#ifndef BATTLE_T_HPP
#define BATTLE_T_HPP
#include "../common/utils2.hpp"
namespace e
{
enum class BF : uint16_t
{
ZERO = 0x0000,
NEGATIVE_1 = 0xffff,
WEAPON = 0x0001,
MAGIC = 0x0002,
MISC = 0x0004,
SHORT = 0x0010,
LONG = 0x0040,
SKILL = 0x0100,
NORMAL = 0x0200,
WEAPONMASK = 0x000f,
RANGEMASK = 0x00f0,
SKILLMASK = 0x0f00,
};
ENUM_BITWISE_OPERATORS(BF)
}
using e::BF;
namespace e
{
// not actually an enum, but put in the namespace to hide the operators
// from non-ADL.
struct BCT
{
// former representation:
uint8_t lo; // 0x 00 00 00 ff
uint8_t mid; // 0x 00 00 ff 00
uint8_t classic:4; // 0x 00 0f 00 00
uint8_t level:4; // 0x 00 f0 00 00
uint8_t unused; // 0x ff 00 00 00
explicit
operator bool() { return lo || mid || classic || level || unused; }
};
constexpr
BCT operator & (BCT l, BCT r) { return {uint8_t(l.lo & r.lo), uint8_t(l.mid & r.mid), uint8_t(l.classic & r.classic), uint8_t(l.level & r.level), uint8_t(l.unused & r.unused) }; }
constexpr
BCT operator | (BCT l, BCT r) { return {uint8_t(l.lo | r.lo), uint8_t(l.mid | r.mid), uint8_t(l.classic | r.classic), uint8_t(l.level | r.level), uint8_t(l.unused | r.unused) }; }
constexpr
BCT operator ^ (BCT l, BCT r) { return {uint8_t(l.lo ^ r.lo), uint8_t(l.mid ^ r.mid), uint8_t(l.classic ^ r.classic), uint8_t(l.level ^ r.level), uint8_t(l.unused ^ r.unused) }; }
inline
BCT& operator &= (BCT& l, BCT r) { return l = l & r; }
inline
BCT& operator |= (BCT& l, BCT r) { return l = l & r; }
inline
BCT& operator ^= (BCT& l, BCT r) { return l = l & r; }
// BCT operator ~(BCT r);
constexpr
bool operator == (BCT l, BCT r) { return l.lo == r.lo && l.mid == r.mid && l.classic == r.classic && l.level == r.level && l.unused == r.unused; }
constexpr
bool operator != (BCT l, BCT r) { return !(l == r); }
} // namespace e
using e::BCT;
constexpr
BCT BCT_NOENEMY = {0x00, 0x00, 0x0, 0x0, 0x00};
constexpr
BCT BCT_ZERO = BCT_NOENEMY;
constexpr
BCT BCT_PARTY = {0x00, 0x00, 0x1, 0x0, 0x00};
constexpr
BCT BCT_ENEMY = {0x00, 0x00, 0x4, 0x0, 0x00};
constexpr
BCT BCT_NOPARTY = {0x00, 0x00, 0x5, 0x0, 0x00};
constexpr
BCT BCT_ALL = {0x00, 0x00, 0x2, 0x0, 0x00};
constexpr
BCT BCT_NOONE = {0x00, 0x00, 0x6, 0x0, 0x00};
constexpr
BCT BCT_lo_x01 = {0x01, 0x00, 0x0, 0x0, 0x00};
constexpr
BCT BCT_lo_x02 = {0x02, 0x00, 0x0, 0x0, 0x00};
constexpr
BCT BCT_mid_x05 = {0x00, 0x05, 0x0, 0x0, 0x00};
constexpr
BCT BCT_mid_x80 = {0x00, 0x80, 0x0, 0x0, 0x00};
constexpr
BCT BCT_highnib = {0x00, 0x00, 0x0, 0xf, 0x00};
enum class Element : uint8_t
{
neutral = 0,
water = 1,
earth = 2,
fire = 3,
wind = 4,
poison = 5,
_holy = 6,
dark = 7,
_spirit = 8,
undead = 9,
COUNT = 10,
};
enum class Race : uint8_t
{
formless = 0,
undead = 1,
_brute = 2,
plant = 3,
_insect = 4,
_fish = 5,
_demon = 6,
demihuman = 7,
_angel = 8,
_dragon = 9,
// special - one of these is applied in addition
boss = 10,
other = 11,
COUNT = 12,
};
struct LevelElement
{
uint8_t level;
Element element;
static
LevelElement unpack(int packed)
{
LevelElement le;
le.element = static_cast<Element>(packed % 10);
le.level = packed / 10;
return le;
}
int pack() const
{
return level * 10 + static_cast<uint8_t>(element);
}
};
namespace e
{
enum class Elements : uint16_t
{
ZERO = 0x0000,
neutral = 1 << 0,
water = 1 << 1,
earth = 1 << 2,
fire = 1 << 3,
wind = 1 << 4,
poison = 1 << 5,
_holy = 1 << 6,
dark = 1 << 7,
_spirit = 1 << 8,
undead = 1 << 9,
};
ENUM_BITWISE_OPERATORS(Elements)
enum class Races : uint16_t
{
ZERO = 0x0000,
formless = 1 << 0,
undead = 1 << 1,
_brute = 1 << 2,
plant = 1 << 3,
_insect = 1 << 4,
_fish = 1 << 5,
_demon = 1 << 6,
demihuman = 1 << 7,
_angel = 1 << 8,
_dragon = 1 << 9,
// special - one of these is applied in addition
boss = 1 << 10,
other = 1 << 11,
};
ENUM_BITWISE_OPERATORS(Races)
}
using e::Elements;
using e::Races;
constexpr
earray<Elements, Element, Element::COUNT> element_shift //=
{{
Elements::neutral,
Elements::water,
Elements::earth,
Elements::fire,
Elements::wind,
Elements::poison,
Elements::_holy,
Elements::dark,
Elements::_spirit,
Elements::undead,
}};
constexpr
earray<Races, Race, Race::COUNT> race_shift //=
{{
Races::formless,
Races::undead,
Races::_brute,
Races::plant,
Races::_insect,
Races::_fish,
Races::_demon,
Races::demihuman,
Races::_angel,
Races::_dragon,
Races::boss,
Races::other,
}};
enum class DamageType : uint8_t
{
NORMAL = 0x00,
TAKEITEM = 0x01,
RETURNED = 0x04,
DOUBLED = 0x08,
CRITICAL = 0x0a,
FLEE2 = 0x0b,
};
#endif // BATTLE_T_HPP