#include "clif.hpp"
// clif.cpp - Network interface to the client.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <cassert>
#include <ctime>
#include <algorithm>
#include "../compat/attr.hpp"
#include "../compat/fun.hpp"
#include "../compat/nullpo.hpp"
#include "../ints/cmp.hpp"
#include "../strings/astring.hpp"
#include "../strings/zstring.hpp"
#include "../strings/xstring.hpp"
#include "../io/cxxstdio.hpp"
#include "../io/write.hpp"
#include "../net/ip.hpp"
#include "../net/packets.hpp"
#include "../net/socket.hpp"
#include "../net/timer.hpp"
#include "../proto2/any-user.hpp"
#include "../proto2/char-map.hpp"
#include "../proto2/map-user.hpp"
#include "../mmo/md5more.hpp"
#include "../mmo/utils.hpp"
#include "../mmo/version.hpp"
#include "atcommand.hpp"
#include "battle.hpp"
#include "chrif.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "magic.hpp"
#include "magic-stmt.hpp"
#include "map.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "skill.hpp"
#include "storage.hpp"
#include "tmw.hpp"
#include "trade.hpp"
#include "../poison.hpp"
constexpr int EMOTE_IGNORED = 0x0e;
// functions list. Rate is how many milliseconds are required between
// calls. Packets exceeding this rate will be dropped. flood_rates in
// map.h must be the same length as this table. rate 0 is default
// rate -1 is unlimited
typedef RecvResult (*clif_func)(Session *s, dumb_ptr<map_session_data> sd);
struct func_table
{
interval_t rate;
uint16_t len_unused;
clif_func func;
// ctor exists because interval_t must be explicit
func_table(int r, uint16_t l, clif_func f)
: rate(r), len_unused(l), func(f)
{}
};
constexpr uint16_t VAR = 1;
extern // not really - defined below
func_table clif_parse_func_table[0x0220];
// local define
enum class SendWho
{
ALL_CLIENT,
ALL_SAMEMAP,
AREA,
AREA_WOS,
AREA_CHAT_WOC,
PARTY,
PARTY_WOS,
PARTY_SAMEMAP,
PARTY_SAMEMAP_WOS,
PARTY_AREA,
PARTY_AREA_WOS,
SELF,
};
static
IP4Address map_ip;
static
int map_port = 5121;
static
int clif_changelook_towards(dumb_ptr<block_list> bl, LOOK type, int val,
dumb_ptr<map_session_data> dstsd);
static
void clif_quitsave(Session *, dumb_ptr<map_session_data> sd);
static
void clif_delete(Session *s)
{
assert (s != char_session);
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
if (sd && sd->state.auth)
{
pc_logout(sd);
clif_quitsave(s, sd);
PRINTF("Player [%s] has logged off your server.\n"_fmt, sd->status_key.name); // Player logout display [Valaris]
}
else if (sd)
{ // not authentified! (refused by char-server or disconnect before to be authentified)
PRINTF("Player with account [%d] has logged off your server (not auth account).\n"_fmt, sd->bl_id); // Player logout display [Yor]
map_deliddb(sd); // account_id has been included in the DB before auth answer
}
}
/*==========================================
* map鯖のip設定
*------------------------------------------
*/
void clif_setip(IP4Address ip)
{
map_ip = ip;
}
/*==========================================
* map鯖のport設定
*------------------------------------------
*/
void clif_setport(int port)
{
map_port = port;
}
/*==========================================
* map鯖のip読み出し
*------------------------------------------
*/
IP4Address clif_getip(void)
{
return map_ip;
}
/*==========================================
* map鯖のport読み出し
*------------------------------------------
*/
int clif_getport(void)
{
return map_port;
}
/*==========================================
*
*------------------------------------------
*/
int clif_countusers(void)
{
int users = 0;
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
if (sd && sd->state.auth && !(battle_config.hide_GM_session && pc_isGM(sd)))
users++;
}
return users;
}
/*==========================================
* 全てのclientに対してfunc()実行
*------------------------------------------
*/
int clif_foreachclient(std::function<void (dumb_ptr<map_session_data>)> func)
{
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
if (sd && sd->state.auth)
func(sd);
}
return 0;
}
static
int is_deaf(dumb_ptr<block_list> bl)
{
if (!bl || bl->bl_type != BL::PC)
return 0;
dumb_ptr<map_session_data> sd = bl->is_player();
return sd->special_state.deaf;
}
static
void clif_emotion_towards(dumb_ptr<block_list> bl,
dumb_ptr<block_list> target, int type);
enum class ChatType
{
Party,
Whisper,
Global,
};
static
AString clif_validate_chat(dumb_ptr<map_session_data> sd, ChatType type, XString buf);
/*==========================================
* clif_sendでSendWho::AREA*指定時用
*------------------------------------------
*/
static
void clif_send_sub(dumb_ptr<block_list> bl, const Buffer& buf,
dumb_ptr<block_list> src_bl, SendWho type)
{
nullpo_retv(bl);
dumb_ptr<map_session_data> sd = bl->is_player();
switch (type)
{
case SendWho::AREA_WOS:
if (bl && bl == src_bl)
return;
break;
case SendWho::AREA_CHAT_WOC:
if (is_deaf(bl)
&& !(bl->bl_type == BL::PC
&& pc_isGM(src_bl->is_player())))
{
clif_emotion_towards(src_bl, bl, EMOTE_IGNORED);
return;
}
if (bl && bl == src_bl)
return;
break;
}
if (sd->sess != NULL)
{
{
{
send_buffer(sd->sess, buf);
}
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_send(const Buffer& buf, dumb_ptr<block_list> bl, SendWho type)
{
PartyPair p;
int x0 = 0, x1 = 0, y0 = 0, y1 = 0;
if (type != SendWho::ALL_CLIENT)
{
nullpo_ret(bl);
if (bl->bl_type == BL::PC)
{
dumb_ptr<map_session_data> sd2 = bl->is_player();
if (bool(sd2->status.option & Option::INVISIBILITY))
{
// Obscure hidden GMs
switch (type)
{
case SendWho::AREA:
type = SendWho::SELF;
break;
case SendWho::AREA_WOS:
return 1;
default:
break;
}
}
}
}
switch (type)
{
case SendWho::ALL_CLIENT: // 全クライアントに送信
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
if (sd && sd->state.auth)
{
{
send_buffer(s, buf);
}
}
}
break;
case SendWho::ALL_SAMEMAP: // 同じマップの全クライアントに送信
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
if (sd && sd->state.auth && sd->bl_m == bl->bl_m)
{
{
send_buffer(s, buf);
}
}
}
break;
case SendWho::AREA:
case SendWho::AREA_WOS:
map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, bl, type),
bl->bl_m,
bl->bl_x - AREA_SIZE, bl->bl_y - AREA_SIZE,
bl->bl_x + AREA_SIZE, bl->bl_y + AREA_SIZE,
BL::PC);
break;
case SendWho::AREA_CHAT_WOC:
map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, bl, SendWho::AREA_CHAT_WOC),
bl->bl_m,
bl->bl_x - (AREA_SIZE), bl->bl_y - (AREA_SIZE),
bl->bl_x + (AREA_SIZE), bl->bl_y + (AREA_SIZE),
BL::PC);
break;
case SendWho::PARTY_AREA: // 同じ画面内の全パーティーメンバに送信
case SendWho::PARTY_AREA_WOS: // 自分以外の同じ画面内の全パーティーメンバに送信
x0 = bl->bl_x - AREA_SIZE;
y0 = bl->bl_y - AREA_SIZE;
x1 = bl->bl_x + AREA_SIZE;
y1 = bl->bl_y + AREA_SIZE;
FALLTHROUGH;
case SendWho::PARTY: // 全パーティーメンバに送信
case SendWho::PARTY_WOS: // 自分以外の全パーティーメンバに送信
case SendWho::PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信
case SendWho::PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信
if (bl->bl_type == BL::PC)
{
dumb_ptr<map_session_data> sd = bl->is_player();
if (sd->partyspy)
{
p = party_search(sd->partyspy);
}
else
{
if (sd->status.party_id)
p = party_search(sd->status.party_id);
}
}
if (p)
{
for (int i = 0; i < MAX_PARTY; i++)
{
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(p->member[i].sd);
if (sd)
{
if (sd->bl_id == bl->bl_id && (type == SendWho::PARTY_WOS ||
type == SendWho::PARTY_SAMEMAP_WOS
|| type == SendWho::PARTY_AREA_WOS))
continue;
if (type != SendWho::PARTY && type != SendWho::PARTY_WOS && bl->bl_m != sd->bl_m) // マップチェック
continue;
if ((type == SendWho::PARTY_AREA || type == SendWho::PARTY_AREA_WOS) &&
(sd->bl_x < x0 || sd->bl_y < y0 ||
sd->bl_x > x1 || sd->bl_y > y1))
continue;
{
send_buffer(sd->sess, buf);
}
}
}
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
if (sd && sd->state.auth)
{
if (sd->partyspy == p.party_id)
{
{
send_buffer(sd->sess, buf);
}
}
}
}
}
break;
case SendWho::SELF:
{
dumb_ptr<map_session_data> sd = bl->is_player();
{
send_buffer(sd->sess, buf);
}
}
break;
default:
if (battle_config.error_log)
PRINTF("clif_send まだ作ってないよー\n"_fmt);
return -1;
}
return 0;
}
//
// パケット作って送信
//
/*==========================================
*
*------------------------------------------
*/
int clif_authok(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
if (!sd)
return 0;
if (!sd->sess)
return 0;
Session *s = sd->sess;
Packet_Fixed<0x0073> fixed_73;
fixed_73.tick = gettick();
fixed_73.pos = Position1{static_cast<uint16_t>(sd->bl_x), static_cast<uint16_t>(sd->bl_y), DIR::S};
fixed_73.five1 = 5;
fixed_73.five2 = 5;
send_fpacket<0x0073, 11>(s, fixed_73);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_authfail_fd(Session *s, int type)
{
if (!s)
return 0;
Packet_Fixed<0x0081> fixed_81;
fixed_81.error_code = type;
send_fpacket<0x0081, 3>(s, fixed_81);
clif_setwaitclose(s);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_charselectok(BlockId id)
{
dumb_ptr<map_session_data> sd;
if ((sd = map_id2sd(id)) == NULL)
return 1;
if (!sd->sess)
return 1;
Session *s = sd->sess;
Packet_Fixed<0x00b3> fixed_b3;
fixed_b3.one = 1;
send_fpacket<0x00b3, 3>(s, fixed_b3);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_set009e(dumb_ptr<flooritem_data> fitem, Buffer& buf)
{
nullpo_retv(fitem);
Packet_Fixed<0x009e> fixed_9e;
fixed_9e.block_id = fitem->bl_id;
fixed_9e.name_id = fitem->item_data.nameid;
fixed_9e.identify = 1;
fixed_9e.x = fitem->bl_x;
fixed_9e.y = fitem->bl_y;
fixed_9e.subx = fitem->subx;
fixed_9e.suby = fitem->suby;
fixed_9e.amount = fitem->item_data.amount;
buf = create_fpacket<0x009e, 17>(fixed_9e);
}
/*==========================================
*
*------------------------------------------
*/
int clif_dropflooritem(dumb_ptr<flooritem_data> fitem)
{
nullpo_ret(fitem);
if (!fitem->item_data.nameid)
return 0;
Buffer buf;
clif_set009e(fitem, buf);
clif_send(buf, fitem, SendWho::AREA);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_clearflooritem(dumb_ptr<flooritem_data> fitem, Session *s)
{
nullpo_ret(fitem);
Packet_Fixed<0x00a1> fixed_a1;
fixed_a1.block_id = fitem->bl_id;
if (!s)
{
Buffer buf = create_fpacket<0x00a1, 6>(fixed_a1);
clif_send(buf, fitem, SendWho::AREA);
}
else
{
send_fpacket<0x00a1, 6>(s, fixed_a1);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_clearchar(dumb_ptr<block_list> bl, BeingRemoveWhy type)
{
nullpo_ret(bl);
Packet_Fixed<0x0080> fixed_80;
fixed_80.block_id = bl->bl_id;
Buffer buf = create_fpacket<0x0080, 7>(fixed_80);
if (type == BeingRemoveWhy::DISGUISE)
{
fixed_80.type = BeingRemoveWhy::GONE;
clif_send(buf, bl, SendWho::AREA);
}
else
{
fixed_80.type = type;
clif_send(buf, bl,
type == BeingRemoveWhy::DEAD ? SendWho::AREA : SendWho::AREA_WOS);
}
return 0;
}
static
void clif_clearchar_delay_sub(TimerData *, tick_t,
dumb_ptr<block_list> bl, BeingRemoveWhy type)
{
clif_clearchar(bl, type);
MapBlockLock::freeblock(bl);
}
int clif_clearchar_delay(tick_t tick,
dumb_ptr<block_list> bl, BeingRemoveWhy type)
{
dumb_ptr<block_list> tmpbl;
tmpbl.new_();
// yikes!
tmpbl->bl_next = bl->bl_next;
tmpbl->bl_prev = bl->bl_prev;
tmpbl->bl_id = bl->bl_id;
tmpbl->bl_m = bl->bl_m;
tmpbl->bl_x = bl->bl_x;
tmpbl->bl_y = bl->bl_y;
tmpbl->bl_type = bl->bl_type;
Timer(tick,
std::bind(clif_clearchar_delay_sub, ph::_1, ph::_2,
tmpbl, type)
).detach();
return 0;
}
/*==========================================
*
*------------------------------------------
*/
void clif_clearchar_id(BlockId id, BeingRemoveWhy type, Session *s)
{
Packet_Fixed<0x0080> fixed_80;
fixed_80.block_id = id;
fixed_80.type = type;
send_fpacket<0x0080, 7>(s, fixed_80);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_set0078_main_1d8(dumb_ptr<map_session_data> sd, Buffer& buf)
{
nullpo_retv(sd);
Packet_Fixed<0x01d8> fixed_1d8;
fixed_1d8.block_id = sd->bl_id;
fixed_1d8.speed = sd->speed;
fixed_1d8.opt1 = sd->opt1;
fixed_1d8.opt2 = sd->opt2;
fixed_1d8.option = sd->status.option;
fixed_1d8.species = sd->status.species;
fixed_1d8.hair_style = sd->status.hair;
IOff0 widx = sd->equip_index_maybe[EQUIP::WEAPON];
IOff0 sidx = sd->equip_index_maybe[EQUIP::SHIELD];
if (sd->attack_spell_override)
fixed_1d8.weapon = sd->attack_spell_look_override;
else
{
if (widx.ok() && sd->inventory_data[widx])
{
fixed_1d8.weapon = sd->status.inventory[widx].nameid;
}
else
fixed_1d8.weapon = ItemNameId();
}
if (sidx.ok() && sidx != widx && sd->inventory_data[sidx])
{
fixed_1d8.shield = sd->status.inventory[sidx].nameid;
}
else
fixed_1d8.shield = ItemNameId();
fixed_1d8.head_bottom = sd->status.head_bottom;
fixed_1d8.head_top = sd->status.head_top;
fixed_1d8.head_mid = sd->status.head_mid;
fixed_1d8.hair_color = sd->status.hair_color;
fixed_1d8.clothes_color = sd->status.clothes_color;
fixed_1d8.head_dir = sd->head_dir;
fixed_1d8.guild_id = 0;
fixed_1d8.guild_emblem_id = 0;
fixed_1d8.manner = sd->status.manner;
fixed_1d8.opt3 = sd->opt3;
fixed_1d8.karma = sd->status.karma;
fixed_1d8.sex = sd->sex;
fixed_1d8.pos.x = sd->bl_x;
fixed_1d8.pos.y = sd->bl_y;
fixed_1d8.pos.dir = sd->dir;
fixed_1d8.gm_bits = pc_isGM(sd).get_public_word();
fixed_1d8.dead_sit = sd->state.dead_sit;
fixed_1d8.unused = 0;
buf = create_fpacket<0x01d8, 54>(fixed_1d8);
}
static
void clif_set0078_alt_1d9(dumb_ptr<map_session_data> sd, Buffer& buf)
{
nullpo_retv(sd);
Packet_Fixed<0x01d9> fixed_1d8; // LIES
fixed_1d8.block_id = sd->bl_id;
fixed_1d8.speed = sd->speed;
fixed_1d8.opt1 = sd->opt1;
fixed_1d8.opt2 = sd->opt2;
fixed_1d8.option = sd->status.option;
fixed_1d8.species = sd->status.species;
fixed_1d8.hair_style = sd->status.hair;
IOff0 widx = sd->equip_index_maybe[EQUIP::WEAPON];
IOff0 sidx = sd->equip_index_maybe[EQUIP::SHIELD];
if (sd->attack_spell_override)
fixed_1d8.weapon = sd->attack_spell_look_override;
else
{
if (widx.ok() && sd->inventory_data[widx])
{
fixed_1d8.weapon = sd->status.inventory[widx].nameid;
}
else
fixed_1d8.weapon = ItemNameId();
}
if (sidx.ok() && sidx != widx && sd->inventory_data[sidx])
{
fixed_1d8.shield = sd->status.inventory[sidx].nameid;
}
else
fixed_1d8.shield = ItemNameId();
fixed_1d8.head_bottom = sd->status.head_bottom;
fixed_1d8.head_top = sd->status.head_top;
fixed_1d8.head_mid = sd->status.head_mid;
fixed_1d8.hair_color = sd->status.hair_color;
fixed_1d8.clothes_color = sd->status.clothes_color;
fixed_1d8.head_dir = sd->head_dir;
fixed_1d8.guild_id = 0;
fixed_1d8.guild_emblem_id = 0;
fixed_1d8.manner = sd->status.manner;
fixed_1d8.opt3 = sd->opt3;
fixed_1d8.karma = sd->status.karma;
fixed_1d8.sex = sd->sex;
fixed_1d8.pos.x = sd->bl_x;
fixed_1d8.pos.y = sd->bl_y;
fixed_1d8.pos.dir = sd->dir;
fixed_1d8.gm_bits = pc_isGM(sd).get_public_word();
fixed_1d8.unused = 0;
buf = create_fpacket<0x01d9, 53>(fixed_1d8);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_set007b(dumb_ptr<map_session_data> sd, Buffer& buf)
{
nullpo_retv(sd);
Packet_Fixed<0x01da> fixed_1da;
fixed_1da.block_id = sd->bl_id;
fixed_1da.speed = sd->speed;
fixed_1da.opt1 = sd->opt1;
fixed_1da.opt2 = sd->opt2;
fixed_1da.option = sd->status.option;
fixed_1da.species = sd->status.species;
fixed_1da.hair_style = sd->status.hair;
IOff0 widx = sd->equip_index_maybe[EQUIP::WEAPON];
IOff0 sidx = sd->equip_index_maybe[EQUIP::SHIELD];
if (widx.ok() && sd->inventory_data[widx])
{
fixed_1da.weapon = sd->status.inventory[widx].nameid;
}
else
fixed_1da.weapon = ItemNameId();
if (sidx.ok() && sidx != widx && sd->inventory_data[sidx])
{
fixed_1da.shield = sd->status.inventory[sidx].nameid;
}
else
fixed_1da.shield = ItemNameId();
fixed_1da.head_bottom = sd->status.head_bottom;
fixed_1da.tick = gettick();
fixed_1da.head_top = sd->status.head_top;
fixed_1da.head_mid = sd->status.head_mid;
fixed_1da.hair_color = sd->status.hair_color;
fixed_1da.clothes_color = sd->status.clothes_color;
fixed_1da.head_dir = sd->head_dir;
fixed_1da.guild_id = 0;
fixed_1da.guild_emblem_id = 0;
fixed_1da.manner = sd->status.manner;
fixed_1da.opt3 = sd->opt3;
fixed_1da.karma = sd->status.karma;
fixed_1da.sex = sd->sex;
fixed_1da.pos2.x0 = sd->bl_x;
fixed_1da.pos2.y0 = sd->bl_y;
fixed_1da.pos2.x1 = sd->to_x;
fixed_1da.pos2.y1 = sd->to_y;
fixed_1da.gm_bits = pc_isGM(sd).get_public_word();
fixed_1da.five = 5;
fixed_1da.unused = 0;
buf = create_fpacket<0x01da, 60>(fixed_1da);
}
/*==========================================
* MOB表示1
*------------------------------------------
*/
static
void clif_mob0078(dumb_ptr<mob_data> md, Buffer& buf)
{
nullpo_retv(md);
Packet_Fixed<0x0078> fixed_78;
fixed_78.block_id = md->bl_id;
fixed_78.speed = battle_get_speed(md);
fixed_78.opt1 = md->opt1;
fixed_78.opt2 = md->opt2;
fixed_78.option = md->option;
fixed_78.species = md->mob_class;
// snip: stuff do do with disguise as a PC
fixed_78.pos.x = md->bl_x;
fixed_78.pos.y = md->bl_y;
fixed_78.pos.dir = md->dir;
fixed_78.five1 = 5;
fixed_78.five2 = 5;
int level = battle_get_lv(md);
fixed_78.level = (level > battle_config.max_lv) ? battle_config.max_lv : level;
buf = create_fpacket<0x0078, 54>(fixed_78);
}
/*==========================================
* MOB表示2
*------------------------------------------
*/
static
void clif_mob007b(dumb_ptr<mob_data> md, Buffer& buf)
{
nullpo_retv(md);
Packet_Fixed<0x007b> fixed_7b;
fixed_7b.block_id = md->bl_id;
fixed_7b.speed = battle_get_speed(md);
fixed_7b.opt1 = md->opt1;
fixed_7b.opt2 = md->opt2;
fixed_7b.option = md->option;
fixed_7b.mob_class = md->mob_class;
// snip: stuff for monsters disguised as PCs
fixed_7b.tick_and_maybe_part_of_guild_emblem = gettick();
fixed_7b.pos2.x0 = md->bl_x;
fixed_7b.pos2.y0 = md->bl_y;
fixed_7b.pos2.x1 = md->to_x;
fixed_7b.pos2.y1 = md->to_y;
fixed_7b.five1 = 5;
fixed_7b.five2 = 5;
int level = battle_get_lv(md);
fixed_7b.level = (level > battle_config.max_lv) ? battle_config.max_lv : level;
buf = create_fpacket<0x007b, 60>(fixed_7b);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_npc0078(dumb_ptr<npc_data> nd, Buffer& buf)
{
nullpo_retv(nd);
Packet_Fixed<0x0078> fixed_78;
fixed_78.block_id = nd->bl_id;
fixed_78.speed = nd->speed;
fixed_78.species = nd->npc_class;
fixed_78.pos.x = nd->bl_x;
fixed_78.pos.y = nd->bl_y;
fixed_78.pos.dir = nd->dir;
fixed_78.five1 = 5;
fixed_78.five2 = 5;
fixed_78.zero = 0;
fixed_78.level = 0;
buf = create_fpacket<0x0078, 54>(fixed_78);
}
/* These indices are derived from equip_pos in pc.c and some guesswork */
static
earray<EQUIP, LOOK, LOOK::COUNT> equip_points //=
{{
EQUIP::NONE, // base
EQUIP::NONE, // hair
EQUIP::WEAPON, // weapon
EQUIP::LEGS, // head botom -- leg armour
EQUIP::HAT, // head top -- hat
EQUIP::TORSO, // head mid -- torso armour
EQUIP::NONE, // hair colour
EQUIP::NONE, // clothes colour
EQUIP::SHIELD, // shield
EQUIP::SHOES, // shoes
EQUIP::GLOVES, // gloves
EQUIP::CAPE, // cape
EQUIP::MISC1, // misc1
EQUIP::MISC2, // misc2
}};
/*==========================================
*
*------------------------------------------
*/
int clif_spawnpc(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Buffer buf;
clif_set0078_alt_1d9(sd, buf);
clif_send(buf, sd, SendWho::AREA_WOS);
if (sd->bl_m->flag.get(MapFlag::SNOW))
clif_specialeffect(sd, 162, 1);
if (sd->bl_m->flag.get(MapFlag::FOG))
clif_specialeffect(sd, 233, 1);
if (sd->bl_m->flag.get(MapFlag::SAKURA))
clif_specialeffect(sd, 163, 1);
if (sd->bl_m->flag.get(MapFlag::LEAVES))
clif_specialeffect(sd, 333, 1);
if (sd->bl_m->flag.get(MapFlag::RAIN))
clif_specialeffect(sd, 161, 1);
// clif_changelook_accessories(sd, NULL);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_spawnnpc(dumb_ptr<npc_data> nd)
{
nullpo_ret(nd);
if (nd->npc_class == NEGATIVE_SPECIES || nd->flag & 1 || nd->npc_class == INVISIBLE_CLASS)
return 0;
Packet_Fixed<0x007c> fixed_7c;
fixed_7c.block_id = nd->bl_id;
fixed_7c.speed = nd->speed;
fixed_7c.species = nd->npc_class;
fixed_7c.pos.x = nd->bl_x;
fixed_7c.pos.y = nd->bl_y;
Buffer buf = create_fpacket<0x007c, 41>(fixed_7c);
clif_send(buf, nd, SendWho::AREA);
clif_npc0078(nd, buf);
clif_send(buf, nd, SendWho::AREA);
return 0;
}
int clif_spawn_fake_npc_for_player(dumb_ptr<map_session_data> sd, BlockId fake_npc_id)
{
nullpo_ret(sd);
Session *s = sd->sess;
if (!s)
return 0;
Packet_Fixed<0x007c> fixed_7c;
fixed_7c.block_id = fake_npc_id;
fixed_7c.speed = interval_t();
fixed_7c.opt1 = Opt1::ZERO;
fixed_7c.opt2 = Opt2::ZERO;
fixed_7c.option = Option::ZERO;
fixed_7c.species = FAKE_NPC_CLASS;
fixed_7c.pos.x = sd->bl_x;
fixed_7c.pos.y = sd->bl_y;
send_fpacket<0x007c, 41>(s, fixed_7c);
Packet_Fixed<0x0078> fixed_78;
fixed_78.block_id = fake_npc_id;
fixed_78.speed = interval_t();
fixed_78.opt1 = Opt1::ZERO;
fixed_78.opt2 = Opt2::ZERO;
fixed_78.option = Option::ZERO;
fixed_78.species = FAKE_NPC_CLASS;
fixed_78.unused_head_bottom_or_species_again = unwrap<Species>(FAKE_NPC_CLASS);
fixed_78.pos.x = sd->bl_x;
fixed_78.pos.y = sd->bl_y;
fixed_78.unused_pos_again.x = sd->bl_x;
fixed_78.unused_pos_again.y = sd->bl_y;
fixed_78.five1 = 5;
fixed_78.five2 = 5;
fixed_78.zero = 0;
fixed_78.level = 0;
send_fpacket<0x0078, 54>(s, fixed_78);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_spawnmob(dumb_ptr<mob_data> md)
{
nullpo_ret(md);
{
Packet_Fixed<0x007c> fixed_7c;
fixed_7c.block_id = md->bl_id;
fixed_7c.speed = interval_t(md->stats[mob_stat::SPEED]);
fixed_7c.opt1 = md->opt1;
fixed_7c.opt2 = md->opt2;
fixed_7c.option = md->option;
fixed_7c.species = md->mob_class;
fixed_7c.pos.x = md->bl_x;
fixed_7c.pos.y = md->bl_y;
Buffer buf = create_fpacket<0x007c, 41>(fixed_7c);
clif_send(buf, md, SendWho::AREA);
}
Buffer buf;
clif_mob0078(md, buf);
clif_send(buf, md, SendWho::AREA);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_servertick(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x007f> fixed_7f;
fixed_7f.tick = gettick();
send_fpacket<0x007f, 6>(s, fixed_7f);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_walkok(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x0087> fixed_87;
fixed_87.tick = gettick();
fixed_87.pos2.x0 = sd->bl_x;
fixed_87.pos2.y0 = sd->bl_y;
fixed_87.pos2.x1 = sd->to_x;
fixed_87.pos2.y1 = sd->to_y;
fixed_87.zero = 0;
send_fpacket<0x0087, 12>(s, fixed_87);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_movechar(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Buffer buf;
clif_set007b(sd, buf);
clif_send(buf, sd, SendWho::AREA_WOS);
if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0)
clif_changelook(sd, LOOK::CLOTHES_COLOR,
sd->status.clothes_color);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_quitsave(Session *, dumb_ptr<map_session_data> sd)
{
map_quit(sd);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_waitclose(TimerData *, tick_t, Session *s)
{
if (s)
s->set_eof();
}
/*==========================================
*
*------------------------------------------
*/
void clif_setwaitclose(Session *s)
{
s->timed_close = Timer(gettick() + std::chrono::seconds(5),
std::bind(clif_waitclose, ph::_1, ph::_2,
s)
);
}
/*==========================================
*
*------------------------------------------
*/
void clif_changemap(dumb_ptr<map_session_data> sd, MapName mapname, int x, int y)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Fixed<0x0091> fixed_91;
fixed_91.map_name = mapname;
fixed_91.x = x;
fixed_91.y = y;
send_fpacket<0x0091, 22>(s, fixed_91);
}
/*==========================================
*
*------------------------------------------
*/
void clif_changemapserver(dumb_ptr<map_session_data> sd,
MapName mapname, int x, int y, IP4Address ip, int port)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Fixed<0x0092> fixed_92;
fixed_92.map_name = mapname;
fixed_92.x = x;
fixed_92.y = y;
fixed_92.ip = ip;
fixed_92.port = port;
send_fpacket<0x0092, 28>(s, fixed_92);
}
/*==========================================
*
*------------------------------------------
*/
void clif_fixpos(dumb_ptr<block_list> bl)
{
nullpo_retv(bl);
Packet_Fixed<0x0088> fixed_88;
fixed_88.block_id = bl->bl_id;
fixed_88.x = bl->bl_x;
fixed_88.y = bl->bl_y;
Buffer buf = create_fpacket<0x0088, 10>(fixed_88);
clif_send(buf, bl, SendWho::AREA);
}
/*==========================================
*
*------------------------------------------
*/
int clif_npcbuysell(dumb_ptr<map_session_data> sd, BlockId id)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00c4> fixed_c4;
fixed_c4.block_id = id;
send_fpacket<0x00c4, 6>(s, fixed_c4);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_buylist(dumb_ptr<map_session_data> sd, dumb_ptr<npc_data_shop> nd)
{
struct item_data *id;
int i, val;
nullpo_ret(sd);
nullpo_ret(nd);
Session *s = sd->sess;
std::vector<Packet_Repeat<0x00c6>> repeat_c6(nd->shop_items.size());
for (i = 0; i < nd->shop_items.size(); i++)
{
id = itemdb_search(nd->shop_items[i].nameid);
val = nd->shop_items[i].value;
repeat_c6[i].base_price = val; // base price
repeat_c6[i].actual_price = val; // actual price
repeat_c6[i].type = id->type;
repeat_c6[i].name_id = nd->shop_items[i].nameid;
}
send_packet_repeatonly<0x00c6, 4, 11>(s, repeat_c6);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_selllist(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Session *s = sd->sess;
std::vector<Packet_Repeat<0x00c7>> repeat_c7;
for (IOff0 i : IOff0::iter())
{
if (sd->status.inventory[i].nameid && sd->inventory_data[i])
{
int val = sd->inventory_data[i]->value_sell;
if (val < 0)
continue;
Packet_Repeat<0x00c7> info;
info.ioff2 = i.shift();
info.base_price = val;
info.actual_price = val;
repeat_c7.push_back(info);
}
}
send_packet_repeatonly<0x00c7, 4, 10>(s, repeat_c7);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptmes(dumb_ptr<map_session_data> sd, BlockId npcid, XString mes)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Head<0x00b4> head_b4;
head_b4.block_id = npcid;
send_vpacket<0x00b4, 8, 1>(s, head_b4, mes);
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptnext(dumb_ptr<map_session_data> sd, BlockId npcid)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Fixed<0x00b5> fixed_b5;
fixed_b5.block_id = npcid;
send_fpacket<0x00b5, 6>(s, fixed_b5);
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptclose(dumb_ptr<map_session_data> sd, BlockId npcid)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Fixed<0x00b6> fixed_b6;
fixed_b6.block_id = npcid;
send_fpacket<0x00b6, 6>(s, fixed_b6);
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptmenu(dumb_ptr<map_session_data> sd, BlockId npcid, XString mes)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Head<0x00b7> head_b7;
head_b7.block_id = npcid;
send_vpacket<0x00b7, 8, 1>(s, head_b7, mes);
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptinput(dumb_ptr<map_session_data> sd, BlockId npcid)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Fixed<0x0142> fixed_142;
fixed_142.block_id = npcid;
send_fpacket<0x0142, 6>(s, fixed_142);
}
/*==========================================
*
*------------------------------------------
*/
void clif_scriptinputstr(dumb_ptr<map_session_data> sd, BlockId npcid)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Fixed<0x01d4> fixed_1d4;
fixed_1d4.block_id = npcid;
send_fpacket<0x01d4, 6>(s, fixed_1d4);
}
/*==========================================
*
*------------------------------------------
*/
int clif_additem(dumb_ptr<map_session_data> sd, IOff0 n, int amount, PickupFail fail)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00a0> fixed_a0;
if (fail != PickupFail::OKAY)
{
fixed_a0.ioff2 = n.shift();
fixed_a0.amount = amount;
fixed_a0.name_id = ItemNameId();
fixed_a0.pickup_fail = fail;
}
else
{
if (!n.ok() || !sd->status.inventory[n].nameid
|| sd->inventory_data[n] == NULL)
return 1;
fixed_a0.ioff2 = n.shift();
fixed_a0.amount = amount;
fixed_a0.name_id = sd->status.inventory[n].nameid;
fixed_a0.identify = 1;
fixed_a0.broken_or_attribute = 0;
fixed_a0.refine = 0;
{
fixed_a0.card0 = 0;
fixed_a0.card1 = 0;
fixed_a0.card2 = 0;
fixed_a0.card3 = 0;
}
fixed_a0.epos = pc_equippoint(sd, n);
fixed_a0.item_type = (sd->inventory_data[n]->type == ItemType::_7
? ItemType::WEAPON
: sd->inventory_data[n]->type);
fixed_a0.pickup_fail = fail;
}
send_fpacket<0x00a0, 23>(s, fixed_a0);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
void clif_delitem(dumb_ptr<map_session_data> sd, IOff0 n, int amount)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Fixed<0x00af> fixed_af;
fixed_af.ioff2 = n.shift();
fixed_af.amount = amount;
send_fpacket<0x00af, 6>(s, fixed_af);
}
/*==========================================
*
*------------------------------------------
*/
void clif_itemlist(dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
IOff0 arrow = IOff0::from(-1);
Session *s = sd->sess;
std::vector<Packet_Repeat<0x01ee>> repeat_1ee;
for (IOff0 i : IOff0::iter())
{
if (!sd->status.inventory[i].nameid
|| sd->inventory_data[i] == NULL
|| itemdb_isequip2(sd->inventory_data[i]))
continue;
Packet_Repeat<0x01ee> info;
info.ioff2 = i.shift();
info.name_id = sd->status.inventory[i].nameid;
info.item_type = sd->inventory_data[i]->type;
info.identify = 1;
info.amount = sd->status.inventory[i].amount;
if (sd->inventory_data[i]->equip == EPOS::ARROW)
{
info.epos = EPOS::ARROW;
if (bool(sd->status.inventory[i].equip))
arrow = i;
}
else
info.epos = EPOS::ZERO;
info.card0 = 0;
info.card1 = 0;
info.card2 = 0;
info.card3 = 0;
repeat_1ee.push_back(info);
}
if (!repeat_1ee.empty())
{
send_packet_repeatonly<0x01ee, 4, 18>(s, repeat_1ee);
}
if (arrow.ok())
clif_arrowequip(sd, arrow);
}
/*==========================================
*
*------------------------------------------
*/
void clif_equiplist(dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
Session *s = sd->sess;
std::vector<Packet_Repeat<0x00a4>> repeat_a4;
for (IOff0 i : IOff0::iter())
{
if (!sd->status.inventory[i].nameid
|| sd->inventory_data[i] == NULL
|| !itemdb_isequip2(sd->inventory_data[i]))
continue;
Packet_Repeat<0x00a4> info;
info.ioff2 = i.shift();
info.name_id = sd->status.inventory[i].nameid;
info.item_type = (
sd->inventory_data[i]->type == ItemType::_7
? ItemType::WEAPON
: sd->inventory_data[i]->type);
info.identify = 0;
info.epos_pc = pc_equippoint(sd, i);
info.epos_inv = sd->status.inventory[i].equip;
info.broken_or_attribute = 0;
info.refine = 0;
{
info.card0 = 0;
info.card1 = 0;
info.card2 = 0;
info.card3 = 0;
}
repeat_a4.push_back(info);
}
if (!repeat_a4.empty())
{
send_packet_repeatonly<0x00a4, 4, 20>(s, repeat_a4);
}
}
/*==========================================
* カプラさんに預けてある消耗品&収集品リスト
*------------------------------------------
*/
int clif_storageitemlist(dumb_ptr<map_session_data> sd, Storage *stor)
{
nullpo_ret(sd);
nullpo_ret(stor);
Session *s = sd->sess;
std::vector<Packet_Repeat<0x01f0>> repeat_1f0;
for (SOff0 i : SOff0::iter())
{
if (!stor->storage_[i].nameid)
continue;
struct item_data *id;
id = itemdb_search(stor->storage_[i].nameid);
nullpo_ret(id);
if (itemdb_isequip2(id))
continue;
Packet_Repeat<0x01f0> info;
info.soff1 = i.shift();
info.name_id = stor->storage_[i].nameid;
info.item_type = id->type;
info.identify = 0;
info.amount = stor->storage_[i].amount;
info.epos_zero = EPOS::ZERO;
info.card0 = 0;
info.card1 = 0;
info.card2 = 0;
info.card3 = 0;
repeat_1f0.push_back(info);
}
if (!repeat_1f0.empty())
{
send_packet_repeatonly<0x01f0, 4, 18>(s, repeat_1f0);
}
return 0;
}
/*==========================================
* カプラさんに預けてある装備リスト
*------------------------------------------
*/
int clif_storageequiplist(dumb_ptr<map_session_data> sd, Storage *stor)
{
nullpo_ret(sd);
nullpo_ret(stor);
Session *s = sd->sess;
std::vector<Packet_Repeat<0x00a6>> repeat_a6;
for (SOff0 i : SOff0::iter())
{
if (!stor->storage_[i].nameid)
continue;
struct item_data *id;
id = itemdb_search(stor->storage_[i].nameid);
nullpo_ret(id);
if (!itemdb_isequip2(id))
continue;
Packet_Repeat<0x00a6> info;
info.soff1 = i.shift();
info.name_id = stor->storage_[i].nameid;
info.item_type = id->type;
info.identify = 0;
info.epos_id = id->equip;
info.epos_stor = stor->storage_[i].equip;
info.broken_or_attribute = 0;
info.refine = 0;
{
info.card0 = 0;
info.card1 = 0;
info.card2 = 0;
info.card3 = 0;
}
repeat_a6.push_back(info);
}
if (!repeat_a6.empty())
{
send_packet_repeatonly<0x00a6, 4, 20>(s, repeat_a6);
}
return 0;
}
/*==========================================
* ステータスを送りつける
* 表示専用数字はこの中で計算して送る
*------------------------------------------
*/
int clif_updatestatus(dumb_ptr<map_session_data> sd, SP type)
{
nullpo_ret(sd);
Session *s = sd->sess;
{
Packet_Fixed<0x00b0> fixed_b0;
fixed_b0.sp_type = type;
switch (type)
{
case SP::WEIGHT:
pc_checkweighticon(sd);
fixed_b0.value = sd->weight;
break;
case SP::MAXWEIGHT:
fixed_b0.value = sd->max_weight;
break;
case SP::SPEED:
// 'speed' is actually delay, in milliseconds
fixed_b0.value = sd->speed.count();
break;
case SP::BASELEVEL:
fixed_b0.value = sd->status.base_level;
break;
case SP::JOBLEVEL:
fixed_b0.value = sd->status.job_level;
break;
case SP::STATUSPOINT:
fixed_b0.value = sd->status.status_point;
break;
case SP::SKILLPOINT:
fixed_b0.value = sd->status.skill_point;
break;
case SP::HIT:
fixed_b0.value = sd->hit;
break;
case SP::FLEE1:
fixed_b0.value = sd->flee;
break;
case SP::FLEE2:
fixed_b0.value = sd->flee2 / 10;
break;
case SP::MAXHP:
fixed_b0.value = sd->status.max_hp;
break;
case SP::MAXSP:
fixed_b0.value = sd->status.max_sp;
break;
case SP::HP:
fixed_b0.value = sd->status.hp;
break;
case SP::SP:
fixed_b0.value = sd->status.sp;
break;
case SP::ASPD:
fixed_b0.value = sd->aspd.count();
break;
case SP::ATK1:
fixed_b0.value = sd->base_atk + sd->watk;
break;
case SP::DEF1:
fixed_b0.value = sd->def;
break;
case SP::MDEF1:
fixed_b0.value = sd->mdef;
break;
case SP::ATK2:
fixed_b0.value = sd->watk2;
break;
case SP::DEF2:
fixed_b0.value = sd->def2;
break;
case SP::MDEF2:
fixed_b0.value = sd->mdef2;
break;
case SP::CRITICAL:
fixed_b0.value = sd->critical / 10;
break;
case SP::MATK1:
fixed_b0.value = sd->matk1;
break;
case SP::MATK2:
fixed_b0.value = sd->matk2;
break;
case SP::GM:
fixed_b0.value = pc_isGM(sd).get_all_bits();
break;
default:
goto not_b0;
}
send_fpacket<0x00b0, 8>(s, fixed_b0);
return 0;
}
not_b0:
{
Packet_Fixed<0x00b1> fixed_b1;
fixed_b1.sp_type = type;
switch (type)
{
case SP::ZENY:
trade_verifyzeny(sd);
fixed_b1.value = sd->status.zeny;
break;
case SP::BASEEXP:
fixed_b1.value = sd->status.base_exp;
break;
case SP::JOBEXP:
fixed_b1.value = sd->status.job_exp;
break;
case SP::NEXTBASEEXP:
fixed_b1.value = pc_nextbaseexp(sd);
break;
case SP::NEXTJOBEXP:
fixed_b1.value = pc_nextjobexp(sd);
break;
default:
goto not_b1;
}
send_fpacket<0x00b1, 8>(s, fixed_b1);
return 0;
}
not_b1:
{
Packet_Fixed<0x00be> fixed_be;
fixed_be.sp_type = type;
switch (type)
{
case SP::USTR:
case SP::UAGI:
case SP::UVIT:
case SP::UINT:
case SP::UDEX:
case SP::ULUK:
fixed_be.value = pc_need_status_point(sd, usp_to_sp(type));
break;
default:
goto not_be;
}
send_fpacket<0x00be, 5>(s, fixed_be);
return 0;
}
not_be:
{
Packet_Fixed<0x013a> fixed_13a;
switch (type)
{
case SP::ATTACKRANGE:
fixed_13a.attack_range = (sd->attack_spell_override
? sd->attack_spell_range
: sd->attackrange);
break;
default:
goto not_13a;
}
send_fpacket<0x013a, 4>(s, fixed_13a);
return 0;
}
not_13a:
{
Packet_Fixed<0x00141> fixed_141;
fixed_141.sp_type = type;
switch (type)
{
case SP::STR:
case SP::AGI:
case SP::VIT:
case SP::INT:
case SP::DEX:
case SP::LUK:
{
ATTR attr = sp_to_attr(type);
fixed_141.value_status = sd->status.attrs[attr];
fixed_141.value_b_e = sd->paramb[attr] + sd->parame[attr];
}
break;
default:
goto not_141;
}
send_fpacket<0x0141, 14>(s, fixed_141);
return 0;
}
not_141:
{
{
if (battle_config.error_log)
PRINTF("clif_updatestatus : make %d routine\n"_fmt,
type);
return 1;
}
}
}
/*==========================================
*
*------------------------------------------
*/
int clif_changelook(dumb_ptr<block_list> bl, LOOK type, int val)
{
return clif_changelook_towards(bl, type, val, NULL);
}
int clif_changelook_towards(dumb_ptr<block_list> bl, LOOK type, int val,
dumb_ptr<map_session_data> dstsd)
{
dumb_ptr<map_session_data> sd = NULL;
nullpo_ret(bl);
if (bl->bl_type == BL::PC)
sd = bl->is_player();
if (sd && bool(sd->status.option & Option::INVISIBILITY))
return 0;
if (sd
&& (type == LOOK::WEAPON || type == LOOK::SHIELD || type >= LOOK::SHOES))
{
Packet_Fixed<0x01d7> fixed_1d7;
fixed_1d7.block_id = bl->bl_id;
if (type >= LOOK::SHOES)
{
EQUIP equip_point = equip_points[type];
fixed_1d7.look_type = type;
IOff0 idx = sd->equip_index_maybe[equip_point];
if (idx.ok() && sd->inventory_data[idx])
{
fixed_1d7.weapon_or_name_id_or_value = unwrap<ItemNameId>(sd->status.inventory[idx].nameid);
}
else
fixed_1d7.weapon_or_name_id_or_value = unwrap<ItemNameId>(ItemNameId());
fixed_1d7.shield = ItemNameId();
}
else
{
fixed_1d7.look_type = LOOK::WEAPON;
IOff0 widx = sd->equip_index_maybe[EQUIP::WEAPON];
IOff0 sidx = sd->equip_index_maybe[EQUIP::SHIELD];
if (sd->attack_spell_override)
fixed_1d7.weapon_or_name_id_or_value = unwrap<ItemNameId>(sd->attack_spell_look_override);
else
{
if (widx.ok() && sd->inventory_data[widx])
{
fixed_1d7.weapon_or_name_id_or_value = unwrap<ItemNameId>(sd->status.inventory[widx].nameid);
}
else
fixed_1d7.weapon_or_name_id_or_value = unwrap<ItemNameId>(ItemNameId());
}
if (sidx.ok() && sidx != widx && sd->inventory_data[sidx])
{
fixed_1d7.shield = sd->status.inventory[sidx].nameid;
}
else
fixed_1d7.shield = ItemNameId();
}
Buffer buf = create_fpacket<0x01d7, 11>(fixed_1d7);
if (dstsd)
clif_send(buf, dstsd, SendWho::SELF);
else
clif_send(buf, bl, SendWho::AREA);
}
else
{
Packet_Fixed<0x01d7> fixed_1d7;
fixed_1d7.block_id = bl->bl_id;
fixed_1d7.look_type = type;
fixed_1d7.weapon_or_name_id_or_value = val;
fixed_1d7.shield = ItemNameId();
Buffer buf = create_fpacket<0x01d7, 11>(fixed_1d7);
if (dstsd)
clif_send(buf, dstsd, SendWho::SELF);
else
clif_send(buf, bl, SendWho::AREA);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_initialstatus(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00bd> fixed_bd;
fixed_bd.status_point = sd->status.status_point;
fixed_bd.str_attr = saturate<uint8_t>(sd->status.attrs[ATTR::STR]);
fixed_bd.str_upd = pc_need_status_point(sd, SP::STR);
fixed_bd.agi_attr = saturate<uint8_t>(sd->status.attrs[ATTR::AGI]);
fixed_bd.agi_upd = pc_need_status_point(sd, SP::AGI);
fixed_bd.vit_attr = saturate<uint8_t>(sd->status.attrs[ATTR::VIT]);
fixed_bd.vit_upd = pc_need_status_point(sd, SP::VIT);
fixed_bd.int_attr = saturate<uint8_t>(sd->status.attrs[ATTR::INT]);
fixed_bd.int_upd = pc_need_status_point(sd, SP::INT);
fixed_bd.dex_attr = saturate<uint8_t>(sd->status.attrs[ATTR::DEX]);
fixed_bd.dex_upd = pc_need_status_point(sd, SP::DEX);
fixed_bd.luk_attr = saturate<uint8_t>(sd->status.attrs[ATTR::LUK]);
fixed_bd.luk_upd = pc_need_status_point(sd, SP::LUK);
fixed_bd.atk_sum = sd->base_atk + sd->watk;
fixed_bd.watk2 = sd->watk2; //atk bonus
fixed_bd.matk1 = sd->matk1;
fixed_bd.matk2 = sd->matk2;
fixed_bd.def = sd->def;
fixed_bd.def2 = sd->def2;
fixed_bd.mdef = sd->mdef;
fixed_bd.mdef2 = sd->mdef2;
fixed_bd.hit = sd->hit;
fixed_bd.flee = sd->flee;
fixed_bd.flee2 = sd->flee2 / 10;
fixed_bd.critical = sd->critical / 10;
fixed_bd.karma = sd->status.karma;
fixed_bd.manner = sd->status.manner;
send_fpacket<0x00bd, 44>(s, fixed_bd);
clif_updatestatus(sd, SP::STR);
clif_updatestatus(sd, SP::AGI);
clif_updatestatus(sd, SP::VIT);
clif_updatestatus(sd, SP::INT);
clif_updatestatus(sd, SP::DEX);
clif_updatestatus(sd, SP::LUK);
clif_updatestatus(sd, SP::ATTACKRANGE);
clif_updatestatus(sd, SP::ASPD);
return 0;
}
/*==========================================
*矢装備
*------------------------------------------
*/
int clif_arrowequip(dumb_ptr<map_session_data> sd, IOff0 val)
{
nullpo_ret(sd);
sd->attacktarget = BlockId();
Session *s = sd->sess;
Packet_Fixed<0x013c> fixed_13c;
fixed_13c.ioff2 = val.shift();
send_fpacket<0x013c, 4>(s, fixed_13c);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_arrow_fail(dumb_ptr<map_session_data> sd, int type)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x013b> fixed_13b;
fixed_13b.type = type;
send_fpacket<0x013b, 4>(s, fixed_13b);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_statusupack(dumb_ptr<map_session_data> sd, SP type, int ok, int val)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00bc> fixed_bc;
fixed_bc.sp_type = type;
fixed_bc.ok = ok;
fixed_bc.val = val;
send_fpacket<0x00bc, 6>(s, fixed_bc);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_equipitemack(dumb_ptr<map_session_data> sd, IOff0 n, EPOS pos, int ok)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00aa> fixed_aa;
fixed_aa.ioff2 = n.shift();
fixed_aa.epos = pos;
fixed_aa.ok = ok;
send_fpacket<0x00aa, 7>(s, fixed_aa);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_unequipitemack(dumb_ptr<map_session_data> sd, IOff0 n, EPOS pos, int ok)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00ac> fixed_ac;
fixed_ac.ioff2 = n.shift();
fixed_ac.epos = pos;
fixed_ac.ok = ok;
send_fpacket<0x00ac, 7>(s, fixed_ac);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_misceffect(dumb_ptr<block_list> bl, int type)
{
nullpo_ret(bl);
Packet_Fixed<0x019b> fixed_19b;
fixed_19b.block_id = bl->bl_id;
fixed_19b.type = type;
Buffer buf = create_fpacket<0x019b, 10>(fixed_19b);
clif_send(buf, bl, SendWho::AREA);
return 0;
}
/*==========================================
* 表示オプション変更
*------------------------------------------
*/
int clif_changeoption(dumb_ptr<block_list> bl)
{
eptr<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
nullpo_ret(bl);
Option option = *battle_get_option(bl);
sc_data = battle_get_sc_data(bl);
Packet_Fixed<0x0119> fixed_119;
fixed_119.block_id = bl->bl_id;
fixed_119.opt1 = *battle_get_opt1(bl);
fixed_119.opt2 = *battle_get_opt2(bl);
fixed_119.option = option;
fixed_119.zero = 0;
Buffer buf = create_fpacket<0x0119, 13>(fixed_119);
clif_send(buf, bl, SendWho::AREA);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_useitemack(dumb_ptr<map_session_data> sd, IOff0 index, int amount,
int ok)
{
nullpo_ret(sd);
if (!ok)
{
Session *s = sd->sess;
Packet_Fixed<0x00a8> fixed_a8;
fixed_a8.ioff2 = index.shift();
fixed_a8.amount = amount;
fixed_a8.ok = ok;
send_fpacket<0x00a8, 7>(s, fixed_a8);
}
else
{
Packet_Fixed<0x01c8> fixed_1c8;
fixed_1c8.ioff2 = index.shift();
fixed_1c8.name_id = sd->status.inventory[index].nameid;
fixed_1c8.block_id = sd->bl_id;
fixed_1c8.amount = amount;
fixed_1c8.ok = ok;
Buffer buf = create_fpacket<0x01c8, 13>(fixed_1c8);
clif_send(buf, sd, SendWho::SELF);
}
return 0;
}
/*==========================================
* 取り引き要請受け
*------------------------------------------
*/
void clif_traderequest(dumb_ptr<map_session_data> sd, CharName name)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Fixed<0x00e5> fixed_e5;
fixed_e5.char_name = name;
send_fpacket<0x00e5, 26>(s, fixed_e5);
}
/*==========================================
* 取り引き要求応答
*------------------------------------------
*/
void clif_tradestart(dumb_ptr<map_session_data> sd, int type)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Fixed<0x00e7> fixed_e7;
fixed_e7.type = type;
send_fpacket<0x00e7, 3>(s, fixed_e7);
}
/*==========================================
* 相手方からのアイテム追加
*------------------------------------------
*/
void clif_tradeadditem(dumb_ptr<map_session_data> sd,
dumb_ptr<map_session_data> tsd, IOff2 index2, int amount)
{
nullpo_retv(sd);
nullpo_retv(tsd);
Session *s = tsd->sess;
Packet_Fixed<0x00e9> fixed_e9;
fixed_e9.amount = amount;
if (!index2.ok())
{
fixed_e9.name_id = ItemNameId();
fixed_e9.identify = 0;
fixed_e9.broken_or_attribute = 0;
fixed_e9.refine = 0;
fixed_e9.card0 = 0;
fixed_e9.card1 = 0;
fixed_e9.card2 = 0;
fixed_e9.card3 = 0;
}
else
{
IOff0 index0 = index2.unshift();
fixed_e9.name_id = sd->status.inventory[index0].nameid;
fixed_e9.identify = 0;
fixed_e9.broken_or_attribute = 0;
fixed_e9.refine = 0;
{
fixed_e9.card0 = 0;
fixed_e9.card1 = 0;
fixed_e9.card2 = 0;
fixed_e9.card3 = 0;
}
}
send_fpacket<0x00e9, 19>(s, fixed_e9);
}
/*==========================================
* アイテム追加成功/失敗
*------------------------------------------
*/
int clif_tradeitemok(dumb_ptr<map_session_data> sd, IOff2 index2, int amount,
int fail)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x01b1> fixed_1b1;
fixed_1b1.ioff2 = index2;
fixed_1b1.amount = amount;
fixed_1b1.fail = fail;
send_fpacket<0x01b1, 7>(s, fixed_1b1);
return 0;
}
/*==========================================
* 取り引きok押し
*------------------------------------------
*/
int clif_tradedeal_lock(dumb_ptr<map_session_data> sd, int fail)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00ec> fixed_ec;
fixed_ec.fail = fail; // 0=you 1=the other person
send_fpacket<0x00ec, 3>(s, fixed_ec);
return 0;
}
/*==========================================
* 取り引きがキャンセルされました
*------------------------------------------
*/
int clif_tradecancelled(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00ee> fixed_ee;
send_fpacket<0x00ee, 2>(s, fixed_ee);
return 0;
}
/*==========================================
* 取り引き完了
*------------------------------------------
*/
int clif_tradecompleted(dumb_ptr<map_session_data> sd, int fail)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00f0> fixed_f0;
fixed_f0.fail = fail;
send_fpacket<0x00f0, 3>(s, fixed_f0);
return 0;
}
/*==========================================
* カプラ倉庫のアイテム数を更新
*------------------------------------------
*/
int clif_updatestorageamount(dumb_ptr<map_session_data> sd,
Storage *stor)
{
nullpo_ret(sd);
nullpo_ret(stor);
Session *s = sd->sess;
Packet_Fixed<0x00f2> fixed_f2;
fixed_f2.current_slots = stor->storage_amount; //items
fixed_f2.max_slots = MAX_STORAGE; //items max
send_fpacket<0x00f2, 6>(s, fixed_f2);
return 0;
}
/*==========================================
* カプラ倉庫にアイテムを追加する
*------------------------------------------
*/
int clif_storageitemadded(dumb_ptr<map_session_data> sd, Storage *stor,
SOff0 index, int amount)
{
nullpo_ret(sd);
nullpo_ret(stor);
Session *s = sd->sess;
Packet_Fixed<0x00f4> fixed_f4;
fixed_f4.soff1 = index.shift();
fixed_f4.amount = amount;
fixed_f4.name_id = stor->storage_[index].nameid;
fixed_f4.identify = 0;
fixed_f4.broken_or_attribute = 0;
fixed_f4.refine = 0;
{
fixed_f4.card0 = 0;
fixed_f4.card1 = 0;
fixed_f4.card2 = 0;
fixed_f4.card3 = 0;
}
send_fpacket<0x00f4, 21>(s, fixed_f4);
return 0;
}
/*==========================================
* カプラ倉庫からアイテムを取り去る
*------------------------------------------
*/
int clif_storageitemremoved(dumb_ptr<map_session_data> sd, SOff0 index,
int amount)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00f6> fixed_f6;
fixed_f6.soff1 = index.shift();
fixed_f6.amount = amount;
send_fpacket<0x00f6, 8>(s, fixed_f6);
return 0;
}
/*==========================================
* カプラ倉庫を閉じる
*------------------------------------------
*/
int clif_storageclose(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00f8> fixed_f8;
send_fpacket<0x00f8, 2>(s, fixed_f8);
return 0;
}
void clif_changelook_accessories(dumb_ptr<block_list> bl,
dumb_ptr<map_session_data> dest)
{
for (LOOK i = LOOK::SHOES; i < LOOK::COUNT; i = LOOK(static_cast<uint8_t>(i) + 1))
clif_changelook_towards(bl, i, 0, dest);
}
//
// callback系 ?
//
/*==========================================
* PC表示
*------------------------------------------
*/
static
void clif_getareachar_pc(dumb_ptr<map_session_data> sd,
dumb_ptr<map_session_data> dstsd)
{
if (bool(dstsd->status.option & Option::INVISIBILITY))
return;
nullpo_retv(sd);
nullpo_retv(dstsd);
Buffer buf;
if (dstsd->walktimer)
{
clif_set007b(dstsd, buf);
}
else
{
clif_set0078_main_1d8(dstsd, buf);
}
send_buffer(sd->sess, buf);
if (battle_config.save_clothcolor == 1 && dstsd->status.clothes_color > 0)
clif_changelook(dstsd, LOOK::CLOTHES_COLOR,
dstsd->status.clothes_color);
clif_changelook_accessories(sd, dstsd);
clif_changelook_accessories(dstsd, sd);
}
/*==========================================
* NPC表示
*------------------------------------------
*/
static
void clif_getareachar_npc(dumb_ptr<map_session_data> sd, dumb_ptr<npc_data> nd)
{
nullpo_retv(sd);
nullpo_retv(nd);
if (nd->npc_class == NEGATIVE_SPECIES || nd->flag & 1 || nd->npc_class == INVISIBLE_CLASS)
return;
Buffer buf;
clif_npc0078(nd, buf);
send_buffer(sd->sess, buf);
}
/*==========================================
* 移動停止
*------------------------------------------
*/
int clif_movemob(dumb_ptr<mob_data> md)
{
nullpo_ret(md);
Buffer buf;
clif_mob007b(md, buf);
clif_send(buf, md, SendWho::AREA);
return 0;
}
/*==========================================
* モンスターの位置修正
*------------------------------------------
*/
int clif_fixmobpos(dumb_ptr<mob_data> md)
{
nullpo_ret(md);
if (md->state.state == MS::WALK)
{
Buffer buf;
clif_mob007b(md, buf);
clif_send(buf, md, SendWho::AREA);
}
else
{
Buffer buf;
clif_mob0078(md, buf);
clif_send(buf, md, SendWho::AREA);
}
return 0;
}
/*==========================================
* PCの位置修正
*------------------------------------------
*/
int clif_fixpcpos(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
if (sd->walktimer)
{
Buffer buf;
clif_set007b(sd, buf);
clif_send(buf, sd, SendWho::AREA);
}
else
{
Buffer buf;
clif_set0078_main_1d8(sd, buf);
clif_send(buf, sd, SendWho::AREA);
}
clif_changelook_accessories(sd, NULL);
return 0;
}
/*==========================================
* 通常攻撃エフェクト&ダメージ
*------------------------------------------
*/
int clif_damage(dumb_ptr<block_list> src, dumb_ptr<block_list> dst,
tick_t tick, interval_t sdelay, interval_t ddelay, int damage,
int div, DamageType type, int damage2)
{
eptr<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
nullpo_ret(src);
nullpo_ret(dst);
sc_data = battle_get_sc_data(dst);
Packet_Fixed<0x008a> fixed_8a;
fixed_8a.src_id = src->bl_id;
fixed_8a.dst_id = dst->bl_id;
fixed_8a.tick = tick;
fixed_8a.sdelay = sdelay;
fixed_8a.ddelay = ddelay;
fixed_8a.damage = (damage > 0x7fff) ? 0x7fff : damage;
fixed_8a.div = div;
fixed_8a.damage_type = type;
fixed_8a.damage2 = damage2;
Buffer buf = create_fpacket<0x008a, 29>(fixed_8a);
clif_send(buf, src, SendWho::AREA);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_getareachar_mob(dumb_ptr<map_session_data> sd, dumb_ptr<mob_data> md)
{
nullpo_retv(sd);
nullpo_retv(md);
if (md->state.state == MS::WALK)
{
Buffer buf;
clif_mob007b(md, buf);
send_buffer(sd->sess, buf);
}
else
{
Buffer buf;
clif_mob0078(md, buf);
send_buffer(sd->sess, buf);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_getareachar_item(dumb_ptr<map_session_data> sd,
dumb_ptr<flooritem_data> fitem)
{
nullpo_retv(sd);
nullpo_retv(fitem);
Session *s = sd->sess;
Packet_Fixed<0x009d> fixed_9d;
fixed_9d.block_id = fitem->bl_id;
fixed_9d.name_id = fitem->item_data.nameid;
fixed_9d.identify = 0;
fixed_9d.x = fitem->bl_x;
fixed_9d.y = fitem->bl_y;
fixed_9d.amount = fitem->item_data.amount;
fixed_9d.subx = fitem->subx;
fixed_9d.suby = fitem->suby;
send_fpacket<0x009d, 17>(s, fixed_9d);
}
/*==========================================
*
*------------------------------------------
*/
static
void clif_getareachar(dumb_ptr<block_list> bl, dumb_ptr<map_session_data> sd)
{
nullpo_retv(bl);
switch (bl->bl_type)
{
case BL::PC:
if (sd == bl->is_player())
break;
clif_getareachar_pc(sd, bl->is_player());
break;
case BL::NPC:
clif_getareachar_npc(sd, bl->is_npc());
break;
case BL::MOB:
clif_getareachar_mob(sd, bl->is_mob());
break;
case BL::ITEM:
clif_getareachar_item(sd, bl->is_item());
break;
case BL::SPELL:
// spell objects are not visible
// (at least, I *think* that's what this code is for)
// in any case, this is not a behavior change, just silencing
// the below warning
break;
default:
if (battle_config.error_log)
PRINTF("get area char ??? %d\n"_fmt,
bl->bl_type);
break;
}
}
/*==========================================
*
*------------------------------------------
*/
void clif_pcoutsight(dumb_ptr<block_list> bl, dumb_ptr<map_session_data> sd)
{
dumb_ptr<map_session_data> dstsd;
nullpo_retv(bl);
nullpo_retv(sd);
switch (bl->bl_type)
{
case BL::PC:
dstsd = bl->is_player();
if (sd != dstsd)
{
clif_clearchar_id(dstsd->bl_id, BeingRemoveWhy::GONE, sd->sess);
clif_clearchar_id(sd->bl_id, BeingRemoveWhy::GONE, dstsd->sess);
}
break;
case BL::NPC:
if (bl->is_npc()->npc_class != INVISIBLE_CLASS)
clif_clearchar_id(bl->bl_id, BeingRemoveWhy::GONE, sd->sess);
break;
case BL::MOB:
clif_clearchar_id(bl->bl_id, BeingRemoveWhy::GONE, sd->sess);
break;
case BL::ITEM:
clif_clearflooritem(bl->is_item(), sd->sess);
break;
}
}
/*==========================================
*
*------------------------------------------
*/
void clif_pcinsight(dumb_ptr<block_list> bl, dumb_ptr<map_session_data> sd)
{
dumb_ptr<map_session_data> dstsd;
nullpo_retv(bl);
nullpo_retv(sd);
switch (bl->bl_type)
{
case BL::PC:
dstsd = bl->is_player();
if (sd != dstsd)
{
clif_getareachar_pc(sd, dstsd);
clif_getareachar_pc(dstsd, sd);
}
break;
case BL::NPC:
clif_getareachar_npc(sd, bl->is_npc());
break;
case BL::MOB:
clif_getareachar_mob(sd, bl->is_mob());
break;
case BL::ITEM:
clif_getareachar_item(sd, bl->is_item());
break;
}
}
/*==========================================
*
*------------------------------------------
*/
void clif_moboutsight(dumb_ptr<block_list> bl, dumb_ptr<mob_data> md)
{
dumb_ptr<map_session_data> sd;
nullpo_retv(bl);
nullpo_retv(md);
if (bl->bl_type == BL::PC)
{
sd = bl->is_player();
clif_clearchar_id(md->bl_id, BeingRemoveWhy::GONE, sd->sess);
}
}
/*==========================================
*
*------------------------------------------
*/
void clif_mobinsight(dumb_ptr<block_list> bl, dumb_ptr<mob_data> md)
{
dumb_ptr<map_session_data> sd;
nullpo_retv(bl);
nullpo_retv(md);
if (bl->bl_type == BL::PC)
{
sd = bl->is_player();
clif_getareachar_mob(sd, md);
}
}
/*==========================================
*
*------------------------------------------
*/
int clif_skillinfo(dumb_ptr<map_session_data> sd, SkillID skillid, int type,
int range)
{
nullpo_ret(sd);
Session *s = sd->sess;
if (!sd->status.skill[skillid].lv)
return 0;
Packet_Fixed<0x0147> fixed_147;
fixed_147.info.skill_id = skillid;
if (type < 0)
fixed_147.info.type_or_inf = skill_get_inf(skillid);
else
fixed_147.info.type_or_inf = type;
fixed_147.info.flags = SkillFlags::ZERO;
fixed_147.info.level = sd->status.skill[skillid].lv;
fixed_147.info.sp = skill_get_sp(skillid, sd->status.skill[skillid].lv);
if (range < 0)
{
range = skill_get_range(skillid, sd->status.skill[skillid].lv);
if (range < 0)
range = battle_get_range(sd) - (range + 1);
fixed_147.info.range = range;
}
else
fixed_147.info.range = range;
fixed_147.info.unused = ""_s;
fixed_147.info.can_raise = sd->status.skill[skillid].lv < skill_get_max_raise(skillid);
send_fpacket<0x0147, 39>(s, fixed_147);
return 0;
}
/*==========================================
* スキルリストを送信する
*------------------------------------------
*/
void clif_skillinfoblock(dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
Session *s = sd->sess;
std::vector<Packet_Repeat<0x010f>> repeat_10f;
for (SkillID i : erange(SkillID(), MAX_SKILL))
{
if (sd->status.skill[i].lv && sd->tmw_version >= 1)
{
Packet_Repeat<0x010f> info;
// [Fate] Version 1 and later don't crash because of bad skill IDs anymore
info.info.skill_id = i;
info.info.type_or_inf = skill_get_inf(i);
info.info.flags = (
skill_db[i].poolflags
| (sd->status.skill[i].flags & SkillFlags::POOL_ACTIVATED));
info.info.level = sd->status.skill[i].lv;
info.info.sp = skill_get_sp(i, sd->status.skill[i].lv);
int range = skill_get_range(i, sd->status.skill[i].lv);
if (range < 0)
range = battle_get_range(sd) - (range + 1);
info.info.range = range;
info.info.unused = ""_s;
info.info.can_raise = sd->status.skill[i].lv < skill_get_max_raise(i);
repeat_10f.push_back(info);
}
}
send_packet_repeatonly<0x010f, 4, 37>(s, repeat_10f);
}
/*==========================================
* スキル割り振り通知
*------------------------------------------
*/
int clif_skillup(dumb_ptr<map_session_data> sd, SkillID skill_num)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x010e> fixed_10e;
fixed_10e.skill_id = skill_num;
fixed_10e.level = sd->status.skill[skill_num].lv;
fixed_10e.sp = skill_get_sp(skill_num, sd->status.skill[skill_num].lv);
int range = skill_get_range(skill_num, sd->status.skill[skill_num].lv);
if (range < 0)
range = battle_get_range(sd) - (range + 1);
fixed_10e.range = range;
fixed_10e.can_raise = sd->status.skill[skill_num].lv < skill_get_max_raise(skill_num);
send_fpacket<0x010e, 11>(s, fixed_10e);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int clif_skillcastcancel(dumb_ptr<block_list> bl)
{
// packet 0x01b9 was being sent with length 0,
// even though there were 6 bytes involved
// and the client ignores it anyway
(void)bl;
return 0;
}
/*==========================================
* スキル詠唱失敗
*------------------------------------------
*/
int clif_skill_fail(dumb_ptr<map_session_data> sd, SkillID skill_id, int type,
int btype)
{
nullpo_ret(sd);
Session *s = sd->sess;
if (type == 0x4 && battle_config.display_delay_skill_fail == 0)
{
return 0;
}
Packet_Fixed<0x0110> fixed_110;
fixed_110.skill_id = skill_id;
fixed_110.btype = btype;
fixed_110.zero1 = 0;
fixed_110.zero2 = 0;
fixed_110.type = type;
send_fpacket<0x0110, 10>(s, fixed_110);
return 0;
}
/*==========================================
* スキル攻撃エフェクト&ダメージ
*------------------------------------------
*/
int clif_skill_damage(dumb_ptr<block_list> src, dumb_ptr<block_list> dst,
tick_t tick, interval_t sdelay, interval_t ddelay, int damage,
int div, SkillID skill_id, int skill_lv, int type)
{
eptr<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
nullpo_ret(src);
nullpo_ret(dst);
sc_data = battle_get_sc_data(dst);
Packet_Fixed<0x01de> fixed_1de;
fixed_1de.skill_id = skill_id;
fixed_1de.src_id = src->bl_id;
fixed_1de.dst_id = dst->bl_id;
fixed_1de.tick = tick;
fixed_1de.sdelay = sdelay;
fixed_1de.ddelay = ddelay;
fixed_1de.damage = damage;
fixed_1de.skill_level = skill_lv;
fixed_1de.div = div;
fixed_1de.type_or_hit = (type > 0) ? type : skill_get_hit(skill_id);
Buffer buf = create_fpacket<0x01de, 33>(fixed_1de);
clif_send(buf, src, SendWho::AREA);
return 0;
}
/*==========================================
* 状態異常アイコン/メッセージ表示
*------------------------------------------
*/
int clif_status_change(dumb_ptr<block_list> bl, StatusChange type, int flag)
{
nullpo_ret(bl);
Packet_Fixed<0x0196> fixed_196;
fixed_196.sc_type = type;
fixed_196.block_id = bl->bl_id;
fixed_196.flag = flag;
Buffer buf = create_fpacket<0x0196, 9>(fixed_196);
clif_send(buf, bl, SendWho::AREA);
return 0;
}
/*==========================================
* Send message (modified by [Yor])
*------------------------------------------
*/
void clif_displaymessage(Session *s, XString mes)
{
if (mes)
{
// don't send a void message (it's not displaying on the client chat). @help can send void line.
// This is untrue now ^
send_packet_repeatonly<0x008e, 4, 1>(s, mes);
}
}
/*==========================================
* 天の声を送信する
*------------------------------------------
*/
void clif_GMmessage(dumb_ptr<block_list> bl, XString mes, int flag)
{
Buffer buf = create_packet_repeatonly<0x009a, 4, 1>(mes);
flag &= 0x07;
clif_send(buf, bl,
(flag == 1) ? SendWho::ALL_SAMEMAP :
(flag == 2) ? SendWho::AREA :
(flag == 3) ? SendWho::SELF :
SendWho::ALL_CLIENT);
}
/*==========================================
* 復活する
*------------------------------------------
*/
void clif_resurrection(dumb_ptr<block_list> bl, int type)
{
nullpo_retv(bl);
Packet_Fixed<0x0148> fixed_148;
fixed_148.block_id = bl->bl_id;
fixed_148.type = type;
Buffer buf = create_fpacket<0x0148, 8>(fixed_148);
clif_send(buf, bl,
type == 1 ? SendWho::AREA : SendWho::AREA_WOS);
}
/*==========================================
* Wisp/page is transmitted to the destination player
*------------------------------------------
*/
void clif_wis_message(Session *s, CharName nick, XString mes) // R 0097 <len>.w <nick>.24B <message>.?B
{
Packet_Head<0x0097> head_97;
head_97.char_name = nick;
send_vpacket<0x0097, 28, 1>(s, head_97, mes);
}
/*==========================================
* The transmission result of Wisp/page is transmitted to the source player
*------------------------------------------
*/
void clif_wis_end(Session *s, int flag) // R 0098 <type>.B: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target
{
Packet_Fixed<0x0098> fixed_98;
fixed_98.flag = flag;
send_fpacket<0x0098, 3>(s, fixed_98);
}
/*==========================================
* パーティ作成完了
* Relay the result of party creation.
*
* (R 00fa <flag>.B)
*
* flag:
* 0 The party was created.
* 1 The party name is invalid/taken.
* 2 The character is already in a party.
*------------------------------------------
*/
int clif_party_created(dumb_ptr<map_session_data> sd, int flag)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00fa> fixed_fa;
fixed_fa.flag = flag;
send_fpacket<0x00fa, 3>(s, fixed_fa);
return 0;
}
/*==========================================
* パーティ情報送信
*------------------------------------------
*/
int clif_party_info(PartyPair p, Session *s)
{
int i;
dumb_ptr<map_session_data> sd = NULL;
nullpo_ret(p);
Packet_Head<0x00fb> head_fb;
std::vector<Packet_Repeat<0x00fb>> repeat_fb;
head_fb.party_name = p->name;
for (i = 0; i < MAX_PARTY; i++)
{
PartyMember *m = &p->member[i];
if (m->account_id)
{
Packet_Repeat<0x00fb> info;
if (sd == NULL)
sd = dumb_ptr<map_session_data>(m->sd);
info.account_id = m->account_id;
info.char_name = m->name;
info.map_name = m->map;
info.leader = (m->leader) ? 0 : 1;
info.online = (m->online) ? 0 : 1;
repeat_fb.push_back(info);
}
}
if (s)
{
// If set, send only to fd.
send_vpacket<0x00fb, 28, 46>(s, head_fb, repeat_fb);
return 9;
}
// else, send it to all the party, if they exist.
if (sd != NULL)
{
Buffer buf = create_vpacket<0x00fb, 28, 46>(head_fb, repeat_fb);
clif_send(buf, sd, SendWho::PARTY);
}
return 0;
}
/*==========================================
* パーティ勧誘
* Relay a party invitation.
*
* (R 00fe <sender_ID>.l <party_name>.24B)
*------------------------------------------
*/
void clif_party_invite(dumb_ptr<map_session_data> sd,
dumb_ptr<map_session_data> tsd)
{
PartyPair p;
nullpo_retv(sd);
nullpo_retv(tsd);
Session *s = tsd->sess;
if (!(p = party_search(sd->status.party_id)))
return;
Packet_Fixed<0x00fe> fixed_fe;
fixed_fe.account_id = sd->status_key.account_id;
fixed_fe.party_name = p->name;
send_fpacket<0x00fe, 30>(s, fixed_fe);
}
/*==========================================
* パーティ勧誘結果
* Relay the response to a party invitation.
*
* (R 00fd <name>.24B <flag>.B)
*
* flag:
* 0 The character is already in a party.
* 1 The invitation was rejected.
* 2 The invitation was accepted.
* 3 The party is full.
* 4 The character is in the same party.
*------------------------------------------
*/
void clif_party_inviteack(dumb_ptr<map_session_data> sd, CharName nick, int flag)
{
nullpo_retv(sd);
Session *s = sd->sess;
Packet_Fixed<0x00fd> fixed_fd;
fixed_fd.char_name = nick;
fixed_fd.flag = flag;
send_fpacket<0x00fd, 27>(s, fixed_fd);
}
/*==========================================
* パーティ設定送信
* flag & 0x001=exp変更ミス
* 0x010=item変更ミス
* 0x100=一人にのみ送信
*------------------------------------------
*/
void clif_party_option(PartyPair p, dumb_ptr<map_session_data> sd, int flag)
{
nullpo_retv(p);
if (sd == NULL && flag == 0)
{
int i;
for (i = 0; i < MAX_PARTY; i++)
if ((sd = map_id2sd(account_to_block(p->member[i].account_id))) != NULL)
break;
}
if (sd == NULL)
return;
Packet_Fixed<0x0101> fixed_101;
fixed_101.exp = ((flag & 0x01) ? 2 : p->exp);
fixed_101.item = ((flag & 0x10) ? 2 : p->item);
if (flag == 0)
{
Buffer buf = create_fpacket<0x0101, 6>(fixed_101);
clif_send(buf, sd, SendWho::PARTY);
}
else
{
send_fpacket<0x0101, 6>(sd->sess, fixed_101);
}
}
/*==========================================
* パーティ脱退(脱退前に呼ぶこと)
*------------------------------------------
*/
void clif_party_leaved(PartyPair p, dumb_ptr<map_session_data> sd,
AccountId account_id, CharName name, int flag)
{
int i;
nullpo_retv(p);
Packet_Fixed<0x0105> fixed_105;
fixed_105.account_id = account_id;
fixed_105.char_name = name;
fixed_105.flag = flag & 0x0f;
if ((flag & 0xf0) == 0)
{
if (sd == NULL)
for (i = 0; i < MAX_PARTY; i++)
{
sd = dumb_ptr<map_session_data>(p->member[i].sd);
if (sd != NULL)
break;
}
if (sd != NULL)
{
Buffer buf = create_fpacket<0x0105, 31>(fixed_105);
clif_send(buf, sd, SendWho::PARTY);
}
}
else if (sd != NULL)
{
send_fpacket<0x0105, 31>(sd->sess, fixed_105);
}
}
/*==========================================
* パーティメッセージ送信
*------------------------------------------
*/
void clif_party_message(PartyPair p, AccountId account_id, XString mes)
{
// always set, but clang is not smart enough
dumb_ptr<map_session_data> sd = nullptr;
int i;
nullpo_retv(p);
for (i = 0; i < MAX_PARTY; i++)
{
sd = dumb_ptr<map_session_data>(p->member[i].sd);
if (sd != NULL)
break;
}
if (sd != NULL)
{
Packet_Head<0x0109> head_109;
head_109.account_id = account_id;
Buffer buf = create_vpacket<0x0109, 8, 1>(head_109, mes);
clif_send(buf, sd, SendWho::PARTY);
}
}
/*==========================================
* パーティ座標通知
*------------------------------------------
*/
int clif_party_xy(PartyPair , dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Packet_Fixed<0x0107> fixed_107;
fixed_107.account_id = sd->status_key.account_id;
fixed_107.x = sd->bl_x;
fixed_107.y = sd->bl_y;
Buffer buf = create_fpacket<0x0107, 10>(fixed_107);
clif_send(buf, sd, SendWho::PARTY_SAMEMAP_WOS);
return 0;
}
/*==========================================
* パーティHP通知
*------------------------------------------
*/
int clif_party_hp(PartyPair , dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Packet_Fixed<0x0106> fixed_106;
fixed_106.account_id = sd->status_key.account_id;
fixed_106.hp = (sd->status.hp > 0x7fff) ? 0x7fff : sd->status.hp;
fixed_106.max_hp =
(sd->status.max_hp > 0x7fff) ? 0x7fff : sd->status.max_hp;
Buffer buf = create_fpacket<0x0106, 10>(fixed_106);
clif_send(buf, sd, SendWho::PARTY_AREA_WOS);
return 0;
}
/*==========================================
* 攻撃するために移動が必要
*------------------------------------------
*/
int clif_movetoattack(dumb_ptr<map_session_data> sd, dumb_ptr<block_list> bl)
{
nullpo_ret(sd);
nullpo_ret(bl);
Session *s = sd->sess;
Packet_Fixed<0x0139> fixed_139;
fixed_139.block_id = bl->bl_id;
fixed_139.bl_x = bl->bl_x;
fixed_139.bl_y = bl->bl_y;
fixed_139.sd_x = sd->bl_x;
fixed_139.sd_y = sd->bl_y;
fixed_139.range = sd->attackrange;
send_fpacket<0x0139, 16>(s, fixed_139);
return 0;
}
/*==========================================
* MVPエフェクト
*------------------------------------------
*/
int clif_mvp_effect(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
Packet_Fixed<0x010c> fixed_10c;
fixed_10c.block_id = sd->bl_id;
Buffer buf = create_fpacket<0x010c, 6>(fixed_10c);
clif_send(buf, sd, SendWho::AREA);
return 0;
}
/*==========================================
* エモーション
*------------------------------------------
*/
void clif_emotion(dumb_ptr<block_list> bl, int type)
{
nullpo_retv(bl);
Packet_Fixed<0x00c0> fixed_c0;
fixed_c0.block_id = bl->bl_id;
fixed_c0.type = type;
Buffer buf = create_fpacket<0x00c0, 7>(fixed_c0);
clif_send(buf, bl, SendWho::AREA);
}
static
void clif_emotion_towards(dumb_ptr<block_list> bl,
dumb_ptr<block_list> target, int type)
{
dumb_ptr<map_session_data> sd = target->is_player();
nullpo_retv(bl);
nullpo_retv(target);
if (target->bl_type != BL::PC)
return;
Packet_Fixed<0x00c0> fixed_c0;
fixed_c0.block_id = bl->bl_id;
fixed_c0.type = type;
send_fpacket<0x00c0, 7>(sd->sess, fixed_c0);
}
/*==========================================
* 座る
*------------------------------------------
*/
void clif_sitting(Session *, dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
Packet_Fixed<0x008a> fixed_8a;
fixed_8a.src_id = sd->bl_id;
fixed_8a.damage_type = DamageType::SIT;
Buffer buf = create_fpacket<0x008a, 29>(fixed_8a);
clif_send(buf, sd, SendWho::AREA);
}
/*==========================================
*
*------------------------------------------
*/
static
int clif_GM_kickack(dumb_ptr<map_session_data> sd, AccountId id)
{
nullpo_ret(sd);
Session *s = sd->sess;
Packet_Fixed<0x00cd> fixed_cd;
fixed_cd.account_id = id;
send_fpacket<0x00cd, 6>(s, fixed_cd);
return 0;
}
static
void clif_do_quit_game(Session *s, dumb_ptr<map_session_data> sd);
int clif_GM_kick(dumb_ptr<map_session_data> sd, dumb_ptr<map_session_data> tsd,
int type)
{
nullpo_ret(tsd);
if (type)
clif_GM_kickack(sd, tsd->status_key.account_id);
tsd->opt1 = Opt1::ZERO;
tsd->opt2 = Opt2::ZERO;
clif_do_quit_game(tsd->sess, tsd);
return 0;
}
// displaying special effects (npcs, weather, etc) [Valaris]
int clif_specialeffect(dumb_ptr<block_list> bl, int type, int flag)
{
nullpo_ret(bl);
Packet_Fixed<0x019b> fixed_19b;
fixed_19b.block_id = bl->bl_id;
fixed_19b.type = type;
Buffer buf = create_fpacket<0x019b, 10>(fixed_19b);
if (flag == 2)
{
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
if (sd && sd->state.auth && sd->bl_m == bl->bl_m)
clif_specialeffect(sd, type, 1);
}
}
else if (flag == 1)
clif_send(buf, bl, SendWho::SELF);
else if (!flag)
clif_send(buf, bl, SendWho::AREA);
return 0;
}
// ------------
// clif_parse_*
// ------------
// パケット読み取って色々操作
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_WantToConnection(Session *s, dumb_ptr<map_session_data> sd)
{
AccountId account_id; // account_id in the packet
if (sd)
{
if (battle_config.error_log)
PRINTF("clif_parse_WantToConnection : invalid request?\n"_fmt);
return RecvResult::Error;
}
Packet_Fixed<0x0072> fixed;
RecvResult rv = recv_fpacket<0x0072, 19>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
{
account_id = fixed.account_id;
}
// formerly: account id
Packet_Payload<0x8000> special;
special.magic_packet_length = 4;
send_ppacket<0x8000>(s, special);
// if same account already connected, we disconnect the 2 sessions
dumb_ptr<map_session_data> old_sd = map_id2sd(account_to_block(account_id));
if (old_sd)
{
clif_authfail_fd(s, 2); // same id
clif_authfail_fd(old_sd->sess, 2); // same id
PRINTF("clif_parse_WantToConnection: Double connection for account %d (sessions: #%d (new) and #%d (old)).\n"_fmt,
account_id, s, old_sd->sess);
}
else
{
sd.new_();
s->session_data.reset(sd.operator->());
sd->sess = s;
pc_setnewpc(sd, account_id, fixed.char_id, fixed.login_id1,
fixed.client_tick,
fixed.sex);
map_addiddb(sd);
chrif_authreq(sd);
}
return RecvResult::Complete;
}
/*==========================================
* 007d クライアント側マップ読み込み完了
* map侵入時に必要なデータを全て送りつける
*------------------------------------------
*/
static
RecvResult clif_parse_LoadEndAck(Session *s, dumb_ptr<map_session_data> sd)
{
if (sd->bl_prev != NULL)
return RecvResult::Error;
Packet_Fixed<0x007d> fixed;
RecvResult rv = recv_fpacket<0x007d, 2>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
// 接続ok時
//clif_authok();
if (sd->npc_id)
npc_event_dequeue(sd);
clif_skillinfoblock(sd);
pc_checkitem(sd);
//guild_info();
// loadendack時
// next exp
clif_updatestatus(sd, SP::NEXTBASEEXP);
clif_updatestatus(sd, SP::NEXTJOBEXP);
// skill point
clif_updatestatus(sd, SP::SKILLPOINT);
// item
clif_itemlist(sd);
clif_equiplist(sd);
// param all
clif_initialstatus(sd);
// party
party_send_movemap(sd);
// 119
// 78
if (battle_config.player_invincible_time > 0)
{
pc_setinvincibletimer(sd, static_cast<interval_t>(battle_config.player_invincible_time));
}
map_addblock(sd); // ブロック登録
clif_spawnpc(sd); // spawn
// weight max , now
clif_updatestatus(sd, SP::MAXWEIGHT);
clif_updatestatus(sd, SP::WEIGHT);
// pvp
if (!battle_config.pk_mode)
sd->pvp_timer.cancel();
if (sd->bl_m->flag.get(MapFlag::PVP))
{
if (!battle_config.pk_mode)
{
// remove pvp stuff for pk_mode [Valaris]
sd->pvp_timer = Timer(gettick() + std::chrono::milliseconds(200),
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
sd->bl_id));
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
}
}
else
{
// sd->pvp_timer = nullptr;
}
sd->state.connect_new = 0;
// view equipment item
clif_changelook(sd, LOOK::WEAPON, static_cast<uint16_t>(ItemLook::NONE));
if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0)
clif_changelook(sd, LOOK::CLOTHES_COLOR,
sd->status.clothes_color);
// option
clif_changeoption(sd);
// broken equipment
// clif_changelook_accessories(sd, NULL);
map_foreachinarea(std::bind(clif_getareachar, ph::_1, sd),
sd->bl_m,
sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE,
sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE,
BL::NUL);
if (!sd->state.seen_motd)
pc_show_motd(sd);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_TickSend(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x007e> fixed;
RecvResult rv = recv_fpacket<0x007e, 6>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
uint32_t client_tick = fixed.client_tick;
(void)client_tick;
clif_servertick(sd);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_WalkToXY(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0085> fixed;
RecvResult rv = recv_fpacket<0x0085, 5>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return rv;
}
if (sd->npc_id || sd->state.storage_open)
return rv;
if (sd->canmove_tick > gettick())
return rv;
// ステータス異常やハイディング中(トンネルドライブ無)で動けない
if (bool(sd->opt1) && sd->opt1 != (Opt1::_stone6))
return rv;
if (sd->invincible_timer)
pc_delinvincibletimer(sd);
pc_stopattack(sd);
int x = fixed.pos.x;
int y = fixed.pos.y;
pc_walktoxy(sd, x, y);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_QuitGame(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x018a> fixed;
RecvResult rv = recv_fpacket<0x018a, 4>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
clif_do_quit_game(s, sd);
return rv;
}
void clif_do_quit_game(Session *s, dumb_ptr<map_session_data> sd)
{
tick_t tick = gettick();
Packet_Fixed<0x018b> fixed_18b;
if ((!pc_isdead(sd) && (sd->opt1 != Opt1::ZERO || sd->opt2 != Opt2::ZERO))
|| (tick < sd->canact_tick))
{
fixed_18b.okay = 1;
send_fpacket<0x018b, 4>(s, fixed_18b);
return;
}
/* Rovert's prevent logout option fixed [Valaris] */
if (!battle_config.prevent_logout
|| tick >= sd->canlog_tick + std::chrono::seconds(10))
{
clif_setwaitclose(s);
fixed_18b.okay = 0;
}
else
{
fixed_18b.okay = 1;
}
send_fpacket<0x018b, 4>(s, fixed_18b);
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_GetCharNameRequest(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0094> fixed;
RecvResult rv = recv_fpacket<0x0094, 6>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
dumb_ptr<block_list> bl;
BlockId account_id;
account_id = fixed.block_id;
bl = map_id2bl(account_id);
if (bl == NULL)
return rv;
Packet_Fixed<0x0095> fixed_95;
fixed_95.block_id = account_id;
switch (bl->bl_type)
{
case BL::PC:
{
dumb_ptr<map_session_data> ssd = bl->is_player();
nullpo_retr(rv, ssd);
if (ssd->state.shroud_active)
fixed_95.char_name = CharName();
else
fixed_95.char_name = ssd->status_key.name;
send_fpacket<0x0095, 30>(s, fixed_95);
PartyPair p;
PartyName party_name;
int send = 0;
if (ssd->status.party_id && (p = party_search(ssd->status.party_id)))
{
party_name = p->name;
send = 1;
}
if (send)
{
Packet_Fixed<0x0195> fixed_195;
fixed_195.block_id = account_id;
fixed_195.party_name = party_name;
fixed_195.guild_name = ""_s;
fixed_195.guild_pos = ""_s;
fixed_195.guild_pos = ""_s; // We send this value twice because the client expects it
send_fpacket<0x0195, 102>(s, fixed_195);
}
if (pc_isGM(sd).satisfies(GmLevel::from(static_cast<uint32_t>(battle_config.hack_info_GM_level))))
{
IP4Address ip = ssd->get_ip();
Packet_Fixed<0x020c> fixed_20c;
// Mask the IP using the char-server password
if (battle_config.mask_ip_gms)
ip = MD5_ip(ip);
fixed_20c.block_id = account_id;
fixed_20c.ip = ip;
send_fpacket<0x020c, 10>(s, fixed_20c);
}
}
break;
case BL::NPC:
{
NpcName name = bl->is_npc()->name;
// [fate] elim hashed out/invisible names for the client
auto it = std::find(name.begin(), name.end(), '#');
fixed_95.char_name = stringish<CharName>(name.xislice_h(it));
send_fpacket<0x0095, 30>(s, fixed_95);
}
break;
case BL::MOB:
{
dumb_ptr<mob_data> md = bl->is_mob();
nullpo_retr(rv, md);
fixed_95.char_name = stringish<CharName>(md->name);
send_fpacket<0x0095, 30>(s, fixed_95);
}
break;
default:
if (battle_config.error_log)
PRINTF("clif_parse_GetCharNameRequest : bad type %d (%d)\n"_fmt,
bl->bl_type, account_id);
break;
}
return rv;
}
/*==========================================
* Validate and process transmission of a
* global/public message.
*
* (S 008c <len>.w <message>.?B)
*------------------------------------------
*/
static
RecvResult clif_parse_GlobalMessage(Session *s, dumb_ptr<map_session_data> sd)
{
AString repeat;
RecvResult rv = recv_packet_repeatonly<0x008c, 4, 1>(s, repeat);
if (rv != RecvResult::Complete)
return rv;
AString mbuf = clif_validate_chat(sd, ChatType::Global, repeat);
if (!mbuf)
{
clif_displaymessage(s, "Your message could not be sent."_s);
return rv;
}
if (is_atcommand(s, sd, mbuf, GmLevel()))
return rv;
if (!magic_message(sd, mbuf))
{
/* Don't send chat that results in an automatic ban. */
if (tmw_CheckChatSpam(sd, mbuf))
{
clif_displaymessage(s, "Your message could not be sent."_s);
return rv;
}
/* It's not a spell/magic message, so send the message to others. */
Packet_Head<0x008d> head_8d;
head_8d.block_id = sd->bl_id;
XString repeat_8d = mbuf;
Buffer sendbuf = create_vpacket<0x008d, 8, 1>(head_8d, repeat_8d);
clif_send(sendbuf, sd, SendWho::AREA_CHAT_WOC);
}
/* Send the message back to the speaker. */
send_packet_repeatonly<0x008e, 4, 1>(s, repeat);
return rv;
}
void clif_message(dumb_ptr<block_list> bl, XString msg)
{
size_t msg_len = msg.size() + 1;
if (msg_len + 16 > 512)
return;
nullpo_retv(bl);
Packet_Head<0x008d> head_8d;
head_8d.block_id = bl->bl_id;
Buffer buf = create_vpacket<0x008d, 8, 1>(head_8d, msg);
clif_send(buf, bl, SendWho::AREA);
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_ChangeDir(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x009b> fixed;
RecvResult rv = recv_fpacket<0x009b, 5>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
// RFIFOW(fd,2) and WBUFW(buf,6) are always 0
// TODO perhaps we could use that to remove this hack?
DIR dir;
uint8_t client_dir = fixed.client_dir;
// the client uses a diffenent direction enum ... ugh
switch (client_dir)
{
case 1 | 0: dir = DIR::S; break; // down
case 1 | 2: dir = DIR::SW; break;
case 0 | 2: dir = DIR::W; break; // left
case 4 | 2: dir = DIR::NW; break;
case 4 | 0: dir = DIR::N; break; // up
case 4 | 8: dir = DIR::NE; break;
case 0 | 8: dir = DIR::E; break; // right
case 1 | 8: dir = DIR::SE; break;
default:
return rv;
}
if (dir == sd->dir)
return rv;
pc_setdir(sd, dir);
Packet_Fixed<0x009c> fixed_9c;
fixed_9c.block_id = sd->bl_id;
fixed_9c.client_dir = client_dir;
Buffer buf = create_fpacket<0x009c, 9>(fixed_9c);
clif_send(buf, sd, SendWho::AREA_WOS);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_Emotion(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00bf> fixed;
RecvResult rv = recv_fpacket<0x00bf, 3>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (battle_config.basic_skill_check == 0
|| pc_checkskill(sd, SkillID::NV_EMOTE) >= 1)
{
uint8_t emote = fixed.emote;
Packet_Fixed<0x00c0> fixed_c0;
fixed_c0.block_id = sd->bl_id;
fixed_c0.type = emote;
Buffer buf = create_fpacket<0x00c0, 7>(fixed_c0);
clif_send(buf, sd, SendWho::AREA);
}
else
clif_skill_fail(sd, SkillID::ONE, 0, 1);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_HowManyConnections(Session *s, dumb_ptr<map_session_data>)
{
Packet_Fixed<0x00c1> fixed;
RecvResult rv = recv_fpacket<0x00c1, 2>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
Packet_Fixed<0x00c2> fixed_c2;
fixed_c2.users = map_getusers();
send_fpacket<0x00c2, 6>(s, fixed_c2);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_ActionRequest(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0089> fixed;
RecvResult rv = recv_fpacket<0x0089, 7>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
DamageType action_type;
BlockId target_id;
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return rv;
}
if (sd->npc_id
|| bool(sd->opt1)
|| sd->state.storage_open)
return rv;
tick_t tick = gettick();
pc_stop_walking(sd, 0);
pc_stopattack(sd);
target_id = fixed.target_id;
action_type = fixed.action;
switch (action_type)
{
case DamageType::NORMAL:
case DamageType::CONTINUOUS:
if (bool(sd->status.option & Option::HIDE))
return rv;
if (!battle_config.skill_delay_attack_enable)
{
if (tick < sd->canact_tick)
{
clif_skill_fail(sd, SkillID::ONE, 4, 0);
return rv;
}
}
if (sd->invincible_timer)
pc_delinvincibletimer(sd);
sd->attacktarget = BlockId();
pc_attack(sd, target_id, action_type != DamageType::NORMAL);
break;
case DamageType::SIT:
pc_stop_walking(sd, 1);
pc_setsit(sd);
clif_sitting(s, sd);
break;
case DamageType::STAND:
pc_setstand(sd);
Packet_Fixed<0x008a> fixed_8a;
fixed_8a.src_id = sd->bl_id;
fixed_8a.damage_type = DamageType::STAND;
Buffer buf = create_fpacket<0x008a, 29>(fixed_8a);
clif_send(buf, sd, SendWho::AREA);
break;
}
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_Restart(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00b2> fixed;
RecvResult rv = recv_fpacket<0x00b2, 3>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
switch (fixed.flag)
{
case 0x00:
if (pc_isdead(sd))
{
pc_setstand(sd);
pc_setrestartvalue(sd, 3);
if (sd->bl_m->flag.get(MapFlag::RESAVE))
{
pc_setpos(sd, sd->bl_m->resave.map_,
sd->bl_m->resave.x, sd->bl_m->resave.y,
BeingRemoveWhy::QUIT);
}
else
{
pc_setpos(sd, sd->status.save_point.map_,
sd->status.save_point.x, sd->status.save_point.y,
BeingRemoveWhy::QUIT);
}
}
break;
case 0x01:
/* Rovert's Prevent logout option - Fixed [Valaris] */
if (!battle_config.prevent_logout
|| gettick() >= sd->canlog_tick + std::chrono::seconds(10))
{
chrif_charselectreq(sd);
}
else
{
Packet_Fixed<0x018b> fixed_18b;
fixed_18b.okay = 1;
send_fpacket<0x018b, 4>(s, fixed_18b);
}
break;
}
return rv;
}
/*==========================================
* Validate and process transmission of a
* whisper/private message.
*
* (S 0096 <len>.w <nick>.24B <message>.?B)
*
* rewritten by [Yor], then partially by
* [remoitnane]
*------------------------------------------
*/
static
RecvResult clif_parse_Wis(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Head<0x0096> head;
AString repeat;
RecvResult rv = recv_vpacket<0x0096, 28, 1>(s, head, repeat);
if (rv != RecvResult::Complete)
return rv;
dumb_ptr<map_session_data> dstsd = NULL;
AString mbuf = clif_validate_chat(sd, ChatType::Whisper, repeat);
if (!mbuf)
{
clif_displaymessage(s, "Your message could not be sent."_s);
return rv;
}
if (is_atcommand(s, sd, mbuf, GmLevel()))
{
return rv;
}
/* Don't send chat that results in an automatic ban. */
if (tmw_CheckChatSpam(sd, mbuf))
{
clif_displaymessage(s, "Your message could not be sent."_s);
return rv;
}
/*
* The player is not on this server. Only send the whisper if the name is
* exactly the same, because if there are multiple map-servers and a name
* conflict (for instance, "Test" versus "test"), the char-server must
* settle the discrepancy.
*/
CharName tname = head.target_name;
if (!(dstsd = map_nick2sd(tname))
|| dstsd->status_key.name != tname)
intif_wis_message(sd, tname, mbuf);
else
{
/* Refuse messages addressed to self. */
if (dstsd->sess == s)
{
ZString mes = "You cannot page yourself."_s;
clif_wis_message(s, wisp_server_name, mes);
}
else
{
{
/* The player is not being ignored. */
{
clif_wis_message(dstsd->sess, sd->status_key.name, mbuf);
/* The whisper was sent successfully. */
clif_wis_end(s, 0);
}
}
}
}
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_TakeItem(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x009f> fixed;
RecvResult rv = recv_fpacket<0x009f, 6>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
dumb_ptr<flooritem_data> fitem;
BlockId map_object_id = fixed.object_id;
fitem = map_id_is_item(map_object_id);
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return rv;
}
if (sd->npc_id
|| sd->opt1 != Opt1::ZERO) //会話禁止
return rv;
if (fitem == NULL || fitem->bl_m != sd->bl_m)
return rv;
if (abs(sd->bl_x - fitem->bl_x) >= 2
|| abs(sd->bl_y - fitem->bl_y) >= 2)
return rv; // too far away to pick up
if (sd->state.shroud_active && sd->state.shroud_disappears_on_pickup)
magic_unshroud(sd);
pc_takeitem(sd, fitem);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_DropItem(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00a2> fixed;
RecvResult rv = recv_fpacket<0x00a2, 6>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return rv;
}
if (sd->bl_m->flag.get(MapFlag::NO_PLAYER_DROPS))
{
clif_displaymessage(sd->sess, "Can't drop items here."_s);
return rv;
}
if (sd->npc_id
|| sd->opt1 != Opt1::ZERO)
{
clif_displaymessage(sd->sess, "Can't drop items right now."_s);
return rv;
}
if (!fixed.ioff2.ok())
return RecvResult::Error;
IOff0 item_index = fixed.ioff2.unshift();
int item_amount = fixed.amount;
pc_dropitem(sd, item_index, item_amount);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_UseItem(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00a7> fixed;
RecvResult rv = recv_fpacket<0x00a7, 8>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return rv;
}
if (sd->npc_id
|| sd->opt1 != Opt1::ZERO) //会話禁止
return rv;
if (sd->invincible_timer)
pc_delinvincibletimer(sd);
if (!fixed.ioff2.ok())
return RecvResult::Error;
pc_useitem(sd, fixed.ioff2.unshift());
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_EquipItem(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00a9> fixed;
RecvResult rv = recv_fpacket<0x00a9, 6>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return rv;
}
if (!fixed.ioff2.ok())
return RecvResult::Error;
IOff0 index = fixed.ioff2.unshift();
if (sd->npc_id)
return rv;
if (sd->inventory_data[index])
{
EPOS epos = fixed.epos_ignored;
if (sd->inventory_data[index]->type == ItemType::ARROW)
epos = EPOS::ARROW;
// Note: the EPOS argument to pc_equipitem is actually ignored
pc_equipitem(sd, index, epos);
}
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_UnequipItem(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00ab> fixed;
RecvResult rv = recv_fpacket<0x00ab, 4>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return rv;
}
if (!fixed.ioff2.ok())
return RecvResult::Error;
IOff0 index = fixed.ioff2.unshift();
if (sd->npc_id
|| sd->opt1 != Opt1::ZERO)
return rv;
pc_unequipitem(sd, index, CalcStatus::NOW);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_NpcClicked(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0090> fixed;
RecvResult rv = recv_fpacket<0x0090, 7>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (pc_isdead(sd))
{
clif_clearchar(sd, BeingRemoveWhy::DEAD);
return rv;
}
if (sd->npc_id)
return rv;
npc_click(sd, fixed.block_id);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_NpcBuySellSelected(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00c5> fixed;
RecvResult rv = recv_fpacket<0x00c5, 7>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
npc_buysellsel(sd, fixed.block_id, fixed.type);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_NpcBuyListSend(Session *s, dumb_ptr<map_session_data> sd)
{
std::vector<Packet_Repeat<0x00c8>> repeat;
RecvResult rv = recv_packet_repeatonly<0x00c8, 4, 4>(s, repeat);
if (rv != RecvResult::Complete)
return rv;
int fail = npc_buylist(sd, repeat);
Packet_Fixed<0x00ca> fixed_ca;
fixed_ca.fail = fail;
send_fpacket<0x00ca, 3>(s, fixed_ca);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_NpcSellListSend(Session *s, dumb_ptr<map_session_data> sd)
{
std::vector<Packet_Repeat<0x00c9>> repeat;
RecvResult rv = recv_packet_repeatonly<0x00c9, 4, 4>(s, repeat);
if (rv != RecvResult::Complete)
return rv;
int fail = npc_selllist(sd, repeat);
Packet_Fixed<0x00cb> fixed_cb;
fixed_cb.fail = fail;
send_fpacket<0x00cb, 3>(s, fixed_cb);
return rv;
}
/*==========================================
* 取引要請を相手に送る
*------------------------------------------
*/
static
RecvResult clif_parse_TradeRequest(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00e4> fixed;
RecvResult rv = recv_fpacket<0x00e4, 6>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (battle_config.basic_skill_check == 0
|| pc_checkskill(sd, SkillID::NV_TRADE) >= 1)
{
trade_traderequest(sd, fixed.block_id);
}
else
clif_skill_fail(sd, SkillID::ONE, 0, 0);
return rv;
}
/*==========================================
* 取引要請
*------------------------------------------
*/
static
RecvResult clif_parse_TradeAck(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00e6> fixed;
RecvResult rv = recv_fpacket<0x00e6, 3>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
trade_tradeack(sd, fixed.type);
return rv;
}
/*==========================================
* アイテム追加
*------------------------------------------
*/
static
RecvResult clif_parse_TradeAddItem(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00e8> fixed;
RecvResult rv = recv_fpacket<0x00e8, 8>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (fixed.zeny_or_ioff2.index != 0 && !fixed.zeny_or_ioff2.ok())
return RecvResult::Error;
trade_tradeadditem(sd, fixed.zeny_or_ioff2, fixed.amount);
return rv;
}
/*==========================================
* アイテム追加完了(ok押し)
*------------------------------------------
*/
static
RecvResult clif_parse_TradeOk(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00eb> fixed;
RecvResult rv = recv_fpacket<0x00eb, 2>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
trade_tradeok(sd);
return rv;
}
/*==========================================
* 取引キャンセル
*------------------------------------------
*/
static
RecvResult clif_parse_TradeCansel(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00ed> fixed;
RecvResult rv = recv_fpacket<0x00ed, 2>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
trade_tradecancel(sd);
return rv;
}
/*==========================================
* 取引許諾(trade押し)
*------------------------------------------
*/
static
RecvResult clif_parse_TradeCommit(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00ef> fixed;
RecvResult rv = recv_fpacket<0x00ef, 2>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
trade_tradecommit(sd);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_StopAttack(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0118> fixed;
RecvResult rv = recv_fpacket<0x0118, 2>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
pc_stopattack(sd);
return rv;
}
/*==========================================
* ステータスアップ
*------------------------------------------
*/
static
RecvResult clif_parse_StatusUp(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00bb> fixed;
RecvResult rv = recv_fpacket<0x00bb, 5>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
pc_statusup(sd, fixed.asp);
return rv;
}
/*==========================================
* スキルレベルアップ
*------------------------------------------
*/
static
RecvResult clif_parse_SkillUp(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0112> fixed;
RecvResult rv = recv_fpacket<0x0112, 4>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
pc_skillup(sd, fixed.skill_id);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_NpcSelectMenu(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00b8> fixed;
RecvResult rv = recv_fpacket<0x00b8, 7>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
sd->npc_menu = fixed.menu_entry;
map_scriptcont(sd, fixed.npc_id);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_NpcNextClicked(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00b9> fixed;
RecvResult rv = recv_fpacket<0x00b9, 6>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
map_scriptcont(sd, fixed.npc_id);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_NpcAmountInput(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0143> fixed;
RecvResult rv = recv_fpacket<0x0143, 10>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
sd->npc_amount = fixed.input_int_value;
map_scriptcont(sd, fixed.block_id);
return rv;
}
/*==========================================
* Process string-based input for an NPC.
*
* (S 01d5 <len>.w <npc_ID>.l <message>.?B)
*------------------------------------------
*/
static
RecvResult clif_parse_NpcStringInput(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Head<0x01d5> head;
AString repeat;
RecvResult rv = recv_vpacket<0x01d5, 8, 1>(s, head, repeat);
if (rv != RecvResult::Complete)
return rv;
sd->npc_str = repeat;
map_scriptcont(sd, head.block_id);
return rv;
}
/*==========================================
*
*------------------------------------------
*/
static
RecvResult clif_parse_NpcCloseClicked(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0146> fixed;
RecvResult rv = recv_fpacket<0x0146, 6>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
map_scriptcont(sd, fixed.block_id);
return rv;
}
/*==========================================
* カプラ倉庫へ入れる
*------------------------------------------
*/
static
RecvResult clif_parse_MoveToKafra(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00f3> fixed;
RecvResult rv = recv_fpacket<0x00f3, 8>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (!fixed.ioff2.ok())
return RecvResult::Error;
IOff0 item_index = fixed.ioff2.unshift();
int item_amount = fixed.amount;
if ((sd->npc_id && !sd->npc_flags.storage) || sd->trade_partner
|| !sd->state.storage_open)
return rv;
if (sd->state.storage_open)
storage_storageadd(sd, item_index, item_amount);
return rv;
}
/*==========================================
* カプラ倉庫から出す
*------------------------------------------
*/
static
RecvResult clif_parse_MoveFromKafra(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00f5> fixed;
RecvResult rv = recv_fpacket<0x00f5, 8>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (!fixed.soff1.ok())
return RecvResult::Error;
SOff0 item_index = fixed.soff1.unshift();
int item_amount = fixed.amount;
if ((sd->npc_id && !sd->npc_flags.storage) || sd->trade_partner
|| !sd->state.storage_open)
return rv;
if (sd->state.storage_open)
storage_storageget(sd, item_index, item_amount);
return rv;
}
/*==========================================
* カプラ倉庫を閉じる
*------------------------------------------
*/
static
RecvResult clif_parse_CloseKafra(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00f7> fixed;
RecvResult rv = recv_fpacket<0x00f7, 2>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (sd->state.storage_open)
storage_storageclose(sd);
return rv;
}
/*==========================================
* パーティを作る
* Process request to create a party.
*
* (S 00f9 <party_name>.24B)
*------------------------------------------
*/
static
RecvResult clif_parse_CreateParty(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00f9> fixed;
RecvResult rv = recv_fpacket<0x00f9, 26>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (battle_config.basic_skill_check == 0
|| pc_checkskill(sd, SkillID::NV_PARTY) >= 2)
{
PartyName name = fixed.party_name;
party_create(sd, name);
}
else
clif_skill_fail(sd, SkillID::ONE, 0, 4);
return rv;
}
/*==========================================
* パーティに勧誘
* Process invitation to join a party.
*
* (S 00fc <account_ID>.l)
*------------------------------------------
*/
static
RecvResult clif_parse_PartyInvite(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00fc> fixed;
RecvResult rv = recv_fpacket<0x00fc, 6>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
party_invite(sd, fixed.account_id);
return rv;
}
/*==========================================
* パーティ勧誘返答
* Process reply to party invitation.
*
* (S 00ff <account_ID>.l <flag>.l)
*------------------------------------------
*/
static
RecvResult clif_parse_ReplyPartyInvite(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x00ff> fixed;
RecvResult rv = recv_fpacket<0x00ff, 10>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
if (battle_config.basic_skill_check == 0
|| pc_checkskill(sd, SkillID::NV_PARTY) >= 1)
{
party_reply_invite(sd, fixed.account_id, fixed.flag);
}
else
{
party_reply_invite(sd, fixed.account_id, 0);
clif_skill_fail(sd, SkillID::ONE, 0, 4);
}
return rv;
}
/*==========================================
* パーティ脱退要求
*------------------------------------------
*/
static
RecvResult clif_parse_LeaveParty(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0100> fixed;
RecvResult rv = recv_fpacket<0x0100, 2>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
party_leave(sd);
return rv;
}
/*==========================================
* パーティ除名要求
*------------------------------------------
*/
static
RecvResult clif_parse_RemovePartyMember(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0103> fixed;
RecvResult rv = recv_fpacket<0x0103, 30>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
AccountId account_id = fixed.account_id;
// unused fixed.unusedchar_name;
party_removemember(sd, account_id);
return rv;
}
/*==========================================
* パーティ設定変更要求
*------------------------------------------
*/
static
RecvResult clif_parse_PartyChangeOption(Session *s, dumb_ptr<map_session_data> sd)
{
Packet_Fixed<0x0102> fixed;
RecvResult rv = recv_fpacket<0x0102, 6>(s, fixed);
if (rv != RecvResult::Complete)
return rv;
party_changeoption(sd, fixed.exp, fixed.item);
return rv;
}
/*==========================================
* パーティメッセージ送信要求
* Validate and process transmission of a
* party message.
*
* (S 0108 <len>.w <message>.?B)
*------------------------------------------
*/
static
RecvResult clif_parse_PartyMessage(Session *s, dumb_ptr<map_session_data> sd)
{
AString repeat;
RecvResult rv = recv_packet_repeatonly<0x0108, 4, 1>(s, repeat);
if (rv != RecvResult::Complete)
return rv;
AString mbuf = clif_validate_chat(sd, ChatType::Party, repeat);
if (!mbuf)
{
clif_displaymessage(s, "Your message could not be sent."_s);
return rv;
}
if (is_atcommand(s, sd, mbuf, GmLevel()))
return rv;
/* Don't send chat that results in an automatic ban. */
if (tmw_CheckChatSpam(sd, mbuf))
{
clif_displaymessage(s, "Your message could not be sent."_s);
return rv;
}
party_send_message(sd, mbuf);
return rv;
}
func_table clif_parse_func_table[0x0220] =
{
{0, 10, NULL, }, // 0x0000
{0, 0, NULL, }, // 0x0001
{0, 0, NULL, }, // 0x0002
{0, 0, NULL, }, // 0x0003
{0, 0, NULL, }, // 0x0004
{0, 0, NULL, }, // 0x0005
{0, 0, NULL, }, // 0x0006
{0, 0, NULL, }, // 0x0007
{0, 0, NULL, }, // 0x0008
{0, 0, NULL, }, // 0x0009
{0, 0, NULL, }, // 0x000a
{0, 0, NULL, }, // 0x000b
{0, 0, NULL, }, // 0x000c
{0, 0, NULL, }, // 0x000d
{0, 0, NULL, }, // 0x000e
{0, 0, NULL, }, // 0x000f
{0, 0, NULL, }, // 0x0010
{0, 0, NULL, }, // 0x0011
{0, 0, NULL, }, // 0x0012
{0, 0, NULL, }, // 0x0013
{0, 0, NULL, }, // 0x0014
{0, 0, NULL, }, // 0x0015
{0, 0, NULL, }, // 0x0016
{0, 0, NULL, }, // 0x0017
{0, 0, NULL, }, // 0x0018
{0, 0, NULL, }, // 0x0019
{0, 0, NULL, }, // 0x001a
{0, 0, NULL, }, // 0x001b
{0, 0, NULL, }, // 0x001c
{0, 0, NULL, }, // 0x001d
{0, 0, NULL, }, // 0x001e
{0, 0, NULL, }, // 0x001f
{0, 0, NULL, }, // 0x0020
{0, 0, NULL, }, // 0x0021
{0, 0, NULL, }, // 0x0022
{0, 0, NULL, }, // 0x0023
{0, 0, NULL, }, // 0x0024
{0, 0, NULL, }, // 0x0025
{0, 0, NULL, }, // 0x0026
{0, 0, NULL, }, // 0x0027
{0, 0, NULL, }, // 0x0028
{0, 0, NULL, }, // 0x0029
{0, 0, NULL, }, // 0x002a
{0, 0, NULL, }, // 0x002b
{0, 0, NULL, }, // 0x002c
{0, 0, NULL, }, // 0x002d
{0, 0, NULL, }, // 0x002e
{0, 0, NULL, }, // 0x002f
{0, 0, NULL, }, // 0x0030
{0, 0, NULL, }, // 0x0031
{0, 0, NULL, }, // 0x0032
{0, 0, NULL, }, // 0x0033
{0, 0, NULL, }, // 0x0034
{0, 0, NULL, }, // 0x0035
{0, 0, NULL, }, // 0x0036
{0, 0, NULL, }, // 0x0037
{0, 0, NULL, }, // 0x0038
{0, 0, NULL, }, // 0x0039
{0, 0, NULL, }, // 0x003a
{0, 0, NULL, }, // 0x003b
{0, 0, NULL, }, // 0x003c
{0, 0, NULL, }, // 0x003d
{0, 0, NULL, }, // 0x003e
{0, 0, NULL, }, // 0x003f
{0, 0, NULL, }, // 0x0040
{0, 0, NULL, }, // 0x0041
{0, 0, NULL, }, // 0x0042
{0, 0, NULL, }, // 0x0043
{0, 0, NULL, }, // 0x0044
{0, 0, NULL, }, // 0x0045
{0, 0, NULL, }, // 0x0046
{0, 0, NULL, }, // 0x0047
{0, 0, NULL, }, // 0x0048
{0, 0, NULL, }, // 0x0049
{0, 0, NULL, }, // 0x004a
{0, 0, NULL, }, // 0x004b
{0, 0, NULL, }, // 0x004c
{0, 0, NULL, }, // 0x004d
{0, 0, NULL, }, // 0x004e
{0, 0, NULL, }, // 0x004f
{0, 0, NULL, }, // 0x0050
{0, 0, NULL, }, // 0x0051
{0, 0, NULL, }, // 0x0052
{0, 0, NULL, }, // 0x0053
{0, 0, NULL, }, // 0x0054
{0, 0, NULL, }, // 0x0055
{0, 0, NULL, }, // 0x0056
{0, 0, NULL, }, // 0x0057
{0, 0, NULL, }, // 0x0058
{0, 0, NULL, }, // 0x0059
{0, 0, NULL, }, // 0x005a
{0, 0, NULL, }, // 0x005b
{0, 0, NULL, }, // 0x005c
{0, 0, NULL, }, // 0x005d
{0, 0, NULL, }, // 0x005e
{0, 0, NULL, }, // 0x005f
{0, 0, NULL, }, // 0x0060
{0, 0, NULL, }, // 0x0061
{0, 0, NULL, }, // 0x0062
{0, VAR,NULL, }, // 0x0063
{0, 55, NULL, }, // 0x0064
{0, 17, NULL, }, // 0x0065
{0, 3, NULL, }, // 0x0066
{0, 37, NULL, }, // 0x0067
{0, 46, NULL, }, // 0x0068
{0, VAR,NULL, }, // 0x0069
{0, 23, NULL, }, // 0x006a
{0, VAR,NULL, }, // 0x006b
{0, 3, NULL, }, // 0x006c
{0, 108,NULL, }, // 0x006d
{0, 3, NULL, }, // 0x006e
{0, 2, NULL, }, // 0x006f
{0, 3, NULL, }, // 0x0070
{0, 28, NULL, }, // 0x0071
{0, 19, clif_parse_WantToConnection, }, // 0x0072
{0, 11, NULL, }, // 0x0073
{0, 3, NULL, }, // 0x0074
{0, VAR,NULL, }, // 0x0075
{0, 9, NULL, }, // 0x0076
{0, 5, NULL, }, // 0x0077
{0, 54, NULL, }, // 0x0078
{0, 53, NULL, }, // 0x0079
{0, 58, NULL, }, // 0x007a
{0, 60, NULL, }, // 0x007b
{0, 41, NULL, }, // 0x007c
{-1, 2, clif_parse_LoadEndAck, }, // 0x007d
{0, 6, clif_parse_TickSend, }, // 0x007e
{0, 6, NULL, }, // 0x007f
{0, 7, NULL, }, // 0x0080
{0, 3, NULL, }, // 0x0081
{0, 2, NULL, }, // 0x0082
{0, 2, NULL, }, // 0x0083
{0, 2, NULL, }, // 0x0084
{-1, 5, clif_parse_WalkToXY, }, // 0x0085 Walk code limits this on it's own
{0, 16, NULL, }, // 0x0086
{0, 12, NULL, }, // 0x0087
{0, 10, NULL, }, // 0x0088
{1000, 7, clif_parse_ActionRequest, }, // 0x0089 Special case - see below
{0, 29, NULL, }, // 0x008a
{0, 23, NULL, }, // 0x008b unknown... size 2 or 23?
{300, VAR,clif_parse_GlobalMessage, }, // 0x008c
{0, VAR,NULL, }, // 0x008d
{0, VAR,NULL, }, // 0x008e
{0, 0, NULL, }, // 0x008f
{500, 7, clif_parse_NpcClicked, }, // 0x0090
{0, 22, NULL, }, // 0x0091
{0, 28, NULL, }, // 0x0092
{0, 2, NULL, }, // 0x0093
{-1, 6, clif_parse_GetCharNameRequest, }, // 0x0094
{0, 30, NULL, }, // 0x0095
{300, VAR,clif_parse_Wis, }, // 0x0096
{0, VAR,NULL, }, // 0x0097
{0, 3, NULL, }, // 0x0098
{300, VAR,NULL, }, // 0x0099
{0, VAR,NULL, }, // 0x009a
{-1, 5, clif_parse_ChangeDir, }, // 0x009b
{0, 9, NULL, }, // 0x009c
{0, 17, NULL, }, // 0x009d
{0, 17, NULL, }, // 0x009e
{400, 6, clif_parse_TakeItem, }, // 0x009f
{0, 23, NULL, }, // 0x00a0
{0, 6, NULL, }, // 0x00a1
{50, 6, clif_parse_DropItem, }, // 0x00a2
{0, VAR,NULL, }, // 0x00a3
{0, VAR,NULL, }, // 0x00a4
{0, VAR,NULL, }, // 0x00a5
{0, VAR,NULL, }, // 0x00a6
{0, 8, clif_parse_UseItem, }, // 0x00a7
{0, 7, NULL, }, // 0x00a8
{-1, 6, clif_parse_EquipItem, }, // 0x00a9 Special case - outfit window (not implemented yet - needs to allow bursts)
{0, 7, NULL, }, // 0x00aa
{-1, 4, clif_parse_UnequipItem, }, // 0x00ab Special case - outfit window (not implemented yet - needs to allow bursts)
{0, 7, NULL, }, // 0x00ac
{0, 0, NULL, }, // 0x00ad
{0, VAR,NULL, }, // 0x00ae
{0, 6, NULL, }, // 0x00af
{0, 8, NULL, }, // 0x00b0
{0, 8, NULL, }, // 0x00b1
{0, 3, clif_parse_Restart, }, // 0x00b2
{0, 3, NULL, }, // 0x00b3
{0, VAR,NULL, }, // 0x00b4
{0, 6, NULL, }, // 0x00b5
{0, 6, NULL, }, // 0x00b6
{0, VAR,NULL, }, // 0x00b7
{0, 7, clif_parse_NpcSelectMenu, }, // 0x00b8
{-1, 6, clif_parse_NpcNextClicked, }, // 0x00b9
{0, 2, NULL, }, // 0x00ba
{-1, 5, clif_parse_StatusUp, }, // 0x00bb People click this very quickly
{0, 6, NULL, }, // 0x00bc
{0, 44, NULL, }, // 0x00bd
{0, 5, NULL, }, // 0x00be
{1000, 3, clif_parse_Emotion, }, // 0x00bf
{0, 7, NULL, }, // 0x00c0
{0, 2, clif_parse_HowManyConnections, }, // 0x00c1
{0, 6, NULL, }, // 0x00c2
{0, 8, NULL, }, // 0x00c3
{0, 6, NULL, }, // 0x00c4
{0, 7, clif_parse_NpcBuySellSelected, }, // 0x00c5
{0, VAR,NULL, }, // 0x00c6
{0, VAR,NULL, }, // 0x00c7
{-1, VAR,clif_parse_NpcBuyListSend, }, // 0x00c8
{-1, VAR,clif_parse_NpcSellListSend, }, // 0x00c9 Selling multiple 1-slot items
{0, 3, NULL, }, // 0x00ca
{0, 3, NULL, }, // 0x00cb
{0, 6, NULL, }, // 0x00cc
{0, 6, NULL, }, // 0x00cd
{0, 2, NULL, }, // 0x00ce
{0, 27, NULL, }, // 0x00cf
{0, 3, NULL, }, // 0x00d0
{0, 4, NULL, }, // 0x00d1
{0, 4, NULL, }, // 0x00d2
{0, 2, NULL, }, // 0x00d3
{0, VAR,NULL, }, // 0x00d4
{0, VAR,NULL, }, // 0x00d5
{0, 3, NULL, }, // 0x00d6
{0, VAR,NULL, }, // 0x00d7
{0, 6, NULL, }, // 0x00d8
{0, 14, NULL, }, // 0x00d9
{0, 3, NULL, }, // 0x00da
{0, VAR,NULL, }, // 0x00db
{0, 28, NULL, }, // 0x00dc
{0, 29, NULL, }, // 0x00dd
{0, VAR,NULL, }, // 0x00de
{0, VAR,NULL, }, // 0x00df
{0, 30, NULL, }, // 0x00e0
{0, 30, NULL, }, // 0x00e1
{0, 26, NULL, }, // 0x00e2
{0, 2, NULL, }, // 0x00e3
{2000, 6, clif_parse_TradeRequest, }, // 0x00e4
{0, 26, NULL, }, // 0x00e5
{0, 3, clif_parse_TradeAck, }, // 0x00e6
{0, 3, NULL, }, // 0x00e7
{0, 8, clif_parse_TradeAddItem, }, // 0x00e8
{0, 19, NULL, }, // 0x00e9
{0, 5, NULL, }, // 0x00ea
{0, 2, clif_parse_TradeOk, }, // 0x00eb
{0, 3, NULL, }, // 0x00ec
{0, 2, clif_parse_TradeCansel, }, // 0x00ed
{0, 2, NULL, }, // 0x00ee
{0, 2, clif_parse_TradeCommit, }, // 0x00ef
{0, 3, NULL, }, // 0x00f0
{0, 2, NULL, }, // 0x00f1
{0, 6, NULL, }, // 0x00f2
{-1, 8, clif_parse_MoveToKafra, }, // 0x00f3
{0, 21, NULL, }, // 0x00f4
{-1, 8, clif_parse_MoveFromKafra, }, // 0x00f5
{0, 8, NULL, }, // 0x00f6
{0, 2, clif_parse_CloseKafra, }, // 0x00f7
{0, 2, NULL, }, // 0x00f8
{2000, 26, clif_parse_CreateParty, }, // 0x00f9
{0, 3, NULL, }, // 0x00fa
{0, VAR,NULL, }, // 0x00fb
{2000, 6, clif_parse_PartyInvite, }, // 0x00fc
{0, 27, NULL, }, // 0x00fd
{0, 30, NULL, }, // 0x00fe
{0, 10, clif_parse_ReplyPartyInvite, }, // 0x00ff
{0, 2, clif_parse_LeaveParty, }, // 0x0100
{0, 6, NULL, }, // 0x0101
{0, 6, clif_parse_PartyChangeOption, }, // 0x0102
{0, 30, clif_parse_RemovePartyMember, }, // 0x0103
{0, 79, NULL, }, // 0x0104
{0, 31, NULL, }, // 0x0105
{0, 10, NULL, }, // 0x0106
{0, 10, NULL, }, // 0x0107
{300, VAR,clif_parse_PartyMessage, }, // 0x0108
{0, VAR,NULL, }, // 0x0109
{0, 4, NULL, }, // 0x010a
{0, 6, NULL, }, // 0x010b
{0, 6, NULL, }, // 0x010c
{0, 2, NULL, }, // 0x010d
{0, 11, NULL, }, // 0x010e
{0, VAR,NULL, }, // 0x010f
{0, 10, NULL, }, // 0x0110
{0, 39, NULL, }, // 0x0111
{-1, 4, clif_parse_SkillUp, }, // 0x0112
{0, 10, NULL, }, // 0x0113
{0, 31, NULL, }, // 0x0114
{0, 35, NULL, }, // 0x0115
{0, 10, NULL, }, // 0x0116
{0, 18, NULL, }, // 0x0117
{0, 2, clif_parse_StopAttack, }, // 0x0118
{0, 13, NULL, }, // 0x0119
{0, 15, NULL, }, // 0x011a
{0, 20, NULL, }, // 0x011b
{0, 68, NULL, }, // 0x011c
{0, 2, NULL, }, // 0x011d
{0, 3, NULL, }, // 0x011e
{0, 16, NULL, }, // 0x011f
{0, 6, NULL, }, // 0x0120
{0, 14, NULL, }, // 0x0121
{0, VAR,NULL, }, // 0x0122
{0, VAR,NULL, }, // 0x0123
{0, 21, NULL, }, // 0x0124
{0, 8, NULL, }, // 0x0125
{0, 8, NULL, }, // 0x0126
{0, 8, NULL, }, // 0x0127
{0, 8, NULL, }, // 0x0128
{0, 8, NULL, }, // 0x0129
{0, 2, NULL, }, // 0x012a
{0, 2, NULL, }, // 0x012b
{0, 3, NULL, }, // 0x012c
{0, 4, NULL, }, // 0x012d
{0, 2, NULL, }, // 0x012e
{0, VAR,NULL, }, // 0x012f
{0, 6, NULL, }, // 0x0130
{0, 86, NULL, }, // 0x0131
{0, 6, NULL, }, // 0x0132
{0, VAR,NULL, }, // 0x0133
{0, VAR,NULL, }, // 0x0134
{0, 7, NULL, }, // 0x0135
{0, VAR,NULL, }, // 0x0136
{0, 6, NULL, }, // 0x0137
{0, 3, NULL, }, // 0x0138
{0, 16, NULL, }, // 0x0139
{0, 4, NULL, }, // 0x013a
{0, 4, NULL, }, // 0x013b
{0, 4, NULL, }, // 0x013c
{0, 6, NULL, }, // 0x013d
{0, 24, NULL, }, // 0x013e
{0, 26, NULL, }, // 0x013f
{0, 22, NULL, }, // 0x0140
{0, 14, NULL, }, // 0x0141
{0, 6, NULL, }, // 0x0142
{300, 10, clif_parse_NpcAmountInput, }, // 0x0143
{0, 23, NULL, }, // 0x0144
{0, 19, NULL, }, // 0x0145
{300, 6, clif_parse_NpcCloseClicked, }, // 0x0146
{0, 39, NULL, }, // 0x0147
{0, 8, NULL, }, // 0x0148
{0, 9, NULL, }, // 0x0149
{0, 6, NULL, }, // 0x014a
{0, 27, NULL, }, // 0x014b
{0, VAR,NULL, }, // 0x014c
{0, 2, NULL, }, // 0x014d
{0, 6, NULL, }, // 0x014e
{0, 6, NULL, }, // 0x014f
{0, 110,NULL, }, // 0x0150
{0, 6, NULL, }, // 0x0151
{0, VAR,NULL, }, // 0x0152
{0, VAR,NULL, }, // 0x0153
{0, VAR,NULL, }, // 0x0154
{0, VAR,NULL, }, // 0x0155
{0, VAR,NULL, }, // 0x0156
{0, 6, NULL, }, // 0x0157
{0, VAR,NULL, }, // 0x0158
{0, 54, NULL, }, // 0x0159
{0, 66, NULL, }, // 0x015a
{0, 54, NULL, }, // 0x015b
{0, 90, NULL, }, // 0x015c
{0, 42, NULL, }, // 0x015d
{0, 6, NULL, }, // 0x015e
{0, 42, NULL, }, // 0x015f
{0, VAR,NULL, }, // 0x0160
{0, VAR,NULL, }, // 0x0161
{0, VAR,NULL, }, // 0x0162
{0, VAR,NULL, }, // 0x0163
{0, VAR,NULL, }, // 0x0164
{0, 30, NULL, }, // 0x0165
{0, VAR,NULL, }, // 0x0166
{0, 3, NULL, }, // 0x0167
{0, 14, NULL, }, // 0x0168
{0, 3, NULL, }, // 0x0169
{0, 30, NULL, }, // 0x016a
{0, 10, NULL, }, // 0x016b
{0, 43, NULL, }, // 0x016c
{0, 14, NULL, }, // 0x016d
{0, 186,NULL, }, // 0x016e
{0, 182,NULL, }, // 0x016f
{0, 14, NULL, }, // 0x0170
{0, 30, NULL, }, // 0x0171
{0, 10, NULL, }, // 0x0172
{0, 3, NULL, }, // 0x0173
{0, VAR,NULL, }, // 0x0174
{0, 6, NULL, }, // 0x0175
{0, 106,NULL, }, // 0x0176
{0, VAR,NULL, }, // 0x0177
{0, 4, NULL, }, // 0x0178
{0, 5, NULL, }, // 0x0179
{0, 4, NULL, }, // 0x017a
{0, VAR,NULL, }, // 0x017b
{0, 6, NULL, }, // 0x017c
{0, 7, NULL, }, // 0x017d
{0, VAR,NULL, }, // 0x017e
{0, VAR,NULL, }, // 0x017f
{0, 6, NULL, }, // 0x0180
{0, 3, NULL, }, // 0x0181
{0, 106,NULL, }, // 0x0182
{0, 10, NULL, }, // 0x0183
{0, 10, NULL, }, // 0x0184
{0, 34, NULL, }, // 0x0185
{0, 0, NULL, }, // 0x0186
{0, 6, NULL, }, // 0x0187
{0, 8, NULL, }, // 0x0188
{0, 4, NULL, }, // 0x0189
{0, 4, clif_parse_QuitGame, }, // 0x018a
{0, 4, NULL, }, // 0x018b
{0, 29, NULL, }, // 0x018c
{0, VAR,NULL, }, // 0x018d
{0, 10, NULL, }, // 0x018e
{0, 6, NULL, }, // 0x018f
{0, 90, NULL, }, // 0x0190
{0, 86, NULL, }, // 0x0191
{0, 24, NULL, }, // 0x0192
{0, 6, NULL, }, // 0x0193
{0, 30, NULL, }, // 0x0194
{0, 102,NULL, }, // 0x0195
{0, 9, NULL, }, // 0x0196
{0, 4, NULL, }, // 0x0197
{0, 8, NULL, }, // 0x0198
{0, 4, NULL, }, // 0x0199
{0, 14, NULL, }, // 0x019a
{0, 10, NULL, }, // 0x019b
{0, VAR,NULL, }, // 0x019c
{300, 6, NULL, }, // 0x019d
{0, 2, NULL, }, // 0x019e
{0, 6, NULL, }, // 0x019f
{0, 3, NULL, }, // 0x01a0
{0, 3, NULL, }, // 0x01a1
{0, 35, NULL, }, // 0x01a2
{0, 5, NULL, }, // 0x01a3
{0, 11, NULL, }, // 0x01a4
{0, 26, NULL, }, // 0x01a5
{0, VAR,NULL, }, // 0x01a6
{0, 4, NULL, }, // 0x01a7
{0, 4, NULL, }, // 0x01a8
{0, 6, NULL, }, // 0x01a9
{0, 10, NULL, }, // 0x01aa
{0, 12, NULL, }, // 0x01ab
{0, 6, NULL, }, // 0x01ac
{0, VAR,NULL, }, // 0x01ad
{0, 4, NULL, }, // 0x01ae
{0, 4, NULL, }, // 0x01af
{0, 11, NULL, }, // 0x01b0
{0, 7, NULL, }, // 0x01b1
{0, VAR,NULL, }, // 0x01b2
{0, 67, NULL, }, // 0x01b3
{0, 12, NULL, }, // 0x01b4
{0, 18, NULL, }, // 0x01b5
{0, 114,NULL, }, // 0x01b6
{0, 6, NULL, }, // 0x01b7
{0, 3, NULL, }, // 0x01b8
{0, 6, NULL, }, // 0x01b9
{0, 26, NULL, }, // 0x01ba
{0, 26, NULL, }, // 0x01bb
{0, 26, NULL, }, // 0x01bc
{0, 26, NULL, }, // 0x01bd
{0, 2, NULL, }, // 0x01be
{0, 3, NULL, }, // 0x01bf
{0, 2, NULL, }, // 0x01c0
{0, 14, NULL, }, // 0x01c1
{0, 10, NULL, }, // 0x01c2
{0, VAR,NULL, }, // 0x01c3
{0, 22, NULL, }, // 0x01c4
{0, 22, NULL, }, // 0x01c5
{0, 4, NULL, }, // 0x01c6
{0, 2, NULL, }, // 0x01c7
{0, 13, NULL, }, // 0x01c8
{0, 97, NULL, }, // 0x01c9
{0, 0, NULL, }, // 0x01ca
{0, 9, NULL, }, // 0x01cb
{0, 9, NULL, }, // 0x01cc
{0, 30, NULL, }, // 0x01cd
{0, 6, NULL, }, // 0x01ce
{0, 28, NULL, }, // 0x01cf
{0, 8, NULL, }, // 0x01d0
{0, 14, NULL, }, // 0x01d1
{0, 10, NULL, }, // 0x01d2
{0, 35, NULL, }, // 0x01d3
{0, 6, NULL, }, // 0x01d4
{300, VAR,clif_parse_NpcStringInput, }, // 0x01d5 - set to -1
{0, 4, NULL, }, // 0x01d6
{0, 11, NULL, }, // 0x01d7
{0, 54, NULL, }, // 0x01d8
{0, 53, NULL, }, // 0x01d9
{0, 60, NULL, }, // 0x01da
{0, 2, NULL, }, // 0x01db
{0, VAR,NULL, }, // 0x01dc
{0, 47, NULL, }, // 0x01dd
{0, 33, NULL, }, // 0x01de
{0, 6, NULL, }, // 0x01df
{0, 30, NULL, }, // 0x01e0
{0, 8, NULL, }, // 0x01e1
{0, 34, NULL, }, // 0x01e2
{0, 14, NULL, }, // 0x01e3
{0, 2, NULL, }, // 0x01e4
{0, 6, NULL, }, // 0x01e5
{0, 26, NULL, }, // 0x01e6
{0, 2, NULL, }, // 0x01e7
{0, 28, NULL, }, // 0x01e8
{0, 81, NULL, }, // 0x01e9
{0, 6, NULL, }, // 0x01ea
{0, 10, NULL, }, // 0x01eb
{0, 26, NULL, }, // 0x01ec
{0, 2, NULL, }, // 0x01ed
{0, VAR,NULL, }, // 0x01ee
{0, VAR,NULL, }, // 0x01ef
{0, VAR,NULL, }, // 0x01f0
{0, VAR,NULL, }, // 0x01f1
{0, 20, NULL, }, // 0x01f2
{0, 10, NULL, }, // 0x01f3
{0, 32, NULL, }, // 0x01f4
{0, 9, NULL, }, // 0x01f5
{0, 34, NULL, }, // 0x01f6
{0, 14, NULL, }, // 0x01f7
{0, 2, NULL, }, // 0x01f8
{0, 6, NULL, }, // 0x01f9
{0, 48, NULL, }, // 0x01fa
{0, 56, NULL, }, // 0x01fb
{0, VAR,NULL, }, // 0x01fc
{0, 4, NULL, }, // 0x01fd
{0, 5, NULL, }, // 0x01fe
{0, 10, NULL, }, // 0x01ff
{0, 26, NULL, }, // 0x0200
{0, VAR,NULL, }, // 0x0201
{0, 26, NULL, }, // 0x0202
{0, 10, NULL, }, // 0x0203
{0, 18, NULL, }, // 0x0204
{0, 26, NULL, }, // 0x0205
{0, 11, NULL, }, // 0x0206
{0, 34, NULL, }, // 0x0207
{0, 14, NULL, }, // 0x0208
{0, 36, NULL, }, // 0x0209
{0, 10, NULL, }, // 0x020a
{0, 19, NULL, }, // 0x020b
{0, 10, NULL, }, // 0x020c
{0, VAR,NULL, }, // 0x020d
{0, 24, NULL, }, // 0x020e
{0, 0, NULL, }, // 0x020f
{0, 0, NULL, }, // 0x0210
{0, 0, NULL, }, // 0x0211
{0, 0, NULL, }, // 0x0212
{0, 0, NULL, }, // 0x0213
{0, 0, NULL, }, // 0x0214
{0, 0, NULL, }, // 0x0215
{0, 0, NULL, }, // 0x0216
{0, 0, NULL, }, // 0x0217
{0, 0, NULL, }, // 0x0218
{0, 0, NULL, }, // 0x0219
{0, 0, NULL, }, // 0x021a
{0, 0, NULL, }, // 0x021b
{0, 0, NULL, }, // 0x021c
{0, 0, NULL, }, // 0x021d
{0, 0, NULL, }, // 0x021e
{0, 0, NULL, }, // 0x021f
};
// Checks for packet flooding
static
uint16_t clif_check_packet_flood(Session *s, int cmd)
{
uint16_t len = clif_parse_func_table[cmd].len_unused;
if (len == VAR)
{
Little16 netlen;
if (!packet_fetch(s, 2, reinterpret_cast<Byte *>(&netlen), 2))
{
return 0;
}
if (!network_to_native(&len, netlen))
{
s->set_eof();
return 0;
}
}
if (packet_avail(s) < len)
return 0;
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
tick_t tick = gettick();
// sd will not be set if the client hasn't requested
// WantToConnection yet. Do not apply flood logic to GMs
// as approved bots (GMlvl1) should not have to work around
// flood logic.
if (!sd || pc_isGM(sd) || clif_parse_func_table[cmd].rate == static_cast<interval_t>(-1))
return 0;
// Timer has wrapped
if (tick < sd->flood_rates[cmd])
{
sd->flood_rates[cmd] = tick;
return 0;
}
// Default rate is 100ms
interval_t rate = clif_parse_func_table[cmd].rate;
if (rate == interval_t::zero())
rate = std::chrono::milliseconds(100);
// ActionRequest - attacks are allowed a faster rate than sit/stand
if (cmd == 0x89)
{
DamageType damage_type;
Byte action_type;
if (!packet_fetch(s, 6, &action_type, 1))
return 0;
if (!network_to_native(&damage_type, action_type))
{
s->set_eof();
return 0;
}
if (damage_type == DamageType::NORMAL || damage_type == DamageType::CONTINUOUS)
rate = std::chrono::milliseconds(20);
else
rate = std::chrono::seconds(1);
}
// Restore this code when mana1.0 is released
// nope, nuh-uh
// They are flooding
if (tick < sd->flood_rates[cmd] + rate)
{
TimeT now = TimeT::now();
// If it's a nasty flood we log and possibly kick
if (now > sd->packet_flood_reset_due)
{
sd->packet_flood_reset_due = static_cast<time_t>(now) + battle_config.packet_spam_threshold;
sd->packet_flood_in = 0;
}
sd->packet_flood_in++;
if (sd->packet_flood_in >= battle_config.packet_spam_flood)
{
PRINTF("packet flood detected from %s [0x%x]\n"_fmt, sd->status_key.name, cmd);
if (battle_config.packet_spam_kick)
{
s->set_eof();
return len;
}
sd->packet_flood_in = 0;
}
return len;
}
sd->flood_rates[cmd] = tick;
return 0;
}
inline
void WARN_MALFORMED_MSG(dumb_ptr<map_session_data> sd, ZString msg)
{
PRINTF("clif_validate_chat(): %s (ID %d) sent a malformed message: %s.\n"_fmt,
sd->status_key.name, sd->status_key.account_id, msg);
}
/**
* Validate message integrity (inspired by upstream source (eAthena)).
*
* @param sd active session data
* @param type message type:
* 0 for when the sender's name is not included (party chat)
* 1 for when the target's name is included (whisper chat)
* 2 for when the sender's name is given ("sender : text", public/guild chat)
* @return a dynamically allocated copy of the message, or empty string upon failure
*/
static
AString clif_validate_chat(dumb_ptr<map_session_data> sd, ChatType type, XString buf)
{
nullpo_retr(AString(), sd);
/*
* Don't send chat in the period between the ban and the connection's
* closure.
*/
if (sd->auto_ban_info.in_progress)
return AString();
Session *s = sd->sess;
size_t name_len = sd->status_key.name.to__actual().size();
XString pbuf = buf;
/*
* The client attempted to exceed the maximum message length.
*
* The conf suggests up to chat_maxline characters, after which the message
* is truncated. But the previous behavior was to drop the message, so
* we'll do that, too.
*/
// TODO this cuts global chat short by (name_length + 3)
if (buf.size() >= battle_config.chat_maxline)
{
WARN_MALFORMED_MSG(sd, "exceeded maximum message length"_s);
return AString();
}
if (type == ChatType::Global)
{
XString p = pbuf;
if (!(p.startswith(sd->status_key.name.to__actual()) && p.xslice_t(name_len).startswith(" : "_s)))
{
/* Disallow malformed/spoofed messages. */
clif_setwaitclose(s);
WARN_MALFORMED_MSG(sd, "spoofed name/invalid format"_s);
return AString();
}
/* Step beyond the separator. */
XString xs = p.xslice_t(name_len + 3);
return xs;
}
return pbuf;
}
/*==========================================
* クライアントからのパケット解析
* socket.cのdo_parsepacketから呼び出される
*------------------------------------------
*/
static
void clif_parse(Session *s)
{
// old code:
// no while loop (can hang if more than one packet)
// handles 0x7530 and 0x7532 specially, also 0x0072
// checks packet length table
// checks rate limiter
// dispatches to actual function, unchecked
// interstitial code:
// introduces while loop
// checks rate limiter
// dispatches to actual function
// if incomplete, unchecks rate limiter
// if error, close socket
// future code:
// hoists while loop
// treats all packets as variable-length, except a hard-coded list
// reads packet of that length unconditionally into a buffer
// does rate-limit check (hoisted?)
// dispatches to actual function
// if error, close socket
dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
if (!sd || (sd && !sd->state.auth))
{
uint16_t packet_id;
if (!packet_peek_id(s, &packet_id))
return;
if (packet_id != 0x0072 && packet_id != 0x7530)
{
// first packet must be auth or finger
s->set_eof();
return;
}
}
if (!chrif_isconnect())
{
s->set_eof();
return;
}
if (sd && sd->state.auth == 1 && sd->state.waitingdisconnect == 1)
{
packet_discard(s, packet_avail(s));
return;
}
uint16_t packet_id;
RecvResult rv = RecvResult::Complete;
while (rv == RecvResult::Complete && packet_peek_id(s, &packet_id))
{
switch (packet_id)
{
case 0x7530:
{
Packet_Fixed<0x7530> fixed;
rv = recv_fpacket<0x7530, 2>(s, fixed);
if (rv != RecvResult::Complete)
break;
Packet_Fixed<0x7531> fixed_31;
fixed_31.version = CURRENT_MAP_SERVER_VERSION;
send_fpacket<0x7531, 10>(s, fixed_31);
break;
}
case 0x7532:
{
Packet_Fixed<0x7532> fixed;
rv = recv_fpacket<0x7532, 2>(s, fixed);
if (rv != RecvResult::Complete)
break;
s->set_eof();
break;
}
}
if (packet_id < 0x0220)
{
if (uint16_t len = clif_check_packet_flood(s, packet_id))
{
// Packet flood: skip packet
packet_discard(s, len);
rv = RecvResult::Complete;
}
else
{
clif_func func = clif_parse_func_table[packet_id].func;
if (!func)
goto unknown_packet;
rv = func(s, sd);
}
}
else
goto unknown_packet;
}
if (rv == RecvResult::Error)
s->set_eof();
return;
unknown_packet:
{
if (battle_config.error_log)
{
if (s)
PRINTF("\nclif_parse: session #%d, packet 0x%x, lenght %zu\n"_fmt,
s, packet_id, packet_avail(s));
{
ZString packet_txt = "save/packet.txt"_s;
if (sd && sd->state.auth)
{
PRINTF("Unknown packet: Account ID %d, character ID %d, player name %s.\n"_fmt,
sd->status_key.account_id, sd->status_key.char_id,
sd->status_key.name);
}
else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
PRINTF("Unkonwn packet (unauthenticated): Account ID %d.\n"_fmt, sd->bl_id);
else
PRINTF("Unknown packet (unknown)\n"_fmt);
io::AppendFile fp(packet_txt);
if (!fp.is_open())
{
PRINTF("clif.c: cant write [%s] !!! data is lost !!!\n"_fmt,
packet_txt);
return;
}
else
{
timestamp_seconds_buffer now;
stamp_time(now);
if (sd && sd->state.auth)
{
FPRINTF(fp,
"%s\nPlayer with account ID %d (character ID %d, player name %s) sent wrong packet:\n"_fmt,
now,
sd->status_key.account_id,
sd->status_key.char_id, sd->status_key.name);
}
else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
FPRINTF(fp,
"%s\nUnauthenticated player with account ID %d sent wrong packet:\n"_fmt,
now, sd->bl_id);
else
FPRINTF(fp,
"%s\nUnknown connection sent wrong packet:\n"_fmt,
now);
packet_dump(fp, s);
}
}
}
}
}
void do_init_clif(void)
{
make_listen_port(map_port, SessionParsers{.func_parse= clif_parse, .func_delete= clif_delete});
}