#include "magic-expr-eval.hpp"
#include "magic-expr.hpp"
#include "magic-interpreter-aux.hpp"
#include <cassert>
#include <cmath>
#include "../common/cxxstdio.hpp"
#include "../common/random.hpp"
#include "battle.hpp"
#include "npc.hpp"
#include "pc.hpp"
#include "itemdb.hpp"
#include "../poison.hpp"
static
void free_area(dumb_ptr<area_t> area)
{
if (!area)
return;
switch (area->ty)
{
case AREA::UNION:
free_area(area->a.a_union[0]);
free_area(area->a.a_union[1]);
break;
default:
break;
}
area.delete_();
}
static
dumb_ptr<area_t> dup_area(dumb_ptr<area_t> area)
{
dumb_ptr<area_t> retval = dumb_ptr<area_t>::make();
*retval = *area;
switch (area->ty)
{
case AREA::UNION:
retval->a.a_union[0] = dup_area(retval->a.a_union[0]);
retval->a.a_union[1] = dup_area(retval->a.a_union[1]);
break;
default:
break;
}
return retval;
}
void magic_copy_var(val_t *dest, val_t *src)
{
*dest = *src;
switch (dest->ty)
{
case TYPE::STRING:
dest->v.v_string = dest->v.v_string.dup();
break;
case TYPE::AREA:
dest->v.v_area = dup_area(dest->v.v_area);
break;
default:
break;
}
}
void magic_clear_var(val_t *v)
{
switch (v->ty)
{
case TYPE::STRING:
v->v.v_string.delete_();
break;
case TYPE::AREA:
free_area(v->v.v_area);
break;
default:
break;
}
}
static
FString show_entity(dumb_ptr<block_list> entity)
{
switch (entity->bl_type)
{
case BL::PC:
return entity->as_player()->status.name.to__actual();
case BL::NPC:
return entity->as_npc()->name;
case BL::MOB:
return entity->as_mob()->name;
case BL::ITEM:
assert (0 && "There is no way this code did what it was supposed to do!");
/* Sorry about this one... */
// WTF? item_data is a struct item, not a struct item_data
// return ((struct item_data *) (&entity->as_item()->item_data))->name;
abort();
case BL::SPELL:
return {"%invocation(ERROR:this-should-not-be-an-entity)"};
default:
return {"%unknown-entity"};
}
}
static
void stringify(val_t *v, int within_op)
{
static earray<ZString, DIR, DIR::COUNT> dirs //=
{{
{"south"}, {"south-west"},
{"west"}, {"north-west"},
{"north"}, {"north-east"},
{"east"}, {"south-east"},
}};
FString buf;
switch (v->ty)
{
case TYPE::UNDEF:
buf = "UNDEF";
break;
case TYPE::INT:
buf = STRPRINTF("%i", v->v.v_int);
break;
case TYPE::STRING:
return;
case TYPE::DIR:
buf = dirs[v->v.v_dir];
break;
case TYPE::ENTITY:
buf = show_entity(v->v.v_entity);
break;
case TYPE::LOCATION:
buf = STRPRINTF("<\"%s\", %d, %d>",
v->v.v_location.m->name_,
v->v.v_location.x,
v->v.v_location.y);
break;
case TYPE::AREA:
buf = "%area";
free_area(v->v.v_area);
break;
case TYPE::SPELL:
buf = v->v.v_spell->name;
break;
case TYPE::INVOCATION:
{
dumb_ptr<invocation> invocation_ = within_op
? v->v.v_invocation
: map_id2bl(v->v.v_int)->as_spell();
buf = invocation_->spell->name;
}
break;
default:
FPRINTF(stderr, "[magic] INTERNAL ERROR: Cannot stringify %d\n",
v->ty);
return;
}
v->v.v_string = dumb_string::copys(buf);
v->ty = TYPE::STRING;
}
static
void intify(val_t *v)
{
if (v->ty == TYPE::INT)
return;
magic_clear_var(v);
v->ty = TYPE::INT;
v->v.v_int = 1;
}
static
dumb_ptr<area_t> area_new(AREA ty)
{
auto retval = dumb_ptr<area_t>::make();
retval->ty = ty;
return retval;
}
static
dumb_ptr<area_t> area_union(dumb_ptr<area_t> area, dumb_ptr<area_t> other_area)
{
dumb_ptr<area_t> retval = area_new(AREA::UNION);
retval->a.a_union[0] = area;
retval->a.a_union[1] = other_area;
retval->size = area->size + other_area->size; /* Assume no overlap */
return retval;
}
/**
* Turns location into area, leaves other types untouched
*/
static
void make_area(val_t *v)
{
if (v->ty == TYPE::LOCATION)
{
auto a = dumb_ptr<area_t>::make();
v->ty = TYPE::AREA;
a->ty = AREA::LOCATION;
a->a.a_loc = v->v.v_location;
v->v.v_area = a;
}
}
static
void make_location(val_t *v)
{
if (v->ty == TYPE::AREA && v->v.v_area->ty == AREA::LOCATION)
{
location_t location = v->v.v_area->a.a_loc;
free_area(v->v.v_area);
v->ty = TYPE::LOCATION;
v->v.v_location = location;
}
}
static
void make_spell(val_t *v)
{
if (v->ty == TYPE::INVOCATION)
{
dumb_ptr<invocation> invoc = v->v.v_invocation;
//invoc = (dumb_ptr<invocation>) map_id2bl(v->v.v_int);
if (!invoc)
v->ty = TYPE::FAIL;
else
{
v->ty = TYPE::SPELL;
v->v.v_spell = invoc->spell;
}
}
}
static
int fun_add(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ARG_TYPE(0) == TYPE::INT && ARG_TYPE(1) == TYPE::INT)
{
/* Integer addition */
RESULTINT = ARGINT(0) + ARGINT(1);
result->ty = TYPE::INT;
}
else if (ARG_MAY_BE_AREA(0) && ARG_MAY_BE_AREA(1))
{
/* Area union */
make_area(&args[0]);
make_area(&args[1]);
RESULTAREA = area_union(ARGAREA(0), ARGAREA(1));
ARGAREA(0) = NULL;
ARGAREA(1) = NULL;
result->ty = TYPE::AREA;
}
else
{
/* Anything else -> string concatenation */
stringify(&args[0], 1);
stringify(&args[1], 1);
/* Yes, we could speed this up. */
// ugh
MString m;
m += ARGSTR(0);
m += ARGSTR(1);
RESULTSTR = dumb_string::copys(FString(m));
result->ty = TYPE::STRING;
}
return 0;
}
static
int fun_sub(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARGINT(0) - ARGINT(1);
return 0;
}
static
int fun_mul(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARGINT(0) * ARGINT(1);
return 0;
}
static
int fun_div(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (!ARGINT(1))
return 1; /* division by zero */
RESULTINT = ARGINT(0) / ARGINT(1);
return 0;
}
static
int fun_mod(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (!ARGINT(1))
return 1; /* division by zero */
RESULTINT = ARGINT(0) % ARGINT(1);
return 0;
}
static
int fun_or(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARGINT(0) || ARGINT(1);
return 0;
}
static
int fun_and(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARGINT(0) && ARGINT(1);
return 0;
}
static
int fun_not(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = !ARGINT(0);
return 0;
}
static
int fun_neg(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ~ARGINT(0);
return 0;
}
static
int fun_gte(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ARG_TYPE(0) == TYPE::STRING || ARG_TYPE(1) == TYPE::STRING)
{
stringify(&args[0], 1);
stringify(&args[1], 1);
RESULTINT = ARGSTR(0) >= ARGSTR(1);
}
else
{
intify(&args[0]);
intify(&args[1]);
RESULTINT = ARGINT(0) >= ARGINT(1);
}
return 0;
}
static
int fun_gt(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ARG_TYPE(0) == TYPE::STRING || ARG_TYPE(1) == TYPE::STRING)
{
stringify(&args[0], 1);
stringify(&args[1], 1);
RESULTINT = ARGSTR(0) > ARGSTR(1);
}
else
{
intify(&args[0]);
intify(&args[1]);
RESULTINT = ARGINT(0) > ARGINT(1);
}
return 0;
}
static
int fun_eq(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ARG_TYPE(0) == TYPE::STRING || ARG_TYPE(1) == TYPE::STRING)
{
stringify(&args[0], 1);
stringify(&args[1], 1);
RESULTINT = ARGSTR(0) == ARGSTR(1);
}
else if (ARG_TYPE(0) == TYPE::DIR && ARG_TYPE(1) == TYPE::DIR)
RESULTINT = ARGDIR(0) == ARGDIR(1);
else if (ARG_TYPE(0) == TYPE::ENTITY && ARG_TYPE(1) == TYPE::ENTITY)
RESULTINT = ARGENTITY(0) == ARGENTITY(1);
else if (ARG_TYPE(0) == TYPE::LOCATION && ARG_TYPE(1) == TYPE::LOCATION)
RESULTINT = (ARGLOCATION(0).x == ARGLOCATION(1).x
&& ARGLOCATION(0).y == ARGLOCATION(1).y
&& ARGLOCATION(0).m == ARGLOCATION(1).m);
else if (ARG_TYPE(0) == TYPE::AREA && ARG_TYPE(1) == TYPE::AREA)
RESULTINT = ARGAREA(0) == ARGAREA(1); /* Probably not that great an idea... */
else if (ARG_TYPE(0) == TYPE::SPELL && ARG_TYPE(1) == TYPE::SPELL)
RESULTINT = ARGSPELL(0) == ARGSPELL(1);
else if (ARG_TYPE(0) == TYPE::INVOCATION && ARG_TYPE(1) == TYPE::INVOCATION)
RESULTINT = ARGINVOCATION(0) == ARGINVOCATION(1);
else
{
intify(&args[0]);
intify(&args[1]);
RESULTINT = ARGINT(0) == ARGINT(1);
}
return 0;
}
static
int fun_bitand(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARGINT(0) & ARGINT(1);
return 0;
}
static
int fun_bitor(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARGINT(0) | ARGINT(1);
return 0;
}
static
int fun_bitxor(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARGINT(0) ^ ARGINT(1);
return 0;
}
static
int fun_bitshl(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARGINT(0) << ARGINT(1);
return 0;
}
static
int fun_bitshr(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARGINT(0) >> ARGINT(1);
return 0;
}
static
int fun_max(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = max(ARGINT(0), ARGINT(1));
return 0;
}
static
int fun_min(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = min(ARGINT(0), ARGINT(1));
return 0;
}
static
int fun_if_then_else(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ARGINT(0))
magic_copy_var(result, &args[1]);
else
magic_copy_var(result, &args[2]);
return 0;
}
void magic_area_rect(map_local **m, int *x, int *y, int *width, int *height,
area_t& area_)
{
area_t *area = &area_; // diff hack
switch (area->ty)
{
case AREA::UNION:
break;
case AREA::LOCATION:
*m = area->a.a_loc.m;
*x = area->a.a_loc.x;
*y = area->a.a_loc.y;
*width = 1;
*height = 1;
break;
case AREA::RECT:
*m = area->a.a_rect.loc.m;
*x = area->a.a_rect.loc.x;
*y = area->a.a_rect.loc.y;
*width = area->a.a_rect.width;
*height = area->a.a_rect.height;
break;
case AREA::BAR:
{
int tx = area->a.a_bar.loc.x;
int ty = area->a.a_bar.loc.y;
int twidth = area->a.a_bar.width;
int tdepth = area->a.a_bar.width;
*m = area->a.a_bar.loc.m;
switch (area->a.a_bar.dir)
{
case DIR::S:
*x = tx - twidth;
*y = ty;
*width = twidth * 2 + 1;
*height = tdepth;
break;
case DIR::W:
*x = tx - tdepth;
*y = ty - twidth;
*width = tdepth;
*height = twidth * 2 + 1;
break;
case DIR::N:
*x = tx - twidth;
*y = ty - tdepth;
*width = twidth * 2 + 1;
*height = tdepth;
break;
case DIR::E:
*x = tx;
*y = ty - twidth;
*width = tdepth;
*height = twidth * 2 + 1;
break;
default:
FPRINTF(stderr,
"Error: Trying to compute area of NE/SE/NW/SW-facing bar");
*x = tx;
*y = ty;
*width = *height = 1;
}
break;
}
}
}
int magic_location_in_area(map_local *m, int x, int y, dumb_ptr<area_t> area)
{
switch (area->ty)
{
case AREA::UNION:
return magic_location_in_area(m, x, y, area->a.a_union[0])
|| magic_location_in_area(m, x, y, area->a.a_union[1]);
case AREA::LOCATION:
case AREA::RECT:
case AREA::BAR:
{
map_local *am;
int ax, ay, awidth, aheight;
magic_area_rect(&am, &ax, &ay, &awidth, &aheight, *area);
return (am == m
&& (x >= ax) && (y >= ay)
&& (x < ax + awidth) && (y < ay + aheight));
}
default:
FPRINTF(stderr, "INTERNAL ERROR: Invalid area\n");
return 0;
}
}
static
int fun_is_in(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = magic_location_in_area(ARGLOCATION(0).m,
ARGLOCATION(0).x,
ARGLOCATION(0).y, ARGAREA(1));
return 0;
}
static
int fun_skill(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ENTITY_TYPE(0) != BL::PC
// don't convert to enum until after the range check
|| ARGINT(1) < 0
|| ARGINT(1) >= uint16_t(MAX_SKILL))
{
RESULTINT = 0;
}
else
{
SkillID id = static_cast<SkillID>(ARGINT(1));
RESULTINT = ARGPC(0)->status.skill[id].lv;
}
return 0;
}
static
int fun_has_shroud(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = (ENTITY_TYPE(0) == BL::PC && ARGPC(0)->state.shroud_active);
return 0;
}
#define BATTLE_GETTER(name) \
static \
int fun_get_##name(dumb_ptr<env_t>, val_t *result, const_array<val_t> args) \
{ \
RESULTINT = battle_get_##name(ARGENTITY(0)); \
return 0; \
}
BATTLE_GETTER(str)
BATTLE_GETTER(agi)
BATTLE_GETTER(vit)
BATTLE_GETTER(dex)
BATTLE_GETTER(luk)
BATTLE_GETTER(int)
BATTLE_GETTER(lv)
BATTLE_GETTER(hp)
BATTLE_GETTER(mdef)
BATTLE_GETTER(def)
BATTLE_GETTER(max_hp)
static
int fun_get_dir(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTDIR = battle_get_dir(ARGENTITY(0));
return 0;
}
#define MMO_GETTER(name) \
static \
int fun_get_##name(dumb_ptr<env_t>, val_t *result, const_array<val_t> args) \
{ \
if (ENTITY_TYPE(0) == BL::PC) \
RESULTINT = ARGPC(0)->status.name; \
else \
RESULTINT = 0; \
return 0; \
}
MMO_GETTER(sp)
MMO_GETTER(max_sp)
static
int fun_name_of(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ARG_TYPE(0) == TYPE::ENTITY)
{
RESULTSTR = dumb_string::copys(show_entity(ARGENTITY(0)));
return 0;
}
else if (ARG_TYPE(0) == TYPE::SPELL)
{
RESULTSTR = dumb_string::copys(ARGSPELL(0)->name);
return 0;
}
else if (ARG_TYPE(0) == TYPE::INVOCATION)
{
RESULTSTR = dumb_string::copys(ARGINVOCATION(0)->spell->name);
return 0;
}
return 1;
}
/* [Freeyorp] I'm putting this one in as name_of seems to have issues with summoned or spawned mobs. */
static
int fun_mob_id(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ENTITY_TYPE(0) != BL::MOB)
return 1;
RESULTINT = ARGMOB(0)->mob_class;
return 0;
}
inline
void COPY_LOCATION(block_list& dest, location_t& src)
{
dest.bl_x = src.x;
dest.bl_y = src.y;
dest.bl_m = src.m;
}
inline
void COPY_LOCATION(location_t& dest, block_list& src)
{
dest.x = src.bl_x;
dest.y = src.bl_y;
dest.m = src.bl_m;
}
static
int fun_location(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
COPY_LOCATION(RESULTLOCATION, *(ARGENTITY(0)));
return 0;
}
static
int fun_random(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
int delta = ARGINT(0);
if (delta < 0)
delta = -delta;
if (delta == 0)
{
RESULTINT = 0;
return 0;
}
RESULTINT = random_::to(delta);
if (ARGINT(0) < 0)
RESULTINT = -RESULTINT;
return 0;
}
static
int fun_random_dir(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ARGINT(0))
RESULTDIR = random_::choice({DIR::S, DIR::SW, DIR::W, DIR::NW, DIR::N, DIR::NE, DIR::E, DIR::SE});
else
RESULTDIR = random_::choice({DIR::S, DIR::W, DIR::N, DIR::E});
return 0;
}
static
int fun_hash_entity(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARGENTITY(0)->bl_id;
return 0;
}
int // ret -1: not a string, ret 1: no such item, ret 0: OK
magic_find_item(const_array<val_t> args, int index, struct item *item_, int *stackable)
{
struct item_data *item_data;
int must_add_sequentially;
if (ARG_TYPE(index) == TYPE::INT)
item_data = itemdb_exists(ARGINT(index));
else if (ARG_TYPE(index) == TYPE::STRING)
item_data = itemdb_searchname(stringish<ItemName>(ARGSTR(index)));
else
return -1;
if (!item_data)
return 1;
// Very elegant.
must_add_sequentially = (
item_data->type == ItemType::WEAPON
|| item_data->type == ItemType::ARMOR
|| item_data->type == ItemType::_7
|| item_data->type == ItemType::_8);
if (stackable)
*stackable = !must_add_sequentially;
*item_ = item();
item_->nameid = item_data->nameid;
item_->identify = 1;
return 0;
}
static
int fun_count_item(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
dumb_ptr<map_session_data> chr = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
int stackable;
struct item item;
GET_ARG_ITEM(1, item, stackable);
if (!chr)
return 1;
RESULTINT = pc_count_all_items(chr, item.nameid);
return 0;
}
static
int fun_is_equipped(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
dumb_ptr<map_session_data> chr = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
int stackable;
struct item item;
bool retval = false;
GET_ARG_ITEM(1, item, stackable);
if (!chr)
return 1;
for (EQUIP i : EQUIPs)
if (chr->equip_index[i] >= 0
&& chr->status.inventory[chr->equip_index[i]].nameid ==
item.nameid)
{
retval = true;
break;
}
RESULTINT = retval;
return 0;
}
static
int fun_is_married(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = (ENTITY_TYPE(0) == BL::PC && ARGPC(0)->status.partner_id);
return 0;
}
static
int fun_is_dead(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = (ENTITY_TYPE(0) == BL::PC && pc_isdead(ARGPC(0)));
return 0;
}
static
int fun_is_pc(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = (ENTITY_TYPE(0) == BL::PC);
return 0;
}
static
int fun_partner(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ENTITY_TYPE(0) == BL::PC && ARGPC(0)->status.partner_id)
{
RESULTENTITY =
map_nick2sd(map_charid2nick(ARGPC(0)->status.partner_id));
return 0;
}
else
return 1;
}
static
int fun_awayfrom(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
location_t *loc = &ARGLOCATION(0);
int dx = dirx[ARGDIR(1)];
int dy = diry[ARGDIR(1)];
int distance = ARGINT(2);
while (distance--
&& !bool(read_gatp(loc->m, loc->x + dx, loc->y + dy)
& MapCell::UNWALKABLE))
{
loc->x += dx;
loc->y += dy;
}
RESULTLOCATION = *loc;
return 0;
}
static
int fun_failed(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = ARG_TYPE(0) == TYPE::FAIL;
return 0;
}
static
int fun_npc(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
NpcName name = stringish<NpcName>(ARGSTR(0));
RESULTENTITY = npc_name2id(name);
return RESULTENTITY == NULL;
}
static
int fun_pc(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
CharName name = stringish<CharName>(ARGSTR(0));
RESULTENTITY = map_nick2sd(name);
return RESULTENTITY == NULL;
}
static
int fun_distance(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ARGLOCATION(0).m != ARGLOCATION(1).m)
RESULTINT = 0x7fffffff;
else
RESULTINT = max(abs(ARGLOCATION(0).x - ARGLOCATION(1).x),
abs(ARGLOCATION(0).y - ARGLOCATION(1).y));
return 0;
}
static
int fun_rdistance(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ARGLOCATION(0).m != ARGLOCATION(1).m)
RESULTINT = 0x7fffffff;
else
{
int dx = ARGLOCATION(0).x - ARGLOCATION(1).x;
int dy = ARGLOCATION(0).y - ARGLOCATION(1).y;
RESULTINT = static_cast<int>(sqrt((dx * dx) + (dy * dy)));
}
return 0;
}
static
int fun_anchor(dumb_ptr<env_t> env, val_t *result, const_array<val_t> args)
{
dumb_ptr<teleport_anchor_t> anchor = magic_find_anchor(ARGSTR(0));
if (!anchor)
return 1;
magic_eval(env, result, anchor->location);
make_area(result);
if (result->ty != TYPE::AREA)
{
magic_clear_var(result);
return 1;
}
return 0;
}
static
int fun_line_of_sight(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
block_list e1, e2;
COPY_LOCATION(e1, ARGLOCATION(0));
COPY_LOCATION(e2, ARGLOCATION(1));
RESULTINT = battle_check_range(dumb_ptr<block_list>(&e1), dumb_ptr<block_list>(&e2), 0);
return 0;
}
void magic_random_location(location_t *dest, dumb_ptr<area_t> area)
{
switch (area->ty)
{
case AREA::UNION:
{
if (random_::chance({area->a.a_union[0]->size, area->size}))
magic_random_location(dest, area->a.a_union[0]);
else
magic_random_location(dest, area->a.a_union[1]);
break;
}
case AREA::LOCATION:
case AREA::RECT:
case AREA::BAR:
{
map_local *m;
int x, y, w, h;
magic_area_rect(&m, &x, &y, &w, &h, *area);
if (w <= 1)
w = 1;
if (h <= 1)
h = 1;
// This is not exactly the same as the old logic,
// but it's better.
auto pair = map_randfreecell(m, x, y, w, h);
dest->m = m;
dest->x = pair.first;
dest->y = pair.second;
break;
}
default:
FPRINTF(stderr, "Unknown area type %d\n",
area->ty);
}
}
static
int fun_pick_location(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
magic_random_location(&result->v.v_location, ARGAREA(0));
return 0;
}
static
int fun_read_script_int(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
dumb_ptr<block_list> subject_p = ARGENTITY(0);
VarName var_name = stringish<VarName>(ARGSTR(1));
if (subject_p->bl_type != BL::PC)
return 1;
RESULTINT = pc_readglobalreg(subject_p->as_player(), var_name);
return 0;
}
static
int fun_rbox(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
location_t loc = ARGLOCATION(0);
int radius = ARGINT(1);
RESULTAREA = area_new(AREA::RECT);
RESULTAREA->a.a_rect.loc.m = loc.m;
RESULTAREA->a.a_rect.loc.x = loc.x - radius;
RESULTAREA->a.a_rect.loc.y = loc.y - radius;
RESULTAREA->a.a_rect.width = radius * 2 + 1;
RESULTAREA->a.a_rect.height = radius * 2 + 1;
return 0;
}
static
int fun_running_status_update(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
if (ENTITY_TYPE(0) != BL::PC && ENTITY_TYPE(0) != BL::MOB)
return 1;
StatusChange sc = static_cast<StatusChange>(ARGINT(1));
RESULTINT = bool(battle_get_sc_data(ARGENTITY(0))[sc].timer);
return 0;
}
static
int fun_status_option(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = (bool((ARGPC(0))->status.option & static_cast<Option>(ARGINT(0))));
return 0;
}
static
int fun_element(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = static_cast<int>(battle_get_element(ARGENTITY(0)).element);
return 0;
}
static
int fun_element_level(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = battle_get_element(ARGENTITY(0)).level;
return 0;
}
static
int fun_is_exterior(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
#warning "Evil assumptions!"
RESULTINT = ARGLOCATION(0).m->name_[4] == '1';
return 0;
}
static
int fun_contains_string(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = NULL != strstr(ARGSTR(0).c_str(), ARGSTR(1).c_str());
return 0;
}
static
int fun_strstr(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
const char *offset = strstr(ARGSTR(0).c_str(), ARGSTR(1).c_str());
RESULTINT = offset - ARGSTR(0).c_str();
return offset == NULL;
}
static
int fun_strlen(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = strlen(ARGSTR(0).c_str());
return 0;
}
static
int fun_substr(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
const char *src = ARGSTR(0).c_str();
const int slen = strlen(src);
int offset = ARGINT(1);
int len = ARGINT(2);
if (len < 0)
len = 0;
if (offset < 0)
offset = 0;
if (offset > slen)
offset = slen;
if (offset + len > slen)
len = slen - offset;
const char *begin = src + offset;
const char *end = begin + len;
RESULTSTR = dumb_string::copy(begin, end);
return 0;
}
static
int fun_sqrt(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
RESULTINT = static_cast<int>(sqrt(ARGINT(0)));
return 0;
}
static
int fun_map_level(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
#warning "Evil assumptions!"
RESULTINT = ARGLOCATION(0).m->name_[4] - '0';
return 0;
}
static
int fun_map_nr(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
#warning "Evil assumptions!"
MapName mapname = ARGLOCATION(0).m->name_;
RESULTINT = ((mapname[0] - '0') * 100)
+ ((mapname[1] - '0') * 10) + ((mapname[2] - '0'));
return 0;
}
static
int fun_dir_towards(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
int dx;
int dy;
if (ARGLOCATION(0).m != ARGLOCATION(1).m)
return 1;
dx = ARGLOCATION(1).x - ARGLOCATION(0).x;
dy = ARGLOCATION(1).y - ARGLOCATION(0).y;
if (ARGINT(1))
{
/* 8-direction mode */
if (abs(dx) > abs(dy) * 2)
{ /* east or west */
if (dx < 0)
RESULTINT = 2 /* west */ ;
else
RESULTINT = 6 /* east */ ;
}
else if (abs(dy) > abs(dx) * 2)
{ /* north or south */
if (dy > 0)
RESULTINT = 0 /* south */ ;
else
RESULTINT = 4 /* north */ ;
}
else if (dx < 0)
{ /* north-west or south-west */
if (dy < 0)
RESULTINT = 3 /* north-west */ ;
else
RESULTINT = 1 /* south-west */ ;
}
else
{ /* north-east or south-east */
if (dy < 0)
RESULTINT = 5 /* north-east */ ;
else
RESULTINT = 7 /* south-east */ ;
}
}
else
{
/* 4-direction mode */
if (abs(dx) > abs(dy))
{ /* east or west */
if (dx < 0)
RESULTINT = 2 /* west */ ;
else
RESULTINT = 6 /* east */ ;
}
else
{ /* north or south */
if (dy > 0)
RESULTINT = 0 /* south */ ;
else
RESULTINT = 4 /* north */ ;
}
}
return 0;
}
static
int fun_extract_healer_xp(dumb_ptr<env_t>, val_t *result, const_array<val_t> args)
{
dumb_ptr<map_session_data> sd = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL;
if (!sd)
RESULTINT = 0;
else
RESULTINT = pc_extract_healer_exp(sd, ARGINT(1));
return 0;
}
#define MAGIC_FUNCTION(name, args, ret, impl) {{name}, {{name}, {args}, ret, impl}}
#define MAGIC_FUNCTION1(name, args, ret) MAGIC_FUNCTION(#name, args, ret, fun_##name)
static
std::map<ZString, fun_t> functions =
{
MAGIC_FUNCTION("+", "..", '.', fun_add),
MAGIC_FUNCTION("-", "ii", 'i', fun_sub),
MAGIC_FUNCTION("*", "ii", 'i', fun_mul),
MAGIC_FUNCTION("/", "ii", 'i', fun_div),
MAGIC_FUNCTION("%", "ii", 'i', fun_mod),
MAGIC_FUNCTION("||", "ii", 'i', fun_or),
MAGIC_FUNCTION("&&", "ii", 'i', fun_and),
MAGIC_FUNCTION(">", "..", 'i', fun_gt),
MAGIC_FUNCTION(">=", "..", 'i', fun_gte),
MAGIC_FUNCTION("=", "..", 'i', fun_eq),
MAGIC_FUNCTION("|", "..", 'i', fun_bitor),
MAGIC_FUNCTION("&", "ii", 'i', fun_bitand),
MAGIC_FUNCTION("^", "ii", 'i', fun_bitxor),
MAGIC_FUNCTION("<<", "ii", 'i', fun_bitshl),
MAGIC_FUNCTION(">>", "ii", 'i', fun_bitshr),
MAGIC_FUNCTION1(not, "i", 'i'),
MAGIC_FUNCTION1(neg, "i", 'i'),
MAGIC_FUNCTION1(max, "ii", 'i'),
MAGIC_FUNCTION1(min, "ii", 'i'),
MAGIC_FUNCTION1(is_in, "la", 'i'),
MAGIC_FUNCTION1(if_then_else, "i__", '_'),
MAGIC_FUNCTION1(skill, "ei", 'i'),
MAGIC_FUNCTION("str", "e", 'i', fun_get_str),
MAGIC_FUNCTION("agi", "e", 'i', fun_get_agi),
MAGIC_FUNCTION("vit", "e", 'i', fun_get_vit),
MAGIC_FUNCTION("dex", "e", 'i', fun_get_dex),
MAGIC_FUNCTION("luk", "e", 'i', fun_get_luk),
MAGIC_FUNCTION("int", "e", 'i', fun_get_int),
MAGIC_FUNCTION("level", "e", 'i', fun_get_lv),
MAGIC_FUNCTION("mdef", "e", 'i', fun_get_mdef),
MAGIC_FUNCTION("def", "e", 'i', fun_get_def),
MAGIC_FUNCTION("hp", "e", 'i', fun_get_hp),
MAGIC_FUNCTION("max_hp", "e", 'i', fun_get_max_hp),
MAGIC_FUNCTION("sp", "e", 'i', fun_get_sp),
MAGIC_FUNCTION("max_sp", "e", 'i', fun_get_max_sp),
MAGIC_FUNCTION("dir", "e", 'd', fun_get_dir),
MAGIC_FUNCTION1(name_of, ".", 's'),
MAGIC_FUNCTION1(mob_id, "e", 'i'),
MAGIC_FUNCTION1(location, "e", 'l'),
MAGIC_FUNCTION1(random, "i", 'i'),
MAGIC_FUNCTION1(random_dir, "i", 'd'),
MAGIC_FUNCTION1(hash_entity, "e", 'i'),
MAGIC_FUNCTION1(is_married, "e", 'i'),
MAGIC_FUNCTION1(partner, "e", 'e'),
MAGIC_FUNCTION1(awayfrom, "ldi", 'l'),
MAGIC_FUNCTION1(failed, "_", 'i'),
MAGIC_FUNCTION1(pc, "s", 'e'),
MAGIC_FUNCTION1(npc, "s", 'e'),
MAGIC_FUNCTION1(distance, "ll", 'i'),
MAGIC_FUNCTION1(rdistance, "ll", 'i'),
MAGIC_FUNCTION1(anchor, "s", 'a'),
MAGIC_FUNCTION("random_location", "a", 'l', fun_pick_location),
MAGIC_FUNCTION("script_int", "es", 'i', fun_read_script_int),
MAGIC_FUNCTION1(rbox, "li", 'a'),
MAGIC_FUNCTION1(count_item, "e.", 'i'),
MAGIC_FUNCTION1(line_of_sight, "ll", 'i'),
MAGIC_FUNCTION1(running_status_update, "ei", 'i'),
MAGIC_FUNCTION1(status_option, "ei", 'i'),
MAGIC_FUNCTION1(element, "e", 'i'),
MAGIC_FUNCTION1(element_level, "e", 'i'),
MAGIC_FUNCTION1(has_shroud, "e", 'i'),
MAGIC_FUNCTION1(is_equipped, "e.", 'i'),
MAGIC_FUNCTION1(is_exterior, "l", 'i'),
MAGIC_FUNCTION1(contains_string, "ss", 'i'),
MAGIC_FUNCTION1(strstr, "ss", 'i'),
MAGIC_FUNCTION1(strlen, "s", 'i'),
MAGIC_FUNCTION1(substr, "sii", 's'),
MAGIC_FUNCTION1(sqrt, "i", 'i'),
MAGIC_FUNCTION1(map_level, "l", 'i'),
MAGIC_FUNCTION1(map_nr, "l", 'i'),
MAGIC_FUNCTION1(dir_towards, "lli", 'd'),
MAGIC_FUNCTION1(is_dead, "e", 'i'),
MAGIC_FUNCTION1(is_pc, "e", 'i'),
MAGIC_FUNCTION("extract_healer_experience", "ei", 'i', fun_extract_healer_xp),
};
fun_t *magic_get_fun(ZString name)
{
auto it = functions.find(name);
if (it == functions.end())
return nullptr;
return &it->second;
}
// 1 on failure
static
int eval_location(dumb_ptr<env_t> env, location_t *dest, e_location_t *expr)
{
val_t m, x, y;
magic_eval(env, &m, expr->m);
magic_eval(env, &x, expr->x);
magic_eval(env, &y, expr->y);
if (CHECK_TYPE(&m, TYPE::STRING)
&& CHECK_TYPE(&x, TYPE::INT) && CHECK_TYPE(&y, TYPE::INT))
{
MapName name = VString<15>(ZString(m.v.v_string));
map_local *map_id = map_mapname2mapid(name);
magic_clear_var(&m);
if (!map_id)
return 1;
dest->m = map_id;
dest->x = x.v.v_int;
dest->y = y.v.v_int;
return 0;
}
else
{
magic_clear_var(&m);
magic_clear_var(&x);
magic_clear_var(&y);
return 1;
}
}
static
dumb_ptr<area_t> eval_area(dumb_ptr<env_t> env, e_area_t& expr_)
{
e_area_t *expr = &expr_; // temporary hack to reduce diff
auto area = dumb_ptr<area_t>::make();
area->ty = expr->ty;
switch (expr->ty)
{
case AREA::LOCATION:
area->size = 1;
if (eval_location(env, &area->a.a_loc, &expr->a.a_loc))
{
area.delete_();
return NULL;
}
else
return area;
case AREA::UNION:
{
int i, fail = 0;
for (i = 0; i < 2; i++)
{
area->a.a_union[i] = eval_area(env, *expr->a.a_union[i]);
if (!area->a.a_union[i])
fail = 1;
}
if (fail)
{
for (i = 0; i < 2; i++)
{
if (area->a.a_union[i])
free_area(area->a.a_union[i]);
}
area.delete_();
return NULL;
}
area->size = area->a.a_union[0]->size + area->a.a_union[1]->size;
return area;
}
case AREA::RECT:
{
val_t width, height;
magic_eval(env, &width, expr->a.a_rect.width);
magic_eval(env, &height, expr->a.a_rect.height);
area->a.a_rect.width = width.v.v_int;
area->a.a_rect.height = height.v.v_int;
if (CHECK_TYPE(&width, TYPE::INT)
&& CHECK_TYPE(&height, TYPE::INT)
&& !eval_location(env, &(area->a.a_rect.loc),
&expr->a.a_rect.loc))
{
area->size = area->a.a_rect.width * area->a.a_rect.height;
magic_clear_var(&width);
magic_clear_var(&height);
return area;
}
else
{
area.delete_();
magic_clear_var(&width);
magic_clear_var(&height);
return NULL;
}
}
case AREA::BAR:
{
val_t width, depth, dir;
magic_eval(env, &width, expr->a.a_bar.width);
magic_eval(env, &depth, expr->a.a_bar.depth);
magic_eval(env, &dir, expr->a.a_bar.dir);
area->a.a_bar.width = width.v.v_int;
area->a.a_bar.depth = depth.v.v_int;
area->a.a_bar.dir = dir.v.v_dir;
if (CHECK_TYPE(&width, TYPE::INT)
&& CHECK_TYPE(&depth, TYPE::INT)
&& CHECK_TYPE(&dir, TYPE::DIR)
&& !eval_location(env, &area->a.a_bar.loc,
&expr->a.a_bar.loc))
{
area->size =
(area->a.a_bar.width * 2 + 1) * area->a.a_bar.depth;
magic_clear_var(&width);
magic_clear_var(&depth);
magic_clear_var(&dir);
return area;
}
else
{
area.delete_();
magic_clear_var(&width);
magic_clear_var(&depth);
magic_clear_var(&dir);
return NULL;
}
}
default:
FPRINTF(stderr, "INTERNAL ERROR: Unknown area type %d\n",
area->ty);
area.delete_();
return NULL;
}
}
static
TYPE type_key(char ty_key)
{
switch (ty_key)
{
case 'i':
return TYPE::INT;
case 'd':
return TYPE::DIR;
case 's':
return TYPE::STRING;
case 'e':
return TYPE::ENTITY;
case 'l':
return TYPE::LOCATION;
case 'a':
return TYPE::AREA;
case 'S':
return TYPE::SPELL;
case 'I':
return TYPE::INVOCATION;
default:
return TYPE::NEGATIVE_1;
}
}
int magic_signature_check(ZString opname, ZString funname, ZString signature,
int args_nr, val_t *args, int line, int column)
{
int i;
for (i = 0; i < args_nr; i++)
{
val_t *arg = &args[i];
char ty_key = signature[i];
TYPE ty = arg->ty;
TYPE desired_ty = type_key(ty_key);
if (ty == TYPE::ENTITY)
{
/* Dereference entities in preparation for calling function */
arg->v.v_entity = map_id2bl(arg->v.v_int);
if (!arg->v.v_entity)
ty = arg->ty = TYPE::FAIL;
}
else if (ty == TYPE::INVOCATION)
{
arg->v.v_invocation = map_id2bl(arg->v.v_int)->as_spell();
if (!arg->v.v_entity)
ty = arg->ty = TYPE::FAIL;
}
if (!ty_key)
{
FPRINTF(stderr,
"[magic-eval]: L%d:%d: Too many arguments (%d) to %s `%s'\n",
line, column, args_nr, opname, funname);
return 1;
}
if (ty == TYPE::FAIL && ty_key != '_')
return 1; /* Fail `in a sane way': This is a perfectly permissible error */
if (ty == desired_ty || desired_ty == TYPE::NEGATIVE_1)
continue;
if (ty == TYPE::UNDEF)
{
FPRINTF(stderr,
"[magic-eval]: L%d:%d: Argument #%d to %s `%s' undefined\n",
line, column, i + 1, opname, funname);
return 1;
}
/* If we are here, we have a type mismatch but no failure _yet_. Try to coerce. */
switch (desired_ty)
{
case TYPE::INT:
intify(arg);
break; /* 100% success rate */
case TYPE::STRING:
stringify(arg, 1);
break; /* 100% success rate */
case TYPE::AREA:
make_area(arg);
break; /* Only works for locations */
case TYPE::LOCATION:
make_location(arg);
break; /* Only works for some areas */
case TYPE::SPELL:
make_spell(arg);
break; /* Only works for still-active invocatoins */
default:
break; /* We'll fail right below */
}
ty = arg->ty;
if (ty != desired_ty)
{ /* Coercion failed? */
if (ty != TYPE::FAIL)
FPRINTF(stderr,
"[magic-eval]: L%d:%d: Argument #%d to %s `%s' of incorrect type (%d)\n",
line, column, i + 1, opname, funname,
ty);
return 1;
}
}
return 0;
}
void magic_eval(dumb_ptr<env_t> env, val_t *dest, dumb_ptr<expr_t> expr)
{
switch (expr->ty)
{
case EXPR::VAL:
magic_copy_var(dest, &expr->e.e_val);
break;
case EXPR::LOCATION:
if (eval_location(env, &dest->v.v_location, &expr->e.e_location))
dest->ty = TYPE::FAIL;
else
dest->ty = TYPE::LOCATION;
break;
case EXPR::AREA:
if ((dest->v.v_area = eval_area(env, expr->e.e_area)))
dest->ty = TYPE::AREA;
else
dest->ty = TYPE::FAIL;
break;
case EXPR::FUNAPP:
{
val_t arguments[MAX_ARGS];
int args_nr = expr->e.e_funapp.args_nr;
int i;
fun_t *f = expr->e.e_funapp.funp;
for (i = 0; i < args_nr; ++i)
magic_eval(env, &arguments[i], expr->e.e_funapp.args[i]);
if (magic_signature_check("function", f->name, f->signature, args_nr, arguments,
expr->e.e_funapp.line_nr, expr->e.e_funapp.column)
|| f->fun(env, dest, const_array<val_t>(arguments, args_nr)))
dest->ty = TYPE::FAIL;
else
{
TYPE dest_ty = type_key(f->ret_ty);
if (dest_ty != TYPE::NEGATIVE_1)
dest->ty = dest_ty;
/* translate entity back into persistent int */
if (dest->ty == TYPE::ENTITY)
{
if (dest->v.v_entity)
dest->v.v_int = dest->v.v_entity->bl_id;
else
dest->ty = TYPE::FAIL;
}
}
for (i = 0; i < args_nr; ++i)
magic_clear_var(&arguments[i]);
break;
}
case EXPR::ID:
{
val_t v = env->VAR(expr->e.e_id);
magic_copy_var(dest, &v);
break;
}
case EXPR::SPELLFIELD:
{
val_t v;
int id = expr->e.e_field.id;
magic_eval(env, &v, expr->e.e_field.expr);
if (v.ty == TYPE::INVOCATION)
{
dumb_ptr<invocation> t = map_id2bl(v.v.v_int)->as_spell();
if (!t)
dest->ty = TYPE::UNDEF;
else
{
val_t val = t->env->VAR(id);
magic_copy_var(dest, &val);
}
}
else
{
FPRINTF(stderr,
"[magic] Attempt to access field %s on non-spell\n",
env->base_env->varv[id].name);
dest->ty = TYPE::FAIL;
}
break;
}
default:
FPRINTF(stderr,
"[magic] INTERNAL ERROR: Unknown expression type %d\n",
expr->ty);
break;
}
}
int magic_eval_int(dumb_ptr<env_t> env, dumb_ptr<expr_t> expr)
{
val_t result;
magic_eval(env, &result, expr);
if (result.ty == TYPE::FAIL || result.ty == TYPE::UNDEF)
return 0;
intify(&result);
return result.v.v_int;
}
FString magic_eval_str(dumb_ptr<env_t> env, dumb_ptr<expr_t> expr)
{
val_t result;
magic_eval(env, &result, expr);
if (result.ty == TYPE::FAIL || result.ty == TYPE::UNDEF)
return {"?"};
stringify(&result, 0);
return result.v.v_string.str();
}
dumb_ptr<expr_t> magic_new_expr(EXPR ty)
{
auto expr = dumb_ptr<expr_t>::make();
expr->ty = ty;
return expr;
}