =
((spell_t **)
bsearch (&keyp, magic_conf.spells, magic_conf.spells_nr,
sizeof (spell_t *), spell_compare));
if (!retval)
return NULL;
else
return *retval;
}
/* -------------------------------------------------------------------------------- */
/* Spell anchors */
/* -------------------------------------------------------------------------------- */
static int compare_teleport_anchor (const void *lhs, const void *rhs)
{
return strcmp ((*((teleport_anchor_t **) lhs))->invocation,
(*((teleport_anchor_t **) rhs))->invocation);
}
char *magic_find_anchor_invocation (char *anchor_name)
{
int i;
for (i = 0; i < abs (magic_conf.anchors_nr); i++)
if (!strcmp (magic_conf.anchors[i]->name, anchor_name))
return magic_conf.anchors[i]->invocation;
return NULL;
}
teleport_anchor_t *magic_find_anchor (char *name)
{
teleport_anchor_t key;
teleport_anchor_t *keyp = &key;
teleport_anchor_t **retval;
if (magic_conf.anchors_nr > 0)
{ /* unsorted */
qsort (magic_conf.anchors, magic_conf.anchors_nr,
sizeof (teleport_anchor_t *), compare_teleport_anchor);
magic_conf.anchors_nr = -magic_conf.anchors_nr;
}
key.invocation = name;
retval = (teleport_anchor_t **) bsearch (&keyp,
magic_conf.anchors,
-magic_conf.anchors_nr,
sizeof (teleport_anchor_t *),
compare_teleport_anchor);
if (!retval)
return NULL;
else
return *retval;
}
/* -------------------------------------------------------------------------------- */
/* Spell guard checks */
/* -------------------------------------------------------------------------------- */
static env_t *alloc_env (magic_conf_t * conf)
{
env_t *env = (env_t *) aCalloc (sizeof (env_t), 1);
env->vars = (val_t *) aCalloc (sizeof (val_t), conf->vars_nr);
env->base_env = conf;
return env;
}
static env_t *clone_env (env_t * src)
{
env_t *retval = alloc_env (src->base_env);
int i;
for (i = 0; i < src->base_env->vars_nr; i++)
magic_copy_var (&retval->vars[i], &src->vars[i]);
return retval;
}
void magic_free_env (env_t * env)
{
int i;
for (i = 0; i < env->base_env->vars_nr; i++)
magic_clear_var (&env->vars[i]);
free (env);
}
env_t *spell_create_env (magic_conf_t * conf, spell_t * spell,
character_t * caster, int spellpower, char *param)
{
env_t *env = alloc_env (conf);
switch (spell->spellarg_ty)
{
case SPELLARG_STRING:
set_env_string (spell->arg, param);
break;
case SPELLARG_PC:
{
character_t *subject = map_nick2sd (param);
if (!subject)
subject = caster;
set_env_entity (spell->arg, &subject->bl);
free (param);
break;
}
case SPELLARG_NONE:
free (param);
break;
default:
free (param);
fprintf (stderr, "Unexpected spellarg type %d\n",
spell->spellarg_ty);
}
set_env_entity (VAR_CASTER, &caster->bl);
set_env_int (VAR_SPELLPOWER, spellpower);
set_env_spell (VAR_SPELL, spell);
return env;
}
static void free_components (component_t ** component_holder)
{
if (*component_holder == NULL)
return;
free_components (&(*component_holder)->next);
free (*component_holder);
*component_holder = NULL;
}
void magic_add_component (component_t ** component_holder, int id, int count)
{
if (count <= 0)
return;
if (*component_holder == NULL)
{
component_t *component =
(component_t *) malloc (sizeof (component_t));
component->next = NULL;
component->item_id = id;
component->count = count;
*component_holder = component;
}
else
{
component_t *component = *component_holder;
if (component->item_id == id)
{
component->count += count;
return;
}
else
magic_add_component (&component->next, id, count);
/* Tail-recurse; gcc can optimise this. Not that it matters. */
}
}
static void
copy_components (component_t ** component_holder, component_t * component)
{
if (component == NULL)
return;
magic_add_component (component_holder, component->item_id,
component->count);
copy_components (component_holder, component->next);
}
typedef struct spellguard_check
{
component_t *catalysts, *components;
int mana, casttime;
} spellguard_check_t;
static int check_prerequisites (character_t * caster, component_t * component)
{
while (component)
{
if (pc_count_all_items (caster, component->item_id)
< component->count)
return 0; /* insufficient */
component = component->next;
}
return 1;
}
static void consume_components (character_t * caster, component_t * component)
{
while (component)
{
pc_remove_items (caster, component->item_id, component->count);
component = component->next;
}
}
static int
spellguard_can_satisfy (spellguard_check_t * check, character_t * caster,
env_t * env, int *near_miss)
{
unsigned int tick = gettick ();
int retval = check_prerequisites (caster, check->catalysts);
/*
fprintf(stderr, "MC(%d/%s)? %d%d%d%d (%u <= %u)\n",
caster->bl.id, caster->status.name,
retval,
caster->cast_tick <= tick,
check->mana <= caster->status.sp,
check_prerequisites(caster, check->components),
caster->cast_tick, tick);
*/
if (retval && near_miss)
*near_miss = 1; // close enough!
retval = retval && caster->cast_tick <= tick /* Hasn't cast a spell too recently */
&& check->mana <= caster->status.sp
&& check_prerequisites (caster, check->components);
if (retval)
{
unsigned int casttime = (unsigned int) check->casttime;
if (VAR (VAR_MIN_CASTTIME).ty == TY_INT)
casttime = MAX (casttime, VAR (VAR_MIN_CASTTIME).v.v_int);
caster->cast_tick = tick + casttime; /* Make sure not to cast too frequently */
consume_components (caster, check->components);
pc_heal (caster, 0, -check->mana);
}
return retval;
}
static effect_set_t *spellguard_check_sub (spellguard_check_t * check,
spellguard_t * guard,
character_t * caster, env_t * env,
int *near_miss)
{
if (guard == NULL)
return NULL;
switch (guard->ty)
{
case SPELLGUARD_CONDITION:
if (!magic_eval_int (env, guard->s.s_condition))
return NULL;
break;
case SPELLGUARD_COMPONENTS:
copy_components (&check->components, guard->s.s_components);
break;
case SPELLGUARD_CATALYSTS:
copy_components (&check->catalysts, guard->s.s_catalysts);
break;
case SPELLGUARD_CHOICE:
{
spellguard_check_t altcheck = *check;
effect_set_t *retval;
altcheck.components = NULL;
altcheck.catalysts = NULL;
copy_components (&altcheck.catalysts, check->catalysts);
copy_components (&altcheck.components, check->components);
retval =
spellguard_check_sub (&altcheck, guard->next, caster, env,
near_miss);
free_components (&altcheck.catalysts);
free_components (&altcheck.components);
if (retval)
return retval;
else
return spellguard_check_sub (check, guard->s.s_alt, caster,
env, near_miss);
}
case SPELLGUARD_MANA:
check->mana += magic_eval_int (env, guard->s.s_mana);
break;
case SPELLGUARD_CASTTIME:
check->casttime += magic_eval_int (env, guard->s.s_mana);
break;
case SPELLGUARD_EFFECT:
if (spellguard_can_satisfy (check, caster, env, near_miss))
return &guard->s.s_effect;
else
return NULL;
default:
fprintf (stderr, "Unexpected spellguard type %d\n", guard->ty);
return NULL;
}
return spellguard_check_sub (check, guard->next, caster, env, near_miss);
}
static effect_set_t *check_spellguard (spellguard_t * guard,
character_t * caster, env_t * env,
int *near_miss)
{
spellguard_check_t check;
effect_set_t *retval;
check.catalysts = NULL;
check.components = NULL;
check.mana = check.casttime = 0;
retval = spellguard_check_sub (&check, guard, caster, env, near_miss);
free_components (&check.catalysts);
free_components (&check.components);
return retval;
}
/* -------------------------------------------------------------------------------- */
/* Public API */
/* -------------------------------------------------------------------------------- */
effect_set_t *spell_trigger (spell_t * spell, character_t * caster,
env_t * env, int *near_miss)
{
int i;
spellguard_t *guard = spell->spellguard;
if (near_miss)
*near_miss = 0;
for (i = 0; i < spell->letdefs_nr; i++)
magic_eval (env,
&env->vars[spell->letdefs[i].id], spell->letdefs[i].expr);
return check_spellguard (guard, caster, env, near_miss);
}
static void spell_set_location (invocation_t * invocation, entity_t * entity)
{
magic_clear_var (&invocation->env->vars[VAR_LOCATION]);
invocation->env->vars[VAR_LOCATION].ty = TY_LOCATION;
invocation->env->vars[VAR_LOCATION].v.v_location.m = entity->m;
invocation->env->vars[VAR_LOCATION].v.v_location.x = entity->x;
invocation->env->vars[VAR_LOCATION].v.v_location.y = entity->y;
}
void spell_update_location (invocation_t * invocation)
{
if (invocation->spell->flags & SPELL_FLAG_LOCAL)
return;
else
{
character_t *owner = (character_t *) map_id2bl (invocation->subject);
if (!owner)
return;
spell_set_location (invocation, (entity_t *) owner);
}
}
invocation_t *spell_instantiate (effect_set_t * effect_set, env_t * env)
{
invocation_t *retval =
(invocation_t *) aCalloc (sizeof (invocation_t), 1);
entity_t *caster;
retval->env = env;
retval->caster = VAR (VAR_CASTER).v.v_int;
retval->spell = VAR (VAR_SPELL).v.v_spell;
retval->stack_size = 0;
retval->current_effect = effect_set->effect;
retval->trigger_effect = effect_set->at_trigger;
retval->end_effect = effect_set->at_end;
caster = map_id2bl (retval->caster); // must still exist
retval->bl.id = map_addobject (&retval->bl);
retval->bl.type = BL_SPELL;
retval->bl.m = caster->m;
retval->bl.x = caster->x;
retval->bl.y = caster->y;
map_addblock (&retval->bl);
set_env_invocation (VAR_INVOCATION, retval);
return retval;
}
invocation_t *spell_clone_effect (invocation_t * base)
{
invocation_t *retval = (invocation_t *) malloc (sizeof (invocation_t));
env_t *env;
memcpy (retval, base, sizeof (invocation_t));
retval->env = clone_env (retval->env);
env = retval->env;
retval->current_effect = retval->trigger_effect;
retval->next_invocation = NULL;
retval->end_effect = NULL;
retval->script_pos = 0;
retval->stack_size = 0;
retval->timer = 0;
retval->subject = 0;
retval->status_change_refs_nr = 0;
retval->status_change_refs = NULL;
retval->flags = 0;
retval->bl.id = 0;
retval->bl.prev = NULL;
retval->bl.next = NULL;
retval->bl.id = map_addobject (&retval->bl);
set_env_invocation (VAR_INVOCATION, retval);
return retval;
}
void spell_bind (character_t * subject, invocation_t * invocation)
{
/* Only bind nonlocal spells */
if (!(invocation->spell->flags & SPELL_FLAG_LOCAL))
{
if (invocation->flags & INVOCATION_FLAG_BOUND
|| invocation->subject || invocation->next_invocation)
{
int *i = NULL;
fprintf (stderr,
"[magic] INTERNAL ERROR: Attempt to re-bind spell invocation `%s'\n",
invocation->spell->name);
*i = 1;
return;
}
invocation->next_invocation = subject->active_spells;
subject->active_spells = invocation;
invocation->flags |= INVOCATION_FLAG_BOUND;
invocation->subject = subject->bl.id;
}
spell_set_location (invocation, (entity_t *) subject);
}
int spell_unbind (character_t * subject, invocation_t * invocation)
{
invocation_t **seeker = &subject->active_spells;
while (*seeker)
{
if (*seeker == invocation)
{
*seeker = invocation->next_invocation;
invocation->flags &= ~INVOCATION_FLAG_BOUND;
invocation->next_invocation = NULL;
invocation->subject = 0;
return 0;
}
seeker = &((*seeker)->next_invocation);
}
return 1;
}