#include "magic-expr.hpp"
// magic-expr.cpp - Pure functions for the old magic backend.
//
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <cassert>
#include <algorithm>
#include "../strings/mstring.hpp"
#include "../strings/astring.hpp"
#include "../strings/zstring.hpp"
#include "../strings/vstring.hpp"
#include "../strings/literal.hpp"
#include "../generic/dumb_ptr.hpp"
#include "../generic/random.hpp"
#include "../io/cxxstdio.hpp"
#include "../mmo/cxxstdio_enums.hpp"
#include "battle.hpp"
#include "itemdb.hpp"
#include "magic-expr-eval.hpp"
#include "magic-interpreter.hpp"
#include "magic-interpreter-base.hpp"
#include "npc.hpp"
#include "pc.hpp"
#include "script-call.hpp"
#include "../poison.hpp"
namespace tmwa
{
namespace map
{
namespace magic
{
static
void free_area(dumb_ptr<area_t> area)
{
if (!area)
return;
MATCH_BEGIN (*area)
{
MATCH_CASE (const AreaUnion&, a)
{
free_area(a.a_union[0]);
free_area(a.a_union[1]);
}
}
MATCH_END ();
area.delete_();
}
static
dumb_ptr<area_t> dup_area(dumb_ptr<area_t> area)
{
MATCH_BEGIN (*area)
{
MATCH_CASE (const location_t&, loc)
{
return dumb_ptr<area_t>::make(loc);
}
MATCH_CASE (const AreaUnion&, a)
{
AreaUnion u;
u.a_union[0] = dup_area(a.a_union[0]);
u.a_union[1] = dup_area(a.a_union[1]);
return dumb_ptr<area_t>::make(u);
}
MATCH_CASE (const AreaRect&, rect)
{
return dumb_ptr<area_t>::make(rect);
}
MATCH_CASE (const AreaBar&, bar)
{
return dumb_ptr<area_t>::make(bar);
}
}
MATCH_END ();
abort();
}
void magic_copy_var(val_t *dest, const val_t *src)
{
MATCH_BEGIN (*src)
{
MATCH_DEFAULT ()
{
abort();
}
MATCH_CASE (const ValUndef&, s)
{
*dest = s;
}
MATCH_CASE (const ValInt&, s)
{
*dest = s;
}
MATCH_CASE (const ValDir&, s)
{
*dest = s;
}
MATCH_CASE (const ValString&, s)
{
*dest = ValString{s.v_string};
}
MATCH_CASE (const ValEntityInt&, s)
{
*dest = s;
}
MATCH_CASE (const ValEntityPtr&, s)
{
*dest = s;
}
MATCH_CASE (const ValLocation&, s)
{
*dest = s;
}
MATCH_CASE (const ValArea&, s)
{
*dest = ValArea{dup_area(s.v_area)};
}
MATCH_CASE (const ValSpell&, s)
{
*dest = s;
}
MATCH_CASE (const ValInvocationInt&, s)
{
*dest = s;
}
MATCH_CASE (const ValInvocationPtr&, s)
{
*dest = s;
}
MATCH_CASE (const ValFail&, s)
{
*dest = s;
}
MATCH_CASE (const ValNegative1&, s)
{
*dest = s;
}
}
MATCH_END ();
}
void magic_clear_var(val_t *v)
{
MATCH_BEGIN (*v)
{
MATCH_CASE (ValString&, s)
{
(void)s;
}
MATCH_CASE (const ValArea&, a)
{
free_area(a.v_area);
}
}
MATCH_END ();
}
static
AString show_entity(dumb_ptr<block_list> entity)
{
switch (entity->bl_type)
{
case BL::PC:
return entity->is_player()->status_key.name.to__actual();
case BL::NPC:
return entity->is_npc()->name;
case BL::MOB:
return entity->is_mob()->name;
case BL::ITEM:
assert (0 && "There is no way this code did what it was supposed to do!"_s);
/* Sorry about this one... */
// WTF? item_data is a Item, not a struct item_data
// return ((struct item_data *) (&entity->is_item()->item_data))->name;
abort();
case BL::SPELL:
return "%invocation(ERROR:this-should-not-be-an-entity)"_s;
default:
return "%unknown-entity"_s;
}
}
static
void stringify(val_t *v)
{
static earray<LString, DIR, DIR::COUNT> dirs //=
{{
"south"_s, "south-west"_s,
"west"_s, "north-west"_s,
"north"_s, "north-east"_s,
"east"_s, "south-east"_s,
}};
AString buf;
MATCH_BEGIN (*v)
{
MATCH_DEFAULT ()
{
abort();
}
MATCH_CASE (const ValUndef&, x)
{
(void)x;
buf = "UNDEF"_s;
}
MATCH_CASE (const ValInt&, x)
{
buf = STRPRINTF("%i"_fmt, x.v_int);
}
MATCH_CASE (const ValString&, x)
{
(void)x;
return;
}
MATCH_CASE (const ValDir&, x)
{
buf = dirs[x.v_dir];
}
MATCH_CASE (const ValEntityPtr&, x)
{
buf = show_entity(x.v_entity);
}
MATCH_CASE (const ValLocation&, x)
{
buf = STRPRINTF("<\"%s\", %d, %d>"_fmt,
x.v_location.m->name_,
x.v_location.x,
x.v_location.y);
}
MATCH_CASE (const ValArea&, x)
{
buf = "%area"_s;
free_area(x.v_area);
}
MATCH_CASE (const ValSpell&, x)
{
buf = x.v_spell->name;
}
MATCH_CASE (const ValInvocationInt&, x)
{
dumb_ptr<invocation> invocation_ =
map_id2bl(x.v_iid)->is_spell();
buf = invocation_->spell->name;
}
MATCH_CASE (const ValInvocationPtr&, x)
{
dumb_ptr<invocation> invocation_ =
x.v_invocation;
buf = invocation_->spell->name;
}
}
MATCH_END ();
*v = ValString{buf};
}
static
void intify(val_t *v)
{
if (v->is<ValInt>())
return;
magic_clear_var(v);
*v = ValInt{1};
}
static
dumb_ptr<area_t> area_union(dumb_ptr<area_t> area, dumb_ptr<area_t> other_area)
{
AreaUnion a;
a.a_union[0] = area;
a.a_union[1] = other_area;
return dumb_ptr<area_t>::make(a);
}
/**
* Turns location into area, leaves other types untouched
*/
static
void make_area(val_t *v)
{
if (ValLocation *l = v->get_if<ValLocation>())
{
auto a = dumb_ptr<area_t>::make(l->v_location);
*v = ValArea{a};
}
}
static
void make_location(val_t *v)
{
if (ValArea *a = v->get_if<ValArea>())
{
MATCH_BEGIN (*a->v_area)
{
MATCH_CASE (const location_t&, location)
{
free_area(a->v_area);
*v = ValLocation{location};
}
}
MATCH_END ();
}
}
static
void make_spell(val_t *v)
{
assert(!v->is<ValInvocationInt>());
if (ValInvocationPtr *p = v->get_if<ValInvocationPtr>())
{
dumb_ptr<invocation> invoc = p->v_invocation;
if (!invoc)
{
*v = ValFail{};
}
else
{
*v = ValSpell{invoc->spell};
}
}
}
static
int fun_add(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (args[0].is<ValInt>() && args[1].is<ValInt>())
{
/* Integer addition */
*result = ValInt{ARGINT(0) + ARGINT(1)};
}
else if (ARG_MAY_BE_AREA(0) && ARG_MAY_BE_AREA(1))
{
/* Area union */
make_area(&args[0]);
make_area(&args[1]);
*result = ValArea{area_union(ARGAREA(0), ARGAREA(1))};
ARGAREA(0) = nullptr; args[0] = ValUndef{};
ARGAREA(1) = nullptr; args[1] = ValUndef{};
}
else
{
/* Anything else -> string concatenation */
stringify(&args[0]);
stringify(&args[1]);
/* Yes, we could speed this up. */
// ugh
MString m;
m += ARGSTR(0);
m += ARGSTR(1);
*result = ValString{AString(m)};
}
return 0;
}
static
int fun_sub(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{ARGINT(0) - ARGINT(1)};
return 0;
}
static
int fun_mul(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{ARGINT(0) * ARGINT(1)};
return 0;
}
static
int fun_div(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (!ARGINT(1))
return 1; /* division by zero */
*result = ValInt{ARGINT(0) / ARGINT(1)};
return 0;
}
static
int fun_mod(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (!ARGINT(1))
return 1; /* division by zero */
*result = ValInt{ARGINT(0) % ARGINT(1)};
return 0;
}
static
int fun_or(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{ARGINT(0) || ARGINT(1)};
return 0;
}
static
int fun_and(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{ARGINT(0) && ARGINT(1)};
return 0;
}
static
int fun_not(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{!ARGINT(0)};
return 0;
}
static
int fun_neg(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{~ARGINT(0)};
return 0;
}
static
int fun_gte(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (args[0].is<ValString>() || args[1].is<ValString>())
{
stringify(&args[0]);
stringify(&args[1]);
*result = ValInt{ARGSTR(0) >= ARGSTR(1)};
}
else
{
intify(&args[0]);
intify(&args[1]);
*result = ValInt{ARGINT(0) >= ARGINT(1)};
}
return 0;
}
static
int fun_lt(dumb_ptr<env_t> env, val_t *result, Slice<val_t> args)
{
fun_gte(env, result, args);
result->get_if<ValInt>()->v_int ^= 1;
return 0;
}
static
int fun_gt(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (args[0].is<ValString>() || args[1].is<ValString>())
{
stringify(&args[0]);
stringify(&args[1]);
*result = ValInt{ARGSTR(0) > ARGSTR(1)};
}
else
{
intify(&args[0]);
intify(&args[1]);
*result = ValInt{ARGINT(0) > ARGINT(1)};
}
return 0;
}
static
int fun_lte(dumb_ptr<env_t> env, val_t *result, Slice<val_t> args)
{
fun_gt(env, result, args);
result->get_if<ValInt>()->v_int ^= 1;
return 0;
}
static
int fun_eq(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (args[0].is<ValString>() || args[1].is<ValString>())
{
stringify(&args[0]);
stringify(&args[1]);
*result = ValInt{ARGSTR(0) == ARGSTR(1)};
}
else if (args[0].is<ValDir>() && args[1].is<ValDir>())
*result = ValInt{ARGDIR(0) == ARGDIR(1)};
else if (args[0].is<ValEntityPtr>() && args[1].is<ValEntityPtr>())
*result = ValInt{ARGENTITY(0) == ARGENTITY(1)};
else if (args[0].is<ValLocation>() && args[1].is<ValLocation>())
*result = ValInt{(ARGLOCATION(0).x == ARGLOCATION(1).x
&& ARGLOCATION(0).y == ARGLOCATION(1).y
&& ARGLOCATION(0).m == ARGLOCATION(1).m)};
else if (args[0].is<ValArea>() && args[1].is<ValArea>())
*result = ValInt{ARGAREA(0) == ARGAREA(1)}; /* Probably not that great an idea... */
else if (args[0].is<ValSpell>() && args[1].is<ValSpell>())
*result = ValInt{ARGSPELL(0) == ARGSPELL(1)};
else if (args[0].is<ValInvocationPtr>() && args[1].is<ValInvocationPtr>())
*result = ValInt{ARGINVOCATION(0) == ARGINVOCATION(1)};
else
{
intify(&args[0]);
intify(&args[1]);
*result = ValInt{ARGINT(0) == ARGINT(1)};
}
return 0;
}
static
int fun_ne(dumb_ptr<env_t> env, val_t *result, Slice<val_t> args)
{
fun_eq(env, result, args);
result->get_if<ValInt>()->v_int ^= 1;
return 0;
}
static
int fun_bitand(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{ARGINT(0) & ARGINT(1)};
return 0;
}
static
int fun_bitor(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{ARGINT(0) | ARGINT(1)};
return 0;
}
static
int fun_bitxor(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{ARGINT(0) ^ ARGINT(1)};
return 0;
}
static
int fun_bitshl(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{ARGINT(0) << ARGINT(1)};
return 0;
}
static
int fun_bitshr(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{ARGINT(0) >> ARGINT(1)};
return 0;
}
static
int fun_max(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{std::max(ARGINT(0), ARGINT(1))};
return 0;
}
static
int fun_min(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{std::min(ARGINT(0), ARGINT(1))};
return 0;
}
static
int fun_if_then_else(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (ARGINT(0))
magic_copy_var(result, &args[1]);
else
magic_copy_var(result, &args[2]);
return 0;
}
Borrowed<map_local> magic_area_rect(int *x, int *y, int *width, int *height,
area_t& area_)
{
MATCH_BEGIN (area_)
{
MATCH_CASE (const AreaUnion&, a)
{
(void)a;
abort();
}
MATCH_CASE (const location_t&, a_loc)
{
P<map_local> m = a_loc.m;
*x = a_loc.x;
*y = a_loc.y;
*width = 1;
*height = 1;
return m;
}
MATCH_CASE (const AreaRect&, a_rect)
{
P<map_local> m = a_rect.loc.m;
*x = a_rect.loc.x;
*y = a_rect.loc.y;
*width = a_rect.width;
*height = a_rect.height;
return m;
}
MATCH_CASE (const AreaBar&, a_bar)
{
int tx = a_bar.loc.x;
int ty = a_bar.loc.y;
int twidth = a_bar.width;
int tdepth = a_bar.width;
P<map_local> m = a_bar.loc.m;
switch (a_bar.dir)
{
case DIR::S:
*x = tx - twidth;
*y = ty;
*width = twidth * 2 + 1;
*height = tdepth;
break;
case DIR::W:
*x = tx - tdepth;
*y = ty - twidth;
*width = tdepth;
*height = twidth * 2 + 1;
break;
case DIR::N:
*x = tx - twidth;
*y = ty - tdepth;
*width = twidth * 2 + 1;
*height = tdepth;
break;
case DIR::E:
*x = tx;
*y = ty - twidth;
*width = tdepth;
*height = twidth * 2 + 1;
break;
default:
FPRINTF(stderr,
"Error: Trying to compute area of NE/SE/NW/SW-facing bar"_fmt);
*x = tx;
*y = ty;
*width = *height = 1;
}
return m;
}
}
MATCH_END ();
abort();
}
int magic_location_in_area(Borrowed<map_local> m, int x, int y, dumb_ptr<area_t> area)
{
MATCH_BEGIN (*area)
{
MATCH_CASE (const AreaUnion&, a)
{
return magic_location_in_area(m, x, y, a.a_union[0])
|| magic_location_in_area(m, x, y, a.a_union[1]);
}
MATCH_CASE (const location_t&, a_loc)
{
(void)a_loc;
// TODO this can be simplified
int ax, ay, awidth, aheight;
P<map_local> am = magic_area_rect(&ax, &ay, &awidth, &aheight, *area);
return (am == m
&& (x >= ax) && (y >= ay)
&& (x < ax + awidth) && (y < ay + aheight));
}
MATCH_CASE (const AreaRect&, a_rect)
{
(void)a_rect;
// TODO this is too complicated
int ax, ay, awidth, aheight;
P<map_local> am = magic_area_rect(&ax, &ay, &awidth, &aheight, *area);
return (am == m
&& (x >= ax) && (y >= ay)
&& (x < ax + awidth) && (y < ay + aheight));
}
MATCH_CASE (const AreaBar&, a_bar)
{
(void)a_bar;
// TODO this is wrong
int ax, ay, awidth, aheight;
P<map_local> am = magic_area_rect(&ax, &ay, &awidth, &aheight, *area);
return (am == m
&& (x >= ax) && (y >= ay)
&& (x < ax + awidth) && (y < ay + aheight));
}
}
MATCH_END ();
abort();
}
static
int fun_is_in(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{magic_location_in_area(ARGLOCATION(0).m,
ARGLOCATION(0).x,
ARGLOCATION(0).y, ARGAREA(1))};
return 0;
}
static
int fun_skill(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (ENTITY_TYPE(0) != BL::PC
// don't convert to enum until after the range check
// (actually it would be okay, I checked)
|| ARGINT(1) < 0
|| ARGINT(1) >= static_cast<uint16_t>(MAX_SKILL))
{
*result = ValInt{0};
}
else
{
SkillID id = static_cast<SkillID>(ARGINT(1));
*result = ValInt{ARGPC(0)->status.skill[id].lv};
}
return 0;
}
static
int fun_his_shroud(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{(ENTITY_TYPE(0) == BL::PC && ARGPC(0)->state.shroud_active)};
return 0;
}
#define BATTLE_GETTER(name) \
static \
int fun_get_##name(dumb_ptr<env_t>, val_t *result, Slice<val_t> args) \
{ \
*result = ValInt{battle_get_##name(ARGENTITY(0))}; \
return 0; \
}
BATTLE_GETTER(str)
BATTLE_GETTER(agi)
BATTLE_GETTER(vit)
BATTLE_GETTER(dex)
BATTLE_GETTER(luk)
BATTLE_GETTER(int)
BATTLE_GETTER(lv)
BATTLE_GETTER(hp)
BATTLE_GETTER(mdef)
BATTLE_GETTER(def)
BATTLE_GETTER(max_hp)
static
int fun_get_dir(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValDir{battle_get_dir(ARGENTITY(0))};
return 0;
}
#define MMO_GETTER(name) \
static \
int fun_get_##name(dumb_ptr<env_t>, val_t *result, Slice<val_t> args) \
{ \
if (ENTITY_TYPE(0) == BL::PC) \
*result = ValInt{ARGPC(0)->status.name}; \
else \
*result = ValInt{0}; \
return 0; \
}
MMO_GETTER(sp)
MMO_GETTER(max_sp)
static
int fun_name_of(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (args[0].is<ValEntityPtr>())
{
*result = ValString{show_entity(ARGENTITY(0))};
return 0;
}
else if (args[0].is<ValSpell>())
{
*result = ValString{ARGSPELL(0)->name};
return 0;
}
else if (args[0].is<ValInvocationPtr>())
{
*result = ValString{ARGINVOCATION(0)->spell->name};
return 0;
}
return 1;
}
/* [Freeyorp] I'm putting this one in as name_of seems to have issues with summoned or spawned mobs. */
static
int fun_mob_id(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (ENTITY_TYPE(0) != BL::MOB)
return 1;
*result = ValInt{unwrap<Species>(ARGMOB(0)->mob_class)};
return 0;
}
inline
void COPY_LOCATION(block_list& dest, location_t& src)
{
dest.bl_x = src.x;
dest.bl_y = src.y;
dest.bl_m = src.m;
}
inline
void COPY_LOCATION(location_t& dest, block_list& src)
{
dest.x = src.bl_x;
dest.y = src.bl_y;
dest.m = src.bl_m;
}
static
int fun_location(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
location_t loc;
COPY_LOCATION(loc, *(ARGENTITY(0)));
*result = ValLocation{loc};
return 0;
}
static
int fun_random(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
int delta = ARGINT(0);
if (delta < 0)
delta = -delta;
if (delta == 0)
{
*result = ValInt{0};
return 0;
}
*result = ValInt{random_::to(delta)};
if (ARGINT(0) < 0)
result->get_if<ValInt>()->v_int *= -1;
return 0;
}
static
int fun_random_dir(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (ARGINT(0))
*result = ValDir{random_::choice({DIR::S, DIR::SW, DIR::W, DIR::NW, DIR::N, DIR::NE, DIR::E, DIR::SE})};
else
*result = ValDir{random_::choice({DIR::S, DIR::W, DIR::N, DIR::E})};
return 0;
}
static
int fun_hash_entity(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{static_cast<int32_t>(unwrap<BlockId>(ARGENTITY(0)->bl_id))};
return 0;
}
// ret -1: not a string, ret 1: no such item, ret 0: OK
int magic_find_item(Slice<val_t> args, int index, Item *item_, int *stackable)
{
Option<P<struct item_data>> item_data_ = None;
int must_add_sequentially;
if (args[index].is<ValInt>())
item_data_ = itemdb_exists(wrap<ItemNameId>(static_cast<uint16_t>(ARGINT(index))));
else if (args[index].is<ValString>())
item_data_ = itemdb_searchname(ARGSTR(index));
else
return -1;
P<struct item_data> item_data = TRY_UNWRAP(item_data_, return 1);
// Very elegant.
must_add_sequentially = (
item_data->type == ItemType::WEAPON
|| item_data->type == ItemType::ARMOR
|| item_data->type == ItemType::_7
|| item_data->type == ItemType::_8);
if (stackable)
*stackable = !must_add_sequentially;
*item_ = Item();
item_->nameid = item_data->nameid;
return 0;
}
static
int fun_count_item(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
dumb_ptr<map_session_data> chr = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : nullptr;
int stackable;
Item item;
GET_ARG_ITEM(1, item, stackable);
if (!chr)
return 1;
*result = ValInt{pc_count_all_items(chr, item.nameid)};
return 0;
}
static
int fun_is_equipped(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
dumb_ptr<map_session_data> chr = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : nullptr;
int stackable;
Item item;
bool retval = false;
GET_ARG_ITEM(1, item, stackable);
if (!chr)
return 1;
for (EQUIP i : EQUIPs)
{
IOff0 idx = chr->equip_index_maybe[i];
if (idx.ok() && chr->status.inventory[idx].nameid == item.nameid)
{
retval = true;
break;
}
}
*result = ValInt{retval};
return 0;
}
static
int fun_is_married(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{(ENTITY_TYPE(0) == BL::PC && ARGPC(0)->status.partner_id)};
return 0;
}
static
int fun_is_dead(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{(ENTITY_TYPE(0) == BL::PC && pc_isdead(ARGPC(0)))};
return 0;
}
static
int fun_is_pc(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{(ENTITY_TYPE(0) == BL::PC)};
return 0;
}
static
int fun_partner(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (ENTITY_TYPE(0) == BL::PC && ARGPC(0)->status.partner_id)
{
*result =
ValEntityPtr{map_nick2sd(map_charid2nick(ARGPC(0)->status.partner_id))};
return 0;
}
else
return 1;
}
static
int fun_awayfrom(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
location_t *loc = &ARGLOCATION(0);
int dx = dirx[ARGDIR(1)];
int dy = diry[ARGDIR(1)];
int distance = ARGINT(2);
while (distance--
&& !bool(read_gatp(loc->m, loc->x + dx, loc->y + dy)
& MapCell::UNWALKABLE))
{
loc->x += dx;
loc->y += dy;
}
*result = ValLocation{*loc};
return 0;
}
static
int fun_failed(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{args[0].is<ValFail>()};
return 0;
}
static
int fun_npc(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
NpcName name = stringish<NpcName>(ARGSTR(0));
dumb_ptr<npc_data> npc = npc_name2id(name);
*result = ValEntityPtr{npc};
return npc == nullptr;
}
static
int fun_pc(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
CharName name = stringish<CharName>(ARGSTR(0));
dumb_ptr<map_session_data> chr = map_nick2sd(name);
*result = ValEntityPtr{chr};
return chr == nullptr;
}
static
int fun_distance(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (ARGLOCATION(0).m != ARGLOCATION(1).m)
*result = ValInt{0x7fffffff};
else
*result = ValInt{std::max(abs(ARGLOCATION(0).x - ARGLOCATION(1).x),
abs(ARGLOCATION(0).y - ARGLOCATION(1).y))};
return 0;
}
static
int fun_rdistance(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (ARGLOCATION(0).m != ARGLOCATION(1).m)
*result = ValInt{0x7fffffff};
else
{
int dx = ARGLOCATION(0).x - ARGLOCATION(1).x;
int dy = ARGLOCATION(0).y - ARGLOCATION(1).y;
*result = ValInt{static_cast<int>(sqrt((dx * dx) + (dy * dy)))};
}
return 0;
}
static
int fun_anchor(dumb_ptr<env_t> env, val_t *result, Slice<val_t> args)
{
dumb_ptr<teleport_anchor_t> anchor = magic_find_anchor(ARGSTR(0));
if (!anchor)
return 1;
magic_eval(env, result, anchor->location);
make_area(result);
if (!result->is<ValArea>())
{
magic_clear_var(result);
return 1;
}
return 0;
}
static
int fun_line_of_sight(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
block_list e1, e2;
COPY_LOCATION(e1, ARGLOCATION(0));
COPY_LOCATION(e2, ARGLOCATION(1));
*result = ValInt{battle_check_range(dumb_ptr<block_list>(&e1), dumb_ptr<block_list>(&e2), 0)};
return 0;
}
void magic_random_location(location_t *dest, dumb_ptr<area_t> area)
{
MATCH_BEGIN (*area)
{
MATCH_CASE (const AreaUnion&, a)
{
if (random_::chance({a.a_union[0]->size, area->size}))
magic_random_location(dest, a.a_union[0]);
else
magic_random_location(dest, a.a_union[1]);
}
MATCH_CASE (const location_t&, a_loc)
{
(void)a_loc;
// TODO this can be simplified
int x, y, w, h;
P<map_local> m = magic_area_rect(&x, &y, &w, &h, *area);
if (w <= 1)
w = 1;
if (h <= 1)
h = 1;
// This is not exactly the same as the old logic,
// but it's better.
auto pair = map_randfreecell(m, x, y, w, h);
dest->m = m;
dest->x = pair.first;
dest->y = pair.second;
}
MATCH_CASE (const AreaRect&, a_rect)
{
(void)a_rect;
// TODO this can be simplified
int x, y, w, h;
P<map_local> m = magic_area_rect(&x, &y, &w, &h, *area);
if (w <= 1)
w = 1;
if (h <= 1)
h = 1;
// This is not exactly the same as the old logic,
// but it's better.
auto pair = map_randfreecell(m, x, y, w, h);
dest->m = m;
dest->x = pair.first;
dest->y = pair.second;
}
MATCH_CASE (const AreaBar&, a_bar)
{
(void)a_bar;
// TODO this is wrong
int x, y, w, h;
P<map_local> m = magic_area_rect(&x, &y, &w, &h, *area);
if (w <= 1)
w = 1;
if (h <= 1)
h = 1;
// This is not exactly the same as the old logic,
// but it's better.
auto pair = map_randfreecell(m, x, y, w, h);
dest->m = m;
dest->x = pair.first;
dest->y = pair.second;
}
}
MATCH_END ();
}
static
int fun_pick_location(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
location_t loc;
magic_random_location(&loc, ARGAREA(0));
*result = ValLocation{loc};
return 0;
}
static
int fun_read_script_int(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
dumb_ptr<block_list> subject_p = ARGENTITY(0);
VarName var_name = stringish<VarName>(ARGSTR(1));
int array_index = 0;
if (subject_p->bl_type != BL::PC)
return 1;
*result = ValInt{get_script_var_i(subject_p->is_player(), var_name, array_index)};
return 0;
}
static
int fun_read_script_str(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
dumb_ptr<block_list> subject_p = ARGENTITY(0);
VarName var_name = stringish<VarName>(ARGSTR(1));
int array_index = 0;
if (subject_p->bl_type != BL::PC)
return 1;
*result = ValString{get_script_var_s(subject_p->is_player(), var_name, array_index)};
return 0;
}
static
int fun_rbox(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
location_t loc = ARGLOCATION(0);
int radius = ARGINT(1);
AreaRect a_rect;
a_rect.loc.m = loc.m;
a_rect.loc.x = loc.x - radius;
a_rect.loc.y = loc.y - radius;
a_rect.width = radius * 2 + 1;
a_rect.height = radius * 2 + 1;
*result = ValArea{dumb_ptr<area_t>::make(a_rect)};
return 0;
}
static
int fun_running_status_update(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
if (ENTITY_TYPE(0) != BL::PC && ENTITY_TYPE(0) != BL::MOB)
return 1;
StatusChange sc = static_cast<StatusChange>(ARGINT(1));
*result = ValInt{bool(battle_get_sc_data(ARGENTITY(0))[sc].timer)};
return 0;
}
static
int fun_status_option(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{(bool((ARGPC(0))->status.option & static_cast<Opt0>(ARGINT(1))))};
return 0;
}
static
int fun_element(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{static_cast<int>(battle_get_element(ARGENTITY(0)).element)};
return 0;
}
static
int fun_element_level(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{battle_get_element(ARGENTITY(0)).level};
return 0;
}
static
int fun_is_exterior(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
#warning "Evil assumptions!"
*result = ValInt{ARGLOCATION(0).m->name_[4] == '1'};
return 0;
}
static
int fun_contains_string(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{nullptr != strstr(ARGSTR(0).c_str(), ARGSTR(1).c_str())};
return 0;
}
static
int fun_strstr(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
const char *offset = strstr(ARGSTR(0).c_str(), ARGSTR(1).c_str());
*result = ValInt{static_cast<int32_t>(offset - ARGSTR(0).c_str())};
return offset == nullptr;
}
static
int fun_strlen(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{static_cast<int32_t>(strlen(ARGSTR(0).c_str()))};
return 0;
}
static
int fun_substr(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
RString src = ARGSTR(0);
int offset = ARGINT(1);
int len = ARGINT(2);
if (len < 0)
len = 0;
if (offset < 0)
offset = 0;
if (offset > src.size())
offset = src.size();
if (offset + len > src.size())
len = src.size() - offset;
auto begin = src.begin() + offset;
auto end = begin + len;
*result = ValString{RString(begin, end)};
return 0;
}
static
int fun_sqrt(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
*result = ValInt{static_cast<int>(sqrt(ARGINT(0)))};
return 0;
}
static
int fun_map_level(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
#warning "Evil assumptions!"
*result = ValInt{ARGLOCATION(0).m->name_[4] - '0'};
return 0;
}
static
int fun_map_nr(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
#warning "Evil assumptions!"
MapName mapname = ARGLOCATION(0).m->name_;
*result = ValInt{((mapname[0] - '0') * 100)
+ ((mapname[1] - '0') * 10) + ((mapname[2] - '0'))};
return 0;
}
static
int fun_dir_towards(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
int dx;
int dy;
if (ARGLOCATION(0).m != ARGLOCATION(1).m)
return 1;
dx = ARGLOCATION(1).x - ARGLOCATION(0).x;
dy = ARGLOCATION(1).y - ARGLOCATION(0).y;
if (ARGINT(2))
{
/* 8-direction mode */
if (abs(dx) > abs(dy) * 2)
{ /* east or west */
if (dx < 0)
*result = ValDir{DIR::W};
else
*result = ValDir{DIR::E};
}
else if (abs(dy) > abs(dx) * 2)
{ /* north or south */
if (dy > 0)
*result = ValDir{DIR::S};
else
*result = ValDir{DIR::N};
}
else if (dx < 0)
{ /* north-west or south-west */
if (dy < 0)
*result = ValDir{DIR::NW};
else
*result = ValDir{DIR::SW};
}
else
{ /* north-east or south-east */
if (dy < 0)
*result = ValDir{DIR::NE};
else
*result = ValDir{DIR::SE};
}
}
else
{
/* 4-direction mode */
if (abs(dx) > abs(dy))
{ /* east or west */
if (dx < 0)
*result = ValDir{DIR::W};
else
*result = ValDir{DIR::E};
}
else
{ /* north or south */
if (dy > 0)
*result = ValDir{DIR::S};
else
*result = ValDir{DIR::N};
}
}
return 0;
}
static
int fun_extract_healer_xp(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
{
dumb_ptr<map_session_data> sd = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : nullptr;
if (!sd)
*result = ValInt{0};
else
*result = ValInt{pc_extract_healer_exp(sd, ARGINT(1))};
return 0;
}
#define MAGIC_FUNCTION(name, args, ret, impl) {name, {name, args, ret, impl}}
#define MAGIC_FUNCTION1(name, args, ret) MAGIC_FUNCTION(#name##_s, args, ret, fun_##name)
static // should be LString, but no heterogenous lookup yet
std::map<ZString, fun_t> functions =
{
MAGIC_FUNCTION("+"_s, ".."_s, '.', fun_add),
MAGIC_FUNCTION("-"_s, "ii"_s, 'i', fun_sub),
MAGIC_FUNCTION("*"_s, "ii"_s, 'i', fun_mul),
MAGIC_FUNCTION("/"_s, "ii"_s, 'i', fun_div),
MAGIC_FUNCTION("%"_s, "ii"_s, 'i', fun_mod),
MAGIC_FUNCTION("||"_s, "ii"_s, 'i', fun_or),
MAGIC_FUNCTION("&&"_s, "ii"_s, 'i', fun_and),
MAGIC_FUNCTION("<"_s, ".."_s, 'i', fun_lt),
MAGIC_FUNCTION(">"_s, ".."_s, 'i', fun_gt),
MAGIC_FUNCTION("<="_s, ".."_s, 'i', fun_lte),
MAGIC_FUNCTION(">="_s, ".."_s, 'i', fun_gte),
MAGIC_FUNCTION("=="_s, ".."_s, 'i', fun_eq),
MAGIC_FUNCTION("!="_s, ".."_s, 'i', fun_ne),
MAGIC_FUNCTION("|"_s, ".."_s, 'i', fun_bitor),
MAGIC_FUNCTION("&"_s, "ii"_s, 'i', fun_bitand),
MAGIC_FUNCTION("^"_s, "ii"_s, 'i', fun_bitxor),
MAGIC_FUNCTION("<<"_s, "ii"_s, 'i', fun_bitshl),
MAGIC_FUNCTION(">>"_s, "ii"_s, 'i', fun_bitshr),
MAGIC_FUNCTION1(not, "i"_s, 'i'),
MAGIC_FUNCTION1(neg, "i"_s, 'i'),
MAGIC_FUNCTION1(max, "ii"_s, 'i'),
MAGIC_FUNCTION1(min, "ii"_s, 'i'),
MAGIC_FUNCTION1(is_in, "la"_s, 'i'),
MAGIC_FUNCTION1(if_then_else, "i__"_s, '_'),
MAGIC_FUNCTION1(skill, "ei"_s, 'i'),
MAGIC_FUNCTION("str"_s, "e"_s, 'i', fun_get_str),
MAGIC_FUNCTION("agi"_s, "e"_s, 'i', fun_get_agi),
MAGIC_FUNCTION("vit"_s, "e"_s, 'i', fun_get_vit),
MAGIC_FUNCTION("dex"_s, "e"_s, 'i', fun_get_dex),
MAGIC_FUNCTION("luk"_s, "e"_s, 'i', fun_get_luk),
MAGIC_FUNCTION("int"_s, "e"_s, 'i', fun_get_int),
MAGIC_FUNCTION("level"_s, "e"_s, 'i', fun_get_lv),
MAGIC_FUNCTION("mdef"_s, "e"_s, 'i', fun_get_mdef),
MAGIC_FUNCTION("def"_s, "e"_s, 'i', fun_get_def),
MAGIC_FUNCTION("hp"_s, "e"_s, 'i', fun_get_hp),
MAGIC_FUNCTION("max_hp"_s, "e"_s, 'i', fun_get_max_hp),
MAGIC_FUNCTION("sp"_s, "e"_s, 'i', fun_get_sp),
MAGIC_FUNCTION("max_sp"_s, "e"_s, 'i', fun_get_max_sp),
MAGIC_FUNCTION("dir"_s, "e"_s, 'd', fun_get_dir),
MAGIC_FUNCTION1(name_of, "."_s, 's'),
MAGIC_FUNCTION1(mob_id, "e"_s, 'i'),
MAGIC_FUNCTION1(location, "e"_s, 'l'),
MAGIC_FUNCTION1(random, "i"_s, 'i'),
MAGIC_FUNCTION1(random_dir, "i"_s, 'd'),
MAGIC_FUNCTION1(hash_entity, "e"_s, 'i'),
MAGIC_FUNCTION1(is_married, "e"_s, 'i'),
MAGIC_FUNCTION1(partner, "e"_s, 'e'),
MAGIC_FUNCTION1(awayfrom, "ldi"_s, 'l'),
MAGIC_FUNCTION1(failed, "_"_s, 'i'),
MAGIC_FUNCTION1(pc, "s"_s, 'e'),
MAGIC_FUNCTION1(npc, "s"_s, 'e'),
MAGIC_FUNCTION1(distance, "ll"_s, 'i'),
MAGIC_FUNCTION1(rdistance, "ll"_s, 'i'),
MAGIC_FUNCTION1(anchor, "s"_s, 'a'),
MAGIC_FUNCTION("random_location"_s, "a"_s, 'l', fun_pick_location),
MAGIC_FUNCTION("script_int"_s, "es"_s, 'i', fun_read_script_int),
MAGIC_FUNCTION("script_str"_s, "es"_s, 's', fun_read_script_str),
MAGIC_FUNCTION1(rbox, "li"_s, 'a'),
MAGIC_FUNCTION1(count_item, "e."_s, 'i'),
MAGIC_FUNCTION1(line_of_sight, "ll"_s, 'i'),
MAGIC_FUNCTION1(running_status_update, "ei"_s, 'i'),
MAGIC_FUNCTION1(status_option, "ei"_s, 'i'),
MAGIC_FUNCTION1(element, "e"_s, 'i'),
MAGIC_FUNCTION1(element_level, "e"_s, 'i'),
MAGIC_FUNCTION1(his_shroud, "e"_s, 'i'),
MAGIC_FUNCTION1(is_equipped, "e."_s, 'i'),
MAGIC_FUNCTION1(is_exterior, "l"_s, 'i'),
MAGIC_FUNCTION1(contains_string, "ss"_s, 'i'),
MAGIC_FUNCTION1(strstr, "ss"_s, 'i'),
MAGIC_FUNCTION1(strlen, "s"_s, 'i'),
MAGIC_FUNCTION1(substr, "sii"_s, 's'),
MAGIC_FUNCTION1(sqrt, "i"_s, 'i'),
MAGIC_FUNCTION1(map_level, "l"_s, 'i'),
MAGIC_FUNCTION1(map_nr, "l"_s, 'i'),
MAGIC_FUNCTION1(dir_towards, "lli"_s, 'd'),
MAGIC_FUNCTION1(is_dead, "e"_s, 'i'),
MAGIC_FUNCTION1(is_pc, "e"_s, 'i'),
MAGIC_FUNCTION("extract_healer_experience"_s, "ei"_s, 'i', fun_extract_healer_xp),
};
fun_t *magic_get_fun(ZString name)
{
auto it = functions.find(name);
if (it == functions.end())
return nullptr;
return &it->second;
}
// 1 on failure
static
int eval_location(dumb_ptr<env_t> env, location_t *dest, const e_location_t *expr)
{
val_t m, x, y;
magic_eval(env, &m, expr->m);
magic_eval(env, &x, expr->x);
magic_eval(env, &y, expr->y);
if (m.is<ValString>()
&& x.is<ValInt>() && y.is<ValInt>())
{
MapName name = VString<15>(ZString(m.get_if<ValString>()->v_string));
magic_clear_var(&m);
P<map_local> map_id = TRY_UNWRAP(map_mapname2mapid(name), return 1);
dest->m = map_id;
dest->x = x.get_if<ValInt>()->v_int;
dest->y = y.get_if<ValInt>()->v_int;
return 0;
}
else
{
magic_clear_var(&m);
magic_clear_var(&x);
magic_clear_var(&y);
return 1;
}
}
static
dumb_ptr<area_t> eval_area(dumb_ptr<env_t> env, const e_area_t& expr_)
{
MATCH_BEGIN (expr_)
{
MATCH_CASE (const e_location_t&, a_loc)
{
location_t loc;
if (eval_location(env, &loc, &a_loc))
{
return nullptr;
}
else
{
return dumb_ptr<area_t>::make(loc);
}
}
MATCH_CASE (const ExprAreaUnion&, a)
{
AreaUnion u;
bool fail = false;
for (int i = 0; i < 2; i++)
{
u.a_union[i] = eval_area(env, *a.a_union[i]);
if (!u.a_union[i])
fail = true;
}
if (fail)
{
for (int i = 0; i < 2; i++)
{
if (u.a_union[i])
free_area(u.a_union[i]);
}
return nullptr;
}
return dumb_ptr<area_t>::make(u);
}
MATCH_CASE (const ExprAreaRect&, a_rect)
{
val_t width, height;
magic_eval(env, &width, a_rect.width);
magic_eval(env, &height, a_rect.height);
AreaRect a_rect_;
if (width.is<ValInt>()
&& height.is<ValInt>()
&& !eval_location(env, &(a_rect_.loc),
&a_rect.loc))
{
a_rect_.width = width.get_if<ValInt>()->v_int;
a_rect_.height = height.get_if<ValInt>()->v_int;
magic_clear_var(&width);
magic_clear_var(&height);
return dumb_ptr<area_t>::make(a_rect_);
}
else
{
magic_clear_var(&width);
magic_clear_var(&height);
return nullptr;
}
}
MATCH_CASE (const ExprAreaBar&, a_bar)
{
val_t width, depth, dir;
magic_eval(env, &width, a_bar.width);
magic_eval(env, &depth, a_bar.depth);
magic_eval(env, &dir, a_bar.dir);
AreaBar a_bar_;
if (width.is<ValInt>()
&& depth.is<ValInt>()
&& dir.is<ValDir>()
&& !eval_location(env, &a_bar_.loc,
&a_bar.loc))
{
a_bar_.width = width.get_if<ValInt>()->v_int;
a_bar_.depth = depth.get_if<ValInt>()->v_int;
a_bar_.dir = dir.get_if<ValDir>()->v_dir;
magic_clear_var(&width);
magic_clear_var(&depth);
magic_clear_var(&dir);
return dumb_ptr<area_t>::make(a_bar_);
}
else
{
magic_clear_var(&width);
magic_clear_var(&depth);
magic_clear_var(&dir);
return nullptr;
}
}
}
MATCH_END ();
abort();
}
// This is called on arguments with begin=true,
// and on the return value with begin=false.
// In both cases, the ambiguous types are in pointer mode.
static
bool type_key_matches(char ty_key, val_t *arg, bool begin)
{
switch (ty_key)
{
case 'i':
if (begin)
intify(arg);
return arg->is<ValInt>();
case 'd':
return arg->is<ValDir>();
case 's':
if (begin)
stringify(arg);
return arg->is<ValString>();
case 'e':
return arg->is<ValEntityPtr>();
case 'l':
if (begin)
make_location(arg);
return arg->is<ValLocation>();
case 'a':
if (begin)
make_area(arg);
return arg->is<ValArea>();
case 'S':
if (begin)
make_spell(arg);
return arg->is<ValSpell>();
case 'I':
return arg->is<ValInvocationPtr>();
default:
return true;
}
}
int magic_signature_check(ZString opname, ZString funname, ZString signature,
Slice<val_t> args, int line, int column)
{
int i;
for (i = 0; i < args.size(); i++)
{
val_t *arg = &args[i];
// whoa, it turns out the second p *does* shadow this one
if (ValEntityInt *p1 = arg->get_if<ValEntityInt>())
{
/* Dereference entities in preparation for calling function */
dumb_ptr<block_list> ent = map_id2bl(p1->v_eid);
if (ent)
{
*arg = ValEntityPtr{ent};
}
else
{
*arg = ValFail{};
}
}
else if (ValInvocationInt *p2 = arg->get_if<ValInvocationInt>())
{
dumb_ptr<invocation> invoc = map_id2bl(p2->v_iid)->is_spell();
if (invoc)
{
*arg = ValInvocationPtr{invoc};
}
else
{
*arg = ValFail();
}
}
char ty_key = signature[i];
if (!ty_key)
{
FPRINTF(stderr,
"[magic-eval]: L%d:%d: Too many arguments (%zu) to %s `%s'\n"_fmt,
line, column, args.size(), opname, funname);
return 1;
}
if (arg->is<ValFail>() && ty_key != '_')
return 1; /* Fail `in a sane way': This is a perfectly permissible error */
// this also does conversions now
if (type_key_matches(ty_key, arg, true))
continue;
if (arg->is<ValUndef>())
{
FPRINTF(stderr,
"[magic-eval]: L%d:%d: Argument #%d to %s `%s' undefined\n"_fmt,
line, column, i + 1, opname, funname);
return 1;
}
{ /* Coercion failed? */
if (!arg->is<ValFail>())
{
FPRINTF(stderr,
"[magic-eval]: L%d:%d: Argument #%d to %s `%s' of incorrect type (sorry, types aren't integers anymore)\n"_fmt,
line, column, i + 1, opname, funname);
}
return 1;
}
}
return 0;
}
void magic_eval(dumb_ptr<env_t> env, val_t *dest, dumb_ptr<expr_t> expr)
{
MATCH_BEGIN (*expr)
{
MATCH_CASE (const val_t&, e_val)
{
magic_copy_var(dest, &e_val);
}
MATCH_CASE (const e_location_t&, e_location)
{
location_t loc;
if (eval_location(env, &loc, &e_location))
*dest = ValFail();
else
*dest = ValLocation{loc};
}
MATCH_CASE (const e_area_t&, e_area)
{
if (dumb_ptr<area_t> area = eval_area(env, e_area))
*dest = ValArea{area};
else
*dest = ValFail();
}
MATCH_CASE (const ExprFunApp&, e_funapp)
{
val_t arguments[MAX_ARGS];
int args_nr = e_funapp.args_nr;
int i;
fun_t *f = e_funapp.funp;
for (i = 0; i < args_nr; ++i)
magic_eval(env, &arguments[i], e_funapp.args[i]);
if (magic_signature_check("function"_s, f->name, f->signature, Slice<val_t>(arguments, args_nr),
e_funapp.line_nr, e_funapp.column)
|| f->fun(env, dest, Slice<val_t>(arguments, args_nr)))
*dest = ValFail();
else
{
assert (!dest->is<ValInvocationPtr>());
assert (!dest->is<ValInvocationInt>());
assert (!dest->is<ValEntityInt>());
assert (type_key_matches(f->ret_ty, dest, false));
/* translate entity back into persistent int */
if (ValEntityPtr *ent = dest->get_if<ValEntityPtr>())
{
if (ent->v_entity)
*dest = ValEntityInt{ent->v_entity->bl_id};
else
*dest = ValFail();
}
// what about invocation?
}
for (i = 0; i < args_nr; ++i)
magic_clear_var(&arguments[i]);
}
MATCH_CASE (const ExprId&, e)
{
val_t& v = env->VAR(e.e_id);
magic_copy_var(dest, &v);
}
MATCH_CASE (const ExprField&, e_field)
{
val_t v;
int id = e_field.id;
magic_eval(env, &v, e_field.expr);
assert(!v.is<ValInvocationPtr>());
if (ValInvocationInt *ii = v.get_if<ValInvocationInt>())
{
dumb_ptr<invocation> t = map_id2bl(ii->v_iid)->is_spell();
if (!t)
*dest = ValUndef();
else
{
val_t& val = t->env->VAR(id);
magic_copy_var(dest, &val);
}
}
else
{
FPRINTF(stderr,
"[magic] Attempt to access field %s on non-spell\n"_fmt,
env->base_env->varv[id].name);
*dest = ValFail();
}
}
}
MATCH_END ();
}
int magic_eval_int(dumb_ptr<env_t> env, dumb_ptr<expr_t> expr)
{
val_t result;
magic_eval(env, &result, expr);
if (result.is<ValFail>() || result.is<ValUndef>())
return 0;
intify(&result);
return result.get_if<ValInt>()->v_int;
}
AString magic_eval_str(dumb_ptr<env_t> env, dumb_ptr<expr_t> expr)
{
val_t result;
magic_eval(env, &result, expr);
if (result.is<ValFail>() || result.is<ValUndef>())
return "?"_s;
stringify(&result);
return result.get_if<ValString>()->v_string;
}
} // namespace magic
} // namespace map
} // namespace tmwa