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#ifndef MAGIC_EXPR_EVAL_HPP
#define MAGIC_EXPR_EVAL_HPP
#include "../strings/zstring.hpp"
#include "../common/utils2.hpp"
#include "magic-interpreter.hpp"
/* Helper definitions for dealing with functions and operations */
int magic_signature_check(ZString opname, ZString funname, ZString signature,
int args_nr, val_t *args, int line, int column);
void magic_area_rect(map_local **m, int *x, int *y, int *width, int *height,
area_t& area);
#define ARGINT(x) args[x].v.v_int
#define ARGDIR(x) args[x].v.v_dir
#define ARGSTR(x) ZString(args[x].v.v_string)
#define ARGENTITY(x) args[x].v.v_entity
#define ARGLOCATION(x) args[x].v.v_location
#define ARGAREA(x) args[x].v.v_area
#define ARGSPELL(x) args[x].v.v_spell
#define ARGINVOCATION(x) args[x].v.v_invocation
#define RESULTINT result->v.v_int
#define RESULTDIR result->v.v_dir
#define RESULTSTR result->v.v_string
#define RESULTENTITY result->v.v_entity
#define RESULTLOCATION result->v.v_location
#define RESULTAREA result->v.v_area
#define RESULTSPELL result->v.v_spell
#define RESULTINVOCATION result->v.v_invocation
#define ARG_TYPE(x) args[x].ty
#define ENTITY_TYPE(x) ARGENTITY(x)->bl_type
#define ARGPC(x) (ARGENTITY(x)->is_player())
#define ARGNPC(x) (ARGENTITY(x)->is_npc())
#define ARGMOB(x) (ARGENTITY(x)->is_mob())
#define ARG_MAY_BE_AREA(x) (ARG_TYPE(x) == TYPE::AREA || ARG_TYPE(x) == TYPE::LOCATION)
#endif // MAGIC_EXPR_EVAL_HPP
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