#include "atcommand.hpp"
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
#include <unistd.h>
#include <cctype>
#include <cmath>
#include <cstdarg> // exception to "no va_list" rule
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <array>
#include "../common/core.hpp"
#include "../common/mt_rand.hpp"
#include "../common/nullpo.hpp"
#include "../common/socket.hpp"
#include "../common/timer.hpp"
#include "battle.hpp"
#include "chrif.hpp"
#include "clif.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "map.hpp"
#include "mob.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "script.hpp"
#include "skill.hpp"
#include "tmw.hpp"
#include "trade.hpp"
static
char command_symbol = '@'; // first char of the commands (by [Yor])
#define ATCOMMAND_FUNC(x) static \
int atcommand_##x(const int fd, struct map_session_data* sd, const char* command, const char* message)
ATCOMMAND_FUNC(setup);
ATCOMMAND_FUNC(broadcast);
ATCOMMAND_FUNC(localbroadcast);
ATCOMMAND_FUNC(charwarp);
ATCOMMAND_FUNC(warp);
ATCOMMAND_FUNC(where);
ATCOMMAND_FUNC(goto);
ATCOMMAND_FUNC(jump);
ATCOMMAND_FUNC(who);
ATCOMMAND_FUNC(whogroup);
ATCOMMAND_FUNC(whomap);
ATCOMMAND_FUNC(whomapgroup);
ATCOMMAND_FUNC(whogm); // by Yor
ATCOMMAND_FUNC(save);
ATCOMMAND_FUNC(load);
ATCOMMAND_FUNC(speed);
ATCOMMAND_FUNC(storage);
ATCOMMAND_FUNC(option);
ATCOMMAND_FUNC(hide);
ATCOMMAND_FUNC(die);
ATCOMMAND_FUNC(kill);
ATCOMMAND_FUNC(alive);
ATCOMMAND_FUNC(kami);
ATCOMMAND_FUNC(heal);
ATCOMMAND_FUNC(item);
ATCOMMAND_FUNC(itemreset);
ATCOMMAND_FUNC(itemcheck);
ATCOMMAND_FUNC(baselevelup);
ATCOMMAND_FUNC(joblevelup);
ATCOMMAND_FUNC(help);
ATCOMMAND_FUNC(gm);
ATCOMMAND_FUNC(pvpoff);
ATCOMMAND_FUNC(pvpon);
ATCOMMAND_FUNC(model);
ATCOMMAND_FUNC(go);
ATCOMMAND_FUNC(spawn);
ATCOMMAND_FUNC(killmonster);
ATCOMMAND_FUNC(killmonster2);
ATCOMMAND_FUNC(produce);
ATCOMMAND_FUNC(memo);
ATCOMMAND_FUNC(gat);
ATCOMMAND_FUNC(packet);
ATCOMMAND_FUNC(statuspoint);
ATCOMMAND_FUNC(skillpoint);
ATCOMMAND_FUNC(zeny);
template<ATTR attr>
ATCOMMAND_FUNC(param);
ATCOMMAND_FUNC(recall);
ATCOMMAND_FUNC(recallall);
ATCOMMAND_FUNC(revive);
ATCOMMAND_FUNC(character_stats);
ATCOMMAND_FUNC(character_stats_all);
ATCOMMAND_FUNC(character_option);
ATCOMMAND_FUNC(character_save);
ATCOMMAND_FUNC(night);
ATCOMMAND_FUNC(day);
ATCOMMAND_FUNC(doom);
ATCOMMAND_FUNC(doommap);
ATCOMMAND_FUNC(raise);
ATCOMMAND_FUNC(raisemap);
ATCOMMAND_FUNC(character_baselevel);
ATCOMMAND_FUNC(character_joblevel);
ATCOMMAND_FUNC(kick);
ATCOMMAND_FUNC(kickall);
ATCOMMAND_FUNC(allskills);
ATCOMMAND_FUNC(questskill);
ATCOMMAND_FUNC(charquestskill);
ATCOMMAND_FUNC(lostskill);
ATCOMMAND_FUNC(charlostskill);
ATCOMMAND_FUNC(party);
ATCOMMAND_FUNC(charskreset);
ATCOMMAND_FUNC(charstreset);
ATCOMMAND_FUNC(charreset);
ATCOMMAND_FUNC(charstpoint);
ATCOMMAND_FUNC(charmodel);
ATCOMMAND_FUNC(charskpoint);
ATCOMMAND_FUNC(charzeny);
ATCOMMAND_FUNC(reloaditemdb);
ATCOMMAND_FUNC(reloadmobdb);
ATCOMMAND_FUNC(reloadskilldb);
ATCOMMAND_FUNC(reloadscript);
ATCOMMAND_FUNC(reloadgmdb); // by Yor
ATCOMMAND_FUNC(mapexit);
ATCOMMAND_FUNC(idsearch);
ATCOMMAND_FUNC(mapinfo);
ATCOMMAND_FUNC(dye); //** by fritz
ATCOMMAND_FUNC(hair_style); //** by fritz
ATCOMMAND_FUNC(hair_color); //** by fritz
ATCOMMAND_FUNC(all_stats); //** by fritz
ATCOMMAND_FUNC(char_change_sex); // by Yor
ATCOMMAND_FUNC(char_block); // by Yor
ATCOMMAND_FUNC(char_ban); // by Yor
ATCOMMAND_FUNC(char_unblock); // by Yor
ATCOMMAND_FUNC(char_unban); // by Yor
ATCOMMAND_FUNC(mount_peco); // by Valaris
ATCOMMAND_FUNC(char_mount_peco); // by Yor
ATCOMMAND_FUNC(partyspy); // [Syrus22]
ATCOMMAND_FUNC(partyrecall); // by Yor
ATCOMMAND_FUNC(enablenpc);
ATCOMMAND_FUNC(disablenpc);
ATCOMMAND_FUNC(servertime); // by Yor
ATCOMMAND_FUNC(chardelitem); // by Yor
ATCOMMAND_FUNC(jail); // by Yor
ATCOMMAND_FUNC(unjail); // by Yor
ATCOMMAND_FUNC(disguise); // [Valaris]
ATCOMMAND_FUNC(undisguise); // by Yor
ATCOMMAND_FUNC(ignorelist); // by Yor
ATCOMMAND_FUNC(charignorelist); // by Yor
ATCOMMAND_FUNC(inall); // by Yor
ATCOMMAND_FUNC(exall); // by Yor
ATCOMMAND_FUNC(chardisguise); // Kalaspuff
ATCOMMAND_FUNC(charundisguise); // Kalaspuff
ATCOMMAND_FUNC(email); // by Yor
ATCOMMAND_FUNC(effect); //by Apple
ATCOMMAND_FUNC(character_item_list); // by Yor
ATCOMMAND_FUNC(character_storage_list); // by Yor
ATCOMMAND_FUNC(character_cart_list); // by Yor
ATCOMMAND_FUNC(addwarp); // by MouseJstr
ATCOMMAND_FUNC(skillon); // by MouseJstr
ATCOMMAND_FUNC(skilloff); // by MouseJstr
ATCOMMAND_FUNC(killer); // by MouseJstr
ATCOMMAND_FUNC(npcmove); // by MouseJstr
ATCOMMAND_FUNC(killable); // by MouseJstr
ATCOMMAND_FUNC(charkillable); // by MouseJstr
ATCOMMAND_FUNC(chareffect); // by MouseJstr
ATCOMMAND_FUNC(dropall); // by MouseJstr
ATCOMMAND_FUNC(chardropall); // by MouseJstr
ATCOMMAND_FUNC(storeall); // by MouseJstr
ATCOMMAND_FUNC(charstoreall); // by MouseJstr
ATCOMMAND_FUNC(skillid); // by MouseJstr
ATCOMMAND_FUNC(useskill); // by MouseJstr
ATCOMMAND_FUNC(summon);
ATCOMMAND_FUNC(rain);
ATCOMMAND_FUNC(snow);
ATCOMMAND_FUNC(sakura);
ATCOMMAND_FUNC(fog);
ATCOMMAND_FUNC(leaves);
ATCOMMAND_FUNC(adjgmlvl); // by MouseJstr
ATCOMMAND_FUNC(adjcmdlvl); // by MouseJstr
ATCOMMAND_FUNC(trade); // by MouseJstr
ATCOMMAND_FUNC(unmute); // [Valaris]
ATCOMMAND_FUNC(char_wipe); // [Fate]
ATCOMMAND_FUNC(set_magic); // [Fate]
ATCOMMAND_FUNC(magic_info); // [Fate]
ATCOMMAND_FUNC(log); // [Fate]
ATCOMMAND_FUNC(tee); // [Fate]
ATCOMMAND_FUNC(invisible); // [Fate]
ATCOMMAND_FUNC(visible); // [Fate]
ATCOMMAND_FUNC(list_nearby); // [Fate]
ATCOMMAND_FUNC(iterate_forward_over_players); // [Fate]
ATCOMMAND_FUNC(iterate_backwards_over_players); // [Fate]
ATCOMMAND_FUNC(skillpool_info); // [Fate]
ATCOMMAND_FUNC(skillpool_focus); // [Fate]
ATCOMMAND_FUNC(skillpool_unfocus); // [Fate]
ATCOMMAND_FUNC(skill_learn); // [Fate]
ATCOMMAND_FUNC(wgm);
ATCOMMAND_FUNC(ipcheck);
ATCOMMAND_FUNC(doomspot);
/*==========================================
*AtCommandInfo atcommand_info[]構造体の定義
*------------------------------------------
*/
// First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value.
// to set default level, read atcommand_athena.conf first please.
static
AtCommandInfo atcommand_info[] = {
{AtCommand_Setup, "@setup", 40, atcommand_setup},
{AtCommand_CharWarp, "@charwarp", 60, atcommand_charwarp},
{AtCommand_Warp, "@warp", 40, atcommand_warp},
{AtCommand_Where, "@where", 1, atcommand_where},
{AtCommand_Goto, "@goto", 20, atcommand_goto},
{AtCommand_Jump, "@jump", 40, atcommand_jump},
{AtCommand_Who, "@who", 20, atcommand_who},
{AtCommand_WhoGroup, "@whogroup", 20, atcommand_whogroup},
{AtCommand_WhoMap, "@whomap", 20, atcommand_whomap},
{AtCommand_WhoMapGroup, "@whomapgroup", 20, atcommand_whomapgroup},
{AtCommand_WhoGM, "@whogm", 20, atcommand_whogm}, // by Yor
{AtCommand_Save, "@save", 40, atcommand_save},
{AtCommand_Load, "@return", 40, atcommand_load},
{AtCommand_Load, "@load", 40, atcommand_load},
{AtCommand_Speed, "@speed", 40, atcommand_speed},
{AtCommand_Storage, "@storage", 1, atcommand_storage},
{AtCommand_Option, "@option", 40, atcommand_option},
{AtCommand_Hide, "@hide", 40, atcommand_hide}, // + /hide
{AtCommand_Die, "@die", 1, atcommand_die},
{AtCommand_Kill, "@kill", 60, atcommand_kill},
{AtCommand_Alive, "@alive", 60, atcommand_alive},
{AtCommand_Kami, "@kami", 40, atcommand_kami},
{AtCommand_Heal, "@heal", 40, atcommand_heal},
{AtCommand_Item, "@item", 60, atcommand_item},
{AtCommand_ItemReset, "@itemreset", 40, atcommand_itemreset},
{AtCommand_ItemCheck, "@itemcheck", 60, atcommand_itemcheck},
{AtCommand_BaseLevelUp, "@blvl", 60, atcommand_baselevelup},
{AtCommand_JobLevelUp, "@jlvl", 60, atcommand_joblevelup},
{AtCommand_Help, "@help", 20, atcommand_help},
{AtCommand_GM, "@gm", 100, atcommand_gm},
{AtCommand_PvPOff, "@pvpoff", 40, atcommand_pvpoff},
{AtCommand_PvPOn, "@pvpon", 40, atcommand_pvpon},
{AtCommand_Model, "@model", 20, atcommand_model},
{AtCommand_Go, "@go", 10, atcommand_go},
{AtCommand_Spawn, "@spawn", 50, atcommand_spawn},
{AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster},
{AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2},
{AtCommand_Produce, "@produce", 60, atcommand_produce},
{AtCommand_Memo, "@memo", 40, atcommand_memo},
{AtCommand_GAT, "@gat", 99, atcommand_gat}, // debug function
{AtCommand_Packet, "@packet", 99, atcommand_packet}, // debug function
{AtCommand_StatusPoint, "@stpoint", 60, atcommand_statuspoint},
{AtCommand_SkillPoint, "@skpoint", 60, atcommand_skillpoint},
{AtCommand_Zeny, "@zeny", 60, atcommand_zeny},
{AtCommand_Strength, "@str", 60, atcommand_param<ATTR::STR>},
{AtCommand_Agility, "@agi", 60, atcommand_param<ATTR::AGI>},
{AtCommand_Vitality, "@vit", 60, atcommand_param<ATTR::VIT>},
{AtCommand_Intelligence, "@int", 60, atcommand_param<ATTR::INT>},
{AtCommand_Dexterity, "@dex", 60, atcommand_param<ATTR::DEX>},
{AtCommand_Luck, "@luk", 60, atcommand_param<ATTR::LUK>},
{AtCommand_Recall, "@recall", 60, atcommand_recall}, // + /recall
{AtCommand_Revive, "@revive", 60, atcommand_revive},
{AtCommand_CharacterStats, "@charstats", 40, atcommand_character_stats},
{AtCommand_CharacterStatsAll, "@charstatsall", 40,
atcommand_character_stats_all},
{AtCommand_CharacterOption, "@charoption", 60,
atcommand_character_option},
{AtCommand_CharacterSave, "@charsave", 60, atcommand_character_save},
{AtCommand_Night, "@night", 80, atcommand_night},
{AtCommand_Day, "@day", 80, atcommand_day},
{AtCommand_Doom, "@doom", 80, atcommand_doom},
{AtCommand_DoomMap, "@doommap", 80, atcommand_doommap},
{AtCommand_Raise, "@raise", 80, atcommand_raise},
{AtCommand_RaiseMap, "@raisemap", 80, atcommand_raisemap},
{AtCommand_CharacterBaseLevel, "@charbaselvl", 60,
atcommand_character_baselevel},
{AtCommand_CharacterJobLevel, "@charjlvl", 60,
atcommand_character_joblevel},
{AtCommand_Kick, "@kick", 20, atcommand_kick}, // + right click menu for GM "(name) force to quit"
{AtCommand_KickAll, "@kickall", 99, atcommand_kickall},
{AtCommand_AllSkills, "@allskills", 60, atcommand_allskills},
{AtCommand_QuestSkill, "@questskill", 40, atcommand_questskill},
{AtCommand_CharQuestSkill, "@charquestskill", 60,
atcommand_charquestskill},
{AtCommand_LostSkill, "@lostskill", 40, atcommand_lostskill},
{AtCommand_CharLostSkill, "@charlostskill", 60, atcommand_charlostskill},
{AtCommand_Party, "@party", 1, atcommand_party},
{AtCommand_MapExit, "@mapexit", 99, atcommand_mapexit},
{AtCommand_IDSearch, "@idsearch", 60, atcommand_idsearch},
{AtCommand_MapMove, "@mapmove", 40, atcommand_warp}, // /mm command
{AtCommand_Broadcast, "@broadcast", 40, atcommand_broadcast}, // /b and /nb command
{AtCommand_LocalBroadcast, "@localbroadcast", 40, atcommand_localbroadcast}, // /lb and /nlb command
{AtCommand_RecallAll, "@recallall", 80, atcommand_recallall},
{AtCommand_CharSkReset, "@charskreset", 60, atcommand_charskreset},
{AtCommand_CharStReset, "@charstreset", 60, atcommand_charstreset},
{AtCommand_ReloadItemDB, "@reloaditemdb", 99, atcommand_reloaditemdb}, // admin command
{AtCommand_ReloadMobDB, "@reloadmobdb", 99, atcommand_reloadmobdb}, // admin command
{AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb}, // admin command
{AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript}, // admin command
{AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb}, // admin command
{AtCommand_CharReset, "@charreset", 60, atcommand_charreset},
{AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel},
{AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint},
{AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint},
{AtCommand_CharZeny, "@charzeny", 60, atcommand_charzeny},
{AtCommand_MapInfo, "@mapinfo", 99, atcommand_mapinfo},
{AtCommand_Dye, "@dye", 40, atcommand_dye}, // by fritz
{AtCommand_Dye, "@ccolor", 40, atcommand_dye}, // by fritz
{AtCommand_HairStyle, "@hairstyle", 40, atcommand_hair_style}, // by fritz
{AtCommand_HairColor, "@haircolor", 40, atcommand_hair_color}, // by fritz
{AtCommand_AllStats, "@allstats", 60, atcommand_all_stats}, // by fritz
{AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex}, // by Yor
{AtCommand_CharBlock, "@block", 60, atcommand_char_block}, // by Yor
{AtCommand_CharUnBlock, "@unblock", 60, atcommand_char_unblock}, // by Yor
{AtCommand_CharBan, "@ban", 60, atcommand_char_ban}, // by Yor
{AtCommand_CharUnBan, "@unban", 60, atcommand_char_unban}, // by Yor
{AtCommand_MountPeco, "@mountpeco", 20, atcommand_mount_peco}, // by Valaris
{AtCommand_CharMountPeco, "@charmountpeco", 50, atcommand_char_mount_peco}, // by Yor
{AtCommand_PartySpy, "@partyspy", 60, atcommand_partyspy}, // [Syrus22]
{AtCommand_PartyRecall, "@partyrecall", 60, atcommand_partyrecall}, // by Yor
{AtCommand_Enablenpc, "@enablenpc", 80, atcommand_enablenpc}, // []
{AtCommand_Disablenpc, "@disablenpc", 80, atcommand_disablenpc}, // []
{AtCommand_ServerTime, "@servertime", 0, atcommand_servertime}, // by Yor
{AtCommand_CharDelItem, "@chardelitem", 60, atcommand_chardelitem}, // by Yor
{AtCommand_ListNearby, "@listnearby", 40, atcommand_list_nearby}, // by Yor
{AtCommand_Jail, "@jail", 60, atcommand_jail}, // by Yor
{AtCommand_UnJail, "@unjail", 60, atcommand_unjail}, // by Yor
{AtCommand_Disguise, "@disguise", 20, atcommand_disguise}, // [Valaris]
{AtCommand_UnDisguise, "@undisguise", 20, atcommand_undisguise}, // by Yor
{AtCommand_IgnoreList, "@ignorelist", 0, atcommand_ignorelist}, // by Yor
{AtCommand_CharIgnoreList, "@charignorelist", 20, atcommand_charignorelist}, // by Yor
{AtCommand_IgnoreList, "@inall", 20, atcommand_inall}, // by Yor
{AtCommand_ExAll, "@exall", 20, atcommand_exall}, // by Yor
{AtCommand_CharDisguise, "@chardisguise", 60, atcommand_chardisguise}, // Kalaspuff
{AtCommand_CharUnDisguise, "@charundisguise", 60, atcommand_charundisguise}, // Kalaspuff
{AtCommand_EMail, "@email", 0, atcommand_email}, // by Yor
{AtCommand_Effect, "@effect", 40, atcommand_effect}, // by Apple
{AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list}, // by Yor
{AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list}, // by Yor
{AtCommand_Char_Cart_List, "@charcartlist", 40, atcommand_character_cart_list}, // by Yor
{AtCommand_AddWarp, "@addwarp", 20, atcommand_addwarp}, // by MouseJstr
{AtCommand_SkillOn, "@skillon", 20, atcommand_skillon}, // by MouseJstr
{AtCommand_SkillOff, "@skilloff", 20, atcommand_skilloff}, // by MouseJstr
{AtCommand_Killer, "@killer", 60, atcommand_killer}, // by MouseJstr
{AtCommand_NpcMove, "@npcmove", 20, atcommand_npcmove}, // by MouseJstr
{AtCommand_Killable, "@killable", 40, atcommand_killable}, // by MouseJstr
{AtCommand_CharKillable, "@charkillable", 40, atcommand_charkillable}, // by MouseJstr
{AtCommand_Chareffect, "@chareffect", 40, atcommand_chareffect}, // MouseJstr
{AtCommand_Dropall, "@dropall", 40, atcommand_dropall}, // MouseJstr
{AtCommand_Chardropall, "@chardropall", 40, atcommand_chardropall}, // MouseJstr
{AtCommand_Storeall, "@storeall", 40, atcommand_storeall}, // MouseJstr
{AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall}, // MouseJstr
{AtCommand_Skillid, "@skillid", 40, atcommand_skillid}, // MouseJstr
{AtCommand_Useskill, "@useskill", 40, atcommand_useskill}, // MouseJstr
{AtCommand_Rain, "@rain", 99, atcommand_rain},
{AtCommand_Snow, "@snow", 99, atcommand_snow},
{AtCommand_Sakura, "@sakura", 99, atcommand_sakura},
{AtCommand_Fog, "@fog", 99, atcommand_fog},
{AtCommand_Leaves, "@leaves", 99, atcommand_leaves},
//{ AtCommand_Shuffle, "@shuffle", 99, atcommand_shuffle },
//{ AtCommand_Maintenance, "@maintenance", 99, atcommand_maintenance },
//{ AtCommand_Misceffect, "@misceffect", 60, atcommand_misceffect },
{AtCommand_Summon, "@summon", 60, atcommand_summon},
{AtCommand_AdjGmLvl, "@adjgmlvl", 99, atcommand_adjgmlvl},
{AtCommand_AdjCmdLvl, "@adjcmdlvl", 99, atcommand_adjcmdlvl},
{AtCommand_Trade, "@trade", 60, atcommand_trade},
{AtCommand_UnMute, "@unmute", 60, atcommand_unmute}, // [Valaris]
{AtCommand_UnMute, "@charwipe", 60, atcommand_char_wipe}, // [Fate]
{AtCommand_SetMagic, "@setmagic", 99, atcommand_set_magic}, // [Fate]
{AtCommand_MagicInfo, "@magicinfo", 60, atcommand_magic_info}, // [Fate]
{AtCommand_Log, "@log", 60, atcommand_log}, // [Fate]
{AtCommand_Log, "@l", 60, atcommand_log}, // [Fate]
{AtCommand_Tee, "@tee", 60, atcommand_tee}, // [Fate]
{AtCommand_Tee, "@t", 60, atcommand_tee}, // [Fate]
{AtCommand_Invisible, "@invisible", 60, atcommand_invisible}, // [Fate]
{AtCommand_Visible, "@visible", 60, atcommand_visible}, // [Fate]
{AtCommand_IterateForward, "@hugo", 60, atcommand_iterate_forward_over_players}, // [Fate]
{AtCommand_IterateBackward, "@linus", 60, atcommand_iterate_backwards_over_players}, // [Fate]
{AtCommand_IterateBackward, "@sp-info", 40, atcommand_skillpool_info}, // [Fate]
{AtCommand_IterateBackward, "@sp-focus", 80, atcommand_skillpool_focus}, // [Fate]
{AtCommand_IterateBackward, "@sp-unfocus", 80, atcommand_skillpool_unfocus}, // [Fate]
{AtCommand_IterateBackward, "@skill-learn", 80, atcommand_skill_learn}, // [Fate]
{AtCommand_Wgm, "@wgm", 0, atcommand_wgm},
{AtCommand_IpCheck, "@ipcheck", 60, atcommand_ipcheck},
{AtCommand_DoomSpot, "@doomspot", 60, atcommand_doomspot},
// add new commands before this line
{AtCommand_Unknown, NULL, 1, NULL}
};
/*====================================================
* This function return the name of the job (by [Yor])
*----------------------------------------------------
*/
static
const char *job_name(int pc_class)
{
switch (pc_class)
{
case 0:
return "Novice";
case 1:
return "Swordsman";
case 2:
return "Mage";
case 3:
return "Archer";
case 4:
return "Acolyte";
case 5:
return "Merchant";
case 6:
return "Thief";
case 7:
return "Knight";
case 8:
return "Priest";
case 9:
return "Wizard";
case 10:
return "Blacksmith";
case 11:
return "Hunter";
case 12:
return "Assassin";
case 13:
return "Knight 2";
case 14:
return "Crusader";
case 15:
return "Monk";
case 16:
return "Sage";
case 17:
return "Rogue";
case 18:
return "Alchemist";
case 19:
return "Bard";
case 20:
return "Dancer";
case 21:
return "Crusader 2";
case 22:
return "Wedding";
case 23:
return "Super Novice";
case 4001:
return "Novice High";
case 4002:
return "Swordsman High";
case 4003:
return "Mage High";
case 4004:
return "Archer High";
case 4005:
return "Acolyte High";
case 4006:
return "Merchant High";
case 4007:
return "Thief High";
case 4008:
return "Lord Knight";
case 4009:
return "High Priest";
case 4010:
return "High Wizard";
case 4011:
return "Whitesmith";
case 4012:
return "Sniper";
case 4013:
return "Assassin Cross";
case 4014:
return "Peko Knight";
case 4015:
return "Paladin";
case 4016:
return "Champion";
case 4017:
return "Professor";
case 4018:
return "Stalker";
case 4019:
return "Creator";
case 4020:
return "Clown";
case 4021:
return "Gypsy";
case 4022:
return "Peko Paladin";
case 4023:
return "Baby Novice";
case 4024:
return "Baby Swordsman";
case 4025:
return "Baby Mage";
case 4026:
return "Baby Archer";
case 4027:
return "Baby Acolyte";
case 4028:
return "Baby Merchant";
case 4029:
return "Baby Thief";
case 4030:
return "Baby Knight";
case 4031:
return "Baby Priest";
case 4032:
return "Baby Wizard";
case 4033:
return "Baby Blacksmith";
case 4034:
return "Baby Hunter";
case 4035:
return "Baby Assassin";
case 4036:
return "Baby Peco Knight";
case 4037:
return "Baby Crusader";
case 4038:
return "Baby Monk";
case 4039:
return "Baby Sage";
case 4040:
return "Baby Rogue";
case 4041:
return "Baby Alchemist";
case 4042:
return "Baby Bard";
case 4043:
return "Baby Dancer";
case 4044:
return "Baby Peco Crusader";
case 4045:
return "Super Baby";
}
return "Unknown Job";
}
/*==========================================
* get_atcommand_level @コマンドの必要レベルを取得
*------------------------------------------
*/
int get_atcommand_level(const AtCommandType type)
{
int i;
for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
if (atcommand_info[i].type == type)
return atcommand_info[i].level;
return 100; // 100: command can not be used
}
// TODO: remove the hard limit of 512
/*========================================
* At-command logging
*/
void log_atcommand(struct map_session_data *sd, const char *fmt, ...)
{
char message[512];
va_list ap;
va_start(ap, fmt);
vsnprintf(message, 511, fmt, ap);
va_end(ap);
gm_log("%s(%d,%d) %s(%d) : %s", map[sd->bl.m].name, sd->bl.x,
sd->bl.y, sd->status.name, sd->status.account_id, message);
}
char *gm_logfile_name = NULL;
/*==========================================
* Log a timestamped line to GM log file
*------------------------------------------
*/
void gm_log(const char *fmt, ...)
{
static int last_logfile_nr = 0;
static FILE *gm_logfile = NULL;
time_t time_v;
struct tm ctime;
int month, year, logfile_nr;
char message[512];
va_list ap;
if (!gm_logfile_name)
return;
va_start(ap, fmt);
vsnprintf(message, 511, fmt, ap);
va_end(ap);
time(&time_v);
gmtime_r(&time_v, &ctime);
year = ctime.tm_year + 1900;
month = ctime.tm_mon + 1;
logfile_nr = (year * 12) + month;
if (logfile_nr != last_logfile_nr)
{
char *fullname = (char *)malloc(strlen(gm_logfile_name) + 10);
sprintf(fullname, "%s.%04d-%02d", gm_logfile_name, year, month);
if (gm_logfile)
fclose_(gm_logfile);
gm_logfile = fopen_(fullname, "a");
free(fullname);
if (!gm_logfile)
{
perror("GM log file");
gm_logfile_name = NULL;
}
last_logfile_nr = logfile_nr;
}
fprintf(gm_logfile, "[%04d-%02d-%02d %02d:%02d:%02d] %s\n",
year, month, ctime.tm_mday, ctime.tm_hour,
ctime.tm_min, ctime.tm_sec, message);
fflush(gm_logfile);
}
static
AtCommandType atcommand(const int level, const char *message,
struct AtCommandInfo * info);
/*==========================================
*is_atcommand @コマンドに存在するかどうか確認する
*------------------------------------------
*/
AtCommandType is_atcommand(const int fd, struct map_session_data *sd, const char *message,
int gmlvl)
{
AtCommandInfo info;
AtCommandType type;
nullpo_retr(AtCommand_None, sd);
if (!message || !*message)
return AtCommand_None;
memset(&info, 0, sizeof(info));
type = atcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), message, &info);
if (type != AtCommand_None)
{
char command[100];
char output[200];
const char *str = message;
const char *p = message;
memset(command, '\0', sizeof(command));
memset(output, '\0', sizeof(output));
while (*p && !isspace(*p))
p++;
if (p - str >= sizeof(command)) // too long
return AtCommand_Unknown;
strncpy(command, str, p - str);
while (isspace(*p))
p++;
if (type == AtCommand_Unknown || info.proc == NULL)
{
sprintf(output, "%s is Unknown Command.", command);
clif_displaymessage(fd, output);
}
else
{
if (info.proc(fd, sd, command, p) != 0)
{
// Command can not be executed
sprintf(output, "%s failed.", command);
clif_displaymessage(fd, output);
}
else
{
if (get_atcommand_level(type) != 0) // Don't log level 0 commands
log_atcommand(sd, "%s %s", command, p);
}
}
return info.type;
}
return AtCommand_None;
}
/*==========================================
*
*------------------------------------------
*/
AtCommandType atcommand(const int level, const char *message,
struct AtCommandInfo * info)
{
char *p = (char *) message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary
if (!info)
return AtCommand_None;
if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
return AtCommand_None;
if (!p || !*p)
{
fprintf(stderr, "at command message is empty\n");
return AtCommand_None;
}
if (*p == command_symbol)
{ // check first char.
char command[101];
int i = 0;
memset(info, 0, sizeof(AtCommandInfo));
sscanf(p, "%100s", command);
command[sizeof(command) - 1] = '\0';
while (atcommand_info[i].type != AtCommand_Unknown)
{
if (strcasecmp(command + 1, atcommand_info[i].command + 1) == 0
&& level >= atcommand_info[i].level)
{
p[0] = atcommand_info[i].command[0]; // set correct first symbol for after.
break;
}
i++;
}
if (atcommand_info[i].type == AtCommand_Unknown)
{
// doesn't return Unknown if player is normal player (display the text, not display: unknown command)
if (level == 0)
return AtCommand_None;
else
return AtCommand_Unknown;
}
memcpy(info, &atcommand_info[i], sizeof atcommand_info[i]);
}
else
{
return AtCommand_None;
}
return info->type;
}
/*==========================================
*
*------------------------------------------
*/
static
void atkillmonster_sub(struct block_list *bl, int flag)
{
nullpo_retv(bl);
if (flag)
mob_damage(NULL, (struct mob_data *) bl,
((struct mob_data *) bl)->hp, 2);
else
mob_delete((struct mob_data *) bl);
}
/*==========================================
*
*------------------------------------------
*/
static
AtCommandInfo *get_atcommandinfo_byname(const char *name)
{
int i;
for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++)
if (strcasecmp(atcommand_info[i].command + 1, name) == 0)
return &atcommand_info[i];
return NULL;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_config_read(const char *cfgName)
{
char line[1024], w1[1024], w2[1024];
AtCommandInfo *p;
FILE *fp;
if ((fp = fopen_(cfgName, "r")) == NULL)
{
printf("At commands configuration file not found: %s\n", cfgName);
return 1;
}
while (fgets(line, sizeof(line) - 1, fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
continue;
p = get_atcommandinfo_byname(w1);
if (p != NULL)
{
p->level = atoi(w2);
if (p->level > 100)
p->level = 100;
else if (p->level < 0)
p->level = 0;
}
if (strcasecmp(w1, "import") == 0)
atcommand_config_read(w2);
else if (strcasecmp(w1, "command_symbol") == 0 && w2[0] > 31 && w2[0] != '/' && // symbol of standard ragnarok GM commands
w2[0] != '%') // symbol of party chat speaking
command_symbol = w2[0];
}
fclose_(fp);
return 0;
}
/*==========================================
// @ command processing functions
*------------------------------------------
*/
/*==========================================
* @setup - Safely set a chars levels and warp them to a special place
* TAW Specific
*------------------------------------------
*/
int atcommand_setup(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char buf[256];
char character[100];
int level = 1;
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%d %99[^\n]", &level, character) < 2)
{
clif_displaymessage(fd, "Usage: @setup <level> <char name>");
return -1;
}
level--;
snprintf(buf, 255, "-255 %s", character);
atcommand_character_baselevel(fd, sd, "@charbaselvl", buf);
snprintf(buf, 255, "%d %s", level, character);
atcommand_character_baselevel(fd, sd, "@charbaselvl", buf);
// Emote skill
snprintf(buf, 255, "1 1 %s", character);
atcommand_skill_learn(fd, sd, "@skill-learn", buf);
// Trade skill
snprintf(buf, 255, "2 1 %s", character);
atcommand_skill_learn(fd, sd, "@skill-learn", buf);
// Party skill
snprintf(buf, 255, "2 2 %s", character);
atcommand_skill_learn(fd, sd, "@skill-learn", buf);
snprintf(buf, 255, "018-1.gat 24 98 %s", character);
atcommand_charwarp(fd, sd, "@charwarp", buf);
return (0);
}
/*==========================================
* @rura+
*------------------------------------------
*/
int atcommand_charwarp(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char map_name[100];
char character[100];
int x = 0, y = 0;
struct map_session_data *pl_sd;
int m;
memset(map_name, '\0', sizeof(map_name));
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y,
character) < 4)
{
clif_displaymessage(fd,
"Usage: @charwarp/@rura+ <mapname> <x> <y> <char name>");
return -1;
}
if (x <= 0)
x = MRAND(399) + 1;
if (y <= 0)
y = MRAND(399) + 1;
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can rura+ only lower or same GM level
if (x > 0 && x < 800 && y > 0 && y < 800)
{
m = map_mapname2mapid(map_name);
if (m >= 0 && map[m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp someone to this map.");
return -1;
}
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp this player from its actual map.");
return -1;
}
if (pc_setpos(pl_sd, map_name, x, y, 3) == 0)
{
clif_displaymessage(pl_sd->fd, "Warped.");
clif_displaymessage(fd, "Player warped (message sends to player too).");
}
else
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Coordinates out of range.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_warp(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char map_name[100];
int x = 0, y = 0;
int m;
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message
|| sscanf(message, "%99s %d %d", map_name, &x, &y) < 1)
{
clif_displaymessage(fd,
"Please, enter a map (usage: @warp <mapname> <x> <y>).");
return -1;
}
if (x <= 0)
x = MRAND(399) + 1;
if (y <= 0)
y = MRAND(399) + 1;
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if (x > 0 && x < 800 && y > 0 && y < 800)
{
m = map_mapname2mapid(map_name);
if (m >= 0 && map[m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to this map.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
if (pc_setpos(sd, map_name, x, y, 3) == 0)
clif_displaymessage(fd, "Warped.");
else
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Coordinates out of range.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_where(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (sscanf(message, "%99[^\n]", character) < 1)
strcpy(character, sd->status.name);
if ((pl_sd = map_nick2sd(character)) != NULL &&
!((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pc_isGM(pl_sd) > pc_isGM(sd))))
{ // you can look only lower or same level
sprintf(output, "%s: %s (%d,%d)", pl_sd->status.name, pl_sd->mapname,
pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_goto(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to the map of this player.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
sprintf(output, "Jump to %s", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_jump(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char output[200];
int x = 0, y = 0;
memset(output, '\0', sizeof(output));
sscanf(message, "%d %d", &x, &y);
if (x <= 0)
x = MRAND(399) + 1;
if (y <= 0)
y = MRAND(399) + 1;
if (x > 0 && x < 800 && y > 0 && y < 800)
{
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to your actual map.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, sd->mapname, x, y, 3);
sprintf(output, "Jump to %d %d", x, y);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Coordinates out of range.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_who(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char output[200];
struct map_session_data *pl_sd;
int i, j, count;
int pl_GM_level, GM_level;
char match_text[100];
char player_name[24];
memset(output, '\0', sizeof(output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = tolower(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
pl_GM_level = pc_isGM(pl_sd);
if (!
((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{ // you can look only lower or same level
memcpy(player_name, pl_sd->status.name, 24);
for (j = 0; player_name[j]; j++)
player_name[j] = tolower(player_name[j]);
if (strstr(player_name, match_text) != NULL)
{ // search with no case sensitive
if (pl_GM_level > 0)
sprintf(output,
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
else
sprintf(output, "Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname,
pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
clif_displaymessage(fd, "No player found.");
else if (count == 1)
clif_displaymessage(fd, "1 player found.");
else
{
sprintf(output, "%d players found.", count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whogroup(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char temp0[100];
char temp1[100];
char output[200];
struct map_session_data *pl_sd;
int i, j, count;
int pl_GM_level, GM_level;
char match_text[100];
char player_name[24];
struct party *p;
memset(temp0, '\0', sizeof(temp0));
memset(temp1, '\0', sizeof(temp1));
memset(output, '\0', sizeof(output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = tolower(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
pl_GM_level = pc_isGM(pl_sd);
if (!
((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{ // you can look only lower or same level
memcpy(player_name, pl_sd->status.name, 24);
for (j = 0; player_name[j]; j++)
player_name[j] = tolower(player_name[j]);
if (strstr(player_name, match_text) != NULL)
{ // search with no case sensitive
p = party_search(pl_sd->status.party_id);
if (p == NULL)
sprintf(temp0, "None");
else
sprintf(temp0, "%s", p->name);
if (pl_GM_level > 0)
sprintf(output,
"Name: %s (GM:%d) | Party: '%s'",
pl_sd->status.name, pl_GM_level, temp0);
else
sprintf(output,
"Name: %s | Party: '%s' | Guild: '%s'",
pl_sd->status.name, temp0, temp1);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
clif_displaymessage(fd, "No player found.");
else if (count == 1)
clif_displaymessage(fd, "1 player found.");
else
{
sprintf(output, "%d players found.", count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whomap(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char output[200];
struct map_session_data *pl_sd;
int i, count;
int pl_GM_level, GM_level;
int map_id;
char map_name[100];
memset(output, '\0', sizeof(output));
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
map_id = sd->bl.m;
else
{
sscanf(message, "%99s", map_name);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
pl_GM_level = pc_isGM(pl_sd);
if (!
((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{ // you can look only lower or same level
if (pl_sd->bl.m == map_id)
{
if (pl_GM_level > 0)
sprintf(output,
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
else
sprintf(output, "Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname,
pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
sprintf(output, "No player found in map '%s'.", map[map_id].name);
else if (count == 1)
sprintf(output, "1 player found in map '%s'.", map[map_id].name);
else
{
sprintf(output, "%d players found in map '%s'.", count, map[map_id].name);
}
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whomapgroup(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char temp0[100];
char output[200];
struct map_session_data *pl_sd;
int i, count;
int pl_GM_level, GM_level;
int map_id = 0;
char map_name[100];
struct party *p;
memset(temp0, '\0', sizeof(temp0));
memset(output, '\0', sizeof(output));
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
map_id = sd->bl.m;
else
{
sscanf(message, "%99s", map_name);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
pl_GM_level = pc_isGM(pl_sd);
if (!
((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{
// you can look only lower or same level
if (pl_sd->bl.m == map_id)
{
p = party_search(pl_sd->status.party_id);
if (p == NULL)
sprintf(temp0, "None");
else
sprintf(temp0, "%s", p->name);
if (pl_GM_level > 0)
sprintf(output,
"Name: %s (GM:%d) | Party: '%s'",
pl_sd->status.name, pl_GM_level, temp0);
else
sprintf(output,
"Name: %s | Party: '%s'",
pl_sd->status.name, temp0);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
sprintf(output, "No player found in map '%s'.", map[map_id].name);
else if (count == 1)
sprintf(output, "1 player found in map '%s'.", map[map_id].name);
else
{
sprintf(output, "%d players found in map '%s'.", count, map[map_id].name);
}
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whogm(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char temp0[100];
char output[200];
struct map_session_data *pl_sd;
int i, j, count;
int pl_GM_level, GM_level;
char match_text[100];
char player_name[24];
struct party *p;
memset(temp0, '\0', sizeof(temp0));
memset(output, '\0', sizeof(output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = tolower(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
pl_GM_level = pc_isGM(pl_sd);
if (pl_GM_level > 0)
{
if (!
((battle_config.hide_GM_session
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{ // you can look only lower or same level
memcpy(player_name, pl_sd->status.name, 24);
for (j = 0; player_name[j]; j++)
player_name[j] = tolower(player_name[j]);
if (strstr(player_name, match_text) != NULL)
{ // search with no case sensitive
sprintf(output,
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
sprintf(output,
" BLvl: %d | Job: %s (Lvl: %d)",
pl_sd->status.base_level,
job_name(pl_sd->status.pc_class),
pl_sd->status.job_level);
clif_displaymessage(fd, output);
p = party_search(pl_sd->status.party_id);
if (p == NULL)
sprintf(temp0, "None");
else
sprintf(temp0, "%s", p->name);
sprintf(output, " Party: '%s'",
temp0);
clif_displaymessage(fd, output);
count++;
}
}
}
}
}
if (count == 0)
clif_displaymessage(fd, "No GM found.");
else if (count == 1)
clif_displaymessage(fd, "1 GM found.");
else
{
sprintf(output, "%d GMs found.", count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_save(const int fd, struct map_session_data *sd,
const char *, const char *)
{
nullpo_retr(-1, sd);
pc_setsavepoint(sd, sd->mapname, sd->bl.x, sd->bl.y);
pc_makesavestatus(sd);
chrif_save(sd);
clif_displaymessage(fd, "Character data respawn point saved.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_load(const int fd, struct map_session_data *sd,
const char *, const char *)
{
int m;
m = map_mapname2mapid(sd->status.save_point.map);
if (m >= 0 && map[m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to your save map.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x,
sd->status.save_point.y, 0);
clif_displaymessage(fd, "Warping to respawn point.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_speed(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char output[200];
int speed;
memset(output, '\0', sizeof(output));
if (!message || !*message)
{
sprintf(output,
"Please, enter a speed value (usage: @speed <%d-%d>).",
MIN_WALK_SPEED, MAX_WALK_SPEED);
clif_displaymessage(fd, output);
return -1;
}
speed = atoi(message);
if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED)
{
sd->speed = speed;
//sd->walktimer = x;
//この文を追加 by れ
clif_updatestatus(sd, SP_SPEED);
clif_displaymessage(fd, "Speed changed.");
}
else
{
sprintf(output,
"Please, enter a valid speed value (usage: @speed <%d-%d>).",
MIN_WALK_SPEED, MAX_WALK_SPEED);
clif_displaymessage(fd, output);
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_storage(const int fd, struct map_session_data *sd,
const char *, const char *)
{
struct storage *stor; //changes from Freya/Yor
nullpo_retr(-1, sd);
if (sd->state.storage_open)
{
clif_displaymessage(fd, "msg_table[250]");
return -1;
}
if ((stor = account2storage2(sd->status.account_id)) != NULL
&& stor->storage_status == 1)
{
clif_displaymessage(fd, "msg_table[250]");
return -1;
}
storage_storageopen(sd);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_option(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int param1_ = 0, param2_ = 0, param3_ = 0;
nullpo_retr(-1, sd);
if (!message || !*message
|| sscanf(message, "%d %d %d", ¶m1_, ¶m2_, ¶m3_) < 1
|| param1_ < 0 || param2_ < 0 || param3_ < 0)
{
clif_displaymessage(fd,
"Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>).");
return -1;
}
Opt1 param1 = Opt1(param1_);
Opt2 param2 = Opt2(param2_);
Option param3 = Option(param3_);
sd->opt1 = param1;
sd->opt2 = param2;
sd->status.option = param3;
// fix pecopeco display
if (sd->status.pc_class == 13 || sd->status.pc_class == 21
|| sd->status.pc_class == 4014 || sd->status.pc_class == 4022)
{
if (!pc_isriding(sd))
{ // sd have the new value...
if (sd->status.pc_class == 13)
sd->status.pc_class = sd->view_class = 7;
else if (sd->status.pc_class == 21)
sd->status.pc_class = sd->view_class = 14;
else if (sd->status.pc_class == 4014)
sd->status.pc_class = sd->view_class = 4008;
else if (sd->status.pc_class == 4022)
sd->status.pc_class = sd->view_class = 4015;
}
}
else
{
if (pc_isriding(sd))
{ // sd have the new value...
if (sd->disguise > 0)
{ // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
sd->status.option &= ~Option::RIDING;
}
else
{
if (sd->status.pc_class == 7)
sd->status.pc_class = sd->view_class = 13;
else if (sd->status.pc_class == 14)
sd->status.pc_class = sd->view_class = 21;
else if (sd->status.pc_class == 4008)
sd->status.pc_class = sd->view_class = 4014;
else if (sd->status.pc_class == 4015)
sd->status.pc_class = sd->view_class = 4022;
else
sd->status.option &= ~Option::RIDING;
}
}
}
clif_changeoption(&sd->bl);
pc_calcstatus(sd, 0);
clif_displaymessage(fd, "Options changed.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_hide(const int fd, struct map_session_data *sd,
const char *, const char *)
{
if (bool(sd->status.option & Option::HIDE))
{
sd->status.option &= ~Option::HIDE;
clif_displaymessage(fd, "Invisible: Off."); // Invisible: Off
}
else
{
sd->status.option |= Option::HIDE;
clif_displaymessage(fd, "Invisible: On."); // Invisible: On
}
clif_changeoption(&sd->bl);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_die(const int fd, struct map_session_data *sd,
const char *, const char *)
{
pc_damage(NULL, sd, sd->status.hp + 1);
clif_displaymessage(fd, "A pity! You've died.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kill(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @kill <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can kill only lower or same level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
clif_displaymessage(fd, "Character killed.");
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_alive(const int fd, struct map_session_data *sd,
const char *, const char *)
{
sd->status.hp = sd->status.max_hp;
sd->status.sp = sd->status.max_sp;
pc_setstand(sd);
if (battle_config.pc_invincible_time > 0)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
clif_updatestatus(sd, SP_HP);
clif_updatestatus(sd, SP_SP);
clif_resurrection(&sd->bl, 1);
clif_displaymessage(fd, "You've been revived! It's a miracle!");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kami(const int fd, struct map_session_data *,
const char *, const char *message)
{
char output[200];
memset(output, '\0', sizeof(output));
if (!message || !*message)
{
clif_displaymessage(fd,
"Please, enter a message (usage: @kami <message>).");
return -1;
}
sscanf(message, "%199[^\n]", output);
intif_GMmessage(output, strlen(output) + 1, 0);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_heal(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int hp = 0, sp = 0; // [Valaris] thanks to fov
sscanf(message, "%d %d", &hp, &sp);
if (hp == 0 && sp == 0)
{
hp = sd->status.max_hp - sd->status.hp;
sp = sd->status.max_sp - sd->status.sp;
}
else
{
if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow
hp = sd->status.max_hp - sd->status.hp;
else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow
hp = 1 - sd->status.hp;
if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow
sp = sd->status.max_sp - sd->status.sp;
else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow
sp = 1 - sd->status.sp;
}
if (hp < 0) // display like damage
clif_damage(&sd->bl, &sd->bl, gettick(), 0, 0, -hp, 0, 4, 0);
if (hp != 0 || sp != 0)
{
pc_heal(sd, hp, sp);
if (hp >= 0 && sp >= 0)
clif_displaymessage(fd, "HP, SP recovered.");
else
clif_displaymessage(fd, "HP or/and SP modified.");
}
else
{
clif_displaymessage(fd, "HP and SP are already with the good value.");
return -1;
}
return 0;
}
/*==========================================
* @item command (usage: @item <name/id_of_item> <quantity>)
*------------------------------------------
*/
int atcommand_item(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char item_name[100];
int number = 0, item_id;
struct item item_tmp;
struct item_data *item_data;
int get_count, i;
memset(item_name, '\0', sizeof(item_name));
if (!message || !*message
|| sscanf(message, "%99s %d", item_name, &number) < 1)
{
clif_displaymessage(fd,
"Please, enter an item name/id (usage: @item <item name or ID> [quantity]).");
return -1;
}
if (number <= 0)
number = 1;
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id >= 500)
{
get_count = number;
if (item_data->type == ItemType::WEAPON
|| item_data->type == ItemType::ARMOR
|| item_data->type == ItemType::_7
|| item_data->type == ItemType::_8)
{
get_count = 1;
}
for (i = 0; i < number; i += get_count)
{
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = 1;
PickupFail flag;
if ((flag = pc_additem((struct map_session_data *) sd,
&item_tmp, get_count))
!= PickupFail::OKAY)
clif_additem((struct map_session_data *) sd, 0, 0, flag);
}
clif_displaymessage(fd, "Item created.");
}
else
{
clif_displaymessage(fd, "Invalid item ID or name.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_itemreset(const int fd, struct map_session_data *sd,
const char *, const char *)
{
int i;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].amount
&& sd->status.inventory[i].equip == EPOS::ZERO)
pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
}
clif_displaymessage(fd, "All of your items have been removed.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_itemcheck(const int, struct map_session_data *sd,
const char *, const char *)
{
pc_checkitem(sd);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_baselevelup(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int level, i;
if (!message || !*message || (level = atoi(message)) == 0)
{
clif_displaymessage(fd,
"Please, enter a level adjustement (usage: @blvl <number of levels>).");
return -1;
}
if (level > 0)
{
if (sd->status.base_level == battle_config.maximum_level)
{ // check for max level by Valaris
clif_displaymessage(fd, "Base level can't go any higher.");
return -1;
} // End Addition
if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow
level = battle_config.maximum_level - sd->status.base_level;
for (i = 1; i <= level; i++)
sd->status.status_point += (sd->status.base_level + i + 14) / 4;
sd->status.base_level += level;
clif_updatestatus(sd, SP_BASELEVEL);
clif_updatestatus(sd, SP_NEXTBASEEXP);
clif_updatestatus(sd, SP_STATUSPOINT);
pc_calcstatus(sd, 0);
pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
clif_misceffect(&sd->bl, 0);
clif_displaymessage(fd, "Base level raised.");
}
else
{
if (sd->status.base_level == 1)
{
clif_displaymessage(fd, "Base level can't go any lower.");
return -1;
}
if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level)) // fix negativ overflow
level = 1 - sd->status.base_level;
if (sd->status.status_point > 0)
{
for (i = 0; i > level; i--)
sd->status.status_point -=
(sd->status.base_level + i + 14) / 4;
if (sd->status.status_point < 0)
sd->status.status_point = 0;
clif_updatestatus(sd, SP_STATUSPOINT);
} // to add: remove status points from stats
sd->status.base_level += level;
clif_updatestatus(sd, SP_BASELEVEL);
clif_updatestatus(sd, SP_NEXTBASEEXP);
pc_calcstatus(sd, 0);
clif_displaymessage(fd, "Base level lowered.");
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_joblevelup(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int up_level = 50, level;
if (!message || !*message || (level = atoi(message)) == 0)
{
clif_displaymessage(fd,
"Please, enter a level adjustement (usage: @jlvl <number of levels>).");
return -1;
}
if (sd->status.pc_class == 0 || sd->status.pc_class == 4001)
up_level -= 40;
else if ((sd->status.pc_class > 4007 && sd->status.pc_class < 4024)
|| sd->status.pc_class == 23)
up_level += 20;
if (level > 0)
{
if (sd->status.job_level == up_level)
{
clif_displaymessage(fd, "Job level can't go any higher.");
return -1;
}
if (level > up_level || level > (up_level - sd->status.job_level)) // fix positiv overflow
level = up_level - sd->status.job_level;
sd->status.job_level += level;
clif_updatestatus(sd, SP_JOBLEVEL);
clif_updatestatus(sd, SP_NEXTJOBEXP);
sd->status.skill_point += level;
clif_updatestatus(sd, SP_SKILLPOINT);
pc_calcstatus(sd, 0);
clif_misceffect(&sd->bl, 1);
clif_displaymessage(fd, "Job level raised.");
}
else
{
if (sd->status.job_level == 1)
{
clif_displaymessage(fd, "Job level can't go any lower.");
return -1;
}
if (level < -up_level || level < (1 - sd->status.job_level)) // fix negativ overflow
level = 1 - sd->status.job_level;
sd->status.job_level += level;
clif_updatestatus(sd, SP_JOBLEVEL);
clif_updatestatus(sd, SP_NEXTJOBEXP);
if (sd->status.skill_point > 0)
{
sd->status.skill_point += level;
if (sd->status.skill_point < 0)
sd->status.skill_point = 0;
clif_updatestatus(sd, SP_SKILLPOINT);
} // to add: remove status points from skills
pc_calcstatus(sd, 0);
clif_displaymessage(fd, "Job level lowered.");
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_help(const int fd, struct map_session_data *sd,
const char *, const char *)
{
char buf[2048], w1[2048], w2[2048];
int i, gm_level;
FILE *fp;
memset(buf, '\0', sizeof(buf));
if ((fp = fopen_(help_txt, "r")) != NULL)
{
clif_displaymessage(fd, "Help commands:");
gm_level = pc_isGM(sd);
while (fgets(buf, sizeof(buf) - 1, fp) != NULL)
{
if (buf[0] == '/' && buf[1] == '/')
continue;
for (i = 0; buf[i] != '\0'; i++)
{
if (buf[i] == '\r' || buf[i] == '\n')
{
buf[i] = '\0';
break;
}
}
if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
clif_displaymessage(fd, buf);
else if (gm_level >= atoi(w1))
clif_displaymessage(fd, w2);
}
fclose_(fp);
}
else
{
clif_displaymessage(fd, "File help.txt not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_gm(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char password[100];
memset(password, '\0', sizeof(password));
if (!message || !*message || sscanf(message, "%99[^\n]", password) < 1)
{
clif_displaymessage(fd,
"Please, enter a password (usage: @gm <password>).");
return -1;
}
if (pc_isGM(sd))
{ // a GM can not use this function. only a normal player (become gm is not for gm!)
clif_displaymessage(fd, "You already have some GM powers.");
return -1;
}
else
chrif_changegm(sd->status.account_id, password,
strlen(password) + 1);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_pvpoff(const int fd, struct map_session_data *sd,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
if (battle_config.pk_mode)
{ //disable command if server is in PK mode [Valaris]
clif_displaymessage(fd, "This option cannot be used in PK Mode.");
return -1;
}
if (map[sd->bl.m].flag.pvp)
{
map[sd->bl.m].flag.pvp = 0;
for (i = 0; i < fd_max; i++)
{ //人数分ループ
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
if (sd->bl.m == pl_sd->bl.m)
{
if (pl_sd->pvp_timer != -1)
{
delete_timer(pl_sd->pvp_timer,
pc_calc_pvprank_timer);
pl_sd->pvp_timer = -1;
}
}
}
}
clif_displaymessage(fd, "PvP: Off.");
}
else
{
clif_displaymessage(fd, "PvP is already Off.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_pvpon(const int fd, struct map_session_data *sd,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
if (battle_config.pk_mode)
{ //disable command if server is in PK mode [Valaris]
clif_displaymessage(fd, "This option cannot be used in PK Mode.");
return -1;
}
if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp)
{
map[sd->bl.m].flag.pvp = 1;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
{
pl_sd->pvp_timer = add_timer(gettick() + 200,
pc_calc_pvprank_timer,
pl_sd->bl.id, 0);
pl_sd->pvp_rank = 0;
pl_sd->pvp_lastusers = 0;
pl_sd->pvp_point = 5;
}
}
}
clif_displaymessage(fd, "PvP: On.");
}
else
{
clif_displaymessage(fd, "PvP is already On.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_model(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int hair_style = 0, hair_color = 0, cloth_color = 0;
char output[200];
memset(output, '\0', sizeof(output));
if (!message || !*message
|| sscanf(message, "%d %d %d", &hair_style, &hair_color,
&cloth_color) < 1)
{
sprintf(output,
"Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR,
MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
{
//服の色変更
if (cloth_color != 0 && sd->status.sex == 1
&& (sd->status.pc_class == 12 || sd->status.pc_class == 17))
{
//服の色未実装職の判定
clif_displaymessage(fd, "You can't use this command with this class.");
return -1;
}
else
{
pc_changelook(sd, LOOK_HAIR, hair_style);
pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, "Appearence changed.");
}
}
else
{
clif_displaymessage(fd, "An invalid number was specified.");
return -1;
}
return 0;
}
/*==========================================
* @dye && @ccolor
*------------------------------------------
*/
int atcommand_dye(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int cloth_color = 0;
char output[200];
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1)
{
sprintf(output,
"Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).",
MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
{
if (cloth_color != 0 && sd->status.sex == 1
&& (sd->status.pc_class == 12 || sd->status.pc_class == 17))
{
clif_displaymessage(fd, "You can't use this command with this class.");
return -1;
}
else
{
pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, "Appearence changed.");
}
}
else
{
clif_displaymessage(fd, "An invalid number was specified.");
return -1;
}
return 0;
}
/*==========================================
* @hairstyle && @hstyle
*------------------------------------------
*/
int atcommand_hair_style(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int hair_style = 0;
char output[200];
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d", &hair_style) < 1)
{
sprintf(output,
"Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE);
clif_displaymessage(fd, output);
return -1;
}
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE)
{
if (hair_style != 0 && sd->status.sex == 1
&& (sd->status.pc_class == 12 || sd->status.pc_class == 17))
{
clif_displaymessage(fd, "You can't use this command with this class.");
return -1;
}
else
{
pc_changelook(sd, LOOK_HAIR, hair_style);
clif_displaymessage(fd, "Appearence changed.");
}
}
else
{
clif_displaymessage(fd, "An invalid number was specified.");
return -1;
}
return 0;
}
/*==========================================
* @haircolor && @hcolor
*------------------------------------------
*/
int atcommand_hair_color(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int hair_color = 0;
char output[200];
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d", &hair_color) < 1)
{
sprintf(output,
"Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).",
MIN_HAIR_COLOR, MAX_HAIR_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR)
{
if (hair_color != 0 && sd->status.sex == 1
&& (sd->status.pc_class == 12 || sd->status.pc_class == 17))
{
clif_displaymessage(fd, "You can't use this command with this class.");
return -1;
}
else
{
pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
clif_displaymessage(fd, "Appearence changed.");
}
}
else
{
clif_displaymessage(fd, "An invalid number was specified.");
return -1;
}
return 0;
}
/*==========================================
* @go [city_number/city_name]: improved by [yor] to add city names and help
*------------------------------------------
*/
int atcommand_go(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int i;
int town;
char map_name[100];
char output[200];
int m;
struct
{
char map[16];
int x, y;
} data[] =
{
{
"prontera.gat", 156, 191}, // 0=Prontera
{
"morocc.gat", 156, 93}, // 1=Morroc
{
"geffen.gat", 119, 59}, // 2=Geffen
{
"payon.gat", 162, 233}, // 3=Payon
{
"alberta.gat", 192, 147}, // 4=Alberta
{
"izlude.gat", 128, 114}, // 5=Izlude
{
"aldebaran.gat", 140, 131}, // 6=Al de Baran
{
"xmas.gat", 147, 134}, // 7=Lutie
{
"comodo.gat", 209, 143}, // 8=Comodo
{
"yuno.gat", 157, 51}, // 9=Yuno
{
"amatsu.gat", 198, 84}, // 10=Amatsu
{
"gonryun.gat", 160, 120}, // 11=Gon Ryun
{
"umbala.gat", 89, 157}, // 12=Umbala
{
"niflheim.gat", 21, 153}, // 13=Niflheim
{
"louyang.gat", 217, 40}, // 14=Lou Yang
{
"new_1-1.gat", 53, 111}, // 15=Start point
{
"sec_pri.gat", 23, 61}, // 16=Prison
};
memset(map_name, '\0', sizeof(map_name));
memset(output, '\0', sizeof(output));
// get the number
town = atoi(message);
// if no value, display all value
if (!message || !*message || sscanf(message, "%99s", map_name) < 1
|| town < -3 || town >= (int)(sizeof(data) / sizeof(data[0])))
{
clif_displaymessage(fd, "Invalid location number or name.");
clif_displaymessage(fd, "Please, use one of this number/name:");
clif_displaymessage(fd,
"-3=(Memo point 2) 4=Alberta 11=Gon Ryun");
clif_displaymessage(fd,
"-2=(Memo point 1) 5=Izlude 12=Umbala");
clif_displaymessage(fd,
"-1=(Memo point 0) 6=Al de Baran 13=Niflheim");
clif_displaymessage(fd,
" 0=Prontera 7=Lutie 14=Lou Yang");
clif_displaymessage(fd,
" 1=Morroc 8=Comodo 15=Start point");
clif_displaymessage(fd,
" 2=Geffen 9=Yuno 16=Prison");
clif_displaymessage(fd, " 3=Payon 10=Amatsu");
return -1;
}
else
{
// get possible name of the city and add .gat if not in the name
map_name[sizeof(map_name) - 1] = '\0';
for (i = 0; map_name[i]; i++)
map_name[i] = tolower(map_name[i]);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
// try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too)
if (strncmp(map_name, "prontera.gat", 3) == 0)
{ // 3 first characters
town = 0;
}
else if (strncmp(map_name, "morocc.gat", 3) == 0)
{ // 3 first characters
town = 1;
}
else if (strncmp(map_name, "geffen.gat", 3) == 0)
{ // 3 first characters
town = 2;
}
else if (strncmp(map_name, "payon.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "paion.gat", 3) == 0)
{ // writing error (3 first characters)
town = 3;
}
else if (strncmp(map_name, "alberta.gat", 3) == 0)
{ // 3 first characters
town = 4;
}
else if (strncmp(map_name, "izlude.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "islude.gat", 3) == 0)
{ // writing error (3 first characters)
town = 5;
}
else if (strncmp(map_name, "aldebaran.gat", 3) == 0 || // 3 first characters
strcmp(map_name, "al.gat") == 0)
{ // al (de baran)
town = 6;
}
else if (strncmp(map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters)
strcmp(map_name, "christmas.gat") == 0 || // name of the symbol
strncmp(map_name, "xmas.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "x-mas.gat", 3) == 0)
{ // writing error (3 first characters)
town = 7;
}
else if (strncmp(map_name, "comodo.gat", 3) == 0)
{ // 3 first characters
town = 8;
}
else if (strncmp(map_name, "yuno.gat", 3) == 0)
{ // 3 first characters
town = 9;
}
else if (strncmp(map_name, "amatsu.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "ammatsu.gat", 3) == 0)
{ // writing error (3 first characters)
town = 10;
}
else if (strncmp(map_name, "gonryun.gat", 3) == 0)
{ // 3 first characters
town = 11;
}
else if (strncmp(map_name, "umbala.gat", 3) == 0)
{ // 3 first characters
town = 12;
}
else if (strncmp(map_name, "niflheim.gat", 3) == 0)
{ // 3 first characters
town = 13;
}
else if (strncmp(map_name, "louyang.gat", 3) == 0)
{ // 3 first characters
town = 14;
}
else if (strncmp(map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies")
strncmp(map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters)
strncmp(map_name, "begining.gat", 3) == 0)
{ // name of the position (3 first characters)
town = 15;
}
else if (strncmp(map_name, "sec_pri.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters)
strncmp(map_name, "jails.gat", 3) == 0)
{ // name of the position
town = 16;
}
if (town >= -3 && town <= -1)
{
if (sd->status.memo_point[-town - 1].map[0])
{
m = map_mapname2mapid(sd->status.memo_point[-town - 1].map);
if (m >= 0 && map[m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to this memo map.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
if (pc_setpos(sd, sd->status.memo_point[-town - 1].map,
sd->status.memo_point[-town - 1].x,
sd->status.memo_point[-town - 1].y, 3) == 0)
{
clif_displaymessage(fd, "Warped.");
}
else
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
}
else
{
sprintf(output, "Your memo point #%d doesn't exist.", -town - 1);
clif_displaymessage(fd, output);
return -1;
}
}
else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0])))
{
m = map_mapname2mapid(data[town].map);
if (m >= 0 && map[m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to this destination map.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
if (pc_setpos(sd, data[town].map, data[town].x, data[town].y, 3)
== 0)
{
clif_displaymessage(fd, "Warped.");
}
else
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
}
else
{ // if you arrive here, you have an error in town variable when reading of names
clif_displaymessage(fd, "Invalid location number or name.");
return -1;
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_spawn(const int fd, struct map_session_data *sd,
const char *command, const char *message)
{
char monster[100];
char output[200];
int mob_id;
int number = 0;
int x = 0, y = 0;
int count;
int i, j, k;
int mx, my, range;
memset(monster, '\0', sizeof(monster));
memset(output, '\0', sizeof(output));
if (!message || !*message
|| sscanf(message, "%99s %d %d %d", monster, &number, &x, &y) < 1)
{
clif_displaymessage(fd, "Give a monster name/id please.");
return -1;
}
// If monster identifier/name argument is a name
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = mobdb_checkid(atoi(monster));
if (mob_id == 0)
{
clif_displaymessage(fd, "Invalid monster ID or name.");
return -1;
}
if (mob_id == 1288)
{
clif_displaymessage(fd, "Cannot spawn emperium.");
return -1;
}
if (number <= 0)
number = 1;
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atc_spawn_quantity_limit >= 1
&& number > battle_config.atc_spawn_quantity_limit)
number = battle_config.atc_spawn_quantity_limit;
if (battle_config.etc_log)
printf("%s monster='%s' id=%d count=%d (%d,%d)\n", command, monster,
mob_id, number, x, y);
count = 0;
range = sqrt(number) / 2;
range = range * 2 + 5; // calculation of an odd number (+ 4 area around)
for (i = 0; i < number; i++)
{
j = 0;
k = 0;
while (j++ < 8 && k == 0)
{ // try 8 times to spawn the monster (needed for close area)
if (x <= 0)
mx = sd->bl.x + (MRAND(range) - (range / 2));
else
mx = x;
if (y <= 0)
my = sd->bl.y + (MRAND(range) - (range / 2));
else
my = y;
k = mob_once_spawn((struct map_session_data *) sd, "this", mx,
my, "", mob_id, 1, "");
}
count += (k != 0) ? 1 : 0;
}
if (count != 0)
if (number == count)
clif_displaymessage(fd, "All monster summoned!");
else
{
sprintf(output, "%d monster(s) summoned!", count);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Invalid monster ID or name.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void atcommand_killmonster_sub(const int fd, struct map_session_data *sd,
const char *message, const int drop)
{
int map_id;
char map_name[100];
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message || sscanf(message, "%99s", map_name) < 1)
map_id = sd->bl.m;
else
{
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
map_foreachinarea(std::bind(atkillmonster_sub, ph::_1, drop), map_id, 0, 0, map[map_id].xs,
map[map_id].ys, BL_MOB);
clif_displaymessage(fd, "All monsters killed!");
return;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_killmonster(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
atcommand_killmonster_sub(fd, sd, message, 1);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void atlist_nearby_sub(struct block_list *bl, int fd)
{
char buf[32];
nullpo_retv(bl);
sprintf(buf, " - \"%s\"", ((struct map_session_data *) bl)->status.name);
clif_displaymessage(fd, buf);
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_list_nearby(const int fd, struct map_session_data *sd,
const char *, const char *)
{
clif_displaymessage(fd, "Nearby players:");
map_foreachinarea(std::bind(atlist_nearby_sub, ph::_1, fd),
sd->bl.m, sd->bl.x - 1, sd->bl.y - 1,
sd->bl.x + 1, sd->bl.x + 1, BL_PC);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_killmonster2(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
atcommand_killmonster_sub(fd, sd, message, 0);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_produce(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char item_name[100];
int item_id, attribute = 0, star = 0;
struct item_data *item_data;
struct item tmp_item;
char output[200];
memset(output, '\0', sizeof(output));
memset(item_name, '\0', sizeof(item_name));
if (!message || !*message
|| sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1)
{
clif_displaymessage(fd,
"Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>).");
return -1;
}
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (itemdb_exists(item_id) &&
(item_id <= 500 || item_id > 1099) &&
(item_id < 4001 || item_id > 4148) &&
(item_id < 7001 || item_id > 10019) && itemdb_isequip(item_id))
{
if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
attribute = ATTRIBUTE_NORMAL;
if (star < MIN_STAR || star > MAX_STAR)
star = 0;
memset(&tmp_item, 0, sizeof tmp_item);
tmp_item.nameid = item_id;
tmp_item.amount = 1;
tmp_item.identify = 1;
tmp_item.card[0] = 0x00ff;
tmp_item.card[1] = ((star * 5) << 8) + attribute;
*((unsigned long *) (&tmp_item.card[2])) = sd->char_id;
clif_misceffect(&sd->bl, 3); // 他人にも成功を通知
PickupFail flag;
if ((flag = pc_additem(sd, &tmp_item, 1)) != PickupFail::OKAY)
clif_additem(sd, 0, 0, flag);
}
else
{
if (battle_config.error_log)
printf("@produce NOT WEAPON [%d]\n", item_id);
if (item_id != 0 && itemdb_exists(item_id))
sprintf(output, "This item (%d: '%s') is not an equipment.", item_id, item_data->name);
else
sprintf(output, "%s", "This item is not an equipment.");
clif_displaymessage(fd, output);
return -1;
}
return 0;
}
/*==========================================
* Sub-function to display actual memo points
*------------------------------------------
*/
static
void atcommand_memo_sub(struct map_session_data *sd)
{
int i;
char output[200];
memset(output, '\0', sizeof(output));
clif_displaymessage(sd->fd,
"Your actual memo positions are (except respawn point):");
for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++)
{
if (sd->status.memo_point[i].map[0])
sprintf(output, "%d - %s (%d,%d)", i,
sd->status.memo_point[i].map, sd->status.memo_point[i].x,
sd->status.memo_point[i].y);
else
sprintf(output, "%d - void", i);
clif_displaymessage(sd->fd, output);
}
return;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_memo(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int position = 0;
char output[200];
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d", &position) < 1)
atcommand_memo_sub(sd);
else
{
if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO)
{
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to memo this map.");
return -1;
}
if (sd->status.memo_point[position].map[0])
{
sprintf(output, "You replace previous memo position %d - %s (%d,%d).", position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y);
clif_displaymessage(fd, output);
}
memcpy(sd->status.memo_point[position].map, map[sd->bl.m].name,
24);
sd->status.memo_point[position].x = sd->bl.x;
sd->status.memo_point[position].y = sd->bl.y;
if (pc_checkskill(sd, AL_WARP) <= (position + 1))
clif_displaymessage(fd, "Note: you don't have the 'Warp' skill level to use it.");
atcommand_memo_sub(sd);
}
else
{
sprintf(output,
"Please, enter a valid position (usage: @memo <memo_position:%d-%d>).",
MIN_PORTAL_MEMO, MAX_PORTAL_MEMO);
clif_displaymessage(fd, output);
atcommand_memo_sub(sd);
return -1;
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_gat(const int fd, struct map_session_data *sd,
const char *, const char *)
{
char output[200];
int y;
memset(output, '\0', sizeof(output));
for (y = 2; y >= -2; y--)
{
sprintf(output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y,
map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y),
map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y),
map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y),
map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y),
map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y));
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_packet(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int type = 0, flag = 0;
if (!message || !*message || sscanf(message, "%d %d", &type, &flag) < 2)
{
clif_displaymessage(fd,
"Please, enter a status type/flag (usage: @packet <status type> <flag>).");
return -1;
}
clif_status_change(&sd->bl, StatusChange(type), flag);
return 0;
}
/*==========================================
* @stpoint (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_statuspoint(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int point, new_status_point;
if (!message || !*message || (point = atoi(message)) == 0)
{
clif_displaymessage(fd,
"Please, enter a number (usage: @stpoint <number of points>).");
return -1;
}
new_status_point = (int) sd->status.status_point + point;
if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
new_status_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
new_status_point = 0;
if (new_status_point != (int) sd->status.status_point)
{
sd->status.status_point = (short) new_status_point;
clif_updatestatus(sd, SP_STATUSPOINT);
clif_displaymessage(fd, "Number of status points changed!");
}
else
{
if (point < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
return 0;
}
/*==========================================
* @skpoint (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_skillpoint(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int point, new_skill_point;
if (!message || !*message || (point = atoi(message)) == 0)
{
clif_displaymessage(fd,
"Please, enter a number (usage: @skpoint <number of points>).");
return -1;
}
new_skill_point = (int) sd->status.skill_point + point;
if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
new_skill_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
new_skill_point = 0;
if (new_skill_point != (int) sd->status.skill_point)
{
sd->status.skill_point = (short) new_skill_point;
clif_updatestatus(sd, SP_SKILLPOINT);
clif_displaymessage(fd, "Number of skill points changed!");
}
else
{
if (point < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
return 0;
}
/*==========================================
* @zeny (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_zeny(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int zeny, new_zeny;
if (!message || !*message || (zeny = atoi(message)) == 0)
{
clif_displaymessage(fd,
"Please, enter an amount (usage: @zeny <amount>).");
return -1;
}
new_zeny = sd->status.zeny + zeny;
if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
new_zeny = MAX_ZENY;
else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
new_zeny = 0;
if (new_zeny != sd->status.zeny)
{
sd->status.zeny = new_zeny;
clif_updatestatus(sd, SP_ZENY);
clif_displaymessage(fd, "Number of zenys changed!");
}
else
{
if (zeny < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
template<ATTR attr>
int atcommand_param(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int value = 0, new_value;
char output[200];
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d", &value) < 1
|| value == 0)
{
sprintf(output,
"Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
clif_displaymessage(fd, output);
return -1;
}
new_value = (int) sd->status.attrs[attr] + value;
if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow
new_value = battle_config.max_parameter;
else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow
new_value = 1;
if (new_value != sd->status.attrs[attr])
{
sd->status.attrs[attr] = new_value;
clif_updatestatus(sd, attr_to_sp(attr));
clif_updatestatus(sd, attr_to_usp(attr));
pc_calcstatus(sd, 0);
clif_displaymessage(fd, "Stat changed.");
}
else
{
if (value < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
//** Stat all by fritz (rewritten by [Yor])
int atcommand_all_stats(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int count, value = 0, new_value;
if (!message || !*message || sscanf(message, "%d", &value) < 1
|| value == 0)
value = battle_config.max_parameter;
count = 0;
for (ATTR attr : ATTRs)
{
new_value = sd->status.attrs[attr] + value;
if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow
new_value = battle_config.max_parameter;
else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow
new_value = 1;
if (new_value != sd->status.attrs[attr])
{
sd->status.attrs[attr] = new_value;
clif_updatestatus(sd, attr_to_sp(attr));
clif_updatestatus(sd, attr_to_usp(attr));
pc_calcstatus(sd, 0);
count++;
}
}
if (count > 0) // if at least 1 stat modified
clif_displaymessage(fd, "All stats changed!");
else
{
if (value < 0)
clif_displaymessage(fd, "Impossible to decrease a stat.");
else
clif_displaymessage(fd, "Impossible to increase a stat.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_recall(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @recall <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can recall only lower or same level
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp somenone to your actual map.");
return -1;
}
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp this player from its actual map.");
return -1;
}
pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
sprintf(output, "%s recalled!", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_revive(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @revive <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
pl_sd->status.hp = pl_sd->status.max_hp;
pc_setstand(pl_sd);
if (battle_config.pc_invincible_time > 0)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
clif_updatestatus(pl_sd, SP_HP);
clif_updatestatus(pl_sd, SP_SP);
clif_resurrection(&pl_sd->bl, 1);
clif_displaymessage(fd, "Character revived.");
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_character_stats(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charstats <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
sprintf(output, "'%s' stats:", pl_sd->status.name);
clif_displaymessage(fd, output);
sprintf(output, "Base Level - %d", pl_sd->status.base_level),
clif_displaymessage(fd, output);
sprintf(output, "Job - %s (level %d)",
job_name(pl_sd->status.pc_class), pl_sd->status.job_level);
clif_displaymessage(fd, output);
sprintf(output, "Hp - %d", pl_sd->status.hp);
clif_displaymessage(fd, output);
sprintf(output, "MaxHp - %d", pl_sd->status.max_hp);
clif_displaymessage(fd, output);
sprintf(output, "Sp - %d", pl_sd->status.sp);
clif_displaymessage(fd, output);
sprintf(output, "MaxSp - %d", pl_sd->status.max_sp);
clif_displaymessage(fd, output);
sprintf(output, "Str - %3d", pl_sd->status.attrs[ATTR::STR]);
clif_displaymessage(fd, output);
sprintf(output, "Agi - %3d", pl_sd->status.attrs[ATTR::AGI]);
clif_displaymessage(fd, output);
sprintf(output, "Vit - %3d", pl_sd->status.attrs[ATTR::VIT]);
clif_displaymessage(fd, output);
sprintf(output, "Int - %3d", pl_sd->status.attrs[ATTR::INT]);
clif_displaymessage(fd, output);
sprintf(output, "Dex - %3d", pl_sd->status.attrs[ATTR::DEX]);
clif_displaymessage(fd, output);
sprintf(output, "Luk - %3d", pl_sd->status.attrs[ATTR::LUK]);
clif_displaymessage(fd, output);
sprintf(output, "Zeny - %d", pl_sd->status.zeny);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
//** Character Stats All by fritz
int atcommand_character_stats_all(const int fd, struct map_session_data *,
const char *, const char *)
{
char output[1024], gmlevel[1024];
int i;
int count;
struct map_session_data *pl_sd;
memset(output, '\0', sizeof(output));
memset(gmlevel, '\0', sizeof(gmlevel));
count = 0;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
if (pc_isGM(pl_sd) > 0)
sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd));
else
sprintf(gmlevel, " ");
sprintf(output,
"Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d",
pl_sd->status.name, pl_sd->status.base_level,
job_name(pl_sd->status.pc_class), pl_sd->status.job_level,
pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp,
pl_sd->status.max_sp);
clif_displaymessage(fd, output);
sprintf(output,
"STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s",
pl_sd->status.attrs[ATTR::STR], pl_sd->status.attrs[ATTR::AGI], pl_sd->status.attrs[ATTR::VIT],
pl_sd->status.attrs[ATTR::INT], pl_sd->status.attrs[ATTR::DEX], pl_sd->status.attrs[ATTR::LUK],
pl_sd->status.zeny, gmlevel);
clif_displaymessage(fd, output);
clif_displaymessage(fd, "--------");
count++;
}
}
if (count == 0)
clif_displaymessage(fd, "No player found.");
else if (count == 1)
clif_displaymessage(fd, "1 player found.");
else
{
sprintf(output, "%d players found.", count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_character_option(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
int opt1_ = 0, opt2_ = 0, opt3_ = 0;
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%d %d %d %99[^\n]", &opt1_, &opt2_, &opt3_,
character) < 4 || opt1_ < 0 || opt2_ < 0 || opt3_ < 0)
{
clif_displaymessage(fd,
"Please, enter valid options and a player name (usage: @charoption <param1> <param2> <param3> <charname>).");
return -1;
}
Opt1 opt1 = Opt1(opt1_);
Opt2 opt2 = Opt2(opt2_);
Option opt3 = Option(opt3_);
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can change option only to lower or same level
pl_sd->opt1 = opt1;
pl_sd->opt2 = opt2;
pl_sd->status.option = opt3;
// fix pecopeco display
if (pl_sd->status.pc_class == 13 || pl_sd->status.pc_class == 21
|| pl_sd->status.pc_class == 4014 || pl_sd->status.pc_class == 4022)
{
if (!pc_isriding(pl_sd))
{ // pl_sd have the new value...
if (pl_sd->status.pc_class == 13)
pl_sd->status.pc_class = pl_sd->view_class = 7;
else if (pl_sd->status.pc_class == 21)
pl_sd->status.pc_class = pl_sd->view_class = 14;
else if (pl_sd->status.pc_class == 4014)
pl_sd->status.pc_class = pl_sd->view_class = 4008;
else if (pl_sd->status.pc_class == 4022)
pl_sd->status.pc_class = pl_sd->view_class = 4015;
}
}
else
{
if (pc_isriding(pl_sd))
{ // pl_sd have the new value...
if (pl_sd->disguise > 0)
{ // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
pl_sd->status.option &= ~Option::RIDING;
}
else
{
if (pl_sd->status.pc_class == 7)
pl_sd->status.pc_class = pl_sd->view_class = 13;
else if (pl_sd->status.pc_class == 14)
pl_sd->status.pc_class = pl_sd->view_class = 21;
else if (pl_sd->status.pc_class == 4008)
pl_sd->status.pc_class = pl_sd->view_class = 4014;
else if (pl_sd->status.pc_class == 4015)
pl_sd->status.pc_class = pl_sd->view_class = 4022;
else
pl_sd->status.option &= ~Option::RIDING;
}
}
}
clif_changeoption(&pl_sd->bl);
pc_calcstatus(pl_sd, 0);
clif_displaymessage(fd, "Character's options changed.");
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* charchangesex command (usage: charchangesex <player_name>)
*------------------------------------------
*/
int atcommand_char_change_sex(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charchangesex <name>).");
return -1;
}
// check player name
if (strlen(character) < 4)
{
clif_displaymessage(fd, "Sorry, but a player name have at least 4 characters.");
return -1;
}
else if (strlen(character) > 23)
{
clif_displaymessage(fd, "Sorry, but a player name have 23 characters maximum.");
return -1;
}
else
{
chrif_char_ask_name(sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
clif_displaymessage(fd, "Character name sends to char-server to ask it.");
}
return 0;
}
/*==========================================
* charblock command (usage: charblock <player_name>)
* This command do a definitiv ban on a player
*------------------------------------------
*/
int atcommand_char_block(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @block <name>).");
return -1;
}
// check player name
if (strlen(character) < 4)
{
clif_displaymessage(fd, "Sorry, but a player name have at least 4 characters.");
return -1;
}
else if (strlen(character) > 23)
{
clif_displaymessage(fd, "Sorry, but a player name have 23 characters maximum.");
return -1;
}
else
{
chrif_char_ask_name(sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
clif_displaymessage(fd, "Character name sends to char-server to ask it.");
}
return 0;
}
/*==========================================
* charban command (usage: charban <time> <player_name>)
* This command do a limited ban on a player
* Time is done as follows:
* Adjustment value (-1, 1, +1, etc...)
* Modified element:
* a or y: year
* m: month
* j or d: day
* h: hour
* mn: minute
* s: second
* <example> @ban +1m-2mn1s-6y test_player
* this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time.
*------------------------------------------
*/
int atcommand_char_ban(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char modif[100], character[100];
char *modif_p;
int year, month, day, hour, minute, second, value;
memset(modif, '\0', sizeof(modif));
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%s %99[^\n]", modif, character) < 2)
{
clif_displaymessage(fd,
"Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>).");
return -1;
}
modif[sizeof(modif) - 1] = '\0';
character[sizeof(character) - 1] = '\0';
modif_p = modif;
year = month = day = hour = minute = second = 0;
while (modif_p[0] != '\0')
{
value = atoi(modif_p);
if (value == 0)
modif_p++;
else
{
if (modif_p[0] == '-' || modif_p[0] == '+')
modif_p++;
while (modif_p[0] >= '0' && modif_p[0] <= '9')
modif_p++;
if (modif_p[0] == 's')
{
second = value;
modif_p++;
}
else if (modif_p[0] == 'm' && modif_p[1] == 'n')
{
minute = value;
modif_p = modif_p + 2;
}
else if (modif_p[0] == 'h')
{
hour = value;
modif_p++;
}
else if (modif_p[0] == 'd' || modif_p[0] == 'j')
{
day = value;
modif_p++;
}
else if (modif_p[0] == 'm')
{
month = value;
modif_p++;
}
else if (modif_p[0] == 'y' || modif_p[0] == 'a')
{
year = value;
modif_p++;
}
else if (modif_p[0] != '\0')
{
modif_p++;
}
}
}
if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0
&& second == 0)
{
clif_displaymessage(fd, "Invalid time for ban command.");
return -1;
}
// check player name
if (strlen(character) < 4)
{
clif_displaymessage(fd, "Sorry, but a player name have at least 4 characters.");
return -1;
}
else if (strlen(character) > 23)
{
clif_displaymessage(fd, "Sorry, but a player name have 23 characters maximum.");
return -1;
}
else
{
chrif_char_ask_name(sd->status.account_id, character, 2, year, month, day, hour, minute, second); // type: 2 - ban
clif_displaymessage(fd, "Character name sends to char-server to ask it.");
}
return 0;
}
/*==========================================
* charunblock command (usage: charunblock <player_name>)
*------------------------------------------
*/
int atcommand_char_unblock(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charunblock <player_name>).");
return -1;
}
// check player name
if (strlen(character) < 4)
{
clif_displaymessage(fd, "Sorry, but a player name have at least 4 characters.");
return -1;
}
else if (strlen(character) > 23)
{
clif_displaymessage(fd, "Sorry, but a player name have 23 characters maximum.");
return -1;
}
else
{
// send answer to login server via char-server
chrif_char_ask_name(sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock
clif_displaymessage(fd, "Character name sends to char-server to ask it.");
}
return 0;
}
/*==========================================
* charunban command (usage: charunban <player_name>)
*------------------------------------------
*/
int atcommand_char_unban(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charunban <player_name>).");
return -1;
}
// check player name
if (strlen(character) < 4)
{
clif_displaymessage(fd, "Sorry, but a player name have at least 4 characters.");
return -1;
}
else if (strlen(character) > 23)
{
clif_displaymessage(fd, "Sorry, but a player name have 23 characters maximum.");
return -1;
}
else
{
// send answer to login server via char-server
chrif_char_ask_name(sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban
clif_displaymessage(fd, "Character name sends to char-server to ask it.");
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_character_save(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char map_name[100];
char character[100];
struct map_session_data *pl_sd;
int x = 0, y = 0;
int m;
memset(map_name, '\0', sizeof(map_name));
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y,
character) < 4 || x < 0 || y < 0)
{
clif_displaymessage(fd,
"Please, enter a valid save point and a player name (usage: @charsave <map> <x> <y> <charname>).");
return -1;
}
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can change save point only to lower or same gm level
m = map_mapname2mapid(map_name);
if (m < 0)
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
else
{
if (m >= 0 && map[m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to set this map as a save map.");
return -1;
}
pc_setsavepoint(pl_sd, map_name, x, y);
clif_displaymessage(fd, "Character's respawn point changed.");
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_night(const int fd, struct map_session_data *,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
if (night_flag != 1)
{
night_flag = 1; // 0=day, 1=night [Yor]
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
pl_sd->opt2 |= Opt2::BLIND;
clif_changeoption(&pl_sd->bl);
clif_displaymessage(pl_sd->fd, "Night has fallen.");
}
}
}
else
{
clif_displaymessage(fd, "Sorry, it's already the night. Impossible to execute the command.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_day(const int fd, struct map_session_data *,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
if (night_flag != 0)
{
night_flag = 0; // 0=day, 1=night [Yor]
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
pl_sd->opt2 &= ~Opt2::BLIND;
clif_changeoption(&pl_sd->bl);
clif_displaymessage(pl_sd->fd, "Day has arrived.");
}
}
}
else
{
clif_displaymessage(fd, "Sorry, it's already the day. Impossible to execute the command.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_doom(const int fd, struct map_session_data *sd,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth && i != fd
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
clif_displaymessage(pl_sd->fd, "The holy messenger has given judgement.");
}
}
clif_displaymessage(fd, "Judgement was made.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_doommap(const int fd, struct map_session_data *sd,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
clif_displaymessage(pl_sd->fd, "The holy messenger has given judgement.");
}
}
clif_displaymessage(fd, "Judgement was made.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void atcommand_raise_sub(struct map_session_data *sd)
{
if (sd && sd->state.auth && pc_isdead(sd))
{
sd->status.hp = sd->status.max_hp;
sd->status.sp = sd->status.max_sp;
pc_setstand(sd);
clif_updatestatus(sd, SP_HP);
clif_updatestatus(sd, SP_SP);
clif_resurrection(&sd->bl, 1);
clif_displaymessage(sd->fd, "Mercy has been shown.");
}
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_raise(const int fd, struct map_session_data *,
const char *, const char *)
{
int i;
for (i = 0; i < fd_max; i++)
{
if (session[i])
atcommand_raise_sub((struct map_session_data *)session[i]->session_data);
}
clif_displaymessage(fd, "Mercy has been granted.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_raisemap(const int fd, struct map_session_data *sd,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth && sd->bl.m == pl_sd->bl.m)
atcommand_raise_sub(pl_sd);
}
clif_displaymessage(fd, "Mercy has been granted.");
return 0;
}
/*==========================================
* atcommand_character_baselevel @charbaselvlで対象キャラのレベルを上げる
*------------------------------------------
*/
int atcommand_character_baselevel(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd;
char character[100];
int level = 0, i;
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%d %99[^\n]", &level, character) < 2
|| level == 0)
{
clif_displaymessage(fd,
"Please, enter a level adjustement and a player name (usage: @charblvl <#> <nickname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can change base level only lower or same gm level
if (level > 0)
{
if (pl_sd->status.base_level == battle_config.maximum_level)
{ // check for max level by Valaris
clif_displaymessage(fd, "Character's base level can't go any higher.");
return 0;
} // End Addition
if (level > battle_config.maximum_level || level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow
level =
battle_config.maximum_level -
pl_sd->status.base_level;
for (i = 1; i <= level; i++)
pl_sd->status.status_point +=
(pl_sd->status.base_level + i + 14) / 4;
pl_sd->status.base_level += level;
clif_updatestatus(pl_sd, SP_BASELEVEL);
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
clif_updatestatus(pl_sd, SP_STATUSPOINT);
pc_calcstatus(pl_sd, 0);
pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp);
clif_misceffect(&pl_sd->bl, 0);
clif_displaymessage(fd, "Character's base level raised.");
}
else
{
if (pl_sd->status.base_level == 1)
{
clif_displaymessage(fd, "Character's base level can't go any lower.");
return -1;
}
if (level < -battle_config.maximum_level || level < (1 - pl_sd->status.base_level)) // fix negativ overflow
level = 1 - pl_sd->status.base_level;
if (pl_sd->status.status_point > 0)
{
for (i = 0; i > level; i--)
pl_sd->status.status_point -=
(pl_sd->status.base_level + i + 14) / 4;
if (pl_sd->status.status_point < 0)
pl_sd->status.status_point = 0;
clif_updatestatus(pl_sd, SP_STATUSPOINT);
} // to add: remove status points from stats
pl_sd->status.base_level += level;
pl_sd->status.base_exp = 0;
clif_updatestatus(pl_sd, SP_BASELEVEL);
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
clif_updatestatus(pl_sd, SP_BASEEXP);
pc_calcstatus(pl_sd, 0);
clif_displaymessage(fd, "Character's base level lowered.");
}
// Reset their stat points to prevent extra points from stacking
atcommand_charstreset(fd, sd,"@charstreset", character);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0; //正常終了
}
/*==========================================
* atcommand_character_joblevel @charjoblvlで対象キャラのJobレベルを上げる
*------------------------------------------
*/
int atcommand_character_joblevel(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd;
char character[100];
int max_level = 50, level = 0;
//転生や養子の場合の元の職業を算出する
struct pc_base_job pl_s_class;
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%d %99[^\n]", &level, character) < 2
|| level == 0)
{
clif_displaymessage(fd,
"Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
pl_s_class = pc_calc_base_job(pl_sd->status.pc_class);
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can change job level only lower or same gm level
if (pl_s_class.job == 0)
max_level -= 40;
if ((pl_s_class.job == 23) || (pl_s_class.upper == 1 && pl_s_class.type == 2)) //スパノビと転生職はJobレベルの最高が70
max_level += 20;
if (level > 0)
{
if (pl_sd->status.job_level == max_level)
{
clif_displaymessage(fd, "Character's job level can't go any higher.");
return -1;
}
if (pl_sd->status.job_level + level > max_level)
level = max_level - pl_sd->status.job_level;
pl_sd->status.job_level += level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
pl_sd->status.skill_point += level;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
pc_calcstatus(pl_sd, 0);
clif_misceffect(&pl_sd->bl, 1);
clif_displaymessage(fd, "character's job level raised.");
}
else
{
if (pl_sd->status.job_level == 1)
{
clif_displaymessage(fd, "Character's job level can't go any lower.");
return -1;
}
if (pl_sd->status.job_level + level < 1)
level = 1 - pl_sd->status.job_level;
pl_sd->status.job_level += level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
if (pl_sd->status.skill_point > 0)
{
pl_sd->status.skill_point += level;
if (pl_sd->status.skill_point < 0)
pl_sd->status.skill_point = 0;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
} // to add: remove status points from skills
pc_calcstatus(pl_sd, 0);
clif_displaymessage(fd, "Character's job level lowered.");
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kick(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd;
char character[100];
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @kick <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level
clif_GM_kick(sd, pl_sd, 1);
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kickall(const int fd, struct map_session_data *sd,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth && pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can kick only lower or same gm level
if (sd->status.account_id != pl_sd->status.account_id)
clif_GM_kick(sd, pl_sd, 0);
}
}
clif_displaymessage(fd, "All players have been kicked!");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_allskills(const int fd, struct map_session_data *sd,
const char *, const char *)
{
pc_allskillup(sd); // all skills
sd->status.skill_point = 0; // 0 skill points
clif_updatestatus(sd, SP_SKILLPOINT); // update
clif_displaymessage(fd, "You have received all skills.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_questskill(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int skill_id_;
if (!message || !*message || (skill_id_ = atoi(message)) < 0)
{
clif_displaymessage(fd,
"Please, enter a quest skill number (usage: @questskill <#:0+>).");
return -1;
}
SkillID skill_id = SkillID(skill_id_);
if (/*skill_id >= SkillID() &&*/ skill_id < MAX_SKILL_DB)
{
if (skill_get_inf2(skill_id) & 0x01)
{
if (pc_checkskill(sd, skill_id) == 0)
{
pc_skill(sd, skill_id, 1, 0);
clif_displaymessage(fd, "You have learned the skill.");
}
else
{
clif_displaymessage(fd, "You already have this quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_charquestskill(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
struct map_session_data *pl_sd;
int skill_id_ = 0;
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%d %99[^\n]", &skill_id_, character) < 2
|| skill_id_ < 0)
{
clif_displaymessage(fd,
"Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>).");
return -1;
}
SkillID skill_id = SkillID(skill_id_);
if (/*skill_id >= SkillID() &&*/ skill_id < MAX_SKILL_DB)
{
if (skill_get_inf2(skill_id) & 0x01)
{
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_checkskill(pl_sd, skill_id) == 0)
{
pc_skill(pl_sd, skill_id, 1, 0);
clif_displaymessage(fd, "This player has learned the skill.");
}
else
{
clif_displaymessage(fd, "This player already has this quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_lostskill(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int skill_id_;
if (!message || !*message || (skill_id_ = atoi(message)) < 0)
{
clif_displaymessage(fd,
"Please, enter a quest skill number (usage: @lostskill <#:0+>).");
return -1;
}
SkillID skill_id = SkillID(skill_id_);
if (/*skill_id >= SkillID() &&*/ skill_id < MAX_SKILL)
{
if (skill_get_inf2(skill_id) & 0x01)
{
if (pc_checkskill(sd, skill_id) > 0)
{
sd->status.skill[skill_id].lv = 0;
sd->status.skill[skill_id].flags = SkillFlags::ZERO;
clif_skillinfoblock(sd);
clif_displaymessage(fd, "You have forgotten the skill.");
}
else
{
clif_displaymessage(fd, "You don't have this quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_charlostskill(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
struct map_session_data *pl_sd;
int skill_id_ = 0;
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%d %99[^\n]", &skill_id_, character) < 2
|| skill_id_ < 0)
{
clif_displaymessage(fd,
"Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
return -1;
}
SkillID skill_id = SkillID(skill_id_);
if (/*skill_id >= SkillID() &&*/ skill_id < MAX_SKILL)
{
if (skill_get_inf2(skill_id) & 0x01)
{
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_checkskill(pl_sd, skill_id) > 0)
{
pl_sd->status.skill[skill_id].lv = 0;
pl_sd->status.skill[skill_id].flags = SkillFlags::ZERO;
clif_skillinfoblock(pl_sd);
clif_displaymessage(fd, "This player has forgotten the skill.");
}
else
{
clif_displaymessage(fd, "This player doesn't have this quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist or isn't a quest skill.");
return -1;
}
}
else
{
clif_displaymessage(fd, "This skill number doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_party(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char party[100];
memset(party, '\0', sizeof(party));
if (!message || !*message || sscanf(message, "%99[^\n]", party) < 1)
{
clif_displaymessage(fd,
"Please, enter a party name (usage: @party <party_name>).");
return -1;
}
party_create(sd, party);
return 0;
}
/*==========================================
* @mapexitでマップサーバーを終了させる
*------------------------------------------
*/
int atcommand_mapexit(const int, struct map_session_data *sd,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
if (sd->status.account_id != pl_sd->status.account_id)
clif_GM_kick(sd, pl_sd, 0);
}
}
clif_GM_kick(sd, sd, 0);
runflag = 0;
return 0;
}
/*==========================================
* idsearch <part_of_name>: revrited by [Yor]
*------------------------------------------
*/
int atcommand_idsearch(const int fd, struct map_session_data *,
const char *, const char *message)
{
char item_name[100];
char output[200];
int i, match;
struct item_data *item;
memset(item_name, '\0', sizeof(item_name));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99s", item_name) < 0)
{
clif_displaymessage(fd,
"Please, enter a part of item name (usage: @idsearch <part_of_item_name>).");
return -1;
}
sprintf(output, "The reference result of '%s' (name: id):", item_name);
clif_displaymessage(fd, output);
match = 0;
for (i = 0; i < 20000; i++)
{
if ((item = itemdb_exists(i)) != NULL
&& strstr(item->jname, item_name) != NULL)
{
match++;
sprintf(output, "%s: %d", item->jname, item->nameid);
clif_displaymessage(fd, output);
}
}
sprintf(output, "It is %d affair above.", match);
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
* Character Skill Reset
*------------------------------------------
*/
int atcommand_charskreset(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charskreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can reset skill points only lower or same gm level
pc_resetskill(pl_sd);
sprintf(output, "'%s' skill points reseted!", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Stat Reset
*------------------------------------------
*/
int atcommand_charstreset(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charstreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can reset stats points only lower or same gm level
pc_resetstate(pl_sd);
sprintf(output, "'%s' stats points reseted!", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Reset
*------------------------------------------
*/
int atcommand_charreset(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can reset a character only for lower or same GM level
pc_resetstate(pl_sd);
pc_resetskill(pl_sd);
pc_setglobalreg(pl_sd, "MAGIC_FLAGS", 0); // [Fate] Reset magic quest variables
pc_setglobalreg(pl_sd, "MAGIC_EXP", 0); // [Fate] Reset magic experience
sprintf(output, "'%s' skill and stats points reseted!", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Wipe
*------------------------------------------
*/
int atcommand_char_wipe(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charwipe <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can reset a character only for lower or same GM level
int i;
// Reset base level
pl_sd->status.base_level = 1;
pl_sd->status.base_exp = 0;
clif_updatestatus(pl_sd, SP_BASELEVEL);
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
clif_updatestatus(pl_sd, SP_BASEEXP);
// Reset job level
pl_sd->status.job_level = 1;
pl_sd->status.job_exp = 0;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
clif_updatestatus(pl_sd, SP_JOBEXP);
// Zeny to 50
pl_sd->status.zeny = 50;
clif_updatestatus(pl_sd, SP_ZENY);
// Clear inventory
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].amount)
{
if (bool(sd->status.inventory[i].equip))
pc_unequipitem(pl_sd, i, CalcStatus::NOW);
pc_delitem(pl_sd, i, sd->status.inventory[i].amount, 0);
}
}
// Give knife and shirt
struct item item;
item.nameid = 1201; // knife
item.identify = 1;
item.broken = 0;
pc_additem(pl_sd, &item, 1);
item.nameid = 1202; // shirt
pc_additem(pl_sd, &item, 1);
// Reset stats and skills
pc_calcstatus(pl_sd, 0);
pc_resetstate(pl_sd);
pc_resetskill(pl_sd);
pc_setglobalreg(pl_sd, "MAGIC_FLAGS", 0); // [Fate] Reset magic quest variables
pc_setglobalreg(pl_sd, "MAGIC_EXP", 0); // [Fate] Reset magic experience
sprintf(output, "%s: wiped.", character);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Model by chbrules
*------------------------------------------
*/
int atcommand_charmodel(const int fd, struct map_session_data *,
const char *, const char *message)
{
int hair_style = 0, hair_color = 0, cloth_color = 0;
struct map_session_data *pl_sd;
char character[100];
char output[200];
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message
|| sscanf(message, "%d %d %d %99[^\n]", &hair_style, &hair_color,
&cloth_color, character) < 4 || hair_style < 0
|| hair_color < 0 || cloth_color < 0)
{
sprintf(output,
"Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR,
MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
{
if (cloth_color != 0 &&
pl_sd->status.sex == 1 &&
(pl_sd->status.pc_class == 12 || pl_sd->status.pc_class == 17))
{
clif_displaymessage(fd, "You can't use this command with this class.");
return -1;
}
else
{
pc_changelook(pl_sd, LOOK_HAIR, hair_style);
pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, "Appearence changed.");
}
}
else
{
clif_displaymessage(fd, "An invalid number was specified.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Skill Point (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_charskpoint(const int fd, struct map_session_data *,
const char *, const char *message)
{
struct map_session_data *pl_sd;
char character[100];
int new_skill_point;
int point = 0;
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%d %99[^\n]", &point, character) < 2
|| point == 0)
{
clif_displaymessage(fd,
"Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
new_skill_point = (int) pl_sd->status.skill_point + point;
if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
new_skill_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
new_skill_point = 0;
if (new_skill_point != (int) pl_sd->status.skill_point)
{
pl_sd->status.skill_point = new_skill_point;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
clif_displaymessage(fd, "Character's number of skill points changed!");
}
else
{
if (point < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Status Point (rewritten by [Yor])
*------------------------------------------
*/
int atcommand_charstpoint(const int fd, struct map_session_data *,
const char *, const char *message)
{
struct map_session_data *pl_sd;
char character[100];
int new_status_point;
int point = 0;
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%d %99[^\n]", &point, character) < 2
|| point == 0)
{
clif_displaymessage(fd,
"Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
new_status_point = (int) pl_sd->status.status_point + point;
if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
new_status_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
new_status_point = 0;
if (new_status_point != (int) pl_sd->status.status_point)
{
pl_sd->status.status_point = new_status_point;
clif_updatestatus(pl_sd, SP_STATUSPOINT);
clif_displaymessage(fd, "Character's number of status points changed!");
}
else
{
if (point < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Character Zeny Point (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_charzeny(const int fd, struct map_session_data *,
const char *, const char *message)
{
struct map_session_data *pl_sd;
char character[100];
int zeny = 0, new_zeny;
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%d %99[^\n]", &zeny, character) < 2 || zeny == 0)
{
clif_displaymessage(fd,
"Please, enter a number and a player name (usage: @charzeny <zeny> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
new_zeny = pl_sd->status.zeny + zeny;
if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
new_zeny = MAX_ZENY;
else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
new_zeny = 0;
if (new_zeny != pl_sd->status.zeny)
{
pl_sd->status.zeny = new_zeny;
clif_updatestatus(pl_sd, SP_ZENY);
clif_displaymessage(fd, "Character's number of zenys changed!");
}
else
{
if (zeny < 0)
clif_displaymessage(fd, "Impossible to decrease the number/value.");
else
clif_displaymessage(fd, "Impossible to increase the number/value.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* Recall All Characters Online To Your Location
*------------------------------------------
*/
int atcommand_recallall(const int fd, struct map_session_data *sd,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
int count;
char output[200];
memset(output, '\0', sizeof(output));
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp somenone to your actual map.");
return -1;
}
count = 0;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth
&& sd->status.account_id != pl_sd->status.account_id
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can recall only lower or same level
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
}
}
clif_displaymessage(fd, "All characters recalled!");
if (count)
{
sprintf(output,
"Because you are not authorised to warp from some maps, %d player(s) have not been recalled.",
count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
* Recall online characters of a party to your location
*------------------------------------------
*/
int atcommand_partyrecall(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int i;
struct map_session_data *pl_sd;
char party_name[100];
char output[200];
struct party *p;
int count;
memset(party_name, '\0', sizeof(party_name));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1)
{
clif_displaymessage(fd,
"Please, enter a party name/id (usage: @partyrecall <party_name/id>).");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp somenone to your actual map.");
return -1;
}
if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
(p = party_search(atoi(message))) != NULL)
{
count = 0;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth
&& sd->status.account_id != pl_sd->status.account_id
&& pl_sd->status.party_id == p->party_id)
{
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
}
}
sprintf(output, "All online characters of the %s party are near you.", p->name);
clif_displaymessage(fd, output);
if (count)
{
sprintf(output,
"Because you are not authorised to warp from some maps, %d player(s) have not been recalled.",
count);
clif_displaymessage(fd, output);
}
}
else
{
clif_displaymessage(fd, "Incorrect name or ID, or no one from the party is online.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloaditemdb(const int fd, struct map_session_data *,
const char *, const char *)
{
itemdb_reload();
clif_displaymessage(fd, "Item database reloaded.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadmobdb(const int fd, struct map_session_data *,
const char *, const char *)
{
mob_reload();
clif_displaymessage(fd, "Monster database reloaded.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadskilldb(const int fd, struct map_session_data *,
const char *, const char *)
{
skill_reload();
clif_displaymessage(fd, "Skill database reloaded.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadscript(const int fd, struct map_session_data *,
const char *, const char *)
{
do_init_npc();
do_init_script();
npc_event_do_oninit();
clif_displaymessage(fd, "Scripts reloaded.");
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadgmdb(const int fd, struct map_session_data *,
const char *, const char *)
{
chrif_reloadGMdb();
clif_displaymessage(fd, "Login-server asked to reload GM accounts and their level.");
return 0;
}
/*==========================================
* @mapinfo <map name> [0-3] by MC_Cameri
* => Shows information about the map [map name]
* 0 = no additional information
* 1 = Show users in that map and their location
* 2 = Shows NPCs in that map
* 3 = Shows the shops/chats in that map (not implemented)
*------------------------------------------
*/
int atcommand_mapinfo(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd;
struct npc_data *nd = NULL;
struct chat_data *cd = NULL;
char output[200], map_name[100];
char direction[12];
int m_id, i, chat_num, list = 0;
memset(output, '\0', sizeof(output));
memset(map_name, '\0', sizeof(map_name));
memset(direction, '\0', sizeof(direction));
sscanf(message, "%d %99[^\n]", &list, map_name);
if (list < 0 || list > 3)
{
clif_displaymessage(fd,
"Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
return -1;
}
if (map_name[0] == '\0')
strcpy(map_name, sd->mapname);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((m_id = map_mapname2mapid(map_name)) < 0)
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
clif_displaymessage(fd, "------ Map Info ------");
sprintf(output, "Map Name: %s", map_name);
clif_displaymessage(fd, output);
sprintf(output, "Players In Map: %d", map[m_id].users);
clif_displaymessage(fd, output);
sprintf(output, "NPCs In Map: %d", map[m_id].npc_num);
clif_displaymessage(fd, output);
chat_num = 0;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth
&& (cd = (struct chat_data *) map_id2bl(pl_sd->chatID)))
{
chat_num++;
}
}
sprintf(output, "Chats In Map: %d", chat_num);
clif_displaymessage(fd, output);
clif_displaymessage(fd, "------ Map Flags ------");
sprintf(output, "Player vs Player: %s | No Party: %s",
(map[m_id].flag.pvp) ? "True" : "False",
(map[m_id].flag.pvp_noparty) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Dead Branch: %s",
(map[m_id].flag.nobranch) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Memo: %s",
(map[m_id].flag.nomemo) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Penalty: %s",
(map[m_id].flag.nopenalty) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Return: %s",
(map[m_id].flag.noreturn) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Save: %s",
(map[m_id].flag.nosave) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Teleport: %s",
(map[m_id].flag.noteleport) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Monster Teleport: %s",
(map[m_id].flag.monster_noteleport) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Zeny Penalty: %s",
(map[m_id].flag.nozenypenalty) ? "True" : "False");
clif_displaymessage(fd, output);
switch (list)
{
case 0:
// Do nothing. It's list 0, no additional display.
break;
case 1:
clif_displaymessage(fd, "----- Players in Map -----");
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth
&& strcmp(pl_sd->mapname, map_name) == 0)
{
sprintf(output,
"Player '%s' (session #%d) | Location: %d,%d",
pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
}
}
break;
case 2:
clif_displaymessage(fd, "----- NPCs in Map -----");
for (i = 0; i < map[m_id].npc_num;)
{
nd = map[m_id].npc[i];
switch (nd->dir)
{
case 0:
strcpy(direction, "North");
break;
case 1:
strcpy(direction, "North West");
break;
case 2:
strcpy(direction, "West");
break;
case 3:
strcpy(direction, "South West");
break;
case 4:
strcpy(direction, "South");
break;
case 5:
strcpy(direction, "South East");
break;
case 6:
strcpy(direction, "East");
break;
case 7:
strcpy(direction, "North East");
break;
case 9:
strcpy(direction, "North");
break;
default:
strcpy(direction, "Unknown");
break;
}
sprintf(output,
"NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
++i, nd->name, direction, nd->npc_class, nd->bl.x,
nd->bl.y);
clif_displaymessage(fd, output);
}
break;
case 3:
clif_displaymessage(fd, "----- Chats in Map -----");
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth
&& (cd = (struct chat_data *) map_id2bl(pl_sd->chatID))
&& strcmp(pl_sd->mapname, map_name) == 0
&& cd->usersd[0] == pl_sd)
{
sprintf(output,
"Chat %d: %s | Player: %s | Location: %d %d", i,
cd->title, pl_sd->status.name, cd->bl.x,
cd->bl.y);
clif_displaymessage(fd, output);
sprintf(output,
" Users: %d/%d | Password: %s | Public: %s",
cd->users, cd->limit, cd->pass,
(cd->pub) ? "Yes" : "No");
clif_displaymessage(fd, output);
}
}
break;
default: // normally impossible to arrive here
clif_displaymessage(fd,
"Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
return -1;
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_mount_peco(const int fd, struct map_session_data *sd,
const char *, const char *)
{
if (sd->disguise > 0)
{ // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
clif_displaymessage(fd, "Cannot mount a Peco while in disguise.");
return -1;
}
if (!pc_isriding(sd))
{ // if actually no peco
if (sd->status.pc_class == 7 || sd->status.pc_class == 14
|| sd->status.pc_class == 4008 || sd->status.pc_class == 4015)
{
if (sd->status.pc_class == 7)
sd->status.pc_class = sd->view_class = 13;
else if (sd->status.pc_class == 14)
sd->status.pc_class = sd->view_class = 21;
else if (sd->status.pc_class == 4008)
sd->status.pc_class = sd->view_class = 4014;
else if (sd->status.pc_class == 4015)
sd->status.pc_class = sd->view_class = 4022;
pc_setoption(sd, sd->status.option | Option::RIDING);
clif_displaymessage(fd, "Mounted Peco.");
}
else
{
clif_displaymessage(fd, "You can not mount a peco with your job.");
return -1;
}
}
else
{
if (sd->status.pc_class == 13)
sd->status.pc_class = sd->view_class = 7;
else if (sd->status.pc_class == 21)
sd->status.pc_class = sd->view_class = 14;
else if (sd->status.pc_class == 4014)
sd->status.pc_class = sd->view_class = 4008;
else if (sd->status.pc_class == 4022)
sd->status.pc_class = sd->view_class = 4015;
pc_setoption(sd, sd->status.option & ~Option::RIDING);
clif_displaymessage(fd, "Unmounted Peco.");
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_char_mount_peco(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charmountpeco <char_name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pl_sd->disguise > 0)
{ // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
clif_displaymessage(fd, "This player cannot mount a Peco while in disguise.");
return -1;
}
if (!pc_isriding(pl_sd))
{ // if actually no peco
if (pl_sd->status.pc_class == 7 || pl_sd->status.pc_class == 14
|| pl_sd->status.pc_class == 4008 || pl_sd->status.pc_class == 4015)
{
if (pl_sd->status.pc_class == 7)
pl_sd->status.pc_class = pl_sd->view_class = 13;
else if (pl_sd->status.pc_class == 14)
pl_sd->status.pc_class = pl_sd->view_class = 21;
else if (pl_sd->status.pc_class == 4008)
pl_sd->status.pc_class = pl_sd->view_class = 4014;
else if (pl_sd->status.pc_class == 4015)
pl_sd->status.pc_class = pl_sd->view_class = 4022;
pc_setoption(pl_sd, pl_sd->status.option | Option::RIDING);
clif_displaymessage(fd, "Now, this player mounts a peco.");
}
else
{
clif_displaymessage(fd, "This player can not mount a peco with his/her job.");
return -1;
}
}
else
{
if (pl_sd->status.pc_class == 13)
pl_sd->status.pc_class = pl_sd->view_class = 7;
else if (pl_sd->status.pc_class == 21)
pl_sd->status.pc_class = pl_sd->view_class = 14;
else if (pl_sd->status.pc_class == 4014)
pl_sd->status.pc_class = pl_sd->view_class = 4008;
else if (pl_sd->status.pc_class == 4022)
pl_sd->status.pc_class = pl_sd->view_class = 4015;
pc_setoption(pl_sd, pl_sd->status.option & ~Option::RIDING);
clif_displaymessage(fd, "Now, this player has not more peco.");
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
*Spy Commands by Syrus22
*------------------------------------------
*/
int atcommand_partyspy(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char party_name[100];
char output[200];
struct party *p;
memset(party_name, '\0', sizeof(party_name));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1)
{
clif_displaymessage(fd,
"Please, enter a party name/id (usage: @partyspy <party_name/id>).");
return -1;
}
if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
(p = party_search(atoi(message))) != NULL)
{
if (sd->partyspy == p->party_id)
{
sd->partyspy = 0;
sprintf(output, "No longer spying on the %s party.", p->name);
clif_displaymessage(fd, output);
}
else
{
sd->partyspy = p->party_id;
sprintf(output, "Spying on the %s party.", p->name);
clif_displaymessage(fd, output);
}
}
else
{
clif_displaymessage(fd, "Incorrect name or ID, or no one from the party is online.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_enablenpc(const int fd, struct map_session_data *,
const char *, const char *message)
{
char NPCname[100];
memset(NPCname, '\0', sizeof(NPCname));
if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1)
{
clif_displaymessage(fd,
"Please, enter a NPC name (usage: @npcon <NPC_name>).");
return -1;
}
if (npc_name2id(NPCname) != NULL)
{
npc_enable(NPCname, 1);
clif_displaymessage(fd, "Npc Enabled.");
}
else
{
clif_displaymessage(fd, "This NPC doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_disablenpc(const int fd, struct map_session_data *,
const char *, const char *message)
{
char NPCname[100];
memset(NPCname, '\0', sizeof(NPCname));
if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1)
{
clif_displaymessage(fd,
"Please, enter a NPC name (usage: @npcoff <NPC_name>).");
return -1;
}
if (npc_name2id(NPCname) != NULL)
{
npc_enable(NPCname, 0);
clif_displaymessage(fd, "Npc Disabled.");
}
else
{
clif_displaymessage(fd, "This NPC doesn't exist.");
return -1;
}
return 0;
}
/*==========================================
* time in txt for time command (by [Yor])
*------------------------------------------
*/
static
const char *txt_time(unsigned int duration)
{
int days, hours, minutes, seconds;
char temp[256];
static char temp1[256];
memset(temp, '\0', sizeof(temp));
memset(temp1, '\0', sizeof(temp1));
days = duration / (60 * 60 * 24);
duration = duration - (60 * 60 * 24 * days);
hours = duration / (60 * 60);
duration = duration - (60 * 60 * hours);
minutes = duration / 60;
seconds = duration - (60 * minutes);
if (days < 2)
sprintf(temp, "%d day", days);
else
sprintf(temp, "%d days", days);
if (hours < 2)
sprintf(temp1, "%s %d hour", temp, hours);
else
sprintf(temp1, "%s %d hours", temp, hours);
if (minutes < 2)
sprintf(temp, "%s %d minute", temp1, minutes);
else
sprintf(temp, "%s %d minutes", temp1, minutes);
if (seconds < 2)
sprintf(temp1, "%s and %d second", temp, seconds);
else
sprintf(temp1, "%s and %d seconds", temp, seconds);
return temp1;
}
/*==========================================
* @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor]
* Calculation management of GM modification (@day/@night GM commands) is done
*------------------------------------------
*/
int atcommand_servertime(const int fd, struct map_session_data *,
const char *, const char *)
{
struct TimerData *timer_data;
struct TimerData *timer_data2;
time_t time_server; // variable for number of seconds (used with time() function)
struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
char temp[256];
memset(temp, '\0', sizeof(temp));
time(&time_server); // get time in seconds since 1/1/1970
datetime = gmtime(&time_server); // convert seconds in structure
// like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52)
strftime(temp, sizeof(temp) - 1, "Server time (normal time): %A, %B %d %Y %X.", datetime);
clif_displaymessage(fd, temp);
if (battle_config.night_duration == 0 && battle_config.day_duration == 0)
{
if (night_flag == 0)
clif_displaymessage(fd, "Game time: The game is in permanent daylight.");
else
clif_displaymessage(fd, "Game time: The game is in permanent night.");
}
else if (battle_config.night_duration == 0)
if (night_flag == 1)
{ // we start with night
timer_data = get_timer(day_timer_tid);
sprintf(temp, "Game time: The game is actualy in night for %s.", txt_time((timer_data->tick - gettick()) / 1000));
clif_displaymessage(fd, temp);
clif_displaymessage(fd, "Game time: After, the game will be in permanent daylight.");
}
else
clif_displaymessage(fd, "Game time: The game is in permanent daylight.");
else if (battle_config.day_duration == 0)
if (night_flag == 0)
{ // we start with day
timer_data = get_timer(night_timer_tid);
sprintf(temp, "Game time: The game is actualy in daylight for %s.", txt_time((timer_data->tick - gettick()) / 1000));
clif_displaymessage(fd, temp);
clif_displaymessage(fd, "Game time: After, the game will be in permanent night.");
}
else
clif_displaymessage(fd, "Game time: The game is in permanent night.");
else
{
if (night_flag == 0)
{
timer_data = get_timer(night_timer_tid);
timer_data2 = get_timer(day_timer_tid);
sprintf(temp, "Game time: The game is actualy in daylight for %s.", txt_time((timer_data->tick - gettick()) / 1000));
clif_displaymessage(fd, temp);
if (timer_data->tick > timer_data2->tick)
sprintf(temp, "Game time: After, the game will be in night for %s.", txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000));
else
sprintf(temp, "Game time: After, the game will be in night for %s.", txt_time(abs(timer_data->tick - timer_data2->tick) / 1000));
clif_displaymessage(fd, temp);
sprintf(temp, "Game time: A day cycle has a normal duration of %s.", txt_time(timer_data->interval / 1000));
clif_displaymessage(fd, temp);
}
else
{
timer_data = get_timer(day_timer_tid);
timer_data2 = get_timer(night_timer_tid);
sprintf(temp, "Game time: The game is actualy in night for %s.", txt_time((timer_data->tick - gettick()) / 1000));
clif_displaymessage(fd, temp);
if (timer_data->tick > timer_data2->tick)
sprintf(temp, "Game time: After, the game will be in daylight for %s.", txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000));
else
sprintf(temp, "Game time: After, the game will be in daylight for %s.", txt_time(abs(timer_data->tick - timer_data2->tick) / 1000));
clif_displaymessage(fd, temp);
sprintf(temp, "Game time: A day cycle has a normal duration of %s.", txt_time(timer_data->interval / 1000));
clif_displaymessage(fd, temp);
}
}
return 0;
}
/*==========================================
* @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor]
* removes <quantity> item from a character
* item can be equiped or not.
* Inspired from a old command created by RoVeRT
*------------------------------------------
*/
int atcommand_chardelitem(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd;
char character[100];
char item_name[100];
int i, number = 0, item_id, item_position, count;
char output[200];
struct item_data *item_data;
memset(character, '\0', sizeof(character));
memset(item_name, '\0', sizeof(item_name));
memset(output, '\0', sizeof(output));
if (!message || !*message
|| sscanf(message, "%s %d %99[^\n]", item_name, &number,
character) < 3 || number < 1)
{
clif_displaymessage(fd,
"Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>).");
return -1;
}
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id > 500)
{
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can kill only lower or same level
item_position = pc_search_inventory(pl_sd, item_id);
if (item_position >= 0)
{
count = 0;
for (i = 0; i < number && item_position >= 0; i++)
{
pc_delitem(pl_sd, item_position, 1, 0);
count++;
item_position = pc_search_inventory(pl_sd, item_id); // for next loop
}
sprintf(output, "%d item(s) removed by a GM.", count);
clif_displaymessage(pl_sd->fd, output);
if (number == count)
sprintf(output, "%d item(s) removed from the player.", count);
else
sprintf(output, "%d item(s) removed. Player had only %d on %d items.", count, count, number);
clif_displaymessage(fd, output);
}
else
{
clif_displaymessage(fd, "Character does not have the item.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Invalid item ID or name.");
return -1;
}
return 0;
}
/*==========================================
* @jail <char_name> by [Yor]
* Special warp! No check with nowarp and nowarpto flag
*------------------------------------------
*/
int atcommand_jail(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
struct map_session_data *pl_sd;
int x, y;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @jail <char_name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can jail only lower or same GM
switch (MRAND(2))
{
case 0:
x = 24;
y = 75;
break;
default:
x = 49;
y = 75;
break;
}
if (pc_setpos(pl_sd, "sec_pri.gat", x, y, 3) == 0)
{
pc_setsavepoint(pl_sd, "sec_pri.gat", x, y); // Save Char Respawn Point in the jail room [Lupus]
clif_displaymessage(pl_sd->fd, "GM has send you in jails.");
clif_displaymessage(fd, "Player warped in jails.");
}
else
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @unjail/@discharge <char_name> by [Yor]
* Special warp! No check with nowarp and nowarpto flag
*------------------------------------------
*/
int atcommand_unjail(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @unjail/@discharge <char_name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can jail only lower or same GM
if (pl_sd->bl.m != map_mapname2mapid("sec_pri.gat"))
{
clif_displaymessage(fd, "This player is not in jails.");
return -1;
}
else if (pc_setpos(pl_sd, "prontera.gat", 156, 191, 3) == 0)
{
pc_setsavepoint(pl_sd, "prontera.gat", 156, 191); // Save char respawn point in Prontera
clif_displaymessage(pl_sd->fd, "GM has discharge you.");
clif_displaymessage(fd, "Player warped to Prontera.");
}
else
{
clif_displaymessage(fd, "Map not found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @disguise <mob_id> by [Valaris] (simplified by [Yor])
*------------------------------------------
*/
int atcommand_disguise(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int mob_id;
if (!message || !*message)
{
clif_displaymessage(fd,
"Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>).");
return -1;
}
if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(message);
if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
(mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
(mob_id >= 813 && mob_id <= 834) || // NPC
(mob_id > 1000 && mob_id < 1521))
{ // monsters
if (pc_isriding(sd))
{ // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
clif_displaymessage(fd, "Cannot wear disguise while riding a Peco.");
return -1;
}
sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
sd->disguise = mob_id;
pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
clif_displaymessage(fd, "Disguise applied.");
}
else
{
clif_displaymessage(fd, "Monster/NPC name/id hasn't been found.");
return -1;
}
return 0;
}
/*==========================================
* @undisguise by [Yor]
*------------------------------------------
*/
int atcommand_undisguise(const int fd, struct map_session_data *sd,
const char *, const char *)
{
if (sd->disguise)
{
clif_clearchar(&sd->bl, 9);
sd->disguise = 0;
pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
clif_displaymessage(fd, "Undisguise applied.");
}
else
{
clif_displaymessage(fd, "You're not disguised.");
return -1;
}
return 0;
}
/*==========================================
* @broadcast by [Valaris]
*------------------------------------------
*/
int atcommand_broadcast(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char output[200];
memset(output, '\0', sizeof(output));
if (!message || !*message)
{
clif_displaymessage(fd,
"Please, enter a message (usage: @broadcast <message>).");
return -1;
}
snprintf(output, 199, "%s : %s", sd->status.name, message);
intif_GMmessage(output, strlen(output) + 1, 0);
return 0;
}
/*==========================================
* @localbroadcast by [Valaris]
*------------------------------------------
*/
int atcommand_localbroadcast(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char output[200];
memset(output, '\0', sizeof(output));
if (!message || !*message)
{
clif_displaymessage(fd,
"Please, enter a message (usage: @localbroadcast <message>).");
return -1;
}
snprintf(output, 199, "%s : %s", sd->status.name, message);
clif_GMmessage(&sd->bl, output, strlen(output) + 1, 1); // 1: ALL_SAMEMAP
return 0;
}
/*==========================================
* @ignorelist by [Yor]
*------------------------------------------
*/
int atcommand_ignorelist(const int fd, struct map_session_data *sd,
const char *, const char *)
{
char output[200];
int count;
int i;
memset(output, '\0', sizeof(output));
count = 0;
for (i = 0; i < (int)(sizeof(sd->ignore) / sizeof(sd->ignore[0])); i++)
if (sd->ignore[i].name[0])
count++;
if (sd->ignoreAll == 0)
if (count == 0)
clif_displaymessage(fd, "You accept any wisp (no wisper is refused).");
else
{
sprintf(output, "You accept any wisp, except thoses from %d player (s):", count);
clif_displaymessage(fd, output);
}
else if (count == 0)
clif_displaymessage(fd, "You refuse all wisps (no specifical wisper is refused).");
else
{
sprintf(output, "You refuse all wisps, AND refuse wisps from %d player (s):", count);
clif_displaymessage(fd, output);
}
if (count > 0)
for (i = 0; i < (int)(sizeof(sd->ignore) / sizeof(sd->ignore[0]));
i++)
if (sd->ignore[i].name[0])
clif_displaymessage(fd, sd->ignore[i].name);
return 0;
}
/*==========================================
* @charignorelist <player_name> by [Yor]
*------------------------------------------
*/
int atcommand_charignorelist(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
struct map_session_data *pl_sd;
char output[200];
int count;
int i;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charignorelist <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
count = 0;
for (i = 0;
i < (int)(sizeof(pl_sd->ignore) / sizeof(pl_sd->ignore[0]));
i++)
if (pl_sd->ignore[i].name[0])
count++;
if (pl_sd->ignoreAll == 0)
if (count == 0)
{
sprintf(output, "'%s' accept any wisp (no wisper is refused).", pl_sd->status.name);
clif_displaymessage(fd, output);
}
else
{
sprintf(output, "'%s' accept any wisp, except thoses from %d player(s):", pl_sd->status.name, count);
clif_displaymessage(fd, output);
}
else if (count == 0)
{
sprintf(output, "'%s' refuse all wisps (no specifical wisper is refused).", pl_sd->status.name);
clif_displaymessage(fd, output);
}
else
{
sprintf(output, "'%s' refuse all wisps, AND refuse wisps from %d player(s):", pl_sd->status.name, count);
clif_displaymessage(fd, output);
}
if (count > 0)
for (i = 0;
i <
(int)(sizeof(pl_sd->ignore) / sizeof(pl_sd->ignore[0]));
i++)
if (pl_sd->ignore[i].name[0])
clif_displaymessage(fd, pl_sd->ignore[i].name);
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @inall <player_name> by [Yor]
*------------------------------------------
*/
int atcommand_inall(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @inall <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can change wisp option only to lower or same level
if (pl_sd->ignoreAll == 0)
{
sprintf(output, "'%s' already accepts all wispers.", pl_sd->status.name);
clif_displaymessage(fd, output);
return -1;
}
else
{
pl_sd->ignoreAll = 0;
sprintf(output, "'%s' now accepts all wispers.", pl_sd->status.name);
clif_displaymessage(fd, output);
// message to player
clif_displaymessage(pl_sd->fd, "A GM has authorised all wispers for you.");
WFIFOW(pl_sd->fd, 0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
WFIFOB(pl_sd->fd, 2) = 1;
WFIFOB(pl_sd->fd, 3) = 0; // success
WFIFOSET(pl_sd->fd, 4); // packet_len_table[0x0d2]
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @exall <player_name> by [Yor]
*------------------------------------------
*/
int atcommand_exall(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @exall <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can change wisp option only to lower or same level
if (pl_sd->ignoreAll == 1)
{
sprintf(output, "'%s' already blocks all wispers.", pl_sd->status.name);
clif_displaymessage(fd, output);
return -1;
}
else
{
pl_sd->ignoreAll = 1;
sprintf(output, "'%s' blocks now all wispers.", pl_sd->status.name);
clif_displaymessage(fd, output);
// message to player
clif_displaymessage(pl_sd->fd, "A GM has blocked all wispers for you.");
WFIFOW(pl_sd->fd, 0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
WFIFOB(pl_sd->fd, 2) = 0;
WFIFOB(pl_sd->fd, 3) = 0; // success
WFIFOSET(pl_sd->fd, 4); // packet_len_table[0x0d2]
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @chardisguise <mob_id> <character> by Kalaspuff (based off Valaris' and Yor's work)
*------------------------------------------
*/
int atcommand_chardisguise(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int mob_id;
char character[100];
char mob_name[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(mob_name, '\0', sizeof(mob_name));
if (!message || !*message
|| sscanf(message, "%s %99[^\n]", mob_name, character) < 2)
{
clif_displaymessage(fd,
"Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>).");
return -1;
}
if ((mob_id = mobdb_searchname(mob_name)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(mob_name);
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can disguise only lower or same level
if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
(mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
(mob_id >= 813 && mob_id <= 834) || // NPC
(mob_id > 1000 && mob_id < 1521))
{ // monsters
if (pc_isriding(pl_sd))
{ // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
clif_displaymessage(fd, "Character cannot wear disguise while riding a Peco.");
return -1;
}
pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
pl_sd->disguise = mob_id;
pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y,
3);
clif_displaymessage(fd, "Character's disguise applied.");
}
else
{
clif_displaymessage(fd, "Monster/NPC name/id hasn't been found.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @charundisguise <character> by Kalaspuff (based off Yor's work)
*------------------------------------------
*/
int atcommand_charundisguise(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charundisguise <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can undisguise only lower or same level
if (pl_sd->disguise)
{
clif_clearchar(&pl_sd->bl, 9);
pl_sd->disguise = 0;
pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y,
3);
clif_displaymessage(fd, "Character's undisguise applied.");
}
else
{
clif_displaymessage(fd, "Character is not disguised.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @email <actual@email> <new@email> by [Yor]
*------------------------------------------
*/
int atcommand_email(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char actual_email[100];
char new_email[100];
memset(actual_email, '\0', sizeof(actual_email));
memset(new_email, '\0', sizeof(new_email));
if (!message || !*message
|| sscanf(message, "%99s %99s", actual_email, new_email) < 2)
{
clif_displaymessage(fd,
"Please enter 2 emails (usage: @email <actual@email> <new@email>).");
return -1;
}
if (e_mail_check(actual_email) == 0)
{
clif_displaymessage(fd, "Invalid actual email. If you have default e-mail, type a@a.com."); // Invalid actual email. If you have default e-mail, give a@a.com.
return -1;
}
else if (e_mail_check(new_email) == 0)
{
clif_displaymessage(fd, "Invalid new email. Please enter a real e-mail.");
return -1;
}
else if (strcasecmp(new_email, "a@a.com") == 0)
{
clif_displaymessage(fd, "New email must be a real e-mail.");
return -1;
}
else if (strcasecmp(actual_email, new_email) == 0)
{
clif_displaymessage(fd, "New email must be different of the actual e-mail.");
return -1;
}
else
{
chrif_changeemail(sd->status.account_id, actual_email, new_email);
clif_displaymessage(fd, "Information sended to login-server via char-server.");
}
return 0;
}
/*==========================================
*@effect
*------------------------------------------
*/
int atcommand_effect(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd;
int type = 0, flag = 0, i;
if (!message || !*message || sscanf(message, "%d %d", &type, &flag) < 2)
{
clif_displaymessage(fd,
"Please, enter at least a option (usage: @effect <type+>).");
return -1;
}
if (flag <= 0)
{
clif_specialeffect(&sd->bl, type, flag);
clif_displaymessage(fd, "Your Effect Has Changed."); // Your effect has changed.
}
else
{
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
clif_specialeffect(&pl_sd->bl, type, flag);
clif_displaymessage(pl_sd->fd, "Your Effect Has Changed."); // Your effect has changed.
}
}
}
return 0;
}
/*==========================================
* @charitemlist <character>: Displays the list of a player's items.
*------------------------------------------
*/
int atcommand_character_item_list(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd;
struct item_data *item_data, *item_temp;
int i, j, count, counter, counter2;
char character[100], output[200], equipstr[100], outputtmp[200];
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
memset(equipstr, '\0', sizeof(equipstr));
memset(outputtmp, '\0', sizeof(outputtmp));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charitemlist <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can look items only lower or same level
counter = 0;
count = 0;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (pl_sd->status.inventory[i].nameid > 0
&& (item_data =
itemdb_search(pl_sd->status.inventory[i].nameid)) !=
NULL)
{
counter = counter + pl_sd->status.inventory[i].amount;
count++;
if (count == 1)
{
sprintf(output, "------ Items list of '%s' ------",
pl_sd->status.name);
clif_displaymessage(fd, output);
}
EPOS equip;
if (bool(equip = pl_sd->status.inventory[i].equip))
{
strcpy(equipstr, "| equiped: ");
if (bool(equip & EPOS::GLOVES))
strcat(equipstr, "robe/gargment, ");
if (bool(equip & EPOS::CAPE))
strcat(equipstr, "left accessory, ");
if (bool(equip & EPOS::MISC1))
strcat(equipstr, "body/armor, ");
if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == EPOS::WEAPON)
strcat(equipstr, "right hand, ");
if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == EPOS::SHIELD)
strcat(equipstr, "left hand, ");
if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == (EPOS::WEAPON | EPOS::SHIELD))
strcat(equipstr, "both hands, ");
if (bool(equip & EPOS::SHOES))
strcat(equipstr, "feet, ");
if (bool(equip & EPOS::MISC2))
strcat(equipstr, "right accessory, ");
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::LEGS)
strcat(equipstr, "lower head, ");
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::HAT)
strcat(equipstr, "top head, ");
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::HAT | EPOS::LEGS))
strcat(equipstr, "lower/top head, ");
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::TORSO)
strcat(equipstr, "mid head, ");
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::TORSO | EPOS::LEGS))
strcat(equipstr, "lower/mid head, ");
if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::TORSO | EPOS::HAT | EPOS::LEGS))
strcat(equipstr, "lower/mid/top head, ");
// remove final ', '
equipstr[strlen(equipstr) - 2] = '\0';
}
else
memset(equipstr, '\0', sizeof(equipstr));
if (sd->status.inventory[i].refine)
sprintf(output, "%d %s %+d (%s %+d, id: %d) %s",
pl_sd->status.inventory[i].amount,
item_data->name,
pl_sd->status.inventory[i].refine,
item_data->jname,
pl_sd->status.inventory[i].refine,
pl_sd->status.inventory[i].nameid, equipstr);
else
sprintf(output, "%d %s (%s, id: %d) %s",
pl_sd->status.inventory[i].amount,
item_data->name, item_data->jname,
pl_sd->status.inventory[i].nameid, equipstr);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
for (j = 0; j < item_data->slot; j++)
{
if (pl_sd->status.inventory[i].card[j])
{
if ((item_temp =
itemdb_search(pl_sd->status.
inventory[i].card[j])) !=
NULL)
{
if (output[0] == '\0')
sprintf(outputtmp,
" -> (card(s): #%d %s (%s), ",
++counter2, item_temp->name,
item_temp->jname);
else
sprintf(outputtmp, "#%d %s (%s), ",
++counter2, item_temp->name,
item_temp->jname);
strcat(output, outputtmp);
}
}
}
if (output[0] != '\0')
{
output[strlen(output) - 2] = ')';
output[strlen(output) - 1] = '\0';
clif_displaymessage(fd, output);
}
}
}
if (count == 0)
clif_displaymessage(fd, "No item found on this player.");
else
{
sprintf(output, "%d item(s) found in %d kind(s) of items.",
counter, count);
clif_displaymessage(fd, output);
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @charstoragelist <character>: Displays the items list of a player's storage.
*------------------------------------------
*/
int atcommand_character_storage_list(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
struct storage *stor;
struct map_session_data *pl_sd;
struct item_data *item_data, *item_temp;
int i, j, count, counter, counter2;
char character[100], output[200], outputtmp[200];
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
memset(outputtmp, '\0', sizeof(outputtmp));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charitemlist <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can look items only lower or same level
if ((stor = account2storage2(pl_sd->status.account_id)) != NULL)
{
counter = 0;
count = 0;
for (i = 0; i < MAX_STORAGE; i++)
{
if (stor->storage_[i].nameid > 0
&& (item_data =
itemdb_search(stor->storage_[i].nameid)) != NULL)
{
counter = counter + stor->storage_[i].amount;
count++;
if (count == 1)
{
sprintf(output,
"------ Storage items list of '%s' ------",
pl_sd->status.name);
clif_displaymessage(fd, output);
}
if (stor->storage_[i].refine)
sprintf(output, "%d %s %+d (%s %+d, id: %d)",
stor->storage_[i].amount,
item_data->name,
stor->storage_[i].refine,
item_data->jname,
stor->storage_[i].refine,
stor->storage_[i].nameid);
else
sprintf(output, "%d %s (%s, id: %d)",
stor->storage_[i].amount,
item_data->name, item_data->jname,
stor->storage_[i].nameid);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
for (j = 0; j < item_data->slot; j++)
{
if (stor->storage_[i].card[j])
{
if ((item_temp =
itemdb_search(stor->
storage_[i].card[j])) !=
NULL)
{
if (output[0] == '\0')
sprintf(outputtmp,
" -> (card(s): #%d %s (%s), ",
++counter2, item_temp->name,
item_temp->jname);
else
sprintf(outputtmp, "#%d %s (%s), ",
++counter2, item_temp->name,
item_temp->jname);
strcat(output, outputtmp);
}
}
}
if (output[0] != '\0')
{
output[strlen(output) - 2] = ')';
output[strlen(output) - 1] = '\0';
clif_displaymessage(fd, output);
}
}
}
if (count == 0)
clif_displaymessage(fd,
"No item found in the storage of this player.");
else
{
sprintf(output,
"%d item(s) found in %d kind(s) of items.",
counter, count);
clif_displaymessage(fd, output);
}
}
else
{
clif_displaymessage(fd, "This player has no storage.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @charcartlist <character>: Displays the items list of a player's cart.
*------------------------------------------
*/
int atcommand_character_cart_list(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd;
struct item_data *item_data, *item_temp;
int i, j, count, counter, counter2;
char character[100], output[200], outputtmp[200];
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
memset(outputtmp, '\0', sizeof(outputtmp));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd,
"Please, enter a player name (usage: @charitemlist <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can look items only lower or same level
counter = 0;
count = 0;
for (i = 0; i < MAX_CART; i++)
{
if (pl_sd->status.cart[i].nameid > 0
&& (item_data =
itemdb_search(pl_sd->status.cart[i].nameid)) != NULL)
{
counter = counter + pl_sd->status.cart[i].amount;
count++;
if (count == 1)
{
sprintf(output,
"------ Cart items list of '%s' ------",
pl_sd->status.name);
clif_displaymessage(fd, output);
}
if (pl_sd->status.cart[i].refine)
sprintf(output, "%d %s %+d (%s %+d, id: %d)",
pl_sd->status.cart[i].amount,
item_data->name,
pl_sd->status.cart[i].refine,
item_data->jname,
pl_sd->status.cart[i].refine,
pl_sd->status.cart[i].nameid);
else
sprintf(output, "%d %s (%s, id: %d)",
pl_sd->status.cart[i].amount,
item_data->name, item_data->jname,
pl_sd->status.cart[i].nameid);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
for (j = 0; j < item_data->slot; j++)
{
if (pl_sd->status.cart[i].card[j])
{
if ((item_temp =
itemdb_search(pl_sd->status.
cart[i].card[j])) != NULL)
{
if (output[0] == '\0')
sprintf(outputtmp,
" -> (card(s): #%d %s (%s), ",
++counter2, item_temp->name,
item_temp->jname);
else
sprintf(outputtmp, "#%d %s (%s), ",
++counter2, item_temp->name,
item_temp->jname);
strcat(output, outputtmp);
}
}
}
if (output[0] != '\0')
{
output[strlen(output) - 2] = ')';
output[strlen(output) - 1] = '\0';
clif_displaymessage(fd, output);
}
}
}
if (count == 0)
clif_displaymessage(fd,
"No item found in the cart of this player.");
else
{
sprintf(output, "%d item(s) found in %d kind(s) of items.",
counter, count);
clif_displaymessage(fd, output);
}
}
else
{
clif_displaymessage(fd, "Your GM level don't authorise you to do this action on this player.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
return 0;
}
/*==========================================
* @killer by MouseJstr
* enable killing players even when not in pvp
*------------------------------------------
*/
int atcommand_killer(const int fd, struct map_session_data *sd,
const char *, const char *)
{
sd->special_state.killer = !sd->special_state.killer;
if (sd->special_state.killer)
clif_displaymessage(fd, "You be a killa...");
else
clif_displaymessage(fd, "You gonna be own3d...");
return 0;
}
/*==========================================
* @killable by MouseJstr
* enable other people killing you
*------------------------------------------
*/
int atcommand_killable(const int fd, struct map_session_data *sd,
const char *, const char *)
{
sd->special_state.killable = !sd->special_state.killable;
if (sd->special_state.killable)
clif_displaymessage(fd, "You gonna be own3d...");
else
clif_displaymessage(fd, "You be a killa...");
return 0;
}
/*==========================================
* @charkillable by MouseJstr
* enable another player to be killed
*------------------------------------------
*/
int atcommand_charkillable(const int fd, struct map_session_data *,
const char *, const char *message)
{
struct map_session_data *pl_sd = NULL;
if (!message || !*message)
return -1;
if ((pl_sd = map_nick2sd((char *) message)) == NULL)
return -1;
pl_sd->special_state.killable = !pl_sd->special_state.killable;
if (pl_sd->special_state.killable)
clif_displaymessage(fd, "The player is now killable");
else
clif_displaymessage(fd, "The player is no longer killable");
return 0;
}
/*==========================================
* @skillon by MouseJstr
* turn skills on for the map
*------------------------------------------
*/
int atcommand_skillon(const int fd, struct map_session_data *sd,
const char *, const char *)
{
map[sd->bl.m].flag.noskill = 0;
clif_displaymessage(fd, "Map skills are on.");
return 0;
}
/*==========================================
* @skilloff by MouseJstr
* Turn skills off on the map
*------------------------------------------
*/
int atcommand_skilloff(const int fd, struct map_session_data *sd,
const char *, const char *)
{
map[sd->bl.m].flag.noskill = 1;
clif_displaymessage(fd, "Map skills are off.");
return 0;
}
/*==========================================
* @npcmove by MouseJstr
*
* move a npc
*------------------------------------------
*/
int atcommand_npcmove(const int, struct map_session_data *sd,
const char *, const char *message)
{
char character[100];
int x = 0, y = 0;
struct npc_data *nd = 0;
if (sd == NULL)
return -1;
if (!message || !*message)
return -1;
memset(character, '\0', sizeof character);
if (sscanf(message, "%d %d %99[^\n]", &x, &y, character) < 3)
return -1;
nd = npc_name2id(character);
if (nd == NULL)
return -1;
npc_enable(character, 0);
nd->bl.x = x;
nd->bl.y = y;
npc_enable(character, 1);
return 0;
}
/*==========================================
* @addwarp by MouseJstr
*
* Create a new static warp point.
*------------------------------------------
*/
int atcommand_addwarp(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
char w1[64], w3[64], w4[64];
char mapname[30], output[200];
int x, y, ret;
if (!message || !*message)
return -1;
if (sscanf(message, "%99s %d %d[^\n]", mapname, &x, &y) < 3)
return -1;
sprintf(w1, "%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y);
sprintf(w3, "%s%d%d%d%d", mapname, sd->bl.x, sd->bl.y, x, y);
sprintf(w4, "1,1,%s.gat,%d,%d", mapname, x, y);
ret = npc_parse_warp(w1, "warp", w3, w4);
sprintf(output, "New warp NPC => %s", w3);
clif_displaymessage(fd, output);
return ret;
}
/*==========================================
* @chareffect by [MouseJstr]
*
* Create a effect localized on another character
*------------------------------------------
*/
int atcommand_chareffect(const int fd, struct map_session_data *,
const char *, const char *message)
{
struct map_session_data *pl_sd = NULL;
char target[255];
int type = 0;
if (!message || !*message
|| sscanf(message, "%d %s", &type, target) != 2)
{
clif_displaymessage(fd, "usage: @chareffect <type+> <target>.");
return -1;
}
if ((pl_sd = map_nick2sd((char *) target)) == NULL)
return -1;
clif_specialeffect(&pl_sd->bl, type, 0);
clif_displaymessage(fd, "Your Effect Has Changed."); // Your effect has changed.
return 0;
}
/*==========================================
* @dropall by [MouseJstr]
*
* Drop all your possession on the ground
*------------------------------------------
*/
int atcommand_dropall(const int, struct map_session_data *sd,
const char *, const char *)
{
int i;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].amount)
{
if (bool(sd->status.inventory[i].equip))
pc_unequipitem(sd, i, CalcStatus::NOW);
pc_dropitem(sd, i, sd->status.inventory[i].amount);
}
}
return 0;
}
/*==========================================
* @chardropall by [MouseJstr]
*
* Throw all the characters possessions on the ground. Normally
* done in response to them being disrespectful of a GM
*------------------------------------------
*/
int atcommand_chardropall(const int fd, struct map_session_data *,
const char *, const char *message)
{
int i;
struct map_session_data *pl_sd = NULL;
if (!message || !*message)
return -1;
if ((pl_sd = map_nick2sd((char *) message)) == NULL)
return -1;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (pl_sd->status.inventory[i].amount)
{
if (bool(pl_sd->status.inventory[i].equip))
pc_unequipitem(pl_sd, i, CalcStatus::NOW);
pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount);
}
}
clif_displaymessage(pl_sd->fd, "Ever play 52 card pickup?");
clif_displaymessage(fd, "It is done");
//clif_displaymessage(fd, "It is offical.. your a jerk");
return 0;
}
/*==========================================
* @storeall by [MouseJstr]
*
* Put everything into storage to simplify your inventory to make
* debugging easie
*------------------------------------------
*/
int atcommand_storeall(const int fd, struct map_session_data *sd,
const char *, const char *)
{
int i;
nullpo_retr(-1, sd);
if (!sd->state.storage_open)
{ //Open storage.
switch (storage_storageopen(sd))
{
case 2: //Try again
clif_displaymessage(fd, "run this command again..");
return 0;
case 1: //Failure
clif_displaymessage(fd,
"You can't open the storage currently.");
return 1;
}
}
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].amount)
{
if (bool(sd->status.inventory[i].equip))
pc_unequipitem(sd, i, CalcStatus::NOW);
storage_storageadd(sd, i, sd->status.inventory[i].amount);
}
}
storage_storageclose(sd);
clif_displaymessage(fd, "It is done");
return 0;
}
/*==========================================
* @charstoreall by [MouseJstr]
*
* A way to screw with players who piss you off
*------------------------------------------
*/
int atcommand_charstoreall(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
int i;
struct map_session_data *pl_sd = NULL;
if (!message || !*message)
return -1;
if ((pl_sd = map_nick2sd((char *) message)) == NULL)
return -1;
if (storage_storageopen(pl_sd) == 1)
{
clif_displaymessage(fd,
"Had to open the characters storage window...");
clif_displaymessage(fd, "run this command again..");
return 0;
}
for (i = 0; i < MAX_INVENTORY; i++)
{
if (pl_sd->status.inventory[i].amount)
{
if (bool(pl_sd->status.inventory[i].equip))
pc_unequipitem(pl_sd, i, CalcStatus::NOW);
storage_storageadd(pl_sd, i, sd->status.inventory[i].amount);
}
}
storage_storageclose(pl_sd);
clif_displaymessage(pl_sd->fd,
"Everything you own has been put away for safe keeping.");
clif_displaymessage(pl_sd->fd,
"go to the nearest kafka to retrieve it..");
clif_displaymessage(pl_sd->fd, " -- the management");
clif_displaymessage(fd, "It is done");
return 0;
}
/*==========================================
* @skillid by [MouseJstr]
*
* lookup a skill by name
*------------------------------------------
*/
int atcommand_skillid(const int fd, struct map_session_data *,
const char *, const char *message)
{
int skillen = 0, idx = 0;
if (!message || !*message)
return -1;
skillen = strlen(message);
while (skill_names[idx].id != SkillID::ZERO)
{
if ((strncasecmp(skill_names[idx].name, message, skillen) == 0) ||
(strncasecmp(skill_names[idx].desc, message, skillen) == 0))
{
char output[255];
sprintf(output, "skill %d: %s",
uint16_t(skill_names[idx].id), skill_names[idx].desc);
clif_displaymessage(fd, output);
}
idx++;
}
return 0;
}
/*==========================================
* @useskill by [MouseJstr]
*
* A way of using skills without having to find them in the skills menu
*------------------------------------------
*/
int atcommand_useskill(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd = NULL;
int skillnum_;
int skilllv;
int inf;
char target[255];
if (!message || !*message)
return -1;
if (sscanf(message, "%d %d %s", &skillnum_, &skilllv, target) != 3)
{
clif_displaymessage(fd,
"Usage: @useskill <skillnum> <skillv> <target>");
return -1;
}
if ((pl_sd = map_nick2sd(target)) == NULL)
{
return -1;
}
SkillID skillnum = SkillID(skillnum_);
inf = skill_get_inf(skillnum);
if ((inf == 2) || (inf == 1))
skill_use_pos(sd, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv);
else
skill_use_id(sd, pl_sd->bl.id, skillnum, skilllv);
return 0;
}
/*==========================================
* It is made to rain.
*------------------------------------------
*/
int atcommand_rain(const int, struct map_session_data *sd,
const char *, const char *)
{
int effno = 0;
effno = 161;
nullpo_retr(-1, sd);
if (effno < 0 || map[sd->bl.m].flag.rain)
return -1;
map[sd->bl.m].flag.rain = 1;
clif_specialeffect(&sd->bl, effno, 2);
return 0;
}
/*==========================================
* It is made to snow.
*------------------------------------------
*/
int atcommand_snow(const int, struct map_session_data *sd,
const char *, const char *)
{
int effno = 0;
effno = 162;
nullpo_retr(-1, sd);
if (effno < 0 || map[sd->bl.m].flag.snow)
return -1;
map[sd->bl.m].flag.snow = 1;
clif_specialeffect(&sd->bl, effno, 2);
return 0;
}
/*==========================================
* Cherry tree snowstorm is made to fall. (Sakura)
*------------------------------------------
*/
int atcommand_sakura(const int, struct map_session_data *sd,
const char *, const char *)
{
int effno = 0;
effno = 163;
nullpo_retr(-1, sd);
if (effno < 0 || map[sd->bl.m].flag.sakura)
return -1;
map[sd->bl.m].flag.sakura = 1;
clif_specialeffect(&sd->bl, effno, 2);
return 0;
}
/*==========================================
* Fog hangs over.
*------------------------------------------
*/
int atcommand_fog(const int, struct map_session_data *sd,
const char *, const char *)
{
int effno = 0;
effno = 233;
nullpo_retr(-1, sd);
if (effno < 0 || map[sd->bl.m].flag.fog)
return -1;
map[sd->bl.m].flag.fog = 1;
clif_specialeffect(&sd->bl, effno, 2);
return 0;
}
/*==========================================
* Fallen leaves fall.
*------------------------------------------
*/
int atcommand_leaves(const int, struct map_session_data *sd,
const char *, const char *)
{
int effno = 0;
effno = 333;
nullpo_retr(-1, sd);
if (effno < 0 || map[sd->bl.m].flag.leaves)
return -1;
map[sd->bl.m].flag.leaves = 1;
clif_specialeffect(&sd->bl, effno, 2);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_summon(const int, struct map_session_data *sd,
const char *, const char *message)
{
char name[100];
int mob_id = 0;
int x = 0;
int y = 0;
int id = 0;
struct mob_data *md;
unsigned int tick = gettick();
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if (sscanf(message, "%99[^\n]", name) < 1)
return -1;
if ((mob_id = atoi(name)) == 0)
mob_id = mobdb_searchname(name);
if (mob_id == 0)
return -1;
x = sd->bl.x + (MRAND(10) - 5);
y = sd->bl.y + (MRAND(10) - 5);
id = mob_once_spawn(sd, "this", x, y, "--ja--", mob_id, 1, "");
if ((md = (struct mob_data *) map_id2bl(id)))
{
md->master_id = sd->bl.id;
md->state.special_mob_ai = 1;
md->mode = mob_db[md->mob_class].mode | 0x04;
md->deletetimer = add_timer(tick + 60000, mob_timer_delete, id, 0);
clif_misceffect(&md->bl, 344);
}
return 0;
}
/*==========================================
* @adjcmdlvl by [MouseJstr]
*
* Temp adjust the GM level required to use a GM command
*
* Used during beta testing to allow players to use GM commands
* for short periods of time
*------------------------------------------
*/
int atcommand_adjcmdlvl(const int fd, struct map_session_data *,
const char *, const char *message)
{
int i, newlev;
char cmd[100];
if (!message || !*message || sscanf(message, "%d %s", &newlev, cmd) != 2)
{
clif_displaymessage(fd, "usage: @adjcmdlvl <lvl> <command>.");
return -1;
}
for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
if (strcasecmp(cmd, atcommand_info[i].command + 1) == 0)
{
atcommand_info[i].level = newlev;
clif_displaymessage(fd, "@command level changed.");
return 0;
}
clif_displaymessage(fd, "@command not found.");
return -1;
}
/*==========================================
* @adjgmlvl by [MouseJstr]
*
* Create a temp GM
*
* Used during beta testing to allow players to use GM commands
* for short periods of time
*------------------------------------------
*/
int atcommand_adjgmlvl(const int fd, struct map_session_data *,
const char *, const char *message)
{
int newlev;
char user[100];
struct map_session_data *pl_sd;
if (!message || !*message
|| sscanf(message, "%d %s", &newlev, user) != 2)
{
clif_displaymessage(fd, "usage: @adjgmlvl <lvl> <user>.");
return -1;
}
if ((pl_sd = map_nick2sd((char *) user)) == NULL)
return -1;
pc_set_gm_level(pl_sd->status.account_id, newlev);
return 0;
}
/*==========================================
* @trade by [MouseJstr]
*
* Open a trade window with a remote player
*
* If I have to jump to a remote player one more time, I am
* gonna scream!
*------------------------------------------
*/
int atcommand_trade(const int, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd = NULL;
if (!message || !*message)
return -1;
if ((pl_sd = map_nick2sd((char *) message)) != NULL)
{
trade_traderequest(sd, pl_sd->bl.id);
return 0;
}
return -1;
}
/*===========================
* @unmute [Valaris]
*===========================
*/
int atcommand_unmute(const int, struct map_session_data *sd,
const char *, const char *message)
{
struct map_session_data *pl_sd = NULL;
if (!message || !*message)
return -1;
if ((pl_sd = map_nick2sd((char *) message)) != NULL)
{
if (pl_sd->sc_data[SC_NOCHAT].timer != -1)
{
skill_status_change_end(&pl_sd->bl, SC_NOCHAT, -1);
clif_displaymessage(sd->fd, "Player unmuted");
}
else
clif_displaymessage(sd->fd, "Player is not muted");
}
return 0;
}
/* Magic atcommands by Fate */
static
SkillID magic_skills[] =
{
TMW_MAGIC,
TMW_MAGIC_LIFE,
TMW_MAGIC_WAR,
TMW_MAGIC_TRANSMUTE,
TMW_MAGIC_NATURE,
TMW_MAGIC_ETHER,
};
constexpr
size_t magic_skills_nr = sizeof(magic_skills) / sizeof(magic_skills[0]);
static
const char *magic_skill_names[magic_skills_nr] =
{
"magic",
"life",
"war",
"transmute",
"nature",
"astral"
};
int atcommand_magic_info(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
char buf[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd, "Usage: @magicinfo <char_name>");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
sprintf(buf, "`%s' has the following magic skills:", character);
clif_displaymessage(fd, buf);
for (size_t i = 0; i < magic_skills_nr; i++)
{
SkillID sk = magic_skills[i];
sprintf(buf, "%d in %s",
pl_sd->status.skill[sk].lv, magic_skill_names[i]);
if (pl_sd->status.skill[sk].id == sk)
clif_displaymessage(fd, buf);
}
return 0;
}
else
clif_displaymessage(fd, "Character not found.");
return -1;
}
static
void set_skill(struct map_session_data *sd, SkillID i, int level)
{
sd->status.skill[i].id = level ? i : SkillID();
sd->status.skill[i].lv = level;
}
int atcommand_set_magic(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
char magic_type[20];
int value;
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message
|| sscanf(message, "%19s %i %99[^\n]", magic_type, &value,
character) < 1)
{
clif_displaymessage(fd,
"Usage: @setmagic <school> <value> <char-name>, where <school> is either `magic', one of the school names, or `all'.");
return -1;
}
SkillID skill_index = SkillID::NEGATIVE;
if (!strcasecmp("all", magic_type))
skill_index = SkillID::ZERO;
else
{
for (size_t i = 0; i < magic_skills_nr; i++)
{
if (!strcasecmp(magic_skill_names[i], magic_type))
{
skill_index = magic_skills[i];
break;
}
}
}
if (skill_index == SkillID::NEGATIVE)
{
clif_displaymessage(fd,
"Incorrect school of magic. Use `magic', `nature', `life', `war', `transmute', `ether', or `all'.");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (skill_index == SkillID::ZERO)
for (SkillID sk : magic_skills)
set_skill(pl_sd, sk, value);
else
set_skill(pl_sd, skill_index, value);
clif_skillinfoblock(pl_sd);
return 0;
}
else
clif_displaymessage(fd, "Character not found.");
return -1;
}
int atcommand_log(const int, struct map_session_data *,
const char *, const char *)
{
return 0;
// only used for (implicit) logging
}
int atcommand_tee(const int, struct map_session_data *sd,
const char *, const char *message)
{
char *data = (char *)malloc(strlen(message) + 28);
strcpy(data, sd->status.name);
strcat(data, " : ");
strcat(data, message);
clif_message(&sd->bl, data);
return 0;
}
int atcommand_invisible(const int, struct map_session_data *sd,
const char *, const char *)
{
pc_invisibility(sd, 1);
return 0;
}
int atcommand_visible(const int, struct map_session_data *sd,
const char *, const char *)
{
pc_invisibility(sd, 0);
return 0;
}
static
int atcommand_jump_iterate(const int fd, struct map_session_data *sd,
const char *, const char *,
struct map_session_data *(*get_start)(void),
struct map_session_data *(*get_next)(struct map_session_data*))
{
char output[200];
struct map_session_data *pl_sd;
memset(output, '\0', sizeof(output));
pl_sd = (struct map_session_data *) map_id2bl(sd->followtarget);
if (pl_sd)
pl_sd = get_next(pl_sd);
if (!pl_sd)
pl_sd = get_start();
if (pl_sd == sd)
{
pl_sd = get_next(pl_sd);
if (!pl_sd)
pl_sd = get_start();
}
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to the map of this player.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, map[pl_sd->bl.m].name, pl_sd->bl.x, pl_sd->bl.y, 3);
sprintf(output, "Jump to %s", pl_sd->status.name);
clif_displaymessage(fd, output);
sd->followtarget = pl_sd->bl.id;
return 0;
}
int atcommand_iterate_forward_over_players(const int fd,
struct map_session_data *sd,
const char *command,
const char *message)
{
return atcommand_jump_iterate(fd, sd, command, message,
map_get_first_session,
map_get_next_session);
}
int atcommand_iterate_backwards_over_players(const int fd,
struct map_session_data *sd,
const char *command,
const char *message)
{
return atcommand_jump_iterate(fd, sd, command, message,
map_get_last_session,
map_get_prev_session);
}
int atcommand_wgm(const int fd, struct map_session_data *sd,
const char *, const char *message)
{
if (tmw_CheckChatSpam(sd, message))
return 0;
tmw_GmHackMsg("%s: %s", sd->status.name, message);
if (!pc_isGM(sd))
clif_displaymessage(fd, "Message sent.");
return 0;
}
int atcommand_skillpool_info(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1)
{
clif_displaymessage(fd, "Usage: @sp-info <char_name>");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL)
{
char buf[200];
SkillID pool_skills[MAX_SKILL_POOL];
int pool_skills_nr = skill_pool(pl_sd, pool_skills);
int i;
sprintf(buf, "Active skills %d out of %d for %s:", pool_skills_nr,
skill_pool_max(pl_sd), character);
clif_displaymessage(fd, buf);
for (i = 0; i < pool_skills_nr; ++i)
{
sprintf(buf, " - %s [%d]: power %d",
skill_name(pool_skills[i]),
uint16_t(pool_skills[i]),
skill_power(pl_sd, pool_skills[i]));
clif_displaymessage(fd, buf);
}
sprintf(buf, "Learned skills out of %d for %s:",
skill_pool_skills_size, character);
clif_displaymessage(fd, buf);
for (i = 0; i < skill_pool_skills_size; ++i)
{
const char *name = skill_name(skill_pool_skills[i]);
int lvl = pl_sd->status.skill[skill_pool_skills[i]].lv;
if (lvl)
{
sprintf(buf, " - %s [%d]: lvl %d",
name, uint16_t(skill_pool_skills[i]), lvl);
clif_displaymessage(fd, buf);
}
}
}
else
clif_displaymessage(fd, "Character not found.");
return 0;
}
int atcommand_skillpool_focus(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
int skill_;
struct map_session_data *pl_sd;
if (!message || !*message
|| sscanf(message, "%d %99[^\n]", &skill_, character) < 1)
{
clif_displaymessage(fd, "Usage: @sp-focus <skill-nr> <char_name>");
return -1;
}
SkillID skill = SkillID(skill_);
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (skill_pool_activate(pl_sd, skill))
clif_displaymessage(fd, "Activation failed.");
else
clif_displaymessage(fd, "Activation successful.");
}
else
clif_displaymessage(fd, "Character not found.");
return 0;
}
int atcommand_skillpool_unfocus(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
int skill_;
struct map_session_data *pl_sd;
if (!message || !*message
|| sscanf(message, "%d %99[^\n]", &skill_, character) < 1)
{
clif_displaymessage(fd, "Usage: @sp-unfocus <skill-nr> <char_name>");
return -1;
}
SkillID skill = SkillID(skill_);
if ((pl_sd = map_nick2sd(character)) != NULL)
{
if (skill_pool_deactivate(pl_sd, skill))
clif_displaymessage(fd, "Deactivation failed.");
else
clif_displaymessage(fd, "Deactivation successful.");
}
else
clif_displaymessage(fd, "Character not found.");
return 0;
}
int atcommand_skill_learn(const int fd, struct map_session_data *,
const char *, const char *message)
{
char character[100];
int skill_, level;
struct map_session_data *pl_sd;
if (!message || !*message
|| sscanf(message, "%d %d %99[^\n]", &skill_, &level, character) < 1)
{
clif_displaymessage(fd,
"Usage: @skill-learn <skill-nr> <level> <char_name>");
return -1;
}
SkillID skill = SkillID(skill_);
if ((pl_sd = map_nick2sd(character)) != NULL)
{
set_skill(pl_sd, skill, level);
clif_skillinfoblock(pl_sd);
}
else
clif_displaymessage(fd, "Character not found.");
return 0;
}
int atcommand_ipcheck(const int fd, struct map_session_data *,
const char *, const char *message)
{
struct map_session_data *pl_sd;
struct sockaddr_in sai;
char output[200];
char character[25];
int i;
socklen_t sa_len = sizeof(struct sockaddr);
unsigned long ip;
memset(character, '\0', sizeof(character));
if (sscanf(message, "%24[^\n]", character) < 1)
{
clif_displaymessage(fd, "Usage: @ipcheck <char name>");
return -1;
}
if ((pl_sd = map_nick2sd(character)) == NULL)
{
clif_displaymessage(fd, "Character not found.");
return -1;
}
if (getpeername(pl_sd->fd, (struct sockaddr *)&sai, &sa_len))
{
clif_displaymessage(fd,
"Guru Meditation Error: getpeername() failed");
return -1;
}
ip = sai.sin_addr.s_addr;
// We now have the IP address of a character.
// Loop over all logged in sessions looking for matches.
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth)
{
if (getpeername(pl_sd->fd, (struct sockaddr *)&sai, &sa_len))
continue;
// Is checking GM levels really needed here?
if (ip == sai.sin_addr.s_addr)
{
snprintf(output, sizeof(output),
"Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname,
pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
}
}
}
clif_displaymessage(fd, "End of list");
return 0;
}
int atcommand_doomspot(const int fd, struct map_session_data *sd,
const char *, const char *)
{
struct map_session_data *pl_sd;
int i;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
&& pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m
&& sd->bl.x == pl_sd->bl.x && sd->bl.y == pl_sd->bl.y
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
clif_displaymessage(pl_sd->fd, "The holy messenger has given judgement.");
}
}
clif_displaymessage(fd, "Judgement was made.");
return 0;
}