blob: 02da73a4f584e2d8a7a1fce8dc05e40f4fef219e (
plain) (
tree)
|
|
#ifndef ITEMDB_HPP
#define ITEMDB_HPP
#include "../common/mmo.hpp"
#include "map.t.hpp"
#include "script.hpp"
struct item_data
{
int nameid;
char name[24], jname[24];
char prefix[24], suffix[24];
char cardillustname[64];
int value_buy;
int value_sell;
ItemType type;
int sex;
EPOS equip;
int weight;
int atk;
int def;
int range;
int magic_bonus;
int slot;
ItemLook look;
int elv;
int wlv;
int refine;
std::unique_ptr<const ScriptBuffer> use_script;
std::unique_ptr<const ScriptBuffer> equip_script;
struct
{
unsigned available:1;
unsigned value_notdc:1;
unsigned value_notoc:1;
unsigned no_equip:3;
unsigned no_drop:1;
unsigned no_use:1;
} flag;
int view_id;
};
struct random_item_data
{
int nameid;
int per;
};
struct item_data *itemdb_searchname(const char *name);
struct item_data *itemdb_search(int nameid);
struct item_data *itemdb_exists(int nameid);
inline
ItemType itemdb_type(int n)
{
return itemdb_search(n)->type;
}
inline
ItemLook itemdb_look(int n)
{
return itemdb_search(n)->look;
}
inline
int itemdb_weight(int n)
{
return itemdb_search(n)->weight;
}
inline
const ScriptBuffer *itemdb_equipscript(int n)
{
return itemdb_search(n)->equip_script.get();
}
inline
int itemdb_wlv(int n)
{
return itemdb_search(n)->wlv;
}
inline
bool itemdb_available(int n)
{
return itemdb_exists(n) && itemdb_search(n)->flag.available;
}
inline
int itemdb_viewid(int n)
{
return itemdb_search(n)->view_id;
}
inline
int itemdb_value_sell(int n)
{
return itemdb_search(n)->value_sell;
}
inline
int itemdb_value_notdc(int n)
{
return itemdb_search(n)->flag.value_notdc;
}
inline
int itemdb_value_notoc(int n)
{
return itemdb_search(n)->flag.value_notoc;
}
int itemdb_isequip(int);
int itemdb_isequip2(struct item_data *);
int itemdb_isequip3(int);
void itemdb_reload(void);
void do_final_itemdb(void);
void do_init_itemdb(void);
#endif // ITEMDB_HPP
|