#include "atcommand.hpp"
#include <cmath>
#include <cstring>
#include <ctime>
#include <fstream>
#include "../common/core.hpp"
#include "../common/cxxstdio.hpp"
#include "../common/extract.hpp"
#include "../common/human_time_diff.hpp"
#include "../common/io.hpp"
#include "../common/mmo.hpp"
#include "../common/nullpo.hpp"
#include "../common/random.hpp"
#include "../common/socket.hpp"
#include "../common/timer.hpp"
#include "../common/utils2.hpp"
#include "battle.hpp"
#include "chrif.hpp"
#include "clif.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "map.hpp"
#include "mob.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "script.hpp"
#include "skill.hpp"
#include "storage.hpp"
#include "tmw.hpp"
#include "trade.hpp"
#include "../poison.hpp"
#define ATCOMMAND_FUNC(x) static \
int atcommand_##x(const int fd, dumb_ptr<map_session_data> sd, ZString message)
ATCOMMAND_FUNC(setup);
ATCOMMAND_FUNC(broadcast);
ATCOMMAND_FUNC(localbroadcast);
ATCOMMAND_FUNC(charwarp);
ATCOMMAND_FUNC(warp);
ATCOMMAND_FUNC(where);
ATCOMMAND_FUNC(goto);
ATCOMMAND_FUNC(jump);
ATCOMMAND_FUNC(who);
ATCOMMAND_FUNC(whogroup);
ATCOMMAND_FUNC(whomap);
ATCOMMAND_FUNC(whomapgroup);
ATCOMMAND_FUNC(whogm); // by Yor
ATCOMMAND_FUNC(save);
ATCOMMAND_FUNC(load);
ATCOMMAND_FUNC(speed);
ATCOMMAND_FUNC(storage);
ATCOMMAND_FUNC(option);
ATCOMMAND_FUNC(hide);
ATCOMMAND_FUNC(die);
ATCOMMAND_FUNC(kill);
ATCOMMAND_FUNC(alive);
ATCOMMAND_FUNC(kami);
ATCOMMAND_FUNC(heal);
ATCOMMAND_FUNC(item);
ATCOMMAND_FUNC(itemreset);
ATCOMMAND_FUNC(itemcheck);
ATCOMMAND_FUNC(baselevelup);
ATCOMMAND_FUNC(joblevelup);
ATCOMMAND_FUNC(help);
ATCOMMAND_FUNC(gm);
ATCOMMAND_FUNC(pvpoff);
ATCOMMAND_FUNC(pvpon);
ATCOMMAND_FUNC(model);
ATCOMMAND_FUNC(spawn);
ATCOMMAND_FUNC(killmonster);
ATCOMMAND_FUNC(killmonster2);
ATCOMMAND_FUNC(gat);
ATCOMMAND_FUNC(packet);
ATCOMMAND_FUNC(statuspoint);
ATCOMMAND_FUNC(skillpoint);
ATCOMMAND_FUNC(zeny);
template<ATTR attr>
ATCOMMAND_FUNC(param);
ATCOMMAND_FUNC(recall);
ATCOMMAND_FUNC(recallall);
ATCOMMAND_FUNC(revive);
ATCOMMAND_FUNC(character_stats);
ATCOMMAND_FUNC(character_stats_all);
ATCOMMAND_FUNC(character_option);
ATCOMMAND_FUNC(character_save);
ATCOMMAND_FUNC(doom);
ATCOMMAND_FUNC(doommap);
ATCOMMAND_FUNC(raise);
ATCOMMAND_FUNC(raisemap);
ATCOMMAND_FUNC(character_baselevel);
ATCOMMAND_FUNC(character_joblevel);
ATCOMMAND_FUNC(kick);
ATCOMMAND_FUNC(kickall);
ATCOMMAND_FUNC(questskill);
ATCOMMAND_FUNC(charquestskill);
ATCOMMAND_FUNC(lostskill);
ATCOMMAND_FUNC(charlostskill);
ATCOMMAND_FUNC(party);
ATCOMMAND_FUNC(charskreset);
ATCOMMAND_FUNC(charstreset);
ATCOMMAND_FUNC(charreset);
ATCOMMAND_FUNC(charstpoint);
ATCOMMAND_FUNC(charmodel);
ATCOMMAND_FUNC(charskpoint);
ATCOMMAND_FUNC(charzeny);
ATCOMMAND_FUNC(reloaditemdb);
ATCOMMAND_FUNC(reloadmobdb);
ATCOMMAND_FUNC(reloadskilldb);
ATCOMMAND_FUNC(reloadscript);
ATCOMMAND_FUNC(reloadgmdb); // by Yor
ATCOMMAND_FUNC(mapexit);
ATCOMMAND_FUNC(idsearch);
ATCOMMAND_FUNC(mapinfo);
ATCOMMAND_FUNC(dye); //** by fritz
ATCOMMAND_FUNC(hair_style); //** by fritz
ATCOMMAND_FUNC(hair_color); //** by fritz
ATCOMMAND_FUNC(all_stats); //** by fritz
ATCOMMAND_FUNC(char_change_sex); // by Yor
ATCOMMAND_FUNC(char_block); // by Yor
ATCOMMAND_FUNC(char_ban); // by Yor
ATCOMMAND_FUNC(char_unblock); // by Yor
ATCOMMAND_FUNC(char_unban); // by Yor
ATCOMMAND_FUNC(partyspy); // [Syrus22]
ATCOMMAND_FUNC(partyrecall); // by Yor
ATCOMMAND_FUNC(enablenpc);
ATCOMMAND_FUNC(disablenpc);
ATCOMMAND_FUNC(servertime); // by Yor
ATCOMMAND_FUNC(chardelitem); // by Yor
ATCOMMAND_FUNC(email); // by Yor
ATCOMMAND_FUNC(effect); //by Apple
ATCOMMAND_FUNC(character_item_list); // by Yor
ATCOMMAND_FUNC(character_storage_list); // by Yor
ATCOMMAND_FUNC(character_cart_list); // by Yor
ATCOMMAND_FUNC(addwarp); // by MouseJstr
ATCOMMAND_FUNC(killer); // by MouseJstr
ATCOMMAND_FUNC(npcmove); // by MouseJstr
ATCOMMAND_FUNC(killable); // by MouseJstr
ATCOMMAND_FUNC(charkillable); // by MouseJstr
ATCOMMAND_FUNC(chareffect); // by MouseJstr
ATCOMMAND_FUNC(dropall); // by MouseJstr
ATCOMMAND_FUNC(chardropall); // by MouseJstr
ATCOMMAND_FUNC(storeall); // by MouseJstr
ATCOMMAND_FUNC(charstoreall); // by MouseJstr
ATCOMMAND_FUNC(summon);
ATCOMMAND_FUNC(rain);
ATCOMMAND_FUNC(snow);
ATCOMMAND_FUNC(sakura);
ATCOMMAND_FUNC(fog);
ATCOMMAND_FUNC(leaves);
ATCOMMAND_FUNC(adjgmlvl); // by MouseJstr
ATCOMMAND_FUNC(adjcmdlvl); // by MouseJstr
ATCOMMAND_FUNC(trade); // by MouseJstr
ATCOMMAND_FUNC(char_wipe); // [Fate]
ATCOMMAND_FUNC(set_magic); // [Fate]
ATCOMMAND_FUNC(magic_info); // [Fate]
ATCOMMAND_FUNC(log); // [Fate]
ATCOMMAND_FUNC(tee); // [Fate]
ATCOMMAND_FUNC(invisible); // [Fate]
ATCOMMAND_FUNC(visible); // [Fate]
ATCOMMAND_FUNC(list_nearby); // [Fate]
ATCOMMAND_FUNC(iterate_forward_over_players); // [Fate]
ATCOMMAND_FUNC(iterate_backwards_over_players); // [Fate]
ATCOMMAND_FUNC(skillpool_info); // [Fate]
ATCOMMAND_FUNC(skillpool_focus); // [Fate]
ATCOMMAND_FUNC(skillpool_unfocus); // [Fate]
ATCOMMAND_FUNC(skill_learn); // [Fate]
ATCOMMAND_FUNC(wgm);
ATCOMMAND_FUNC(ipcheck);
ATCOMMAND_FUNC(doomspot);
/*==========================================
*AtCommandInfo atcommand_info[]構造体の定義
*------------------------------------------
*/
struct AtCommandInfo
{
ZString command;
int level;
int (*proc)(const int fd, dumb_ptr<map_session_data> sd, ZString message);
AtCommandInfo(ZString c, int l, int (*p)(const int, dumb_ptr<map_session_data>, ZString))
: command(c), level(l), proc(p)
{}
};
// First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value.
// to set default level, read atcommand_athena.conf first please.
static
AtCommandInfo atcommand_info[] =
{
{"@setup", 40, atcommand_setup},
{"@charwarp", 60, atcommand_charwarp},
{"@warp", 40, atcommand_warp},
{"@where", 1, atcommand_where},
{"@goto", 20, atcommand_goto},
{"@jump", 40, atcommand_jump},
{"@who", 20, atcommand_who},
{"@whogroup", 20, atcommand_whogroup},
{"@whomap", 20, atcommand_whomap},
{"@whomapgroup", 20, atcommand_whomapgroup},
{"@whogm", 20, atcommand_whogm}, // by Yor
{"@save", 40, atcommand_save},
{"@return", 40, atcommand_load},
{"@load", 40, atcommand_load},
{"@speed", 40, atcommand_speed},
{"@storage", 1, atcommand_storage},
{"@option", 40, atcommand_option},
{"@hide", 40, atcommand_hide}, // + /hide
{"@die", 1, atcommand_die},
{"@kill", 60, atcommand_kill},
{"@alive", 60, atcommand_alive},
{"@kami", 40, atcommand_kami},
{"@heal", 40, atcommand_heal},
{"@item", 60, atcommand_item},
{"@itemreset", 40, atcommand_itemreset},
{"@itemcheck", 60, atcommand_itemcheck},
{"@blvl", 60, atcommand_baselevelup},
{"@jlvl", 60, atcommand_joblevelup},
{"@help", 20, atcommand_help},
{"@gm", 100, atcommand_gm},
{"@pvpoff", 40, atcommand_pvpoff},
{"@pvpon", 40, atcommand_pvpon},
{"@model", 20, atcommand_model},
{"@spawn", 50, atcommand_spawn},
{"@killmonster", 60, atcommand_killmonster},
{"@killmonster2", 40, atcommand_killmonster2},
{"@gat", 99, atcommand_gat}, // debug function
{"@packet", 99, atcommand_packet}, // debug function
{"@stpoint", 60, atcommand_statuspoint},
{"@skpoint", 60, atcommand_skillpoint},
{"@zeny", 60, atcommand_zeny},
{"@str", 60, atcommand_param<ATTR::STR>},
{"@agi", 60, atcommand_param<ATTR::AGI>},
{"@vit", 60, atcommand_param<ATTR::VIT>},
{"@int", 60, atcommand_param<ATTR::INT>},
{"@dex", 60, atcommand_param<ATTR::DEX>},
{"@luk", 60, atcommand_param<ATTR::LUK>},
{"@recall", 60, atcommand_recall}, // + /recall
{"@revive", 60, atcommand_revive},
{"@charstats", 40, atcommand_character_stats},
{"@charstatsall", 40, atcommand_character_stats_all},
{"@charoption", 60, atcommand_character_option},
{"@charsave", 60, atcommand_character_save},
{"@doom", 80, atcommand_doom},
{"@doommap", 80, atcommand_doommap},
{"@raise", 80, atcommand_raise},
{"@raisemap", 80, atcommand_raisemap},
{"@charbaselvl", 60, atcommand_character_baselevel},
{"@charjlvl", 60, atcommand_character_joblevel},
{"@kick", 20, atcommand_kick}, // + right click menu for GM "(name) force to quit"
{"@kickall", 99, atcommand_kickall},
{"@questskill", 40, atcommand_questskill},
{"@charquestskill", 60, atcommand_charquestskill},
{"@lostskill", 40, atcommand_lostskill},
{"@charlostskill", 60, atcommand_charlostskill},
{"@party", 1, atcommand_party},
{"@mapexit", 99, atcommand_mapexit},
{"@idsearch", 60, atcommand_idsearch},
{"@mapmove", 40, atcommand_warp}, // /mm command
{"@broadcast", 40, atcommand_broadcast}, // /b and /nb command
{"@localbroadcast", 40, atcommand_localbroadcast}, // /lb and /nlb command
{"@recallall", 80, atcommand_recallall},
{"@charskreset", 60, atcommand_charskreset},
{"@charstreset", 60, atcommand_charstreset},
{"@reloaditemdb", 99, atcommand_reloaditemdb}, // admin command
{"@reloadmobdb", 99, atcommand_reloadmobdb}, // admin command
{"@reloadskilldb", 99, atcommand_reloadskilldb}, // admin command
{"@reloadscript", 99, atcommand_reloadscript}, // admin command
{"@reloadgmdb", 99, atcommand_reloadgmdb}, // admin command
{"@charreset", 60, atcommand_charreset},
{"@charmodel", 50, atcommand_charmodel},
{"@charskpoint", 60, atcommand_charskpoint},
{"@charstpoint", 60, atcommand_charstpoint},
{"@charzeny", 60, atcommand_charzeny},
{"@mapinfo", 99, atcommand_mapinfo},
{"@dye", 40, atcommand_dye}, // by fritz
{"@ccolor", 40, atcommand_dye}, // by fritz
{"@hairstyle", 40, atcommand_hair_style}, // by fritz
{"@haircolor", 40, atcommand_hair_color}, // by fritz
{"@allstats", 60, atcommand_all_stats}, // by fritz
{"@charchangesex", 60, atcommand_char_change_sex}, // by Yor
{"@block", 60, atcommand_char_block}, // by Yor
{"@unblock", 60, atcommand_char_unblock}, // by Yor
{"@ban", 60, atcommand_char_ban}, // by Yor
{"@unban", 60, atcommand_char_unban}, // by Yor
{"@partyspy", 60, atcommand_partyspy}, // [Syrus22]
{"@partyrecall", 60, atcommand_partyrecall}, // by Yor
{"@enablenpc", 80, atcommand_enablenpc}, // []
{"@disablenpc", 80, atcommand_disablenpc}, // []
{"@servertime", 0, atcommand_servertime}, // by Yor
{"@chardelitem", 60, atcommand_chardelitem}, // by Yor
{"@listnearby", 40, atcommand_list_nearby}, // by Yor
{"@email", 0, atcommand_email}, // by Yor
{"@effect", 40, atcommand_effect}, // by Apple
{"@charitemlist", 40, atcommand_character_item_list}, // by Yor
{"@charstoragelist", 40, atcommand_character_storage_list}, // by Yor
{"@charcartlist", 40, atcommand_character_cart_list}, // by Yor
{"@addwarp", 20, atcommand_addwarp}, // by MouseJstr
{"@killer", 60, atcommand_killer}, // by MouseJstr
{"@npcmove", 20, atcommand_npcmove}, // by MouseJstr
{"@killable", 40, atcommand_killable}, // by MouseJstr
{"@charkillable", 40, atcommand_charkillable}, // by MouseJstr
{"@chareffect", 40, atcommand_chareffect}, // MouseJstr
{"@dropall", 40, atcommand_dropall}, // MouseJstr
{"@chardropall", 40, atcommand_chardropall}, // MouseJstr
{"@storeall", 40, atcommand_storeall}, // MouseJstr
{"@charstoreall", 40, atcommand_charstoreall}, // MouseJstr
{"@rain", 99, atcommand_rain},
{"@snow", 99, atcommand_snow},
{"@sakura", 99, atcommand_sakura},
{"@fog", 99, atcommand_fog},
{"@leaves", 99, atcommand_leaves},
{"@summon", 60, atcommand_summon},
{"@adjgmlvl", 99, atcommand_adjgmlvl},
{"@adjcmdlvl", 99, atcommand_adjcmdlvl},
{"@trade", 60, atcommand_trade},
{"@charwipe", 60, atcommand_char_wipe}, // [Fate]
{"@setmagic", 99, atcommand_set_magic}, // [Fate]
{"@magicinfo", 60, atcommand_magic_info}, // [Fate]
{"@log", 60, atcommand_log}, // [Fate]
{"@l", 60, atcommand_log}, // [Fate]
{"@tee", 60, atcommand_tee}, // [Fate]
{"@t", 60, atcommand_tee}, // [Fate]
{"@invisible", 60, atcommand_invisible}, // [Fate]
{"@visible", 60, atcommand_visible}, // [Fate]
{"@hugo", 60, atcommand_iterate_forward_over_players}, // [Fate]
{"@linus", 60, atcommand_iterate_backwards_over_players}, // [Fate]
{"@sp-info", 40, atcommand_skillpool_info}, // [Fate]
{"@sp-focus", 80, atcommand_skillpool_focus}, // [Fate]
{"@sp-unfocus", 80, atcommand_skillpool_unfocus}, // [Fate]
{"@skill-learn", 80, atcommand_skill_learn}, // [Fate]
{"@wgm", 0, atcommand_wgm},
{"@ipcheck", 60, atcommand_ipcheck},
{"@doomspot", 60, atcommand_doomspot},
// add new commands before this line
{ZString(), 1, nullptr}
};
// If your last arg is not a ZString, you probably wanted extract()
// but not always ...
static
bool asplit(ZString raw, ZString *last)
{
*last = raw;
return true;
}
// but this case is just so common and useful. In fact, is the previous ever used otherwise?
static
bool asplit(ZString raw, CharName *last)
{
if (raw.size() < 4 || raw.size() > 23)
return false;
*last = stringish<CharName>(raw);
return true;
}
// huh.
static
bool asplit(ZString raw, NpcName *last)
{
if (!raw || raw.size() > 23)
return false;
*last = stringish<NpcName>(raw);
return true;
}
// This differs from extract() in that it does not consume extra spaces.
template<class F, class... R, typename=typename std::enable_if<sizeof...(R) != 0>::type>
bool asplit(ZString raw, F *first_arg, R *... rest_args)
{
ZString::iterator it = std::find(raw.begin(), raw.end(), ' ');
XString frist = raw.xislice_h(it);
while (*it == ' ')
++it;
ZString rest = raw.xislice_t(it);
return extract(frist, first_arg) && asplit(rest, rest_args...);
}
/*==========================================
* get_atcommand_level @コマンドの必要レベルを取得
*------------------------------------------
*/
static
int get_atcommand_level(const AtCommandInfo *type)
{
if (type)
return type->level;
return 100; // 100: command can not be used
}
static
FILE *get_gm_log();
/*========================================
* At-command logging
*/
void log_atcommand(dumb_ptr<map_session_data> sd, ZString cmd)
{
FILE *fp = get_gm_log();
if (!fp)
return;
timestamp_seconds_buffer tmpstr;
stamp_time(tmpstr);
FPRINTF(fp, "[%s] %s(%d,%d) %s(%d) : %s\n",
tmpstr,
sd->bl_m->name_, sd->bl_x, sd->bl_y,
sd->status.name, sd->status.account_id,
cmd);
}
FString gm_log;
/*==========================================
* Log a timestamped line to GM log file
*------------------------------------------
*/
FILE *get_gm_log()
{
if (!gm_log)
return NULL;
struct tm ctime = TimeT::now();
int year = ctime.tm_year + 1900;
int month = ctime.tm_mon + 1;
int logfile_nr = (year * 12) + month;
static FILE *gm_logfile = NULL;
static int last_logfile_nr = 0;
if (logfile_nr == last_logfile_nr)
return gm_logfile;
last_logfile_nr = logfile_nr;
FString fullname = STRPRINTF("%s.%04d-%02d",
gm_log, year, month);
if (gm_logfile)
fclose(gm_logfile);
gm_logfile = fopen(fullname.c_str(), "a");
if (!gm_logfile)
{
perror("GM log file");
gm_log = FString();
}
return gm_logfile;
}
static
AtCommandInfo *atcommand(const int level, ZString message);
/*==========================================
*is_atcommand @コマンドに存在するかどうか確認する
*------------------------------------------
*/
bool is_atcommand(const int fd, dumb_ptr<map_session_data> sd,
ZString message, int gmlvl)
{
nullpo_retr(false, sd);
if (!message.startswith('@'))
return false;
AtCommandInfo *info = atcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), message);
if (!info)
{
FString output = STRPRINTF("GM command not found: %s",
message);
clif_displaymessage(fd, output);
return true; // don't show in chat
}
{
XString command;
ZString arg;
asplit(message, &command, &arg);
{
if (info->proc(fd, sd, arg) != 0)
{
// Command can not be executed
FString output = STRPRINTF("%s failed.", FString(command));
clif_displaymessage(fd, output);
}
else
{
if (get_atcommand_level(info) != 0) // Don't log level 0 commands
log_atcommand(sd, message);
}
}
return true;
}
}
/*==========================================
*
*------------------------------------------
*/
AtCommandInfo *atcommand(const int level, ZString message)
{
ZString p = message;
if (battle_config.atcommand_gm_only != 0 && !level) // level = pc_isGM(sd)
return nullptr;
if (!p)
{
FPRINTF(stderr, "at command message is empty\n");
return nullptr;
}
if (p.startswith('@'))
{
ZString::iterator space = std::find(p.begin(), p.end(), ' ');
XString command = p.xislice_h(space);
int i = 0;
while (atcommand_info[i].command)
{
if (command == atcommand_info[i].command
&& level >= atcommand_info[i].level)
{
return &atcommand_info[i];
}
i++;
}
}
return nullptr;
}
/*==========================================
*
*------------------------------------------
*/
static
void atkillmonster_sub(dumb_ptr<block_list> bl, int flag)
{
nullpo_retv(bl);
dumb_ptr<mob_data> md = bl->as_mob();
if (flag)
mob_damage(NULL, md, md->hp, 2);
else
mob_delete(md);
}
/*==========================================
*
*------------------------------------------
*/
static
AtCommandInfo *get_atcommandinfo_byname(XString name)
{
for (int i = 0; atcommand_info[i].command; i++)
if (atcommand_info[i].command.xslice_t(1) == name)
return &atcommand_info[i];
return NULL;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_config_read(ZString cfgName)
{
std::ifstream in(cfgName.c_str());
if (!in.is_open())
{
PRINTF("At commands configuration file not found: %s\n", cfgName);
return 1;
}
FString line;
while (io::getline(in, line))
{
SString w1;
TString w2;
if (!split_key_value(line, &w1, &w2))
continue;
AtCommandInfo *p = get_atcommandinfo_byname(w1);
if (p != NULL)
{
p->level = atoi(w2.c_str());
if (p->level > 100)
p->level = 100;
else if (p->level < 0)
p->level = 0;
}
else if (w1 == "import")
atcommand_config_read(w2);
else
PRINTF("%s: bad line: %s\n", cfgName, line);
}
return 0;
}
/*==========================================
// @ command processing functions
*------------------------------------------
*/
/*==========================================
* @setup - Safely set a chars levels and warp them to a special place
* TAW Specific
*------------------------------------------
*/
int atcommand_setup(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int level = 1;
CharName character;
if (!asplit(message, &level, &character))
{
clif_displaymessage(fd, "Usage: @setup <level> <char name>");
return -1;
}
level--;
FString buf;
buf = STRPRINTF("-255 %s", character);
atcommand_character_baselevel(fd, sd, buf);
buf = STRPRINTF("%d %s", level, character);
atcommand_character_baselevel(fd, sd, buf);
// Emote skill
buf = STRPRINTF("1 1 %s", character);
atcommand_skill_learn(fd, sd, buf);
// Trade skill
buf = STRPRINTF("2 1 %s", character);
atcommand_skill_learn(fd, sd, buf);
// Party skill
STRPRINTF("2 2 %s", character);
atcommand_skill_learn(fd, sd, buf);
STRPRINTF("018-1.gat 24 98 %s", character);
atcommand_charwarp(fd, sd, buf);
return 0;
}
/*==========================================
* @rura+
*------------------------------------------
*/
int atcommand_charwarp(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
MapName map_name;
CharName character;
int x = 0, y = 0;
if (!asplit(message, &map_name, &x, &y, &character))
{
clif_displaymessage(fd,
"Usage: @charwarp/@rura+ <mapname> <x> <y> <char name>");
return -1;
}
if (x <= 0)
x = random_::in(1, 399);
if (y <= 0)
y = random_::in(1, 399);
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{
// you can rura+ only lower or same GM level
if (x > 0 && x < 800 && y > 0 && y < 800)
{
map_local *m = map_mapname2mapid(map_name);
if (m != nullptr && m->flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp someone to this map.");
return -1;
}
if (pl_sd->bl_m && pl_sd->bl_m->flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp this player from its actual map.");
return -1;
}
if (pc_setpos(pl_sd, map_name, x, y, BeingRemoveWhy::WARPED) == 0)
{
clif_displaymessage(pl_sd->fd, "Warped.");
clif_displaymessage(fd, "Player warped (message sends to player too).");
}
else
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Coordinates out of range.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_warp(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
MapName map_name;
int x = 0, y = 0;
if (!message
|| !extract(message, record<' ', 1>(&map_name, &x, &y)))
{
clif_displaymessage(fd,
"Please, enter a map (usage: @warp <mapname> <x> <y>).");
return -1;
}
if (x <= 0)
x = random_::in(1, 399);
if (y <= 0)
y = random_::in(1, 399);
if (x > 0 && x < 800 && y > 0 && y < 800)
{
map_local *m = map_mapname2mapid(map_name);
if (m != nullptr && m->flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to this map.");
return -1;
}
if (sd->bl_m && sd->bl_m->flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
if (pc_setpos(sd, map_name, x, y, BeingRemoveWhy::WARPED) == 0)
clif_displaymessage(fd, "Warped.");
else
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Coordinates out of range.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_where(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
extract(message, &character);
dumb_ptr<map_session_data> pl_sd = character.to__actual() ? map_nick2sd(character) : sd;
if (pl_sd != NULL &&
!((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pc_isGM(pl_sd) > pc_isGM(sd))))
{ // you can look only lower or same level
FString output = STRPRINTF("%s: %s (%d,%d)",
pl_sd->status.name,
pl_sd->mapname_, pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_goto(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pl_sd->bl_m && pl_sd->bl_m->flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to the map of this player.");
return -1;
}
if (sd->bl_m && sd->bl_m->flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, pl_sd->mapname_, pl_sd->bl_x, pl_sd->bl_y, BeingRemoveWhy::WARPED);
FString output = STRPRINTF("Jump to %s", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_jump(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int x = 0, y = 0;
// may fail
extract(message, record<' '>(&x, &y));
if (x <= 0)
x = random_::in(1, 399);
if (y <= 0)
y = random_::in(1, 399);
if (x > 0 && x < 800 && y > 0 && y < 800)
{
if (sd->bl_m && sd->bl_m->flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to your actual map.");
return -1;
}
if (sd->bl_m && sd->bl_m->flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, sd->mapname_, x, y, BeingRemoveWhy::WARPED);
FString output = STRPRINTF("Jump to %d %d", x, y);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Coordinates out of range.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_who(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int count;
int pl_GM_level, GM_level;
VString<23> match_text = message;
match_text = match_text.to_lower();
count = 0;
GM_level = pc_isGM(sd);
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
pl_GM_level = pc_isGM(pl_sd);
if (!
((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{
// you can look only lower or same level
VString<23> player_name = pl_sd->status.name.to__lower();
if (player_name.contains_seq(match_text))
{
// search with no case sensitive
FString output;
if (pl_GM_level > 0)
output = STRPRINTF(
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
pl_sd->mapname_, pl_sd->bl_x, pl_sd->bl_y);
else
output = STRPRINTF(
"Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname_,
pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
clif_displaymessage(fd, "No player found.");
else if (count == 1)
clif_displaymessage(fd, "1 player found.");
else
{
FString output = STRPRINTF("%d players found.", count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whogroup(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int count;
int pl_GM_level, GM_level;
struct party *p;
VString<23> match_text = message;
match_text = match_text.to_lower();
count = 0;
GM_level = pc_isGM(sd);
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
pl_GM_level = pc_isGM(pl_sd);
if (!
((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{
// you can look only lower or same level
VString<23> player_name = pl_sd->status.name.to__lower();
if (player_name.contains_seq(match_text))
{
// search with no case sensitive
p = party_search(pl_sd->status.party_id);
PartyName temp0 = p ? p->name : stringish<PartyName>("None");
FString output;
if (pl_GM_level > 0)
output = STRPRINTF(
"Name: %s (GM:%d) | Party: '%s'",
pl_sd->status.name, pl_GM_level, temp0);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
clif_displaymessage(fd, "No player found.");
else if (count == 1)
clif_displaymessage(fd, "1 player found.");
else
{
FString output = STRPRINTF("%d players found.", count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whomap(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int count;
int pl_GM_level, GM_level;
map_local *map_id;
{
MapName map_name;
extract(message, &map_name);
map_id = map_mapname2mapid(map_name);
if (map_id == nullptr)
map_id = sd->bl_m;
}
count = 0;
GM_level = pc_isGM(sd);
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
pl_GM_level = pc_isGM(pl_sd);
if (!
((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{ // you can look only lower or same level
if (pl_sd->bl_m == map_id)
{
FString output;
if (pl_GM_level > 0)
output = STRPRINTF(
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
pl_sd->mapname_, pl_sd->bl_x, pl_sd->bl_y);
else
output = STRPRINTF(
"Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname_,
pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
count++;
}
}
}
}
FString output = STRPRINTF("%d players found in map '%s'.",
count, map_id->name_);
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whomapgroup(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int count;
int pl_GM_level, GM_level;
struct party *p;
map_local *map_id;
{
MapName map_name;
extract(message, &map_name);
map_id = map_mapname2mapid(map_name);
if (map_id == nullptr)
map_id = sd->bl_m;
}
count = 0;
GM_level = pc_isGM(sd);
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
pl_GM_level = pc_isGM(pl_sd);
if (!
((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{
// you can look only lower or same level
if (pl_sd->bl_m == map_id)
{
p = party_search(pl_sd->status.party_id);
PartyName temp0 = p ? p->name : stringish<PartyName>("None");
FString output;
if (pl_GM_level > 0)
output = STRPRINTF("Name: %s (GM:%d) | Party: '%s'",
pl_sd->status.name, pl_GM_level, temp0);
else
output = STRPRINTF("Name: %s | Party: '%s'",
pl_sd->status.name, temp0);
clif_displaymessage(fd, output);
count++;
}
}
}
}
FString output;
if (count == 0)
output = STRPRINTF("No player found in map '%s'.", map_id->name_);
else if (count == 1)
output = STRPRINTF("1 player found in map '%s'.", map_id->name_);
else
{
output = STRPRINTF("%d players found in map '%s'.", count, map_id->name_);
}
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whogm(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int count;
int pl_GM_level, GM_level;
struct party *p;
VString<23> match_text = message;
match_text = match_text.to_lower();
count = 0;
GM_level = pc_isGM(sd);
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
pl_GM_level = pc_isGM(pl_sd);
if (pl_GM_level > 0)
{
if (!
((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{
// you can look only lower or same level
VString<23> player_name = pl_sd->status.name.to__lower();
if (player_name.contains_seq(match_text))
{
// search with no case sensitive
FString output;
output = STRPRINTF(
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
pl_sd->mapname_, pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
output = STRPRINTF(
" BLvl: %d | Job: %s (Lvl: %d)",
pl_sd->status.base_level,
"Novice/Human",
pl_sd->status.job_level);
clif_displaymessage(fd, output);
p = party_search(pl_sd->status.party_id);
PartyName temp0 = p ? p->name : stringish<PartyName>("None");
output = STRPRINTF(
" Party: '%s'",
temp0);
clif_displaymessage(fd, output);
count++;
}
}
}
}
}
if (count == 0)
clif_displaymessage(fd, "No GM found.");
else if (count == 1)
clif_displaymessage(fd, "1 GM found.");
else
{
FString output = STRPRINTF("%d GMs found.", count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_save(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
nullpo_retr(-1, sd);
pc_setsavepoint(sd, sd->mapname_, sd->bl_x, sd->bl_y);
pc_makesavestatus(sd);
chrif_save(sd);
clif_displaymessage(fd, "Character data respawn point saved.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_load(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
map_local *m = map_mapname2mapid(sd->status.save_point.map_);
if (m != nullptr && m->flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to your save map.");
return -1;
}
if (sd->bl_m && sd->bl_m->flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, sd->status.save_point.map_, sd->status.save_point.x,
sd->status.save_point.y, BeingRemoveWhy::GONE);
clif_displaymessage(fd, "Warping to respawn point.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_speed(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
if (!message)
{
FString output = STRPRINTF(
"Please, enter a speed value (usage: @speed <%d-%d>).",
static_cast<uint32_t>(MIN_WALK_SPEED.count()),
static_cast<uint32_t>(MAX_WALK_SPEED.count()));
clif_displaymessage(fd, output);
return -1;
}
interval_t speed = static_cast<interval_t>(atoi(message.c_str()));
if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED)
{
sd->speed = speed;
//sd->walktimer = x;
//この文を追加 by れ
clif_updatestatus(sd, SP::SPEED);
clif_displaymessage(fd, "Speed changed.");
}
else
{
FString output = STRPRINTF(
"Please, enter a valid speed value (usage: @speed <%d-%d>).",
static_cast<uint32_t>(MIN_WALK_SPEED.count()),
static_cast<uint32_t>(MAX_WALK_SPEED.count()));
clif_displaymessage(fd, output);
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_storage(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
struct storage *stor; //changes from Freya/Yor
nullpo_retr(-1, sd);
if (sd->state.storage_open)
{
clif_displaymessage(fd, "msg_table[250]");
return -1;
}
if ((stor = account2storage2(sd->status.account_id)) != NULL
&& stor->storage_status == 1)
{
clif_displaymessage(fd, "msg_table[250]");
return -1;
}
storage_storageopen(sd);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_option(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
nullpo_retr(-1, sd);
Opt1 param1 = Opt1::ZERO;
Opt2 param2 = Opt2::ZERO;
Option param3 = Option::ZERO;
if (!extract(message, record<',', 1>(¶m1, ¶m2, ¶m3)))
{
clif_displaymessage(fd,
"Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>).");
return -1;
}
sd->opt1 = param1;
sd->opt2 = param2;
sd->status.option = param3;
clif_changeoption(sd);
pc_calcstatus(sd, 0);
clif_displaymessage(fd, "Options changed.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_hide(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
if (bool(sd->status.option & Option::HIDE))
{
sd->status.option &= ~Option::HIDE;
clif_displaymessage(fd, "Invisible: Off."); // Invisible: Off
}
else
{
sd->status.option |= Option::HIDE;
clif_displaymessage(fd, "Invisible: On."); // Invisible: On
}
clif_changeoption(sd);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_die(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
pc_damage(NULL, sd, sd->status.hp + 1);
clif_displaymessage(fd, "A pity! You've died.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kill(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @kill <char name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can kill only lower or same level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
clif_displaymessage(fd, "Character killed.");
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_alive(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
sd->status.hp = sd->status.max_hp;
sd->status.sp = sd->status.max_sp;
pc_setstand(sd);
if (static_cast<interval_t>(battle_config.player_invincible_time) > interval_t::zero())
pc_setinvincibletimer(sd, static_cast<interval_t>(battle_config.player_invincible_time));
clif_updatestatus(sd, SP::HP);
clif_updatestatus(sd, SP::SP);
clif_resurrection(sd, 1);
clif_displaymessage(fd, "You've been revived! It's a miracle!");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kami(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
if (!message)
{
clif_displaymessage(fd,
"Please, enter a message (usage: @kami <message>).");
return -1;
}
intif_GMmessage(message);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_heal(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int hp = 0, sp = 0; // [Valaris] thanks to fov
extract(message, record<' '>(&hp, &sp));
if (hp == 0 && sp == 0)
{
hp = sd->status.max_hp - sd->status.hp;
sp = sd->status.max_sp - sd->status.sp;
}
else
{
if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow
hp = sd->status.max_hp - sd->status.hp;
else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow
hp = 1 - sd->status.hp;
if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow
sp = sd->status.max_sp - sd->status.sp;
else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow
sp = 1 - sd->status.sp;
}
if (hp < 0) // display like damage
clif_damage(sd, sd, gettick(), interval_t::zero(), interval_t::zero(), -hp, 0, DamageType::RETURNED, 0);
if (hp != 0 || sp != 0)
{
pc_heal(sd, hp, sp);
if (hp >= 0 && sp >= 0)
clif_displaymessage(fd, "HP, SP recovered.");
else
clif_displaymessage(fd, "HP or/and SP modified.");
}
else
{
clif_displaymessage(fd, "HP and SP are already with the good value.");
return -1;
}
return 0;
}
/*==========================================
* @item command (usage: @item <name/id_of_item> <quantity>)
*------------------------------------------
*/
int atcommand_item(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
ItemName item_name;
int number = 0, item_id;
struct item_data *item_data;
int get_count, i;
if (!extract(message, record<' ', 1>(&item_name, &number)))
{
clif_displaymessage(fd,
"Please, enter an item name/id (usage: @item <item name or ID> [quantity]).");
return -1;
}
if (number <= 0)
number = 1;
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name.c_str()))) != NULL)
item_id = item_data->nameid;
if (item_id >= 500)
{
get_count = number;
if (item_data->type == ItemType::WEAPON
|| item_data->type == ItemType::ARMOR
|| item_data->type == ItemType::_7
|| item_data->type == ItemType::_8)
{
get_count = 1;
}
for (i = 0; i < number; i += get_count)
{
struct item item_tmp {};
item_tmp.nameid = item_id;
item_tmp.identify = 1;
PickupFail flag;
if ((flag = pc_additem(sd, &item_tmp, get_count))
!= PickupFail::OKAY)
clif_additem(sd, 0, 0, flag);
}
clif_displaymessage(fd, "Item created.");
}
else
{
clif_displaymessage(fd, "Invalid item ID or name.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_itemreset(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
int i;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].amount
&& sd->status.inventory[i].equip == EPOS::ZERO)
pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
}
clif_displaymessage(fd, "All of your items have been removed.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_itemcheck(const int, dumb_ptr<map_session_data> sd,
ZString)
{
pc_checkitem(sd);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_baselevelup(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int level, i;
if (!extract(message, &level) || !level)
{
clif_displaymessage(fd,
"Please, enter a level adjustement (usage: @blvl <number of levels>).");
return -1;
}
if (level > 0)
{
if (sd->status.base_level == battle_config.maximum_level)
{ // check for max level by Valaris
clif_displaymessage(fd, "Base level can't go any higher.");
return -1;
} // End Addition
if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow
level = battle_config.maximum_level - sd->status.base_level;
for (i = 1; i <= level; i++)
sd->status.status_point += (sd->status.base_level + i + 14) / 4;
sd->status.base_level += level;
clif_updatestatus(sd, SP::BASELEVEL);
clif_updatestatus(sd, SP::NEXTBASEEXP);
clif_updatestatus(sd, SP::STATUSPOINT);
pc_calcstatus(sd, 0);
pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
clif_misceffect(sd, 0);
clif_displaymessage(fd, "Base level raised.");
}
else
{
if (sd->status.base_level == 1)
{
clif_displaymessage(fd, "Base level can't go any lower.");
return -1;
}
if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level)) // fix negativ overflow
level = 1 - sd->status.base_level;
if (sd->status.status_point > 0)
{
for (i = 0; i > level; i--)
sd->status.status_point -=
(sd->status.base_level + i + 14) / 4;
if (sd->status.status_point < 0)
sd->status.status_point = 0;
clif_updatestatus(sd, SP::STATUSPOINT);
} // to add: remove status points from stats
sd->status.base_level += level;
clif_updatestatus(sd, SP::BASELEVEL);
clif_updatestatus(sd, SP::NEXTBASEEXP);
pc_calcstatus(sd, 0);
clif_displaymessage(fd, "Base level lowered.");
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
// TODO: merge this with pc_setparam(SP::JOBLEVEL)
// then fix the funny 50 and/or 10 limitation.
int atcommand_joblevelup(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int up_level = 50, level;
if (!extract(message, &level) || !level)
{
clif_displaymessage(fd,
"Please, enter a level adjustement (usage: @jlvl <number of levels>).");
return -1;
}
up_level -= 40;
if (level > 0)
{
if (sd->status.job_level == up_level)
{
clif_displaymessage(fd, "Job level can't go any higher.");
return -1;
}
if (level > up_level || level > (up_level - sd->status.job_level)) // fix positiv overflow
level = up_level - sd->status.job_level;
sd->status.job_level += level;
clif_updatestatus(sd, SP::JOBLEVEL);
clif_updatestatus(sd, SP::NEXTJOBEXP);
sd->status.skill_point += level;
clif_updatestatus(sd, SP::SKILLPOINT);
pc_calcstatus(sd, 0);
clif_misceffect(sd, 1);
clif_displaymessage(fd, "Job level raised.");
}
else
{
if (sd->status.job_level == 1)
{
clif_displaymessage(fd, "Job level can't go any lower.");
return -1;
}
if (level < -up_level || level < (1 - sd->status.job_level)) // fix negativ overflow
level = 1 - sd->status.job_level;
sd->status.job_level += level;
clif_updatestatus(sd, SP::JOBLEVEL);
clif_updatestatus(sd, SP::NEXTJOBEXP);
if (sd->status.skill_point > 0)
{
sd->status.skill_point += level;
if (sd->status.skill_point < 0)
sd->status.skill_point = 0;
clif_updatestatus(sd, SP::SKILLPOINT);
} // to add: remove status points from skills
pc_calcstatus(sd, 0);
clif_displaymessage(fd, "Job level lowered.");
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_help(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
std::ifstream in(help_txt.c_str());
if (in.is_open())
{
clif_displaymessage(fd, "Help commands:");
int gm_level = pc_isGM(sd);
FString line;
while (io::getline(in, line))
{
SString w1;
TString w2;
if (!split_key_value(line, &w1, &w2))
continue;
int level;
extract(w1.strip(), &level);
if (gm_level >= level)
clif_displaymessage(fd, w2);
}
}
else
{
clif_displaymessage(fd, "File help.txt not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_gm(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
if (!message)
{
clif_displaymessage(fd,
"Please, enter a password (usage: @gm <password>).");
return -1;
}
if (pc_isGM(sd))
{ // a GM can not use this function. only a normal player (become gm is not for gm!)
clif_displaymessage(fd, "You already have some GM powers.");
return -1;
}
else
chrif_changegm(sd->status.account_id, message);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_pvpoff(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
if (battle_config.pk_mode)
{ //disable command if server is in PK mode [Valaris]
clif_displaymessage(fd, "This option cannot be used in PK Mode.");
return -1;
}
if (sd->bl_m->flag.pvp)
{
sd->bl_m->flag.pvp = 0;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
if (sd->bl_m == pl_sd->bl_m)
{
pl_sd->pvp_timer.cancel();
}
}
}
clif_displaymessage(fd, "PvP: Off.");
}
else
{
clif_displaymessage(fd, "PvP is already Off.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_pvpon(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
if (battle_config.pk_mode)
{ //disable command if server is in PK mode [Valaris]
clif_displaymessage(fd, "This option cannot be used in PK Mode.");
return -1;
}
if (!sd->bl_m->flag.pvp && !sd->bl_m->flag.nopvp)
{
sd->bl_m->flag.pvp = 1;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
if (sd->bl_m == pl_sd->bl_m && !pl_sd->pvp_timer)
{
pl_sd->pvp_timer = Timer(gettick() + std::chrono::milliseconds(200),
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, pl_sd->bl_id));
pl_sd->pvp_rank = 0;
pl_sd->pvp_lastusers = 0;
pl_sd->pvp_point = 5;
}
}
}
clif_displaymessage(fd, "PvP: On.");
}
else
{
clif_displaymessage(fd, "PvP is already On.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_model(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int hair_style = 0, hair_color = 0, cloth_color = 0;
if (!extract(message, record<' ', 1>(&hair_style, &hair_color, &cloth_color)))
{
FString output = STRPRINTF(
"Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE,
MIN_HAIR_COLOR, MAX_HAIR_COLOR,
MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
{
{
pc_changelook(sd, LOOK::HAIR, hair_style);
pc_changelook(sd, LOOK::HAIR_COLOR, hair_color);
pc_changelook(sd, LOOK::CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, "Appearence changed.");
}
}
else
{
clif_displaymessage(fd, "An invalid number was specified.");
return -1;
}
return 0;
}
/*==========================================
* @dye && @ccolor
*------------------------------------------
*/
int atcommand_dye(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int cloth_color = 0;
if (!extract(message, &cloth_color))
{
FString output = STRPRINTF(
"Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).",
MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
{
{
pc_changelook(sd, LOOK::CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, "Appearence changed.");
}
}
else
{
clif_displaymessage(fd, "An invalid number was specified.");
return -1;
}
return 0;
}
/*==========================================
* @hairstyle && @hstyle
*------------------------------------------
*/
int atcommand_hair_style(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int hair_style = 0;
if (!extract(message, &hair_style))
{
FString output = STRPRINTF(
"Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE);
clif_displaymessage(fd, output);
return -1;
}
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE)
{
{
pc_changelook(sd, LOOK::HAIR, hair_style);
clif_displaymessage(fd, "Appearence changed.");
}
}
else
{
clif_displaymessage(fd, "An invalid number was specified.");
return -1;
}
return 0;
}
/*==========================================
* @haircolor && @hcolor
*------------------------------------------
*/
int atcommand_hair_color(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int hair_color = 0;
if (!extract(message, &hair_color))
{
FString output = STRPRINTF(
"Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).",
MIN_HAIR_COLOR, MAX_HAIR_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR)
{
{
pc_changelook(sd, LOOK::HAIR_COLOR, hair_color);
clif_displaymessage(fd, "Appearence changed.");
}
}
else
{
clif_displaymessage(fd, "An invalid number was specified.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_spawn(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
MobName monster;
int mob_id;
int number = 0;
int x = 0, y = 0;
int count;
int i, j, k;
int mx, my, range;
if (!extract(message, record<' ', 1>(&monster, &number, &x, &y)))
{
clif_displaymessage(fd, "Give a monster name/id please.");
return -1;
}
// If monster identifier/name argument is a name
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = mobdb_checkid(atoi(monster.c_str()));
if (mob_id == 0)
{
clif_displaymessage(fd, "Invalid monster ID or name.");
return -1;
}
if (number <= 0)
number = 1;
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atcommand_spawn_quantity_limit >= 1
&& number > battle_config.atcommand_spawn_quantity_limit)
number = battle_config.atcommand_spawn_quantity_limit;
if (battle_config.etc_log)
PRINTF("@spawn monster='%s' id=%d count=%d (%d,%d)\n",
monster, mob_id, number, x, y);
count = 0;
range = sqrt(number) / 2;
range = range * 2 + 5; // calculation of an odd number (+ 4 area around)
for (i = 0; i < number; i++)
{
j = 0;
k = 0;
while (j++ < 8 && k == 0)
{
// try 8 times to spawn the monster (needed for close area)
if (x <= 0)
mx = sd->bl_x + random_::in(-range / 2, range / 2 );
else
mx = x;
if (y <= 0)
my = sd->bl_y + random_::in(-range / 2, range / 2);
else
my = y;
k = mob_once_spawn(sd, MOB_THIS_MAP, mx, my, MobName(), mob_id, 1, NpcEvent());
}
count += (k != 0) ? 1 : 0;
}
if (count != 0)
if (number == count)
clif_displaymessage(fd, "All monster summoned!");
else
{
FString output = STRPRINTF("%d monster(s) summoned!",
count);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Invalid monster ID or name.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void atcommand_killmonster_sub(const int fd, dumb_ptr<map_session_data> sd,
ZString message, const int drop)
{
map_local *map_id;
{
MapName map_name;
extract(message, &map_name);
map_id = map_mapname2mapid(map_name);
if (map_id == nullptr)
map_id = sd->bl_m;
}
map_foreachinarea(std::bind(atkillmonster_sub, ph::_1, drop),
map_id,
0, 0,
map_id->xs, map_id->ys,
BL::MOB);
clif_displaymessage(fd, "All monsters killed!");
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_killmonster(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
atcommand_killmonster_sub(fd, sd, message, 1);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void atlist_nearby_sub(dumb_ptr<block_list> bl, int fd)
{
nullpo_retv(bl);
FString buf = STRPRINTF(" - \"%s\"",
bl->as_player()->status.name);
clif_displaymessage(fd, buf);
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_list_nearby(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
clif_displaymessage(fd, "Nearby players:");
map_foreachinarea(std::bind(atlist_nearby_sub, ph::_1, fd),
sd->bl_m,
sd->bl_x - 1, sd->bl_y - 1,
sd->bl_x + 1, sd->bl_x + 1,
BL::PC);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_killmonster2(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
atcommand_killmonster_sub(fd, sd, message, 0);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_gat(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
int y;
for (y = 2; y >= -2; y--)
{
FString output = STRPRINTF(
"%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
sd->bl_m->name_, sd->bl_x - 2, sd->bl_y + y,
map_getcell(sd->bl_m, sd->bl_x - 2, sd->bl_y + y),
map_getcell(sd->bl_m, sd->bl_x - 1, sd->bl_y + y),
map_getcell(sd->bl_m, sd->bl_x, sd->bl_y + y),
map_getcell(sd->bl_m, sd->bl_x + 1, sd->bl_y + y),
map_getcell(sd->bl_m, sd->bl_x + 2, sd->bl_y + y));
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_packet(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
StatusChange type {};
int flag = 0;
if (!extract(message, record<' '>(&type, &flag)))
{
clif_displaymessage(fd,
"Please, enter a status type/flag (usage: @packet <status type> <flag>).");
return -1;
}
clif_status_change(sd, type, flag);
return 0;
}
/*==========================================
* @stpoint (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_statuspoint(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int point, new_status_point;
if (!extract(message, &point) || point == 0)
{
clif_displaymessage(fd,
"Please, enter a number (usage: @stpoint <number of points>).");
return -1;
}
new_status_point = sd->status.status_point + point;
if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
new_status_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
new_status_point = 0;
if (new_status_point != sd->status.status_point)
{
sd->status.status_point = new_status_point;
clif_updatestatus(sd, SP::STATUSPOINT);
clif_displaymessage(fd, "Number of status points changed!");
}
else
{
if (point < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
return 0;
}
/*==========================================
* @skpoint (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_skillpoint(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int point, new_skill_point;
if (!extract(message, &point) || point == 0)
{
clif_displaymessage(fd,
"Please, enter a number (usage: @skpoint <number of points>).");
return -1;
}
new_skill_point = sd->status.skill_point + point;
if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
new_skill_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
new_skill_point = 0;
if (new_skill_point != sd->status.skill_point)
{
sd->status.skill_point = new_skill_point;
clif_updatestatus(sd, SP::SKILLPOINT);
clif_displaymessage(fd, "Number of skill points changed!");
}
else
{
if (point < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
return 0;
}
/*==========================================
* @zeny (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_zeny(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int zeny, new_zeny;
if (!extract(message, &zeny) || zeny == 0)
{
clif_displaymessage(fd,
"Please, enter an amount (usage: @zeny <amount>).");
return -1;
}
new_zeny = sd->status.zeny + zeny;
if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
new_zeny = MAX_ZENY;
else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
new_zeny = 0;
if (new_zeny != sd->status.zeny)
{
sd->status.zeny = new_zeny;
clif_updatestatus(sd, SP::ZENY);
clif_displaymessage(fd, "Number of zenys changed!");
}
else
{
if (zeny < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
template<ATTR attr>
int atcommand_param(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int value = 0, new_value;
if (!extract(message, &value)
|| value == 0)
{
// there was a clang bug here
// fortunately, STRPRINTF was not actually needed
clif_displaymessage(fd,
"Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
return -1;
}
new_value = sd->status.attrs[attr] + value;
if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow
new_value = battle_config.max_parameter;
else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow
new_value = 1;
if (new_value != sd->status.attrs[attr])
{
sd->status.attrs[attr] = new_value;
clif_updatestatus(sd, attr_to_sp(attr));
clif_updatestatus(sd, attr_to_usp(attr));
pc_calcstatus(sd, 0);
clif_displaymessage(fd, "Stat changed.");
}
else
{
if (value < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
//** Stat all by fritz (rewritten by [Yor])
int atcommand_all_stats(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int count, value = 0, new_value;
if (!extract(message, &value)
|| value == 0)
value = battle_config.max_parameter;
count = 0;
for (ATTR attr : ATTRs)
{
new_value = sd->status.attrs[attr] + value;
if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow
new_value = battle_config.max_parameter;
else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow
new_value = 1;
if (new_value != sd->status.attrs[attr])
{
sd->status.attrs[attr] = new_value;
clif_updatestatus(sd, attr_to_sp(attr));
clif_updatestatus(sd, attr_to_usp(attr));
pc_calcstatus(sd, 0);
count++;
}
}
if (count > 0) // if at least 1 stat modified
clif_displaymessage(fd, "All stats changed!");
else
{
if (value < 0)
clif_displaymessage(fd, "Impossible to decrease a stat.");
else
clif_displaymessage(fd, "Impossible to increase a stat.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_recall(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @recall <char name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can recall only lower or same level
if (sd->bl_m && sd->bl_m->flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp somenone to your actual map.");
return -1;
}
if (pl_sd->bl_m && pl_sd->bl_m->flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp this player from its actual map.");
return -1;
}
pc_setpos(pl_sd, sd->mapname_, sd->bl_x, sd->bl_y, BeingRemoveWhy::QUIT);
FString output = STRPRINTF("%s recalled!", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_revive(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @revive <char name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
pl_sd->status.hp = pl_sd->status.max_hp;
pc_setstand(pl_sd);
if (static_cast<interval_t>(battle_config.player_invincible_time) > interval_t::zero())
pc_setinvincibletimer(sd, static_cast<interval_t>(battle_config.player_invincible_time));
clif_updatestatus(pl_sd, SP::HP);
clif_updatestatus(pl_sd, SP::SP);
clif_resurrection(pl_sd, 1);
clif_displaymessage(fd, "Character revived.");
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_character_stats(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charstats <char name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
FString output;
output = STRPRINTF("'%s' stats:", pl_sd->status.name);
clif_displaymessage(fd, output);
output = STRPRINTF("Base Level - %d", pl_sd->status.base_level),
clif_displaymessage(fd, output);
output = STRPRINTF("Job - Novice/Human (level %d)", pl_sd->status.job_level);
clif_displaymessage(fd, output);
output = STRPRINTF("Hp - %d", pl_sd->status.hp);
clif_displaymessage(fd, output);
output = STRPRINTF("MaxHp - %d", pl_sd->status.max_hp);
clif_displaymessage(fd, output);
output = STRPRINTF("Sp - %d", pl_sd->status.sp);
clif_displaymessage(fd, output);
output = STRPRINTF("MaxSp - %d", pl_sd->status.max_sp);
clif_displaymessage(fd, output);
output = STRPRINTF("Str - %3d", pl_sd->status.attrs[ATTR::STR]);
clif_displaymessage(fd, output);
output = STRPRINTF("Agi - %3d", pl_sd->status.attrs[ATTR::AGI]);
clif_displaymessage(fd, output);
output = STRPRINTF("Vit - %3d", pl_sd->status.attrs[ATTR::VIT]);
clif_displaymessage(fd, output);
output = STRPRINTF("Int - %3d", pl_sd->status.attrs[ATTR::INT]);
clif_displaymessage(fd, output);
output = STRPRINTF("Dex - %3d", pl_sd->status.attrs[ATTR::DEX]);
clif_displaymessage(fd, output);
output = STRPRINTF("Luk - %3d", pl_sd->status.attrs[ATTR::LUK]);
clif_displaymessage(fd, output);
output = STRPRINTF("Zeny - %d", pl_sd->status.zeny);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
//** Character Stats All by fritz
int atcommand_character_stats_all(const int fd, dumb_ptr<map_session_data>,
ZString)
{
int count;
count = 0;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
FString gmlevel;
if (pc_isGM(pl_sd) > 0)
gmlevel = STRPRINTF("| GM Lvl: %d", pc_isGM(pl_sd));
else
gmlevel = " ";
FString output;
output = STRPRINTF(
"Name: %s | BLvl: %d | Job: Novice/Human (Lvl: %d) | HP: %d/%d | SP: %d/%d",
pl_sd->status.name, pl_sd->status.base_level,
pl_sd->status.job_level,
pl_sd->status.hp, pl_sd->status.max_hp,
pl_sd->status.sp, pl_sd->status.max_sp);
clif_displaymessage(fd, output);
output = STRPRINTF("STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s",
pl_sd->status.attrs[ATTR::STR],
pl_sd->status.attrs[ATTR::AGI],
pl_sd->status.attrs[ATTR::VIT],
pl_sd->status.attrs[ATTR::INT],
pl_sd->status.attrs[ATTR::DEX],
pl_sd->status.attrs[ATTR::LUK],
pl_sd->status.zeny,
gmlevel);
clif_displaymessage(fd, output);
clif_displaymessage(fd, "--------");
count++;
}
}
if (count == 0)
clif_displaymessage(fd, "No player found.");
else if (count == 1)
clif_displaymessage(fd, "1 player found.");
else
{
FString output = STRPRINTF("%d players found.", count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_character_option(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
Opt1 opt1;
Opt2 opt2;
Option opt3;
CharName character;
if (!asplit(message, &opt1, &opt2, &opt3, &character))
{
clif_displaymessage(fd,
"Please, enter valid options and a player name (usage: @charoption <param1> <param2> <param3> <charname>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{
// you can change option only to lower or same level
pl_sd->opt1 = opt1;
pl_sd->opt2 = opt2;
pl_sd->status.option = opt3;
clif_changeoption(pl_sd);
pc_calcstatus(pl_sd, 0);
clif_displaymessage(fd, "Character's options changed.");
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* charchangesex command (usage: charchangesex <player_name>)
*------------------------------------------
*/
int atcommand_char_change_sex(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charchangesex <name>).");
return -1;
}
{
chrif_char_ask_name(sd->status.account_id, character, 5, HumanTimeDiff()); // type: 5 - changesex
clif_displaymessage(fd, "Character name sends to char-server to ask it.");
}
return 0;
}
/*==========================================
* charblock command (usage: charblock <player_name>)
* This command do a definitiv ban on a player
*------------------------------------------
*/
int atcommand_char_block(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @block <name>).");
return -1;
}
{
chrif_char_ask_name(sd->status.account_id, character, 1, HumanTimeDiff()); // type: 1 - block
clif_displaymessage(fd, "Character name sends to char-server to ask it.");
}
return 0;
}
/*==========================================
* charban command (usage: charban <time> <player_name>)
* This command do a limited ban on a player
* Time is done as follows:
* Adjustment value (-1, 1, +1, etc...)
* Modified element:
* a or y: year
* m: month
* j or d: day
* h: hour
* mn: minute
* s: second
* <example> @ban +1m-2mn1s-6y test_player
* this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time.
*------------------------------------------
*/
int atcommand_char_ban(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
HumanTimeDiff modif;
CharName character;
if (!asplit(message, &modif, &character)
|| !modif)
{
clif_displaymessage(fd,
"Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>).");
return -1;
}
{
chrif_char_ask_name(sd->status.account_id, character, 2, modif); // type: 2 - ban
clif_displaymessage(fd, "Character name sends to char-server to ask it.");
}
return 0;
}
/*==========================================
* charunblock command (usage: charunblock <player_name>)
*------------------------------------------
*/
int atcommand_char_unblock(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charunblock <player_name>).");
return -1;
}
{
// send answer to login server via char-server
chrif_char_ask_name(sd->status.account_id, character, 3, HumanTimeDiff()); // type: 3 - unblock
clif_displaymessage(fd, "Character name sends to char-server to ask it.");
}
return 0;
}
/*==========================================
* charunban command (usage: charunban <player_name>)
*------------------------------------------
*/
int atcommand_char_unban(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charunban <player_name>).");
return -1;
}
{
// send answer to login server via char-server
chrif_char_ask_name(sd->status.account_id, character, 4, HumanTimeDiff()); // type: 4 - unban
clif_displaymessage(fd, "Character name sends to char-server to ask it.");
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_character_save(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
MapName map_name;
CharName character;
int x = 0, y = 0;
if (!asplit(message, &map_name, &x, &y, &character)
|| x < 0 || y < 0)
{
clif_displaymessage(fd,
"Please, enter a valid save point and a player name (usage: @charsave <map> <x> <y> <charname>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{
// you can change save point only to lower or same gm level
map_local *m = map_mapname2mapid(map_name);
if (m == nullptr)
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
else
{
if (m != nullptr && m->flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to set this map as a save map.");
return -1;
}
pc_setsavepoint(pl_sd, map_name, x, y);
clif_displaymessage(fd, "Character's respawn point changed.");
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_doom(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd
&& pl_sd->state.auth && i != fd
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
clif_displaymessage(pl_sd->fd, "The holy messenger has given judgement.");
}
}
clif_displaymessage(fd, "Judgement was made.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_doommap(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd
&& pl_sd->state.auth && i != fd && sd->bl_m == pl_sd->bl_m
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
clif_displaymessage(pl_sd->fd, "The holy messenger has given judgement.");
}
}
clif_displaymessage(fd, "Judgement was made.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void atcommand_raise_sub(dumb_ptr<map_session_data> sd)
{
if (sd && sd->state.auth && pc_isdead(sd))
{
sd->status.hp = sd->status.max_hp;
sd->status.sp = sd->status.max_sp;
pc_setstand(sd);
clif_updatestatus(sd, SP::HP);
clif_updatestatus(sd, SP::SP);
clif_resurrection(sd, 1);
clif_displaymessage(sd->fd, "Mercy has been shown.");
}
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_raise(const int fd, dumb_ptr<map_session_data>,
ZString)
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
atcommand_raise_sub(pl_sd);
}
clif_displaymessage(fd, "Mercy has been granted.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_raisemap(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd
&& pl_sd->state.auth && sd->bl_m == pl_sd->bl_m)
atcommand_raise_sub(pl_sd);
}
clif_displaymessage(fd, "Mercy has been granted.");
return 0;
}
/*==========================================
* atcommand_character_baselevel @charbaselvlで対象キャラのレベルを上げる
*------------------------------------------
*/
int atcommand_character_baselevel(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
int level = 0, i;
if (!asplit(message, &level, &character)
|| level == 0)
{
clif_displaymessage(fd,
"Please, enter a level adjustement and a player name (usage: @charblvl <#> <nickname>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can change base level only lower or same gm level
if (level > 0)
{
if (pl_sd->status.base_level == battle_config.maximum_level)
{ // check for max level by Valaris
clif_displaymessage(fd, "Character's base level can't go any higher.");
return 0;
} // End Addition
if (level > battle_config.maximum_level || level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow
level =
battle_config.maximum_level -
pl_sd->status.base_level;
for (i = 1; i <= level; i++)
pl_sd->status.status_point +=
(pl_sd->status.base_level + i + 14) / 4;
pl_sd->status.base_level += level;
clif_updatestatus(pl_sd, SP::BASELEVEL);
clif_updatestatus(pl_sd, SP::NEXTBASEEXP);
clif_updatestatus(pl_sd, SP::STATUSPOINT);
pc_calcstatus(pl_sd, 0);
pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp);
clif_misceffect(pl_sd, 0);
clif_displaymessage(fd, "Character's base level raised.");
}
else
{
if (pl_sd->status.base_level == 1)
{
clif_displaymessage(fd, "Character's base level can't go any lower.");
return -1;
}
if (level < -battle_config.maximum_level || level < (1 - pl_sd->status.base_level)) // fix negativ overflow
level = 1 - pl_sd->status.base_level;
if (pl_sd->status.status_point > 0)
{
for (i = 0; i > level; i--)
pl_sd->status.status_point -=
(pl_sd->status.base_level + i + 14) / 4;
if (pl_sd->status.status_point < 0)
pl_sd->status.status_point = 0;
clif_updatestatus(pl_sd, SP::STATUSPOINT);
} // to add: remove status points from stats
pl_sd->status.base_level += level;
pl_sd->status.base_exp = 0;
clif_updatestatus(pl_sd, SP::BASELEVEL);
clif_updatestatus(pl_sd, SP::NEXTBASEEXP);
clif_updatestatus(pl_sd, SP::BASEEXP);
pc_calcstatus(pl_sd, 0);
clif_displaymessage(fd, "Character's base level lowered.");
}
// Reset their stat points to prevent extra points from stacking
atcommand_charstreset(fd, sd, character.to__actual());
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0; //正常終了
}
/*==========================================
* atcommand_character_joblevel @charjoblvlで対象キャラのJobレベルを上げる
*------------------------------------------
*/
int atcommand_character_joblevel(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
int max_level = 50, level = 0;
if (!asplit(message, &level, &character)
|| level == 0)
{
clif_displaymessage(fd,
"Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{
// you can change job level only lower or same gm level
max_level -= 40;
if (level > 0)
{
if (pl_sd->status.job_level == max_level)
{
clif_displaymessage(fd, "Character's job level can't go any higher.");
return -1;
}
if (pl_sd->status.job_level + level > max_level)
level = max_level - pl_sd->status.job_level;
pl_sd->status.job_level += level;
clif_updatestatus(pl_sd, SP::JOBLEVEL);
clif_updatestatus(pl_sd, SP::NEXTJOBEXP);
pl_sd->status.skill_point += level;
clif_updatestatus(pl_sd, SP::SKILLPOINT);
pc_calcstatus(pl_sd, 0);
clif_misceffect(pl_sd, 1);
clif_displaymessage(fd, "character's job level raised.");
}
else
{
if (pl_sd->status.job_level == 1)
{
clif_displaymessage(fd, "Character's job level can't go any lower.");
return -1;
}
if (pl_sd->status.job_level + level < 1)
level = 1 - pl_sd->status.job_level;
pl_sd->status.job_level += level;
clif_updatestatus(pl_sd, SP::JOBLEVEL);
clif_updatestatus(pl_sd, SP::NEXTJOBEXP);
if (pl_sd->status.skill_point > 0)
{
pl_sd->status.skill_point += level;
if (pl_sd->status.skill_point < 0)
pl_sd->status.skill_point = 0;
clif_updatestatus(pl_sd, SP::SKILLPOINT);
} // to add: remove status points from skills
pc_calcstatus(pl_sd, 0);
clif_displaymessage(fd, "Character's job level lowered.");
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kick(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @kick <charname>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level
clif_GM_kick(sd, pl_sd, 1);
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kickall(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd
&& pl_sd->state.auth && pc_isGM(sd) >= pc_isGM(pl_sd))
{
// you can kick only lower or same gm level
if (sd->status.account_id != pl_sd->status.account_id)
clif_GM_kick(sd, pl_sd, 0);
}
}
clif_displaymessage(fd, "All players have been kicked!");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_questskill(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
SkillID skill_id;
if (!extract(message, &skill_id))
{
clif_displaymessage(fd,
"Please, enter a quest skill number (usage: @questskill <#:0+>).");
return -1;
}
if (/*skill_id >= SkillID() &&*/ skill_id < SkillID::MAX_SKILL_DB)
{
if (skill_get_inf2(skill_id) & 0x01)
{
if (pc_checkskill(sd, skill_id) == 0)
{
pc_skill(sd, skill_id, 1, 0);
clif_displaymessage(fd, "You have learned the skill.");
}
else
{
clif_displaymessage(fd, "You already have this quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_charquestskill(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
SkillID skill_id;
if (!asplit(message, &skill_id, &character))
{
clif_displaymessage(fd,
"Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>).");
return -1;
}
if (/*skill_id >= SkillID() &&*/ skill_id < SkillID::MAX_SKILL_DB)
{
if (skill_get_inf2(skill_id) & 0x01)
{
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_checkskill(pl_sd, skill_id) == 0)
{
pc_skill(pl_sd, skill_id, 1, 0);
clif_displaymessage(fd, "This player has learned the skill.");
}
else
{
clif_displaymessage(fd, "This player already has this quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_lostskill(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
SkillID skill_id;
if (!extract(message, &skill_id))
{
clif_displaymessage(fd,
"Please, enter a quest skill number (usage: @lostskill <#:0+>).");
return -1;
}
if (/*skill_id >= SkillID() &&*/ skill_id < MAX_SKILL)
{
if (skill_get_inf2(skill_id) & 0x01)
{
if (pc_checkskill(sd, skill_id) > 0)
{
sd->status.skill[skill_id].lv = 0;
sd->status.skill[skill_id].flags = SkillFlags::ZERO;
clif_skillinfoblock(sd);
clif_displaymessage(fd, "You have forgotten the skill.");
}
else
{
clif_displaymessage(fd, "You don't have this quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_charlostskill(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
SkillID skill_id;
if (!asplit(message, &skill_id, &character))
{
clif_displaymessage(fd,
"Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
return -1;
}
if (/*skill_id >= SkillID() &&*/ skill_id < MAX_SKILL)
{
if (skill_get_inf2(skill_id) & 0x01)
{
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_checkskill(pl_sd, skill_id) > 0)
{
pl_sd->status.skill[skill_id].lv = 0;
pl_sd->status.skill[skill_id].flags = SkillFlags::ZERO;
clif_skillinfoblock(pl_sd);
clif_displaymessage(fd, "This player has forgotten the skill.");
}
else
{
clif_displaymessage(fd, "This player doesn't have this quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_party(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
PartyName party;
if (!extract(message, &party) || !party)
{
clif_displaymessage(fd,
"Please, enter a party name (usage: @party <party_name>).");
return -1;
}
party_create(sd, party);
return 0;
}
/*==========================================
* @mapexitでマップサーバーを終了させる
*------------------------------------------
*/
int atcommand_mapexit(const int, dumb_ptr<map_session_data> sd,
ZString)
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
if (sd->status.account_id != pl_sd->status.account_id)
clif_GM_kick(sd, pl_sd, 0);
}
}
clif_GM_kick(sd, sd, 0);
runflag = 0;
return 0;
}
/*==========================================
* idsearch <part_of_name>: revrited by [Yor]
*------------------------------------------
*/
int atcommand_idsearch(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
ItemName item_name;
int i, match;
struct item_data *item;
if (!extract(message, &item_name) || !item_name)
{
clif_displaymessage(fd,
"Please, enter a part of item name (usage: @idsearch <part_of_item_name>).");
return -1;
}
FString output = STRPRINTF("The reference result of '%s' (name: id):", item_name);
clif_displaymessage(fd, output);
match = 0;
for (i = 0; i < 20000; i++)
{
if ((item = itemdb_exists(i)) != NULL
&& item->jname.contains_seq(item_name))
{
match++;
output = STRPRINTF("%s: %d", item->jname, item->nameid);
clif_displaymessage(fd, output);
}
}
output = STRPRINTF("It is %d affair above.", match);
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
* Character Skill Reset
*------------------------------------------
*/
int atcommand_charskreset(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charskreset <charname>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can reset skill points only lower or same gm level
pc_resetskill(pl_sd);
FString output = STRPRINTF(
"'%s' skill points reseted!", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Stat Reset
*------------------------------------------
*/
int atcommand_charstreset(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charstreset <charname>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can reset stats points only lower or same gm level
pc_resetstate(pl_sd);
FString output = STRPRINTF(
"'%s' stats points reseted!",
character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Reset
*------------------------------------------
*/
int atcommand_charreset(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charreset <charname>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can reset a character only for lower or same GM level
pc_resetstate(pl_sd);
pc_resetskill(pl_sd);
pc_setglobalreg(pl_sd, stringish<VarName>("MAGIC_FLAGS"), 0); // [Fate] Reset magic quest variables
pc_setglobalreg(pl_sd, stringish<VarName>("MAGIC_EXP"), 0); // [Fate] Reset magic experience
FString output = STRPRINTF(
"'%s' skill and stats points reseted!", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Wipe
*------------------------------------------
*/
int atcommand_char_wipe(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charwipe <charname>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can reset a character only for lower or same GM level
int i;
// Reset base level
pl_sd->status.base_level = 1;
pl_sd->status.base_exp = 0;
clif_updatestatus(pl_sd, SP::BASELEVEL);
clif_updatestatus(pl_sd, SP::NEXTBASEEXP);
clif_updatestatus(pl_sd, SP::BASEEXP);
// Reset job level
pl_sd->status.job_level = 1;
pl_sd->status.job_exp = 0;
clif_updatestatus(pl_sd, SP::JOBLEVEL);
clif_updatestatus(pl_sd, SP::NEXTJOBEXP);
clif_updatestatus(pl_sd, SP::JOBEXP);
// Zeny to 50
pl_sd->status.zeny = 50;
clif_updatestatus(pl_sd, SP::ZENY);
// Clear inventory
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].amount)
{
if (bool(sd->status.inventory[i].equip))
pc_unequipitem(pl_sd, i, CalcStatus::NOW);
pc_delitem(pl_sd, i, sd->status.inventory[i].amount, 0);
}
}
// Give knife and shirt
struct item item;
item.nameid = 1201; // knife
item.identify = 1;
item.broken = 0;
pc_additem(pl_sd, &item, 1);
item.nameid = 1202; // shirt
pc_additem(pl_sd, &item, 1);
// Reset stats and skills
pc_calcstatus(pl_sd, 0);
pc_resetstate(pl_sd);
pc_resetskill(pl_sd);
pc_setglobalreg(pl_sd, stringish<VarName>("MAGIC_FLAGS"), 0); // [Fate] Reset magic quest variables
pc_setglobalreg(pl_sd, stringish<VarName>("MAGIC_EXP"), 0); // [Fate] Reset magic experience
FString output = STRPRINTF("%s: wiped.", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Model by chbrules
*------------------------------------------
*/
int atcommand_charmodel(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
unsigned hair_style = 0, hair_color = 0, cloth_color = 0;
CharName character;
if (!asplit(message, &hair_style, &hair_color, &cloth_color, &character))
{
FString output = STRPRINTF(
"Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE,
MIN_HAIR_COLOR, MAX_HAIR_COLOR,
MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, output);
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
{
{
pc_changelook(pl_sd, LOOK::HAIR, hair_style);
pc_changelook(pl_sd, LOOK::HAIR_COLOR, hair_color);
pc_changelook(pl_sd, LOOK::CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, "Appearence changed.");
}
}
else
{
clif_displaymessage(fd, "An invalid number was specified.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Skill Point (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_charskpoint(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
int new_skill_point;
int point = 0;
if (!asplit(message, &point, &character)
|| point == 0)
{
clif_displaymessage(fd,
"Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
new_skill_point = pl_sd->status.skill_point + point;
if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
new_skill_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
new_skill_point = 0;
if (new_skill_point != pl_sd->status.skill_point)
{
pl_sd->status.skill_point = new_skill_point;
clif_updatestatus(pl_sd, SP::SKILLPOINT);
clif_displaymessage(fd, "Character's number of skill points changed!");
}
else
{
if (point < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Status Point (rewritten by [Yor])
*------------------------------------------
*/
int atcommand_charstpoint(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
int new_status_point;
int point = 0;
if (!asplit(message, &point, &character)
|| point == 0)
{
clif_displaymessage(fd,
"Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
new_status_point = pl_sd->status.status_point + point;
if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
new_status_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
new_status_point = 0;
if (new_status_point != pl_sd->status.status_point)
{
pl_sd->status.status_point = new_status_point;
clif_updatestatus(pl_sd, SP::STATUSPOINT);
clif_displaymessage(fd, "Character's number of status points changed!");
}
else
{
if (point < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Zeny Point (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_charzeny(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
int zeny = 0, new_zeny;
if (!asplit(message, &zeny, &character) || zeny == 0)
{
clif_displaymessage(fd,
"Please, enter a number and a player name (usage: @charzeny <zeny> <name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
new_zeny = pl_sd->status.zeny + zeny;
if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
new_zeny = MAX_ZENY;
else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
new_zeny = 0;
if (new_zeny != pl_sd->status.zeny)
{
pl_sd->status.zeny = new_zeny;
clif_updatestatus(pl_sd, SP::ZENY);
clif_displaymessage(fd, "Character's number of zenys changed!");
}
else
{
if (zeny < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Recall All Characters Online To Your Location
*------------------------------------------
*/
int atcommand_recallall(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
int count;
if (sd->bl_m && sd->bl_m->flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp somenone to your actual map.");
return -1;
}
count = 0;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd
&& pl_sd->state.auth
&& sd->status.account_id != pl_sd->status.account_id
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{
// you can recall only lower or same level
if (pl_sd->bl_m && pl_sd->bl_m->flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
pc_setpos(pl_sd, sd->mapname_, sd->bl_x, sd->bl_y, BeingRemoveWhy::QUIT);
}
}
clif_displaymessage(fd, "All characters recalled!");
if (count)
{
FString output = STRPRINTF(
"Because you are not authorised to warp from some maps, %d player(s) have not been recalled.",
count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
* Recall online characters of a party to your location
*------------------------------------------
*/
int atcommand_partyrecall(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
PartyName party_name;
struct party *p;
int count;
if (!extract(message, &party_name) || !party_name)
{
clif_displaymessage(fd,
"Please, enter a party name/id (usage: @partyrecall <party_name/id>).");
return -1;
}
if (sd->bl_m && sd->bl_m->flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp somenone to your actual map.");
return -1;
}
if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
(p = party_search(atoi(message.c_str()))) != NULL)
{
count = 0;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth
&& sd->status.account_id != pl_sd->status.account_id
&& pl_sd->status.party_id == p->party_id)
{
if (pl_sd->bl_m && pl_sd->bl_m->flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
pc_setpos(pl_sd, sd->mapname_, sd->bl_x, sd->bl_y, BeingRemoveWhy::QUIT);
}
}
FString output = STRPRINTF("All online characters of the %s party are near you.", p->name);
clif_displaymessage(fd, output);
if (count)
{
output = STRPRINTF(
"Because you are not authorised to warp from some maps, %d player(s) have not been recalled.",
count);
clif_displaymessage(fd, output);
}
}
else
{
clif_displaymessage(fd, "Incorrect name or ID, or no one from the party is online.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloaditemdb(const int fd, dumb_ptr<map_session_data>,
ZString)
{
itemdb_reload();
clif_displaymessage(fd, "Item database reloaded.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadmobdb(const int fd, dumb_ptr<map_session_data>,
ZString)
{
mob_reload();
clif_displaymessage(fd, "Monster database reloaded.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadskilldb(const int fd, dumb_ptr<map_session_data>,
ZString)
{
skill_reload();
clif_displaymessage(fd, "Skill database reloaded.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadscript(const int fd, dumb_ptr<map_session_data>,
ZString)
{
do_init_npc();
do_init_script();
npc_event_do_oninit();
clif_displaymessage(fd, "Scripts reloaded.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadgmdb(const int fd, dumb_ptr<map_session_data>,
ZString)
{
chrif_reloadGMdb();
clif_displaymessage(fd, "Login-server asked to reload GM accounts and their level.");
return 0;
}
/*==========================================
* @mapinfo <map name> [0-3] by MC_Cameri
* => Shows information about the map [map name]
* 0 = no additional information
* 1 = Show users in that map and their location
* 2 = Shows NPCs in that map
*------------------------------------------
*/
int atcommand_mapinfo(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
dumb_ptr<npc_data> nd = NULL;
MapName map_name;
const char *direction = NULL;
int list = 0;
extract(message, record<' '>(&list, &map_name));
if (list < 0 || list > 3)
{
clif_displaymessage(fd,
"Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
return -1;
}
if (!map_name)
map_name = sd->mapname_;
map_local *m_id = map_mapname2mapid(map_name);
if (m_id != nullptr)
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
clif_displaymessage(fd, "------ Map Info ------");
FString output = STRPRINTF("Map Name: %s", map_name);
clif_displaymessage(fd, output);
output = STRPRINTF("Players In Map: %d", m_id->users);
clif_displaymessage(fd, output);
output = STRPRINTF("NPCs In Map: %d", m_id->npc_num);
clif_displaymessage(fd, output);
clif_displaymessage(fd, "------ Map Flags ------");
output = STRPRINTF("Player vs Player: %s | No Party: %s",
(m_id->flag.pvp) ? "True" : "False",
(m_id->flag.pvp_noparty) ? "True" : "False");
clif_displaymessage(fd, output);
output = STRPRINTF("No Dead Branch: %s",
(m_id->flag.nobranch) ? "True" : "False");
clif_displaymessage(fd, output);
output = STRPRINTF("No Memo: %s",
(m_id->flag.nomemo) ? "True" : "False");
clif_displaymessage(fd, output);
output = STRPRINTF("No Penalty: %s",
(m_id->flag.nopenalty) ? "True" : "False");
clif_displaymessage(fd, output);
output = STRPRINTF("No Return: %s",
(m_id->flag.noreturn) ? "True" : "False");
clif_displaymessage(fd, output);
output = STRPRINTF("No Save: %s",
(m_id->flag.nosave) ? "True" : "False");
clif_displaymessage(fd, output);
output = STRPRINTF("No Teleport: %s",
(m_id->flag.noteleport) ? "True" : "False");
clif_displaymessage(fd, output);
output = STRPRINTF("No Monster Teleport: %s",
(m_id->flag.monster_noteleport) ? "True" : "False");
clif_displaymessage(fd, output);
output = STRPRINTF("No Zeny Penalty: %s",
(m_id->flag.nozenypenalty) ? "True" : "False");
clif_displaymessage(fd, output);
switch (list)
{
case 0:
// Do nothing. It's list 0, no additional display.
break;
case 1:
clif_displaymessage(fd, "----- Players in Map -----");
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth
&& pl_sd->mapname_ == map_name)
{
output = STRPRINTF(
"Player '%s' (session #%d) | Location: %d,%d",
pl_sd->status.name, i, pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
}
}
break;
case 2:
clif_displaymessage(fd, "----- NPCs in Map -----");
for (int i = 0; i < m_id->npc_num;)
{
nd = m_id->npc[i];
switch (nd->dir)
{
case DIR::S:
direction = "North";
break;
case DIR::SW:
direction = "North West";
break;
case DIR::W:
direction = "West";
break;
case DIR::NW:
direction = "South West";
break;
case DIR::N:
direction = "South";
break;
case DIR::NE:
direction = "South East";
break;
case DIR::E:
direction = "East";
break;
case DIR::SE:
direction = "North East";
break;
#if 0
case 9:
direction = "North";
break;
#endif
default:
direction = "Unknown";
break;
}
output = STRPRINTF(
"NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
++i, nd->name, direction, nd->npc_class, nd->bl_x,
nd->bl_y);
clif_displaymessage(fd, output);
}
break;
default: // normally impossible to arrive here
clif_displaymessage(fd,
"Please, enter at least a valid list number (usage: @mapinfo <0-2> [map]).");
return -1;
}
return 0;
}
/*==========================================
*Spy Commands by Syrus22
*------------------------------------------
*/
int atcommand_partyspy(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
PartyName party_name;
if (!extract(message, &party_name))
{
clif_displaymessage(fd,
"Please, enter a party name/id (usage: @partyspy <party_name/id>).");
return -1;
}
struct party *p;
if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
(p = party_search(atoi(message.c_str()))) != NULL)
{
if (sd->partyspy == p->party_id)
{
sd->partyspy = 0;
FString output = STRPRINTF("No longer spying on the %s party.", p->name);
clif_displaymessage(fd, output);
}
else
{
sd->partyspy = p->party_id;
FString output = STRPRINTF("Spying on the %s party.", p->name);
clif_displaymessage(fd, output);
}
}
else
{
clif_displaymessage(fd, "Incorrect name or ID, or no one from the party is online.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_enablenpc(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
NpcName NPCname;
if (!extract(message, &NPCname) || !NPCname)
{
clif_displaymessage(fd,
"Please, enter a NPC name (usage: @npcon <NPC_name>).");
return -1;
}
if (npc_name2id(NPCname) != NULL)
{
npc_enable(NPCname, 1);
clif_displaymessage(fd, "Npc Enabled.");
}
else
{
clif_displaymessage(fd, "This NPC doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_disablenpc(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
NpcName NPCname;
if (!extract(message, &NPCname) || !NPCname)
{
clif_displaymessage(fd,
"Please, enter a NPC name (usage: @npcoff <NPC_name>).");
return -1;
}
if (npc_name2id(NPCname) != NULL)
{
npc_enable(NPCname, 0);
clif_displaymessage(fd, "Npc Disabled.");
}
else
{
clif_displaymessage(fd, "This NPC doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
* @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor]
* Calculation management of GM modification (@day/@night GM commands) is done
*------------------------------------------
*/
int atcommand_servertime(const int fd, dumb_ptr<map_session_data>,
ZString)
{
timestamp_seconds_buffer tsbuf;
stamp_time(tsbuf);
FString temp = STRPRINTF("Server time: %s", tsbuf);
clif_displaymessage(fd, temp);
{
if (0 == 0)
clif_displaymessage(fd, "Game time: The game is in permanent daylight.");
}
return 0;
}
/*==========================================
* @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor]
* removes <quantity> item from a character
* item can be equiped or not.
* Inspired from a old command created by RoVeRT
*------------------------------------------
*/
int atcommand_chardelitem(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
ItemName item_name;
int i, number = 0, item_id, item_position, count;
struct item_data *item_data;
if (!asplit(message, &item_name, &number, &character) || number < 1)
{
clif_displaymessage(fd,
"Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>).");
return -1;
}
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name.c_str()))) != NULL)
item_id = item_data->nameid;
if (item_id > 500)
{
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can kill only lower or same level
item_position = pc_search_inventory(pl_sd, item_id);
if (item_position >= 0)
{
count = 0;
for (i = 0; i < number && item_position >= 0; i++)
{
pc_delitem(pl_sd, item_position, 1, 0);
count++;
item_position = pc_search_inventory(pl_sd, item_id); // for next loop
}
FString output = STRPRINTF(
"%d item(s) removed by a GM.",
count);
clif_displaymessage(pl_sd->fd, output);
if (number == count)
output = STRPRINTF("%d item(s) removed from the player.", count);
else
output = STRPRINTF("%d item(s) removed. Player had only %d on %d items.", count, count, number);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Character does not have the item.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Invalid item ID or name.");
return -1;
}
return 0;
}
/*==========================================
* @broadcast by [Valaris]
*------------------------------------------
*/
int atcommand_broadcast(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
if (!message)
{
clif_displaymessage(fd,
"Please, enter a message (usage: @broadcast <message>).");
return -1;
}
FString output = STRPRINTF("%s : %s", sd->status.name, message);
intif_GMmessage(output);
return 0;
}
/*==========================================
* @localbroadcast by [Valaris]
*------------------------------------------
*/
int atcommand_localbroadcast(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
if (!message)
{
clif_displaymessage(fd,
"Please, enter a message (usage: @localbroadcast <message>).");
return -1;
}
FString output = STRPRINTF("%s : %s", sd->status.name, message);
clif_GMmessage(sd, output, 1); // 1: ALL_SAMEMAP
return 0;
}
/*==========================================
* @email <actual@email> <new@email> by [Yor]
*------------------------------------------
*/
int atcommand_email(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
AccountEmail actual_email;
AccountEmail new_email;
if (!extract(message, record<' '>(&actual_email, &new_email)))
{
clif_displaymessage(fd,
"Please enter 2 emails (usage: @email <actual@email> <new@email>).");
return -1;
}
if (!e_mail_check(actual_email))
{
clif_displaymessage(fd, "Invalid actual email. If you have default e-mail, type a@a.com."); // Invalid actual email. If you have default e-mail, give a@a.com.
return -1;
}
else if (!e_mail_check(new_email))
{
clif_displaymessage(fd, "Invalid new email. Please enter a real e-mail.");
return -1;
}
else if (new_email == DEFAULT_EMAIL)
{
clif_displaymessage(fd, "New email must be a real e-mail.");
return -1;
}
else if (actual_email == new_email)
{
clif_displaymessage(fd, "New email must be different of the actual e-mail.");
return -1;
}
else
{
chrif_changeemail(sd->status.account_id, actual_email, new_email);
clif_displaymessage(fd, "Information sended to login-server via char-server.");
}
return 0;
}
/*==========================================
*@effect
*------------------------------------------
*/
int atcommand_effect(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
int type = 0, flag = 0;
if (!extract(message, record<' '>(&type, &flag)))
{
clif_displaymessage(fd,
"Please, enter at least a option (usage: @effect <type+>).");
return -1;
}
if (flag <= 0)
{
clif_specialeffect(sd, type, flag);
clif_displaymessage(fd, "Your Effect Has Changed."); // Your effect has changed.
}
else
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
clif_specialeffect(pl_sd, type, flag);
clif_displaymessage(pl_sd->fd, "Your Effect Has Changed."); // Your effect has changed.
}
}
}
return 0;
}
/*==========================================
* @charitemlist <character>: Displays the list of a player's items.
*------------------------------------------
*/
int atcommand_character_item_list(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
struct item_data *item_data, *item_temp;
int i, j, count, counter, counter2;
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charitemlist <char name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can look items only lower or same level
counter = 0;
count = 0;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (pl_sd->status.inventory[i].nameid > 0
&& (item_data =
itemdb_search(pl_sd->status.inventory[i].nameid)) !=
NULL)
{
counter = counter + pl_sd->status.inventory[i].amount;
count++;
if (count == 1)
{
FString output = STRPRINTF(
"------ Items list of '%s' ------",
pl_sd->status.name);
clif_displaymessage(fd, output);
}
EPOS equip = pl_sd->status.inventory[i].equip;
MString equipstr;
if (bool(equip))
{
equipstr += "| equiped: ";
if (bool(equip & EPOS::GLOVES))
equipstr += "robe/gargment, ";
if (bool(equip & EPOS::CAPE))
equipstr += "left accessory, ";
if (bool(equip & EPOS::MISC1))
equipstr += "body/armor, ";
if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == EPOS::WEAPON)
equipstr += "right hand, ";
if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == EPOS::SHIELD)
equipstr += "left hand, ";
if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == (EPOS::WEAPON | EPOS::SHIELD))
equipstr += "both hands, ";
if (bool(equip & EPOS::SHOES))
equipstr += "feet, ";
if (bool(equip & EPOS::MISC2))
equipstr += "right accessory, ";
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::LEGS)
equipstr += "lower head, ";
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::HAT)
equipstr += "top head, ";
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::HAT | EPOS::LEGS))
equipstr += "lower/top head, ";
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::TORSO)
equipstr += "mid head, ";
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::TORSO | EPOS::LEGS))
equipstr += "lower/mid head, ";
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::TORSO | EPOS::HAT | EPOS::LEGS))
equipstr += "lower/mid/top head, ";
// remove final ', '
equipstr.pop_back(2);
}
else
equipstr = MString();
FString output;
if (sd->status.inventory[i].refine)
output = STRPRINTF("%d %s %+d (%s %+d, id: %d) %s",
pl_sd->status.inventory[i].amount,
item_data->name,
pl_sd->status.inventory[i].refine,
item_data->jname,
pl_sd->status.inventory[i].refine,
pl_sd->status.inventory[i].nameid,
FString(equipstr));
else
output = STRPRINTF("%d %s (%s, id: %d) %s",
pl_sd->status.inventory[i].amount,
item_data->name, item_data->jname,
pl_sd->status.inventory[i].nameid,
FString(equipstr));
clif_displaymessage(fd, output);
MString voutput;
counter2 = 0;
for (j = 0; j < item_data->slot; j++)
{
if (pl_sd->status.inventory[i].card[j])
{
if ((item_temp =
itemdb_search(pl_sd->status.
inventory[i].card[j])) !=
NULL)
{
if (!voutput)
voutput += STRPRINTF(
" -> (card(s): "
"#%d %s (%s), ",
++counter2,
item_temp->name,
item_temp->jname);
else
voutput += STRPRINTF(
"#%d %s (%s), ",
++counter2,
item_temp->name,
item_temp->jname);
}
}
}
if (voutput)
{
// replace trailing ", "
voutput.pop_back();
voutput.back() = ')';
clif_displaymessage(fd, FString(voutput));
}
}
}
if (count == 0)
clif_displaymessage(fd, "No item found on this player.");
else
{
FString output = STRPRINTF(
"%d item(s) found in %d kind(s) of items.",
counter, count);
clif_displaymessage(fd, output);
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @charstoragelist <character>: Displays the items list of a player's storage.
*------------------------------------------
*/
int atcommand_character_storage_list(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
struct storage *stor;
struct item_data *item_data, *item_temp;
int i, j, count, counter, counter2;
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charitemlist <char name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can look items only lower or same level
if ((stor = account2storage2(pl_sd->status.account_id)) != NULL)
{
counter = 0;
count = 0;
for (i = 0; i < MAX_STORAGE; i++)
{
if (stor->storage_[i].nameid > 0
&& (item_data =
itemdb_search(stor->storage_[i].nameid)) != NULL)
{
counter = counter + stor->storage_[i].amount;
count++;
if (count == 1)
{
FString output = STRPRINTF(
"------ Storage items list of '%s' ------",
pl_sd->status.name);
clif_displaymessage(fd, output);
}
FString output;
if (stor->storage_[i].refine)
output = STRPRINTF("%d %s %+d (%s %+d, id: %d)",
stor->storage_[i].amount,
item_data->name,
stor->storage_[i].refine,
item_data->jname,
stor->storage_[i].refine,
stor->storage_[i].nameid);
else
output = STRPRINTF("%d %s (%s, id: %d)",
stor->storage_[i].amount,
item_data->name, item_data->jname,
stor->storage_[i].nameid);
clif_displaymessage(fd, output);
MString voutput;
counter2 = 0;
for (j = 0; j < item_data->slot; j++)
{
if (stor->storage_[i].card[j])
{
if ((item_temp =
itemdb_search(stor->
storage_[i].card[j])) !=
NULL)
{
if (!voutput)
voutput += STRPRINTF(
" -> (card(s): "
"#%d %s (%s), ",
++counter2,
item_temp->name,
item_temp->jname);
else
voutput += STRPRINTF(
"#%d %s (%s), ",
++counter2,
item_temp->name,
item_temp->jname);
}
}
}
if (voutput)
{
// replace last ", "
voutput.pop_back();
voutput.back() = ')';
clif_displaymessage(fd, FString(voutput));
}
}
}
if (count == 0)
clif_displaymessage(fd,
"No item found in the storage of this player.");
else
{
FString output = STRPRINTF(
"%d item(s) found in %d kind(s) of items.",
counter, count);
clif_displaymessage(fd, output);
}
}
else
{
clif_displaymessage(fd, "This player has no storage.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @charcartlist <character>: Displays the items list of a player's cart.
*------------------------------------------
*/
int atcommand_character_cart_list(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
struct item_data *item_data, *item_temp;
int i, j, count, counter, counter2;
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charitemlist <char name>).");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can look items only lower or same level
counter = 0;
count = 0;
for (i = 0; i < MAX_CART; i++)
{
if (pl_sd->status.cart[i].nameid > 0
&& (item_data =
itemdb_search(pl_sd->status.cart[i].nameid)) != NULL)
{
counter = counter + pl_sd->status.cart[i].amount;
count++;
if (count == 1)
{
FString output = STRPRINTF(
"------ Cart items list of '%s' ------",
pl_sd->status.name);
clif_displaymessage(fd, output);
}
FString output;
if (pl_sd->status.cart[i].refine)
output = STRPRINTF("%d %s %+d (%s %+d, id: %d)",
pl_sd->status.cart[i].amount,
item_data->name,
pl_sd->status.cart[i].refine,
item_data->jname,
pl_sd->status.cart[i].refine,
pl_sd->status.cart[i].nameid);
else
output = STRPRINTF("%d %s (%s, id: %d)",
pl_sd->status.cart[i].amount,
item_data->name, item_data->jname,
pl_sd->status.cart[i].nameid);
clif_displaymessage(fd, output);
MString voutput;
counter2 = 0;
for (j = 0; j < item_data->slot; j++)
{
if (pl_sd->status.cart[i].card[j])
{
if ((item_temp =
itemdb_search(pl_sd->status.
cart[i].card[j])) != NULL)
{
if (!voutput)
voutput += STRPRINTF(
" -> (card(s): "
"#%d %s (%s), ",
++counter2,
item_temp->name,
item_temp->jname);
else
voutput += STRPRINTF(
"#%d %s (%s), ",
++counter2,
item_temp->name,
item_temp->jname);
}
}
}
if (voutput)
{
voutput.pop_back();
voutput.back() = '0';
clif_displaymessage(fd, FString(voutput));
}
}
}
if (count == 0)
clif_displaymessage(fd,
"No item found in the cart of this player.");
else
{
FString output = STRPRINTF("%d item(s) found in %d kind(s) of items.",
counter, count);
clif_displaymessage(fd, output);
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @killer by MouseJstr
* enable killing players even when not in pvp
*------------------------------------------
*/
int atcommand_killer(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
sd->special_state.killer = !sd->special_state.killer;
if (sd->special_state.killer)
clif_displaymessage(fd, "You be a killa...");
else
clif_displaymessage(fd, "You gonna be own3d...");
return 0;
}
/*==========================================
* @killable by MouseJstr
* enable other people killing you
*------------------------------------------
*/
int atcommand_killable(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
sd->special_state.killable = !sd->special_state.killable;
if (sd->special_state.killable)
clif_displaymessage(fd, "You gonna be own3d...");
else
clif_displaymessage(fd, "You be a killa...");
return 0;
}
/*==========================================
* @charkillable by MouseJstr
* enable another player to be killed
*------------------------------------------
*/
int atcommand_charkillable(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
if (!asplit(message, &character))
return -1;
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd == NULL)
return -1;
pl_sd->special_state.killable = !pl_sd->special_state.killable;
if (pl_sd->special_state.killable)
clif_displaymessage(fd, "The player is now killable");
else
clif_displaymessage(fd, "The player is no longer killable");
return 0;
}
/*==========================================
* @npcmove by MouseJstr
*
* move a npc
*------------------------------------------
*/
int atcommand_npcmove(const int, dumb_ptr<map_session_data> sd,
ZString message)
{
NpcName character;
int x = 0, y = 0;
dumb_ptr<npc_data> nd = 0;
if (sd == NULL)
return -1;
if (!asplit(message, &x, &y, &character))
return -1;
nd = npc_name2id(character);
if (nd == NULL)
return -1;
npc_enable(character, 0);
nd->bl_x = x;
nd->bl_y = y;
npc_enable(character, 1);
return 0;
}
/*==========================================
* @addwarp by MouseJstr
*
* Create a new static warp point.
*------------------------------------------
*/
int atcommand_addwarp(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
MapName mapname;
int x, y;
if (!extract(message, record<' '>(&mapname, &x, &y)))
return -1;
FString w1 = STRPRINTF("%s,%d,%d", sd->mapname_, sd->bl_x, sd->bl_y);
FString w3 = STRPRINTF("%s%d%d%d%d", mapname, sd->bl_x, sd->bl_y, x, y);
FString w4 = STRPRINTF("1,1,%s.gat,%d,%d", mapname, x, y);
NpcName w3name = stringish<NpcName>(w3);
int ret = npc_parse_warp(w1, ZString("warp"), w3name, w4);
FString output = STRPRINTF("New warp NPC => %s", w3);
clif_displaymessage(fd, output);
return ret;
}
/*==========================================
* @chareffect by [MouseJstr]
*
* Create a effect localized on another character
*------------------------------------------
*/
int atcommand_chareffect(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName target;
int type = 0;
if (!asplit(message, &type, &target))
{
clif_displaymessage(fd, "usage: @chareffect <type+> <target>.");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(target);
if (pl_sd == NULL)
return -1;
clif_specialeffect(pl_sd, type, 0);
clif_displaymessage(fd, "Your Effect Has Changed."); // Your effect has changed.
return 0;
}
/*==========================================
* @dropall by [MouseJstr]
*
* Drop all your possession on the ground
*------------------------------------------
*/
int atcommand_dropall(const int, dumb_ptr<map_session_data> sd,
ZString)
{
int i;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].amount)
{
if (bool(sd->status.inventory[i].equip))
pc_unequipitem(sd, i, CalcStatus::NOW);
pc_dropitem(sd, i, sd->status.inventory[i].amount);
}
}
return 0;
}
/*==========================================
* @chardropall by [MouseJstr]
*
* Throw all the characters possessions on the ground. Normally
* done in response to them being disrespectful of a GM
*------------------------------------------
*/
int atcommand_chardropall(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
if (!asplit(message, &character))
return -1;
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd == NULL)
return -1;
for (int i = 0; i < MAX_INVENTORY; i++)
{
if (pl_sd->status.inventory[i].amount)
{
if (bool(pl_sd->status.inventory[i].equip))
pc_unequipitem(pl_sd, i, CalcStatus::NOW);
pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount);
}
}
clif_displaymessage(pl_sd->fd, "Ever play 52 card pickup?");
clif_displaymessage(fd, "It is done");
//clif_displaymessage(fd, "It is offical.. your a jerk");
return 0;
}
/*==========================================
* @storeall by [MouseJstr]
*
* Put everything into storage to simplify your inventory to make
* debugging easie
*------------------------------------------
*/
int atcommand_storeall(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
int i;
nullpo_retr(-1, sd);
if (!sd->state.storage_open)
{ //Open storage.
switch (storage_storageopen(sd))
{
case 2: //Try again
clif_displaymessage(fd, "run this command again..");
return 0;
case 1: //Failure
clif_displaymessage(fd,
"You can't open the storage currently.");
return 1;
}
}
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].amount)
{
if (bool(sd->status.inventory[i].equip))
pc_unequipitem(sd, i, CalcStatus::NOW);
storage_storageadd(sd, i, sd->status.inventory[i].amount);
}
}
storage_storageclose(sd);
clif_displaymessage(fd, "It is done");
return 0;
}
/*==========================================
* @charstoreall by [MouseJstr]
*
* A way to screw with players who piss you off
*------------------------------------------
*/
int atcommand_charstoreall(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
return -1;
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd == NULL)
return -1;
if (storage_storageopen(pl_sd) == 1)
{
clif_displaymessage(fd,
"Had to open the characters storage window...");
clif_displaymessage(fd, "run this command again..");
return 0;
}
for (int i = 0; i < MAX_INVENTORY; i++)
{
if (pl_sd->status.inventory[i].amount)
{
if (bool(pl_sd->status.inventory[i].equip))
pc_unequipitem(pl_sd, i, CalcStatus::NOW);
storage_storageadd(pl_sd, i, sd->status.inventory[i].amount);
}
}
storage_storageclose(pl_sd);
clif_displaymessage(pl_sd->fd,
"Everything you own has been put away for safe keeping.");
clif_displaymessage(pl_sd->fd,
"go to the nearest kafka to retrieve it..");
clif_displaymessage(pl_sd->fd, " -- the management");
clif_displaymessage(fd, "It is done");
return 0;
}
/*==========================================
* It is made to rain.
*------------------------------------------
*/
int atcommand_rain(const int, dumb_ptr<map_session_data> sd,
ZString)
{
int effno = 0;
effno = 161;
nullpo_retr(-1, sd);
if (effno < 0 || sd->bl_m->flag.rain)
return -1;
sd->bl_m->flag.rain = 1;
clif_specialeffect(sd, effno, 2);
return 0;
}
/*==========================================
* It is made to snow.
*------------------------------------------
*/
int atcommand_snow(const int, dumb_ptr<map_session_data> sd,
ZString)
{
int effno = 0;
effno = 162;
nullpo_retr(-1, sd);
if (effno < 0 || sd->bl_m->flag.snow)
return -1;
sd->bl_m->flag.snow = 1;
clif_specialeffect(sd, effno, 2);
return 0;
}
/*==========================================
* Cherry tree snowstorm is made to fall. (Sakura)
*------------------------------------------
*/
int atcommand_sakura(const int, dumb_ptr<map_session_data> sd,
ZString)
{
int effno = 0;
effno = 163;
nullpo_retr(-1, sd);
if (effno < 0 || sd->bl_m->flag.sakura)
return -1;
sd->bl_m->flag.sakura = 1;
clif_specialeffect(sd, effno, 2);
return 0;
}
/*==========================================
* Fog hangs over.
*------------------------------------------
*/
int atcommand_fog(const int, dumb_ptr<map_session_data> sd,
ZString)
{
int effno = 0;
effno = 233;
nullpo_retr(-1, sd);
if (effno < 0 || sd->bl_m->flag.fog)
return -1;
sd->bl_m->flag.fog = 1;
clif_specialeffect(sd, effno, 2);
return 0;
}
/*==========================================
* Fallen leaves fall.
*------------------------------------------
*/
int atcommand_leaves(const int, dumb_ptr<map_session_data> sd,
ZString)
{
int effno = 0;
effno = 333;
nullpo_retr(-1, sd);
if (effno < 0 || sd->bl_m->flag.leaves)
return -1;
sd->bl_m->flag.leaves = 1;
clif_specialeffect(sd, effno, 2);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_summon(const int, dumb_ptr<map_session_data> sd,
ZString message)
{
MobName name;
int mob_id = 0;
int x = 0;
int y = 0;
int id = 0;
tick_t tick = gettick();
nullpo_retr(-1, sd);
if (!extract(message, &name) || !name)
return -1;
if ((mob_id = atoi(name.c_str())) == 0)
mob_id = mobdb_searchname(name);
if (mob_id == 0)
return -1;
x = sd->bl_x + random_::in(-5, 4);
y = sd->bl_y + random_::in(-5, 4);
id = mob_once_spawn(sd, MOB_THIS_MAP, x, y, JAPANESE_NAME, mob_id, 1, NpcEvent());
dumb_ptr<mob_data> md = map_id_as_mob(id);
if (md)
{
md->master_id = sd->bl_id;
md->state.special_mob_ai = 1;
md->mode = mob_db[md->mob_class].mode | MobMode::AGGRESSIVE;
md->deletetimer = Timer(tick + std::chrono::minutes(1),
std::bind(mob_timer_delete, ph::_1, ph::_2,
id));
clif_misceffect(md, 344);
}
return 0;
}
/*==========================================
* @adjcmdlvl by [MouseJstr]
*
* Temp adjust the GM level required to use a GM command
*
* Used during beta testing to allow players to use GM commands
* for short periods of time
*------------------------------------------
*/
int atcommand_adjcmdlvl(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
int newlev;
XString cmd;
if (!extract(message, record<' '>(&newlev, &cmd)))
{
clif_displaymessage(fd, "usage: @adjcmdlvl <lvl> <command>.");
return -1;
}
for (int i = 0; atcommand_info[i].command; i++)
if (cmd == atcommand_info[i].command.xslice_t(1))
{
atcommand_info[i].level = newlev;
clif_displaymessage(fd, "@command level changed.");
return 0;
}
clif_displaymessage(fd, "@command not found.");
return -1;
}
/*==========================================
* @adjgmlvl by [MouseJstr]
*
* Create a temp GM
*
* Used during beta testing to allow players to use GM commands
* for short periods of time
*------------------------------------------
*/
int atcommand_adjgmlvl(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
int newlev;
CharName user;
if (!asplit(message, &newlev, &user)
|| newlev < 0 || newlev > 99)
{
clif_displaymessage(fd, "usage: @adjgmlvl <lvl> <user>.");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(user);
if (pl_sd == NULL)
return -1;
pc_set_gm_level(pl_sd->status.account_id, newlev);
return 0;
}
/*==========================================
* @trade by [MouseJstr]
*
* Open a trade window with a remote player
*
* If I have to jump to a remote player one more time, I am
* gonna scream!
*------------------------------------------
*/
int atcommand_trade(const int, dumb_ptr<map_session_data> sd,
ZString message)
{
CharName character;
if (!asplit(message, &character))
return -1;
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd)
{
trade_traderequest(sd, pl_sd->bl_id);
return 0;
}
return -1;
}
/* Magic atcommands by Fate */
static
SkillID magic_skills[] =
{
SkillID::TMW_MAGIC,
SkillID::TMW_MAGIC_LIFE,
SkillID::TMW_MAGIC_WAR,
SkillID::TMW_MAGIC_TRANSMUTE,
SkillID::TMW_MAGIC_NATURE,
SkillID::TMW_MAGIC_ETHER,
};
constexpr
size_t magic_skills_nr = sizeof(magic_skills) / sizeof(magic_skills[0]);
static
ZString magic_skill_names[magic_skills_nr] =
{
{"magic"},
{"life"},
{"war"},
{"transmute"},
{"nature"},
{"astral"},
};
int atcommand_magic_info(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd, "Usage: @magicinfo <char_name>");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd)
{
FString buf = STRPRINTF(
"`%s' has the following magic skills:",
character);
clif_displaymessage(fd, buf);
for (size_t i = 0; i < magic_skills_nr; i++)
{
SkillID sk = magic_skills[i];
buf = STRPRINTF(
"%d in %s",
pl_sd->status.skill[sk].lv,
magic_skill_names[i]);
if (pl_sd->status.skill[sk].lv)
clif_displaymessage(fd, buf);
}
return 0;
}
else
clif_displaymessage(fd, "Character not found.");
return -1;
}
static
void set_skill(dumb_ptr<map_session_data> sd, SkillID i, int level)
{
sd->status.skill[i].lv = level;
}
int atcommand_set_magic(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
XString magic_type;
int value;
if (!asplit(message, &magic_type, &value, &character))
{
clif_displaymessage(fd,
"Usage: @setmagic <school> <value> <char-name>, where <school> is either `magic', one of the school names, or `all'.");
return -1;
}
SkillID skill_index = SkillID::NEGATIVE;
if ("all" == magic_type)
skill_index = SkillID::ZERO;
else
{
for (size_t i = 0; i < magic_skills_nr; i++)
{
if (magic_skill_names[i] == magic_type)
{
skill_index = magic_skills[i];
break;
}
}
}
if (skill_index == SkillID::NEGATIVE)
{
clif_displaymessage(fd,
"Incorrect school of magic. Use `magic', `nature', `life', `war', `transmute', `ether', or `all'.");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (skill_index == SkillID::ZERO)
for (SkillID sk : magic_skills)
set_skill(pl_sd, sk, value);
else
set_skill(pl_sd, skill_index, value);
clif_skillinfoblock(pl_sd);
return 0;
}
else
clif_displaymessage(fd, "Character not found.");
return -1;
}
int atcommand_log(const int, dumb_ptr<map_session_data>,
ZString)
{
return 0;
// only used for (implicit) logging
}
int atcommand_tee(const int, dumb_ptr<map_session_data> sd,
ZString message)
{
MString data;
data += sd->status.name.to__actual();
data += " : ";
data += message;
clif_message(sd, FString(data));
return 0;
}
int atcommand_invisible(const int, dumb_ptr<map_session_data> sd,
ZString)
{
pc_invisibility(sd, 1);
return 0;
}
int atcommand_visible(const int, dumb_ptr<map_session_data> sd,
ZString)
{
pc_invisibility(sd, 0);
return 0;
}
static
int atcommand_jump_iterate(const int fd, dumb_ptr<map_session_data> sd,
dumb_ptr<map_session_data> (*get_start)(void),
dumb_ptr<map_session_data> (*get_next)(dumb_ptr<map_session_data>))
{
dumb_ptr<map_session_data> pl_sd;
pl_sd = map_id_as_player(sd->followtarget);
if (pl_sd)
pl_sd = get_next(pl_sd);
if (!pl_sd)
pl_sd = get_start();
if (pl_sd == sd)
{
pl_sd = get_next(pl_sd);
if (!pl_sd)
pl_sd = get_start();
}
if (pl_sd->bl_m && pl_sd->bl_m->flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to the map of this player.");
return -1;
}
if (sd->bl_m && sd->bl_m->flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, pl_sd->bl_m->name_, pl_sd->bl_x, pl_sd->bl_y, BeingRemoveWhy::WARPED);
FString output = STRPRINTF("Jump to %s", pl_sd->status.name);
clif_displaymessage(fd, output);
sd->followtarget = pl_sd->bl_id;
return 0;
}
int atcommand_iterate_forward_over_players(const int fd, dumb_ptr<map_session_data> sd, ZString)
{
return atcommand_jump_iterate(fd, sd, map_get_first_session, map_get_next_session);
}
int atcommand_iterate_backwards_over_players(const int fd, dumb_ptr<map_session_data> sd, ZString)
{
return atcommand_jump_iterate(fd, sd, map_get_last_session, map_get_prev_session);
}
int atcommand_wgm(const int fd, dumb_ptr<map_session_data> sd,
ZString message)
{
if (tmw_CheckChatSpam(sd, message))
return 0;
tmw_GmHackMsg(STRPRINTF("[GM] %s: %s", sd->status.name, message));
if (!pc_isGM(sd))
clif_displaymessage(fd, "Message sent.");
return 0;
}
int atcommand_skillpool_info(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd, "Usage: @sp-info <char_name>");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
SkillID pool_skills[MAX_SKILL_POOL];
int pool_skills_nr = skill_pool(pl_sd, pool_skills);
int i;
FString buf = STRPRINTF(
"Active skills %d out of %d for %s:",
pool_skills_nr, skill_pool_max(pl_sd), character);
clif_displaymessage(fd, buf);
for (i = 0; i < pool_skills_nr; ++i)
{
buf = STRPRINTF(" - %s [%d]: power %d",
skill_name(pool_skills[i]),
pool_skills[i],
skill_power(pl_sd, pool_skills[i]));
clif_displaymessage(fd, buf);
}
buf = STRPRINTF("Learned skills out of %d for %s:",
skill_pool_skills_size, character);
clif_displaymessage(fd, buf);
for (i = 0; i < skill_pool_skills_size; ++i)
{
const FString& name = skill_name(skill_pool_skills[i]);
int lvl = pl_sd->status.skill[skill_pool_skills[i]].lv;
if (lvl)
{
buf = STRPRINTF(" - %s [%d]: lvl %d",
name, skill_pool_skills[i], lvl);
clif_displaymessage(fd, buf);
}
}
}
else
clif_displaymessage(fd, "Character not found.");
return 0;
}
int atcommand_skillpool_focus(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
SkillID skill;
if (!asplit(message, &skill, &character))
{
clif_displaymessage(fd, "Usage: @sp-focus <skill-nr> <char_name>");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (skill_pool_activate(pl_sd, skill))
clif_displaymessage(fd, "Activation failed.");
else
clif_displaymessage(fd, "Activation successful.");
}
else
clif_displaymessage(fd, "Character not found.");
return 0;
}
int atcommand_skillpool_unfocus(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
SkillID skill;
if (!asplit(message, &skill, &character))
{
clif_displaymessage(fd, "Usage: @sp-unfocus <skill-nr> <char_name>");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
if (skill_pool_deactivate(pl_sd, skill))
clif_displaymessage(fd, "Deactivation failed.");
else
clif_displaymessage(fd, "Deactivation successful.");
}
else
clif_displaymessage(fd, "Character not found.");
return 0;
}
int atcommand_skill_learn(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
SkillID skill;
int level;
if (!asplit(message, &skill, &level, &character))
{
clif_displaymessage(fd,
"Usage: @skill-learn <skill-nr> <level> <char_name>");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd != NULL)
{
set_skill(pl_sd, skill, level);
clif_skillinfoblock(pl_sd);
}
else
clif_displaymessage(fd, "Character not found.");
return 0;
}
int atcommand_ipcheck(const int fd, dumb_ptr<map_session_data>,
ZString message)
{
CharName character;
if (!asplit(message, &character))
{
clif_displaymessage(fd, "Usage: @ipcheck <char name>");
return -1;
}
dumb_ptr<map_session_data> pl_sd = map_nick2sd(character);
if (pl_sd == NULL)
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
IP4Address ip = pl_sd->get_ip();
// We now have the IP address of a character.
// Loop over all logged in sessions looking for matches.
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
// Is checking GM levels really needed here?
if (ip == pl_sd->get_ip())
{
FString output = STRPRINTF(
"Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname_,
pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
}
}
}
clif_displaymessage(fd, "End of list");
return 0;
}
int atcommand_doomspot(const int fd, dumb_ptr<map_session_data> sd,
ZString)
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(session[i]->session_data.get()));
if (pl_sd
&& pl_sd->state.auth && i != fd && sd->bl_m == pl_sd->bl_m
&& sd->bl_x == pl_sd->bl_x && sd->bl_y == pl_sd->bl_y
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
clif_displaymessage(pl_sd->fd, "The holy messenger has given judgement.");
}
}
clif_displaymessage(fd, "Judgement was made.");
return 0;
}